           level: body.api_level
           nickname: body.api_nickname
           rank: body.api_rank
+          exp: body.api_experience
           nextExp: totalExp[body.api_level] - body.api_experience
           maxChara: body.api_max_chara
           maxSlotitem: body.api_max_slotitem

      when '/kcsapi/api_req_practice/battle_result'
        @setState
          level: body.api_member_lv
          nextExp: totalExp[body.api_member_lv] - body.api_member_exp
      when '/kcsapi/api_req_sortie/battleresult'
        @setState
          shipCount: if body.api_get_ship? then @state.shipCount + 1 else @state.shipCount
          level: body.api_member_lv
          nextExp: totalExp[body.api_member_lv] - body.api_member_exp
  componentDidMount: ->
    window.addEventListener 'game.response', @handleResponse

getHeader = (state) ->
  if state.nickname?
    if state.level == 120
      return "Lv. #{state.level} #{state.nickname} [#{rankName[state.rank]}]　　　　Exp. #{state.exp}"
    else
      return "Lv. #{state.level} #{state.nickname} [#{rankName[state.rank]}]　　　　Next. #{state.nextExp}"
  else
