anchor.diff:  
       @dom.append @renderer.domElement
   
  -    @geometry = new THREE.PlaneGeometry(10, 4, 180, 80)
  +    @geometry = new THREE.PlaneGeometry(10, 4, 170, 70)
       mesh = new THREE.Mesh(@geometry, new THREE.MeshBasicMaterial({color: 0x00ff00, opacity: 0 }))
   
       @texture = THREE.ImageUtils.loadTexture( "<%= asset_path('lensflare0.jpg') %>" )
  
positive.code:       particle.move_z( particle.initial_z + (Math.sin( particle.counter )/particle.velocity) ) if particle.initial_z != 0
        i++
  
      @attributes.alpha.needsUpdate = true
      @geometry2.verticesNeedUpdate = true
  
      @stats.update()
  
negative.code: 
    show:()->
      for i of @array_particles
        @array_particles[i].show(Math.random()*4, 1+Math.random()*8)# if parseInt(i) is 0
  
      TweenMax.to @camera.position, 5, { z:2.5, ease:Expo.easeInOut }
  
  