etcdserver/api/v2store/node.go
func (n *node) Add(child *node) *v2error.Error {
	if !n.IsDir() {
		return v2error.NewError(v2error.EcodeNotDir, "", n.store.CurrentIndex)
	}

	_, name := path.Split(child.Path)

	if _, ok := n.Children[name]; ok {
		return v2error.NewError(v2error.EcodeNodeExist, "", n.store.CurrentIndex)
	}

	n.Children[name] = child

	return nil
}
func (n *node) Add(child *node) *v2error.Error {
	if !n.IsDir() {
		return v2error.NewError(v2error.EcodeNotDir, "", n.store.CurrentIndex)
	}

	_, name := path.Split(child.Path)

	if _, ok := n.Children[name]; ok {
		return v2error.NewError(v2error.EcodeNodeExist, "", n.store.CurrentIndex)
	}

	n.Children[name] = child

	return nil
}
func ( n * node ) Add ( child * node ) * v2error . Error { if ! n . IsDir ( ) { return v2error . NewError ( v2error . EcodeNotDir , " " , n . store . CurrentIndex ) } _ , name := path . Split ( child . Path ) if _ , ok := n . Children [ name ] ; ok { return v2error . NewError ( v2error . EcodeNodeExist , " " , n . store . CurrentIndex ) } n . Children [ name ] = child return nil }
// Add function adds a node to the receiver node.
// If the receiver is not a directory, a "Not A Directory" error will be returned.
// If there is an existing node with the same name under the directory, a "Already Exist"
// error will be returned
Add function adds a node to the receiver node . If the receiver is not a directory a Not A Directory error will be returned . If there is an existing node with the same name under the directory a Already Exist error will be returned