         @ctx.scale(stretch, 1/stretch)
     @ctx.lineWidth = 1.5
     @renderShape('circle', @block*.4, true)
+    #@renderShape('star8', @block*.4, true)
 
   makeBotSprite: ->
     gfx = this

          when 'program'
            @ctx.fillRect(x*@block-.5, y*@block-.5, @block, @block)
            @ctx.strokeRect(x*@block-.5, y*@block-.5, @block, @block)
    @ctx.restore()

  renderBot: (sprite) =>

    switch shape
      when 'circle'
        @ctx.arc(0,0,radius*.8,0,Math.PI*2)
      when 'star8', 'star5'
        sides = if shape == 'star8' then 8 else 5
        inner = radius*.5
        @ctx.moveTo(0, -radius)
        @ctx.save()
        for i in [0...sides]
          @ctx.rotate(Math.PI/sides)
          @ctx.lineTo(0, -inner)
          @ctx.rotate(Math.PI/sides)
          @ctx.lineTo(0, -radius)
        @ctx.restore()
      when 'square'
        r = radius*.75
        @ctx.moveTo(-r,-r)
