 
 game_common.$pointAt = $pointAt = (x, y) -> $(".row-#{y}.col-#{x}")
 game_common.getInputSgf = getInputSgf = -> $('input#data').val()
-game_common.setResponseSgf = setResponseSgf = (sgf) ->
-  $('#response').val sgf
+# game_common.setResponseSgf = setResponseSgf = (sgf) ->
+  # $('#response').val sgf
 
 game_common.getBlackPrisoners = -> parseInt($('.prisoners.black').text(), 10)
 game_common.getWhitePrisoners = -> parseInt($('.prisoners.white').text(), 10)
-game_common.setBlackPrisoners = setBlackPrisoners = (count) ->
-  $('.prisoners.black').text count
-game_common.setWhitePrisoners = setWhitePrisoners = (count) ->
-  $('.prisoners.white').text count
-
+
+###
 # setPointColor and helpers
 
 game_common.setPointColor = setPointColor = ($td, color) ->

    result[row] ?= []
    result[row][col] = colorFromDom $this
  return result

game_common.updateBoard = updateBoard = (state) ->
  "set the images and classes of the DOM board to match the given state"
  for rowArray, row in state
    for color, col in rowArray
      setPointColor ($pointAt col, row), color
  return

isHandicapPoint = (size, row, column) ->
  switch size

  return "#{colStr}#{rowStr}"

# end of move navigation =============================================

stateFromSgfObject = (sgfObject, options={}) ->
  "Get a board state and associated info from an SGF object.
