     )
 
   execute: ->
-    @bindSequence 'Hit', @leaveScreen, => @entity.health < 230000
+    @bindSequence 'Hit', @leaveScreen, => @entity.health < 255000
     @inventoryAdd 'item', 'xp', ->
       Crafty.e('PowerUp').powerUp(contains: 'xp', marking: 'X')
 


  fase2: ->
    # start at 345000
    @bindSequence 'Hit', @fase3, => @entity.health < 320000

    @sequence(
      @setSpeed 50

    )

  fase3: ->
    @bindSequence 'Hit', @fase4, => @entity.health < 285000

    @sequence(
      @setSpeed 50
      @bombRaid(yes)
      @attackCycle3(6)
    )

  fase4: ->
