       spriteName: false
       velocity: Point(-0.25, 1)
       width: 2
+      x: 0
+      y: 0
 
-  particles = []
   n = 0
 
   self.bind 'draw', (canvas) ->
-    particles.invoke "draw", canvas
+    I.particles.invoke "draw", canvas
 
   self.bind 'update', ->
     I.batchSize.times ->

        particleProperties.x += particleProperties.offset.x
        particleProperties.y += particleProperties.offset.y

        particles.push(GameObject(particleProperties))

        n += 1

    particles = particles.select (particle) ->
      particle.update()

    if n == I.particleCount && !particles.length
      I.active = false

  return {}

    width: 0
    height: 0
    generator: {}
    particles: []
    particleCount: Infinity
    particleData:
      acceleration: Point(0, 0.1)
