 
     @setupInput()
 
-    @setupMap(MapData.areas.c, @layers.map)
+    @setupMap(MapData.areas.a, @layers.map)
 
     @timeDilation = 1
 


  handleAdminControls: ->
    ac = @adminController.update()
    # if ac and ac.toggle_gamepad
    #   @useGamepad = !@useGamepad
    #   if @useGamepad
    #     @p1Controller = @gamepadController
    #   else
    #     @p1Controller = @keyboardController
    
  setupMap: (map, container) ->
    @mapTileHeight = 16

      bindings:
        "g": 'toggle_gamepad'

    @gamepadController = new GamepadController
      "DPAD_RIGHT": 'right'
      "DPAD_LEFT": 'left'
      "DPAD_UP": 'up'
      "DPAD_DOWN": 'down'
      "FACE_1": 'jump'
      "FACE_3": 'shoot'

    @useGamepad = false
    @p1Controller = @keyboardController
