js/libs/ember-1.5.1.js
function() {
    this.elementId = this.elementId || guidFor(this);

    this._super();

    // setup child views. be sure to clone the child views array first
    this._childViews = this._childViews.slice();

    Ember.assert("Only arrays are allowed for 'classNameBindings'", Ember.typeOf(this.classNameBindings) === 'array');
    this.classNameBindings = Ember.A(this.classNameBindings.slice());

    Ember.assert("Only arrays are allowed for 'classNames'", Ember.typeOf(this.classNames) === 'array');
    this.classNames = Ember.A(this.classNames.slice());
  }
function() {
    this.elementId = this.elementId || guidFor(this);

    this._super();

    // setup child views. be sure to clone the child views array first
    this._childViews = this._childViews.slice();

    Ember.assert("Only arrays are allowed for 'classNameBindings'", Ember.typeOf(this.classNameBindings) === 'array');
    this.classNameBindings = Ember.A(this.classNameBindings.slice());

    Ember.assert("Only arrays are allowed for 'classNames'", Ember.typeOf(this.classNames) === 'array');
    this.classNames = Ember.A(this.classNames.slice());
  }
function ( ) { this . elementId = this . elementId || guidFor ( this ) ; this . _super ( ) ; // setup child views. be sure to clone the child views array first this . _childViews = this . _childViews . slice ( ) ; Ember . assert ( "Only arrays are allowed for 'classNameBindings'" , Ember . typeOf ( this . classNameBindings ) === 'array' ) ; this . classNameBindings = Ember . A ( this . classNameBindings . slice ( ) ) ; Ember . assert ( "Only arrays are allowed for 'classNames'" , Ember . typeOf ( this . classNames ) === 'array' ) ; this . classNames = Ember . A ( this . classNames . slice ( ) ) ; }
....................................................... CORE DISPLAY METHODS  
Setup a view, but do not finish waking it up.

configure `childViews`
register the view with the global views hash, which is used for event
dispatch

@method init
@private
....................................................... CORE DISPLAY METHODS Setup a view but do not finish waking it up .