     sprite.source = object
     sprite
 
+  createTreeSprite: ->
+    sprite = PIXI.Sprite.fromFrame("tree.png")
+    sprite.position.x = @.objectToSceneX(_.random(0, canvasSize.width))
+    sprite.position.y = @.objectToSceneY(_.random(0, canvasSize.height))
+    sprite.anchor.x = 0.5
+    sprite.anchor.y = 1
+    sprite.scale.y = _.random(0, 10) * 0.03 + 0.7
+    sprite.scale.x = sprite.scale.y * _.shuffle([-1, 1])[0]
+    sprite
+
   objectToSceneX: (coordinate)->
     coordinate # Offset logic goes here
 

    @background_layer.addChild(@background_sprite)

    @snowman_sprite = @.createSnowmanSprite()
    @lumberjack_sprite = @.createLumberjackSprite()
    @rabbit_sprite = @.createRabbitSprite()

    @object_layer.addChild(@snowman_sprite)
    @object_layer.addChild(@lumberjack_sprite)
    @object_layer.addChild(@rabbit_sprite)


    @sprites_added = true


window.GameAnimator = class extends Animator
  movementAnimationSpeed: 300

  # loops: # [StartFrame, EndFrame, Speed]
    # object: {frames: [0,  3], speed: 0.2}
