babylon-gui consultation
hello guys, i have a question about babylon-gui

how to make babylon gui act in this way and make it interactive with the mesh, to be like with full opacity if it’s at the face that i am looking at /near to and to be translucent if it’s at the backside (image1) or if it interwoven with mesh (image2) …
basically, you could use picking from the camera to the center of the tag position to see if it is behind something.

if yes, you could manually adapt the style.
hi roland, the universal gui will ultimately become a fully-fledged alternative to the windows, web and mobile user interfaces. we will make sure that current layouts (with tabs and inline details) in windows and web are also supported in the universal gui, to make the transition as smooth as possible! imho the best solution is to put the proxy`s to an bi

[image]

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… hey thibaut,

i believe what you want to try is adding is a rectangle object that fills the rest of the screen but is a 0% opacity background. this may help to keep the object from resizing for the screen. hi [@kkutter](/u/kkutter),

can you provide a little more context as to what your goals are?

confluence makes aui’s buttons available through their product. since aui 7.2, aui’s buttons are styled with an alpha-transparent background colour so that they appear on light grey backgrounds.

check this codepen: [http…](https://codepen.io/chrisdarroch/pen/wkeyga) Dear visitor,  
Unfortunately, the statement of your question is a bit confusing.   
What do you need to be done? Please, give us the details so we could help you. hi [@banati.bodo](/u/banati.bodo)

the key here is to find which points are on the symmetry plane and keep them there with an onplane goal, then for the points ‘above’ the symmetry plane, use a transform goal to lock them to their mirror image below the symmetry plane.

[symmetry\_planarhex.gh](/uploads/short-url/wlxtpug6o3kghsxsd43l0qwa6jy.gh) (17.3 kb)

[symmetry] The oscilloscope needs to be set in the “X-Y” mode. i can do it if you like.:grin: a couple of things.

when an element is 0 opacity it still retains its mouse/pointer events.

so even though you cannot see it, it still intercepts the clicks before any element under it.

[image] muzz:

even if moved off the screen by timeline.

a symbol is still an element and if it is on sce… [@sunlightworking](/u/sunlightworking) this is only a start but you could have fun using subd to model it, break the shape into 2 repeating ‘arms’ that then join together.

[[viewcapture20210611\_093810]](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/4x/b/9/e/b9ec0eea392ef36150b75631db22d3817573de5b.jpeg "viewcapture20210611_093810")