                             io.sockets.emit('player updated', player)
             )
 
+        # add the player if the game can handle it
         if game.acceptsPlayer()
             game.addPlayer(player)
         else
             socket.emit 'game full'
 
+        # schedule the display of the new identity, the time for the avatar
+        # to come back from the twitter/gravatar API
         setTimeout(
             () ->
                 io.sockets.emit 'new player', player

    game = new Game
    io.sockets.emit('game stop', winners)

# Send the position of a newly spawed character to all clients
game.eventEmitter.on 'character spawned', (character) ->
    io.sockets.emit('character spawned', character)


        player.name = data.name
        console.log('user ' + player.name + ' is logged')

        # if user is a twitter account, fetch his/her avatar
        if data.isTwitter
            http.get(
                {
