         rightClick : @setWaypoint
       )
 
-    @input.skeletonMouse = new Input.Mouse($("#skeletonview"),
+    #@input.skeletonMouse = new Input.Mouse($("#skeletonview"),
+    new Input.Mouse($("#skeletonview"),
       leftDownMove : (delta) => 
         @cameraController.movePrevX(delta.x * @model.user.mouseInversionX)
         @cameraController.movePrevY(delta.y * @model.user.mouseInversionX)

      return

    for planeId in ["xy", "yz", "xz"]
      @input.planeMouse = new Input.Mouse($("#plane#{planeId}"),
        over : @view["setActivePlane#{planeId.toUpperCase()}"]
        leftDownMove : (delta) => 
          @move [


  stop : ->

    @input.keyboard.unbind()
    @input.keyboardNoLoop.unbind()
    @view.stop()


