   shoot: (onOff) ->
     if onOff
       @shooting = yes
-      @attr alpha: 0
+      #@attr alpha: 0
     else
       @shooting = no
       @_clearPicked()


    @attr
      x: @ship.x + 38
      y: @ship.y + 22
      z: @ship.z + 1
      alpha: 0
    @ship.attach this

        @_determineWeaponSettings()
        @trigger('boostExpired', aspect: k)

    @attr alpha: 0.8 if @lastShot >= 20
    @attr alpha: 0.6 if @lastShot >= 50
    @attr alpha: 0 if @lastShot >= 80
    return unless @shooting
    allowBullet = (@shotsFired < @burstCount)
    return unless @ship.weaponsEnabled
