     scene = new game.GameScene()
     game.switchScene scene, lime.transitions.SlideInRight, 1
 
+    enemy = new game.Enemy
+        x: 20
+        y: 20
+        width: 20
+        height: 20
+
     player1 = new game.Player
         x: 300
         y: game.HEIGHT /2

goog.require 'game.Player'
goog.require 'game.Object'
goog.require 'game.Bottom'

game.worldObjects = []


    ground._shape.setFill 155,155,155

    scene.appendChild ground._shape
    scene.appendChild enemy._shape

    game.worldObjects.push ground

#this is required for outside access after code is compiled in ADVANCED_COMPILATIONS mode
goog.exportSymbol('game.start', game.start)
