 		# By default we take the image from the prototype and the device
 		@addImagesFromContext(Framer.DefaultContext)
 		@addImagesFromContext(Framer.CurrentContext)
+		@addPlayersFromContext(Framer.DefaultContext)
+		@addPlayersFromContext(Framer.CurrentContext)
 
 		# If we don't need any images to be preloaded we can stop
 		if not @_media.length

			Utils.loadImage image, (error) =>
				@_mediaLoaded.push(image)
				@_handleProgress()

	start: =>



	_handleTimeout: =>
		return unless @isLoading
		console.error "Preloader timeout, ending"
		@end()

exports.enable = ->
