             @checkVisibility(checkX, checkY)
     false
 
-  trackVisited : =>
+  trackVisited : ->
     for y in [0...Screen.WIN_SIZE]
       yy = y + @posY - Screen.CENTER_OFFSET
       if (yy >= 0 and yy < @height)

      when "dispatch"
        @setButton(5, feature.action)

  processFeature: (command) =>
    feature = @getTopFeature(@posX, @posY)
    switch feature.type
      when "sign"

              @gurk.pushView(new AlertView(@gurk, Data.icons.combat, "Encounter", text, "combat"))
              return null

  setMap : (mapName, x, y) ->
    super(mapName, x, y)
    @tileMap.setMap(mapName)
    if (@map.music)
      @gurk.playMusic(@map.music)

  addButtonForFeature: (feature, realMove) ->
    @clearButton(5)
    switch feature.type
      when "sign"
