 extendWithSecondaryBoost 'BubbleBeam', 'target', .1, speed: -1
 extendWithSecondaryBoost 'Bug Buzz', 'target', .1, specialDefense: -1
 makeBoostMove 'Bulk Up', 'self', attack: 1, defense: 1
-extendWithBoost 'Bulldoze', 'target', speed: -1
+extendWithSecondaryBoost 'Bulldoze', 'target', 1, speed: -1
 makeBoostMove 'Calm Mind', 'self', specialAttack: 1, specialDefense: 1
 
 extendMove 'Camouflage', ->

    oldUse.call(this, battle, user, target)

makeBoostMove 'Charm', 'target', attack: -2
extendWithSecondaryEffect 'Chatter', 1, Attachment.Confusion
extendWithSecondaryBoost 'Charge Beam', 'self', .7, specialAttack: 1

extendMove 'Chip Away', ->

makeStompMove 'Stomp'
makeBasePowerBoostMove 'Stored Power', 20, 860, 'user'
makeBoostMove 'String Shot', 'target', speed: -1
extendWithSecondaryBoost 'Struggle Bug', 'target', 1, specialAttack: -1
extendWithPrimaryStatus 'Stun Spore', Status.Paralyze
makeWeatherMove 'Sunny Day', Weather.SUN
extendWithBoost 'Superpower', 'self', attack: -1, defense: -1
