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               h3.ps2p Impementing Your Strategy
  -            p.ps2p.
  +            p.
                   You are provided with a few global variables to constructor your overall strategy.
                   Your strategy is run once per round with new enemy waves occurring after six rounds (or if there are no enemies left).
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              p.ps2p The <code>commander</code> object is provided to send commands to the server to instruct it what it should target and what enemy it should attack.
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              h4.ps2p roundInfo
  
negative.code:                  */
                  RoundInfo.prototype.playerHealth = function() {};
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              p The <code>roundInfo</code> object is provided to give insight to the player about the current round.
              p This includes player info, enemies actions, and enemy stats.
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              h3.ps2p Scoring
              ul
                  li: span 10,000pts for destroying all active enemies and forcing a new wave to spawn.
                  li: span 1000pts per round survived.
                  li: span 100pts per enemy destroyed.
                  li: span 1pt per damage dealt to enemies.
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              h3.ps2p Attack modes
              ul
                  li: <code>power</code> - <b>Power Attack Mode</b>
                      ul
                          li: span Basic attack that does a good amount of damage to one enemy.
                          li: span Your client will take slightly more damage from enemies when using this mode.
                          li: span Range: 2. Not as effective if the enemy is 3 or more positions away from your client.
                  li: <code>rapid</code> - <b>Rapid Attack Mode</b>
                      ul
                          li: span Lower damage attack that fires three shots.
                          li: span If the primary target dies after the first or second shot, remaining shots will hit additional targets belonging to the same wave.
                          li: span Range: 3. Will be slightly less effective if the enemy is in position 4 or 5.
                  li: <code>ranged</code> - <b>Ranged Attack Mode</b>
                      ul
                          li: span Does increasingly more damage the farther away an enemy is.
                          li: span Does very little damage if an enemy is close to the player (position 0 or 1).
                          li: span Range: 5.
                  li: <code>collateral</code> - <b>Collateral Attack Mode</b>
                      ul
                          li: span A low power attack that damages all enemies who share the same position as your target.
                          li: span Your client will take more damage from enemies when using this mode.
                          li: span Range: 5. Distance does not affect the damage of this attack
                  li: <code>defensive</code> - <b>Defensive Attack Mode</b>
                      ul
                          li: span A very low power attack.
                          li: span Significantly reduces all incoming enemy damage.
                          li: span Range: 0. Does very little damage at all ranges, but might do a tiny bit more damage if the enemy is at point blank range.
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              h3.ps2p Enemy Types
              ul(style="list-style: none;")
                  li
                      img(src="/img/face.png")
                      span &nbsp; <b>grunt</b> - A basic melee and ranged enemy that does medium damage.
                  li
                      img(src="/img/swarmer.png")
                      span &nbsp; <b>swarmer</b> - A low damage ranged enemy with low health that usually spawn in packs.
                  li
                      img(src="/img/mushvroom.png")
                      span &nbsp; <b>trooper</b> - A medium to high damaging melee enemy with some armor.
                  li
                      img(src="/img/squid.png")
                      span &nbsp; <b>speed-demon</b> - A low damage, low health enemy that is evasive.
                  li
                      img(src="/img/gunner.png")
                      span &nbsp; <b>flyer</b> - A low damage enemy that does more damage as it moves further away.
                  li
                      img(src="/img/brain.png")
                      span &nbsp; <b>cluster</b> - An enemy that does less damage the lower it's health is.
                  li
                      img(src="/img/egger.png")
                      span &nbsp; <b>bruiser</b> - A very high damage melee enemy.
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