anchor.diff:                  "MultiPolygon"
               ],
               "transform_fns": [
  -                "TileStache.Goodies.VecTiles.transform.normalize_osm_id"
  +                "TileStache.Goodies.VecTiles.transform.add_id_to_properties",
  +                "TileStache.Goodies.VecTiles.transform.detect_osm_relation",
  +                "TileStache.Goodies.VecTiles.transform.remove_feature_id"
               ],
               "sort_fn": "TileStache.Goodies.VecTiles.sort.landuse"
           }
  
positive.code:                 "MultiPoint"
              ],
              "transform_fns": [
                  "TileStache.Goodies.VecTiles.transform.normalize_osm_id"
              ],
              "sort_fn": "TileStache.Goodies.VecTiles.sort.pois"
          }
  
negative.code:                 "MultiPolygon"
              ],
              "transform_fns": [
                  "TileStache.Goodies.VecTiles.transform.add_id_to_properties",
                  "TileStache.Goodies.VecTiles.transform.detect_osm_relation",
                  "TileStache.Goodies.VecTiles.transform.building_kind",
                  "TileStache.Goodies.VecTiles.transform.building_height",
                  "TileStache.Goodies.VecTiles.transform.building_min_height",
                  "TileStache.Goodies.VecTiles.transform.building_trim_properties",
                  "TileStache.Goodies.VecTiles.transform.remove_feature_id"
              ],
              "sort_fn": "TileStache.Goodies.VecTiles.sort.buildings"
          }
  