need help changing memory
hi guys i need help changing memory in vb/c# because i want to make a trainer for risen 1

atm iam trying to change static values in vb but i have a little problem...

i got this value



but i dont know how to code with that "game.dll"+00fc7650 and the offset a4
in my vb code here



when i use the 00fc7650 with the offset a4 it doesnt work...
i really hope you guys can help me.

sorry if iam in the wrong forum

greetings razor
https://guidedhacking.com/getmodulebase
error correcting code memory differs from other rams in respect of security. you need ecc ram when working with high-value data as it protects against data corruption by automatically detecting single-bit small errors that may affect Dear Sir,   

I has change the printer cartridge. After changing the printer cartridge above mentation comming. When I am making printer power on the (10.10.00 supply memory error) display. Please tell me how to solve this problem. Best regards,   

  

Thanking   

Ajom Khan Hero  

Mobil No.092 5192797.  

Al Nahr Co.Ltd  

Tripoli - Libya hi ricardo,

the default cache size for the player is 20% of the available ram.

you can use the following environment variable to override the default value (to 4096 mb in this example):

setenv sgc\_pref\_reader\_cache\_max\_size\_in\_mb 4096

i hope this helps.

eric solved...
my ram was in ram slot 1 & 3.
switched it to 2&4 - now i can overclock to 4000mhz.


here's the benchmark now


same man... i'm still looking as well lol. i wonder why so many people are having this problem. there is no need for a program to do that. 

here are some simple steps which you can follow:

1.right click on your taskbar and choose start task manager.

2.once task manager is opened go to "processes" tab. 

3.when at the processes tab search for .exe file. (maybe in your case it will look like loop.exe or something) 

4.once you have found it. just right-click on it and hover over to "set priority" option. 

5.here are several options. the default one will be "normal" so just set that to "below normal" or "low". (i would prefer setting it to "below normal" so that it does not act strangely) 

6.it's done now restart your program and check the amount of ram it is using.

i hope this helps you. if not leave a reply and i will figure out another solution. glad to help.:) [image] dueck456:

is there an easy way to detect when new code is flashed to the device so i can reinitialize the retained variables?

below is a link to a post by [@rickkas7](/u/rickkas7) about storing retained data in a struct.

[image] dueck456:

saving a know value to eeprom jumps to mind

there is … Reason: `s` starts at 1 and is incremented on first call, but is never reset. On seconds and subsequent calls `s` no longer starts at 1. `s` is actually unnecessary as you can use the loop counter `i` instead.



A more conventional way to do this sort of thing would be with a single function, not embedded in an object, and to control the detailed behaviour by passing parameter(s).



```
function loadGame(level){
	var values;
	switch(level){
		case 'hard':
			values: [7,8,9],
		break;
		case 'normal':
			values: [4,5,6],
		break;
		default://easy
			values: [1,2,3],
	}
	for(i=0;i<=this.values.length;i++){
		document.getElementById('n'+i).innerHTML=this.values[i];
	}
}
```


```
<div id="n0"></div>
	<div id="n1"></div>
	<div id="n2"></div>
	<input type="button" value="easy" onClick="loadGame('easy')"/>
	<input type="button" value="normal" onClick="loadGame('normal')"/>
	<input type="button" value="hard" onClick="loadGame('hard')"/>
```

**Airshow** generally the performance of a new generation of "supporting" equipment does not have a huge affect on the true performance. gddr6 is better, but it is not the only reason the super varient is going to be faster. same with pcie generations, and regular ddr3/4 ram. pcie gen 3 is not saturated, so gen 4 should not be a deciding factor (yet). ddr3 is worse than ddr4, but the performance change is seen when comparing the cpus directly, not in the ram alone. for both gpu and cpu, the ram will affect the performance, but not on its own. the rest of the part needs to be able to take advantage of the upgraded ram.

you can just compare the raw performance numbers of those two gpus, like benchmark fps in games, and use that to decide if you want to spend the extra $130 for the better gpu. you do not have to particularly worry about the supporting specs, like gddr5/6, cuda core count, or even base clock speed, because these differences will be reflected in the performance changes as a whole, so you do not have to compare those specific differences. certain models of gpu might be clocked faster, and will perform better, but you compare those models to the same gpu in stock form. ie, not 1650 vs 1650 super at higher clock, you would compare the base speed 1650 super to an upgraded 1650 super, to see how the clock speed boost changes the performance of the card over its stock clocks.

tl: dr, dont bother with the details too much, just use benchmarks/average fps to decide if the extra performance is worth the extra money. Put this in a batch file and call as desired.



```
for /f "tokens=2,3,4 delims=/ " %%a in ('date /t') do set fdate=%%a%%b%%c
for /f "tokens=1,2,3,4,5 delims=: " %%a in ('time /t') do set ftime=%%a%%b%%c%%d%%e
exp userid=DEBASIS/DEBASIS@DEBASIS_DB file=C:\BACKUP\backup%fdate%%ftime%.dmp log=C:\BACKUP\backup%fdate%%ftime%.log
``` welcome to the forum! :slight\_smile:

[image] adamski234:

i had linux59 installed since the nvidia drivers were released. but after the update to rc4, the driver stopped working, and while trying to update/reinstall i found out that the driver was not in the unstable repos. not 440xx, not 450xx,…