 
     if @ball.body.position.y > 1100
       lives--
-      @ball.body.position.y = 880
+      @ball.body.position.y = 780
       @ball.body.position.x = 320
-      # @ball.body.velocity.y *= -1
+      @ball.body.velocity.y = -400
+      @ball.body.velocity.x = 0
 
       if lives <= 0
         @ball.body.velocity.y *= 0

          box = @boxes.add(new Phaser.Sprite(game, 64 + (i * 32), 96 + (j * 32), null))
          game.physics.enable(box, Phaser.Physics.ARCADE)
          box.body.setSize(32, 32)
          box.color = Levels[currentLevel][j][i].color
    game.add.existing(@boxes)


    @square = new Phaser.Sprite(game, 100, 864, null)
    game.add.existing(@square)
    game.physics.enable(@square, Phaser.Physics.ARCADE)
    @square.body.setSize(128, 32)
    @square.body.immovable = true

    @wallTop = new Phaser.Sprite(game, 32, 0, null)
