 	document.addEventListener('mousewheel', (scrollEvent) -> 
 		move( scrollEvent.wheelDelta ) 
 	, false) 
+	document.addEventListener('mousemove', mouseMove, false)
 move = (amount) ->
 	_.each(sprites, (sprite) ->
 		sprite.position.z -= amount

		

	)
update = () ->
	move(4)
	camera.updateMatrix()
	TWEEN.update()


zRange = null
zDensity = 50 # defines how much z range we want per image
numLoadedImages = 0
overImage = true;
mouse = {x:0.5, y: 0.5}
mouseOver = (e) ->
	overImage = true
mouseOut = () ->
	overImage = false
newImageLoaded = (image) ->
	#console.log 'new image'
	#console.log image
