 goog.require 'game.Player'
 goog.require 'game.Object'
 goog.require 'game.Bottom'
+goog.require 'game.Enemy'
 
 game.worldObjects = []
 

        height: 50
        density: 2

    scene.appendChild player1._shape
    game.worldObjects.push player1


    scene = new game.GameScene()
    game.switchScene scene, lime.transitions.SlideInRight, 1

    enemy = new game.Enemy
        x: 20
        y: 20
        width: 20
        height: 20

    player1 = new game.Player
        x: 300
        y: game.HEIGHT /2
