   draw: ->
     Kona.Canvas.clear()
     Kona.Canvas.ctx.drawImage(@background, 0, 0)
-    ents = @entities.concat()
+    ents = @getEntities()
     for entity in ents
       if entity?
         entity.update() unless Kona.gamePaused

    @background     = new Image()
    @background.src = opts.background || ''
    @entities       = new Kona.Store
    @next           = opts.next || null

    @loadEntities(opts.entities) if opts.entities?
    Kona.Scenes.scenes.push(@)

    list = @entities.for(entity.group)
    for ent, idx in list
      list.splice(idx, 1) if entity == ent
      @expireEntityCache()


  # Internal: Render a scene and all of its entities onto the main canvas
