 		@sound.pause()
 
 	seekStart: (e) =>
-		@log 'Player will seek'
 		e.preventDefault()
 
 		@wasPlaying = @playing

	seekEnd: =>
		if not @seeking then return

		@log 'Player done seeking'
		@seeking = false
		@el.removeClass 'seeking'

		if @wasPlaying then @play()

	playerLoaded: =>
		@log 'Player loaded'

	playerPlayed: =>
		@log 'Player will play'
		@playing = true
		@el.addClass 'playing'

	playerPaused: =>
		@log 'Player will pause'
		@playing = false
		@el.removeClass 'playing'

	playerTimeUpdated: =>
		@log 'Player time updated'
		percent = (@sound.position / @sound.duration) * 100

		@seekLine.css 'left', percent + '%'

		@thumb.css 'left', percent + '%'

	playerFinished: =>
		@playerPaused()

		delay 250, =>
