anchor.diff:              }
               else{
                   indAt = 0;
  -                frame = -250;
  +                frame = -resolution;
                   intro_loop++;
               }
           }
  
positive.code:     frame+=resolution;
      time+=resolution;
      diff = (new Date().getTime() - startTime) - time;
      if(!stop)
          setTimeout(songInterval, (resolution - diff));
  }
  
  
negative.code:     
      $("#play_button").click(function(){
          if(song_playing){
              $("#play_button").html("Play");
              song_playing = false;
          }
  