 		@TYPE_NAV: 		'nav'
 
 		@STORE:
-			LASTUSED:		'lastUsed'
+			# LASTUSED:		'lastUsed'
 			BOX_SETTING:	'settings'
 			DEBUG:			'debug'
 			EMAIL:			'email'

			timeSection.append new GMailUI.PopupLabel __msg 'menuTime'

			
			unless _.isEmpty @lastUsed
				lastUsedSection = timeSection.append new GMailUI.Section

				_.each @lastUsed, (tuple) =>
					key = tuple.key
					time = tuple.time
					# Remove the last used presets from the list
					presets[key] = _.without presets[key], time if presets[key]

					[label, title] = @getTexts key, time
					button = lastUsedSection.append new GMailUI.Button label, title
					timeFn = @generateTimeFn key
					button.on 'click', (e) =>
						@storeLastUsed key, time
						wen = timeFn time
						log "schedule: #{time}, #{key}: #{wen}"
						schedule wen
						return
					return
				lastUsedSection.append new GMailUI.Separator

			timeSection.append 				(new GMailUI.PopupMenuItem pickerMenu, (__msg 'menuTimePresetSpecifiedDate'),	'',	'',	true)
			presetItem = timeSection.append (new GMailUI.PopupMenuItem presetMenu, (__msg 'menuTimePresetCloseFuture'), 	'', '',	true)


			# Presets

			sep = null
			_.each presets, (times, key) =>
				unless _.isEmpty times
					presetMenu.append sep if sep
					_.each times, (time) =>
						timeFn = @generateTimeFn key
						[label, title] = @getTexts key, time
						item = new GMailUI.PopupMenuItem presetItem, label, title, '', false
						onChange = (e, checked) =>
							if checked
								@storeLastUsed key, time
								wen = timeFn time
								log "schedule: #{time}, #{key}: #{wen}"
								schedule wen
							return
						item.addOnChange onChange, true
						presetMenu.append item
						return
					sep = new GMailUI.Separator
				return

			button = bar.append new GMailUI.ButtonBarPopupButton popup, '', (__msg 'extName')



			presets = {}
			presets.minutes 	= [1,5] if @debug
			presets.hours 		= [4]
			presets.hours.unshift 2 if @debug
			presets.tomorrow 	= [8,14]
			presets.days 		= [2,7,14]
			presets.months 		= [1] if @debug

			# UI

