 
     throttleForVelocityInDistance: (targetVelocity, distance = 0) ->
       if distance > 0
-        distance += 30
+        distance += 20
       velocity = @race.getVelocity @color
       @physics.optimalThrottleForVelocityInDistance targetVelocity, distance, velocity
 

      control.ignore()

    reduceFactorMaxSlip: ->
      @factorMaxSlip = 0.975 * @factorMaxSlip

    switchDirection: ->
      if @switchRight

      angle = @race.getCarAngle(@color)
      angleS = @race.getAngularSpeed(@color)
      angleSC = @race.getAngularSpeedChange(@color)
      velocity = @race.getVelocity @color
      Math.abs(angle + (velocity + 2) * angleS + velocity * angleSC)

    maxVelocityForRadius: (radius) ->
      # v^2 / r = @factorMaxSlip
