{"className": "FActorPaletteCommands::RegisterCommands", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h", "description": "Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.", "module": "ActorPalette", "code": "virtual void RegisterCommands()", "variables": []} | |
{"className": "FActorPaletteCommands::FActorPaletteCommands", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h", "description": "", "module": "ActorPalette", "code": "FActorPaletteCommands()", "variables": []} | |
{"className": "FActorPaletteCommands", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h", "description": "", "module": "ActorPalette", "code": "class FActorPaletteCommands : public [TCommands< FActorPaletteCommands >](API\\Runtime\\Slate\\Framework\\Commands\\TCommands)", "variables": [{"type": "TSharedPtr<FUI...", "name": "ResetCameraView", "description": ""}, {"type": "TSharedPtr<FUI...", "name": "ToggleGameView", "description": ""}]} | |
{"className": "FActorPaletteModule::ShutdownModule", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h", "description": "Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.", "module": "ActorPalette", "code": "virtual void ShutdownModule()", "variables": []} | |
{"className": "FActorPaletteModule::StartupModule", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h", "description": "IModuleInterfaceimplementation", "module": "ActorPalette", "code": "virtual void StartupModule()", "variables": []} | |
{"className": "FActorPaletteModule", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h", "description": "", "module": "ActorPalette", "code": "class FActorPaletteModule : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []} | |
{"className": "FActorPaletteStyle::Get", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "The Slate style set for the Shooter game", "module": "ActorPalette", "code": "static const [ISlateStyle](API\\Runtime\\SlateCore\\Styling\\ISlateStyle) & Get()", "variables": []} | |
{"className": "FActorPaletteModule::PluginButtonClicked", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h", "description": "This function will be bound to Command (by default it will bring up plugin window)", "module": "ActorPalette", "code": "void PluginButtonClicked()", "variables": []} | |
{"className": "FActorPaletteStyle::Initialize", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "", "module": "ActorPalette", "code": "static void Initialize()", "variables": []} | |
{"className": "FActorPaletteStyle::ReloadTextures", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "Reloads textures used by slate renderer", "module": "ActorPalette", "code": "static void ReloadTextures()", "variables": []} | |
{"className": "FActorPaletteStyle::GetStyleSetName", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "", "module": "ActorPalette", "code": "static [FName](API\\Runtime\\Core\\UObject\\FName) GetStyleSetName()", "variables": []} | |
{"className": "FActorPaletteStyle::Shutdown", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "", "module": "ActorPalette", "code": "static void Shutdown()", "variables": []} | |
{"className": "StyleInstance", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "", "module": "ActorPalette", "code": "static [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< class [FSlateStyleSet](API\\Runtime\\SlateCore\\Styling\\FSlateStyleSet) > StyleInstance = NULL;", "variables": []} | |
{"className": "FActorPaletteStyle", "headerPath": "/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h", "description": "", "module": "ActorPalette", "code": "class FActorPaletteStyle", "variables": []} | |