     @branchesBuffer = new ResizableBuffer(3)
     @branchesColorsBuffer = new ResizableBuffer(3)
 
+    @reset()
+
     @updateBranches()
+    @updateNodes()
 
     @cellTracing.on
       newActiveNode : => 


      @updateGeometries(index)
    @updateBranches()

    @setActiveNode()


    @model.user.on "particleSizeChanged", (particleSize) =>
      @setParticleSize(particleSize)


  createNewTree : (treeId, treeColor) ->
    # create cellTracing to show in TDView and pre-allocate buffers
