     @game.add.sprite 0, 0, 'Plough'
     @star = @add.sprite @starx, @stary, 'star'
     @player = @add.sprite x, y, 'player'
+
+    #Plot empty stars
+    @drawConstellation(LEVELS[2])
 
     #setup game input/output
     @input.onDown.add @onInputDown, this

LEVELS = [
  {
    name: 'The Plough',
    numStars: 7,
    starsArray: [
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
    ]
  },
  {
    name: 'The Plough',
    numStars: 7,
    starsArray: [
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
    ]
  },
  {
    name: 'The Plough',
    numStars: 7,
    starsArray: [
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
        {x: 200, y: 200},
    ]
  },
]






  drawConstellation: (level) ->
    level.name
    for star in level.starsArray
        @add.sprite star.x, star.y, 'star'



module.exports = Game
