 
         network.reduceRight(_makeTree)
 
-    setPositions = (root) =>
+    setNetworkPositions = (root) =>
         root.position = new THREE.Vector3()
 
         radianScale = d3.scale.ordinal()


        traverse(root)

    addLines: (lines) =>
        console.log "from vis"
        console.log lines

    animate: =>
        requestAnimationFrame @animate

        @scene.add network_object

        root = makeTree network
        root = setNetworkPositions root

        traverse = (node) =>
            return if ! node.position?
