   addCelledLine: (cells) ->
     @lineNr += 1
 
-    y = 80 + (@lineNr * 20)
+    y = 150 + (@lineNr * 20)
 
-    xOffset = 70
+    xOffset = 0
     cellWidth = 500.0 / (cells.length + .5)
     for cell, i in cells
-      cw = cellWidth
-      cw += (cellWidth / 2.0) if i is 0
-      if i is 0
-        x = @x + xOffset
-      else
-        x = @x + xOffset + (cellWidth * (i + .5))
+      do (cell, i) =>
+        cw = cellWidth
+        cw += (cellWidth / 2.0) if i is 0
+        if i is 0
+          x = @x + xOffset
+        else
+          x = @x + xOffset + (cellWidth * (i + .5))
 
-      c = Crafty.e('Text, DOM').attr(
-        x: x
-        y: y
-        w: cw
-        z: 3
-      ).css 'textAlign', 'right'
-        .text cell
-        .textColor('#FFFFFF')
-        .textFont({
-          size: '12px',
-          weight: 'normal',
-          family: 'Courier new'
-        })
-      @attach c
-      c2 = Crafty.e('Text, DOM').attr(
-        x: x
-        y: y + 2
-        w: cw
-        z: 2
-      ).css 'textAlign', 'right'
-        .text cell
-        .textColor('#000000')
-        .textFont({
-          size: '12px',
-          weight: 'bold',
-          family: 'Courier new'
-        })
-      @attach c2
+        c = Crafty.e('Text, DOM').attr(
+          x: x
+          y: y
+          w: cw
+          z: 3
+        ).css 'textAlign', 'right'
+          .text cell
+          .textColor('#FFFFFF')
+          .textFont({
+            size: '12px',
+            weight: 'normal',
+            family: 'Courier new'
+          })
+
+        if i in [2, 4] and typeof cell is 'number'
+          c.attr endScore: cell, v: 0
+          c.text c.v
+          c.bind 'EnterFrame', (fd) ->
+            @v += (fd.dt * 3) + 3
+            if @v > @endScore
+              @v = @endScore
+              @unbind 'EnterFrame'
+            @text @v
 
 
+        @attach c
+
+

        cells.push "#{value}%"

        score = Math.round(value * 100)
        cells.push "#{score}"
        @stats.bonus += score
      else
        cells.push ''

        value = @ship?.primaryWeapon?.xp ? 0
        cells.push "#{value}"
        score = Math.round(value * 10)
        cells.push score
        @stats.bonus += score
      else
        cells.push ''
