 						angle: 21 + 180 + 'deg'
 						distr: 0.75
 					})
-				3:
+				5:
 					x: 270
-					x: contours[0].nodes[2].expandedTo[1].x + ( contours[0].nodes[0].expandedTo[1].x - contours[0].nodes[2].expandedTo[1].x ) * 0.5
+					x: contours[0].nodes[4].expandedTo[1].x + ( contours[0].nodes[2].expandedTo[1].x - contours[0].nodes[4].expandedTo[1].x ) * 0.5
 					y: - overshoot
 					dirOut: 0 + 'deg'
 					type: 'smooth'

			closed: false
			nodes:
				0:
					x: ( 404 + (42) ) * width
					y: xHeight * ( 340 / 500 ) * crossbar
					dirOut: Math.max( 90, 150 - ( 50 / 500 ) * xHeight ) + 'deg'

						angle: 0 + 'deg'
						distr: 0.75
					})
				3:
					x: contours[0].nodes[4].expandedTo[1].x + ( contours[0].nodes[2].expandedTo[1].x - contours[0].nodes[4].expandedTo[1].x ) * (295-50)/(495-50)
					y: xHeight + overshoot
					dirOut: 180 + 'deg'
					type: 'smooth'
