     awaiting_levels_adventurer_suffix: "sei der Erste, der neue Levels spielt."
     adjust_volume: "Lautstärke anpassen"
     campaign_multiplayer: "Mehrspieler-Abenteuer"
-    campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
+    campaign_multiplayer_description: "... in der du Kopf-an-Kopf gegen andere Spieler programmierst."
     brain_pop_done: "Programmierter Sieg über die Oger!"
 
   code:

    hoc_additional_desc1: "Für zusätzliche CodeCombat-Ressourcen und -Aktivitäten, siehe unsere"
    hoc_additional_desc2: "Fragen"
    hoc_additional_contact: "Kontakt"
    revoke_confirm: "Bist Du sicher die vollständige Lizenz von {{student_name}} zurückzuziehen? Die Lizenz kann dann einem anderen Schüler zugewiesen werden."
    revoking: "wird zurückgezogen..."
    unused_licenses: "Du hast ungenutzte Lizenzen, um Schülern bezahlte Kurse zuzuweisen, wenn sie soweit sind, mehr zu lernen!"
    remember_new_courses: "Neue Kurse können zugewiesen werden!"
    more_info: "Weitere Informationen"
    how_to_assign_courses: "Wie Kurse zugewiesen werden"
    select_students: "Studenten auswählen"
    select_instructions: "Kreuze die Ankreuzfelder neben den Schülern an, denen Du Kurse zuweisen willst."
    choose_course: "Kursauswahl"
    choose_instructions: "Wähle den Kurs vom Dropdown-Menu aus, den Du zuweisen möchstest, und klicke auf “Ausgewählten Schülern zuweisen”"
    push_projects: "Wir empfehlen,  Web Entwicklung 1 oder Spiele Entwicklung 1 zuzuweisen, nachdem die Schüler “Einführung in die Computerwissenschaft” beendet haben! Weitere Informationen über diese Kurse unter {{resource_hub}}."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

  sharing:
    game: "Spiel"

    failing: "Fehlgeschlagen"
    reload: "Neu laden"
    reload_title: "Gesamten Code neu laden?"
    reload_really: "Bist du sicher, dass du das Level neu beginnen willst?"
    reload_confirm: "Alles neu laden"
    test_level: "Testlevel"
    victory: "Triumph"
    victory_title_prefix: ""
    victory_title_suffix: " Abgeschlossen"
    victory_sign_up: "Melde Dich an, um Fortschritte zu speichern."
    victory_sign_up_poke: "Möchtest du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
    victory_rate_the_level: "Bewerte das Level: " # {change}
    victory_return_to_ladder: "Zurück zur Rangliste"
    victory_saving_progress: "Fortschritt speichern"
    victory_go_home: "Geh auf die Startseite"
    victory_review: "Erzähl uns davon!"
    victory_review_placeholder: "Wie war das Level?"
    victory_hour_of_code_done: "Bist du fertig?"
    victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
    victory_experience_gained: "Gewonnene XP"
    victory_gems_gained: "Gewonnene Edelsteine"
