   },{
     name: 'The Big Dipper',
     numStars: 7,
+    startingStar: 0,
     starsArray: [
         {x: 46, y: 275},
         {x: 142, y: 200},

  {
    name: 'The Plough',
    numStars: 9,
    starsArray: [
        {x: 381, y: 409},
        {x: 215, y: 286},


  drawConstellation: (level) ->
     console.log @constellation
     for star, i in level.starsArray
        star = @add.sprite star.x, star.y, 'litstar'
        if i == level.startingStar
             star.alpha = 1
        else
             star.alpha = 0.3
        star.anchor.setTo 0.5, 0.5
        star.scale.set 0.5, 0.5
        @constellation.push(star)
