     normalized = @_normalizeArgs 'ramp', arguments
     return if !normalized
     [angle, anchor, options] = normalized
-    
-    rotation = @_getRotation anchor, angle
-    @panels[anchor][1].style[css.transform] = @_transform rotation
-
+    @panels[anchor][1].style[css.transform] = @_transform angle
     @_callback options
 
 

      else
        deg *= 2 unless i is 0

      rotation = @_getRotation anchor, deg
      if options.fracture
        rotation = [1, 1, 1, rotation[3]]

      panel.style[css.transform] = @_transform rotation

      if @shading and !(i is 0 and options.sticky) and Math.abs(deg) isnt 180
        @_setShader i, anchor, deg



  reset: (callback) ->
    for panel, i in @panels[@lastAnchor]
      panel.style[css.transform] = @_transform 0
      if @shading
        @_setShader i, @lastAnchor, 0

