 #    saturation: "Saturation"
 #    lightness: "Lightness"
 
-#  account_settings:
+  account_settings:
 #    title: "Account Settings"
 #    not_logged_in: "Log in or create an account to change your settings."
 #    autosave: "Changes Save Automatically"

#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

#  classes:
#    archmage_title: "Archmage"
#    archmage_title_description: "(Coder)"
#    artisan_title: "Artisan"

#    alert_account_message_pref: "To subscribe for class emails, you'll need to "
#    alert_account_message_suf: "first."
#    alert_account_message_create_url: "create an account"
    archmage_summary: "Interested in working on game graphics, user interface design, database and server organisation, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
    archmage_introduction: "One of the best parts about building games is they synthesise so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
#    class_attributes: "Class Attributes"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
