anchor.diff:                              div
                                 span(data-i18n="choose_hero.status") Status
                                 span.spr :
  -                              span(data-i18n="clans.started") Started
  +                              span(data-i18n="clans.started_2") Started
                               div
                                 span(data-i18n="clans.playtime") Playtime
                                 span : #{levelInfo.playtime}s
  
positive.code:             th(data-i18n="resources.hero") Hero
              th
                span.progress-header(data-i18n="clans.progress") Progress
                span.progress-key(data-i18n="clans.not_started") not started
                span.progress-key.progress-key-started(data-i18n="clans.started") started
                span.progress-key.progress-key-complete(data-i18n="clans.complete") complete
                input.expand-progress-checkbox(type='checkbox')
                span.spl.expand-progress-label(data-i18n="clans.exp_levels") Expand levels
          tbody
  
negative.code:                             div
                                span(data-i18n="choose_hero.status") Status
                                span.spr :
                                span(data-i18n="clans.complete_2") Complete
                              div
                                span(data-i18n="clans.playtime") Playtime
                                span : #{levelInfo.playtime}s
  