 		x: _.max point.map (size) -> size.x
 		y: _.max point.map (size) -> size.y
 
+Utils.pointDistance = (pointA, pointB) ->
+	distance =
+		x: Math.abs(pointB.x - pointA.x)
+		y: Math.abs(pointB.y - pointA.y)
+
+Utils.pointInvert = (point) ->
+	point =
+		x: 0 - point.x
+		y: 0 - point.y
+
+Utils.pointTotal = (point) ->
+	point.x + point.y
+
+Utils.pointAbs = (point) ->
+	point =
+		x: Math.abs point.x
+		y: Math.abs point.y
+
+Utils.pointInFrame = (point, frame) ->
+	return false  if point.x < frame.minX or point.x > frame.maxX
+	return false  if point.y < frame.minY or point.y > frame.maxY
+	true
+
 # Size
 
 Utils.sizeMin = ->

	
	script

######################################################
# GEOMERTY FUNCTIONS


Utils.devicePixelRatio = ->
	window.devicePixelRatio

Utils.pathJoin = ->
	Utils.arrayFromArguments(arguments).join("/")

######################################################
# MATH FUNCTIONS
		
