 extendWithSecondaryEffect 'discharge', .3, ParalyzeAttachment
 extendWithSecondaryEffect 'dizzy-punch', .2, ConfusionAttachment
 extendWithRecoil 'double-edge'
-# TODO: Double-team
+extendWithBoost 'double-team', 'self', evasion: 1
 extendWithBoost 'dragon-dance', 'self', attack: 1, speed: 1
 extendWithSecondaryEffect 'dragon-rush', .2, FlinchAttachment
 extendWithSecondaryEffect 'dragonbreath', .3, ParalyzeAttachment

extendWithBoost 'charm', 'target', attack: -2
extendWithSecondaryBoost 'charge-beam', 'self', .7, specialAttack: 1
extendWithBoost 'close-combat', 'self', defense: -1, specialDefense: -1
# TODO: Accuracy +1
extendWithBoost 'coil', 'self', attack: 1, defense: 1
extendWithSecondaryEffect 'confusion', .1, ConfusionAttachment
extendWithSecondaryBoost 'constrict', 'target', .1, speed: -1
extendWithBoost 'cosmic-power', 'self', defense: 1, specialDefense: 1

extendWithBoost 'rock-tomb', 'target', speed: -1
extendWithSecondaryEffect 'rock-slide', .3, FlinchAttachment
extendWithSecondaryEffect 'rolling-kick', .3, FlinchAttachment
extendWithBoost 'sand-attack', 'target', accuracy: -1
extendWithSecondaryEffect 'scald', .3, BurnAttachment
extendWithBoost 'scary-face', 'target', speed: -2
extendWithBoost 'screech', 'target', defense: -2
