 
   animate_win:(player, @start_time) ->
     @timeout = setTimeout (=>
-      return unless player.animate == true and player.animations < 10
+      unless player.animate == true and player.animations < 12
+        @empty = true
+        @buildings = []
+        @draw_scene()
+        @next_player_turn(player)
+        return
+
       now = new Date()
       time = now - @start_time
       @draw_scene()
       player.animate_win()
       @animate_win(player, @start_time)
       ),
-      750
+      900
 
   next_player_turn:(player) ->
     next_player = if player.player_number == 2 then 1 else 2

      return true
    false

  win: ->
    @wins++

  games_won: ->
    @wins

  reset_state: ->
    @animations = 0
    @dead = false
    @aniamate = false

  right_hand_image: ->
    image = new Image()
    image.src = 'images/gorilla-right-hand-up.png'

    if @player_2.check_colission(x, y) || @player_1.check_colission(x, y)
      dead_player = if @player_2.dead == true then @player_2 else @player_1
      winner = if @player_2.dead == false then @player_2 else @player_1
      @winner.push winner.player_number
      @update_score()
      @timeout = setTimeout (=>
        @start_time = new Date()
        winner.animate = true
