 	to = path.resolve basePath, 'shaders'
 	wrench.copyDirSyncRecursive from, to
 
-copyFile = (source, target, cb) ->
-  cbCalled = false
-
-  console.log source
-  console.log target
-  console.log '\n'
-  
-  
-  
+copyFile = (source, target) ->
   indata = fs.readFileSync source
   mkdirp.sync path.dirname(target)
   fs.writeFileSync target, indata

			mesh: "meshes/#{data.Name}.mesh"


convertChildren = (children, parent, entities, compression) ->
	for child in children
		entity =

			components:
				transform:
					translation: child.Transform.Translation
					rotation: convertRotation(child.Transform.Rotation)
					scale: child.Transform.Scale

		if child.Material?
			_.extend entity.components,
				meshRenderer:
