       if options.fracture
         rotation = [1, 1, 1, rotation[3]]
 
-      panel.style[css.transform] = @_transform @_getXy(i, anchor), rotation
+      panel.style[css.transform] = @_transform rotation
 
       if @shading and !(i is 0 and options.sticky) and Math.abs(deg) isnt 180
         @_setShader i, anchor, deg

    [angle, anchor, options] = normalized
    
    rotation = @_getRotation anchor, angle
    @panels[anchor][1].style[css.transform] = @_transform @_getXy(1, anchor), rotation

    @_callback options


      setTimeout options.callback, delay


  _transform: (rotation) ->
    [rX, rY, rZ, deg] = rotation
    "rotate3d(#{ rX }, #{ rY }, #{ rZ }, #{ deg }deg)"


  _normalizeAngle: (angle) ->
