 
   reset: (callback) ->
     for panel, i in @panels[@lastAnchor]
-      panel.style[css.transform] = @_transform @_getXy i, @lastAnchor
+      panel.style[css.transform] = @_transform [0, 0, 0, 0]
       if @shading
         @_setShader i, @lastAnchor, 0
 

      if options.fracture
        rotation = [1, 1, 1, rotation[3]]

      panel.style[css.transform] = @_transform @_getXy(i, anchor), rotation

      if @shading and !(i is 0 and options.sticky) and Math.abs(deg) isnt 180
        @_setShader i, anchor, deg

    [angle, anchor, options] = normalized
    
    rotation = @_getRotation anchor, angle
    @panels[anchor][1].style[css.transform] = @_transform rotation

    @_callback options

