         @controls = game.input.keyboard.createCursorKeys()
         @sprite = game.add.sprite @x, @y, "player"
         game.physics.arcade.enable(@sprite)
-        @sprite.body.collideWorldBounds = true
+        # @sprite.body.collideWorldBounds = true
         @sprite.anchor.x = .5
         @sprite.anchor.y = .75
         @i = 0

        @gun = game.add.audio "gunshot"
	
    update: ->
        @sprite.body.acceleration.x = 0
        @sprite.body.acceleration.y = 0

        dx = 0
        dx = if @controls.left.isDown then dx - 1 else dx
        dx = if @controls.right.isDown then dx + 1 else dx

        dy = if @controls.down.isDown then dy + 1 else dy
        dy = if @controls.up.isDown then dy - 1 else dy

        # adjust acceleration if controls used
        if dx == -1
            @sprite.body.acceleration.x = if @sprite.body.velocity.x > 0 then -600 else -300
        if dx == 1
