     updateTurns: (gameId, turns) ->
         Games.update gameId, { $set: { turns: turns } }
 
-    # update player stats
-    updateBoard: (gameId, board) ->
-        Games.update gameId, { $set: { board: board } }
-
     # initialize a new game
     createGame: (opponentId) ->
         game = GameFactory.create [Meteor.userId(), opponentId]
         Games.insert game
 
-    # update game document
-    updateGame: (game) ->
-        Games.update game._id, game
-
+    # update game fields
     updateFields: (gameId, field) ->
         Games.update gameId, { $set: field }
 
+    # prepend game events to a game log
     log: (gameId, log) ->
         game = Games.findOne gameId
 

            }
        }

    updateScores: (winner, loser, tie = no) ->
        if tie
            winnerField = loserField =

        )

        Meteor.users.update(
            { _id: loser },
            { $inc: loserField }
        )
