anchor.diff:              th(data-i18n="resources.hero") Hero
               th
                 span.progress-header(data-i18n="clans.progress") Progress
  -              span.progress-key(data-i18n="clans.not_started") not started
  -              span.progress-key.progress-key-started(data-i18n="clans.started") started
  -              span.progress-key.progress-key-complete(data-i18n="clans.complete") complete
  +              span.progress-key(data-i18n="clans.not_started_1") not started
  +              span.progress-key.progress-key-started(data-i18n="clans.started_1") started
  +              span.progress-key.progress-key-complete(data-i18n="clans.complete_1") complete
                 input.expand-progress-checkbox(type='checkbox')
                 span.spl.expand-progress-label(data-i18n="clans.exp_levels") Expand levels
           tbody
  
positive.code:                             div
                                span(data-i18n="choose_hero.status") Status
                                span.spr :
                                span(data-i18n="clans.complete") Complete
                              div
                                span(data-i18n="clans.playtime") Playtime
                                span : #{levelInfo.playtime}s
  
negative.code:                           div
                              span(data-i18n="choose_hero.status") Status
                                span.spr :
                                span(data-i18n="clans.not_started_2") Not Started
                      if lastUserCampaignLevelMap[member.id][campaign.ID].levelSlug === level.slug
                        - break
  
  