       @container.width(@width)
       @container.height(@height)
 
-      @resize()
+      @resizeThrottled()
 
   setRouteClippingDistance : (value) =>
 

    return


  # Call this after the canvas was resized to fix the viewport
  # Needs to be bound
  resize : =>

    @width  = @container.width()
    @height = @container.height()

    @camera.aspect = @width / @height
    @camera.updateProjectionMatrix()

      $("#arbitrary-info-canvas").show()

      @resize()
      # start the rendering loop
      @animate()
      # Dont forget to handle window resizing!
