           when 'east'  then ok = (edge = triggerPosition.left + tipSize.width) and @_bounds.right > edge
           when 'north' then ok = (edge = triggerPosition.top - tipSize.height) and @_bounds.top < edge
           when 'west'  then ok = (edge = triggerPosition.left - tipSize.width) and @_bounds.left < edge
-        @debugLog 'checkDirectionComponent', "'#{$trigger.html()}'", component, edge, tipSize
+        @debugLog 'checkDirectionComponent', { component, edge }
         if not ok
           switch component
             when 'south' then newDirection[0] = 'north'

      triggerHeight   = $trigger.outerHeight()
      tipSize         = @sizeForTrigger $trigger
      newDirection    = _.clone @defaultDirection
      for component in @defaultDirection
        if not @_bounds? then @_setBounds()
        ok = yes

    # available, otherwise manually at hopefully 60fps.
    _bindTrigger: ($trigger) ->
      $trigger.on @evt('truemouseenter'), (event) =>
        @debugLog event.type
        @_onTriggerMouseMove event
      $trigger.on @evt('truemouseleave'), (event) =>
        @debugLog event.type
        @sleepByTrigger $trigger
      if @doFollow is on
        if window.requestAnimationFrame?
          onMouseMove = (event) =>
