     @width = 70 + Math.floor(Math.random()*40)
     @base_height = 100
     @randomize_color()
+    @colissions = []
 
   position_at_x:() ->
     return @x

  animate_banana:(player) ->
    @timeout = setTimeout (=>
      @draw_scene()
      if @within_boundaries(player.banana.x(), player.banana.y()) == false
        @next_player_turn(player)
        return

      @animate_banana(player)
      ),
      150

  banana_has_collided:(x, y) ->
    for building in @buildings
      return true if building.check_colission x, y
    false


  next_player_turn:(player) ->
    next_player = if player.player_number == 2 then 1 else 2
