     ###
       Is the object Static or Dynamic?
     ###
-    settings.physicsType = 'static'
-    #settings.physicsType = 'dynamic'
+    # settings.physicsType = 'static'
+    settings.physicsType = 'dynamic'
 
     settings.ellipse = true
 

    super x, y, width, height, owningLevel, settings

    @spriteState.creationTime = Date.now()


  load: =>

  onTouchBegin: (body, point) =>
    console.log  'Hey, why do you start bumping into me?'
    @spriteState.moving = true
    @makeMeStatic() if body.GetUserData()?.ent.name is 'Player'


  onTouch: (body, point, impulse) =>
    console.log @physBody.GetLinearVelocity()
    console.log 'Hey, why do you keep touching me?'


  onTouchEnd: (body, point) =>
    console.log 'Hey, why do you stop touching me?'
    @spriteState.moving = false
    @makeMeDynamic() if body.GetUserData()?.ent.name is 'Player'


  update: =>
