 
   contribute:
     page_title: "Contribution"
-#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
+    intro_blurb: "CodeCombat est 100% open source! Des centaines de joueurs dévoués nous ont aidé à construire le jeu en ce qu'il est aujourd'hui. Rejoignez-nous et écrivez le prochain chapitre dans la quête de CodeCombat d'enseigner au monde à coder!"
     alert_account_message_intro: "Et tiens!"
     alert_account_message: "Pour souscrire aux e-mails, vous devez être connecté"
     archmage_introduction: "L'une des meilleures parties de la création d'un jeu est qu'il regroupe tant de choses différentes. Graphismes, sons, réseau en temps réel, réseaux sociaux, et bien sur bien d'autres aspects de la programmation, de la gestion bas niveau de base de données, et de l'administration de serveur à l'élaboration d'interfaces utilisateur. Il y a tant à faire, et si vous êtes un programmeur expérimenté avec une aspiration à vraiment plonger dans le fond de CodeCombat, cette classe est faite pour vous. Nous aimerions avoir votre aide pour le meilleur jeu de développement de tous les temps."

    forum_prefix: "Pour tout sujet d'ordre publique, merci d'utiliser "
    forum_page: "notre forum"
    forum_suffix: " À la place."
#    faq_prefix: "There's also a"
#    faq: "FAQ"
#    subscribe_prefix: "If you need help figuring out a level, please"
#    subscribe: "buy a CodeCombat subscription"
#    subscribe_suffix: "and we'll be happy to help you with your code."

    matt_title: "Programmeur"
    matt_blurb: "Bicycliste"

  teachers:
    title: "CodeCombat pour les enseignants"
    preparation_title: "Préparation"
#    preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
#    preparation_play_campaign: "play through the campaign"
#    preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
#    preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
    violent_title: "Est-ce violent?"
#    violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
#    violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
    for_girls_title: "Est-ce pour les filles?"
#    for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
#    what_cover_title: "What do we cover?"
#    what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
#    what_cover_notation_1: "Formal notation"
#    what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
    what_cover_methods_1: "Appel de méthodes"
#    what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
    what_cover_parameters_1: "Paramètres"
#    what_cover_parameters_2: "- trains how to pass parameters to functions."
    what_cover_strings_1: "Chaînes de caractères"
#    what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
    what_cover_loops_1: "Boucles"
#    what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
    what_cover_variables_1: "Variables"
#    what_cover_variables_2: "- adds the skill of referencing values that change over time."
#    what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
     what_cover_logic_1: "Logique conditionelle"
#    what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
#    what_cover_input_1: "Handling player input"
#    what_cover_input_2: "- responding to input events to create a user interface."
