       @position = vec3.add spherical2cartesianWithVector(@_trackballCoords), @_trackballTarget
 
     @context.activeCamera.setFixedYawAxis false
-#    @world.addObject new Jax.Camera
 
     @geodes = []
 








  update: (timechange) ->
    return unless @sun1


            specular:[1, 0.9, 0.9, 1]
          textures:  [{
            path: '/textures/d20_plain_red.png'
          }]
          normalMaps: [{
            path: '/textures/d20_normal.png'
            onload: (img) ->
              world.addObject geode
            specularChannel: true
          }]
        })
      }
      update: (timechange) ->
        @camera.rotate timechange * (0.23), 1, 0, 0



