 
     CAMERA_PAN_DURATION = 2000 * SPEED_MULTIPLIER
     FADE_DURATION = 3000 * SPEED_MULTIPLIER
-    CHAIN_FADE_DELAY = 5000 * SPEED_MULTIPLIER
+    # CHAIN_FADE_DELAY = 5000 * SPEED_MULTIPLIER
 
     CAMERA_Z = -9
 


        @animateLines root

    newTest: -> new Test(@scene, @camera)

class Test extends Main
    constructor: (@scene, @camera) ->

    foo: ->
        console.log @camera.position

class ChainVis extends Main
    constructor: (@scene, @camera, @font, @texture) ->
        console.info "New ChainVis."

    start: (data) =>
        # console.log this
        @_addChain data

    _addChain: (text) =>

        @scene.add(chainObject)

        self = @

        d3.selectAll(lineObjects).transition()
            .duration(3000 * @speedMultiplier)
