       return
 
     for planeId in ["xy", "yz", "xz"]
-      @input.planeMouse = new Input.Mouse($("#plane#{planeId}"),
+      #@input.planeMouse = new Input.Mouse($("#plane#{planeId}"),
+      new Input.Mouse($("#plane#{planeId}"),
         over : @view["setActivePlane#{planeId.toUpperCase()}"]
         leftDownMove : (delta) => 
           @move [

        rightClick : @setWaypoint
      )

    @input.skeletonMouse = new Input.Mouse($("#skeletonview"),
      leftDownMove : (delta) => 
        @cameraController.movePrevX(delta.x * @model.user.mouseInversionX)
        @cameraController.movePrevY(delta.y * @model.user.mouseInversionX)


  stop : ->

    @input.keyboard.unbind()
    @input.keyboardNoLoop.unbind()
    @view.stop()


