 			startTime: Date.now()
 			pressTimer: window.setTimeout(@longpressstart, 250)
 			started: {}
+			events: []
 
 		event = @_getGestureEvent(event)
 

	_process: (event) =>
		
		return unless @session 

		# Detect pan events


	_dispatchEvent: (type, event, target) ->
		touchEvent = @_createEvent(type, event)
		target ?= event.target
		target.dispatchEvent(touchEvent)

	_getVelocity: (events) ->

		return {x:0, y:0} if events.length < 2

		current = events[events.length - 1]
		first   = events[0]
		time    = current.time - first.time

		velocity =
			x: (current.point.x - first.point.x) / time
			y: (current.point.y - first.point.y) / time

		velocity.x = 0 if velocity.x is Infinity
		velocity.y = 0 if velocity.y is Infinity

		return velocity