     @drawPixel("#F00", @posX + sx, @posY + sy - 1)
 
 
-  toggleMap : =>
+  toggleMap : ->
     @mapMode = !@mapMode
     if (@mapMode)
       @setButton(9, "NO MAP")

              @gurk.pushView(new AlertView(@gurk, Data.icons.combat, "Encounter", text, "combat"))
              return null

  setMap : (mapName, x, y) =>
    super(mapName, x, y)
    @tileMap.setMap(mapName)
    if (@map.music)
      @gurk.playMusic(@map.music)

  addButtonForFeature: (feature, realMove) =>
    @clearButton(5)
    switch feature.type
      when "sign"

      @shadows[y][x] = true
    @

  computeShadows: () ->
    # Immediate surroundings are always visible
    C = Screen.CENTER_OFFSET
    # Move in a spiral pattern, inductively computing visibility
