anchor.diff:    def move_to_corner
       if self.corner
         command.heading = self.sensors.position.heading(RTanque::Point.new(*self.corner, self.arena))
  -      command.speed = MAX_BOT_SPEED
  +      command.speed = RTanque::Bot::BrainHelper::MAX_BOT_SPEED
       end
     end
   
  
positive.code:   def get_radar_lock
      @locked_on ||= nil
      lock = if @locked_on
        sensors.radar.find { |reflection| reflection.name == @locked_on } || sensors.radar.first
      else
        sensors.radar.first
      end
      @locked_on = lock.name if lock
      lock
    end
  end</code></pre>
  
      <div class="list-group list-group-bottom" data-toggle="collapse" data-target="#circle-code"><i class="fa fa-caret-right"></i> Circle</div>
      <pre id="circle-code" class="panel-collapse collapse"><code class="ruby">#Example code
  class SampleCircle < RTanque::Bot::Brain
    def tick!
      make_circles
      command.fire 0.25
  
negative.code: #
  # Enjoys following and target and firing many shots
  class SampleSeekAndDestroy < RTanque::Bot::Brain
    include RTanque::Bot::BrainHelper
  
    TURRET_FIRE_RANGE = RTanque::Heading::ONE_DEGREE * 5.0
  
    def tick!
      @desired_heading ||= nil
  
      if (lock = self.get_radar_lock)
        self.destroy_lock(lock)
        @desired_heading = nil
  