anchor.diff:                      th: abbr(title="Dust of Appearance purchases (x2)") DST
                       th: abbr(title="Gem of True Sight purchases") GEM
                       th: abbr(title="Number of Buybacks") BB
  -                    th: abbr(title="Seconds of disable on enemy heroes") STUN
  -                    th: abbr(title="Number of times the player pinged") PING
  +
                       //th: abbr(title="Number of times the player clicked") CLICK
                 tbody
                   tr(class = player.isRadiant ? "success" : "danger")
  
positive.code:                   td #{p.pick_order} (<span class="format-seconds" data-format-seconds=#{p.pick_time}></span>)
                    td #{constants.lane_ids[p.lane] || "-"} (#{p.lane_role})
                    td #{(p.lane_efficiency*100).toFixed(2)}
                    td #{p.purchase.tpscroll || "-"}
                    td #{p.purchase.ward_observer || "-"}
                    td #{p.purchase.ward_sentry*2 || "-"}
  
negative.code:                   td #{p.purchase.dust*2 || "-"}
                    td #{p.purchase.gem || "-"}
                    td #{p.buyback_log.length || "-"}
  
          hr
          include /ads/leaderboard_2
  