 
 		@_gila.clear()
 
-		pool._redraw() for pool in @_pools
-
 		child._redraw() for child in @_children
-
-		return
-
-	_scheduleRedraw: ->
-
-		return if @_shouldRedraw
-
-		@_shouldRedraw = yes
 
 		return
 


	_adopt: (el) ->

		do @_scheduleRedraw

		@_children.push el

		return


		@_children = []

		do @_initTiming

		@_textureRepo = new TextureRepo @
