     tip_good_idea: "Najlepszym sposobem na dobry pomysł jest wiele pomysłów. - Linus Pauling"
     tip_programming_not_about_computers: "Informatyka ma tyle samo wspólnego z komputerami, co astronomia ma z teleskopami. - Edsger Dijkstra"
     tip_mulan: "Jeśli potrafisz o czymś marzyć, to potrafisz także tego dokonać. - Mulan"
-#    project_complete: "Project Complete!"
-#    share_this_project: "Share this project with friends or family:"
-#    ready_to_share: "Ready to publish your project?"
-#    click_publish: "Click \"Publish\" to make it appear in the class gallery, then check out what your classmates built! You can come back and continue to work on this project. Any further changes will automatically be saved and shared with your classmates."
+    project_complete: "Projekt ukończony!"
+    share_this_project: "Udostępnij ten projekt znajomym i rodzinie:"
+    ready_to_share: "Gotowt aby udostępnić swój projekt?"
+    click_publish: "Kliknij \Publikuj\ aby porojekt pojawił się w klasowej galerii, potem sprawdź co zbudowali twoi koledzy! Możesz powrócić i kontynuować pracę nad projektem. Każde późniejsze zmiany będą automatycznie zapisywane i udostępniane twojej klasie."
 #    already_published_prefix: "Your changes have been published to the class gallery."
 #    already_published_suffix: "Keep experimenting and making this project even better, or see what the rest of your class has built! Your changes will automatically be saved and shared with your classmates."
-#    view_gallery: "View Gallery"
+    view_gallery: "Zobacz galerię"
 #    project_published_noty: "Your level has been published!"
 #    keep_editing: "Keep Editing"
 #    learn_new_concepts: "Learn new concepts"

    day: "Dziś"
    week: "W tym tygodniu"
    all: "Zawsze"
#    latest: "Latest"
    time: "Czas"
    damage_taken: "Obrażenia otrzymane"
    damage_dealt: "Obrażenia zadane"
    difficulty: "Trudność"
    gold_collected: "Złoto zebrane"
#    survival_time: "Survived"
#    defeated: "Enemies Defeated"
#    code_length: "Lines of Code"
#    score_display: "__scoreType__: __score__"

  inventory:

    course: "Kurs:"
    done: "Zrobione"
    next_level: "Następny poziom"
#   combo_challenge: "Combo Challenge"
#   concept_challenge: "Concept Challenge"
    challenge_unlocked: "Odblokowano wyzwanie"
#    combo_challenge_unlocked: "Combo Challenge Unlocked"
#    concept_challenge_unlocked: "Concept Challenge Unlocked"
#    concept_challenge_complete: "Concept Challenge Complete!"
#    combo_challenge_complete: "Combo Challenge Complete!"
#    combo_challenge_complete_body: "Great job, it looks like you're well on your way to understanding __concept__!"
    replay_level: "Powtórz poziom"
#    combo_concepts_used: "__complete__/__total__ Concepts Used"
#    combo_all_concepts_used: "You used all concepts possible to solve the challenge. Great job!"
#    combo_not_all_concepts_used: "You used __complete__ out of the __total__ concepts possible to solve the challenge. Try to get all __total__ concepts next time!"
    start_challenge: "Rozpocznij wyzwanie"
    next_game: "Następna gra"
    languages: "Języki"
    programming_language: "Język programowania"
