anchor.diff:          @sound.mute = false
           @sound.volume = 0.33
           @soundIcon.play('low')
  +        Store.set('volume', 1)
         else if @sound.volume <= 0.34
           @sound.volume = 0.66
           @soundIcon.play('medium')
  +        Store.set('volume', 2)
         else if @sound.volume <= 0.67
           @sound.volume = 1
           @soundIcon.play('on')
  +        Store.set('volume', 3)
         else
           @sound.mute = true
           @soundIcon.play('off')
  +        Store.set('volume', 0)
       , this)
   
       @optionsIcon = @add.sprite(440, 565, 'assets', 'options')
  
positive.code:         , this)
        )(@bbtn[i], @bbtnd[i], i, this)
  
  
      @soundIcon = @add.sprite(360, 565, 'assets', 'sound-0')
      @soundIcon.anchor.setTo(0.5, 0.5)
      @soundIcon.animations.add('on', ['sound-0'])
  
negative.code:         @pauseGame()
      , this)
  
      <%#Disable FullScreen - buggy in 2.0.7%>
      <%#@fullscreenIcon = @add.sprite(460, 565, 'assets', 'expand')%>
      <%#@fullscreenIcon.anchor.setTo(0.5, 0.5)%>
      <%#@fullscreenIcon.animations.add('expand', ['expand'])%>
  