 
 	_handleTimeout: =>
 		return unless @isLoading
-		console.error "Timeout"
+		console.error "Preloader timeout, ending"
 		@end()
 
 exports.enable = ->

		# By default we take the image from the prototype and the device
		@addImagesFromContext(Framer.DefaultContext)
		@addImagesFromContext(Framer.CurrentContext)

		# If we don't need any images to be preloaded we can stop
		if not @_media.length

	addImagesFromContext: (context) ->
		_.pluck(context.layers, "image").map @addImage

	addPlayersFromContext: (context) ->
		_.pluck(context.layers, "player").map @addPlayer

	addImage: (image) =>
		if image and image not in @_media
			@_media.push(image)
