   addDude:(dudeId, x, y)->
     dude = @dudes.create(x, y, 'nigel')
     dude.animations.frame = 1
-    dude.animations.add("down", [0, 1, 2, 1], 10, true)
-    dude.animations.add("left", [4, 5, 6, 5], 20, true)
+    dude.animations.add("down", [0, 1, 2, 1], 20, true)
+    dude.animations.add("left", [4, 5, 6, 5], 10, true)
     dude.animations.add("right", [8, 9, 10, 9], 10, true)
     dude.animations.add("up", [12, 13, 14, 13], 20, true)
+    dude.animations.add("idle", [1], 20, true)
     @dudesById[dudeId] = dude
     dude
 

    new Phaser.Game(800, 450, mode, @parent, this, false, false, null)

  init: ->
    @game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL
    @game.scale.pageAlignVertically = true
    @game.scale.pageAlignHorizontally = true

  destroy:->

  preload:->
    @game.load.spritesheet('nigel', 'assets/nigel.png', 32, 32)

  loadRender:->
