             specular:[1, 0.9, 0.9, 1]
           textures:  [{
             path: '/textures/d20_plain_red.png'
-            onload: (img) ->
-              #console.log('load',this,img)
-#              world.addObject geode
           }]
           normalMaps: [{
             path: '/textures/d20_normal.png'
             onload: (img) ->
-              #console.log('load',this,img)
               world.addObject geode
             specularChannel: true
           }]
         })
       }
       update: (timechange) ->
-#        @camera.rotate timechange * (0.23), 1, 0, 0
-
+        @camera.rotate timechange * (0.23), 1, 0, 0
 
 
 








  update: (timechange) ->
    return unless @sun1


      @position = vec3.add spherical2cartesianWithVector(@_trackballCoords), @_trackballTarget

    @context.activeCamera.setFixedYawAxis false

    @geodes = []

