   directionalLight.position.set( -0.5, 0, -0.2 )
   scope.scene.add(directionalLight)
 
-  near = 10 # 1 cm
+  near = 1 # 1 mm
   far = 10000 # 10 m
 
   if scale

  if scope.scene == undefined
    console.assert(scope.targetEl)

    if @plugins.transform && @plugins.transform.scale
      scale = @plugins.transform.scale.x # we just grab one value, as they're usually all the same.

    initScene(scope.targetEl, scale)

  # Preload two hands
  if scope.scene

  scope.scene.add(camera)

  window.addEventListener 'resize', ->
    width  = window.innerWidth
    height = window.innerHeight

    camera.aspect = width / height
