              state[item]["display"] = False if color == 7 else True
  
              if not state[item]["display"]:
                  continue
  
              annotation = getattr(annotate, "draw_{}".format(item))
              annotation(color, size)
  
          selected_face = self.interface.get_selected_face_id()
          if (selected_face is not None and
 
</s> remove 
 </s> add                 logger.trace("Annotating: '%s'", item) </s> remove         for item in ("bounding_box", "extract_box",
                     "landmarks", "landmarks_mesh"):

 </s> add         for item in ("bounding_box", "extract_box", "landmarks", "landmarks_mesh"):
            logger.trace("Annotating: '%s'", item)
              state[item]["display"] = False if color == 7 else True
  
              if not state[item]["display"]:
                  continue
            logger.trace("Annotating: '%s'", item)
              annotation = getattr(annotate, "draw_{}".format(item))
              annotation(color, size)
  
          selected_face = self.interface.get_selected_face_id()
          if (selected_face is not None and
keep keep keep keep replace keep keep keep keep keep
 Add Face Hashes to Alignments (#550)

* Convert main scripts to use face hashes

* Alignment tool: Use hashes, add logging, add face rename function

* More logging. Update Manual tool to work with hashing 
tools/lib_alignments/jobs_manual.py