   editor:
     main_title: "Editor de CodeCombat"
     article_title: "Editor de Artículo"
-#    thang_title: "Thang Editor"
+    thang_title: "Editor de Thangs"
     level_title: "Editor de Nivel"
-#    achievement_title: "Achievement Editor"
+    achievement_title: "Editor de logros"
     back: "Atrás"
     revert: "Revertir"
     revert_models: "Revertir Modelos"
     pick_a_terrain: "Elije un Terreno"
     small: "Pequeño"
     grassy: "Herboso"
-#    fork_title: "Fork New Version"
-#    fork_creating: "Creating Fork..."
+    fork_title: "Fork de Nueva Versión"
+    fork_creating: "Creando Fork..."
     generate_terrain: "Generar terreno"
     more: "Más"
     wiki: "Wiki"
     live_chat: "Chat en vivo"
-#    thang_main: "Main"
-#    thang_spritesheets: "Spritesheets"
-#    thang_colors: "Colors"
-#    level_some_options: "Some Options?"
-#    level_tab_thangs: "Thangs"
-#    level_tab_scripts: "Scripts"
+    thang_main: "Principal"
+    thang_spritesheets: "Spritesheets"
+    thang_colors: "Colores"
+    level_some_options: "¿Algunas opciones?"
+    level_tab_thangs: "Thangs"
+    level_tab_scripts: "Scripts"
     level_tab_settings: "Opciones"
     level_tab_components: "Componentes"
     level_tab_systems: "Sistemas"
     level_tab_docs: "Documentación"
-#    level_tab_thangs_title: "Current Thangs"
+    level_tab_thangs_title: "Thangs Actuales"
     level_tab_thangs_all: "Todo"
-#    level_tab_thangs_conditions: "Starting Conditions"
-#    level_tab_thangs_add: "Add Thangs"
+    level_tab_thangs_conditions: "Condiciones Iniciales"
+    level_tab_thangs_add: "Agregar Thangs"
     delete: "Borrar"
     duplicate: "Duplicar"
     rotate: "Rotar"
     level_settings_title: "Opciones"
     level_component_tab_title: "Componentes Actuales"
     level_component_btn_new: "Crear Nuevo Componente"
-    level_systems_tab_title: "Sistemas Actuales Systems"
-    level_systems_btn_new: "Crear Nuevo Sistema New System"
+    level_systems_tab_title: "Sistemas Actuales"
+    level_systems_btn_new: "Crear Nuevo Sistema"
     level_systems_btn_add: "Agregar Sistema"
-#    level_components_title: "Back to All Thangs"
+    level_components_title: "Regresar a todos los Thangs"
     level_components_type: "Tipo"
     level_component_edit_title: "Editar Componente"
-#    level_component_config_schema: "Config Schema"
+    level_component_config_schema: "Config Schema"
     level_component_settings: "Opciones"
     level_system_edit_title: "Editar Sistema"
     create_system_title: "Crear Nuevo Sistema"
     new_component_title: "Crear Nuevo Componente"
     new_component_field_system: "Sistema"
     new_article_title: "Crear un Nuevo Artículo"
-#    new_thang_title: "Create a New Thang Type"
+    new_thang_title: "Crear un Nuevo tipo de Thang"
     new_level_title: "Crear un Nuevo Nivel"
     new_article_title_login: "Ingresa para Crear un Nuevo Artículo"
-#    new_thang_title_login: "Log In to Create a New Thang Type"
+    new_thang_title_login: "Ingresa para crear un nuevo tipo de Thang"
     new_level_title_login: "Ingresa para Crear un Nuevo Nivel"
     new_achievement_title: "Crear un Nuevo Logro"
     new_achievement_title_login: "Ingresa para Crear un Nuevo Logro"
     article_search_title: "Buscar Artículos aquí"
-#    thang_search_title: "Search Thang Types Here"
+    thang_search_title: "Buscar tipos de Thang aquí"
     level_search_title: "Buscar Niveles aquí"
     achievement_search_title: "Buscar logros"
     read_only_warning2: "Nota: no puedes guardar ediciones aquí, porque no estas logeado."

    edit_btn_preview: "Vista previa"
    edit_article_title: "Editar Artículo"

#  contribute:
#    page_title: "Contributing"
#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
#    alert_account_message_intro: "Hey there!"
#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."

    no_ie: "¡Lo sentimos! CodeCombat no funciona en Internet Explorer 8 o versiones anteriores." # Warning that only shows up in IE8 and older
    no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y quizás no funcione!" # Warning that shows up on mobile devices
    play: "Jugar" # The big play button that just starts playing a level
    old_browser: "¡Oh! ¡Oh! Tu navegador es muy antiguo para correr CodeCombat. ¡Lo sentimos!" # Warning that shows up on really old Firefox/Chrome/Safari
    old_browser_suffix: "Puedes probar de todas formas, pero probablemente no funcione."
    ipad_browser: "Malas noticias: CodeCombat no funciona en el navegador de iPad. Buenas noticias: nuestra propia aplicación de iPad esta en espera para ser aprobada por Apple."
