     # game.debug.body(@wallLeft)
     # game.debug.body(@wallRight)
     # game.debug.body(@ball)
-    game.debug.text(score, 80, 100)
-    game.debug.text(lives, 520, 100)
 
     # @boxes.forEachAlive((box) -> game.debug.body(box, box.color))
 

  collideBlock: (ball, block) ->
    block.kill()
    score += 100


    game.add.sprite(0, 0, 'background')
    game.add.sprite(0, 912, 'water')

    @scoreText = new Phaser.Text(game, 16, 16, "SCORE: " + score, {font: "24px Karla", fill: 'grey'})
    game.add.existing(@scoreText)
    @livesText = new Phaser.Text(game, GameResolution.width - 100, 16, "LIVES: " + lives, {font: "24px Karla", fill: 'grey'})
    game.add.existing(@livesText)

    @square = new Phaser.Sprite(game, 100, 864, 'paddle')
    game.add.existing(@square)
