         @codeEditor = null
         @interpreter = null
         @visual = null
-        @gameDiv.empty()
         return
 
     addEventListeners: ->


    gameWon: (score, stars) ->
        log "Game Won: #{@environment.key}"
        player = @environment.player
        if player.games[@environment.key]?
            if @player.games[@environment.key].hiscore? > score

        return

    gameWon: ->
        clearInterval clockHandle
        @gameManager.gameWon @score, @stars
        return

    checkEvent: (playerX, playerY) ->
        canNotMove = false
        if playerX < 0 or playerX > @gameManager.config.visual.grid.gridX\
          or playerY < 0 or playerY > @gameManager.config.visual.grid.gridY
            # Player is out of bounds of grid.
            canNotMove = true
        return canNotMove

    computeStepInDirection: (direction, currentX, currentY) ->
