         #Plays A Sound
         #@soundSputnik.play()           
 
-
-  onInputDown: ->
-    @game.state.start 'menu'
-
-
-
   drawConstellation: (level) ->
      console.log @constellation
      for star, i in level.starsArray

     	       @game.add.tween(star).to({alpha:1},200,Phaser.Easing.Quintic.Out,true)
     	 else 
       #if Player not on star

     	       @game.add.tween(star).to({alpha:0.1},15000,Phaser.Easing.Quintic.Out,true)
     	 if won
     	    if star.alpha < 0.35
     	       won = false

    #@soundSputnik = @game.add.audio 'soundSputnik'

    #setup game input/output
    #@input.onDown.add @onInputDown, this
    @cursors = @game.input.keyboard.createCursorKeys()

    #setup game physics
