   
   # Sets up everything except for textures
   setupWebGL: =>
-    console.log 'setupWebGL'
     
     @canvas = WebGL.setupCanvas(@container, FITSViewer.viewportWidth, FITSViewer.viewportHeight)
     @gl     = WebGL.create3DContext(@canvas)

       
      # Compute statistics
      p1 = p1.pipe ([dataunit, band]) =>
       console.log 'Computing statistics ', dataunit

       # Set up message to pass to worker
       msg =

      # Initialize the FITS object
      p1 = p1.pipe (obj) =>        
        band = obj.band
        @images[band] = new FITS.File(obj.arraybuffer)
        
        # Select the dataunit
