 
     @ctx.arc(x, y, radius, 0, 2 * Math.PI)
     @ctx.fill()
-
-    # put it in nodeList
-    @nodeList.push({x : x, y : y, id : id})
 
 
   drawEdge : (x1, y1, x2, y2) ->

    # Draw the chain and the root, connect them.
    node = root
    for i in [0..decision.chainCount]
      @drawNode(left, top + i * @nodeDistance, node.id)
      node = node.children[0]
      if i != 0
        @drawEdge(left, top + (i - 1) * @nodeDistance, left, top + i * @nodeDistance)

    @recordWidths(root)
    @drawTreeWithWidths(root, @NODE_RADIUS, @canvas.width() - @NODE_RADIUS, @nodeDistance, mode)

    # because of z layering all nodes have to be drawn last
    @drawAllNodes()


  drawTreeWithWidths : (tree, left, right, top, mode) ->

