lib/solve.js
function(twist) {
      var i, m, o, ori, parity, v;
      if (twist != null) {
        parity = 0;
        for (i = m = 6; m >= 0; i = --m) {
          ori = twist % 3;
          twist = (twist / 3) | 0;
          this.co[i] = ori;
          parity += ori;
        }
        this.co[7] = (3 - parity % 3) % 3;
        return this;
      } else {
        v = 0;
        for (i = o = 0; o <= 6; i = ++o) {
          v = 3 * v + this.co[i];
        }
        return v;
      }
    }
function(twist) {
      var i, m, o, ori, parity, v;
      if (twist != null) {
        parity = 0;
        for (i = m = 6; m >= 0; i = --m) {
          ori = twist % 3;
          twist = (twist / 3) | 0;
          this.co[i] = ori;
          parity += ori;
        }
        this.co[7] = (3 - parity % 3) % 3;
        return this;
      } else {
        v = 0;
        for (i = o = 0; o <= 6; i = ++o) {
          v = 3 * v + this.co[i];
        }
        return v;
      }
    }
function ( twist ) { var i , m , o , ori , parity , v ; if ( twist != null ) { parity = 0 ; for ( i = m = 6 ; m >= 0 ; i = -- m ) { ori = twist % 3 ; twist = ( twist / 3 ) | 0 ; this . co [ i ] = ori ; parity += ori ; } this . co [ 7 ] = ( 3 - parity % 3 ) % 3 ; return this ; } else { v = 0 ; for ( i = o = 0 ; o <= 6 ; i = ++ o ) { v = 3 * v + this . co [ i ] ; } return v ; } }
The twist of the 8 corners, 0 <= twist < 3^7. The orientation of the DRB corner is fully determined by the orientation of the other corners.
The twist of the 8 corners 0 < = twist < 3^7 . The orientation of the DRB corner is fully determined by the orientation of the other corners .