 getHeader = (state) ->
   if state.nickname?
     if state.level == 120
-      return "Lv. #{state.level} #{state.nickname} [#{rankName[state.rank]}]　　　　Exp. #{state.nextExp}"
+      return "Lv. #{state.level} #{state.nickname} [#{rankName[state.rank]}]　　　　Exp. #{state.exp}"
     else
       return "Lv. #{state.level} #{state.nickname} [#{rankName[state.rank]}]　　　　Next. #{state.nextExp}"
   else

          level: body.api_level
          nickname: body.api_nickname
          rank: body.api_rank
          nextExp: totalExp[body.api_level] - body.api_experience
          maxChara: body.api_max_chara
          maxSlotitem: body.api_max_slotitem

      when '/kcsapi/api_req_practice/battle_result'
        @setState
          level: body.api_member_lv
          exp: body.api_member_exp
          nextExp: totalExp[body.api_member_lv] - body.api_member_exp
      when '/kcsapi/api_req_sortie/battleresult'
        @setState
          shipCount: if body.api_get_ship? then @state.shipCount + 1 else @state.shipCount
          level: body.api_member_lv
          exp: body.api_member_exp
          nextExp: totalExp[body.api_member_lv] - body.api_member_exp
  componentDidMount: ->
    window.addEventListener 'game.response', @handleResponse
