       ceilBody.position.Set(12,-4)
       @world.CreateBody(ceilBody).CreateFixture(ceilFixture)
       
-      @addShape(0,0,0,0,0,0.4)
+      @addShape(0,0,0,0,0,0.3)
       @addShape(1,0,0,0,0,0.5)
-      @addShape(2,0,0,0,0,0.6)
+      @addShape(2,0,0,0,0,0.7)
   }
 
   init : ->


  update : ->
    @field.world.Step(1/30, 10, 10) # should be customizable
    b = iris.field.world.GetBodyList()
    while(b)
      if b.GetType() == 1
        pos = b.GetPosition()
        b.SetPosition(new b2Vec2(pos.x, pos.y + 0.01)) # should be customizable
      b = b.GetNext()

    c = iris.field.world.GetContactList()

          new shapeConfig(1, 1, 0.5, 0.8)
          new shapeConfig(1, 1, 0.5, 0.8)
        ]
      ]
      color: [
        "#FF0000"
      ]
    }
  }
