 
   play_game_dev_level:
     created_by: "作成者：{{name}}"
-#    created_during_hoc: "Created during Hour of Code"
+  #  created_during_hoc: "Created during Hour of Code"
     restart: "レベルをリセット"
     play: "プレイレベル"
     play_more_codecombat: "もっとCodeCombatで遊ぶ"
     default_student_instructions: "ヒーローをクリックしてゲームに勝ちましょう!"
-#    goal_survive: "Survive."
-#    goal_survive_time: "Survive for __seconds__ seconds."
-#    goal_defeat: "Defeat all enemies."
-#    goal_defeat_amount: "Defeat __amount__ enemies."
-#    goal_move: "Move to all the red X marks."
-#    goal_collect: "Collect all the items."
-#    goal_collect_amount: "Collect __amount__ items."
+    goal_survive: "生き残る."
+    goal_survive_time: "__seconds__ 秒生き残る."
+    goal_defeat: "敵を全て倒す."
+    goal_defeat_amount: "敵を __amount__ 体を倒す."
+    goal_move: "全ての赤いX印に移動."
+    goal_collect: "全てのアイテムを集める."
+    goal_collect_amount: "__amount__ 個のアイテムを集める."
 
   game_menu:
     inventory_tab: "インベントリー"

    change_hero: "ヒーローの選択" # Go back from choose inventory to choose hero
    buy_gems: "ジェムを購入"
    subscription_required: "サブスクリプション必須"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "名無しのプレイヤー"
    level_difficulty: "難易度: "
    play_classroom_version: "教室版を遊ぶ" # Choose a level in campaign version that you also can play in one of your courses

#    want_coco: "Want CodeCombat at your school?"

  nav:
    map: "マップ"
    play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play
    community: "コミュニティー"
    courses: "コース"
