       finished('player2')
     else
       $(@).addClass('back')
+      delete p1_cards_obj[face_index]
+
       if p2_click_try == max_click_try
         finished('player1')
       else

    else
      alert('Some shit happened')

    if (cards.length == 1)
      finished(if state == states['player1'] then 'player1' else 'player2')
    else
      proc_question_panel()


  proc_question_panel = ->
    data = if state == states['player1'] # comp turn
      if (Object.keys(p2_cards_obj).length <= 3)
        card_index = Math.floor(Math.random() * p2_cards_obj.length)
        card = p2_cards_obj[card_index].obj
        choose_face_p1.call(card)

        'Comp clicked on card...'
      else
        """
          <p>Comp turn</p>

          <p>
            A person #{generate_question()} ?
          </p>

          <p>
            <a href="#" class="answer_yes">Yes</a>
            <a href="#" class="answer_no">No</a>
          </p>
        """
    else
      """
        <p>Your turn</p>
