             <span>索敌:&nbsp;{@messages[3]}</span>
           </OverlayTrigger>
         </span>
-        <span style={flex: 1.5}>回复:&nbsp;<span id={"deck-condition-countdown-#{@props.deckIndex}-#{@componentId}"}>{resolveTime @maxCountdown}</span></span>
+        <span style={flex: 1.5}>{@getState()}:&nbsp;<span id={"deck-condition-countdown-#{@props.deckIndex}-#{@componentId}"}>{resolveTime @maxCountdown}</span></span>
       </div>
     </Alert>
 

{relative, join} = require 'path-extra'
{$, $$, _, React, ReactBootstrap, resolveTime, notify} = window
{Table, ProgressBar, OverlayTrigger, Tooltip, Grid, Col, Alert, Row} = ReactBootstrap

Slotitems = require './slotitems'


      if @timeDelta % (3 * 60) == 0
        cond = @cond.map (c) => if c < 49 then Math.min(49, c + @timeDelta / 60) else c
        @props.updateCond(cond)
      if @maxCountdown is @timeDelta and not @inBattle and not @inMission and window._decks[@props.deckIndex].api_mission[0] <= 0
        notify "#{@props.deckName} 疲劳回复完成",
          type: 'morale'
          icon: join(ROOT, 'assets', 'img', 'operation', 'sortie.png')
