 #    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
 #    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
 #    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-#    artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-#    artisan_join_step1: "Read the documentation."
-#    artisan_join_step2: "Create a new level and explore existing levels."
-#    artisan_join_step3: "Find us in our public Slack channel for help."
-#    artisan_join_step4: "Post your levels on the forum for feedback."
-#    artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+    artisan_join_desc: "Χρησιμοποίησε το Use the Level Editor in these steps, give or take:"
+    artisan_join_step1: "Διάβασε την τεκμηρίωση."
+    artisan_join_step2: "Δημιούργησε ένα νέο επίπεδο και εξερεύνησε τα ήδη υπάρχοντα."
+    artisan_join_step3: "Αν χρειάζεσαι βοήθεια, βρες μας στο δημόσιο μας κανάλι στο Slack."
+    artisan_join_step4: "Δημοσίευσε τα επίπεδά σου στο φόρουμ για να δεις πως φαίνονται σε άλλους."
+    artisan_subscribe_desc: "Δέξου μηνύματα ηλεκτρονικού ταχυδρομείου που αφορούν ανακοινώσεις και αναβαθμίσεις του συντάκτη επιπέδων."
+    adventurer_introduction: "Ας είμαστε ξακάθαροι για το ρόλο σου: είσαι ένα άρμα μάχης. Θα δεχθείς πολλά πυρά και θα έχεις πολλές ζημιές. Χρειαζόμαστε ανθρώπους να δοκιμάζουν νέα επίπεδα και να βοηθούν να αναγνωρίζουμε πυως να κάνουμε τα πράγματα καλύτερα. Ο πόνος θα είναι μεγάλος, η κατασκευή καλών παιχνιδιών είναι μια χρονοβόρα διαδικασία και κανένας δεν τα καταφέρνει σωστά με την πρώτη φορά. Αν νομίζεις ότι μπορεί να αντέξεις, τότε αυτή η τάξη μπορεί να είναι για σένα."
 #    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
 #    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
 #    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"

#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"

#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
    art_music: "Μουσική"
    art_sound: "Ήχος"
    art_artwork: "Γραφικά"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
