     keyboardNoLoop : null
 
     unbind : ->
-      @skeletonMouse?.unbind()
-      @planeMouse?.unbind()
+      #@skeletonMouse?.unbind()
+      #@planeMouse?.unbind()
       @keyboard?.unbind()
       @keyboardNoLoop?.unbind()
 


  stop : ->

    @input.unbind()
    @view.stop()



        rightClick : @setWaypoint
      )

    #@input.skeletonMouse = new Input.Mouse($("#skeletonview"),
    new Input.Mouse($("#skeletonview"),
      leftDownMove : (delta) => 
        @cameraController.movePrevX(delta.x * @model.user.mouseInversionX)
        @cameraController.movePrevY(delta.y * @model.user.mouseInversionX)
