 
     go: (steps, line) =>
         steps = 1 if steps is undefined
+        steps = parseInt steps.toString(), 10
         if line is undefined
             line = steps
             steps = 1


class MapGameState
    clockHandle = null
    #<--DIRECTIONS-->
    #       ^
    #       0

        else
            @visual.changeState character.index, 4
        return moved


    checkCanMove: (newX, newY, character) ->
        ###
