       surface = {}
       surface.threshold = 0.61
       surface.uniform_name = "surface_#{i}"
-      surface.draw_surface = 0
-      surface.draw_map = 0
+      surface.draw_surface = 1
+      surface.draw_map = 1
 
       surface.draw_surface = 1 if not @surfaces[1].draw_surface_set
 

    @parameters.screenHeight = height

    @renderer.setSize( width, height )
    @camera.aspect = width / height
    @camera.updateProjectionMatrix()



    input = new Input.KeyboardNoLoop(
      #enable or disable surface
      "m" : => @surfaces[0].draw_surface = +!@surfaces[0].draw_surface
      "p" : => @surfaces[1].draw_surface = +!@surfaces[1].draw_surface

      # thresholds
      "," : => @surfaces[0].threshold
      "." : => @surfaces[0].threshold
      "[" : => @surfaces[1].threshold
      "]" : => @surfaces[1].threshold

      "t" :  ->

