anchor.diff:          $('#square-'+ i).click(function() {
             dispatcher.trigger("bingo_message", { type: "number", player: <%=@player.id%>, room: <%=@room.id%>, message: sqNum});
             console.log({ type: "number", player: <%=@player.id%>, room: <%=@room.id%>, message: $(this).text()})
  +          hasBeenClicked = true;
           })
         }
         $(".current-player").text("Current Player: " + msg["turn"]["name"])
  
positive.code:           display.textContent = timestring
  
  
            if (timer > 0) {
              timer--
              timestring = "You will combust in " + timer + " seconds!"
              display.textContent = timestring
  
            }
            else if (timer == 0) {
              send("number",1 /* GOTS TO CHANGE THIS LATER */)
              timer--
            }
            else {
              timestring = "TIMES UP boob"
              display.textContent = timestring
  
            }
        }, 1000);
    }
  
    function stopTimer() {
  
    }
  
    window.onload = function () {
        var fifteensecs = 15,
  
negative.code: <div id="bingo">
    <script>
    var hasBeenClicked = false
    function startTimer(duration, display) {
        var timer = duration, minutes, seconds;
        timestring = "You will combust in " + minutes + ":" + seconds + " seconds!"
  