Math.round(d.x),this.targetPoint.y=Math.round(d.y));if(null!=this.points)for(var e=0;e<this.points.length;e++)null!=this.points[e]&&(d=mxUtils.getRotatedPoint(this.points[e],a,c,b),this.points[e].x=Math.round(d.x),this.points[e].y=Math.round(d.y))};