 module.exports = nativeDescription: "suomi", englishDescription: "Finnish", translation:
   home:
     slogan: "Opi Koodaamaan Pelaamalla"
-#    no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
-#    no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+    no_ie: "CodeCombat ei toimi Internet Explorer 8:lla tai vanhemmilla selaimilla. Pahoittelumme!" # Warning that only shows up in IE8 and older
+    no_mobile: "CodeCombat ei ole suunniteltu mobiililaitteille ja saattaa sisältää virheitä!" # Warning that shows up on mobile devices
     play: "Pelaa" # The big play button that opens up the campaign view.
-#    old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
-#    old_browser_suffix: "You can try anyway, but it probably won't work."
-#    ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
+    old_browser: "Voi ei, selaimesi on liian vanha CodeCombatialle. Pahoittelumme!" # Warning that shows up on really old Firefox/Chrome/Safari
+    old_browser_suffix: "Voit toki kokeilla, mutta kohtaat todennäköisesti ongelmia."
+    ipad_browser: "Huonot uutiset: CodeCombat ei toimi iPad:in selaimella. Hyvät uutiset: CodeCombat app iPad:ille on pian valmis."
     campaign: "Kamppanja"
     for_beginners: "Aloittelijoille"
-    multiplayer: "Moninpelaaja" # Not currently shown on home page
+    multiplayer: "Moninpeli" # Not currently shown on home page
     for_developers: "Kehittäjille" # Not currently shown on home page.
-#    or_ipad: "Or download for iPad"
+    or_ipad: "Tai lataa iPad:ille"
 
   nav:
     play: "Tasot" # The top nav bar entry where players choose which levels to play

    time_current: "Nyt:"
    time_total: "Enintään:"
    time_goto: "Mene:"
#    non_user_code_problem_title: "Unable to Load Level"
#    infinite_loop_title: "Infinite Loop Detected"
#    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
#    check_dev_console: "You can also open the developer console to see what might be going wrong."
#    check_dev_console_link: "(instructions)"
    infinite_loop_try_again: "Yritä uudelleen"
    infinite_loop_reset_level: "Aloita taso uudelleen"
    infinite_loop_comment_out: "Kommentoi koodirivejä"
#    tip_toggle_play: "Toggle play/paused with Ctrl+P."
#    tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
#    tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
    tip_open_source: "CodeCombat on 100% avointa lähdekoodia!"
#    tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
    tip_beta_launch: "CodeCombat avattiin betatestaukseen lokakuussa 2013."
    tip_think_solution: "Mieti ratkaisua, älä ongelmaa."
#    tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"

    review: "Esikatsele"
    version_history: "Versiohistoria"
    version_history_for: "Versiohistoria: "
    select_changes: "Valitse kaksi versiota vertailuun."
    undo_prefix: "Peruuta"
#    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Tee uudelleen"
#    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Toista esikatselu tasosta"
    result: "Tulos"
    results: "Tulokset"
    description: "Kuvaus"
    or: "tai"
    subject: "Aihe"
    email: "Sähköposti"
    password: "Salasana"
    message: "Viesti"
    code: "Koodi"
    ladder: "Sarja"
    when: "Kun"
    opponent: "Vastustaja"
    rank: "Arvo"
