anchor.diff:          , this)
         )(@bbtn[i], @bbtnd[i], i, this)
   
  -
  +    volume = Store.get('volume')
  +    if volume?
  +      if volume is '0'
  +        @sound.mute = true
  +      else
  +        @sound.mute = false
  +        switch volume
  +          when '1'
  +            @sound.volume = 0.33
  +          when '2'
  +            @sound.volume = 0.66
  +          when '3'
  +            @sound.volume = 1
  +    else
  +      @sound.volume = 0.66
       @soundIcon = @add.sprite(360, 565, 'assets', 'sound-0')
       @soundIcon.anchor.setTo(0.5, 0.5)
       @soundIcon.animations.add('on', ['sound-0'])
  
positive.code:         @sound.mute = false
          @sound.volume = 0.33
          @soundIcon.play('low')
        else if @sound.volume <= 0.34
          @sound.volume = 0.66
          @soundIcon.play('medium')
        else if @sound.volume <= 0.67
          @sound.volume = 1
          @soundIcon.play('on')
        else
          @sound.mute = true
          @soundIcon.play('off')
      , this)
  
      @optionsIcon = @add.sprite(440, 565, 'assets', 'options')
  
negative.code:         @pauseGame()
      , this)
  
      <%#Disable FullScreen - buggy in 2.0.7%>
      <%#@fullscreenIcon = @add.sprite(460, 565, 'assets', 'expand')%>
      <%#@fullscreenIcon.anchor.setTo(0.5, 0.5)%>
      <%#@fullscreenIcon.animations.add('expand', ['expand'])%>
  