   }
 
   state = undefined
-  _properties =
-    nose: ['small, big']
-    hair: ['brown', 'nothing']
-    face: ['smart', 'triangle']
+#  _properties =
+#    nose: ['small, big']
+#    hair: ['brown', 'nothing']
+#    face: ['smart', 'triangle']
 
   face_values = {
     male: 'male'



  proc_question_panel = ->
    if state == states['player1'] # comp turn
      question_panel.html('Comp turn')
    else
      question_panel.html('Your turn')


  properties = -> Object.keys(_properties)


  property_variants = (property) -> _properties[property]


  choose_property_variant = (variant) ->

      
  return {
    initiate: initiate
#    properties: properties
#    property_variants: property_variants
#    choose_property_variant: choose_property_variant
    get_state: -> return state;
  }    
