 					if event._stopPropagation
 						return STOP_PROPAGATION
 					return getEventStatus()
-				0
+				STOP_ASIDE_PROPAGATION
 
 			(e) ->
 				event._stopPropagation = false

						if event._stopPropagation
							return STOP_PROPAGATION
						return getEventStatus()
				0

			(e) ->
				event._checkSiblings = false

		# support press event
		Device.onPointerPress do ->
			onItem = (item) ->
				{capturePointer} = item._impl
				if capturePointer & CLICK
					pressedItems.push item
				if capturePointer & PRESS
					event._ensureRelease = event._ensureMove = event._stopPropagation = true
					emitSignal item.pointer, 'onPress', event
					if event._ensureRelease
						itemsToRelease.push item
					if event._ensureMove
