         for event in events
           controller.leap_hand_rotated event
         true
+
+  registerHandScaled: (controller) ->
     if controller.leap_hand_scaled
       @startLooping()
       @_captures.push 'captureHandScale'

        for event in events
          controller.leap_hand_scaled event
        true
    if func = controller.leap_hand_translated || controller.leap_hand_moved
      @startLooping()
      @_captures.push 'captureHandTranslate'
      @on 'handTranslate', (events) ->
        for event in events
          func.call controller, event
        true
    if controller.leap_gesture_circled
      @startLooping()
      @_captures.push 'captureGestures'

        for event in events
          controller.leap_gesture_screen_tapped event
        true

  loop: (frame) ->
    @currentFrame = frame
