       bindings:
         "g": 'toggle_gamepad'
 
-    # @gamepadController = new GamepadController
-    #   "DPAD_RIGHT": 'right'
-    #   "DPAD_LEFT": 'left'
-    #   "DPAD_UP": 'up'
-    #   "DPAD_DOWN": 'down'
-    #   "FACE_1": 'jump'
-    #   "FACE_3": 'shoot'
+    @gamepadController = new GamepadController
+      "DPAD_RIGHT": 'right'
+      "DPAD_LEFT": 'left'
+      "DPAD_UP": 'up'
+      "DPAD_DOWN": 'down'
+      "FACE_1": 'jump'
+      "FACE_3": 'shoot'
 
     @useGamepad = false
     @p1Controller = @keyboardController


    @setupInput()

    @setupMap(MapData.areas.c, @layers.map)

    @timeDilation = 1



Mousetrap = require '../vendor/mousetrap_wrapper'
KeyboardController = require '../input/keyboard_controller'
GamepadController = require('../input/gamepad_controller')

EntityStore = require '../ecs/entity_store'
Systems = require './systems'
