     return unless @thang?.alpha?
     @imageObject.alpha = @thang.alpha
     if @options.showInvisible
-      @imageObject.alpha = Math.max 0.5, @imageObject.alpha
+      @imageObject.alpha = Math.max 0.5, @imageObject.alpha 
 
   updateRotation: (imageObject) ->
     rotationType = @thangType.get('rotationType')


  updatePosition: ->
    return unless @thang?.pos and @options.camera?
    [p0, p1] = [@lastPos, @thang.pos]
    return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo
    wop = x: p1.x, y: p1.y, z: if @thang.isLand then 0 else p1.z - @thang.depth / 2
    sup = @options.camera.worldToSurface wop
    [@displayObject.x, @displayObject.y] = [sup.x, sup.y]
    @lastPos = _.clone(p1)
    @hasMoved = true

  updateScale: ->
    if @thangType.get('matchWorldDimensions') and @thang

Mark = require './Mark'
Label = require './Label'
AudioPlayer = require 'lib/AudioPlayer'

#For bobbing
ticker = 0

# We'll get rid of this once level's teams actually have colors
healthColors =
