     @listenToOnce @levelLoader, 'world-necessities-loaded', @onWorldNecessitiesLoaded
 
   # CocoView overridden methods ###############################################
-      
+
   updateProgress: (progress) ->
     super(progress)
     return if @seenDocs

    else
      @load()
      application.tracker?.trackEvent 'Started Level Load', level: @levelID, label: @levelID
      
  setUpHourOfCode: ->
    me.set 'hourOfCode', true
    me.save()

    @showWizardSettingsModal() if not me.get('name')

  # Partially Loaded Setup ####################################################

  onWorldNecessitiesLoaded: ->
    # Called when we have enough to build the world, but not everything is loaded
    @grabLevelLoaderData()
