     ground._shape.setFill 155,155,155
 
     scene.appendChild ground._shape
+    scene.appendChild enemy._shape
 
     game.worldObjects.push ground
 
-
 #this is required for outside access after code is compiled in ADVANCED_COMPILATIONS mode
 goog.exportSymbol('game.start', game.start)

    scene = new game.GameScene()
    game.switchScene scene, lime.transitions.SlideInRight, 1

    player1 = new game.Player
        x: 300
        y: game.HEIGHT /2

goog.require 'game.Player'
goog.require 'game.Object'
goog.require 'game.Bottom'
goog.require 'game.Enemy'

game.worldObjects = []

