     campaigns: "Campagnes"
 
   concepts:
-#    advanced_css_rules: "Advanced CSS Rules"
-#    advanced_css_selectors: "Advanced CSS Selectors"
-#    advanced_html_attributes: "Advanced HTML Attributes"
-#    advanced_html_tags: "Advanced HTML Tags"
-#    algorithm_average: "Algorithm Average"
-#    algorithm_find_minmax: "Algorithm Find Min/Max"
-#    algorithm_search_binary: "Algorithm Search Binary"
-#    algorithm_search_graph: "Algorithm Search Graph"
-#    algorithm_sort: "Algorithm Sort"
-#    algorithm_sum: "Algorithm Sum"
+    advanced_css_rules: "Geavanceerde CSS Regels"
+    advanced_css_selectors: "Geavanceerde CSS Selectors"
+    advanced_html_attributes: "Geavanceerde HTML Attributen"
+    advanced_html_tags: "Geavanceerde HTML Tags"
+    algorithm_average: "Algoritme Gemiddelde"
+    algorithm_find_minmax: "Algoritme Vind Min/Max"
+    algorithm_search_binary: "Algoritme Zoek Binary"
+    algorithm_search_graph: "Algoritme Zoek Graph"
+    algorithm_sort: "Algoritme Sorteer"
+    algorithm_sum: "Algoritme Optellen"
     arguments: "Argumenten"
-#    arithmetic: "Arithmetic"
-#    array_2d: "2D Array"
-#    array_index: "Array Indexing"
-#    array_iterating: "Iterating Over Arrays"
-#    array_literals: "Array Literals"
-#    array_searching: "Array Searching"
-#    array_sorting: "Array Sorting"
-#    arrays: "Arrays"
-#    basic_css_rules: "Basic CSS rules"
-#    basic_css_selectors: "Basic CSS selectors"
-#    basic_html_attributes: "Basic HTML Attributes"
-#    basic_html_tags: "Basic HTML Tags"
-#    basic_syntax: "Basic Syntax"
-    binary: "Binair"
-#    boolean_and: "Boolean And"
-#    boolean_inequality: "Boolean Inequality"
-#    boolean_equality: "Boolean Equality"
-#    boolean_greater_less: "Boolean Greater/Less"
-#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
-#    boolean_not: "Boolean Not"
-#    boolean_operator_precedence: "Boolean Operator Precedence"
-#    boolean_or: "Boolean Or"
-#    boolean_with_xycoordinates: "Coordinate Comparison"
-#    bootstrap: "Bootstrap"
-#    break_statements: "Break Statements"
-#    classes: "Classes"
-#    continue_statements: "Continue Statements"
-#    dom_events: "DOM Events"
-#    dynamic_styling: "Dynamic Styling"
-#    event_concurrency: "Event Concurrency"
-#    event_data: "Event Data"
-#    event_handlers: "Event Handlers"
-#    event_spawn: "Spawn Event"
-#    for_loops: "For Loops"
-#    for_loops_nested: "Nested For Loops"
-#    for_loops_range: "For Loops Range"
-#    functions: "Functions"
-#    functions_parameters: "Parameters"
-#    functions_multiple_parameters: "Multiple Parameters"
-#    game_ai: "Game AI"
-#    game_goals: "Game Goals"
-#    game_spawn: "Game Spawn"
-#    graphics: "Graphics"
-#    graphs: "Graphs"
-#    heaps: "Heaps"
-#    if_condition: "Conditional If Statements"
-#    if_else_if: "If/Else If Statements"
-#    if_else_statements: "If/Else Statements"
-#    if_statements: "If Statements"
-#    if_statements_nested: "Nested If Statements"
-#    indexing: "Array Indexes"
-#    input_handling_flags: "Input Handling - Flags"
-#    input_handling_keyboard: "Input Handling - Keyboard"
-#    input_handling_mouse: "Input Handling - Mouse"
-#    intermediate_css_rules: "Intermediate CSS Rules"
-#    intermediate_css_selectors: "Intermediate CSS Selectors"
-#    intermediate_html_attributes: "Intermediate HTML Attributes"
-#    intermediate_html_tags: "Intermediate HTML Tags"
+    arithmetic: "Rekenkunde"
+    array_2d: "2D Array"
+    array_index: "Array Indexeren"
+    array_iterating: "Itereren Over Arrays"
+    array_literals: "Array Literalen"
+    array_searching: "Array Zoeken"
+    array_sorting: "Array Sorteren"
+    arrays: "Arrays"
+    basic_css_rules: "Basis CSS regels"
+    basic_css_selectors: "Basis CSS selectors"
+    basic_html_attributes: "Basis HTML Attributen"
+    basic_html_tags: "Basis HTML Tags"
+    basic_syntax: "Basis Syntax"
+    binary: "Binary"
+    boolean_and: "Boolean En"
+    boolean_inequality: "Booleaanse Ongelijk"
+    boolean_equality: "Boolean Gelijk"
+    boolean_greater_less: "Boolean Groter/Kleiner"
+    boolean_logic_shortcircuit: "Boolean Logica Kortsluiting"
+    boolean_not: "Boolean Niet"
+    boolean_operator_precedence: "Boolean Operator Voorrang"
+    boolean_or: "Boolean Of"
+    boolean_with_xycoordinates: "Coördineer Vergelijking"
+    bootstrap: "Bootstrap"
+    break_statements: "Break instructie"
+    classes: "Klassen"
+    continue_statements: "Continue instructie"
+    dom_events: "DOM Events"
+    dynamic_styling: "Dynamische Styling"
+    event_concurrency: "Event Samenloop"
+    event_data: "Event Data"
+    event_handlers: "Event Handlers"
+    event_spawn: "Genereer Event"
+    for_loops: "For Loops"
+    for_loops_nested: "Geneste For Loops"
+    for_loops_range: "For Loops Reeks"
+    functions: "Functies"
+    functions_parameters: "Parameters"
+    functions_multiple_parameters: "Meerdere Parameters"
+    game_ai: "Spel AI"
+    game_goals: "Spel Goals"
+    game_spawn: "Spel Spawn"
+    graphics: "Graphics"
+    graphs: "Graphs"
+    heaps: "Data Opslag"
+    if_condition: "Voorwaardelijke If-Statements"
+    if_else_if: "If/Else If-Statements"
+    if_else_statements: "If/Else-Statements"
+    if_statements: "If-statement"
+    if_statements_nested: "Ingebedde If-Statemnts" # {change}
+    indexing: "Array Indexen"
+    input_handling_flags: "Input Verwerking - Vlaggen"
+    input_handling_keyboard: "Input Verwerking - Keyboard"
+    input_handling_mouse: "Input Verwerking - Muis"
+    intermediate_css_rules: "Medior CSS Regels"
+    intermediate_css_selectors: "Medior CSS Selectors"
+    intermediate_html_attributes: "Medior HTML Attributen"
+    intermediate_html_tags: "Medior HTML Tags"
     jquery: "jQuery"
-    jquery_animations: "jQuery Animaties"
-#    jquery_filtering: "jQuery Element Filtering"
-#    jquery_selectors: "jQuery Selectors"
-#    length: "Array Length"
-#    math_coordinates: "Coordinate Math"
+    jquery_animations: "jQuery Animatie"
+    jquery_filtering: "jQuery Element Filteren"
+    jquery_selectors: "jQuery Selectors"
+    length: "Array Lengte"
+    math_coordinates: "Wiskundige coordinaten"
     math_geometry: "Geometrie"
-#    math_operations: "Math Library Operations"
-#    math_proportions: "Proportion Math"
+    math_operations: "Wiskundige operaties"
+    math_proportions: "Wiskundige verhoudingen"
     math_trigonometry: "Trigonometrie"
-#    object_literals: "Object Literals"
-#    parameters: "Parameters"
-#    property_access: "Accessing Properties"
-#    property_assignment: "Assigning Properties"
-#    property_coordinate: "Coordinate Property"
-#    queues: "Data Structures - Queues"
-#    reading_docs: "Reading the Docs"
-#    recursion: "Recursion"
-#    return_statements: "Return Statements"
-#    stacks: "Data Structures - Stacks"
-    strings: "Tekenreeksen"
-#    strings_concatenation: "String Concatenation"
-#    strings_substrings: "Substring"
-#    trees: "Data Structures - Trees"
+    object_literals: "Letterlijke Objecten"
+    parameters: "Parameters"
+    property_access: "Eigenschappen Uitlezen"
+    property_assignment: "Eigenschappen Toewijzen"
+    property_coordinate: "Coördineer Eigenschap"
+    queues: "Data Structuren - Wachtrijen"
+    reading_docs: "Documentatie Lezen"
+    recursion: "Recursie"
+    return_statements: "Return Statements"
+    stacks: "Data Structuren - Stacks"
+    strings: "Strings"
+    strings_concatenation: "Strings Samenvoegen"
+    strings_substrings: "Substring"
+    trees: "Data Structuren - Trees"
     variables: "Variabelen"
-#    vectors: "Vectors"
-#    while_condition_loops: "While Loops with Conditionals"
-#    while_loops_simple: "While Loops"
-#    while_loops_nested: "Nested While Loops"
-#    xy_coordinates: "Cartesian Coordinates"
-#    advanced_strings: "Advanced Strings" # Rest of concepts are deprecated
-#    algorithms: "Algorithms"
-#    boolean_logic: "Boolean Logic"
+    vectors: "Vectoren"
+    while_condition_loops: "While Loops met Voorwaarden"
+    while_loops_simple: "While Loops"
+    while_loops_nested: "Geneste While Loops"
+    xy_coordinates: "Coordinaten"
+    advanced_strings: "geavanceerde Strings" # Rest of concepts are deprecated
+    algorithms: "Algoritmes"
+    boolean_logic: "Booleaanse Logica"
     basic_html: "Basis HTML"
     basic_css: "Basis CSS"
-#    basic_web_scripting: "Basic Web Scripting"
-#    intermediate_html: "Intermediate HTML"
-#    intermediate_css: "Intermediate CSS"
-#    intermediate_web_scripting: "Intermediate Web Scripting"
-#    advanced_html: "Advanced HTML"
-#    advanced_css: "Advanced CSS"
-#    advanced_web_scripting: "Advanced Web Scripting"
-#    input_handling: "Input Handling"
-#    while_loops: "While Loops"
-#    place_game_objects: "Place game objects"
-#    construct_mazes: "Construct mazes"
-#    create_playable_game: "Create a playable, sharable game project"
-#    alter_existing_web_pages: "Alter existing web pages"
-#    create_sharable_web_page: "Create a sharable web page"
-#    basic_input_handling: "Basic Input Handling"
-    basic_game_ai: "Basis Spel KI"
+    basic_web_scripting: "Basis Web Scripts"
+    intermediate_html: "Gevorderde HTML"
+    intermediate_css: "Gevorderde CSS"
+    intermediate_web_scripting: "Gevorderde Web Scripts"
+    advanced_html: "Geavanceerde HTML"
+    advanced_css: "Geavanceerde CSS"
+    advanced_web_scripting: "Geavanceerde Web Scripts"
+    input_handling: "Input Behandeling"
+    while_loops: "While Loops"
+    place_game_objects: "Plaats game objecten"
+    construct_mazes: "Bouw doolhoven"
+    create_playable_game: "Maak een speelbaar game-project wat je kunt delen"
+    alter_existing_web_pages: "Verander bestaande webpagina's"
+    create_sharable_web_page: "Maak een webpagina die je kunt delen"
+    basic_input_handling: "Basis Input Afhandelen"
+    basic_game_ai: "Basis Game AI"
     basic_javascript: "Basis JavaScript"
-#    basic_event_handling: "Basic Event Handling"
-#    create_sharable_interactive_web_page: "Create a sharable interactive web page"
+    basic_event_handling: "Basis Event Afhandelen"
+    create_sharable_interactive_web_page: "Maak een interactieve webpagina die je kunt delen"
 
   anonymous_teacher:
-#    notify_teacher: "Notify Teacher"
-#    create_teacher_account: "Create free teacher account"
-    enter_student_name: "Jouw naam:"
-    enter_teacher_email: "Email van je leraar:"
-    teacher_email_placeholder: "leraar.email@voorbeeld.com"
-    student_name_placeholder: "typ jouw naam hier"
-    teachers_section: "Docenten:"
+    notify_teacher: "Waarschuw leerkracht"
+    create_teacher_account: "Maak een gratis docenten-account aan"
+    enter_student_name: "Uw naam:"
+    enter_teacher_email: "Het e-mailadres van jouw leraar:"
+    teacher_email_placeholder: "leraar.email@voorbeeld.nl"
+    student_name_placeholder: "typ jou naam hier"
+    teachers_section: "Leeraren:"
     students_section: "Leerlingen:"
-#    teacher_notified: "We've notified your teacher that you want to play more CodeCombat in your classroom!"
+    teacher_notified: "We hebben aan jouw leraar doorgegeven dat jij verder wilt spelen!"
 
   delta:
     added: "Toegevoegd"
-    modified: "Aangepast"
-    not_modified: "Niet Gewijzigd"
+    modified: "Veranderd"
+    not_modified: "Niet veranderd"
     deleted: "Verwijderd"
-    moved_index: "Verander Index"
-    text_diff: "Verschil in Text"
-    merge_conflict_with: "CONFLICT IN SAMENVOEGEN MET"
-    no_changes: "Geen Veranderingen"
+    moved_index: "Index Verplaatst"
+    text_diff: "Tekst verschil"
+    merge_conflict_with: "SAMENVOEGINGSCONFLICT MET"
+    no_changes: "Geen veranderingen"
 
   legal:
-    page_title: "Juridisch"
-    opensource_introduction: "CodeCombat onderdeel van de open source gemeenschap."
+    page_title: "Rechten"
+    opensource_introduction: "CodeCombat is deel van de open source-gemeenschap"
     opensource_description_prefix: "Bekijk "
     github_url: "onze GitHub"
-#    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-    archmage_wiki_url: "Onze Magiër wiki"
-#    opensource_description_suffix: "for a list of the software that makes this game possible."
-#    practices_title: "Respectful Best Practices"
-#    practices_description: "These are our promises to you, the player, in slightly less legalese."
+    opensource_description_center: "en help ons als je wilt! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
+    archmage_wiki_url: "onze Tovenaar wiki"
+    opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
+    practices_title: "Goede Respectvolle gewoonten"
+    practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridisch jargon."
     privacy_title: "Privacy"
-#    privacy_description: "We will not sell any of your personal information."
-#    security_title: "Security"
-#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-#    email_title: "Email"
-#    email_description_prefix: "We will not inundate you with spam. Through"
-#    email_settings_url: "your email settings"
-#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-#    cost_title: "Cost"
-#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
-#    copyrights_title: "Copyrights and Licenses"
-#    contributor_title: "Contributor License Agreement"
-#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-#    cla_url: "CLA"
-#    contributor_description_suffix: "to which you should agree before contributing."
-#    code_title: "Client-Side Code - MIT"
-#    client_code_description_prefix: "All client-side code for codecombat.com in the public GitHub repository and in the codecombat.com database, is licensed under the"
-#    mit_license_url: "MIT license"
-#    code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-#    art_title: "Art/Music - Creative Commons "
-#    art_description_prefix: "All common content is available under the"
-#    cc_license_url: "Creative Commons Attribution 4.0 International License"
-#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-#    art_music: "Music"
-#    art_sound: "Sound"
-#    art_artwork: "Artwork"
-#    art_sprites: "Sprites"
-#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
-#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-#    use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-#    rights_title: "Rights Reserved"
-#    rights_desc: "All rights are reserved for Levels themselves. This includes"
-#    rights_scripts: "Scripts"
-#    rights_unit: "Unit configuration"
-#    rights_writings: "Writings"
-#    rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-#    nutshell_title: "In a Nutshell"
-#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
-#    nutshell_see_also: "See also:"
-#    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
-#    third_party_title: "Third Party Services"
-#    third_party_description: "CodeCombat uses the following third party services (among others):"
-#    cookies_message: "CodeCombat uses a few essential and non-essential cookies."
-#    cookies_deny: "Decline non-essential cookies"
-
-#  ladder_prizes:
-#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
-#    blurb_1: "These prizes will be awarded according to"
-#    blurb_2: "the tournament rules"
-#    blurb_3: "to the top human and ogre players."
-#    blurb_4: "Two teams means double the prizes!"
-#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-#    rank: "Rank"
-#    prizes: "Prizes"
-#    total_value: "Total Value"
-#    in_cash: "in cash"
-#    custom_wizard: "Custom CodeCombat Wizard"
-#    custom_avatar: "Custom CodeCombat avatar"
-#    heap: "for six months of \"Startup\" access"
-#    credits: "credits"
-#    one_month_coupon: "coupon: choose either Rails or HTML"
-#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
-#    license: "license"
-#    oreilly: "ebook of your choice"
+    privacy_description: "We zullen jouw persoonlijke informatie niet verkopen."
+    security_title: "Beveiliging"
+    security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
+    email_title: "E-mail"
+    email_description_prefix: "We zullen je niet overspoelen met spam. Door"
+    email_settings_url: "jouw e-mail instellingen"
+    email_description_suffix: "of via urls in de e-mails die wij verzenden, kun je jouw instellingen wijzigen en ten allen tijden uitschrijven."
+    cost_title: "Kosten"
+    cost_description: "De kern-levels van CodeCombat zijn gratis door iedereen te spelen, en daarnaast krijg je voor ${{price}} USD/maand een abonnement waarmee je toegang hebt tot extra levens en je {{gems}} bonus gems per maand ontvangt. Met een druk op de knop ben je weer uitgeschreven, en we bieden 100% geld-terug garantie."
+    copyrights_title: "Auteursrechten en licenties"
+    contributor_title: "Licentieovereenkomst voor vrijwilligers"
+    contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
+    cla_url: "CLA"
+    contributor_description_suffix: "waarmee je akkoord moet gaan voordat wij jouw bijdragen kunnen gebruiken."
+    code_title: "Code - MIT" # {change}
+    client_code_description_prefix: "Alle client-side code voor codecombat.com in de openbare GitHub-repository en in de codecombat.com database, is gelicentieerd onder"
+    mit_license_url: "MIT licentie"
+    code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten die publiekelijk zijn gemaakt met als doel het maken van levels."
+    art_title: "Art/Music - Creative Commons "
+    art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
+    cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
+    art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
+    art_music: "Muziek"
+    art_sound: "Geluid"
+    art_artwork: "Illustraties"
+    art_sprites: "Sprites"
+    art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
+    art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
+    art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
+    use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
+    use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
+    art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
+    rights_title: "Rechten Voorbehouden"
+    rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
+    rights_scripts: "Scripts"
+    rights_unit: "Eenheid Configuratie"
+    rights_writings: "Literaire werken"
+    rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
+    rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
+    nutshell_title: "In een notendop"
+    nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
+    nutshell_see_also: "Zie ook:"
+    canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
+    third_party_title: "Derde partijen"
+    third_party_description: "CodeCombat gebruikt onder andere de volgende diensten van derden:"
+    cookies_message: "CodeCombat gebruikt een aantal essentiële en niet-essentiële cookies"
+    cookies_deny: "Wijs niet-essentiële cookies af"
+
+  ladder_prizes:
+    title: "Toernooiprijzen" # This section was for an old tournament and doesn't need new translations now.
+    blurb_1: "Deze prijzen worden uitgereikt volgens de toernooiregels"
+    blurb_2: "De toernooiregels"
+    blurb_3: "voor de beste mensen en boemannen."
+    blurb_4: "Twee teams, dus dubbele prijzen!"
+    blurb_5: "(Er is een gedeelde eerste plek, een gedeelde tweede plek, enz.)"
+    rank: "Rang"
+    prizes: "Prijzen"
+    total_value: "Totale waarde"
+    in_cash: "contant"
+    custom_wizard: "Aangepaste CodeCombat Wizard"
+    custom_avatar: "Aangepaste CodeCombat avatar"
+    heap: "voor zes maanden \"opstart\" toegang"
+    credits: "credits"
+    one_month_coupon: "coupon: Kies Rails of HTML"
+    one_month_discount: "30% korting: Kies Rails of HTML"
+    license: "licentie"
+    oreilly: "ebook van je keuze"
 
   calendar:
     year: "Jaar"

    years: "jaren"

  play_level:
    back_to_map: "Terug naar de kaart"
    directions: "Aanwijzingen"
    edit_level: "Pas Level aan"
    keep_learning: "Blijf Leren"
    explore_codecombat: "Verken CodeCombat"
    finished_hoc: "Ik ben klaar met mijn Hour of Code"
    get_certificate: "Krijg je certificaat!"
    level_complete: "Level Gereed"
    completed_level: "Afgerond Level:"
    course: "Cursus:"
    done: "Klaar"
    next_level: "Volgend Level"
    combo_challenge: "Combi Uitdaging"
    concept_challenge: "Concept Uitdaging"
    challenge_unlocked: "Uitdaging Vrijgespeeld"
    combo_challenge_unlocked: "Combi Uitdaging Vrijgespeeld"
    concept_challenge_unlocked: "Concept Uitdaging Vrijgespeeld"
    concept_challenge_complete: "Concept Challenge Gereed!"
    combo_challenge_complete: "Combo Challenge Gereed!"
    combo_challenge_complete_body: "Geweldig, het lijkt er op dat je __concept__ helemaal begrijpt!"
    replay_level: "Speel Level nogmaals"
#    combo_concepts_used: "__complete__/__total__ Concepts Used"
#    combo_all_concepts_used: "You used all concepts possible to solve the challenge. Great job!"
#    combo_not_all_concepts_used: "You used __complete__ out of the __total__ concepts possible to solve the challenge. Try to get all __total__ concepts next time!"
    start_challenge: "Begin Uitdaging"
    next_game: "Volgend spel"
    languages: "Talen"
    programming_language: "Programmeertaal"
    show_menu: "Toon spelmenu"
#    home: "Home" # Not used any more, will be removed soon.
    level: "Level" # Like "Level: Dungeons of Kithgard"
    skip: "Sla over"
    game_menu: "Spelmenu"
    restart: "Opnieuw"
    goals: "Doelen"
    goal: "Doel"
#    challenge_level_goals: "Challenge Level Goals"

#    unit_7_activity_1: "Unit 7 Activity: Personal & Global Impact"
#    unit_7_activity_2: "Unit 7 Activity: Crowdsourcing"
#    unit_8: "Unit 8: Performance Tasks"
    unit_8_description: "Bereid studenten voor op de Create Task door hun eigen games te bouwen en belangrijke concepten te oefenen."
#    unit_8_activity_1: "Create Task Practice 1: Game Development 1"
#    unit_8_activity_2: "Create Task Practice 2: Game Development 2"
#    unit_8_activity_3: "Create Task Practice 3: Game Development 3"
