         approachBy: 1
         target: 1000
 
-  obj.include(Approachable)
+  obj.include(Cooldown)
 
   4.times ->
     obj.update()

test "should not blow up if cooldowns aren't specified", ->
  obj = GameObject()

  obj.include(Approachable)

  obj.update()


        target: 3
        approachBy: 1

  obj.include(Cooldown)

  5.times ->
    obj.update()
