 	return [cx,cy]
 
 
-all_regexes = ['^\\d*$','^\\w+$','^\\\\$','^\\w{1,3}\\d{1,3}$','^Mathias$','zaS$','^pow','aa','^...$','\\.']
+all_regexes = ['^\\d*$','^\\w+$','^\\\\$','^\\w{1,3}\\d{1,3}$','^Mathias$','zaS$','^pow','aa','^...$','\\.','^\\w+\\W$']
 
 generate_regex_menu = (world) ->
 

			val = Math.floor Math.random() * letters.length
			@string += letters.charAt val
		@img = string_to_image @string, 'red'

class GameRegex
	constructor: (regex) ->

			regex = new StartsWithpow()
		when 7
			regex = new Containsaa()
		when 8
			regex = new Words()			
		else
			regex = new LettersDigits()

