     @width = 70 + Math.floor(Math.random()*40)
     @base_height = 100
     @randomize_color()
+    @colissions = []
 
   position_at_x:() ->
     return @x

      @animate_banana(player)
      ),
      150

  next_player_turn:(player) ->
    next_player = if player.player_number == 2 then 1 else 2


  redraw: ->
    @draw(@x, @y)
    if @colissions.length > 0
      @draw_colission(colission[0], colission[1]) for colission in @colissions

  build_windows:(x, y) ->
    rows = Math.round (@height)/31
