 WIDTH = 1000
 HEIGHT = 600
 MAX_VELOCITY = 0.25
+RESPAWN_TIMER = 3000
 
 players = {}
 bullets = []

    if bullet.position.x < 0 || bullet.position.x > WIDTH then bullets.splice i, 1
    if bullet.position.y < 0 || bullet.position.y > HEIGHT then bullets.splice i, 1

    # TODO: bullet collision

  # Send to all connections
  socket.sockets.emit 'data', { players: players, bullets: bullets }

onDisconnect = ->
  delete players[this.id]
  util.log "Player #{this.id} has disconnected"
  socket.sockets.emit 'removePlayer', { id: this.id }

# Listen for connection events
socket.sockets.on 'connection', onConnection
