 
     @box = new PieceRenderBox(this)
     @p_mask  = new PiecePattern(this)
-    @image = new PieceImage(this)
+#    @image = new PieceImage(this)
     @redraw = new PieceRedrawBuffer
 
 

    @hexes = @get_hexes()
    @box.set_box_dimensions()
    @p_mask.draw_pattern()


  draw_piece: (x,y) ->



class PuzzlePiece
  # FIXME The context scope issues that are causing so much perplexity might be
  #       improved by defining image objects and contexts in the PuzzlePiece
  #       class instead of the PuzzleView class for images that are part of the
  #       puzzle piece.
  constructor: (puzzle_app) ->

    @puzzle = puzzle_app
