             for crew_i of @crewHealth
                 @hurtCrew(crew_i, Math.random()*0.6)
         else
-            if Math.random() < .01  # if hungry
+            if Math.random() < @eatChance  # if hungry
                 @rations -= @crewHealth.length  # eat
 
         # update next location if needed

        # progress 1 time-tick of travel and update the game values
        if @fuel >= @fuelExpense
            @distanceTraveled += 1
            if Math.random() < 0.7
                @fuel -= @fuelExpense
        else
            @end()

        @distanceTraveled = 0
        @crewHealth = [100, 100]
        @shipHealth = 100

        @rations = 0
        @eatChance = 0.1  # chance of eating per tick

        @fuel = 0
        @fuelExpense = 0.1;
        @fuelChance = 0.7;  # chance of expending fuel per tick

        @radiationChance = .005  # chance of being irradiated per tick
        @money = 1000
        @visited = ['ksc']
        @nextWaypoint = @_getStatsToNextLocation()
