     Data.tiles[@game.getTile(x, y)]
 
   doDraw: =>
+    return
     for y in [0...Screen.WIN_SIZE]
       yy = y + @posY - Screen.CENTER_OFFSET
       if (yy >= 0 and yy < @height)

        @shadows[y + Screen.CENTER_OFFSET][x + Screen.CENTER_OFFSET] = false
    @centerBanner = true
    @move(0, 0)

  toggleMap : =>
    @mapMode = !@mapMode

      @screen.drawPixel("#F00", @posX + sx + 1, @posY + sy)
      @screen.drawPixel("#F00", @posX + sx, @posY + sy + 1)
      @screen.drawPixel("#F00", @posX + sx, @posY + sy - 1)


  getTopFeature : (x, y) =>
    for type in MapView.FEATURE_TYPES
