       when 1, 2 then 10
       when 3 then 20
       when 4 then 30
-      else 40      
+      when 5 then 40
+      else 50
 }
 
 # To define victory cards, we define Estate and then derive other cards from

            state.log("...#{opp.ai} gains nothing.")
        else
          opp.setAside.push(card)
      state.log("...#{opp.ai} discards #{opp.setAside}")
      opp.discard = opp.discard.concat(opp.setAside)
      opp.setAside = []  
}

  cost: 3
  isTreasure: true
  coins: 2
  startingSupply: (state) -> 40
}

# Copper is actually more complex than Silver: its value can vary when modified
