         @targetVelocity = 100
         return @adjustThrottle()
 
-      if @onBendedPiece() and @predictAngle() > @race.maxAngle - 2
+      if @onBendedPiece() and @predictAngle() > @race.maxAngle - 1
         @targetVelocity = @maxVelocityForRadius @getRadius() / 2
         return @adjustThrottle()
 


    throttleForVelocityInDistance: (targetVelocity, distance = 0) ->
      if distance > 0
        distance += 30
      velocity = @race.getVelocity @color
      @physics.optimalThrottleForVelocityInDistance targetVelocity, distance, velocity


      control.ignore()

    reduceFactorMaxSlip: ->
      @factorMaxSlip = 0.98 * @factorMaxSlip

    switchDirection: ->
      if @switchRight
