 	###
 	DecoyAnim.play = ->
 		@paused = false
-		requestAnimFrame @animate
+		requestAnimationFrame @animate
 		return
 
 	###

		###
				kick off the animation loop
		###
		requestAnimFrame @animate

		###
				listen to resizing events

				deadcell = null

		if !@paused
			requestAnimationFrame @animate

		return

