 		else
 			return new Bu.Point x, y
 
-	# Point and Line
+	# Point with Line
 
 	twoPointsSameSideOfLine: (p1, p2, line) ->
 		pA = line.points[0]

		x4 = line2.points[1].x
		y4 = line2.points[1].y

		d = (y2 - y1) * (x4 - x3) - (y4 - y3) * (x2 - x1)

		if d == 0

		if 'rectangle' in shapes
			Bu.Rectangle::containsPoint = (point) ->
				G.pointInRectangle point, @
			Bu.Rectangle::intersectLine = (line) ->
				G.isLineIntersectRect line, @

		if 'fan' in shapes
			Bu.Fan::_containsPoint = (point) ->
