       bodyPart = @bodyMap[bodyPartName]
       @updateBodyPart(bodyPart, points)
     for line in @lines
+      line.traverse (obj) ->
+        obj.visisble = true
       line.geometry.verticesNeedUpdate = true
 

    for bodyPartName, bodyPart of @bodyMap
      bodyPart.traverse (object) ->
        object.visible = false

  updateBodyPart: (bodyPart, points) ->
    unless bodyPart?

        color: 0x00ff00
        linewidth: 1000
      line = new THREE.Line geometry, material
      line.traverse (obj) ->
        obj.visisble = false
      @scene.add line
      @lines.push line

