     pc = Math.floor(16*Math.random())
     @piece.construct_piece(pieces[pc])
 
-    @pixel_test = new PixelHexTester(this)
-    @pixel_test.adjusted_hex_quick_mark()
+#    @pixel_test = new PixelHexTester(this)
+#    @pixel_test.adjusted_hex_quick_mark()
 
 
 

    @ui_status = @puzzle.ui_status
    @piece_drag = new PieceDrag(@puzzle)

    @show_clicks = true


  handle_mousedown: (e) ->

          @ui_status.set_active_hex(m_hx_a,m_hx_b)
          @puzzle.piece.draw_piece_ab(m_hx_a,m_hx_b)

#      @puzzle.pixel_test.big_dot(x,y)



