 				game.renderer.effectLine @creature, target, time: 500, symbol: '*'
 
 			when 'test-pos'
-				prompts.position 'Test position!', default: {x: @creature.x, y: @creature.y}
+				prompts.position 'Test position!', default: @creature
 				.then (pos) ->
 					game.message "You picked position: #{pos.x},#{pos.y}" if pos?
 					game.message "Never mind." if not pos?
						3 * choices.length

			when 'fire'
				prompts.direction 'Fire in what direction?'

				.then (dir) =>
					item = @creature.equipment['right hand']

					if not item?


					{value: item} = choice

					prompts.position 'Throw where?', default: @creature
					.then (pos) =>
						return game.message 'Never mind.' if not pos?

						offset = vectorMath.sub pos, @creature

						Q @creature.throw item, offset
						.thenResolve 6

			when 'test-dir'
