         # Start brick move reporter
         setTimeout(() =>
             @requestPlayerPosition(@currentPlayer)
-        , 500)
+        , 1500)
 
     requestPlayerInitialPosition: (player) ->
         positions = ([position.x, position.y] for position in @mazeModel.positionsReachableByPlayer(player))

        if @isUpdatingMaze
            setTimeout(() =>
                @updateMaze()
            , 1200)

        @isUpdatingMaze = true


        # Start brick move reporter
        setTimeout(() =>
            @requestPlayerPosition(player)
        , 1500)

    playerMovedInitialBrick: (player, position) ->

