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{"className": "EActorSequenceObjectReferenceType", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "", "module": "ActorSequence", "code": "enum EActorSequenceObjectReferenceType { ContextActor, ExternalActor, Component, }", "variables": []}
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{"className": "FActorSequenceObjectReference::CreateForActor", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Generates a new reference to an object within a given context.", "module": "ActorSequence", "code": "static [FActorSequenceObjectReference](API\\Plugins\\ActorSequence\\FActorSequenceObjectReference) CreateForActor ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * InActor, [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * ResolutionContext )", "variables": []}
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{"className": "FActorSequenceObjectReference::CreateForComponent", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Generates a new reference to an object within a given context.", "module": "ActorSequence", "code": "static [FActorSequenceObjectReference](API\\Plugins\\ActorSequence\\FActorSequenceObjectReference) CreateForComponent ( [UActorComponent](API\\Runtime\\Engine\\Components\\UActorComponent) * InComponent )", "variables": []}
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{"className": "FActorSequenceObjectReference::CreateForContextActor", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Generates a new reference to the root actor.", "module": "ActorSequence", "code": "static [FActorSequenceObjectReference](API\\Plugins\\ActorSequence\\FActorSequenceObjectReference) CreateForContextActor()", "variables": []}
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{"className": "FActorSequenceObjectReference::IsValid", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Check whether this object reference is valid or not", "module": "ActorSequence", "code": "bool IsValid() const", "variables": []}
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{"className": "FActorSequenceObjectReference::Resolve", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Resolve this reference from the specified source actor\nThe object", "module": "ActorSequence", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Resolve ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * SourceActor ) const", "variables": []}
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{"className": "FActorSequenceObjectReference::FActorSequenceObjectReference", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Default construction to a null reference", "module": "ActorSequence", "code": "FActorSequenceObjectReference()", "variables": []}
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{"className": "FActorSequenceObjectReference", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "An external reference to an level sequence object, resolvable through an arbitrary context.", "module": "ActorSequence", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSequenceObjectReference", "variables": []}
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{"className": "FActorSequenceObjectReferenceMap::CreateBinding", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Create a binding for the specified ID", "module": "ActorSequence", "code": "void CreateBinding ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId, const [FActorSequenceObjectReference](API\\Plugins\\ActorSequence\\FActorSequenceObjectReference) & ObjectReference )", "variables": []}
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{"className": "FActorSequenceObjectReferenceMap::HasBinding", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Check whether this map has a binding for the specified object id\ntrue if this map contains a binding for the id, false otherwise", "module": "ActorSequence", "code": "bool HasBinding ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId ) const", "variables": []}
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{"className": "FActorSequenceObjectReferenceMap::ResolveBinding", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Resolve a binding for the specified ID using a given context", "module": "ActorSequence", "code": "void ResolveBinding ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId, [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * ParentActor, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *, TInlineAllocator< 1 >> & OutObjects ) const", "variables": []}
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{"className": "FActorSequenceObjectReferenceMap::RemoveBinding", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "Remove a binding for the specified ID", "module": "ActorSequence", "code": "void RemoveBinding ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId )", "variables": []}
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{"className": "FActorSequenceObjectReferenceMap", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "", "module": "ActorSequence", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSequenceObjectReferenceMap", "variables": []}
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{"className": "FActorSequenceObjectReferences", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h", "description": "", "module": "ActorSequence", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSequenceObjectReferences", "variables": [{"type": "TArray<FActorS...", "name": "Array", "description": ""}]}
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{"className": "UActorSequence::BindPossessableObject", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "UnbindPossessableObjects", "module": "ActorSequence", "code": "virtual void BindPossessableObject ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & PossessedObject, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Context )", "variables": []}
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{"className": "UActorSequence::CanPossessObject", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Check whether the given object can be possessed by this animation.\ntrue if the object can be possessed, false otherwise.", "module": "ActorSequence", "code": "virtual bool CanPossessObject ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Object, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InPlaybackContext ) const", "variables": []}
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{"className": "UActorSequence::CreateDirectorInstance", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Called to retrieve or construct a director instance to be used for the specified player", "module": "ActorSequence", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * CreateDirectorInstance ( [IMovieScenePlayer](API\\Runtime\\MovieScene\\IMovieScenePlayer) & Player, [FMovieSceneSequenceID](API\\Runtime\\MovieScene\\FMovieSceneSequenceID) SequenceID )", "variables": []}
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{"className": "FOnInitialize", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Event that is fired to initialize default state for a sequence", "module": "ActorSequence", "code": "class FOnInitialize : public TBaseMulticastDelegate_OneParam< void, UActorSequence * >", "variables": []}
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{"className": "UActorSequence::GetDisplayName", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Get the display name for this movie sequence", "module": "ActorSequence", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetDisplayName() const", "variables": []}
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{"className": "UActorSequence::GetMovieScene", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "The returned movie scene represents the root movie scene. It may contain additional child movie scenes.\nThe movie scene.", "module": "ActorSequence", "code": "virtual [UMovieScene](API\\Runtime\\MovieScene\\UMovieScene) * GetMovieScene() const", "variables": []}
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{"className": "UActorSequence::GetParentBlueprint", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "", "module": "ActorSequence", "code": "[UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * GetParentBlueprint() const", "variables": []}
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{"className": "UActorSequence::GetParentObject", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Get the logical parent object for the supplied object (not necessarily its outer).\nThe parent object, or nullptr if the object has no logical parent.", "module": "ActorSequence", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetParentObject ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Object ) const", "variables": []}
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{"className": "UActorSequence::IsTrackSupported", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Sequences can determine whether they support a particular track type", "module": "ActorSequence", "code": "virtual ETrackSupport IsTrackSupported ( [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< class [UMovieSceneTrack](API\\Runtime\\MovieScene\\UMovieSceneTrack) > InTrackClass ) const", "variables": []}
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{"className": "UActorSequence::IsEditable", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "", "module": "ActorSequence", "code": "bool IsEditable() const", "variables": []}
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{"className": "UActorSequence::LocateBoundObjects", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Locate all the objects that correspond to the specified object ID, using the specified context", "module": "ActorSequence", "code": "virtual void LocateBoundObjects ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Context, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *, TInlineAllocator< 1 >> & OutObjects ) const", "variables": []}
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{"className": "UActorSequence::OnInitializeSequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "", "module": "ActorSequence", "code": "[UActorSequence::FOnInitialize](API\\Plugins\\ActorSequence\\UActorSequence\\FOnInitialize) TBaseMulticastDelegate_OneParam OnInitializeSequence()", "variables": []}
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{"className": "OnInitializeSequenceEvent", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "", "module": "ActorSequence", "code": "static [FOnInitialize](API\\Plugins\\ActorSequence\\UActorSequence\\FOnInitialize) OnInitializeSequenceEvent;", "variables": []}
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{"className": "UActorSequence::UnbindInvalidObjects", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Unbinds specific objects from the provided GUID that do not resolve", "module": "ActorSequence", "code": "virtual void UnbindInvalidObjects ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Context )", "variables": []}
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{"className": "UActorSequence::UnbindObjects", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Unbinds specific objects from the provided GUID", "module": "ActorSequence", "code": "virtual void UnbindObjects ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * > & InObjects, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Context )", "variables": []}
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{"className": "UActorSequence::UnbindPossessableObjects", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "BindPossessableObject", "module": "ActorSequence", "code": "virtual void UnbindPossessableObjects ( const [FGuid](API\\Runtime\\Core\\Misc\\FGuid) & ObjectId )", "variables": []}
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{"className": "UActorSequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "Movie scene animation embedded within an actor.", "module": "ActorSequence", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Experimental, DefaultToInstanced) class UActorSequence : public [UMovieSceneSequence](API\\Runtime\\MovieScene\\UMovieSceneSequence)", "variables": []}
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{"className": "UActorSequence::UActorSequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h", "description": "", "module": "ActorSequence", "code": "UActorSequence ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
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{"className": "UActorSequenceComponent::BeginPlay", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Begins Play for the component. Called when the owning Actor begins play or when the component is created if the Actor has already begun play. Actor BeginPlay normally happens right after PostInitializeComponents but can be delayed for networked or child actors. Requires component to be registered and initialized.", "module": "ActorSequence", "code": "virtual void BeginPlay()", "variables": []}
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{"className": "UActorSequenceComponent::EndPlay", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Ends gameplay for this component. Called fromAActor::EndPlayonly if bHasBegunPlay is true", "module": "ActorSequence", "code": "virtual void EndPlay ( const [EEndPlayReason::Type](API\\Runtime\\Engine\\Engine\\EEndPlayReason__Type) EndPlayReason )", "variables": []}
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{"className": "UActorSequenceComponent::GetSequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "", "module": "ActorSequence", "code": "[UActorSequence](API\\Plugins\\ActorSequence\\UActorSequence) * GetSequence() const", "variables": []}
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{"className": "UActorSequenceComponent::GetSequencePlayer", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "", "module": "ActorSequence", "code": "[UActorSequencePlayer](API\\Plugins\\ActorSequence\\UActorSequencePlayer) * GetSequencePlayer() const", "variables": []}
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{"className": "UActorSequenceComponent::PauseSequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Calls the Pause function on the SequencePlayer if its valid.", "module": "ActorSequence", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Sequencer|Player\") void PauseSequence()", "variables": []}
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{"className": "UActorSequenceComponent::PlaySequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Calls the Play function on the SequencePlayer if its valid.", "module": "ActorSequence", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Sequencer|Player\") void PlaySequence()", "variables": []}
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{"className": "UActorSequenceComponent::PostInitProperties", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.", "module": "ActorSequence", "code": "virtual void PostInitProperties()", "variables": []}
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{"className": "UActorSequenceComponent::StopSequence", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Calls the Stop function on the SequencePlayer if its valid.", "module": "ActorSequence", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Sequencer|Player\") void StopSequence()", "variables": []}
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{"className": "UActorSequenceComponent::UActorSequenceComponent", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "", "module": "ActorSequence", "code": "UActorSequenceComponent ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & Init )", "variables": []}
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{"className": "UActorSequenceComponent::TickComponent", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true.", "module": "ActorSequence", "code": "virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\\Runtime\\Engine\\Engine\\FActorComponentTickFunction) * ThisTickFunction )", "variables": []}
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{"className": "UActorSequencePlayer::GetEventContexts", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequencePlayer.h", "description": "Access the event contexts for this movie scene player", "module": "ActorSequence", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * > GetEventContexts() const", "variables": []}
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{"className": "UActorSequenceComponent", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h", "description": "Movie scene animation embedded within an actor.", "module": "ActorSequence", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Experimental, ClassGroup=Sequence, HideCategories=(Collision, Cooking, Activation), Meta=(BlueprintSpawnableComponent)) class UActorSequenceComponent : public [UActorComponent](API\\Runtime\\Engine\\Components\\UActorComponent)", "variables": [{"type": "FMovieSceneSequ...", "name": "PlaybackSettings", "description": ""}, {"type": "TObjectPtr<UAc...", "name": "Sequence", "description": "Embedded actor sequence data"}, {"type": "TObjectPtr<UAc...", "name": "SequencePlayer", "description": ""}]}
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{"className": "UActorSequencePlayer::GetPlaybackContext", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequencePlayer.h", "description": "Access the playback context for this movie scene player", "module": "ActorSequence", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetPlaybackContext() const", "variables": []}
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{"className": "UActorSequencePlayer", "headerPath": "/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequencePlayer.h", "description": "UActorSequencePlayeris used to actually \"play\" an actor sequence asset at runtime.", "module": "ActorSequence", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UActorSequencePlayer : public [UMovieSceneSequencePlayer](API\\Runtime\\MovieScene\\UMovieSceneSequencePlayer)", "variables": []}
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