 				@_constraints = {x:0, y:0, width:0, height:0}
 			@_updateSimulationConstraints(@_constraints) if @_constraints
 
-	
-	@define "isAnimating", get: -> @_isAnimating or false
-
-	# The isDraggin only is true when there was actual movement, so you can
+	# The isDragging only is true when there was actual movement, so you can
 	# use it to determine a click from a drag event.
 	@define "isDragging", get: -> @_isDragging or false
+	@define "isAnimating", get: -> @_isAnimating or false
 
 	# TODO: what to do with this?
 	# Should there be a tap event?

		return unless @enabled

		event.preventDefault()
		# event.stopPropagation() unless @_propagateEvents

		@emit(Events.DragWillMove, event)


	@define "momentumVelocityMultiplier", @simpleProperty "momentumVelocityMultiplier", 800, true, _.isNumber
	# @define "lockDirectionThreshold", @simpleProperty "lockDirectionThreshold", {x:0, y:0}, true

	@define "ignoreEvents", @simpleProperty "ignoreEvents", true, true, _.isBool

	@define "constraints",
		get: -> @_constraints
		set: (value) -> 
