         else if lastpos.direction == Game.NORTH
           player.addToLine(new Position([lastpos.x, lastpos.y - (Game.VELOCITY * elapsed_time)], Game.NORTH, new_time))
 
+    render_game: ->
+      return
+
 
     timer_tick: ->
       new_time = SynchronizedTime.getTime()


    @use_collisions = true

    constructor: ->
      @players = []
      @listeners = []

    start: ->
      @player0 = new Player("Player0", new Position([Game.WIDTH/2, 0], Game.SOUTH, 0))

      if Game.use_collisions
        @handle_collisions(player) for player in @players

      @render_game if @browser

      @old_time = new_time

    addListener: (listener) ->
