 class Gravity
   constructor: (@force) ->
   update: (emitter, particle, time) ->
-    distSquare = Math.pow particle.position.length(), 2
-    distSquare = particle.position.length()
+    influence = particle.position.length() / 100
 
     particle.velocity.subSelf(
       THREE.Vector3.temp(particle.position)
-        .setLength(@force * time / distSquare)
+        .setLength(@force * time / influence)
     )
-    
+
 
 module.exports = class Sparkler extends Echotron.Echo
   uniformAttrs:

    @emitterZone = new MirrorPointZone(new THREE.Vector3 0, 0, 0)
    @emitter.addInitializer new SPARKS.Position(@emitterZone)
    @emitter.addInitializer new SPARKS.Velocity(new SphereZone(0, 0, 0, 50))
    @emitter.addInitializer new SPARKS.Lifetime .4, 1.25

    @emitter.addAction      new SPARKS.Age
    @emitter.addAction      new SPARKS.RandomDrift @drift, @drift, @drift
    @emitter.addAction      new SPARKS.Move
    @emitter.addAction      new Resistance 40
    @emitter.addAction      new Gravity 2000

    @emitter.addCallback "created", @onParticleCreated
    @emitter.addCallback "dead",    @onParticleDead

    )

    @darkening = THREE.Math.randFloat 0.5, 3

  onParticleCreated: (p) =>
    console.log "Exceeded Particle max! #{@emitter._particles.length}" if @emitter._particles.length > @geom.vertices.length
