       
       body = new b2BodyDef
       body.type = b2Body.b2_dynamicBody
-      body.userData = {type: "shoot", data: undefined} # TODO
+      body.userData = {type: "shoot"} # TODO
       body.position.Set(x, y)
       b = @world.CreateBody(body)
       b.CreateFixture(fixture)

          # circle
          fixture.shape = new b2CircleShape
          fixture.shape.SetRadius(config.size)
      #fixture.filter.maskBits = 2
      body = new b2BodyDef
      body.angle = angle
      body.type = b2Body.b2_kinematicBody
      body.userData = {type: "shape", data: undefined} # TODO
      body.position.Set(position*20 + 2, 5) # x: 2-22
      @world.CreateBody(body).CreateFixture(fixture)
    shoot: (x, y, vel) ->
      fixtureConfig = window.iris.config.fixture
      config = fixtureConfig.shoot

          new shapeConfig(1, 1, 0.5, 0.8)
          new shapeConfig(1, 1, 0.5, 0.8)
        ]
      ]
      color: [
        "#FF0000"
      ]
    }
  }
