       y: Crafty.viewport.height * .7
       defaultSpeed: 250
     ).shootOnSight
-      cooldown: 5000 + (Math.random() * 20000)
+      cooldown: 5000 + (Math.random() * 8000)
       sightAngle: 250
       projectile: (x, y, angle) =>
         projectile = Crafty.e('Sphere, Enemy, Projectile').blink()

    @juice = options.juice
    if options.shootOnSight
      d.addComponent('ShootOnSight').shootOnSight
        cooldown: 3000 + (Math.random() * 20000)
        sightAngle: 250
        projectile: (x, y, angle) =>
          projectile = Crafty.e('Sphere, Enemy, Projectile').blink()

  shootPlayer: ->
    =>
      @entity.shootOnSight
        cooldown: 1000 + (Math.random() * 8000)
        sightAngle: 360
        projectile: (x, y, angle) =>
          projectile = Crafty.e('Sphere, Enemy, Projectile').blink()
