anchor.diff:  			boolean yellowScored = false;
   			if(state.lastGameEvent.gameEvent == GameEventEnum.TARGET_HIT)
   			{
  -				ActuatorStateEnum targetHitColor = state.actuatorsStates[state.lastGameEvent.side.ordinal()][state.lastGameEvent.target.ordinal()];
  +				TargetHitEvent targetHitEvent = (TargetHitEvent) state.lastGameEvent;
  +				ActuatorStateEnum targetHitColor = state.actuatorsStates[targetHitEvent.side.ordinal()][targetHitEvent.target.ordinal()];
   				if( targetHitColor == ActuatorStateEnum.BLUE )
   				{
   					blueScored = true;
  
positive.code: 
  <div class="clear"></div>
  
  <%
  	if(game.schoolPenalties.size() > 0)
  {
  %>
  <h2><%=strPenalties%></h2>
  <%
  	for(SchoolPenaltyEvent penalty : game.schoolPenalties)
  	{
  		out.print(penalty.school + " : " + penalty.pointsDeduction);
  	}
  }
  %>
  <br/>
  
  <div id="my-slideshow">
  	<ul class="bjqs">
  
negative.code: 			<div class="timer"><%= timeInGame.getMinuteOfHour() + ":" + (timeInGame.getSecondOfMinute() < 10 ? "0" : "") + timeInGame.getSecondOfMinute() %></div>
  			<div class="blueScore<% if(blueScored) out.write("teamScored"); %>"><%= state.blueScore %></div>
  			<div class="yellowScore<% if(blueScored) out.write("teamScored");%>"><%= state.yellowScore %></div>
  			
  			<%
  if(state.penalties.size() > 0)
  {
  %>
  <h2><%=strPenalties%></h2>
  <%
  	for(SchoolPenalty penalty : state.penalties)
  	{
  		out.print(penalty.school + " : " + penalty.pointsDeduction);
  	}
  }
  %>
  			<br/>
  
  			<div class="playfield">
  