     unless key in @layerAdapter.spriteSheet.getAnimations()
       circle = new createjs.Shape()
       radius = width/2
-      circle.graphics.setStrokeStyle(1).beginFill(color).beginStroke('#000000').drawCircle(0, 0, radius)
+      circle.graphics.setStrokeStyle(width/5).beginFill(color).beginStroke('#000000').drawCircle(0, 0, radius)
       @layerAdapter.addCustomGraphic(key, circle, [-radius*1.5, -radius*1.5, radius*3, radius*3])
     return key
 

      sup = @camera.worldToSurface x: x, y: y
      sprite = new createjs.Sprite(@layerAdapter.spriteSheet)
      sprite.scaleX = sprite.scaleY = 1 / @layerAdapter.resolutionFactor
      sprite.gotoAndStop(@targetDotKey)
      sprite.x = sup.x
      sprite.y = sup.y

    @tweens = []

  createGraphics: ->
    @targetDotKey = @cachePathDot(TARGET_WIDTH, @colorForThang(@thang.team, TARGET_ALPHA))
    @pastDotKey = @cachePathDot(PAST_PATH_WIDTH, @colorForThang(@thang.team, PAST_PATH_ALPHA))
    @futureDotKey = @cachePathDot(FUTURE_PATH_WIDTH, @colorForThang(@thang.team, FUTURE_PATH_ALPHA))
    
  cachePathDot: (width, color) ->
