 
   constructor: (@x, @y, @game)->
     @radius = 10
-    super @x, @y, @radius, @radius, 50, @game, 1
+    @speed  = 10
+    super @x, @y, @radius, @radius, @speed, @game, 1
 
   update: ->
     super

    @projectiles.push projectile

  removeProjectile: (projectile)->

  canFire: ->
    @projectiles.length is 0


    @controller = new Controller @
    @player     = new Player 0, 0, 16, 100, 5, @

  timestamp: ->
    window.performance.now()
