         transMatrix = cam.getMatrix()
         newVertices = M4x4.transformPointsAffine transMatrix, @trianglesplane.queryVertices
         
+        #DO WE STILL NEED THIS?
         #sets the original vertices to trianglesplane
         # unless g.vertices.VBO?
         #   g.setVertices (View.createArrayBufferObject g.normalVertices), g.normalVertices.length

        #sends current position to Model for caching route
        Model.Route.put globalMatrix

        Model.Binary.get(newVertices, cam.getZoomStep()).done ({ buffer0, buffer1, bufferDelta }) ->
            # ATTENTION 
            # when playing around with texture please look at setTexture() (line 5752 in WebGLRenderer)


        @camera.position.z = CAM_DISTANCE
        @camera.lookAt(new THREE.Vector3( 0, 0, 0 ))
        @cameraControll = new THREE.TrackballControls(@camera) #TODO delete me later!?

        @renderer.setSize(WIDTH, HEIGHT)
        container.append(@renderer.domElement)
