         @shadows[y + Screen.CENTER_OFFSET][x + Screen.CENTER_OFFSET] = false
     @centerBanner = true
     @move(0, 0)
-    @tileMap = new TileMap(gurk.game.map)
-    @tileMapView = new TileMapView gurk.screen.canvas, @tileMap
-    @tileMapView.featureVisible = @featureVisible
 
   featureVisible: (feature) =>
     if @game.getFeatures(feature.x, feature.y)

  shadowOverlay : null

  constructor: (gurk) ->
    super(gurk, gurk.game.map)
    @name = "MapView"
    @offsetX = -Screen.HALF_UNIT


  setMap : (mapName, x, y) =>
    super(mapName, x, y)
    @tileMap.setMap(mapName)
    if (@map.music)
      @gurk.playMusic(@map.music)

