     page_title: "Contributing"
     intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
     character_classes_title: "Character Classes"
-    introduction_desc_intro: "We have high hopes for CodeCombat."
-    introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-    introduction_desc_github_url: "CodeCombat is totally open source"
-    introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-    introduction_desc_ending: "We hope you'll join our party!"
-    introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
     alert_account_message_intro: "Hey there!"
     alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
     archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."

    diplomat_join_pref_github: "Find your language locale file "
    diplomat_github_url: "on GitHub"
    diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
    more_about_diplomat: "Learn More About Becoming a Diplomat"
    diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
    ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
    ambassador_join_note_strong: "Note"
    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
    more_about_ambassador: "Learn More About Becoming an Ambassador"
    ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
    changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
    diligent_scribes: "Our Diligent Scribes:"

    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
    adventurer_forum_url: "our forum"
    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
    adventurer_subscribe_desc: "Get emails when there are new levels to test."
    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
