           setTimeout =>
             @recent_state.reset = false
             @update_model_state()
-          , 1500
+          , @auto_play_turn_time / 2
           
         when 'toggle'
 

                    @recent_state.down = false
                    @recent_state.up = false
                    @update_model_state()
                  , 1500

                @update_model_state @model.getState()

            , 750

            # For now, just update the state of that door
            @current_model_state.door_list.doors[value] = door_result_state.door            

            # Save the score if it's game over
            if door_result_state.game_over
              @high_score_data.saveGameInformation @model.getState()

              # Start a new game if we're in auto play mode
              setTimeout @initialize, 1000 if @auto_play_state.active

        when 'reset_doors'
          
