     that.setMagicType state.magicType
     that.setResonanceType state.resonanceType
     that.char.name = state.name
-    for name, value of state.attributes
+    for name, value of state.attributeMods
       that.modAttribute name, value
 
 

      magic: null
      skills: null
      resources: null
    @attributes  = {}
    defaultPoints = -> available: 0, used: 0
    @points =
      attributes: defaultPoints()

    name: @char.name
    magicType: @char.magicType?.name || null
    resonanceType: @char.resonanceType?.name || null
    attributeMods: @attributeMods

  applyState = (that, state) ->
    that.setMetatype state.metatype if state.metatype
