     spriteOptions = thangID: "Beginner Wizard", resolutionFactor: scale
     @wizardSprite = new WizardSprite @wizardType, spriteOptions
     @wizardSprite.update()
-    #@wizardSprite.setColorHue(me.get('wizardColor1'))
     wizardDisplayObject = @wizardSprite.displayObject
     wizardDisplayObject.x = 50
     wizardDisplayObject.y = 85

  template: template

  events:
    'hover #beginner-campaign': 'onHover'

  getRenderData: ->
    c = super()

    @stage.addChild wizardDisplayObject
    @stage.update()

  onMouseOverButton: ->
    @wizardSprite.queueAction 'cast'

  onMouseOutButton: ->
    @wizardSprite.queueAction 'idle'

  updateStage: =>
    @stage.update()
