 
     _.extend(this, new EventMixin())
 
-    # The "render" div serves as a container for the canvas, that is 
+    # The "render" div serves as a container for the canvas, that is
     # attached to it once a renderer has been initalized.
     @container = $(canvas)
     @width  = @container.width()

    @camera = camera = new THREE.PerspectiveCamera(45, @width / @height, 50, 1000)
    camera.matrixAutoUpdate = false
    camera.aspect = @width / @height
  
    @cameraPosition = [0, 0, @CAM_DISTANCE]

    @group = new THREE.Object3D

        geometry.update()

      m = @dataCam.getZoomedMatrix()

      camera.matrix.set m[0], m[4], m[8],  m[12],
                        m[1], m[5], m[9],  m[13],
                        m[2], m[6], m[10], m[14],
                        m[3], m[7], m[11], m[15]

      camera.matrix.multiply( new THREE.Matrix4().makeRotationY( Math.PI ))
