     fade.to({ alpha: 0 }, 400000 / SPEED, Phaser.Easing.Linear.None, true)
     fade.start
 
-    @cloud = @game.add.sprite(1000, 10, 'cloud')
+    @cloud = @game.add.sprite(1000, 40, 'cloud')
     @cloud.alpha = 0.4
     move = @game.add.tween(@cloud)
     move.to({x: -800}, 300000 / SPEED, Phaser.Easing.Linear.None, true, 0, 1)


    @mountain1a = @game.add.sprite(0, 180, 'mountain1')
    @mountain1b = @game.add.sprite(2000, 180, 'mountain1')

    @mountain2a = @game.add.sprite(0, 180, 'mountain2')
    @mountain2b = @game.add.sprite(2000, 180, 'mountain2')

    move = @game.add.tween(@tree3)
    move.to({x: -2000}, 3400 / SPEED, Phaser.Easing.Linear.None, true, 17000 / SPEED, 999)
    move.start

    @grass1 = @game.add.sprite(0, 380, 'grass')
    @grass2 = @game.add.sprite(896, 380, 'grass')
