 
     # TODO: Add screenshake and debris falling to the mix
 
-    # TODO: Add homing missile attack to the mix
-
     # fase 2
     @sequence(
       @mineFieldStrike('BridgeDamage')
       @repeat @sequence(
-        @wait 100
-        @rocketStrikeDance()
-        @wait 100
+        @wait 1000
+        @choose(
+          @homingMissileStrike()
+          @rocketStrikeDance()
+        )
+        @wait 1000
         @choose(
           @mineStomp()
           @searchMines()

  searchMines: ->
    @while(
      @repeat 5, @sequence(
         @async @runScript(Stage1BossMine, @location())
         @wait 1500
      )
      @movePath([
        [.7, .6]

          location: @location()
      )
      @if(( -> amount > 2)
        @async @placeSquad(script,
          options:
            z: -5
            offsetX: 30
