 
   draw_as_dead: ->
     @context.fillStyle = '#0000a0'
-    @draw_ellipse(@x-@width, @y, 2.5*@explosion_width, @explosion_height)
+    shape = new Shape(@context)
+    shape.draw_ellipse(@x-@width, @y, 2.5*@explosion_width, @explosion_height)
 
   animate_colission:() ->
     @context.fillStyle = '#F50B0B'

  draw_colission:(x, y) ->
    color = '#0000a0'
    @context.fillStyle = color
    @draw_ellipse(x, y, 35, 25)

  draw_ellipse:(x, y, w, h) ->
    kappa = .5522848;
    ox = (w / 2) * kappa
    oy = (h / 2) * kappa
    xe = x + w
    ye = y + h
    xm = x + w / 2
    ym = y + h / 2

    @context.beginPath();
    @context.moveTo(x, ym);
    @context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
    @context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
    @context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
    @context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
    @context.closePath();
    @context.fill()
class Sun
  constructor:(context) ->
    @mouth = true

    width = @explosion_width
    height = @explosion_height

    shape = new Shape(@context)
    shape.draw_ellipse(@x-@width, @y, 2.5*width, height)

  throw_banana:(time, just_thrown) ->
    if @player_number == 2 and just_thrown == true
