anchor.diff:      using System.IO;
       using System;
   
  -
  -    #if UNITY_IOS
       /// <summary>
       /// Custom iOS build post processor that modifies the exported Xcode project to support the SDK.
       /// </summary>
  
positive.code:             }
          }
      }
      #endif
  }
  #endif
  
negative.code: #if UNITY_EDITOR && UNITY_IOS
  namespace <%= namespace %>.Editor.BuildPipeline {
      using UnityEngine;
      using UnityEditor;
  