         w = container.clientWidth #window.innerWidth
         h = container.clientHeight #window.innerHeight
         _renderer.setSize(w, h)
-        #_camera.aspect = w /  h
+        _camera.aspect = w /  h
         unitperpixel = 0.1
         _camera.left = w / -2 * unitperpixel
         _camera.right = w / 2 * unitperpixel

          xmax: vertices[0].x
          ymax: vertices[0].y
        })
        _areaBox.xmin = _areaBox.xmin * wall.scale.x + wall.position.x
        _areaBox.ymin = _areaBox.ymin * wall.scale.y + wall.position.y
        _areaBox.xmax = _areaBox.xmax * wall.scale.x + wall.position.x
        _areaBox.ymax = _areaBox.ymax * wall.scale.y + wall.position.y


      #

            # pass
      start = ->
        spawnAxis()
        _scene.add(makeLight())
        evt.SetupDatGui((gui) ->
          f2 = gui.addFolder("Camera")
          f2.add(_camera.position, "x")
