     )
 
   fase2: ->
-    @bindSequence 'Hit', @fase3, => (@entity.health / @entity.maxHealth) < .4
+    @bindSequence 'Hit', @fase3, => (@entity.health / @entity.maxHealth) < .5
 
     @sequence(
       @setSpeed 75

  laugh: ->
    @sequence(
      => Crafty.audio.play('laugh')
      => @entity.invincible = yes
      @repeat 5, @sequence(
        @rotate(10, 200)
        @rotate(-10, 200)
      )
      @rotate(0, 200)
      => @entity.invincible = no
    )

  attackCycle: (speed) ->

      x: Crafty.viewport.width + 40
      y: Crafty.viewport.height * .35
      defaultSpeed: 100
      health: 45000
      pointsOnHit: 10
    )

