 
                     switch position
                         when "left"
-                            overlay.big.addClass("blueOverlayLeft").removeClass("blueOverlayRight").css(left: third).show()
+                            overlay.big.addClass("bigOverlayLeft").removeClass("bigOverlayRight").css(left: third).show()
                             overlay.left.hide()
                             overlay.right.hide()
                         when "middle"
-                            overlay.big.removeClass "blueOverlayLeft blueOverlayRight"
+                            overlay.big.removeClass "bigOverlayLeft bigOverlayRight"
                             overlay.big.hide()
                             overlay.left.show()
                             overlay.right.show()
                         when "right"
-                            overlay.big.addClass("blueOverlayRight").removeClass("blueOverlayLeft").css(left: 0).show()
+                            overlay.big.addClass("bigOverlayRight").removeClass("bigOverlayLeft").css(left: 0).show()
                             overlay.left.hide()
                             overlay.right.hide()
                         else

                height: editable.height()

            overlay =
                big: $("<div/>").addClass("bigBlueOverlay").css(
                  width: third * 2
                  height: editable.height()
                )
                left: $("<div/>").addClass("smallDottedOverlay smallDottedOverlayLeft").css(overlayMiddleConfig)
                right: $("<div/>").addClass("smallDottedOverlay smallDottedOverlayRight").css(overlayMiddleConfig).css("left", third * 2)

            dnd.init()


                handleLeaveEvent: (event, ui) ->
                    func = ->
                        $(ui.helper).append($('<div class="trashcan"></div>'))
                        $('.bigOverlay, .smallOverlay').remove()
                    window.timeoutTrash = setTimeout(func , 300)
                    helper.removeTmpNodes()

