anchor.diff:          else
             @marker.setIcon(smallPointIcon)
         
  +      destroy_popup: ->
  +        @marker.closePopup()
  +        #@marker.unbindPopup()
  +        #@popup = false
         # Update the popup
         update_popup: ->
           cont = @popup_content()
  
positive.code:             @marker.bindPopup cont
              @popup = true
          else
            @marker.closePopup()
            #@marker.unbindPopup()
            #@popup = false
          
        # Destroy popup and marker
        destroy: ->
  
negative.code:       # Update whole content of node (popup, position..) according to the content of node
        update_node: (node) ->
          #console.log("Update node content", @node.title, "->", node.title)
          if @node.real == node.real && @node.id == node.id
            @node = node
            @update_latlng()
          else
            console.log(@node.id, "->", node.id)
            @node = node
            @update_characters() if @node.real
            @resize_marker()
  