 
     new Input.Keyboard(
 
-      "w" : => @movement[2] += @forward_speed * @dt; @accel = true
-      "s" : => @movement[2] -= @forward_speed * @dt; @accel = true
-      "d" : => @movement[0] += @strafe_speed * @dt;  @accel = true
-      "a" : => @movement[0] -= @strafe_speed * @dt;  @accel = true
-
-      "r" : => @movement[1] += @strafe_speed * @dt; @accel = true
-      "f" : => @movement[1] -= @strafe_speed * @dt; @accel = true
-
-      "up" :    => @rotation[0] =  @dt * @TURN_SPEED
-      "down" :  => @rotation[0] =- @dt * @TURN_SPEED
-      "right" : => @rotation[1] =  @dt * @TURN_SPEED
-      "left" :  => @rotation[1] =- @dt * @TURN_SPEED
-      "q" :     => @rotation[2] =  @dt * @ROLL_SPEED
-      "e" :     => @rotation[2] =- @dt * @ROLL_SPEED
-
-
-    )
+      "w" : => @movement[2] += @forward_speed; @accel = true
+      "s" : => @movement[2] -= @forward_speed; @accel = true
+      "d" : => @movement[0] += @strafe_speed ;  @accel = true
+      "a" : => @movement[0] -= @strafe_speed ;  @accel = true
+
+      "r" : => @movement[1] += @strafe_speed; @accel = true
+      "f" : => @movement[1] -= @strafe_speed; @accel = true
+
+      "up" :    => @rotation[0] =  @TURN_SPEED
+      "down" :  => @rotation[0] =- @TURN_SPEED
+      "right" : => @rotation[1] =  @TURN_SPEED
+      "left" :  => @rotation[1] =- @TURN_SPEED
+      "q" :     => @rotation[2] =  @ROLL_SPEED
+      "e" :     => @rotation[2] =- @ROLL_SPEED
+
+
+    )
+
+    #TODO: remove dt???
 
 
   initMouse : ->

    @cam_matrix = glMatrix.mat4.fromRotationTranslation(@cam_matrix, @cam.dir, @cam.pos)

    # camera movement parameters
    @forward_speed = 1.0
    @strafe_speed = 1.0
    @ROLL_SPEED = 0.1
    @TURN_SPEED = 0.02

    @movement = glMatrix.vec3.fromValues(0, 0, 0)
    @rotation = glMatrix.quat.fromValues(0, 0, 0, 1.0)

    glMatrix.quat.multiply(cam.dir, cam.dir, rotation)
    glMatrix.quat.normalize(cam.dir,cam.dir)

    glMatrix.vec3.transformQuat(movement, movement, cam.dir)
    glMatrix.vec3.add(cam.pos, cam.pos ,movement)

    #reset things
