       w* 0.5, h*-0.5, z,
       w*-0.5, h* 0.5, z,
       w* 0.5, h* 0.5, z]
-  uvs = new Float32Array [
-    0, 0,
-    w, 0
-    0, h
-    w, h
-  ]
   # 2 3
   # 0 1
   ixs = new Uint16Array [

  
  material = new THREE.MeshBasicMaterial
    map: texture
    color: 0x00FF00
    side: THREE.DoubleSide

  planeMesh = new THREE.Mesh plane, material

    1, 3, 2
    ]
    
  uvs = new Float32Array [
    0, 0,   1, 0,   0, 1  #0 1 2
    1, 0,   1, 1,   0, 1  #1 3 2
  ]
    
  plane = new THREE.BufferGeometry()
  plane.addAttribute 'position', new THREE.BufferAttribute(vs, 3)
  plane.addAttribute 'index', new THREE.BufferAttribute(ixs, 1)
