anchor.diff:                g_client.cleanup();  
               }  
             }  
  +			   
  +      
  +
  +       jQuery(function () { init();});
  +
      
          </script>  
       </head>  
  
positive.code:                 colorField,        // field: the field this stream uses.
                  0);                    // start_index:  
  
  
              // Associate the triangle indices Buffer with the primitive.  
              brainPrimitive.indexBuffer = indexBuffer;  
     
              return brainShape;  
            }  
     
            /** 
             * This method gets called every time O3D renders a frame. 
  
negative.code:             g_brainTransform = g_pack.createObject('Transform'); 
  	    // Light position
  	    var light_pos_param = myMaterial.getParam('light_pos');
  	    light_pos_param.value = [0, 0, 500];
  	      
  	    // Phong components of the light source
  	    var light_ambient_param = myMaterial.getParam('light_ambient');
  