     .attr("cx", (b) -> b.x)
     .attr("cy", (b) -> -b.y)
 
-  ball.exit()
-    .remove()
+  #ball.exit()
+  #  .remove()
 
 pad = (n, width, z) ->
   z = z || "0"

    .attr("x", (r) -> r.x)
    .attr("y", (r) -> -r.y)

  label.exit()
    .remove()

drawBalls = (balls) ->


      @current = @parse_packet()
      delta = @current.timestamp - @previous.timestamp
      delta = 0 if delta < 0
      setTimeout (=> @play(cb)), delta
      @previous = @current
      cb(@current)
    else
      console.log("reached end")

