anchor.diff:    var channel = pusher.subscribe(channelName);
   
     channel.bind('new_move', function(data) {
  -    board.position(data.fen);
  -  })
  +    console.log(data.fen);
  +    console.log(data.object_notation);
  +    console.log(game.turn());
  +
  +
  +    onDrop(data.object_notation.split('-')[0], data.object_notation.split('-')[1]);
  +    board.move(data.object_notation);
  +
  +  });
   })
   
   </script>
  
positive.code:   board.position(game.fen());
  };
  
  var updateStatus = function() {
    var status = '';
  
    var moveColor = 'White';
  
negative.code:   statusEl.html(status);
    fenEl.html(game.fen());
    pgnEl.html(game.pgn());
    $('#move-notation').val(source + '-' + target);
    $('#move-piece').val(game.fen());
    $('#move-user').val('<%= current_user.id %>')
    $('#move-submit').submit();
  };
  