anchor.diff:  
     // create things in the game environment
     function create() {
  -
       // set environment bounds
       game.world.setBounds(0, 0, 600, 600);
   
  
positive.code:     return Math.random()*600;
    };
  
  
    // create game environment
    var game = new Phaser.Game(600, 600, Phaser.AUTO, 'donut-knight', { preload: preload, create: create, update: update });
  
  
negative.code:       attackingDirection = "attackDown";
      }
  
      // uses set knight attacking direction to SHOOT F**KING DONUTS FROM HIS SWORD!!!!!
      if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)){
        fireBullet(attackingDirection);
        knight.animations.play(attackingDirection, 8, false);
      };
    }
  
    // create function to clear bullets from the screen
  