     parent.onNextReady()
     .then ->
       assert.eq child.elementToParentMatrix.location, point 10
-      assert.eq child.elementToElementMatrix(parent), child.elementToParentMatrix
+      assert.eq child.getElementToElementMatrix(parent), child.elementToParentMatrix
 
   test "parent to element", ->
     parent = new Element {},


    parent.onNextReady()
    .then ->
      assert.eq child1.elementToElementMatrix(child2), matrix 1, 1, 0, 0, -5, -5

suite "Art.Engine.Core.Element.geometry", ->
  test "defaults", ->


    parent.onNextReady()
    .then ->
      assert.eq parent.getElementToElementMatrix(child), child.elementToParentMatrix.invert()

  test "between siblings", ->
    parent = new Element {},
