 #    course_prefix: "Course"
 #    course_suffix: ""
 
-#  teachers_quote:
+  teachers_quote:
 #    subtitle: "Learn more about CodeCombat with an interactive walk through of the product, pricing, and implementation!"
-#    email_exists: "User exists with this email."
-#    phone_number: "Phone number"
-#    phone_number_help: "What's the best number to reach you?"
-#    primary_role_label: "Your Primary Role"
-#    role_default: "Select Role"
+    email_exists: "사용중인 이메일입니다."
+    phone_number: "전화번호"
+    phone_number_help: "연락가능한 전화번호가 있습니까?"
+    primary_role_label: "당신의 주요역할"
+    role_default: "역할을 선택하세요."
 #    primary_role_default: "Select Primary Role"
 #    purchaser_role_default: "Select Purchaser Role"
 #    tech_coordinator: "Technology coordinator"

    license: "라이센스"
#    oreilly: "ebook of your choice"

#  calendar:
#    year: "Year"
#    day: "Day"
#    month: "Month"
#    january: "January"
#    february: "February"
#    march: "March"
#    april: "April"
#    may: "May"
#    june: "June"
#    july: "July"
#    august: "August"
#    september: "September"
#    october: "October"
#    november: "November"
#    december: "December"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany

    level_to_unlock: "레벨 해금:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "특정 영웅만이 이 레벨을 플레이할 수 있습니다."

  char_customization_modal:
    heading: "당신만의 영웅을 만드세요"
    body: "체형"
    name_label: "영웅의 이름"
    hair_label: "머리 색"
    skin_label: "피부 색"

  skill_docs:
    function: "함수" # skill types
