     @collision [-fx, -fy, midX, -(2*fy), @w + fx, -fy,
       @w + (2*fx), midY, @w + fx, @h + fy,
       midX, @h + (2*fy), -fx, @h + fy, -(2*fx), midY]
+
     @ship.addComponent('Invincible').invincibleDuration(-1)
 
     @attr(

  freddy: (options) ->
    @ship = options.protect
    @ship.scoreText 'Help me Freddie!'
    @colorOverride?(@ship.playerColor, 'partial')
    @attr
      scale: .5
      z: @ship.z + 5
    midX = (@w // 2)
    midY = (@h // 2)
    fy = 15

    rot = (360 / circleSpeed) * fd.dt
    @circlePos = (@circlePos + rot + 360) % 360

    # (2 * PI) / 360 = 0.0174532925
    rad = @circlePos * 0.0174532925

    targetX =
