       now = new Date()
       time = now - @start_time
 
-      player.throw_banana(time/1000)
+      player.throw_banana(time/1000, time)
       @animate_banana(player)
       ),
       @f

    @right_hand = !@right_hand
    @animations++
    if @right_hand == true
      return @context.drawImage(@right_hand_image(), @x, @y, @width, @height)
    @context.drawImage(@left_hand_image(), @x, @y, @width, @height)


class Banana

      @timeout = setTimeout (=>
        @start_time = new Date()
        winner.animate = true
        @draw_scene()
        player.animate_win()
        @animate_win(winner, @start_time)
        ),
        @f
