               for tmpName, i in @state.shipName
                 continue unless @state.shipLv[i] != -1
                 continue unless i < 6
-                <tr key={i + 1}>
-                  <td>
-                    Lv. {@state.shipLv[i]} - {tmpName}
-                    {
-                      if @state.prophetCondShow
-                        <span  style={getCondStyle @state.shipCond[i]}>
-                          <FontAwesome key={1} name='star' />{@state.shipCond[i]}
-                        </span>
-                    }
-                  </td>
-                  <td className="hp-progress">
-                    <ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100}
-                      now={@state.nowHp[i] / @state.maxHp[i] * 100}
-                      label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} />
-                  </td>
-                </tr>
+                if @state.combinedFlag == 0
+                  <tr key={i + 1}>
+                    <td>
+                      Lv. {@state.shipLv[i]} - {tmpName}
+                      {
+                        if @state.prophetCondShow && @state.combinedFlag == 0
+                          <span  style={getCondStyle @state.shipCond[i]}>
+                            <FontAwesome key={1} name='star' />{@state.shipCond[i]}
+                          </span>
+                      }
+                    </td>
+                    <td className="hp-progress">
+                      <ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100}
+                        now={@state.nowHp[i] / @state.maxHp[i] * 100}
+                        label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} />
+                    </td>
+                  </tr>
+                else
+                  <tr key={i + 1}>
+                    <td>
+                      Lv. {@state.shipLv[i]} - {tmpName}
+                      {
+                        if @state.prophetCondShow && @state.combinedFlag == 0
+                          <span  style={getCondStyle @state.shipCond[i]}>
+                            <FontAwesome key={1} name='star' />{@state.shipCond[i]}
+                          </span>
+                      }
+                    </td>
+                    <td className="hp-progress">
+                      <ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100}
+                        now={@state.nowHp[i] / @state.maxHp[i] * 100}
+                        label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} />
+                    </td>
+                    <td>
+                      Lv. {@state.combinedLv[i]} - {@state.combinedName[i]}
+                    </td>
+                    <td className="hp-progress">
+                      <ProgressBar bsStyle={getHpStyle @state.combinedNowHp[i] / @state.combinedMaxHp[i] * 100}
+                        now={@state.combinedNowHp[i] / @state.combinedMaxHp[i] * 100}
+                        label={if @state.combinedDamageHp[i] > 0 then "#{@state.combinedNowHp[i]} / #{@state.combinedMaxHp[i]} (-#{@state.combinedDamageHp[i]})" else "#{@state.combinedNowHp[i]} / #{@state.combinedMaxHp[i]}"} />
+                    </td>
+                  </tr>
             }
             </tbody>
           </Table>

        <div>
          <link rel="stylesheet" href={join(relative(ROOT, __dirname), 'assets', 'prophet.css')} />
          <Alert>
            <Grid>
              <Col xs={3}>{__("Sortie Fleet")}</Col>
              <Col xs={3}>{__("HP")}</Col>
              <Col xs={3}>{@state.enemyName}</Col>
              <Col xs={3}>{__("HP")}</Col>
            </Grid>
          </Alert>
          <Table>
            <tbody>

                  list.push <td>
                    Lv. {@state.shipLv[i]} - {tmpName}
                    {
                      if @state.prophetCondShow && @state.combinedFlag == 0
                        <span style={getCondStyle @state.shipCond[i]}>
                          <FontAwesome key={1} name='star' />{@state.shipCond[i]}
                        </span>
                    }
                  </td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100} now={@state.nowHp[i] / @state.maxHp[i] * 100} label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} /></td>
                  if @state.combinedFlag != 0
                    list.push <td>
                      Lv. {@state.combinedLv[i]} - {@state.combinedName[i]}
                    </td>
                    list.push <td className="hp-progress">
                      <ProgressBar bsStyle={getHpStyle @state.combinedNowHp[i] / @state.combinedMaxHp[i] * 100}
                        now={@state.combinedNowHp[i] / @state.combinedMaxHp[i] * 100}
                        label={if @state.combinedDamageHp[i] > 0 then "#{@state.combinedNowHp[i]} / #{@state.combinedMaxHp[i]} (-#{@state.combinedDamageHp[i]})" else "#{@state.combinedNowHp[i]} / #{@state.combinedMaxHp[i]}"} />
                    </td>
                if @state.shipLv[i + 6] == -1
                  for j in [0..1]
                    list.push <td>　</td>
