 		init: (anim) ->
 			anim.from = @scale.y
 			anim.to = -anim.from
-		update: (d) ->
-			@scale.y = d
+		update: (data) ->
+			@scale.y = data
 
 	# with arguments
 

		init: (anim) ->
			anim.from =
				opacity: @opacity
				scale: @scale.x * if @opacity == 1 then 1 else 1.5
			anim.to =
				opacity: if @opacity == 1 then 0 else 1
				scale: @scale.x * if @opacity == 1 then 1.5 else 1
		update: (d) ->
			@opacity = d.opacity
			@scale = d.scale

	clip: new Bu.Animation
		init: (anim) ->

			else
				anim.from = @scale.y
				anim.to = @scale.x
		update: (data) ->
			@scale.y = data

	flipX: new Bu.Animation
		init: (anim) ->
