         # if we're the boss, tell the gamemaster
         # if we're not the authoritative GM then it'll get ignored
         gm = @game.entityManager.getEntitiesOfType("GameMaster")[0]
-        gm.endLevel("Noice Passing!") if gm
+        gm.endLevel("Everyone had a touch!\nNoice Passing!") if gm
 
 MusicalSacrifice.SoccerState = SoccerState

    @text.anchor.setTo(0.5, 0.5)
    @text.alpha = 0.5

    @possessors = []

  update:->

    return if balls.length == 0

    possessorId = balls[0].possessorId

    if Date.now() - @createdAt > 3000
      # give people a change to read the intro
      avatar = @game.entityManager.entities[possessorId]
      if avatar
        @status.setText("#{avatar.skin} has the ball!")
      else
        @status.setText("Grab the ball!")

    if possessorId not in @possessors
      @possessors.push possessorId
      console.debug("Soccer sees that #{@possessors} have had the ball")
