 		# TODO: contentInset
 		# TODO: contentOffset
 
-		contentFrame = Utils.frameInset(@content.contentFrame(), @_contentInset)
+		contentFrame = @content.contentFrame()
+		contentFrame.x += @_contentInset.left
+		contentFrame.y += @_contentInset.top
+		# contentFrame.width += @_contentInset.left
+		# contentFrame.height += @_contentInset.top
+		# contentFrame = Utils.frameInset(contentFrame, @_contentInset)
+		#contentFrame.height += @_contentInset.top + @_contentInset.bottom
+		# contentFrame.height += 50
 		@content.frame = contentFrame
 
 		constraintsFrame = @content.contentFrame()
 		constraintsFrame =
-			x: -constraintsFrame.width  + @width
-			y: -constraintsFrame.height + @height
-			width: 	constraintsFrame.width  + constraintsFrame.width  - @width
-			height: constraintsFrame.height + constraintsFrame.height - @height
-		constraintsFrame = Utils.frameInset(constraintsFrame, @_contentInset)
+			x: -constraintsFrame.width  + @width - @_contentInset.right
+			y: -constraintsFrame.height + @height - @_contentInset.bottom
+			width: 	constraintsFrame.width  + constraintsFrame.width  - @width + @_contentInset.left + @_contentInset.right
+			height: constraintsFrame.height + constraintsFrame.height - @height + @_contentInset.top + @_contentInset.bottom
+		# constraintsFrame = Utils.frameInset(constraintsFrame, @_contentInset)
+
+
 
 		@content.draggable.constraints = constraintsFrame
 

			t: Date.now()

		# Copy over the scroll position from the capture layer to the real scrollview
		@content.x = -@_nativeScrollCaptureLayer.scrollX
		@content.y = -@_nativeScrollCaptureLayer.scrollY

		# Throw the scroll event
		# TODO: Add some data that matches the other scroll events

		@content.draggable.momentum = true
		

		@_contentInset = {top:50, right:100, bottom:100, left:0}
		@scrollWheelSpeedMultiplier = .33

		@content.on "change:subLayers", @_updateContent
