 				@_constraints = null
 			@_updateSimulationConstraints(@_constraints) if @_constraints
 
+	
+	@define "isAnimating", get: -> @_isAnimating or false
+
+	# The isDraggin only is true when there was actual movement, so you can
+	# use it to determine a click from a drag event.
 	@define "isDragging", get: -> @_isDragging or false
-	@define "isAnimating", get: -> @_isAnimating or false
 
 	# TODO: what to do with this?
 	# Should there be a tap event?

		if @pixelAlign
			point.x = parseInt(point.x)
			point.y = parseInt(point.y)

		@layer.point = @updatePosition(point)



		point.x = @_cursorStartPoint.x + correctedDelta.x - @_layerCursorOffset.x if @horizontal
		point.y = @_cursorStartPoint.y + correctedDelta.y - @_layerCursorOffset.y if @vertical

		# Direction lock
		if @lockDirection
