anchor.diff:      slime1.animations.play('alive', 7, true);
       slime1.scale.setTo(1.1, 1.1);
       slimes.push(slime1);
  -  }, 1000);  
  +  }, 6000);  
   
     setTimeout(function(){
       slime2 = game.add.sprite(Math.random()*600, Math.random()*600, 'slime')
  
positive.code:     slime4.animations.play('alive', 8, true);
      slime4.scale.setTo(1.4, 1.4);
      slimes.push(slime4);
    }, 4000);
  
    setTimeout(function(){
      slime5 = game.add.sprite(Math.random()*600, Math.random()*600, 'slime')
  
negative.code:     enemiesAlive -= 1;
      enemy.body.velocity.x = 0;
      enemy.body.velocity.y = 0;
      enemy.enableBody = false;
      enemy.animations.play('die', 5, false);
      setTimeout(function(){
        enemy.kill();
      }, 2000);
    }else if (enemy.health <= 0){
      enemy.animations.play('die', 5, false);
    }else{
      enemy.animations.play('flinch', 5, false);
    }
    
    // if all enemies are dead, stop player movement, make knight hit a sweet spin move,
    // delete instructional text, display winning text
  