 
   levels: [
     {
-      name: 'Click "Edit" to Modify and "Save" when Done.'
+      name: '"Save" then Solve in order to Share'
       comment: '
-      Now students know enough to start designing their own levels.
-      - Click "Edit" to enable design mode.
-      - Click on the Blue Grid to create more sprites.
-      NOTE: edit mode is usually disabled the first time through a level
+      Can edit the level name, sprite name, and sprite color. (DEVELOP)
+      Must first solve the puzzle to validate it. (TEST)
+      Can then share it from the post-level splash screen. (DEPLOY)
+      Affirms the importance of good integration testing!
+      '
+      edit_mode: true
+      bricks: 2
+      goal: { clicks: 1, bricks: 2, ticks: 5 }
+      sprites: [
+        { kind: 'gate', actions: {bump: ['_victory']}, position: [4,4] }
+        {
+          kind: 'turtle'
+          actions: { run: ['forward'], bump: ['right'] }
+        }
+      ]
+    }
+    {
+      name: 'Click Turtle You Want to Program'
+      comment: '
+      Can select multiple turtles which act independently.
+      This is a primitive form of parallel processing.
+      Optimal solution is to move the blocking turtle.
       '
       edit_mode: true
       bricks: 2

# Responsible to Teach:
#
# - Edit / Save Controls
# - Renaming Game or Level
# - Selecting a Sprite
# - Clicking to create new Sprites
# - Changing the Kinds
# - Customizing Name and Color
# - Editable and Obstruction Checkboxes

exports.game = {
  name: 'BETA: Use "Edit" to Modify Levels'

        { kind: 'gate', actions: {bump: ['_victory']}, position: [4,4] }
        {
          kind: 'turtle'
          name: 'yu'
          actions: { run: [], bump: [] }
        }
        {
          kind: 'turtle'
          actions: { run: ['forward'], bump: ['right'] }
        }
      ]
    }
  ]
}
