     tome_autocast_5: "5 Sekunden"
     tome_autocast_manual: "Manuell"
     tome_select_spell: "Wähle einen Zauber"
-    tome_select_a_thang: "Wähle jemanden aus um "
+    tome_select_a_thang: "Wähle jemanden aus, um "
     tome_available_spells: "Verfügbare Zauber"
-    hud_continue: "Weiter (drücke Enter)"
-
-#  admin:
-#    av_title: "Admin Views"
-#    av_entities_sub_title: "Entities"
-#    av_entities_users_url: "Users"
-#    av_entities_active_instances_url: "Active Instances"
-#    av_other_sub_title: "Other"
+    hud_continue: "Weiter (drücke Shift + Leertaste)"
+
+  admin:
+    av_title: "Administrator Übersicht"
+    av_entities_sub_title: "Entitäten"
+    av_entities_users_url: "Benutzer"
+    av_entities_active_instances_url: "Aktive Instanzen"
+    av_other_sub_title: "Sonstige"
 #    av_other_debug_base_url: "Base (for debugging base.jade)"
-#    u_title: "User List"
-#    lg_title: "Latest Games"
-
-#  editor:
-#    main_title: "CodeCombat Editors"
-#    main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
-#    article_title: "Article Editor"
-#    article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
+    u_title: "Benutzerliste"
+    lg_title: "Letzte Spiele"
+
+  editor:
+    main_title: "CodeCombat Editoren"
+    main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
+    article_title: "Artikel Editor"
+    article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
 #    thang_title: "Thang Editor"
-#    thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
-#    level_title: "Level Editor"
-#    level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
-#    security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
-#    contact_us: "contact us!"
-#    hipchat_prefix: "You can also find us in our"
-#    hipchat_url: "HipChat room."
-#    level_btn_save: "Save"
+    thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
+    level_title: "Level Editor"
+   level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
+    security_notice: "Viele Hauptfunktionen der Editoren sind standardmäßig noch nicht aktiviert. Sobald die Sicherheit dieser Systeme gewährleistet ist, werden sie generell freigeschaltet. Falls Du diese Funktionen früher nutzen möchtest, "
+    contact_us: "setze dich mit uns in Verbindung!" # kontaktiere uns!
+    hipchat_prefix: "Besuche uns auch in unserem"
+    hipchat_url: "HipChat room."
+    level_btn_save: "Speichern"
 #    level_btn_fork: "Fork"
-#    level_btn_play: "Play"
-#    level_some_options: "Some Options?"
-#    level_options_1_second: "1 second"
-#    level_options_3_seconds: "3 seconds"
-#    level_options_5_seconds: "5 seconds"
-#    level_options_manual: "Manual"
-#    level_tab_thangs: "Thangs"
-#    level_tab_scripts: "Scripts"
-#    level_tab_settings: "Settings"
-#    level_tab_components: "Components"
-#    level_tab_systems: "Systems"
+    level_btn_play: "Abspielen"
+    level_some_options: "Einige Einstellungsmöglichkeiten?"
+    level_options_1_second: "1 Sekunde"
+    level_options_3_seconds: "3 Sekunden"
+    level_options_5_seconds: "5 Sekunden"
+    level_options_manual: "Manuell"
+#    level_tab_thangs: "Thangs" # Things?
+    level_tab_scripts: "Skripte"
+    level_tab_settings: "Einstellungen"
+    level_tab_components: "Komponenten"
+    level_tab_systems: "Systeme"
 #    level_tab_thangs_title: "Current Thangs"
-#    level_tab_thangs_conditions: "Starting Conditions"
+    level_tab_thangs_conditions: "Startbedingungen"
 #    level_tab_thangs_add: "Add Thangs"
-#    level_settings_title: "Settings"
-#    level_component_tab_title: "Current Components"
-#    level_component_btn_new: "Create New Component"
-#    level_systems_tab_title: "Current Systems"
-#    level_systems_btn_new: "Create New System"
-#    level_systems_btn_add: "Add System"
+    level_settings_title: "Einstellungen"
+    level_component_tab_title: "Aktuelle Komponenten"
+    level_component_btn_new: "neue Komponente erstellen"
+    level_systems_tab_title: "Aktuelle Systeme"
+    level_systems_btn_new: "neues System erstellen"
+    level_systems_btn_add: "System hinzufügen"
 #    level_components_title: "Back to All Thangs"
-#    level_components_type: "Type"
-#    level_component_edit_title: "Edit Component"
-#    level_system_edit_title: "Edit System"
-#    create_system_title: "Create New System"
-#    create_system_field_name: "Name"
-#    create_system_btn_cancel: "Cancel"
-#    create_system_btn_create: "Create"
-#    new_component_title: "Create New Component"
-#    new_component_field_system: "System"
-#    new_component_field_name: "Name"
-#    new_component_btn_cancel: "Cancel"
-#    new_component_btn_create: "Create"
-
-#  level:
-#    index_table_results: "Results"
-#    index_table_name: "Name"
-#    index_table_description: "Description"
-#    index_table_version: "Version"
-
-#  article:
-#    index_table_results: "Results"
-#    index_table_name: "Name"
-#    index_table_body: "Body"
-#    index_table_version: "Version"
-#    edit_btn_preview: "Preview"
-#    edit_btn_save: "Save"
-#    edit_article_title: "Edit Article"
-
-#  general:
-#    and: "and"
-
-#  about:
-#    who_is_codecombat: "Who is CodeCombat?"
-#    why_codecombat: "Why CodeCombat?"
-#    who_description_prefix: "together started CodeCombat in 2013. We also created "
-#    who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
-#    who_description_ending: "Now it's time to teach people to write code."
+    level_components_type: "Typ"
+    level_component_edit_title: "Komponente bearbeiten"
+    level_system_edit_title: "System bearbeiten"
+    create_system_title: "neues System erstellen"
+    create_system_field_name: "Name"
+    create_system_btn_cancel: "Abbrechen"
+    create_system_btn_create: "Erstellen"
+    new_component_title: "Neue Komponente erstellen"
+    new_component_field_system: "System"
+    new_component_field_name: "Name"
+    new_component_btn_cancel: "Abbrechen"
+    new_component_btn_create: "Erstellen"
+
+  level:
+    index_table_results: "Ergebnisse"
+    index_table_name: "Name"
+    index_table_description: "Beschreibung"
+    index_table_version: "Version"
+
+  article:
+    index_table_results: "Ergebnisse"
+    index_table_name: "Name"
+    index_table_body: "Inhalt"
+    index_table_version: "Version"
+    edit_btn_preview: "Vorschau"
+    edit_btn_save: "Speichern"
+    edit_article_title: "Artikel bearbeiten"
+
+  general:
+    and: "und"
+
+  about:
+    who_is_codecombat: "Wer ist CodeCombat?" # Wer steckt hinter CodeCombat # behind
+    why_codecombat: "Warum CodeCombat?"
+    who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
+    who_description_suffix: ", die meist benutzte (Position #1) Web and iOS Applikation 2008 zum Schreiben lernen der Chinesischen und Japanischen Schriftzeichen." # need improvements
+    who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
 #    why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
 #    why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
 #    why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"

module.exports = nativeDescription: "Deutsch", englishDescription: "German", translation:
  common:
    loading: "Lade..."
#    saving: "Saving..."
#    sending: "Sending..."

  modal:
    close: "Schliessen"

#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

  classes:
    archmage_title: "Erzmagier"
    archmage_title_description: "(Programmierer)"
    artisan_title: "Handwerker"
    artisan_title_description: "(Level Entwickler)"
    adventurer_title: "Abenteurer"
    adventurer_title_description: "(Level Spieltester)"
    scribe_title: "Schreiber"
    scribe_title_description: "(Artikel Editor)"
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Übersetzer)"
    ambassador_title: "Botschafter"
    ambassador_title_description: "(Support)"
    counselor_title: "Berater"
    counselor_title_description: "(Experte/Lehrer)"
