anchor.diff:  			// If we can see a tank, lets shoot it.
   			if(targetTank != null){
   				Coordinates targetPosition = targetTank.getPosition();
  -				Coordinates myPosition = api.me().getPosition();
  +				Coordinates myPosition = api.getCurrentPosition();
   		
   				Direction targetDirection = Direction.getDirection(targetPosition, myPosition);
   				if(targetDirection != null) {
  
positive.code: 		grid. 
  		<br>The <code>brownshome.scriptwars.game.tanks.Tank</code> class describes a tank in the game
  		world. 
  		<br>The <code>brownshome.scriptwars.game.tanks.Action</code> class contains constants for
  		all the actions a tank can make. 
  		<br>The <code>brownshome.scriptwars.game.tanks.Coordinates</code>
  
negative.code: 		actions you have set, it returns a boolean which will be false if the connection has failed for
  		some reason. The get data from the server using the functions in the API and use it to decide what
  		to do. Some useful functions are <code>getVisibleShots()</code>, <code>getVisibleTanks()</code>,
  		<code>getMap().isWall(Coordinates coordinate)</code> and <code>getMap().getTank(Coordinates coordinate)</code>. There
  		are other functions that may be useful; a link to the documentation is provided at the bottom of this section.
  		<br>
  		Once you have decided what action to take call either <code>move(Direction direction)</code>, 
  