function mxTriangle(){mxActor.call(this)}mxUtils.extend(mxTriangle,mxActor);mxTriangle.prototype.isRoundable=function(){return!0};mxTriangle.prototype.redrawPath=function(a,b,c,d,e){b=mxUtils.getValue(this.style,mxConstants.STYLE_ARCSIZE,mxConstants.LINE_ARCSIZE)/2;this.addPoints(a,[new mxPoint(0,0),new mxPoint(d,.5*e),new mxPoint(0,e)],this.isRounded,b,!0)};function mxHexagon(){mxActor.call(this)}mxUtils.extend(mxHexagon,mxActor);