anchor.diff:  			The interview answers were varied. Overall the responses to the first question are divided between the two participants who are familiar with Risk Legacy and the two who aren’t. The newer players felt that the system was helpful and saw more potential for it, where the two who had played Risk Legacy a lot before were more critical. 
   		</p>
   		<p>
  -			Questions 2 and 3 were about problems and possible changes to the system. The most common responses were add a background to the dropdown, and change the add player interface.
  -		</p>
  -
  +			Questions 2 and 3 were about problems and possible changes to the system. The most common responses were to add a background to the dropdown, and change the add player interface.
  +		</p>
  +
  +<div style="height:30px"></div>
   
   <h2>Recommendations</h2>
   	<table class="table table-striped table-bordered">
  
positive.code: 		This document contains a description of the participants and the session, task results, interview results, and recommendations to improve the system.
  	</p>
  
  
  
  <h2>Methodology</h2>
  	<h3>Sessions</h3>
  		<p>
  			Participants were friends of the team. The were brought to the West Village H lab where they spent 10-20 minutes completing assigned tasks and answering questions. Prior to testing they were each asked if they had played Risk Legacy before and if not if they were familiar with any Risk game.
  		</p>
  		<p>
  			After completing the tasks they were asked the following questions:
  
negative.code: 	<h3>Summary Of Data</h3>
  
  		<p>
  			The average error data showed that participants struggled the most with the first task, starting a game with five players. Based on observation and interview question responses these problems are caused by confusion around how to enter territories and add players. Multiple participants had trouble adding a territory to a player. This was mainly caused by participants typing a full territory name into the field rather than relying on the dropdown menu. This was most likely because they had to map in front of them to reference territory names, or were familiar enough with Risk to know full names without the need for autocomplete.
  		</p>
  		<p>
  			The second common problem was adding the final player. Multiple participants noted that it was strange to have to click add player to get the new bar to appear and then click it again to add the new player.
  