 
     start =
       x: @x + @w
-      y: @y + (@h / 2) - (settings.h / 2) + 1 + settings.o
+      y: @y + (@h / 2) - (settings.h / 2) + 10 + settings.o
     Crafty.e('Bullet')
       .attr
         w: settings.w

    @trigger('boost', aspect: aspect)

  _determineWeaponSettings: ->
    @cooldown = 175 - ((@boosts.rapidb || @stats.rapid) * 10)

    @damage = 100 + ((@boosts.damageb || @stats.damage) * 50)

    @aimAngle = 0 + ((@boosts.aimb || @stats.aim) * 6)
    @aimDistance = Math.min(40 + ((@boosts.aimb || @stats.aim) * 50), 500)

    @speed = 650 + ((@boosts.speedb || @stats.speed) * 70)

    levels = (value for k, value of @stats when k isnt 'damage')
    @overallLevel = Math.min(levels...)


    start =
      x: @x + @w
      y: @y + (@h / 2) - (settings.h / 2) - 10 - settings.o
    Crafty.e('Bullet')
      .attr
        w: settings.w
