     ok true, "remove called"
 
   engine.frameAdvance()
+###
 
 test "#find", ->
   engine = Engine()


  equals o1.I.drawnAt, 1, "Object with zIndex #{o1.I.zIndex} should be drawn first"
  equals o2.I.drawnAt, 2, "Object with zIndex #{o2.I.zIndex} should be drawn second"

test "invalid module throws error", ->
  raises ->

  equal attr, "baz"
  equal value, false

###
asyncTest "Running", ->
  fps = 30
  milliseconds = 1000
