     @camera = new THREE.PerspectiveCamera(90, WIDTH / HEIGHT, 0.1, 10000)
     @scene = new THREE.Scene()
 
-    @rendereryz = new THREE.WebGLRenderer({ clearColor: 0xff0000, antialias: true })
+    @rendereryz = new THREE.WebGLRenderer({ clearColor: 0x0000ff, antialias: true })
     @camerayz = new THREE.PerspectiveCamera(90, WIDTH / HEIGHT, 0.1, 10000)
     @sceneyz = new THREE.Scene()
 
-    @rendererxz = new THREE.WebGLRenderer({ clearColor: 0xff0000, antialias: true })
-    @cameraxz = new THREE.PerspectiveCamera(90, WIDTH / HEIGHT, 0.1, 10000)
+    @rendererxz = new THREE.WebGLRenderer({ clearColor: 0x0000ff, antialias: true })
+    @cameraxz = new THREE.OrthographicCamera(WIDTH / -2, WIDTH / 2, HEIGHT / -2, HEIGHT / 2, 0.1, 10000)
     @scenexz = new THREE.Scene()
 
     #experimental sphere
     sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xccff00 })
     sphereyz = new THREE.Mesh(new THREE.SphereGeometry(50, 16, 16), sphereMaterial)
-
-    sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xcc0000 })
+    sphereyz.position.x = 100
+
+    sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xccff00 })
+    sphereyz2 = new THREE.Mesh(new THREE.SphereGeometry(50, 16, 16), sphereMaterial)
+    sphereyz2.position.x = -100
+
+    sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xccff00 })
     spherexz = new THREE.Mesh(new THREE.SphereGeometry(50, 16, 16), sphereMaterial)
+    spherexz.position.x = 100
+
+    sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xccff00 })
+    spherexz2 = new THREE.Mesh(new THREE.SphereGeometry(50, 16, 16), sphereMaterial)
+    spherexz2.position.x =- 100
 
     # Let's set up a camera
     # The camera is never "moved". It only looks at the scene


    @sceneyz.add(@camerayz)
    @sceneyz.add(sphereyz)
    @camerayz.position.z = CAM_DISTANCE
    @camerayz.lookAt(new THREE.Vector3( 0, 0, 0 ))

    @scenexz.add(@cameraxz)
    @scenexz.add(spherexz)
    @cameraxz.position.z = CAM_DISTANCE
    @cameraxz.lookAt(new THREE.Vector3( 0, 0, 0 ))


  resize : ->
    #FIXME: Is really the window's width or rather the DIV's?
    container = $("#render")
    WIDTH = container.width()/2
    HEIGHT = container.height()/2

    @renderer.setSize( WIDTH, HEIGHT )
    @rendereryz.setSize(WIDTH, HEIGHT)
    @rendererxz.setSize(WIDTH, HEIGHT)
    @camera.aspect  = WIDTH / HEIGHT
    @camera.updateProjectionMatrix()
    @camerayz.aspect  = WIDTH / HEIGHT
    @camerayz.updateProjectionMatrix()
    @cameraxz.aspect  = WIDTH / HEIGHT
    @cameraxz.updateProjectionMatrix()
    @draw()

############################################################################
