     lines_object.updateMatrixWorld(true)
     @scene.add lines_object
 
+    @lines_object = lines_object
+
     root = linesToTree lines
 
     @addObjects(lines_object)(root)

  #
  animateLines: (root) =>
    # Fade in the root
    @fadeToArray(1, 1000) root._text_object.children
    @panCameraToObject root._text_object
        .then -> traverse root

  addObjects: (lines_object) =>
    (root) =>
      traverse = (node) =>
        node._text_object = @getLineObject(node.line)
        # lines_object.add node._text_object

        node.children.forEach traverse if node.children

