       complete: ""
       interruptible: false
       speed: ""
+      transform: [{
+        hflip: false
+        vflip: false
+      }]
       triggers: {
         "0": [""]
       }

        complete: ""
        interruptible: false
        speed: ""
        triggers: {
          "0": ["a trigger"]
        }

    sprite = I.spriteLookup[frames[I.currentFrameIndex]]

    updateSprite(sprite)
    I.activeAnimation

  find = (name) ->
    result = null
