               console.log("Player Removed")
         else
           console.log("Were Good, the user is still in")
-  ,1000
+  ,4000
 

            Age     : n.gameData.Age+1
            MapGrid : 
              tiles : n.gameData.MapGrid.tiles )
      console.log("Updated DB")
      return
  ,5000
  #Delete Games if the users are no longer in them every few minutes
  Meteor.setInterval () ->
    runningGames = GameRooms.find({state: "launched"}).fetch()

        OnlineUsers.remove(user._id)
    return
  ,2000

  #Increments the Games Running
  Meteor.setInterval () ->
    runningGames = GameRooms.find({state: "launched"}).fetch()
    console.log("Games Running:" + runningGames.length)
    for n, i in runningGames
      console.log("Game Number:" + i)
      n.gameData.MapGrid.tiles = MapMethods.newGeneration(n.gameData.MapGrid.tiles)
      console.log(n.gameData.Age) 
      GameRooms.update(n._id, 
