         return
     @finishDeserializing w, finishedWorldCallback, perf
 
-  @finishDeserializing: (w, finishedWorldCallback, perf) =>
+  @finishDeserializing: (w, finishedWorldCallback, perf) ->
     perf.t4 = now()
     w.ended = true
     w.getFrame(w.totalFrames - 1).restoreState()

  teamForPlayer: (n) ->
    playableTeams = @playableTeams ? ['humans']
    playableTeams[n % playableTeams.length]

    @systems = []
    @systemMap = {}
    @scriptNotes = []
    # We want a seed thats not always 0 yet reproducable.
    @rand = new Rand @hashString(JSON.stringify @userCodeMap)
    @frames = [new WorldFrame(@, 0)]

  getFrame: (frameIndex) ->
