   renderModeSprite: (sprite) =>
     mode = sprite.mode
     ocs = @block
-    ics = @block*.75
+    ics = @block*.875
 
     temp_sym = mode.symbols
     current_symbol = null

      @ctx.fillRect(-ocs/2-.5, -ocs/2-.5, ocs, ocs)
      @ctx.strokeRect(-ocs/2, -ocs/2, ocs, ocs)
      if sym of mode.lookup
        @renderCommand(mode.lookup[sym].name, ics)
      else
        @renderShape('question', ics/2)

      @ctx.translate(0, ocs)
    @ctx.restore()

    if current_symbol?
      idx = temp_sym.indexOf(current_symbol)

      @ctx.lineWidth = 3
      @ctx.strokeRect(0, 0+idx*ocs, ocs, ocs)

  animatePopIn: (anims, low_scale, scale, pos) ->
    pop_0 =
