         particle.position = Vec.add particle.position, delta
       @camera1 = Vec.add @camera1, delta
       @camera2 = Vec.add @camera2, delta
+      @cameraDelta = delta
 
     @cleanup()
 

    x = e.x / @scale - offsetX/2
    y = @height - (e.y / @scale - offsetY/2)

  collisions: (contacts) ->

  particleCollisions: (contacts) ->



window.AsteroidWorld = class AsteroidWorld extends WrappedWorld

  constructor: (args...) ->
    super args...
    @createStarfield()

  keydown: (e) ->
    super e
