                 #that preloads all sounds and
                 #launches all asynchronous updates
                 _elmnts.canvas.onclick = ->
-                    Sounds._playAll()
                     _startEverything()
                     _elmnts.canvas.onclick = undefined
 

            -@get('canvas', 'height') / 2,
            @get('canvas', 'width'),
            @get('canvas', 'height'))
    @hide = ->
        @set 'main', 'style', {'display': 'none'}
    @show = ->

        unless @isRunning() or _elmnts.canvas.onclick?
            #only do all of this once
            if _firstTime
                #add engine to a user defined '.gh' div or the document body
                (document.querySelector('.gh') ? document.body).appendChild _elmnts.main
                if _elmnts.main.parent is document.body
                    document.body.class = 'gh'

                #set the size of the canvas
                @set 'canvas', 'width', env.ENGINE.canvasWidth
