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{"className": "AnimToTexture_Private::VectorToColor", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "namespace AnimToTexture_Private { template<class V, class C> void AnimToTexture_Private::VectorToColor ( const V & Vector, C & Color ) }", "variables": []}
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{"className": "AnimToTexture_Private::WriteSkinWeightsToTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "Writes list of skinweights into texture. The SkinWeights data is already in uint8 & uint16 format, no need for normalizing it.", "module": "AnimToTextureEditor", "code": "namespace AnimToTexture_Private { template<class TextureSettings> bool AnimToTexture_Private::WriteSkinWeightsToTexture ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [VertexSkinWeightFour](API\\Plugins\\AnimToTextureEditor\\VertexSkinWeightFour) > & SkinWeights, const int32 NumBones, const int32 RowsPerFrame, const int32 Height, const int32 Width, [UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * Texture ) }", "variables": []}
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{"className": "AnimToTexture_Private::WriteToTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "Helper utility for writing 8 or 16 bits textures", "module": "AnimToTextureEditor", "code": "namespace AnimToTexture_Private { template<class TextureSettings> bool AnimToTexture_Private::WriteToTexture ( [UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * Texture, const uint32 Height, const uint32 Width, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< typename TextureSettings::ColorType > & Data ) }", "variables": []}
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{"className": "AnimToTexture_Private::WriteVectorsToTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "Writes list of vectors into texture Note: They must be pre-normalized.", "module": "AnimToTextureEditor", "code": "namespace AnimToTexture_Private { template<class V, class TextureSettings> bool AnimToTexture_Private::WriteVectorsToTexture ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< V > & Vectors, const int32 NumFrames, const int32 RowsPerFrame, const int32 Height, const int32 Width, [UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * Texture ) }", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetActions", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "Generates a menubuilder for the specified objects.", "module": "AnimToTextureEditor", "code": "virtual void GetActions ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * > & InObjects, [FMenuBuilder](API\\Runtime\\Slate\\Framework\\MultiBox\\FMenuBuilder) & MenuBuilder )", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetCategories", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.", "module": "AnimToTextureEditor", "code": "virtual uint32 GetCategories()", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetName", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "IAssetTypeActionsImplementation.", "module": "AnimToTextureEditor", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetName() const", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetSubMenus", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu.", "module": "AnimToTextureEditor", "code": "virtual const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FText](API\\Runtime\\Core\\Internationalization\\FText) > & GetSubMenus() const", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetSupportedClass", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "Get the supported class of this type.", "module": "AnimToTextureEditor", "code": "virtual [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * GetSupportedClass() const", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetThumbnailOverlay", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "Optionally returns a custom widget to overlay on top of this assets' thumbnail", "module": "AnimToTextureEditor", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > GetThumbnailOverlay ( const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) & AssetData ) const", "variables": []}
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{"className": "FAnimToTextureAssetActions::GetTypeColor", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "Returns the color associated with this type", "module": "AnimToTextureEditor", "code": "virtual [FColor](API\\Runtime\\Core\\Math\\FColor) GetTypeColor() const", "variables": []}
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{"className": "FAnimToTextureAssetActions", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h", "description": "", "module": "AnimToTextureEditor", "code": "class FAnimToTextureAssetActions : public [FAssetTypeActions_Base](API\\Developer\\AssetTools\\FAssetTypeActions_Base)", "variables": []}
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{"className": "FAnimToTextureEditorModule::ShutdownModule", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureEditorModule.h", "description": "Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.", "module": "AnimToTextureEditor", "code": "virtual void ShutdownModule()", "variables": []}
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{"className": "FAnimToTextureEditorModule::StartupModule", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureEditorModule.h", "description": "IModuleInterfaceimplementation", "module": "AnimToTextureEditor", "code": "virtual void StartupModule()", "variables": []}
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{"className": "FAnimToTextureEditorModule", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureEditorModule.h", "description": "", "module": "AnimToTextureEditor", "code": "class FAnimToTextureEditorModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
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{"className": "ColorType", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "typedef [FVector4u16](API\\Plugins\\AnimToTextureEditor\\FVector4u16) ColorType", "variables": []}
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{"className": "CompressionSettings", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr TextureCompressionSettings CompressionSettings = TextureCompressionSettings::TC_HDR;", "variables": []}
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{"className": "DefaultColor", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr [ColorType](API\\Plugins\\AnimToTextureEditor\\FHighPrecision\\ColorType) DefaultColor = { 0, 0, 0, 0 };", "variables": []}
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{"className": "PixelFormat", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr EPixelFormat PixelFormat = EPixelFormat::PF_R16G16B16A16_UNORM;", "variables": []}
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{"className": "TextureSourceFormat", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr ETextureSourceFormat TextureSourceFormat = ETextureSourceFormat::TSF_RGBA16;", "variables": []}
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{"className": "FHighPrecision", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "struct FHighPrecision", "variables": []}
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{"className": "ColorType", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "typedef [FColor](API\\Runtime\\Core\\Math\\FColor) ColorType", "variables": []}
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{"className": "CompressionSettings", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr TextureCompressionSettings CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap;", "variables": []}
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{"className": "PixelFormat", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr EPixelFormat PixelFormat = EPixelFormat::PF_B8G8R8A8;", "variables": []}
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{"className": "TextureSourceFormat", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr ETextureSourceFormat TextureSourceFormat = ETextureSourceFormat::TSF_BGRA8;", "variables": []}
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{"className": "FLowPrecision", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "struct FLowPrecision", "variables": []}
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{"className": "FSourceMeshToDriverMesh::DeformVerticesAndNormals", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "Deforms Source Vertices with Driver Triangles.", "module": "AnimToTextureEditor", "code": "void DeformVerticesAndNormals ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< FVector3f > & DriverVertices, [TArray](API\\Runtime\\Core\\Containers\\TArray)< FVector3f > & OutVertices, [TArray](API\\Runtime\\Core\\Containers\\TArray)< FVector3f > & OutNormals ) const", "variables": []}
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{"className": "FSourceMeshToDriverMesh::GetNumSourceVertices", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "Returns Number of Source Vertices.", "module": "AnimToTextureEditor", "code": "int32 GetNumSourceVertices() const", "variables": []}
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{"className": "FSourceMeshToDriverMesh::GetSourceNormals", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "Returns Source Normals.", "module": "AnimToTextureEditor", "code": "int32 GetSourceNormals ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< FVector3f > & OutNormals ) const", "variables": []}
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{"className": "FSourceMeshToDriverMesh::GetSourceVertices", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "Returns Source Vertices.", "module": "AnimToTextureEditor", "code": "int32 GetSourceVertices ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< FVector3f > & OutVertices ) const", "variables": []}
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{"className": "FSourceMeshToDriverMesh::ProjectSkinWeights", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "Project SkinWeights.", "module": "AnimToTextureEditor", "code": "void ProjectSkinWeights ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [VertexSkinWeightMax](API\\Plugins\\AnimToTextureEditor\\VertexSkinWeightMax) > & OutSkinWeights ) const", "variables": []}
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{"className": "FSourceMeshToDriverMesh::Update", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "", "module": "AnimToTextureEditor", "code": "void Update ( const [UStaticMesh](API\\Runtime\\Engine\\Engine\\UStaticMesh) * StaticMesh, const int32 StaticMeshLODIndex, const [USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * SkeletalMesh, const int32 SkeletalMeshLODIndex, const int32 NumDrivers, const float Sigma )", "variables": []}
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{"className": "FSourceMeshToDriverMesh::FSourceMeshToDriverMesh", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "", "module": "AnimToTextureEditor", "code": "FSourceMeshToDriverMesh()", "variables": []}
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{"className": "DefaultColor", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "static constexpr [ColorType](API\\Plugins\\AnimToTextureEditor\\FLowPrecision\\ColorType) DefaultColor = FColor(0, 0, 0, 0);", "variables": []}
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{"className": "FSourceMeshToDriverMesh", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "Creates Mapping between StaticMesh (Source) and SkeletalMesh (Driver)", "module": "AnimToTextureEditor", "code": "class FSourceMeshToDriverMesh", "variables": []}
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{"className": "FSourceVertexData::Update", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "", "module": "AnimToTextureEditor", "code": "void Update ( const FVector3f & SourceVertex, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< FVector3f > & DriverVertices, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< FIntVector3 > & DriverTriangles, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [VertexSkinWeightMax](API\\Plugins\\AnimToTextureEditor\\VertexSkinWeightMax) > & DriverSkinWeights, const int32 NumDrivers, const float Sigma )", "variables": []}
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{"className": "FSourceVertexData::FSourceVertexData", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "", "module": "AnimToTextureEditor", "code": "FSourceVertexData()", "variables": []}
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{"className": "FSourceVertexData", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "", "module": "AnimToTextureEditor", "code": "class FSourceVertexData", "variables": [{"type": "TArray<FSource...", "name": "DriverTriangleData", "description": "DriverTriangle Data specific to this SourceVertex."}]}
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{"className": "FSourceVertexDriverTriangleData", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h", "description": "", "module": "AnimToTextureEditor", "code": "struct FSourceVertexDriverTriangleData", "variables": [{"type": "FVector3f", "name": "BarycentricCoords", "description": ""}, {"type": "float", "name": "InverseDistanceWeight", "description": ""}, {"type": "FMatrix44f", "name": "InvMatrix", "description": ""}, {"type": "VertexSkinWeigh...", "name": "SkinWeights", "description": ""}, {"type": "uint8", "name": "TangentLocalIndex", "description": ""}, {"type": "FIntVector3", "name": "Triangle", "description": ""}]}
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{"className": "FVector4u16", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h", "description": "", "module": "AnimToTextureEditor", "code": "struct FVector4u16", "variables": [{"type": "uint16", "name": "W", "description": ""}, {"type": "uint16", "name": "X", "description": ""}, {"type": "uint16", "name": "Y", "description": ""}, {"type": "uint16", "name": "Z", "description": ""}]}
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{"className": "TVertexSkinWeight", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureSkeletalMesh.h", "description": "", "module": "AnimToTextureEditor", "code": "template<uint16 NumInfluences> struct TVertexSkinWeight", "variables": [{"type": "TStaticArray< u...", "name": "BoneWeights", "description": ""}, {"type": "TStaticArray< u...", "name": "MeshBoneIndices", "description": ""}]}
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{"className": "UAnimToTextureBPLibrary::AnimationToTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h", "description": "Bakes Animation Data into Textures.", "module": "AnimToTextureEditor", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(Category=\"AnimToTexture\")) static bool AnimationToTexture ( [UAnimToTextureDataAsset](API\\Plugins\\AnimToTexture\\UAnimToTextureDataAsset) * DataAsset )", "variables": []}
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{"className": "UAnimToTextureBPLibrary::ConvertSkeletalMeshToStaticMesh", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h", "description": "Utility for converting SkeletalMesh into a StaticMesh", "module": "AnimToTextureEditor", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture\") static [UStaticMesh](API\\Runtime\\Engine\\Engine\\UStaticMesh) * ConvertSkeletalMeshToStaticMesh ( [USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * SkeletalMesh, const [FString](API\\Runtime\\Core\\Containers\\FString) PackageName, const int32 LODIndex )", "variables": []}
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{"className": "UAnimToTextureBPLibrary::SetLightMapIndex", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h", "description": "Utility for setting a StaticMesh LightMapIndex.", "module": "AnimToTextureEditor", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture\") static bool SetLightMapIndex ( [UStaticMesh](API\\Runtime\\Engine\\Engine\\UStaticMesh) * StaticMesh, const int32 LODIndex, const int32 LightmapIndex, bool bGenerateLightmapUVs )", "variables": []}
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{"className": "UAnimToTextureBPLibrary::UpdateMaterialInstanceFromDataAsset", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h", "description": "Updates a material's parameters to match those of an AnimToTexture DataAsset", "module": "AnimToTextureEditor", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(Category=\"AnimToTexture\")) static void UpdateMaterialInstanceFromDataAsset ( const [UAnimToTextureDataAsset](API\\Plugins\\AnimToTexture\\UAnimToTextureDataAsset) * DataAsset, class [UMaterialInstanceConstant](API\\Runtime\\Engine\\Materials\\UMaterialInstanceConstant) * MaterialInstance, const EMaterialParameterAssociation MaterialParameterAssociation )", "variables": []}
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{"className": "UAnimToTextureBPLibrary::UAnimToTextureBPLibrary", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h", "description": "", "module": "AnimToTextureEditor", "code": "UAnimToTextureBPLibrary ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
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{"className": "UAnimToTextureBPLibrary", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h", "description": "The texture can store Vertex positions and normals or Bone positions and rotations.", "module": "AnimToTextureEditor", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAnimToTextureBPLibrary : public [UBlueprintFunctionLibrary](API\\Runtime\\Engine\\Kismet\\UBlueprintFunctionLibrary)", "variables": []}
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{"className": "VertexSkinWeightFour", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureSkeletalMesh.h", "description": "", "module": "AnimToTextureEditor", "code": "typedef [TVertexSkinWeight](API\\Plugins\\AnimToTextureEditor\\TVertexSkinWeight)< 4 > VertexSkinWeightFour", "variables": []}
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{"className": "VertexSkinWeightMax", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureSkeletalMesh.h", "description": "", "module": "AnimToTextureEditor", "code": "typedef [TVertexSkinWeight](API\\Plugins\\AnimToTextureEditor\\TVertexSkinWeight)< 12 > VertexSkinWeightMax", "variables": []}
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