anchor.diff:  			The interview answers were varied. Overall the responses to the first question are divided between the two participants who are familiar with Risk Legacy and the two who aren’t. The newer players felt that the system was helpful and saw more potential for it, where the two who had played Risk Legacy a lot before were more critical. 
   		</p>
   		<p>
  -			Questions 2 and 3 were about problems and possible changes to the system. The most common responses were add a background to the dropdown, and change the add player interface.
  -		</p>
  -
  +			Questions 2 and 3 were about problems and possible changes to the system. The most common responses were to add a background to the dropdown, and change the add player interface.
  +		</p>
  +
  +<div style="height:30px"></div>
   
   <h2>Recommendations</h2>
   	<table class="table table-striped table-bordered">
  
positive.code: 				<li>Find what player was in the faction Enclave of the Bear.</li>
  			</ul>
  		</p>
  
  <h2>Results</h2>
  	<h3>Data</h3>
  
negative.code: 
  <h2>Introduction</h2>
  	<p>
  		The system serves as a companion to the game Risk Legacy. It simplifies the lengthy rulebook and gives simple reminders for each player's turn. It also tracks player bonuses and territories so that it can calculate and display a count of how many troops each player gets on their turn.
  	</p>
  	<p>
  		The team conducted basic usability tests by setting up a Risk Legacy board as if it were the beginning of a turn and running the system on one team member’s laptop. Participants were directed through three tasks using the system while the team observed and took notes on any errors. Participants were also interviewed about their opinions on the system. The tests recorded user errors made as well as general user opinion about the system.
  	</p>
  
  <div style="height:30px"></div>
  
  <h2>Executive Summary</h2>
  	<p>
  