           hadRecordingErrors = true # Used to notify the user 
           gameTime.isPlaying = false
       when "stopPlaying" 
-        console.log("Stop playing took puppet #{Date.now() - timing.stopRecording} ms")
-
         $scope.$apply ->
           metError = false
 

          lastGameVersion = ++gameHistory.meta.version
      when "updateFrames" 
        if message.type is "error" then throw new Error("Cannot deal with updateFrames error")
        console.log("Update frames took puppet #{Date.now() - timing.updateFrames} ms")

        $scope.$apply ->
          metError = false

  puppetIsAlive = false
  gameCode = null
  oldRoundedScale = null

  # Bring services into the scope
  $scope.currentGame = currentGame
