   painter.draw_building(909, 0)
 
   painter.draw_gorillas()
+
+  painter.draw_banana()

  rays:() ->
    @context.strokeStyle = @color
    @context.beginPath()
    @draw_ray(360*z/36) for z in [0...50]
    @context.stroke()


    windows = [ 10, 25, 40, 55, 70, 85 ]
    current_distance = 30
    total_height = 30
    light = '#FFFF00'
    dark = '#808080'
    row = 1
    loop
      break if times < row
      @context.fillStyle = light
      @create_window x+z, 620+total_height-@height for z in windows
      total_height += current_distance
      row++
