domain randomization
hi, i ran the ‘randomizaing lighting’ example following the instruction on the website: <https://docs.nvidia.com/isaac/isaac_sim/plugins/domain_randomization/components.html>, but nothing happens in the environment. the lighting keeps the same. could you please give me some help with this issue?
hi xmaster,

i asked one of the developers to start from scratch and follow the doc step by step, and it seems that everything works fine.

here are the steps he followed:

setup and build isaac sim

in my downloads folder,

download unreal: git clone -b isaacsim\_1.2 [https://github.com/nvphysx/unr…](https://github.com/nvphysx/unrealengine.git)
switch off the extension for dark mode, it is changing things

there is a native dark mode you can switch on in the settings the script did not shed any more light than before.  still makes no sense a link from off our network would look for an internal server name.i guess i am not going to worry about it although it does expose domain naming structure. @derek higgs interesting, mine lights up the kitchen like daylight normally! thanks for this, if you go into settings, there’s a setting called backlight which has options on or 1 min; i cahnged mine to 1 min, just nipped downstairs (at 12:02 am) and the kitchen is in darkness! i’m unsure when it went off but if you change the backlight to “on” it will light up all night. peter searching for [nagios graphics card](https://www.google.com/search?sxsrf=alekk01og-pwbfooqixifscmfpjltwkfzw:1614931551149&ei=x-zbyizncjmyjlsptq-2ka&q=nagios+graphics+card&oq=nagios+graphics+card&gs_lcp=cgdnd3mtd2l6eam6bwgjeladecdq-bebwpmxawc8swfoanaaeacaawmiababkgedms4xmaeaoaebqgehz3dzlxdpesgbacabaq&sclient=gws-wiz&ved=0ahukewjm-mtr2jjvahuzdgmbhbaxdquq4dudca0&uact=5) got me some:

<https://exchange.icinga.com/jasem/check_nvidia>
<https://exchange.nagios.org/directory/plugins/hardware/others/gpu-sensor-monitoring-plugin/details> how about this:

<https://playground.babylonjs.com/#l74z8g>

this very simple example has a free camera. the parent of the camera is set to be the sphere. the sphere is rotating and the camera follows it according to the animating rotation.

the net visual isn’t super interesting, it basically just lo… when a ray of light falls on a smooth and shiny surface, the whole of light is sent back in the same direction. it is called reflection. mirrors do not allow even a small amount of light to pass through them. mirrors show regular and complete reflection.when all the parallel rays reflected from a plane are not parallel, the reflection is diffused or irregular. this is not violation of law of reflection, the reason for diffused reflection is due to irregularities in the reflecting surface. a couple of things.

when an element is 0 opacity it still retains its mouse/pointer events.

so even though you cannot see it, it still intercepts the clicks before any element under it.

[image] muzz:

even if moved off the screen by timeline.

a symbol is still an element and if it is on sce… the order of these attributes in your file is wrong. 
change it to this: 
/*first floor*/
switch bedroomlights "bedroom lights" <light> (ff\_bedroom) [ "switchable" ] { channel="wemo:socket:bedroomlights:state" }
switch testone "test one" <light> (ff\_bedroom) [ "swi… Hello, if you can get into your display settings, you should be able to set up the external monitor as the primary monitor, and save the new setting (so you don't need to reestablish this each time). 
  

  
Regards i have now installed the non-free version of the driver. lets see how that will go. :slight\_smile: