       @y = opts.y || 0
       @rotation = opts.rotation || 0
       @color = opts.color || '#000'
+      @fixed = opts.fixed || false
 
     draw: (c) ->
       drawBlock = (blockDef) =>

    
    # RIGHT
    keyDown_39: ->
      @x++  
  
  

    
  level = new Level()
  gs.addEntity(level)
  gs.addEntity(new ZShape(x:1, y:1, color: '#f00', fixed: true))
  gs.addEntity(new SShape(x:5, y:5, color: '#0f0', fixed: false))
  gs.addEntity(new CubeShape(x:2, y:7, color: '#00f', fixed: true))
  gs.addEntity(new TShape(x:8, y:3, color: '#000', fixed: true))
