         chainObject.add.apply(chainObject, lineObjects)
         chainObject.scale.multiplyScalar(SCALE_TEXT)
         @scene.add(chainObject)
+
+        _pan = @panCameraTo
 
         d3.selectAll(lineObjects).transition()
             .duration (4000)

class Main
    SCALE_TEXT = 0.005
    RADIUS = 700
    CAMERA_Z = -7
    CAMERA_PAN_DURATION = 2000
    FADE_DURATION = 3000


                i = d3.interpolate(0,0.5)
                (t) -> this.children.forEach (mesh) ->
                    mesh.material.uniforms.opacity.value = i(t)
            .each "end", ->
                _pan(this)

    getRadians = (a, b) ->
        dx = a.position.x - b.position.x
