 
 			else
 
-				@boost = @canvas.display.rectangle({
+				@shoot = @canvas.display.rectangle({
 					x: width / 4,
 					y: height / 4,
 					origin: { x: "center", y: "center" },
 					width: width / 2,
 					height: height / 2,
-					fill: "#0aa"
-				})
-				@shoot = @canvas.display.rectangle({
+					fill: "#0ef"
+				})
+				@boost = @canvas.display.rectangle({
 					x: width * 3 / 4,
 					y: height / 4,
 					origin: { x: "center", y: "center" },
 					width: width / 2,
 					height: height / 2,
-					fill: "#0ef"
+					fill: "#0aa"
 				})
 				@fire = @canvas.display.rectangle({
 					x: width / 2,

		# 
		sendBoostEvent: ( boost ) ->
			if boost isnt @_lastBoost
				@_lastBoost = boost
				@node.getPeers()[0].emit('controller.boost', boost)


					height: height / 2,
					fill: "#f21"
				})

			shootText = @canvas.display.text({
				x: 0,
				y: 0,
				origin: { x: "center", y: "top" },
				font: "bold 25px/1.5 sans-serif",
				text: "Fire",
				fill: "#000"
			})

			boostText = @canvas.display.text({
				x: 0,
