 CocoClass = require 'lib/CocoClass'
 utils = require 'lib/utils'
-#test
+
 module.exports = class GoalManager extends CocoClass
   # The Goal Manager is created both on the main thread and
   # each time the world is generated. The one in world generation

  initGoalState: (state, whos, progressObjectName) ->
    # 'whos' is an array of goal 'who' values.
    # This inits the progress object for the goal tracking.
    arrays = (prop for prop in whos when prop?.length)
    return unless arrays.length
    state[progressObjectName] = {}

    killThangs: 1
    saveThangs: 0
    getToLocations: 1
    getAllToLocations: 1
    keepFromLocations: 0
    keepAllFromLocations: 0
    leaveOffSides: 1
    keepFromLeavingOffSides: 0
    collectThangs: 1
