src/js/pannellum.js
function changeKey(keynumber, value) {
    var keyChanged = false;
    switch(keynumber) {
        // If minus key is released
        case 109: case 189: case 17: case 173:
            if (keysDown[0] != value) { keyChanged = true; }
            keysDown[0] = value; break;
        
        // If plus key is released
        case 107: case 187: case 16: case 61:
            if (keysDown[1] != value) { keyChanged = true; }
            keysDown[1] = value; break;
        
        // If up arrow is released
        case 38:
            if (keysDown[2] != value) { keyChanged = true; }
            keysDown[2] = value; break;
        
        // If "w" is released
        case 87:
            if (keysDown[6] != value) { keyChanged = true; }
            keysDown[6] = value; break;
        
        // If down arrow is released
        case 40:
            if (keysDown[3] != value) { keyChanged = true; }
            keysDown[3] = value; break;
        
        // If "s" is released
        case 83:
            if (keysDown[7] != value) { keyChanged = true; }
            keysDown[7] = value; break;
        
        // If left arrow is released
        case 37:
            if (keysDown[4] != value) { keyChanged = true; }
            keysDown[4] = value; break;
        
        // If "a" is released
        case 65:
            if (keysDown[8] != value) { keyChanged = true; }
            keysDown[8] = value; break;
        
        // If right arrow is released
        case 39:
            if (keysDown[5] != value) { keyChanged = true; }
            keysDown[5] = value; break;
        
        // If "d" is released
        case 68:
            if (keysDown[9] != value) { keyChanged = true; }
            keysDown[9] = value;
    }
    
    if (keyChanged && value) {
        if (typeof performance !== 'undefined' && performance.now()) {
            prevTime = performance.now();
        } else {
            prevTime = Date.now();
        }
        animateInit();
    }
}
function changeKey(keynumber, value) {
    var keyChanged = false;
    switch(keynumber) {
        // If minus key is released
        case 109: case 189: case 17: case 173:
            if (keysDown[0] != value) { keyChanged = true; }
            keysDown[0] = value; break;
        
        // If plus key is released
        case 107: case 187: case 16: case 61:
            if (keysDown[1] != value) { keyChanged = true; }
            keysDown[1] = value; break;
        
        // If up arrow is released
        case 38:
            if (keysDown[2] != value) { keyChanged = true; }
            keysDown[2] = value; break;
        
        // If "w" is released
        case 87:
            if (keysDown[6] != value) { keyChanged = true; }
            keysDown[6] = value; break;
        
        // If down arrow is released
        case 40:
            if (keysDown[3] != value) { keyChanged = true; }
            keysDown[3] = value; break;
        
        // If "s" is released
        case 83:
            if (keysDown[7] != value) { keyChanged = true; }
            keysDown[7] = value; break;
        
        // If left arrow is released
        case 37:
            if (keysDown[4] != value) { keyChanged = true; }
            keysDown[4] = value; break;
        
        // If "a" is released
        case 65:
            if (keysDown[8] != value) { keyChanged = true; }
            keysDown[8] = value; break;
        
        // If right arrow is released
        case 39:
            if (keysDown[5] != value) { keyChanged = true; }
            keysDown[5] = value; break;
        
        // If "d" is released
        case 68:
            if (keysDown[9] != value) { keyChanged = true; }
            keysDown[9] = value;
    }
    
    if (keyChanged && value) {
        if (typeof performance !== 'undefined' && performance.now()) {
            prevTime = performance.now();
        } else {
            prevTime = Date.now();
        }
        animateInit();
    }
}
function changeKey ( keynumber , value ) { var keyChanged = false ; switch ( keynumber ) { // If minus key is released case 109 : case 189 : case 17 : case 173 : if ( keysDown [ 0 ] != value ) { keyChanged = true ; } keysDown [ 0 ] = value ; break ; // If plus key is released case 107 : case 187 : case 16 : case 61 : if ( keysDown [ 1 ] != value ) { keyChanged = true ; } keysDown [ 1 ] = value ; break ; // If up arrow is released case 38 : if ( keysDown [ 2 ] != value ) { keyChanged = true ; } keysDown [ 2 ] = value ; break ; // If "w" is released case 87 : if ( keysDown [ 6 ] != value ) { keyChanged = true ; } keysDown [ 6 ] = value ; break ; // If down arrow is released case 40 : if ( keysDown [ 3 ] != value ) { keyChanged = true ; } keysDown [ 3 ] = value ; break ; // If "s" is released case 83 : if ( keysDown [ 7 ] != value ) { keyChanged = true ; } keysDown [ 7 ] = value ; break ; // If left arrow is released case 37 : if ( keysDown [ 4 ] != value ) { keyChanged = true ; } keysDown [ 4 ] = value ; break ; // If "a" is released case 65 : if ( keysDown [ 8 ] != value ) { keyChanged = true ; } keysDown [ 8 ] = value ; break ; // If right arrow is released case 39 : if ( keysDown [ 5 ] != value ) { keyChanged = true ; } keysDown [ 5 ] = value ; break ; // If "d" is released case 68 : if ( keysDown [ 9 ] != value ) { keyChanged = true ; } keysDown [ 9 ] = value ; } if ( keyChanged && value ) { if ( typeof performance !== 'undefined' && performance . now ( ) ) { prevTime = performance . now ( ) ; } else { prevTime = Date . now ( ) ; } animateInit ( ) ; } }
Updates list of currently pressed keys.
@private
@param {number} keynumber - Key number.
@param {boolean} value - Whether or not key is pressed.
Updates list of currently pressed keys .