 			@loaded = false
 
 			@_updates = {}
+			@_lastUpdate = 0
 			
 			@mass = 1
 			@drag = .01

				else
					@_targetPosition = infoPosition
					@_targetRotation = infoRotation
			
			# We didn't receive a timed update. Just set the position and rotation
			# directly.

			# the target position, and rotation, and slowly ease 
			# toward it. This will look much better and will be more 
			# accurate than setting the position and rotation directly.
			if timestamp? and timestamp > @_lastUpdate
				# Extract position and rotation from info object
				infoPosition = new Three.Vector3().fromArray(info.position)
				infoRotation = new Three.Euler().fromArray(info.rotation)
