     @timer = null
     @gameId = null
     @_sendScoreInterval = null
+    @snapHistory = []
 
   setEndConfig: (endConfig) ->
     @endConfig = endConfig


        snapped_names = snapped.map (p)-> p.identifier()

        for p in snapped
          if not p.hasSnapped(word)
            p.sendSnap(word, 1, snapped_names)

    scores = @scores()
    @io.sockets.emit "scores",
      scores: @scores()
      snaps: @snapHistory

    @snapHistory = []

  gameOver: () ->
    console.log "Ending game"
