 #    translating_diplomats: "Our Translating Diplomats:"
 #    helpful_ambassadors: "Our Helpful Ambassadors:"
 
-#  classes:
-#    archmage_title: "Archmage"
-#    archmage_title_description: "(Coder)"
-#    artisan_title: "Artisan"
-#    artisan_title_description: "(Level Builder)"
-#    adventurer_title: "Adventurer"
-#    adventurer_title_description: "(Level Playtester)"
-#    scribe_title: "Scribe"
-#    scribe_title_description: "(Article Editor)"
-#    diplomat_title: "Diplomat"
-#    diplomat_title_description: "(Translator)"
-#    ambassador_title: "Ambassador"
-#    ambassador_title_description: "(Support)"
-#    counselor_title: "Counselor"
-#    counselor_title_description: "(Expert/Teacher)"
+  classes:
+    archmage_title: "Arcimago"
+    archmage_title_description: "(Programmazione)"
+    artisan_title: "Artigiano"
+    artisan_title_description: "(Costruzione livelli)"
+    adventurer_title: "Avventuriero"
+    adventurer_title_description: "(Prova di gioco dei livelli)"
+    scribe_title: "Scriba"
+    scribe_title_description: "(Scrittura atricoli)"
+    diplomat_title: "Diplomatico"
+    diplomat_title_description: "(Traduzione)"
+    ambassador_title: "Ambasciatore"
+    ambassador_title_description: "(Supporto)"
+    counselor_title: "Consigliere"
+    counselor_title_description: "(Esperto/Insegnante)"

#    cla_agree: "I AGREE"

  login:
#    login_modal_title: "Log In"
    log_in: "Accedi"
    sign_up: "crea un nuovo account"
    or: ", o "
    recover: "recupera account"

#  recover:
#    recover_account_title: "Recover Account"
#    send_password: "Send Recovery Password"

  signup:
#    create_account_title: "Create Account to Save Progress"
    description: "È gratis. Servono solo un paio di dettagli:"
    email_announcements: "Ricevi comunicazioni per email"
    coppa: "13+ o non-USA"
    coppa_why: "(Perché?)"
    creating: "Creando l'account..."
    sign_up: "Registrati"
    or: "o "
    log_in: "accedi con password"

  home:
    slogan: "Impara a Programmare in JavaScript Giocando"
    no_ie: "CodeCombat non supporta IE8 o browser precedendi. Ci dispiace!"
    no_mobile: "CodeCombat non è stato pensato per dispositivi mobili e potrebbe non funzionare!"
    play: "Gioca"

  play:
    choose_your_level: "Scegli il Tuo Livello"
    adventurer_prefix: "Puoi saltare a qualunque livello qui sotto, o scambiare opinioni sui livelli su "
    adventurer_forum: "il forum degli Avventurieri"
    adventurer_suffix: "."
    campaign_beginner: "Campagna Facile"
    campaign_beginner_description: "... nella quale imparerai i trucchi della programmazione."
    campaign_dev: "Livelli Difficili Casuali"
    campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
    campaign_multiplayer: "Arene Multigiocatore"
    campaign_multiplayer_description: "... nelle quali programmi faccia a faccia contro altri giocatori."
    campaign_player_created: "Creati dai Giocatori"
    campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
    level_difficulty: "Difficoltà: "

  contact:
    contact_us: "Contatta CodeCombat"
    welcome: "È bello sentirti! Usa questo form per mandarci un'email."
    contribute_prefix: "Se sei interessato a contribuire, dai un'occhiata alla nostra "
    contribute_page: "pagina dei contributi"
    contribute_suffix: "!"

    tome_autocast_3: "3 secondi"
    tome_autocast_5: "5 secondi"
    tome_autocast_manual: "Manuale"
    tome_select_spell: "Seleziona un incantesimo"
    tome_select_a_thang: "Seleziona qualcuno per "
    tome_available_spells: "Incantesimi disponibili"
    hud_continue: "Continua (premi Maiusc-Spazio)"

  admin:
    av_title: "Vista amministratore"
    av_entities_sub_title: "Entità"
    av_entities_users_url: "Utenti"
    av_entities_active_instances_url: "Istanze attive"
    av_other_sub_title: "Altro"
    av_other_debug_base_url: "Base (for debugging base.jade)"
    u_title: "Lista utenti"
    lg_title: "Ultime partite"

  editor:
    main_title: "Editor di CodeCombat"
#    main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
    article_title: "Modifica articolo"
#    article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
    thang_title: "Modifica thang"
#    thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
    level_title: "Modifica livello"
#    level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
#    security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
    contact_us: "scrivici!"
#    hipchat_prefix: "You can also find us in our"
#    hipchat_url: "HipChat room."
    level_btn_save: "Salva"
#    level_btn_fork: "Fork"
    level_btn_play: "Gioca"
    level_some_options: "Opzioni??"
    level_options_1_second: "1 secondo"
    level_options_3_seconds: "3 secondi"
    level_options_5_seconds: "5 secondi"
    level_options_manual: "Manuale"
    level_tab_thangs: "Thangs"
    level_tab_scripts: "Script"
    level_tab_settings: "Impostazioni"
    level_tab_components: "Componenti"
    level_tab_systems: "Sistemi"
    level_tab_thangs_title: "Thangs esistenti"
    level_tab_thangs_conditions: "Condizioni iniziali"
    level_tab_thangs_add: "Aggiungi thang"
    level_settings_title: "Impostazioni"
    level_component_tab_title: "Componenti esistenti"
    level_component_btn_new: "Crea nuovo componente"
    level_systems_tab_title: "Sistemi esistenti"
    level_systems_btn_new: "Crea nuovo sistema"
    level_systems_btn_add: "Aggiungi sistema"
    level_components_title: "Torna all'elenco thangs"
    level_components_type: "Tipo"
    level_component_edit_title: "Modifica componente"
    level_system_edit_title: "Modifica sistema"
    create_system_title: "Crea nuovo sistema"
    create_system_field_name: "Nome"
    create_system_btn_cancel: "Annulla"
    create_system_btn_create: "Crea"
    new_component_title: "Crea nuovo componente"
    new_component_field_system: "Sistema"
    new_component_field_name: "Nome"
    new_component_btn_cancel: "Annulla"
    new_component_btn_create: "Crea"

  level:
    index_table_results: "Risultati"
    index_table_name: "Nome"
    index_table_description: "Descrizione"
    index_table_version: "Versione"

  article:
    index_table_results: "Risultati"
    index_table_name: "Nome"
    index_table_body: "Testo"
    index_table_version: "Versione"
    edit_btn_preview: "Anteprima"
    edit_btn_save: "Salva"
    edit_article_title: "Modifica articolo"

  general:
    and: "e"

  about:
    who_is_codecombat: "Chi c'è inCodeCombat?"
    why_codecombat: "Perché CodeCombat?"
    who_description_prefix: "insieme hanno iniziato CodeCombat nel 2013. Abbiamo anche creato "
    who_description_suffix: "nel 2008, portandola al primo posto nelle applicazioni web e iOS per imparare a scrivere i caratteri cinesi e giapponesi."
    who_description_ending: "Adesso è il momento di insegnare alla gente a scrivere codice."
#    why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
#    why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
#    why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
