anchor.diff:  		</tbody>
   	</table>
   
  +<div style="height:30px"></div>
   
   <h2>Conclusions</h2>
   	<p>
  -		Most participants found some use in this system and all were able to complete all of their tasks, even if they made mistakes in the process. Ease of use and general usefulness is very important for the system. If it’s too difficult it will pull people out of the game and be more work than it’s worth which is something the project has emphasized from the beginning. The study identified several recommendations that will help eliminate the problems that remain but further testing would be needed to ensure that they are successful. 
  -	</p>
  +		Most participants found some use in this system and all were able to complete all of their tasks, even if they made mistakes in the process. Ease of use and general usefulness is very important for the system. If it’s too difficult to use it will be more distracting than helpful. Staying out of the way of the original game is something the project has emphasized from the beginning. The study identified several recommendations that will help eliminate the problems that remain but further testing would be needed to ensure that they are successful. 
  +	</p>
  +
  +<div style="height:30px"></div>
   
   <h2>Attachments</h2>
   	<h3>User Brief</h3>
  
positive.code: 			The interview answers were varied. Overall the responses to the first question are divided between the two participants who are familiar with Risk Legacy and the two who aren’t. The newer players felt that the system was helpful and saw more potential for it, where the two who had played Risk Legacy a lot before were more critical. 
  		</p>
  		<p>
  			Questions 2 and 3 were about problems and possible changes to the system. The most common responses were add a background to the dropdown, and change the add player interface.
  		</p>
  
  
  <h2>Recommendations</h2>
  	<table class="table table-striped table-bordered">
  
negative.code: 		This document contains a description of the participants and the session, task results, interview results, and recommendations to improve the system.
  	</p>
  
  <div style="height:30px"></div>
  
  <h2>Methodology</h2>
  	<h3>Sessions</h3>
  		<p>
  			Participants were friends of the team. The were brought to the West Village H lab where they spent 10-20 minutes completing assigned tasks and answering questions. Prior to testing each participant was asked if they had played Risk Legacy before, if not they were asked about their level or familiarity with any Risk game.
  		</p>
  		<p>
  			After completing the tasks they were asked the following questions:
  