       @moveTo(y: .43, speed: 5)
 
       # fase 1
+      # TODO: Add underwater missile attacks
+      # TODO: Add mine patterns
       @repeat @sequence(
         @choose(
           @homingMissileStrike()

  fase3: ->
    # start at .4
    @bindSequence 'Hit', @endOfFight, => @entity.healthBelow .2

    # TODO: Revise with drone attacks

    @sequence(
      @mineFieldStrike('BridgeCollapse')

      #@cancelBullets('Mine')
      #@cancelBullets('shadow')
      @setSpeed 200
      # TODO: Revise with drone attacks

      @repeat @sequence(
        @bombRaid(yes)
        @repeat 2, @while(
