                 next.name = remaining.names[i]
 
             # calculate distance remaining before arrival
-        next.distance = next.location - @distanceTraveled - window.innerWidth/3  # adust for ship position
+        next.distance = next.location - @distanceTraveled - window.innerWidth/3  # adjust for ship position
+        next.fuelEstimate = next.distance * @fuelExpense * @fuelChance / TRAVEL_SPEED
+        next.rationEstimate = next.distance * @eatChance * @crewHealth.length / TRAVEL_SPEED
         return next
 
     _calcShipHealth: ()->

        # progress 1 time-tick of travel and update the game values
        if @fuel >= @fuelExpense
            @distanceTraveled += 1
            if Math.random() < 0.7
                @fuel -= @fuelExpense
        else
            @end()

    _getStatsToNextLocation: ()->
        # returns distance, location, & name of next location as dict
        # {
        #   distance:       111,    # distance to the place
        #   name:      "the place",
        #   location:       333,    # absolute location of the place
        #   fuelEstimate:   444,    # estimate of fuel to get there
        #   rationEstimate: 555     # estimate of rations to get there
        # }
        # location is relative to starting position, distance is relative to current ship position
        remaining = @_getRemainingLocations()
