   }
 
   # highlight blocks when you look at them
-  highlight = plugins.preload 'highlight', {
+  highlight = plugins.preload 'voxel-highlight', {
     color:  0xff0000
     distance: REACH_DISTANCE
     adjacentActive: () -> false   # don't hold <Ctrl> for block placement (right-click instead, 'reach' plugin)

  }


  plugins.preload '!craftingrecipes', {}

  playerInventory = new Inventory(10, 5)

  plugins.preload 'workbench', {playerInventory:playerInventory}

  plugins.preload 'land', {populateTrees: true}

  # note: preconfigure(), not preload(), so doesn't automatically enable
  plugins.preconfigure 'oculus', { distortion: 0.2, separation: 0.5 } # TODO: switch to voxel-oculus-vr? https://github.com/vladikoff/voxel-oculus-vr?source=c - closer matches threejs example

  if window.location.href.indexOf('rift') != -1 ||  window.location.hash.indexOf('rift') != -1
    # Oculus Rift support

  }

  # right-click to place block (etc.)
  plugins.preload 'voxel-use', {}

  # handles 'break' event from voxel-mine (left-click hold breaks blocks), collects block and adds to inventory
  plugins.preload 'voxel-harvest', {
    playerInventory:playerInventory,
    block2ItemPile: (blockName) ->
      # TODO: use registry? more data-driven
