hello, i need help modelling facade panels
so for my uni project i want to model those panels like on the picture but i don’t know how to make them rotate around. the panels should always be on a 90 degree angle to the walls.

please help i searched for tutorials but couldn’t find anything.

[[d4c03a09fe39bcf9b7133d2f1a950332]](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/4x/3/a/f/3af4edabf89c3b29fc4cf422d0dce00d09b587c6.jpeg "d4c03a09fe39bcf9b7133d2f1a950332")
something like this maybe?

[[image]](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/4x/e/f/e/efe0da18d938bde689da206967c9f54d39a9c1b3.png "image")
After 5 hours of learning I have compiled these:


Mindset



1. **Make sure the placed image ratio is good** to make it more realistic. This can be attained by checking with the other object in the output picture, like trees, or other peoples' height. You are not going to place human with the size much smaller than the other human at the same picture. Similarly, you also must not place a person with the height higher than a tree.
2. **Get the right perspective**. Sometimes, when an object is placed in an odd perspective, image is going to look very bold that it has been photoshopped or copy pasted.
3. **Lighting**. It is important to pay attention to light source, like the sun, and make sure our object is appropriate with output background light source. This can be done by adjusting the lighting of object and adding shadow with referencing other shadow in output image.


Tools (to make edges more realistic)



1. **Layer masking.** If moving people, hair can look awful if just plainly moved. Masking allows us to further tweak our selection.
2. **Refine edge.** *This tool allows you to control many aspect of the edge of your selection* (desired object to move), like Edge Detection (brushing the edges of object and let photoshop do its job, usually around dog fur), Feather (Soften the area of selection), Smooth (reduce pointiness of your selection), Contrast (somewhat opposite of smooth), and Shift Edge (moving feather far or nearer the selection, usually to remove excess background color near the edges). *REFERENCE: <https://www.youtube.com/watch?v=5lDr2Nd8Yl4>*
3. **Layer Matting**. Inside we have many sub-tools to work on, like Color Decontamination (spread out soft mask around the edge, usually for hair to catch other hair that accidentally masked or can be used similarly to Shift Edge), Remove Matte (soften edge of sharp graphic or pixalated, raster look). *REFERENCE: <https://www.youtube.com/watch?v=N6K_htNQPPA>*
4. **Image Calculation**. By playing with the blending, we can make the background darker; thus, helping us making mask. *REFERENCE: <https://www.youtube.com/watch?v=0zf-H9RoCNk>* dear student,
kindly refer to the links given below for an answer to a similar
query :

https://www meritnation
com/ask-answer/question/graphically-representlongitudinal-wave-transverse-wave/sound/11089393


https://www meritnation
com/ask-answer/question/explain-briefly-about-longitudinal-wave-transverse/sound/9951933

hope this information will clear your doubts about topic
if you have any more doubts just ask here on the forum and our
experts will try to help you out as soon as possible

regards [Layer Sequentially From left to Right](https://community.adobe.com/t5/photoshop/layer-sequentially-from-left-to-right/td-p/12014433) Here's the diagram you requested. All the best!  

Greg  

![I need a serpentine belt routing diagram for a - c528ac5.gif](http://i.fixya.net/uploads/images/c528ac5.gif) Unless the walls are perfectly flat around the switches (most walls aren't) and the metal back boxes are deep enough to accommodate the switch properly, they will never be a good fit and will sit awkwardly with one or more edges sitting slightly proud.

When you see these low profile flat plate switches in the shops they are always mounted on nice flat pieces of wood or plastic so look great. Once fitted in the home, the reality is somewhat different! double click in the figure to bring up the property inspector. make sure the units property is "pixels". then in the position property (expand it to see width and height), type in 900 for the width, and 100 for the height. if that still doesn't work, make sure the resize property is set to "on". [image][queries and resolvers](https://forums.fauna.com/t/queries-and-resolvers/597/3)

do you have any feedback on the difficulties i am having doing this and any suggestions as to how i should be approaching this problem?

perhaps there is something i’m clearly misunderstanding that can be addressed in a reference article or section of the documentat… brother, you better get a manual. i think they teach a course in this at the local community college. seriously, i can't responsibly explain the procedure to you in a venue like this.
try this link: 
http://bit.ly/mitchell\_repair\_manuals\_online Unfortunately, your question requires a lot of work and cannot be done for free.   
Submit it with all requirements as an assignment to our control panel and we'll assist you. using extrudeshape it is straightforward to obtain a bevel along the edges parallel to the extrusion direction.

<https://www.babylonjs-playground.com/#vkixd8>

as far as i know there is no function to produce bevels along all the edge but you can extrude and lathe a set of shapes to form such a mesh,…