 
 		#Rotate right
 		if buttonDown
-			cam.yaw -(curCoords[0]-mouseX)/250
+			cam.yaw (curCoords[0]-mouseX)/mouseRotateDivision
 			curCoords[0] = mouseX
 
 		if keyboard.isKeyDown(KEY_RIGHT)

	camPos = [0,0,-clippingDistance]
	moveValueStrafe = 1
	moveValueRotate = 0.02

	perspectiveMatrix = null



		#Rotate up
		if buttonDown
			cam.pitch (curCoords[1]-mouseY)/mouseRotateDivision
			curCoords[1] = mouseY
					
		if keyboard.isKeyDown(KEY_UP)
