         socketController.sendAll obj
         console.log "adding sprite with uid: #{@uid} and id: #{@id} in sprite constructor"
 
+    move: (data) ->
+        @x = data.x
+        @y = data.y
+
+    getId: ->
+        @id
+
+    getX: ->
+        @x
+
+    getY: ->
+        @y
+
 
 ###
 begin listening for websockets

        spriteList.add @uid
        console.log "adding sprite (in client.add)"

    move: ->
        console.log "moving"



        super uid
    get: (uid) ->
        console.log "getting client with uid: #{uid}"
        super uid
    getAll: ->
        console.log "getting all clients"
        super()

clientList = new Clients

