unreal-engine-5-code-split / ue5-api-AndroidCameraEditor.jsonl
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{"className": "FAndroidCameraEditorModule::ShutdownModule", "headerPath": "/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h", "description": "Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.", "module": "AndroidCameraEditor", "code": "virtual void ShutdownModule()", "variables": []}
{"className": "FAndroidCameraEditorModule::StartupModule", "headerPath": "/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h", "description": "FModuleManager::Get().LoadModuleChecked(TEXT(\"HTTP\"));", "module": "AndroidCameraEditor", "code": "virtual void StartupModule()", "variables": []}
{"className": "FAndroidCameraEditorModule", "headerPath": "/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h", "description": "", "module": "AndroidCameraEditor", "code": "class FAndroidCameraEditorModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "UAndroidCameraRuntimeSettings::UAndroidCameraRuntimeSettings", "headerPath": "/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h", "description": "", "module": "AndroidCameraEditor", "code": "UAndroidCameraRuntimeSettings ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAndroidCameraRuntimeSettings", "headerPath": "/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h", "description": "Implements the settings for the AndroidCamera plugin.", "module": "AndroidCameraEditor", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAndroidCameraRuntimeSettings : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": [{"type": "bool", "name": "bEnablePermission", "description": "Enable camera permission in AndroidManifest."}, {"type": "bool", "name": "bRequiresAnyCamera", "description": "Requires a camera to operate (if true and back-facing and front-facing are false, sets android.hardware.camera.any as required)"}, {"type": "bool", "name": "bRequiresBackFacingCamera", "description": "Requires back-facing camera in AndroidManifest (android.hardware.camera)"}, {"type": "bool", "name": "bRequiresFrontFacingCamera", "description": "Requires front-facing camera in AndroidManifest (android.hardware.camera.front)"}]}