editormd.amd.js
function(recreate) {
            
            recreate             = recreate || false;
            
            var _this            = this;
            var editor           = this.editor;
            var preview          = this.preview;
            var settings         = this.settings;
            
            this.containerMask.hide();
            
            this.save();
            
            if (settings.watch) {
                preview.show();
            }
            
            editor.data("oldWidth", editor.width()).data("oldHeight", editor.height()); // 为了兼容Zepto
            
            this.resize();
            this.registerKeyMaps();
            
            $(window).resize(function(){
                _this.resize();
            });
            
            this.bindScrollEvent().bindChangeEvent();
            
            if (!recreate)
            {
                $.proxy(settings.onload, this)();
            }
            
            this.state.loaded = true;

            return this;
        }
function(recreate) {
            
            recreate             = recreate || false;
            
            var _this            = this;
            var editor           = this.editor;
            var preview          = this.preview;
            var settings         = this.settings;
            
            this.containerMask.hide();
            
            this.save();
            
            if (settings.watch) {
                preview.show();
            }
            
            editor.data("oldWidth", editor.width()).data("oldHeight", editor.height()); // 为了兼容Zepto
            
            this.resize();
            this.registerKeyMaps();
            
            $(window).resize(function(){
                _this.resize();
            });
            
            this.bindScrollEvent().bindChangeEvent();
            
            if (!recreate)
            {
                $.proxy(settings.onload, this)();
            }
            
            this.state.loaded = true;

            return this;
        }
function ( recreate ) { recreate = recreate || false ; var _this = this ; var editor = this . editor ; var preview = this . preview ; var settings = this . settings ; this . containerMask . hide ( ) ; this . save ( ) ; if ( settings . watch ) { preview . show ( ) ; } editor . data ( "oldWidth" , editor . width ( ) ) . data ( "oldHeight" , editor . height ( ) ) ; // 为了兼容Zepto
 this . resize ( ) ; this . registerKeyMaps ( ) ; $ ( window ) . resize ( function ( ) { _this . resize ( ) ; } ) ; this . bindScrollEvent ( ) . bindChangeEvent ( ) ; if ( ! recreate ) { $ . proxy ( settings . onload , this ) ( ) ; } this . state . loaded = true ; return this ; }
加载队列完成之后的显示处理
Display handle of the module queues loaded after.

@param   {Boolean}   recreate   是否为重建编辑器
@returns {editormd}             返回editormd的实例对象
加载队列完成之后的显示处理 Display handle of the module queues loaded after .