anchor.diff:  		grid. 
   		<br>The <code>brownshome.scriptwars.game.tanks.Tank</code> class describes a tank in the game
   		world. 
  +		<br>The <code>brownshome.scriptwars.game.tanks.World</code> class contains most of the methods that
  +		can be used to interact with the map, such as the position of ammo pickups, shots and walls.
   		<br>The <code>brownshome.scriptwars.game.tanks.Action</code> class contains constants for
   		all the actions a tank can make. 
   		<br>The <code>brownshome.scriptwars.game.tanks.Coordinates</code>
  
positive.code: 		actions you have set, it returns a boolean which will be false if the connection has failed for
  		some reason. The get data from the server using the functions in the API and use it to decide what
  		to do. Some useful functions are <code>getVisibleShots()</code>, <code>getVisibleTanks()</code>,
  		<code>isWall(Coordinates coordinate)</code> and <code>getTank(Coordinates coordinate)</code>. There
  		are other functions that may be useful; a link to the documentation is provided at the bottom of this section.
  		<br>
  		Once you have decided what action to take call either <code>move(Direction direction)</code>, 
  
negative.code: 				}
  			}
  	
  			System.out.println(&quot;Position: &quot; + api.getCurrentPosition());
  		}
  		
  		System.out.println(&quot;Disconnected from server:\n\t&quot; + api.getConnectionStatus());
  