bevelled or radius edges
hi! three has the ability to bevel/radius edges. i can’t seem to find similar babylon functionality. can ayone point me in the right direction or to a playground? thanks!

<https://threejs.org/docs/#api/en/geometries/extrudegeometry>
using extrudeshape it is straightforward to obtain a bevel along the edges parallel to the extrusion direction.

<https://www.babylonjs-playground.com/#vkixd8>

as far as i know there is no function to produce bevels along all the edge but you can extrude and lathe a set of shapes to form such a mesh,…
Thank you for the thoughtful feedback!  Definitely something we can look into. Please use the Adobe Dimension Feedback site ( <https://feedback.adobedimension.com/>  ) to share ideas.  The Adobe forums are great for discussion but usually very difficult to sort and find ideas so we are using a different platform for idea tracking and status updates. check out bas relief 3d

[image]

[easy way to create bas relief 3d sculpture using zbrush | ginkgo3d blog](https://teatime.ginkgo3d.com/easy-way-to-create-bas-relief-3d-sculpture-using-zbrush/)

have you seen bas relief sculpture on the walls of cave before? do you want to draw your realistic face in the coin sculpture?  bas relief is a kind of sculpture in which the figures are… you should have three choices.

 thanks for the update...i'll check it out. hi,

i think the problem is the dynamo version you’re using.

now i have the most complex geometry (dynamo vers. 2,3,0) without problems.

if possible, can you send us an example to test?

here’s an example:

[[1]](https://aws1.discourse-cdn.com/business6/uploads/dynamobim/original/3x/a/b/abcdb448d6e4193cee39105fb567675cbb19a9be.png "1")

durmus That's what the respective widgets from third-party providers or the basic RSS feed widget are for.

Mylenium After 5 hours of learning I have compiled these:


Mindset



1. **Make sure the placed image ratio is good** to make it more realistic. This can be attained by checking with the other object in the output picture, like trees, or other peoples' height. You are not going to place human with the size much smaller than the other human at the same picture. Similarly, you also must not place a person with the height higher than a tree.
2. **Get the right perspective**. Sometimes, when an object is placed in an odd perspective, image is going to look very bold that it has been photoshopped or copy pasted.
3. **Lighting**. It is important to pay attention to light source, like the sun, and make sure our object is appropriate with output background light source. This can be done by adjusting the lighting of object and adding shadow with referencing other shadow in output image.


Tools (to make edges more realistic)



1. **Layer masking.** If moving people, hair can look awful if just plainly moved. Masking allows us to further tweak our selection.
2. **Refine edge.** *This tool allows you to control many aspect of the edge of your selection* (desired object to move), like Edge Detection (brushing the edges of object and let photoshop do its job, usually around dog fur), Feather (Soften the area of selection), Smooth (reduce pointiness of your selection), Contrast (somewhat opposite of smooth), and Shift Edge (moving feather far or nearer the selection, usually to remove excess background color near the edges). *REFERENCE: <https://www.youtube.com/watch?v=5lDr2Nd8Yl4>*
3. **Layer Matting**. Inside we have many sub-tools to work on, like Color Decontamination (spread out soft mask around the edge, usually for hair to catch other hair that accidentally masked or can be used similarly to Shift Edge), Remove Matte (soften edge of sharp graphic or pixalated, raster look). *REFERENCE: <https://www.youtube.com/watch?v=N6K_htNQPPA>*
4. **Image Calculation**. By playing with the blending, we can make the background darker; thus, helping us making mask. *REFERENCE: <https://www.youtube.com/watch?v=0zf-H9RoCNk>* Hi Uwe, You can make inside/outside strokes on non-closed paths using custom width profiles. Use thhe width tool (Shift+W) to make a stroke like this (hold alt to edit only one side of the stroke at a time): Then save it as a profile (bottom of the stroke panel). After that I think your path should be easy to make. just adding some keywords to make this tool easier to locate via forum search: unichar, arrow, triangle, circle, stop sign [@sunlightworking](/u/sunlightworking) this is only a start but you could have fun using subd to model it, break the shape into 2 repeating ‘arms’ that then join together.

[[viewcapture20210611\_093810]](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/4x/b/9/e/b9ec0eea392ef36150b75631db22d3817573de5b.jpeg "viewcapture20210611_093810") hi,

unfortunately, this information is not available.

but you can calculate the motion via matched bbox in adjacency frame directly.

thanks.