         star = @add.sprite star.x, star.y, 'litstar'
         star.alpha = 0.3
         star.anchor.setTo 0.5, 0.5
+        star.scale.set 0.5, 0.5
         @constellation.push(star)
 
 module.exports = Game


     	 if @xdistance < 20 && @ydistance < 20 
        #if Player on star
     	       @game.add.tween(star).to({alpha:1},100,Phaser.Easing.Cubic.Out,true)
     	 else 
       #if Player not on star
     	       @game.add.tween(star).to({alpha:0.1},15000,Phaser.Easing.Cubic.Out,true)

     if @cursors.left.isDown
        @player.body.moveLeft(200)

    @game.add.sprite 0, 0, 'Plough'
    #Plot empty stars
    @player = @add.sprite x, y, 'player'
    @player.scale.set 0.5,0.5
    @constellation = []
    @drawConstellation(LEVELS[0])

