anchor.diff:  	delete keysDown[e.keyCode];
   }, false);
   
  +var x = 0 ;
  +var y = 0 ; 
   
   var input = function(dt)
   {
  -
  +	if(sealReady)
  +	{
  +		x+=1;
  +		y+=1;
  +	}
   };
   
   //  TODO: Wrap image in class that knows if its loaded
  
positive.code: 	input(dt);
  };
  
  img.onload = function () {
     ctx.drawImage(img,0,0);
  }
  
  // Old and new keyboard states
  
negative.code: {
  	//  Check if images is ready
  	//		Dislay image, ctx.drawImage();
  	if(sealReady)
  	{
  		ctx.drawImage(img,x,y);
  	}
  }
  
  
  