 
       # Set the CSS transformation.
       @_transformPanel panel, deg, anchor, options.fracture
-      # Apply shaders.
+
       if @_shading and !(i is 0 and options.sticky) and Math.abs(deg) isnt 180
         @_setShader i, anchor, deg
 
 
-  # `curl` appears to bend rather than fold the paper. Its curves can appear smoother
-  # with higher panel counts.
+  # This effect appears to bend rather than fold the paper. Its curves can
+  # appear smoother with higher panel counts.
   curl: prep (angle, anchor, options) ->
     # Reduce the angle based on the number of panels in this axis.
     angle /= if anchor in anchorListV then @_settings.vPanels else @_settings.hPanels

  # ==============


  # OriDomi's most basic effect. Transforms the target like its namesake.
  accordion: prep (angle, anchor, options) ->
    # Loop through the panels in this stage.
    @_iterate anchor, (panel, i) =>
      # If it's an odd-numbered panel, reverse the angle.
      if i % 2 isnt 0 and !options.twist
        deg = -angle
      else

  # ===================


  # Resets all panels back to zero degrees.
  reset: (callback) ->
    @accordion 0, {callback}


  # Simply proxy for calling `accordion` with `sticky` enabled.
