     player = GameObject()
     
     # turboTimer starts at 1000 
-    # and approaches 12 by 5 each update
+    # and approaches 12 by 5 each second
     player.cooldown "turboTimer",
       approachBy: 5
       value: 1000

    
    player.I.turboTimer = 1000
    
    player.update(1)
    
    player.I.turboTimer # => 995


    player = GameObject()
    
    # by default the cooldown 
    # approaches 0 by 1 each second
    player.cooldown "shootTimer"
    
    player.I.shootTimer = 10 # => Pew! Pew!
    
    player.update(elapsedTime)
    
    player.I.shootTimer # => 9
    
