 action_words = ['box', 'kick', 'punch', 'strike']
 
 pool_words.push(new ShootingWord('kick neizod'))
-pool_words.push(new ShootingWord('punch neizod'))
-pool_words.push(new ShootingWord('strike neizod'))
-
 
 draw = ->
     $('#point').html(point)

    if shoot_word? and not shoot_word.remain
        point += shoot_word.full.length
        shoot_word = null
        pool_words.push(new ShootingWord("#{action_words.random()} neizod"))

pool_words = []
shoot_word = null

lvl = 1
point = 0
player_die = false

