       if @maze.passageExists([[@x, @y, @z], [@x + 1, @y, @z]])
         @setBusy()
         @x += 1
+        @moves++
         @movePawn(@setIdle)
 
   goLeft: ->

    [@x, @y, @z] = @maze.start
    @busy = false
    @queue = []

    # floor positions
    width = @maze.dimensions[0] * 71 + 1

        @setBusy()
        @floors[@z].animate(@above, 600)
        @z -= 1
        @moves++
        @floors[@z].animate(@here, 600, @setIdle)

  goBackward: ->
