           sortieHp.now[i - 1] = sortieHp.max[i - 1]
           sortieHp.dmg[i - 1] = 0
 
-hougekiAttack = (sortieHp, enemyHp, hougeki, sortieInfo) ->
+Shelling = (sortieHp, enemyHp, hougeki, sortieInfo) ->
   for damageFrom, i in hougeki.api_at_list
     continue if damageFrom == -1
     for damage, j in hougeki.api_damage[i]

          sortieHp.now[i - 1] = sortieHp.max[i - 1]
          sortieHp.dmg[i - 1] = 0

supportAttack = (enemyHp, support) ->
  for damage, i in support
    damage = Math.floor(damage)
    continue if damage <= 0

    enemyHp.dmg[i - 1] += damage
    enemyHp.now[i - 1] -= damage

TorpedoSalvo = (sortieHp, enemyHp, raigeki, sortieInfo) ->
  if raigeki.api_edam?
    for damage, i in raigeki.api_edam
      damage = Math.floor(damage)
