 				'entity.die': ( id ) =>
 					@world.removeEntityByID(id)
 				'player.kill': ( killerEntityID ) =>
-					console.log 'We killed player ' + killerEntityID + '. Incrementing own kills'
 					@player.stats.incrementStat('kills', 1)
 					@node.broadcast('player.addKill', @node.id)
 					@world.removeEntityByID(killerEntityID)
 				'player.addKill': ( id ) =>
-					console.log 'We heard that player ' + id + ' killed someone. Incrementing kills'
 					player = @world.getPlayer(id)
 					player?.stats.incrementStat('kills', 1)
 


			@node.onQuery
				stats: ( callback, stats ) =>
					console.log 'SOMEONE ASKING FOR OUR STATS WITH THESE STATS', stats
					Stats.mergeStats(@world.getPlayers(), stats)
					callback @stats


		_onPlayerDied: ( interval ) =>
			clearInterval(interval)
			@node.broadcast('player.died', @player.id)
			@trigger('player.died')

		# Returns the current network time.
