anchor.diff:          <div class="h5 card-title">Volunteer Information</div>
         </div>
         <div class="card-body">
  +        <div class="card-text">Please thoroughly read through this section, and the next, even if you have done so
  +          before,
  +          as several things have changed.
  +        </div>
           <ul class="list-group">
  -          <li class="list-group-item">Even if you have volunteered previously, please read through this section
  -            thoroughly as instructions may have changed some from previous conventions. it anyway as some things have
  -            changed. If this is your first time volunteering, these guidelines will help answer your questions and guide
  +          <li class="list-group-item">
  +            If this is your first time volunteering, these guidelines will help answer your questions and guide
               you through this important part of Paizo Organized Play.
             </li>
  -          <li class="list-group-item">As a volunteer, you are the eyes, ears, face, and voice of Paizo. We expect each
  -            of you to maintain a positive attitude, professional behavior, and good hygiene.
  -          </li>
  -          <li class="list-group-item">The Player Boon token rolls remain the same. 10% chance per token turned in, 5
  -            tokens max per roll. Winners roll randomly on which boon received. GM boons can be claimed when turning in
  -            your first session reporting sheet.
  +          <li class="list-group-item">As a volunteer, you are the eyes, ears, face, and voice of Paizo, 10,000 Lakes
  +            Gaming,J and Minnesota Paizo Organized Play. We expect each of you to maintain a positive attitude,
  +            professional behavior, and good hygiene.
  +          </li>
  +          <li class="list-group-item">The Player Boon token rolls remain the same. There is a 10% chance per token to
  +            receive a boon, and you may stack up to five(5) tokens in a single roll (for a maximum chance of 50%). If
  +            you win a boon, you will roll randomly for which boon.
             </li>
           </ul>
         </div>
  
positive.code:       <div class="card-body">
          <ul class="list-group">
            <li class="list-group-item">GMs will be required to collect tickets from their players. No player should be
              seated that has not gone
              through the Musterering.
            </li>
            <li class="list-group-item">Each GM is responsible to provide their own maps, miniatures, handouts, and
              scenario-specific
              pre-generated characters (if your scenario requires them such as in Serpent's Ire).
            </li>
            <li class="list-group-item">Each GM is responsible for having a reliable copy of the scenario they are
              running. Power outlets are
              scarce in the room so GMs must have a backup option in case their computer or tablet runs out of power.
              For safety reasons, we cannot allow extension cords to be run across the room.
            </li>
            <li class="list-group-item">Chronicles and session reporting sheets will be provided.</li>
            <li class="list-group-item">The HQ has a supply of New Player Packets and pre-generated iconic characters
              (this does not include
              scenario-specific pre-generated characters, such as in Serpent's Ire).
            </li>
            <li class="list-group-item">Do not leave your assigned table until HQ has released or reassigned you. HQ may
              assign you to
              additional tasks.
            </li>
            <li class="list-group-item">No personal items may be left in the HQ area.</li>
            <li class="list-group-item">The convention room will be closed to all players 30 minutes prior to the the
              running of interactive
              specials for the GM pre-special meeting. All GM’s running the specials are expected to be at this meeting,
              and should report at least 30 minutes prior to the session start time. Please be on time, as we will be
              discussing signaling and the like.
            </li>
          </ul>
        </div>
  
negative.code:         <dt class="col-sm-2">Tonya Woldridge</dt>
          <dd class="col-sm-10">Organized Play Manager</dd>
          <dt class="col-sm-2">Thurston Hillman</dt>
          <dd class="col-sm-10">Starfinder Society Developer, Author</dd>
          <dt class="col-sm-2">Jenny Jarzabski</dt>
          <dd class="col-sm-10">Author (Adventurer's Armory 2, Ungrounded but Unbroken, The Solar Sortie)</dd>
          <dt class="col-sm-2">Clinton Boomer</dt>
          <dd class="col-sm-10">Author (Hands of the Muted God, Third Riddle)</dd>
          <dt class="col-sm-2">Jaye Sonia</dt>
          <dd class="col-sm-10">Author, Owner of Storm Bunny Studios</dd>
        </dl>
        <div class="card-text">Some of the subjects that we'll be discussing are:</div>
        <ul>
          <li>What is coming up in PFS and SFS!</li>
          <li>Care and feeding of GMs (or all the extra bits to run a convention.)</li>
          <li>How to approach freelancers and developers at conventions?</li>
          <li>How do I get involved in writing?</li>
  