       @hideMarker marker for marker in hintMarkers
       @showMarker matched, @markerMatcher.hintKeystrokeQueue.length for matched in linksMatched
 
-  # When only one link hint remains, activate it in the appropriate way.  The current frame may
-  # or may not contain the matched link, and may or may not have the focus.  The resulting four cases are
-  # accounted for here by selectively pushing the appropriate HintCoordinator.onExit handlers.
+  # When only one hint remains, activate it in the appropriate way.  The current frame may or may not contain
+  # the matched link, and may or may not have the focus.  The resulting four cases are accounted for here by
+  # selectively pushing the appropriate HintCoordinator.onExit handlers.
   activateLink: (linkMatched, userMightOverType=false) ->
     @removeHintMarkers()
     clickEl = HintCoordinator.getLocalHintMarker(linkMatched.hintDescriptor)?.element

      marker

# TODO(smblott)  This is temporary.  Unfortunately, this code is embedded in the "old" link-hints mode class.
# It should be moved, but it's left here for the moment to help make the diff clearer.
LocalHints =
  #
  # Determine whether the element is visible and clickable. If it is, find the rect bounding the element in

      marker = DomUtils.createElement "div"
      marker.className = "vimiumReset internalVimiumHintMarker vimiumHintMarker"
      marker.stableSortCount = ++stableSortCount
      # Extract other relevant fields from the hint descriptor. TODO(smblott) "link" here is misleading.
      extend marker,
        {hintDescriptor: link, linkText: link.linkText, showLinkText: link.showLinkText, rect: link.rect}

