 
 
 window.AsteroidWorld = class AsteroidWorld extends WrappedWorld
+
+  constructor: (args...) ->
+    super args...
+    @createStarfield()
 
   keydown: (e) ->
     super e

    x = e.x / @scale - offsetX/2
    y = @height - (e.y / @scale - offsetY/2)

  collisions: (contacts) ->

  particleCollisions: (contacts) ->

        particle.position = Vec.add particle.position, delta
      @camera1 = Vec.add @camera1, delta
      @camera2 = Vec.add @camera2, delta
      @cameraDelta = delta

    @cleanup()

