 				game.renderer.effectLine @creature, target, time: 500, symbol: '*'
 
 			when 'test-pos'
-				prompts.position 'Test position!', default: {x: @creature.x, y: @creature.y}
+				prompts.position 'Test position!', default: @creature
 				.then (pos) ->
 					game.message "You picked position: #{pos.x},#{pos.y}" if pos?
 					game.message "Never mind." if not pos?
						"
						2
					else
						Q item.fire @creature, dir
						.thenResolve 6

			when 'attack'

						3 * choices.length

			when 'fire'
				prompts.position 'Fire where?', default: @creature
				.then (pos) =>
					offset = vectorMath.sub pos, @creature
					item = @creature.equipment['right hand']

					if not item?
