 			)
 
 	#active path
-	@con2d.fillStyle = COLORS.PATHBACKGROUND
+	@con2d.fillStyle = colors.path.background
 	@highlightedPath?.list.forEach (entry) =>
 		@con2d.fillRect entry.x * @cellSize, entry.y * @cellSize, @cellSize, @cellSize
 
 	#chars
-	@con2d.fillStyle = COLORS.TEXT
+	@con2d.fillStyle = colors.text
 	for i in [0...@playfield.width]
 		for j in [0...@playfield.height]
 			charRaw = @playfield.getAt i, j


			if charCode > 0
				charPretty = if 32 <= charCode <= 126
					@con2d.font = FONTS.NORMAL
					charRaw
				else
					@con2d.font = FONTS.SMALL
					"##{charCode}"

				@con2d.fillText(

	con2d.lineTo  size / 2 + 1, size / 2 - 4
	con2d.stroke()
	canvas


getArrowImages = (size) ->
	'^': getArrowImage size, 0
