 
     for anchor in @anchors
       @el.appendChild @stages[anchor]
-    
+
     if @settings.showOnStart
       @el.style.display = 'block'
       @el.style.visibility = 'visible'
-    
+
     @_callback @settings
     devMode and console.timeEnd 'oridomiConstruction'
 


    for panel, i in @panels[anchor]
      panel.style[css.transform] = @_transform angle
      
      if @shading
        @_setShader i, anchor, 0


        axes = [1, 0, 0, -angle]
      when 'bottom'
        axes = [1, 0, 0, angle]

    if fracture
      [axes[0], axes[1], axes[2]] = [1, 1, 1]

