    ]
    _gpu_libs = ["GL"]
  
  _gpucommon = fxn('gpucommon', files, LIBS=_gpu_libs)
  Export('_common', '_visionipc', '_gpucommon', '_gpu_libs')
 
</s> remove Import('_common', '_visionipc', '_gpucommon', '_gpu_libs')
 </s> add Import('_common', '_gpucommon', '_gpu_libs') </s> remove   frame_size = ci->frame_height * ci->frame_stride;
 </s> add  </s> remove     camera_bufs[i] = visionbuf_allocate_cl(frame_size, device_id, context);
 </s> add     camera_bufs[i].allocate(frame_size);
    camera_bufs[i].init_cl(device_id, context); </s> remove     s->priv_hnds[i] = s->stream.bufs[i].addr;
 </s> add     s->priv_hnds[i] = buf->addr; </s> remove     // one frame in memory
    VisionBuf yuv_ion = visionbuf_allocate_cl(buf_info.buf_len, device_id, context);

 </s> add 
Export('_common', '_gpucommon', '_gpu_libs')
    ]
    _gpu_libs = ["GL"]
  
  _gpucommon = fxn('gpucommon', files, LIBS=_gpu_libs)
Export('_common', '_gpucommon', '_gpu_libs')
keep keep keep keep replace
 VisionIPC 2.0 (#19641)

* Squashed vipc

* Update release files

* Remove else

* add visionipc to release files

* use poller in vipc receive

* opencl framework instead of lib on macos

* Fix camera webcam

* Fix opencl on mac in ui

* more webcam fixes

* typo in ui sconsfile

* Use cur_yuv_buf

* visionbuf c++ class

* Camera qcom was still using visionbuf_allocate

* Turn loggerd back on

* fix snapshot

* No build needed

* update test camerad

* no more release callback

* make encoder c++

* Revert "no more release callback"

This reverts commit e5707b07002fee665d0483d90713154efc2d70d4.

* fix exit handlers

* No need to check errno

* move release callback call

* s/VIPCBufExtra/VisionIpcBufExtra/g

* use non blocking connect

* ui use non blocking connect

* Lower condition variable wait time

* Snapshot cleanup

* bump cereal

* bump cereal 
selfdrive/common/SConscript