 				'player.kill': ( killerEntity ) =>
 					if killerEntity isnt @player
 						@node.broadcast('player.kill', killerEntity.id)
-					console.log 'We died. Incrementing deaths'
+
 					@player?.stats.incrementStat('deaths', 1)
 					killerEntity.die()
 				'stats.change': ( stats ) =>

			return @node.time()

		queryStats: ( ) =>
			console.log 'REQUESTING STATS FROM NEIGHBOURS'
			@node.queryTo('*', 2, 'stats', @stats, ( stats ) =>
				console.log 'GOT STATS BACK', stats
				Stats.mergeStats(@world.getPlayers(), stats)
			)
			return

		_onPlayerDied: ( interval ) =>
			clearInterval(interval)
			@node.broadcast('player.died', @player.id)
			@trigger('player.died')

		# Returns the current network time.
