         if @isUpdatingMaze
             setTimeout(() =>
                 @updateMaze()
-            , 1200)
+            , 1500)
 
         @isUpdatingMaze = true
 

        # Start brick move reporter
        setTimeout(() =>
            @requestPlayerPosition(player)
        , 500)

    playerMovedInitialBrick: (player, position) ->


        # Start brick move reporter
        setTimeout(() =>
            @requestPlayerPosition(@currentPlayer)
        , 1500)

    requestPlayerInitialPosition: (player) ->
        positions = ([position.x, position.y] for position in @mazeModel.positionsReachableByPlayer(player))
