 	@con2d.save()
 	@con2d.translate 0.5, 0.5
 
-	@con2d.strokeStyle = COLORS.GRID
+	@con2d.strokeStyle = colors.grid
 	@con2d.beginPath()
 	for i in [1...@playfield.width]
 		@con2d.moveTo i * @cellSize, 0

	con2d.lineTo  size / 2 + 1, size / 2 - 4
	con2d.stroke()
	canvas

getArrowImages = (size) ->
	'^': getArrowImage size, 0

			)

	#active path
	@con2d.fillStyle = colors.path.background
	@highlightedPath?.list.forEach (entry) =>
		@con2d.fillRect entry.x * @cellSize, entry.y * @cellSize, @cellSize, @cellSize

	#chars
	@con2d.fillStyle = colors.text
	for i in [0...@playfield.width]
		for j in [0...@playfield.height]
			charRaw = @playfield.getAt i, j
