     initialize: (@controller, @renderer, @scene, @texture) ->
       @setElement @renderer.domElement
 
-      @width = 32
-      @height = 32
+      @width = 16
+      @height = 16
 
       @texture.done @initializeSprite
         

        @controller.cameraView.setPosition @sprite.position
        collision = @controller.collision.collidesDirections {
          x: @sprite.position.x + 2, y: @sprite.position.y + 2,
          height: 28, width: 28 }
        @velocity[0] = 0 if collision.x * @velocity[0] < 0
        @velocity[1] = 0 if collision.y * @velocity[1] < 0
        if collision.teleport?

        map: @texture.data
        useScreenCoordinates: false
        scaleByViewport: true
      @sprite.scale.x = @sprite.scale.y = 1 / 16
      @sprite.uvScale.x = 1 / 8
      @sprite.position.y = 32
      @scene.add @sprite, 1
