 
 
 positionLight = (hand)->
-  # x range: -100 to 100
-  # y range: -100 to 100ish
-  # z range is roughly -50 to -300
 
   handMesh = hand.data('riggedHand.mesh')
 




# the following three methods are bound in controller.coffee
makeLight = (hand)->
  light = window.lights.pop()
  lightVisualizer = window.lightVisualizers.pop()

# this transforms the entire leap coordinate space
# note the usage of Euler rotation, first around the Z axis to right the hand,
# and then a lesser amount around the X give us a top-down perspective
# units are radians and mm.
controller.use('transform', {
  quaternion: (new THREE.Quaternion).setFromEuler(
    new THREE.Euler(
