         loadDirection[1] /= directionMax;
         loadDirection[2] /= directionMax;
 
-      console.log direction, loadDirection
 
       delta_x = delta_y = delta_z = 0
       direction_x = direction_y = direction_z = 0


  pingImpl : (position, zoomSteps, direction) ->

    unless position == @lastPosition and direction == @lastDirection and _.isEqual(zoomSteps, @lastZoomSteps)

      lastPosition = @lastPosition


        direction[2] * 0.8 + newDirection[2] * 0.2
      ]

      console.log direction, newDirection, loadDirection

      directionMax = Math.abs(Math.max(direction[0], direction[1], direction[2]))

      loadDirection = direction
