 #    gplus: "Google+"
 
   editor:
-    main_title: "CodeCombat 编辑器"
-    main_description: "建立你自己的关卡、 战役、单元和教育内容。我们会提供所有你需要的工具！"
-    article_title: "提示编辑器"
-    article_description: "编写提示，让玩家可以使用编程概念来通过各种关卡和战役。"
-    thang_title: "物体编辑器"
-    thang_description: "创建单元，并定义单元的逻辑、图形和音频。目前只支持导入 Flash 导出的矢量图形。"
-    level_title: "关卡编辑器"
-    level_description: "所有用来创造所有难度的关卡的工具，包括脚本、上传音频和构建自定义逻辑。"
+    main_title: "CodeCombat 編寫器"
+    main_description: "造自己個關、仗、單元搭教育內容。我裏會提供所有用得着個傢伙！"
+    article_title: "提醒編寫器"
+    article_description: "編寫提醒，讓攪個人好用編程概念來通關搭贏仗。"
+    thang_title: "物事編寫器"
+    thang_description: "造單元，定寫單元個邏輯、圖像搭聲音。能界只支持導進用 Flash 導出個矢量圖形。"
+    level_title: "關編寫器"
+    level_description: "所有用來做各個難度關個傢伙，包括腳本、上傳聲音搭自做邏輯。"
 #    got_questions: "Questions about using the CodeCombat editors?"
-    contact_us: "联系我们！"
-    hipchat_prefix: "你也可以在这里找到我们"
-    hipchat_url: "HipChat 房间。"
-    back: "后退"
-    revert: "还原"
-    revert_models: "还原模式"
+    contact_us: "搭我裏聯繫！"
+    hipchat_prefix: "爾徠搭也尋得着我裏"
+    hipchat_url: "HipChat間。"
+    back: "倒退"
+    revert: "還原"
+    revert_models: "還原模式"
     fork_title: "派生新版本"
-    fork_creating: "正在执行派生..."
-    more: "更多"
-    wiki: "维基"
-    live_chat: "在线聊天"
-    level_some_options: "有哪些选项？"
-    level_tab_thangs: "物体"
-    level_tab_scripts: "脚本"
-    level_tab_settings: "设定"
-    level_tab_components: "组件"
-    level_tab_systems: "系统"
-    level_tab_thangs_title: "目前所有物体"
+    fork_creating: "徠搭執行派生..."
+    more: "無數"
+    wiki: "維基"
+    live_chat: "上線白嗒"
+    level_some_options: "有解某條目？"
+    level_tab_thangs: "物事"
+    level_tab_scripts: "腳本"
+    level_tab_settings: "設定"
+    level_tab_components: "組件"
+    level_tab_systems: "系統"
+    level_tab_thangs_title: "能界所有物事"
     level_tab_thangs_all: "所有"
-    level_tab_thangs_conditions: "启动条件"
-    level_tab_thangs_add: "增加物体"
-    delete: "删除"
-    duplicate: "复制"
-    level_settings_title: "设置"
-    level_component_tab_title: "目前所有组件"
-    level_component_btn_new: "创建新的组件"
-    level_systems_tab_title: "目前所有系统"
-    level_systems_btn_new: "创建新的系统"
-    level_systems_btn_add: "增加系统"
-    level_components_title: "返回到所有物体主页"
-    level_components_type: "类型"
-    level_component_edit_title: "编辑组件"
+    level_tab_thangs_conditions: "發動條件"
+    level_tab_thangs_add: "加物事"
+    delete: "刪除"
+    duplicate: "翻做"
+    level_settings_title: "設定"
+    level_component_tab_title: "能界所有組件"
+    level_component_btn_new: "造新個組件"
+    level_systems_tab_title: "能界所有系統"
+    level_systems_btn_new: "造新系統"
+    level_systems_btn_add: "加系統"
+    level_components_title: "轉到所有物事主頁"
+    level_components_type: "類型"
+    level_component_edit_title: "編寫組件"
     level_component_config_schema: "配置模式"
-    level_component_settings: "设置"
-    level_system_edit_title: "编辑系统"
-    create_system_title: "创建新的系统"
-    new_component_title: "创建新的组件"
-    new_component_field_system: "系统"
-    new_article_title: "创建一个新物品"
-    new_thang_title: "创建一个新物品类型"
-    new_level_title: "创建一个新关卡"
+    level_component_settings: "設定"
+    level_system_edit_title: "改寫系統"
+    create_system_title: "造新系統"
+    new_component_title: "造新組件"
+    new_component_field_system: "系統"
+    new_article_title: "造新物事"
+    new_thang_title: "造新物事類型"
+    new_level_title: "造新關數"
 #    new_article_title_signup: "Sign Up to Create a New Article"
 #    new_thang_title_signup: "Sign Up to Create a New Thang Type"
 #    new_level_title_signup: "Sign Up to Create a New Level"
-    article_search_title: "在这里搜索物品"
-    thang_search_title: "在这里搜索物品类型"
-    level_search_title: "在这里搜索关卡"
-    read_only_warning2: "提示：你不能保存任何编辑，因为你没有登陆"
+    article_search_title: "徠箇搭尋物事"
+    thang_search_title: "徠箇搭尋物事類型"
+    level_search_title: "徠箇搭尋關"
+    read_only_warning2: "提醒：爾嘸處存編寫，朆登進之故"
 
   article:
-    edit_btn_preview: "预览"
+    edit_btn_preview: "試望"
     edit_article_title: "编辑提示"
 
   general:
-    and: "和"
+    and: "搭"
     name: "名字"
     body: "正文"
     version: "版本"
-    commit_msg: "提交信息"
-    version_history: "版本历史"
-    version_history_for: "版本历史: "
-    result: "结果"
-    results: "结果"
+    commit_msg: "提交訊息"
+    version_history: "版本歷史"
+    version_history_for: "版本歷史: "
+    result: "結果"
+    results: "結果"
     description: "描述"
-    or: "或"
-    subject: "主题"
-    email: "邮件"
-    password: "密码"
-    message: "信息"
-    code: "代码"
-    ladder: "升级比赛"
-    when: "当"
-    opponent: "对手"
-    rank: "等级"
-    score: "分数"
-    win: "胜利"
-    loss: "失败"
-    tie: "平局"
-    easy: "容易"
-    medium: "中等"
-    hard: "困难"
-    player: "玩家"
+    or: "要勿"
+    subject: "主題目頭"
+    email: "郵箱"
+    password: "密碼"
+    message: "訊息"
+    code: "代碼"
+    ladder: "升級比賽"
+    when: "當"
+    opponent: "對手"
+    rank: "等級"
+    score: "分數"
+    win: "贏爻"
+    loss: "輸爻"
+    tie: "平爻"
+    easy: "省力"
+    medium: "公道"
+    hard: "煩難"
+    player: "來個人"
 
   about:
-    who_is_codecombat: "什么是 CodeCombat?"
-    why_codecombat: "为什么选择 CodeCombat?"
-    who_description_prefix: "在 2013 年开始一起编写 CodeCombat。在 2008 年时，我们还创造"
-    who_description_suffix: "并且发展出了开发中文和日文的 Web 和 IOS 应用的首选教程"
-    who_description_ending: "现在是时候教人们如何写代码了。"
-    why_paragraph_1: "当我们制作 Skritter 时，George 还不会写程序，对于不能实现他的灵感这一点很苦恼。他试着学了学，但那些课程都太慢了。他的室友不想通过教材学习新技能，试了试 CodeAcademy，但是觉得“太无聊了。”每星期都会有个熟人尝试 CodeAcademy，然后无一例外地放弃掉。我们发现这和 Skritter 想要解决的是一个问题：人们想要的是高速学习、充分练习，得到的却是缓慢、冗长的课程。我们知道该怎么办了。"
-    why_paragraph_2: "你想学编程？你不用上课。你需要的是写好多代码，并且享受这个过程。"
-    why_paragraph_3_prefix: "这才是编程的要义。编程必须要好玩。不是"
-    why_paragraph_3_italic: "哇又一个奖章诶"
-    why_paragraph_3_center: "那种“好玩”，而是"
-    why_paragraph_3_italic_caps: "老妈，我得先把这关打完！"
-    why_paragraph_3_suffix: "这就是为什么 CodeCombat 是个多人游戏，而不是一个游戏化的编程课。你不停，我们就不停——但这次这是件好事。"
-    why_paragraph_4: "如果你一定要对游戏上瘾，那就对这个游戏上瘾，然后成为科技时代的法师吧。"
-    why_ending: "再说，这游戏还是免费的。"
-    why_ending_url: "开始学习法术！"
+    who_is_codecombat: "何某是 CodeCombat？"
+    why_codecombat: "爲何某選 CodeCombat？"
+    who_description_prefix: "徠 2013 年開始聚隊寫 CodeCombat。徠 2008 年朞，我裏還做起"
+    who_description_suffix: "搭發展出中文搭日文個 Web 搭 IOS 应用個首選教程"
+    who_description_ending: "瑲朞到鐘點教大家人怎兒寫代碼爻。"
+    why_paragraph_1: "我裏做 Skritter 朞，George 程序還要弗得寫，渠實現弗了渠個靈感箇點猴難過個。渠試試學學相，不過許課程都忒慢爻。渠個同寢室間朋友弗想用教材來學新技能，嚇試一記 CodeAcademy，咦覺得“忒嘸較話爻。”個加個星期都會有個熟人試 CodeAcademy，也都嘸一個意外個全部歇爻。我裏發現箇搭 Skritter 想要解決個是同個問題：人家想快速學、練殺甲，學個反到咦慢、咦長個課。我裏曉得怎兒妝爻。"
+    why_paragraph_2: "爾想學編程？課甮上。只講代碼多點寫寫，寫無數，還猴中意寫，寫功味道。"
+    why_paragraph_3_prefix: "箇正是編程個要旨。編程佩要攪功好。勿是"
+    why_paragraph_3_italic: "哇，咦一個獎牌啊"
+    why_paragraph_3_center: "箇種“攪功”，是"
+    why_paragraph_3_italic_caps: "老孃，我畀箇關打過去爻起！"
+    why_paragraph_3_suffix: "箇佩是爲解某 CodeCombat 是一個多人遊戲，勿是一個遊戲化個編程課。爾弗停，我裏佩𣍐停——不過此垡樣事幹是好個。"
+    why_paragraph_4: "空是講爾佩一念起打遊戲，箇勿念箇遊戲，變至科技時代個法師替。"
+    why_ending: "再講，箇遊戲還免費湊。"
+    why_ending_url: "法術開學起！"
 #    george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
 #    scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
 #    nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."

module.exports = nativeDescription: "巫師吳語", englishDescription: "Wuu (Traditional)", translation:
  common:
    loading: "徠搭讀取……"
    saving: "徠搭存檔……"

    victory_play_next_level: "下關"
    victory_go_home: "轉到主頁"
    victory_review: "搭我裏反應！"
    victory_hour_of_code_done: "爾妝下落爻噃？"
    victory_hour_of_code_done_yes: "正是, 妝下落爻！"
    multiplayer_title: "多人遊戲設定"
    multiplayer_link_description: "畀箇個鏈接搭朋友家講，聚隊攪。"
    multiplayer_hint_label: "提醒："
