unreal-engine-5-code-split / ue5-api-ACLPluginEditor.jsonl
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{"className": "IACLPluginEditor::Get", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h", "description": "", "module": "ACLPluginEditor", "code": "static [IACLPluginEditor](API\\Plugins\\ACLPluginEditor\\IACLPluginEditor) & Get()", "variables": []}
{"className": "IACLPluginEditor::IsAvailable", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h", "description": "", "module": "ACLPluginEditor", "code": "static bool IsAvailable()", "variables": []}
{"className": "IACLPluginEditor", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h", "description": "The editor ACL plugin module interface.", "module": "ACLPluginEditor", "code": "class IACLPluginEditor : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "UACLDatabaseBuildCommandlet::Main", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h", "description": "Entry point for your commandlet", "module": "ACLPluginEditor", "code": "virtual int32 Main ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Params )", "variables": []}
{"className": "UACLDatabaseBuildCommandlet::UACLDatabaseBuildCommandlet", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h", "description": "", "module": "ACLPluginEditor", "code": "UACLDatabaseBuildCommandlet ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UACLDatabaseBuildCommandlet", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h", "description": "This commandlet is used to update instances ofUAnimationCompressionLibraryDatabaseto ensure their mapping is up-to-date.", "module": "ACLPluginEditor", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLDatabaseBuildCommandlet : public [UCommandlet](API\\Runtime\\Engine\\Commandlets\\UCommandlet)", "variables": []}
{"className": "UACLStatsDumpCommandlet::Main", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h", "description": "Entry point for your commandlet", "module": "ACLPluginEditor", "code": "virtual int32 Main ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Params )", "variables": []}
{"className": "UACLStatsDumpCommandlet::UACLStatsDumpCommandlet", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h", "description": "", "module": "ACLPluginEditor", "code": "UACLStatsDumpCommandlet ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UACLStatsDumpCommandlet", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h", "description": "See cpp implementation for example usage and supported arguments.", "module": "ACLPluginEditor", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLStatsDumpCommandlet : public [UCommandlet](API\\Runtime\\Engine\\Commandlets\\UCommandlet)", "variables": [{"type": "UAnimBoneCompre...", "name": "ACLCodec", "description": ""}, {"type": "UAnimBoneCompre...", "name": "ACLCompressionSettings", "description": ""}, {"type": "FString", "name": "ACLRawDir", "description": ""}, {"type": "UAnimBoneCompre...", "name": "AutoCompressionSettings", "description": ""}, {"type": "UAnimCompress_R...", "name": "KeyReductionCodec", "description": ""}, {"type": "UAnimBoneCompre...", "name": "KeyReductionCompressionSettings", "description": ""}, {"type": "FString", "name": "OutputDir", "description": ""}, {"type": "bool", "name": "PerformClipExtraction", "description": ""}, {"type": "bool", "name": "PerformCompression", "description": ""}, {"type": "bool", "name": "PerformExhaustiveDump", "description": ""}, {"type": "bool", "name": "ResumeTask", "description": ""}, {"type": "bool", "name": "SkipAdditiveClips", "description": ""}, {"type": "bool", "name": "TryACLCompression", "description": ""}, {"type": "bool", "name": "TryAutomaticCompression", "description": ""}, {"type": "bool", "name": "TryKeyReduction", "description": ""}, {"type": "bool", "name": "TryKeyReductionRetarget", "description": ""}]}
{"className": "UAnimationCompressionLibraryDatabaseFactory::FactoryCreateNew", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h", "description": "Create a new object by class.\nThe new object.", "module": "ACLPluginEditor", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * FactoryCreateNew ( [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * InClass, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InParent, [FName](API\\Runtime\\Core\\UObject\\FName) InName, EObjectFlags Flags, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Context, [FFeedbackContext](API\\Runtime\\Core\\Misc\\FFeedbackContext) * Warn )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabaseFactory::UAnimationCompressionLibraryDatabaseFactory", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h", "description": "", "module": "ACLPluginEditor", "code": "UAnimationCompressionLibraryDatabaseFactory ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabaseFactory", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h", "description": " Copyright 2020 Nicholas Frechette. All Rights Reserved.", "module": "ACLPluginEditor", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UAnimationCompressionLibraryDatabaseFactory : public [UFactory](API\\Editor\\UnrealEd\\Factories\\UFactory)", "variables": []}