     @hex_draw = new HexDraw(this)
 
     @events = new EventHandler(this)
-    @pixel_test = new PixelHexTester(this)
-
-    @pixel_test.test(10000)
 
 #    @pattern = new PuzzlePattern(this)
 #    @mask = new MissingPiecesMask(this)

#    @piece.draw_piece(0,0)

#    @piece.draw_piece_ab(@piece.box.anchor_hex[0],@piece.box.anchor_hex[1])




    @context.closePath()


  draw_all_hexes: () -> # [(temp) - test/diagnostic method]
    @set_context("canvas")
    for row in [1..10]
      for col in [1..24]

        c = Math.floor(7*Math.random())
        @fill_hex_ab(col,row,c) unless (row==10 && col%2==1)



#   #   #   #   #   #
#   Global Scope Statements
