     
     @pixelGridEnabled = new ReactiveField true
     @planeGridEnabled = new ReactiveField true
+    
+    @currentCluster = new ReactiveField null
 
     @meshId = new ComputedField =>
       AB.Router.getParameter 'meshId'

      pixelCanvas: @pixelCanvas
      gridEnabled: @planeGridEnabled
      cameraAngle: @cameraAngle
      currentNormal: => @shadingSphere()?.currentNormal()
      drawComponents: => [
        mesh()

      LOI.Assets.SpriteEditor.Tools.Pencil
      LOI.Assets.SpriteEditor.Tools.Eraser
      LOI.Assets.SpriteEditor.Tools.ColorFill
      @constructor.Tools.ClusterPicker
      @constructor.Tools.MoveCamera
      LOI.Assets.SpriteEditor.Tools.PaintNormals
      LOI.Assets.SpriteEditor.Tools.Symmetry
      @constructor.Tools.PixelGrid
      @constructor.Tools.PlaneGrid
      @constructor.Tools.SourceImage
    ]

    tools = for toolClass in toolClasses
