 
 			if hit
 				tracking = hit
-				console.log 'down:', hit
 
 		mouse_move = (event) ->
 			if not tracking
 				return
 			[cx,cy] = mouse_2_canvas_coords canvas, event
 			[mousepos_x, mousepos_y] = [cx, cy]
-			console.log 'move:', cx, cy
 
 		mouse_up = (event) ->
 			[cx,cy] = mouse_2_canvas_coords canvas, event


		world.add Physics.behavior 'sweep-prune'

		world.on 'step', ->
			y = current_block.state.pos.y
			if y > CANVAS_HALF_HEIGHT
				add_block(world)

			world.render()

			hit = world.findOne
				$at: pos

			if hit and hit != tracking
				console.log 'up:', hit
				if hit.regex? and hit.regex == tracking.regex_type
					# Got a match, increase player score and remove block
					world.remove(tracking)
					console.log 'from msg to regex'
				else if tracking.regex? and tracking.regex == hit.regex_type
					# Got a match, increase player score and remove block
					world.remove(hit)
					console.log 'from regex to hit'
				else
					# No match, decrease player score!

			tracking = false

