     @rocket.position.X = @rocket.position.X + xDelta
     @rocket.position.Y = @rocket.position.Y + yDelta
 
+    # Test if rocket is out of bounds
+    outOfBounds = @arena.rocketOutOfBounds(@rocket)
+
     # Sum player contributions
     maxAngle = Math.PI / 32
     angleDelta = 0.0

      when X >= 0 and Y >= 0 then 1
      when X < 0 and Y < 0 then 2
      when X >= 0 and Y < 0 then 3


# Some vector calculations, based on http://stackoverflow.com/a/573206

    @position ?= {X: 0, Y: 0}
    @velocity ?= 1.0
    @angle = Math.random() * (2 * Math.PI)
    @radius ?= 2

  toString: =>
    JSON.stringify
