       @player.update()
 
     onRender: ->
-      @_updateDebugDisplay()
-      @_updateDebugOverlays()
+      @_renderDebugDisplay()
+      @_renderDebugOverlays()
 
     _addBackground: ->
       @background = new Background { height: MorningStroll.mapH }, @game

          @debug.text text, layoutX, layoutY, null, @debug.font
          layoutY += line

    _updateDebugOverlays: ->
      return unless @debugging

      @debug.body @player.sprite if @player.debugging

  MorningStroll

      @player = new Player { origin }, @game, @gui?.addFolder 'player'
      @player.debugging = @debugging

    _renderDebugDisplay: ->
      return unless @debugging

      gutter = 2 * @debugFontSize
