 			pressTimer: window.setTimeout(@longpressstart, GestureInputLongPressTime * 1000)
 			started: {}
 			events: []
-			sanitizeRotation: Utils.sanitizeRotation()
 			eventCount: 0
 
 		event = @_getGestureEvent(event)

		@_process(@_getGestureEvent(event))

	touchend: (event) =>
		# Only fire if there are no fingers left on the screen

		if event.touches?

	TouchMove = "mousemove"
	TouchEnd = "mouseup"

class exports.GestureInputRecognizer

	constructor: ->
