   player.include(Bounded)  
 
   player.collides({x: 5, y: 7, width: 20, height: 20})
-  => true
+  # => true
   </pre></code>
 
   @name collides

  of the object along with the midpoint of the width and height.

  <code><pre>
    player = Core
      x: 3
      y: 6
      width: 2
      height: 2

    player.include(Bounded)

    player.centeredBounds()
    => {x: 4, y: 7, xw: 1, yw: 1}
  </pre></code>

  @name centeredBounds

  of the object and its dimensions with optional offsets.

  <code><pre>
  player = Core
    x: 3
    y: 6
    width: 2
    height: 2

  player.include(Bounded)

  player.bounds()
  # => {x: 3, y: 6, width: 2, height: 2}

  player.bounds(7, 4)
  # => {x: 10, y: 10, width: 2, height: 2}   
  </pre></code>

  @name bounds
  @methodOf Bounded#
  @param {Number} xOffset the amount to shift the x position 
  @param {Number} yOffset the amount to shift the y position
  ### 
