camera fellows mesh that rotate locally
hello guys :raised\_hand\_with\_fingers\_splayed: :slightly\_smiling\_face:

i’m trying to have a camera that fellows a mesh in local rotation like a simple tpp game but i can’t

i tried to make the mesh a parent of the camera its not working , tried to change in alpha and beta props of the arc rotate cam…
how about this:

<https://playground.babylonjs.com/#l74z8g>

this very simple example has a free camera. the parent of the camera is set to be the sphere. the sphere is rotating and the camera follows it according to the animating rotation.

the net visual isn’t super interesting, it basically just lo…
turns out what solved the problem was setting the cullpadding property using the setcullpadding() property.

per [the docs](https://photonstorm.github.io/phaser3-docs/phaser.tilemaps.tilemaplayer.html):

when a camera culls the tiles in this layer it does so using its view into the world, building up a rectangle inside which the tiles must exist or they will be culled. sometim… [@sunlightworking](/u/sunlightworking) this is only a start but you could have fun using subd to model it, break the shape into 2 repeating ‘arms’ that then join together.

[[viewcapture20210611\_093810]](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/4x/b/9/e/b9ec0eea392ef36150b75631db22d3817573de5b.jpeg "viewcapture20210611_093810") i have a bunch of (unfortunately) amazon anker brand aaa and aa rechargeable batteries. i don’t own a charger because i’ve always just used my roommates’ chargers. my current roommate has a charger that works, because she plays instruments and needs it for things like portable amps i think? i will a… i have done this in the past for other media players, it is definitely able to be done, let me dig up my code i’m not infront of pc atm i’ll come back to you.

here you go.

create a camera image with you details like below

- platform: generic

name: android now playing

still\_image\_url: ht… on some cameras, there is a setting in the menu screen to adjust the brighness of the screen. i would also suggest just using the viewfinder to take pictures as well. brother, you better get a manual. i think they teach a course in this at the local community college. seriously, i can't responsibly explain the procedure to you in a venue like this.
try this link: 
http://bit.ly/mitchell\_repair\_manuals\_online try this version:

<https://drive.google.com/file/d/1ffegjdy1563skl8qrnxtcngwg4vra_7-/view?usp=sharing>

we’re still working through some compatibility issues with the new os. it seems if i use the framework version that solves some of the visual glitches it messes up camera compatibility. Hmm, that looks strange (and it shouldn't behave like that ;-)). Have you tried resetting your Preferences? (restart Photoshop and directly hold Cmd-Option-Shift)? Hi


Normal behavior is that when you are using a tool, and then press and hold a shortcut key while you use another tool, Photoshop will jump back to the first tool when you release the key.


 


I watched your video, and this is not what is happening to you — you are releasing the keys. Two thoughts for trouble-shooting purposes:


* Can you try another keyboard?
* Can you try with a mouse?
* Have you tried resetting Preferences? This is different from uninstalling and reinstalling. Go to Prefs > General and click Reset Preferences on Quit.


Maybe another volunteer will have other ideas if these don't work.


 


~ Jane [image] ryan\_blything:

i have difficulty understanding why (since ultimately, rts should be dependent on keyboard press rather than frame rate).

builder experiments are structured around a drawing loop and event cycle that is driven by the screen refresh rate. so the keyboard is checked once …