    nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
    ui_draw_text(s->vg, x + w / 2, 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular);
    if (is_cruise_set) {
      const std::string maxspeed_str = std::to_string((int)std::nearbyint(maxspeed));
      ui_draw_text(s->vg, x + w / 2, 242, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, s->font_sans_bold);
    } else {
      ui_draw_text(s->vg, x + w / 2, 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold);
    }
  }
  
 
</s> remove   ui_draw_text(s->vg, x + w / 2, 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular);
 </s> add   ui_draw_text(s->vg, rect.centerX(), 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular); </s> remove     ui_draw_text(s->vg, x + w / 2, 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold);
 </s> add     ui_draw_text(s->vg, rect.centerX(), 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold); </s> remove   auto [x, y, w, h] = std::tuple(s->scene.viz_rect.x + (bdr_s * 2), s->scene.viz_rect.y + (bdr_s * 1.5), 184, 202);

  ui_draw_rect(s->vg, x, y, w, h, COLOR_BLACK_ALPHA(100), 30);
  ui_draw_rect(s->vg, x, y, w, h, COLOR_WHITE_ALPHA(100), 20, 10);
 </s> add   const Rect rect = {s->scene.viz_rect.x + (bdr_s * 2), int(s->scene.viz_rect.y + (bdr_s * 1.5)), 184, 202};
  ui_fill_rect(s->vg, rect, COLOR_BLACK_ALPHA(100), 30.);
  ui_draw_rect(s->vg, rect, COLOR_WHITE_ALPHA(100), 10, 20.); </s> remove     ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, scene->alert_text1.c_str(), 40*2.5, COLOR_WHITE, s->font_sans_semibold);
 </s> add     ui_draw_text(s->vg, rect.centerX(), rect.centerY() + 15, scene->alert_text1.c_str(), 40*2.5, COLOR_WHITE, s->font_sans_semibold); </s> remove     ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, scene->alert_text1.c_str(), 48*2.5, COLOR_WHITE, s->font_sans_bold);
    ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, scene->alert_text2.c_str(), 36*2.5, COLOR_WHITE, s->font_sans_regular);
 </s> add     ui_draw_text(s->vg, rect.centerX(), rect.centerY() - 45, scene->alert_text1.c_str(), 48*2.5, COLOR_WHITE, s->font_sans_bold);
    ui_draw_text(s->vg, rect.centerX(), rect.centerY() + 75, scene->alert_text2.c_str(), 36*2.5, COLOR_WHITE, s->font_sans_regular);
    ui_draw_text(s->vg, rect.centerX(), 242, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, s->font_sans_bold);
    nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
    ui_draw_text(s->vg, x + w / 2, 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular);
    if (is_cruise_set) {
      const std::string maxspeed_str = std::to_string((int)std::nearbyint(maxspeed));
    ui_draw_text(s->vg, rect.centerX(), 242, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, s->font_sans_bold);
    } else {
      ui_draw_text(s->vg, x + w / 2, 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold);
    }
  }
  
keep keep keep keep replace keep keep keep keep keep
 Use  Rect as the parameter of draw_rect (#19696)

* Use rect as the parameter of draw_rect

* add function ui_fill_rect

* simplify

* rebase master

* apply review 
selfdrive/ui/paint.cc