 
     start =
       x: @x + @w
-      y: @y + (@h / 2) - (settings.h / 2) - 2 - settings.o
+      y: @y + (@h / 2) - (settings.h / 2) - 10 - settings.o
     Crafty.e('Bullet')
       .attr
         w: settings.w

        @_determineWeaponSettings()
        @trigger('boostExpired', aspect: k)

    @attr alpha: 0 if @lastShot >= 60
    return unless @shooting
    allowBullet = (@shotsFired < @burstCount)
    return unless @ship.weaponsEnabled


    start =
      x: @x + @w
      y: @y + (@h / 2) - (settings.h / 2) + 10 + settings.o
    Crafty.e('Bullet')
      .attr
        w: settings.w
