anchor.diff:      ), this)
       @explosions.setAll('anchor.x', 0.5)
       @explosions.setAll('anchor.y', 0.5)
  +    @explosions.setAll('texture.baseTexture.scaleMode', PIXI.scaleModes.NEAREST)
   
       @explosions2 = @add.group()
       @explosions2.enableBody = true
  
positive.code:       # console.log 'bullet-' + bullet
        bullets.createMultiple(100, 'assets', 'bullet-' + bullet, false)
        bullets.setAll('name', 'bullet-' + bullet)
        bullets.setAll('anchor.x', 0.5)
        bullets.setAll('anchor.y', 0.5)
        bullets.setAll('outOfBoundsKill', true)
  
negative.code: 
      @enemies[enemyIdx].setAll('anchor.x', 0.5)
      @enemies[enemyIdx].setAll('anchor.y', 0.5)
      @enemies[enemyIdx].setAll('texture.baseTexture.scaleMode', PIXI.scaleModes.NEAREST)
  
    pauseGame: ->
      @game.paused = true
  