       draw: draw
     }
 
-    self.attrAccessor "ambientLight", "cameraTransform"
     self.include Bindable
 
-    defaultModules = ["Keyboard", "Clear", "Delay", "SaveState", "Selector", "Collision"]
+    defaultModules = ["Keyboard", "Clear", "Delay", "SaveState", "Selector", "SingleCamera", "Collision"]
     modules = defaultModules.concat(I.includedModules)
     modules = modules.without([].concat(I.excludedModules))
 


        return object

      eachObject: (iterator) ->
        I.objects.each iterator


      return unless canvas = I.canvas

      self.trigger "beforeDraw", canvas
      self.trigger "draw", canvas
      self.trigger "overlay", I.canvas

    step = ->
