anchor.diff:              ])
             ]);
             // TODO: Delete results element upon resolution
  -          expectedImgSetEl.appendChild(resultsEl);
  +          expectedImgSetCollapseEl.appendChild(resultsEl);
   
             // Start our chain of methods
             findSelectionMatches();
  
positive.code:               D.A({
                  class: 'image-set__title',
                  href: 'javascript:void 0;', 'data-toggle': 'collapse',
                  'data-target': '[data-image-set="' + imgSetId + '"] [data-image-set-expand]',
                  'data-images-equal': imgSet.imagesEqual,
                  'aria-controls': imgSetId
                }, imgSetHumanName),
  
negative.code:               var currentImg = imageSetInfo.currentImg;
                var refImg = imageSetInfo.refImg;
  
                // Create helper to generate new canvases
                function createUpdatedCanvas(baseImg) {
                  // Create a canvas
                  // https://github.com/scijs/get-pixels/blob/7c447cd979637b31e47e148f238a1e71611af481/dom-pixels.js#L14-L18
                  var canvasEl = D.CANVAS({class: 'updated-ref'});
                  canvasEl.width = refImg.naturalWidth;
                  canvasEl.height = refImg.naturalHeight;
                  var context = canvasEl.getContext('2d');
  
                  // Load our reference into the canvas
                  // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage
                  context.drawImage(baseImg, 0, 0);
  
                  // Update our selected portion on reference and draw image in clipping
                  // DEV: This is probably the most efficient way (outside of web workers) because
                  //   we would have to draw image twice no matter what
                  //   Maybe there's double pixel updates but I don't thinks so
                  // DEV: Performance alternatives we thought of but aren't needed
                  //   Extract image from 2nd canvas via `ndarray`
                  //   Use web workers
                  //   Requesting server do it via `get-pixels` and `save-pixels`
                  // DEV: Slowest part is drawing initial image above
                  // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rect
                  context.rect(targetArea.left, targetArea.top, targetArea.width, targetArea.height);
                  context.clip();
                  context.drawImage(currentImg, 0, 0);
                }
  
                // Duplicate reference image and shrink both canvas/image for output
                canvasEl.style.width = '100%';
  