 
   'use strict'
 
-  {Timer} = Phaser
+  {Key, Keyboard, Timer} = Phaser
 
   MateLastFrame = 14
 

      @physics.arcade.gravity.y = 500

      @cursors = @input.keyboard.createCursorKeys()
      @onHit = @input[if @game.device.touch then 'onTap' else 'onUp']
      @onHit.add @quit, @


        ['Arrow keys to move', { fontSize: 16 }]
        ['Press 0, -, + for volume', { fontSize: 16 }]
        ['Press Q to quit', { fontSize: 16 }]
      ], @game,
        pauseHandler: (paused) => @player.control = not paused

    _addMate: ->
      {x, y} = @endingPoint
