                 texture.needsUpdate = true
                 spriteMaterial = new THREE.SpriteMaterial
                     map     : texture
-                    opacity : opts.material.opacity
                 particle = new THREE.Sprite spriteMaterial
 
                 position = @aspect_ratio_scale opts.loc...

                        loc2[offsetDirection[1]] -= offset*0.75
                    loc2 = [loc2.x, loc2.y, loc2.z]

                    @add_line
                            points     : [loc, loc2]
                            thickness  : @frameOpts.thickness*4
                            in_frame   : false

        scene.opts.callback = (error, sceneobj) ->
            if not error
                if scene.obj?
                    sceneobj.addObj scene.obj
                sceneobj.finalize()
            opts.callback? error, sceneobj

