chunk_id
stringlengths
3
9
chunk
stringlengths
1
100
9820_41
The Doctor began taking a more scheming and proactive approach to defeating evil, using the
9820_42
Gallifreyan stellar manipulator named the Hand of Omega as part of an elaborate trap for the Daleks
9820_43
which resulted in the destruction of their home planet, Skaro. Soon afterwards, the Doctor used a
9820_44
similar tactic and another Time Lord relic to destroy a Cyberman fleet. He engineered the fall of
9820_45
the oppressive government of a future human colony in a single night and encountered the Gods of
9820_46
Ragnarok at a circus on the planet Segonax, whom he had apparently fought throughout time. Later,
9820_47
he was reunited with his old friend, Brigadier Lethbridge-Stewart while battling the forces of an
9820_48
alternate dimension on Earth.
9820_49
The Seventh Doctor's manipulations were not reserved for his rivals. With the goal of helping Ace
9820_50
confront her past, he took her to a Victorian house in her home town of Perivale in 1883 which she
9820_51
had burned down in 1983. Eventually, the Doctor confronted and defeated Fenric at a British naval
9820_52
base during World War II, revealing Fenric's part in Ace's history. The Doctor continued to act as
9820_53
Ace's mentor, returning her to Perivale; however, she chose to continue travelling with him. The
9820_54
circumstances of her parting from the Doctor were not shown on television.
9820_55
Near the end of his incarnation, the Seventh Doctor was given the responsibility of transporting
9820_56
the remains of his former enemy the Master from Skaro to Gallifrey. This proved to be a huge
9820_57
mistake; despite having a limited physical form, the Master was able to take control of the
9820_58
Doctor's TARDIS and cause it to land in 1999 San Francisco, where the Doctor was shot in the middle
9820_59
of a gang shoot-out. He was taken to a hospital, where surgeons removed the bullets but mistook the
9820_60
Doctor's double heartbeat for fibrillation; their attempt to save his life instead caused the
9820_61
Doctor to "die" with one last shocking scream. He is thus the only Doctor to have died at the
9820_62
(unwitting) hand of one of his own companions. Perhaps due to the anaesthesia, the Doctor did not
9820_63
regenerate immediately after death, unlike all previous occasions; he finally did so several hours
9820_64
later, while lying in the hospital's morgue.
9820_65
In Time and the Rani (1987), the Seventh Doctor gives his age soon after his regeneration as
9820_66
"exactly" 953 years, indicating that some two centuries of subjective time has passed since his
9820_67
fourth incarnation was revealed to be 756 in The Ribos Operation (1978), and approximately half a
9820_68
century since Revelation of the Daleks (1985) in which the Sixth Doctor stated he was 900 years
9820_69
old. The later revival of the series, however, contradicts earlier episodes by establishing the
9820_70
Ninth Doctor as being 900 years old in "Aliens of London" (2005).
9820_71
Personality
9820_72
The Seventh Doctor has the most profound change in attitude of any of the Doctor's incarnations,
9820_73
beginning as someone bumbling (to the extent of putting himself in danger but not at the cost of
9820_74
his overall great intelligence and benevolent intentions) and progressing into a driven, dark
9820_75
gamemaster whose plans to defeat his adversaries, both old and new, would play out across space and
9820_76
time. He generally displayed an affable, curious, knowledgeable, easygoing, excitable, and charming
9820_77
air. However, as he began to choose his battles and keep a tighter grip on his secrets – from his
9820_78
plans to his very identity – he also presented more serious, contemplative, secretive, wistful, and
9820_79
manipulative sides with undercurrents of mischief and authority (constantly giving the impression
9820_80
that there was more to him than met the eye).
9820_81
As something of a showman, the Doctor would sometimes act like a buffoon, usually preferring to
9820_82
manipulate events from behind the scenes; much like his second incarnation, he was prepared to play
9820_83
the fool to trick his foes into underestimating him, inevitably leading to their defeat at his
9820_84
hands. He was an adept physical performer and deployed a repertoire of magic tricks, illusions and
9820_85
escape artistry to this effect as part of his plans. Although his more obvious whimsical tendencies
9820_86
disappeared over time (particularly his spoons-playing), he maintained a fondness for idiosyncratic
9820_87
speeches that occasionally referred to literature, ordinary places and even food and drink amidst
9820_88
the weightier concerns on his mind. He was empathetic to his friends (and even his enemies, such as
9820_89
Helen A) and somewhat melancholic at times (such as during Mel's departure and before his decision
9820_90
to eradicate the Daleks) but now placed greater burdens upon himself in the name of protecting the
9820_91
universe. This may have led him to shroud his true intentions in mystery and the use of sleight of
9820_92
hand as befit his fondness for performance, in effect, subverting his more lighthearted qualities
9820_93
to complement and enhance his heroic and darker ones.
9820_94
Given the Seventh Doctor's appearance and stature, he was surprisingly capable of both directly and
9820_95
indirectly taking control of situations involving strangers, using his greater intelligence to
9820_96
assess and direct events. Concerned with the bigger picture, he would sometimes overlook the finer
9820_97
details and his planning (both prepared and improvised) would sometimes have fatal results and
9820_98
consequences. When he acted to end threats, it was usually a ruthless, destructive and final
9820_99
manoeuvre. He was also not above hiding the truth from his friends and allies and using them to
9820_100
complete his schemes and gambits.
9820_101
His tendency to reveal only select information to his companion Ace – as well as anyone else around
9820_102
them – was used both in her education and in their adventures, as if he were the only one who
9820_103
should know all the answers and others should come to their own conclusions. At two points he even
9820_104
abused Ace's trust in him, once to develop her as a person and again to keep her alive (on both
9820_105
occasions, freeing her from the evil influences that had haunted her during her life), while on one
9820_106
of these adventures, he showed great difficulty in admitting his foreknowledge of the situation's
9820_107
severity to her when she finally confronted him. In spite of his immense fondness for her, and hers
9820_108
for him, he often frustrated her with his secretive nature as his alien behaviour, the great
9820_109
importance of his objectives (especially his focus on obliterating enemies from his past) and his
9820_110
strong desire to both educate and protect her would lead him to keep even her in the dark and would
9820_111
even subordinate her feelings towards him to succeed in their battles. Their close, almost familial
9820_112
bond was likely what helped Ace in moving past the feelings of betrayal she sometimes felt towards
9820_113
the Doctor, particularly as he genuinely had her best interests at heart. In fact, while he
9820_114
appeared to be an unassuming figure, fond of performing magic tricks and displaying notable
9820_115
showmanship, the Seventh Doctor was actually quite powerful and calculating, for he would use his
9820_116
friends and foes alike as pawns in his elaborate chess game against "evil". As Ace herself put it,
9820_117
he was "well devious".
9820_118
In direct contrast to his third incarnation, this Doctor was absolutely opposed to violence of any
9820_119
sort (as demonstrated in stories such as Battlefield, where he stops a battle merely by ordering
9820_120
the warriors to desist) and he was totally against the use of firearms (to the extent of 'talking
9820_121
down' a soldier ordered to execute him in The Happiness Patrol by emphasising the easiness of the
9820_122
kill versus the enormity of ending a life), although he also proved capable of rendering a man
9820_123
unconscious with a touch (Battlefield, Survival). In keeping with his established habits, he would
9820_124
use gadgetry of his own invention when the situation called for it, but never as his final gambit.
9820_125
Instead, he almost always managed to talk his enemies into submission, often into suicide – perhaps
9820_126
most memorably in Remembrance of the Daleks, where he taunts the seemingly last Dalek in existence
9820_127
until it self-destructs, or in Ghost Light, where he defeats the dangerously unstable Light by
9820_128
ramming home the folly of trying to prevent evolution (he employs variations of this 'talk to
9820_129
death' tactic in Dragonfire, Silver Nemesis and The Curse of Fenric, although primarily to
9820_130
manipulate opponents to guarantee the outcome in his favour).
9820_131
This Doctor also displays strange and 'alien' characteristics playing with the perception of his
9820_132
senses, as he smells an apple and listens to cheese in Survival, and listens to an apple briefly in
9820_133
Delta and the Bannermen. He also displayed a talent for hypnosis on various occasions that appeared
9820_134
to be much stronger than in past incarnations (Battlefield). The Greatest Show in the Galaxy shows
9820_135
him to be a capable entertainer, performing a variety of well known magic tricks. In Ghost Light,
9820_136
he reveals his pet peeves to be burnt toast, bus stations, unrequited love, tyranny, and cruelty.
9820_137
Costume
9820_138
The Doctor's outfit in this incarnation was calmer than his previous attire, but as idiosyncratic
9820_139
as any other. It consisted of an ivory safari jacket with a crimson paisley scarf worn under its
9820_140
lapels and a matching handkerchief in the left pocket, a fob watch chained to the left lapel, a