mxHandle.prototype.redraw=function(){if(null!=this.shape&&null!=this.state.shape){var a=this.getPosition(this.state.getPaintBounds());if(null!=a){var b=mxUtils.toRadians(this.getTotalRotation());a=this.rotatePoint(this.flipPoint(a),b);b=this.graph.view.scale;var c=this.graph.view.translate;this.shape.bounds.x=Math.floor((a.x+c.x)*b-this.shape.bounds.width/2);this.shape.bounds.y=Math.floor((a.y+c.y)*b-this.shape.bounds.height/2);this.shape.redraw()}}};