     @sequence(
       @cancelBullets('Mine')
       @cancelBullets('shadow')
-      @repeat(5, @sequence(
-        => @entity.shootRing()
-        @wait 300
-      ))
       @invincible yes
       @while(
         @moveTo(x: .6, y: .90, speed: 50)


class Stage1BossStage1 extends Stage1Boss
  spawn: ->
    Crafty.e('LargeDrone, Horizon, BulletCircle').drone(
      x: Crafty.viewport.width + 40
      y: Crafty.viewport.height * .35
      defaultSpeed: 100
      health: 30000
      #defaultSpeed: 50
      pointsOnHit: 10
    ).bulletCircle(
      burstAmount: 16
      projectile: (x, y, angle) =>
        projectile = Crafty.e('Sphere, Hostile, Projectile')
          .blink()
          .attr(
            w: 14
            h: 14
            speed: 200
            damage: 1
          )
        projectile.shoot(x, y, angle)
    )

  execute: ->

          @wait 200
        )
      )

      @moveTo(y: .1, speed: 200, easing: 'easeInOutQuad')
      @while(
