     excludedModules: []
     includedModules: []
     paused: false
+    showFPS: false
 
   ###*
   The Engine controls the game world and manages game state. Once you 

        I.objects.invoke("draw", canvas)

      self.trigger "draw", canvas

    step = ->
      if !I.paused || frameAdvance


    queuedObjects = []

    framerate = Framerate
      noDOM: true

    update = ->
      self.trigger "update"

