src/steroidsSocket.js
function SteroidsSocket(options) {
    var finalTarget;

    if (options.target && net.isIPv6(options.target)) {
        finalTarget = normalize6(options.target);
    } else {
        finalTarget = options.target;
    }

    this.target = finalTarget;
    this.port = options.port || 80;
    this.transport = options.transport || 'TCP';
    this.lport = options.lport || null;
    this.timeout = options.timeout || 8000;
    this.allowHalfOpen = options.allowHalfOpen || null;
    this.wsProto = options.wsProto || 'sip';
    this.wsPath = options.wsPath || null;

    // We init the socket in the send function to be able
    // to detect timeouts using UDP (no "received" or similar event)
}
function SteroidsSocket(options) {
    var finalTarget;

    if (options.target && net.isIPv6(options.target)) {
        finalTarget = normalize6(options.target);
    } else {
        finalTarget = options.target;
    }

    this.target = finalTarget;
    this.port = options.port || 80;
    this.transport = options.transport || 'TCP';
    this.lport = options.lport || null;
    this.timeout = options.timeout || 8000;
    this.allowHalfOpen = options.allowHalfOpen || null;
    this.wsProto = options.wsProto || 'sip';
    this.wsPath = options.wsPath || null;

    // We init the socket in the send function to be able
    // to detect timeouts using UDP (no "received" or similar event)
}
function SteroidsSocket ( options ) { var finalTarget ; if ( options . target && net . isIPv6 ( options . target ) ) { finalTarget = normalize6 ( options . target ) ; } else { finalTarget = options . target ; } this . target = finalTarget ; this . port = options . port || 80 ; this . transport = options . transport || 'TCP' ; this . lport = options . lport || null ; this . timeout = options . timeout || 8000 ; this . allowHalfOpen = options . allowHalfOpen || null ; this . wsProto = options . wsProto || 'sip' ; this . wsPath = options . wsPath || null ; // We init the socket in the send function to be able // to detect timeouts using UDP (no "received" or similar event) }
Public stuff Constructor
Public stuff Constructor