 		#
 		# @param position [Three.Vector3] the position at which to spawn the player
 		#
-		createPlayer: ( position = new Three.Vector3(0, 300, 0) ) =>
+		createPlayer: ( position ) =>
 			if @player
 				return
 

					@startGame()
				)

		startGame: ( position = new Three.Vector3(0, 300, 0) ) =>
			@inputHandler.on('Boost', ( value ) =>
					@inputHandler.off('Boost')
					@infoScreen.hide()


			@infoScreen.show()
			@infoScreen.showPlayerDiedScreen()
			@startGame()

		# Updates the phyics for all objects and renders the scene. Requests a new animation frame 
		# to repeat this methods.
