       index++
     scanned
 
-  parse: (pre_tree_array) ->
-
-
   addClient: (clientid) ->
-    @allocate()
-    console.log @state.unallocated
     if @players.length == @playerLimit
       throw new Error("Game full")
     else

  constructor: (players) ->
    @players = players
    @allocate()

  allocate: ->
    @state.unallocated = []

numOps = 4 #temp

class DICEFACES
  @bracketL    : -8
  @bracketR    : -7
