 
 		#Rotate up
 		if buttonDown
-			cam.pitch -(curCoords[1]-mouseY)/250
+			cam.pitch (curCoords[1]-mouseY)/mouseRotateDivision
 			curCoords[1] = mouseY
 					
 		if keyboard.isKeyDown(KEY_UP)


		#Rotate right
		if buttonDown
			cam.yaw -(curCoords[0]-mouseX)/250
			curCoords[0] = mouseX

		if keyboard.isKeyDown(KEY_RIGHT)


		#Rotate down
		if buttonDown
			cam.pitch -(curCoords[1]-mouseY)/mouseRotateDivision
			curCoords[1] = mouseY
					
		if keyboard.isKeyDown(KEY_DOWN)
