         touch_move = (event)=>
             event.preventDefault()
 
-            for t in event.target.touches
+            for t in event.targetTouches
                 touch = {}
                 touch.id = t.identifier
                 touch.touching = true

                touch.radius_y = 0
                touch.rel_x = 0
                touch.rel_y = 0
            @touch.touches = event.target.touches.length

        if enable_touch
            root_element.addEventListener 'touchend', touch_end, false

                    touch.rel_y = 0
                touch.movement_since_touch = Math.abs(touch.rel_x) + Math.abs(touch.rel_y)
                @touch.touch_events[touch.id] = touch
            @touch.touches = event.targetTouches.length

        if enable_touch
            root_element.addEventListener 'touchmove', touch_move, false
