       this.x * other.y - other.x * this.y
 
     ###*
-    The norm of a vector is the unit vector pointing in the same direction. This method
-    treats the point as though it is a vector from the origin to (x, y).
-    @name norm
-    @methodOf Point#
-
-    @returns The unit vector pointing in the same direction as this vector.
-    @type Point
-    ###
-    norm: (length=1.0) ->
-      this.scale(length/this.length())
-
-    ###*
-    Computed the length of this point as though it were a vector from (0,0) to (x,y)
-    @name length
-    @methodOf Point#
-
-    @returns The length of the vector from the origin to this point.
-    @type Number
-    ###
-    length: ->
-      Math.sqrt(this.dot(this))
-
-    ###*
     Computed the Euclidean between this point and another point.
     @name distance
     @methodOf Point#

    @returns A new point, this - other.
    @type Point
    ###
    subtract: (other) ->
      Point(this.x - other.x, this.y - other.y)

    ###*
    Scale this Point (Vector) by a constant amount.

    ###
    scale: (scalar) ->
      Point(this.x * scalar, this.y * scalar)

    ###*
    The norm of a vector is the unit vector pointing in the same direction. This method
    treats the point as though it is a vector from the origin to (x, y).
    @name norm
    @methodOf Point#

    @returns The unit vector pointing in the same direction as this vector.
    @type Point
    ###
    norm: (length=1.0) ->
      this.scale(length/this.length())

    ###*
    Floor the x and y values, returning a new point.
