       @parallel(
         @gainHeight -600, duration: 15000
         @nextSlide @sequence(
-          @placeSquad Game.Scripts.Swirler,
-            drop: 'lasers'
+          @placeSquad Game.Scripts.PresentationSwirler,
+            drop: 'xp'
             amount: 4
             delay: 500
           @waitForScenery 'OceanOld'

        @_waitForSuperWeapon()
        task ? @wait(1000)
      )
      => @player(1).ship().superUsed = 0
    )

  _waitForSuperWeapon: ->

      @nextSlide(
        @sequence(
          @updateTitle 'Lazerscript environment'
          @placeSquad Game.Scripts.PresentationSwirler,
            drop: 'xp'
            amount: 4
            delay: 500
        )
