   #playerInventory.give new ItemPile('plankOak', 10)
   #playerInventory.give new ItemPile('logBirch', 5)
   #playerInventory.give new ItemPile('workbench', 1)
-  #toolbar = createToolbar {el: '#tools'}
-  #inventoryToolbar = plugins.load 'inventory-toolbar', {toolbar:toolbar, inventory:playerInventory, inventorySize:10, registry:registry}
   plugins.preload 'inventory-hotbar', {inventory:playerInventory, inventorySize:10}
 
   plugins.preload 'inventory-dialog', {playerInventory:playerInventory}


  plugins.loadOrderly()
  ## plugins are loaded from here on out ##

  # load textures after all plugins loaded (since they may add their own)
  game.materials.load registry.getBlockPropsAll 'texture'


  # create the player from a minecraft skin file and tell the
  # game to use it as the main player
  plugins.preload 'player', {image: 'player.png'}

  plugins.preload 'fly', {flySpeed: 0.8}
  plugins.preload 'walk', {}
