         canvas.attr('height', canvasSize)
 
         for clue, index in clues
-            if clue is 1
-              x = index % gridSize
-              y = Math.floor(index / gridSize)
-              context.fillRect(x * pixelSize, y * pixelSize, pixelSize, pixelSize)
+          if clue is 1
+            x = index % gridSize
+            y = Math.floor(index / gridSize)
+            context.fillRect(x * pixelSize, y * pixelSize, pixelSize, pixelSize)
 
   select: (event) ->
     selected = @page * @perPage + $(event.target).index()

    @enableOrDisablePagingButtons()

    # Update level stats based on localStorage
    @stats = localStorage.getObject('stats')[@difficulty]

    # Move alt canvases off-screen
    @altCanvases.animate({ transform: "translateX(-#{@width}px)" }, 0)

    @trigger 'sfx:play', 'button'
    @trigger 'scene:change', 'game', { difficulty: @difficulty, level: @selectedLevel }

  back: (e) ->
    e.preventDefault()
    @undelegateEvents() # Prevent multiple clicks
