 #    tip_forums: "Head over to the forums and tell us what you think!"
 #    tip_baby_coders: "In the future, even babies will be Archmages."
 #    tip_morale_improves: "Loading will continue until morale improves."
-#    tip_all_species: "We believe in equal opportunities to learn programming for all species."
+    tip_all_species: "우리는 모든 생물이 동등하게 프로그래밍을 배울 기회가 있어야 한다고 생각합니다."
 #    tip_reticulating: "Reticulating spines."
 #    tip_harry: "Yer a Wizard, "
 #    tip_great_responsibility: "With great coding skill comes great debug responsibility."

    art_music: "뮤직"
    art_sound: "사운드"
    art_artwork: "원화"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"

#    time_current: "Now:"
#    time_total: "Max:"
#    time_goto: "Go to:"
    infinite_loop_try_again: "다시 시도해보세요."
    infinite_loop_reset_level: "레벨 리셋"
#    infinite_loop_comment_out: "Comment Out My Code"

#  keyboard_shortcuts:
#    keyboard_shortcuts: "Keyboard Shortcuts"
    space: "스페이스"
    enter: "엔터"
    escape: "Esc"
#    cast_spell: "Cast current spell."
#    continue_script: "Continue past current script."
#    skip_scripts: "Skip past all skippable scripts."
