     body = @getBody()
     physics = body.GetWorld().UserData
     [x_, y_] = physics.rotate([0, -jumpHeight])
-    console.log(x_, y_)
     body.ApplyImpulse(new Box2D.Common.Math.b2Vec2(x_, y_),
                       body.GetWorldCenter())
     @next.doJump()


  _grabCargo: ->
    target = @_selectTarget()
    body = @getBody()
    targetBody = target.getBody()
    srcCentre = body.GetWorldCenter()

    @sprite.position = new PIXI.Point(pos.x * PIXELS_PER_METER,
                                      pos.y * PIXELS_PER_METER)
    @sprite.rotation = @getRotation()
    @next.doTick()

  doAttach: ->
