mxShape.prototype.updateBoundsFromPoints=function(){var a=this.points;if(null!=a&&0<a.length&&null!=a[0]){this.bounds=new mxRectangle(Number(a[0].x),Number(a[0].y),1,1);for(var b=1;b<this.points.length;b++)null!=a[b]&&this.bounds.add(new mxRectangle(Number(a[b].x),Number(a[b].y),1,1))}};