Using only 32 bit effects in Premiere Pro to remove banding ?





1) Have banding issues on a clip in PPro.


2) Tried the grain thing and the ramp thing, doesn't really clear it up.


 


My footage is all 8bit.


 


Youtube lesson video says:  "use only 32 bit effects only, even though you are exporting in h.264 8 bit, because PPro will translate the 32 bit to 8 bit and you'll have much higher quality with no banding."


 


Is that correct?


 


lastly....  to keep the timeline all in 32 bit happiness, does every clip have to only use 32 bit effects, or can I use 8 bit on one clip, and 32 bit on the clip that has the banding?  ...In the same sequence.


 


Thanks for your advice on this issue.


Letty
The older Brightness and Contrast effect does not work in 32-bit float, as you can see in the Effects tab ... the GPU accelerated lego is there but not the 32-bit lego block. That means that it is doing all processing in 8 bit ... while say Lumetri works in 32 bit float. It can make a difference in how fast and how bad banding appears. Not that working in Lumetri will "cure" the banding, but it could easily be less with Lumetri. I don't know why anyone goes into the Effects panel for the old...
hi,

by default we have x11 and certain plugins are implemented for rendering frames through x11. also wayland is supported in nveglglessink plugin. in headless mode you would still need the prebuilt libs although don’t use them. please use the default libgstnveglglessink.so and include the libs:

n… this is my first time digging into the processing source code so i hope this helps. the problem you are facing is more of a java problem though than a processing one.

by extending pgraphics you would have to replace the renderer implementations to inherit from your subclass(tgraphics) and not pgrap… there is no update from you for a period, assuming this is not an issue any more.

hence we are closing this topic. if need further support, please open a new one.

thanks

what’s the frame rate? have you try boost the system to performance mode to try? if you want it cleaner you have to use more particles.

try with the vanilla emitter helppatch whats the particle max for your system.

test it adding one component at a time to find out what causes the particlesystem to not funktion any more. one idea can be videos have frames so, vectorize each frame and calculate dtw between two consecutive frames. this will help in gaining the difference in each frame and perhaps help in classification. hope this helps you. Hello,
  
Maybe this trick will help you : 

* [https://ccm.net/faq/137-how-to-cut-a-mp3](/faq/137-how-to-cut-a-mp3)
* <https://ccm.net/faq/12341-cut-your-video-or-audio-files-with-realplayer>


  
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