       '
       bricks: 1
       action_limit: 1
-      goal: { clicks: 0, ticks: 4, bricks: 1 }
+      goal: { clicks: 0, bricks: 1, ticks: 4 }
       sprites: [
         { kind: 'gate', actions: {interrupt: ['_victory']}, position: [1,1] }
         { kind: 'turtle', actions: {run: ['forward', 'right']}, editable: false }

# TODO:
# Implicitly add: assume, per-level turtle and gate (if absent)
# Check and send 'done -1' if infinite loop (e.g., no interrupt)

exports.game = {
  name: 'The Hour of NODE'

      Introduce kids to the concept of an editable program buffer.
      This is an example of debugging an existing program.
      '
      goal: { clicks: 1, bricks: 1, ticks: 6 }
      bricks: 2
      sprites: [
        { kind: 'gate', actions: {interrupt: ['_victory']}, position: [5,0] }
