       particle.render ctx
 
     ctx.translate width/2, height/2
+    ctx.scale 1/scale, 1/scale
     ctx.rotate -rotation
     ctx.translate -width/2, -height/2
     ctx.translate -offset.x, -offset.y

    ctx.translate offset.x, offset.y
    ctx.translate width/2, height/2
    ctx.rotate rotation
    ctx.translate -width/2, -height/2

    for particle in Particle.particles


  $(window).keydown (e) ->
    e.preventDefault()
    if e.keyCode == 88
      scale *= SCALE_SPEED
    if e.keyCode == 90
      scale /= SCALE_SPEED
    if e.keyCode == 81
      rotation -= ROTATE_SPEED
    if e.keyCode == 69
