         {battleType, battleFlow} = parseBattlePacket body
         battleNonce = updateNonce battleNonce
 
-    # update state
+    # Update State
     if isStateChanged
       @setState
         isCombined: isCombined

    {isCombined, isCarrier, battleComment, battlePackets, battlePacketsNonce, battleNonce, battleType, battleFlow} = @state
    isStateChanged = false

    # Game states
    switch path
      when '/kcsapi/api_req_map/start', '/kcsapi/api_req_map/next'
        isStateChanged = true

    isBattle = false
    timestamp = new Date().getTime()
    switch path
      # Normal fleet
      when '/kcsapi/api_req_sortie/battle', '/kcsapi/api_req_practice/battle', '/kcsapi/api_req_sortie/airbattle'
        isBattle = true
        isCombined = false
