 
             @once "ready:blocks", =>
                 if @entities.length
-                    @screen.stage.addChildAt (e.avatar for e in @entities)..., 2
+                    @screen.stage.addChild (e.avatar for e in @entities)...
 
         ready: () =>
             @emit "ready:blocks", @

                    new Block data, (b) =>
                        @blocks[block.x] ?= {}
                        @blocks[block.x][block.y] = b
                        @screen.stage.addChild b.container
                        @screen.stage.setChildIndex b.container, 0
                        ready_block()
                .error =>
                    console.log "Failed to fetch block."

                    new Block data, (b) =>
                        @blocks[block.x] ?= {}
                        @blocks[block.x][block.y] = b
                        @screen.stage.addChildAt b.container, 0
                        ready_block()
                .error =>
                    console.log "Failed to fetch block."
