         @showDialog(start + 1)
       , 2500 * lines.length, 0)
 
-
   determineDialog: (start = 0) ->
     elements = []
     Crafty('Player ControlScheme').each ->

        y: @level.visibleHeight - ((lines.length + 1) * 20)
        z: 100
      )

    speakerText = Crafty.e('2D, Canvas, Text')
      .attr(w: 550, x: back.x + 10, y: back.y + 10, z: 101, alpha: 1)

    @showDialog()

  showDialog: (start = 0) ->
    Crafty('Dialog').each ->
      @trigger('Abort')
      @destroy()
    dialogIndex = @determineDialog(start)

    unless dialogIndex?
