anchor.diff:    $buttonNR.on( "click", function() {
       score = scoreWithoutClue;
       $ddCheckbox.prop( "checked", false );
  -    resolveClue( "", "nr", false );
  +    resolveClue( "", "nr", false, 4, false );
       // $currentClue.html( "<span></span>" );
       // $currentClue.data( "boxstate", "nr" );
     });
  
positive.code: 
    $buttonRight.on( "click", function() {
      score = scoreWithoutClue + clueValue;
      resolveClue( "&#x2713;", "right", false );
      // $currentClue.html( "<span>&#x2713;</span>" );  // Check mark
      // $currentClue.data( "boxstate", "right" );
    });
  
    $buttonPass.on( "click", function() {
      score = scoreWithoutClue;
      resolveClue( "&#x2022;", "pass", false );
      // $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
      // $currentClue.data( "boxstate", "pass" );
    });
  
negative.code:     clueValue = topRowValue * $currentClue.data( "row" );
    }
  
    function resolveClue( html, boxstate, boxActive, statusCode, addDD ) {
      hideOverlay();
      updateScoreboard();
      $currentClue.html( "<span>" + html + "</span>" );
      $currentClue.data( "boxstate", boxstate );
      $currentClue.toggleClass( "active-clue-box", boxActive );
      setDD( ddCheckboxState() );
      if ( addDD && ddCheckboxState() ) { statusCode += 4; }
      var col = $currentClue.data( "column" );
      var row = $currentClue.data( "row" );
      currentGame[currentRound][col][row] = statusCode;
      currentGame["modified"] = true;
      setCookie( "game", currentGame );
    }
  
    function setDD( bool ) {
  