   debug = createDebug(game)
   debug.axis([0, 0, 0], 10)
 
-  makeFly = fly game
+  createFlyForGame = createFly game
   target = game.controls.target()
   game.mode = GAME_MODE_SURVIVAL
-  game.flyer = makeFly target
+  game.flyer = createFlyForGame target
   game.flyer.enabled = false
 
   reach = createReach(game)


  if window.location.href.indexOf("rift") != -1 ||  window.location.hash.indexOf("rift") != -1
    # Oculus Rift support TODO: allow in-game toggling
    effect = new oculus(game, { distortion: 0.2, separation: 0.5 })
    document.getElementById("logo").style.visibility = "hidden"

  container = opts.container || document.body


  console.log "configuring highlight "
  # highlight blocks when you look at them, hold <Ctrl> for block placement
  highlight = createHighlight game, { color:  0xff0000 }

  # toggle between first and third person 
  window.addEventListener 'keydown', (ev) ->
