   diplomat_suggestion:
     title: "Pomozte přeložit CodeCombat!"
     sub_heading: "Potřebujeme vaše dovednosti."
-    pitch_body: "Vyvíjíme CodeCombat v angličtině, ale máme spoustu hráčů z celého světa. Mnozí z nich by hráli v češtině, protože neumí anglicky, takže pokud anglicky umíte, přihlaště se prosím jako Diplomata pomozte v překladu webu i jednotlivých úrovní."
+    pitch_body: "Vyvíjíme CodeCombat v angličtině, ale máme spoustu hráčů z celého světa. Mnozí z nich by si rádi zahráli česky, neboť anglicky neumí, takže pokud anglicky umíte, přihlašte se prosím jako Diplomat a pomozte nám v překladu webu i jednotlivých úrovní."
     missing_translations: "Dokud nebude vše přeloženo, bude se vám na zatím nepřeložených místech zobrazovat text anglicky."
     learn_more: "Dozvědět se více o Diplomatech"
     subscribe_as_diplomat: "Přihlásit se jako Diplomat"

    gravatar_accounts: "Jak zobrazeno na"
    gravatar_profile_link: "Účet Gravatar"

#  play_level:
#    level_load_error: "Level could not be loaded."
#    done: "Done"
#    grid: "Grid"
#    customize_wizard: "Customize Wizard"
#    home: "Home"
#    guide: "Guide"
#    multiplayer: "Multiplayer"
#    restart: "Restart"
#    goals: "Goals"
#    action_timeline: "Action Timeline"
#    click_to_select: "Click on a unit to select it."
#    reload_title: "Reload All Code?"
#    reload_really: "Are you sure you want to reload this level back to the beginning?"
#    reload_confirm: "Reload All"
#    victory_title_prefix: ""
#    victory_title_suffix: " Complete"
#    victory_sign_up: "Sign Up to Save Progress"
#    victory_sign_up_poke: "Want to save your code? Create a free account!"
#    victory_rate_the_level: "Rate the level: "
#    victory_play_next_level: "Play Next Level"
#    victory_go_home: "Go Home"
#    victory_review: "Tell us more!"
#    victory_hour_of_code_done: "Are You Done?"
#    victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code!"
#    multiplayer_title: "Multiplayer Settings"
#    multiplayer_link_description: "Give this link to anyone to have them join you."
#    multiplayer_hint_label: "Hint:"
#    multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
#    multiplayer_coming_soon: "More multiplayer features to come!"
#    guide_title: "Guide"
#    tome_minion_spells: "Your Minions' Spells"
#    tome_read_only_spells: "Read-Only Spells"
#    tome_other_units: "Other Units"
#    tome_cast_button_castable: "Cast"
#    tome_cast_button_casting: "Casting"
#    tome_cast_button_cast: "Spell Cast"
#    tome_autocast_delay: "Autocast Delay"
#    tome_select_spell: "Select a Spell"
#    tome_select_a_thang: "Select Someone for "
#    tome_available_spells: "Available Spells"
#    hud_continue: "Continue (press shift-space)"
#    spell_saved: "Spell Saved"

#  admin:
#    av_title: "Admin Views"
#    av_entities_sub_title: "Entities"
#    av_entities_users_url: "Users"
#    av_entities_active_instances_url: "Active Instances"
#    av_other_sub_title: "Other"
#    av_other_debug_base_url: "Base (for debugging base.jade)"
#    u_title: "User List"
#    lg_title: "Latest Games"

#  editor:
#    main_title: "CodeCombat Editors"
#    main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
#    article_title: "Article Editor"
#    article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
#    thang_title: "Thang Editor"
#    thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
#    level_title: "Level Editor"
#    level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
#    security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
#    contact_us: "contact us!"
#    hipchat_prefix: "You can also find us in our"
#    hipchat_url: "HipChat room."
#    level_some_options: "Some Options?"
#    level_tab_thangs: "Thangs"
#    level_tab_scripts: "Scripts"
#    level_tab_settings: "Settings"
#    level_tab_components: "Components"
#    level_tab_systems: "Systems"
#    level_tab_thangs_title: "Current Thangs"
#    level_tab_thangs_conditions: "Starting Conditions"
#    level_tab_thangs_add: "Add Thangs"
#    level_settings_title: "Settings"
#    level_component_tab_title: "Current Components"
#    level_component_btn_new: "Create New Component"
#    level_systems_tab_title: "Current Systems"
#    level_systems_btn_new: "Create New System"
#    level_systems_btn_add: "Add System"
#    level_components_title: "Back to All Thangs"
#    level_components_type: "Type"
#    level_component_edit_title: "Edit Component"
#    level_system_edit_title: "Edit System"
#    create_system_title: "Create New System"
#    new_component_title: "Create New Component"
#    new_component_field_system: "System"

#  article:
#    edit_btn_preview: "Preview"
#    edit_article_title: "Edit Article"

#  general:
#    and: "and"
#    name: "Name"
#    body: "Body"
#    version: "Version"
#    commit_msg: "Commit Message"
#    version_history_for: "Version History for: "
#    results: "Results"
#    description: "Description"
#    or: "or"
#    email: "Email"
#    message: "Message"

#  about:
#    who_is_codecombat: "Who is CodeCombat?"

vymodule.exports = nativeDescription: "čeština", englishDescription: "Czech", translation:
  common:
    loading: "Načítání..."
    saving: "Ukládání..."
