           value: null
         normalMap:
           value: null
+        smoothShading:
+          value: options.smoothShading
       ,
         THREE.UniformsLib.lights
 


      SpriteMaterial.paletteTexture.needsUpdate = true

  constructor: (@options = {}) ->
    super
      transparent: true
      lights: true

  if (rampShadeDitherAlpha.a < 0.5) discard;
}
"""

    @options = options
