     #preload all the necessary images.  Sounds will eventually be included in here as well.
     ###
     initResources: (config) ->
+        univImg[0] = "img/x.png"
         tmp = []
         for key,imgar of config
             tmp = []

            return

        current: (anticker) ->
            num = 0
            if @animated and ((anticker + @antickerAdd) % (2 * ar)) >= ar
                num = 1
            num = num + (2 * @dir)
            num = num % @animarray.length
            return @animarray[num]

        imFace: (@dir) ->
            return

            @antickerAdd = 0
            @ldir = @dir
            @cstate = 4
            @fallticker = 0
            return

        absPos: (@xpos,@ypos) ->
