 		@size = new P.Size P.view.size.width, .7 * P.view.size.height
 
 	# The rectangle used for the cutout of the pieces
-	rectangle = new P.Rectangle 0, 0, P.view.size.width / 4, .7 * P.view.size.height / 4
+	rectangle = new P.Rectangle 0, 0, P.view.size.width / 3, .7 * P.view.size.height / 3
 
 	###
 	Top row

		puzzle.moveTo 0, 0

		# Top edge
		puzzle.lineTo new P.Point W, 0
		
		# Right edge


		else if pieceEdges[i].bottom is -1

			# Inwards
			puzzle.lineTo new P.Point one - 3 * E, H
			puzzle.quadraticCurveTo new P.Point(one - half, H), new P.Point(one - 3 * E, H - E)
			puzzle.cubicCurveTo new P.Point(one - 2 * E, H - 2 * E), new P.Point(zero + 2 * E, H - 2 * E), new P.Point(zero + 3 * E, H - E)
