 
     @shooting = no
     @lastShot = 0
-    @cooldown = 200
+    @cooldown = 250
     @shotsFired = 0
     @burstCount = Infinity
     @frontFire = yes

      when 2 then w: 14, speed: 560, h: 4
      when 3 then w: 18, speed: 565, h: 4

    Crafty.e('Bullet')
      .attr
        x: @x + @w
        y: @y + (@h / 2) - (settings.h / 2) + 1

    @level = @determineLevel @xp
    if level isnt @level
      @cooldown = switch @level
        when 0 then 250
        when 1 then 200
        when 2 then 150
        when 3 then 100
      @trigger 'levelUp', @level

  determineLevel: (xp) ->
