       discreteFire: false
       fireRate: 100 # ms between firing
       jumpSpeed: 0.001
-      jumpTimer: 12.5
+      #jumpTimer: 200.0
 
   opts = extend {}, defaults, opts || {}
 


      game.currentMaterial = slot

  # cancel context-menu on right-click
  window.addEventListener 'contextmenu', (event) ->
    event.preventDefault()

  game.pov = 'third'
  avatar.pov(game.pov)
  avatar.possess()
  home(avatar)
  game.avatar = avatar
       
  setup game, avatar
  
  return game

home = (avatar) ->
  avatar.yaw.position.set 2, 14, 4

ACTION_BREAK = 0
ACTION_INTERACT = 1
