 #    scrub_playback: "Scrub back and forward through time."
 #    single_scrub_playback: "Scrub back and forward through time by a single frame."
 #    scrub_execution: "Scrub through current spell execution."
-#    toggle_debug: "Toggle debug display."
-#    toggle_grid: "Toggle grid overlay"
+    toggle_debug: "Afficher la console de déboggage"
+    toggle_grid: "Afficher une grille"
 #    toggle_pathfinding: "Toggle pathfinding overlay."
     beautify: "Embellissez votre code en normalisant sa mise en forme."
     maximize_editor: "Maximiser/minimiser l'éditeur de code."

#    weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
#    pass_screen: "They will pass your technical screen."
#    pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
#    make_hiring_easier: "Make my hiring easier, please."
    what: "Qu'est-ce que CodeCombat?"
    what_blurb: "CodeCombat est un jeu de programmation multijoueur par navigateur. Les Joueurs écrivent le code pour contrôler leurs troupes dans des batailles contre d'autres développeurs. Nous prenons en charge JavaScript, Python, Lua, Clojure, CoffeeScript, et Io."
#    cost: "How much do we charge?"

    opponent_session: "Session de l'adversaire"
    article: "Article"
    user_names: "Nom d'utilisateur"
    thang_names: "Noms Thang"
    files: "Fichiers"
    top_simulators: "Top Simulateurs"
    source_document: "Document Source"
    document: "Document"
    sprite_sheet: "Feuille de Sprite"
    employers: "Employés"
    candidates: "Candidats"
    candidate_sessions: "Sessions du candidat"
#    user_remark: "User Remark"
#    user_remarks: "User Remarks"
#    versions: "Versions"
