 
     @avatar_group = @game.add.group()
 
-    @explosion = @game.add.sprite(500, 250, 'explosion')
-    @explosion.anchor.setTo(0.5, 0.5)
-    @explosion.animations.add('bang', [0, 1, 2, 3], 4, false)
-    @explosion.animations.play('bang', 4, false, true)
+    @exposions = []
+    for i in [0..5]
+      explosion = @game.add.sprite(0, 0, 'explosion')
+      explosion.anchor.setTo(0.5, 0.5)
+      explosion.animations.add('bang', [0, 1, 2, 3], 4, false)
+      explosion.animations.play('bang', 4, false, true)
+      explosion.kill()
 
     @tree0 = @game.add.sprite(2000, 490, 'tree0')
     @tree0.body = null

    @mountain3b.x += 2000 * 2 if @mountain3b.x <= -2000

    min = Math.round(Math.min(@mountain1a.x, @mountain1b.x))
    @player_group.forEachAlive (player) =>
      player.dot.y = player.avatar.y - player.avatar.height - 5
      player.dot.height = player.dot.y - player.y - 8


    @player_group = @game.add.group()

    @coins = []
    for i in [0..20] 
      coin = @game.add.sprite(0, 0, 'coin')
      coin.body = null
      coin.anchor.setTo(0.5, 0.5)
      coin.animations.add('spin', [0, 1, 2, 3, 4, 5], 10, true)
      coin.animations.play('spin')
      coin.kill()
      @coins.push(coin)

    @bombs = []
    for i in [0..5] 
      bomb = @game.add.sprite(0, 0, 'bomb')
      bomb.body = null
      bomb.anchor.setTo(0.5, 0.5)
      bomb.animations.add('pulse', [0, 1, 2, 3, 4, 5], 10, true)
      bomb.animations.play('pulse')
      bomb.kill()
      @bombs.push(bomb)

    @mountain1a = @game.add.sprite(0, 180, 'mountain1')
    @mountain1a.body = null
