     @scene.add @mesh
 
     # Augment vertices for animation
-    for vertex in @geometry.vertices
+    v = @geometry.vertices.length - 1
+
+    while v >= 0
+      vertex = @geometry.vertices[v]
+
       vertex.anchor = FSS.Vector3.clone vertex.position
 
       vertex.step = FSS.Vector3.create(


    return

  onMouseClick: (event) =>
    FSS.Vector3.set @attractor, event.x, @renderer.height - event.y
    FSS.Vector3.subtract @attractor, @center

  # === Private ===

  initialize = ->

    @renderer.render @scene

    # Draw Lights
    if @rendering.light.draw
      l = @scene.lights.length - 1

      while l >= 0
        light = @scene.lights[l]

        lx = light.position[0]
        ly = light.position[1]

