       @setThrottle @throttleForVelocityInDistance @targetVelocity, distance
 
     throttleForVelocityInDistance: (targetVelocity, distance = 0) ->
-      if distance > 0
-        distance += 20
+#      if distance > 0
+#        distance += 20
       velocity = @race.getVelocity @color
       @physics.optimalThrottleForVelocityInDistance targetVelocity, distance, velocity
 

      @maxSlipInitialized = no
      @factorMaxSlip = 0.5
      @maxSlipAngle = 0

#      if @color is 'red'
#        @throttle = 0.7

      angleSC = @race.getAngularSpeedChange @color

      log1 = "#{@logPrefix()};#{throttle};#{velocity};#{acceleration};"
      log2 = "#{angle};#{angleS};#{angleSC};#{radius}"
      log2a = ";#{predict?.velocity};#{predict?.acceleration}"
      log3 = ";#{@constants?[0]};#{@constants?[1]};#{@constants?[2]};#{@constants?[3]}"
      winston.info log1 + log2 + log3

    logPrefix: ->
      gameTick = @race.currentTick
