     @redraw = new PieceRedrawBuffer(this)
     @hexes = []
     @bounding_box = [0,0,0,0,]
+    @log_hexes = false
 
 
   construct_piece: (sym) ->

    bb = (@top + @top%2)/2
    bb = bb + 1 if @left%2 == 0 && @corner_fit == "low"
    @anchor_hex = [aa,bb]


  get_box_xy: () ->

        ch = @dstring[n]
        grid[row][col] = ch
        n = n+1
    console.log(rrow) for rrow in grid if @log_hexes == true
    return grid


  draw_pattern: () -> # [(temp) - test/diagnostic method]
