       @_addPhoton(data.r * 0.5, data.x, data.y, -data.vy, -data.vx, data.colour)
 
   _addPhoton:(r, x, y, vx, vy, colour)->
-    r = 16 if r < 16
+    r = 32 if r < 32
     photon = @game.add.sprite(x, y, 'circle')
     @game.physics.enable(photon, Phaser.Physics.ARCADE)
     photon.width = r

    @buffer.renderXY(@game.stage, 0, 0, false)

  update:->
    @_init() if @photons.countLiving() < 4

  destroy:->


    @square.height = 450
    @square.anchor.x = 0.5
    @square.anchor.y = 0.5
    @square.alpha = 0.02

    @photons = @game.add.group()

