       @_addPhoton(data.r * 0.5, data.x, data.y, -data.vy, -data.vx, data.colour)
 
   _addPhoton:(r, x, y, vx, vy, colour)->
-    r = 16 if r < 16
+    r = 32 if r < 32
     photon = @game.add.sprite(x, y, 'circle')
     @game.physics.enable(photon, Phaser.Physics.ARCADE)
     photon.width = r

    @game.state.start('splash')

  _init:->
    @_addPhoton(64, 400, 225, 100, 0, 0xff0000)
    @_addPhoton(64, 400, 225, -100, 0, 0x00ff00)
    @_addPhoton(64, 400, 225, 0, 100, 0xff00ff)
    @_addPhoton(64, 400, 225, 0, -100, 0x00ffff)

  _split:=>
    return if @photons.countLiving() > 512

      obj.destroy()
    photon.checkWorldBounds = true
    photon.events.onOutOfBounds.add (obj)=>
      obj.kill()
      @photons.remove(obj)

    @photons.add(photon)
