           delay: 200
           options:
             location: @location()
+            event: event
             gridConfig:
               x:
                 start: 0.1

        @wait 1000
        @squadOnce('bridge', @sequence(
          @wait 200
          => Crafty.trigger('BridgeCollapse', @level)
        ))
        => @entity.absorbDamage damage: @entity.health
        @endSequence()
      )
    )


    )

  execute: ->
    @bindSequence 'Hit', @fase2, => @entity.healthBelow .7

    @sequence(
      @invincible yes
