         finalizeInstance(serverObj, lobby, instance)
       , 10000)
     ).run()
-  ).on('response', (str)->
-    console.log "rcon resp: "+str
   ).on('end', ->
     console.log "rcon disconnected for "+instance.id
     if connecting

          lobIdx = _.findWhere serverObj.activeLobbies, {id: sessId}
          return if !lobIdx?
          console.log "game session ended "+splitMsg[1]
          sess = serverObj.activeLobbies.splice lobIdx, 1
          sess = sess[0]
          lobbies.update {_id: sess.lobby}, {$set: {status: 4}}
          servers.update {_id: ourID}, {$set: {activeLobbies: serverObj.activeLobbies}}
          queueProc()

      new Fiber(->
        handleFailConfigure serverObj, lobby, instance
      ).run()
    else if err.errno is 'ECONNRESET'
      console.log "rcon disconnected for "+instance.id
    else
      console.log "Unknown error configuring server:"
      console.log err
