     else
       delta = 0
     @_forcedSpeed = speed
-    if @_playersActive
-      @_scrollWall.scrollWall(@_forcedSpeed, options)
+    #if @_playersActive
+      #@_scrollWall.scrollWall(@_forcedSpeed, options)
     Crafty('Bullet').each -> @attr speed: @speed + delta
     Crafty('PlayerControlledShip').each ->
       @forcedSpeed speed, options

      x: 0
      duration: 1000
    })
    @_scrollWall.cameraPan(options)

  setHeight: (deltaY) ->
    @_scrollWall.setHeight deltaY
    Crafty('PlayerControlledShip').each ->
      @y += deltaY

  setWeaponsEnabled: (onOff, players) ->
    players = [1, 2] unless players? and !isEmpty(players)


    Crafty.one 'ShipSpawned', =>
      @_playersActive = yes
      #@_scrollWall.scrollWall(@_forcedSpeed)

    Crafty('Player').each (index) ->
      spawnPosition = ->
