     left  = frame.left.avg
     right = frame.right.avg
 
-    if (open  && close) then @handleBlink open, close
+    if (open && close) then @handleBlink open, close
     if (dOpen && close) then @handleDoubleBlink dOpen, close
 
     # if ((left.x == 0 && left.y == 0) && (right.x != 0 && right.y != 0))

    diff = open - close

    if ((diff >= blinkTime - cushion) && (diff <= blinkTime + cushion))
      @indicator.scale(0.8, 200)
      @freeze()
      @triggerEvents 'blink mousedown mouseup click'


      @emit 'gaze', e

      @emit 'raw', frame

      @indicator.move @smoothedX.top(), @smoothedY.top()

      @handleGaze()
