#!/usr/bin/env python


#############################################################################
##
## Copyright (C) 2015 Riverbank Computing Limited.
## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
##
## This file is part of the examples of PyQt.
##
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##   * Redistributions of source code must retain the above copyright
##     notice, this list of conditions and the following disclaimer.
##   * Redistributions in binary form must reproduce the above copyright
##     notice, this list of conditions and the following disclaimer in
##     the documentation and/or other materials provided with the
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##     the names of its contributors may be used to endorse or promote
##     products derived from this software without specific prior written
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## $QT_END_LICENSE$
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#############################################################################


import sys
import math

from PyQt5.QtCore import pyqtSignal, QSize, Qt, QTimer
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import (QAction, QApplication, QGridLayout, QLabel,
        QLineEdit, QMainWindow, QMessageBox, QOpenGLWidget, QScrollArea,
        QSizePolicy, QSlider, QWidget)


class GLWidget(QOpenGLWidget):
    xRotationChanged = pyqtSignal(int)
    yRotationChanged = pyqtSignal(int)
    zRotationChanged = pyqtSignal(int)

    def __init__(self, parent=None):
        super(GLWidget, self).__init__(parent)

        self.gear1 = 0
        self.gear2 = 0
        self.gear3 = 0
        self.xRot = 0
        self.yRot = 0
        self.zRot = 0
        self.gear1Rot = 0

        timer = QTimer(self)
        timer.timeout.connect(self.advanceGears)
        timer.start(20)

    def setXRotation(self, angle):
        self.normalizeAngle(angle)

        if angle != self.xRot:
            self.xRot = angle
            self.xRotationChanged.emit(angle)
            self.update()

    def setYRotation(self, angle):
        self.normalizeAngle(angle)

        if angle != self.yRot:
            self.yRot = angle
            self.yRotationChanged.emit(angle)
            self.update()

    def setZRotation(self, angle):
        self.normalizeAngle(angle)

        if angle != self.zRot:
            self.zRot = angle
            self.zRotationChanged.emit(angle)
            self.update()

    def initializeGL(self):
        self.gl = self.context().versionFunctions()
        self.gl.initializeOpenGLFunctions()

        lightPos = (5.0, 5.0, 10.0, 1.0)
        reflectance1 = (0.8, 0.1, 0.0, 1.0)
        reflectance2 = (0.0, 0.8, 0.2, 1.0)
        reflectance3 = (0.2, 0.2, 1.0, 1.0)

        self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION, lightPos)
        self.gl.glEnable(self.gl.GL_LIGHTING)
        self.gl.glEnable(self.gl.GL_LIGHT0)
        self.gl.glEnable(self.gl.GL_DEPTH_TEST)

        self.gear1 = self.makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20)
        self.gear2 = self.makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10)
        self.gear3 = self.makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10)

        self.gl.glEnable(self.gl.GL_NORMALIZE)
        self.gl.glClearColor(0.0, 0.0, 0.0, 1.0)

    def paintGL(self):
        self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)

        self.gl.glPushMatrix()
        self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
        self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
        self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)

        self.drawGear(self.gear1, -3.0, -2.0, 0.0, self.gear1Rot / 16.0)
        self.drawGear(self.gear2, +3.1, -2.0, 0.0,
                -2.0 * (self.gear1Rot / 16.0) - 9.0)

        self.gl.glRotated(+90.0, 1.0, 0.0, 0.0)
        self.drawGear(self.gear3, -3.1, -1.8, -2.2,
                +2.0 * (self.gear1Rot / 16.0) - 2.0)

        self.gl.glPopMatrix()

    def resizeGL(self, width, height):
        side = min(width, height)
        if side < 0:
            return

        self.gl.glViewport((width - side) // 2, (height - side) // 2, side, side)

        self.gl.glMatrixMode(self.gl.GL_PROJECTION)
        self.gl.glLoadIdentity()
        self.gl.glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0)
        self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
        self.gl.glLoadIdentity()
        self.gl.glTranslated(0.0, 0.0, -40.0)

    def mousePressEvent(self, event):
        self.lastPos = event.pos()

    def mouseMoveEvent(self, event):
        dx = event.x() - self.lastPos.x()
        dy = event.y() - self.lastPos.y()

        if event.buttons() & Qt.LeftButton:
            self.setXRotation(self.xRot + 8 * dy)
            self.setYRotation(self.yRot + 8 * dx)
        elif event.buttons() & Qt.RightButton:
            self.setXRotation(self.xRot + 8 * dy)
            self.setZRotation(self.zRot + 8 * dx)

        self.lastPos = event.pos()

    def advanceGears(self):
        self.gear1Rot += 2 * 16
        self.update()    

    def xRotation(self):
        return self.xRot

    def yRotation(self):
        return self.yRot

    def zRotation(self):
        return self.zRot

    def makeGear(self, reflectance, innerRadius, outerRadius, thickness, toothSize, toothCount):
        list = self.gl.glGenLists(1)
        self.gl.glNewList(list, self.gl.GL_COMPILE)
        self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_AMBIENT_AND_DIFFUSE,
                reflectance)

        r0 = innerRadius
        r1 = outerRadius - toothSize / 2.0
        r2 = outerRadius + toothSize / 2.0
        delta = (2.0 * math.pi / toothCount) / 4.0
        z = thickness / 2.0

        self.gl.glShadeModel(self.gl.GL_FLAT)

        for i in range(2):
            if i == 0:
                sign = +1.0
            else:
                sign = -1.0

            self.gl.glNormal3d(0.0, 0.0, sign)

            self.gl.glBegin(self.gl.GL_QUAD_STRIP)

            for j in range(toothCount+1):
                angle = 2.0 * math.pi * j / toothCount
                self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z)
                self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z)
                self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z)
                self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z)

            self.gl.glEnd()

            self.gl.glBegin(self.gl.GL_QUADS)

            for j in range(toothCount):
                angle = 2.0 * math.pi * j / toothCount                
                self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z)
                self.gl.glVertex3d(r2 * math.cos(angle + delta), r2 * math.sin(angle + delta), sign * z)
                self.gl.glVertex3d(r2 * math.cos(angle + 2 * delta), r2 * math.sin(angle + 2 * delta), sign * z)
                self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z)

            self.gl.glEnd()

        self.gl.glBegin(self.gl.GL_QUAD_STRIP)

        for i in range(toothCount):
            for j in range(2):
                angle = 2.0 * math.pi * (i + (j / 2.0)) / toothCount
                s1 = r1
                s2 = r2

                if j == 1:
                    s1, s2 = s2, s1

                self.gl.glNormal3d(math.cos(angle), math.sin(angle), 0.0)
                self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), +z)
                self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), -z)

                self.gl.glNormal3d(s2 * math.sin(angle + delta) - s1 * math.sin(angle), s1 * math.cos(angle) - s2 * math.cos(angle + delta), 0.0)
                self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), +z)
                self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), -z)

        self.gl.glVertex3d(r1, 0.0, +z)
        self.gl.glVertex3d(r1, 0.0, -z)
        self.gl.glEnd()

        self.gl.glShadeModel(self.gl.GL_SMOOTH)

        self.gl.glBegin(self.gl.GL_QUAD_STRIP)

        for i in range(toothCount+1):
            angle = i * 2.0 * math.pi / toothCount
            self.gl.glNormal3d(-math.cos(angle), -math.sin(angle), 0.0)
            self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), +z)
            self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), -z)

        self.gl.glEnd()

        self.gl.glEndList()

        return list    

    def drawGear(self, gear, dx, dy, dz, angle):
        self.gl.glPushMatrix()
        self.gl.glTranslated(dx, dy, dz)
        self.gl.glRotated(angle, 0.0, 0.0, 1.0)
        self.gl.glCallList(gear)
        self.gl.glPopMatrix()

    def normalizeAngle(self, angle):
        while (angle < 0):
            angle += 360 * 16

        while (angle > 360 * 16):
            angle -= 360 * 16


class MainWindow(QMainWindow):
    def __init__(self):        
        super(MainWindow, self).__init__()

        centralWidget = QWidget()
        self.setCentralWidget(centralWidget)

        self.glWidget = GLWidget()
        self.pixmapLabel = QLabel()

        self.glWidgetArea = QScrollArea()
        self.glWidgetArea.setWidget(self.glWidget)
        self.glWidgetArea.setWidgetResizable(True)
        self.glWidgetArea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.glWidgetArea.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.glWidgetArea.setSizePolicy(QSizePolicy.Ignored,
                QSizePolicy.Ignored)
        self.glWidgetArea.setMinimumSize(50, 50)

        self.pixmapLabelArea = QScrollArea()
        self.pixmapLabelArea.setWidget(self.pixmapLabel)
        self.pixmapLabelArea.setSizePolicy(QSizePolicy.Ignored,
                QSizePolicy.Ignored)
        self.pixmapLabelArea.setMinimumSize(50, 50)

        xSlider = self.createSlider(self.glWidget.xRotationChanged,
                self.glWidget.setXRotation)
        ySlider = self.createSlider(self.glWidget.yRotationChanged,
                self.glWidget.setYRotation)
        zSlider = self.createSlider(self.glWidget.zRotationChanged,
                self.glWidget.setZRotation)

        self.createActions()
        self.createMenus()

        centralLayout = QGridLayout()
        centralLayout.addWidget(self.glWidgetArea, 0, 0)
        centralLayout.addWidget(self.pixmapLabelArea, 0, 1)
        centralLayout.addWidget(xSlider, 1, 0, 1, 2)
        centralLayout.addWidget(ySlider, 2, 0, 1, 2)
        centralLayout.addWidget(zSlider, 3, 0, 1, 2)
        centralWidget.setLayout(centralLayout)

        xSlider.setValue(15 * 16)
        ySlider.setValue(345 * 16)
        zSlider.setValue(0 * 16)

        self.setWindowTitle("Grabber")
        self.resize(400, 300)

    def grabFrameBuffer(self):
        image = self.glWidget.grabFramebuffer()
        self.setPixmap(QPixmap.fromImage(image))

    def clearPixmap(self):
        self.setPixmap(QPixmap())

    def about(self):
        QMessageBox.about(self, "About Grabber",
                "The <b>Grabber</b> example demonstrates two approaches for "
                "rendering OpenGL into a Qt pixmap.")

    def createActions(self):
        self.grabFrameBufferAct = QAction("&Grab Frame Buffer", self,
                shortcut="Ctrl+G", triggered=self.grabFrameBuffer)

        self.clearPixmapAct = QAction("&Clear Pixmap", self,
                shortcut="Ctrl+L", triggered=self.clearPixmap)

        self.exitAct = QAction("E&xit", self, shortcut="Ctrl+Q",
                triggered=self.close)

        self.aboutAct = QAction("&About", self, triggered=self.about)

        self.aboutQtAct = QAction("About &Qt", self,
                triggered=QApplication.instance().aboutQt)

    def createMenus(self):
        self.fileMenu = self.menuBar().addMenu("&File")
        self.fileMenu.addAction(self.grabFrameBufferAct)
        self.fileMenu.addAction(self.clearPixmapAct)
        self.fileMenu.addSeparator()
        self.fileMenu.addAction(self.exitAct)

        self.helpMenu = self.menuBar().addMenu("&Help")
        self.helpMenu.addAction(self.aboutAct)
        self.helpMenu.addAction(self.aboutQtAct)

    def createSlider(self, changedSignal, setterSlot):
        slider = QSlider(Qt.Horizontal)
        slider.setRange(0, 360 * 16)
        slider.setSingleStep(16)
        slider.setPageStep(15 * 16)
        slider.setTickInterval(15 * 16)
        slider.setTickPosition(QSlider.TicksRight)

        slider.valueChanged.connect(setterSlot)
        changedSignal.connect(slider.setValue)

        return slider

    def setPixmap(self, pixmap):
        self.pixmapLabel.setPixmap(pixmap)
        size = pixmap.size()

        if size - QSize(1, 0) == self.pixmapLabelArea.maximumViewportSize():
            size -= QSize(1, 0)

        self.pixmapLabel.resize(size)


if __name__ == '__main__':

    app = QApplication(sys.argv)
    mainWin = MainWindow()
    mainWin.show()
    sys.exit(app.exec_())    
