 
         network.reduceRight(_makeTree)
 
-    setNetworkPositions = (root) =>
+    setNetworkPositions = (root, radius) =>
         root.position = new THREE.Vector3()
 
         radianScale = d3.scale.ordinal()

        network_object.scale.multiplyScalar(SCALE_TEXT)
        @scene.add network_object

        root = makeTree network
        root = setNetworkPositions root

        traverse = (node) =>
            return if ! node.position?

        [ near, far ] = [ 0.1, 1000 ]
        @camera = new THREE.PerspectiveCamera( fov, aspect, near, far )

        [_x, _y, _z] = [0, 0, -9]
        @camera.position.z = _z
        @camera.position.x = _x
        @camera.position.y = _y
        @camera.lookAt new THREE.Vector3(_x,_y,0)
