         [newThang, newSpell] = newSpellKey.split '/'
         if newSpell is oldSpell
           # Found spell location under new team
-          console.log "Swapping spell=#{oldSpell} from #{oldThang} to #{newThang}"
+          # console.log "Swapping spell=#{oldSpell} from #{oldThang} to #{newThang}"
           if code[newThang]?[oldSpell]?
             # Option 1: have a new spell to swap
             code[oldThang][oldSpell] = code[newThang][oldSpell]

    data = snapshot.val()
    if data? and data.id isnt me.id
      @realTimeOpponentData = data
      console.log 'PlayLevelView onRealTimePlayerAdded opponent', @realTimeOpponentData, @realTimePlayersData
      @realTimePlayersData[@realTimeOpponentData.id] = @realTimeOpponentData
      if @realTimeSessionData?.state is 'creating'
        @realTimeSessionRef.update 'state': 'coding'

    if me.id is @realTimeSessionData.creator
      sessionState = @session.get('state')
      if sessionState?
        submissionCount = sessionState.submissionCount ? 0
        console.info 'Setting multiplayer submissionCount to', submissionCount
        @realTimeSessionRef.update 'submissionCount': submissionCount
      else
