 
 
 
-class PieceImage
-
-  constructor: (puzzle_piece) ->
-
-    @piece = puzzle_piece
-    @puzzle = @piece.puzzle
-    @img = @piece.p_mask.img
-#    @img = document.createElement('canvas')
-#    @img.id = "piece-mask"
-    @img.width = @piece.box.width
-    @img.height = @piece.box.height
-    @piece_image_context = @img.getContext('2d')
-
-
-
-
-# FIXME Nothing references this method yet.
-draw_piece:  (a,b) ->
-    # TODO I think the books said there are more than one kind of image object.
-    @pc_img = document.getElementById("piece")
-    if @grid_model.in_range(a,b)
-      xy = @grid_model.get_xy(a,b)
-      xx = xy[0]+@dx
-      yy = xy[1]+@dy
-
-      @context.drawImage(@redraw,@redraw_x,@redraw_y) if @redraw_active
-      ctx = @redraw.getContext('2d')
-      ctx.drawImage(@canvas,xx,yy,@width,@height,0,0,@width,@height)
-      @redraw_active = true
-      @redraw_x = xx
-      @redraw_y =yy
-
-      @context.drawImage(@pc_img,xx,yy)
-    else
-      @context.drawImage(@pc_img,0,100)
+#class PieceImage
+
+#  constructor: (puzzle_piece) ->
+
+#    @piece = puzzle_piece
+#    @puzzle = @piece.puzzle
+#    @img = @piece.p_mask.img
+##    @img = document.createElement('canvas')
+##    @img.id = "piece-mask"
+#    @img.width = @piece.box.width
+#    @img.height = @piece.box.height
+#    @piece_image_context = @img.getContext('2d')
+
+
+
+
+## FIXME Nothing references this method yet.
+#  draw_piece:  (a,b) ->
+#    # TODO I think the books said there are more than one kind of image object.
+#    @pc_img = document.getElementById("piece")
+#    if @grid_model.in_range(a,b)
+#      xy = @grid_model.get_xy(a,b)
+#      xx = xy[0]+@dx
+#      yy = xy[1]+@dy
+
+#      @context.drawImage(@redraw,@redraw_x,@redraw_y) if @redraw_active
+#      ctx = @redraw.getContext('2d')
+#      ctx.drawImage(@canvas,xx,yy,@width,@height,0,0,@width,@height)
+#      @redraw_active = true
+#      @redraw_x = xx
+#      @redraw_y =yy
+
+#      @context.drawImage(@pc_img,xx,yy)
+#    else
+#      @context.drawImage(@pc_img,0,100)
 
 
 

    console.log("    halves = "+halves)
    console.log("    WIDTH = "+@width)
    console.log("    HEIGHT = "+@height)
    console.log("    ANCHOR HEX = "+@anchor_hex[0]+","+@anchor_hex[1])





class PuzzlePiece
  # FIXME The context scope issues that are causing so much perplexity might be
  #       improved by defining image objects and contexts in the PuzzlePiece
  #       class instead of the PuzzleView class for images that are part of the
  #       puzzle piece.
  constructor: (puzzle_app) ->

    @puzzle = puzzle_app
