anchor.diff:            return;
           }
   
  +        console.debug("Set teacher actions");
           const blockly = this._getBlockly();
           const actions = new Parser().getActionsFromSource(teacherCode);
           blockly.primitiveProcedures = this._withDefaultIcons(actions, 'procedureDeclarations');
  
positive.code:       },
  
        _setGameActions() {
          const blockly = this._getBlockly();
          if (this._isGame()) {
            blockly.primitiveProcedures = blockly.primitiveProcedures || [];
  
negative.code:       },
  
        _updateSolution() {
          console.debug("Updating solution");
          const blockly = this._getBlockly();
  
          if (this.teacherMode) {
  