 #    concept_challenge_goal: "Concept Challenge Goal"
 #    combo_challenge_goal: "Challenge Level Goal"
 #    running: "Running..."
-#    success: "Success!"
-#    incomplete: "Incomplete"
-#    timed_out: "Ran out of time"
+    success: "Gelukt!"
+    incomplete: "Niet volledig"
+    timed_out: "De tijd is op"
 #    failing: "Failing"
 #    reload: "Reload"
-#    reload_title: "Reload All Code?"
+    reload_title: "Alle Code opnieuw laden?"
 #    reload_really: "Are you sure you want to reload this level back to the beginning?"
 #    reload_confirm: "Reload All"
 #    test_level: "Test Level"

#    returns: "Returns"
#    granted_by: "Granted by"

#  save_load:
#    granularity_saved_games: "Saved"
#    granularity_change_history: "History"

#  options:
#    general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
#    volume_label: "Volume"
#    music_label: "Music"
#    music_description: "Turn background music on/off."
#    editor_config_title: "Editor Configuration"
#    editor_config_livecompletion_label: "Live Autocompletion"

#    ranger_only: "Ranger Only"
#    wizard_only: "Wizard Only"

  buy_gems:
    few_gems: "een paar edelstenen"
    pile_gems: "een hoop edelstenen"
    chest_gems: "Een kist met edelstenen"
    purchasing: "Kopen..."
#    declined: "Your card was declined"
#    retrying: "Server error, retrying."
#    prompt_title: "Not Enough Gems"
