           {_decks} = window
           flag = true
           getShip = null
+          enemyName = "演習相手"
           [shipName, shipLv] = getInfo shipName, shipLv, _decks[body.api_dock_id - 1].api_ship, body.api_ship_ke, body.api_ship_lv
           [maxHp, nowHp] = getHp maxHp, nowHp, body.api_maxhps, body.api_nowhps
           if body.api_formation?

                    list.push <td>　</td>
                else
                  list.push <td>Lv. {@state.shipLv[i]} - {tmpName}</td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100} now={@state.nowHp[i] / @state.maxHp[i] * 100} label={"#{@state.nowHp[i]} / #{@state.maxHp[i]}"} /></td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.afterHp[i] / @state.maxHp[i] * 100} now={@state.afterHp[i] / @state.maxHp[i] * 100} label={if @state.damageHp[i] > 0 then "#{@state.afterHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.afterHp[i]} / #{@state.maxHp[i]}"} /></td>
                if @state.shipLv[i + 6] == -1
                  for j in [0..2]
                    list.push <td>　</td>
                else
                  list.push <td>Lv. {@state.shipLv[i + 6]} - {@state.shipName[i + 6]}</td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.nowHp[i + 6] / @state.maxHp[i + 6] * 100} now={@state.nowHp[i + 6] / @state.maxHp[i + 6] * 100} label={"#{@state.nowHp[i + 6]} / #{@state.maxHp[i + 6]}"} /></td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.afterHp[i + 6] / @state.maxHp[i + 6] * 100} now={@state.afterHp[i + 6] / @state.maxHp[i + 6] * 100} label={if @state.damageHp[i + 6] > 0 then "#{@state.afterHp[i + 6]} / #{@state.maxHp[i + 6]} (-#{@state.damageHp[i + 6]})" else "#{@state.afterHp[i + 6]} / #{@state.maxHp[i + 6]}"} /></td>
                continue if (@state.shipLv[i] == -1 && @state.shipLv[i + 6] == -1)
                <tr key={i}>
                  {list}

          if body.api_kouku2?
            afterHp = koukuAttack afterHp, body.api_kouku2.api_stage3
          damageHp = getDamage damageHp, nowHp, afterHp, 0
          nowHp = Object.clone afterHp

        when '/kcsapi/api_req_sortie/battleresult'
          flag = true
