     handleMouseOut: (e) =>
         @mouseOver = false
 
-    showCursor: ->
+    showCursor: (point) ->
         if not @cursor
             console.log 'foo'
             geometry = new THREE.PlaneGeometry 1, 1, 1


            if intersection
                @intersection = intersection
                @showCursor()
            else
                @removeCursor()
        else

            }
            @cursor = new THREE.Mesh geometry, material
            @cursor.scale.set 2, 2, 1
            @cursor.position.set 0, 0, 0
            @scene.add @cursor

        # Snap to nearest grid 
        gridCellWidth = 2
        gridCellHeight = 2
        point.x = (Math.floor(point.x / gridCellWidth) * gridCellWidth) + 1
        point.y = (Math.floor(point.y / gridCellHeight) * gridCellHeight) + 1

        @cursor.position.set point.x, point.y, 0
        @cursor.material.visible = true
        @cursor.material.needsUpdate

