 			# Info bar
 			Dom.div !->
 				Dom.cls 'infobar'
-				Dom.text "Drag the corners of the rectangle to define the game area, during the game the map view will be limited to the selected area."
+				Icon.render data: 'info', color: '#fff', style: { paddingRight: '10px'}, size: 15
+				Dom.text "Drag the corners of the rectangle to define the game area."
+
 		else if currentPage is 'setup2' # Setup beacons
 			# Bar to indicate the setup progress
 			Dom.div !->

			# Info bar
			Dom.div !->
				Dom.cls 'infobar'
				Dom.text "Place beacons on the map with rightclick or tap-and-hold, the circle around the beacon indicates the area from which you can capture it."
	else
		Dom.text tr("Admin/plugin owner is setting up the game")
		# Show map and current settings

				if mapReady()
					loc1 = L.latLng(Db.shared.get('game', 'bounds', 'one', 'lat'), Db.shared.get('game', 'bounds', 'one', 'lng'))
					loc2 = L.latLng(Db.shared.get('game', 'bounds', 'two', 'lat'), Db.shared.get('game', 'bounds', 'two', 'lng'))
					log loc1 + " " + loc2
					window.boundaryRectangle = L.rectangle([loc1, loc2], {color: "#ff7800", weight: 5, fillOpacity: 0.05, clickable: false})
					boundaryRectangle.addTo(map)
					map.on('contextmenu', addMarkerListener)
