             dist = NumUtil.distanceBetweenPoints shape.sprite.position, { x: @w/2, y: @h/2 }
 
             # @linesObj.lineStyle( 1, "#rgba(0, 0, 0, {NumUtil.map dist, 0, 300, 1, .1 )})" )
-            @linesObj.lineStyle( .5, 0x000000, .1 )
+            @linesObj.lineStyle( .5, 0x000000, NumUtil.map(dist, 0, 300, 1, .1) )
             @linesObj.moveTo(@w/2, @h/2);
             @linesObj.lineTo( shape.sprite.x , shape.sprite.y);
          


    bindEvents : =>
        @B().appView.on @B().appView.EVENT_UPDATE_DIMENSIONS, @setDims
        null

    setDims : (renderer=false)=>

        null


    onResize: () =>
        console.log @
        null

module.exports = InteractiveCanvas
