       @direction.dx = @direction.dy = 0
 
 
+
   # ---------------------
   # Neighboring tiles
   # ---------------------

  #       @group: 'enemies'
  #
  #       constructor: (opts={}) ->
  #         opts.group ||= EvilNinja.group
  #         super(opts)
  #
  #

  # TODO
  # topLeftNeighbor: ->
  # topRightNeighbor: ->


  isFacing: (entity) ->
    if @facing == 'left'
      entity.right() <= @left()
    else
      entity.left() >= @right()


  # ---------------------
