                     position = hand.palmPosition                  
                 palmPosition = @relative3DPosition(frame, position)
                 
-
                 pinchStrength = hand.pinchStrength
                 if pinchStrength > 0
                     pinchingFinger = @findPinchingFingerType hand
                 else
                     pinchingFinger = null
 
-                # Update frame model
                 handModel =
                     type : hand.type
                     extendedFingers: 


consume = () ->
    frame = leapController.frame()
    frameController.processFrame(frame)
    console.log "Consumed frame ", frame.id


        if not frame.valid or frame.hands is null or frame.hands.length is 0
            console.log "Invalid frame or no hands detected"
        else
            @model =
                hands : []
                gestures : []
                timestamp : frame.timestamp
            for hand in frame.hands
                if(config.stabilize)
                    console.log "Stabilized position in use!"
