 			# Create camera.
 			@aspectRatio = width / height
 			@camera = new Three.PerspectiveCamera(@viewAngle, @aspectRatio, @nearClip, @farClip)
-			@cameraRaycaster = new Three.Raycaster()
+			@camera.position = new Three.Vector3(-300, 600, 0)
+			@camera.lookAt(new Three.Vector3(0, 300, 0))
 
 			# Create scene.
 			@scene = new Three.Scene()

				@camera.up.set(@camera.position.x, @camera.position.y, @camera.position.z)
				@camera.lookAt(@player.position)

				# Update sky position
				@sky.position = @camera.position.clone()

			# Render the scene.
			@renderer.render(@scene, @camera)


				if intersect = @world.planet.getIntersect(position, 4, radius)
					position = intersect.point
					sanePosition = true

			@createPlayer(position)
