         height: 50
         density: 2
 
+    scene.appendChild enemy._shape
     scene.appendChild player1._shape
     game.worldObjects.push player1
 

goog.require 'game.Player'
goog.require 'game.Object'
goog.require 'game.Bottom'

game.worldObjects = []


    ground._shape.setFill 155,155,155

    scene.appendChild ground._shape
    scene.appendChild enemy._shape

    game.worldObjects.push ground

#this is required for outside access after code is compiled in ADVANCED_COMPILATIONS mode
goog.exportSymbol('game.start', game.start)
