           if body.api_hougeki?
             afterHp = hougekiAttack afterHp, body.api_hougeki
           damageHp = getDamage damageHp, nowHp, afterHp, 1
-          nowHp = Object.clone afterHp
-
-
-        when '/kcsapi/api_req_battle_midnight/sp_midnight'
-          for tmp, i in shipLv
-            shipLv[i] = -1
-          {_decks} = window
-          flag = true
-          getShip = null
-          [shipName, shipLv] = getInfo shipName, shipLv, _decks[body.api_deck_id - 1].api_ship, body.api_ship_ke, body.api_ship_lv
-          [maxHp, nowHp] = getHp maxHp, nowHp, body.api_maxhps, body.api_nowhps
-          afterHp = Object.clone nowHp
-          if body.api_formation?
-            enemyIntercept = body.api_formation[2]
-          if jsonId?
-            jsonContent.ship = Object.clone body.api_ship_ke
-            jsonContent.ship.splice 0, 1
-            jsonContent.lv = Object.clone body.api_ship_lv
-            jsonContent.lv.splice 0, 1
-            jsonContent.formation = body.api_formation[1]
-            jsonContent.totalTyku = getTyku jsonContent.ship, body.api_eSlot
-            jsonContent.hp = Object.clone maxHp
-            jsonContent.hp.splice 0, 6
-            enemyFormation = jsonContent.formation
-            enemyTyku = jsonContent.totalTyku
-          if body.api_hougeki?
-            afterHp = hougekiAttack afterHp, body.api_hougeki
-          damageHp = getDamage damageHp, nowHp, afterHp, 0
-          nowHp = Object.clone afterHp
-
-        when '/kcsapi/api_req_sortie/airbattle'
-          for tmp, i in shipLv
-            shipLv[i] = -1
-          {_decks} = window
-          flag = true
-          getShip = null
-          [shipName, shipLv] = getInfo shipName, shipLv, _decks[body.api_deck_id - 1].api_ship, body.api_ship_ke, body.api_ship_lv
-          [maxHp, nowHp] = getHp maxHp, nowHp, body.api_maxhps, body.api_nowhps
-          afterHp = Object.clone nowHp
-          if body.api_formation?
-            enemyIntercept = body.api_formation[2]
-          if jsonId?
-            jsonContent.ship = Object.clone body.api_ship_ke
-            jsonContent.ship.splice 0, 1
-            jsonContent.lv = Object.clone body.api_ship_lv
-            jsonContent.lv.splice 0, 1
-            jsonContent.formation = body.api_formation[1]
-            jsonContent.totalTyku = getTyku jsonContent.ship, body.api_eSlot
-            jsonContent.hp = Object.clone maxHp
-            jsonContent.hp.splice 0, 6
-            enemyFormation = jsonContent.formation
-            enemyTyku = jsonContent.totalTyku
-          if body.api_kouku?
-            afterHp = koukuAttack afterHp, body.api_kouku.api_stage3
-          if body.api_kouku2?
-            afterHp = koukuAttack afterHp, body.api_kouku2.api_stage3
-          damageHp = getDamage damageHp, nowHp, afterHp, 0
           nowHp = Object.clone afterHp
 
         when '/kcsapi/api_req_sortie/battleresult'

          damageHp = getDamage damageHp, nowHp, afterHp, 0
          nowHp = Object.clone afterHp

        when '/kcsapi/api_req_battle_midnight/battle'
          flag = true
          nowHp = Object.clone afterHp

              [shipName, shipLv, maxHp, nowHp, enemyFormation, enemyTyku] = getMapEnemy shipName, shipLv, maxHp, nowHp, enemyFormation, enemyTyku, enemyInformation[body.api_enemy.api_enemy_id]
            else
              jsonId = body.api_enemy.api_enemy_id
          afterHp = Object.clone nowHp

        when '/kcsapi/api_req_map/next'
          jsonId = null
