       @throttles = []
       @maxSlipInitialized = no
       @factorMaxSlip = 0.5
+      @maxSlipAngle = 0
 
 #      if @color is 'red'
 #        @throttle = 0.7

      @initMaxSlipFactor()

      @adjustVelocity()


      if @race.currentTick < 4
        @throttle = 1.0

      angleS = @race.getAngularSpeed(@color)
      angleSC = @race.getAngularSpeedChange(@color)
      velocity = @race.getVelocity @color
      Math.abs(angle + (velocity + 1) * angleS + velocity * angleSC)

    maxVelocityForRadius: (radius) ->
      # v^2 / r = @factorMaxSlip
