   constructor: (players) ->
     @players = players
     @allocate()
+    console.log @state.unallocated
 
   allocate: ->
     @state.unallocated = []

class DICEFACES
  @bracketL    : -8
  @bracketR    : -7

      index++
    scanned

  addClient: (clientid) ->
    if @players.length == @playerLimit
      throw new Error("Game full")
    else
