 
 		@transitionToMap (MapGenerator.generateBigRoom 80, 25), 2, 2
 
-		#@events
-		@
-		.on 'key.z', =>
+		@on 'key.z', =>
 			newMap = (MapGenerator.generateCellularAutomata 80, 21)
 			[startX, startY] = []
 

			(next) =>
				switch @state
					when 'main-menu'
						#@events
						@
						.once 'key.s', =>
							@goState 'game'
							next()



		@state = 'main-menu'

		@onAny (a...) ->
			winston.silly "Event: '#{@event}'; ", a

