     if player.word?.remain == ''
         player.point += player.word.full.length
         inventory.add(player.word.full)
+        pool_words.update()
         player.word = null
         player.lvl += 1
         pool_words.autofill(player.lvl)

    if player.word?
        if player.word.full == inventory.name?.full
            player.word.update()
        else
            player.word.move()
            player.die = true if player.word.update()
            $('#playground').append(player.word.show)
    pool_words.move()
    player.die = true if pool_words.attack()
    pool_words.draw()

    get: (c) ->
        for word, i in @words
            if c == word.remain[0]
                return @words[i]

    move: ->
        for word in @words
            word.move()
            word.update()

    update: ->
        @words = (word for word in @words when word.remain)

    attack: ->
        @words.some (word) -> word.left <= 0
