      	       @game.add.tween(star).to({alpha:1},200,Phaser.Easing.Quintic.Out,true)
      	 else 
        #if Player not on star
+     	       @game.add.tween(star).to({alpha:0.1},15000,Phaser.Easing.Quintic.Out,true)
 
-     	       @game.add.tween(star).to({alpha:0.1},15000,Phaser.Easing.Quintic.Out,true)
      	 if won
      	    if star.alpha < 0.35
      	       won = false

    #@soundSputnik = @game.add.audio 'soundSputnik'

    #setup game input/output
    @input.onDown.add @onInputDown, this
    @cursors = @game.input.keyboard.createCursorKeys()

    #setup game physics

        #Plays A Sound
        #@soundSputnik.play()           

  drawConstellation: (level) ->
     console.log @constellation
     for star, i in level.starsArray
