unreal-engine-5-code-split / ue5-api-AnalyticsBlueprintLibrary.jsonl
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{"className": "FAnalyticsBlueprintLibraryModule::Get", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Public/AnalyticsBlueprintLibraryModule.h", "description": "Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.\nReturns singleton instance, loading the module on demand if needed", "module": "AnalyticsBlueprintLibrary", "code": "static [FAnalyticsBlueprintLibraryModule](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsBlueprintLibraryModule) & Get()", "variables": []}
{"className": "FAnalyticsBlueprintLibraryModule", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Public/AnalyticsBlueprintLibraryModule.h", "description": "The public interface to this module", "module": "AnalyticsBlueprintLibrary", "code": "class FAnalyticsBlueprintLibraryModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "FAnalyticsEventAttr", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Blueprint accessible version of the analytics event struct", "module": "AnalyticsBlueprintLibrary", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAnalyticsEventAttr", "variables": [{"type": "FString", "name": "Name", "description": ""}, {"type": "FString", "name": "Value", "description": ""}]}
{"className": "UAnalyticsBlueprintLibrary::EndSession", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Ends an analytics session", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void EndSession()", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::FlushEvents", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Requests that any cached events be sent immediately", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void FlushEvents()", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::GetSessionId", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Gets the current session id from the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static [FString](API\\Runtime\\Core\\Containers\\FString) GetSessionId()", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::GetUserId", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Gets the current user id from the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static [FString](API\\Runtime\\Core\\Containers\\FString) GetUserId()", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::MakeEventAttribute", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Builds a struct from the attribute name and value", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=\"Analytics\") static [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) MakeEventAttribute ( const [FString](API\\Runtime\\Core\\Containers\\FString) & AttributeName, const [FString](API\\Runtime\\Core\\Containers\\FString) & AttributeValue )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordCurrencyGiven", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game currency was granted by the game with no real-world money being involved", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordCurrencyGiven ( const [FString](API\\Runtime\\Core\\Containers\\FString) & GameCurrencyType, int32 GameCurrencyAmount )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordCurrencyPurchase", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game currency was purchased using real-world money", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordCurrencyPurchase ( const [FString](API\\Runtime\\Core\\Containers\\FString) & GameCurrencyType, int32 GameCurrencyAmount, const [FString](API\\Runtime\\Core\\Containers\\FString) & RealCurrencyType, float RealMoneyCost, const [FString](API\\Runtime\\Core\\Containers\\FString) & PaymentProvider )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordCurrencyGivenWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game currency was granted by the game with no real-world money being involved", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordCurrencyGivenWithAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & GameCurrencyType, int32 GameCurrencyAmount, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordError", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an error event has happened", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordError ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Error )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordErrorWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an error event has happened with attributes", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordErrorWithAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Error, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordEvent", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an event has happened by name without any attributes (an event counter)", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordEvent ( const [FString](API\\Runtime\\Core\\Containers\\FString) & EventName )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordEventWithAttribute", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an event has happened by name with a single attribute", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordEventWithAttribute ( const [FString](API\\Runtime\\Core\\Containers\\FString) & EventName, const [FString](API\\Runtime\\Core\\Containers\\FString) & AttributeName, const [FString](API\\Runtime\\Core\\Containers\\FString) & AttributeValue )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordEventWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an event has happened by name with a single attribute", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordEventWithAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & EventName, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordItemPurchase", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game item was purchased using the specified in-game currency", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordItemPurchase ( const [FString](API\\Runtime\\Core\\Containers\\FString) & ItemId, const [FString](API\\Runtime\\Core\\Containers\\FString) & Currency, int32 PerItemCost, int32 ItemQuantity )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordProgress", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records a user progress event has happened", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordProgress ( const [FString](API\\Runtime\\Core\\Containers\\FString) & ProgressType, const [FString](API\\Runtime\\Core\\Containers\\FString) & ProgressName )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordProgressWithFullHierarchyAndAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records a user progress event has happened with a full list of progress hierarchy names and with attributes", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordProgressWithFullHierarchyAndAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & ProgressType, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & ProgressNames, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordProgressWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records a user progress event has happened with attributes", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordProgressWithAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & ProgressType, const [FString](API\\Runtime\\Core\\Containers\\FString) & ProgressName, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchase", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game currency was purchased using real-world money", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordSimpleCurrencyPurchase ( const [FString](API\\Runtime\\Core\\Containers\\FString) & GameCurrencyType, int32 GameCurrencyAmount )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordSimpleItemPurchase", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game item was purchased", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordSimpleItemPurchase ( const [FString](API\\Runtime\\Core\\Containers\\FString) & ItemId, int32 ItemQuantity )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchaseWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game currency was purchased using real-world money", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordSimpleCurrencyPurchaseWithAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & GameCurrencyType, int32 GameCurrencyAmount, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::RecordSimpleItemPurchaseWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Records an in-game item was purchased with attributes", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void RecordSimpleItemPurchaseWithAttributes ( const [FString](API\\Runtime\\Core\\Containers\\FString) & ItemId, int32 ItemQuantity, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::SetAge", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Sets the user's age (if supported) on the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void SetAge ( int32 Age )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::SetBuildInfo", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Sets the game's build info (if supported) on the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void SetBuildInfo ( const [FString](API\\Runtime\\Core\\Containers\\FString) & BuildInfo )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::SetGender", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Sets the user's gender (if supported) on the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void SetGender ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Gender )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::SetLocation", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Sets the user's location (if supported) on the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void SetLocation ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Location )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::SetSessionId", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Sets the session id (if supported) on the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void SetSessionId ( const [FString](API\\Runtime\\Core\\Containers\\FString) & SessionId )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::SetUserId", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Sets the user id (if supported) on the analytics provider", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static void SetUserId ( const [FString](API\\Runtime\\Core\\Containers\\FString) & UserId )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::StartSessionWithAttributes", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Starts an analytics session with custom attributes specified", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static bool StartSessionWithAttributes ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnalyticsEventAttr](API\\Plugins\\AnalyticsBlueprintLibrary\\FAnalyticsEventAttr) > & Attributes )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::StartSession", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "Starts an analytics session without any custom attributes specified", "module": "AnalyticsBlueprintLibrary", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Analytics\") static bool StartSession()", "variables": []}
{"className": "UAnalyticsBlueprintLibrary::UAnalyticsBlueprintLibrary", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "", "module": "AnalyticsBlueprintLibrary", "code": "UAnalyticsBlueprintLibrary ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnalyticsBlueprintLibrary", "headerPath": "/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h", "description": "", "module": "AnalyticsBlueprintLibrary", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName=\"AnalyticsLibrary\")) class UAnalyticsBlueprintLibrary : public [UBlueprintFunctionLibrary](API\\Runtime\\Engine\\Kismet\\UBlueprintFunctionLibrary)", "variables": []}