unreal-engine-5-code-split / ue5-api-AnimationBlueprintEditor.jsonl
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{"className": "SAnimationGraphNode::Construct", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "", "module": "AnimationBlueprintEditor", "code": "void Construct ( const [FArguments](API\\Editor\\AnimationBlueprintEditor\\AnimationNodes\\SAnimationGraphNode\\FArguments) & InArgs, [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode )", "variables": []}
{"className": "SAnimationGraphNode::CreateBelowPinControls", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Override this to add widgets below the pins but above advanced view arrow.", "module": "AnimationBlueprintEditor", "code": "virtual void CreateBelowPinControls ( [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SVerticalBox](API\\Runtime\\SlateCore\\Widgets\\SVerticalBox) > MainBox )", "variables": []}
{"className": "SAnimationGraphNode::CreateNodeFunctionsWidget", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Create below-widget controls for editing anim node functions.", "module": "AnimationBlueprintEditor", "code": "static [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > CreateNodeFunctionsWidget ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InAnimNode, [TAttribute](API\\Runtime\\Core\\Misc\\TAttribute)< bool > InUseLowDetail )", "variables": []}
{"className": "SAnimationGraphNode::CreateNodeContentArea", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Create the inner node content area, including the left/right pin boxes", "module": "AnimationBlueprintEditor", "code": "virtual [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > CreateNodeContentArea()", "variables": []}
{"className": "SAnimationGraphNode::CreateNodeTagWidget", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Create below-widget controls for editing anim node tags.", "module": "AnimationBlueprintEditor", "code": "static [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > CreateNodeTagWidget ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InAnimNode, [TAttribute](API\\Runtime\\Core\\Misc\\TAttribute)< bool > InUseLowDetail )", "variables": []}
{"className": "SAnimationGraphNode::CreateTitleWidget", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "", "module": "AnimationBlueprintEditor", "code": "virtual [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > CreateTitleWidget ( [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SNodeTitle](API\\Editor\\GraphEditor\\SNodeTitle) > InNodeTitle )", "variables": []}
{"className": "ErrorReportingSlotReverseIndex", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Reverse index of the error reporting bar slot.", "module": "AnimationBlueprintEditor", "code": "static const int32 ErrorReportingSlotReverseIndex = 0;", "variables": []}
{"className": "WidgetArgsType", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "", "module": "AnimationBlueprintEditor", "code": "typedef FArguments WidgetArgsType", "variables": []}
{"className": "SAnimationGraphNode::FArguments::FArguments", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "", "module": "AnimationBlueprintEditor", "code": "FArguments&40;&41;", "variables": []}
{"className": "FArguments", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "", "module": "AnimationBlueprintEditor", "code": "struct FArguments : public [TSlateBaseNamedArgs< SAnimationGraphNode >](API\\Runtime\\SlateCore\\Widgets\\TSlateBaseNamedArgs)", "variables": []}
{"className": "SAnimationGraphNode::GetNodeInfoPopups", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Populate the popups array with any popups to render", "module": "AnimationBlueprintEditor", "code": "virtual void GetNodeInfoPopups ( [FNodeInfoContext](API\\Editor\\GraphEditor\\FNodeInfoContext) * Context, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FGraphInformationPopupInfo](API\\Editor\\GraphEditor\\FGraphInformationPopupInfo) > & Popups ) const", "variables": []}
{"className": "SAnimationGraphNode::GetOverlayWidgets", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Populate the widgets array with any overlay widgets to render", "module": "AnimationBlueprintEditor", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FOverlayWidgetInfo](API\\Editor\\GraphEditor\\FOverlayWidgetInfo) > GetOverlayWidgets ( bool bSelected, const FVector2D & WidgetSize ) const", "variables": []}
{"className": "SAnimationGraphNode::IsHidingPinWidgets", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Returns true if the node is hiding its pins", "module": "AnimationBlueprintEditor", "code": "virtual bool IsHidingPinWidgets() const", "variables": []}
{"className": "SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Tweak any created pin widgets so they respond to bindings.", "module": "AnimationBlueprintEditor", "code": "static void ReconfigurePinWidgetsForPropertyBindings ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InAnimGraphNode, [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SGraphNode](API\\Editor\\GraphEditor\\SGraphNode) > InGraphNodeWidget, [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SGraphPin](API\\Editor\\GraphEditor\\SGraphPin) >([UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) *)> InFindWidgetForPin )", "variables": []}
{"className": "TagAndFunctionsSlotReverseIndex", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Reverse index of the tag/functions slot.", "module": "AnimationBlueprintEditor", "code": "static const int32 TagAndFunctionsSlotReverseIndex = 1;", "variables": []}
{"className": "SAnimationGraphNode::Tick", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.", "module": "AnimationBlueprintEditor", "code": "virtual void Tick ( const [FGeometry](API\\Runtime\\SlateCore\\Layout\\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )", "variables": []}
{"className": "SAnimationGraphNode", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h", "description": "", "module": "AnimationBlueprintEditor", "code": "class SAnimationGraphNode : public [SGraphNodeK2Base](API\\Editor\\GraphEditor\\KismetNodes\\SGraphNodeK2Base)", "variables": []}
{"className": "IAnimationBlueprintEditor::GetAssetBrowser", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h", "description": "Get the asset browser we host", "module": "AnimationBlueprintEditor", "code": "[IAnimationSequenceBrowser](API\\Editor\\Persona\\IAnimationSequenceBrowser) * GetAssetBrowser() const", "variables": []}
{"className": "IAnimationBlueprintEditor::GetLastGraphPinTypeUsed", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h", "description": "Get the last pin type we used to create a graph pin", "module": "AnimationBlueprintEditor", "code": "const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & GetLastGraphPinTypeUsed() const", "variables": []}
{"className": "IAnimationBlueprintEditor::GetPreviewInstance", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h", "description": "Get the preview anim instance we are using, which can be a linked instance depending on preview settings", "module": "AnimationBlueprintEditor", "code": "[UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) * GetPreviewInstance() const", "variables": []}
{"className": "IAnimationBlueprintEditor::SetLastGraphPinTypeUsed", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h", "description": "Set the last pin type we used to create a graph pin", "module": "AnimationBlueprintEditor", "code": "void SetLastGraphPinTypeUsed ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & InType )", "variables": []}
{"className": "IAnimationBlueprintEditorModule::CreateAnimationBlueprintEditor", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h", "description": "Note: This function should not be called directly, use one of the following instead:", "module": "AnimationBlueprintEditor", "code": "[TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [IAnimationBlueprintEditor](API\\Editor\\AnimationBlueprintEditor\\IAnimationBlueprintEditor) > CreateAnimationBlueprintEditor ( const [EToolkitMode::Type](API\\Editor\\EditorFramework\\Toolkits\\EToolkitMode__Type) Mode, const [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< class [IToolkitHost](API\\Editor\\EditorFramework\\Toolkits\\IToolkitHost) > & InitToolkitHost, class [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * Blueprint )", "variables": []}
{"className": "IAnimationBlueprintEditor", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h", "description": "", "module": "AnimationBlueprintEditor", "code": "class IAnimationBlueprintEditor : public [FBlueprintEditor](API\\Editor\\Kismet\\FBlueprintEditor), public [IHasPersonaToolkit](API\\Editor\\Persona\\IHasPersonaToolkit)", "variables": []}
{"className": "FAnimationBlueprintEditorToolbarExtender", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h", "description": "Get all toolbar extenders", "module": "AnimationBlueprintEditor", "code": "typedef TBaseDelegate_TwoParams< [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [FExtender](API\\Runtime\\Slate\\Framework\\MultiBox\\FExtender) >, const [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [FUICommandList](API\\Runtime\\Slate\\Framework\\Commands\\FUICommandList) >, [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [IAnimationBlueprintEditor](API\\Editor\\AnimationBlueprintEditor\\IAnimationBlueprintEditor) > > FAnimationBlueprintEditorToolbarExtender", "variables": []}
{"className": "FOnGetCustomDebugObjects", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h", "description": "", "module": "AnimationBlueprintEditor", "code": "typedef TMulticastDelegate_TwoParams< void, const [IAnimationBlueprintEditor](API\\Editor\\AnimationBlueprintEditor\\IAnimationBlueprintEditor) &, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FCustomDebugObject](API\\Editor\\Kismet\\FCustomDebugObject) > & > FOnGetCustomDebugObjects", "variables": []}
{"className": "IAnimationBlueprintEditorModule::GetAllAnimationBlueprintEditorToolbarExtenders", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h", "description": "", "module": "AnimationBlueprintEditor", "code": "[TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnimationBlueprintEditorToolbarExtender](API\\Editor\\AnimationBlueprintEditor\\IAnimationBlueprintEditorModule\\FAnimationBluepr-) > & GetAllAnimationBlueprintEditorToolbarExtenders()", "variables": []}
{"className": "IAnimationBlueprintEditorModule::OnGetCustomDebugObjects", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h", "description": "", "module": "AnimationBlueprintEditor", "code": "[FOnGetCustomDebugObjects](API\\Editor\\AnimationBlueprintEditor\\IAnimationBlueprintEditorModule\\FOnGetCustomDebu-) & OnGetCustomDebugObjects()", "variables": []}
{"className": "IAnimationBlueprintEditorModule", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h", "description": "", "module": "AnimationBlueprintEditor", "code": "class IAnimationBlueprintEditorModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface), public [IHasMenuExtensibility](API\\Editor\\UnrealEd\\Toolkits\\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\\Editor\\UnrealEd\\Toolkits\\IHasToolBarExtensibility)", "variables": []}
{"className": "FOnUpdateSettingsMulticaster", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h", "description": "", "module": "AnimationBlueprintEditor", "code": "typedef TMulticastDelegate_TwoParams< void, const [UAnimationBlueprintEditorSettings](API\\Editor\\AnimationBlueprintEditor\\UAnimationBlueprintEditorSetting-) *, [EPropertyChangeType::Type](API\\Runtime\\CoreUObject\\UObject\\Type) > FOnUpdateSettingsMulticaster", "variables": []}
{"className": "UAnimationBlueprintEditorSettings::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h", "description": "Called when a property on this object has been modified externally", "module": "AnimationBlueprintEditor", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []}
{"className": "UAnimationBlueprintEditorSettings::RegisterOnUpdateSettings", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h", "description": "", "module": "AnimationBlueprintEditor", "code": "[FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) RegisterOnUpdateSettings ( const FOnUpdateSettingsMulticaster::FDelegate & Delegate )", "variables": []}
{"className": "UAnimationBlueprintEditorSettings::UnregisterOnUpdateSettings", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h", "description": "", "module": "AnimationBlueprintEditor", "code": "void UnregisterOnUpdateSettings ( [FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) Object )", "variables": []}
{"className": "UAnimationBlueprintEditorSettings", "headerPath": "/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h", "description": "Settings for the Animation Blueprint Editor.", "module": "AnimationBlueprintEditor", "code": "class UAnimationBlueprintEditorSettings : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": [{"type": "bool", "name": "bPoseWatchSelectedNodes", "description": "If true, automatically pose watch selected nodes."}, {"type": "bool", "name": "bShowGraphCornerText", "description": "Whether to display the corner text in an animation graph."}, {"type": "FOnUpdateSettin...", "name": "OnSettingsChange", "description": ""}]}