 
     attack: ->
         @words.some (word) -> word.left <= 0
-
-    draw: ->
-        for word in @words
-            $('#playground').append(word.repr)
 
 
 inventory = new class


stage_height = 300
stage_width = 1000


fps = new class

    if player.word?.remain == ''
        player.point += player.word.full.length
        inventory.add(player.word)
        pool.update()
        player.word.reset()
        player.word = null
        player.lvl += 1
        pool.autofill()
    if player.pair?.remain == ''
        player.pair = null
