                 @h = 150
                 @w = 512
                 @max_frames = 0
-                @scale = 0.2 + Math.random()*0.1
+                @scale = 0.3 + Math.random()*0.2
                 @r = Math.random()*Math.PI*2
 
     next_frame: ()->

        # set locations to start in sprite sheet
        ssx = @frame_n * @w
        ssy = 0  # TODO: use y-axis in spritesheets for different ship conditionals/permuations (damage, age, etc)
        x = x - @w/2
        y = y - @h/2
        if @r != 0
            ctx.save()
            ctx.rotate()
            ctx.drawImage(@sheet, ssx, ssy, @w, @h, x, y, @w*@scale, @h*@scale)
            ctx.restore()
        else
            ctx.drawImage(@sheet, ssx, ssy, @w, @h, x, y, @w*@scale, @h*@scale)
        @draw_counter += 1
        if @draw_counter > @draws_per_frame
            @next_frame()

        # sets up new sprite using given spritesheet src centered at x & y position on canvas
        @sheet = new Image()
        @sheet.src = spritesheet
        @r = 0  # rotation
        @setDimensions(name)
        @x = x
        @y = y
        @frame_n = 0
        # for slowing animation speed
        @draws_per_frame = 50  # number of draw calls before setting new frame
