     expect(animations.length).toBe(1)
     expect(animations[0]).toBe(key)
     expect(sheet.getNumFrames()).toBe(2) # one idle frame, and the emptiness frame
+    ThangType.defaultActions = oldDefaults
 
   it 'renders a raster image onto a sheet', (done) ->
     bootsThangType = new ThangType(require 'test/app/fixtures/leather-boots.thang.type')

    thangType.trigger('raster-image-loaded', thangType)
    expect(layer.numThingsLoading).toBe(0)
    expect(layer.renderNewSpriteSheet).toHaveBeenCalled()
    
  it 'renders a new SpriteSheet only once everything has loaded', ->
    bootsThangTypeData = require 'test/app/fixtures/leather-boots.thang.type'
    thangType1 = new ThangType({_id: 1})

    layer = new LayerAdapter({webGL:true})
    layer.buildAutomatically = false
    layer.buildAsync = false

  it 'creates containers for animated actions if set to spriteType=segmented', ->
    ogreMunchkinThangType.set('spriteType', 'segmented')
    colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
