                   for j in [0..1]
                     list.push <td>　</td>
                 else
-                  list.push <td>Lv. {@state.shipLv[i]} - {tmpName}</td>
+                  list.push <td>Lv. {@state.shipLv[i]} - {tmpName} <span  style={getCondStyle @state.shipCond[i]}><FontAwesome key={1} name='star-o' />{@state.shipCond[i]}</span></td>
                   list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100} now={@state.nowHp[i] / @state.maxHp[i] * 100} label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} /></td>
                 if @state.shipLv[i + 6] == -1
                   for j in [0..1]

          {_decks} = window
          flag = true
          getShip = null
          [shipName, shipLv] = getInfo shipName, shipLv, _decks[body.api_dock_id - 1].api_ship, body.api_ship_ke, body.api_ship_lv
          [maxHp, nowHp] = getHp maxHp, nowHp, body.api_maxhps, body.api_nowhps
          afterHp = Object.clone nowHp
          if body.api_formation?

      enemyIntercept: 0
      enemyName: "深海棲艦"
      result: "不明"
      shipCond: [0, 0, 0, 0, 0, 0]
      deckId: 0
    handleResponse: (e) ->
      {method, path, body, postBody} = e.detail
      {afterHp, nowHp, maxHp, damageHp, shipName, shipLv, enemyInfo, getShip, enemyFormation, enemyTyku, enemyIntercept, enemyName, result, shipCond, deckId} = @state
      if path == '/kcsapi/api_req_map/start' || formationFlag
        @setState
          enemyFormation: 0
