     @trigger 'sfx:play', 'button'
     @trigger 'scene:change', 'game', { difficulty: @difficulty, level: @selectedLevel }
 
-
   back: (e) ->
     e.preventDefault()
     @undelegateEvents() # Prevent multiple clicks

    lastViewedLevel[@difficulty] = @selectedLevel
    localStorage.setObject 'lastViewedLevel', lastViewedLevel

  # Re-delegate event handlers and show the view's elem
  show: (duration = 500, callback) ->
    super duration, callback


                else
                  levels.incomplete.clues

        gridSize = Math.sqrt(clues.length)
        canvasSize = Math.floor(canvas.width() / gridSize) * gridSize
        pixelSize = Math.floor(canvasSize / gridSize)

        # Make each canvas an even multiple, so grids can
