       @ctx.fillRect(-ocs/2-.5, -ocs/2-.5, ocs, ocs)
       @ctx.strokeRect(-ocs/2, -ocs/2, ocs, ocs)
       if sym of mode.lookup
-        @renderCommand(mode.lookup[sym].name, ics)
+        @renderCommand(mode.lookup[sym].name, ocs)
       else
-        @renderShape('question', ics/2)
+        @renderShape('question', ocs/2)
 
       @ctx.translate(0, ocs)
     @ctx.restore()

    if current_symbol?
      idx = temp_sym.indexOf(current_symbol)

      @ctx.strokeRect((ocs-ics)/2, (ocs-ics)/2 + ocs*idx, ics, ics)

  animatePopIn: (anims, low_scale, scale, pos) ->
    pop_0 =

  renderModeSprite: (sprite) =>
    mode = sprite.mode
    ocs = @block
    ics = @block*.875

    temp_sym = mode.symbols
    current_symbol = null
