 #    break_statements: "Break Statements"
 #    classes: "Classes"
 #    for_loops: "For Loops"
-#    functions: "Functions"
+    functions: "Funciones"
 #    if_statements: "If Statements"
 #    input_handling: "Input Handling"
 #    math_operations: "Math Operations"
 #    object_literals: "Object Literals"
-#    strings: "Strings"
-#    variables: "Variables"
-#    vectors: "Vectors"
-#    while_loops: "Loops"
-#    recursion: "Recursion"
+    strings: "Cadenas"
+    variables: "Variables"
+    vectors: "Vectores"
+    while_loops: "Ciclos"
+    recursion: "Recursividad"
 
   delta:
     added: "Añadido"

    level_tab_thangs_conditions: "Condiciones de inicio"
    level_tab_thangs_add: "Añadir Objetos"
#    level_tab_thangs_search: "Search thangs"
#    add_components: "Add Components"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
    delete: "Borrar"

    revert_models: "Revertir Modelos"
    pick_a_terrain: "Escoge un Terreno"
#    dungeon: "Dungeon"
    indoor: "Interior"
    desert: "Desierto"
    grassy: "Cubierto de hierba"
    mountain: "Mountaña"
    glacier: "Glaciar"
    small: "Pequeño"
#    large: "Large"
    fork_title: "Bifurcar nueva versión"
