           #  $log.info currentPointcloudAngle - scope.rad
 
 
-        while i < points.length
+        #while i < points.length
           #point = new THREE.Vector3(parseFloat(points[i].x), parseFloat(points[i].z)+450, parseFloat(points[i].y))
           #pointcloud.geometry.vertices.push(point)
           #pointcloud.geometry.dispose()
-          _points[current_point] = points
-          i++
-          current_point++
+          #_points[current_point] = points
+          #i++
+          #current_point++
 
         #if progress == resolution
           #scope.createScreenShot()

      scope.init()
      scope.animate()
      return
])
          else
            currentPointcloudAngle = 90*(Math.PI/180)

          new_positions = new Float32Array(points.length*3)
          new_colors = new Float32Array(points.length*3)

