       Stop the simulation.
       @methodOf Engine#
       @name stop
+
+      <code><pre>
+      engine.stop()
+      </pre></code>
       ###
       stop: ->
         running = false
 
+      ###*
+      Pause the game and step through 1 update of the engine.
+      @methodOf Engine#
+      @name frameAdvance
+
+      <code><pre>
+      engine.frameAdvance()
+      </pre></code>
+      ###
       frameAdvance: ->
         I.paused = true
         frameAdvance = true

      </pre></code>

      @methodOf Engine#
      @name pause
      ###
      paused: ->
        I.paused

      </pre></code>

      @methodOf Engine#
      @name setFramerate
      ###
      setFramerate: (newFPS) ->
        I.FPS = newFPS
