signature/policy_eval.go
func NewPolicyContext(policy *Policy) (*PolicyContext, error) {
	pc := &PolicyContext{Policy: policy, state: pcInitializing}
	// FIXME: initialize
	if err := pc.changeState(pcInitializing, pcReady); err != nil {
		// Huh?! This should never fail, we didn't give the pointer to anybody.
		// Just give up and leave unclean state around.
		return nil, err
	}
	return pc, nil
}
func NewPolicyContext(policy *Policy) (*PolicyContext, error) {
	pc := &PolicyContext{Policy: policy, state: pcInitializing}
	// FIXME: initialize
	if err := pc.changeState(pcInitializing, pcReady); err != nil {
		// Huh?! This should never fail, we didn't give the pointer to anybody.
		// Just give up and leave unclean state around.
		return nil, err
	}
	return pc, nil
}
func NewPolicyContext ( policy * Policy ) ( * PolicyContext , error ) { pc := & PolicyContext { Policy : policy , state : pcInitializing } // FIXME: initialize if err := pc . changeState ( pcInitializing , pcReady ) ; err != nil { // Huh?! This should never fail, we didn't give the pointer to anybody. // Just give up and leave unclean state around. return nil , err } return pc , nil }
// NewPolicyContext sets up and initializes a context for the specified policy.
// The policy must not be modified while the context exists. FIXME: make a deep copy?
// If this function succeeds, the caller should call PolicyContext.Destroy() when done.
NewPolicyContext sets up and initializes a context for the specified policy . The policy must not be modified while the context exists . FIXME : make a deep copy? If this function succeeds the caller should call PolicyContext . Destroy () when done .