     target: 10
 
   5.times ->
-    obj.update()
+    obj.update(1)
 
   equals obj.I.health, 5
 

test "should not blow up if cooldowns aren't specified", ->
  obj = GameObject()

  obj.update()

  equals obj.I.age, 1, "should successfully update"


    target: 10

  5.times ->
    obj.update(1)

  equals obj.I.health, 8

