         when 'right'
           y = 0
           if i is 0
-            x = @panelWidth * (@vPanels - 1)
+            x = @_getRightAnchorCoord()
           else
             x = -@panelWidth + 1
             

        when 'right'
          y = 0
          if i is 0
            x = @panelWidth * (@vPanels - 1)
          else
            x = -@panelWidth + 1

      if i % 2 isnt 0 and !options.twist
        deg = -angle
      else
        deg = angle
      
      if options.sticky
        if i is 0

  accordion: (angle, options) ->
    options = extendObj options, @_accordionDefaults
    {anchor} = options

    if anchor isnt @lastAnchor
      return @reset =>
        @stages[anchor].style.display = 'block'
        @stages[@lastAnchor].style.display = 'none'
        @lastAnchor = anchor
        setTimeout =>
          @accordion angle, options
        , 0
    

    @lastAngle = angle = @_normalizeAngle angle

    for panel, i in @panels[anchor]
      
