 	'goo/animation/Joint'
 	'goo/animation/Skeleton'
 	'goo/animation/SkeletonPose'
-
+	'goo/renderer/bounds/BoundingBox'
 
 	'goo/loaders/JsonUtils'
 	'goo/util/rsvp'

			@getConfig(meshRef).then (config)=>
				@updateObject(meshRef, config).then (meshData)=>
					component = new MeshDataComponent(meshData)
					entity.setComponent(component)
					return component
			

Joint, 
Skeleton, 
SkeletonPose,
BoundingBox,
JsonUtils,
RSVP,
pu,
