 	]
 	type: 'bool'
 	help: 'Set predefined attributes for all players.'
+,
+	names: [
+		'fix-energy'
+	]
+	type: 'bool'
+	help: 'Set predefined energy level for all players.'
 ]
 
 

	console.log chalk.green 'ok'



sync(
	->

		unifyExport() if opts.unify_export
		insertMonsters() if opts.monsters
		fixAttrs() if opts.fix_attributes
		fixEnergy() if opts.fix_energy
		insertArmor() if opts.armor
		optimize() if opts.optimize_tables # must always be the last
		process.exit 0
