     player.position.y += player.velocity.y * player.speed
 
     # Temporarily wrap players
-    if player.position.x < 0 then player.position.x = WIDTH
-    if player.position.x > WIDTH then player.position.x = 0
-    if player.position.y < 0 then player.position.y = HEIGHT
-    if player.position.y > HEIGHT then player.position.y = 0
+    # if player.position.x < 0 then player.position.x = WIDTH
+    # if player.position.x > WIDTH then player.position.x = 0
+    # if player.position.y < 0 then player.position.y = HEIGHT
+    # if player.position.y > HEIGHT then player.position.y = 0
 
   # Update bullet position
   for bullet, i in bullets


  players[this.id].color = PLAYER_COLORS[color]
  players[this.id].name = this.id

onMovePlayer = (data) ->
  #util.log "Move player #{this.id}: #{data}"

  # Send to all connections
  socket.sockets.emit 'data', { players: players, bullets: bullets }
  #util.debug "Sending data to client: #{JSON.stringify(players)}"
, 1000 / 60
