 				when 'Bounds' then @drawBounds(shape)
 				else
 					console.log('drawShapes(): unknown shape: ', shape)
+			@drawShapes shape.children
+		return this
 
 
 	drawPoint: (shape) ->

			, 100

		tickCount = 0
		@isRunning = true;


	pause: =>

		@dom.style.background = '#eee'
		@dom.oncontextmenu = -> false

		window.canvas = @dom

		onResize = (e) =>
			canvasRatio = @dom.height / @dom.width
