 
 prevTime = null
 stepsLeft = 0
-stepsPerMs = 10 / 1000
+stepsPerMs = 5 / 1000
 
 animate = ->
   requestAnimationFrame animate

        i2 = i*2
        line.flow state[i2], state[i2+1]
    return
      
curves = undefined    
          
init = ->


  #controls.addEventListener 'change', render

  curves = new ChunkedFlyingCurves

  lines = new THREE.Object3D
  lines.add curves.group
