 				@_keyboard = new Keyboard()
 
 				@_mouse = new Mouse(document.getElementById('container'))
-
+				console.log Controller.functions
 				@_generateKeyboardFunctions()
 				@_generateMouseFunctions()
 

					mouse: {
						event: 'x'
						sign: -1
					}
					mobile: {
						event: 'cannonX'
						sign: -1
					}
				}
				'GunRotateClockwise': {

					mobile: {
						event: 'orientationRoll'
						sign: -1
						scale: Controller.prototype._mobileAngleMax
					}
				}
				'FlyRight': {
