 
 #  general:
 #    and: "and"
-    or: "或"
-    name: "名字"
+#    or: "或"
+#    name: "名字"
 #    body: "Body"
 #    version: "Version"
 #    commit_msg: "Commit Message"
 #    version_history_for: "Version History for: "
 #    results: "Results"
 #    description: "Description"
-    email: "Email"
-    message: "訊息"
-
-#  about:
-#    who_is_codecombat: "Who is CodeCombat?"
-#    why_codecombat: "Why CodeCombat?"
-#    who_description_prefix: "together started CodeCombat in 2013. We also created "
-#    who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
-#    who_description_ending: "Now it's time to teach people to write code."
-#    why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
-#    why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
-#    why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-#    why_paragraph_3_italic: "yay a badge"
-#    why_paragraph_3_center: "but fun like"
-#    why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-#    why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-#    why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-#    why_ending: "And hey, it's free. "
-#    why_ending_url: "Start wizarding now!"
+#    email: "Email"
+#    message: "訊息"
+
+  about:
+    who_is_codecombat: "什麼是CodeCombat?"
+    why_codecombat: "為什麼使用CodeCombat?"
+    who_description_prefix: "在2013年共同創立了CodeCombat. 在2008年, 我們創立了"
+    who_description_suffix: "，排名第一的中、日文字的學習網頁及iOS系統應用程式。"
+    who_description_ending: "這次，我們將教大家如何寫程式。"
+    why_paragraph_1: "當我們在研發Skritter時，George不會寫程式，所以常常無法展現他的想法。他嘗試去學，然而課程成果緩慢。他的室友曾想學習新技能，試過Codecademy，但厭倦了。每周也都有其他朋友投入Codecademy，卻都以失敗告終。我們發現，這與我們藉由Skritter所想解決的問題是一致的─人們需要的不是繁瑣又密集的課程, 而是快速而大量的練習。我們知道該如何改善這個情況。"
+    why_paragraph_2: "想學程式嗎? 你不需要課程。你需要的只是大量的時間去\"玩\"程式。"
+    why_paragraph_3_prefix: "寫程式應該是有趣的。當然不是"
+    why_paragraph_3_italic: "「耶！拿到獎章了。」"
+    why_paragraph_3_center: "的有趣, 而是"
+    why_paragraph_3_italic_caps: "「媽我不要出去玩，我要寫完這段！」"
+    why_paragraph_3_suffix: "般引人入勝。這是為甚麼CodeCombat被設計成多人對戰「遊戲」，而不是遊戲化「課程」。在你對這遊戲無法自拔之前，我們是不會放棄的─幫然，這個遊戲，將是有益於你的。"
+    why_paragraph_4: "如果你要沉迷遊戲的話，就來沉迷CodeCombat，成為科技時代的魔法師吧！"
+    why_ending: "啊還有，他是免費的。"
+    why_ending_url: "那還等什麼? 馬上開始!"
 #    george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
 #    scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
 #    nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."

    delay_3_sec: "3 秒"
    delay_5_sec: "5 秒"
    manual: "手動發動"
#    fork: "Fork"
    play: "播放" # Play timeline in a level.

  modal:

    about: "關於"
    contact: "聯繫我們"
    twitter_follow: "在Twitter關注"
    employers: "招募訊息"

#  versions:
#    save_version_title: "Save New Version"
