         @clearDrag()
         @redrawMain()
         return
-      
+
       else if renderPoint.x - @scrollOffsets.main.x < 0
         renderPoint.x = @scrollOffsets.main.x
 


    # Nope, it's not. Answer is null.
    else return null
  
  hook 'mousedown', 10, ->
    @iceElement.focus()


    else
      return drag.socketLevel in [MOSTLY_VALUE]


  hook 'mouseup', 1, (point, event, state) ->
    # We will consume this event iff we dropped it successfully
    # in the root tree.
