       @_textureRendered = true
 
       # Add all animated meshes to the object.
-      for side, sideAngle of LOI.Engine.RenderingSides.angles
-        @add @animatedMeshes[side]
+      @add animatedMesh for side, animatedMesh of @mainAnimatedMeshes
 
   update: (appTime, options = {}) ->
     return unless @_textureRendered


  updateNormalsTexture: (texture) ->
    # We update the normal map field on material so that appropriate shader defines get turned on.
    for side, animatedMesh of @animatedMeshes
      animatedMesh.options.material.normalMap = texture
      animatedMesh.options.material.needsUpdate = true


      animatedMesh.visible = false unless side is @currentSide

      @animatedMeshes[side] = animatedMesh
      @mainAnimatedMeshes[side] = animatedMesh

      do (animatedMesh) =>
        animatedMesh._updateCreatureRendererAutorun = Tracker.autorun (computation) =>
