                           <td key={i} width='33.3%'>
                             <OverlayTrigger placement='top' overlay={
                                 <Tooltip>
-                                  <div>收益理论值 (时均收益值)</div>
+                                  <div>远征收益理论值 (时均)</div>
                                   <table width='100%' className='materialTable'>
                                     <tbody>
                                       <tr>
                                         <td width='10%'><img src={getMaterialImage 1} className="material-icon" /></td>
-                                        <td width='40%'>{@state.fleet_reward[i][0]} ({@state.fleet_reward_hour[i][0]})</td>
+                                        <td width='40%'>
+                                          <div>{@state.fleet_reward[i][0]} ({@state.fleet_reward_hour[i][0]})</div>
+                                          <div className='text-success'>{@state.fleet_reward_big[i][0]} ({@state.fleet_reward_hour_big[i][0]})</div>
+                                        </td>
                                         <td width='10%'><img src={getMaterialImage 3} className="material-icon" /></td>
-                                        <td width='40%'>{@state.fleet_reward[i][2]} ({@state.fleet_reward_hour[i][2]})</td>
+                                        <td width='40%'>
+                                          <div>{@state.fleet_reward[i][2]} ({@state.fleet_reward_hour[i][2]})</div>
+                                          <div className='text-success'>{@state.fleet_reward_big[i][2]} ({@state.fleet_reward_hour_big[i][2]})</div>
+                                        </td>
                                       </tr>
                                       <tr>
                                         <td><img src={getMaterialImage 2} className="material-icon" /></td>
-                                        <td>{@state.fleet_reward[i][1]} ({@state.fleet_reward_hour[i][1]})</td>
+                                        <td>
+                                          <div>{@state.fleet_reward[i][1]} ({@state.fleet_reward_hour[i][1]})</div>
+                                          <div className='text-success'>{@state.fleet_reward_big[i][1]} ({@state.fleet_reward_hour_big[i][1]})</div>
+                                        </td>
                                         <td><img src={getMaterialImage 4} className="material-icon" /></td>
-                                        <td>{@state.fleet_reward[i][3]} ({@state.fleet_reward_hour[i][3]})</td>
+                                        <td>
+                                          <div>{@state.fleet_reward[i][3]} ({@state.fleet_reward_hour[i][3]})</div>
+                                          <div className='text-success'>{@state.fleet_reward_big[i][3]} ({@state.fleet_reward_hour_big[i][3]})</div>
+                                        </td>
                                       </tr>
                                     </tbody>
                                   </table>

      status = [false, false, false]
      reward = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
      reward_hour = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
      for deck_id in [1..3]
        ret_status = @examineConstraints exp_id, deck_id
        status[deck_id - 1] = ret_status
        ret_reward = @calculateReward exp_id, deck_id, ret_status
        reward[deck_id - 1] = ret_reward[0]
        reward_hour[deck_id - 1] = ret_reward[1]
      @setState
        fleet_status: status
        fleet_reward: reward
        fleet_reward_hour: reward_hour
    handleInfoChange: (exp_id) ->
      {information, constraints} = @describeConstraints exp_id
      @setState

      for i in [0...4]
        reward[0][i] = Math.floor actual_reward[i]
        reward[1][i] = Math.floor reward[0][i] * inv_time
      coeff *= 1.5
      actual_reward[0] = expedition.reward_fuel * coeff - mission.api_use_fuel * max_supply[0]
      actual_reward[1] = expedition.reward_bullet * coeff - mission.api_use_bull * max_supply[1]
      actual_reward[2] = expedition.reward_steel * coeff
      actual_reward[3] = expedition.reward_alum * coeff
      for i in [0...4]
        reward[2][i] = Math.floor actual_reward[i]
        reward[3][i] = Math.floor reward[2][i] * inv_time
      return reward
    describeConstraints: (exp_id) ->
      {$shipTypes, $missions} = window
