 
             palmPosition = @relative3DPosition(frame, firstHand.palmPosition)
 
+            pinchStrength = firstHand.pinchStrength
+            if pinchStrength > 0
+                pinchingFinger = @findPinchingFingerType firstHand
+            else
+                pinchingFinger = null
+
             # Update frame model
             @handModel =
                 extendedFingers: 

            y : 0
            z : 0
        }

    processFrame: (frame) =>
        console.log "Processing frame..."

frameController = new FrameController

frameController.on 'update', (handModel)->
    #console.log "Frame Controller update", handModel
    #console.log 'sending....'
    socket.send [
        'update'
