     playerColor = @player.color()
     @boosts['speedb'] = Crafty.e('2D, WebGL, speedBoost, ColorEffects, HUD')
       .attr(w: 16, h: 16)
-      .positionHud(x: x + 50, y: 29, z: 2)
+      .positionHud(x: x + 50, y: 29, z: 200)
       .colorOverride(playerColor, 'partial')
     @boosts['rapidb'] = Crafty.e('2D, WebGL, rapidFireBoost, ColorEffects, HUD')
       .attr(w: 16, h: 16)
-      .positionHud(x: x + 70, y: 28, z: 2)
+      .positionHud(x: x + 70, y: 28, z: 200)
       .colorOverride(playerColor, 'partial')
     @boosts['aimb'] = Crafty.e('2D, WebGL, aimBoost, ColorEffects, HUD')
       .attr(w: 16, h: 16)
-      .positionHud(x: x + 90, y: 28, z: 2)
+      .positionHud(x: x + 90, y: 28, z: 200)
       .colorOverride(playerColor, 'partial')
     @boosts['damageb'] = Crafty.e('2D, WebGL, damageBoost, ColorEffects, HUD')
       .attr(w: 16, h: 16)
-      .positionHud(x: x + 110, y: 28, z: 2)
+      .positionHud(x: x + 110, y: 28, z: 200)
       .colorOverride(playerColor, 'partial')
 
   updateBoostInfo: ->


    @lives = Crafty.e('2D, DOM, Text, HUD')
      .attr(w: 220, h: 20)
      .positionHud(x: x, y: 30, z: 2)
      .textFont(
        size: '10px'
        family: 'Press Start 2P'
      )
    @heart = Crafty.e('2D, WebGL, ColorEffects, heart, HUD')
      .attr(w: 16, h: 16)
      .positionHud(x: x - 2, y: 26, z: 2)
      .colorOverride(player.color(), 'partial')

    if @player.has('Color')

    @player = player
    @score = Crafty.e('2D, DOM, Text, HUD')
      .attr(w: 220, h: 20)
      .positionHud(x: x, y: 10, z: 200)
      .textFont(
        size: '10px'
        family: 'Press Start 2P'
