 			x: @layer.x
 			y: @layer.y
 
-		point.x = @_cursorStartPoint.x + correctedDelta.x - @_layerCursorOffset.x if @horizontal
-		point.y = @_cursorStartPoint.y + correctedDelta.y - @_layerCursorOffset.y if @vertical
+		point.x = @_layerStartPoint.x + correctedDelta.x - @_layerCursorOffset.x if @horizontal
+		point.y = @_layerStartPoint.y + correctedDelta.y - @_layerCursorOffset.y if @vertical
 
 		# Direction lock
 		if @lockDirection

			t: Date.now() # We don't use timeStamp because it's different on Chrome/Safari

		delta =
			x: touchEvent.clientX - @_cursorStartPoint.x
			y: touchEvent.clientY - @_cursorStartPoint.y

		# Correct for current drag speed and scale
		correctedDelta =

				point.x = @_layerStartPoint.x if @_lockDirectionEnabledX
				point.y = @_layerStartPoint.y if @_lockDirectionEnabledY

		# Constraints and overdrag
		point = @_constrainPosition(point, @_constraints, @overdragScale) if @_constraints

		# Pixel align all moves
		if @pixelAlign
