     deltaX = if settings.x? then Math.abs(settings.x - (enemy.x + Crafty.viewport.x)) else 0
     deltaY = if settings.y? then Math.abs(settings.y - (enemy.y + Crafty.viewport.y)) else 0
     delta = Math.max(deltaX, deltaY)
-    #console.log delta
 
     duration = (delta / settings.speed) * (1000 / Crafty.timer.FPS())
 

      y: enemy.y + Crafty.viewport.y
      speed: enemy.speed

    # TODO: Verify Choreography element
    settings = _.defaults(settings, defaults)

    deltaX = if settings.x? then Math.abs(settings.x - (enemy.x + Crafty.viewport.x)) else 0


    seaLevel = 420
    settings = _.defaults(settings, defaults)
    # TODO: Adjust water marker to movement position
    surfaceSize =
      w: enemy.w + 10
