anchor.diff:      })
       
       $("table tr[target='0']").trigger("click");
  -  style.
  -    .displayed {
  -      border: 3px black solid;
  -    }
  -//-
  -  script.
  -    var posData = !{JSON.stringify(match.tfPosData)};
  -    adjustHeatmapData(posData, 300/127, 1);
  -    //initialize heatmaps
  -    //load one at a time, data is nth element of posData array
  -    $(".mapContainer").each(function(i){
  -        console.log(i, posData[i], $(this)[0]);
  -        var heatmap = h337.create({
  -          container: $(this)[0],
  -          radius: 15,
  -        });
  -        heatmap.setData(posData[i].deaths_pos);
  -        heatmap.repaint();
  -    });
  
positive.code:             each death in entry.posData
                i(fight=ind, class="d2mh hero-"+death.hero_id style="position: absolute; top: "+death.y/1.27+"%; left: "+death.x/1.27+"%;")
      .col-md-8
        table.table.table-hover
          thead#header
            tr
              th Hero
              th Ability Use
              th Item Use
              th Died
              th Bought Back
              th Damage
              th Gold Change
              th XP Change
            each entry, ind in match.parsed_data.teamfights
              tbody(id=ind)
                each player, num in entry.players
                  //color and fade based on team and participation
                  tr(class= player.deaths > 0 ? (num < 5 ? "success" : "danger") : player.damage > 0 ? (num < 5 ? "success" : "danger") : "")
                    - var hero = constants.heroes[player.hero_id]
                    td
                      if hero
                        img(src=hero.img, title=hero.localized_name)
                      else
                        =player.hero_id
                    td
                      each val, key in player.ability_uses
                        - var ability = constants.abilities[key]
                        div.img-text
                          img.ability(src=ability.img, alt=key)
                          div #{val}
                    td
                      each val, key in player.item_uses
                        - var item = constants.items[key]
                        div.img-text
                          img.item(src=item.img, alt=key)
                          div #{val}
                    td=player.deaths
                    td=player.buybacks
                    td=player.damage
                    td=player.gold_delta
                    td=player.xp_delta
        p Heros of uncolored rows did not participate in the fight.
  append footer_assets
    script.
      var all_icons = $("#map i");
      $("#teamfights tr").click(function(event) {
        var show =$(this).attr("target");
        $(this).siblings().removeClass("displayed");
        $(this).addClass("displayed");
        var table = $("#" + show);
        var icons = $("i[fight='" + show + "']")
        table.show();
  
negative.code:               td=entry.deaths
                td=entry.radiant_gold_delta
                td=entry.radiant_xp_delta
                td
                  i.fa
        h3 Death Map
        #map.mapContainer(style="width: 300px; height:300px")
          img.map(src='//cdn.rawgit.com/kronusme/dota2-api/master/images/map/dota-map-6.82.jpg', alt="map")
  