     @pushUndo operation
 
   @prepareNode node, null
+  @correctCursor()
   return operation
 
 Editor::spliceIn = (node, location) ->

    return

  @setCursor block.start, null, 'before'
  @spliceOut block
  @redrawMain()


      @tree.perform(operation, 'backward', [@cursor]) unless operation is 'CAPTURE'

  @popUndo()
  @correctCursor()
  @redrawMain()
  return

