       child = exports.child = spawn 'node', ['server/server.js'], {stdio: 'inherit', cwd: process.cwd()}
       child.shouldRestart = false
 
-      child.stdout.on 'data', (data) ->
-        console.log data.toString()
-        reloadBrowser() if /Quit the server with CONTROL-C/.test(data.toString())
+      # child.stdout.on 'data', (data) ->
+      #   console.log data.toString()
+      #   reloadBrowser() if /Quit the server with CONTROL-C/.test(data.toString())
 
-      child.stderr.on 'data', (data) ->
-        if data.toString().length > 1
-          logging.error data
+      # child.stderr.on 'data', (data) ->
+      #   if data.toString().length > 1
+      #     logging.error data
 
-      child.on 'exit', (code) ->
+      child.on 'exit', (code) =>
         exports.child = null
         if child.shouldRestart
           # Restart the server when files change

    watcher.on 'error', (error) ->
      logging.error "Error occurred while watching files: #{error}"

  start: ->
    child = exports.child
    if child
      child.shouldRestart = true


  start: ->
    console.log 'Starting Google App Engine development server...'
    spawn 'dev_appserver.py', ['--port=4000', project.serverDir], {stdio: 'inherit'}


# Public interface
