     @supply = this.makeSupply(tableau)
     @prizes = [c["Bag of Gold"], c.Diadem, c.Followers, c.Princess, c["Trusty Steed"]]
     @tradeRouteMat = []
+    @tradeRouteValue = 0
 
     @bridges = 0
     @quarries = 0

        @supply[card] -= 1
      if @supply["Trade Route"]? and card.isVictory and not in @tradeRouteMat
        @tradeRouteMat.push(card)
    else
      this.log("There is no #{card} to gain.")
    # TODO: handle gain reactions

    if @supply['Colony']?
      minimum = Math.min(minimum, @supply['Colony'])
    minimum
  
  #### Playing a turn
  #
