     sortiePos = 0
     sortiePos = req.api_deck_id - 1 if !isCombined
     for i in [0..5]
-      sortieShip.push new Ship ShipOwner.Ours, req.poi_sortie_fleet[i], i + 1, [req.api_nowhps[i + 1], req.api_maxhps[i + 1]], req.poi_sortie_equipment[i]
-      enemyShip.push new Ship ShipOwner.Enemy, req.api_ship_ke[i + 1], i + 1, [req.api_nowhps[i + 7], req.api_maxhps[i + 7]], req.poi_combined_equipment[i]
+      sortieShip.push new Ship ShipOwner.Ours, req.poi_sortie_fleet[i], i + 1, req.poi_sortie_equipment[i], [req.api_nowhps[i + 1], req.api_maxhps[i + 1]]
+      enemyShip.push new Ship ShipOwner.Enemy, req.api_ship_ke[i + 1], i + 1, req.poi_combined_equipment[i], [req.api_nowhps[i + 7], req.api_maxhps[i + 7]]
       if isCombined
         combinedShip.push new Ship ShipOwner.Ours, req.poi_combined_fleet[i], i + 1, [req.api_nowhps[i + 13], req.api_maxhps[i + 13]]
     sortieProgress = []

    # api_cl_list		：クリティカルフラグ 0=ミス, 1=命中, 2=クリティカル
    critical = []
    for crt, j in raigeki.api_ecl[i]
      critical.push crt == 2
    list.push new Attack AttackType[checkAttackType[0]], enemyShip[i - 1], sortieShip[target - 1], sortieShip[target - 1].hp[1], sortieShip[target - 1].hp[0], dmg, critical
    sortieShip[target - 1].hp[0] -= damage
    checkRepairItem sortieShip[target - 1]

      dmg = []
      dmg.push damage
      critical = []
      critical.push if kouku.api_fcl_flag[i] == 1 then HitType.Critical else HitType.Hit
      list.push new Attack AttackType[checkAttackType[0]], null, sortieShip[i - 1], sortieShip[i - 1].hp[1], sortieShip[i - 1].hp[0], dmg, critical
      sortieShip[i - 1].hp[0] -= damage
      checkRepairItem sortieShip[i - 1]
