       wall : new shapeConfig(1, 1, 0, 0.8)
       floor : new shapeConfig(1, 1, 0, 0.8)
       ceil : new shapeConfig(1, 1, 0, 0.8)
-      shoot: new shapeConfig(0.5, 1, 0, 0.8)
+      shoot: new shapeConfig(0.5, 8, 0, 0.8)
       shape: [
         [
           new shapeConfig(1, 1, 0.5, 0.8)

        b.SetPosition(new b2Vec2(pos.x, pos.y + 0.01)) # should be customizable
      b = b.GetNext()

    @field.world.DrawDebugData()
    # grid
    @s.lineWidth = 1

          # circle
          fixture.shape = new b2CircleShape
          fixture.shape.SetRadius(config.size)
      #fixture.filter.maskBits = 2
      body = new b2BodyDef
      body.angle = angle
      body.type = b2Body.b2_kinematicBody
