     if i+1 < @sprite.ranges.length
       @mark.graphics.arc 0, 0, @sprite.ranges[i+1]['radius'], Math.PI*2, 0, true
 
+    @mark.graphics.endFill()
+
+    strokeColor = fillColor.replace '' + alpha, '0.75'
+    @mark.graphics.setStrokeStyle 2
+    @mark.graphics.beginStroke strokeColor
+    @mark.graphics.arc 0, 0, @sprite.thang[range] * Camera.PPM, Math.PI*2, 0, true
+    @mark.graphics.endStroke()
+
     # Add perspective
     @mark.scaleY *= @camera.y2x
-
-    @mark.graphics.endStroke()
-    @mark.graphics.endFill()
-
-    return
 
   buildDebug: ->
     @mark = new createjs.Shape()


    @mark = new createjs.Shape()

    if colors[range]?
      @mark.graphics.beginFill colors[range]
    else
      @mark.graphics.beginFill extracolors[i]

    # Draw the outer circle
    @mark.graphics.drawCircle 0, 0, @sprite.thang[range] * Camera.PPM

    #@mark.cache 0, 0, diameter, diameter  # not actually faster than simple ellipse draw

  buildRadius: (range) ->
    alpha = 0.15
    colors =
      voiceRange: "rgba(0, 145, 0, #{alpha})"
      visualRange: "rgba(0, 0, 145, #{alpha})"
      attackRange: "rgba(145, 0, 0, #{alpha})"

    # Fallback colors which work on both dungeon and grass tiles
    extraColors = [
      "rgba(145, 0, 145, #{alpha})"
      "rgba(0, 145, 145, #{alpha})"
      "rgba(145, 105, 0, #{alpha})"
