     #console.log "! lm0"
     
   handleMove1: (event) ->
+    #TODO replace me with baseRectIx when that is ready
     @.mh.updateMouse(event)
     @.mh.ve.raycaster.setFromCamera(@.mh.pos, @.mh.ve.camera)
     bix = @.mh.ve.raycaster.intersectObject(@.mh.ve.surface.baseRect.obj3d)

    @clearPropsGUI()
    @ve.render()

class NameManager
  constructor: () ->
    @names = new Array()

    @ve.scene.add(@baseRect.obj3d)
    @selectGroup = new THREE.Group()
    @ve.scene.add(@selectGroup)
    @selectorGroup = new THREE.Group()
    @ve.scene.add(@selectorGroup)
    @elements = []

  addElement: (ef, x, y) ->
