 # poi_combined_equipment = [[int, ...], ...]
 ####
 
-{Ship, ShipOwner, Attack, AttackType, Stage, StageType} = require './common'
+{Ship, ShipOwner, Attack, AttackType, HitType, Stage, StageType} = require './common'
 
 
 # 特殊砲撃　0=通常, 1=レーザー攻撃, 2=連撃, 3=カットイン(主砲/副砲), 4=カットイン(主砲/電探), 5=カットイン(主砲/徹甲), 6=カットイン(主砲/主砲)

      dmg = []
      dmg.push damage
      critical = []
      critical.push kouku.api_ecl_flag[i] == 1
      list.push new Attack AttackType[checkAttackType[0]], null, enemyShip[i - 1], enemyShip[i - 1].hp[1], enemyShip[i - 1].hp[0], dmg, critical
      enemyShip[i - 1].hp[0] -= damage
  if kouku.api_fdam?

      dmg = []
      dmg.push damage
      critical = []
      critical.push if kouku.api_fcl_flag[i] == 1 then HitType.Critical else HitType.Hit
      list.push new Attack AttackType[checkAttackType[0]], null, sortieShip[i - 1], sortieShip[i - 1].hp[1], sortieShip[i - 1].hp[0], dmg, critical
      sortieShip[i - 1].hp[0] -= damage
      checkRepairItem sortieShip[i - 1]
