         OnlineUsers.remove(user._id)
     return
   ,2000
+
   #Increments the Games Running
   Meteor.setInterval () ->
     runningGames = GameRooms.find({state: "launched"}).fetch()
+    console.log("Games Running:" + runningGames.length)
     for n, i in runningGames
+      console.log("Game Number:" + i)
       n.gameData.MapGrid.tiles = MapMethods.newGeneration(n.gameData.MapGrid.tiles)
       console.log(n.gameData.Age) 
       GameRooms.update(n._id, 

            Age     : n.gameData.Age+1
            MapGrid : 
              tiles : n.gameData.MapGrid.tiles )
      console.log("Updated DB")
      return
  ,5000
  #Delete Games if the users are no longer in them every few minutes
  Meteor.setInterval () ->
    runningGames = GameRooms.find({state: "launched"}).fetch()

              console.log("Player Removed")
        else
          console.log("Were Good, the user is still in")
  ,4000

