       @batch = new Engine.Batch()
       @img = new Engine.Sprite("title", batch: @batch)
 
-      @start_pos = new Vec2d(409, 305)
-      @credits_pos = new Vec2d(360, 229)
-      @controls_pos = new Vec2d(525, 242)
+      @start_pos = new Vec2d(409, 600-305)
+      @credits_pos = new Vec2d(360, 600-229)
+      @controls_pos = new Vec2d(525, 600-242)
       @click_radius = 50
 
-      @lobby_pos = new Vec2d(746, 203)
+      @lobby_pos = new Vec2d(746, 600-203)
       @lobby_size = new Vec2d(993.0 - @lobby_pos.x, 522.0 - @lobby_pos.y)
 
       if @server?

      @nick_label = {}
      @nick_user = {}
      h = 18
      next_pos = @lobby_pos + new Vec2d(0, @lobby_size.y - h)
      for user in @users
        nick = user['nick']
        if nick is @nick

      @engine.removeListener 'mousedown', @onMouseDown
      @engine.removeListener 'update', @update

    onMouseDown: (click_pos) =>
      if click_pos.distanceTo(@start_pos) < @click_radius
        @gw.play(server_on=false)
        return
      else if click_pos.distanceTo(@credits_pos) < @click_radius
        @gw.credits()
        return
      else if click_pos.distanceTo(@controls_pos) < @click_radius
        @gw.controls()
        return

