anchor.diff:  
       // render boss sprite: Minotaur
       boss = game.add.sprite(game.world.centerX+150, game.world.centerY, 'boss');
  -
   
       // setup slimes group
       slimes = []
  
positive.code: 
    // create things in the game environment
    function create() {
  
      // set environment bounds
      game.world.setBounds(0, 0, 600, 600);
  
  
negative.code:       attackingDirection = "attackDown";
      }
  
      // uses set knight attacking direction to SHOOT F**KING DONUTS FROM HIS SWORD!!!!!
      if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)){
        fireBullet(attackingDirection);
        knight.animations.play(attackingDirection, 8, false);
      };
    }
  
    // create function to clear bullets from the screen
  