example/dist/bundle.js
function bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime) {
  cancelWorkTimer(workInProgress);

  if (current$$1 !== null) {
    // Reuse previous context list
    workInProgress.firstContextDependency = current$$1.firstContextDependency;
  }

  if (enableProfilerTimer) {
    // Don't update "base" render times for bailouts.
    stopProfilerTimerIfRunning(workInProgress);
  }

  // Check if the children have any pending work.
  var childExpirationTime = workInProgress.childExpirationTime;
  if (childExpirationTime === NoWork || childExpirationTime > renderExpirationTime) {
    // The children don't have any work either. We can skip them.
    // TODO: Once we add back resuming, we should check if the children are
    // a work-in-progress set. If so, we need to transfer their effects.
    return null;
  } else {
    // This fiber doesn't have work, but its subtree does. Clone the child
    // fibers and continue.
    cloneChildFibers(current$$1, workInProgress);
    return workInProgress.child;
  }
}
function bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime) {
  cancelWorkTimer(workInProgress);

  if (current$$1 !== null) {
    // Reuse previous context list
    workInProgress.firstContextDependency = current$$1.firstContextDependency;
  }

  if (enableProfilerTimer) {
    // Don't update "base" render times for bailouts.
    stopProfilerTimerIfRunning(workInProgress);
  }

  // Check if the children have any pending work.
  var childExpirationTime = workInProgress.childExpirationTime;
  if (childExpirationTime === NoWork || childExpirationTime > renderExpirationTime) {
    // The children don't have any work either. We can skip them.
    // TODO: Once we add back resuming, we should check if the children are
    // a work-in-progress set. If so, we need to transfer their effects.
    return null;
  } else {
    // This fiber doesn't have work, but its subtree does. Clone the child
    // fibers and continue.
    cloneChildFibers(current$$1, workInProgress);
    return workInProgress.child;
  }
}
function bailoutOnAlreadyFinishedWork ( current$$1 , workInProgress , renderExpirationTime ) { cancelWorkTimer ( workInProgress ) ; if ( current$$1 !== null ) { // Reuse previous context list workInProgress . firstContextDependency = current$$1 . firstContextDependency ; } if ( enableProfilerTimer ) { // Don't update "base" render times for bailouts. stopProfilerTimerIfRunning ( workInProgress ) ; } // Check if the children have any pending work. var childExpirationTime = workInProgress . childExpirationTime ; if ( childExpirationTime === NoWork || childExpirationTime > renderExpirationTime ) { // The children don't have any work either. We can skip them. // TODO: Once we add back resuming, we should check if the children are // a work-in-progress set. If so, we need to transfer their effects. return null ; } else { // This fiber doesn't have work, but its subtree does. Clone the child // fibers and continue. cloneChildFibers ( current$$1 , workInProgress ) ; return workInProgress . child ; } }
/*
function reuseChildrenEffects(returnFiber : Fiber, firstChild : Fiber) {
let child = firstChild;
do {
Ensure that the first and last effect of the parent corresponds
to the children's first and last effect.
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = child.firstEffect;
}
if (child.lastEffect) {
if (returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = child.firstEffect;
}
returnFiber.lastEffect = child.lastEffect;
}
} while (child = child.sibling);
}
/ * function reuseChildrenEffects ( returnFiber : Fiber firstChild : Fiber ) { let child = firstChild ; do { Ensure that the first and last effect of the parent corresponds to the children s first and last effect . if ( !returnFiber . firstEffect ) { returnFiber . firstEffect = child . firstEffect ; } if ( child . lastEffect ) { if ( returnFiber . lastEffect ) { returnFiber . lastEffect . nextEffect = child . firstEffect ; } returnFiber . lastEffect = child . lastEffect ; } } while ( child = child . sibling ) ; }