 
 		#Rotate left
 		if buttonDown
-			cam.yaw (curCoords[0]-mouseX)/250
+			cam.yaw -(curCoords[0]-mouseX)/mouseRotateDivision
 			curCoords[0] = mouseX
 
 		if keyboard.isKeyDown(KEY_LEFT)


		#Rotate up
		if buttonDown
			cam.pitch -(curCoords[1]-mouseY)/250
			curCoords[1] = mouseY
					
		if keyboard.isKeyDown(KEY_UP)


		#Rotate down
		if buttonDown
			cam.pitch -(curCoords[1]-mouseY)/mouseRotateDivision
			curCoords[1] = mouseY
					
		if keyboard.isKeyDown(KEY_DOWN)
