 class Section
 	constructor: (@track) ->
 		@pieces = []
-		@ends = []
-		@transform = new Transform 0, 0, 0
+		@transform = new Transform 0, 0, 0 # starting coords, relative to track starting coords
 
 	add: (piece) ->
 		piece.section = this

			(300+this.rotateDegs+transform.rotateDegs)%360

# abstract track piece
class Piece
	constructor: (@section, options) ->
		{

class Straight
	constructor: (@section, options) ->
		super @section, options
		@connections['B'] = new Transform @size*@section.track.gridSize, 0, 0

