+numOps = 4 #temp
+
 class DICEFACES
   @bracketL    : -8
   @bracketR    : -7

      index++
    scanned

  parse: (pre_tree_array) ->


  addClient: (clientid) ->
    @allocate()
    console.log @state.unallocated
    if @players.length == @playerLimit
      throw new Error("Game full")
    else

  constructor: (players) ->
    @players = players
    @allocate()
    console.log @state.unallocated

  allocate: ->
    @state.unallocated = []
