   resize : ->
     #FIXME: Is really the window's width or rather the DIV's?
     container = $("#render")
-    WIDTH = container.width()
-    HEIGHT = container.height()
+    WIDTH = container.width()/2
+    HEIGHT = container.height()/2
 
     @renderer.setSize( WIDTH, HEIGHT )
+    @rendereryz.setSize(WIDTH, HEIGHT)
+    @rendererxz.setSize(WIDTH, HEIGHT)
     @camera.aspect  = WIDTH / HEIGHT
     @camera.updateProjectionMatrix()
+    @camerayz.aspect  = WIDTH / HEIGHT
+    @camerayz.updateProjectionMatrix()
+    @cameraxz.aspect  = WIDTH / HEIGHT
+    @cameraxz.updateProjectionMatrix()
     @draw()
 
 ############################################################################

    @camera = new THREE.PerspectiveCamera(90, WIDTH / HEIGHT, 0.1, 10000)
    @scene = new THREE.Scene()

    @rendereryz = new THREE.WebGLRenderer({ clearColor: 0xff0000, antialias: true })
    @camerayz = new THREE.PerspectiveCamera(90, WIDTH / HEIGHT, 0.1, 10000)
    @sceneyz = new THREE.Scene()

    @rendererxz = new THREE.WebGLRenderer({ clearColor: 0xff0000, antialias: true })
    @cameraxz = new THREE.PerspectiveCamera(90, WIDTH / HEIGHT, 0.1, 10000)
    @scenexz = new THREE.Scene()

    #experimental sphere
    sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xccff00 })
    sphereyz = new THREE.Mesh(new THREE.SphereGeometry(50, 16, 16), sphereMaterial)

    sphereMaterial = new THREE.MeshLambertMaterial({ color: 0xcc0000 })
    spherexz = new THREE.Mesh(new THREE.SphereGeometry(50, 16, 16), sphereMaterial)

    # Let's set up a camera
    # The camera is never "moved". It only looks at the scene


    @sceneyz.add(@camerayz)
    @sceneyz.add(sphereyz)
    @sceneyz.add(sphereyz2)
    @camerayz.position.z = CAM_DISTANCE
    @camerayz.lookAt(new THREE.Vector3( 0, 0, 0 ))

    @scenexz.add(@cameraxz)
    @scenexz.add(spherexz)
    @scenexz.add(spherexz2)
    @cameraxz.position.z = CAM_DISTANCE
    @cameraxz.lookAt(new THREE.Vector3( 0, 0, 0 ))

