         material.color.setRGB opts.texture.color...
 
         text = new THREE.Mesh geometry, material
-        text.position.copy(@vector opts.loc...)
+        @rescale text.position.set(opts.loc...)
         text.rotation.set opts.rotation...
 
         geometry.computeBoundingBox()

            material.opacity          = opts.texture.opacity

        sphere = new THREE.Mesh geometry, material
        sphere.position.copy(@vector opts.loc...)

        return @_finalizeObj sphere, opts.in_frame



            @matrixWorldNeedsUpdate = true

        @_finalizeObj text, opts.in_frame
        text.scale.copy @squareScale
        return text

    addLine: (opts) ->
        opts = defaults opts,
