     if @lastShot > @cooldown
       if @frontFire
         @_createFrontBullet()
+        # Show muzzle flash
+        @attr alpha: 1
       else
         @_createBackBullet()
       Crafty.audio.play('shoot', 1, .05)
+
       @frontFire = !@frontFire
       @lastShot = 0
       @shotsFired += 1

  shoot: (onOff) ->
    if onOff
      @shooting = yes
    else
      @shooting = no
      @_clearPicked()

        @_determineWeaponSettings()
        @trigger('boostExpired', aspect: k)

    @attr alpha: 0 if @lastShot >= 20
    return unless @shooting
    allowBullet = (@shotsFired < @burstCount)
    return unless @ship.weaponsEnabled
