     move = @game.add.tween(@tree3)
     move.to({x: -2000}, 3400 / SPEED, Phaser.Easing.Linear.None, true, 17000 / SPEED, 999)
     move.start
-
-    @guy = @game.add.sprite(600, 330, 'guy')
-    @guy.scale.setTo(0.25, 0.25)
 
     @grass1 = @game.add.sprite(0, 380, 'grass')
     @grass2 = @game.add.sprite(896, 380, 'grass')


    @mountain1a = @game.add.sprite(0, 180, 'mountain1')
    @mountain1b = @game.add.sprite(2000, 180, 'mountain1')

    @mountain2a = @game.add.sprite(0, 180, 'mountain2')
    @mountain2b = @game.add.sprite(2000, 180, 'mountain2')

    fade.to({ alpha: 0 }, 400000 / SPEED, Phaser.Easing.Linear.None, true)
    fade.start

    @cloud = @game.add.sprite(1000, 40, 'cloud')
    @cloud.alpha = 0.4
    move = @game.add.tween(@cloud)
    move.to({x: -800}, 300000 / SPEED, Phaser.Easing.Linear.None, true, 0, 1)
