anchor.diff:          Store.set('gameLength', @game.lengthMultplier)
           @game.gameType = 'time atttack' unless @game.gameType?
           Store.set('gameType', @game.gameType)
  +        if Store.get('skipTutorial')?
  +          @game.state.start('Game')
  +        else
  +          state.displayTutorial()
  +      when "Skip this screen from now on"
  +        Store.set('skipTutorial', 'skip')
  +        @game.state.start('Game')
  +      when "Proceed to Game"
           @game.state.start('Game')
         when "How To Play"
           state.displayInstructions()
  
positive.code: 
      @addText 'Previous Page', 400, 500, true
      @addText 'Back to Main Menu', 400, 550, false
  
    displayHighScores: ->
      text.destroy() for key, text of @menuTexts
  
negative.code:       @drainCounter.loop(60000, ->
          @energy -= @calcDrain()
          @adjustEnergyBar()
          penalty = @add.text(165, @barHeight, "-#{@calcDrain()}", { font: '24px Army Wide', fill: '#fff' })
          penalty.anchor.setTo(0.5, 0.5)
          rise = @add.tween(penalty)
          rise.to({ y: @barHeight + 50 })
          fade = @add.tween(penalty)
          fade.to({ y: @barHeight + 100, alpha: 0 })
          rise.chain(fade)
          fade.onComplete.add(->
            @destroy()
  