             newy = currentY + sign
 
         return [newx, newy]
-
-    turnRight: ->
-        @turn ((@protagonist.dir + 1) % 4)
-        return
-
-    turnLeft: ->
-        @turn ((@protagonist.dir + 3) % 4)
-        return
 
 class MapGameCommands
     constructor: (@gameState) ->

        @playerMoves.push {
            key: 'turn',
            exec: (->
                @protagonist.dir = direction
                @visual.charFace @protagonist.index, @protagonist.dir
                @visual.changeState @protagonist.index, 4
                return).bind @
        }
        @_stand()
        return

    gameWon: ->


    checkEvent: (playerX, playerY) ->
        canNotMove = false
        if playerX < 0 or playerX >= @gameManager.config.visual.grid.gridX\
          or playerY < 0 or playerY >= @gameManager.config.visual.grid.gridY
            # Player is out of bounds of grid.
            canNotMove = true
        return canNotMove
