anchor.diff:      <li>Coin flip</li>
   </ul>
   <p>If three wrestlers are tied, they will be put through this sequence until two wrestlers are left. Once two wrestlers are left, the pool runner up will be decided by head to head.</p>
  -<p>For pool to bracket tournaments, team points will be calculated as follows:</p>
  +<h4>Pool to bracket scoring</h4>
   <ul>
       <li>Pool win: 2pt</li>
       <li>Win in championship bracket: 2pt</li>
  
positive.code: <h3>About WrestlingDev</h3>
  <br>
  <p>WrestlingDev was created to help bring wrestling into the 21st century for <strong>free</strong>. This site is <a href="https://github.com/jcwimer/wrestlingApp">open source</a> and is supported by the ads on the sidebar.</p>
  <br>
  <h4>Features</h4>
  <br>
  <p>At this moment in time, WrestlingDev supports a pool to bracket type tournament for up to 24 wrestlers per weight. The bracket format follows OHSAA's 5 match per day rule. WrestlingDev will automatically generate brackets, generate bout numbers, generate and update a bout board, track team points, and update brackets.</p>
  <p>For pool to bracket tournaments, pool tie breakers are the following:</p>
  <ul>
      <li>Least team points deducted</li>
      <li>Head to head</li>
  
negative.code: </table>
  <p>Finals matches will only recieve extra placement points for placing higher and bonus points for pin, tech, major, etc. Please note, only brackets with four pools place up to 8. Brackets with 1 or 2 pools only place top 4.</p>
  <br>
  <h3>Future Plans</h3>
  <br>
  <p>Future development plans to support 32 and 64 man double elimination as well as modified (5 per day match rule) 16 and 32 man double elimination brackets are underway.</p>
  <br>
  <h3>Contact</h3>
  <br>
  <p>Suggestions, criticism, and kind words are welcomed. Please contact us.</p>
  