     @clearPropsGUI()
     @ve.render()
 
+  clearSelector: ->
+    @selectorGroup.children = []
+    @ve.render()
+
 class NameManager
   constructor: () ->
     @names = new Array()

      @obj3d.lines = []
    
    select: ->

}


    @pos.x =  (event.layerX / @ve.container.offsetWidth ) * 2 - 1
    @pos.y = -(event.layerY / @ve.container.offsetHeight) * 2 + 1
    #console.log(@pos.x + "," + @pos.y)

  baseRectIx: (event) ->
    @updateMouse(event)
    @ve.raycaster.setFromCamera(@pos, @ve.camera)
    @ve.raycaster.intersectObject(@ve.surface.baseRect.obj3d)

  placingObject: null
  placingLink: null
