         # Redraw the palette.
         @redrawPalette()
 
+      clickHandler = =>
+        do updatePalette
         for event in editorBindings.set_palette
           event.call this
 


      # When we click this element,
      # we should switch to it in the palette.
      clickHandler = =>
        # Record that we are the selected group now
        @currentPaletteGroup = paletteGroup.name
        @currentPaletteBlocks = paletteGroupBlocks.map (x) -> x.block


      # If we are the first element, make us the selected palette group.
      if i is 0
        do updatePalette

  # The next thing we need to do with the palette
  # is let people pick things up from it.
