             material.opacity          = opts.texture.opacity
 
         sphere = new THREE.Mesh geometry, material
-        sphere.position = @vector opts.loc...
+        sphere.position.copy(@vector opts.loc...)
 
         if opts.in_frame
             @updateBoundingBox sphere

        material.color.setRGB opts.texture.color...

        mesh = new THREE.Mesh geometry, material
        mesh.position = @vector opts.loc...
        mesh.rotation.set opts.rotation...

        geometry.computeBoundingBox()

                        text.position[offsetDirection[1]] -= realOffset

                format = (vec, coord) =>
                    num = vec[coord]/@aspectRatio[coord]
                    Number(num.toFixed 2).toString()

                offsetDirection = ['-','y']
