       angleS = @race.getAngularSpeed(@color)
       angleSC = @race.getAngularSpeedChange(@color)
       velocity = @race.getVelocity @color
-      Math.abs(angle + (velocity + 2) * angleS + velocity * angleSC)
+      Math.abs(angle + (velocity + 1) * angleS + velocity * angleSC)
 
     maxVelocityForRadius: (radius) ->
       # v^2 / r = @factorMaxSlip

        winston.info "#{@logPrefix()};Crash, Curved vel old #{@factorMaxSlip}"
        @reduceFactorMaxSlip()
        winston.info "#{@logPrefix()};Crash, Curved vel new #{@factorMaxSlip}"
      control.ignore()

    reduceFactorMaxSlip: ->

      @throttles = []
      @maxSlipInitialized = no
      @factorMaxSlip = 0.5
      @maxSlipAngle = 0

#      if @color is 'red'
#        @throttle = 0.7
