   startingSupply: (state) ->
     switch state.nPlayers
       when 1, 2 then 8
-      else then 12 
+      else 12 
 }
 
 makeCard 'Duchy', c.Estate, {cost: 5, vp: 3}

    if treasuresDrawn == 1
      state.current.inPlay.push(foundTreasure)
      foundTreasure.onPlay(state)
}

makeCard 'Vineyard', c.Estate, {
  cost: 0
  costPotion: 1
  getVP: (state) -> Math.floor(state.current.numActionCardsInDeck() / 3)
}

makeCard 'Walled Village', c.Village, {

      else
        state.gainCard(opp, c.Copper)
        state.gainCard(opp, c.Curse)
}

makeCard 'Pawn', action, {
