     if shoot_word? and not shoot_word.remain
         point += shoot_word.full.length
         shoot_word = null
-        pool_words.push(new ShootingWord("#{action_words.random()} neizod"))
+        lvl += 1
+        for i in [1..lvl-pool_words.length]
+            pool_words.push(new ShootingWord("#{action_words.random()} neizod"))

action_words = ['box', 'kick', 'punch', 'strike']

pool_words.push(new ShootingWord('kick neizod'))
pool_words.push(new ShootingWord('punch neizod'))
pool_words.push(new ShootingWord('strike neizod'))


draw = ->
    $('#point').html(point)

pool_words = []
shoot_word = null

lvl = 1
point = 0
player_die = false

