 #    adventurer_forum_url: "our forum"
 #    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
     more_about_adventurer: "Aprenda Mais Sobre Tornar-se um Aventureiro"
-#    adventurer_subscribe_desc: "Get emails when there are new levels to test."
+    adventurer_subscribe_desc: "Receber e-mails quando houver novos níveis para testar."
 #    scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
 #    scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
 #    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "

#    join_url_email: "Email us"
#    join_url_hipchat: "public HipChat room"
    more_about_archmage: "Aprenda Mais Sobre Tornar-se um Arcomago"
#    archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
#    artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
#    artisan_summary_suf: ", then this class is for you."
#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"


  community:
    main_title: "Comunidade do CodeCombat"
    introduction: "Confira abaixo as formas de se envolver e decida o que lhe parece melhor. Estamos ansiosos por trabalhar consigo!"
    level_editor_prefix: "Use o"
    level_editor_suffix: "do CodeCombat para criar e editar níveis. Os utilizadores já criaram níveis para aulas, amigos, maratonas hacker, estudantes e familiares. Se criar um nível parece intimidante, pode começar por bifurcar um dos nossos!"
    thang_editor_prefix: "Chamamos 'thangs' às unidades do jogo. Use o"
    thang_editor_suffix: "para modificar a arte do CodeCombat. Permita às unidades lançar projéteis, altere a direção de uma animação, altere os pontos de vida de uma unidade ou anexe as suas próprias unidades."
    article_editor_prefix: "Vê um erro em alguns dos nossos documentos? Quer escrever algumas instruções para as suas criações? Confira o"
    article_editor_suffix: "e ajude os jogadores do CodeCombat a obter o máximo do tempo de jogo deles."
    find_us: "Encontre-nos nestes sítios"
    contribute_to_the_project: "Contribua para o projeto"

