     #   < 3 4 1 >
     #       2
     #       v
+    #   5 -> Falling Animation
     #More documenation to be added when the code is more concrete and permanent
     ###
     class charObj

    drawChar: (frame) ->
        td = frame.getContext('2d')
        for obj in objArray by -1
            img = obj.current(@ticker)
            td.drawImage(img,obj.xpos+obj.xOff,obj.ypos+obj.yOff,obj.xSize,obj.ySize)
        return

    chckMv: (config) ->

class window.GameVisual
    ticker = 0 #counts the number of frames that have passed
    imgArray = [] #array of arrays of preloaded images
    univImg = [] #array of universally used images
    objArray = [] #array of objects that permeate the game board
    frameClock = null #reference to the setInterval object that runs the game
    lyr1 = null #object for referencing the first of the two canvas objects to be used as a frame
