       @match.endRound msg, @choices
     else
       @match.intermediateAttack msg
+
+  roundTimeout: (msg) ->
+    for c in @match.challengers
+      unless @choices[c.id()]?
+        @choices[c.id()] = _.random @moveMap[c.id()].length - 1
+
+    @match.endRound msg, @choices
 
 # Public: An active match of hammersport. Implemented as a state machine that maps *commands* to
 # *actions* that mutate the Match or Challengers.

      target: null
      output: (line) -> lines.push line

    for uid, move in chosenMove
      attacker = @challengerMap[uid]
      for target in @challengers
        if target isnt attacker

_ = require 'underscore'

# Internal: The current state of an active hammersport match.
#
class State
