     for cell, i in @cells
       if cells.get cell
         runCommands context, @cellShapes[i]
+        null
     context.fill()
     return true
     


drawEverything = ->
  s = Math.min( canvas.width, canvas.height ) / 2 #
  context.clearRect 0, 0, canvas.width, canvas.height
  context.save()
  context.scale s, s
  context.translate 1, 1

    for cell, i in @cells
      unless cells.get cell
        runCommands context, @cellShapes[i]
        null
    context.stroke()

    #then cells
