     scores = @scores()
     @io.sockets.emit "scores",
       scores: @scores()
+      snaps: @snapHistory
+
+    @snapHistory = []
 
   gameOver: () ->
     console.log "Ending game"


        snapped_names = snapped.map (p)-> p.identifier()

        for p in snapped
          if not p.hasSnapped(word)
            p.sendSnap(word, 1, snapped_names)

    @timer = null
    @gameId = null
    @_sendScoreInterval = null
    @snapHistory = []

  setEndConfig: (endConfig) ->
    @endConfig = endConfig
