 						angle: - 104 + 180 + 'deg'
 						distr: 1
 					})
-				2:
+				4:
 					x: 45
 					y: xHeight * ( 240 / 500 )
 					dirOut: 90 + 'deg'

						width: thickness * ( 60 / 85 )
						distr: 1
					})
				4:
					x: contours[0].nodes[0].expandedTo[1].x - ( 20 / 85 ) * thickness + ( 10 / 85 ) * thickness * aperture - 10
					y: xHeight * ( 135 / 500 ) + ( 20 / 85 ) * thickness - 20
					y: Math.max( contours[0].nodes[3].expandedTo[0].y + thickness / 10, 40 + xHeight * ( 95 / 500 ) * aperture )
					# dirIn: Math.min( - 116, Math.max( - 100 , - ( 100 / 500 ) * xHeight * aperture ) ) + 'deg'
					# dirIn: - 110 + 'deg'
					dirIn: Math.min( - 140 + ( 30 / 500 ) * xHeight * aperture , - 90 ) + 'deg'
					expand: Object({
						angle: 163 + 180 + 'deg'
						angle: contours[0].nodes[4].dirIn + Math.PI / 2
						distr: 0.25
						width: thickness * ( 11 / 85 )
					})
		1:
			skeleton: true
			closed: false
			nodes:
				0:
					x: contours[0].nodes[2].expandedTo[0].x
					y: contours[0].nodes[0].y
					dirOut: 0 + 'deg'
					typeOut: 'line'
					expand: Object({
						width: thickness * ( 20 / 85 )
						distr: 1
					})
				1:
					x: contours[0].nodes[0].x
					y: contours[0].nodes[0].y
					dirOut: 0 + 'deg'
					expand: Object({
						angle: - 90 + 'deg'
						width: thickness * ( 25 / 85 )
						distr: 1
					})

						angle: 21 + 180 + 'deg'
						distr: 0.75
					})
				5:
					x: 270
					x: contours[0].nodes[4].expandedTo[1].x + ( contours[0].nodes[2].expandedTo[1].x - contours[0].nodes[4].expandedTo[1].x ) * 0.5
					y: - overshoot
					dirOut: 0 + 'deg'
					type: 'smooth'
