                         text.position[offsetDirection[1]] -= realOffset
 
                 format = (vec, coord) =>
-                    num = vec[coord]/@opts.aspect_ratio[coord]
+                    num = vec[coord]/@aspectRatio[coord]
                     Number(num.toFixed 2).toString()
 
                 offsetDirection = ['-','y']

            material.opacity          = opts.texture.opacity

        sphere = new THREE.Mesh geometry, material
        sphere.position = @vector opts.loc...

        if opts.in_frame
            @updateBoundingBox sphere

        material.color.setRGB opts.texture.color...

        mesh = new THREE.Mesh geometry, material
        mesh.position.copy(@vector opts.loc...)
        mesh.rotation.set opts.rotation...

        geometry.computeBoundingBox()
