       @map.alpha = 0
       @backImage.alpha = 0
       @game.add.tween(@map).to({alpha:1},1000,Phaser.Easing.Linear.Out,true)
-      @game.add.sprite @level.arrowLocX, @level.arrowLocY, 'arrow'
+      @hereArrow = @game.add.sprite @level.arrowLocX, @level.arrowLocY, 'arrow'
+      @hereArrow.anchor.setTo 0.5, 1
 
 module.exports = Game

    name: 'Boötes',
    numStars: 6,
    startingStar: 0,
    arrowLocX:681,
    arrowLocY:446,
    starsArray: [
        {x: 586, y: 299},
        {x: 676, y: 226},

    name: 'The Big Dipper',
    numStars: 7,
    startingStar: 0,
    arrowLocX:285,
    arrowLocY:180,
    starsArray: [
        {x: 320, y: 95},
        {x: 411, y: 98},
