 #    tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
 #    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
 #    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-    customize_wizard: "Spesiallag Trollmann"
+    customize_wizard: "Spesiallag Trollmann" #FIXME
 
   game_menu:
 #    inventory_tab: "Inventory"
 #    save_load_tab: "Save/Load"
-#    options_tab: "Options"
+    options_tab: "Innstillinger"
 #    guide_tab: "Guide"
     multiplayer_tab: "Flerspiller"
-#    auth_tab: "Sign Up"
-#    inventory_caption: "Equip your hero"
+    auth_tab: "Lag konto" #"Sign Up"
+    inventory_caption: "Utstyr helten din" #"Equip your hero"
 #    choose_hero_caption: "Choose hero, language"
 #    save_load_caption: "... and view history"
-#    options_caption: "Configure settings"
-#    guide_caption: "Docs and tips"
-#    multiplayer_caption: "Play with friends!"
+    options_caption: "Velg innstillinger"
+    guide_caption: "Dokumentasjon og tips"
+    multiplayer_caption: "Spill med venner" #"Play with friends!"
 #    auth_caption: "Save your progress."
 
-#  inventory:
+  inventory:
 #    choose_inventory: "Equip Items"
-#    equipped_item: "Equipped"
-#    available_item: "Available"
+    equipped_item: "I Bruk" #"Equipped"
+    available_item: "Tilgjengelig" #"Available"
 #    restricted_title: "Restricted"
-#    should_equip: "(double-click to equip)"
-#    equipped: "(equipped)"
-#    locked: "(locked)"
+    should_equip: "(dobbel-klikk for å bruke)" #"(double-click to equip)"
+    equipped: "(i bruk)" #"(equipped)"
+    locked: "(låst)" #"(locked)"
 #    restricted: "(restricted in this level)"
-#    equip: "Equip"
+    equip: "Bruk" #"Equip"
 #    unequip: "Unequip"
 
-#  buy_gems:
+  buy_gems: #FIXME
 #    few_gems: "A few gems"
+    few_gems: "Noen få juveler"
 #    pile_gems: "Pile of gems"
+    pile_gems: "En haug juveler"
 #    chest_gems: "Chest of gems"
-#    purchasing: "Purchasing..."
-#    declined: "Your card was declined"
-#    retrying: "Server error, retrying."
-
-#  choose_hero:
-#    choose_hero: "Choose Your Hero"
-#    programming_language: "Programming Language"
-#    programming_language_description: "Which programming language do you want to use?"
-#    default: "Default"
-#    experimental: "Experimental"
-#    python_blurb: "Simple yet powerful, great for beginners and experts."
+    chest_gems: "Kiste med juveler"
+    purchasing: "Kjøper..."
+    declined: "Kortet ditt ble avvist"
+    retrying: "Server-feil, prøver igjen."
+
+  choose_hero:
+    choose_hero: "Velg Din Helt"
+    programming_language: "Programmeringsspråk"
+    programming_language_description: "Hvilket programmeringsspråk vil du bruke??"
+    default: "Standard"
+    experimental: "Eksperimentelt"
+    python_blurb: "Enkelt og likevel kraftig, bra for både nybegynnere og eksperter." #"Simple yet powerful, great for beginners and experts."
 #    javascript_blurb: "The language of the web. (Not the same as Java.)"
 #    coffeescript_blurb: "Nicer JavaScript syntax."
-#    clojure_blurb: "A modern Lisp."
-#    lua_blurb: "Game scripting language."
-#    io_blurb: "Simple but obscure."
+    clojure_blurb: "En moderne Lisp."
+    lua_blurb: "Et skriptspråk for spill." #"Game scripting language."
+    io_blurb: "Enkelt, men obskurt." #"Simple but obscure."
 #    status: "Status"
-#    weapons: "Weapons"
-#    weapons_warrior: "Swords - Short Range, No Magic"
+    weapons: "Våpen"
+    weapons_warrior: "Sverd - Kort rekkevidde, Ingen magi"
 #    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
 #    weapons_wizard: "Wands, Staffs - Long Range, Magic"
-#    attack: "Damage" # Can also translate as "Attack"
-#    health: "Health"
-#    speed: "Speed"
-#    regeneration: "Regeneration"
-#    range: "Range" # As in "attack or visual range"
-#    blocks: "Blocks" # As in "this shield blocks this much damage"
-#    skills: "Skills"
-
-#  skill_docs:
+    attack: "Angrep" # Can also translate as "Attack" (was "Damage")
+    health: "Helse"
+    speed: "Fart"
+    regeneration: "Regenerering"
+    range: "Rekkevidde" # As in "attack or visual range"
+    blocks: "Blokkerer" # As in "this shield blocks this much damage"
+    skills: "Ferdigheter" #"Skills"
+
+  skill_docs:
 #    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
 #    read_only: "read-only"
-#    action_name: "name"
+    action_name: "navn"
 #    action_cooldown: "Takes"
 #    action_specific_cooldown: "Cooldown"
-#    action_damage: "Damage"
-#    action_range: "Range"
+    action_damage: "Skade"
+    action_range: "Rekkevidde"
 #    action_radius: "Radius"
-#    action_duration: "Duration"
-#    example: "Example"
-#    ex: "ex" # Abbreviation of "example"
+    action_duration: "Varighet"
+    example: "Eksempel"
+    ex: "f.eks." # Abbreviation of "example"
 #    current_value: "Current Value"
 #    default_value: "Default value"
 #    parameters: "Parameters"
-#    returns: "Returns"
+    returns: "Returnerer"
 #    granted_by: "Granted by"
 
-#  save_load:
-#    granularity_saved_games: "Saved"
-#    granularity_change_history: "History"
-
-#  options:
-#    general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
-#    volume_label: "Volume"
-#    music_label: "Music"
-#    music_description: "Turn background music on/off."
-#    autorun_label: "Autorun"
-#    autorun_description: "Control automatic code execution."
-#    editor_config: "Editor Config"
-#    editor_config_title: "Editor Configuration"
-#    editor_config_level_language_label: "Language for This Level"
-#    editor_config_level_language_description: "Define the programming language for this particular level."
-#    editor_config_default_language_label: "Default Programming Language"
+  save_load:
+    granularity_saved_games: "Lagret"
+    granularity_change_history: "Historikk"
+
+  options:
+    general_options: "Generelle innstillinger" #"General Options" # Check out the Options tab in the Game Menu while playing a level
+    volume_label: "Volum"
+    music_label: "Musikk"
+    music_description: "Bakgrunnsmusikk på/av."
+    autorun_label: "Auto-kjør"
+    autorun_description: "Kontroller automatisk kode-kjøring."
+    editor_config: "Editor Oppsett"
+    editor_config_title: "Editor Oppsett"
+    editor_config_level_language_label: "Språk for dette brettet"
+    editor_config_level_language_description: "Definer programmeringsspråk for dette brettet."
+    editor_config_default_language_label: "Standard programmeringsspråk" #"Default Programming Language"
 #    editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-#    editor_config_keybindings_label: "Key Bindings"
-#    editor_config_keybindings_default: "Default (Ace)"
-#    editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+    editor_config_default_language_description: "Velg det programmeringsspråket du vil kode i når du starter på nye brett."
+    editor_config_keybindings_label: "Hurtigtaster"
+    editor_config_keybindings_default: "Standard (Ace)" #"Default (Ace)"
+    editor_config_keybindings_description: "Legger til ekstra hurtigtaster kjent fra vanlige editorer." #"Adds additional shortcuts known from the common editors."
 #    editor_config_livecompletion_label: "Live Autocompletion"
 #    editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-#    editor_config_invisibles_label: "Show Invisibles"
-#    editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-#    editor_config_indentguides_label: "Show Indent Guides"
-#    editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+    editor_config_invisibles_label: "Vis usynlige tegn"
+    editor_config_invisibles_description: "Viser usynlige tegn som mellomrom eller tab."
+    editor_config_indentguides_label: "Vis innrykkslinjer" #"Show Indent Guides"
+    editor_config_indentguides_description: "Viser vertikale linjer for å se antall innrykk bedre." #"Displays vertical lines to see indentation better."
 #    editor_config_behaviors_label: "Smart Behaviors"
 #    editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
 
-#  about:
-#    why_codecombat: "Why CodeCombat?"
+  about:
+    why_codecombat: "Hvorfor CodeCombat?"
 #    why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+    why_paragraph_1: "Hvis du vil lære å programmere trenger du ikke å ta timer. Du trenger å skrive masse kode og ha det kjempegøy mens du gjør det."
 #    why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-#    why_paragraph_2_italic: "yay a badge"
-#    why_paragraph_2_center: "but fun like"
-#    why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+    why_paragraph_2_prefix: "Det er det programmering handler om. Det må være gøy. Ikke gøy som i"
+#    why_paragraph_2_italic: "yay a badge" #FIXME
+    why_paragraph_2_center: "men gøy som i" #"but fun like"
+    why_paragraph_2_italic_caps: "NEI MOR JEG MÅ FULLFØRE DETTE BRETTET!"
 #    why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+    why_paragraph_2_suffix: "Det er derfor CodeCombat er et flerspiller spill, ikke et spillaktig programmeringskurs. Vi slutter ikke før du ikke klarer å slutte – men i denne sammenhengen er det en god ting."
 #    why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-#    press_title: "Bloggers/Press"
+    why_paragraph_3: "Hvis du skal bli avhengig av et spill, bli avhengig av dette og bli en av trollmennene i den nye teknologiske tidsalderen."
+    press_title: "Bloggere/Presse"
 #    press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-#    press_paragraph_1_link: "press packet"
-#    press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+    press_paragraph_1_prefix: "Har du lyst til å skrive om oss? Last gjerne ned og bruk alle ressursene i vår"
+    press_paragraph_1_link: "presse pakke"
+    press_paragraph_1_suffix: ". Alle logoer og bilder kan brukes uten å kontakte oss direkte."
 #    team: "Team"
 #    george_title: "CEO"
 #    george_blurb: "Businesser"

    name: "Navn"
    date: "Dato"
#    body: "Body"
#    version: "Version"
#    commit_msg: "Commit Message"
#    version_history: "Version History"
#    version_history_for: "Version History for: "
#    result: "Result"
#    results: "Results"
#    description: "Description"
    or: "eller"
#    subject: "Subject"
    email: "Epost"
#    password: "Password"
    message: "Melding"
#    code: "Code"
#    ladder: "Ladder"
    when: "Når"
#    opponent: "Opponent"
#    rank: "Rank"
#    score: "Score"
    win: "Seier"
    loss: "Tap"
    tie: "uavgjort"

    wizard_color: "Farge på Trollmannens Klær"

#  keyboard_shortcuts:
    keyboard_shortcuts: "Hurtigtaster"
    space: "Mellomrom"
#    enter: "Enter"
#    escape: "Escape"
#    shift: "Shift"
    run_code: "Kjør koden." #"Run current code."
    run_real_time: "Kjør i sanntid."
#    continue_script: "Continue past current script."
#    skip_scripts: "Skip past all skippable scripts."
    toggle_playback: "Play/Pause."
#    scrub_playback: "Scrub back and forward through time."
#    single_scrub_playback: "Scrub back and forward through time by a single frame."
#    scrub_execution: "Scrub through current spell execution."
#    toggle_debug: "Toggle debug display."
#    toggle_grid: "Toggle grid overlay."
#    toggle_pathfinding: "Toggle pathfinding overlay."
    beautify: "Gjør koden penere med standard formattering." #"Beautify your code by standardizing its formatting."
    maximize_editor: "Maksimer/minimer kode editor."
    move_wizard: "Flytt trollmannen din rundt på brettet."

  community:
#    main_title: "CodeCombat Community"
#    introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
    introduction: "Sjekk ut de forskjellige måtene du kan involvere deg på og velg det du synes er gøy. Vi ser frem til å jobbe sammen med deg!"
    level_editor_prefix: "Bruk CodeCombat's" #"Use the CodeCombat"
#    level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
    level_editor_suffix: "til å lage og redigere brett. Brukere har laget sine egne brett for klassen sin, venner, elever og søsken. Hvis det høres overveldende ut å lage et nytt brett kan du begynne med å kopiere et av våre!"
    thang_editor_prefix: "Vi kaller gjenstander i spillet for 'thang'. Bruk vår" #"We call units within the game 'thangs'. Use the"
#    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." #FIXME
#    article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
    article_editor_prefix: "Funnet en feil i dokumentasjonen? Vil du skrive instruksjoner til noe du har laget selv? Sjekk ut vår"
    article_editor_suffix: "og hjelp CodeCombat spillere til å få mest mulig ut av spillet." #"and help CodeCombat players get the most out of their playtime."
    find_us: "Finn oss på disse tjenestene" #"Find us on these sites"
    social_blog: "Les CodeCombat bloggen på Sett" #"Read the CodeCombat blog on Sett"
    social_discource: "Diskuter CodeCombat i forumet vårt på Discourse" #"Join the discussion on our Discourse forum"
    social_facebook: "Lik CodeCombat på Facebook"
    social_twitter: "Følg CodeCombat på Twitter"
#    social_gplus: "Join CodeCombat on Google+" #FIXME
    social_hipchat: "Chat med oss i det åpne CodeCombat rommet på HipChat"
    contribute_to_the_project: "Bidra på prosjektet"

  classes:
#    archmage_title: "Archmage"
    archmage_title_description: "(Koder)" #"(Coder)"
#    artisan_title: "Artisan"
    artisan_title_description: "(Brettbygger)" #"(Level Builder)"
    adventurer_title: "Eventyrer" #"Adventurer"
    adventurer_title_description: "(Spilltester)" #"(Level Playtester)"
#    scribe_title: "Scribe"
    scribe_title_description: "(Artikkelforfatter)" #"(Article Editor)"
#    diplomat_title: "Diplomat"
    diplomat_title_description: "(Oversetter)" #"(Translator)"
    ambassador_title: "Ambassadør"
    ambassador_title_description: "(Brukerstøtte)" #"(Support)"

  editor:
    main_title: "CodeCombat Editorer"
    article_title: "Artikkel Editor"
    thang_title: "Thang Editor"
    level_title: "Brett Editor"
    achievement_title: "Prestasjons Editor"
    back: "Tilbake"
#    revert: "Revert"
#    revert_models: "Revert Models"
    pick_a_terrain: "Velg Terreng" #"Pick A Terrain"
#    small: "Small"
#    grassy: "Grassy"
#    fork_title: "Fork New Version"
#    fork_creating: "Creating Fork..."
#    generate_terrain: "Generate Terrain"
    more: "Mer"
#    wiki: "Wiki"
#    live_chat: "Live Chat"
#    level_some_options: "Some Options?"
#    level_tab_thangs: "Thangs"
    level_tab_scripts: "Skript" #"Scripts"
    level_tab_settings: "Innstillinger"
    level_tab_components: "Komponenter"
    level_tab_systems: "Systemer"
    level_tab_docs: "Dokumentasjon"
#    level_tab_thangs_title: "Current Thangs"
#    level_tab_thangs_all: "All"
#    level_tab_thangs_conditions: "Starting Conditions"
#    level_tab_thangs_add: "Add Thangs"
    delete: "Slett"
#    duplicate: "Duplicate"
    rotate: "Rotér"
    level_settings_title: "Innstillinger"
#    level_component_tab_title: "Current Components"
    level_component_btn_new: "Lag Ny Komponent"
#    level_systems_tab_title: "Current Systems"
    level_systems_btn_new: "Lag Nytt System"
    level_systems_btn_add: "Legg Til System"
#    level_components_title: "Back to All Thangs"
#    level_components_type: "Type"
    level_component_edit_title: "Rediger Component"
#    level_component_config_schema: "Config Schema"
    level_component_settings: "Innstillinger"
    level_system_edit_title: "Rediger System"
    create_system_title: "Lag Nytt System"
    new_component_title: "Lag Ny Komponent"
#    new_component_field_system: "System"
    new_article_title: "Lag Ny Artikkel"
#    new_thang_title: "Create a New Thang Type"
    new_level_title: "Lag et nytt Brett"
    new_article_title_login: "Logg inn for å lage en ny Artikkel"
#    new_thang_title_login: "Log In to Create a New Thang Type"
    new_level_title_login: "Logg inn for å lage et nytt Brett"
    new_achievement_title: "Lag en ny Prestasjon"
    new_achievement_title_login: "Logg inn for å lage en ny Prestasjon"
    article_search_title: "Søk i Artikler her"
#    thang_search_title: "Search Thang Types Here"
    level_search_title: "Søk i Brett her"
    achievement_search_title: "Søk i Prestasjoner"
    read_only_warning2: "Merk: Du kan ikke lagre endringene fordi du ikke er logget inn." #"Note: you can't save any edits here, because you're not logged in."
    no_achievements: "Ingen prestasjoner er lagt til på dette brettet ennå." #"No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"

#  article:
    edit_btn_preview: "Forhåndsvis"
    edit_article_title: "Rediger Artikkel"

#  contribute:
#    page_title: "Contributing"
