anchor.diff:      .UseConfiguration(config)
       ```
   
  -    This allows the buildpack to pass the correct port from `$PORT` to the app when running the initial startup command.
  +    The `Main` method should now resemble the following example:
  +
  +    <pre class="terminal">
  +    public static void Main(string[] args)
  +    {
  +        var config = new ConfigurationBuilder()
  +            .AddCommandLine(args)
  +            .Build();
  +        var host = new WebHostBuilder()
  +            .UseKestrel()
  +            .UseConfiguration(config)
  +            .UseContentRoot(Directory.GetCurrentDirectory())
  +            .UseStartup&lt;Startup&gt;()
  +            .Build();
  +        host.Run();
  +    }
  +    </prep>
  +
  +1. Save your changes.
   
   1. Add `Microsoft.Extensions.Configuration.CommandLine` as a dependency in `*.csproj`:
   
  
positive.code: 
  ## <a id='port'></a>Configure the Listen Port ##
  
  For your .NET Core app to work on <%= vars.product_windows %>,
  you must modify the `Main` method to configure the app to listen on the port specified by the `$PORT` environment variable.
  <%= vars.product_windows %> sets this environment variable automatically.
  
  1. Open the file that contains your `Main` method.
  
  1. Add a `using` statement to the top of the file.
  
      ```c#
      using Microsoft.Extensions.Configuration;
  
negative.code: in the Microsoft documentation.
  
  <p class="note"><strong>Note:</strong> Cloud Foundry does not recommend using the SCD workflow.
  The buildpack is unable to keep dependencies in sync and up to date for workflows that deploy a pre-published binary.</p>
  
  When using the SCD workflow for deploying your app, you must do the following:  
  
  * Specify a runtime in the `dotnet publish` command. For example:
  
      <pre class='terminal'>
      $ dotnet publish -r ubuntu14.04-x64
      </pre>
  
  * Include the specified runtime in the `RuntimeIdentifiers` section of the project file.
  
  ## <a id='dotnet-sdk'></a> Specify .NET Core SDKs
  
  