3d images?
so i’m a member of various laser engraving groups on fb. a number of members are engraving ‘3d’ images on tiles, canvases etc.

my question is how are these images made? are they pure graphic art or are standard images, photographs even, manipulated in some way or another?

i have added a couple of …
check out bas relief 3d

[image]

[easy way to create bas relief 3d sculpture using zbrush | ginkgo3d blog](https://teatime.ginkgo3d.com/easy-way-to-create-bas-relief-3d-sculpture-using-zbrush/)

have you seen bas relief sculpture on the walls of cave before? do you want to draw your realistic face in the coin sculpture?  bas relief is a kind of sculpture in which the figures are…
the collection of images type of tileset can contain tiles of any size. when the tiles are larger than the map grid, they extend beyond their cell, overlapping other tiles. they still occupy only a single cell on the tile layer.

larger tiles than the grid are commonly used to make it easier to plac… Photography is the process of making pictures (graph) using light (photo)...  
Light takes the most important role on produce nice pictures  
  
There`re no fixed rules about photography, it`s an art so nobody have rights to say that the photo is good or bad...  
  
During rainy day, you should prepare camera`s water-proof jacket or an umbrella to protect it against water. Some expensive cameras have been equipped with water-proof material. 1. introduction: rough surface in contact i. surface of engineering materials: generals  surfaces have chemical properties, which are different from bulk virgin material. o most metallic surfaces in air have oxide layers, which change the chemical and mechanical properties of the surfaces.  surfaces have mechanical properties, which are different from bulk material. o machining or sliding contact makes strain hardened (or work hardened) layer and highly deformed layer, whose strength are different from bulk.  real engineering surfaces are rough. mirror like smooth surface afm image Here's mine. Judge me fairly.

 Attached: [picks.jpg](//zigforums.com/file#/?post=12480779&filename=picks.jpg) (3000x3000, 2.46M) turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… hi,
litmus paper is made by dipping filter paper in a dye this dye
is responsible for the change in colour when acid or base is
allowed to react with it dear student,
kindly refer to the links given below for an answer to a similar
query :

https://www meritnation
com/ask-answer/question/graphically-representlongitudinal-wave-transverse-wave/sound/11089393


https://www meritnation
com/ask-answer/question/explain-briefly-about-longitudinal-wave-transverse/sound/9951933

hope this information will clear your doubts about topic
if you have any more doubts just ask here on the forum and our
experts will try to help you out as soon as possible

regards adobe photoshop - known for its versatility and useful tools, adobe photoshop is a photo-editing software geared with set of tools like cloning stamp that removes any unwanted sticker from a photo. After 5 hours of learning I have compiled these:


Mindset



1. **Make sure the placed image ratio is good** to make it more realistic. This can be attained by checking with the other object in the output picture, like trees, or other peoples' height. You are not going to place human with the size much smaller than the other human at the same picture. Similarly, you also must not place a person with the height higher than a tree.
2. **Get the right perspective**. Sometimes, when an object is placed in an odd perspective, image is going to look very bold that it has been photoshopped or copy pasted.
3. **Lighting**. It is important to pay attention to light source, like the sun, and make sure our object is appropriate with output background light source. This can be done by adjusting the lighting of object and adding shadow with referencing other shadow in output image.


Tools (to make edges more realistic)



1. **Layer masking.** If moving people, hair can look awful if just plainly moved. Masking allows us to further tweak our selection.
2. **Refine edge.** *This tool allows you to control many aspect of the edge of your selection* (desired object to move), like Edge Detection (brushing the edges of object and let photoshop do its job, usually around dog fur), Feather (Soften the area of selection), Smooth (reduce pointiness of your selection), Contrast (somewhat opposite of smooth), and Shift Edge (moving feather far or nearer the selection, usually to remove excess background color near the edges). *REFERENCE: <https://www.youtube.com/watch?v=5lDr2Nd8Yl4>*
3. **Layer Matting**. Inside we have many sub-tools to work on, like Color Decontamination (spread out soft mask around the edge, usually for hair to catch other hair that accidentally masked or can be used similarly to Shift Edge), Remove Matte (soften edge of sharp graphic or pixalated, raster look). *REFERENCE: <https://www.youtube.com/watch?v=N6K_htNQPPA>*
4. **Image Calculation**. By playing with the blending, we can make the background darker; thus, helping us making mask. *REFERENCE: <https://www.youtube.com/watch?v=0zf-H9RoCNk>* yes,  this foreign ownership on foreign soil is always problematic. 

definitely cold war tactics........and if things boil over.......they then have that leverage and stranglehold on you. 

if that photo is a total photoshop fake .......then  i would stick to your guns and demand an apology......and shut down any further deals until you get one.