     @score = Crafty.e('2D, Text, UILayerDOM')
       .attr(
         w: 220, h: 20
-        x: x, y: 10, z: 200
+        x: x + 200, y: 10, z: 200
       )
       .textFont(
         size: '10px'

Crafty.c 'PlayerInfo',
  init: ->
    @requires '2D, Listener'

    @heart = Crafty.e('2D, ColorEffects, heart, UILayerWebGL')
      .attr(
        w: 16, h: 16
        x: x - 2, y: 6, z: 200
      )
      .colorOverride(player.color(), 'partial')

    @chain = Crafty.e('2D, Color, UILayerWebGL')
      .attr(
        w: 190, h: 2
        x: x, y: 28, z: 200
      ).color('#000000')

    @chainProgress = Crafty.e('2D, Color, UILayerWebGL')
      .attr(
        w: 0, h: 2
        x: x, y: 28, z: 200
      ).color('#FFFFFF')

    if @player.has('Color')
      @lives.textColor player.color()
