         @spriteState.viewDirection = 3
         return false
 
-
+  # TODO: (pixel)??
   stopMovement: (pixel) ->
     @physBody.SetLinearVelocity(new @level.physicsManager.Vec2(0, 0))
     @moving.down        = false


  moveOnYAxis: (ay, dy) ->
    distance = @getActualMoveDistance(ay)
    # if dy > 0 move down else move up
    if dy > 0
      @moveDown(distance)
    else


  moveOnXAxis: (ax, dx) ->
    distance = @getActualMoveDistance(ax)
    # if dx > 0 move in positive direction of x-axis, i.e. right else left
    if dx > 0
      @moveRight(distance)
    else
