anchor.diff:    var id = a;
     $.get('/sg/move?game_id=<%=sesh[:game_id]%>&box='+id+'&phase='+window.phase).success(r=> {
       if (phase == 'choose') r.val = 'Chosen: '+r.val;
  -    $('.box.'+id+' .val').html(r.val).addClass(window.phase+'_val');
  +    $('.box.'+id+' .val').html(r.val).addClass(window.phase+'_val').show();
       if (window.phase == 'sample') {
         setTimeout(()=> {
           clickingEnabled = true;
  
positive.code: <div class='box 4' onclick=onBoxClick(4)>  <div class='val'></div></div>
  </section>
  
  <div class='status' style='margin-top:40px'>
  </div>
  <div class='curTurnHolder'>Current Turn: <span class='curTurn'></span></div>
  <script>
  log = console.log
  user_id = "<%= sesh[:user_id] %>";
  //window.time = 2;
  window.practice_over = false;
  window.clickingEnabled= true;
  // function updateTurn(user_id) {
  //   //$('.curTurn').html(user_id)
  //   if (user_id == window.user_id) {
  
negative.code: 
      if (r.practice_over && !window.practice_over) {
        window.practice_over = true;
        <% if $prod %>
        alert('Practice is over!');
        <% end %>
      }
  
  
      //$('.not_your_turn').show()
        
      //var curTurn = (data.user_ids[data.turn % data.user_ids.length])
      var curTurn = data.cur_turn;
  