           color: nextColor
           x: xy.x
           y: xy.y
-    else
+        return
+
+    else  # not allowing user to make moves/mark dead right now
       onBoardClick = ->
 
     {div} = React.DOM

                                                    deadStones: newDead
        newSgfObject = sgfObjectWithDeadStones origSgfObject, newState
        setResponseSgf smartgame.generate(newSgfObject)
    else if (tesuji_charm.onTurn and \
        (@state.viewingMove == null or \
         @state.viewingMove == moveCount(origSgfObject)))
      # ready to accept a normal (non-dead stone marking) move
      nextColor = nextPlayerInSgfObject origSgfObject
      onBoardClick = (xy) =>

      prisoners.white += result.captures.white
  if scoring
    [x, y] = [null, null]
    deadStones = deadFromUi ?
                 deadStonesFromSgfObject sgfObject, boardState, moves: moves
    for [px, py] in deadStones
      switch boardState[py][px]
        when 'black'
