anchor.diff:                          .level-popup-container
                             h3 #{i}. #{levelInfo.level}
                             p
  -                            div Status: Complete
  -                            div Playtime: #{levelInfo.playtime}s
  -                            div Last played: #{levelInfo.changed}
  +                            div
  +                              span(data-i18n="choose_hero.status") Status
  +                              span.spr :
  +                              span(data-i18n="clans.complete") Complete
  +                            div
  +                              span(data-i18n="clans.playtime") Playtime
  +                              span : #{levelInfo.playtime}s
  +                            div
  +                              span(data-i18n="clans.last_played") Last played
  +                              span : #{levelInfo.changed}
                             if isOwner || me.isAdmin()
  -                            strong Click to view solution.
  +                            strong(data-i18n="clans.view_solution") Click to view solution.
                       else if state === 'started'
                         span.progress-level-cell.progress-level-cell-started(data-level-info=levelInfo) #{i}
                           if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1
  
positive.code:                         .level-popup-container
                            h3 #{i}. #{level.name}
                            p
                              div Status: Started
                              div Playtime: #{levelInfo.playtime}s
                              div Last played: #{levelInfo.changed}
                            if isOwner || me.isAdmin()
                              strong Click to view solution.
                      else
                        span.progress-level-cell.level-progression-level-not-started #{i}
                          if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1
                            span.spl #{level.name}
                          .level-popup-container
                            h3 #{i}. #{level.name}
                            div Status: Not Started
                      if lastUserCampaignLevelMap[member.id][campaign.ID].levelSlug === level.slug
                        - break
  
  
negative.code:           tr
              th
              th 
              td.name-cell(data-i18n="clans.name") Name
              th.level-cell(data-i18n="resources.level") Level
              th.achievements-cell(data-i18n="play.achievements") Achievements
              th.latest-achievement-cell(data-i18n="clans.latest_achievement") Latest Achievement
              th  
          tbody
            each member in members
  