unreal-engine-5-code-split / ue5-api-ActorPickerMode.jsonl
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{"className": "FActorPickerModeModule::BeginActorPickingMode", "headerPath": "/Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h", "description": "Enter actor picking mode (note: will cancel any current actor picking)", "module": "ActorPickerMode", "code": "void BeginActorPickingMode ( FOnGetAllowedClasses InOnGetAllowedClasses, FOnShouldFilterActor InOnShouldFilterActor, FOnActorSelected InOnActorSelected ) const", "variables": []}
{"className": "FActorPickerModeModule::EndActorPickingMode", "headerPath": "/Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h", "description": "Exit actor picking mode", "module": "ActorPickerMode", "code": "void EndActorPickingMode() const", "variables": []}
{"className": "FActorPickerModeModule::ShutdownModule", "headerPath": "/Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h", "description": "Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.", "module": "ActorPickerMode", "code": "virtual void ShutdownModule()", "variables": []}
{"className": "FActorPickerModeModule::IsInActorPickingMode", "headerPath": "/Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h", "description": "Whether or not actor picking mode is currently active", "module": "ActorPickerMode", "code": "bool IsInActorPickingMode() const", "variables": []}
{"className": "FActorPickerModeModule::StartupModule", "headerPath": "/Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h", "description": "FModuleManager::Get().LoadModuleChecked(TEXT(\"HTTP\"));", "module": "ActorPickerMode", "code": "virtual void StartupModule()", "variables": []}
{"className": "FActorPickerModeModule", "headerPath": "/Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h", "description": "Actor picker mode module", "module": "ActorPickerMode", "code": "class FActorPickerModeModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}