     runner.target = x
     runner.id = id
 
+    if isPlayer
+      w = 20
+      h = 40
+      runner.body.setRectangle(w,h,runner.width/2-w/2,runner.height/2-h/2)
+      runner.body.x = runner.x
+
     @player_group.add(runner)
 
     avatar = @game.add.sprite(x, 475, "@#{name}")

      else
        @game.add.sprite(900, 0, 'coin')
      obj.body.allowGravity = false
      obj.anchor.setTo(0.5, 0.5)
      obj.animations.add('spin', [0, 1, 2, 3, 4, 5], 10, true)
      obj.animations.play('spin')

    @timer = @game.time.create()
    @timer.start()

# render:->
#   @player_group.forEachAlive (player) =>
#     @game.debug.renderSpriteBody(player)
#   @collect_group.forEachAlive (collect) =>
#     @game.debug.renderSpriteBody(collect)

  update:->
    @position += 1

