                 next.name = remaining.names[i]
 
             # calculate distance remaining before arrival
-        next.distance = next.location - @distanceTraveled - window.innerWidth/3  # adust for ship position
+        next.distance = next.location - @distanceTraveled - window.innerWidth/3  # adjust for ship position
+        next.fuelEstimate = next.distance * @fuelExpense * @fuelChance / TRAVEL_SPEED
+        next.rationEstimate = next.distance * @eatChance * @crewHealth.length / TRAVEL_SPEED
         return next
 
     _calcShipHealth: ()->

        # progress 1 time-tick of travel and update the game values
        if @fuel >= @fuelExpense
            @distanceTraveled += 1
            if Math.random() < 0.7
                @fuel -= @fuelExpense
        else
            @end()

        @distanceTraveled = 0
        @crewHealth = [100, 100]
        @shipHealth = 100

        @rations = 0
        @eatChance = 0.1  # chance of eating per tick

        @fuel = 0
        @fuelExpense = 0.1;
        @fuelChance = 0.7;  # chance of expending fuel per tick

        @radiationChance = .005  # chance of being irradiated per tick
        @money = 1000
        @visited = ['ksc']
        @nextWaypoint = @_getStatsToNextLocation()
