 
     distanceAnalogy = React.createElement(DistanceAnalogyPanel, {distance: @state.stats?.total 'travelDistanceWarped'})
 
-    killsPanel = React.createElement(KillsPanel, {stats: @state.stats})
-    deathsPanel = React.createElement(DeathsPanel, {stats: @state.stats})
+    max = _.max [
+      @state.stats?.combatKillsHighSec
+      @state.stats?.combatKillsLowSec
+      @state.stats?.combatKillsNullSec
+      @state.stats?.combatKillsWormhole
+
+      @state.stats?.combatDeathsHighSec
+      @state.stats?.combatDeathsLowSec
+      @state.stats?.combatDeathsNullSec
+      @state.stats?.combatDeathsWormhole
+    ]
+
+    killsPanel = React.createElement(KillsPanel, {stats: @state.stats, max: max})
+    deathsPanel = React.createElement(DeathsPanel, {stats: @state.stats, max: max})
 
     weaponUsagePanel = React.createElement(WeaponUsagePanel, {stats: @state.stats})
     damageTakenPanel = React.createElement(DamageTakenPanel, {stats: @state.stats})

  render: ->
    dom.div null,
      dom.h3 null, 'Kills'
      React.createElement(BarChart, {data: @chartData()})
)

DeathsPanel = React.createClass(

# * tick marks on HP Chart
# * Fix 1 column layout, test on phone/tablet
# * Partial analogy icons (0.6 of an avatar)
# * More ships, auto select ship that has a couple hundred kills

# Data requests / questions
# * Incursions?
# * Rat kills
# * DED/explo plexes
# * Pods contained in the kill data or separate?
# * Drone damage (also, are fighters drones?)

React = require 'react'
$ = require 'jquery'
