                 continue unless @state.shipLv[i] != -1
                 continue unless i < 6
                 <tr key={i + 1}>
-                  <td>Lv. {@state.shipLv[i]} - {tmpName}</td>
+                  <td>
+                    Lv. {@state.shipLv[i]} - {tmpName}
+                    <span  style={getCondStyle @state.shipCond[i]}>
+                      <FontAwesome key={1} name='star-o' />{@state.shipCond[i]}
+                    </span>
+                  </td>
                   <td className="hp-progress">
                     <ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100}
                       now={@state.nowHp[i] / @state.maxHp[i] * 100}

      enemyIntercept: 0
      enemyName: "深海棲艦"
      result: "不明"
      deckId: 0
    handleResponse: (e) ->
      {method, path, body, postBody} = e.detail
      {afterHp, nowHp, maxHp, damageHp, shipName, shipLv, enemyInfo, getShip, enemyFormation, enemyTyku, enemyIntercept, enemyName, result, deckId} = @state
      if path == '/kcsapi/api_req_map/start' || formationFlag
        @setState
          enemyFormation: 0

          flag = true
          getShip = null
          enemyName = "演習相手"
          [shipName, shipLv] = getInfo shipName, shipLv, _decks[body.api_dock_id - 1].api_ship, body.api_ship_ke, body.api_ship_lv, 1
          [maxHp, nowHp] = getHp maxHp, nowHp, body.api_maxhps, body.api_nowhps
          if body.api_formation?
            enemyFormation = body.api_formation[1]
