     @sprite = markLank.sprite
     @markLank = markLank
     @listenTo @markLank, 'new-sprite', (@sprite) ->
-    console.log 'oh yes, all done', markLank, @markLank
-
+    
   loadThangType: ->
     name = @thangType
     @thangType = new ThangType()

    markThangTypes[name] = @thangType

  onLoadedThangType: ->
    console.log 'on loaded thang type...', @name
    @build()
    @update() if @markLank
    @toggle(@toggleTo) if @toggleTo?

    @sprite.scaleY = h / (@layer.resolutionFactor * DEBUG_SIZE)

  buildSprite: ->
    if _.isString @thangType
      thangType = markThangTypes[@thangType]
      return @loadThangType() if not thangType
      @thangType = thangType

    return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
    Lank = require './Lank'
    # don't bother with making these render async for now, but maybe later for fun and more complexity of code
    markLank = new Lank @thangType
