anchor.diff:              each death in entry.posData
                 i(fight=ind, class="d2mh hero-"+death.hero_id style="position: absolute; top: "+death.y/1.27+"%; left: "+death.x/1.27+"%;")
       .col-md-8
  -      table.table.table-hover
  -        thead#header
  -          tr
  -            th Hero
  -            th Ability Use
  -            th Item Use
  -            th Died
  -            th Bought Back
  -            th Damage
  -            th Gold Change
  -            th XP Change
  -          each entry, ind in match.parsed_data.teamfights
  -            tbody(id=ind)
  -              each player, num in entry.players
  -                //color and fade based on team and participation
  -                tr(class= player.deaths > 0 ? (num < 5 ? "success" : "danger") : player.damage > 0 ? (num < 5 ? "success" : "danger") : "")
  -                  - var hero = constants.heroes[player.hero_id]
  -                  td
  -                    if hero
  -                      img(src=hero.img, title=hero.localized_name)
  -                    else
  -                      =player.hero_id
  -                  td
  -                    each val, key in player.ability_uses
  -                      - var ability = constants.abilities[key]
  -                      div.img-text
  -                        img.ability(src=ability.img, alt=key)
  -                        div #{val}
  -                  td
  -                    each val, key in player.item_uses
  -                      - var item = constants.items[key]
  -                      div.img-text
  -                        img.item(src=item.img, alt=key)
  -                        div #{val}
  -                  td=player.deaths
  -                  td=player.buybacks
  -                  td=player.damage
  -                  td=player.gold_delta
  -                  td=player.xp_delta
  -      p Heros of uncolored rows did not participate in the fight.
  +      h3
  +        abbr(title="Heros of uncolored rows did not participate in the fight.") Details
  +      .table-responsive
  +        table.table.table-hover
  +          thead#header
  +            tr
  +              th Hero
  +              th Ability Use
  +              th Item Use
  +              th Died
  +              th Bought Back
  +              th Damage
  +              th Gold Change
  +              th XP Change
  +            each entry, ind in match.parsed_data.teamfights
  +              tbody(id=ind)
  +                each player, num in entry.players
  +                  //color and fade based on team and participation
  +                  tr(class= player.deaths > 0 ? (num < 5 ? "success" : "danger") : player.damage > 0 ? (num < 5 ? "success" : "danger") : "")
  +                    - var hero = constants.heroes[player.hero_id]
  +                    td
  +                      if hero
  +                        img(src=hero.img, title=hero.localized_name)
  +                      else
  +                        =player.hero_id
  +                    td
  +                      each val, key in player.ability_uses
  +                        - var ability = constants.abilities[key]
  +                        div.img-text
  +                          img.ability(src=ability.img, alt=key)
  +                          div #{val}
  +                    td
  +                      each val, key in player.item_uses
  +                        - var item = constants.items[key]
  +                        div.img-text
  +                          img.item(src=item.img, alt=key)
  +                          div #{val}
  +                    td=player.deaths
  +                    td=player.buybacks
  +                    td=player.damage
  +                    td=player.gold_delta
  +                    td=player.xp_delta
   append footer_assets
     script.
       var all_icons = $("#map i");
       $("#teamfights tr").click(function(event) {
         var show =$(this).attr("target");
  -      $(this).siblings().removeClass("displayed");
  -      $(this).addClass("displayed");
  +      $(this).siblings().find("i").removeClass("fa-eye");
  +      $(this).find("i").addClass("fa-eye");
         var table = $("#" + show);
         var icons = $("i[fight='" + show + "']")
         table.show();
  
positive.code: block match_content
    h2 
      abbr(title="3 or more deaths within a 30 second span") Teamfights
      small Click a teamfight to display its information
    .row.match-top
      .col-md-4
        //pre=JSON.stringify(match.parsed_data.teamfights)
        table.table.table-condensed#teamfights
          thead
            th Start
            th Length
            th Deaths
            th Radiant Gold Swing
            th Radiant XP Swing
          tbody
            each entry, ind in match.parsed_data.teamfights
              tr(target=ind, class=entry.radiant_gold_delta > 0 ? "success" : "danger")
  
negative.code:               td=entry.deaths
                td=entry.radiant_gold_delta
                td=entry.radiant_xp_delta
                td
                  i.fa
        h3 Death Map
        #map.mapContainer(style="width: 300px; height:300px")
          img.map(src='//cdn.rawgit.com/kronusme/dota2-api/master/images/map/dota-map-6.82.jpg', alt="map")
  