       else
         state = states['player2']
 
+
+      $('body').on 'click', p1_card_selector, choose_face_p2
+      $('body').on 'click', p2_card_selector, choose_face_p1
+
       change_turn()
 
     else alert('Fuck off')


    proc_question_panel()

  finished = ->
    state = states['finished']

      
  return {
    initiate: initiate
#    properties: properties
#    property_variants: property_variants
#    choose_property_variant: choose_property_variant
    get_state: -> return state;
  }    

    questions_list = state = states['player1'] ? p1_questions : p2_questions

    if (questions_list[rel_val + property_val])
      finished(if state == states['player1'] then 'player2' else 'player1')
    else
      questions_list[rel_val + property_val] = true
      alert(rel_val + property_val)
