 			request url : "/assets/shader/#{name}.vs", (@synchronizingCallback loadedData, (@cachingCallback name, callback))
 			request url : "/assets/shader/#{name}.fs", (@synchronizingCallback loadedData, (@cachingCallback name, callback))
 
-	
+
 Model.Route =
 	
 	dirtyBuffer : []

						min_y = if y < min_y then y else min_y
						min_z = if z < min_z then z else min_z
					

					@extendPoints(min_x, min_y, min_z, max_x, max_y, max_z)
					
					for i in [0...colors.length]
						@value(vertices[i * 3], vertices[i * 3 + 1], vertices[i * 3 + 2], colors[i] / 256)

					console.timeEnd "e"
					callback null if callback


	get : (vertices, callback) ->

		_value = @value
		
		colors = new Float32Array(~~(vertices.length / 3))

		for i in [0...vertices.length] by 3
