     @model.user.on "particleSizeChanged", (particleSize) =>
       @setParticleSize(particleSize)
 
-    @reset()
-
 
   createNewTree : (treeId, treeColor) ->
     # create cellTracing to show in TDView and pre-allocate buffers


      @updateGeometries(index)
    @updateBranches()

    @setActiveNode()


      @activeNodeParticle.position = new THREE.Vector3(position[0] + 0.02, position[1] + 0.02, position[2] - 0.02)
    else
      @activeNodeParticle.visible = false
    @updateNodes()
    @flycam.update()


