 		if @_impl.isHot
 			updateTransforms @
 		else
-			@_impl.elem.style.left = val
+			@_impl.elem.style.left = "#{val}px"
 			markAction @
 
 	setItemY: (val) ->
 		if @_impl.isHot
 			updateTransforms @
 		else
-			@_impl.elem.style.top = val
+			@_impl.elem.style.top = "#{val}px"
 			markAction @
 
 	setItemZ: (val) ->

'use strict'

# get transform CSS property name
transformProp = do ->

		else
			'mousewheel'

if isTouch
	utils.merge SIGNALS,
		'pointerPressed': 'touchstart'
		'pointerReleased': 'touchend'
		'pointerEntered': null
		'pointerExited': null
		'pointerMove': 'touchmove'

SIGNALS_CURSORS =
	'pointerClicked': 'pointer'

mouseCoordsArgs = do ->
	getArgs = (e) ->
		x: e.screenX
		y: e.screenY

	if isTouch
		(e) ->
			if e.touches.length
				getArgs e.touches[0]
			else
				getArgs e.changedTouches[0]
	else
		getArgs

SIGNALS_ARGS =
	'pointerWheel': do ->
