 BOARD_HEIGHT = 12
 # BOARD_WIDTH = 4
 # BOARD_HEIGHT =3
-PHASES = 2
+PHASES = 3
 
 # Utility random stuff, probably refactor out at some point
 randInt = (max) ->

      dy: side.dy
    #emitting = 5
    #if @level > 5
    emitting = randFromArray [5, 10]

    emitter = new Emitter @game, @grid, momentum, emitting
    @game.add.existing emitter


    placeSink 5
    placeSink 10
    placeSink 15

  cursorPos: ->
    [tx, ty] = @cursorTilePos()
