 				socket.send(transmitPackage)
 				socket.removeEventListener("open", socketOpenCallback, false)
 			socket.addEventListener("open", socketOpenCallback, false)
-
+		
 	
 	# Now comes the implementation of our internal data structure.
 	# `cube` is the main array. It actually represents a cuboid 


	PRELOAD_TOLERANCE : 0.9
	PRELOAD_RADIUS : 20
	preloadVertices : []

	# Use this method to let us know when you've changed your spot. Then we'll try to 
	# preload some data. 
	#

		transmitPackage = new Float32Array(17)
		transmitPackage[0] = socketHandle
		transmitPackage.set(matrix, 1)

		if socket.readyState == _WebSocket.OPEN
			socket.send(transmitPackage)
		else
