 	whiteSymbol: "\u2654"
 
 	getMoves: (x,y,game) ->
-		# TODO: Implement castling and preventing moves into a check.
 		moves = []
 		for j in [0..7]
 			for i in [0..7]

			# increment our file
			x--

		# TODO handle rest of the FEN string...

	setup: (type) ->
		switch type

	whiteSymbol: "\u2659"

	getMoves: (x,y,game) ->
		moves = []
		# Constant that represents which direction pawns move in.
		movement = 1
