 
 exports.generateViolentDonkey = (x, y) ->
 	m = new Creature null, x, y, new species.ViolentDonkey
-	m.speed = 8
 
 	m.personalities.push [
 		new personality.AttackAllButSpecies m.species.typeName

	c = new Creature null, x, y

	if game.random.chance 0.50
		c.speed = 30
		c.personalities.push [
			new personality.FleeFromPlayer 5
			(new personality.RandomWalk).withMultiplier 0.5
		]...

	else
		c.speed = 12
		c.personalities.push [
			new personality.FleeFromPlayer 5
			(new personality.WantItems 15).withMultiplier 0.5


exports.generateTinyAlien = (x, y) ->
	c = new Creature null, x, y, new species.TinyAlien

	c.personalities.push [
		(new personality.FleeIfWeak).withMultiplier 10
