 
   equals o1.I.drawnAt, 1, "Object with zIndex #{o1.I.zIndex} should be drawn first"
   equals o2.I.drawnAt, 2, "Object with zIndex #{o2.I.zIndex} should be drawn second"
+###
 
 test "invalid module throws error", ->
   raises ->

  engine = Engine
    excludedModules: ["Developer"]

test "draw events", 2, ->
  engine = Engine
    backgroundColor: false

  equal attr, "baz"
  equal value, false

###
asyncTest "Running", ->
  fps = 30
  milliseconds = 1000
