 		_onPlayerDied: ( interval ) =>
 			clearInterval(interval)
 			@node.broadcast('player.died', @player.id)
-			#@player.visible = false
 			@trigger('player.died')
 
 		# Returns the current network time.

				'player.kill': ( killerEntity ) =>
					if killerEntity isnt @player
						@node.broadcast('player.kill', killerEntity.id)
					console.log 'We died. Incrementing deaths'
					@player?.stats.incrementStat('deaths', 1)
					killerEntity.die()
				'stats.change': ( stats ) =>

			return @node.time()

		queryStats: ( ) =>
			@node.queryTo('*', 2, 'stats', @stats, ( stats ) =>
				if stats isnt null
					Stats.mergeStats(@world.getPlayers(), stats)
			)
			return
