anchor.diff:        let part = new Particle();
         part.draw();
   
  -      let puntos = [part.getPart().x(), part.getPart().y()];
  +      //      let puntos = ;
         let line = new Konva.Line({
  -          points: puntos,
  +          points: [part.getPart().x(), part.getPart().y()],
             stroke: 'darkred',
  -          strokeWidth: 2,
  +          strokeWidth: 1.4,
             lineJoin: 'round',
             lineCap: 'round',
  -          tension: 1
  -      });
  -      layer.add(line);
  +          tension: 0.2
  +      });
   
   
         /* ANIMACIN PARTICULA */
  
positive.code:       let Bdir = "cruz"; //Hacia dentro de la pantalla. "punto", hacia fuera de la pantalla.
        let Fm = [0, 0]; //Fuerza magnetica
  
        let label = new Konva.Label({
            x: 180,
            y: 150,
            opacity: 0.75,
            draggable: true,
        });
  
negative.code:           constructor() {
                this.particle = new Konva.Circle({
                    x: 150,
                    y: 250,
                    radius: 12,
                    fill: 'red',
                    draggable: true
  