     d = 180
 
     @camera = new THREE.OrthographicCamera(-d*aspect, d*aspect, d, -d, 1, 4000);
-    @camera.position.set( d, d, d );
+    @camera.position.set(d, d, d);
     @camera.rotation.order = 'YXZ';
     @camera.rotation.y = - Math.PI / 4;
-    @camera.rotation.x = Math.atan( -1 / Math.sqrt(2) );
+    @camera.rotation.x =   Math.atan(-1 / Math.sqrt(2));
 
     if (window.WebGLRenderingContext)
       try

      mesh.rotation.set( 0, - Math.PI / 2, 0 )
      mesh.scale.set( 0.5, 0.5, 0.5 )

      @scene.add mesh
      console.log(mesh)

    loader.addEventListener 'load', handleLoadEvent
    loader.load 'assets/models/small_desk.stl'
    loader.load 'assets/models/large_desk.stl'




    document.body.appendChild(@threeRenderer.domElement);

    controls = new THREE.OrbitControls(@camera, @threeRenderer.domElement)
    controls.noZoom = true
    controls.noPan  = false
    controls.noRotate = true
    controls.maxPolarAngle = Math.PI / 2;
    #controls.zoomSpeed = 0.1;

