   theta = 45
   isShiftDown = false
   isCtrlDown = false
-  target = new THREE.Vector3( 0, 200, 0 )
+  target = new THREE.Vector3( 0, 4, 0 )
   normalMatrix = new THREE.Matrix3()
   ROLLOVERED = null
   

    render()
  render = ->
    theta += mouse2D.x * 3  if isShiftDown
    camera.position.x = 1400 * Math.sin(theta * Math.PI / 360)
    camera.position.z = 1400 * Math.cos(theta * Math.PI / 360)
    camera.lookAt target
    raycaster = projector.pickingRay(mouse2D.clone(), camera)
    renderer.render scene, camera

    mouse2D = new THREE.Vector3( 0, 10000, 0.5 )
    scene.add( new THREE.AmbientLight( 0x606060 ))
    scene.add( MYTHREE.getDirectionalLight() )
    #axis
    axisHelper = new THREE.AxisHelper(10);
    scene.add(axisHelper);
    renderer = new MYTHREE.getRenderer()
    container.appendChild(renderer.domElement); #<canvas>
    $('canvas').attr('id', 'canvas_id')
