 		if @pixelAlign
 			point.x = parseInt(point.x)
 			point.y = parseInt(point.y)
+
+		# Update the dragging status
+		if point.x isnt @_layerStartPoint.x or point.y isnt @_layerStartPoint.y
+			@_isDragging = true
 
 		@layer.point = @updatePosition(point)
 

				@_constraints = null
			@_updateSimulationConstraints(@_constraints) if @_constraints

	@define "isDragging", get: -> @_isDragging or false
	@define "isAnimating", get: -> @_isAnimating or false

	# TODO: what to do with this?
	# Should there be a tap event?

		document.addEventListener(Events.TouchMove, @_touchMove)
		document.addEventListener(Events.TouchEnd, @_touchEnd)

		@emit(Events.DragStart, event)

	_touchMove: (event) =>
