     edit_btn_preview: "미리보기"
     edit_article_title: "기사 편집하기"
 
-#  polls:
-#    priority: "Priority"
-
-#  contribute:
-#    page_title: "Contributing"
-#    intro_blurb: "CodeCombat is part of the open source community! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
-#    alert_account_message_intro: "Hey there!"
-#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-#    class_attributes: "Class Attributes"
-#    archmage_attribute_1_pref: "Knowledge in "
-#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-#    how_to_join: "How To Join"
-#    join_desc_1: "Anyone can help out! Just check out our "
-#    join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-#    join_desc_3: ", or find us in our "
-#    join_desc_4: "and we'll go from there!"
-#    join_url_email: "Email us"
-#    join_url_slack: "public Slack channel"
-#    archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-#    artisan_introduction_suf: ", then this class might be for you."
+  polls:
+    priority: "우선도"
+
+  contribute:
+    page_title: "공헌"
+    intro_blurb: "코드 컴뱃은 오픈소스 커뮤니티의 일부입니다! 수백명의 플레이어들이 저희들을 도와서 게임을 완성시켰습니다. 저희와 함께 코드 컴뱃의 새로운 코드를 가르칩시다!"
+    alert_account_message_intro: "안녕하세요!"
+    alert_account_message: "이메일 구독을 위해서 먼저 로그인이 필요합니다."
+    archmage_introduction: "게임 개발 과정 중에서 가장 흥미로운 점은 다양한 요소들을 조합한다는 것입니다. 그래픽, 사운드, 실시간 네트워킹, 소셜 네트워킹, 그리고 당연히도 프로그래밍의 각 분야, 예를 들면 기초 데이터 베이스 관리, 서버 관리, 유저 인터페이스 등등. 만약에 프로그래밍에 경험이 풍부하시다면 이 직업을 선택하는 것이 좋습니다. 세계 최고의 코딩 게임을 위해 함께 노력합시다."
+    class_attributes: "직업 설명"
+    archmage_attribute_1_pref: "충분한 이해도"
+    archmage_attribute_1_suf: ", 혹은 높은 학구열. 우리의 대부분 코드는 이 언어로 코딩 되었습니다. 만약 Ruby 혹은 Python에 익숙하다면 별다른 어려움을 겪지 않을겁니다. 근본적으로 JavaScript이지만, 보다 편한 문법을 사용합니다."
+    archmage_attribute_2: "약간의 프로그래밍 경험 밖에 없지만 열정을 가졌다면, 역시 우리의 도움을 받을 수 있습니다. 하지만 코딩 훈련에 과대한 시간을 소모할 수 없다는 점은 양해하시기 바랍니다."
+    how_to_join: "참여 방법"
+    join_desc_1: "누구나 참여 가능합니다!"
+    join_desc_2: "먼저 아래 내용을 확인하시고 박스에서 아크메이지를 체크하세요. 그리고 최신 뉴스를 이메일로도 받을 수 있습니다. 더 나아가 우리의 프로젝트에 더 깊이 관여하고 싶은 생각이 들었나요?"
+    join_desc_3: "저희를 연락하세요."
+    join_desc_4: "그러면 같이 이야기를 나눕시다!"
+    join_url_email: "이메일 보내기"
+    join_url_slack: "공공 Slack 채널"
+    archmage_subscribe_desc: "새로운 코딩 관련 기회와 공고를 이메일을 통해 받아보세요."
+    artisan_introduction_pref: "저희는 게임의 새로운 스테이지를 만들어야합니다! 플레이어들은 새로운 컨텐츠를 위해 아우성을 지릅니다. 하지만 우리 만의 힘으로는 많은 요구를 충족시킬 수 없습니다. 아직은 1 스테이지 밖에 구현 안 된 상황입니다. 우리의 에디터는 겨우 기본 기능 만을 구현시킨 상태라서 저희마저 잘 사용하지 않는답니다. 때문에 사용 시 주의를 요합니다.만약 스테이지 설계 영감이 떠올랐다면, 아무리 간단한 내용이라도"
+    artisan_introduction_suf: "해당 직업에 도전해보는 것을 강력히 추천합니다."
 #    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
 #    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
 #    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

    total_students: "총 학생:"
    average_time: "평균 수준의 플레이 시간:"
    total_time: "총 플레이 시간:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_classroom: "Back to classroom"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    started: "started"
#    complete: "complete"
#    practice: "practice"
#    required: "required"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"

#    top_screenshots_hint: "Students write code and see their changes update in real-time"
#    designed_with: "Designed with teachers in mind"
#    real_code: "Real, typed code"
    from_the_first_level: "첫 번째 레벨부터"
#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
    educator_resources: "교육자 자료들"
    course_guides: "그리고 코스 가이드"
    teaching_computer_science: "우리는 어떤 배경을 가진 교육자라도 지원하는 도구를 가지고 있기 때문에, 컴퓨터 공학을 가르치는 것은 비싼 학위를 필요로하지 않습니다."
#    accessible_to: "Accessible to"
    everyone: "모두"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
