     victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
     victory_return_to_ladder: "레더로 돌아가기"
     victory_play_continue: "계속하기"
-#    victory_saving_progress: "Saving Progress"
+    victory_saving_progress: "저장하기"
     victory_go_home: "홈으로" # Only in old-style levels.
     victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
     victory_hour_of_code_done: "정말 종료합니까?"
     victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
     victory_experience_gained: "획득한 경험치"
-#    victory_gems_gained: "Gems Gained"
-#    victory_new_item: "New Item"
+    victory_gems_gained: "획득한 젬"
+    victory_new_item: "새로운 아이템"
 #    victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
-#    victory_become_a_viking: "Become a Viking"
+    victory_become_a_viking: "바이킹이 되세요"
     guide_title: "가이드"
     tome_minion_spells: "미니언의 마법" # Only in old-style levels.
     tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels.

    infinite_loop_try_again: "다시 시도해보세요."
    infinite_loop_reset_level: "레벨 리셋"
    infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
#    tip_toggle_play: "Toggle play/paused with Ctrl+P."
#    tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
    tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
    tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
    tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."

    date: "날짜"
    body: "구성"
    version: "버전"
    pending: "적용중"
    accepted: "적용됨"
    rejected: "거부됨"
    withdrawn: "취소됨"
    submitter: "제출자"
    submitted: "제출됨"
    commit_msg: "커밋 메세지"
    review: "리뷰"
    version_history: "버전 히스토리"
    version_history_for: "버전 히스토리 : "
#    select_changes: "Select two changes below to see the difference."
