anchor.diff:      enemiesAlive -= 1;
       enemy.body.velocity.x = 0;
       enemy.body.velocity.y = 0;
  -    slime6.body.bounce.set(0);
       enemy.enableBody = false;
       enemy.animations.play('die', 5, false);
       setTimeout(function(){
         enemy.kill();
       }, 2000);
  +  }else if (enemy.health <= 0){
  +    enemy.animations.play('die', 5, false);
     }else{
       enemy.animations.play('flinch', 5, false);
  -  };
  +  }
     
     // if all enemies are dead, stop player movement, make knight hit a sweet spin move,
     // delete instructional text, display winning text
  
positive.code:     slime1.animations.play('alive', 7, true);
      slime1.scale.setTo(1.1, 1.1);
      slimes.push(slime1);
    }, 1000);  
  
    setTimeout(function(){
      slime2 = game.add.sprite(Math.random()*600, Math.random()*600, 'slime')
  
negative.code:     slime2.animations.play('alive', 5, true);
      slime2.scale.setTo(1.2, 1.2);
      slimes.push(slime2);
    }, 5000);
  
    setTimeout(function(){
      slime3 = game.add.sprite(Math.random()*600, Math.random()*600, 'slime')
  