 
     player = GameObject
       health: 100
-      maxHealth: 100
-    
-    player.include Metered
+      heathMax: 100
     
     enemy = GameObject
       health: 500
     
-    enemy.include Metered
-    
     someOtherObject = GameObject
-    
-    someOtherObject.include Metered
     
     player.meter 'health'
     # => Sets up a health meter that will be drawn during the player overlay event
     
     enemy.meter 'health'
     # => Sets up a health meter that will be drawn during the enemy overlay event. 
-    # Since maxHealth wasn't provided, it is set to the value of I.health (500)
+    # Since healthMax wasn't provided, it is set to the value of I.health (500)
     
     someOtherObject.meter 'turbo'
     # => Sets up a turbo meter that will be drawn during the someOtherObject overlay event. 
-    # Since neither turbo maxTurbo were provided, they are both set to 100.
+    # Since neither turbo or turboMax were provided, they are both set to 100.
     
 
 Metered module

      } = meterData
      
      {x, y} = meterData.position if meterData.position?
      
      return unless show
          
      ratio = I[name] / I["max#{name.capitalize()}"]
                  
      canvas.drawRoundRect
        color: backgroundColor
        radius: borderRadius
        x: x
        y: y
        width: width
        height: height       
      
      canvas.drawRoundRect
        color: color

        
    I[name] ?= 100
    
    if not I["#{name}Max"]
      if I[name]
        I["#{name}Max"] = I[name]
      else
        I["#{name}Max"] = 100
    
    I.meters[name] = options
    
