   spawn: (options) ->
     location = options.location()
     @target = options.grid.getLocation()
+    @event = options.event
 
     Crafty.e('Mine').mine(
       x: location.x
       y: location.y + 36
+      health: 400
       defaultSpeed: options.speed ? 250
       pointsOnHit: if options.points then 10 else 0
       pointsOnDestroy: if options.points then 50 else 0

    )

  execute: ->
    @bindSequence 'Hit', @fase2, => @entity.healthBelow .5

    @sequence(
      @invincible yes

      @moveTo(x: .85, y: .41, speed: 400)
    )


  laugh: ->
    @sequence(
