 
   setMap : (mapName, x, y) =>
     super(mapName, x, y)
+    @tileMap.setMap(mapName)
     if (@map.music)
       @gurk.playMusic(@map.music)
 

        @shadows[y + Screen.CENTER_OFFSET][x + Screen.CENTER_OFFSET] = false
    @centerBanner = true
    @move(0, 0)
    @tileMap = new TileMap(gurk.game.map)
    @tileMapView = new TileMapView gurk.screen.canvas, @tileMap
    @tileMapView.featureVisible = @featureVisible

  featureVisible: (feature) =>
    if @game.getFeatures(feature.x, feature.y)

  shadowOverlay : null

  constructor: (gurk) ->
    @tileMap = new TileMap(gurk.game.map)
    @tileMapView = new TileMapView gurk.screen.canvas, @tileMap
    @tileMapView.featureVisible = @featureVisible
    super(gurk, gurk.game.map)
    @name = "MapView"
    @offsetX = -Screen.HALF_UNIT
