   scale: (x, y, z) ->
     switch arguments.length
       when 0
-        return @_scl
+        return {x: @_scl.x, y: @_scl.y, z: @_scl.z}
 
       when 1
         scl = x

  rotation: (x, y, z) ->
    switch arguments.length
      when 0
        return @_rot

      when 1
        rot = x

  size: (w, h) ->
    switch arguments.length
      when 0
        return {w: @_size.w, h: @_size.h}

      when 1
        size = w
