M: Open as layer not working from Lightroom Classic to Photoshop





I edit about 30 images per day by selecting the below command, within Lightroom Classic (recently updated):


 


PHOTO > EDIT IN > OPEN AS LAYERS IN PHOTOSHOP (also recently updated)


 


But after the most recent update of PS and LrC I have lost this ability.  If I select 5 images in LrC and try to do the above, only about 1-2 images appear in my layered PS file as a layer, then a blank "LOAD LAYERS" layer appears (see attahed) and one more image will open in a seperate PS file and not a part of the layered file - then the import quits.


 


After I am done editing the layered file and when I save it - it will automatically save and load the modified layerd file in LrC - which it does not do anymore.


 


Obviously the only work around is for me to copy and past each layer individally and then manually save the file and import into my LrC catalog - which makes the process of editing images very inefficient when doing dozens of these edits per day.


 


I'm on a Macbook Pro, latest install of LrC and PS / Catalina - again, I have edited hundreds of images prior to the updates and never had an issue so obviously it have soemthing to do with the update, at least for me.


 


andrew


 


{Moderator Note: Edited the thread title, LRD-4204498}
Greetings, This issue should be fixed in the Lightroom Classic 10.2 update that went live today. This update includes fixes to some of the top customer reported issues among other bug fixes. See [Bug Fixes](https://helpx.adobe.com/lightroom-classic/kb/fixed-issues.html#March2021releaseversion102) See whats new in the latest version [here](https://helpx.adobe.com/lightroom-classic/help/whats-new.html). To update Lightroom Classic to 10.2, click "Update" in the Creative Cloud desktop app next to Lightroom. See: [More detailed instructions for updating](https://helpx.adobe.com/creative-cloud/help/creative-cloud-updates.html) Let us know how it goes. Thanks, Akash
I used [an automatic photoshop script](http://arnaumarch.com/en/sprites.html) once and worked well.


The concept is : 


* Each portion is a different image.
* Each portion (and so, each images) must be in the same folder w/o any other images.
* Run the script indicating the folder and some parameters (size, css name, etc...).
* The script does : 


	1. Merge all images into one with the size you indicated.
	2. Generate the CSS file


In your case, if you modify one image, you regenerate the global image and the CSS via the script and... that's it. Maybe you'll need to copy/paste the CSS in yours if you don't want to use the generated one.


Notes :


I tried it with a few files and worked great. Then, I tried like ~600 pictures and then, you'll need a goooood CPU and patience ;) In this case, don't use it. turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… i've seen this as well. it happened to me when i allowed evernote access to selected photos vs all photos. it is a new ios 14 feature. but it keeps asking. in fairness, i have seen this with other apps too though, so not sure if this is an ios 14 bug or the devs aren't 100% sure how to use the new feature.
 


 for me the fix was to go into iphone privacy settings and give evernote access to all photos, then go back in and deny access. but if you try to import photos again and give it selected access this loop will happen again, so if you do it frequently, give evernote access to all photos. that was all you could do with ios 13 and earlier anyway. seek and tell are still required.

see here: <https://docs.lvgl.io/latest/en/html/overview/file-system.html#use-drivers-for-images> [@simoncbevans](/u/simoncbevans) 
do you happen to have the layers organizer extension installed? 
with this extension active, i see the dwg import crash as well… but with the extension deactivated, the dwg imports successfully without the crash 
cd okay, so here’s what i created to “fix” the readability.

in the window paint event add this code for each control you wish to see better.

if color.isdarkmode and lightskin then

var r as double = popupmenu1.height-20 // just in case the height got larger than 20 (macos default)

g.drawingcolor =… [![enter image description here](https://i.stack.imgur.com/oyJ4x.png)](https://i.stack.imgur.com/oyJ4x.png)


Edit: earlier I told you there wasn't a feature in Sketch that allowed you to connect two paths. **There is.** I did a little digging and the feature is hidden away under "Layer -> Paths" menu.


Regardless, for more complex editing on your paths, I recommend you use Affinity Designer or Illustrator. in mac os x 10.5 leopard (and previous versions like 10.4 tiger and 10.3 panther) there are several ways to un-install applications.
heres a couple
a. simply drag the application to the trash, (you might need to enter your password) and empty the trash. bam! thats all!

or

you can download a program that completely erases the entire program from your system (because the programs sometimes leave something called preference files, in your system, so when their installed again, you'll have them back the same way it was before)

b. download the application "app delete" (http://www.versiontracker.com/dyn/moreinfo/macosx/31123), download it, install it, and open it. *it will open, and all you have to do is drag any application you want to uninstall to the icon in the dock. (you might have to enter your password), and thats it!

as for keyboard shortcuts, i know, they can get confusing, but its really just down to how much you use them.

here is the direct apple link to their keyboard shortcuts for mac os x

http://docs.info.apple.com/article.html?artnum=75459

lets take a shortcut for example.. such as this one 

option-shift-command-delete - which empties the trash without you needing to confirm it (it'll just empty it immediately)

this is the keyboard layout on mac's
http://developer.apple.com/documentation/hardware/developer\_notes/macintosh\_cpus-g4/12inchpowerbookg4/art/040945021715\_06.gif

option - is the 'alt' button on your apple keyboard.
shift - is the 'shift' button on your apple keyboard
command- is the command (is an infinity symbol) / apple logo (apple logo may or may not be there, depending on the keyboard you are using, but its still the same)
delete - delete key lol

press them together, and presto! trash is emptied!

theres the quick guide!

=)

-hope i helped

-ken. thanks a lot

in mexico, the practice of entering the administrator password to confirm changes is not so common.

but sure enough, i think it was layer 8 bug When designing for a variety of resolutions you want to scale down, not up. Do your design in a @2x resolution (640 x 960 @72ppi) and for the @1x assets you duplicate them to a new document (preferably) and scale them down by 50%. You can set up a Action script for this also to make the process go by faster. To learn a bit about Photoshop action script you can have a look [HERE](https://www.youtube.com/watch?v=BRpPGiGXcHc).


As for your second question, [HERE YOU GO](https://www.dropbox.com/s/sczltvow7jgtfiy/iPhone%204%20GUI%20PSD%20Retina%20Display.psd). The "reload" symbol you were after can be found in that Retina asset sheet, a sheet that is very good to have for anyone who wants to design for iPhone.