add borders/ elements challenge
tell us what’s happening:

basically i created a class to apply a thick green border for my image i applied the class to the image element and all of its properties are correct i.e its green, has 10 pixels, and is solid yet it is telling me i haven’t completed the challenge. please help.

your code …
.thick-green-border{border-color:green; border-width:10px;border-style; solid;}

you have a typo in here.
the code you posted above still has the original img tag with joy.jpg, so it doesn't show what you entered that did not work.
but taking a wild guess, i would point out that javascript is case-sensitive, and so is the challenge checker, so if you accidentally substituted lower case for upper case, or vice-versa, it would not work in the code or pass the challenge. hey thibaut,

i believe what you want to try is adding is a rectangle object that fills the rest of the screen but is a 0% opacity background. this may help to keep the object from resizing for the screen. Hello,

It's a bit hard to tell as oleschwander has said, however as it was rejected for technical reasons, I would suggest white balance is a bit out. It's just a bit too blue/cool, so you need to warm it up a bit - for example:

![reflection_whitebalance-2.jpg](/legacyfs/online/1564713_reflection_whitebalance-2.jpg)

So maybe the reviewer was thinking about this. I can't see any other problems at this resolution.

Technical Issues:

[Quality and technical issues rejected at Adobe Stock](https://helpx.adobe.com/stock/contributor/help/quality-and-technical-issues.html "https://helpx.adobe.com/stock/contributor/help/quality-and-technical-issues.html") turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… thanks for the info joe. as it happens i can confirm this; i was teaching on a workshop yesterday and one of the delegates was using a win10 high-res display (a retina display mac booted into win10) and we saw exactly that.

the work around we used was that pixel units seemed to work fine; text beca… see: <https://feedback.photoshop.com/conversations/lightroom-classic/lightroom-classic-when-trying-to-add-files-to-collections-i-get-this-error-0-attempt-to-compare-two-nil-values/5f9091ea35f40c2520b9ecc4> Hi,


What attempts have you made at this? Have you got any code written yet?


Thanks [image][queries and resolvers](https://forums.fauna.com/t/queries-and-resolvers/597/3)

do you have any feedback on the difficulties i am having doing this and any suggestions as to how i should be approaching this problem?

perhaps there is something i’m clearly misunderstanding that can be addressed in a reference article or section of the documentat… for most schools, your application is considered complete once all parts of your application have been sent in; this includes test scores. therefore, unless you specifically request otherwise, it's going to be a toss-up as to whether or not your application gets looked at before your second set of s… this is my first time digging into the processing source code so i hope this helps. the problem you are facing is more of a java problem though than a processing one.

by extending pgraphics you would have to replace the renderer implementations to inherit from your subclass(tgraphics) and not pgrap…