       @initMaxSlipFactor()
 
       @adjustVelocity()
-
+      @maxSlipAngle = Math.max(@maxSlipAngle, @race.getCarAngle(@color))
 
       if @race.currentTick < 4
         @throttle = 1.0

      @throttles = []
      @maxSlipInitialized = no
      @factorMaxSlip = 0.5

#      if @color is 'red'
#        @throttle = 0.7

        @targetVelocity = 100
        return @adjustThrottle()

      if @onBendedPiece() and @predictAngle() > @race.maxAngle
        @targetVelocity = @maxVelocityForRadius @getRadius() / 2
        return @adjustThrottle()

