anchor.diff:      Q.Sprite.extend("Player", {
           init: function(p) {
               p.z = 1; // player on TOP!
  +            p.sprite = "player";
   
               this._super(p,{
                   sheet:"hand",
  
positive.code:         init: function (p) {
              p.sheet = "hand";
              p.frame = 37;
              this._super(p);
              this.add("2d");
  
  
negative.code:         },
  
          step: function(dt) {
              if(this.p.diffX > 0) {
                  this.play("move_right");
              } else if(this.p.diffX < 0) {
                  this.play("move_left");
              } else if (this.p.diffY > 0) {
                  this.play("move_down");
              } else if (this.p.diffY < 0) {
                  this.play("move_up");
              } else {
                  this.play("stand");
              }
          }
      });
  