         # but might not actually be due to
         # floating point stuff.
         @currentlyAnimating = false
-        @scrollOffsets.main.y = 0
-        @mainCtx.setTransform 1, 0, 0, 1, 0, 0
 
         # Show scrollbars again
         @mainScroller.style.overflow = 'auto'

      # Also update scroll for the highlight ctx, so that
      # they can match the blocks' positions
      @highlightCtx.setTransform 1, 0, 0, 1, -@scrollOffsets.main.x, -@scrollOffsets.main.y

      @redrawMain()


    @cursorCtx.arc arcCenter.x, arcCenter.y, (w*w + h*h) / (2 * h), startAngle, endAngle

    @cursorCtx.stroke()

  Editor::highlightFlashShow = ->
    if @flashTimeout? then clearTimeout @flashTimeout
