     resetAudio()
 
   $(".outer-arcade").addClass("ie") if determineIE()
+
+  $(document).on 'keyup', '.game-auth-input', (event) ->
+    loadSpiceInvaders() if event.which == 13

      ), 1000

  $(".game-auth-go").click ->
    if codes.indexOf($(".game-auth-input").val().toLowerCase()) != -1
      generalGameLoadStuff()
      $(".game-frame.game-two").css("display", "flex")
      $(".play-message").text("Heart & Soul")
      $(".game-auth-box").removeClass("on")
      $(".game-two .game-icon-content").show()
      audio = new Audio('assets/tunes/hands64.m4a')
      audio.play()
    else
      $(".game-auth-input").addClass("invalid")
      setTimeout ( ->
        $(".game-auth-input").removeClass("invalid")
      ), 1000

  $(".game-auth-cancel").click ->
    $(".game-auth-box").removeClass("on")

    agent = window.navigator.userAgent
    return (agent.indexOf('MSIE') > 0 || ! !agent.match(/Trident\/7\./))

  loadSpiceInvaders = ->
    if codes.indexOf($(".game-auth-input").val().toLowerCase()) != -1
      generalGameLoadStuff()
      $(".game-frame.game-two").css("display", "flex")
      $(".play-message").text("Heart & Soul")
      $(".game-auth-box").removeClass("on")
      $(".game-two .game-icon-content").show()
      audio = new Audio('assets/tunes/hands64.m4a')
      audio.play()
    else
      $(".game-auth-input").addClass("invalid")
      setTimeout ( ->
        $(".game-auth-input").removeClass("invalid")
      ), 1000

  generateColour()

  $(".game-icon-content").click ->
