               , fadeTime
             )
       else if item.hidden
-        # Update position even if out of view to fix animation when reappearing
+        ### Update position even if out of view to fix animation when reappearing ###
         item.object.css(
           left: newX
           top: newY

      
      switch e.type
        when 'touchstart'
          @touch.start = 
            x: touch.pageX
            y: touch.pageY
        when 'touchmove'
          e.preventDefault() if @touch.preventDefaults
          @touch.end =
            x: touch.pageX
            y: touch.pageY
        when 'touchend'
          if @touch.start and @touch.end
            changeX = @touch.end.x - @touch.start.x
            if Math.abs(changeX) > @touch.threshold
              if changeX > 0
                @shiftLeft()

    keyDown: (e) =>
      if @isActive() and Rondell.activeRondell is @.id
        # Clear current rotation timer on user interaction
        if @autoRotation._timer >= 0
          window.clearTimeout(@autoRotation._timer) 
          @autoRotation._timer = -1
          
        switch e.which
          # arrow left
