AI files blending modes will not show up on Indesign file





Hello,

I have run into a problem where whenever I edit an image with Adobe Illustrator and try placing the file in InDesign, the colors won't show up. I am designing for a work project and the way the organization styles their pictures is by converting the original picture to black and white then adding a fill layer on top with a soft light blending mode. I have tried saving it both as a PDF/X-4 file and an AI file and whenever the pictures are placed in InDesign the colors will only show up if it is low resolution, but not high quality, and then once I export the indesign file the colors once again do not show up in the final PDF file. I have attached two screenshots-- one with the color in "typical display" mode and one without color in "high quality display" mode. Is there a way to get the soft light blending mode to show in InDesign? Please help. ![Screen Shot 2020-09-28 at 12.32.40 AM.png](https://community.adobe.com/t5/image/serverpage/image-id/150586i790A9B93E5EB4BEE/image-size/large?v=1.0&px=999 "Screen Shot 2020-09-28 at 12.32.40 AM.png")![Screen Shot 2020-09-28 at 12.33.31 AM.png](https://community.adobe.com/t5/image/serverpage/image-id/150587iE2A477E60642A9C9/image-size/large?v=1.0&px=999 "Screen Shot 2020-09-28 at 12.33.31 AM.png")
Then it shouldn’t be a problem to set the InDesign Transparency Blend Space to RGB. Also when you export for screens don’t use a PDF/X preset, they are designed for press output. Use the Export Output tab to convert the ID doc to sRGB.


 


CMYK Blend Space:


 


![Screen Shot 10.png](https://community.adobe.com/t5/image/serverpage/image-id/150842iD57F1CC3C78841C4/image-size/large?v=1.0&px=999 "Screen Shot 10.png")


 


RGB Blend Space:


![Screen Shot 11.png](https://community.adobe.com/t5/image/serverpage/image-id/150843i56A067219BAD62EE/image-size/large?v=1.0&px=999 "Screen Shot 11.png")
hi [@kkutter](/u/kkutter),

can you provide a little more context as to what your goals are?

confluence makes aui’s buttons available through their product. since aui 7.2, aui’s buttons are styled with an alpha-transparent background colour so that they appear on light grey backgrounds.

check this codepen: [http…](https://codepen.io/chrisdarroch/pen/wkeyga) seek and tell are still required.

see here: <https://docs.lvgl.io/latest/en/html/overview/file-system.html#use-drivers-for-images> Try this [LINK.](https://apps.autodesk.com/ACD/en/Detail/HelpDoc?appId=4545979311403124726&appLang=en&os=Win32_64)



Autocad has a plug in that looks like it will do the conversion for you. [![enter image description here](https://i.stack.imgur.com/oyJ4x.png)](https://i.stack.imgur.com/oyJ4x.png)


Edit: earlier I told you there wasn't a feature in Sketch that allowed you to connect two paths. **There is.** I did a little digging and the feature is hidden away under "Layer -> Paths" menu.


Regardless, for more complex editing on your paths, I recommend you use Affinity Designer or Illustrator. > 
> But how is this achieved?
> 
> 
> 


The system is not perfect. I personally do not like a lot of dumb decisions they made. But the basic idea is that they have:


* A catalog of consistent **printed** colors.
* A set of base colors and the **formulas** to achive the derivated colors.
* The base colors have some **specific values on colorimetry** that are repeatable by diferent manufacturers of inks.



> 
> I assume there are no "Pantone Inks", right?
> 
> 
> 


Yes and no. **Pantone is the system** to have a consistent color. Then, diferent **ink manufacturers** make a set of base inks based on the specifications.


So a manufacturer "HappyInks Inc." make an ink, for example "Pantone Reflex Blue"


**Printers** then go to the formula guide to find the recipy for the colors on the catalog, and go and buy from "Happy Inks" the basic set of colors.


They combine "Pantone Reflex Blue" with "Pantone Sunrise Yellow" in some specified proportions (from the pantone formula guide) to achive "Green XXXc".


If you are going to need a lot of ink of one specific color, the printer do not mix the base inks themselves, but ask for "Happy Inks" to make them some kilos of the ink (based, again on the pantone specifications).


The quality of diferent brands can be more or less accurate. Besides that some characteristics of inks can differ because some could be oriented to silk print, or textiles etc.



> 
> the printer needs in RGB.
> 
> 
> 


This is a biiiiiig mistake.


RGB is not by any means an acurate color reference. Either your printer is lazy or he is simply using some kind of digital print (but still is ignorant(*).


You need to include a RGB profile. Either sRGB or Adobe 1998 but you need to design using a CMYK profile, which obviously you do not have. So ask for which one is more suitable for that.


If they have no idea or say something like "It does not matter" use one according to your location. SWOP 2, Fogra, Gracol, etc.



> 
> Will the colours vary too much if using a Pantone - RGB convertor?
> 
> 
> 


If the project is on flat inks, the proper step would be that you deliver a project in Pantone and let them do the conversions, so they are responsable to match the color the best way possible.


This is why I say they are Ignorant. (*) They ignore what is the calibration of their own machine. They should profile it and give you some clues on what "generic profile" suits them the most.



> 
> textile print
> 
> 
> 


This does not say much. Are you printing rolls and rolls of fabric? Are you printing a Tshirt on a digital medium, like a logo for a student party? Are you using silk print for the campain for a company?


**An Aditional note**



> 
> will the colours vary too much
> 
> 
> 


Colors vary for a looooooooot of reasons.


My clasic example, grab a water based cyan marker. You have a specific ink one and only one.


Now go an paint everywhere you want. A news paper, a magazine, a window, a white towel, toilet paper, your hand.


See? The exact same ink vary a lot. This is why you must have an output color profile, so this gives the internal conversions and calculations to have the most acurate color possible due this combination of factors, which color on which medium.


This is why the printer should be responsable for the color conversions.


**Aditional Note 2**


There are some conversions from pantone to cmyk and rgb... Ouch.


This are very specific conversions. On some "ideal" situations.


More or less how an ink will be printed following exact specifications, for example a CMYK: type of paper, type of inks, controlled ammount of them (densitometry), etc.


For an RGB one they assume a calibrated monitor, Correct gamma, correct temperature, sRGB profile. But again this rgb simulation is for output for a web page for example, not as a printable file.


Spot color (Pantone), or Color selection (CMYK)



Depending on the type of design you have the choice to print in either of this 2 color modes.


For example, a design with gradients and diferent colors most likely needs to be printed in color selection.


But some other type of design needs to be printed with spot inks, or direct colors, this reduces costs and aditionally allow the colors to be consistent


[![](https://otake.com.mx/Foros/Directa.jpg)](https://otake.com.mx/Foros/Directa.jpg) [@jbcousins92](/u/jbcousins92) i took a look at your repository and it looks like the course is expecting you to add the image in the \_includes/02-image.md file instead of the index.md file. can you try adding the same image there and letting the bot check it out? okay, from an iphone i see the problem. make sure you don’t have anything on too high of a pixel measurement regarding width as well as make sure none of what you have on position other than auto is sticking out. hope this helps. :wink::+1: found it!

<https://developer.blender.org/t84277>

this should be fixed as of feb 2 in the daily builds available at [builder.blender.org/download](http://builder.blender.org/download)

i suggest you test the beta build to confirm. When designing for a variety of resolutions you want to scale down, not up. Do your design in a @2x resolution (640 x 960 @72ppi) and for the @1x assets you duplicate them to a new document (preferably) and scale them down by 50%. You can set up a Action script for this also to make the process go by faster. To learn a bit about Photoshop action script you can have a look [HERE](https://www.youtube.com/watch?v=BRpPGiGXcHc).


As for your second question, [HERE YOU GO](https://www.dropbox.com/s/sczltvow7jgtfiy/iPhone%204%20GUI%20PSD%20Retina%20Display.psd). The "reload" symbol you were after can be found in that Retina asset sheet, a sheet that is very good to have for anyone who wants to design for iPhone. switch off the extension for dark mode, it is changing things

there is a native dark mode you can switch on in the settings