{"className": "UGameFeatureAction_AddAttributeDefaults", "headerPath": "/Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h", "description": "Adds ability system attribute defaults from this game feature", "module": "AbilitySystemGameFeatureActions", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName=\"Add Attribute Defaults\")) class UGameFeatureAction_AddAttributeDefaults : public [UGameFeatureAction](API\\Plugins\\GameFeatures\\UGameFeatureAction)", "variables": [{"type": "TArray<FSoftOb...", "name": "AttribDefaultTableNames", "description": "List of attribute default tables to add"}]} | |
{"className": "UGameFeatureAction_AddAttributeDefaults::OnGameFeatureRegistering", "headerPath": "/Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h", "description": "Called when the object owning the action is registered for possible activation, this is called even if a feature never activates", "module": "AbilitySystemGameFeatureActions", "code": "virtual void OnGameFeatureRegistering()", "variables": []} | |