       angleSC = @race.getAngularSpeedChange @color
 
       log1 = "#{@logPrefix()};#{throttle};#{velocity};#{acceleration};"
-      log2 = "#{angle};#{angleS};#{angleSC};#{radius};#{predict?.velocity};#{predict?.acceleration}"
-      winston.info log1 + log2
+      log2 = "#{angle};#{angleS};#{angleSC};#{radius}"
+      log2a = ";#{predict?.velocity};#{predict?.acceleration}"
+      log3 = ";#{@constants?[0]};#{@constants?[1]};#{@constants?[2]};#{@constants?[3]}"
+      winston.info log1 + log2 + log3
 
     logPrefix: ->
       gameTick = @race.currentTick

    carPositions: (data, control) ->
      @initPhysicsParameters()
      @initMaxSlipFactor()

      @adjustVelocity()
      @maxSlipAngle = Math.max(@maxSlipAngle, @race.getCarAngle(@color))

      @setThrottle @throttleForVelocityInDistance @targetVelocity, distance

    throttleForVelocityInDistance: (targetVelocity, distance = 0) ->
#      if distance > 0
#        distance += 20
      velocity = @race.getVelocity @color
      @physics.optimalThrottleForVelocityInDistance targetVelocity, distance, velocity

