           item.value = item.value*0.75
       newStats = player.stats
       newStats.assets -= depreciation.toFixed 2
-      if depreciation > 0 then gameEvents.addEvent new event 'Depreciation: ', gameTime.getFormatted(),'Photos depreciated by $' + depreciation.toFixed 2
+      if depreciation > 0 then gameEvents.addEvent new event 'Depreciation - ', gameTime.getFormatted(),'Photos depreciated by $' + depreciation.toFixed(2), false, true
       @updateStats(newStats)
 
     updateStats: (stats) ->


    addEvent: (event) ->
      @events.push(event)
      if event.special
        $('<div class="row">
          <p class="time special">' + event.time + '</p>
          <p class="title special">' + event.title + '</p>

        </div>').hide().prependTo(@domSelector).fadeIn()

  class event
    constructor: (@title, @time, @content, @special=false, @warn=false) ->

  class gamePhoto
    constructor: (@value, @washed, @img, @title, @quailty) ->
