     # ctx.fillStyle = 'black'
     # ctx.fill()
 
-    if DOUBLE_BUFFER
-      ctx.drawImage @buffer, 0, 0
-      # ctx.drawImage @hit_region_buffer, 0, 0
-      
-    else 
-      for key, sprite of @sprites
-        ctx.drawImage sprite.img, sprite.x * DEVICE_PIXEL_RATIO, sprite.y * DEVICE_PIXEL_RATIO, sprite.width * DEVICE_PIXEL_RATIO, sprite.height * DEVICE_PIXEL_RATIO
+    ctx.drawImage @buffer, 0, 0
 
   userAtPosition: (e) -> 
 

    select_single_opinion user_opinion, 'keydown'


DOUBLE_BUFFER = true
hit_region_avatars = {}
hit_region_color_to_user_map = {}


      @resizing_canvas = 
        width: width 
        height: height
        target_width: width + 50
        target_height: height
        target_top: top

