     tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
     tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
 #    tip_hardware_problem: "Q: How many programmers does it take to change a light bulb?  A: None, it's a hardware problem."
-#    tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
+    tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
 #    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
 #    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
 #    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
 #    tip_superpower: "Coding is the closest thing we have to a superpower."
 
   game_menu:
-#    inventory_tab: "Inventaris"
-#    save_load_tab: "Opslaan/Laden"
-#    options_tab: "Opties"
-#    guide_tab: "Handleiding"
+    inventory_tab: "Inventaris"
+    save_load_tab: "Opslaan/Laden"
+    options_tab: "Opties"
+    guide_tab: "Handleiding"
 #    guide_video_tutorial: "Video Tutorial"
 #    guide_tips: "Tips"
     multiplayer_tab: "Multiplayer"
-#    auth_tab: "Inschrijven"
+    auth_tab: "Inschrijven"
 #    inventory_caption: "Equip your hero"
-#    choose_hero_caption: "Kies held, taal"
+    choose_hero_caption: "Kies held, taal"
 #    save_load_caption: "... and view history"
-#    options_caption: "Instellingen"
+    options_caption: "Instellingen"
 #    guide_caption: "Docs and tips"
-#    multiplayer_caption: "Speel met vrienden!"
-#    auth_caption: "Bewaar je voortgang."
-
-#  inventory:
+    multiplayer_caption: "Speel met vrienden!"
+    auth_caption: "Bewaar je voortgang."
+
+  inventory:
 #    choose_inventory: "Equip Items"
 #    equipped_item: "Equipped"
-#    required_purchase_title: "Verplicht"
-#    available_item: "Beschikbaar"
+    required_purchase_title: "Verplicht"
+    available_item: "Beschikbaar"
 #    restricted_title: "Restricted"
 #    should_equip: "(double-click to equip)"
 #    equipped: "(equipped)"

    hard: "Moeilijk"
    player: "Speler"
    player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
#    warrior: "Krijger"
#    ranger: "Ranger"
#    wizard: "Tovenaar"

  units:
    second: "seconde"

#    lua_blurb: "Game scripting language."
#    io_blurb: "Simple but obscure."
#    status: "Status"
    weapons: "Wapens"
#    weapons_warrior: "Swords - Short Range, No Magic"
#    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
#    weapons_wizard: "Wands, Staffs - Long Range, Magic"
#    attack: "Damage" # Can also translate as "Attack"
    health: "Gezondheid"
    speed: "Snelheid"
#    regeneration: "Regeneration"
#    range: "Range" # As in "attack or visual range"
#    blocks: "Blocks" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
    skills: "Vaardigheden"
#    available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
#    level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
#    restricted_to_certain_heroes: "Only certain heroes can play this level."
