       @color = opts.color || '#000'
       @fixed = opts.fixed || false
       shapes[@id] = this
-      @type = null
       @created() if isNewObj
 
     draw: (c) ->

        y: @y,
        rotation: @rotation,
        id: @id,
        type: @type
        color: @color
    
    moved: ->

  blockSize = gridSize - 2
  shapes = {}
  playerID = makeGuid()
  
  class Level
    constructor: ->
