     @score = Crafty.e('2D, Text, UILayerDOM')
       .attr(
         w: 220, h: 20
-        x: x, y: 10, z: 200
+        x: x + 200, y: 10, z: 200
       )
       .textFont(
         size: '10px'

    @heart = Crafty.e('2D, ColorEffects, heart, UILayerWebGL')
      .attr(
        w: 16, h: 16
        x: x - 2, y: 26, z: 200
      )
      .colorOverride(player.color(), 'partial')

    if @player.has('Color')
      @lives.textColor player.color()

    playerColor = @player.color()
    @boosts['speedb'] = Crafty.e('2D, UILayerWebGL, speedBoost, ColorEffects')
      .attr(w: 16, h: 16)
      .attr(x: x, y: 25, z: 200)
      .colorOverride(playerColor, 'partial')
    @boosts['rapidb'] = Crafty.e('2D, UILayerWebGL, rapidFireBoost, ColorEffects')
      .attr(w: 16, h: 16)
      .attr(x: x + 20, y: 24, z: 200)
      .colorOverride(playerColor, 'partial')
    @boosts['aimb'] = Crafty.e('2D, UILayerWebGL, aimBoost, ColorEffects')
      .attr(w: 16, h: 16)
      .attr(x: x + 40, y: 24, z: 200)
      .colorOverride(playerColor, 'partial')
    @boosts['damageb'] = Crafty.e('2D, UILayerWebGL, damageBoost, ColorEffects')
      .attr(w: 16, h: 16)
      .attr(x: x + 50, y: 24, z: 200)
      .colorOverride(playerColor, 'partial')

  updateBoostInfo: ->
