 
 createPlugins = require 'voxel-plugins'
 
+# plugins
 createOculus = require 'voxel-oculus'
 createHighlight = require 'voxel-highlight'
 createPlayer = require 'voxel-player'

  # block interaction: left/right-click to break/place blocks, uses raytracing
  game.currentMaterial = 1

  debris = createDebris(game, {power: 1.5})
  debris.on 'collect', (item) ->
    console.log("collect", item)



  # create the player from a minecraft skin file and tell the
  # game to use it as the main player
  avatar = game.plugins.load "voxel-player", {image: 'player.png'}
  avatar.pov('first');
  avatar.possess()
  home(avatar)
