     @inProgress = true
     @frameTimer = setInterval(@tick, @frameInterval)
 
-    @publish('startGame')
+    @broadcast('startGame')
 
   fetchFrameState: =>
     state =

    @state = null
    @pointsPerFrame = 100

  publish: (type, data) =>
    console.log "Publish: #{type}: #{JSON.stringify(data)}"
    @sockets.in(@id).emit(type, data)

  startGame: =>

        
  publishFrameState: =>
    @state = @fetchFrameState()
    @broadcast('updateGameState', @state)

  tick: =>
    @updateFrameState()
