swagger-ui/lib/shred.bundle.js
function(options) {
            // Prepare chars if needed
            if (!options.chars || (options.chars.length !== 128 && options.chars.length !== 256))
                throw new Error("Encoding '"+options.type+"' has incorrect 'chars' (must be of len 128 or 256)");
            
            if (options.chars.length === 128)
                options.chars = asciiString + options.chars;
            
            if (!options.charsBuf) {
                options.charsBuf = new Buffer(options.chars, 'ucs2');
            }
            
            if (!options.revCharsBuf) {
                options.revCharsBuf = new Buffer(65536);
                var defChar = iconv.defaultCharSingleByte.charCodeAt(0);
                for (var i = 0; i < options.revCharsBuf.length; i++)
                    options.revCharsBuf[i] = defChar;
                for (var i = 0; i < options.chars.length; i++)
                    options.revCharsBuf[options.chars.charCodeAt(i)] = i;
            }
            
            return {
                toEncoding: function(str) {
                    str = ensureString(str);
                    
                    var buf = new Buffer(str.length);
                    var revCharsBuf = options.revCharsBuf;
                    for (var i = 0; i < str.length; i++)
                        buf[i] = revCharsBuf[str.charCodeAt(i)];
                    
                    return buf;
                },
                fromEncoding: function(buf) {
                    buf = ensureBuffer(buf);
                    
                    // Strings are immutable in JS -> we use ucs2 buffer to speed up computations.
                    var charsBuf = options.charsBuf;
                    var newBuf = new Buffer(buf.length*2);
                    var idx1 = 0, idx2 = 0;
                    for (var i = 0, _len = buf.length; i < _len; i++) {
                        idx1 = buf[i]*2; idx2 = i*2;
                        newBuf[idx2] = charsBuf[idx1];
                        newBuf[idx2+1] = charsBuf[idx1+1];
                    }
                    return newBuf.toString('ucs2');
                }
            };
        }
function(options) {
            // Prepare chars if needed
            if (!options.chars || (options.chars.length !== 128 && options.chars.length !== 256))
                throw new Error("Encoding '"+options.type+"' has incorrect 'chars' (must be of len 128 or 256)");
            
            if (options.chars.length === 128)
                options.chars = asciiString + options.chars;
            
            if (!options.charsBuf) {
                options.charsBuf = new Buffer(options.chars, 'ucs2');
            }
            
            if (!options.revCharsBuf) {
                options.revCharsBuf = new Buffer(65536);
                var defChar = iconv.defaultCharSingleByte.charCodeAt(0);
                for (var i = 0; i < options.revCharsBuf.length; i++)
                    options.revCharsBuf[i] = defChar;
                for (var i = 0; i < options.chars.length; i++)
                    options.revCharsBuf[options.chars.charCodeAt(i)] = i;
            }
            
            return {
                toEncoding: function(str) {
                    str = ensureString(str);
                    
                    var buf = new Buffer(str.length);
                    var revCharsBuf = options.revCharsBuf;
                    for (var i = 0; i < str.length; i++)
                        buf[i] = revCharsBuf[str.charCodeAt(i)];
                    
                    return buf;
                },
                fromEncoding: function(buf) {
                    buf = ensureBuffer(buf);
                    
                    // Strings are immutable in JS -> we use ucs2 buffer to speed up computations.
                    var charsBuf = options.charsBuf;
                    var newBuf = new Buffer(buf.length*2);
                    var idx1 = 0, idx2 = 0;
                    for (var i = 0, _len = buf.length; i < _len; i++) {
                        idx1 = buf[i]*2; idx2 = i*2;
                        newBuf[idx2] = charsBuf[idx1];
                        newBuf[idx2+1] = charsBuf[idx1+1];
                    }
                    return newBuf.toString('ucs2');
                }
            };
        }
function ( options ) { // Prepare chars if needed if ( ! options . chars || ( options . chars . length !== 128 && options . chars . length !== 256 ) ) throw new Error ( "Encoding '" + options . type + "' has incorrect 'chars' (must be of len 128 or 256)" ) ; if ( options . chars . length === 128 ) options . chars = asciiString + options . chars ; if ( ! options . charsBuf ) { options . charsBuf = new Buffer ( options . chars , 'ucs2' ) ; } if ( ! options . revCharsBuf ) { options . revCharsBuf = new Buffer ( 65536 ) ; var defChar = iconv . defaultCharSingleByte . charCodeAt ( 0 ) ; for ( var i = 0 ; i < options . revCharsBuf . length ; i ++ ) options . revCharsBuf [ i ] = defChar ; for ( var i = 0 ; i < options . chars . length ; i ++ ) options . revCharsBuf [ options . chars . charCodeAt ( i ) ] = i ; } return { toEncoding : function ( str ) { str = ensureString ( str ) ; var buf = new Buffer ( str . length ) ; var revCharsBuf = options . revCharsBuf ; for ( var i = 0 ; i < str . length ; i ++ ) buf [ i ] = revCharsBuf [ str . charCodeAt ( i ) ] ; return buf ; } , fromEncoding : function ( buf ) { buf = ensureBuffer ( buf ) ; // Strings are immutable in JS -> we use ucs2 buffer to speed up computations. var charsBuf = options . charsBuf ; var newBuf = new Buffer ( buf . length * 2 ) ; var idx1 = 0 , idx2 = 0 ; for ( var i = 0 , _len = buf . length ; i < _len ; i ++ ) { idx1 = buf [ i ] * 2 ; idx2 = i * 2 ; newBuf [ idx2 ] = charsBuf [ idx1 ] ; newBuf [ idx2 + 1 ] = charsBuf [ idx1 + 1 ] ; } return newBuf . toString ( 'ucs2' ) ; } } ; }
Codepage single-byte encodings.
Codepage single - byte encodings .