 #    component_configs: "Component Configurations"
 #    config_thang: "Double click to configure a thang"
     delete: "삭제"
-#    duplicate: "Duplicate"
-#    stop_duplicate: "Stop Duplicate"
-#    rotate: "Rotate"
+    duplicate: "복제"
+    stop_duplicate: "복제 중지"
+    rotate: "회전"
     level_settings_title: "설정"
     level_component_tab_title: "현재 요소들"
     level_component_btn_new: "새로운 요소들 생성"

#    using_prepaid: "Using prepaid code for monthly subscription"

  choose_hero:
#    choose_hero: "Choose Your Hero"
    programming_language: "프로그래밍 언어"
#    programming_language_description: "Which programming language do you want to use?"
#    default: "Default"
#    experimental: "Experimental"
    python_blurb: "간단하지만 강력합니다."
    javascript_blurb: "웹을 위한 언어."
    coffeescript_blurb: "향상된 자바스크립트 문법."
    clojure_blurb: "현대적인 Lisp."
    lua_blurb: "게임 스크립팅 언어"
    io_blurb: "간단하지만 아직 잘 알려지지 않은 언어."
#    status: "Status"
#    hero_type: "Type"
    weapons: "무기"
#    weapons_warrior: "Swords - Short Range, No Magic"
#    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
#    weapons_wizard: "Wands, Staffs - Long Range, Magic"
#    attack: "Damage" # Can also translate as "Attack"
#    health: "Health"
#    speed: "Speed"
#    regeneration: "Regeneration"
#    range: "Range" # As in "attack or visual range"
#    blocks: "Blocks" # As in "this shield blocks this much damage"

    revert_models: "모델 되돌리기"
    pick_a_terrain: "지형을 선택하세요."
    dungeon: "지하 감옥"
    indoor: "내부"
    desert: "사막"
    grassy: "풀로 덮인"
    small: "작게"
