       ceilFixture.shape.SetAsBox(10,5)
       ceilBody = new b2BodyDef
       ceilBody.type = b2Body.b2_staticBody
+      ceilBody.userData = {type: "ceil"}
       ceilBody.position.Set(12,-4)
       @world.CreateBody(ceilBody).CreateFixture(ceilFixture)
       
-      @addShape(0,0,0,0,0.5)
-      @addShape(1,0,0,0,0.7)
-      @addShape(2,0,0,0,0.5)
+      @addShape(0,0,0,0,0,0.4)
+      @addShape(1,0,0,0,0,0.5)
+      @addShape(2,0,0,0,0,0.6)
   }
 
   init : ->

      floorFixture.shape.SetAsBox(10,0.5)
      floorBody = new b2BodyDef
      floorBody.type = b2Body.b2_staticBody
      floorBody.position.Set(12,25.5)
      @world.CreateBody(floorBody).CreateFixture(floorFixture)


      wallFixture.shape.SetAsBox(0.5,8)
      wallBody = new b2BodyDef
      wallBody.type = b2Body.b2_staticBody
      wallBody.userData = {type: "wall"}
      wallBody.position.Set(2.5,15)
      @world.CreateBody(wallBody).CreateFixture(wallFixture)
      wallBody.position.Set(21.5,15)
