     @set 'tileSize':tileSize
     @set 'pixelSize':pixelSize
 
+    console.log 'Start loading atlasses'
+
     tilesets = for tileset in currMapData.tilesets
       @createTileSet tileset
 

    canvas.width = numXTiles * tileSize.x
    canvas.height = numYTiles * tileSize.y

    for layer in currMapData.layers
      continue if layer.type isnt 'tilelayer'
      continue if layer.name is 'sound'

      @imgLoadCount++
      if @imgLoadCount == currMapData.tilesets.length
        @set 'fullyLoaded': true
      else
        console.log "#{currMapData.tilesets.length - @imgLoadCount} to go"
    img.src = 'atlases/' + tileset.image.replace /^.*[\\\/]/, ''

    ts =
