     @color = '#00FFFF'
     @padding = 1
     @buildings = []
-    @f = 10
+    @f = 0
 
   draw_scene: ->
     unless @empty


  within_boundaries:(x, y) ->
    return false if x < 0 || x > @width || y > @height || y < 0

class Gorilla
  constructor:(@context, @player_number) ->

    x = player.banana.x()
    y = player.banana.y()
    for building in @buildings
      return true if building.check_colission x, y
    false

  banana_hit_gorilla:(player) ->
    x = player.banana.x()
    y = player.banana.y()
    if @player_2.check_colission(x, y) || @player_1.check_colission(x, y)
      @colission = [x, y]
      return true

  next_player_turn:(player) ->
    next_player = if player.player_number == 2 then 1 else 2
