     if viewport.height < @node.height()*@minScale
       # compute min scale based on heights of stage and image
       @minScale = viewport.height/@node.height()
-    # never 
+    # never exceed/scale up original image size
     @minScale = Math.min(@minScale, 1)
 
   _fitScale: (scale) ->

      scope.scaleStep ?= 0.4
      scope.mwScaleStep ?= 0.1
      scope.moveStep ?= 100
      # append stage container to current element
      element.append(ngPintura.stage.content)
      # resize stage container

        syncScope()

      setScalingDisabled = ->
        scope.scalingDisabled = ngPintura.image.minScale >= ngPintura.image.maxScale

      imageLoad = ->
        scope.fitInView() if scope.fitOnload
