                         itemsToMove.push item
                     if event._stopPropagation
                         return STOP_PROPAGATION
-                    return getEventStatus()
-                PROPAGATE_UP | STOP_ASIDE_PROPAGATION
+                getEventStatus()
 
             (e) ->
                 event._stopPropagation = false

                        emitSignal pointer, 'onWheel', event
                        if event._stopPropagation
                            return STOP_PROPAGATION
                        return getEventStatus()
                PROPAGATE_UP | STOP_ASIDE_PROPAGATION

            (e) ->
                eventLoop.lock()

                if capturePointer & (ENTER | EXIT | MOVE)
                    if event._stopPropagation
                        return STOP_PROPAGATION
                getEventStatus()

            (e) ->
                eventLoop.lock()
