       @setOfSightings.push @currAsteroid
     
     @asteroid_num++
-    
-    # reset
     @resetAsteroidCompleteCheckboxes()
     @resetAsteroidVisibilityCheckboxes()
     @setState 'whatKind'
     
   resetAsteroidCompleteCheckboxes: ->
-      @asteroidMarkedInFrame = []
-      for i in [1..@numFrames]
-        @el.find(".asteroid-checkbox").prop 'checked', false
-        @el.find("#marked-icon-#{i}").hide()
-        @el.find(".asteroid-checkbox").show()
+    @asteroidMarkedInFrame = []
+    for i in [1..@numFrames]
+      @el.find(".asteroid-checkbox").prop 'checked', false
+      @el.find("#marked-icon-#{i}").hide()
+      @el.find(".asteroid-checkbox").show()
 
   resetAsteroidVisibilityCheckboxes: ->
-      for i in [1..@numFrames]
-        @el.find(".asteroid-not-visible").prop 'checked', false
-        @el.find(".asteroid-not-visible").show()
-        @el.find("#marked-status-#{i}").html("Not Visible?")
-        @el.find("#not-visible-icon-#{i}").hide()
-        @el.find("#number-#{i}").show()
-
+    for i in [1..@numFrames]
+      @el.find(".asteroid-not-visible").prop 'checked', false
+      @el.find(".asteroid-not-visible").show()
+      @el.find("#marked-status-#{i}").html("Not Visible?")
+      @el.find("#not-visible-icon-#{i}").hide()
+      @el.find("#number-#{i}").show()
 
   onClickNextFrame: ->
     return if @currFrameIdx is 3

    @currFrameIdx = 0

    window.classifier = @

    # asteroid and artifact "containers"
    @setOfSightings = []
    @currAsteroid = null
    # @artifacts = [] # not used yet!

    # default to flicker mode on initialization
    @el.find('.four-up').hide()
    @flickerButton.attr 'disabled', true
    @finishButton.prop 'disabled', true

    #######################################################
    # create marking surfaces for frames
    #######################################################
    # create master surface -- "flicker view"
    @masterMarkingSurface = new MarkingSurface
      tool: MarkingTool

      element.style.width = newSize + "px"
      element.style.height = newSize + "px"

  destroyMarksInFrame: (frame_idx, curr_ast_id) ->
    # debugger
    console.log "Destroy marks in frame: ", frame_idx
