   tank.joinRoom(battle, battle._id)
 
   # init tank position (hard coded for 4 tanks)
-  w = $(window).width()
-  h = $(window).height()
+  w = battle.w
+  h = battle.h
+
   console.log("w =" + w + " h = " + h)
   if tid == 1
       #upper left

pickTank = (e) ->
  # debugger;
  tid = $(e.target).attr("tankid")

      console.log("tank " + tid)
  else if tid == 2
      #upper right
      tank.setProps({top:0, left:w - TANK_SIZE})
      console.log("tank " + tid)
  else if tid == 3
      #lower left
      tank.setProps({top:h - TANK_SIZE, left:0})
      console.log("tank " + tid)
  else if tid == 4
      #lower right
      tank.setProps({top:h - TANK_SIZE, left:w - TANK_SIZE})
      console.log("tank " + tid)

  Router.go("/player_remote/#{tid}")
