 					for texObj, texIdx in textureUnits
 						attr = 'TEXCOORD' + texIdx
 						if texObj instanceof Float32Array
-							# ----- DO MAGIC HERE
-							console.debug "Texture coordinates in layer #{texIdx} are float32array..."
 							meshData.getAttributeBuffer(attr).set(texObj)
 						else
 							JsonUtils.fillAttributeBuffer(texObj, meshData, attr)

						[scale, scale, scale], [offset, offset,offset])

				else if data.normals instanceof Float32Array
					# ----- DO MAGIC HERE
					console.debug "Normals are float32array..."
					meshData.getAttributeBuffer(MeshData.NORMAL).set(data.normals)
				else
					JsonUtils.fillAttributeBuffer(data.normals, meshData, MeshData.NORMAL)

							offsetObj.zOffset
						])
				else if data.vertices instanceof Float32Array
					meshData.getAttributeBuffer(MeshData.POSITION).set(data.vertices)
				else 
					JsonUtils.fillAttributeBuffer(data.vertices, meshData, MeshData.POSITION)
