             @matrix.setPosition tmp
 
             @matrixWorldNeedsUpdate = true
-
-        if opts.rotation?
-            mesh.rotation.set opts.rotation...
-        else if @_Text3d?
-            @_Text3d.push mesh
-        else
-            @_Text3d = [mesh]
 
         if opts.in_frame
             @updateBoundingBox mesh


        mesh = new THREE.Mesh geometry, material
        mesh.position.set opts.loc...

        geometry.computeBoundingBox()


                frameColor = [@frameColor.r, @frameColor.g, @frameColor.b]
                offset = maxDim*0.05

                addHashMark = (loc) =>
                    loc2 = new THREE.Vector3 loc...
                    if offsetDirection[0] is '+'
                        loc2[offsetDirection[1]] += offset*0.75
