 
 		return css.join(" ")
 
-	_roundToZero: (num) ->
-		if (-1e-6 < num && num < 1e-6)
-			return 0
-		return num
-
 	webkitTransform: (layer) ->
-
-
 		# We have a special rendering path for layers that prefer 2d rendering.
 		# This definitely decreases performance, but is handy in complex drawing
 		# scenarios with rounded corners and shadows where gpu drawing gets weird

	"skewY": 0
	"rotationX": 0
	"rotationY": 0

exports.LayerStyle =


			if layer._properties[p] isnt v
				console.warn "Layer property '#{p}'' will be ignored with force2d enabled"

		css.push "translate(#{roundToZero(layer._properties.x)}px,#{roundToZero(layer._properties.y)}px)"
		css.push "scale(#{roundToZero(layer._properties.scale)})"
		css.push "skew(#{roundToZero(layer._properties.skew)}deg,#{roundToZero(layer._properties.skew)}deg)"
		css.push "rotate(#{roundToZero(layer._properties.rotationZ)}deg)"

		return css.join(" ")

