prevent overlapping 🗗 when draw big tile (e.g.3✖3) from collection-of-images
i have a map. it is 64✖64 pixels per tile.

i have a tileset with an rock image 192✖192 pixels.

when i paint by pressing mouse on the map, then drag to draw a line or stamp mode, the result is :-

[image]

how to make the result not overlap?

i want the result like this :-

[image]

i am using ti…
the collection of images type of tileset can contain tiles of any size. when the tiles are larger than the map grid, they extend beyond their cell, overlapping other tiles. they still occupy only a single cell on the tile layer.

larger tiles than the grid are commonly used to make it easier to plac…
turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… After 5 hours of learning I have compiled these:


Mindset



1. **Make sure the placed image ratio is good** to make it more realistic. This can be attained by checking with the other object in the output picture, like trees, or other peoples' height. You are not going to place human with the size much smaller than the other human at the same picture. Similarly, you also must not place a person with the height higher than a tree.
2. **Get the right perspective**. Sometimes, when an object is placed in an odd perspective, image is going to look very bold that it has been photoshopped or copy pasted.
3. **Lighting**. It is important to pay attention to light source, like the sun, and make sure our object is appropriate with output background light source. This can be done by adjusting the lighting of object and adding shadow with referencing other shadow in output image.


Tools (to make edges more realistic)



1. **Layer masking.** If moving people, hair can look awful if just plainly moved. Masking allows us to further tweak our selection.
2. **Refine edge.** *This tool allows you to control many aspect of the edge of your selection* (desired object to move), like Edge Detection (brushing the edges of object and let photoshop do its job, usually around dog fur), Feather (Soften the area of selection), Smooth (reduce pointiness of your selection), Contrast (somewhat opposite of smooth), and Shift Edge (moving feather far or nearer the selection, usually to remove excess background color near the edges). *REFERENCE: <https://www.youtube.com/watch?v=5lDr2Nd8Yl4>*
3. **Layer Matting**. Inside we have many sub-tools to work on, like Color Decontamination (spread out soft mask around the edge, usually for hair to catch other hair that accidentally masked or can be used similarly to Shift Edge), Remove Matte (soften edge of sharp graphic or pixalated, raster look). *REFERENCE: <https://www.youtube.com/watch?v=N6K_htNQPPA>*
4. **Image Calculation**. By playing with the blending, we can make the background darker; thus, helping us making mask. *REFERENCE: <https://www.youtube.com/watch?v=0zf-H9RoCNk>* the straight distance between two place on a map can be measured by a strip of paper and divider.use a ruler to measure the distance between the two places. if the line is quite curved, use a string to determine the distance, and then measure the string. find the scale for the map you're going to use. it might be a ruler bar scale or a written scale, in words or numbers. I'm assuming that your provided image is the actual size that you are dealing with. It appears that the resolution of the image is quite low so that it will suffer pixelization with any enlargement at all. Fidelity of a raster image is always dependent on how much effective resolution (what its resolution is at the size it is to be used) the image has. So a 72 ppi image will only have 36 ppi if it is enlarged to 200%. Use File>Export As and export at 300 ppi or higher and see if that makes a dif... hey thibaut,

i believe what you want to try is adding is a rectangle object that fills the rest of the screen but is a 0% opacity background. this may help to keep the object from resizing for the screen. okay, from an iphone i see the problem. make sure you don’t have anything on too high of a pixel measurement regarding width as well as make sure none of what you have on position other than auto is sticking out. hope this helps. :wink::+1: if i get this right you are trying to sweep1 circle and have the sweeps come to a point.

if that be the case, you either need to have the sweep paths cross and go far enough past each other to come to a point (at right) or you can place the cross section on the inside of the sweep path rather than … Unfortunatley after many many years of asking for this, Illustrator still has not added this feature to text frame options.

The closest you can get is to draw a rectangle, click with the vertical type tool (But that will only allow you one character per line.)

![Screen Shot 2016-04-13 at 3.23.20 PM.png](/legacyfs/online/910043_Screen Shot 2016-04-13 at 3.23.20 PM.png)

You could do this with the align palette. You would need to select another element to align against (eg: a rectangle filled with none). You need to add an outline effect to the type, and in the align flyout menu turn ON use preview bounds.

![Screen Shot 2016-04-13 at 3.30.11 PM.png](/legacyfs/online/910045_Screen Shot 2016-04-13 at 3.30.11 PM.png) [@raja](/u/raja)

this could inspire you:

[[image]](https://aws1.discourse-cdn.com/business6/uploads/dynamobim/original/3x/9/b/9bcef06d0c489d0ac566fe7dad2328002f964445.png "detail-lines-by-offset.png")

here, i recreate lines by offsetting the room finish boundaries, but any other method to select the needed curves could work as well… double click in the figure to bring up the property inspector. make sure the units property is "pixels". then in the position property (expand it to see width and height), type in 900 for the width, and 100 for the height. if that still doesn't work, make sure the resize property is set to "on".