anchor.diff:        a(href="/editor/level")
           img(src="/images/pages/community/level.png")
         h2 
  -        a.spl(href="/editor/level", data-i18n="editor.level_title")
  +        a(href="/editor/level", data-i18n="editor.level_title")
         p
           span.spr(data-i18n="community.level_editor_prefix") Use the CodeCombat
           a(href="/editor/level", data-i18n="editor.level_title")
  
positive.code:       a(href="/editor/article")
          img(src="/images/pages/community/article.png")
        h2
          a.spl(href="/editor/article", data-i18n="editor.article_title")
        p
          span.spr(data-i18n="community.article_editor_prefix") See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the
          a(href="/editor/article", data-i18n="editor.article_title")
  
negative.code:       a(href="/editor/thang")
          img(src="/images/pages/community/thang.png")
        h2
          a(href="/editor/thang", data-i18n="editor.thang_title")
        p
          span.spr(data-i18n="community.thang_editor_prefix") We call units within the game 'thangs'. Use the
          a(href="/editor/thang", data-i18n="editor.thang_title")
  