anchor.diff:  }
   
   function fireBullet(direction) {
  -
     if (game.time.now > bulletTime){
       bullet = bullets.getFirstExists(false);
       game.add.tween(bullet).to( { angle: 360 }, 2000, Phaser.Easing.Linear.None, true);
  
positive.code: 	knight.body.velocity.x = 0;
    knight.body.velocity.y = 0;
  
    if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
    {
        knight.animations.play('walkLeft', 5, false);
        knight.body.velocity.x = -200;
        attackingDirection = "attackLeft"
    }
    else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
    {
        knight.animations.play('walkRight', 5, false);
        knight.body.velocity.x = 200;
        attackingDirection = "attackRight";
    }
    else if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
    {
        knight.animations.play('walkUp', 5, false);
        knight.body.velocity.y = -200;
        attackingDirection = "attackUp";
    }
    else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
    {
        knight.animations.play('walkDown', 5, false);
        knight.body.velocity.y = 200;
        attackingDirection = "attackDown";
    }
  
  
  
    if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR))
    {
        fireBullet(attackingDirection);
        knight.animations.play(attackingDirection, 8, false);
    }
  
  }
  
negative.code:     	boss.kill();
      	knight.animations.play('victorious', 7, false);
  		}, 2000);
    }
  }