     # Set up event bindings before creating a view
     @bindings = {}
 
-    # Instantiate an ICE editor view
-    @view = new view.View @standardViewSettings
-    @paletteView = new view.View helper.extend {}, @standardViewSettings, {
+    # Instantiate an Droplet editor view
+    @view = new view.View @standardViewSettings # TODO session
+    @paletteView = new view.View helper.extend {}, @standardViewSettings, { # TODO session
       showDropdowns: @options.showDropdownInPalette ? false
     }
-    @dragView = new view.View @standardViewSettings
+    @dragView = new view.View @standardViewSettings # TODO session
 
     boundListeners = []
 

# We must declare a few
# fields a populate time
hook 'populate', 0, ->
  @undoStack = []
  @redoStack = []
  @changeEventVersion = 0

# Now we hook to ctrl-z to undo.
hook 'keydown', 0, (event, state) ->

    @options.mode = @options.mode.replace /$\/ace\/mode\//, ''

    if @options.mode of modes
      @mode = new modes[@options.mode] @options.modeOptions # TODO session
    else
      @mode = new coffee @options.modeOptions # TODO session

    @draw = new draw.Draw()

    # No gutter decorations to start
    @gutterDecorations = {} # TODO session

    # ## DOM Population
    # This stage of ICE Editor construction populates the given wrapper
