 
   skill_docs:
 #    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
-#    read_only: "read-only"
+    read_only: "schreibgeschützt"
     action_name: "Name"
     action_cooldown: "Benötigt"
     action_specific_cooldown: "Cooldown"

    art_title: "Grafiken/Musik - Creative Commons "
    art_description_prefix: "Gemeinsamer Inhalt ist verfügbar unter"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
    art_music: "Musik"
    art_sound: "Sound"
    art_artwork: "Grafiken"
    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
    use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
    rights_title: "Rechte vorbehalten"
    rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
    rights_scripts: "Skripte"

    archmage_attribute_1_pref: "Kentnisse in "
    archmage_attribute_1_suf: ", oder ein intensiver Lernwille. Der größte Teil unseres Codes ist in dieser Sprache geschrieben. Wenn du bereits mit Ruby oder Python vertraut bist, wirst du dich gleich zu hause fühlen. Es ist wie JavaScript, aber mit einer angenehmeren Syntax."
    archmage_attribute_2: "Vorhandene Erfahrung im Programmieren, und wichtig, Eigeninitiative. Wir werden dir helfen dich zurecht zu finden, aber wir haben leider nicht die Zeit dich intensiv anzulernen."
    how_to_join: "Wie du mitmachen kannst"
    join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
    join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
    join_desc_3: ", oder finde uns in unserem "
