   freddy: (options) ->
     @ship = options.protect
     @ship.scoreText 'Help me Freddie!'
+
+    # Colors the cape towards the ship its protecting
     @colorOverride?(@ship.playerColor, 'partial')
     @attr
       scale: .5
       z: @ship.z + 5
+
     midX = (@w // 2)
     midY = (@h // 2)
     fy = 15

    rot = (360 / circleSpeed) * fd.dt
    @circlePos = (@circlePos + rot + 360) % 360

    rad = @circlePos * 0.0174532925

    targetX =

    @collision [-fx, -fy, midX, -(2*fy), @w + fx, -fy,
      @w + (2*fx), midY, @w + fx, @h + fy,
      midX, @h + (2*fy), -fx, @h + fy, -(2*fx), midY]

    @ship.addComponent('Invincible').invincibleDuration(-1)

    @attr(
