 			closed: false
 			nodes:
 				0:
+					x: contours[0].nodes[4].expandedTo[0].x
+					y: contours[0].nodes[2].y
+					dirOut: 0 + 'deg'
+					typeOut: 'line'
+					expand: Object({
+						width: thickness * ( 20 / 85 )
+						distr: 1
+					})
+				1:
+					x: contours[0].nodes[2].x
+					y: contours[0].nodes[2].y
+					dirOut: 0 + 'deg'
+					expand: Object({
+						angle: - 90 + 'deg'
+						width: thickness * ( 25 / 85 )
+						distr: 1
+					})
+				2:
 					x: ( 404 + (42) ) * width
 					y: xHeight * ( 340 / 500 ) * crossbar
 					dirOut: Math.max( 90, 150 - ( 50 / 500 ) * xHeight ) + 'deg'

						angle: 21 + 180 + 'deg'
						distr: 0.75
					})
				3:
					x: 270
					x: contours[0].nodes[2].expandedTo[1].x + ( contours[0].nodes[0].expandedTo[1].x - contours[0].nodes[2].expandedTo[1].x ) * 0.5
					y: - overshoot
					dirOut: 0 + 'deg'
					type: 'smooth'

						angle: 0 + 'deg'
						distr: 0.75
					})
				3:
					x: contours[0].nodes[4].expandedTo[1].x + ( contours[0].nodes[2].expandedTo[1].x - contours[0].nodes[4].expandedTo[1].x ) * (295-50)/(495-50)
					y: xHeight + overshoot
					dirOut: 180 + 'deg'
					type: 'smooth'
