mxConnectionHandler.prototype.updateEdgeState=function(a,b){null!=this.sourceConstraint&&null!=this.sourceConstraint.point&&(this.edgeState.style[mxConstants.STYLE_EXIT_X]=this.sourceConstraint.point.x,this.edgeState.style[mxConstants.STYLE_EXIT_Y]=this.sourceConstraint.point.y);null!=b&&null!=b.point?(this.edgeState.style[mxConstants.STYLE_ENTRY_X]=b.point.x,this.edgeState.style[mxConstants.STYLE_ENTRY_Y]=b.point.y):(delete this.edgeState.style[mxConstants.STYLE_ENTRY_X],delete this.edgeState.style[mxConstants.STYLE_ENTRY_Y]);