       funcDiff: (layerDiff, rondell) ->
         Math.abs(layerDiff) - 0.5
       funcLeft: (layerDiff, rondell) ->
-        rondell.center.left + (layerDiff - 0.5) * rondell.itemProperties.size.width
+        rondell.center.left + (layerDiff - 0.5) * (rondell.itemProperties.size.width + 5)
       funcOpacity: (layerDist, rondell) ->
         0.8
           

        direction: 1
        once: false
        delay: 5000
      funcSize: (layerDiff, rondell) ->
        (rondell.maxItems / Math.abs(layerDiff)) / rondell.maxItems
      

          Math.abs(layerDiff) + 0.5
      
    cubic:
      center: 
        left: 400 
        top: 200
      visibleItems: 5
      itemProperties: 
        size: 
          width: 350
          height: 350  
        sizeFocused:  
          width: 350 
          height: 350
      controls:
        margin:
          x: 10
          y: 190
      funcTop: (layerDiff, rondell) ->
          rondell.center.top - rondell.itemProperties.size.height / 2 + Math.pow(layerDiff / 2, 3) * rondell.radius.x
      funcLeft: (layerDiff, rondell) ->
