 		# if @directionLock
 		# 	@_updateDirectionLock(correctedDelta) if ! @_directionIsLocked
 			
-		# 	@layer.x = @_position.x if @_xAxisLock
-		# 	@layer.y = @_position.y if @_yAxisLock	
+		# 	@layer.x = @_layerStartPoint.x if @_xAxisLock
+		# 	@layer.y = @_layerStartPoint.y if @_yAxisLock	
 		# else
-		# 	@layer.x = @_position.x
-		# 	@layer.y = @_position.y
+		# 	@layer.x = @_layerStartPoint.x
+		# 	@layer.y = @_layerStartPoint.y
 
 
 		_.extend(@layer, @updatePosition(point))

			t: touchEvent.timeStamp

		delta =
			x: touchEvent.clientX - @_start.x
			y: touchEvent.clientY - @_start.y

		# Correct for current drag speed and scale
		correctedDelta =

		# Pixel align all moves
		if @pixelAlign
			point = 
				x: parseInt(@_cursorStartPoint.x + correctedDelta.x - @_layerCursorOffset.x)
				y: parseInt(@_cursorStartPoint.y + correctedDelta.y - @_layerCursorOffset.y)

		# Constraints
		point = @_constrainPosition(point, @_constraints) if @_constraints
