 #    lua_blurb: "Game scripting language."
 #    io_blurb: "Simple but obscure."
 #    status: "Status"
-#    weapons: "Wapens"
+    weapons: "Wapens"
 #    weapons_warrior: "Swords - Short Range, No Magic"
 #    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
 #    weapons_wizard: "Wands, Staffs - Long Range, Magic"
 #    attack: "Damage" # Can also translate as "Attack"
-#    health: "Gezondheid"
-#    speed: "Snelheid"
+    health: "Gezondheid"
+    speed: "Snelheid"
 #    regeneration: "Regeneration"
 #    range: "Range" # As in "attack or visual range"
 #    blocks: "Blocks" # As in "this shield blocks this much damage"
 #    backstab: "Backstab" # As in "this dagger does this much backstab damage"
-#    skills: "Vaardigheden"
+    skills: "Vaardigheden"
 #    available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
 #    level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
 #    restricted_to_certain_heroes: "Only certain heroes can play this level."

#    equip: "Equip"
#    unequip: "Unequip"

#  buy_gems:
#    few_gems: "Een paar edelstenen"
#    pile_gems: "Berg edelstenen"
#    chest_gems: "Schatkist met edelstenen"
#    purchasing: "Aan het kopen..."
#    declined: "Je kaart is geweigerd"
#    retrying: "Server error, retrying."
#    prompt_title: "Niet genoeg edelstenen"
#    prompt_body: "Do you want to get more?"
#    prompt_button: "Naar de winkel"
#    recovered: "Previous gems purchase recovered. Please refresh the page."

#  subscribe:
#    subscribe_title: "Subscribe"
#    unsubscribe: "Unsubscribe"
#    levels: "Get more practice with bonus levels!"
#    heroes: "More powerful heroes!"
#    gems: "3500 extra edelstenen elke maand!"
#    items: "Meer dan 250 bonus items!"
#    parents: "Voor ouders"
#    parents_title: "Your child will learn to code."
#    parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
#    parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."

    tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
    tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
#    tip_hardware_problem: "Q: How many programmers does it take to change a light bulb?  A: None, it's a hardware problem."
    tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
#    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
#    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
#    tip_superpower: "Coding is the closest thing we have to a superpower."

  game_menu:
    inventory_tab: "Inventaris"
    save_load_tab: "Opslaan/Laden"
    options_tab: "Opties"
    guide_tab: "Handleiding"
#    guide_video_tutorial: "Video Tutorial"
#    guide_tips: "Tips"
    multiplayer_tab: "Multiplayer"
    auth_tab: "Inschrijven"
#    inventory_caption: "Equip your hero"
    choose_hero_caption: "Kies held, taal"
#    save_load_caption: "... and view history"
    options_caption: "Instellingen"
#    guide_caption: "Docs and tips"
    multiplayer_caption: "Speel met vrienden!"
    auth_caption: "Bewaar je voortgang."

  inventory:
#    choose_inventory: "Equip Items"
#    equipped_item: "Equipped"
    required_purchase_title: "Verplicht"
    available_item: "Beschikbaar"
#    restricted_title: "Restricted"
#    should_equip: "(double-click to equip)"
#    equipped: "(equipped)"
