       @player = new Player { origin }, @game, @gui?.addFolder 'player'
       @player.debugging = @debugging
 
-    _updateCollisions: ->
-      @physics.arcade.collide @player.sprite, @platforms.layer
-
-    _updateDebugDisplay: ->
+    _renderDebugDisplay: ->
       return unless @debugging
 
       gutter = 2 * @debugFontSize

      @player.update()

    onRender: ->
      @_updateDebugDisplay()
      @_updateDebugOverlays()

    _addBackground: ->
      @background = new Background { height: MorningStroll.mapH }, @game

          @debug.text text, layoutX, layoutY, null, @debug.font
          layoutY += line

    _renderDebugOverlays: ->
      return unless @debugging

      @debug.body @player.sprite if @player.debugging

    _updateCollisions: ->
      @physics.arcade.collide @player.sprite, @platforms.layer

  MorningStroll
