     for_beginners: "Für Afänger"
     multiplayer: "Multiplayer"
     for_developers: "Für Entwickler"
-#    javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-#    python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-#    coffeescript_blurb: "Nicer JavaScript syntax."
+#    javascript_blurb: "D Internetsproch. Super zum Websiite, Web Apps, HTML5 Games und Server schriibe."
+#    python_blurb: "Eifach und doch mächtig. Python isch grossartigi, allgemein isetzbari Programmiersproch."
+#    coffeescript_blurb: "Nettere JavaScript Syntax."
 #    clojure_blurb: "A modern Lisp."
-#    lua_blurb: "Game scripting language."
-#    io_blurb: "Simple but obscure."
+#    lua_blurb: "D Sproch für Game Scripts."
+#    io_blurb: "Eifach aber undurchsichtig."
 
   play:
     choose_your_level: "Wähl dis Level us"
-    adventurer_prefix: "Du chasch zu de untere Level zrugg goh oder die kommende Level diskutiere "
-    adventurer_forum: "s Abentürer-Forum"
-#    adventurer_suffix: "."
+    adventurer_prefix: "Du chasch zu de untere Level zrugg goh oder die kommende Level diskutiere im "
+    adventurer_forum: "Abentürer-Forum"
+    adventurer_suffix: "."
     campaign_beginner: "Afängerkampagne"
     campaign_beginner_description: "... i dere du d Zauberkunst vom Programmiere lernsch."
     campaign_dev: "Zuefälligi schwierigeri Level"
     campaign_dev_description: "... i dene du s Interface kenne lernsch, während du öppis chli Schwierigers machsch."
     campaign_multiplayer: "Multiplayer Arenas"
     campaign_multiplayer_description: "... i dene du Chopf a Chopf geg anderi Spieler spielsch."
-#    campaign_player_created: "Player-Created"
-#    campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
+    campaign_player_created: "Vo Spieler erstellti Level"
+    campaign_player_created_description: "... i dene du gege d Kreativität vome <a href=\"/contribute#artisan\">Handwerker Zauberer</a> kämpfsch."
     level_difficulty: "Schwierigkeit: "
     play_as: "Spiel als"
     spectate: "Zueluege"

#    hard: "Hard"
#    player: "Player"

#  about:
#    who_is_codecombat: "Who is CodeCombat?"
#    why_codecombat: "Why CodeCombat?"
#    who_description_prefix: "together started CodeCombat in 2013. We also created "
#    who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
#    who_description_ending: "Now it's time to teach people to write code."
#    why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
#    why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
#    why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
#    why_paragraph_3_italic: "yay a badge"
#    why_paragraph_3_center: "but fun like"
#    why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
#    why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
#    why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
#    why_ending: "And hey, it's free. "
#    why_ending_url: "Start wizarding now!"
#    george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
#    scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
#    nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
#    jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
#    michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
#    glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"

#  legal:
#    page_title: "Legal"
#    opensource_intro: "CodeCombat is free to play and completely open source."
#    opensource_description_prefix: "Check out "
#    github_url: "our GitHub"
#    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
#    archmage_wiki_url: "our Archmage wiki"
#    opensource_description_suffix: "for a list of the software that makes this game possible."
#    practices_title: "Respectful Best Practices"
#    practices_description: "These are our promises to you, the player, in slightly less legalese."
#    privacy_title: "Privacy"
#    privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
#    security_title: "Security"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
#    email_title: "Email"
#    email_description_prefix: "We will not inundate you with spam. Through"
#    email_settings_url: "your email settings"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
#    cost_title: "Cost"
#    cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
#    recruitment_title: "Recruitment"
#    recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
#    url_hire_programmers: "No one can hire programmers fast enough"
#    recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
#    recruitment_description_italic: "a lot"
#    recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
#    copyrights_title: "Copyrights and Licenses"
#    contributor_title: "Contributor License Agreement"
#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"

  contact:
    contact_us: "CodeCombat kontaktiere"
    welcome: "Mir ghöred gern vo dir! Benutz das Formular zum üs e E-Mail schicke."
    contribute_prefix: "Wenn du dra interessiert bisch, mitzhelfe denn lueg doch mol verbii uf üsere "
    contribute_page: "Contribute Page"
    contribute_suffix: "!"
    forum_prefix: "Für öffentlichi Sache versuechs mol stattdesse i "
    forum_page: "üsem Forum"
    forum_suffix: "."
    send: "Feedback schicke"
    contact_candidate: "Kandidat kontaktiere"
    recruitment_reminder: "Benutz das Formular zum mit Kandidate Kontakt ufneh, i die du interessiert bisch. Bhalt in Erinnerig, dass CodeCombat 15% vom erstjöhrige Lohn verrechnet. De Betrag wird fällig, sobald de Programmierer agstellt wird und chan 90 Täg lang zruggverrechnet werde wenn de Agstellti nid agstellt bliibt. Teilziitarbeit, Fernarbeit und temporäri Agstellti sind chostelos, s gliiche gilt für Interni Mitarbeiter."

  diplomat_suggestion:
    title: "Hilf, CodeCombat z übersetze!"
    sub_heading: "Mir bruuched dini Sprochfähigkeite."
    pitch_body: "Mir entwickled CodeCombat in Englisch, aber mir hend scho Spieler uf de ganze Welt. Vieli devo würed gern uf Schwiizerdütsch spiele, aber chönd kei Englisch. Wenn du beides chasch, denk doch mol drüber noh, dich bi üs als Diplomat izträge und z helfe, d CodeCombat Websiite und alli Level uf Schwiizerdütsch z übersetze."
    missing_translations: "Bis mir alles chönd uf Schwiizerdütsch übersetze wirsch du döt generisches Dütsch oder Englisch gseh, wo Schwiizerdütsch nid verfüegbar isch."
    learn_more: "Lern meh drüber, en Diplomat zsii"
    subscribe_as_diplomat: "Abonnier als en Diplomat"

