 
   getBucketArray : (center, width, height) ->
 
+    buckets = []
     uOffset = Math.ceil(width / 2)
     vOffset = Math.ceil(height / 2)
 

  cube : null

  name : 'ABSTRACT'
  preloadingSlides : 0
  preloadingPriorityOffset : 0


  constructor : (@cube, @TEXTURE_SIZE_P) ->

    pullQueue


class PingStrategy.Skeleton extends PingStrategy.BaseStrategy

  contentTypes : ["skeletonTracing"]

