       @nextDirection = null
       @nextState = null
 
+      @_fallingPoint = null
+
     # Change
     # ------
 


      @debug 'state', @nextState
      @debug 'jump:start', @physics.position if @nextState is 'rising'

      @state = @nextState



    # Public
    # ------

    distanceFallen: ->
      return 0 unless @_fallingPoint?
      @sprite.y - @_fallingPoint.y

    update: ->
      # First.
