anchor.diff:  var sceneObjects = [];
   var saveState = [];
   var currSceneID = 0;
  +var movement_delta = new THREE.Vector3(0,0,0);
   
   //inputHandlers
   var keyeventhandler;
  
positive.code: 	controller.AddObject(arrow);
  	controller.AddObject(sphere);*/
  
  	var ramp2 = new RubeJect(4,[5,0,4],0);
  	if (controller.CanPlaceObject(ramp2.blockList,ramp2.position,ramp2.category)) 
  		console.log("Intersection test FAILED.");
  
negative.code: 	console.log("CONTROLLER TESTING ------------------------------------------");
  	console.log("Controller construction -------------------------------------");
  	controller = new RubeJectController();
  /*
  	// Instantiate objects needed.
  	var blocks = new Array();
  	blocks.push(new RubeJect(1,[1,0,5],0)); blocks.push(new RubeJect(1,[2,0,5],0)); 
  