unreal-engine-5-code-split / ue5-api-ActorLayerUtilities.jsonl
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{"className": "ULayersBlueprintLibrary::AddActorToLayer", "headerPath": "/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h", "description": "Adds the actor to the specified layer", "module": "ActorLayerUtilities", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void AddActorToLayer ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * InActor, const [FActorLayer](API\\Plugins\\ActorLayerUtilities\\FActorLayer) & Layer )", "variables": []}
{"className": "FActorLayer", "headerPath": "/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h", "description": "", "module": "ActorLayerUtilities", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActorLayer", "variables": [{"type": "FName", "name": "Name", "description": "The name of this layer"}]}
{"className": "ULayersBlueprintLibrary::GetActors", "headerPath": "/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h", "description": "Get all the actors in this layer", "module": "ActorLayerUtilities", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer, Meta=(WorldContext=WorldContextObject)) static [TArray](API\\Runtime\\Core\\Containers\\TArray)< [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * > GetActors ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * WorldContextObject, const [FActorLayer](API\\Plugins\\ActorLayerUtilities\\FActorLayer) & ActorLayer )", "variables": []}
{"className": "ULayersBlueprintLibrary::RemoveActorFromLayer", "headerPath": "/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h", "description": "Removes the actor from the specified layer", "module": "ActorLayerUtilities", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void RemoveActorFromLayer ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * InActor, const [FActorLayer](API\\Plugins\\ActorLayerUtilities\\FActorLayer) & Layer )", "variables": []}
{"className": "ULayersBlueprintLibrary", "headerPath": "/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h", "description": "Function library containing methods for interacting with editor layers", "module": "ActorLayerUtilities", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULayersBlueprintLibrary : public [UBlueprintFunctionLibrary](API\\Runtime\\Engine\\Kismet\\UBlueprintFunctionLibrary)", "variables": []}