     rotation = @_getRotation anchor, angle
 
     for panel, i in @panels[anchor]
-      panel.style[css.transform] = @_transform @_getXy(i, anchor), rotation
+      panel.style[css.transform] = @_transform rotation
       
       if @shading
         @_setShader i, anchor, 0

      if options.fracture
        rotation = [1, 1, 1, rotation[3]]

      panel.style[css.transform] = @_transform @_getXy(i, anchor), rotation

      if @shading and !(i is 0 and options.sticky) and Math.abs(deg) isnt 180
        @_setShader i, anchor, deg

      setTimeout options.callback, delay


  _transform: (rotation) ->
    [rX, rY, rZ, deg] = rotation
    "rotate3d(#{ rX }, #{ rY }, #{ rZ }, #{ deg }deg)"


  _normalizeAngle: (angle) ->
