         canvas.drawText
           text: "Go this way =>"
           x: 200
-          y: 200 
+          y: 200
 
   @name draw
   @methodOf Engine#

  ###

  ###*
  Observe or configure a <code>gameObject</code> that has been added 
  to the engine.
  @name afterAdd
  @methodOf Engine#


    step = ->
      if !I.paused || frameAdvance
        elapsedTime =
        secondsPerFrame = (1 / I.FPS)
        update(secondsPerFrame)
        I.age += 1
