 			@scene.main = new Scene
 			@game.pushScene @scene.main
 
+		if !@scene.station
+			@scene.station = new Scene
+			@game.pushScene @scene.station
+
 		@set_station_label lang_flag
 		@set_main_panel lang_flag
 
 	set_station_label: (lang_flag)=>
 		if !@label.station
 			@label.station = new Label(@station[lang_flag])
-			@scene.main.addChild @label.station
+			@scene.station.addChild @label.station
 
 		station = @label.station
 		station.text = @station[lang_flag]
 		station.textAlign = "center"
 		station.color = @color.green
-		fontsize = @convSize(300)
-
-		# station.x = @convSize(520)
-		# station.y = @convSize(130)
-		station.width = @convSize 1000
-		station.height = @convSize 400
+		fontsize = 300
+
+		station.width = 1000
+		station.height = 400
 
 		station.scaleX = station.scaleY = 1
 		station._layer._element.style.letterSpacing = 'normal'




			station.width = @convSize width
			station.textAlign = align
			@label.station.x = @convSize x
			@label.station.y = @convSize y
			station.scaleX = scale

			station.font = station._layer._element.style.font = "normal bold " + fontsize + "px iwata";
		return

	set_main_panel: (lang_flag)=>
		if !@scene	
			@scene = new Scene(@convSize 1000, @convSize 5000)
			@game.pushScene @scene
		if !@label.station
			@label.station = new Label(@station[lang_flag])
			@scene.addChild @label.station
		if lang_flag == 1
			 # English
		else
			# Japanese


		if(!@station)
			@station = Text.station["tachikawa"]

	game_onload: =>
		@initMainPanel 0
		return

	_initGame: (w,h)=>
		@game = new Game w, h
		@game.scale = @ZOOM
		for k, v of @imgPath
			@game.preload v

