         @scene.add(chainObject)
 
         self = @
-
-        console.log @speedMultiplier
 
         d3.selectAll(lineObjects).transition()
             .duration(3000 * @speedMultiplier)

    getTextMesh: (geometry) ->
        material = new THREE.ShaderMaterial(Shader({
            map: @texture,
            smooth: 1/10,
            side: THREE.DoubleSide,
            transparent: true,
            opacity: 0,

                addFadeOpacityTransition(to, 1000)(selection)
                    .each "end", resolve

    fadeToArray: fadeToArray

    getFadeLettersPromise = (to, duration) ->
        (text_object) ->
            new Promise (resolve) ->
