 
 		
 		textureLoader = new THREE.TextureLoader()
-		textureLoader.setCrossOrigin(true)
 		allTermImages = []
 		_.each(assetTypes, (assetType) =>
 			assets[assetType] = @data[assetType]

			if imagesLoaded < maxPerDream
				@loadMore()	
		textureLoader.load(termImage.url, termImageLoaded, imageProgressHandler, @loadMore)
		console.log termImage


	loadingProgress = (e) ->

	maxPerDream = 100
	imagesRequested = 0
	imagesErrored = 0
	useImageProxy = false
	checkLoadStatus: (allowErrors = true) =>
		loaded = false
		if allowErrors
