     pointer = @activePointers[id] = new Pointer id, location
 
     if @_numActivePointers == 1
-      @focus pointer, peek @pointerElementPath pointer
+      @focus pointer
 
     @queuePointerEvents "pointerDown", pointer, timeStampInPerformanceSeconds
 

  updateFocusedPath: (pointer, element)->
    pointer ||= @activePointers[0]

    newPath = rootToElementPath element || peek @currentFocusedPath
    newPath = @validatedFocusPath if newPath[0] != @canvasElement

    @_currentFocusedPath = updatePath @currentFocusedPath, newPath,

      On either desktop or touch devices, if you are tracking move events, the pointer's location won't have changed between the last mouseMove event and the pointerUp event.
###

module.exports = class PointerEventManager extends BaseClass

  constructor: (options={})->
    super
