 Leo.PlayerStateJumping =
 class PlayerStateJumping extends PlayerStateAir
 
-    constructor: (data) ->
+    constructor: (data) -> # PlayerStateJumping::constructor
         super(data)
 
         @parent.speedY = -0.35


Leo.Layer =
class Layer
    constructor: (properties) ->
        # Defaults
        @spritesheet = '' # Name of the spritesheet file
        @chunks = [

Leo.Player =
class Player extends Actor

    constructor: (data) -> # Player::constructor
        super(data)
        Leo.actors.push this

