anchor.diff:          init: function (p) {
               p.sheet = "hand";
               p.frame = 37;
  +            p.type = SPRITE_ENEMY;
               this._super(p);
               this.add("2d");
   
  
positive.code:     };
  
  
      Q.animations('hand', {
          move_right: { frames: [7,6,5,4,3,2,1], rate: 1/15},
          move_left: { frames: [19,18,17,16,15], rate:1/15 },
          move_up: { frames: [165,185], rate: 1/15 },
          move_down: { frames: [186, 187], rate: 1/15 }
      });
  
      Q.getActiveStage = function () {
  
negative.code:     Q.Sprite.extend("Player", {
          init: function(p) {
              p.z = 1; // player on TOP!
              p.sprite = "player";
  
              this._super(p,{
                  sheet:"hand",
  