                     RADIUS * Math.sin(radians) + node.position.y
                 )
                 if circle_node.position?
-                    check = pos.y.toFixed(3) is circle_node.position.y.toFixed(3)
+                    # check = pos.y.toFixed(3) is circle_node.position.y.toFixed(3)
                     # assert(check)
                 else
                     circle_node.position = pos

        traverse = (node) =>
            return if ! node.position?

            text_object = @getLineObject(node.val)
            text_object.children.forEach (mesh) ->
                mesh.material.uniforms.opacity.value = 0
            text_object.position.copy(node.position)
            node._text_object = text_object

            network_object.add text_object


        lineObject._layout = line_layout
        lineObject

    # getLineObject = @getLineObject

    positionLines = (line, index, array) =>
        return line if index is 0

