     distance: REACH_DISTANCE
     adjacentActive: () -> false   # don't hold <Ctrl> for block placement (right-click instead, 'reach' plugin)
   }
+
+  # the GUI window (built-in toggle with 'H')
+  gui = new datgui.GUI()
+  plugins.preload 'debug', {gui:gui}
+  plugins.preload 'plugins-ui', {gui:gui}
+  plugins.preload '!kb-bindings-ui', {gui:gui, kb:game.buttons}
+
 
   plugins.loadOrderly()
   ## plugins are loaded from here on out ##

require 'voxel-use'
require 'voxel-reach'
require 'voxel-land'

module.exports = () ->
  console.log 'voxpopuli starting'

      inventoryHotbar.refresh()
      console.log 'survival mode'


  # show origin 
  plugins.all.debug?.axis [0, 0, 0], 10

  return game

