 		if @_impl.isHot
 			updateTransforms @
 		else
-			@_impl.elem.style.left = val
+			@_impl.elem.style.left = "#{val}px"
 			markAction @
 
 	setItemY: (val) ->
 		if @_impl.isHot
 			updateTransforms @
 		else
-			@_impl.elem.style.top = val
+			@_impl.elem.style.top = "#{val}px"
 			markAction @
 
 	setItemZ: (val) ->

		else
			'mousewheel'

SIGNALS_CURSORS =
	'pointerClicked': 'pointer'

mouseCoordsArgs = (e) ->
	x: e.screenX
	y: e.screenY

SIGNALS_ARGS =
	'pointerWheel': do ->

		{elem} = @_impl

		signal = SIGNALS[name]?(elem, func) or SIGNALS[name]

		# break if event is not supported (e.g. some events on touch devices)
		unless signal?
			return

		customFunc = (e) ->
			arg = SIGNALS_ARGS[name]? e
