       for i in [0...4]
         reward[0][i] = Math.floor actual_reward[i]
         reward[1][i] = Math.floor reward[0][i] * inv_time
+      coeff *= 1.5
+      actual_reward[0] = expedition.reward_fuel * coeff - mission.api_use_fuel * max_supply[0]
+      actual_reward[1] = expedition.reward_bullet * coeff - mission.api_use_bull * max_supply[1]
+      actual_reward[2] = expedition.reward_steel * coeff
+      actual_reward[3] = expedition.reward_alum * coeff
+      for i in [0...4]
+        reward[2][i] = Math.floor actual_reward[i]
+        reward[3][i] = Math.floor reward[2][i] * inv_time
       return reward
     describeConstraints: (exp_id) ->
       {$shipTypes, $missions} = window

      status = [false, false, false]
      reward = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
      reward_hour = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
      for deck_id in [1..3]
        ret_status = @examineConstraints exp_id, deck_id
        status[deck_id - 1] = ret_status
        ret_reward = @calculateReward exp_id, deck_id, ret_status
        reward[deck_id - 1] = ret_reward[0]
        reward_hour[deck_id - 1] = ret_reward[1]
      @setState
        fleet_status: status
        fleet_reward: reward
        fleet_reward_hour: reward_hour
    handleInfoChange: (exp_id) ->
      {information, constraints} = @describeConstraints exp_id
      @setState

        _daihatsu_count = 4
      return 1 + _daihatsu_count * 0.05
    calculateReward: (exp_id, deck_id, deck_status) ->
      reward = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
      {$missions, _decks, _ships, _slotitems} = window
      return reward if exp_id is 0
      return reward unless $missions? and _decks? and _ships? and _slotitems?
