             # done loading sounds
 
 
-  loadEntitiesConfigs: =>
-    if not @mapLoaded
-      console.error 'Do not call loadEntities unless the map finished loading and parsing!'
-
-    @manifest.entities.files = [] unless @manifest.entities.files?
-    list = @manifest.entities.files
-
-    for layer in @mapTiledObject.layers
-      continue if layer.type is 'tilelayer'
-      continue if layer.name isnt 'spawnpoints'
-
-      for object in layer.objects
-        continue if object.type is ''
-
-        if Object.keys(object.properties).length is 0 and not mediator.ConfigurationManager[object.name]
-          list.push object.name + '.json'
-
-    @bodyCount = list.length
-    for file in list
-      uri = @manifest.entities.prefix + '/' + file
-      console.log "Try to load #{uri}" if debug
-      mediator.std.xhrGet uri, (data) =>
-        try
-          ent = JSON.parse data.target.responseText
-          @entities[ent.tiledName] = ent
-        catch e
-          console.error e
-          console.error "Error loading config file!"
-
-        @bodyCount--
-        if @bodyCount <= 0
-          @bodiesLoaded = true
-          @checkIfDone()
-
-    if list.length is 0
-      @bodiesLoaded = true
-
-    return list
-
-
   setup: =>
     if @loadCompleted
       if not @setupped

          @mapLoaded = true
          # done parsing and rendering tiled map

          # load the config files for the entities
          @loadEntitiesConfigs()

          # create physics world
          @physicsManager = new PhysicsManager(@mapTiledObject)
          @physicsManager.addContactListener PostSolve: (bodyA, bodyB, impulse) ->



  checkIfDone: =>
    if @mapLoaded and (@soundsLoaded or !mediator.playWithSounds)
      console.log "load level completed" if debug
      @loadCompleted = true
      @_callback() if @_callback
