 makeLockOnMove 'Lock-On'
 makeWeightBased 'Low Kick'
 extendWithSecondaryBoost 'Low Sweep', 'target', 1, speed: -1
-extendWithPrimaryStatus 'Lovely Kiss', Status.Sleep
+extendWithPrimaryEffect 'Lovely Kiss', Status.Sleep
 
 extendMove 'Lucky Chant', ->
   @execute = (battle, user, opponents) ->

    user.unattach(Attachment.Stockpile)
    user.boost(defense: num, specialDefense: num)

extendWithPrimaryStatus 'Spore', Status.Sleep
extendWithSecondaryEffect 'Steamroller', .3, Attachment.Flinch
makeStompMove 'Steamroller'
extendWithSecondaryBoost 'Steel Wing', 'self', .1, defense: 1

extendWithSecondaryBoost 'Crunch', 'target', .2, defense: -1
extendWithSecondaryBoost 'Crush Claw', 'target', .5, defense: -1
extendWithSecondaryEffect 'Dark Pulse', .2, Attachment.Flinch
extendWithPrimaryEffect 'Dark Void', Status.Sleep
makeBoostMove 'Defend Order', 'self', defense: 1, specialDefense: 1
makeBoostMove 'Defense Curl', 'self', defense: 1

