         target: 3
         approachBy: 1
 
-  obj.include(Approachable)
+  obj.include(Cooldown)
 
   5.times ->
     obj.update()

        approachBy: 1
        target: 1000

  obj.include(Approachable)

  4.times ->
    obj.update()

test "should not blow up if cooldowns aren't specified", ->
  obj = GameObject()

  obj.include(Cooldown)

  obj.update()

