       @_setShader i, anchor, 0 if @_shading
 
 
-  # `ramp` lifts up all panels after the first one.
+  # Lifts up all panels after the first one.
   ramp: prep (angle, anchor, options) ->
     # Rotate the second panel for the lift up.
     @_transformPanel @_panels[anchor][1], angle, anchor
 
-    # For all but the first two panels, set the angle to 0.
+    # For all but the second panel, set the angle to 0.
     @_iterate anchor, (panel, i) =>
-      @_transformPanel panel, 0, anchor if i > 1
+      @_transformPanel panel, 0, anchor if i isnt 1
       @_setShader i, anchor, 0 if @_shading
 
 

    @accordion angle, anchor, options


  # `fracture: true` proxy.
  fracture: (angle, anchor, options = {}) ->
    options.fracture = true
    @accordion angle, anchor, options


  # `twist: true` proxy.
  twist: (angle, anchor, options = {}) ->
    options.fracture = options.twist = true
    @accordion angle / 10, anchor, options


  # Class Members
  # =============


  # Set a version flag for easy external retrieval.

            , delay + @_settings.speed * .25


  # This is the queued version of `_unfold`.
  unfold: prep (callback) -> @_unfold arguments...


