 				console.warn '[glsl-preview] texture couldnt load'
 		)
 
-		textureId = @_getTextureId( filePath )
+		#textureId = @_getTextureId( filePath )
+		textureId = 'texture'
 
 		# console.log 'textureId', textureId
 

		@loading = true

	_getTextureId: ( filePath ) ->

		textureId = filePath.split('/').pop()
		textureId = textureId.split('.')[0]



	removeTexture: ( filePath ) =>

		#textureId = @_getTextureId( filePath )
		textureId ='texture'

		if filePath.indexOf('file:///') is -1
			filePath = @_getFilePath( filePath )
