     # For all but the first two panels, set the angle to 0.
     for panel, i in @panels[anchor]
       @panels[anchor][i].style[css.transform] = @_transform 0, anchor if i > 1
-      @_setShader i, anchor, 0 if @shading
+      @_setShader i, anchor, 0 if @_shading
 
     @
 

    for anchor in anchorList
      @panels[anchor] = []
      @stages[anchor] = cloneEl stageProto, false, 'stage' + capitalize anchor
      if @shading
        @_shaders[anchor] = {}
        if anchor in anchorListV
          @_shaders[anchor][side] = [] for side in anchorListV

      # Set the CSS transformation.
      panel.style[css.transform] = @_transform deg, anchor, options.fracture
      # Apply shaders.
      if @_shading and !(i is 0 and options.sticky) and Math.abs(deg) isnt 180
        @_setShader i, anchor, deg

    @
