           @wait 500
         )
       )
+      => @entity.invincible = no
       @enableWeapons()
       @async @placeSquad(Game.Scripts.Stage1BossRocket,
         options:

    )

  attackCycle3: (speed) ->
    @parallel(
      @repeat @sequence(
        @async @runScript(Game.Scripts.Stage1BossMine, @location())
        @wait 800
        @async @placeSquad(Game.Scripts.Stage1BossRocket,
          options:
            delay: 200
            amount: 2
            location: @location()
            pointsOnDestroy: 0
            pointsOnHit: 0
        )
        @animate 'emptyWing', 0, 'wing'
        @animate 'reload', 0, 'wing'
        @async @runScript(Game.Scripts.Stage1BossMine, @location())
        @wait 800
        @async @placeSquad(Game.Scripts.Stage1BossRocket,
          options:
            delay: 200
            amount: 2
            location: @location()
            pointsOnDestroy: 0
            pointsOnHit: 0
        )
        @animate 'emptyWing', 0, 'wing'
        @wait 800
        @animate 'reload', 0, 'wing'
      )
      @repeat @sequence(
        @pickTarget('PlayerControlledShip')
        @moveTo(@targetLocation(offsetY: -20), x: .85)
        @wait(1000)
      )
    )

  bombRaid: (armed = no) ->

      Crafty.e('PowerUp').powerUp(contains: 'diagonals', marking: 'D').color('#8080FF')

    @sequence(
      => @entity.invincible = yes
      @animate 'slow', -1, 'eye'
      @disableWeapons()
      @parallel(
