anchor.diff:  
   	If result <> "north" And result <> "south" And result <> "east" And result <> "west" Then
   		EndGameTrigger("Illegal Move [" & result & "]")
  -	ElseIf result = "x" Then
  -		EndGameTrigger("I HAZ CHEEZEBURGERZ!!!!")
  -		PlayMaze = result
   	Else
   		Kitty.Move(result)
   	End If
  
positive.code: 			If inStr(Look(), "N") Then
  				
  				add_to_location_history()
  				moveKitten("north")
  				y_location = y_location -1
  
  				
  			End If
  		Case "south"
  			If inStr(Look(), "S") Then
  				add_to_location_history()
  				moveKitten("south")
  				y_location = y_location +1
  			End If
  		Case "east"
  			If inStr(Look(), "E") Then
  				add_to_location_history()
  				moveKitten("east")
  				x_location = x_location +1
  			End If
  		Case "west"
  			If inStr(Look(), "W") Then
  				add_to_location_history()
  				moveKitten("west")
  				x_location = x_location -1
  			End If
  		End Select
  
  
negative.code: 	Private Sub Class_Initialize   ' Setup Initialize event.
        		x_location= 9
  		y_location= 9
  		goal="2,3"
  		mazeArray = Array("ES","WS","","ES","EW","EW","EW","EW","EW","WS","NS","NS","","NE","EW","EW","EW","EW","W","NS","NS","NS","","ES","EW","EW","EW","EWS","EW","NWS","NS","NE","	X","NS","","","","NS","","NS","NS","S","S","NS","ES","EW","WS","NS","","NS","NS","NS","NES","NWS","NS","S","NS","NS","ES","NW","NS","NS","NS","NS","NS","NS","NS","NS","NS","S","NS","NS","NS","NS","NS","NS","N","NS","NS","NS","NS","NE","NW","NS","NS","NE","EW","NW","NS","NS","NE","EW","EW","NW","NE","EW","EW","EW","NEW","NW")
  	End Sub
  
  