 	camPos = [0,0,-clippingDistance]
 	moveValueStrafe = 1
 	moveValueRotate = 0.02
+	mouseRotateDivision = 250
 
 	perspectiveMatrix = null
 


		#Rotate down
		if buttonDown
			cam.pitch (curCoords[1]-mouseY)/250
			curCoords[1] = mouseY
					
		if keyboard.isKeyDown(KEY_DOWN)


		#Rotate left
		if buttonDown
			cam.yaw -(curCoords[0]-mouseX)/mouseRotateDivision
			curCoords[0] = mouseX

		if keyboard.isKeyDown(KEY_LEFT)
