       switch @result
         when 2
           console.log "win"
+          @resultMessage("You Win!")
           @school1.fight()
         when 1
           console.log "draw"
+          @resultMessage("Draw!")
           setInterval( =>
             @school1.fight()
           , 2000)

          console.log("next Page", @roundNumber)
     , 10000)

    #setInterval( =>
      #@school1.fight()
    #, 3000)
    #setInterval( =>
      #@school2.fight()
    #, 4000)


  prepareCanvas: ->

          , 3000)
        when 0
          console.log "lose"
          @resultMessage("You Lost!")
          @school2.fight()
        else console.log "what", @result
    , 3000)
