           @debug.text text, layoutX, layoutY, null, @debug.font
           layoutY += line
 
-    _updateDebugOverlays: ->
+    _renderDebugOverlays: ->
       return unless @debugging
 
       @debug.body @player.sprite if @player.debugging
 
+    _updateCollisions: ->
+      @physics.arcade.collide @player.sprite, @platforms.layer
+
   MorningStroll

      @player = new Player { origin }, @game, @gui?.addFolder 'player'
      @player.debugging = @debugging

    _updateCollisions: ->
      @physics.arcade.collide @player.sprite, @platforms.layer

    _updateDebugDisplay: ->
      return unless @debugging

      gutter = 2 * @debugFontSize

      @player.update()

    onRender: ->
      @_renderDebugDisplay()
      @_renderDebugOverlays()

    _addBackground: ->
      @background = new Background { height: MorningStroll.mapH }, @game
