      char network_asset[32];
      snprintf(network_asset, sizeof(network_asset), "../assets/images/network_%d.png", i);
      s->img_network[i] = nvgCreateImage(s->vg, network_asset, 1);
    }
  
    // init gl
    s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
 
</s> remove     assert(s->img_network[i] >= 0);
 </s> add  </s> remove 
  assert(s->img_battery >= 0);
 </s> add   assert(s->img_button_home != 0); </s> remove 
  assert(s->img_button_home >= 0);
 </s> add   assert(s->img_button_settings != 0); </s> remove 
  assert(s->img_battery_charging >= 0);
 </s> add   assert(s->img_battery != 0);
    assert(s->img_network[i] != 0);
      char network_asset[32];
      snprintf(network_asset, sizeof(network_asset), "../assets/images/network_%d.png", i);
      s->img_network[i] = nvgCreateImage(s->vg, network_asset, 1);
    assert(s->img_network[i] != 0);
    }
  
    // init gl
    s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
keep keep add keep keep keep keep
 assert after nvgCreateImage in ui_nvg_init() (#1360)

* assert after nvgCreateImage

* update apks 
selfdrive/ui/paint.cc