         enemyIntercept: enemyIntercept
         enemyName: enemyName
         result: result
+        shipCond: shipCond
+        deckId: deckId
 
     componentDidMount: ->
       window.addEventListener 'game.response', @handleResponse

                  for j in [0..1]
                    list.push <td>　</td>
                else
                  list.push <td>Lv. {@state.shipLv[i]} - {tmpName}</td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100} now={@state.nowHp[i] / @state.maxHp[i] * 100} label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} /></td>
                if @state.shipLv[i + 6] == -1
                  for j in [0..1]

                continue unless @state.shipLv[i] != -1
                continue unless i < 6
                <tr key={i + 1}>
                  <td style={getCondStyle @state.shipCond[i]}>Lv. {@state.shipLv[i]} - {tmpName} Cond: {@state.shipCond[i]}</td>
                  <td className="hp-progress">
                    <ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100}
                      now={@state.nowHp[i] / @state.maxHp[i] * 100}
