 
         when '/kcsapi/api_req_sortie/battleresult'
           if body.api_get_ship?
-            setTimeout log("掉落 #{body.api_get_ship.api_ship_type} #{body.api_get_ship_api_ship_name}"), 500
-
+            setTimeout log.bind(@, "掉落 #{body.api_get_ship.api_ship_type} #{body.api_get_ship.api_ship_name}"), 500
 
       return unless flag
       @setState

                      label={"#{@state.afterFriendHp[i]} / #{@state.maxFriendHp[i]}"} />
                  </td>
                </tr>
              ]
          }
          </tbody>
        </Table>
        <Alert>
          <Grid>
            <Col xs={3}>舰名</Col>
            <Col xs={3}>等级</Col>
            <Col xs={3}>战前</Col>
            <Col xs={3}>战后</Col>
          </Grid>
        </Alert>
        <Table>
          <tbody>
          {
            for shipName, i in @state.enemyShipName
              continue unless @state.enemyShipLv[i] != -1
              [
                <tr key={i + 8}>
                  <td>Lv. {@state.enemyShipLv[i]} - {shipName}</td>
                  <td className="hp-progress">

                      label={"#{@state.afterEnemyHp[i]} / #{@state.maxEnemyHp[i]}"} />
                  </td>
                </tr>
            }
            </tbody>
          </Table>
        </div>
      else
        <div>
          <Alert>
            <Grid>
              <Col xs={2}>舰名</Col>
              <Col xs={2}>战前</Col>
              <Col xs={2}>战后</Col>
              <Col xs={2}>舰名</Col>
              <Col xs={2}>战前</Col>
              <Col xs={2}>战后</Col>
            </Grid>
          </Alert>
          <Table>
            <tbody>
            {
              for shipName, i in @state.friendShipName
                continue if (@state.friendShipLv[i] == -1 && @state.enemyShipLv[i] == -1)
                <tr key={i + 1}>
                  if @state.friendShipLv[i] != -1
                    <td>Lv. {@state.friendShipLv[i]} - {shipName}</td>
                    <td className="hp-progress">
                      <ProgressBar bsStyle={getHpStyle @state.nowFriendHp[i] / @state.maxFriendHp[i] * 100}
                        now={@state.nowFriendHp[i] / @state.maxFriendHp[i] * 100}
                        label={"#{@state.nowFriendHp[i]} / #{@state.maxFriendHp[i]}"} />
                    </td>
                    <td className="hp-progress">
                      <ProgressBar bsStyle={getHpStyle @state.afterFriendHp[i] / @state.maxFriendHp[i] * 100}
                        now={@state.afterFriendHp[i] / @state.maxFriendHp[i] * 100}
                        label={"#{@state.afterFriendHp[i]} / #{@state.maxFriendHp[i]}"} />
                    </td>
                  else
                    <td>　</td>
                    <td>　</td>
                    <td>　</td>
                  if @state.enemyShipLv[i] != -1
                    <td>Lv. {@state.enemyShipLv[i]} - {@state.enemyShipName[i]}</td>
                    <td className="hp-progress">
                      <ProgressBar bsStyle={getHpStyle @state.nowEnemyHp[i] / @state.maxEnemyHp[i] * 100}
                        now={@state.nowEnemyHp[i] / @state.maxEnemyHp[i] * 100}
                        label={"#{@state.nowEnemyHp[i]} / #{@state.maxEnemyHp[i]}"} />
                    </td>
                    <td className="hp-progress">
                      <ProgressBar bsStyle={getHpStyle @state.afterEnemyHp[i] / @state.maxEnemyHp[i] * 100}
                        now={@state.afterEnemyHp[i] / @state.maxEnemyHp[i] * 100}
                        label={"#{@state.afterEnemyHp[i]} / #{@state.maxEnemyHp[i]}"} />
                    </td>
                  else
                    <td>　</td>
                    <td>　</td>
                    <td>　</td>
                </tr>
            }
            </tbody>
          </Table>
        </div>
