       @y = opts.y || 0
       @rotation = opts.rotation || 0
       @color = opts.color || '#000'
+      @fixed = opts.fixed || false
 
     draw: (c) ->
       drawBlock = (blockDef) =>

    
    # RIGHT
    keyDown_39: ->
      @x++  
  
  

    
    # LEFT
    keyDown_37: ->
      return if @fixed
      @x--
    
    # UP
    keyDown_38: ->
      return if @fixed
      if @rotation is 3
        @rotation = 0
      else 
