       
   return {
     initiate: initiate
-    properties: properties
-    property_variants: property_variants
-    choose_property_variant: choose_property_variant
+#    properties: properties
+#    property_variants: property_variants
+#    choose_property_variant: choose_property_variant
     get_state: -> return state;
   }    



  proc_question_panel = ->
    if state == states['player1'] # comp turn
      question_panel.html('Comp turn')
    else
      question_panel.html('Your turn')


  properties = -> Object.keys(_properties)


  property_variants = (property) -> _properties[property]


  choose_property_variant = (variant) ->

  }

  state = undefined
#  _properties =
#    nose: ['small, big']
#    hair: ['brown', 'nothing']
#    face: ['smart', 'triangle']

  face_values = {
    male: 'male'
