     boolean_and: "Boolean En"
     boolean_equality: "Boolean Gelijk"
     boolean_greater_less: "Boolean Groter/Kleiner"
-#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
+    boolean_logic_shortcircuit: "Boolean Logica Kortsluiting"
     boolean_not: "Boolean Niet"
-#    boolean_operator_precedence: "Boolean Operator Precedence"
+    boolean_operator_precedence: "Boolean Operator Voorrang"
     boolean_or: "Boolean Of"
     bootstrap: "Bootstrap"
     break_statements: "Break instructie"

    parameters: "Parameters"
    property_access: "Eigenschappen Uitlezen"
    property_assignment: "Eigenschappen Toewijzen"
#    queues: "Data Structures - Queues"
    reading_docs: "Documentatie Lezen"
    recursion: "Recursie"
    return_statements: "Return Statements"

    game_spawn: "Spel Spawn"
    graphics: "Graphics"
    graphs: "Graphs"
    heaps: "Data Opslag"
    if_else_statements: "If/Else Statements"
    if_statements: "If-instructie"
    if_statements_nested: "Geneste If Statemnts"
    indexing: "Array Indexen"
    input_handling_flags: "Input Verwerking - Vlaggen"
    input_handling_keyboard: "Input Verwerking - Keyboard"
    input_handling_mouse: "Input Verwerking - Muis"
    intermediate_css_rules: "Medior CSS Regels"
    intermediate_css_selectors: "Medior CSS Selectors"
    intermediate_html_attributes: "Medior HTML Attributen"
