 
     placeSink 5
     placeSink 10
+    placeSink 15
 
   cursorPos: ->
     [tx, ty] = @cursorTilePos()

  addSinks: ->
    allX = (x for x in [2...BOARD_WIDTH-2])
    allY = (y for y in [2...BOARD_HEIGHT-2])

    placeSink = (frame) =>
      x = takeRandFromArray(allX)

      dy: side.dy
    #emitting = 5
    #if @level > 5
    emitting = randFromArray [5, 10, 15]

    emitter = new Emitter @game, @grid, momentum, emitting
    @game.add.existing emitter
