anchor.diff:  
   	if(state.lastGameEvent.gameEvent == GameEventEnum.ACTUATOR_CHANGED)
   	{
  -		if(state.lastGameEvent.side == side && state.lastGameEvent.target == target)
  +		ActuatorStateChangedEvent actuatorStateChanged = (ActuatorStateChangedEvent) state.lastGameEvent;
  +		if(actuatorStateChanged.side == side && actuatorStateChanged.target == target)
   		{
   			out.write(" ActuatorChangedEvent");
   		}
   	}
   	else if(state.lastGameEvent.gameEvent == GameEventEnum.TARGET_HIT)
   	{
  -		if(state.lastGameEvent.side == side && state.lastGameEvent.target == target)
  +		TargetHitEvent targetHitEvent = (TargetHitEvent) state.lastGameEvent;
  +		if(targetHitEvent.side == side && targetHitEvent.target == target)
   		{
   			out.write(" TargetHitEvent");
   		}
  
positive.code: 			boolean yellowScored = false;
  			if(state.lastGameEvent.gameEvent == GameEventEnum.TARGET_HIT)
  			{
  				ActuatorStateEnum targetHitColor = state.actuatorsStates[state.lastGameEvent.side.ordinal()][state.lastGameEvent.target.ordinal()];
  				if( targetHitColor == ActuatorStateEnum.BLUE )
  				{
  					blueScored = true;
  
negative.code: 
  <div class="clear"></div>
  
  
  <div id="my-slideshow">
  	<ul class="bjqs">
  