unreal-engine-5-code-split / ue5-api-AndroidFileServer.jsonl
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{"className": "EAFSActiveType::Type", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h", "description": "", "module": "AndroidFileServer", "code": "namespace EAFSActiveType { enum Type { None = 0, USBOnly = 1, NetworkOnly = 2, Combined = 3, } }", "variables": []}
{"className": "FAndroidFileServerModule::ShutdownModule", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h", "description": "Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.", "module": "AndroidFileServer", "code": "virtual void ShutdownModule()", "variables": []}
{"className": "FAndroidFileServerModule", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h", "description": "", "module": "AndroidFileServer", "code": "class FAndroidFileServerModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "FAndroidFileServerModule::StartupModule", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h", "description": "IModuleInterfaceimplementation", "module": "AndroidFileServer", "code": "virtual void StartupModule()", "variables": []}
{"className": "UAndroidFileServerBPLibrary::IsFileServerRunning", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h", "description": "Check if Android FileServer is running", "module": "AndroidFileServer", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AndroidFileServer\") static [TEnumAsByte](API\\Runtime\\Core\\Containers\\TEnumAsByte)< [EAFSActiveType::Type](API\\Plugins\\AndroidFileServer\\EAFSActiveType__Type) > IsFileServerRunning()", "variables": []}
{"className": "UAndroidFileServerBPLibrary::StartFileServer", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h", "description": "Request startup of Android FileServer", "module": "AndroidFileServer", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AndroidFileServer\") static bool StartFileServer ( bool bUSB, bool bNetwork, int32 Port )", "variables": []}
{"className": "UAndroidFileServerBPLibrary::StopFileServer", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h", "description": "Request termination of Android FileServer", "module": "AndroidFileServer", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AndroidFileServer\") static bool StopFileServer ( bool bUSB, bool bNetwork )", "variables": []}
{"className": "UAndroidFileServerBPLibrary", "headerPath": "/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h", "description": "", "module": "AndroidFileServer", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidFileServerBPLibrary : public [UBlueprintFunctionLibrary](API\\Runtime\\Engine\\Kismet\\UBlueprintFunctionLibrary)", "variables": []}