mxXmlCanvas2D.prototype.rotate=function(a,b,c,d,e){var f=this.createElement("rotate");if(0!=a||b||c)f.setAttribute("theta",this.format(a)),f.setAttribute("flipH",b?"1":"0"),f.setAttribute("flipV",c?"1":"0"),f.setAttribute("cx",this.format(d)),f.setAttribute("cy",this.format(e)),this.root.appendChild(f)};