mxXmlCanvas2D.prototype.setFontStyle=function(a){if(this.textEnabled){null==a&&(a=0);if(this.compressed){if(this.state.fontStyle==a)return;mxAbstractCanvas2D.prototype.setFontStyle.apply(this,arguments)}var b=this.createElement("fontstyle");b.setAttribute("style",a);this.root.appendChild(b)}};