 			@addAngularForce(force)
 
 			# Attract player y rotation to cannon y rotation
-			@addAngularForce(new Three.Euler(0, @cannon.rotation.y / 2, 0, 'YXZ'))
-			@cannon.addAngularForce(new Three.Euler(0, -@cannon.rotation.y / 2, 0, 'YXZ'))
+			@addAngularForce(new Three.Euler(0, @cannon.rotation.y * 20 * dt, 0, 'YXZ'))
+			@cannon.addAngularForce(new Three.Euler(0, -@cannon.rotation.y * 20 * dt, 0, 'YXZ'))
 
 			# Update physics.
 			super(dt)

		getTransformations: ( ) ->
			transformations = super()
			transformations.cannon = @cannon?.getTransformations()

			return transformations
				return

			super(transformations)
			@boost = transformations.boost
			@cannon.applyTransformations(transformations.cannon)
			
		# Returns the current transformation information in an object.
