     # Creates an object which encapsulates an image. The object has
     # the following properties:
     # * filename - the image file name
+    # * labelmapFilename - the label map (overlay) file name
+    # * colortableFilename - the color lookup table file name
     # * state - contains the loading flag
     # * data - the binary image content
+    # * labelmapData - the label map image content
+    # * colortableData - the color table content
     # * load() - the function to read the image file
     #
     # @param parent the image parent container

        renderer.container = element[0]
        # Build the renderer.
        renderer.init()
        # The volume to render.
        volume = new X.volume()
        volume.file = @filename
        volume.filedata = @data

          # Display the controls.
          volumeCtls.open()

          # Display the label map (overlay) controls.
          labelmapGui = gui.addFolder('Overlay');
          labelmapVisibleCtl = labelmapGui.add(volume.labelmap, 'visible')
          labelmapOpacityCtl = labelmapGui.add(volume.labelmap, 'opacity', 0, 1)
          labelmapGui.open()

        # Adjust the camera position.
