 
     placeSink 5
     placeSink 10
+    placeSink 15
 
   cursorPos: ->
     [tx, ty] = @cursorTilePos()

      dy: side.dy
    #emitting = 5
    #if @level > 5
    emitting = randFromArray [5, 10]

    emitter = new Emitter @game, @grid, momentum, emitting
    @game.add.existing emitter

BOARD_HEIGHT = 12
# BOARD_WIDTH = 4
# BOARD_HEIGHT =3
PHASES = 3

# Utility random stuff, probably refactor out at some point
randInt = (max) ->
