 
         network.reduceRight(_makeTree)
 
-    setNetworkPositions = (root) =>
+    setNetworkPositions = (root, radius) =>
         root.position = new THREE.Vector3()
 
         radianScale = d3.scale.ordinal()

module.exports = class Main
    SCALE_TEXT = 0.005
    RADIUS = 700
    CAMERA_Z = -9

    SPEED_MULTIPLIER = 0.5


        network_object.scale.multiplyScalar(SCALE_TEXT)
        @scene.add network_object

        radius = 500

        root = makeTree network
        root = setNetworkPositions root, radius

        traverse = (node) =>
            return if ! node.position?
