           if @state.needToUpdate.every isFalse
             return 0
           else
-            {needToUpdate, memberId, baseDetail, ranks, senka} = @state
+            {needToUpdate, memberId, baseDetail, ranks} = @state
             refreshFlag = false
             for teitoku in body.api_list
               if needToUpdate[0] and teitoku.api_member_id is memberId
                 #teitoku.api_member_id is memberId and baseDetail.rate isnt teitoku.api_rate
-                #ByAya,Estimate the rate with the offset;
+                #Estimate the rate with the offset;
                 _rate = Math.floor((teitoku.api_experience - baseDetail.exp) / 1428)
                 _rate = baseDetail.rate + _rate
-                if (teitoku.api_rate - _rate) % 10 isnt 0 #ByAya: %10 to ignore Extra Operation Map Senka.
+                if (teitoku.api_rate - _rate) % 10 isnt 0 # %10 to ignore Extra Operation Map Senka.
                   _newBaseExp = teitoku.api_experience
                 else
                   _newBaseExp = teitoku.api_experience - ((teitoku.api_experience - baseDetail.exp) % 1428)

      window.addEventListener 'game.response', @handleResponse
      clearInterval @updateCountdown, 1000
    componentWillUpdate: (nextProps, nextState) ->
      {baseDetail, senka} = @state
      if baseDetail.exp? and baseDetail.exp isnt null
        if (nextState.exp - baseDetail.exp) > 1428 or senka is 0
          #senkaDelta = Math.floor((nextState.exp - baseDetail.exp) / 1428)
          #ByAya: new estimate method.
          #       A guess of Katokawa's method: Senka = Math.floor((Exp - absOffset)/1428)
          senkaDelta = ((nextState.exp - baseDetail.exp ) / 1428)
          if (senkaDelta + baseDetail.rate - senka) > 0.1
            @setState
              senka: (senkaDelta + baseDetail.rate - 0.05).toFixed(1)
    handleResponse: (e) ->
      {path, body} = e.detail
      switch path

                baseDetail.updateTime = getRefreshTime('')
                baseDetail.rate = teitoku.api_rate
                baseDetail.ranking = ranking
                baseDetail.exp = _newBaseExp
                needToUpdate[0] = false
                refreshFlag = true
              if teitoku.api_no in ranks
