     adjust_volume: "Ajustar volúmen"
     campaign_multiplayer: "Arenas Multijugador"
     campaign_multiplayer_description: "... en las que tu código se enfrentará al de otros jugadores."
-#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
-#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
+    brain_pop_done: "¡Has vencido a los Ogros con código! ¡Ganaste!"
+    brain_pop_challenge: "Retarte a jugar otra vez usando un lenguaje de programación diferente!" 
 #    replay: "Replay"
-#    back_to_classroom: "Back to Classroom"
-#    teacher_button: "For Teachers"
-#    get_more_codecombat: "Get More CodeCombat"
+    back_to_classroom: "Regresa a la clase"
+    teacher_button: "Para maestros"
+    get_more_codecombat: "Obtener más CodeCombat"
 
   code:
     if: "si" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)

    poll: "Encuesta" # Tooltip on poll button from /play
    next: "Siguiente Heroe" # Go from choose hero to choose inventory before playing a level
    change_hero: "Seleccionar Heroe" # Go back from choose inventory to choose hero
#    change_hero_or_language: "Change Hero or Language"
    buy_gems: "Comprar Joyas"
    subscribers_only: "¡Solo para suscriptores!"
    subscribe_unlock: "¡Subscríbete para desbloquearlos!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Jugador Anónimo"
    level_difficulty: "Dificultad: "
    awaiting_levels_adventurer_prefix: "Liberamos nuevos niveles cada semana."


  play:
    play_as: "Jugar como" # Ladder page
    get_course_for_class: "¡Asigna desarrollo de juegos y más a tus clases!" 
#    request_licenses: "Contact our school specialists for details."
    compete: "¡Compite!" # Course details page
    spectate: "Observar" # Ladder page
