 	tmpUsers = lib.game.getNearbyUsers.sync null,
 		dbConnection, request.uonline.userid, request.uonline.location_id
 	request.uonline.players_list = tmpUsers
+	return
 ).asyncMiddleware()
 
 
 fetchMonstersNearby = ((request, response) ->
 	tmpMonsters = lib.game.getNearbyMonsters.sync null, dbConnection, request.uonline.location_id
 	request.uonline.monsters_list = tmpMonsters
+	return
 ).asyncMiddleware()
 
 

			dbConnection, request.uonline.userid
		request.uonline.our_side = request.uonline.participants.find(
			(p) -> p.kind=='user' && p.id==request.uonline.userid).side
).asyncMiddleware()



	# TODO: merge everything from uniusers into one SELECT
	request.uonline.fight_mode = lib.game.isInFight.sync null, dbConnection, request.uonline.userid
	request.uonline.autoinvolved_fm = lib.game.isAutoinvolved.sync null, dbConnection, request.uonline.userid
	return
).asyncMiddleware()


fetchArmor = ((request, response) ->
	request.uonline.armor = lib.game.getUserArmor.sync null, dbConnection, request.uonline.userid
	return
).asyncMiddleware()


