     cursor.setScreenPosition(point) if point?
 
   moveWithSaveJump: (cursor) ->
-    if cursor.isLastCursor() and @isJump()
+    if cursor.isLastCursor() and @jump
       cursorPosition = cursor.getBufferPosition()
 
     @moveCursor(cursor)

      @wise = @vimState.submode
    @initialize()

  isInclusive: ->
    @inclusive

  isJump: ->
    @jump

  isVerticalMotion: ->
    @verticalMotion

  isLinewise: ->
    @wise is 'linewise'

  isBlockwise: ->
    @wise is 'blockwise'

  forceWise: (wise) ->
    if wise is 'characterwise'

        swrap(selection).translateSelectionEndAndClip('forward')
        swrap(selection).saveProperties() if @isMode('visual')

      else if succeeded and (@inclusive or @isLinewise())
        swrap(selection).translateSelectionEndAndClip('forward')

    @editor.mergeCursors()
