anchor.diff:  
     $buttonRight.on( "click", function() {
       score = scoreWithoutClue + clueValue;
  -    resolveClue();
  -    $currentClue.html( "<span>&#x2713;</span>" );  // Check mark
  -    $currentClue.data( "boxstate", "right" );
  +    resolveClue( "&#x2713;", "right", false );
  +    // $currentClue.html( "<span>&#x2713;</span>" );  // Check mark
  +    // $currentClue.data( "boxstate", "right" );
     });
   
     $buttonPass.on( "click", function() {
       score = scoreWithoutClue;
  -    resolveClue();
  -    $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
  -    $currentClue.data( "boxstate", "pass" );
  +    resolveClue( "&#x2022;", "pass", false );
  +    // $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
  +    // $currentClue.data( "boxstate", "pass" );
     });
   
     $buttonWrong.on( "click", function() {
       if ( ddCheckboxState() ) {
         score = scoreWithoutClue;
  -      $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
  -      $currentClue.data( "boxstate", "pass" );
  +      // $currentClue.html( "<span>&#x2022;</span>" );  // Bullet point
  +      // $currentClue.data( "boxstate", "pass" );
  +      resolveClue( "&#x2022;", "pass", false, 5 );
       } else {
         score = scoreWithoutClue - clueValue;
  -      $currentClue.html( "<span>&#x2718;</span>" );  // X symbol
  -      $currentClue.data( "boxstate", "wrong" );
  -    }
  -    resolveClue();
  +      // $currentClue.html( "<span>&#x2718;</span>" );  // X symbol
  +      // $currentClue.data( "boxstate", "wrong" );
  +      resolveClue( "&#x2718;", "wrong", false );
  +    }
  +    // resolveClue();
     });
   
     $buttonNR.on( "click", function() {
       score = scoreWithoutClue;
  -    $ddCheckbox.prop( "checked", false);
  -    resolveClue();
  -    $currentClue.html( "<span></span>" );
  -    $currentClue.data( "boxstate", "nr" );
  +    $ddCheckbox.prop( "checked", false );
  +    resolveClue( "", "nr", false );
  +    // $currentClue.html( "<span></span>" );
  +    // $currentClue.data( "boxstate", "nr" );
     });
   
     $resetLink.on( "click", function() {
  -    hideOverlay();
  +    // hideOverlay();
       score = scoreWithoutClue;
  -    updateScoreboard();
  +    // updateScoreboard();
       setDD( false );
  -    $currentClue.html( "<span>$" + clueValue + "</span>");
  -    $currentClue.toggleClass( "active-clue-box", true );
  -    $currentClue.data( "boxstate", "active" );
  +    // $currentClue.html( "<span>$" + clueValue + "</span>");
  +    // $currentClue.toggleClass( "active-clue-box", true );
  +    // $currentClue.data( "boxstate", "active" );
  +    resolveClue( "$" + clueValue, "active", true );
     });
   
     $cancelLink.on( "click", function() {
       hideOverlay();
  +  });
  +
  +  $deleteGameLink.on( "click", function() {
  +    currentGame = NEW_GAME_COOKIE;
  +    setCookie( "game", currentGame );
  +    score = 0;
  +    updateScoreboard();
  +    populateBoard();
     });
   
   
  
positive.code:     currentGame = NEW_GAME_COOKIE;
      setCookie( "game", currentGame );
    }
  
    var $clue = $( "#game-container #clue-over-board" );
    var vanishPoint;  // Where overlay comes from/goes to.
  
negative.code:     clueValue = topRowValue * $currentClue.data( "row" );
    }
  
    function resolveClue( html, boxstate, boxActive, statusOverride ) {
      hideOverlay();
      updateScoreboard();
      $currentClue.html( "<span>" + html + "</span>" );
      $currentClue.data( "boxstate", boxstate );
      $currentClue.toggleClass( "active-clue-box", boxActive );
      setDD( ddCheckboxState() );
    }
  
  