 #    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
 #    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"
 
-#  server_error:
-#    email_taken: "Email already taken"
-#    username_taken: "Username already taken"
-
-#  esper:
-#    line_no: "Line $1: "
-#    uncaught: "Uncaught $1" # $1 will be an error type, eg "Uncaught SyntaxError"
-#    reference_error: "ReferenceError: "
-#    argument_error: "ArgumentError: "
-#    type_error: "TypeError: "
-#    syntax_error: "SyntaxError: "
-#    error: "Error: "
-#    x_not_a_function: "$1 is not a function"
-#    x_not_defined: "$1 is not defined"
-#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
+  server_error:
+    email_taken: "Email is al in gebruik"
+    username_taken: "Gebruikersnaam is al in gebruik"
+
+  esper:
+    line_no: "Regel $1: "
+    uncaught: "Niet opgemerkte $1" # $1 will be an error type, eg "Uncaught SyntaxError"
+    reference_error: "Error in de verwijzing: "
+    argument_error: "Error in het argument dat je meegaf: "
+    type_error: "Error in het type veld: "
+    syntax_error: "Error in de spelling: "
+    error: "Error: "
+    x_not_a_function: "$1 is geen functie"
+    x_not_defined: "$1 is niet gedefinieerd "
+    spelling_issues: "Let op spellingsfouten: bedoelde je `$1` in plaats van `$2`?"
 #    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
 #    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2 statement."
 #    fx_missing_paren: "If you want to call `$1` as a function, you need `()`'s"
 #    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
 #    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
-#    missing_semicolon: "Missing semicolon."
-#    missing_quotes: "Missing quotes. Try `$1`"
+    missing_semicolon: "Puntkomma mist."
+    missing_quotes: "Aanhalingstekens missen. Probeer `$1`"
 #    argument_type: "`$1`'s argument `$2` should have type `$3`, but got `$4`: `$5`."
 #    argument_type2: "`$1`'s argument `$2` should have type `$3`, but got `$4`."
-#    target_a_unit: "Target a unit."
+    target_a_unit: "Kies een eenheid als doel."
 #    attack_capitalization: "Attack $1, not $2. (Capital letters are important.)"
 #    empty_while: "Empty while statement. Put 4 spaces in front of statements inside the while statement."
 #    line_of_site: "`$1`'s argument `$2` has a problem. Is there an enemy within your line-of-sight yet?"
-#    need_a_after_while: "Need a `$1` after `$2`."
+    need_a_after_while: "`$1` nodig na `$2`."
 #    too_much_indentation: "Too much indentation at the beginning of this line."
-#    missing_hero: "Missing `$1` keyword; should be `$2`."
-#    takes_no_arguments: "`$1` takes no arguments."
+    missing_hero: "`$1` steutelwoord mist; dit zou `$2` moeten zijn."
+    takes_no_arguments: "`$1` verwacht geen extra gegevens."
 #    no_one_named: "There's no one named \"$1\" to target."
 #    separated_by_comma: "Function calls paramaters must be seperated by `,`s"
 #    protected_property: "Can't read protected property: $1"
 #    need_parens_to_call: "If you want to call `$1` as function, you need `()`'s"
 #    expected_an_identifier: "Expected an identifier and instead saw '$1'."
 #    unexpected_identifier: "Unexpected identifier"
-#    unexpected_end_of: "Unexpected end of input"
-#    unnecessary_semicolon: "Unnecessary semicolon."
+    unexpected_end_of: "Onverwachte einde van de binnenkomende gegevens"
+    unnecessary_semicolon: "Onnodige puntkomma."
 #    unexpected_token_expected: "Unexpected token: expected $1 but found $2 while parsing $3"
 #    unexpected_token: "Unexpected token $1"
 #    unexpected_token2: "Unexpected token"
-#    unexpected_number: "Unexpected number"
-#    unexpected: "Unexpected '$1'."
-#    escape_pressed_code: "Escape pressed; code aborted."
-#    target_an_enemy: "Target an enemy by name, like `$1`, not the string `$2`."
-#    target_an_enemy_2: "Target an enemy by name, like $1."
-#    cannot_read_property: "Cannot read property '$1' of undefined"
-#    attempted_to_assign: "Attempted to assign to readonly property."
-#    unexpected_early_end: "Unexpected early end of program."
-#    you_need_a_string: "You need a string to build; one of $1"
+    unexpected_number: "Onverwacht getal"
+    unexpected: "Onverwachte '$1'."
+    escape_pressed_code: "Escape ingedrukt; code gestopt."
+    target_an_enemy: "Kies een vijand bij naam, zoals `$1`, niet de tekenreeks `$2`."
+    target_an_enemy_2: "Kies een vijand met de naam, bijvoorbeeld $1."
+    cannot_read_property: "Ik kan eigenschap '$1' niet lezen van ongedefinieerd."
+    attempted_to_assign: "Je probeerde iets te veranderen in een eigenschap die je alleen kan uitlezen."
+    unexpected_early_end: "Programma is onverwachts eerder gestopt."
+    you_need_a_string: "Je hebt een reeks tekens nodig om te bouwen; een van $1"
 #    unable_to_get_property: "Unable to get property '$1' of undefined or null reference" # TODO: Do we translate undefined/null?
-#    code_never_finished_its: "Code never finished. It's either really slow or has an infinite loop."
-#    unclosed_string: "Unclosed string."
+    code_never_finished_its: "De Code eindigde niet. Je code is erg traag of je gebruikt een eeuwig doorgaande lus."
+    unclosed_string: "Tekenreeks niet gesloten met aanhalingsteken."
 #    unmatched: "Unmatched '$1'."
 #    error_you_said_achoo: "You said: $1, but the password is: $2. (Capital letters are important.)"
 #    indentation_error_unindent_does: "Indentation Error: unindent does not match any outer indentation level"

#    change_language: "Change Course Language"
    keep_using: "Blijf Gebruiken"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_classroom: "Back to classroom"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
    remove_student: "verwijder leerling"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    started: "started"
#    complete: "complete"
#    practice: "practice"
#    required: "required"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"

#    course_title: "Course Editor"
#    achievement_title: "Achievement Editor"
#    poll_title: "Poll Editor"
    back: "Terug"
    revert: "Terugdraaien"
    revert_models: "Modellen Terugdraaien"
    pick_a_terrain: "Kies een Terreinsoort"
    dungeon: "Grot"
    indoor: "Binnen"
    desert: "Woestijn"
    grassy: "Grasland"
    mountain: "Berg"
    glacier: "IJsberg"
    small: "Klein"
    large: "Groot"
