     enter: "Enter"
     escape: "Escape"
     shift: "Shift"
-#    run_code: "Run current code."
+    run_code: "Ejecutar código actual."
     run_real_time: "correr en tiempo real."
-#    continue_script: "Continue past current script."
-#    skip_scripts: "Skip past all skippable scripts."
+    continue_script: "Continuar después del script actual."
+    skip_scripts: "Saltar todos los scripts posibles."
 #    toggle_playback: "Toggle play/pause."
 #    scrub_playback: "Scrub back and forward through time."
 #    single_scrub_playback: "Scrub back and forward through time by a single frame."

    opponent_session: "Sesión del oponente"
    article: "Artículo"
    user_names: "Nombres de usuarios"
#    thang_names: "Thang Names"
    files: "Archivos"
    top_simulators: "Top simuladores"
    source_document: "Documento fuente"

    io_blurb: "Simple pero oscuro."
    status: "Estado"
    weapons: "Armas"
    weapons_warrior: "Espadas - Corto Alcance, Sin Magia"
    weapons_ranger: "Ballestas, Pistolas - Largo Alcance, Sin Magia"
    weapons_wizard: "Varitas, Bastones - Largo Alcance, Magia"
    attack: "Daño" # Can also translate as "Attack"
    health: "Salud"
    speed: "Velocidad"
    regeneration: "Regeneración"
    range: "Alcance" # As in "attack or visual range"
    blocks: "Bloqueo" # As in "this shield blocks this much damage"
    skills: "Habilidades"
    available_for_purchase: "Disponible para Comprar"
    level_to_unlock: "Nivel para desbloquear:"
    restricted_to_certain_heroes: "Solo ciertos heroes pueden jugar este nivel."

  skill_docs:
#    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "Solo lectura"
    action_name: "nombres"
#    action_cooldown: "Takes"
#    action_specific_cooldown: "Cooldown"
    action_damage: "Daño"
    action_range: "Alcance"
    action_radius: "Radio"
    action_duration: "Duración"
    example: "Ejemplo"
    ex: "ej" # Abbreviation of "example"
    current_value: "Valor actual"
    default_value: "Valor por defecto"
    parameters: "Parámetros"
    returns: "Devolver"
    granted_by: "Otorgado por"

  save_load:
    granularity_saved_games: "Salvado"
