                     <td className="hp-progress">
                       <ProgressBar bsStyle={getHpStyle @state.afterEnemyHp[i] / @state.maxEnemyHp[i] * 100}
                         now={@state.afterEnemyHp[i] / @state.maxEnemyHp[i] * 100}
-                        label={"#{@state.afterEnemyHp[i]} / #{@state.maxEnemyHp[i]}"} />
+                        label={if @state.damageEnemy[i] > 0 then "#{@state.afterEnemyHp[i]} / #{@state.maxEnemyHp[i]} (-#{@state.damageEnemy[i]})" else "#{@state.afterEnemyHp[i]} / #{@state.maxEnemyHp[i]}"} />
                     </td>
                   else
                     <td>　</td>

                    <td className="hp-progress">
                      <ProgressBar bsStyle={getHpStyle @state.afterFriendHp[i] / @state.maxFriendHp[i] * 100}
                        now={@state.afterFriendHp[i] / @state.maxFriendHp[i] * 100}
                        label={"#{@state.afterFriendHp[i]} / #{@state.maxFriendHp[i]}"} />
                    </td>
                  else
                    <td>　</td>

      afterEnemyHp: [0, 0, 0, 0, 0, 0]
      nowEnemyHp: [0, 0, 0, 0, 0, 0]
      maxEnemyHp: [0, 0, 0, 0, 0, 0]
      damageFriend: [0, 0, 0, 0, 0, 0]
      damageEnemy: [0, 0, 0, 0, 0, 0]
      enemyShipName: ["空", "空", "空", "空", "空", "空"]
      enemyShipLv: [-1, -1, -1, -1, -1, -1]
      friendShipName: ["空", "空", "空", "空", "空", "空"]
      friendShipLv: [-1, -1, -1, -1, -1, -1]
    handleResponse: (e) ->
      {method, path, body, postBody} = e.detail
      {afterFriendHp, nowFriendHp, maxFriendHp, afterEnemyHp, nowEnemyHp, maxEnemyHp, damageFriend, damageEnemy, enemyShipName, enemyShipLv, friendShipName, friendShipLv} = @state
      flag = false
      switch path
        when '/kcsapi/api_req_sortie/battle'
