     for key, value of settings
       continue unless @sets[key]
       value = value.toString()
-      cube = @_cubes[key]
+      cube = @cubes[key]
       index = @sets[key].indexOf value
       cube.yDelta = cube.yLast = 90 * index
       @_setSides cube



  getValue: ->
    for set, cube of @_cubes
      set = @sets[set]
      setLength = set.length
      offset = cube.yLast / 90

    i = z = 0
    midPoint = setsLength / 2 + 1
    for key, set of @sets
      cube = @cubes[key] = @_createCube key
      if ++i < midPoint
        z++
      else
