     @cursorCtx.arc arcCenter.x, arcCenter.y, (w*w + h*h) / (2 * h), startAngle, endAngle
 
     @cursorCtx.stroke()
-    @cursorCtx.restore()
 
   Editor::highlightFlashShow = ->
     if @flashTimeout? then clearTimeout @flashTimeout


  Editor::strokeCursor = (point) ->
    return unless point?
    @cursorCtx.save()
    @cursorCtx.beginPath()

    @cursorCtx.fillStyle =

        # but might not actually be due to
        # floating point stuff.
        @currentlyAnimating = false

        # Show scrollbars again
        @mainScroller.style.overflow = 'auto'
