           getShip = null
           [shipName, shipLv] = getInfo shipName, shipLv, _decks[body.api_dock_id - 1].api_ship, body.api_ship_ke, body.api_ship_lv
           [maxHp, nowHp] = getHp maxHp, nowHp, body.api_maxhps, body.api_nowhps
+          if body.api_formation?
+            enemyIntercept = body.api_formation[2]
           afterHp = Object.clone nowHp
           if body.api_kouku.api_stage3?
             afterHp = koukuAttack afterHp, body.api_kouku.api_stage3

            if @state.getShip? && @state.enemyInfo?
              "提督さん、#{@state.getShip.api_ship_type}「#{@state.getShip.api_ship_name}」が戦列に加わりました"
            else
              "提督さん、 敵陣形「#{formation[@state.enemyFormation]}」敵制空値「#{@state.enemyTyku}」"
          }
          </Alert>
        </div>

        getShip: getShip
        enemyFormation: enemyFormation
        enemyTyku: enemyTyku
        enemyIntercept: enemyIntercept

    componentDidMount: ->
      window.addEventListener 'game.response', @handleResponse
