   draw : ->
     #FIXME: this is dirty
     cam.hasChanged = true
-    cam2d.hasChanged = true
+    #cam2d.hasChanged = true
 
   setMatrix : (matrix) ->
     cam.setMatrix(matrix)

    # ATTENTION: this limits the FPS to 30 FPS (depending on the keypress update frequence)
    if cam.hasChanged is false
      return
    if cam2d.hasChanged is false
      return

    @updateTrianglesplane()


        # why z? keep in mind the plane is rotated 90°
        g.scale.x = g.scale.z = x 
        cam.hasChanged = true
        #cam2d.hasChanged = true

  zoomIn : ->
    if cam.getZoomStep() > 0
