 #    what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
 #    what_cover_input_1: "Handling player input"
 #    what_cover_input_2: "- responding to input events to create a user interface."
-#    what_cover_array_1: "Arrays"
+    what_cover_array_1: "'Arrays'"
 #    what_cover_array_2: "- allows the player to create and loop through arrays."
     sys_requirements_title: "Requisitos do Sistema"
 #    sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of the CodeCombat experience:"

    level_completion: "Completação do Nível"
    pop_i18n: "Propagar I18N"
    tasks: "Tarefas"
#    clear_storage: "Clear your local changes"

  article:
    edit_btn_preview: "Pré-visualizar"

    blocks: "Bloqueia" # As in "this shield blocks this much damage"
    backstab: "Colateral" # As in "this dagger does this much backstab damage"
    skills: "Habilidades"
    attack_1: "Dá"
    attack_2: "do dano da arma do"
    attack_3: "apresentado."
    health_1: "Ganha"
    health_2: "da vida da armadura do"
    health_3: "apresentado."
    speed_1: "Move a"
    speed_2: "metros por segundo."
    available_for_purchase: "Disponível para Aquirir" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Nível para desbloquear:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Apenas certos heróis podem jogar este nível."
