         @keys_pressed_count = 0
         @NO_MOVE_TICKS = 3
         @_empty_key_array = new Uint8Array 256
-
+        @tmpv = vec2.create()
         @mouse =
             # mouse x and y are relative to the app root element
             # and they can be negative or out of the element when

{vec2} = require 'gl-matrix'
tmpv1 = vec2.create()
class Events
    # All are just 1 or 0
    constructor: (root_element)->

        @touch.pinch = pinch

        #rot
        r = @tmpv
        vec2.sub(r, pos2, pos1)
        x = r[0]
        y = r[1]
