     # Draw game objects
     @drawCalls = 0 #dev
     drawTime = new Date().getTime() #dev
-    @redraw()
+    @renderer.render @cameras
     drawTime = new Date().getTime() - drawTime #dev
 
     # Count frames per second and calculate mean redraw time

    @roomList.push room
    return


  ###
  Removes a room from the room list.


      @canvas.style.width = @canvasResX + "px"
      @canvas.style.height = @canvasResY + "px"
    return

  ###
  Function for resizing the canvas. Not used if engine option "autoResizeCanvas" is false.
