     revert: "Zurücksetzen"
     revert_models: "Modelle zurücksetzen."
     pick_a_terrain: "Wähle ein Terrain"
-#    dungeon: "Dungeon"
-#    indoor: "Indoor"
-#    desert: "Desert"
+    dungeon: "Dungeon"
+#    indoor: "indoor"
+    desert: "Wüstet"
     grassy: "Grasig"
     small: "Klein"
     large: "Groß"

    skills: "Fähigkeiten"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."
#    speed_1: "Moves at"
#    speed_2: "meters per second."
    available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Level freizuschalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."

#    retrostyle_title: "Illustration"
#    retrostyle_blurb: "RetroStyle Games"

  Lehrer:
    title: "CodeCombat für Lehrer"
    preparation_title: "Vorbereitung"
#    preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
#    preparation_play_campaign: "play through the campaign"
#    preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
#    preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
    violent_title: "Ist es gewaltvoll?"
#    violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
#    violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
#    for_girls_title: "Is it for girls?"
