             if c == word.remain[0]
                 shoot_word = pool_words.pop(i)
                 break
+    if not shoot_word? and shoot_name?
+        if c == shoot_name.remain[0]
+            shoot_word = shoot_name
     if c == shoot_word?.remain[0]
         shoot_word.shot()
     if shoot_word?.remain == ''


pool_words = []
shoot_word = null

lvl = 1
point = 0

    $('#keep').html(inventory.show())
    $('#playground').empty()
    if shoot_word?
        if shoot_word.full == shoot_name?.full
            shoot_word.update()
        else
            shoot_word.move()
            player_die = true if shoot_word.update()
            $('#playground').append(shoot_word.show)
    for word in pool_words
        word.move()
        player_die = true if word.update()
