               if modulus > 0
                   word = word + " "
           if modulus > 0
-              word = word + Nerd.readify.recursive.convert_less_than_hundred modulus
+              word = word + Nerd::readify.recursive.convert_less_than_hundred modulus
           word
    
       check_negative: (number, word) ->

        return obj
      else
        # throw error, variablename can only be a string
        console?.error "variableName is not a string. Instead, it is type #{Nerd.data.toType(variableName)}. Variable names can only be strings."

  ###
  "Nerd.readify"
  a few functions that turn variables into readable formats
  ###
  
  # some nice class variables for Nerd.readify.numberToEnglishString
  ones = ["zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "eighteen", "nineteen"]
  tens = ["twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety"]
  scales = ["", "thousand", "million", "billion", "trillion", "quadrillion", "quintillion"]

      genlist = "";
      
      # start looping through item
      if Array.isArray(item) then genlist += Nerd::readify.recursive.array item
      else if typeof item == "object" && item? then genlist += Nerd::readify.recursive.object item
      else genlist += Nerd::readify.recursive.other item
      
      return genlist
    
    ###n
    All of the recursive stuff for Nerd::readify.objectToHTMlList and Nerd::readify.numberToEnglishString is stored inside this pocket,
    just for organizational sake.
    ###
    recursive:
