Minecraft-like procedural generation?
How could I generate blocky worlds procedurally like Minecraft? I know there is the Voxel Tools plugin but I don't want to use a plugin. I am learning C# so I will use Godot C# unless it would be easier to do in GDScript?
something like this? <https://www.youtube.com/watch?v=cBXG-1L0qLY>  

try this project (GDScript): <https://github.com/AiTechEye/Godot-Voxel-Prototype>


I used Vector3 as keys in a dictionary, and put a number of a block/node, just so you know what node it is about, check that dictionary everytime a block will be set.  

draw a amount of blocks in a mesh, a popular number is 16x16x16, but in my project i prefer to use 8x8x8 cuz it is way faster, when you generating and updating the meshes.
hi,

by default we have x11 and certain plugins are implemented for rendering frames through x11. also wayland is supported in nveglglessink plugin. in headless mode you would still need the prebuilt libs although don’t use them. please use the default libgstnveglglessink.so and include the libs:

n… Try [Javascript .NET](https://github.com/JavascriptNet/Javascript.Net). It is hosted on GitHub It was originally hosted on CodePlex, [here](http://javascriptdotnet.codeplex.com))


Project discussions: <http://javascriptdotnet.codeplex.com/discussions>


It implements Google V8. You can compile and run JavaScript directly from .NET code with it, and supply CLI objects to be used by the JavaScript code as well. It generates native code from JavaScript. roz2000 –


I don’t have any personal experience with .NET code generation tools, but I can refer you to a very good website that provides information and resources on code generation. Checkout:


 http://www.codegeneration.net/


On this site, you will find interviews, technical articles, book references, and product/tool lists for specific platform. There are some very good resources on OMG Model-Driven Architecture (MDA), Intentional Programming, and other generative programming techniques.


Checkout the .NET page (http://www.codegeneration.net/tiki-index.php?page=NET) for specifics on .NET tools. There is also a complete list of code generators in the left-hand navigation bar (under “Generators”).


Good luck!


————————————  

Chris Peltz, Software Technologist  

Applied Technology Office  

Hewlett-Packard  

chris.peltz@hp.com  

(970) 898-1622 **Update:**  
There are now some helpful videos and an easy wizard that helps you do this.

Pop-up Build Wizard: <https://www.youtube.com/watch?v=U6FoYdzJwZ0>

Video course on creating a pop-up video:  
<https://academy.ajarproductions.com/p/create-a-video-pop-up-basic>





Yes, create your own popup with a MultiState Object (MSO).

Create a "blank" state with an empty rectangle as the default state.

Create a button with a Go to State action and a video play action.

Inside the MSO's video state, create a close button that stops the video and returns the MSO to the "empty" state.

The popup MSO can cover the entire screen, in which case it will block clicks behind the popup content (like you might expect).

More on MSOs;  
<http://ajarproductions.com/in5course/?lesson=msos> I've had great success with [wsdl2php](https://github.com/jbarciauskas/wsdl2php). It will automatically create wrapper classes for all objects and methods used in your web service. How about in c++?



[http://www.1cplusplusstreet.com/vb/scripts/ShowCode.asp?txtCodeId=6877&lngWId=3](/posts/bad_link/258354?url=http%3A%2F%2Fwww.1cplusplusstreet.com%2Fvb%2Fscripts%2FShowCode.asp%3FtxtCodeId%3D6877%26lngWId%3D3) as long as you write down the hierarchy manually, there’s certainly the possibility to simplify such transitive from implementations with a macro. [i’ve written one here, feel free to take a look.](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=337cce675aa28e99ac030ca783c1c155) going even further one could try to use procedural macros with global state that uses annotations on the… using extrudeshape it is straightforward to obtain a bevel along the edges parallel to the extrusion direction.

<https://www.babylonjs-playground.com/#vkixd8>

as far as i know there is no function to produce bevels along all the edge but you can extrude and lathe a set of shapes to form such a mesh,… You could look at LINQ to XML. I use it all the time to read XML files and parse them.



<http://msdn.microsoft.com/en-us/library/bb387098.aspx>



If this is for an assignment, I'll leave the actual DAL building up to you, but LINQ to XML will provide you the mechanisms for reading the XML file and generating objects you require. [@jonchen](/t5/user/viewprofilepage/user-id/85086) Correct, I don't believe there is any out of box methods to display something like that.  Would require levering the API to build something to expose the results on something like a leaderboard.

Tracking it would only be possible outside of Khoros manually as well - Nothing in reporting could provide the results as the formula is doing the calculations - You could pull the data out of Khoros and then manually calculate it in Excel or something like that (I've seen a few Communities doing some manual things like this to track/gamify).