anchor.diff:          #endif
   
           /// <summary>
  -        /// Will return the default <see ref="ShopifyClient">ShopifyClient </see>. The default client is the first client created after
  -        /// calling  <see ref="ShopifyBuy.Init">ShopifyBuy.Init </see>. It should be noted that <see ref="ShopifyBuy.Init">ShopifyBuy.Init </see>
  +        /// Returns the default <see ref="ShopifyClient">ShopifyClient </see>. The default client is the first client created after
  +        /// calling  <see ref="ShopifyBuy.Init">ShopifyBuy.Init </see>. Note that <see ref="ShopifyBuy.Init">ShopifyBuy.Init </see>
           /// must be called before trying to call this function.
           /// </summary>
           /// \code
  
positive.code:         /// // Mock example using a custom loader for another C# platform
          /// string accessToken = "351c122017d0f2a957d32ae728ad749c";
          /// string shopDomain = "graphql.myshopify.com";
          /// 
          /// CustomLoaderForNonUnityPlatform loader = new CustomLoaderForNonUnityPlatform(accessToken, shopDomain);
          /// 
          /// // Init only needs to be called once
          /// ShopifyBuy.Init(loader);
          /// \endcode
  
negative.code:         /// // Example showing how to initialize the Unity Buy SDK
          /// string accessToken = "351c122017d0f2a957d32ae728ad749c";
          /// string shopDomain = "graphql.myshopify.com";
          ///
          /// // Init only needs to be called once
          /// ShopifyBuy.Init(accessToken, shopDomain);
          /// \endcode
  