     # fase 2
     @sequence(
       @mineFieldStrike('BridgeDamage')
+      @cancelBullets('Mine')
+      @cancelBullets('shadow')
       @repeat @sequence(
         @wait 1000
         @choose(

  fase3: ->
    # start at .4
    @bindSequence 'Hit', @endOfFight, => @entity.healthBelow .2

    # TODO: Revise with drone attacks

    @sequence(
      @mineFieldStrike('BridgeCollapse')

      #@cancelBullets('Mine')
      #@cancelBullets('shadow')
      @setSpeed 200
      # TODO: Revise with drone attacks

      @repeat @sequence(
        @bombRaid(yes)
        @repeat 2, @while(
