       @setThrottle @throttleForVelocityInDistance @targetVelocity, distance
 
     throttleForVelocityInDistance: (targetVelocity, distance = 0) ->
-      if distance > 0
-        distance += 20
+#      if distance > 0
+#        distance += 20
       velocity = @race.getVelocity @color
       @physics.optimalThrottleForVelocityInDistance targetVelocity, distance, velocity
 

    initMaxSlipFactor: ->
      return if @maxSlipInitialized or @race.getCarAngle(@color) is 0

      a = Math.abs @race.getCarAngle @color
      v = @race.getVelocity @color
      r = @getRadius()
      b = v / r * 180 / Math.PI
      bslip = b - a
      vslip = r * b * Math.PI / 180
      @factorMaxSlip = 0.97 * vslip * vslip / r
      winston.warn @logPrefix()  + ";initMaxSlipFactor;a:#{a}, v:#{v}, r:#{r}, b:#{b}, bs:#{bslip}, vs:#{vslip}, fac:#{@factorMaxSlip}"
      @maxSlipInitialized = yes

    setThrottle: (throttle) ->
      if throttle < 0

      @maxSlipInitialized = no
      @factorMaxSlip = 0.5
      @maxSlipAngle = 0
      @slipTick = 0

#      if @color is 'red'
#        @throttle = 0.7
