meshlabxml/subdivide.py
def ls3loop(script, iterations=1, loop_weight=0, edge_threshold=0,
            selected=False):
    """ Apply LS3 Subdivision Surface algorithm using Loop's weights.

    This refinement method take normals into account.
    See: Boye', S. Guennebaud, G. & Schlick, C.
    "Least squares subdivision surfaces"
    Computer Graphics Forum, 2010.

    Alternatives weighting schemes are based on the paper:
    Barthe, L. & Kobbelt, L.
    "Subdivision scheme tuning around extraordinary vertices"
    Computer Aided Geometric Design, 2004, 21, 561-583.

    The current implementation of these schemes don't handle vertices of
    valence > 12

    Args:
        script: the FilterScript object or script filename to write
            the filter to.
        iterations (int): Number of times the model is subdivided.
        loop_weight (int): Change the weights used. Allow to optimize some
            behaviours in spite of others. Valid values are:
            0 - Loop (default)
            1 - Enhance regularity
            2 - Enhance continuity
        edge_threshold (float): All the edges longer than this threshold will
            be refined. Setting this value to zero will force a uniform
            refinement.
        selected (bool): If selected the filter is performed only on the
            selected faces.

    Layer stack:
        No impacts

    MeshLab versions:
        2016.12
        1.3.4BETA
    """
    filter_xml = ''.join([
        '  <filter name="Subdivision Surfaces: LS3 Loop">\n',
        '    <Param name="LoopWeight" ',
        'value="{:d}" '.format(loop_weight),
        'description="Weighting scheme" ',
        'enum_val0="Loop" ',
        'enum_val1="Enhance regularity" ',
        'enum_val2="Enhance continuity" ',
        'enum_cardinality="3" ',
        'type="RichEnum" ',
        '/>\n',
        '    <Param name="Iterations" ',
        'value="{:d}" '.format(iterations),
        'description="Iterations" ',
        'type="RichInt" ',
        '/>\n',
        '    <Param name="Threshold" ',
        'value="{}" '.format(edge_threshold),
        'description="Edge Threshold" ',
        'min="0" ',
        'max="100" ',
        'type="RichAbsPerc" ',
        '/>\n',
        '    <Param name="Selected" ',
        'value="{}" '.format(str(selected).lower()),
        'description="Affect only selected faces" ',
        'type="RichBool" ',
        '/>\n',
        '  </filter>\n'])
    util.write_filter(script, filter_xml)
    return None
def ls3loop(script, iterations=1, loop_weight=0, edge_threshold=0,
            selected=False):
    """ Apply LS3 Subdivision Surface algorithm using Loop's weights.

    This refinement method take normals into account.
    See: Boye', S. Guennebaud, G. & Schlick, C.
    "Least squares subdivision surfaces"
    Computer Graphics Forum, 2010.

    Alternatives weighting schemes are based on the paper:
    Barthe, L. & Kobbelt, L.
    "Subdivision scheme tuning around extraordinary vertices"
    Computer Aided Geometric Design, 2004, 21, 561-583.

    The current implementation of these schemes don't handle vertices of
    valence > 12

    Args:
        script: the FilterScript object or script filename to write
            the filter to.
        iterations (int): Number of times the model is subdivided.
        loop_weight (int): Change the weights used. Allow to optimize some
            behaviours in spite of others. Valid values are:
            0 - Loop (default)
            1 - Enhance regularity
            2 - Enhance continuity
        edge_threshold (float): All the edges longer than this threshold will
            be refined. Setting this value to zero will force a uniform
            refinement.
        selected (bool): If selected the filter is performed only on the
            selected faces.

    Layer stack:
        No impacts

    MeshLab versions:
        2016.12
        1.3.4BETA
    """
    filter_xml = ''.join([
        '  <filter name="Subdivision Surfaces: LS3 Loop">\n',
        '    <Param name="LoopWeight" ',
        'value="{:d}" '.format(loop_weight),
        'description="Weighting scheme" ',
        'enum_val0="Loop" ',
        'enum_val1="Enhance regularity" ',
        'enum_val2="Enhance continuity" ',
        'enum_cardinality="3" ',
        'type="RichEnum" ',
        '/>\n',
        '    <Param name="Iterations" ',
        'value="{:d}" '.format(iterations),
        'description="Iterations" ',
        'type="RichInt" ',
        '/>\n',
        '    <Param name="Threshold" ',
        'value="{}" '.format(edge_threshold),
        'description="Edge Threshold" ',
        'min="0" ',
        'max="100" ',
        'type="RichAbsPerc" ',
        '/>\n',
        '    <Param name="Selected" ',
        'value="{}" '.format(str(selected).lower()),
        'description="Affect only selected faces" ',
        'type="RichBool" ',
        '/>\n',
        '  </filter>\n'])
    util.write_filter(script, filter_xml)
    return None
def ls3loop ( script , iterations = 1 , loop_weight = 0 , edge_threshold = 0 , selected = False ) : filter_xml = '' . join ( [ '  <filter name="Subdivision Surfaces: LS3 Loop">\n' , '    <Param name="LoopWeight" ' , 'value="{:d}" ' . format ( loop_weight ) , 'description="Weighting scheme" ' , 'enum_val0="Loop" ' , 'enum_val1="Enhance regularity" ' , 'enum_val2="Enhance continuity" ' , 'enum_cardinality="3" ' , 'type="RichEnum" ' , '/>\n' , '    <Param name="Iterations" ' , 'value="{:d}" ' . format ( iterations ) , 'description="Iterations" ' , 'type="RichInt" ' , '/>\n' , '    <Param name="Threshold" ' , 'value="{}" ' . format ( edge_threshold ) , 'description="Edge Threshold" ' , 'min="0" ' , 'max="100" ' , 'type="RichAbsPerc" ' , '/>\n' , '    <Param name="Selected" ' , 'value="{}" ' . format ( str ( selected ) . lower ( ) ) , 'description="Affect only selected faces" ' , 'type="RichBool" ' , '/>\n' , '  </filter>\n' ] ) util . write_filter ( script , filter_xml ) return None
Apply LS3 Subdivision Surface algorithm using Loop's weights.

    This refinement method take normals into account.
    See: Boye', S. Guennebaud, G. & Schlick, C.
    "Least squares subdivision surfaces"
    Computer Graphics Forum, 2010.

    Alternatives weighting schemes are based on the paper:
    Barthe, L. & Kobbelt, L.
    "Subdivision scheme tuning around extraordinary vertices"
    Computer Aided Geometric Design, 2004, 21, 561-583.

    The current implementation of these schemes don't handle vertices of
    valence > 12

    Args:
        script: the FilterScript object or script filename to write
            the filter to.
        iterations (int): Number of times the model is subdivided.
        loop_weight (int): Change the weights used. Allow to optimize some
            behaviours in spite of others. Valid values are:
            0 - Loop (default)
            1 - Enhance regularity
            2 - Enhance continuity
        edge_threshold (float): All the edges longer than this threshold will
            be refined. Setting this value to zero will force a uniform
            refinement.
        selected (bool): If selected the filter is performed only on the
            selected faces.

    Layer stack:
        No impacts

    MeshLab versions:
        2016.12
        1.3.4BETA
Apply LS3 Subdivision Surface algorithm using Loop s weights .