 
 exports.generateTinyAlien = (x, y) ->
 	c = new Creature null, x, y, new species.TinyAlien
-	c.speed = 10
 
 	c.personalities.push [
 		(new personality.FleeIfWeak).withMultiplier 10

	c = new Creature null, x, y

	if game.random.chance 0.50
		c.speed = 30
		c.personalities.push [
			new personality.FleeFromPlayer 5
			(new personality.RandomWalk).withMultiplier 0.5
		]...

	else
		c.speed = 12
		c.personalities.push [
			new personality.FleeFromPlayer 5
			(new personality.WantItems 15).withMultiplier 0.5


exports.generateViolentDonkey = (x, y) ->
	m = new Creature null, x, y, new species.ViolentDonkey

	m.personalities.push [
		new personality.AttackAllButSpecies m.species.typeName
