     @bounds = bounds if bounds?
     if @bounds?
       # This variable keeps track of the best resolution we had covering the entire output region
-      resolution = 0
+      @resolution = 0
       for tile in @relevantTiles()
         effectiveResolution = @drawTile(tile)
         # We keep track of the effective resolution of the highest resolution tile that covers the whole area
         if tile.bounds.contains(@bounds)
-          resolution = effectiveResolution
-          break if resolution >= 1.0
-      # If there is no coarse data to provide adequate preview, we need to load a new atlas area
-      unless resolution >= 0.05
-        @loadExtended(30.0, 0.3)
-      # If the effective resolution is anything less than full, we will order some more data from the server allowing for
-      # some scrolling and resizing
-      unless resolution >= 1.0
-        @loadExtended(3.0, 1.3)
+          @resolution = effectiveResolution
+          break if @resolution >= 1.0
     @onupdate() if @onupdate
 
 module.exports = TerrainStreamer


  # Call this to change what area the streamer is showing
  setBounds: (bounds) ->
    @bounds = bounds
    @resetRawRez()
    @update()

  # Called when new data arrive or bounds are updated to redraw map and terrain
  update: ->

  ])

# How many times higher resolutions should the maps have in relation to the terrain pxWidth
MAP_SCALE = 1.3

# How many tiles should we keep in the cache
TILE_CACHE_LIMIT = 40
