 
       self.trigger 'flash', canvas
 
+  self.include(Camera.ZSort)
   self.include(Camera.Rotate)
   self.include(Camera.Zoom)
   self.include(Camera.Shake)

      # TODO: Easing
      I.scroll = object.center()

  self.attrAccessor "transform" 

  self.include(Bindable)

    cameraRotation: 0
    transform: Matrix()
    scroll: Point(0, 0)

  currentType = "centered"
  currentObject = null

  objectFilters = []

  filterObjects = (objects) ->
    for filter in objectFilters
      objects = filter(objects)

    return objects

  transformFilters = []

  filterTransform = (transform) ->
    for filter in transformFilters
      transform = filter(transform)

    return transform

  transformCamera = (object) ->
    objectCenter = object.center()
