         geometry = new THREE.Geometry()
 
         for vertex in obj.vertex_geometry
-            geometry.vertices.push @vector vertices
+            geometry.vertices.push @vector vertices...
 
         for points in obj.face_geometry.faces
             a = points.shift()


        geometry = new THREE.Geometry()
        for a in o.points
            geometry.vertices.push @vector a
        line = new THREE.Line geometry, new THREE.LineBasicMaterial(color:o.color, linewidth:o.thickness)
        @scene.add line


                txt mx, y1+e, z0, "x=#{l x0, x1}"
                txt x0, y1+e, z0, l x0

        v = @vector mx, my, mz
        @camera.lookAt v
        if @controls?
            @controls.target = @_center
