anchor.diff:  user_id = "<%= sesh[:user_id] %>";
   //window.time = 2;
   window.practice_over = false;
  -function updateTurn(user_id) {
  -  $('.curTurn').html(user_id)
  -  if (user_id == window.user_id) {
  -      $('.not_your_turn').hide();   
  -      clickingEnabled = true;    
  -  } else {
  -   $('.not_your_turn').show(); 
  - }
  -}
  +window.clickingEnabled= true;
  +// function updateTurn(user_id) {
  +//   //$('.curTurn').html(user_id)
  +//   if (user_id == window.user_id) {
  +//       $('.not_your_turn').hide();   
  +//       clickingEnabled = true;    
  +//   } else {
  +//    $('.not_your_turn').show(); 
  +//  }
  +// }
   
   function refreshData() { 
     $.get('/sg/state?game_id=<%=sesh[:game_id]%>').success(r=>{
  
positive.code:   if ($('.box.'+a).hasClass('disabled') || $('.box.'+a).hasClass('blocked')) {
      return;
    }
    if (!clickingEnabled) {
      console.log('skipping since clickingEnabled is false')
      return
    }
  
negative.code:       
      //var curTurn = (data.user_ids[data.turn % data.user_ids.length])
      var curTurn = data.cur_turn;
      //updateTurn(curTurn)
  
      data.user_id = window.user_id;
  
      //new round 
      if (data.chosen_buttons.length == 0) { 
        $('.box').removeClass('disabled').removeClass('blocked')
        $('.box .val').removeClass('disabled').removeClass('blocked')      
        window.already_chosen = false;
      }
  
  