 
 				if intersect = @world.planet.getIntersect(position, 4, radius)
 					position = intersect.point
-					console.log intersect
 					sanePosition = true
 
 			@createPlayer(position)

			# Create camera.
			@aspectRatio = width / height
			@camera = new Three.PerspectiveCamera(@viewAngle, @aspectRatio, @nearClip, @farClip)
			@cameraRaycaster = new Three.Raycaster()

			# Create scene.
			@scene = new Three.Scene()

				@camera.up.set(@camera.position.x, @camera.position.y, @camera.position.z)
				@camera.lookAt(@player.position)

			# Update sky position
			@sky.position = @camera.position.clone()

			# Render the scene.
			@renderer.render(@scene, @camera)
