 
         @log "Creating room '#{@name}' with ID '#{@id}'"
         Game.rooms[@id] = @
+
+        @level = new Game.Level [32, 32, 16]
 
     ###
     Set the primary difficulty.

Game.events.start()

Game.physics = new Game.PhysicsEngine
Game.events.add_handler Game.TickEvent, Game.physics.on_tick
Game.physics.start()



    @see `stop`
    @see `loop`
    ###
    loopForever: () ->
        @loop()

        if @state == Game.State.ACTIVE
            setTimeout () =>
                @loopForever()
            , Game.constants.loopIterationDelayMs

    ###
    Handle a single event.
