         @_determineWeaponSettings()
         @trigger('boostExpired', aspect: k)
 
-    @attr alpha: 0 if @lastShot >= 30
+    @attr alpha: 0.8 if @lastShot >= 20
+    @attr alpha: 0.6 if @lastShot >= 50
+    @attr alpha: 0 if @lastShot >= 80
     return unless @shooting
     allowBullet = (@shotsFired < @burstCount)
     return unless @ship.weaponsEnabled


    @attr
      x: @ship.x + 38
      y: @ship.y + 22
      z: @ship.z + 1
      alpha: 0
    @ship.attach this

  shoot: (onOff) ->
    if onOff
      @shooting = yes
      #@attr alpha: 0
    else
      @shooting = no
      @_clearPicked()
