       @simulateTextInput(event) if event.defaultPrevented and event.type is 'keydown'
       queuedKeystrokes = null
 
-    {keystroke, exactMatch, partialMatches, queuedKeystrokes}
+    {keystroke, dispatchedBinding, exactMatch, partialMatches, queuedKeystrokes}
 
 
   # Public: Translate a keydown event to a keystroke string.

    @keyBindings = []
    @queuedKeyboardEvents = []
    @queuedKeystrokes = []

  # Public: Unwatch all watched paths.
  destroy: ->

    # matching selectors.
    {partialMatchCandidates, keydownExactMatchCandidates, exactMatchCandidates} = @findMatchCandidates(queuedKeystrokes)
    exactMatch = null
    dispatchedBinding = null
    partialMatches = @findPartialMatches(partialMatchCandidates, target)

    # Determine if the current keystrokes match any bindings *exactly*. If we
