         
         #call Sprite constructor
         super(config)
-        @_fitText()
     
     #generic getter
     get: (what) ->

    
    #internal control
    _fitText: ->
        #preserve old data
        old_width = @_dis.width
        old_height = @_dis.height
        
        #calculate new values
        @_dis.width = 0
        @_dis.height = (@_font.size * @_text.length) + (@_font.size * (@_text.length - 1))
        for line in @_text

        if @_border.visible
            @_dis.width += 2 * @_border.size
            @_dis.height += 2 * @_border.size
        
        return this
    _draw: ->
