     else
       point2
 
+  ###
+  Section: Construction
+  ###
+
   # Public: Construct a {Point} object
   #
   # * `row` {Number} row

      rightColumn = @column

    [new Point(0, column), new Point(@row, rightColumn)]

  # Public:
  #


      new Point(row, column)

  ###
  Section: Comparison
  ###

  # Public: Returns the given {Point} that is earlier in the buffer.
  #
  # * `point1` {Point}
