     return output
 )
 
+
 SerializeCreate = $G(
   serializeCreate: (objects)->
     output = 'c'

      if flag & @bitmask
        @commandFuncs[com].apply(this)
)

# if you use ShipCommand, you must use Engine or a derivative too.
# Engine is not included as it may override say a custom engine

    for p in Players
      p.sendDestroy([this])
)


processCommands = ->
  for obj in hasCommand
