     v.set(@thrustDir, 0, 0)
 )
 
+
 hasCommand = []
 Command = $G(
   compInit: ->

      velInfo[shortId] =_(obj.velEC).map Math.round
    player.send 'j' + JSON.stringify velInfo # TODO compress

#TODO take a closer look at joop's behaviour
GameLoop = joop(
  processCommands

    #   - this requires a new serialization format, mapping old to new
)


Serialize = $G(
  numCompress: (nums...)->
    out = ''
