     console.log("vsplit")
 
   render: ->
-    #sv.doRender() for sv in @surfaceViews
     @sview.doRender()
-    #@renderer.clear()
-    #@renderer.clearDepth()
-    #@renderer.render(@scene, @camera)
     
     @srenderer.clear()
     @srenderer.clearDepth()

    bix = @mh.sv.raycaster.intersectObject(@mh.sv.surface.baseRect.obj3d)

    if bix.length > 0
      #ox = @mh.placingObject.shp.geom.boundingSphere.radius
      @mh.sv.surface.moveObject(@mh.placingObject.shp.obj3d, bix[0].point)
      @mh.sv.render()


    dsg = g.xp
    console.log("the xp is " + g.xp)
    initViz()
    g.ve.addie.init()
    true
  ).fail () ->
