                 #    if sign.circle.fingerCount is not amount then sign_ok = false
                 if sign.circle.minCircles?
                     if sign.circle.minCircles > gesture.progress
-                        console.log "State not cool! 1"
                         sign_ok = false
                 if sign.circle.maxCircles?
                     if sign.circle.maxCircles < gesture.progress
-                        console.log "State not cool! 2"
                         sign_ok = false
                 if sign.circle.minRadius?
                     if sign.circle.minRadius > gesture.radius
-                        console.log "State not cool! 3"
                         sign_ok = false
                 if sign.circle.maxRadius?
                     if sign.circle.maxRadius < gesture.radius
-                        console.log "State not cool! 4"
                         sign_ok = false
                 #if sign.circle.twoHanded?
                 #    if gesture.handIds[0].lenght > 2 then sign_ok = false

                if sign.circle.clockwise is false
                    if gesture.direction > 0 then sign_ok = false
                if gesture.state is 'stop'
                    console.log "State not cool!"
                    sign_ok = false
            if sign.swipe
                swipe = sign.swipe

                if sign.hover.minTime?
                    if sign.hover.minTime > hand.timeVisible
                        sign_ok = false

        # pitch: up (180) and down (-180)
        # roll: left (180) and right (180)
