     rot = (360 / circleSpeed) * fd.dt
     @circlePos = (@circlePos + rot + 360) % 360
 
+    # (2 * PI) / 360 = 0.0174532925
     rad = @circlePos * 0.0174532925
 
     targetX =

    @collision [-fx, -fy, midX, -(2*fy), @w + fx, -fy,
      @w + (2*fx), midY, @w + fx, @h + fy,
      midX, @h + (2*fy), -fx, @h + fy, -(2*fx), midY]
    @ship.addComponent('Invincible').invincibleDuration(-1)

    @attr(

  freddy: (options) ->
    @ship = options.protect
    @ship.scoreText 'Help me Freddie!'

    # Colors the cape towards the ship its protecting
    @colorOverride?(@ship.playerColor, 'partial')
    @attr
      scale: .5
      z: @ship.z + 5

    midX = (@w // 2)
    midY = (@h // 2)
    fy = 15
