     hard: "Moeilijk"
     player: "Speler"
     player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
-#    warrior: "Warrior"
+#    warrior: "Krijger"
 #    ranger: "Ranger"
-#    wizard: "Wizard"
+#    wizard: "Tovenaar"
 
   units:
     second: "seconde"

#    lua_blurb: "Game scripting language."
#    io_blurb: "Simple but obscure."
#    status: "Status"
#    weapons: "Weapons"
#    weapons_warrior: "Swords - Short Range, No Magic"
#    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
#    weapons_wizard: "Wands, Staffs - Long Range, Magic"
#    attack: "Damage" # Can also translate as "Attack"
#    health: "Health"
#    speed: "Speed"
#    regeneration: "Regeneration"
#    range: "Range" # As in "attack or visual range"
#    blocks: "Blocks" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
#    skills: "Skills"
#    available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
#    level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
#    restricted_to_certain_heroes: "Only certain heroes can play this level."

#    tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
    tome_select_a_thang: "Selecteer Iemand voor "
    tome_available_spells: "Beschikbare spreuken"
#    tome_your_skills: "Jouw Vaardigheden"
#    tome_help: "Help"
#    tome_current_method: "Current Method"
#    hud_continue_short: "Doorgaan"
#    code_saved: "Code Opgeslagen"
    skip_tutorial: "Overslaan (esc)"
#    keyboard_shortcuts: "Key Shortcuts"
    loading_ready: "Klaar!"
#    loading_start: "Start Level"
#    problem_alert_title: "Verbeter je Code"
#    problem_alert_help: "Help"
    time_current: "Nu:"
    time_total: "Maximum:"
