     @items = new CocoCollection([], {model: ThangType})
     @equipment = options.equipment or @options.session?.get('heroConfig')?.inventory or me.get('heroConfig')?.inventory or {}
     @equipment = $.extend true, {}, @equipment
+    @requireLevelEquipment()
     @items.url = '/db/thang.type?view=items&project=name,components,original,rasterIcon'
     @supermodel.loadCollection(@items, 'items')
 

      'defence-of-plainswood': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
      # TODO: figure out leather boots for plainswood (or next one?)
    return unless necessaryGear = gearByLevel[@options.levelID]
    if @supermodel.finished()
      equipment = @getCurrentEquipmentConfig()  # Make sure @equipment is updated
    else
      equipment = @equipment
    hadRequired = @remainingRequiredEquipment?.length
    @remainingRequiredEquipment = []
    @$el.find('.should-equip').removeClass('should-equip')
    inWorldMap = $('#world-map-view').length
    for slot, item of necessaryGear
      continue if item is 'leather-tunic' and inWorldMap  # Don't tell them they need it until they need it in the level
      continue if equipment[slot] and not (item is 'builders-hammer' and @equipment[slot] is gear.longsword)
      availableSlotSelector = "#available-equipment li[data-item-id='#{gear[item]}']"
      @highlightElement availableSlotSelector, delay: 500, sides: ['right'], rotation: Math.PI / 2
      @$el.find(availableSlotSelector).addClass 'should-equip'
      @$el.find("#equipped div[data-slot='#{slot}']").addClass 'should-equip'
      @remainingRequiredEquipment.push slot: slot, item: gear[item]
    if hadRequired and not @remainingRequiredEquipment.length
      @endHighlight()
      @highlightElement (if inWorldMap then '#play-level-button' else '.overlaid-close-button'), duration: 5000
    $('#play-level-button').prop('disabled', @remainingRequiredEquipment.length > 0)

    # Restrict available items to those that would be available by this item.
    @allowedItems = []

    super()
    @canvasWidth = @$el.find('canvas').innerWidth()
    @canvasHeight = @$el.find('canvas').innerHeight()
    @inserted = true

  makeEquippedSlotDraggable: (slot) ->
    unequip = => @unequipItemFromSlot slot
