         @ctx.scale(stretch, 1/stretch)
     @ctx.lineWidth = 1.5
     @renderShape('circle', @block*.4, true)
+    #@renderShape('star8', @block*.4, true)
 
   makeBotSprite: ->
     gfx = this

    switch shape
      when 'circle'
        @ctx.arc(0,0,radius*.8,0,Math.PI*2)
      when 'star'
        @ctx.arc(0,0,radius*.8,0,Math.PI)
      when 'square'
        r = radius*.75
        @ctx.moveTo(-r,-r)

          when 'program'
            @ctx.fillRect(x*@block-.5, y*@block-.5, @block, @block)
            @ctx.strokeRect(x*@block-.5, y*@block-.5, @block, @block)
    @ctx.strokeStyle = 'white'
    @ctx.lineWidth = 1.5
    for x in [0...@game_state.Wi]
      for y in [0...@game_state.Hi]
        switch @game_state.level[x][y].type
          when 'exit'
            @ctx.save()
            @ctx.translate((x+.5)*@block-.5, (y+.5)*@block-.5)
            @renderShape('star5', @block*.375)
            @ctx.restore()
    @ctx.restore()

  renderBot: (sprite) =>
