 
     while l < @rendering.light.count
       light = new FSS.Light @rendering.light.ambient, @rendering.light.diffuse
-
       light.ambientHex = do light.ambient.format
       light.diffuseHex = do light.diffuse.format
 

    do @renderer.clear

    # Create some geometry (`width`, `height`, `segments`, `slices`) & a material, pass them to mesh constructor, and
    # add the mesh to the scene

    @geometry = new FSS.Plane(
      @rendering.mesh.width * @renderer.width
      @rendering.mesh.height * @renderer.height


      # Ring SVG Circle
      light.ring = document.createElementNS FSS.SVGNS, 'circle'
      light.ring.setAttributeNS null, 'stroke', light.ambientHex
      light.ring.setAttributeNS null, 'stroke-width', '0.5'
      light.ring.setAttributeNS null, 'fill', 'none'
