 #    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
 #    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
 
-#  contribute:
-#    page_title: "Contributing"
+  contribute:
+    page_title: "Contribuir"
 #    character_classes_title: "Character Classes"
 #    introduction_desc_intro: "We have high hopes for CodeCombat."
 #    introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "

    lg_title: "Últimos Jogos"
#    clas: "CLAs"

#  community:
#    level_editor: "Level Editor"
#    main_title: "CodeCombat Community"
#    facebook: "Facebook"
#    twitter: "Twitter"
#    gplus: "Google+"

  editor:
    main_title: "Editores para CodeCombat"
    main_description: "Constrói os teus níveis, campanhas, unidades e conteúdo educacional. Nós fornecemos todas as ferramentas que precisas!"
    article_title: "Editor de Artigos"
    article_description: "Escreve artigos que dêem aos jogadores uma visão geral dos conceitos de programação que podem ser usados nos mais diversos níveis e campanhas."
    thang_title: "Editor de Thang"
    thang_description: "Constrói unidades, definindo a sua logica, visual e audio por defeito. De momento só é suportado 'importing Flash exported vector graphics'."
    level_title: "Editor de níveis"
    level_description: "Inclui ferramentas para a criação de scripts, upload de áudio, e construção de lógica personalizada para criar todos os tipos de níveis. Tudo o que nós usamos!"
#    achievement_title: "Achievement Editor"
#    got_questions: "Questions about using the CodeCombat editors?"
    contact_us: "contacta-nos!"
    hipchat_prefix: "Podes encontrar-nos no nosso"
    hipchat_url: "canal HipChat."
#    back: "Back"
    revert: "Reverter"
    revert_models: "Reverter Modelos"
#    pick_a_terrain: "Pick A Terrain"
#    small: "Small"
#    grassy: "Grassy"
#    fork_title: "Fork New Version"
#    fork_creating: "Creating Fork..."
#    randomize: "Randomize"

#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
#    contact_us_url: "Contact us"
#    scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
    more_about_scribe: "Aprenda Mais Sobre Tornar-se um Escrivão"
#    scribe_subscribe_desc: "Get emails about article writing announcements."
#    diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
#    diplomat_introduction_pref: "So, if there's one thing we learned from the "
