 				Dom.onTap !->
 					Modal.show tr("Gamearea setup information"), !->
 						Dom.div !->
-							Dom.text "Drag the corners of the orange rectangle to define the gamearea. Choose this area wisely, this is where the map will be limited to during the game."
+							Dom.text "Drag the corners of the orange rectangle to define the gamearea."
+							#Dom.text " Choose this area wisely, this is where the map will be limited to during the game."
 							Dom.br()
 							Dom.br()
 							Dom.text "Your own location is drawn on the map as a pushpin."

	Obs.observe ->
		log "Map bounds and minzoom set"
		if mapReady() and Db.shared.get('gameState') is 1
			# Limit scrolling to the bounds and also limit the zoom level
			loc1 = L.latLng(Db.shared.get('game', 'bounds', 'one', 'lat'), Db.shared.get('game', 'bounds', 'one', 'lng'))
			loc2 = L.latLng(Db.shared.get('game', 'bounds', 'two', 'lat'), Db.shared.get('game', 'bounds', 'two', 'lng'))

						teamName = Db.shared.peek('colors', teamId, 'name')
						log "print capture: teamId; " + teamId
						Dom.onTap !->
							map.setView(L.latLng(Db.shared.peek('game', 'beacons' ,beaconId, 'location', 'lat'), Db.shared.peek('game', 'beacons' ,beaconId, 'location', 'lng')), 16)
							Page.nav ''
						Dom.div !->
							Dom.style
								width: '70px'
