         last = segments.slice(-1).join()
         switch segments[0]
             when 'files'
-                if DEBUG then console.log("ProjectStore::load_target", segments, full_path, parent_path ,last)
+                #if DEBUG then console.log("ProjectStore::load_target", segments, full_path, parent_path ,last)
                 if target[target.length-1] == '/' or full_path == ''
-                    if DEBUG then console.log("ProjectStore::load_target → open_directory", parent_path)
+                    #if DEBUG then console.log("ProjectStore::load_target → open_directory", parent_path)
                     @open_directory(parent_path)
                 else
                     # TODOJ: Change when directory listing is synchronized. Just have to query client state then.

            cbs = @_set_directory_files_lock[_key]
            delete @_set_directory_files_lock[_key]
            for cb in cbs ? []
                if DEBUG then console.log('ProjectStore::fetch_directory_listing cb from lock', cb)
                cb?()
            if DEBUG then console.log('ProjectStore::fetch_directory_listing cb', opts, opts.finish_cb)
            opts.finish_cb?()
        )


                    async.waterfall [
                        (cb) =>
                            {item, err} = @get_store().get_item_in_path(last, parent_path)
                            #if DEBUG then console.log("ProjectStore::load_target → waterfall1", item, err)
                            cb(err, item)
                        (item, cb) => # Fetch if error or nothing found
                            if not item?
                                #if DEBUG then console.log("ProjectStore::load_target → fetch_directory_listing", parent_path)
                                @fetch_directory_listing
                                    path         : parent_path
                                    finish_cb    : =>
                                        {item, err} = @get_store().get_item_in_path(last, parent_path)
                                        #if DEBUG then console.log("ProjectStore::load_target → waterfall2/1", item, err)
                                        cb(err, item)
                            else
                                #if DEBUG then console.log("ProjectStore::load_target → waterfall2/2", item)
                                cb(undefined, item)
                    ], (err, item) =>
                        if err?
