anchor.diff:          });
       };
   
  +    Q.monsters = [
  +       ["Monster", { x: 5*32 + 16, y: 4*32 + 16}],
  +       ["Monster", { x: 8*32 + 16, y: 2*32 + 16}],
  +       ["Monster", { x: 11*32 + 16, y: 8*32 + 16}]
  +    ]
   
       Q.TileLayer.extend("Room", {
           init: function (p) {
               this._super(p);
   
               this.add("tween");
  +        },
  +
  +        populate: function (stage) {
  +            for (i = 0; i < Q.monsters.length; i++) {
  +                var monster = Q.monsters[i];
  +                var klass = Q[monster[0]];
  +                var options = monster[1];
  +
  +                stage.insert(new klass(options));
  +            }
           }
       });
   
  
positive.code:         stage.p.rooms[Q.state.get("room")] = room;
  
          var player  = stage.insert(new Q.Player({  x: starting_x, y: starting_y }));
          var monster = stage.insert(new Q.Monster({ x: 5*32 + 16, y: 6*32 + 16 }));
  
          stage.getRoom = function (i) {
              return this.p.rooms[i];
  
negative.code:                 this.destroy();
              });
  
              console.log("%o, %o", rel_x, rel_y);
              stage.collisionLayer(new_room);
              stage.p.rooms[Q.state.get("room")] = new_room;
              current_room.animate({ x: -(direction[0]) * (ROOM_WIDTH / 2), y: -(direction[1]) * (ROOM_HEIGHT / 2) }, {
                  callback: function () {
                      stage.remove(current_room);
                  }
              });
  
              new_room.animate({ x: 0, y:0 }, {
                  callback: function () {
                      new_room.populate(stage);
                  }
              });
  
              player.animate({ x: rel_x, y: rel_y });
          };
  
  