     )
 
   fase3: ->
-    @bindSequence 'Hit', @fase4, => @entity.health < 275000
+    @bindSequence 'Hit', @fase4, => @entity.health < 285000
 
     @sequence(
       @setSpeed 50
       @bombRaid(yes)
-      @attackCycle3(7)
+      @attackCycle3(6)
     )
 
   fase4: ->

    )

  execute: ->
    @bindSequence 'Hit', @leaveScreen, => @entity.health < 230000
    @inventoryAdd 'item', 'xp', ->
      Crafty.e('PowerUp').powerUp(contains: 'xp', marking: 'X')



  fase2: ->
    # start at 345000
    @bindSequence 'Hit', @fase3, => @entity.health < 330000

    @sequence(
      @setSpeed 50
