     return true  if move?.hasFlag('bullet')
 
 # TODO: Cheek Pouch
+makeAbility "Cheek Pouch"
 
 # TODO: Competitive
+makeAbility "Competitive"
 
 # TODO: Flower Veil
+makeAbility "Flower Veil"
 
 # TODO: Fur Coat
+makeAbility "Fur Coat"
 
 makeAbility 'Gale Wings', ->
   this::editPriority = (priority, move) ->

# New unique abilities

# TODO: Aroma Veil

# Implemented in makeAuraAbility
makeAbility "Aura Break"

    return priority

# TODO: Gooey
makeAbility "Gooey"

# TODO: Grass Pelt
makeAbility "Grass Pelt"

# TODO: Magician
makeAbility "Magician"

makeAbility 'Mega Launcher', ->
  this::modifyBasePower = (move, user, target) ->
