         expect(player.nextDirection).toBeNull()
         expect(player.nextState).toBeNull()
 
-    describe 'when x cursor is down in same direction', ->
+    describe 'when x cursor key is down in same direction', ->
       beforeEach ->
         player.cursors.right.isDown = yes
         player.update()


      player._initPhysics()
      player._initState()

    describe 'when initialized', ->
      it 'is set to still and facing right', ->

        expect(player.nextDirection).toBe Player.Direction.Right

      describe 'when still', ->
        it 'will begin to run', ->
          expect(player.state).toBe 'running'
          expect(player._beginRun).toHaveBeenCalled()

        testStartAnimation()

    describe 'when x cursor key is down in opposite direction', ->
      beforeEach ->
        player.cursors.left.isDown = yes
        player.update()
