   addMark: (name, layer, thangType=null) ->
     @marks[name] ?= new Mark name: name, lank: @, camera: @options.camera, layer: layer ? @options.groundLayer, thangType: thangType
     @marks[name]
-    
+
   removeMark: (name) ->
     @marks[name].destroy()
     delete @marks[name]

Label = require './Label'
AudioPlayer = require 'lib/AudioPlayer'
{me} = require 'core/auth'

# We'll get rid of this once level's teams actually have colors
healthColors =

    'level:set-letterbox': 'onSetLetterbox'
    'surface:ticked': 'onSurfaceTicked'
    'sprite:move': 'onMove'

  constructor: (@thangType, options={}) ->
    super()
    spriteName = @thangType.get('name')
