         particle.position = Vec.add particle.position, delta
       @camera1 = Vec.add @camera1, delta
       @camera2 = Vec.add @camera2, delta
+      @cameraDelta = delta
 
     @cleanup()
 

      collides: true
    missile.spawnMore = spawnMore
    @addParticle missile



window.AsteroidWorld = class AsteroidWorld extends WrappedWorld

  constructor: (args...) ->
    super args...
    @createStarfield()

  keydown: (e) ->
    super e
