 					height: height / 2,
 					fill: "#f21"
 				})
+
+			shootText = @canvas.display.text({
+				x: 0,
+				y: 0,
+				origin: { x: "center", y: "top" },
+				font: "bold 25px/1.5 sans-serif",
+				text: "Fire",
+				fill: "#000"
+			})
 
 			boostText = @canvas.display.text({
 				x: 0,

		# 
		sendBoostEvent: ( boost ) ->
			if boost isnt @_lastBoost
				@_lastBoost = boost
				@node.getPeers()[0].emit('controller.boost', boost)


				# Send the device orientation 10 times a second
				if window.DeviceOrientationEvent
					setTimeout( @sendDeviceOrientation, 100)
				
			)

