pogobuf/pogobuf.utils.js
function(templates) {
        if (!templates || !templates.success || !templates.item_templates) return {};

        var ret = {
            pokemon_settings: [],
            item_settings: [],
            move_settings: [],
            move_sequence_settings: [],
            type_effective_settings: [],
            badge_settings: [],
            camera_settings: null,
            player_level_settings: null,
            gym_level_settings: null,
            battle_settings: null,
            encounter_settings: null,
            iap_item_display: [],
            iap_settings: null,
            pokemon_upgrade_settings: null,
            equipped_badge_settings: null
        };

        templates.item_templates.forEach(template => {
            if (template.pokemon_settings) {
                ret.pokemon_settings.push(template.pokemon_settings);
            }
            if (template.item_settings) {
                ret.item_settings.push(template.item_settings);
            }
            if (template.move_settings) {
                ret.move_settings.push(template.move_settings);
            }
            if (template.move_sequence_settings) {
                ret.move_sequence_settings.push(template.move_sequence_settings.sequence);
            }
            if (template.type_effective) {
                ret.type_effective_settings.push(template.type_effective);
            }
            if (template.badge_settings) {
                ret.badge_settings.push(template.badge_settings);
            }
            if (template.camera) {
                ret.camera_settings = template.camera;
            }
            if (template.player_level) {
                ret.player_level_settings = template.player_level;
            }
            if (template.gym_level) {
                ret.gym_level_settings = template.gym_level;
            }
            if (template.battle_settings) {
                ret.battle_settings = template.battle_settings;
            }
            if (template.encounter_settings) {
                ret.encounter_settings = template.encounter_settings;
            }
            if (template.iap_item_display) {
                ret.iap_item_display.push(template.iap_item_display);
            }
            if (template.iap_settings) {
                ret.iap_settings = template.iap_settings;
            }
            if (template.pokemon_upgrades) {
                ret.pokemon_upgrade_settings = template.pokemon_upgrades;
            }
            if (template.equipped_badges) {
                ret.equipped_badge_settings = template.equipped_badges;
            }
        });

        return ret;
    }
function(templates) {
        if (!templates || !templates.success || !templates.item_templates) return {};

        var ret = {
            pokemon_settings: [],
            item_settings: [],
            move_settings: [],
            move_sequence_settings: [],
            type_effective_settings: [],
            badge_settings: [],
            camera_settings: null,
            player_level_settings: null,
            gym_level_settings: null,
            battle_settings: null,
            encounter_settings: null,
            iap_item_display: [],
            iap_settings: null,
            pokemon_upgrade_settings: null,
            equipped_badge_settings: null
        };

        templates.item_templates.forEach(template => {
            if (template.pokemon_settings) {
                ret.pokemon_settings.push(template.pokemon_settings);
            }
            if (template.item_settings) {
                ret.item_settings.push(template.item_settings);
            }
            if (template.move_settings) {
                ret.move_settings.push(template.move_settings);
            }
            if (template.move_sequence_settings) {
                ret.move_sequence_settings.push(template.move_sequence_settings.sequence);
            }
            if (template.type_effective) {
                ret.type_effective_settings.push(template.type_effective);
            }
            if (template.badge_settings) {
                ret.badge_settings.push(template.badge_settings);
            }
            if (template.camera) {
                ret.camera_settings = template.camera;
            }
            if (template.player_level) {
                ret.player_level_settings = template.player_level;
            }
            if (template.gym_level) {
                ret.gym_level_settings = template.gym_level;
            }
            if (template.battle_settings) {
                ret.battle_settings = template.battle_settings;
            }
            if (template.encounter_settings) {
                ret.encounter_settings = template.encounter_settings;
            }
            if (template.iap_item_display) {
                ret.iap_item_display.push(template.iap_item_display);
            }
            if (template.iap_settings) {
                ret.iap_settings = template.iap_settings;
            }
            if (template.pokemon_upgrades) {
                ret.pokemon_upgrade_settings = template.pokemon_upgrades;
            }
            if (template.equipped_badges) {
                ret.equipped_badge_settings = template.equipped_badges;
            }
        });

        return ret;
    }
function ( templates ) { if ( ! templates || ! templates . success || ! templates . item_templates ) return { } ; var ret = { pokemon_settings : [ ] , item_settings : [ ] , move_settings : [ ] , move_sequence_settings : [ ] , type_effective_settings : [ ] , badge_settings : [ ] , camera_settings : null , player_level_settings : null , gym_level_settings : null , battle_settings : null , encounter_settings : null , iap_item_display : [ ] , iap_settings : null , pokemon_upgrade_settings : null , equipped_badge_settings : null } ; templates . item_templates . forEach ( template => { if ( template . pokemon_settings ) { ret . pokemon_settings . push ( template . pokemon_settings ) ; } if ( template . item_settings ) { ret . item_settings . push ( template . item_settings ) ; } if ( template . move_settings ) { ret . move_settings . push ( template . move_settings ) ; } if ( template . move_sequence_settings ) { ret . move_sequence_settings . push ( template . move_sequence_settings . sequence ) ; } if ( template . type_effective ) { ret . type_effective_settings . push ( template . type_effective ) ; } if ( template . badge_settings ) { ret . badge_settings . push ( template . badge_settings ) ; } if ( template . camera ) { ret . camera_settings = template . camera ; } if ( template . player_level ) { ret . player_level_settings = template . player_level ; } if ( template . gym_level ) { ret . gym_level_settings = template . gym_level ; } if ( template . battle_settings ) { ret . battle_settings = template . battle_settings ; } if ( template . encounter_settings ) { ret . encounter_settings = template . encounter_settings ; } if ( template . iap_item_display ) { ret . iap_item_display . push ( template . iap_item_display ) ; } if ( template . iap_settings ) { ret . iap_settings = template . iap_settings ; } if ( template . pokemon_upgrades ) { ret . pokemon_upgrade_settings = template . pokemon_upgrades ; } if ( template . equipped_badges ) { ret . equipped_badge_settings = template . equipped_badges ; } } ) ; return ret ; }
Takes a downloadItemTemplates() response and separates it into the individual
settings objects.
@param {object} templates - API response message as returned by downloadItemTemplates()
@returns {object}
@static
Takes a downloadItemTemplates () response and separates it into the individual settings objects .