 
       @updateTitle 'Start stage 1'
       @setScenery('TunnelEnd')
-      @setSpeed 350
-
-      @waitForScenery 'OceanOld', event: 'inScreen'
+      @setSpeed 450
+
+      @waitForScenery 'OceanOld', event: 'leave'
       @setSpeed 50
       @checkpoint @setScenery 'OceanOld'
       @nextSlide()

          shootOnSight: yes
    )



      @nextSlide @sequence(
        @mineSwarm()
      )
      @setScenery('BayStart')
      @async @runScript(Game.Scripts.PresentationSunSet, skipTo: 0, speed: 50)
      @say 'Graphics', 'Ok lets do the sunrise again'
      @say 'Graphics', 'And now use WebGL Shaders'

      @nextSlide @sequence(
        @swirlAttacks2()
      )
      @checkpoint @setScenery('BayStart')
      =>
        Game.webGLMode = on
        Crafty('GoldenStripe').each -> @bottomColor('#DDDD00', 0)
      @chapterTitle(1, 'WebGL Shaders')

      @async @runScript(Game.Scripts.SunRise, skipTo: 0, speed: 5)
      @wait 20000

