     weapons: "Armi"
     weapons_warrior: "Spade - Ravvicinato, nessuna magia"
     weapons_ranger: "Archi, fucili - A distanza, nessuna magia"
-    weapons_wizard: "Bacchette, Bastoni - A distanza, con magie"
+    weapons_wizard: "Bacchette, bastoni - A distanza, con magie"
     attack: "Danni" # Can also translate as "Attack"
     health: "Salute"
     speed: "Velocità"
     regeneration: "Rigenerazione"
     range: "campo" # As in "attack or visual range"
     blocks: "protegge" # As in "this shield blocks this much damage"
-    backstab: "di rimbalzo" # As in "this dagger does this much backstab damage"
+#    backstab: "di rimbalzo" # As in "this dagger does this much backstab damage"
     skills: "Abilità"
-#    attack_1: "Deals"
+#    attack_1: "Infligge"
 #    attack_2: "of listed"
 #    attack_3: "weapon damage."
 #    health_1: "Gains"
 #    health_2: "of listed"
 #    health_3: "armor health."
-#    speed_1: "Moves at"
-#    speed_2: "meters per second."
+    speed_1: "Si muove a"
+    speed_2: "metri al secondo."
     available_for_purchase: "In vendita" # Shows up when you have unlocked, but not purchased, a hero in the hero store
     level_to_unlock: "Livello da sbloccare:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
     restricted_to_certain_heroes: "Solo alcuni eroi possono giocare questo livello."

    scrub_playback: "Scorri avanti/indietro nel tempo."
    single_scrub_playback: "Scorri avanti/indietro di un singolo passo."
#    scrub_execution: "Scrub through current spell execution."
    toggle_debug: "Accendi/spegni schermo debug."
    toggle_grid: "Accendi/spegni griglia."
#    toggle_pathfinding: "Toggle pathfinding overlay."
    beautify: "Rendi ordinato il codice sistemando la formattazione."
    maximize_editor: "Ingrandisci/rimpicciolisci l'editor di programmazione."

#  community:
#    main_title: "CodeCombat Community"
#    introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
#    level_editor_prefix: "Use the CodeCombat"
#    level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
#    thang_editor_prefix: "We call units within the game 'thangs'. Use the"
#    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
#    article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
#    article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
#    find_us: "Find us on these sites"
#    social_blog: "Read the CodeCombat blog on Sett"
#    social_discource: "Join the discussion on our Discourse forum"
#    social_facebook: "Like CodeCombat on Facebook"
#    social_twitter: "Follow CodeCombat on Twitter"
#    social_gplus: "Join CodeCombat on Google+"
#    social_hipchat: "Chat with us in the public CodeCombat HipChat room"
#    contribute_to_the_project: "Contribute to the project"

  clans:
    clan: "Clan"

    please_login: "Per favore accedi prima di giocare una partita classificata."
    my_matches: "Le mie partite"
    simulate: "Simula"
    simulation_explanation: "Simulando le partite, la tua partita potrà classificata più velocemente!"
    simulate_games: "Simula partite!"
#    simulate_all: "RESET AND SIMULATE GAMES"
    games_simulated_by: "Partite simulate da te:"
    games_simulated_for: "Partite simulate per te:"
    games_simulated: "Partite simulate"
    games_played: "Partite giocate"
    ratio: "Rapporto"
    leaderboard: "Classifica"
#    battle_as: "Battle as "
    summary_your: "Le tue "
