 					mesh.geometry.scale(20, 20, 20)
 					color = 0xFFFFFF*Math.random()
 					mesh.material = new THREE.MeshLambertMaterial({color:color})
-					mesh.material.emissive.set color
-					mesh.material.emissiveIntensity = 0
-					# mesh.material.lights = true
 				Stage3d.models.foods[child.name] = child
 			@loadSound()
 

					mesh.material.envMap = @envMap
				else
					mesh.material.envMap = null
					mesh.material.color.set(0xffffff * Math.random())
				mesh.material.needsUpdate = true
		return


			MidiPad.add 'z', VJ.add({v:0},'v',51,Midi.PAD,true).onChange(@changeMaterialToGold)
			MidiPad.add 'x', VJ.add({v:0},'v',52,Midi.PAD,true).onChange(@changeMaterialToSilver)
			MidiPad.add 'c', VJ.add({v:0},'v',53,Midi.PAD,true).onChange(@changeMaterialColor)
			MidiPad.add 'v', VJ.add({v:0},'v',54,Midi.PAD,true).onChange(@changeMaterialBasicColor)
			MidiPad.add 'b', VJ.add({v:0},'v',55,Midi.PAD,true).onChange(@eatSlice)
			# ])
		)
		Midi.init()
