         )
         .color('#000')
       for o, i in statList
-        stat= Crafty.e('2D, DOM, Text')
+        stat = Crafty.e('2D, DOM, Text')
           .attr(
             x: stats.x + 20
             y: stats.y + 85 + (20 * i)

        "Score: #{@points}"
        "Lives: #{@lives - 1}"
        ""
        "Speed: &nbsp;&nbsp;&nbsp;&nbsp;+#{@ship.primaryWeapon.stats.speed}"
        "RapidFire: +#{@ship.primaryWeapon.stats.rapid}"
        "AimAssist: +#{@ship.primaryWeapon.stats.aim}"
        "Damage: &nbsp;&nbsp;&nbsp;+#{@ship.primaryWeapon.stats.damage}"
      ]
      stats = Crafty.e('2D, WebGL, Color, PauseMenu')
        .attr(

            family: 'Press Start 2P'
          )
        stats.attach stat
        if 2 < i < 7
          s = ['speedBoost', 'rapidFireBoost', 'aimBoost', 'damageBoost']
          icon = Crafty.e('2D, WebGL, ColorEffects, PauseMenu').addComponent(s[i - 3])
            .attr(
              x: stats.x + 20
              y: stats.y + 82 + (20 * i)
              w: 12
              h: 12
              z: 110
            )
            .colorOverride('white', 'partial')
          stats.attach icon


  remove: ->
