         if idx > -1
           edges.splice(idx, 1)
 
+
       increasedSides
 
     result = quickHullStep(points.filter(notUsed), edgePoints, dividingLine, dividingEdge, 0)
-    if result == 2
-      if dividingEdge != null
-        idx = edges.indexOf(dividingEdge)
-        if idx > -1
-          edges.splice(idx, 1)
+    #if result == 2
+    #  if dividingEdge != null
+    #    idx = edges.indexOf(dividingEdge)
+    #    if idx > -1
+    #      edges.splice(idx, 1)
 
     #ordering edges
     for i in [0..edges.length-1] by 1

    edgePoints.push(points[minX])
    edgePoints.push(points[maxX])
    dividingEdge = new Edge(points[minX], points[maxX])
    edges.push(dividingEdge)

    quickHullStep = (points, edgePoints, dividingLine, dividingEdge, depth) ->
      leftPoints = points.filter(isLeft(dividingLine))

          max.point = p
        max

      cleanSide = (sidePoints, left) ->
        return 0 if sidePoints.length == 0
        sidePoints.forEach (p) ->
            p.considered = false
        max = sidePoints.reduce(findFurthestPoint, { distance : 0, point : null })

        #return if !max.point
        #return if steps >= sigstep

        #if steps == sigstep - 1 and Math.random() > 0.9
        #  console.log(dividingLine, max.point)
        max.point.used = 1
        sidePoints.splice(sidePoints.indexOf(max.point), 1)
        edgePoints.push(max.point)
        projectedMaxPoint = dividingLine.projectPoint(max.point)
        dividingEdgeA = new Edge(dividingLine.a, max.point)
        dividingEdgeB = new Edge(dividingLine.b, max.point)

        self.paint.setStroke()
        a = 15
        a = 255 if steps == sigstep - 1
        self.paint.setColor(255, 0, 0, a)
        self.canvas.drawRect(self.paint, dividingLine.a.x, dividingLine.a.y, dividingLine.a.x + 5, dividingLine.a.y + 5)
        self.canvas.drawLine(self.paint, dividingLine.a.x, dividingLine.a.y, dividingLine.b.x, dividingLine.b.y)
        self.paint.setColor(150, 0, 150, a)
        self.canvas.drawLine(self.paint, max.point.x, max.point.y, dividingLine.a.x, dividingLine.a.y)
        self.paint.setColor(255, 0, 255, a)
        self.canvas.drawLine(self.paint, max.point.x, max.point.y, dividingLine.b.x, dividingLine.b.y)

        edges.push(dividingEdgeA)
        edges.push(dividingEdgeB)

