 	to = path.resolve basePath, 'shaders'
 	wrench.copyDirSyncRecursive from, to
 
-copyFile = (source, target, cb) ->
-  cbCalled = false
-
-  console.log source
-  console.log target
-  console.log '\n'
-  
-  
-  
+copyFile = (source, target) ->
   indata = fs.readFileSync source
   mkdirp.sync path.dirname(target)
   fs.writeFileSync target, indata

			transform:
				translation: transform.Translation
				scale: transform.Scale
				rotation: transform.Rotation
				
	entities.push rootObject
	

			mesh: "meshes/#{data.Name}.mesh"


convertRotation = (matrix) ->
	#Taken and rewritten from Matrix3x3.toAngles
	EPSILON = 0.0000001
	result = []
	if (matrix[3] > 1 - EPSILON)  # singularity at north pole
		result[1] = Math.atan2(matrix[2], matrix[8])
		result[2] = Math.PI / 2
		result[0] = 0
	else if (matrix[3] < -1 + EPSILON) # singularity at south pole
		result[1] = Math.atan2(matrix[2], matrix[8])
		result[2] = -Math.PI / 2
		result[0] = 0
	else
		result[1] = Math.atan2(-matrix[2], matrix[0])
		result[0] = Math.atan2(-matrix[7], matrix[4])
		result[2] = Math.asin(matrix[1])
		
	return result


convertChildren = (children, parent, entities, compression) ->
	for child in children
		entity =
