     top_players: "De beste spelers van"
     day: "Vandaag"
     week: "Deze week"
-#    all: "All-Time"
+    all: "Alle tijden"
     latest: "Laatste"
-#    time: "Win Time"
-#    damage_taken: "Damage Taken"
-#    damage_dealt: "Damage Dealt"
-#    difficulty: "Difficulty"
+    time: "Tijd"
+    damage_taken: "Schade opgelopen"
+    damage_dealt: "Schade uitgedeeld"
+    difficulty: "Moeilijkheidsgraad"
     gold_collected: "Goud gevonden"
     survival_time: "Overleefd"
     defeated: "Vijanden verslagen"
     code_length: "Regels Code"
-#    score_display: "__scoreType__: __score__"
+    score_display: "__scoreType__: __score__"
 
   inventory:
-#    equipped_item: "Equipped"
+    equipped_item: "Nu bij je"
     required_purchase_title: "Vereist"
     available_item: "Beschikbaar"
     restricted_title: "Nu niet bruikbaar"
     should_equip: "(twee keer klikken om aan te trekken)"
     equipped: "(aangetrokken)"
-#    locked: "(locked)"
-#    restricted: "(restricted in this level)"
-#    equip: "Equip"
-#    unequip: "Unequip"
+    locked: "(niet bruikbaar)"
+    restricted: "(niet toegestaan in dit level)"
+    equip: "aandoen"
+    unequip: "uitdoen"
     warrior_only: "alleen voor Krijger"
-#    ranger_only: "Ranger Only"
+    ranger_only: "alleen voor Ranger"
     wizard_only: "Alleen voor Tovenaar"
 
   buy_gems:

#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
#    track_concepts5: "solutions"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

#  courses:
#    create_new_class: "Create New Class"
#    solutions_require_licenses: "Level solutions are available for teachers who have licenses."
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
#    add_students: "Add Students"
#    stats: "Statistics"
#    student_email_invite_blurb: "Your students can also use class code <strong>__classCode__</strong> when creating a Student Account, no email required."
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"

    infinite_loop_title: "Oneindige lus ontdekt"
#    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
#    check_dev_console: "You can also open the developer console to see what might be going wrong."
    check_dev_console_link: "(instructies)"
    infinite_loop_try_again: "Probeer opnieuw"
#    infinite_loop_reset_level: "Reset Level"
#    infinite_loop_comment_out: "Comment Out My Code"
