 module.exports = class Main
     SCALE_TEXT = 0.005
     RADIUS = 700
-    CAMERA_Z = -9
 
     SPEED_MULTIPLIER = 0.5
 

        network_object.scale.multiplyScalar(SCALE_TEXT)
        @scene.add network_object

        root = makeTree network
        root = setNetworkPositions root

        traverse = (node) =>
            return if ! node.position?

            circle_nodes.forEach (circle_node, index) ->
                radians = radianScale(index) + offset
                pos = new THREE.Vector3(
                    radius * Math.cos(radians) + node.position.x,
                    radius * Math.sin(radians) + node.position.y
                )
                if circle_node.position?
                    # check = pos.y.toFixed(3) is circle_node.position.y.toFixed(3)
