                 #    if sign.circle.fingerCount is not amount then sign_ok = false
                 if sign.circle.minCircles?
                     if sign.circle.minCircles > gesture.progress
-                        console.log "State not cool! 1"
                         sign_ok = false
                 if sign.circle.maxCircles?
                     if sign.circle.maxCircles < gesture.progress
-                        console.log "State not cool! 2"
                         sign_ok = false
                 if sign.circle.minRadius?
                     if sign.circle.minRadius > gesture.radius
-                        console.log "State not cool! 3"
                         sign_ok = false
                 if sign.circle.maxRadius?
                     if sign.circle.maxRadius < gesture.radius
-                        console.log "State not cool! 4"
                         sign_ok = false
                 #if sign.circle.twoHanded?
                 #    if gesture.handIds[0].lenght > 2 then sign_ok = false

        window.feedback.confidenceMeter confidence

        # Process signs
        console.log "Process signs", @state.signRecord
        for sign of @state.signRecord
            #console.log "Sign: ", sign
            @updateSignRecord(sign)

                if sign.hover.minTime?
                    if sign.hover.minTime > hand.timeVisible
                        sign_ok = false

        # pitch: up (180) and down (-180)
        # roll: left (180) and right (180)
