             Promise.resolve()
                 .then =>
                     # Fade out siblings
-                    if node._parent?
-                        siblings = node._parent.children
-                            .filter (child) -> child isnt node
-                        parent = node._parent
-                        promises = siblings.concat(parent).map (child) ->
-                                fadeTo(0, 1000) child._text_object
-                        Promise.all promises
+                    # if node._parent?
+                    #     siblings = node._parent.children
+                    #         .filter (child) -> child isnt node
+                    #     parent = node._parent
+                    #     promises = siblings.concat(parent).map (child) ->
+                    #             fadeTo(0, 1000) child._text_object
+                    #     Promise.all promises
+                    return true
                 .then =>
                     # Fade in children
                     if node.children?

                text_object.children[0].material.uniforms.opacity.value
            else 0
            i = d3.interpolate current, to
            getTransitionPromise(i, duration) text_object

    fadeOut = (text_object) ->
        i = d3.interpolate(0.5, 0)
        getTransitionPromise(i)(text_object)

    fadeIn = (text_object) ->
        i = d3.interpolate(0, 0.5)
        getTransitionPromise(i)(text_object)

    setTextObject: (node) =>
        text_object = @getLineObject(node.val)

    fade = (from, to, duration) ->
        (text_object) ->
            i = d3.interpolate from, to
            getFadePromise(i, duration)(text_object)

    fadeTo = (to, duration) ->
        (text_object) ->
