demo/amd/rjs/output/unified/marionette-build.js
function(regionDefinitions, defaults) {
      regionDefinitions = Marionette._getValue(regionDefinitions, this, arguments);
  
      return _.reduce(regionDefinitions, function(regions, definition, name) {
        if (_.isString(definition)) {
          definition = {selector: definition};
        }
        if (definition.selector) {
          definition = _.defaults({}, definition, defaults);
        }
  
        regions[name] = this.addRegion(name, definition);
        return regions;
      }, {}, this);
    }
function(regionDefinitions, defaults) {
      regionDefinitions = Marionette._getValue(regionDefinitions, this, arguments);
  
      return _.reduce(regionDefinitions, function(regions, definition, name) {
        if (_.isString(definition)) {
          definition = {selector: definition};
        }
        if (definition.selector) {
          definition = _.defaults({}, definition, defaults);
        }
  
        regions[name] = this.addRegion(name, definition);
        return regions;
      }, {}, this);
    }
function ( regionDefinitions , defaults ) { regionDefinitions = Marionette . _getValue ( regionDefinitions , this , arguments ) ; return _ . reduce ( regionDefinitions , function ( regions , definition , name ) { if ( _ . isString ( definition ) ) { definition = { selector : definition } ; } if ( definition . selector ) { definition = _ . defaults ( { } , definition , defaults ) ; } regions [ name ] = this . addRegion ( name , definition ) ; return regions ; } , { } , this ) ; }
Add multiple regions using an object literal or a function that returns an object literal, where each key becomes the region name, and each value is the region definition.
Add multiple regions using an object literal or a function that returns an object literal where each key becomes the region name and each value is the region definition .