   # oriDomi's most basic effect. Transforms the target like its namesake.
   accordion: prep (angle, anchor, options) ->
     # Loop through the panels in this stage.
-    for panel, i in @panels[anchor]
+    for panel, i in @_panels[anchor]
       # If it's an odd-numbered panel, reverse the angle.
       if i % 2 isnt 0 and not options.twist
         deg = -angle

    # Reduce the angle based on the number of panels in this axis.
    angle /= if anchor in anchorListV then @_settings.vPanels else @_settings.hPanels

    for panel, i in @panels[anchor]
      panel.style[css.transform] = @_transform angle, anchor
      @_setShader i, anchor, 0 if @_shading


      @

    @_queue   = []
    @_panels  = {}
    @_stages  = {}
    @_lastOp  = anchor: anchorList[0]
    @_xLast   = @_yLast = 0
    @_shading = @_settings.shading

