     # sheet to use (`@image`), the x-coordinate to draw (`@imageX`).
     context.drawImage(@image, @imageX, 0, 32, 32, @x, @y, 32, 32)
 
-  # #### Player helpers
-
-  # `Player.getImageX()` used by `Player.draw()`.  It fetches the player's
+  # #### Character helpers
+
+  # `Character.getImageX()` used by `Character.draw()`.  It fetches the player's
   # direction, and then determines if the player is in movement by using moduli.
   # If the player _is_ in movement, it uses additional calculation to decide
   # which section of the player's image to draw.

          96


# Create an instance of the `Player` class.
player = new Player


# ### High-level game methods


# ### Game entities

class Character
  constructor: ->
    @x = GRID*7
    @y = GRID*5
