anchor.diff:                              div
                                 span(data-i18n="choose_hero.status") Status
                                 span.spr :
  -                              span(data-i18n="clans.started") Started
  +                              span(data-i18n="clans.started_2") Started
                               div
                                 span(data-i18n="clans.playtime") Playtime
                                 span : #{levelInfo.playtime}s
  
positive.code:                             div
                                span(data-i18n="choose_hero.status") Status
                                span.spr :
                                span(data-i18n="clans.complete") Complete
                              div
                                span(data-i18n="clans.playtime") Playtime
                                span : #{levelInfo.playtime}s
  
negative.code:                           div
                              span(data-i18n="choose_hero.status") Status
                                span.spr :
                                span(data-i18n="clans.not_started_2") Not Started
                      if lastUserCampaignLevelMap[member.id][campaign.ID].levelSlug === level.slug
                        - break
  
  