     @trigger 'sfx:play', 'button'
     @trigger 'scene:change', 'game', { difficulty: @difficulty, level: @selectedLevel }
 
-
   back: (e) ->
     e.preventDefault()
     @undelegateEvents() # Prevent multiple clicks

        canvas.attr('height', canvasSize)

        for clue, index in clues
            if clue is 1
              x = index % gridSize
              y = Math.floor(index / gridSize)
              context.fillRect(x * pixelSize, y * pixelSize, pixelSize, pixelSize)

  select: (event) ->
    selected = @page * @perPage + $(event.target).index()

    lastViewedLevel[@difficulty] = @selectedLevel
    localStorage.setObject 'lastViewedLevel', lastViewedLevel

  show: (duration = 500, callback) ->
    super duration, callback

