     for bodyPartName, bodyPart of @bodyMap
       bodyPart.traverse (object) ->
         object.visible = false
+    for line in @lines
+      line.traverse (obj) ->
+        obj.visisble = false
 
   updateBodyPart: (bodyPart, points) ->
     unless bodyPart?

        color: 0x00ff00
        linewidth: 1000
      line = new THREE.Line geometry, material
      @scene.add line
      @lines.push line


      bodyPart = @bodyMap[bodyPartName]
      @updateBodyPart(bodyPart, points)
    for line in @lines
      line.traverse (obj) ->
        obj.visisble = true
      line.geometry.verticesNeedUpdate = true

