 #    explore_codecombat: "Explore CodeCombat"
 #    finished_hoc: "I'm finished with my Hour of Code"
 #    get_certificate: "Get your certificate!"
-    level_complete: "수행 완료"
+    level_complete: "레벨 완료"
     completed_level: "완료된 레벨:"
     course: "코스:"
     done: "완료"
     next_level: "다음 레벨"
 #    combo_challenge: "Combo Challenge"
 #    concept_challenge: "Concept Challenge"
-#    challenge_unlocked: "Challenge Unlocked"
+    challenge_unlocked: "도전 레벨 잠금 해제됨"
 #    combo_challenge_unlocked: "Combo Challenge Unlocked"
 #    concept_challenge_unlocked: "Concept Challenge Unlocked"
 #    concept_challenge_complete: "Concept Challenge Complete!"
 #    combo_challenge_complete: "Combo Challenge Complete!"
 #    combo_challenge_complete_body: "Great job, it looks like you're well on your way to understanding __concept__!"
-#    replay_level: "Replay Level"
+    replay_level: "레벨 다시 플레이하기"
 #    combo_concepts_used: "__complete__/__total__ Concepts Used"
 #    combo_all_concepts_used: "You used all concepts possible to solve the challenge. Great job!"
 #    combo_not_all_concepts_used: "You used __complete__ out of the __total__ concepts possible to solve the challenge. Try to get all __total__ concepts next time!"
-#    start_challenge: "Start Challenge"
+    start_challenge: "도전하기!"
     next_game: "다음 게임"
     languages: "언어"
     programming_language: "프로그래밍 언어"
-    show_menu: "게임 매뉴 보이기"
+    show_menu: "게임 메뉴 보이기"
     home: "홈" # Not used any more, will be removed soon.
     level: "레벨" # Like "Level: Dungeons of Kithgard"
     skip: "넘어가기"

    result: "결과"
    results: "결과들"
    description: "설명"
    or: "또한"
    subject: "제목"
    email: "이메일"
    password: "비밀번호"

    adjust_volume: "소리 조절"
    campaign_multiplayer: "멀티 플레이어 전투장"
    campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
    brain_pop_done: "이겼어요! 당신의 코드로 오우거를 물리쳤습니다!"
    brain_pop_challenge: "다른 프로그래밍 언어로도 도전해 보세요!"
    replay: "다시 하기"
    back_to_classroom: "교실로 돌아가기"
    teacher_button: "교사용"
