           if( v_color.a <= 0.0 ) {
               discard;
           }
-          
+
           // Test if dash pattern is the solid one (0)
           bool solid =  (u_dash_index == 0.0);
 


      # Init array of implicit shape nx2
      n = @nvertices
      _x = new Float64Array(@glyph.x)
      _y = new Float64Array(@glyph.y)

      # Init vertex data
      V_position = Vp = new Float32Array(n*2)


    draw: (indices, mainGlyph, trans) ->
      mainGlGlyph = mainGlyph.glglyph

      if mainGlGlyph.data_changed
        mainGlGlyph._baked_offset = [trans.dx, trans.dy]  # float32 precision workaround; used in _bake() and below
        mainGlGlyph._set_data()
