     #   < 3 4 1 >
     #       2
     #       v
+    #   5 -> Falling Animation
     #More documenation to be added when the code is more concrete and permanent
     ###
     class charObj

    drawChar: (frame) ->
        td = frame.getContext('2d')
        for obj in objArray by -1
            img = obj.current(@ticker)
            td.drawImage(img,obj.xpos+obj.xOff,obj.ypos+obj.yOff,obj.xSize,obj.ySize)
        return

    chckMv: (config) ->

            return

        current: (anticker) ->
            objState = []
            num = 0
            if @animated and ((anticker + @antickerAdd) % (2 * ar)) >= ar
                num = 1
            num = num + (2 * @dir)
            num = num % @animarray.length

            objState[0] = @animarray[num]
            objState[1] = @xSize
            objState[2] = @ySize

            if @cstate == 5
                @fallticker++
                objState[1] = @xSize/(@fallticker)
                objState[2] = @ySize/(@fallticker)
                if @fallticker > 20
                    objState[0] = univImg[0]
            else
                @fallticker = 0

            return objState

        imFace: (@dir) ->
            return
