       mesh.geometry.computeCentroids()
       
       if @renderer instanceof THREE.CanvasRenderer
-        @mesh.doubleSided = true
+        mesh.doubleSided = true
       
       #get object connectors
       for i, conn of geom.connectors

       
      rootObj.add mesh
      #recursive, for sub objects
      if csgObj.parts?
        for index, part of csgObj.parts
          @_importGeom(part,mesh)
      

  return VisualEditorView

  
  THREE.CSG = require 'modules/core/projects/csg/csg.Three'
  
  #FIXME: memory leaks: When removing objects from scene do we really need: renderer.deallocateObject(Object); ?
  
  class MyAxisHelper
