 
   nominationResetMessage: =>
     showHype = @props.beatmapset.can_be_hyped
-    nominations = @props.beatmapset.nominations
-    nominationReset = nominations.nomination_reset
+    nominationReset = @props.beatmapset.nominations.nomination_reset
     mapIsQualified = @props.beatmapset.status == 'qualified'
 
     return null unless showHype && !mapIsQualified && nominationReset?



  nominationButton: =>
    showHype = @props.beatmapset.can_be_hyped
    requiredHype = @props.beatmapset.nominations.required_hype
    hypeRaw = @props.currentDiscussions.totalHype
    mapCanBeNominated = @props.beatmapset.status == 'pending' && hypeRaw >= requiredHype
    mapIsQualified = @props.beatmapset.status == 'qualified'

    return null unless showHype && (mapCanBeNominated || mapIsQualified) && @props.currentUser.id? && mapCanBeNominated && @userCanNominate()

    nominationButton = (disabled = false) =>
      el BigButton,



  disqualifyButton: =>
    mapIsQualified = @props.beatmapset.status == 'qualified'

    return null unless mapIsQualified && @userCanDisqualify()

    el BigButton,
      text: osu.trans 'beatmaps.nominations.disqualify'
