     summary_matches: "Partidas - "
     summary_wins: " Vitórias, "
     summary_losses: " Derrotas"
-    rank_no_code: "Sem código novo para classificar"
-    rank_my_game: "Classifica o meu jogo!"
+    rank_no_code: "Sem Código Novo para Classificar"
+    rank_my_game: "Classifique o Meu Jogo!"
     rank_submitting: "A submeter..."
     rank_submitted: "Submetido para Classificação"
     rank_failed: "Falhou a Classificar"

    editor_config_indentguides_description: "Mostra linhas verticais para se ver melhor a indentação."
    editor_config_behaviors_label: "Comportamentos Inteligentes"
    editor_config_behaviors_description: "Auto-completa parênteses, chavetas e aspas."
#    keyboard_shortcuts: "Key Shortcuts"
#    loading_ready: "Ready!"
#    tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
#    tip_toggle_play: "Toggle play/paused with Ctrl+P."
#    tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
#    tip_guide_exists: "Click the guide at the top of the page for useful info."
#    tip_open_source: "CodeCombat is 100% open source!"
#    tip_beta_launch: "CodeCombat launched its beta in October, 2013."
#    tip_js_beginning: "JavaScript is just the beginning."
#    tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
#    think_solution: "Think of the solution, not the problem."
#    tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
#    tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
#    tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
#    tip_forums: "Head over to the forums and tell us what you think!"
#    tip_baby_coders: "In the future, even babies will be Archmages."
#    tip_morale_improves: "Loading will continue until morale improves."
#    tip_all_species: "We believe in equal opportunities to learn programming for all species."
#    tip_reticulating: "Reticulating spines."
#    tip_harry: "Yer a Wizard, "
#    tip_great_responsibility: "With great coding skill comes great debug responsibility."
#    tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
#    tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
#    tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
#    tip_no_try: "Do. Or do not. There is no try. - Yoda"
#    tip_patience: "Patience you must have, young Padawan. - Yoda"
#    tip_documented_bug: "A documented bug is not a bug; it is a feature."
#    tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
#    tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
#    tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
#    tip_hardware_problem: "Q: How many programmers does it take to change a light bulb?  A: None, it's a hardware problem."
#    time_current: "Now:"
#    time_total: "Max:"
#    time_goto: "Go to:"
#    infinite_loop_try_again: "Try Again"
#    infinite_loop_reset_level: "Reset Level"
#    infinite_loop_comment_out: "Comment Out My Code"

#  keyboard_shortcuts:
#    keyboard_shortcuts: "Keyboard Shortcuts"
#    space: "Space"
#    enter: "Enter"
#    escape: "Escape"
#    cast_spell: "Cast current spell."
#    continue_script: "Continue past current script."
#    skip_scripts: "Skip past all skippable scripts."
#    toggle_playback: "Toggle play/pause."
#    scrub_playback: "Scrub back and forward through time."
#    single_scrub_playback: "Scrub back and forward through time by a single frame."
#    scrub_execution: "Scrub through current spell execution."
#    toggle_debug: "Toggle debug display."
#    toggle_grid: "Toggle grid overlay."
#    toggle_pathfinding: "Toggle pathfinding overlay."
#    beautify: "Beautify your code by standardizing its formatting."
#    move_wizard: "Move your Wizard around the level."

  admin:
    av_title: "Visualizações de Admin"
    av_entities_sub_title: "Entidades"
    av_entities_users_url: "Utilizadores"
    av_entities_active_instances_url: "Activar Instâncias"
#    av_entities_employer_list_url: "Employer List"
    av_other_sub_title: "Outro"
    av_other_debug_base_url: "Base (para fazer debug base.jade)"
    u_title: "Lista de Utilizadores"
    lg_title: "Últimos Jogos"
#    clas: "CLAs"

  community:
    level_editor: "Editor de Níveis"

    choose_opponent: "Escolhe um Adversário"
#    select_your_language: "Select your language!"
    tutorial_play: "Jogar Tutorial"
    tutorial_recommended: "Recomendado se nunca jogou antes"
    tutorial_skip: "Saltar Tutorial"
    tutorial_not_sure: "Não tem a certeza do que se passa?"
    tutorial_play_first: "Joga o Tutorial primeiro."
    simple_ai: "Inteligência Artificial Simples"
    warmup: "Aquecimento"
