     super x, y, width, height, owningLevel, settings
 
     @spriteState.creationTime = Date.now()
+
+    @physBody.SetLinearVelocity(new @level.physicsManager.Vec2(10, 10))
 
 
   load: =>

  onTouchBegin: (body, point) =>
    console.log  'Hey, why do you start bumping into me?'
    @spriteState.moving = true


  onTouch: (body, point, impulse) =>
    console.log 'Hey, why do you keep touching me?'

  onTouchEnd: (body, point) =>
    console.log 'Hey, why do you stop touching me?'
    @spriteState.moving = false


  update: =>

    ###
      Is the object Static or Dynamic?
    ###
    # settings.physicsType = 'static'
    settings.physicsType = 'dynamic'

    settings.ellipse = true

