     if @lastShot > @cooldown
       if @frontFire
         @_createFrontBullet()
+        # Show muzzle flash
+        @attr alpha: 1
       else
         @_createBackBullet()
       Crafty.audio.play('shoot', 1, .05)
+
       @frontFire = !@frontFire
       @lastShot = 0
       @shotsFired += 1


  install: (@ship) ->
    @attr
      x: @ship.x + 15
      y: @ship.y + 26
      z: @ship.z + 1
      alpha: 0

  shoot: (onOff) ->
    if onOff
      @shooting = yes
      @attr alpha: 0
    else
      @shooting = no
      @_clearPicked()
