     @attractor = new fk.physics.Attractor new Vec2(), 150, 0.5
 #    @physics.add @attractor
 
+    # -- Graphics --
+    cMouse = @color 255, 0, 255
+
 
   draw: ->
 
     dt = @timer.update()
     beat = @tempo.update dt
 
-#    console.log "bar: #{@tempo.bar} beat: #{@tempo.beat}"
+    #    console.log "bar: #{@tempo.bar} beat: #{@tempo.beat}"
 
     if @tempo.onBar and @tempo.bar % 5 == 0
       console.log "beep"

    @timer = new fk.Timer()
    @tempo = new fk.Tempo()

    @physics = new fk.physics.Physics()

    # use 2D particles

class Example extends fk.client.Sketch
  Vec2 = fk.math.Vec2
  State = fk.physics.State

  rng = new fk.math.Random()

  cMouse = 0

  setup: ->
#    console.log "w #{@width} h #{@height}"
