 frameController = new FrameController
 
 frameController.on 'update', (handModel)->
-    console.log "Frame Controller update", handModel
+    #console.log "Frame Controller update", handModel
     #console.log 'sending....'
     socket.send [
         'update'


            palmPosition = @relative3DPosition(frame, firstHand.palmPosition)

            # Update frame model
            @handModel =
                extendedFingers: 

                    ringerFinger : firstHand.ringFinger.extended
                    pinky : firstHand.pinky.extended
                position: palmPosition
                pinchStrength : pinchStrength
                pinchingFinger : pinchingFinger

        @emit 'update', @handModel
        console.log "Processed frame: ", frame.id
