anchor.diff:                  context.rect(targetArea.left, targetArea.top, targetArea.width, targetArea.height);
                   context.clip();
                   context.drawImage(currentImg, 0, 0);
  +
  +                // Return our canvas
  +                return canvasEl;
                 }
   
  -              // Duplicate reference image and shrink both canvas/image for output
  -              canvasEl.style.width = '100%';
  +              // Generate updated images and clone reference image
                 var refImgClone = refImg.cloneNode();
  +              var updatedDiffCanvasEl = createUpdatedCanvas(diffImg, {class: 'updated-diff'});
  +              var updatedRefCanvasEl = createUpdatedCanvas(refImg, {class: 'updated-ref'});
  +              // Shrink all canvases/images for output
                 refImgClone.style.width = '100%';
  +              updatedDiffCanvasEl.style.width = '100%';
  +              updatedRefCanvasEl.style.width = '100%';
   
                 // Generate and append result content
                 // DEV: We use a document fragment to avoid `n` DOM edits -- instead it's 1
  
positive.code:             imageSetInfos.forEach(function generateUpdatedRef (imageSetInfo) {
                // Localize our references
                var currentImg = imageSetInfo.currentImg;
                var refImg = imageSetInfo.refImg;
  
                // Create helper to generate new canvases
                function createUpdatedCanvas(baseImg) {
                  // Create a canvas
                  // https://github.com/scijs/get-pixels/blob/7c447cd979637b31e47e148f238a1e71611af481/dom-pixels.js#L14-L18
                  var canvasEl = D.CANVAS({class: 'updated-ref'});
                  canvasEl.width = refImg.naturalWidth;
                  canvasEl.height = refImg.naturalHeight;
                  var context = canvasEl.getContext('2d');
  
                  // Load our reference into the canvas
                  // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage
                  context.drawImage(baseImg, 0, 0);
  
  
negative.code:                     D.TD({style: 'vertical-align: top;'}, [refImgClone]),
                      // TODO: Consider adding updated diff image here or placing overlay or muting non-overlay section
                      //   It's hard to see the changes as is but maybe the overlay selection will make it more obvious
                      D.TD({style: 'vertical-align: top;'}, [updatedRefCanvasEl])
                    ])
                  ])
                ]);
  