anchor.diff:      pauseLine = this.add.text(480, 800, "High Score - " + this.prevHighScore, { font: "36px Roboto Mono", fill: "#222"})
       pauseLine.anchor.setTo(0.5, 0.5);
       this.pauseStuff.push(pauseLine);
  -    pauseLine = this.add.text(480, 850, "Longest Run - " + this.timeToText(this.prevBestTime), { font: "36px Roboto Mono", fill: "#222"});
  -    pauseLine.anchor.setTo(0.5, 0.5);
  -    this.pauseStuff.push(pauseLine);
  +    if (this.game.mode !== "PUZZLE") {
  +      pauseLine = this.add.text(480, 850, "Longest Run - " + this.timeToText(this.prevBestTime), { font: "36px Roboto Mono", fill: "#222"});
  +      pauseLine.anchor.setTo(0.5, 0.5);
  +      this.pauseStuff.push(pauseLine);
  +    }
   
       if (this.prevMillionTime !== null) {
  -      pauseLine = this.add.text(480, 900, "Fastest Million - " + this.timeToText(this.prevMillionTime, true), { font: "36px Roboto Mono", fill: "#222"})
  +      if (this.game.mode !== "PUZZLE") {
  +        pauseLine = this.add.text(480, 900, "Fastest Million - " + this.timeToText(this.prevMillionTime, true), { font: "36px Roboto Mono", fill: "#222"})
  +      } else {
  +        pauseLine = this.add.text(480, 850, "Fastest Million - " + this.prevMillionTime + " moves", { font: "36px Roboto Mono", fill: "#222"})
  +      }
         pauseLine.anchor.setTo(0.5, 0.5);
         this.pauseStuff.push(pauseLine);
       }
  
positive.code:       if (this.primeTable[length]) {
          var removed = this.rollBlockRemoval(length);
  
          this.timeLimit += length * this.game.primeRewardSec;
          this.modifyTimer(length * Math.floor(this.game.primeRewardSec * 1000));
          addTime = "+" + Math.floor(length * this.game.primeRewardSec);
  
          clearMessage = length + " - Prime";
          if (removed > 0) {
  
negative.code:       newHighScore = true;
      }
      var newBestTime = false;
      if (this.game.mode !== "PUZZLE" && this.timeLimit > this.prevBestTime) {
        newBestTime = true;
      }
      var newMillionTime = false;
  