anchor.diff:  	controller.PrintAllStartingObjects();
   	controller.PrintGrid();
   
  -	/*var ramp2 = new RubeJect(4,[5,0,3],0);
  +	var ramp2 = new RubeJect(4,[5,0,3],0);
   	if (controller.CanPlaceObject(ramp2)) console.log("WRONG");
   	else console.log("Can't place ramp2 at 5,0,3");
   
  
positive.code: 	   		<%= render :partial => "tabs", :locals => {:tabset => @gadgets}  %>
  		</div>
  
  	</div> <!-- END List Wrap -->
  </div> 	
  
  
negative.code: 	blocks.push(new RubeJect(1,[6,0,0],0));
  	var arrow = new RubeJect(7,[0,0,6],0);
  	var sphere = new RubeJect(5,[1,0,6],0);
  	var ramp = new RubeJect(4,[3,0,3],0);
  
  	// Add all objects to controller.
  	for (var i = 0; i < blocks.length; i++) {controller.AddObject(blocks[i], false);}
  