 class ShootingWord
     constructor: (@full) ->
         @remain = @full
+        @speed = 80
         @top = (stage_height - font_height) * Math.random()
         @left = stage_width
         @repr = @make_repr()

        @die = false
        @word = null
        @pair = null
        @game = null
        @longest = []

    reset: ->

    if event.keyCode == 13 # enter
        if not animate.id?
            animate.start()
            pool.easter_egg()
    if event.keyCode in [8, 27, 46] # backspace, escape, delete
        player.reset()

