         # Start brick move reporter
         setTimeout(() =>
             @requestPlayerPosition(@currentPlayer)
-        , 500)
+        , 1500)
 
     requestPlayerInitialPosition: (player) ->
         positions = ([position.x, position.y] for position in @mazeModel.positionsReachableByPlayer(player))

            if aPlayer.state != PlayerState.IDLE
                aPlayer.state = PlayerState.DISABLED

        # Move player
        player.state = PlayerState.TURN
        @currentPlayer = player

        # Start brick move reporter
        setTimeout(() =>
            @requestPlayerPosition(player)
        , 1500)

    playerMovedInitialBrick: (player, position) ->

