   checkpointMidStage: (scenery, sunSkip) ->
     @sequence(
       @setScenery(scenery)
-      @sunRise(skipTo: sunSkip)
+      @async @runScript(Morning, { speed: 1 })
       @wait 2000
     )
 

{ LazerScript } = require('src/lib/LazerScript')
{ Stage1BossLeaving, Stage1BossPopup, Stage1BossRocketStrike } = require('./stage1/stage1boss')
{ ScraperFlyer, Swirler, Shooter, Stalker } = require('./stage1/army_drone')
{ Noon } = require('./stage1/sunrise')
JumpMine = require('./stage1/jump_mine').default
PlayerClone = require('./stage1/player_clone').default
HeliAttack = require('./stage1/heli_attack').default

        )
        drop: 'pool'
      )
      @sunRise()
      @parallel(
        @attackWaves(
          @parallel(
