 	# @option options {String} render Render (default: Rotten.Render.CANVAS)
 	# @option options {String} background Background color (default: #000)
 	# @option options {Object} canvas You can use a custom canvas to draw in
-	#
 	constructor: (options) ->
 
 		# Represents all the scenes (or game states) of the game

		# Game assets manager
		@assetManager = new Rotten.AssetLoader()


	# Add a scene to your game (a config screen, a start screen, ...)
	# and set it as default if default scene is null

		if @currentScene is null then @currentScene = @scenes[name]


	# Start your game with a scene name. If no scene name is provided, then
	# the first scene in game is used
	#
	# @param {String} sceneName Your scene name
	start: (sceneName) ->
		if sceneName is not null then @currentScene = @scenes[name] else @currentScene = @scenes[0]
		if @currentScene is undefined or null then return

		@requestAnimation()
