   of the object along with the midpoint of the width and height.
 
   <code><pre>
-    player = Core
-      x: 3
-      y: 6
-      width: 2
-      height: 2
-
-    player.include(Bounded)
-
-    player.centeredBounds()
-    => {x: 4, y: 7, xw: 1, yw: 1}
+  player = Core
+    x: 3
+    y: 6
+    width: 2
+    height: 2
+
+  player.include(Bounded)
+
+  player.centeredBounds()
+  # => {x: 4, y: 7, xw: 1, yw: 1}
   </pre></code>
 
   @name centeredBounds

  of the object and its dimensions with optional offsets.

  <code><pre>
    player = Core
      x: 3
      y: 6
      width: 2
      height: 2

    player.include(Bounded)

    player.bounds()
    => {x: 3, y: 6, width: 2, height: 2}

    player.bounds(7, 4)
    => {x: 10, y: 10, width: 2, height: 2}   
  </pre></code>

  @name bounds
  @methodOf Bounded#

  @param {Number} xOffset the amount to shift the x position 
  @param {Number} yOffset the amount to shift the y position
  ### 

  player.include(Bounded)  

  player.collides({x: 5, y: 7, width: 20, height: 20})
  # => true
  </pre></code>

  @name collides
