   # ## Magic constants
   PALETTE_TOP_MARGIN = 5
   PALETTE_MARGIN = 5
-  MIN_DRAG_DISTANCE = 5
+  MIN_DRAG_DISTANCE = 1
   PALETTE_LEFT_MARGIN = 5
   DEFAULT_INDENT_DEPTH = '  '
   ANIMATION_FRAME_RATE = 60
   TOP_TAB_HEIGHT = 20
   DISCOURAGE_DROP_TIMEOUT = 1000
-  MAX_DROP_DISTANCE = 50
+  MAX_DROP_DISTANCE = 100
 
   ANY_DROP = 0
   BLOCK_ONLY = 1

        indentTongueHeight: 20
        tabOffset: 10
        tabWidth: 15
        tabHeight: 5
        tabSideWidth: 0.125
        dropAreaHeight: 20
        indentDropAreaMinWidth: 50
        emptySocketWidth: 20

        h: MAX_DROP_DISTANCE * 2
      }, (point) =>
        unless point._ice_needs_shift and not @shiftKeyPressed
          distance = mainPoint.from(point)
          distance.y *= 2; distance = distance.magnitude()
          if distance < min and mainPoint.from(point).magnitude() < MAX_DROP_DISTANCE
            best = point._ice_node
            min = distance
      
