 #    indentation_unindent_does_not: "Indentation unindent does not match any outer indentation level"
 #    unclosed_paren_in_function_arguments: "Unclosed $1 in function arguments."
 #    unexpected_end_of_input: "Unexpected end of input"
-#    there_is_no_enemy: "There is no `$1`. Use `$2` first." # Hints start here
-#    try_herofindnearestenemy: "Try `$1`"
-#    there_is_no_function: "There is no function `$1`, but `$2` has a method `$3`."
-#    attacks_argument_enemy_has: "`$1`'s argument `$2` has a problem."
-#    is_there_an_enemy: "Is there an enemy within your line-of-sight yet?"
-#    target_is_null_is: "Target is $1. Is there always a target to attack? (Use $2?)"
-#    hero_has_no_method: "`$1` has no method `$2`."
-#    there_is_a_problem: "There is a problem with your code."
-#    did_you_mean: "Did you mean $1? You do not have an item equipped with that skill."
-#    missing_a_quotation_mark: "Missing a quotation mark. "
-#    missing_var_use_var: "Missing `$1`. Use `$2` to make a new variable."
-#    you_do_not_have: "You do not have an item equipped with the $1 skill."
-#    put_each_command_on: "Put each command on a separate line"
-#    are_you_missing_a: "Are you missing a '$1' after '$2'? "
-#    your_parentheses_must_match: "Your parentheses must match."
+    there_is_no_enemy: "Er is geen `$1`. Gebruik eerst `$2`." # Hints start here
+    try_herofindnearestenemy: "Probeer `$1`"
+    there_is_no_function: "Er is geen functie `$1`, maar `$2` heeft een methode `$3`."
+    attacks_argument_enemy_has: "`$1`'s argument `$2` geeft een probleem."
+    is_there_an_enemy: "Is er al een vijand in jouw zichtveld?"
+    target_is_null_is: "Doel is $1. Is er altijd een doel om aan te vallen? (Gebruik $2?)"
+    hero_has_no_method: "`$1` heeft geen methode `$2`."
+    there_is_a_problem: "Er is een probleem met je code."
+    did_you_mean: "Bedoel je $1? Je hebt geen item bij je met die vaardigheid."
+    missing_a_quotation_mark: "Je mist een aanhalingsteken. "
+    missing_var_use_var: "Je mist `$1`. Gebruik `$2` om een nieuwe variabele te maken."
+    you_do_not_have: "Je hebt geen item bij je met de $1 vaardigheid."
+    put_each_command_on: "Zet ieder commando op een eigen regel"
+    are_you_missing_a: "Mis je een '$1' na '$2'? "
+    your_parentheses_must_match: "Jouw haakjes moeten gelijk zijn."
 
 #  apcsp:
 #    syllabus: "AP CS Principles Syllabus"

    duplicate: "Dupliceer"
#    stop_duplicate: "Stop Duplicate"
    rotate: "Roteer"
#    level_component_tab_title: "Current Components"
#    level_component_btn_new: "Create New Component"
#    level_systems_tab_title: "Current Systems"
#    level_systems_btn_new: "Create New System"

#    change_language: "Change Course Language"
    keep_using: "Blijf Gebruiken"
#    switch_to: "Switch To"
    greetings: "Gegroet!"
#    back_classrooms: "Back to my classrooms"
#    back_classroom: "Back to classroom"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
    remove_student: "verwijder leerling"
    assign: "Wijs toe"
#    to_assign: "to assign paid courses."
    student: "Leerling"
    teacher: "Docent"
    arena: "Arena"
    available_levels: "Beschikbare Levels"
    started: "gestart"
    complete: "gereed"
    practice: "oefen"
    required: "vereist"
    welcome_to_courses: "Avonturiers, welkom bij de lessen!"
    ready_to_play: "Klaar om te spelen?"
    start_new_game: "Nieuw spel starten"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
