 @WIDTH = 700
-@HEIGHT = 300
+@HEIGHT = 400
 CENTER_X = @WIDTH / 2
 CENTER_Y = @HEIGHT / 2
 stage = new PIXI.Stage 0xEEFFFF

    for p in _.values(@world.players)
        updateSprite p, CENTER_X - camera.getX(), CENTER_Y - camera.getY()

drawWorld = () ->
    updateSprites()
    xOff = CENTER_X - @world.camera.getX()
    yOff = CENTER_Y - @world.camera.getY()
    drawMap @world.grid, xOff, yOff

@startRenderer = () ->
    document.getElementById('game').appendChild renderer.view
    stage.addChild graphics
    @world.player.sprite = @stagePlayer CENTER_X, CENTER_Y
    setInterval drawWorld, 20

    for row, i in terrain
        for tile, j in row
            drawTile i, j

@stagePlayer :: (Num, Num) -> Any
@stagePlayer = (x, y) ->
