     for anchor in anchorList
       @panels[anchor] = []
       @stages[anchor] = cloneEl stageProto, false, 'stage' + capitalize anchor
-      if @shading
+      if @_shading
         @_shaders[anchor] = {}
         if anchor in anchorListV
           @_shaders[anchor][side] = [] for side in anchorListV

    # With hard shading, opacity is reduced and `angle` is based on the global
    # `lastAngle` so all panels' shaders share the same direction. Soft shaders
    # have alternating directions.
    if @shading is 'hard'
      opacity *= .15
      if @lastOp.angle < 0
        angle = abs

    # For all but the first two panels, set the angle to 0.
    for panel, i in @panels[anchor]
      @panels[anchor][i].style[css.transform] = @_transform 0, anchor if i > 1
      @_setShader i, anchor, 0 if @_shading

    @

