anchor.diff:            mark.green id
             | 
   
  -        a(id="parameters", class="anchor")
  -        a(href="#parameters")
  -          h3 Parameters
  -        a(id="size", class="anchor")
  -        a(href="#size")
  -          h4 size
  +        a(id="avatar-parameters", class="anchor")
  +        a(href="#avatar-parameters")
  +          h3 Avatar Parameters
  +        h4 size
           p
             | The size of the image in pixels, #{config.min_size} - #{config.max_size}.<br>
             | Default is #{config.default_size}.
  -        a(id="default", class="anchor")
  -        a(href="#default")
  -          h4 default
  +        h4 default
           p
             | The image to be served when the id has no skin (404).<br>
             | Valid options are 
  
positive.code:           | Images are cached in your browser for #{config.browser_cache_time/60} minutes until a new request to Crafatar is made.<br>
            | When you changed your skin you can try clearing your browser cache to see the change faster.
  
          a(id="examples", class="anchor")
          a(href="#examples")
            h3 Examples
          p Jeb's avatar by username, default size
          .code #{domain}/avatars/jeb_
          p Jeb's avatar by UUID, default size
  
negative.code:           | , 
            a(href="/avatars/00000000000000000000000000000000?default=alex") alex
            | , or a custom URL.<br>
            | The standard value is calculated based on the UUID (even = alex, odd = steve). Usernames always default to steve.
          h4 helm
          p
            | Apply the "second" (hat) layer to the avatar.<br>
            | The content of this parameter is ignored.<br>
            | If you want to get the face only, remove the parameter.
  
          a(id="skins", class="anchor")
          a(href="#skins")
            h3 Skins
          p
            | You can also get the full skin file of a player.<br>
            | Replace 
            mark.green id 
            | with a Mojang <b>UUID</b> or <b>username</b> to get the related skin.<br>
            | The user's skin is returned, or the default image is served.<br>
            | You can use the default parameter here as well.
          .code
            | #{domain}/skins/
            mark.green id
  
          a(id="skin-parameters", class="anchor")
          a(href="#skin-parameters")
            h3 Skin Parameters
          h4 default
          p
            | Same as the default for avatars.
  
          a(id="renders", class="anchor")
          a(href="#renders")
            h3 3D Renders
          p
            | Crafatar also provides support for 3D renders of Minecraft skins.<br>
            | Replace 
            mark.green id 
            | with a Mojang <b>UUID</b> or <b>username</b> to get a render of the skin.
          | The <b>head</b> render type returns a render of the skin's head.
          .code
            | #{domain}/renders/head/
            mark.green id
          | The <b>body</b> render returns a render of the entire skin.
          .code
            | #{domain}/renders/body/
            mark.green id
  
          a(id="render-parameters", class="anchor")
          a(href="#render-parameters")
            h3 Render Parameters
          h4 scale
          p
            | The scale factor of the image #{config.min_scale} - #{config.max_scale}.<br>
            | Default is #{config.default_scale}. The actual size differs between the type of render.
          h4 helm
          p
            | Same as the helm for avatars, but it does not stand out (as it does ingame).
          h4 default
          p
            | Same as the default for avatars.
  
          a(id="http-headers", class="anchor")
          a(href="#http-headers")
  