     tip_talk_is_cheap: "Hablar es barato. Muestrame el código. - Linus Torvalds"
     tip_first_language: "La cosa más desastroza que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
     tip_hardware_problem: "P: ¿Cuántos programadores son necesarios para cambiar una bombilla eléctrica?  R: Ninguno, es un problema de hardware."
-#    tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-#    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+    tip_hofstadters_law: "Ley de Hofstadter: Siempre toma más tiempo del que esperas, inclso cuando tienes en cuenta la ley de Hofstadter."
+    tip_premature_optimization: "La optimización prematura es la raíz de la maldad. - Donald Knuth"
+    tip_brute_force: "Cuando tengas duda, usa la fuerza bruta. - Ken Thompson"
     customize_wizard: "Personalizar Hechicero"
 
   game_menu:
-#    inventory_tab: "Inventory"
-#    choose_hero_tab: "Restart Level"
-#    save_load_tab: "Save/Load"
-#    options_tab: "Options"
-#    guide_tab: "Guide"
+    inventory_tab: "Inventario"
+    choose_hero_tab: "Reiniciar Nivel"
+    save_load_tab: "Guardar/Cargar"
+    options_tab: "Opciones"
+    guide_tab: "Guía"
     multiplayer_tab: "Multijugador"
-#    inventory_caption: "Equip your hero"
-#    choose_hero_caption: "Choose hero, language"
-#    save_load_caption: "... and view history"
-#    options_caption: "Configure settings"
-#    guide_caption: "Docs and tips"
-#    multiplayer_caption: "Play with friends!"
-
-#  inventory:
-#    choose_inventory: "Equip Items"
-
-#  choose_hero:
-#    choose_hero: "Choose Your Hero"
-#    programming_language: "Programming Language"
-#    programming_language_description: "Which programming language do you want to use?"
-#    status: "Status"
-#    weapons: "Weapons"
-#    health: "Health"
-#    speed: "Speed"
-
-#  save_load:
-#    granularity_saved_games: "Saved"
-#    granularity_change_history: "History"
+    inventory_caption: "Equipar tu héroe"
+    choose_hero_caption: "Elegir héroe, lenguaje"
+    save_load_caption: "... y ver historia"
+    options_caption: "Hacer ajustes"
+    guide_caption: "Documentos y consejos"
+    multiplayer_caption: "¡Jugar con amigos!"
+
+  inventory:
+    choose_inventory: "Elegir artículos"
+
+  choose_hero:
+    choose_hero: "Elige tu héroe"
+    programming_language: "Lenguaje de programación"
+    programming_language_description: "¿Qué lenguaje de programación vas a elegir?"
+    status: "Estado"
+    weapons: "Armas"
+    health: "Salud"
+    speed: "Velocidad"
+
+  save_load:
+    granularity_saved_games: "Almacenado"
+    granularity_change_history: "Historia"
 
   options:
-#    general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
-#    volume_label: "Volume"
-#    music_label: "Music"
-#    music_description: "Turn background music on/off."
-#    autorun_label: "Autorun"
-#    autorun_description: "Control automatic code execution."
+    general_options: "Opciones Generales" # Check out the Options tab in the Game Menu while playing a level
+    volume_label: "Volumen"
+    music_label: "Música"
+    music_description: "Música encendida/apagada."
+    autorun_label: "Autoejecutar"
+    autorun_description: "Controlar ejecución automática de código."
     editor_config: "Config. de Editor"
     editor_config_title: "Configuración del Editor"
-#    editor_config_level_language_label: "Language for This Level"
-#    editor_config_level_language_description: "Define the programming language for this particular level."
-#    editor_config_default_language_label: "Default Programming Language"
-#    editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+    editor_config_level_language_label: "Lenguaje para este Nivel"
+    editor_config_level_language_description: "Definir el lenguaje de programación para Este nivel."
+    editor_config_default_language_label: "Lenguaje de Programación Predeterminado"
+    editor_config_default_language_description: "Definir el lenguaje de programación que deseas para codificar cuando inicias nuevos niveles."
     editor_config_keybindings_label: "Atajos de Teclado"
     editor_config_keybindings_default: "Default (As)"
     editor_config_keybindings_description: "Añade atajos adicionales conocidos de los editores comunes."
-#    editor_config_livecompletion_label: "Live Autocompletion"
-#    editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+    editor_config_livecompletion_label: "Autocompletado automático"
+    editor_config_livecompletion_description: "Despliega sugerencias de autocompletado mientras escribes."
     editor_config_invisibles_label: "Mostrar Invisibles"
     editor_config_invisibles_description: "Visualiza invisibles tales como espacios o tabulaciones."
     editor_config_indentguides_label: "Mostrar guías de indentación"

    editor_config_behaviors_label: "Comportamientos Inteligentes"
    editor_config_behaviors_description: "Autocompleta corchetes, llaves y comillas."

#  about:
#    why_codecombat: "Why CodeCombat?"
#    why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
#    why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
#    why_paragraph_2_italic: "yay a badge"
#    why_paragraph_2_center: "but fun like"
#    why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
#    why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
#    why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
#    press_title: "Bloggers/Press"
#    press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
#    press_paragraph_1_link: "press packet"
#    press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
#    team: "Team"
#    george_title: "CEO"
#    george_blurb: "Businesser"
#    scott_title: "Programmer"
#    scott_blurb: "Reasonable One"
#    nick_title: "Programmer"
#    nick_blurb: "Motivation Guru"
#    michael_title: "Programmer"
#    michael_blurb: "Sys Admin"
#    matt_title: "Programmer"
#    matt_blurb: "Bicyclist"

  versions:
    save_version_title: "Guardar nueva versión"

    account: "Cuenta" # Tooltip on account button from /play
    settings: "Configuración" # Tooltip on settings button from /play
    next: "Próximo" # Go from choose hero to choose inventory before playing a level
    change_hero: "Cambiar héroe" # Go back from choose inventory to choose hero
    choose_inventory: "Equipar objetos"
    older_campaigns: "Campañas previas"
    anonymous: "Jugador Anónimo"
    level_difficulty: "Dificultad: "
    campaign_beginner: "Campaña para principiantes"
    choose_your_level: "Elige tu nivel" # The rest of this section is the old play view at /play-old and isn't very important.
    adventurer_prefix: "Puedes saltar a cualquier nivel de abajo, o discutir los niveles en "
    adventurer_forum: "el foro del aventurero"
    adventurer_suffix: "."
    campaign_old_beginner: "Campaña anterior de principiante"
    campaign_beginner_description: "... en la que aprendes la hechicería de la programación."
    campaign_dev: "Niveles aleatorios más difíciles"
    campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil."
