 Walls eye -> _terrain ; message "Wall"
 bottle-empty eye -> bottle-empty ; message "Empty bottle"
 bottle-water eye -> bottle-water ; message "Bottle of water"
-bottle-rad eye -> bottle-rad ; message "Bottle of irradiated\nwater"
+bottle-rad eye -> bottle-rad ; message "Bottle of irradiated\\nwater"
 purifier eye -> purifier ; message "Empty purifier"
 purifier-water eye -> purifier-water ; message "Purifier"
 purifier-rad eye -> purifier-rad ; message "Purifier"

pickaxe eye -> pickaxe ; message "Pickaxe"
crowbar eye -> crowbar ; message "Crowbar"
jane eye -> jane ; message "So you have heard my distress signals"
mr-white1 eye -> mr-white1 ; message "Mr White looks\nthirsty"
mr-white2 eye -> mr-white2 ; message "Mr White"
radx-unpowered eye -> radx-unpowered ; message "Unpowered RADX"
radx-powered eye -> radx-powered ; message "Powered RADX"

snow eye -> snow ; message "Snow"
snow-trampled eye -> snow-trampled ; message "Trampled snow"
snow-rad eye -> snow-rad ; message "Irradiated snow"
snow-rad-trampled eye -> snow-rad-trampled ; message "Irradiated trampled\\nsnow"
tree eye -> tree ; message "Dead tree"
radio1-unpowered eye -> radio1-unpowered ; message "Radio unpowered"
radio1-powered eye -> radio1-powered ; message "Radio there is a\\nfaint signal"
radio2-unpowered eye -> radio2-unpowered ; message "Radio unpowered"
radio2-powered eye -> radio2-powered ; message "Radio the signal is\\nstronger here"

dirt1 pickaxe -> floor ; consume
dirt2 pickaxe -> floor ; consume
