         cooldown: 1000 + (Math.random() * 8000)
         sightAngle: 360
         projectile: (x, y, angle) =>
-          projectile = Crafty.e('Sphere, Hostile, Projectile').blink()
+          projectile = Crafty.e('Sphere, Hostile, Projectile')
+            .attr(
+              w: 10
+              h: 10
+            )
+            .blink()
           projectile.shoot(x, y, angle)
 

      cooldown: 5000 + (Math.random() * 8000)
      sightAngle: 250
      projectile: (x, y, angle) =>
        projectile = Crafty.e('Sphere, Hostile, Projectile').blink()
        projectile.shoot(x, y, angle)

  execute: ->

        cooldown: 1000 + (Math.random() * 8000)
        sightAngle: 250
        projectile: (x, y, angle) =>
          projectile = Crafty.e('Sphere, Hostile, Projectile')
            .blink()
            .attr(
              w: 10
              h: 10
            )
          projectile.shoot(x, y, angle)
    d

