             @antickerAdd = 0
             @ldir = @dir
             @cstate = 4
+            @fallticker = 0
             return
 
         absPos: (@xpos,@ypos) ->

class window.GameVisual
    ticker = 0 #counts the number of frames that have passed
    imgArray = [] #array of arrays of preloaded images
    objArray = [] #array of objects that permeate the game board
    frameClock = null #reference to the setInterval object that runs the game
    lyr1 = null #object for referencing the first of the two canvas objects to be used as a frame

    drawChar: (frame) ->
        td = frame.getContext('2d')
        for obj in objArray by -1
            s = obj.current(@ticker)
            td.drawImage(s[0],obj.xpos+obj.xOff,obj.ypos+obj.yOff,s[1],s[2])
        return

    chckMv: (config) ->
