 
   # The constructor for setting up an `EditorView` instance.
   #
-  # editorOrParams - Either an {Editor}, or an object with one property, `mini`.
+  # * `editorOrParams` Either an {Editor}, or an object with one property, `mini`.
   #                  If `mini` is `true`, a "miniature" `Editor` is constructed.
   #                  Typically, this is ideal for scenarios where you need an Atom editor,
   #                  but without all the chrome, like scrollbars, gutter, _e.t.c._.


  # Public: Scrolls the editor to the given screen position.
  #
  # screenPosition - An object that represents a buffer position. It can be either
  #                  an {Object} (`{row, column}`), {Array} (`[row, column]`), or {Point}
  # options - A hash matching the options available to {::scrollToScreenPosition}
  scrollToScreenPosition: (screenPosition, options) ->
    @editor.scrollToScreenPosition(screenPosition, options)

  # Public: Scrolls the editor to the given buffer position.
  #
  # bufferPosition - An object that represents a buffer position. It can be either
  #                  an {Object} (`{row, column}`), {Array} (`[row, column]`), or {Point}
  # options - A hash matching the options available to {::scrollToBufferPosition}
  scrollToBufferPosition: (bufferPosition, options) ->
    @editor.scrollToBufferPosition(bufferPosition, options)



  # Public: Converts a buffer position to a pixel position.
  #
  # * `bufferPosition` An object that represents a buffer position. It can be either
  #   an {Object} (`{row, column}`), {Array} (`[row, column]`), or {Point}
  #
  # Returns an {Object} with two values: `top` and `left`, representing the pixel positions.
  pixelPositionForBufferPosition: (bufferPosition) ->
    @editor.pixelPositionForBufferPosition(bufferPosition)

  # Public: Converts a screen position to a pixel position.
  #
  # * `screenPosition` An object that represents a screen position. It can be either
  #   an {Object} (`{row, column}`), {Array} (`[row, column]`), or {Point}
  #
  # Returns an object with two values: `top` and `left`, representing the pixel positions.
  pixelPositionForScreenPosition: (screenPosition) ->
