     why_paragraph_4: "如果你一定要对游戏上瘾，那就对这个游戏上瘾，然后成为科技时代的法师吧。"
     why_ending: "再说，这游戏还是免费的。"
     why_ending_url: "开始学习法术！"
-#    george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
+    george_description: "这里到处都是CEO, 商人, 网站设计师, 游戏设计师和编程新星。"
 #    scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
 #    nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
 #    jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."

    av_other_debug_base_url: "Base（用于调试 base.jade）"
    u_title: "用户列表"
    lg_title: "最新的游戏"
#    clas: "CLAs"

  community:
    main_title: "CodeCombat 社区"
#    introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
#    level_editor_prefix: "Use the CodeCombat"
#    level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
#    thang_editor_prefix: "We call units within the game 'thangs'. Use the"
#    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
#    article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
#    article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
#    find_us: "Find us on these sites"
#    contribute_to_the_project: "Contribute to the project"

  editor:
    main_title: "CodeCombat 编辑器"
    main_description: "建立你自己的关卡、 战役、单元和教育内容。我们会提供所有你需要的工具！"
    article_title: "提示编辑器"
    article_description: "编写提示，让玩家可以使用编程概念来通过各种关卡和战役。"
    thang_title: "物体编辑器"
    thang_description: "创建单元，并定义单元的逻辑、图形和音频。目前只支持导入 Flash 导出的矢量图形。"
    level_title: "关卡编辑器"
    level_description: "所有用来创造所有难度的关卡的工具，包括脚本、上传音频和构建自定义逻辑。"
#    achievement_title: "Achievement Editor"
    got_questions: "使用CodeCombat编辑器有问题？"
    contact_us: "联系我们！"
    hipchat_prefix: "你也可以在这里找到我们"
    hipchat_url: "HipChat 房间。"
    back: "后退"
    revert: "还原"
    revert_models: "还原模式"
#    pick_a_terrain: "Pick A Terrain"
#    small: "Small"
#    grassy: "Grassy"
    fork_title: "派生新版本"
    fork_creating: "正在执行派生..."
#    randomize: "Randomize"
    more: "更多"
    wiki: "维基"
    live_chat: "在线聊天"

    wizard_color: "巫师 衣服 颜色"
    new_password: "新密码"
    new_password_verify: "核实"
    email_subscriptions: "邮箱订阅"
    email_subscriptions_none: "取消订阅"
    email_announcements: "通知"
    email_announcements_description: "接收关于 CodeCombat 的邮件。"
    email_notifications: "通知"
    email_notifications_summary: "私人定制, 自动通知与您有关的 CodeCombat 活动。"
    email_any_notes: "任何通知"
    email_any_notes_description: "取消接收所有活动提醒邮件"
    email_news: "新消息"
    email_recruit_notes: "工作机会"
    email_recruit_notes_description: "如果你干的不错, 我们会联系并提供你更好的工作。"
    contributor_emails: "贡献者通知"
    contribute_prefix: "我们在寻找志同道合的人！请到"
    contribute_page: "贡献页面"
