   SVG = world.SVG()
   grid_size = world.get('size')
 
-  draw_path = (label, world) ->
+  draw_path = (world) ->
     dict = {
       class: ['draw_path', label]
       stroke: world.get 'stroke'

    width: grid_size  
    height: grid_size  
  }, _.flatten [
    world.map_child draw_world
  ]

      dict['d'] = path
      SVG.path dict
      
  draw_child = (world) ->
    SVG.g {
      class: ['draw_child', "#{world}"]
      transform: world.bind -> world.get('transform')
    }, world.bind -> _.flatten [
      draw_path(world)
    ]
    
  SVG.svg {
