                 dom 'span', key: j,
                   dom 'span',
                     className: "set color-#{(set[2] * 5) % 12}-muted",
-                    "#{set[0]} - #{set[1]}"
+                    "#{set[0]} - #{set[1]} (#{set[2]})"
                   dom 'i', {}, ' '
 
 module.exports = Main
              value: @state.qb
              disabled: @state.set.length is 0

          dom 'div', className: 'three columns',
            dom 'label', {}, 'Answer'
            dom 'select',
              className: 'u-full-width'

  render: ->
    dom 'section', className: 'row',
      dom 'span', className: 'five columns',
        dom 'div', className: 'row',
          dom 'div', className: 'five columns',
            dom 'label', {}, 'Range [1-n]'
            dom 'input',
              type: 'text'
              className: 'u-full-width'
              name: 'range'
              onChange: @handleInputNumberChange
              value: @state.range
              disabled: @state.set.length isnt 0
          dom 'div', className: 'two columns',
            dom 'label', {}, 'Lie(s)'
            dom 'input',
              type: 'text'
              className: 'u-full-width'
              name: 'maxLies'
              onChange: @handleInputNumberChange
              value: @state.maxLies
              disabled: @state.set.length isnt 0
          dom 'div', className: 'four columns',
            dom 'label', className: 'u-invisible', 'i'
            if @state.set.length is 0
              dom 'button',
                type: 'button'
                className: 'button-primary'
                onClick: @handlePlayButton
                'Start'
            else
              dom 'button',
                type: 'button'
                className: 'button-danger'
                onClick: @handleResetButton
                'Restart'

        # Query game
        dom 'hr'
