best ways to make polysurface with sharp edges?
hi everyone!

i’m new here and on rhino :slight\_smile:

i’d really appreciate any advice on what’s the best way to model a polysurface with sharp edges, but rounded corners.

after filleting the extruded surface didn’t work, i tried sweep 1 rail and by doing it in sections i managed to get to this p…
if i get this right you are trying to sweep1 circle and have the sweeps come to a point.

if that be the case, you either need to have the sweep paths cross and go far enough past each other to come to a point (at right) or you can place the cross section on the inside of the sweep path rather than …
using extrudeshape it is straightforward to obtain a bevel along the edges parallel to the extrusion direction.

<https://www.babylonjs-playground.com/#vkixd8>

as far as i know there is no function to produce bevels along all the edge but you can extrude and lathe a set of shapes to form such a mesh,… After 5 hours of learning I have compiled these:


Mindset



1. **Make sure the placed image ratio is good** to make it more realistic. This can be attained by checking with the other object in the output picture, like trees, or other peoples' height. You are not going to place human with the size much smaller than the other human at the same picture. Similarly, you also must not place a person with the height higher than a tree.
2. **Get the right perspective**. Sometimes, when an object is placed in an odd perspective, image is going to look very bold that it has been photoshopped or copy pasted.
3. **Lighting**. It is important to pay attention to light source, like the sun, and make sure our object is appropriate with output background light source. This can be done by adjusting the lighting of object and adding shadow with referencing other shadow in output image.


Tools (to make edges more realistic)



1. **Layer masking.** If moving people, hair can look awful if just plainly moved. Masking allows us to further tweak our selection.
2. **Refine edge.** *This tool allows you to control many aspect of the edge of your selection* (desired object to move), like Edge Detection (brushing the edges of object and let photoshop do its job, usually around dog fur), Feather (Soften the area of selection), Smooth (reduce pointiness of your selection), Contrast (somewhat opposite of smooth), and Shift Edge (moving feather far or nearer the selection, usually to remove excess background color near the edges). *REFERENCE: <https://www.youtube.com/watch?v=5lDr2Nd8Yl4>*
3. **Layer Matting**. Inside we have many sub-tools to work on, like Color Decontamination (spread out soft mask around the edge, usually for hair to catch other hair that accidentally masked or can be used similarly to Shift Edge), Remove Matte (soften edge of sharp graphic or pixalated, raster look). *REFERENCE: <https://www.youtube.com/watch?v=N6K_htNQPPA>*
4. **Image Calculation**. By playing with the blending, we can make the background darker; thus, helping us making mask. *REFERENCE: <https://www.youtube.com/watch?v=0zf-H9RoCNk>* Hi Uwe, You can make inside/outside strokes on non-closed paths using custom width profiles. Use thhe width tool (Shift+W) to make a stroke like this (hold alt to edit only one side of the stroke at a time): Then save it as a profile (bottom of the stroke panel). After that I think your path should be easy to make. 1. introduction: rough surface in contact i. surface of engineering materials: generals  surfaces have chemical properties, which are different from bulk virgin material. o most metallic surfaces in air have oxide layers, which change the chemical and mechanical properties of the surfaces.  surfaces have mechanical properties, which are different from bulk material. o machining or sliding contact makes strain hardened (or work hardened) layer and highly deformed layer, whose strength are different from bulk.  real engineering surfaces are rough. mirror like smooth surface afm image [@raja](/u/raja)

this could inspire you:

[[image]](https://aws1.discourse-cdn.com/business6/uploads/dynamobim/original/3x/9/b/9bcef06d0c489d0ac566fe7dad2328002f964445.png "detail-lines-by-offset.png")

here, i recreate lines by offsetting the room finish boundaries, but any other method to select the needed curves could work as well… thanks everyone for your suggestions. i went with a modified version of [@weekend](/u/weekend)’s:

[[screenshot from 2020-02-22 06-44-57]](https://media.blenderartists.org/uploads/default/original/4x/a/d/6/ad62e605b45c9294a1a33960e705f2a07772113c.jpeg "screenshot from 2020-02-22 06-44-57")

since the idea was to have the ability to have the arrows appear independently, instead of simple subtraction, i fed the result through nodes equalling 1-4x^2, which is an inv… how to draw a cute dolphin printable coloring pages. color the drc family. cute dolphin coloring pages cute anime wolf girl description from pinterest com i searched fo puppy coloring pages cartoon coloring pages fox coloring page. see more ideas about dolphin drawing dolphin coloring pages animal coloring pages. dolphin and barbie mermaid. we have a large collection of coloring pages for kids and it grows almost daily. designed by educators these pages also increase hand-eye coordination ... hi adam,

i don’t sell models myself but have bought a few over the years. i would guess each site that you plan on using to sell your models have their seller rules and guidelines. you’ll need to do the leg work and start exploring and assessing this for each site. you don’t have to buy any as most… Here's the diagram you requested. All the best!  

Greg  

![I need a serpentine belt routing diagram for a - c528ac5.gif](http://i.fixya.net/uploads/images/c528ac5.gif) turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim…