 
       unless options?.backwards
         player.velocity.x = 1
-        player.cursors.right.isDown = no
-        player.cursors.right.isUp = yes
+        cursors.right.isDown = no
+        cursors.right.isUp = yes
         player.update()
         return if stopAt is 'stop'
 


    runRunUpdatesUntil = (stopAt, options) ->
      if options?.backwards and not (stopAt in ['turn', 'restart'])
        player.cursors.left.isDown = yes
      else player.cursors.right.isDown = yes

      player.update()
      return if stopAt is 'start'

        player.update()
        return if stopAt is 'still'

      cursors.right.isDown = no
      cursors.left.isDown = yes
      player.update()
      return if stopAt is 'turn'

