anchor.diff:    slime6.animations.play('alive', 6, true);
     slime6.scale.setTo(1.5, 1.5);
   
  +  // setup slimes group
     slimes = [slime1, slime2, slime3, slime4, slime5, slime6]
   
     // setup boss health, initial position, enable physics on this object
  
positive.code:   game.load.spritesheet('background', "<%= asset_path('map0.png') %>", 16, 16, 28);
  }
  
  
  // mobile fullscreen setup
  // game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
  
  // create things in the game environment
  function create() {
    game.world.setBounds(0, 0, 600, 600);
  
    // go fullscreen if playing on mobile
  
negative.code: var attackingDirection;
  var enemiesAlive = 7;
  
  // create game environment
  var game = new Phaser.Game(600, 600, Phaser.AUTO, 'donut-knight', { preload: preload, create: create, update: update });
  
  