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license_link: LICENSE.md |
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This dataset contains 1024 60 second video clips of Bleeding Edge gameplay (75GB). The data has already been processed into the following format: 300x180 videos sampled at 10 fps. |
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# Dataset Structure |
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## Data Files |
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- testing_dataset_part1.zip & testing_dataset_part2.zip – Contains all 1024 60 second trajectories used for our evaluation. |
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4 examples from the dataset: |
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- FB[…].npz – .npz file (described below) |
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- FB[…].mp4 – 60 seconds .mp4 video of the images from the .npz file. Provided for convenience. |
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## Data Instances |
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A typical data entry in the dataset consists of a .npz file that contains uncompressed video frames and corresponding human actions, and accompanying .mp4 file of the same content for easier viewing. |
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Below is an example from the dataset: |
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```bash |
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>>> example_npz["actions"].shape |
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(610, 16) |
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>>> example_npz["actions"][:2] |
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array([[ 1., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 6., 10., 5., 5.], |
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[ 1., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 6., 10., 5., 5.]], dtype=float32) |
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>>> example_npz["states"].shape |
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(610, 56) |
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>>> example_npz["states"][:2] |
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array([[ 0.5925019 , 0.39726806, 0.478 , 0. , 1. , |
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1. , 0.02 , 0.04 , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. ], |
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[ 0.59672105, 0.39742166, 0.478 , 0. , 1. , |
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1. , 0.02 , 0.04 , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. , -1. , -1. , -1. , -1. , |
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-1. ]], dtype=float32) |
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>>> example_npz["images"].shape |
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(610, 3, 180, 300) |
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>>> example_npz["images"][0] |
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array([[[185, 183, 183, ..., 121, 120, 121], |
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[200, 199, 200, ..., 106, 105, 103], |
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[200, 200, 202, ..., 96, 96, 91], |
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..., |
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[159, 160, 149, ..., 128, 127, 136], |
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[157, 146, 174, ..., 127, 126, 126], |
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[121, 172, 179, ..., 126, 125, 125]], |
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[[195, 195, 195, ..., 69, 72, 70], |
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[210, 211, 212, ..., 74, 75, 74], |
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[210, 213, 214, ..., 77, 77, 77], |
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..., |
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[159, 160, 149, ..., 126, 125, 134], |
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[157, 146, 174, ..., 127, 125, 125], |
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[121, 172, 179, ..., 127, 126, 126]], |
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[[201, 199, 201, ..., 45, 45, 44], |
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[216, 213, 216, ..., 49, 48, 48], |
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[216, 214, 218, ..., 52, 50, 50], |
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..., |
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[145, 146, 134, ..., 108, 107, 116], |
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[142, 132, 160, ..., 108, 107, 107], |
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[107, 158, 164, ..., 108, 107, 107]]], dtype=uint8) |
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``` |
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An example of an image from the dataset:  |
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# Dataset Creation |
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We worked with the game studio Ninja Theory and their game [Bleeding Edge](https://www.bleedingedge.com/) – a 3D, 4v4 multiplayer video game. Recorded data was "replayed" in a special build of the game to render and export it in the form of 300x180 images and corresponding controller actions. |
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# Source Data |
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The source data was collected by Ninja Theory, a Xbox Game Studio. |
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# Data Collection and Processing |
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The human gameplay data collection and processing was conducted with approval from the Microsoft Institutional Review Board (IRB). |
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Player data was deidentified prior to use in this research project. |
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# Limitations |
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This gameplay data represents gameplay on a single level of the game Bleeding Edge. |
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This dataset represents gameplay recordings from a variety of skilled and unskilled gameplayers, representing diverse demographic characteristics. Not all possible player characteristics are represented and model performance may therefore vary. |
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Images in the dataset include watermark and provenance metadata. Do not remove the watermark or provenance metadata. |
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# License |
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The model is licensed under the [Microsoft Research License](LICENSE.md). |
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This work has been funded by Microsoft Research. |
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# Privacy & Ethics Statement |
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[Microsoft Privacy Statement](https://go.microsoft.com/fwlink/?LinkId=521839) |
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# Trademark Notice |
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**Trademarks** This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft’s Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party’s policies. |
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# Contact Information |
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For questions please email to [email protected] |
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