 
   setMap : (mapName, x, y) =>
     super(mapName, x, y)
+    @tileMap.setMap(mapName)
     if (@map.music)
       @gurk.playMusic(@map.music)
 

  shadowOverlay : null

  constructor: (gurk) ->
    super(gurk, gurk.game.map)
    @name = "MapView"
    @offsetX = -Screen.HALF_UNIT

        @shadows[y + Screen.CENTER_OFFSET][x + Screen.CENTER_OFFSET] = false
    @centerBanner = true
    @move(0, 0)

  featureVisible: (feature) =>
    if @game.getFeatures(feature.x, feature.y)
