         target_width: width + 50
         target_height: height
         target_top: top
+        target_left: left
 
       @resize_canvas.ani ?= 0 
       @resize_canvas.ani += 1

    @updates_needed[sprite.key] = 1


  resize_canvas: (width, height, top, animate) ->
    canv = @refs.canvas
    @wake()



    
    if canvas_resize_needed
      @resize_canvas(@adjusted_width, @adjusted_height, -@cut_off_buffer, -@cut_off_buffer, true)

    @wake()

