 	char.charCodeAt 0
 
 
-LazyRuntime::registerPath = (path, compiler) ->
+LazyRuntime::_registerPath = (path, compiler) ->
 	@stats.compileCalls++
 	compiler.compile path
 	if path.list.length

		@playfield.addPath path

	return


LazyRuntime::execute = (@playfield, options, input = []) ->


		@stats.jumpsPerformed++

		@currentPath = @_getCurrentPath pointer, options.compiler

		# executing the compiled path
		@currentPath.body @programState
