     @juice = options.juice
     if options.shootOnSight
       d.addComponent('ShootOnSight').shootOnSight
-        cooldown: 3000 + (Math.random() * 20000)
+        cooldown: 1000 + (Math.random() * 8000)
         sightAngle: 250
         projectile: (x, y, angle) =>
           projectile = Crafty.e('Sphere, Enemy, Projectile').blink()

    @juice = options.juice
    if options.shootOnSight
      d.addComponent('ShootOnSight').shootOnSight
        cooldown: 3000 + (Math.random() * 20000)
        sightAngle: 250
        projectile: (x, y, angle) =>
          projectile = Crafty.e('Sphere, Enemy, Projectile').blink()

      y: Crafty.viewport.height * .7
      defaultSpeed: 250
    ).shootOnSight
      cooldown: 5000 + (Math.random() * 8000)
      sightAngle: 250
      projectile: (x, y, angle) =>
        projectile = Crafty.e('Sphere, Enemy, Projectile').blink()
