Illustrator exporting JPG and PNG Resolution Issue





I'm trying to create a 300x250 pixel website banner in Illustrator. Everytime I go to export as either jpg, png, or gif the resulution is horrible. I've looked thorugh all the previous threads and nothing has helped me so far. 

 

The quality of what im worrking on looks great in Illustrator but looks awful once exported.
I'm assuming that your provided image is the actual size that you are dealing with. It appears that the resolution of the image is quite low so that it will suffer pixelization with any enlargement at all. Fidelity of a raster image is always dependent on how much effective resolution (what its resolution is at the size it is to be used) the image has. So a 72 ppi image will only have 36 ppi if it is enlarged to 200%. Use File>Export As and export at 300 ppi or higher and see if that makes a dif...
hi [@jeffb](/u/jeffb),

i did some digging: imagej1 by default exports regular tiff files, even if those turn out to be larger than 4g. those files can magically still be read by imagej1, but since are not proper bigtiffs not by other tools. you can replicate this issue easily by trying to import one of your large files via file > import > image in imagej/fiji.

in order to open such files in knime, they have to be proper bigtiffs. you can export them via bio-formats, i.e. plugins > bio-formats > bio-formats exporter, by using the btf file extension for your files. i am not entirely sure if bf has a check built in that would make it a bigtiff even if the file extension were tif. this way, however, i was able to import a 6g btf file with the image reader.

if you want some more details, this issue has them:

[indexoutofboundsexception when reading ij1 tiff hyperstacks (>4gb)](https://github.com/scifio/scifio/issues/317#issuecomment-237833474)

opened 12:22pm - 15 jul 16 utc (utc)

[[imagejan]

imagejan](https://github.com/imagejan)

when using scifio (in ij2 or in knime) to read a large hyperstack that was saved using imagej/fiji, i get the...

best,

stefan okay, from an iphone i see the problem. make sure you don’t have anything on too high of a pixel measurement regarding width as well as make sure none of what you have on position other than auto is sticking out. hope this helps. :wink::+1: this is my first time digging into the processing source code so i hope this helps. the problem you are facing is more of a java problem though than a processing one.

by extending pgraphics you would have to replace the renderer implementations to inherit from your subclass(tgraphics) and not pgrap… When designing for a variety of resolutions you want to scale down, not up. Do your design in a @2x resolution (640 x 960 @72ppi) and for the @1x assets you duplicate them to a new document (preferably) and scale them down by 50%. You can set up a Action script for this also to make the process go by faster. To learn a bit about Photoshop action script you can have a look [HERE](https://www.youtube.com/watch?v=BRpPGiGXcHc).


As for your second question, [HERE YOU GO](https://www.dropbox.com/s/sczltvow7jgtfiy/iPhone%204%20GUI%20PSD%20Retina%20Display.psd). The "reload" symbol you were after can be found in that Retina asset sheet, a sheet that is very good to have for anyone who wants to design for iPhone. Attached: [7F451897-6687-45A2-A02B-5CC74543635B.jpg](//supforums.com/file#/?post=811635599&filename=7F451897-6687-45A2-A02B-5CC74543635B.jpg) (1152x2048, 350K) hi [@justusschl](/u/justusschl),

there is some import/export option for labels in debug mode, however i would not recommend to use it.

what you are trying to do should involve as little manual labor as possible (source of errors). i thought about it a bit and found something that could work. did you know the .ilp … double click in the figure to bring up the property inspector. make sure the units property is "pixels". then in the position property (expand it to see width and height), type in 900 for the width, and 100 for the height. if that still doesn't work, make sure the resize property is set to "on". it’s a limitation of network shares.

the proper display of jpg thumbnails has a dependency on the media library.   the media library is not created for network shares, only local storage.

some people have said that if you precede the jpg file name with a “.” that the problem will go away.

example… hi ulillillia,

try the pdfcreator

http://sourceforge.net/projects/pdfcreator/ even if you get the binary contents, decoding it is quite the undertaking. you can find the format specs here if you want to try it, though:

[image]

[png specification: file structure](http://www.libpng.org/pub/png/spec/1.2/png-structure.html)

there are existing implementations in lua, such as [this one](https://github.com/delusionallogic/pnglua), but they don’t cove…