anchor.diff:  class MainMenu
     create: ->
       @stage.backgroundColor = '#2d2d2d'
  -    @titleText = @add.text(400, 150, "Gunner", { font: '90px "Army Wide", monospace', fill: '#fff' })
  +    @titleText = @add.text(400, 150, "Gunner", { font: '128px "Army Wide", monospace', fill: '#fff' })
       @titleText.anchor.setTo(0.5, 0.5)
   
       @menuTexts = {}
  
positive.code:     @killFill.scale.setTo((256 * (@kills - @previousLvlUp) / (divisor - @previousLvlUp)), 1)
  
    setupText: ->
      @timeText = @add.text(400, 15, '', { font: '20px Army Wide', fill: '#fff' })
      @timeText.anchor.setTo(0.5, 0.5)
  
      @ammoText = @add.text(400, 555, 'Energy: ' + @ammo, { font: '14px Army Wide', fill: '#fff',  })
  
negative.code: 
    setupTopLevel: ->
      @addText 'Play Game', 400, 350, true
      @addText 'How To Play', 400, 390, false
      @addText 'High Scores', 400, 430, false
      @addText 'Credits', 400, 470, false
      @game.menuIndex = 0
  
    setupOptions: ->
      text.destroy() for key, text of @menuTexts
  
      @addText 'Game Type', 230, 300, true
      @addText 'Time Attack', 230, 350, true, true
      @addText 'Survival', 230, 380, false, true
      @addText 'Game Length', 570, 300, true
      @addText 'Quick', 570, 340, false, true
      @addText 'Normal', 570, 370, true, true
      @addText 'Extended', 570, 400, false, true
      @addText 'Start Game', 400, 470, true
  
  class Game
    @RKE_FIGHTER = 0
  