 			if imagesLoaded < maxPerDream
 				@loadMore()	
 		textureLoader.load(termImage.url, termImageLoaded, imageProgressHandler, @loadMore)
-		console.log termImage
+
 
 
 	loadingProgress = (e) ->


		
		textureLoader = new THREE.TextureLoader()
		textureLoader.setCrossOrigin(true)
		allTermImages = []
		_.each(assetTypes, (assetType) =>
			assets[assetType] = @data[assetType]

	maxPerDream = 100
	imagesRequested = 0
	imagesErrored = 0
	useImageProxy = false
	checkLoadStatus: (allowErrors = true) =>
		loaded = false
		if allowErrors
