 
 test "adding many cooldowns to default instance variables", 3, ->
   obj.I = 
-    cool: 20
+  obj = GameObject
     rad: 0
     tubular: 0
     cooldowns:

  equals obj.I.turbo, 38, "turbo should cool down normally"

test "should not blow up if cooldowns aren't specified", ->
  obj.update()

  equals obj.I.age, 1, "should successfully update"


        approachBy: 1
        target: 1000

  obj.include(Approachable)

    obj.update()

  equals obj.I.cool, 0
