benchmark.js
function onCycle(event) {
  if(objectPool.length == 0) {
    throw new Error('Pool ran out of objects');
  }
  console.log(String(event.target));
  initPool();  
}
function onCycle(event) {
  if(objectPool.length == 0) {
    throw new Error('Pool ran out of objects');
  }
  console.log(String(event.target));
  initPool();  
}
function onCycle ( event ) { if ( objectPool . length == 0 ) { throw new Error ( 'Pool ran out of objects' ) ; } console . log ( String ( event . target ) ) ; initPool ( ) ; }
pool for testing in place camelizeKeys
pool for testing in place camelizeKeys