       critical.push if kouku.api_fcl_flag[i] == 1 then HitType.Critical else if damage == 0 then HitType.Miss else HitType.Hit
       sortieShip[i - 1].nowHP -= damage
       useItem = checkRepairItem sortieShip[i - 1]
-      list.push new Attack AttackType[AttackTypeMap[0]], null, sortieShip[i - 1], sortieShip[i - 1].maxHP, sortieShip[i - 1].nowHP, dmg, critical, useItem
+      list.push new Attack AttackType.Normal, null, sortieShip[i - 1], sortieShip[i - 1].maxHP, sortieShip[i - 1].nowHP, dmg, critical, useItem
   # test log
   #console.log list
   list

        critical.push HitType.Miss
    sortieShip[target - 1].nowHP -= damage
    useItem = checkRepairItem sortieShip[target - 1]
    list.push new Attack AttackType[AttackTypeMap[0]], enemyShip[i - 1], sortieShip[target - 1], sortieShip[target - 1].maxHP, sortieShip[target - 1].nowHP, dmg, critical, useItem
  # test log
  #console.log list
  list

      else
        critical.push HitType.Miss
      enemyShip[i - 1].nowHP -= damage
      list.push new Attack AttackType.Normal, null, enemyShip[i - 1], enemyShip[i - 1].maxHP, enemyShip[i - 1].nowHP, dmg, critical
  list

#api_opening_atack	：開幕雷撃戦 *スペルミスあり、注意
