unreal-engine-5-code-split / ue5-api-ACLPlugin.jsonl
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{"className": "ACLAllocator::allocate", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "virtual void * allocate ( size_t size, size_t alignment )", "variables": []}
{"className": "ACLAllocator::deallocate", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "virtual void deallocate ( void * ptr, size_t size )", "variables": []}
{"className": "ACLAllocator", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "The ACL allocator implementation simply forwards to the default heap allocator.", "module": "ACLPlugin", "code": "class ACLAllocator : public iallocator", "variables": []}
{"className": "ACLCompressionLevel", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "An enum for ACL compression levels.", "module": "ACLPlugin", "code": "enum ACLCompressionLevel { ACLCL_Lowest, ACLCL_Low, ACLCL_Medium, ACLCL_High, ACLCL_Highest, }", "variables": []}
{"className": "ACLSafetyFallbackResult", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "An enum that represents the result of attempting to use a safety fallback codec.", "module": "ACLPlugin", "code": "enum ACLSafetyFallbackResult { Success, Failure, Ignored, }", "variables": []}
{"className": "ACLVectorFormat", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "An enum for ACL Vector3 formats.", "module": "ACLPlugin", "code": "enum ACLVectorFormat { ACLVF_Vector3_96, ACLVF_Vector3_Variable, }", "variables": []}
{"className": "ACLVisualFidelity", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "An enum to represent the ACL visual fidelity level.", "module": "ACLPlugin", "code": "enum ACLVisualFidelity { Highest, Medium, Lowest, }", "variables": []}
{"className": "ACLVisualFidelityChangeResult", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "An enum to represent the result of latent visual fidelity change requests.", "module": "ACLPlugin", "code": "enum ACLVisualFidelityChangeResult { Dispatched, Completed, Failed, }", "variables": []}
{"className": "BuildACLTransformTrackArray", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "acl::track_array_qvvf BuildACLTransformTrackArray ( [ACLAllocator](API\\Plugins\\ACLPlugin\\ACLAllocator) & AllocatorImpl, const [FCompressibleAnimData](API\\Runtime\\Engine\\Animation\\FCompressibleAnimData) & CompressibleAnimData, float DefaultVirtualVertexDistance, float SafeVirtualVertexDistance, bool bBuildAdditiveBase )", "variables": []}
{"className": "FACLCompressedAnimData::Bind", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "ICompressedAnimDataimplementation.", "module": "ACLPlugin", "code": "virtual void Bind ( const [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< uint8 > BulkData )", "variables": []}
{"className": "FACLCompressedAnimData::GetApproxCompressedSize", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "virtual int64 GetApproxCompressedSize() const", "variables": []}
{"className": "FACLCompressedAnimData::GetCompressedTracks", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "const acl::compressed_tracks * GetCompressedTracks() const", "variables": []}
{"className": "ACLRotationFormat", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "UE4 equivalents for some ACL enums An enum for ACL rotation formats.", "module": "ACLPlugin", "code": "enum ACLRotationFormat { ACLRF_Quat_128, ACLRF_QuatDropW_96, ACLRF_QuatDropW_Variable, }", "variables": []}
{"className": "FACLCompressedAnimData::IsValid", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "virtual bool IsValid() const", "variables": []}
{"className": "FACLCompressedAnimData", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "struct FACLCompressedAnimData : public [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData)", "variables": [{"type": "TArrayView< uin...", "name": "CompressedByteStream", "description": "Holds the compressed_tracks instance"}]}
{"className": "FACLDatabaseCompressedAnimData::Bind", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "virtual void Bind ( const [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< uint8 > BulkData )", "variables": []}
{"className": "FACLDatabaseCompressedAnimData::GetCompressedTracks", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "const acl::compressed_tracks * GetCompressedTracks() const", "variables": []}
{"className": "FACLDatabaseCompressedAnimData::GetApproxCompressedSize", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "virtual int64 GetApproxCompressedSize() const", "variables": []}
{"className": "FACLDatabaseCompressedAnimData::IsValid", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "virtual bool IsValid() const", "variables": []}
{"className": "FACLDatabaseCompressedAnimData::SerializeCompressedData", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "virtual void SerializeCompressedData ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "FACLDatabaseCompressedAnimData::~FACLDatabaseCompressedAnimData", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "ICompressedAnimDataimplementation.", "module": "ACLPlugin", "code": "virtual ~FACLDatabaseCompressedAnimData()", "variables": []}
{"className": "FFidelityChangeRequest", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Represents a pending visual fidelity change request", "module": "ACLPlugin", "code": "struct FFidelityChangeRequest", "variables": [{"type": "bool", "name": "bIsInProgress", "description": ""}, {"type": "ACLVisualFideli...", "name": "Fidelity", "description": ""}, {"type": "uint32", "name": "RequestID", "description": ""}, {"type": "ACLVisualFideli...", "name": "Result", "description": ""}]}
{"className": "FACLDatabaseCompressedAnimData", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "struct FACLDatabaseCompressedAnimData : public [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData)", "variables": [{"type": "constUAnimBone...", "name": "Codec", "description": "The codec instance that owns us."}, {"type": "TArrayView< uin...", "name": "CompressedByteStream", "description": "Maps the compressed_tracks instance. Used in cooked build only."}, {"type": "TArray< uint8 >", "name": "CompressedClip", "description": "Holds the compressed_tracks instance for the anim sequence"}, {"type": "acl::database_c...", "name": "DatabaseContext", "description": "Maps the database context instance. Used in cooked build only."}, {"type": "uint32", "name": "SequenceNameHash", "description": "The sequence name hash that owns this data."}]}
{"className": "GetCompressionLevel", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "acl::compression_level8 GetCompressionLevel ( [ACLCompressionLevel](API\\Plugins\\ACLPlugin\\ACLCompressionLevel) Level )", "variables": []}
{"className": "GetVectorFormat", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "acl::vector_format8 GetVectorFormat ( [ACLVectorFormat](API\\Plugins\\ACLPlugin\\ACLVectorFormat) Format )", "variables": []}
{"className": "GetRotationFormat", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "Editor only utilities", "module": "ACLPlugin", "code": "acl::rotation_format8 GetRotationFormat ( [ACLRotationFormat](API\\Plugins\\ACLPlugin\\ACLRotationFormat) Format )", "variables": []}
{"className": "IACLPlugin::Get", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/IACLPluginModule.h", "description": "", "module": "ACLPlugin", "code": "static [IACLPlugin](API\\Plugins\\ACLPlugin\\IACLPlugin) & Get()", "variables": []}
{"className": "IACLPlugin::IsAvailable", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/IACLPluginModule.h", "description": "", "module": "ACLPlugin", "code": "static bool IsAvailable()", "variables": []}
{"className": "IACLPlugin", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/IACLPluginModule.h", "description": "The main ACL plugin module interface.", "module": "ACLPlugin", "code": "class IACLPlugin : public [IModuleInterface](API\\Runtime\\Core\\Modules\\IModuleInterface)", "variables": []}
{"className": "QuatCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "rtm::quatf RTM_SIMD_CALL QuatCast ( const FQuat4d & Input )", "variables": []}
{"className": "QuatCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "rtm::quatf RTM_SIMD_CALL QuatCast ( const FQuat4f & Input )", "variables": []}
{"className": "QuatCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "FQuat4f RTM_SIMD_CALL QuatCast ( rtm::quatf_arg0 Input )", "variables": []}
{"className": "QuatCastD", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "FQuat RTM_SIMD_CALL QuatCastD ( rtm::quatf_arg0 Input )", "variables": []}
{"className": "TransformCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "rtm::qvvf RTM_SIMD_CALL TransformCast ( const FTransform & Input )", "variables": []}
{"className": "TransformCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "FTransform RTM_SIMD_CALL TransformCast ( rtm::qvvf_arg0 Input )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::BeginDestroy", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "UObjectimplementation.", "module": "ACLPlugin", "code": "virtual void BeginDestroy()", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::GetVisualFidelity", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Retrieves the current visual fidelity level.", "module": "ACLPlugin", "code": "[ACLVisualFidelity](API\\Plugins\\ACLPlugin\\ACLVisualFidelity) GetVisualFidelity() const", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::GetVisualFidelity", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "", "module": "ACLPlugin", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Animation|ACL\", Meta=(DisplayName=\"Get Database Visual Fidelity\")) static [ACLVisualFidelity](API\\Plugins\\ACLPlugin\\ACLVisualFidelity) GetVisualFidelity ( [UAnimationCompressionLibraryDatabase](API\\Plugins\\ACLPlugin\\UAnimationCompressionLibraryData-) * DatabaseAsset )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::PostEditChangeProperty", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "UObjectimplementation.", "module": "ACLPlugin", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::PostLoad", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "ACLPlugin", "code": "virtual void PostLoad()", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::PreSave", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Objects created from within PreSave will NOT have PreSave called on them!!!", "module": "ACLPlugin", "code": "virtual void PreSave ( [FObjectPreSaveContext](API\\Runtime\\CoreUObject\\UObject\\FObjectPreSaveContext) SaveContext )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::Serialize", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "ACLPlugin", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::SetVisualFidelity", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Initiate a latent database change in visual fidelity by streaming in/out as necessary.", "module": "ACLPlugin", "code": "void SetVisualFidelity ( [ACLVisualFidelity](API\\Plugins\\ACLPlugin\\ACLVisualFidelity) VisualFidelity )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::SetVisualFidelity", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Initiate a latent database change in quality by streaming in/out as necessary.", "module": "ACLPlugin", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"Animation|ACL\", Meta=(DisplayName=\"Set Database Visual Fidelity\", WorldContext=\"WorldContextObject\", Latent, LatentInfo=\"LatentInfo\", ExpandEnumAsExecs=\"Result\")) static void SetVisualFidelity ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * WorldContextObject, [FLatentActionInfo](API\\Runtime\\Engine\\Engine\\FLatentActionInfo) LatentInfo, [UAnimationCompressionLibraryDatabase](API\\Plugins\\ACLPlugin\\UAnimationCompressionLibraryData-) * DatabaseAsset, [ACLVisualFidelityChangeResult](API\\Plugins\\ACLPlugin\\ACLVisualFidelityChangeResult) & Result, [ACLVisualFidelity](API\\Plugins\\ACLPlugin\\ACLVisualFidelity) VisualFidelity )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::UpdateReferencingAnimSequenceList", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "Updates the internal list of anim sequences that reference this database. Returns whether or not anything changed.", "module": "ACLPlugin", "code": "bool UpdateReferencingAnimSequenceList()", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase::UAnimationCompressionLibraryDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "", "module": "ACLPlugin", "code": "UAnimationCompressionLibraryDatabase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimationCompressionLibraryDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h", "description": "An ACL database object references severalUAnimSequenceinstances that it contains.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName=\"ACL Database\")) class UAnimationCompressionLibraryDatabase : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL::DecompressBone", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "Decompress a single bone.", "module": "ACLPlugin", "code": "virtual void DecompressBone ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, int32 TrackIndex, FTransform & OutAtom ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL::DecompressPose", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "UAnimBoneCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual void DecompressPose ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, const BoneTrackArray & RotationPairs, const BoneTrackArray & TranslationPairs, const BoneTrackArray & ScalePairs, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< FTransform > & OutAtoms ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL::GetCompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "UAnimBoneCompressionCodec_ACLBaseimplementation", "module": "ACLPlugin", "code": "virtual void GetCompressionSettings ( acl::compression_settings & OutSettings, const [ITargetPlatform](API\\Developer\\TargetPlatform\\Interfaces\\ITargetPlatform) * TargetPlatform ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL::GetOptimizationTargets", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "Party code - Epic Games End", "module": "ACLPlugin", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< class [USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * > GetOptimizationTargets() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL::PopulateDDCKey", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "UAnimBoneCompressionCodecimplementation", "module": "ACLPlugin", "code": "virtual void PopulateDDCKey ( const [UE::Anim::Compression::FAnimDDCKeyArgs](API\\Runtime\\Engine\\Animation\\FAnimDDCKeyArgs) & KeyArgs, [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL::UAnimBoneCompressionCodec_ACL", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "", "module": "ACLPlugin", "code": "UAnimBoneCompressionCodec_ACL ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACL", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACL.h", "description": "Uses the open source Animation Compression Library with default settings suitable for general purpose animations.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName=\"Anim Compress ACL\")) class UAnimBoneCompressionCodec_ACL : public [UAnimBoneCompressionCodec_ACLBase](API\\Plugins\\ACLPlugin\\UAnimBoneCompressionCodec_ACLBas-)", "variables": [{"type": "TArray<TObject...", "name": "OptimizationTargets", "description": "The skeletal meshes used to estimate the skinning deformation during compression."}]}
{"className": "UAnimBoneCompressionCodec_ACLBase::AllocateAnimData", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "UAnimBoneCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual [TUniquePtr](API\\Runtime\\Core\\Templates\\TUniquePtr)< [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData) > AllocateAnimData() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::ByteSwapIn", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "Handles Byte-swapping incoming animation data from a MemoryReader", "module": "ACLPlugin", "code": "virtual void ByteSwapIn ( [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData) & AnimData, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< uint8 > CompressedData, [FMemoryReader](API\\Runtime\\Core\\Serialization\\FMemoryReader) & MemoryStream ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::ByteSwapOut", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "Handles Byte-swapping outgoing animation data to an array of BYTEs", "module": "ACLPlugin", "code": "virtual void ByteSwapOut ( [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData) & AnimData, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< uint8 > CompressedData, [FMemoryWriter](API\\Runtime\\Core\\Serialization\\FMemoryWriter) & MemoryStream ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::ExecuteSafetyFallback", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "virtual [ACLSafetyFallbackResult](API\\Plugins\\ACLPlugin\\ACLSafetyFallbackResult) ExecuteSafetyFallback ( acl::iallocator & Allocator, const acl::compression_settings & Settings, const acl::track_array_qvvf & RawClip, const acl::track_array_qvvf & BaseClip, const acl::compressed_tracks & CompressedClipData, const [FCompressibleAnimData](API\\Runtime\\Engine\\Animation\\FCompressibleAnimData) & CompressibleAnimData, [FCompressibleAnimDataResult](API\\Runtime\\Engine\\Animation\\FCompressibleAnimDataResult) & OutResult )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::PopulateDDCKey", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "Party code - Epic Games Begin", "module": "ACLPlugin", "code": "virtual void PopulateDDCKey ( const [UE::Anim::Compression::FAnimDDCKeyArgs](API\\Runtime\\Engine\\Animation\\FAnimDDCKeyArgs) & KeyArgs, [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::UseDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "Our implementation.", "module": "ACLPlugin", "code": "virtual bool UseDatabase() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::RegisterWithDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "virtual void RegisterWithDatabase ( const [FCompressibleAnimData](API\\Runtime\\Engine\\Animation\\FCompressibleAnimData) & CompressibleAnimData, [FCompressibleAnimDataResult](API\\Runtime\\Engine\\Animation\\FCompressibleAnimDataResult) & OutResult )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::UAnimBoneCompressionCodec_ACLBase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "", "module": "ACLPlugin", "code": "UAnimBoneCompressionCodec_ACLBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase::Compress", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "UAnimBoneCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual bool Compress ( const [FCompressibleAnimData](API\\Runtime\\Engine\\Animation\\FCompressibleAnimData) & CompressibleAnimData, [FCompressibleAnimDataResult](API\\Runtime\\Engine\\Animation\\FCompressibleAnimDataResult) & OutResult )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLBase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h", "description": "The base codec implementation for ACL support.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, MinimalAPI) class UAnimBoneCompressionCodec_ACLBase : public [UAnimBoneCompressionCodec](API\\Runtime\\Engine\\Animation\\UAnimBoneCompressionCodec)", "variables": [{"type": "TEnumAsByte<AC...", "name": "CompressionLevel", "description": "The compression level to use."}, {"type": "float", "name": "DefaultVirtualVertexDistance", "description": "The default virtual vertex distance for normal bones."}, {"type": "float", "name": "ErrorThreshold", "description": "The error threshold to use when optimizing and compressing the animation sequence."}, {"type": "void virtual Ge...", "name": "GetOptimizationTargets", "description": "Party code - Epic Games Begin"}, {"type": "float", "name": "SafeVirtualVertexDistance", "description": "The virtual vertex distance for bones that requires extra accuracy."}]}
{"className": "UAnimBoneCompressionCodec_ACLCustom::DecompressBone", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "Decompress a single bone.", "module": "ACLPlugin", "code": "virtual void DecompressBone ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, int32 TrackIndex, FTransform & OutAtom ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLCustom::DecompressPose", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "UAnimBoneCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual void DecompressPose ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, const BoneTrackArray & RotationPairs, const BoneTrackArray & TranslationPairs, const BoneTrackArray & ScalePairs, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< FTransform > & OutAtoms ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLCustom::GetCompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "UAnimBoneCompressionCodec_ACLBaseimplementation", "module": "ACLPlugin", "code": "virtual void GetCompressionSettings ( acl::compression_settings & OutSettings, const [ITargetPlatform](API\\Developer\\TargetPlatform\\Interfaces\\ITargetPlatform) * TargetPlatform ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLCustom::GetOptimizationTargets", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "Party code - Epic Games End", "module": "ACLPlugin", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< class [USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * > GetOptimizationTargets() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLCustom::PopulateDDCKey", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "UAnimBoneCompressionCodecimplementation", "module": "ACLPlugin", "code": "virtual void PopulateDDCKey ( const [UE::Anim::Compression::FAnimDDCKeyArgs](API\\Runtime\\Engine\\Animation\\FAnimDDCKeyArgs) & KeyArgs, [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLCustom::UAnimBoneCompressionCodec_ACLCustom", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "", "module": "ACLPlugin", "code": "UAnimBoneCompressionCodec_ACLCustom ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLCustom", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h", "description": "Uses the open source Animation Compression Library with custom settings suitable for debugging purposes.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName=\"Anim Compress ACL Custom\")) class UAnimBoneCompressionCodec_ACLCustom : public [UAnimBoneCompressionCodec_ACLBase](API\\Plugins\\ACLPlugin\\UAnimBoneCompressionCodec_ACLBas-)", "variables": [{"type": "float", "name": "ConstantRotationThresholdAngle", "description": "The threshold used to detect constant rotation tracks."}, {"type": "float", "name": "ConstantScaleThreshold", "description": "The threshold used to detect constant scale tracks."}, {"type": "float", "name": "ConstantTranslationThreshold", "description": "The threshold used to detect constant translation tracks."}, {"type": "TArray<TObject...", "name": "OptimizationTargets", "description": "The skeletal meshes used to estimate the skinning deformation during compression."}, {"type": "TEnumAsByte<AC...", "name": "RotationFormat", "description": "The rotation format to use."}, {"type": "TEnumAsByte<AC...", "name": "ScaleFormat", "description": "The scale format to use."}, {"type": "TEnumAsByte<AC...", "name": "TranslationFormat", "description": "The translation format to use."}]}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::AllocateAnimData", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "UAnimBoneCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual [TUniquePtr](API\\Runtime\\Core\\Templates\\TUniquePtr)< [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData) > AllocateAnimData() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::ByteSwapIn", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Handles Byte-swapping incoming animation data from a MemoryReader", "module": "ACLPlugin", "code": "virtual void ByteSwapIn ( [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData) & AnimData, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< uint8 > CompressedData, [FMemoryReader](API\\Runtime\\Core\\Serialization\\FMemoryReader) & MemoryStream ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::ByteSwapOut", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Handles Byte-swapping outgoing animation data to an array of BYTEs", "module": "ACLPlugin", "code": "virtual void ByteSwapOut ( [ICompressedAnimData](API\\Runtime\\Engine\\Animation\\ICompressedAnimData) & AnimData, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< uint8 > CompressedData, [FMemoryWriter](API\\Runtime\\Core\\Serialization\\FMemoryWriter) & MemoryStream ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::DecompressBone", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Decompress a single bone.", "module": "ACLPlugin", "code": "virtual void DecompressBone ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, int32 TrackIndex, FTransform & OutAtom ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::DecompressPose", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Decompresses all the specified bone tracks. The caller is responsible for pre-filling the output pose with sensible values (e.g. reference/bind/additive identity pose) as the codec will only decompress and write out tracks that are contained in the compressed data.", "module": "ACLPlugin", "code": "virtual void DecompressPose ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, const BoneTrackArray & RotationPairs, const BoneTrackArray & TranslationPairs, const BoneTrackArray & ScalePairs, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< FTransform > & OutAtoms ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::GetCompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Part code - Epic Games Begin", "module": "ACLPlugin", "code": "virtual void GetCompressionSettings ( acl::compression_settings & OutSettings, const [ITargetPlatform](API\\Developer\\TargetPlatform\\Interfaces\\ITargetPlatform) * TargetPlatform ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::GetOptimizationTargets", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Part code - Epic Games End", "module": "ACLPlugin", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< class [USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * > GetOptimizationTargets() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::GetPreloadDependencies", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "UObject.", "module": "ACLPlugin", "code": "virtual void GetPreloadDependencies ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * > & OutDeps )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::PopulateDDCKey", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "UAnimBoneCompressionCodecimplementation", "module": "ACLPlugin", "code": "virtual void PopulateDDCKey ( const [UE::Anim::Compression::FAnimDDCKeyArgs](API\\Runtime\\Engine\\Animation\\FAnimDDCKeyArgs) & KeyArgs, [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::PreSave", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Objects created from within PreSave will NOT have PreSave called on them!!!", "module": "ACLPlugin", "code": "virtual void PreSave ( [FObjectPreSaveContext](API\\Runtime\\CoreUObject\\UObject\\FObjectPreSaveContext) SaveContext )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::UAnimBoneCompressionCodec_ACLDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "UAnimBoneCompressionCodec_ACLDatabase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::RegisterWithDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "", "module": "ACLPlugin", "code": "virtual void RegisterWithDatabase ( const [FCompressibleAnimData](API\\Runtime\\Engine\\Animation\\FCompressibleAnimData) & CompressibleAnimData, [FCompressibleAnimDataResult](API\\Runtime\\Engine\\Animation\\FCompressibleAnimDataResult) & OutResult )", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase::UseDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "UAnimBoneCompressionCodec_ACLBaseimplementation.", "module": "ACLPlugin", "code": "virtual bool UseDatabase() const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLDatabase", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h", "description": "Uses the open source Animation Compression Library with default settings and database support. The referenced database can be used to strip the least important keyframes on a per platform basis or they can be streamed in/out on demand through Blueprint or C++.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName=\"Anim Compress ACL Database\")) class UAnimBoneCompressionCodec_ACLDatabase : public [UAnimBoneCompressionCodec_ACLBase](API\\Plugins\\ACLPlugin\\UAnimBoneCompressionCodec_ACLBas-)", "variables": [{"type": "TObjectPtr<UAn...", "name": "DatabaseAsset", "description": "The database asset that will hold the compressed animation data."}, {"type": "TArray<TObject...", "name": "OptimizationTargets", "description": "The skeletal meshes used to estimate the skinning deformation during compression."}]}
{"className": "UAnimBoneCompressionCodec_ACLSafe::DecompressPose", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLSafe.h", "description": "UAnimBoneCompressionCodecimplementation", "module": "ACLPlugin", "code": "virtual void DecompressPose ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, const BoneTrackArray & RotationPairs, const BoneTrackArray & TranslationPairs, const BoneTrackArray & ScalePairs, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< FTransform > & OutAtoms ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLSafe::DecompressBone", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLSafe.h", "description": "Decompress a single bone.", "module": "ACLPlugin", "code": "virtual void DecompressBone ( [FAnimSequenceDecompressionContext](API\\Runtime\\Engine\\Animation\\FAnimSequenceDecompressionContex-) & DecompContext, int32 TrackIndex, FTransform & OutAtom ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLSafe::GetCompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLSafe.h", "description": "UAnimBoneCompressionCodec_ACLBaseimplementation", "module": "ACLPlugin", "code": "virtual void GetCompressionSettings ( acl::compression_settings & OutSettings, const [ITargetPlatform](API\\Developer\\TargetPlatform\\Interfaces\\ITargetPlatform) * TargetPlatform ) const", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLSafe", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLSafe.h", "description": "Uses the open source Animation Compression Library with the safest and least destructive settings suitable when animations must be preserved with near raw fidelity.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName=\"Anim Compress ACL Safe\")) class UAnimBoneCompressionCodec_ACLSafe : public [UAnimBoneCompressionCodec_ACLBase](API\\Plugins\\ACLPlugin\\UAnimBoneCompressionCodec_ACLBas-)", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLSafe::UAnimBoneCompressionCodec_ACLSafe", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLSafe.h", "description": "", "module": "ACLPlugin", "code": "UAnimBoneCompressionCodec_ACLSafe ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimCurveCompressionCodec_ACL::Compress", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimCurveCompressionCodec_ACL.h", "description": "Compresses the curve data from an animation sequence.", "module": "ACLPlugin", "code": "virtual bool Compress ( const [FCompressibleAnimData](API\\Runtime\\Engine\\Animation\\FCompressibleAnimData) & AnimSeq, [FAnimCurveCompressionResult](API\\Runtime\\Engine\\Animation\\FAnimCurveCompressionResult) & OutResult )", "variables": []}
{"className": "UAnimCurveCompressionCodec_ACL::DecompressCurve", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimCurveCompressionCodec_ACL.h", "description": "Decompress a single curve. Note: Codecs shouldNOTrely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.", "module": "ACLPlugin", "code": "virtual float DecompressCurve ( const [FCompressedAnimSequence](API\\Runtime\\Engine\\Animation\\FCompressedAnimSequence) & AnimSeq, [FName](API\\Runtime\\Core\\UObject\\FName) CurveName, float CurrentTime ) const", "variables": []}
{"className": "UAnimCurveCompressionCodec_ACL::DecompressCurves", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimCurveCompressionCodec_ACL.h", "description": "UAnimCurveCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual void DecompressCurves ( const [FCompressedAnimSequence](API\\Runtime\\Engine\\Animation\\FCompressedAnimSequence) & AnimSeq, [FBlendedCurve](API\\Runtime\\Engine\\Animation\\FBlendedCurve) & Curves, float CurrentTime ) const", "variables": []}
{"className": "UAnimCurveCompressionCodec_ACL::UAnimCurveCompressionCodec_ACL", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimCurveCompressionCodec_ACL.h", "description": "", "module": "ACLPlugin", "code": "UAnimCurveCompressionCodec_ACL ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []}
{"className": "UAnimCurveCompressionCodec_ACL::PopulateDDCKey", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimCurveCompressionCodec_ACL.h", "description": "UAnimCurveCompressionCodecimplementation.", "module": "ACLPlugin", "code": "virtual void PopulateDDCKey ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UAnimCurveCompressionCodec_ACL", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimCurveCompressionCodec_ACL.h", "description": "Uses the open source Animation Compression Library with default settings suitable for general purpose animation curves.", "module": "ACLPlugin", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName=\"ACL Curves\")) class UAnimCurveCompressionCodec_ACL : public [UAnimCurveCompressionCodec](API\\Runtime\\Engine\\Animation\\UAnimCurveCompressionCodec)", "variables": [{"type": "float", "name": "CurvePrecision", "description": "The curve precision to target when compressing the animation curves."}, {"type": "float", "name": "MorphTargetPositionPrecision", "description": "The mesh deformation precision to target when compressing morph target animation curves."}, {"type": "TObjectPtr< cla...", "name": "MorphTargetSource", "description": "The skeletal mesh used to estimate the morph target deformation during compression."}]}
{"className": "UE4CustomDecompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "typedef acl::debug_transform_decompression_settings UE4CustomDecompressionSettings", "variables": []}
{"className": "UAnimBoneCompressionCodec_ACLSafe::PopulateDDCKey", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLSafe.h", "description": "UAnimBoneCompressionCodecimplementation", "module": "ACLPlugin", "code": "virtual void PopulateDDCKey ( const [UE::Anim::Compression::FAnimDDCKeyArgs](API\\Runtime\\Engine\\Animation\\FAnimDDCKeyArgs) & KeyArgs, [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []}
{"className": "UE4DebugDatabaseSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "typedef acl::debug_database_settings UE4DebugDatabaseSettings", "variables": []}
{"className": "database_settings_type", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "typedef [UE4DebugDatabaseSettings](API\\Plugins\\ACLPlugin\\UE4DebugDatabaseSettings) database_settings_type", "variables": []}
{"className": "UE4DebugDBDecompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "struct UE4DebugDBDecompressionSettings : public debug_transform_decompression_settings", "variables": []}
{"className": "UE4DefaultDatabaseSettings::version_supported", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "Only support our latest version.", "module": "ACLPlugin", "code": "static constexpr acl::compressed_tracks_version16 version_supported()", "variables": []}
{"className": "UE4DefaultDatabaseSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "struct UE4DefaultDatabaseSettings : public default_database_settings", "variables": []}
{"className": "database_settings_type", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "typedef [UE4DefaultDatabaseSettings](API\\Plugins\\ACLPlugin\\UE4DefaultDatabaseSettings) database_settings_type", "variables": []}
{"className": "UE4DefaultDBDecompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "struct UE4DefaultDBDecompressionSettings : public [UE4DefaultDecompressionSettings](API\\Plugins\\ACLPlugin\\UE4DefaultDecompressionSettings)", "variables": []}
{"className": "UE4DefaultDecompressionSettings::version_supported", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "Only support our latest version.", "module": "ACLPlugin", "code": "static constexpr acl::compressed_tracks_version16 version_supported()", "variables": []}
{"className": "UE4DefaultDecompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "The decompression settings used by ACL", "module": "ACLPlugin", "code": "struct UE4DefaultDecompressionSettings : public default_transform_decompression_settings", "variables": []}
{"className": "UE4SafeDecompressionSettings::get_rotation_format", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "static constexpr acl::rotation_format8 get_rotation_format ( acl::rotation_format8 )", "variables": []}
{"className": "UE4SafeDecompressionSettings::is_rotation_format_supported", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "static constexpr bool is_rotation_format_supported ( acl::rotation_format8 format )", "variables": []}
{"className": "UE4SafeDecompressionSettings", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "struct UE4SafeDecompressionSettings : public [UE4DefaultDecompressionSettings](API\\Plugins\\ACLPlugin\\UE4DefaultDecompressionSettings)", "variables": []}
{"className": "VectorCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "RTM <-> UE4 conversion utilities", "module": "ACLPlugin", "code": "rtm::vector4f RTM_SIMD_CALL VectorCast ( const FVector3d & Input )", "variables": []}
{"className": "VectorCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "rtm::vector4f RTM_SIMD_CALL VectorCast ( const FVector3f & Input )", "variables": []}
{"className": "VectorCast", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "FVector3f RTM_SIMD_CALL VectorCast ( rtm::vector4f_arg0 Input )", "variables": []}
{"className": "VectorCastD", "headerPath": "/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h", "description": "", "module": "ACLPlugin", "code": "FVector RTM_SIMD_CALL VectorCastD ( rtm::vector4f_arg0 Input )", "variables": []}