     console.log e
     
 
-
-# client telling the server that he is ready for next round
+###*
+ * client telling the server that he is ready for next round
+###
 everyone.now.nextRoundReady = ->
   {game, group} = getThisGameGroup(this.now.gameNumber)
   game.readyForNextRound(this.user.clientId)

    group.now.receiveState(game.state)
    group.now.receiveGoalTurn(game.playerManager.players, game.globalDice, game.playerManager.getGoalSetterPlayerId(), Settings.goalSeconds)
  
everyone.now.pauseTurnTimer = ->
  {game, group} = getThisGameGroup(this.now.gameNumber)
  game.pauseTurnTimer()
  group.now.receivePauseTurnTimer()
  group.now.receiveState(game.state)

everyone.now.resumeTurnTimer = ->
  {game, group} = getThisGameGroup(this.now.gameNumber)
  game.resumeTurnTimer()
  group.now.receiveResumeTurnTimer()
  group.now.receiveState(game.state)

everyone.now.skipTurn = ->
  console.log this.now.gameNumber
  {game, group} = getThisGameGroup(this.now.gameNumber)





###*
 * Client telling the server about the goal
 * this is when the goal setter sends his goal. 
 * if the goal is valid, we tell everyone what the goal is.
 * @param  {Number[]} goalArray The goal that the player has set
###
everyone.now.receiveGoal = (goalArray) ->
  {game, group} = getThisGameGroup(this.now.gameNumber)
  groupReference = group.now
