           intervalId = setInterval(() ->
             step()
           , 1000 / I.FPS)
-        
+
       stop: () ->
         clearInterval(intervalId)
         intervalId = null
-        
+
       play: ->
         I.paused = false
-        
+
       pause: ->
         I.paused = true
-        
+
       paused: ->
         I.paused
-        
+
       setFramerate: (newFPS) ->
         I.FPS = newFPS
         self.stop()
         self.start()
-    
+
     self.attrAccessor "ambientLight"
     self.attrAccessor "backgroundColor"
     self.attrAccessor "cameraTransform"

          targetObject = object if object.collides(bounds)

        return targetObject
        
      eachObject: (iterator) ->
        I.objects.each iterator


      #TODO: This is a bad idea in case access is attempted during update
      objects: ->
        I.objects

      objectAt: (x, y) ->
        targetObject = null
        bounds =
