 Crafty.c 'RapidWeaponLaser',
   init: ->
     @requires '2D,WebGL,Color'
-    @color '#808080'
+    @color '#FF9'
     @attr
-      w: 30
-      h: 5
+      w: 20
+      h: 8
 
     @stats =
       rapid: 0

  shoot: (onOff) ->
    if onOff
      @shooting = yes
    else
      @shooting = no
      @_clearPicked()

        @_determineWeaponSettings()
        @trigger('boostExpired', aspect: k)

    @attr alpha: 0 if @lastShot >= 20
    return unless @shooting
    allowBullet = (@shotsFired < @burstCount)
    return unless @ship.weaponsEnabled
