     @sceneController.setDisplaySV PLANE_XZ, value
     @model.user.push()      
 
-  setNodeAsSpheres : (value) =>
-    @model.user.nodesAsSpheres = value
-    @sceneController.skeleton.setDisplaySpheres(value)
-    @model.user.push()  
-    @flycam.hasChanged = true    
+  # setNodeAsSpheres : (value) =>
+  #   @model.user.nodesAsSpheres = value
+  #   @sceneController.skeleton.setDisplaySpheres(value)
+  #   @model.user.push()  
+  #   @flycam.hasChanged = true    
 
   setMouseInversionX : (value) =>
     if value is true

    (fSkeleton.add @settings, "displayPrevXZ")
                          .name("Display XZ-Plane")
                          .onChange(@setDisplayPreviewXZ)
    (fSkeleton.add @settings, "nodesAsSpheres")
                          .name("Nodes as Spheres")
                          .onChange(@setNodeAsSpheres)

    fTrees = @gui.addFolder("Trees")
    @activeTreeIdController =

  nextComment : =>
    @trigger "setActiveNode", @model.route.nextCommentNodeID(true)

  # updateRadius : (value) ->
  #   if value then @settings.radius = value
  #   else if (value = @model.route.getActiveNodeRadius())
  #     @settings.radius = value

  # Helper method to combine common update methods
  update : ->
