       y = points[i + 1]
       sprite = new createjs.Sprite(@layerAdapter.spriteSheet)
       sprite.scaleX = sprite.scaleY = 1 / @layerAdapter.resolutionFactor
+      sprite.scaleY *= @camera.y2x
       sprite.gotoAndStop(key)
       sprite.x = x
       sprite.y = y

    @tweens = []

  createGraphics: ->
    color = @colorForThang(@thang.team, PAST_PATH_ALPHA)
    @targetDotKey = @cachePathDot(10, color)
    @pastDotKey = @cachePathDot(PAST_PATH_WIDTH, color)
    @futureDotKey = @cachePathDot(FUTURE_PATH_WIDTH, @colorForThang(@thang.team, FUTURE_PATH_ALPHA))
    
  cachePathDot: (width, color) ->

    @generatingPaths = true
    @cleanUp()
    @createGraphics()
    pathDisplayObject = new createjs.SpriteContainer(@layerAdapter.spriteSheet)
    pathDisplayObject.mouseEnabled = pathDisplayObject.mouseChildren = false
    pathDisplayObject.addChild @createFuturePath()
#    pathDisplayObject.addChild @createPastPath() # Just made the animated path the full path... do we want to have past and future look different again?
    pathDisplayObject.addChild @createTargets()
    @generatingPaths = false
    return pathDisplayObject
    
  cleanUp: ->
    createjs.Tween.removeTweens(sprite) for sprite in @tweenedSprites
