 
     @_mirrorCollision()
     @_mirrorRotationPoints()
+    @_mirrorWeaponOrigin()
     this
 
   unflipX: ->

    for c in @_children
      c._origin.x = c.w - c._origin.x if c.origin?
      c.rotation = (360 + (360 - c.rotation)) % 360

      console.log e
    @_mirrorCollision()
    @_mirrorRotationPoints()
    @_mirrorWeaponOrigin()
    this

  _mirrorCollision: ->
