         direction: 1
         once: false
         delay: 5000
+      radius: 
+        x: 220
+      controls: 
+        margin: 
+          x: 20
+          y: 190
+      currentLayer: 1
       funcSize: (layerDiff, rondell) ->
         (rondell.maxItems / Math.abs(layerDiff)) / rondell.maxItems
       

          Math.abs(layerDiff) + 0.5
      
    cubic:
      funcTop: (layerDiff, rondell) ->
          rondell.center.top - rondell.itemProperties.size.height / 2 + Math.pow(layerDiff / 2, 3) * rondell.radius.x
      funcLeft: (layerDiff, rondell) ->

      funcDiff: (layerDiff, rondell) ->
        Math.abs(layerDiff) - 0.5
      funcLeft: (layerDiff, rondell) ->
        rondell.center.left + (layerDiff - 0.5) * (rondell.itemProperties.size.width + 5)
      funcOpacity: (layerDist, rondell) ->
        0.8
          
