 # this transforms the entire leap coordinate space
 # note the usage of Euler rotation, first around the Z axis to right the hand,
 # and then a lesser amount around the X give us a top-down perspective
+# units are radians and mm.
 controller.use('transform', {
   quaternion: (new THREE.Quaternion).setFromEuler(
     new THREE.Euler(



positionLight = (hand)->
  # x range: -100 to 100
  # y range: -100 to 100ish
  # z range is roughly -50 to -300

  handMesh = hand.data('riggedHand.mesh')





makeLight = (hand)->
  light = window.lights.pop()
  lightVisualizer = window.lightVisualizers.pop()
