anchor.diff:  <br/>CyberDojo is a <em>browser-based</em> code-dojo (a "dojo" is simply "a place to practice").
   <br/>&nbsp;&nbsp;&nbsp;&bull;&nbsp;you write code and tests in a simple editor <em>inside</em> a browser 
   <br/>&nbsp;&nbsp;&nbsp;&bull;&nbsp;you click a button and the CyberDojo server runs your tests
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  -<b>How is a CyberDojo organized?</b>
  -<br/>CyberDojo is designed to encourage <em>collaboration</em> (but feel free to try it alone).
  -<br/>&nbsp;&bull;&nbsp;gather some geek friends and split into groups - at least two people per group
  -<br/>&nbsp;&bull;&nbsp;if there are N groups you will need N computers (each with a decent browser
  -<br/>&nbsp;&nbsp;&nbsp;and internet connectivity)
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  -<b>What are the rules?</b>
  -<br/>CyberDojo is also designed to encourage <em>dojo-level collaboration</em>.
  -<br/>&nbsp;&bull;&nbsp;every 5 minutes you will be asked to rotate
  -<br/>&nbsp;&bull;&nbsp;<em>all</em> keyboard-drivers must put the mouse down, step away 
  -<br/>&nbsp;&nbsp;&nbsp;from the keyboard, and take up a non-driver role at one of the <em>other</em> computers
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  -<b>What is the aim of the game?</b>
  -<br/><em>Everyone</em> must work <em>collectively</em> towards:
  -<br/>&nbsp;&bull;&nbsp;a working solution on <em>all</em> computers, and...
  -<br/>&nbsp;&bull;&nbsp;acquiring as many points as possible (the more computers simultaneously passing  
  -<br/>&nbsp;&nbsp;&nbsp;all their tests the more points acquired)  
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positive.code:           <% end -%>
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  CyberDojo was conceived and implemented by <a href="http://www.jaggersoft.com">Jon Jagger</a>.
  <br/>
  CyberDojo server software is open source on Github at <a href="http://github.com/JonJagger/cyberdojo">http://github.com/JonJagger/cyberdojo</a>.
  
negative.code: 
  <h1>CyberDojo - Practising the <em><u>collaborative</u></em> game called software development.</h1>
  
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