anchor.diff:                          
           hr
           .row
  -          .col-md-12
  +          .col-md-6
               h2.inline-header Kill/Death
  -            button.btn.btn-xs.btn-dark.toggle-button(data-toggle="collapse" data-target="#kills", aria-expanded="true") Toggle Table
  -            #kills.table-responsive.collapse.in
  +            #kills.table-responsive
                 table.table.table-hover
                   thead
                     tr
  
positive.code:                         each player2, ind2 in match.players.slice(match.players.length/2, match.players.length)
                            - var hero1 = constants.heroes[player.hero_id]
                            - var hero2 = constants.heroes[player2.hero_id]
                            td.lead <span class="green format">#{player.parsedPlayer.damage[hero2.name] || 0}</span>/<span class="red format">#{player.parsedPlayer.damage_taken[hero2.name] || 0}</span>              
negative.code:                         each player2, ind2 in match.players.slice(match.players.length/2, match.players.length)
                            - var hero1 = constants.heroes[player.hero_id]
                            - var hero2 = constants.heroes[player2.hero_id]
                            td <span class="green">#{player.parsedPlayer.kills[hero2.name] || 0}</span>/<span class="red">#{player.parsedPlayer.killed_by[hero2.name] || 0}</span>
            .col-md-6
              h2.inline-header Damage Done/Taken
              #kills.table-responsive
                table.table.table-hover
                  thead
                    tr
  