     # calculate which pixel are visible on the trianglesplane
     # after moving around.
     cam = new Flycam CAM_DISTANCE
-    cam2d = new Flycam2d CAM_DISTANCE
+    #cam2d = new Flycam2d CAM_DISTANCE
 
     # FPS stats
     stats = new Stats()

  draw : ->
    #FIXME: this is dirty
    cam.hasChanged = true
    cam2d.hasChanged = true

  setMatrix : (matrix) ->
    cam.setMatrix(matrix)

    @stats.update()

    cam.hasChanged = false
    #cam2d.hasChanged = false
    @rendererxy.render @scenexy, @cameraxy
    @rendereryz.render @sceneyz, @camerayz
    @rendererxz.render @scenexz, @cameraxz
