 #    level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
     restricted_to_certain_heroes: "Only certain heroes can play this level."
 
-#  skill_docs:
+  skill_docs:
 #    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
 #    read_only: "read-only"
     action: "Actie"

    victory_new_item: "Nieuw Item"
#    victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
    victory_become_a_viking: "Word een Viking"
#   victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
    victory_bloc_cta: "Ontmoet je mentor – leer over Bloc"
    guide_title: "Handleiding"
    tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.

#    campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas"
#    campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."

  share_progress_modal:
    blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat."
    email_invalid: "Emailaddress klopt niet."
    form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!"
