 
   update: ->
     @emitter.update()
+
+    @space.update(this)
 
     particles = @particles
 

  size: -> @particles.length



###

  Particle Emitter

###
class Emitter
  rate: 1

    delta = @b.position.sub_ @a.position
    dist = delta.length()

    return if dist == 0

    normDistStrength = (dist - @restLength) / (dist * @strength) * 0.5

    if not @a.isLocked
