         expect(player.nextDirection).toBeNull()
         expect(player.nextState).toBeNull()
 
-    describe 'when x cursor is down in same direction', ->
+    describe 'when x cursor key is down in same direction', ->
       beforeEach ->
         player.cursors.right.isDown = yes
         player.update()

        expect(player.nextDirection).toBe Player.Direction.Left

      describe 'when still', ->
        it 'will immediately (end) turn abd begin run', ->
          expect(player.nextAction).toBe 'start'
          expect(player._isTurning).toBe no
          expect(player.direction).toBe Player.Direction.Left
          expect(player._endTurn).toHaveBeenCalled()
          expect(player._beginRun).toHaveBeenCalled()
          expect(player._playAnimation).toHaveBeenCalledWith 'start', undefined


      player._initPhysics()
      player._initState()

    testStartAnimation = ->
      it 'will play start animation', ->
        expect(player.nextAction).toBe 'start'
        expect(player._playAnimation).toHaveBeenCalledWith 'start', undefined

    describe 'when initialized', ->
      it 'is set to still and facing right', ->
