 Walls eye -> _terrain ; message "Wall"
 bottle-empty eye -> bottle-empty ; message "Empty bottle"
 bottle-water eye -> bottle-water ; message "Bottle of water"
-bottle-rad eye -> bottle-rad ; message "Bottle of irradiated water"
+bottle-rad eye -> bottle-rad ; message "Bottle of irradiated\nwater"
 purifier eye -> purifier ; message "Empty purifier"
 purifier-water eye -> purifier-water ; message "Purifier"
 purifier-rad eye -> purifier-rad ; message "Purifier"

bug crowbar -> floor ; hurt 1 ; consume

drill-unpowered battery -> floor ; give 1 drill-powered ; consume
radio1-unpowered battery -> radio1-powered ; consume ; message "You can hear a faint distress signal"
radio2-unpowered battery -> radio2-powered ; consume ; message "You hear the same signal, but stronger"

floor bottle-water -> floor ; heal 1
mr-white1 bottle-water -> mr-white2 ; give 1 key , 1 bottle-empty ; consume ; message "Thanks! Here take this key I found! I don't know what it opens but maybe you will find out"
mr-white1 bottle-rad -> mr-white1 ; message "This water is not pure"

snow-rad radx-powered -> snow ; give 1 radx-unpowered ; consume
snow-rad-trampled radx-powered -> snow-trampled ; give 1 radx-unpowered ; consume

snow eye -> snow ; message "Snow"
snow-trampled eye -> snow-trampled ; message "Trampled snow"
snow-rad eye -> snow-rad ; message "Irradiated snow"
snow-rad-trampled eye -> snow-rad-trampled ; message "Irradiated trampled\nsnow"
tree eye -> tree ; message "Dead tree"
radio1-unpowered eye -> radio1-unpowered ; message "Radio unpowered"
radio1-powered eye -> radio1-powered ; message "Radio there is a\nfaint signal"
radio2-unpowered eye -> radio2-unpowered ; message "Radio unpowered"
radio2-powered eye -> radio2-powered ; message "Radio the signal is\nstronger here"

dirt1 pickaxe -> floor ; consume
dirt2 pickaxe -> floor ; consume
