 test "should not blow up if cooldowns aren't specified", ->
   obj = GameObject()
 
-  obj.include(Approachable)
+  obj.include(Cooldown)
 
   obj.update()
 

        target: 0
        approachBy: 1

  obj.include(Approachable)

  11.times ->
    obj.update()

        approachBy: 1
        target: 1000

  obj.include(Cooldown)

  4.times ->
    obj.update()
