anchor.diff:  								<div class="row" id="top-medals" style="width: <%= top_medals.length * (100 + 20 + 20) %>px;">
   									<% top_medals.each do |medal| %>
   										<div class="entry">
  -											<div class="medal" data-toggle="tooltip" title="<%= medal['MedalStats']['Name'] %>" style="background-image: url(<%= get_raw_asset_url(medal['MedalStats']['ImageUrl'], 'large') %>"></div>
  +											<div class="medal" data-toggle="tooltip" title="<%= medal['MedalStats']['Name'] %>" style="background-image: url(<%= get_raw_asset_url(medal['MedalStats']['ImageUrl'], 'large') %>)"></div>
   											<div class="count">
   												<%= medal['MedalStats']['TotalMedals'] %>
   											</div>
  
positive.code: 												<div class="tab-pane fade in <%= 'active' if (first_entry) %>" id="medal-tier-<%= medal_data['MedalClass']['Name'].to_slug() %>-<%= identifier %>">
  													<% medal_data['Medals'].each do |medal| %>
  														<div class="col-md-12 medal-entry row">
  															<div class="medal" style="background-image: url(<%= get_raw_asset_url(medal['MedalStats']['ImageUrl'], 'large') %>"></div>
  															<div class="description">
  																	<span class="name"><%= medal['RawMedal']['Name'] %></span>
  																	<br />
  
negative.code: 										<% player['DamageTypeStats'].sort_by{ |d| -calculate_spread(d['Kills'], d['Deaths'] + d['Suicides']) }.each do |damage_type| %>
  											<tr>
  												<td>
  													<img data-toggle="tooltip" title="<%= damage_type['Name'] %>" src="<%= get_raw_asset_url(damage_type['ImageUrl']) %>" />
  												</td>
  												<td><%= damage_type['Kills'] %></td>
  												<td><%= damage_type['Headshots'] %></td>
  