   TEXTURE_SIZE : 512
 
   # Priorities
-  PRIORITIES : [
+  PRIORITIES16 : [
     240, 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225,
     241, 182, 181, 180, 179, 178, 177, 176, 175, 174, 173, 172, 171, 170, 169, 224,
     242, 183, 132, 131, 130, 129, 128, 127, 126, 125, 124, 123, 122, 121, 168, 223,



      resizeRadius = 4
      priorityOffset = (256 - (resizeRadius << 1)*(resizeRadius << 1)) / 2

      buckets  = @getBucketArray(zoomedPositionBucket, resizeRadius, resizeRadius, 0).concat(
                  @getBucketArray(zoomedPositionBucket, resizeRadius, 0, resizeRadius),
                  @getBucketArray(zoomedPositionBucket, 0, resizeRadius, resizeRadius))

        index--
        if buckets[index]
          # priority = Math.max(Math.abs(buckets[index][0] - @positionBucket[0]), Math.abs(buckets[index][1] - @positionBucket[1]), Math.abs(buckets[index][2] - @positionBucket3[2]))
          PullQueue.insert [buckets[index][0] + direction_x, buckets[index][1] + direction_y, buckets[index][2] + direction_z], zoomSteps[0], @PRIORITIES8[index % @PRIORITIES.length] + @PRELOADING[level]

        unless i % buckets.length
          index = buckets.length
