       @say 'SpeedLazer', 'Hello World!'
       @say 'SpeedLazer', 'Flavor text can add to story telling'
       @nextSlide()
-      @say 'Enemies', 'Get him!'
-
-      @nextSlide @sequence(
-        @placeSquad Game.Scripts.Slider,
-          amount: 5
-          options:
-            grid: new Game.LocationGrid
-              x:
-                start: 1.2
-                steps: 4
-                stepSize: .2
-              y:
-                start: .3
-                steps: 5
-                stepSize: .1
-        @wait 3000
+      @parallel(
+        @sequence(
+          @wait 3000
+          @say 'Enemies', 'Get him!'
+        )
+        @nextSlide @sequence(
+          @placeSquad Game.Scripts.Slider,
+            amount: 5
+            options:
+              grid: new Game.LocationGrid
+                x:
+                  start: 1.2
+                  steps: 4
+                  stepSize: .2
+                y:
+                  start: .3
+                  steps: 5
+                  stepSize: .1
+          @wait 3000
+        )
       )
 
       @updateTitle 'Enemy choreo start'

      @setWeapons(['oldlasers'])
      @nextSlide()
      @updateTitle 'First enemy'
      @showHud()

      @placeSquad Game.Scripts.Slider,
        options:

            used = @player(1).ship().superUsed isnt 0
          if used
            clearInterval i
            @_clearVisibleMarker()
            d.resolve()
        300
      )
