     $('#keep').html(inventory.show())
     $('#playground').empty()
     if shoot_word?
-        shoot_word.move()
-        player_die = true if shoot_word.update()
-        $('#playground').append(shoot_word.show)
+        if shoot_word.full == shoot_name?.full
+            shoot_word.update()
+        else
+            shoot_word.move()
+            player_die = true if shoot_word.update()
+            $('#playground').append(shoot_word.show)
     for word in pool_words
         word.move()
         player_die = true if word.update()


pool_words = []
shoot_word = null

lvl = 1
point = 0

        @words = []

    add: (word) ->
        if word == shoot_name?.full
            @words = []
        else if word in @words
            @words.remove(word)
        else
            @words.push(word)
        if not @words.length
            shoot_name = null
        else
            shoot_name = new ShootingWord('@neizod')

    show: ->
        follow = if shoot_name? then ' ' + shoot_name.show.html() else ''
        (word for word in @words).join(' ') + follow


class ShootingWord
