       '''
       It's been a long day. Perhaps it's time to go back to your apartment and get some shuteye.
 
-      _This will advance the day by one and regenerate you to full hunches._
+      _This will advance the day by one and reset your hunches._
       '''
 
     ## Rest

          'Notarize business deals'
          'It\'s important to make sure no one signing a contract is under an enchantment.'
          active:
            hallucinationHunch: reqs.gte 1
        choice 'securityStraight',
          'Provide building security'
          'Check each employee before they enter to make sure they haven\'t been compromised.'
          active:
            hallucinationHunch: reqs.gte 1
      ]

    storylet 'warehouseStraight',

      '''
      consequences:
        jackieReceipt: consq.increase 1
        bother: setBothered

    storylet 'askClient2',
      'Ask what\'s wrong'
      '''
      "Oh, it's horrible! You just missed them! Two thugs were here, making threats! Warning
      me to stop the investigation! Telling me to leave town!"

      After you calm Mrs. Brown down, you get a description of the thugs. The purple carnation
      lapel pins make them
      easy to identify. These boys belonged to Roxy Malone, one of the three biggest gangsters in
      the city. What Roxy's stake in this is, you have no idea, but you aim to ask her.

      You make a point of not asking if Mrs. Brown wants the investigation called off, and she
      doesn't make a point of telling you. This one is too juicy to let slip away.
      '''
      consequences:
        roxyThugDescription: consq.increase 1
        bother: setBothered

    storylet 'crimeScene',
      'Inspect the crime scene'
      '''
      Mrs. Brown has a servant let you into the witching parlor. She can't bear to look at it
      herself. What are you looking for?
      '''
      choices: [
        choice 'crimeSceneIllusion',
          'Evidence of illusions'
        choice 'crimeSceneHallucination',
          'Evidence of hallucinations'
        choice 'crimeSceneHypnotism',
          'Evidence of hypnotisms'
        choice 'crimeSceneRumor',
          'Information in Horace Brown\'s files'
        choice 'crimeSceneDrink',
          'Actually, I\'m here to raid the liquor cabinet'
        retreatChoice
      ]

    storylet 'crimeSceneIllusion',
      'Evidence of illusions'
      '''
      Someone on the house staff has been using illusions to hide subpar housework. It's amateur
      stuff, but it confounds your search. Nonetheless, there has definitely been a more
      competent illusionist
      at work here as well. But was it Brown or someone else?
      '''
      consequences:
        illusionHunch: consq.increase 1
        bother: setBothered

    storylet 'crimeSceneHallucination',
      'Evidence of hallucinations'
      '''
      If there were any hallucinations here, they've been cleaned up. But sometimes a hallucination
      is telling by its absence. There are three suspicious gaps in the decor on the wall opposite
      the windows. By the looks of it, there were hallucinations here for quite some time; the
      staff had been cleaning around them. Were they Brown's work? Or somehow related to his
      disappearance?
      '''
      consequences:
        hallucinationHunch: consq.increase 1
        bother: setBothered

    storylet 'crimeSceneHypnotism',
      'Evidence of hypnotisms'
      '''
      Your brain is on fire. Here, by the workbench. Judging by the height, the person was in the
      process of standing up. And over here, by the window. But this one, it was a different person
      than the first…
      '''
      consequences:
        hypnotismHunch: consq.increase 1
        bother: setBothered

    storylet 'crimeSceneRumor',
      'Information in Horace Brown\'s files'
      '''
      You don't turn up any evidence relevant to the case, but you do turn up some juicy tidbits
      that you're pretty sure aren't public knowledge.
      '''
      consequences:
        rumor: consq.increase 3
        bother: setBothered

    storylet 'crimeSceneDrink',
      'Raiding the liquor cabinet'
      '''
      Alas, the liquor has been removed, perhaps against just such an eventuality. But you are
      able to snag a few Cantrip-Ups that you don't imagine will be missed.
      '''
      consequences:
        cantripUp: consq.increase 3
        bother: setBothered

    return
