anchor.diff:            display.textContent = timestring
   
   
  -          if (timer > 0) {
  +
  +          if (hasBeenClicked == true) {
  +            timestring = "thx bruh -- now wait for other peeps"
  +            display.textContent = timestring
  +          }
  +
  +          else if (timer > 0) {
               timer--
               timestring = "You will combust in " + timer + " seconds!"
               display.textContent = timestring
  +          }
   
  -          }
             else if (timer == 0) {
               send("number",1 /* GOTS TO CHANGE THIS LATER */)
               timer--
             }
  +
             else {
               timestring = "TIMES UP boob"
               display.textContent = timestring
  -
             }
         }, 1000);
     }
   
  -  function stopTimer() {
  -
  -  }
   
     window.onload = function () {
         var fifteensecs = 15,
  
positive.code:         $('#square-'+ i).click(function() {
            dispatcher.trigger("bingo_message", { type: "number", player: <%=@player.id%>, room: <%=@room.id%>, message: sqNum});
            console.log({ type: "number", player: <%=@player.id%>, room: <%=@room.id%>, message: $(this).text()})
          })
        }
        $(".current-player").text("Current Player: " + msg["turn"]["name"])
  
negative.code: <div id="bingo">
    <script>
    var hasBeenClicked = false
    function startTimer(duration, display) {
        var timer = duration, minutes, seconds;
        timestring = "You will combust in " + minutes + ":" + seconds + " seconds!"
  