PNGs from older FLA's don't compile in Air





I have some older Air apps I'm updating and I'm getting a graphic bug. How my process works is I create a graphical asset ( image, button, animation or control skin ) in Flash CC, assign it a class name and publish a SWC. I then use the SWC as a graphical asset library in Flash Builder. 

I've noticed recently that PNG's from my older projects display fine in Flash CC but when I compile the app the image data is transparent in the app. This is only PNG's not JPG's.

I also have the same issue with a modern Air app created only 7 months ago when I migrate from Mac to PC or back and forth ( I develop on both OS' ). I have to export the image and then re-import it. Again the image appears fine in Flash CC, it's only when I compile it into the App that the bitmap data seems to go transparent. 

Running Flash CC and Air 15.
Hi Pete,

  
check the compression you have selected for the PNGs (in Flash CC Library -> right click the PNG -> properties). If you selected "Photo (JPEG)" compression then the PNGs are not displayed. Select "Lossless (PNG/GIF)" and export the SWC again.

Hope this helps.

Best regards

Wolfgang
Well just had TAC look into it. They restarted the management plane which fixed the issue.

The reason we believe was due to insufficient resource in the management plane at the time of the update.

Thanks Sandeep for your help.




[View solution in original post](/t5/general-topics/app-version-mismatch/m-p/45216#M33220) seek and tell are still required.

see here: <https://docs.lvgl.io/latest/en/html/overview/file-system.html#use-drivers-for-images> this is my first time digging into the processing source code so i hope this helps. the problem you are facing is more of a java problem though than a processing one.

by extending pgraphics you would have to replace the renderer implementations to inherit from your subclass(tgraphics) and not pgrap… turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… even if you get the binary contents, decoding it is quite the undertaking. you can find the format specs here if you want to try it, though:

[image]

[png specification: file structure](http://www.libpng.org/pub/png/spec/1.2/png-structure.html)

there are existing implementations in lua, such as [this one](https://github.com/delusionallogic/pnglua), but they don’t cove… hi [@kkutter](/u/kkutter),

can you provide a little more context as to what your goals are?

confluence makes aui’s buttons available through their product. since aui 7.2, aui’s buttons are styled with an alpha-transparent background colour so that they appear on light grey backgrounds.

check this codepen: [http…](https://codepen.io/chrisdarroch/pen/wkeyga) it’s a limitation of network shares.

the proper display of jpg thumbnails has a dependency on the media library.   the media library is not created for network shares, only local storage.

some people have said that if you precede the jpg file name with a “.” that the problem will go away.

example… found it!

<https://developer.blender.org/t84277>

this should be fixed as of feb 2 in the daily builds available at [builder.blender.org/download](http://builder.blender.org/download)

i suggest you test the beta build to confirm. hi there,

the license key your app is referring to isn’t anything specific or coming from netlify - it seems like the app itself has expired, or needs some kind of key. are you using some kind of paid tool to generate the yearbook? hey [@aravindhrs](/u/aravindhrs) 
after checking the project-structure x-times i found my mistake. 
the processes.xml was created but not in the “meta-inf”-folder. after the correction of this the forms works perfectly. 
lessions learned: the problem sit 80cm in front of monitor. :wink: