anchor.diff:  
     function populateBoard() {
       var unadjustedScore = score;
  -    var currentRound = currentGame["activeRound"];
  +    currentRound = currentGame["activeRound"];
   
       if ( currentRound === "round1" || currentRound === "round2" ) {
         setTopRowValue( currentRound );
  
positive.code: 
    $buttonRight.on( "click", function() {
      score = scoreWithoutClue + clueValue;
      resolveClue();
      $currentClue.html( "<span>&#x2713;</span>" );  // Check mark
      $currentClue.data( "boxstate", "right" );
    });
  
    $buttonPass.on( "click", function() {
      score = scoreWithoutClue;
      resolveClue();
      $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
      $currentClue.data( "boxstate", "pass" );
    });
  
    $buttonWrong.on( "click", function() {
      if ( ddCheckboxState() ) {
        score = scoreWithoutClue;
        $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
        $currentClue.data( "boxstate", "pass" );
      } else {
        score = scoreWithoutClue - clueValue;
        $currentClue.html( "<span>&#x2718;</span>" );  // X symbol
        $currentClue.data( "boxstate", "wrong" );
      }
      resolveClue();
    });
  
    $buttonNR.on( "click", function() {
      score = scoreWithoutClue;
      $ddCheckbox.prop( "checked", false);
      resolveClue();
      $currentClue.html( "<span></span>" );
      $currentClue.data( "boxstate", "nr" );
    });
  
    $resetLink.on( "click", function() {
      hideOverlay();
      score = scoreWithoutClue;
      updateScoreboard();
      setDD( false );
      $currentClue.html( "<span>$" + clueValue + "</span>");
      $currentClue.toggleClass( "active-clue-box", true );
      $currentClue.data( "boxstate", "active" );
    });
  
    $cancelLink.on( "click", function() {
      hideOverlay();
    });
  
  
  
negative.code:     $elem.toggleClass( "click-resistant", true);
    });
  
    getScoreFromCookie();
    populateBoard();
  
  