     super @x, @y, @radius, @radius, 50, @game, 1
 
   update: ->
+    super
     @move @x, @y-@speed
 
   render: ->


  update: ->
    if @game.controller.left
      @move(@x - @speed)
    if @game.controller.right
      @move(@x + @speed)
    if @game.controller.fire and @canFire()
      @fire()

  move: (x)->

    @projectiles.push projectile

  removeProjectile: (projectile)->

  canFire: ->
    @projectiles.length is 0

(new Game).run()
