     sprite = I.spriteLookup[frames[I.currentFrameIndex]]
 
     updateSprite(sprite)
+    I.activeAnimation
 
   find = (name) ->
     result = null

      complete: ""
      interruptible: false
      speed: ""
      triggers: {
        "0": [""]
      }

        complete: ""
        interruptible: false
        speed: ""
        transform: [{
          hflip: false
          vflip: false
        }]
        triggers: {
          "0": ["a trigger"]
        }
