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The Doctor began taking a more scheming and proactive approach to defeating evil, using the
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Gallifreyan stellar manipulator named the Hand of Omega as part of an elaborate trap for the Daleks
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which resulted in the destruction of their home planet, Skaro. Soon afterwards, the Doctor used a
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similar tactic and another Time Lord relic to destroy a Cyberman fleet. He engineered the fall of
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9820_45
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the oppressive government of a future human colony in a single night and encountered the Gods of
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Ragnarok at a circus on the planet Segonax, whom he had apparently fought throughout time. Later,
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9820_47
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he was reunited with his old friend, Brigadier Lethbridge-Stewart while battling the forces of an
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9820_48
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alternate dimension on Earth.
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9820_49
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The Seventh Doctor's manipulations were not reserved for his rivals. With the goal of helping Ace
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9820_50
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confront her past, he took her to a Victorian house in her home town of Perivale in 1883 which she
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9820_51
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had burned down in 1983. Eventually, the Doctor confronted and defeated Fenric at a British naval
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9820_52
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base during World War II, revealing Fenric's part in Ace's history. The Doctor continued to act as
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9820_53
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Ace's mentor, returning her to Perivale; however, she chose to continue travelling with him. The
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9820_54
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circumstances of her parting from the Doctor were not shown on television.
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9820_55
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Near the end of his incarnation, the Seventh Doctor was given the responsibility of transporting
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9820_56
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the remains of his former enemy the Master from Skaro to Gallifrey. This proved to be a huge
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9820_57
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mistake; despite having a limited physical form, the Master was able to take control of the
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9820_58
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Doctor's TARDIS and cause it to land in 1999 San Francisco, where the Doctor was shot in the middle
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9820_59
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of a gang shoot-out. He was taken to a hospital, where surgeons removed the bullets but mistook the
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9820_60
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Doctor's double heartbeat for fibrillation; their attempt to save his life instead caused the
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9820_61
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Doctor to "die" with one last shocking scream. He is thus the only Doctor to have died at the
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9820_62
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(unwitting) hand of one of his own companions. Perhaps due to the anaesthesia, the Doctor did not
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9820_63
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regenerate immediately after death, unlike all previous occasions; he finally did so several hours
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9820_64
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later, while lying in the hospital's morgue.
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9820_65
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In Time and the Rani (1987), the Seventh Doctor gives his age soon after his regeneration as
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9820_66
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"exactly" 953 years, indicating that some two centuries of subjective time has passed since his
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9820_67
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fourth incarnation was revealed to be 756 in The Ribos Operation (1978), and approximately half a
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9820_68
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century since Revelation of the Daleks (1985) in which the Sixth Doctor stated he was 900 years
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9820_69
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old. The later revival of the series, however, contradicts earlier episodes by establishing the
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9820_70
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Ninth Doctor as being 900 years old in "Aliens of London" (2005).
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9820_71
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Personality
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9820_72
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The Seventh Doctor has the most profound change in attitude of any of the Doctor's incarnations,
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9820_73
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beginning as someone bumbling (to the extent of putting himself in danger but not at the cost of
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9820_74
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his overall great intelligence and benevolent intentions) and progressing into a driven, dark
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9820_75
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gamemaster whose plans to defeat his adversaries, both old and new, would play out across space and
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9820_76
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time. He generally displayed an affable, curious, knowledgeable, easygoing, excitable, and charming
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9820_77
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air. However, as he began to choose his battles and keep a tighter grip on his secrets β from his
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9820_78
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plans to his very identity β he also presented more serious, contemplative, secretive, wistful, and
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9820_79
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manipulative sides with undercurrents of mischief and authority (constantly giving the impression
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9820_80
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that there was more to him than met the eye).
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9820_81
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As something of a showman, the Doctor would sometimes act like a buffoon, usually preferring to
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9820_82
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manipulate events from behind the scenes; much like his second incarnation, he was prepared to play
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9820_83
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the fool to trick his foes into underestimating him, inevitably leading to their defeat at his
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9820_84
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hands. He was an adept physical performer and deployed a repertoire of magic tricks, illusions and
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9820_85
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escape artistry to this effect as part of his plans. Although his more obvious whimsical tendencies
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9820_86
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disappeared over time (particularly his spoons-playing), he maintained a fondness for idiosyncratic
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9820_87
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speeches that occasionally referred to literature, ordinary places and even food and drink amidst
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9820_88
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the weightier concerns on his mind. He was empathetic to his friends (and even his enemies, such as
|
9820_89
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Helen A) and somewhat melancholic at times (such as during Mel's departure and before his decision
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9820_90
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to eradicate the Daleks) but now placed greater burdens upon himself in the name of protecting the
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9820_91
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universe. This may have led him to shroud his true intentions in mystery and the use of sleight of
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9820_92
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hand as befit his fondness for performance, in effect, subverting his more lighthearted qualities
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9820_93
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to complement and enhance his heroic and darker ones.
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9820_94
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Given the Seventh Doctor's appearance and stature, he was surprisingly capable of both directly and
|
9820_95
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indirectly taking control of situations involving strangers, using his greater intelligence to
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9820_96
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assess and direct events. Concerned with the bigger picture, he would sometimes overlook the finer
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9820_97
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details and his planning (both prepared and improvised) would sometimes have fatal results and
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9820_98
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consequences. When he acted to end threats, it was usually a ruthless, destructive and final
|
9820_99
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manoeuvre. He was also not above hiding the truth from his friends and allies and using them to
|
9820_100
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complete his schemes and gambits.
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9820_101
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His tendency to reveal only select information to his companion Ace β as well as anyone else around
|
9820_102
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them β was used both in her education and in their adventures, as if he were the only one who
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9820_103
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should know all the answers and others should come to their own conclusions. At two points he even
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9820_104
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abused Ace's trust in him, once to develop her as a person and again to keep her alive (on both
|
9820_105
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occasions, freeing her from the evil influences that had haunted her during her life), while on one
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9820_106
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of these adventures, he showed great difficulty in admitting his foreknowledge of the situation's
|
9820_107
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severity to her when she finally confronted him. In spite of his immense fondness for her, and hers
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9820_108
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for him, he often frustrated her with his secretive nature as his alien behaviour, the great
|
9820_109
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importance of his objectives (especially his focus on obliterating enemies from his past) and his
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9820_110
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strong desire to both educate and protect her would lead him to keep even her in the dark and would
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9820_111
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even subordinate her feelings towards him to succeed in their battles. Their close, almost familial
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9820_112
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bond was likely what helped Ace in moving past the feelings of betrayal she sometimes felt towards
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9820_113
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the Doctor, particularly as he genuinely had her best interests at heart. In fact, while he
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9820_114
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appeared to be an unassuming figure, fond of performing magic tricks and displaying notable
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9820_115
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showmanship, the Seventh Doctor was actually quite powerful and calculating, for he would use his
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9820_116
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friends and foes alike as pawns in his elaborate chess game against "evil". As Ace herself put it,
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9820_117
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he was "well devious".
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9820_118
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In direct contrast to his third incarnation, this Doctor was absolutely opposed to violence of any
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9820_119
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sort (as demonstrated in stories such as Battlefield, where he stops a battle merely by ordering
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9820_120
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the warriors to desist) and he was totally against the use of firearms (to the extent of 'talking
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9820_121
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down' a soldier ordered to execute him in The Happiness Patrol by emphasising the easiness of the
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9820_122
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kill versus the enormity of ending a life), although he also proved capable of rendering a man
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9820_123
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unconscious with a touch (Battlefield, Survival). In keeping with his established habits, he would
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9820_124
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use gadgetry of his own invention when the situation called for it, but never as his final gambit.
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9820_125
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Instead, he almost always managed to talk his enemies into submission, often into suicide β perhaps
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9820_126
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most memorably in Remembrance of the Daleks, where he taunts the seemingly last Dalek in existence
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9820_127
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until it self-destructs, or in Ghost Light, where he defeats the dangerously unstable Light by
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9820_128
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ramming home the folly of trying to prevent evolution (he employs variations of this 'talk to
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9820_129
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death' tactic in Dragonfire, Silver Nemesis and The Curse of Fenric, although primarily to
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9820_130
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manipulate opponents to guarantee the outcome in his favour).
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9820_131
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This Doctor also displays strange and 'alien' characteristics playing with the perception of his
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9820_132
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senses, as he smells an apple and listens to cheese in Survival, and listens to an apple briefly in
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9820_133
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Delta and the Bannermen. He also displayed a talent for hypnosis on various occasions that appeared
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9820_134
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to be much stronger than in past incarnations (Battlefield). The Greatest Show in the Galaxy shows
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9820_135
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him to be a capable entertainer, performing a variety of well known magic tricks. In Ghost Light,
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9820_136
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he reveals his pet peeves to be burnt toast, bus stations, unrequited love, tyranny, and cruelty.
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9820_137
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Costume
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9820_138
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The Doctor's outfit in this incarnation was calmer than his previous attire, but as idiosyncratic
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9820_139
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as any other. It consisted of an ivory safari jacket with a crimson paisley scarf worn under its
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9820_140
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lapels and a matching handkerchief in the left pocket, a fob watch chained to the left lapel, a
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