unreal-engine-5-code-split / ue5-api-AndroidPermission.jsonl
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{"className": "FAndroidPermissionDelegate", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h", "description": "", "module": "AndroidPermission", "code": "typedef TMulticastDelegate_TwoParams< void, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > &, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< bool > & > FAndroidPermissionDelegate", "variables": []}
{"className": "FAndroidPermissionDynamicDelegate", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h", "description": "", "module": "AndroidPermission", "code": "class FAndroidPermissionDynamicDelegate", "variables": []}
{"className": "FAndroidPermissionModule::ShutdownModule", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h", "description": "Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.", "module": "AndroidPermission", "code": "virtual void ShutdownModule()", "variables": []}
{"className": "FAndroidPermissionModule::StartupModule", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h", "description": "FModuleManager::Get().LoadModuleChecked(TEXT(\"HTTP\"));", "module": "AndroidPermission", "code": "virtual void StartupModule()", "variables": []}
{"className": "FAndroidPermissionModule", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h", "description": "", "module": "AndroidPermission", "code": "class FAndroidPermissionModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "UAndroidPermissionCallbackProxy::GetInstance", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h", "description": "", "module": "AndroidPermission", "code": "static [UAndroidPermissionCallbackProxy](API\\Plugins\\AndroidPermission\\UAndroidPermissionCallbackProxy) * GetInstance()", "variables": []}
{"className": "UAndroidPermissionCallbackProxy", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h", "description": "", "module": "AndroidPermission", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidPermissionCallbackProxy : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": [{"type": "FAndroidPermiss...", "name": "OnPermissionsGrantedDelegate", "description": ""}, {"type": "FAndroidPermiss...", "name": "OnPermissionsGrantedDynamicDelegate", "description": ""}]}
{"className": "UAndroidPermissionFunctionLibrary::AcquirePermissions", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h", "description": "Try to acquire permissions and return a singleton callback proxy object containing OnPermissionsGranted delegate", "module": "AndroidPermission", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName=\"Request Android Permissions\"), Category=\"AndroidPermission\") static [UAndroidPermissionCallbackProxy](API\\Plugins\\AndroidPermission\\UAndroidPermissionCallbackProxy) * AcquirePermissions ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & permissions )", "variables": []}
{"className": "UAndroidPermissionFunctionLibrary::CheckPermission", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h", "description": "Check if the permission is already granted", "module": "AndroidPermission", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName=\"Check Android Permission\"), Category=\"AndroidPermission\") static bool CheckPermission ( const [FString](API\\Runtime\\Core\\Containers\\FString) & permission )", "variables": []}
{"className": "UAndroidPermissionFunctionLibrary::Initialize", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h", "description": "Initialize java objects and cache them for further usage. called when the module is loaded", "module": "AndroidPermission", "code": "static void Initialize()", "variables": []}
{"className": "UAndroidPermissionFunctionLibrary", "headerPath": "/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h", "description": "", "module": "AndroidPermission", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidPermissionFunctionLibrary : public [UBlueprintFunctionLibrary](API\\Runtime\\Engine\\Kismet\\UBlueprintFunctionLibrary)", "variables": []}