     v2 = @camera.worldToSurface v2
     shape.graphics
     .setStrokeStyle(1)
-    .moveTo(v1.x, v1.y)
     .beginStroke('rgba(128,0,0,0.4)')
-    .lineTo(v2.x, v2.y)
+    .moveTo(0, 0)
+    .lineTo(v2.x - v1.x, v2.y - v1.y)
     .endStroke()
+    shape.x = v1.x
+    shape.y = v1.y
     container.addChild shape
 
 

    if @showingPathFinding then @showPathFinding() else @hidePathFinding()

  hidePathFinding: ->
    @surfaceLayer.removeChild @navRectangles if @navRectangles
    @surfaceLayer.removeChild @navPaths if @navPaths
    @navRectangles = @navPaths = null

  showPathFinding: ->


    mesh = _.values(@world.navMeshes or {})[0]
    return unless mesh
    surfaceLayer = @gridLayer
    @navRectangles = new createjs.Container(surfaceLayer.spriteSheet)
    @addMeshRectanglesToContainer mesh, @navRectangles
    surfaceLayer.addChild @navRectangles
    surfaceLayer.updateLayerOrder()

    graph = _.values(@world.graphs or {})[0]
    return surfaceLayer.updateLayerOrder() unless graph
    @navPaths = new createjs.Container(surfaceLayer.spriteSheet)
    @addNavPathsToContainer graph, @navPaths
    surfaceLayer.addChild @navPaths
    surfaceLayer.updateLayerOrder()

  addMeshRectanglesToContainer: (mesh, container) ->
    for rect in mesh
