 
   reset: (callback) ->
     for panel, i in @panels[@lastAnchor]
-      panel.style[css.transform] = @_transform @_getXy i, @lastAnchor
+      panel.style[css.transform] = @_transform [0, 0, 0, 0]
       if @shading
         @_setShader i, @lastAnchor, 0
 

    [angle, anchor, options] = normalized
    
    rotation = @_getRotation anchor, angle
    @panels[anchor][1].style[css.transform] = @_transform @_getXy(1, anchor), rotation

    @_callback options


      false
    else
      [angle, anchor, options]


  _getRotation: (anchor, angle) ->
