     for_developers: "For Udviklere" # Not currently shown on home page.
     or_ipad: "Eller download til iPad"
 
-#  new_home:
-#    slogan: "The most engaging game for learning programming."
-#    classroom_edition: "Classroom Edition:"
-#    learn_to_code: "Learn to code:"
-#    teacher: "Teacher"
-#    student: "Student"
-#    play_now: "Play Now"
-#    im_a_teacher: "I'm a Teacher"
-#    im_a_student: "I'm a Student"
-#    learn_more: "Learn more"
-#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
-#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
-#    our_courses: "Our courses have been specifically playtested to <strong>excel in the classroom</strong>, even by teachers with little to no prior programming experience."
-#    top_screenshots_hint: "Students write code and see their changes update in real-time"
-#    designed_with: "Designed with teachers in mind"
-#    real_code: "Real, typed code"
-#    from_the_first_level: "from the first level"
-#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
-#    educator_resources: "Educator resources"
-#    course_guides: "and course guides"
-#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
-#    accessible_to: "Accessible to"
-#    everyone: "everyone"
-#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
-#    forgot_learning: "I think they actually forgot that they were actually learning something."
-#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
-#    why_games: "Why is learning through games important?"
-#    games_reward: "Games reward the productive struggle."
-#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
-#    excel: "Games excel at rewarding"
-#    struggle: "productive struggle"
-#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
-#    motivating: "motivating"
-#    not_tedious: "not tedious."
-#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
-#    game_based: "When game-based learning systems are"
-#    compared: "compared"
-#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
-#    perform_at_higher_level: "perform at a higher level of achievement"
-#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
-#    real_game: "A real game, played with real coding."
-#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
-#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
-#    curious: "Curious? Request a demo and we'll show you the ropes"
-#    request_demo_title: "Get your students started today!"
-#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
-#    get_started_title: "Set up your class today"
-#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
-#    create_class: "Or create a class and see it for yourself!"
-#    teacher_screenshots_hint: "Students write code and see their changes update in real-time"
-#    request_demo: "Request a Demo"
-#    create_a_class: "Create a Class"
-#    setup_a_class: "Set Up a Class"
-#    have_an_account: "Have an account?"
-#    log_in: "Log In"
-#    logged_in_as: "You are currently logged in as"
-#    view_my_classes: "View my classes"
-#    computer_science: "Computer science courses for all ages"
-#    show_me_lesson_time: "Show me lesson time estimates for:"
-#    curriculum: "Total curriculum hours:"
-#    ffa: "Free for all students"
-#    lesson_time: "Lesson time:"
-#    coming_soon: "Coming soon!"
-#    courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
-#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
-#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
-#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
+  new_home:
+    slogan: "Det mest engagerende spil for at lære programmering."
+    classroom_edition: "Klasseværelse Udgave:"
+    learn_to_code: "Lær at kode:"
+    teacher: "Lærer"
+    student: "Elev"
+    play_now: "Spil Nu"
+    im_a_teacher: "Jeg er lærer"
+    im_a_student: "Jeg er elev"
+    learn_more: "Lær mere"
+    classroom_in_a_box: "En klasseværelsespakkeløsning til at undervise datalogi."
+    codecombat_is: "CodeCombat er en platform <strong> for studerende </strong> for at lære datalogi mens du nyder et rigtigt spil."
+    our_courses: "Vores kurser er spiltestet til at udmærke sig i et klasseværelsesmiljø, selv af lærere med lille eller ingen forudgående programmeringserfaring."
+    top_screenshots_hint: "Elever skriver kode og ser deres ændringer i realtid"
+    designed_with: "Designet med lærere i tankerne"
+    real_code: "Rigtigt, indtastet kode"
+    from_the_first_level: "fra den første bane"
+    getting_students: "At få eleven til indtastet kode så hurtigt som muligt er afgørende for at lære programmeringssyntaks og ordentlig struktur."
+    educator_resources: "Lærerressourcer"
+    course_guides: "og kursusguider"
+    teaching_computer_science: "At undervise datalogi kræver ikke en kostelig uddannelse, fordi vi leverer værktøjer til at understøtte lærere med alle mulige baggrunde."
+    accessible_to: "Tilgængelig til"
+    everyone: "alle"
+    democratizing: "At demokratisere processen med at lære programmering er kernen i vores filosofi. Alle bør være i stand til at lære at kode."
+    forgot_learning: "Jeg tror faktisk, at de glemte, at de faktisk var ved at lære noget."
+    wanted_to_do: " Programmering er noget, jeg har altid ønsket mig at kunne, og jeg troede aldrig, jeg ville være i stand til at lære det i skolen."
+    why_games: "Hvorfor er læring gennem spil vigtig?"
+    games_reward: "Spil belønner den produktive kamp."
+    encourage: "Gaming er et medium, der tilskynder interaktion, opdagelse, og trial-and-error. Et godt spil udfordrer spilleren til at mestre færdigheder over tid, hvilket er den samme kritiske proces elever går igennem når de lærer."
+    excel: "Spil udmærker sig ved at være givende"
+    struggle: "produktive kamp"
+    kind_of_struggle: "den form for kamp, ​​der resulterer i at lære, det er engagerende og"
+    motivating: "motiverende"
+    not_tedious: "ikke kedelig."
+    gaming_is_good: "Undersøgelser tyder på at spil er godt for børns hjerner. (det er sandt!)"
+    game_based: "Når spilbaserede læringssystemer er"
+    compared: "sammenlignet"
+    conventional: "med konventionelle vurderingsmetoder, så er forskellen er klar: Spil er bedre til at hjælpe elever med at erhverve sig viden, koncentrere sig og"
+    perform_at_higher_level: "nå et højere præstationsniveau"
+    feedback: "Spil giver også realtids-feedback, der giver eleverne mulighed for at tilpasse deres løsningsstrategi og forstå begreber mere helhedsorienteret, i stedet for at være begrænset til blot “rigtige” eller “forkerte” svar."
+    real_game: "Et rigtigt spil, spillet med rigtig programmering."
+    great_game: "Et godt spil er mere end blot badges og achievements - det handler om en spillers rejse, veldesignede gåder, og evnen til at tackle udfordringer med rammer og tillid."
+    agency: "CodeCombat er et spil, der giver spillerne rammerne og en tillid til vores robuste kodefortolkermotor, som hjælper begyndere og avancerede elever med både skrive ordentligt og korrekt kode."
+    curious: "Nysgerrig? Anmod om en demo, og vi vil vise jer hvordan"
+    request_demo_title: "Få dine elever i gang i dag!"
+    request_demo_subtitle: "Anmod om en demo og få dine elever i gang på mindre end en time."
+    get_started_title: "Opsæt din klasse i dag"
+    get_started_subtitle: "Opsæt en klasse, tilføj dine elever, og overvåg deres fremgang når de lærer datalogi."
+    create_class: "Eller opret en klasse og se det selv!"
+    teacher_screenshots_hint: "Elever skriver kode og se deres ændringer i realtid"
+    request_demo: "Anmod demo"
+    create_a_class: "Opret klasse"
+    setup_a_class: "Opsæt klasse"
+    have_an_account: "Har du allerede en konto?"
+    log_in: "Log ind"
+    logged_in_as: "Du er i øjeblikket logget ind som"
+    view_my_classes: "Se mine klasser"
+    computer_science: "Datalogikurser for alle aldre"
+    show_me_lesson_time: "Vis mig estimeret lektionstid for:"
+    curriculum: "Samlet pensumtimer:"
+    ffa: "Gratis for alle elever"
+    lesson_time: "Lektionstid:"
+    coming_soon: "Kommer snart!"
+    courses_available_in: "Kurser er tilgængelige i JavaScript, Python og Java (kommer snart!)"
+    boast: "Praler med gåder, der er komplekse nok til at fascinere både gamere og kodere."
+    winning: "En overbevisende kombination af rolespil og programmeringsopgaver, der formår at gøre børnevenlig uddannelse lovligt fornøjelig."
+    run_class: "Alt hvad du behøver for at køre en datalogiklasse på din skole i dag - uden at kræve en datalogibaggrund."
+    teachers: "Lærere!"
+    teachers_and_educators: "Lærere & Undervisere"
+    class_in_box: "Lær hvordan vores klasseværelsespakkeløsning passer med dit pensum."
+    get_started: "Get Started"
+    students: "Elever:"
+    join_class: "Følg Klasse"
+    role: "Din rolle:"
+    student_count: "Antal elever:"
+    start_playing_for_free: "Start med at spille gratis!"
+    students_and_players: "Elever & Spillere"
+    goto_classes: "Gå til mine Klasser"
+    educator_wiki: "Underviser wiki"
+    view_profile: "Vis Min Profil"
+    login_switch: "Har du en konto?"
+    check_out_wiki: "Tjek vores nye pædagog Wiki"
+    want_coco: "Ønsker du CodeCombat på din skole?"
+    form_select_role: "Vælg primær rolle"
+    form_select_range: "Vælg klassestørrelse"
 
   nav:
     play: "Spil" # The top nav bar entry where players choose which levels to play
     community: "Fællesskab"
-#    courses: "Courses"
+    courses: "Kurser"
     editor: "Editor"
     blog: "Blog"
     forum: "Forum"


  play:
    play_as: "Spil Som " # Ladder page
#    compete: "Compete!" # Course details page
    spectate: "Observér" # Ladder page
    players: "spillere" # Hover over a level on /play
    hours_played: "timer spillet" # Hover over a level on /play

    reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
    reload_confirm: "Genindlæs alt"
    victory: "Sejr"
    victory_title_prefix: ""
    victory_title_suffix: " Færdig"
    victory_sign_up: "Opret dig for at gemme din fremgang"
    victory_sign_up_poke: "Ønsker du at gemme din kode? Opret en gratis konto!"
    victory_rate_the_level: "Bedøm denne bane: "
    victory_return_to_ladder: "Returner til rangstige"
    victory_saving_progress: "Gemmer fremgang"
    victory_go_home: "Gå hjem"
    victory_review: "Fortæl os mere!"
    victory_review_placeholder: "Hvordan var levelet?"
