   player.include(Bounded)
 
   player.collisionBounds()
-  => {x: 38, y: 36, height: 28, width: 24}
+  # => {x: 38, y: 36, height: 28, width: 24}
 
   player.collisionBounds(10, 10)
-  => {x: 48, y: 46, height: 28, width: 24}
+  # => {x: 48, y: 46, height: 28, width: 24}
   </pre></code>
 
   @name collisionBounds

  player.include(Bounded)      

  player.position()
  => {x: 50, y: 40}
  </pre></code>

  @name position

  of the object along with the midpoint of the width and height.

  <code><pre>
  player = Core
    x: 3
    y: 6
    width: 2
    height: 2

  player.include(Bounded)

  player.centeredBounds()
  # => {x: 4, y: 7, xw: 1, yw: 1}
  </pre></code>

  @name centeredBounds
