unreal-engine-5-code-split / ue5-api-AlembicImporter.jsonl
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{"className": "IAlembicImporterModuleInterface", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Public/AlembicImporterModule.h", "description": "", "module": "AlembicImporter", "code": "class IAlembicImporterModuleInterface : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "UAlembicImportFactory::CanReimport", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Check to see if the handler is capable of reimporting the object\ntrue if this handler is capable of reimporting the provided object", "module": "AlembicImporter", "code": "virtual bool CanReimport ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Obj, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & OutFilenames )", "variables": []}
{"className": "UAlembicImportFactory::DoesSupportClass", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "true if it supports this class", "module": "AlembicImporter", "code": "virtual bool DoesSupportClass ( [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * Class )", "variables": []}
{"className": "UAlembicImportFactory::FactoryCanImport", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Whether the specified file can be imported by this factory.\ntrue if the file is supported, false otherwise.", "module": "AlembicImporter", "code": "virtual bool FactoryCanImport ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Filename )", "variables": []}
{"className": "UAlembicImportFactory::FactoryCreateFile", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "The default implementation of this method will load the contents of the entire file into a byte buffer and call FactoryCreateBinary. User defined factories may override this behavior to process the provided file name on their own.\nThe new object.", "module": "AlembicImporter", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * FactoryCreateFile ( [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * InClass, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InParent, [FName](API\\Runtime\\Core\\UObject\\FName) InName, EObjectFlags Flags, const [FString](API\\Runtime\\Core\\Containers\\FString) & Filename, const TCHAR * Parms, [FFeedbackContext](API\\Runtime\\Core\\Misc\\FFeedbackContext) * Warn, bool & bOutOperationCanceled )", "variables": []}
{"className": "UAlembicImportFactory::GetDisplayName", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Returns the name of the factory for menus", "module": "AlembicImporter", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetDisplayName() const", "variables": []}
{"className": "UAlembicImportFactory::GetPriority", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities.", "module": "AlembicImporter", "code": "virtual int32 GetPriority() const", "variables": []}
{"className": "UAlembicImportFactory::ImportGeometryCache", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "ImportGeometryCache\nUObject*", "module": "AlembicImporter", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * ImportGeometryCache ( [FAbcImporter](API\\Plugins\\AlembicLibrary\\FAbcImporter) & Importer, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InParent, EObjectFlags Flags )", "variables": []}
{"className": "UAlembicImportFactory::ImportSkeletalMesh", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "ImportGeometryCache\nUObject*", "module": "AlembicImporter", "code": "[TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * > ImportSkeletalMesh ( [FAbcImporter](API\\Plugins\\AlembicLibrary\\FAbcImporter) & Importer, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InParent, EObjectFlags Flags )", "variables": []}
{"className": "UAlembicImportFactory::ImportStaticMesh", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Imports a StaticMesh (using AbcImporter) from the Alembic File\nUObject*", "module": "AlembicImporter", "code": "[TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * > ImportStaticMesh ( [FAbcImporter](API\\Plugins\\AlembicLibrary\\FAbcImporter) & Importer, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InParent, EObjectFlags Flags )", "variables": []}
{"className": "UAlembicImportFactory::PopulateOptionsWithImportData", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "", "module": "AlembicImporter", "code": "void PopulateOptionsWithImportData ( [UAbcAssetImportData](API\\Plugins\\AlembicLibrary\\UAbcAssetImportData) * ImportData )", "variables": []}
{"className": "UAlembicImportFactory::PostInitProperties", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.", "module": "AlembicImporter", "code": "virtual void PostInitProperties()", "variables": []}
{"className": "UAlembicImportFactory::Reimport", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Attempt to reimport the specified object from its sourceEReimportResult::Succeededif this handler was able to handle reimporting the provided object,EReimportResult::Failedif this handler was unable to handle reimporting the provided object orEReimportResult::Cancelledif the handler was cancelled part-way through re-importing the provided object.", "module": "AlembicImporter", "code": "virtual [EReimportResult::Type](API\\Editor\\UnrealEd\\EReimportResult__Type) Reimport ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Obj )", "variables": []}
{"className": "UAlembicImportFactory::ReimportGeometryCache", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "ReimportGeometryCacheEReimportResult::Type", "module": "AlembicImporter", "code": "[EReimportResult::Type](API\\Editor\\UnrealEd\\EReimportResult__Type) ReimportGeometryCache ( [UGeometryCache](API\\Plugins\\GeometryCache\\UGeometryCache) * Cache )", "variables": []}
{"className": "UAlembicImportFactory::ReimportSkeletalMesh", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "ReimportGeometryCacheEReimportResult::Type", "module": "AlembicImporter", "code": "[EReimportResult::Type](API\\Editor\\UnrealEd\\EReimportResult__Type) ReimportSkeletalMesh ( [USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * SkeletalMesh )", "variables": []}
{"className": "UAlembicImportFactory::ReimportStaticMesh", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "ReimportStaticMeshEReimportResult::Type", "module": "AlembicImporter", "code": "[EReimportResult::Type](API\\Editor\\UnrealEd\\EReimportResult__Type) ReimportStaticMesh ( [UStaticMesh](API\\Runtime\\Engine\\Engine\\UStaticMesh) * Mesh )", "variables": []}
{"className": "UAlembicImportFactory::SetReimportPaths", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Sets the reimport path(s) for the specified object", "module": "AlembicImporter", "code": "virtual void SetReimportPaths ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Obj, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & NewReimportPaths )", "variables": []}
{"className": "UAlembicImportFactory::ResolveSupportedClass", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "Resolves SupportedClass for factories which support multiple classes. Such factories will have a nullptr SupportedClass member.", "module": "AlembicImporter", "code": "virtual [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * ResolveSupportedClass()", "variables": []}
{"className": "UAlembicImportFactory::ShowImportOptionsWindow", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "", "module": "AlembicImporter", "code": "void ShowImportOptionsWindow ( [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< SAlembicImportOptions > & Options, [FString](API\\Runtime\\Core\\Containers\\FString) FilePath, const [FAbcImporter](API\\Plugins\\AlembicLibrary\\FAbcImporter) & Importer )", "variables": []}
{"className": "UAlembicImportFactory::UAlembicImportFactory", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "", "module": "AlembicImporter", "code": "UAlembicImportFactory ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAlembicImportFactory", "headerPath": "/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h", "description": "", "module": "AlembicImporter", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object) class UAlembicImportFactory : public [UFactory](API\\Editor\\UnrealEd\\Factories\\UFactory), public [FReimportHandler](API\\Editor\\UnrealEd\\FReimportHandler)", "variables": [{"type": "bool", "name": "bShowOption", "description": ""}, {"type": "TObjectPtr<UAb...", "name": "ImportSettings", "description": "Object used to show import options for Alembic"}]}