       child = exports.child = spawn 'node', ['server/server.js'], {stdio: 'inherit', cwd: process.cwd()}
       child.shouldRestart = false
 
-      child.stdout.on 'data', (data) ->
-        console.log data.toString()
-        reloadBrowser() if /Quit the server with CONTROL-C/.test(data.toString())
+      # child.stdout.on 'data', (data) ->
+      #   console.log data.toString()
+      #   reloadBrowser() if /Quit the server with CONTROL-C/.test(data.toString())
 
-      child.stderr.on 'data', (data) ->
-        if data.toString().length > 1
-          logging.error data
+      # child.stderr.on 'data', (data) ->
+      #   if data.toString().length > 1
+      #     logging.error data
 
-      child.on 'exit', (code) ->
+      child.on 'exit', (code) =>
         exports.child = null
         if child.shouldRestart
           # Restart the server when files change


  start: ->
    console.log 'Starting Google App Engine development server...'
    spawn 'dev_appserver.py', ['server'], {stdio: 'inherit'}


# Public interface

# Files to ignore
ignored = (file) ->
  filename = sysPath.basename(file)
  /^\.|~$/.test(filename) or /\.swp/.test(filename) or file.match(project.buildDir) or file.match('node_modules')

# The `LiveReloadServer` sets up a web socket server to communicate with the browser.
class LiveReloadServer
