   constructor: (piece) ->
 
     @piece = piece
-    @metrics_report = true
+    @metrics_report = false
 
 
   set_box_dimensions: () ->

  # TODO Let the revised method use a new HexBox method that gives x,y values
  # for rendering a piece at any arbitrary a,b.
  draw_piece_ab: (a,b) -> #FIXME Right now, this actually draws the piece at its own a,b location.
    xy = @puzzle.hex_box.get_box_xy()
    @draw_piece(xy[0],xy[1])





  get_box_xy: () ->
    @box_xy = @get_box_xy_ab(@anchor_hex[0],@anchor_hex[1])


  get_box_xy_ab: (a,b) ->
    xy = @puzzle.hex_draw.get_hex_xy(a,b)
    xy[1] = xy[1] - 10 if @corner_fit == "low"
    return xy


  get_corner_fit: () ->
