   height = bottomY - topY
 
   # Box
-  y = 0
-  if quad then y = topY
+  y = topY
   symbol.addRectangle
     x: leftX
     y: y

  top = symbol.top
  bottom = symbol.bottom
  pins = symbol.element.pins
  dualInLine = (top.length is 0) and (bottom.length is 0)
  quad = not dualInLine

  width = step * (Math.max(top.length, bottom.length) + 2)
  height = step * (Math.max(left.length, right.length) + 2)

  x = -width/2
  dy = settings.fontSize.pinName/2 + space
  leftPins = []
  y = -step * left.length/2 + step/2
  for i in left
    if i is '-'
      y += step
