 
     hoverText = ->
       coordinates = ((game.camera.x+game.input.x)//16) + ', ' + ((game.camera.y+game.input.y)//16)
-      "Hovering (#{coordinates})\n#{itemText}"
+      "Hovering (#{coordinates})\n#{itemText.split("\\n").join "\n"}"
 
     textForPlayer = (player) ->
       "#{player.map} (#{player.mapRegion})\n#{player.x}, #{player.y}\n\n#{hoverText()}"


          @game.camera.follow sprite

          text = @game.add.text 10, 10, (textForPlayer player), {font: '15px Arial', fill: '#fff', stroke: '#000', strokeThickness: 3}
          text.fixedToCamera = yes

      return if (not player) or game


          objectGroup = @game.add.group()

          for i in [1..100]
            map.createFromObjects 'Interactables', i, 'interactables', i-1, yes, no, objectGroup

          handleObjects()
