       @nextSlide(
         @sequence(
           @updateTitle 'Lazerscript environment'
-          @placeSquad Game.Scripts.Swirler,
-            drop: 'lasers'
+          @placeSquad Game.Scripts.PresentationSwirler,
+            drop: 'xp'
             amount: 4
             delay: 500
         )

  execute: ->
    @inventoryAdd 'item', 'lasers', ->
      Crafty.e('PowerUp').powerUp(contains: 'lasers', marking: 'L')

    Game.explosionMode = 'block'


        @_waitForSuperWeapon()
        task ? @wait(1000)
      )
      => @player(1).ship()?.superUsed = 0
    )

  _waitForSuperWeapon: ->
