 
 	removeTexture: ( filePath ) =>
 
-		textureId = @_getTextureId( filePath )
+		#textureId = @_getTextureId( filePath )
+		textureId ='texture'
 
 		if filePath.indexOf('file:///') is -1
 			filePath = @_getFilePath( filePath )

				console.warn '[glsl-preview] texture couldnt load'
		)

		textureId = @_getTextureId( filePath )

		# console.log 'textureId', textureId


		@loading = true

	_getTextureId: ( filePath ) ->
		filePath = filePath.replace(/\\/g, '/');
		textureId = filePath.split('/').pop()
		textureId = textureId.split('.')[0]

