 		getTransformations: ( ) ->
 			transformations = super()
 			transformations.cannon = @cannon?.getTransformations()
+			transformations.boost = @boost
 
 			return transformations
			@addAngularForce(force)

			# Attract player y rotation to cannon y rotation
			@addAngularForce(new Three.Euler(0, @cannon.rotation.y / 2, 0, 'YXZ'))
			@cannon.addAngularForce(new Three.Euler(0, -@cannon.rotation.y / 2, 0, 'YXZ'))

			# Update physics.
			super(dt)

				return

			super(transformations)
			@boost = transformations.boost
			@cannon.applyTransformations(transformations.cannon)
			
		# Returns the current transformation information in an object.
