       fleet.ship[i].name = shipName + $ships[shipId].api_yomi
     else
       fleet.ship[i].name = shipName
-  for i in [0..5]
-    shipId = body.api_ship_ke_combined[i + 1]
-    continue if shipId == -1
-    escort.ship[i].hp.now = body.api_maxhps_combined[i + 7]
-    escort.ship[i].hp.max = body.api_maxhps_combined[i + 7]
-    escort.ship[i].hp.injure = escort.ship[i].hp.damage = 0
-    escort.ship[i].id = shipId
-    escort.ship[i].lv = body.api_ship_lv_combined[i + 1]
-    escort.ship[i].slot = body.api_eSlot_combined[i].slice()
-    escort.ship[i].owner = 1
-    shipName = window.i18n.resources.__ $ships[shipId].api_name
-    if $ships[shipId].api_yomi != '-' && !isPractice
-      escort.ship[i].name = shipName + $ships[shipId].api_yomi
-    else
-      escort.ship[i].name = shipName
 
 getResult = (mainFleet, enemyFleet, escortFleet) ->
   mainResult = new Result()

        when '/kcsapi/api_req_combined_battle/airbattle', '/kcsapi/api_req_combined_battle/sp_midnight', '/kcsapi/api_req_combined_battle/battle', '/kcsapi/api_req_combined_battle/battle_water', '/kcsapi/api_req_combined_battle/midnight_battle', '/kcsapi/api_req_combined_battle/ld_airbattle'
          shouldRender = true
          if path != '/kcsapi/api_req_combined_battle/midnight_battle'
            getEnemyInfo enemyFleet, enemyEscort, body, false
          for i in [0..5]
            saveDayInjure mainFleet.ship[i]
            saveDayInjure enemyFleet.ship[i]
            saveDayInjure escortFleet.ship[i]
          result = simulateBattle mainFleet, escortFleet, combinedFlag, enemyFleet, enemyEscort, enemyCombined, body, planeCount
          for i in [0..5]
            loadDayInjure mainFleet.ship[i]
            loadDayInjure enemyFleet.ship[i]

            enemyName = __ 'PvP'
            combinedFlag = 0
            getShipInfo mainFleet, postBody.api_deck_id - 1
            getEnemyInfo enemyFleet, body, true
          for i in [0..5]
            saveDayInjure mainFleet.ship[i]
            saveDayInjure enemyFleet.ship[i]
            saveDayInjure escortFleet.ship[i]
          result = simulateBattle mainFleet, enemyFleet, escortFleet, combinedFlag, body, planeCount
          for i in [0..5]
            loadDayInjure mainFleet.ship[i]
            loadDayInjure enemyFleet.ship[i]
