anchor.diff:  
   components:
     - class: org.dynmap.ClientConfigurationComponent
  -
  +  
     - class: org.dynmap.InternalClientUpdateComponent
       sendhealth: true
       sendposition: true
  
positive.code: 
  #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  use-generated-textures: false
  correct-water-lighting: true
  
  # Control loading of player faces (if set to false, skins are never fetched)
  #fetchskins: false
  
negative.code:     label: "Location"
      hidey: false
      show-mcr: false
      
    # Note: more than one logo component can be defined
    #- class: org.dynmap.ClientComponent
    #  type: logo
  