                     student_group.send "你没有"+food+"，请光临肯打鸡购买！"
                   else
                     student_group.send "这东西不能吃！"
+              else
+                if (me_full>90) is true
+                  student_group.send "我吃饱了！想上厕所！！！"
 
             if (content.indexOf("吃") is 0) is true
               toEat = content.indexOf("吃")

        foods["全虾堡套餐"] = {price: 125, nice: 40, size: 30}
        foods["金坷垃"] = {price: 99999, nice: 99999, size: 1}

        weapons["逻辑"] = {attack: 10, price: 0, once:false, bonus:false }
        weapons["利刃"] = {attack: 30, price: 700, once:false, bonus:false }
        weapons["砍刀"] = {attack: 40, price: 900, once:false, bonus:false }
        weapons["木棒"] = {attack: 10, price: 200, once:false, bonus:false }
        weapons["铁锤"] = {attack: 35, price: 820, once:false, bonus:false }
        weapons["二踢脚"] = {attack: 1000, price: 3500, once:true, bonus:false }
        weapons["AK47"] = {attack: 100, price: 2000, once:false, bonus:false }
        weapons["MP5"] = {attack: 75, price: 1450, once:false, bonus:false }
        weapons["AWP"] = {attack: 600, price: 10000, once:false, bonus:false }
        weapons["M4A1"] = {attack: 150, price: 3350, once:false, bonus:false }
        weapons["氢弹"] = {attack: 8000, price: 25000, once:true, bonus:false }
        weapons["电磁炮"] = {attack: 1000, price: 25000, once:false, bonus:false }
        weapons["野狗"] = {attack: 80, price: 3000, once:false, bonus:false }
        weapons["狼狗"] = {attack: 120, price: 9000, once:false, bonus:false }

        adj = ["恐惧", "超能", "暗黑", "光明", "震撼", "罕见", "吸血", "国产", "破碎", "贪婪", "祭祀"]

        list_one = bot.groupmember_info[student_group.gid].minfo
        for suspect in list_one

                  if (usedWeapon.indexOf("震撼")>=0)
                    self_damage = self_damage*1.5
                    rob_damage = rob_damage + actual_damage + actual_damage
                  if (usedWeapon.indexOf("护体")>=0)
                    self_damage = self_damage*0.1
                  if (usedWeapon.indexOf("吸血")>=0)
                    get_life = actual_damage
