          return False
  
      cdef inline bint entity_is_open(self) nogil:
          if self._e_i < 1:
              return False
          return self._ents[self._e_i-1].end == -1
  
      cdef inline int stack_depth(self) nogil:
 
</s>
        self.c.entity_is_open()
          return False
  
      cdef inline bint entity_is_open(self) nogil:
        self.c.entity_is_open()
          if self._e_i < 1:
              return False
          return self._ents[self._e_i-1].end == -1
  
      cdef inline int stack_depth(self) nogil:
keep keep add keep keep keep keep keep
 * Shadow StateClass with StateC, to start proxying
spacy/syntax/stateclass.pxd