     @oscillatorFilter = @game.audio.createBiquadFilter()
     @triangleOscillator = @game.audio.createOscillator()
     @sawtoothOscillator = @game.audio.createOscillator()
-    @modulator = @game.audio.createOscillator()
+    @modulatorOscillator = @game.audio.createOscillator()
     @modulatorFilter = @game.audio.createBiquadFilter()
     @modulatorGain = @game.audio.createGain()
     @modulatorThrough = @game.audio.createGain()

    @oscillatorFilter.connect(@compressor)
    @compressor.connect(@modulatorThrough)
    @modulatorThrough.connect(@out)
    @modulator.connect(@modulatorFilter)
    @modulatorFilter.connect(@modulatorGain)
    @modulatorGain.connect(@modulatorThrough.gain)
    @noise.start()

    @sawtoothOscillator.frequency.value = 1
    @sawtoothOscillator.start()

    @modulatorOscillator.type = 'sawtooth'
    @modulatorOscillator.frequency.value = 5
    @modulatorOscillator.start()
    @modulatorFilter.type = 'lowpass'
    @modulatorFilter.frequency.value = 400
    @modulatorFilter.Q.value = 0.5
