     io_blurb: "Basit fakat anlaşılması güç."
     status: "Durum"
     weapons: "Silahlar"
-#    attack: "Damage" # Can also translate as "Attack"
+    attack: "Saldırı" # Can also translate as "Attack"
     health: "Sağlık"
     speed: "Hız"
-#    skills: "Skills"
-
-#  save_load:
-#    granularity_saved_games: "Saved"
-#    granularity_change_history: "History"
+    skills: "Yetenekler"
+
+  save_load:
+    granularity_saved_games: "Kaydedildi"
+    granularity_change_history: "Geçmiş"
 
   options:
-#    general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
-#    volume_label: "Volume"
-#    music_label: "Music"
-#    music_description: "Turn background music on/off."
-#    autorun_label: "Autorun"
-#    autorun_description: "Control automatic code execution."
-#    editor_config: "Editor Config"
-#    editor_config_title: "Editor Configuration"
-#    editor_config_level_language_label: "Language for This Level"
-#    editor_config_level_language_description: "Define the programming language for this particular level."
-#    editor_config_default_language_label: "Default Programming Language"
-#    editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-#    editor_config_keybindings_label: "Key Bindings"
+    general_options: "Genel Seçenekler" # Check out the Options tab in the Game Menu while playing a level
+    volume_label: "Ses"
+    music_label: "Müzik"
+    music_description: "Arkaplan müziğini aç/kapat."
+    autorun_label: "Otomatik çalıştır"
+    autorun_description: "Otomatik kod çalıştırmayı denetle."
+    editor_config: "Düzenleyici Yapılandırması"
+    editor_config_title: "Düzenleyici Yapılandırması"
+    editor_config_level_language_label: "Bu Bölümün Dili"
+    editor_config_level_language_description: "Bu bölüme özel olarak programlama dilini tanımlayın."
+    editor_config_default_language_label: "Öntanımlı Programlama Dili"
+    editor_config_default_language_description: "Yeni bölümlere başlarken kodlamada kullanılacak programlama dilini tanımla."
+    editor_config_keybindings_label: "Tuş Atamaları"
     editor_config_keybindings_default: "Varsayılan (Ace)"
 #    editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
 #    editor_config_livecompletion_label: "Live Autocompletion"

#    maximize_editor: "Maximize/minimize code editor."
#    move_wizard: "Move your Wizard around the level."

#  community:
#    main_title: "CodeCombat Community"
#    introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
#    level_editor_prefix: "Use the CodeCombat"
#    level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"

    victory_rate_the_level: "Seviyeyi oyla:" # Only in old-style levels.
    victory_return_to_ladder: "Merdivene Dön"
    victory_play_continue: "Devam Et"
    victory_play_skip: "İleri Atla"
    victory_play_next_level: "Sonraki Seviyeyi Oyna: "
    victory_play_more_practice: "Daha Fazla Alıştırma"
    victory_play_too_easy: "Çok Kolay"
    victory_play_just_right: "Tam Kıvamında"
    victory_play_too_hard: "Çok Zor"
    victory_saving_progress: "İlerlemeyi Kaydediliyor"
    victory_go_home: "Anasayfaya Git" # Only in old-style levels.
    victory_review: "Daha fazla söyleyin!" # Only in old-style levels.
