     admin: "Admin"
     new_password: "Neues Passwort"
     new_password_verify: "Passwort verifizieren"
-#    type_in_email: "Type in your email to confirm the deletion"
+#     "Type in your email to confirm the deletion"
     email_subscriptions: "Email Abonnements"
     email_subscriptions_none: "Keine Email Abonnements."
     email_announcements: "Ankündigungen"

#    preparation_play_campaign: "play through the campaign"
#    preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
#    preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
    violent_title: "Ist es gewaltvoll?"
#    violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
#    violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
#    for_girls_title: "Is it for girls?"
#    for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
#    age_recommended_title: "What age is it recommended at?"
#    age_recommended_1: "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
#    what_cover_title: "What do we cover?"
#    what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:"
#    what_cover_notation_1: "Formal notation"
#    what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
#    what_cover_methods_1: "Calling methods"
#    what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
#    what_cover_parameters_1: "Parameters"
#    what_cover_parameters_2: "- trains how to pass parameters to functions."
#    what_cover_strings_1: "Strings"
#    what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
#    what_cover_loops_1: "Loops"
#    what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
#    what_cover_variables_1: "Variables"
#    what_cover_variables_2: "- adds the skill of referencing values that change over time."
#    what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
#    what_cover_logic_1: "Conditional logic"
#    what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
#    what_cover_input_1: "Handling player input"
#    what_cover_input_2: "- responding to input events to create a user interface."
#    what_cover_array_1: "Arrays"

    creating: "Erzeuge Account..."
    sign_up: "Neuen Account anlegen"
    log_in: "mit Passwort einloggen"
    social_signup: "oder, du registrierst dich über Facebook oder G+."
    required: "Du musst dich vorher einloggen um dort hin zu gehen."
    login_switch: "Du hast schon einen Account?"

