             getShip = null
           formationFlag = true
           result = body.api_win_rank
-
+        when '/kcsapi/api_port/port'
+          flag = true
+          _deck = window._decks[deckId]
+          {_ships} = window
+          for shipId, i in _deck.api_ship
+            continue if shipId == -1
+            shipCond[i] = _ships[shipId].api_cond
+          shipLv[i] = -1 for i in [6..11]
       return unless flag
       @setState
         afterHp: afterHp

            shipLv[i] = _ships[shipId].api_lv
            maxHp[i] = _ships[shipId].api_maxhp
            nowHp[i] = _ships[shipId].api_nowhp
          for tmp, i in shipLv
            damageHp[i] = 0
          getShip = null

        enemyIntercept: enemyIntercept
        enemyName: enemyName
        result: result
        shipCond: shipCond
        deckId: deckId

    componentDidMount: ->
      window.addEventListener 'game.response', @handleResponse
