 test "should not blow up if cooldowns aren't specified", ->
   obj = GameObject()
 
-  obj.update()
+  obj.update(1)
 
   equals obj.I.age, 1, "should successfully update"
 

    target: 10

  5.times ->
    obj.update()

  equals obj.I.health, 5


    target: 10

  5.times ->
    obj.update(1)

  equals obj.I.health, 8

