text display problems at high resolution
hi everyone,

i am trying to run an experiment that works on other pcs. i am having problems displaying text why screen (in the psychopy settings) is set to high resolutions. when i run it full screen (3840x2160), there is no text. if i uncheck the full screen display, it has 1280x720 as the defau…
thanks for the info joe. as it happens i can confirm this; i was teaching on a workshop yesterday and one of the delegates was using a win10 high-res display (a retina display mac booted into win10) and we saw exactly that.

the work around we used was that pixel units seemed to work fine; text beca…
You are using position:absolute; Don't, it usually leads to endless problems.



Even if you had a real need to use it, why are you placing things at left 1400px!!!



This is right on the edge of the average monitor - how large is your monitor? I work with my browser open at a width of about 1000-1200px (note I didn't mention the size of my monitor). The main reason people have big monitors is so they can have two windows open next to each other, not so that they can run a browser window open at 2800px wide.



I suggest you start by looking at ordinary websites and studying the css. you'll discover that many sites use a wrapper div with a fixed width, while others use a wrapper div with a percentage width and a max-width, to prevent ending up with a huge long line of text 2500px long for example. Then they center the div using margin:auto. That gets the content in the middle of the page on the vast majority of screens, and browser viewports.



Don't lay out a screen using position:absolute. You are not painting pretty pictures on a screen, you should be using html and css to control the layout and check how the layout looks every time, by resizing the window looking for errors.



Also, a contact form needs the input boxes to be part of a <form>, so you'll have to read up on how they work. And a form needs an action, so you'll have to learn a bit about scripting, probably php. okay, from an iphone i see the problem. make sure you don’t have anything on too high of a pixel measurement regarding width as well as make sure none of what you have on position other than auto is sticking out. hope this helps. :wink::+1: How a. ch said I have also seen this with insufficient memory issues and also packages that were left with the same package id and even if the graphics need to be resized. What was said:


If you [support multiple screens](https://translate.googleusercontent.com/translate_c?depth=1&pto=aue&rurl=translate.google.com&sl=ru&sp=nmt4&tl=en&u=) , I would make sure there are graphics in each MDPI, HDPI, XHDPI respectively and that they are [optimized](https://translate.googleusercontent.com/translate_c?depth=1&pto=aue&rurl=translate.google.com&sl=ru&sp=nmt4&tl=en&u=) and set to the [appropriate DPI](https://translate.googleusercontent.com/translate_c?depth=1&pto=aue&rurl=translate.google.com&sl=ru&sp=nmt4&tl=en&u=) . This should ensure that all devices and API levels play well.



  




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Even if that isn't the root of your problem, it's good to keep an eye on efficiency and reliability. hey thibaut,

i believe what you want to try is adding is a rectangle object that fills the rest of the screen but is a 0% opacity background. this may help to keep the object from resizing for the screen. there is no update from you for a period, assuming this is not an issue any more.

hence we are closing this topic. if need further support, please open a new one.

thanks

what’s the frame rate? have you try boost the system to performance mode to try? well, in a texting/typing situation you can't hear what that person is saying, but caps specify raised voices. if you are new to the internet, you should try doing a google search for "netiquette", it will help you get a general grasp of things. on some cameras, there is a setting in the menu screen to adjust the brighness of the screen. i would also suggest just using the viewfinder to take pictures as well. When designing for a variety of resolutions you want to scale down, not up. Do your design in a @2x resolution (640 x 960 @72ppi) and for the @1x assets you duplicate them to a new document (preferably) and scale them down by 50%. You can set up a Action script for this also to make the process go by faster. To learn a bit about Photoshop action script you can have a look [HERE](https://www.youtube.com/watch?v=BRpPGiGXcHc).


As for your second question, [HERE YOU GO](https://www.dropbox.com/s/sczltvow7jgtfiy/iPhone%204%20GUI%20PSD%20Retina%20Display.psd). The "reload" symbol you were after can be found in that Retina asset sheet, a sheet that is very good to have for anyone who wants to design for iPhone. I'm assuming that your provided image is the actual size that you are dealing with. It appears that the resolution of the image is quite low so that it will suffer pixelization with any enlargement at all. Fidelity of a raster image is always dependent on how much effective resolution (what its resolution is at the size it is to be used) the image has. So a 72 ppi image will only have 36 ppi if it is enlarged to 200%. Use File>Export As and export at 300 ppi or higher and see if that makes a dif... HI,

It has to be a higher degree of strictness in the ios mail app that's causing the bad render.

There are 3 suspects that could've corrupted the message here:

* Sending MTA (Adobe Campaign)- Least likely if using the software normally.
* Mail relay- Most likely, if in place on the sender side (not common). Check instance configuration to see if smtp relay's used, can also be seen in message headers.
* ISP- There are CLX and Proofpoint headers in the message, could be filtering gone awry. Easy to verify, just send to a gmail address and open in your ios client.

Thanks,

-Jon




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