     @counter = 15
     @game.text.setText('' + @counter)
     @cleanGarbage()
+
+    @game.input.keyboard.addCallbacks(this, null, null, @rotate)
 
   cleanGarbage: ()->
     for x in [0..39]

        @game.cantbuild.play()

    if @game.input.activePointer.rightButton.isDown
      @marker.rotation += Math.PI / 2

  onBuild: (args)->
    blockList = args[0]

    @marker.destroy()
    for c in @cantbuilds
      c.destroy()

  updateMarker: ()->
    if @marker?
