     getBBox = (object) ->
         bbox = new THREE.BoundingBoxHelper( object, 0xff0000 )
         do bbox.update
-        box = bbox.box
-
-        return box
+        return bbox.box
+    getBBox: getBBox
 
     panCameraToObject: (object, duration) =>
         box = getBBox object

        lineObject._layout = line_layout
        lineObject

    panCameraToPosition3: (target, duration) =>
        new Promise (resolve) =>
            d3.transition()
                .duration duration || 1000

            .map positionLines

        chainObject = new THREE.Object3D()
        # chainObject.add.apply(chainObject, lineObjects)
        chainObject.scale.multiplyScalar(@scaleText)

        # NOTE: Adding all objects at once – not efficient!
