             @renderer.context.strokeStyle = light.ambientHex
 
             do @renderer.context.stroke
+
             do @renderer.context.beginPath
 
             @renderer.context.arc lx, ly, 4, 0, Math.PIM2

      minDistance: 20
      maxDistance: 400
      autopilot: false
      draw: true
      bounds: do FSS.Vector3.create
      step: FSS.Vector3.create Math.randomInRange(0.2, 1.0), Math.randomInRange(0.2, 1.0), Math.randomInRange(0.2, 1.0)


    browser = ua.browser
    family  = browser.family

    if Modernizr.webgl
      Shady.RENDERER.WEBGL
    else if Modernizr.canvas
      Shady.RENDERER.CANVAS
