anchor.diff:  var currMeshID = 1;
   var currRotation = 0;
   
  -var scaleVec = new THREE.Vector3(VOXEL_SIZE/2, VOXEL_SIZE/2, VOXEL_SIZE/2);
  +var offset = new THREE.Vector3(VOXEL_SIZE/2, VOXEL_SIZE/2, VOXEL_SIZE/2);
   var tmpVec = new THREE.Vector3();
   var normalMatrix = new THREE.Matrix3();
   var idx, intersector;
  
positive.code: var sceneObjects = [];
  var saveState = [];
  var currSceneID = 0;
  
  //inputHandlers
  var keyeventhandler;
  
negative.code: 	console.log("CONTROLLER TESTING ------------------------------------------");
  	console.log("Controller construction -------------------------------------");
  	controller = new RubeJectController();
  /*
  	// Instantiate objects needed.
  	var blocks = new Array();
  	blocks.push(new RubeJect(1,[1,0,5],0)); blocks.push(new RubeJect(1,[2,0,5],0)); 
  