     awaiting_levels_adventurer_suffix: "pentru a fi primul care joacă nivele noi."
     adjust_volume: "Reglează volumul"
     campaign_multiplayer: "Arene Multiplayer"
-    campaign_multiplayer_description: "... în care te lupți cap-la-cap contra alți jucători."
-#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
-#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
-#    replay: "Replay"
-#    back_to_classroom: "Back to Classroom"
-#    teacher_button: "For Teachers"
-#    get_more_codecombat: "Get More CodeCombat"
+    campaign_multiplayer_description: "... în care lupți cot-la-cot contra alți jucători."
+    brain_pop_done: "Ai ănfrânt căpcăunii cu codul tău! Ai învins!"
+    brain_pop_challenge: "Ca și provocare joacă din nou utilizând un limbaj de programare diferit!"
+    replay: "Joacă din nou"
+    back_to_classroom: "Înapoi la clasă"
+    teacher_button: "Pentru profesori"
+    get_more_codecombat: "Mai mult CodeCombat"
 
   code:
-#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
-#    else: "else"
-#    elif: "else if"
-#    while: "while"
-#    loop: "loop"
-#    for: "for"
-#    break: "break"
-#    continue: "continue"
-#    pass: "pass"
-#    return: "return"
-#    then: "then"
-#    do: "do"
-#    end: "end"
-#    function: "function"
-#    def: "define"
-#    var: "variable"
-#    self: "self"
-#    hero: "hero"
-#    this: "this"
-#    or: "or"
-#    "||": "or"
-#    and: "and"
-#    "&&": "and"
-#    not: "not"
-#    "!": "not"
-#    "=": "assign"
-#    "==": "equals"
-#    "===": "strictly equals"
-#    "!=": "does not equal"
-#    "!==": "does not strictly equal"
-#    ">": "is greater than"
-#    ">=": "is greater than or equal"
-#    "<": "is less than"
-#    "<=": "is less than or equal"
-#    "*": "multiplied by"
-#    "/": "divided by"
+    if: "dacă" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
+    else: "altfel"
+    elif: "altfel dacă"
+    while: "atăta timp cât"
+    loop: "buclă"
+    for: "pentru"
+    break: "oprește"
+    continue: "continuă"
+    pass: "pass"
+    return: "întoarce"
+    then: "atunci"
+    do: "execută"
+    end: "sfârșit"
+    function: "funcție"
+    def: "definește"
+    var: "variabilă"
+    self: "se referă la el însuși"
+    hero: "erou"
+    this: "acesta (aceasta)"
+    or: "sau"
+    "||": "sau"
+    and: "și"
+    "&&": "și"
+    not: "not (negație)"
+    "!": "not (negație)"
+    "=": "atribuie"
+    "==": "egal cu"
+    "===": "strict egal cu"
+    "!=": "nu este egal cu"
+    "!==": "nu este strict egal cu"
+    ">": "mai mare decât"
+    ">=": "mai mare sau egal decât"
+    "<": "mai mic decât"
+    "<=": "mai mic sau egal cu"
+    "*": "înmulțit cu"
+    "/": "împărțit la"
     "+": "plus"
     "-": "minus"
     "+=": "adaugă și atribuie"

#    school_subnetwork: "School Subnetwork"
#    classroom: "Classroom"

#  league:
#    student_register_1: "Become the next AI Champion!"
#    student_register_2: "Sign up, create your own team, or join other teams to start competing."
#    student_register_3: "Provide the information below to be eligible for prizes."
#    teacher_register_1: "Sign up to access your class league profile page and get your class started."
#    general_news: "Get emails on the latest news and updates regarding our AI Leagues and tournaments."
#    team: "team"
#    how_it_works1: "Join a __team__"
#    seasonal_arena_tooltip: "Battle against your teammates and others as you use your best programming skills to earn points and rank up the AI League leaderboard before taking on the Championship arena at the end of the season."
#    summary: "The CodeCombat AI League is uniquely both a competitive AI battle simulator and game engine for learning real Python and JavaScript code."
#    join_now: "Join Now"
#    tagline: "The CodeCombat AI League combines our project-based standards-aligned curriculum, engaging adventure-based coding game, and our annual AI coding global tournament into an organized academic competition unlike any other."
#    ladder_subheader: "Use your coding skills and battle strategies to rise up the ranks!"
#    earn_codepoints: "Earn CodePoints by completing levels"
#    codepoints: "CodePoints"
#    free_1: "Access competitive multiplayer arenas, leaderboard, and global coding championships"
#    free_2: "Earn points for completing practice levels and competing in head-to-head matches"
#    free_3: "Join competitive coding teams with friends, family, or classmates"
#    free_4: "Showcase your coding skills and take home great prizes"
#    compete_season: "Put all the skills you’ve learned to the test! Compete against students and players from across the world in this exciting culmination to the season."
#    season_subheading1: "For both Season and Championship arenas, each player programs their team of “AI Heroes” with code written in Python, JavaScript, C++, Lua, or CoffeeScript."
#    season_subheading2: "Their code informs the strategies their AI Heroes will execute in a head-to-head battle against other competitors."
#    team_derbezt: "Learn coding and win prizes sponsored by superstar Mexican actor, comedian, and filmmaker Eugenio Derbez."
#    invite_link: "Invite players to this team by sending them this link:"
#    public_link: "Share this team leaderboard with its public link:"
#    end_to_end: "Unlike other esports platforms serving schools, we own the structure top to bottom, which means we’re not tied to any game developer or have issues with licensing. That also means we can make custom modifications in-game for your school or organization."
#    path_success: "The game platform fits into a regular Computer Science curriculum, so as students play through the game levels, they’re completing course work. Students learn coding and computer science while they play, then use these skills in arena battles as they practice and play on the same platform."
#    unlimited_potential: "Our tournament structure is adaptable to any environment or use case. Students can participate at a designated time during regular learning, play at home asynchronously, or participate on their own schedule."
#    edit_team: "Edit Team"
#    start_team: "Start a Team"
#    leave_team: "Leave Team"
#    join_team: "Join Team"
#    view_team: "View Team"
#    join_team_name: "Join Team __name__"
#    features: "Features"
#    built_in: "Built-in Competitive Infrastructure"
#    built_in_subheader: "Our platform hosts every element of the competitive process, from leaderboards to the game platform, assets, and tournament awards."
#    custom_dev: "Custom Development"

    guide_video_tutorial: "Tutorial Video"
    guide_tips: "Sfaturi"
    multiplayer_tab: "Multiplayer"
    auth_tab: "Înscriere"
    inventory_caption: "Echipează-ți eroul"
    choose_hero_caption: "Alege eroul, limba"
    options_caption: "Configurarea setărilor"
    guide_caption: "Documentație și sfaturi"
    multiplayer_caption: "Joacă cu prieteni!"
    auth_caption: "Salvează progresul."

  leaderboard:
    view_other_solutions: "Vizualizează tabelul de clasificare"
    scores: "Scoruri"
    top_players: "Top Jucători după"
    day: "Azi"
    week: "Săptămâna aceasta"
    all: "Tot timpul"
    latest: "Ultimul"
    time: "Timp"
    damage_taken: "Vătămare primită"
    damage_dealt: "Vătămare oferită"
    difficulty: "Dificultate"
    gold_collected: "Aur colectat"
    survival_time: "Supraviețuit"
    defeated: "Inamici înfrânți"
    code_length: "Linii de cod"
    score_display: "__scoreType__: __score__"
