     @ui_status = @puzzle.ui_status
     @piece_drag = new PieceDrag(@puzzle)
 
-    @show_clicks = true
+    @show_clicks = false
 
 
   handle_mousedown: (e) ->

    an_dp_x = x - @puzzle.piece.last_rendered_xy[0] - @box_corner_to_anchor_hex_center[0]
    an_dp_y = y - @puzzle.piece.last_rendered_xy[1] - @box_corner_to_anchor_hex_center[1]
    @anchor_to_dragpoint = [an_dp_x,an_dp_y]
    console.log("ANCHOR to DRAGPOINT Delta:")
    console.log("    x,y = "+x+","+y)
    console.log("    box corner = "+@puzzle.piece.last_rendered_xy)
    console.log("    corner to anchor hex center = "+@box_corner_to_anchor_hex_center)
    console.log("    RESULT = "+@anchor_to_dragpoint)


  test_left_right_top_bottom: (aa,b2) ->

          @ui_status.set_active_hex(m_hx_a,m_hx_b)
          @puzzle.piece.draw_piece_ab(m_hx_a,m_hx_b)

#      @puzzle.pixel_test.big_dot(x,y)



