 
   #
   canvasEventMousemove : (e)->
-    # e.preventDefault()
-    # this.canvas.mouse.x = e.clientX - (window.innerWidth / 2)
-    # this.canvas.mouse.y = - (e.clientY - (window.innerHeight / 2))
+    this.canvas.mouse.x = (2 * e.clientX) - (window.innerWidth)
 
   #
   canvasEventKeypress : (e)->

    this.colorsMatrix.push(row)

    this.canvas.matrixDimensions[0] += 2

    # Reassociate colors
    colorIds = $.map this.colors, (e)-> e.id

        this.colorsMatrix[pos.y][pos.x] = n.id
        this.colors[i].x = pos.x
        this.colors[i].y = pos.y
        this.colors[i].z = (Date.parse(n.created_at) - this.canvas.offsetZ) / 1000 / 60
    ).bind(this)

  #
