   
   material = new THREE.MeshBasicMaterial
     map: texture
-    color: 0x00FF00
+    #color: 0x00FF00
     side: THREE.DoubleSide
 
   planeMesh = new THREE.Mesh plane, material

    1, 3, 2
    ]
    
  plane = new THREE.BufferGeometry()
  plane.addAttribute 'position', new THREE.BufferAttribute(vs, 3)
  plane.addAttribute 'index', new THREE.BufferAttribute(ixs, 1)

      w* 0.5, h*-0.5, z,
      w*-0.5, h* 0.5, z,
      w* 0.5, h* 0.5, z]
  # 2 3
  # 0 1
  ixs = new Uint16Array [
