 				socket.send(transmitPackage)
 				socket.removeEventListener("open", socketOpenCallback, false)
 			socket.addEventListener("open", socketOpenCallback, false)
-
+		
 	
 	# Now comes the implementation of our internal data structure.
 	# `cube` is the main array. It actually represents a cuboid 

		transmitPackage = new Float32Array(17)
		transmitPackage[0] = socketHandle
		transmitPackage.set(matrix, 1)
		
		if socket.readyState == _WebSocket.OPEN
			socket.send(transmitPackage)
		else

		_WebSocket = if window['MozWebSocket'] then MozWebSocket else WebSocket

		unless @loadSocket
			socket = @loadSocket = new _WebSocket("ws://#{document.location.host}/binary/ws")
			socket.binaryType = 'arraybuffer'
			socket.onclose = (code, reason) ->
				alert("#{code}: #{reason}")
