     tome_select_a_thang: "Selecione alguém para "
     tome_available_spells: "Feitiços Disponíveis"
     hud_continue: "Continue (tecle Shift+Space)"
-#    spell_saved: "Spell Saved"
-
-#  admin:
-#    av_title: "Admin Views"
-#    av_entities_sub_title: "Entities"
-#    av_entities_users_url: "Users"
-#    av_entities_active_instances_url: "Active Instances"
-#    av_other_sub_title: "Other"
-#    av_other_debug_base_url: "Base (for debugging base.jade)"
-#    u_title: "User List"
-#    lg_title: "Latest Games"
-
-#  editor:
-#    main_title: "CodeCombat Editors"
-#    main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
-#    article_title: "Article Editor"
-#    article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
-#    thang_title: "Thang Editor"
-#    thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
-#    level_title: "Level Editor"
-#    level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
-#    security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
-#    contact_us: "contact us!"
-#    hipchat_prefix: "You can also find us in our"
-#    hipchat_url: "HipChat room."
-#    level_some_options: "Some Options?"
-#    level_tab_thangs: "Thangs"
-#    level_tab_scripts: "Scripts"
-#    level_tab_settings: "Settings"
-#    level_tab_components: "Components"
-#    level_tab_systems: "Systems"
-#    level_tab_thangs_title: "Current Thangs"
-#    level_tab_thangs_conditions: "Starting Conditions"
-#    level_tab_thangs_add: "Add Thangs"
-#    level_settings_title: "Settings"
-#    level_component_tab_title: "Current Components"
-#    level_component_btn_new: "Create New Component"
-#    level_systems_tab_title: "Current Systems"
-#    level_systems_btn_new: "Create New System"
-#    level_systems_btn_add: "Add System"
-#    level_components_title: "Back to All Thangs"
-#    level_components_type: "Type"
-#    level_component_edit_title: "Edit Component"
-#    level_system_edit_title: "Edit System"
-#    create_system_title: "Create New System"
-#    new_component_title: "Create New Component"
-#    new_component_field_system: "System"
-
-#  article:
-#    edit_btn_preview: "Preview"
-#    edit_article_title: "Edit Article"
+    spell_saved: "Feitiço Salvo"
+
+  admin:
+    av_title: "Visualização de Administrador"
+    av_entities_sub_title: "Entidades"
+    av_entities_users_url: "Usuários"
+    av_entities_active_instances_url: "Instâncias Ativas"
+    av_other_sub_title: "Outro"
+    av_other_debug_base_url: "Base (para debugar base.jade)"
+    u_title: "Lista de Usuários"
+    lg_title: "Últimos Jogos"
+
+  editor:
+    main_title: "Editores do CodeCombat"
+    main_description: "Construa seus próprios níveis, campanhas, unidades e conteúdo educacional. Nós fornecemos todas as ferramentas que você precisa!"
+    article_title: "Editor de Artigo"
+    article_description: "Escreva artigos que forneçam aos jogadores explicações sobre conceitos de programação que podem ser utilizados em diversos níveis e campanhas."
+    thang_title: "Editor de Thang"
+    thang_description: "Construa unidades, definindo sua lógica padrão, gráfico e áudio. Atualmente só é suportado importação de vetores gráficos exportados do Flash."
+    level_title: "Editor de Niível"
+    level_description: "Inclui as ferramentas para codificar, fazer o upload de áudio e construir uma lógica diferente para criar todos os tipos de níveis. Tudo o que nós mesmos utilizamos!"
+    security_notice: "Muitos recursos principais nestes editores não estão habilitados por padrão atualmente. A maneira que melhoramos a segurança desses sistemas, eles serão colocados a disposição. Se você quiser utilizar um desses recursos mais rápido, "
+    contact_us: "entre em contato!"
+    hipchat_prefix: "Você também pode nos encontrar na nossa"
+    hipchat_url: "Sala do HipChat."
+    level_some_options: "Algumas  Opções?"
+    level_tab_thangs: "Thangs"
+    level_tab_scripts: "Scripts"
+    level_tab_settings: "Configurações"
+    level_tab_components: "Componentes"
+    level_tab_systems: "Sistemas"
+    level_tab_thangs_title: "Thangs Atuais"
+    level_tab_thangs_conditions: "Condições de Início"
+    level_tab_thangs_add: "Adicionar Thangs"
+    level_settings_title: "Configurações"
+    level_component_tab_title: "Componentess Atuais"
+    level_component_btn_new: "Criar Novo Componente"
+    level_systems_tab_title: "Sistemas Atuais"
+    level_systems_btn_new: "Criar Novo Sistema"
+    level_systems_btn_add: "Adicionar Sistema"
+    level_components_title: "Voltar para Lista de Thangs"
+    level_components_type: "Tipo"
+    level_component_edit_title: "Editar Componente"
+    level_system_edit_title: "Editar Sistema"
+    create_system_title: "Criar Novo Sistema"
+    new_component_title: "Criar Novo Componente"
+    new_component_field_system: "Sistema"
+
+  article:
+    edit_btn_preview: "Prever"
+    edit_article_title: "Editar Artigo "
 
   general:
-#    and: "and"
+    and: "e"
     or: "ou"
     name: "Nome"
 #    body: "Body"
-#    version: "Version"
-#    commit_msg: "Commit Message"
-#    version_history_for: "Version History for: "
-#    results: "Results"
-#    description: "Description"
+    version: "Versão"
+    commit_msg: "Mensagem do Commit"
+    version_history_for: "Histórico de Versão para: "
+    results: "Resultados"
+    description: "Descrição"
     email: "Email"
     message: "Mensagem"
 
-#  about:
-#    who_is_codecombat: "Who is CodeCombat?"
-#    why_codecombat: "Why CodeCombat?"
-#    who_description_prefix: "together started CodeCombat in 2013. We also created "
+  about:
+    who_is_codecombat: "Quem é CodeCombat?"
+    why_codecombat: "Por que CodeCombat?"
+    who_description_prefix: "juntos começamos o CodeCombat em 2013. Noós também criamos "
 #    who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
 #    who_description_ending: "Now it's time to teach people to write code."
 #    why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."

    about: "Sobre"
    contact: "Contate-nos"
    twitter_follow: "Seguir"
#    employers: "Employers"

#  versions:
#    save_version_title: "Save New Version"
#    new_major_version: "New Major Version"
#    cla_prefix: "To save changes, first you must agree to our"
#    cla_url: "CLA"
#    cla_suffix: "."
#    cla_agree: "I AGREE"

  login:
    sign_up: "Criar conta"
    log_in: "Entrar"
    log_out: "Sair"
    recover: "recuperar sua conta"

  recover:
    recover_account_title: "Recuperar conta"

    new_password_verify: "Confirmação"
    email_subscriptions: "Assinaturas para Notícias por Email"
    email_announcements: "Notícias"
    email_notifications_description: "Recebe notificações periódicas em sua conta."
    email_announcements_description: "Receba emails com as últimas notícias e desenvolvimentos do CodeCombat."
    contributor_emails: "Emails para as Classes de Contribuidores"
    contribute_prefix: "Estamos procurando pessoas para se juntar à nossa turma! Confira a nossa "
