 #    page_title: "Legal"
 #    opensource_intro: "CodeCombat is free to play and completely open source."
 #    opensource_description_prefix: "Check out "
-#    github_url: "our GitHub"
+    github_url: "vores GitHub"
 #    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
 #    archmage_wiki_url: "our Archmage wiki"
 #    opensource_description_suffix: "for a list of the software that makes this game possible."

#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
#    art_music: "Music"
#    art_sound: "Sound"
#    art_artwork: "Artwork"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."

#    practices_description: "These are our promises to you, the player, in slightly less legalese."
#    privacy_title: "Privacy"
#    privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
    security_title: "Sikkerhed"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
    email_title: "E-mail"
#    email_description_prefix: "We will not inundate you with spam. Through"
    email_settings_url: "dine e-mail instillinger"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
#    cost_title: "Cost"
#    cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
