     offset = 0
     while offset < @buffer.length
       frameOffsets.push offset
-      offset = @frameOffset offset
+      offset = @nextOffset offset
 
     # Get all but the last frame out of the buffer.
     frames = (@pluckFrame offset for offset in frameOffsets[0...-1])


  # Given the offset of the current frame in the buffer, find the offset
  # of the next buffer.
  frameOffset: (offset) ->
    offset + @frameSize offset

  # Given the frame offset, return the frame size.

      # Parse out the last frame since it's a whole frame
      frames.push @pluckFrame lastOffset
      # Advance the consumed pointer to the end of the last frame
      consumedOffset = @nextOffset lastOffset

    # Remove the parsed out frames from the received buffer.
    @buffer = @buffer[consumedOffset...]
