   assets: ->
     @loadAssets('largeDrone')
 
-  rocketStrikeDance: (homing = no) ->
+  rocketStrikeDance: ->
     @parallel(
       @movePath([
           [.7, .4]

        ]
      )
      @repeat 2, @sequence(
        @fireRockets(4, homing)
        @wait 1500
        @fireRockets(4, homing)
        @wait 1000
        @fireRockets(2, homing)
        @wait 300
        @fireRockets(2)
        @wait 300
        @fireRockets(2)
        @wait 300
      )

      @repeat @sequence(
        @bombRaid(yes)
        @repeat 2, @while(
          @rocketStrikeDanceHoming()
          @sequence(
            @async @runScript(Game.Scripts.Stage1BossMine, @location())
            @wait 2500
          )
        )
        @wait 1000
