       @blast(@location(),
         radius: 10
         duration: 480
-        z: @entity.z
+        z: @entity.z - 3
         alpha: options.alpha
         lightness: 1.0
         ->

    @sequence(
      @animate 'slow', -1, 'eye'
      @pickTarget('PlayerControlledShip')
      @moveTo(@targetLocation(), x: .845, speed: 200)
      @attackCycle()
      @laugh()
      @leaveScreen()

      @parallel(
        @while(
          @moveTo(x: -.15, speed: 400)
          @smoke()
        )
        @scale(0.7, duration: 3000)
      )
