     @exportData()
     @start = false
     clearTimeout(@timer)
+    clearInterval(@_sendScoreInterval)
 
   exportData: () ->
     freq = {}



      player.addWord(word)

      @sendScores()

      if @isGameOver()
        @gameOver()


  sendScores: () ->
    scores = @scores()
    @io.sockets.emit "scores",
      scores: @scores()

  gameOver: () ->
    console.log "Ending game"
