     @sky.anchor.setTo(0.5, 0.5)
 
     fade = @game.add.tween(@sky)
-    fade.to({ alpha: 0 }, 500000 / SPEED, Phaser.Easing.Linear.None, true)
+    fade.to({ alpha: 0 }, 450000 / SPEED, Phaser.Easing.Linear.None, true, 0, 999, true)
     fade.start
 
     @sun = @game.add.sprite(0, 0, 'sun')

    @sun.y = @game.world.centerY * 0.5 - 100

    grow = @game.add.tween(@sun.scale)
    grow.to({ x: 5, y: 3 }, 1200000 / SPEED, Phaser.Easing.Linear.None, true)
    grow.start

    set = @game.add.tween(@sun)
    set.to({ y: 450 }, 300000 / SPEED, Phaser.Easing.Quintic.None, true)
    set.start

    fade = @game.add.tween(@sun)
    fade.to({ alpha: 0 }, 400000 / SPEED, Phaser.Easing.Linear.None, true)
    fade.start

    @cloud = @game.add.sprite(1000, 70, 'cloud')
    @cloud.alpha = 0.4
    move = @game.add.tween(@cloud)
    move.to({x: -800}, 300000 / SPEED, Phaser.Easing.Linear.None, true, 0, 1)
    move.start

    @mountain0a = @game.add.sprite(0, 180, 'mountain0')

    @night.anchor.setTo(0.5, 0.5)

    fade = @game.add.tween(@night)
    fade.to({ alpha: 1 }, 300000 / SPEED, Phaser.Easing.Linear.None, true, 150000 / SPEED, 999, true)
    fade.start

    @sky = @game.add.sprite(@game.world.centerX, @game.world.centerY, 'sky')
