Photoshop RAW files open strangely





I'm trying to open some TIFF files that I edited and saved as Phototshop RAW files (first time I've done that) and they  open in black and white, in a square format with various parts of the image overlayed over each other, as in the attached screen shot.  I've tried turning the graphics processor in "performance" to off but that didn't help.  Suggestions?
The Photoshop **.raw**format has nothing to do with raw files. (as in raw files from digital cameras)


It's a special format for transferring images between applications and computer platforms, and is most likely not something you want to use. See  <https://helpx.adobe.com/photoshop/using/file-formats.html>


And you cannot convert tiff files to raw files, so just leave them as tiffs.
a couple of things to check:

(1) make sure your file realy exists

(2) your file path does not seem to be correct full path, should it be something like c://users/…

(3) you can also try a relative path, namely, copying your tiff file to the same directory as where you start your jupyter. then, use… have you tried entering safe mode? Let us know if it is the same.



It could be corrupt files and not startup programs. okay, from an iphone i see the problem. make sure you don’t have anything on too high of a pixel measurement regarding width as well as make sure none of what you have on position other than auto is sticking out. hope this helps. :wink::+1: this is my first time digging into the processing source code so i hope this helps. the problem you are facing is more of a java problem though than a processing one.

by extending pgraphics you would have to replace the renderer implementations to inherit from your subclass(tgraphics) and not pgrap… turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… I used [an automatic photoshop script](http://arnaumarch.com/en/sprites.html) once and worked well.


The concept is : 


* Each portion is a different image.
* Each portion (and so, each images) must be in the same folder w/o any other images.
* Run the script indicating the folder and some parameters (size, css name, etc...).
* The script does : 


	1. Merge all images into one with the size you indicated.
	2. Generate the CSS file


In your case, if you modify one image, you regenerate the global image and the CSS via the script and... that's it. Maybe you'll need to copy/paste the CSS in yours if you don't want to use the generated one.


Notes :


I tried it with a few files and worked great. Then, I tried like ~600 pictures and then, you'll need a goooood CPU and patience ;) In this case, don't use it. first of all, download the zip file and then unzip or extract the file. then you will see a pdf file. if you don't understand how to do that, then please check the below button.) 1. introduction: rough surface in contact i. surface of engineering materials: generals  surfaces have chemical properties, which are different from bulk virgin material. o most metallic surfaces in air have oxide layers, which change the chemical and mechanical properties of the surfaces.  surfaces have mechanical properties, which are different from bulk material. o machining or sliding contact makes strain hardened (or work hardened) layer and highly deformed layer, whose strength are different from bulk.  real engineering surfaces are rough. mirror like smooth surface afm image hey thibaut,

i believe what you want to try is adding is a rectangle object that fills the rest of the screen but is a 0% opacity background. this may help to keep the object from resizing for the screen. seek and tell are still required.

see here: <https://docs.lvgl.io/latest/en/html/overview/file-system.html#use-drivers-for-images>