   nextComment : =>
     @trigger "setActiveNode", @model.route.nextCommentNodeID(true)
 
-  updateRadius : (value) ->
-    if value then @settings.radius = value
-    else if (value = @model.route.getActiveNodeRadius())
-      @settings.radius = value
+  # updateRadius : (value) ->
+  #   if value then @settings.radius = value
+  #   else if (value = @model.route.getActiveNodeRadius())
+  #     @settings.radius = value
 
   # Helper method to combine common update methods
   update : ->

    @sceneController.setDisplaySV PLANE_XZ, value
    @model.user.push()      

  setNodeAsSpheres : (value) =>
    @model.user.nodesAsSpheres = value
    @sceneController.skeleton.setDisplaySpheres(value)
    @model.user.push()  
    @flycam.hasChanged = true    

  setMouseInversionX : (value) =>
    if value is true

    (fSkeleton.add @settings, "displayPrevXZ")
                          .name("Display XZ-Plane")
                          .onChange(@setDisplayPreviewXZ)
    # (fSkeleton.add @settings, "nodesAsSpheres")
    #                       .name("Nodes as Spheres")
    #                       .onChange(@setNodeAsSpheres)

    fTrees = @gui.addFolder("Trees")
    @activeTreeIdController =
