 test "#addCooldown", 3, ->
   obj = GameObject()
 
-  obj.include(Approachable)
+  obj.include(Cooldown)
 
   obj.addCooldown 'health'
 

test "should not blow up if cooldowns aren't specified", ->
  obj = GameObject()

  obj.include(Approachable)

  obj.update()


        target: 0
        approachBy: 1

  obj.include(Cooldown)

  11.times ->
    obj.update()
