             maxHp[i] = _ships[shipId].api_maxhp
             nowHp[i] = _ships[shipId].api_nowhp
             damageHp[i] = 0
-            shipCond[i] = _ships[shipId].api_cond
           shipLv[i] = -1 for i in [6..11]
       return unless flag
       @setState

          flag = true
          _deck = window._decks[deckId]
          {_ships} = window
          for shipId, i in _deck.api_ship
            continue if shipId == -1
            shipName[i] = _ships[shipId].api_name

                  for j in [0..1]
                    list.push <td>　</td>
                else
                  list.push <td>Lv. {@state.shipLv[i]} - {tmpName}</td>
                  list.push <td className="hp-progress"><ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100} now={@state.nowHp[i] / @state.maxHp[i] * 100} label={if @state.damageHp[i] > 0 then "#{@state.nowHp[i]} / #{@state.maxHp[i]} (-#{@state.damageHp[i]})" else "#{@state.nowHp[i]} / #{@state.maxHp[i]}"} /></td>
                if @state.shipLv[i + 6] == -1
                  for j in [0..1]
