     #@soundSputnik = @game.add.audio 'soundSputnik'
 
     #setup game input/output
-    @input.onDown.add @onInputDown, this
+    #@input.onDown.add @onInputDown, this
     @cursors = @game.input.keyboard.createCursorKeys()
 
     #setup game physics

        #Plays A Sound
        #@soundSputnik.play()           


  onInputDown: ->
    @game.state.start 'menu'



  drawConstellation: (level) ->
     console.log @constellation
     for star, i in level.starsArray

     	       @game.add.tween(star).to({alpha:1},200,Phaser.Easing.Quintic.Out,true)
     	 else 
       #if Player not on star
     	       @game.add.tween(star).to({alpha:0.1},15000,Phaser.Easing.Quintic.Out,true)

     	 if won
     	    if star.alpha < 0.35
     	       won = false
