                 obj.y = y
                 obj.animnum = code
                 x += 30 * @strsize
-            
+
             if (diff < 0)
                 length = @stringslist.length
                 for num in [0...(-diff)]

                    @stringslist.push(obj)
                    x += 30 * @strsize

                    
    createStringObj:(param = [])->
        image = if (@strcolor == 0) then "_ascii_w" else "_ascii_b"
        code = if (param.code?) then param.code else " "

        super()
        switch @_processnumber
            when 0
                for obj in @stringslist
                    obj.opacity = @opacity
                    obj.x = @x
                    obj.y = @y

    #**************************
    # touch event
