 		@custom.shader.uniforms.boost.value = 0
 		@custom.shader.uniforms.boostReduction.value = 1
 		@custom.shader.uniforms.vignetteAmount.value = 0.5
-		@custom.shader.uniforms.multiplyHorizontal.value = 3
-		@custom.shader.uniforms.multiplyVertical.value = 3
+		@custom.shader.uniforms.multiplyHorizontal.value = 1
+		@custom.shader.uniforms.multiplyVertical.value = 1
 		Stage3d.postFX = @custom.shader
 		Stage3d.addPass(@custom)
 


			# CAMERA
			# VJ.addGroup([
			MidiPad.add 'q', VJ.add({v:0},'v',71,Midi.PAD,true).onChange(@camera1)
			MidiPad.add 'w', VJ.add({v:0},'v',72,Midi.PAD,true).onChange(@camera2)
			MidiPad.add 'e', VJ.add({v:0},'v',73,Midi.PAD,true).onChange(@camera3)
			MidiPad.add 'r', VJ.add({v:0},'v',74,Midi.PAD,true).onChange(@camera4)
			# ])

			# SCENE VARIATION

	eatSlice: =>
		if(SceneTraveler.currentScene.eatSlice)
			SceneTraveler.currentScene.eatSlice()
		return

	divide1:()=>
		@custom.shader.uniforms.multiplyHorizontal.value = 1
		@custom.shader.uniforms.multiplyVertical.value = 1
		return

	divide3:()=>
		@custom.shader.uniforms.multiplyHorizontal.value = 3
		@custom.shader.uniforms.multiplyVertical.value = 1
		return

	divide4:()=>
		@custom.shader.uniforms.multiplyHorizontal.value = 2
		@custom.shader.uniforms.multiplyVertical.value = 2
		return

	divide9:()=>
		@custom.shader.uniforms.multiplyHorizontal.value = 3
		@custom.shader.uniforms.multiplyVertical.value = 3
		return

	divide16:()=>
		@custom.shader.uniforms.multiplyHorizontal.value = 4
		@custom.shader.uniforms.multiplyVertical.value = 4
		return

	changeMaterialToGold: () =>
		@changeMaterial("gold")
