           flag = true
           _deck = window._decks[deckId]
           {_ships} = window
+          shipLv[i] = -1 for i in [0..11]
           for shipId, i in _deck.api_ship
             continue if shipId == -1
             shipName[i] = _ships[shipId].api_name

                continue unless @state.shipLv[i] != -1
                continue unless i < 6
                <tr key={i + 1}>
                  <td style={getCondStyle @state.shipCond[i]}>Lv. {@state.shipLv[i]} - {tmpName} Cond: {@state.shipCond[i]}</td>
                  <td className="hp-progress">
                    <ProgressBar bsStyle={getHpStyle @state.nowHp[i] / @state.maxHp[i] * 100}
                      now={@state.nowHp[i] / @state.maxHp[i] * 100}

      enemyIntercept: 0
      enemyName: "深海棲艦"
      result: "不明"
      deckId: 0
    handleResponse: (e) ->
      {method, path, body, postBody} = e.detail
      {afterHp, nowHp, maxHp, damageHp, shipName, shipLv, enemyInfo, getShip, enemyFormation, enemyTyku, enemyIntercept, enemyName, result, deckId} = @state
      if path == '/kcsapi/api_req_map/start' || formationFlag
        @setState
          enemyInformation: 0
