       return
 
     if y - currentMark.yUpper < 50
-      console.log 'WARNING: mark too small'
       currentMark.yLower = 50 + currentMark.yUpper
-
-      console.log 'currentMark.yLower ', currentMark.yLower
       @setState selectedMark: currentMark
       return
       

    x = Math.round x
    y = Math.round y

    # enforce bounds
    if y < 0
      y = 0 
      return

    currentMark = @state.selectedMark

    dy = currentMark.yUpper - y
    yUpper_p = y

    console.log 'handleLowerResize()'
    {x,y} = @getEventOffset e

    x = Math.round x
    y = Math.round y

    currentMark = @state.selectedMark

    
    # enforce bounds
    if y > @state.imageHeight
