flame ward grants 1000% block chance
flame ward with glacial reinforcement, gain 1000% block chance. block all damage.
thanks, this will be fixed for 0.7.6.
There are probably like 100 of these.



 Btw these do not count abilities, barr Shedinja's WonderGuard


<http://pokemondb.net/tools/type-coverage> < doesn't count abilities normally, cri







* Ground/Rock/Normal
* Ground/Rock/Fire
* Ground/Rock/Ice
* Ground/Rock/Fighting
* Ground/Rock/Poison
* Ground/Rock/Ice
* Ground/Rock/Psychic
* Ground/Rock/Bug
* Ground/Rock/Ghost
* Ground/Rock/Dragon
* Ground/Rock/Fairy
* Ground/Rock/Steel







* Electric/Ice/Ghost
* Electric/Ice/Dark
* Fighting/Ghost
* Ghost/Dark/Fighting
* Dark/Fighting/Normal
* Ghost/Fighting/Normal
* Fighting/Rock/Water
* Fighting/Rock/Fire
* Flying/Ground/Water
* Flying/Ground/Electric
* Flying/Ground/Ice
* Flying/Ground/Ghost
* Flying/Ground/Dark







* Fire/Grass/Dragon/Fighting
* Fire/Fighting/Normal/Dragon
* Fire/Water/Grass/Dragon
* Fire/Water/Grass/Ghost
* Fire/Water/Grass/Dark
* Fire/Water/Grass/Fairy







Input any of these into the type coverage. No resistances or immunities. stone was readily available, its strength was many times better
than wood or wattle and dorb and it held up to attack, especially
fires 1 a c d
2 a
3 c
4 b
5 c
i got a 100% A thunderstorm with lots of lighting, wind, and thunder. get statisticians from reverse pirating and a puppy paw stick from the kit kat pirate captain on floors 80+. in the item world, look for an enemy level up 10% and deathblow/reverse damage combo. kill all enemies expect for a non-flying enemy (mothman). trap the enemy so it can't move or kill u with special attacks or a bow/gun. let the enemy max out it's level and kill it off. the character's level will be in the 90s-100s afterwards and you'll rake in about 200 million hl, more if u have brokers. try battling a dragon on that space. or tapping it again. or battling a dragon on it. or combat an enemy dragon on it. (get my drift?) loosen, unloose, let go, dark horse, unseal, divide, refuse, unlock, loose, unclasp, disconnect, disjoin, open, unfasten, release, key, withdraw, separate, long shot. more like retain oxygen intake /efficiency. aside from that additional bit of info regarding defensive abilities, one thing that probably prompted the &quot;learn to tank&quot; commentary was your use of provoke. don't do that. all it does is copy the highest enmity then put you just slightly over it. and since you're coming up on 30 you should have rage of halone, so you shouldn't just be doing fast blade/riot blade as your combo, but getting in that third hit as well. 
provoke is mostly for when you've got two tanks and need to swap, or are doing some content with adds and they make for the healer due to regens or whatever else. 
also make sure you've got iron will on. it is a good option