     and: "und"
     name: "Name"
     date: "Datum"
-#    body: "Body"
+    body: "Body"
     version: "Version"
     pending: "in Bearbeitig"
-#    accepted: "Accepted"
-#    rejected: "Rejected"
-#    withdrawn: "Withdrawn"
-#    submitter: "Submitter"
-#    submitted: "Submitted"
-#    commit_msg: "Commit Message"
-#    review: "Review"
+    accepted: "Akzeptiert"
+    rejected: "Nid akzeptiert"
+    withdrawn: "Zruggzie"
+    submitter: "Sender"
+    submitted: "Gesendet"
+    commit_msg: "Nachricht abschicke"
+    review: "Review"
     version_history: "Versionsverlauf"
-#    version_history_for: "Version History for: "
-#    select_changes: "Select two changes below to see the difference."
-#    undo_prefix: "Undo"
-#    undo_shortcut: "(Ctrl+Z)"
-#    redo_prefix: "Redo"
-#    redo_shortcut: "(Ctrl+Shift+Z)"
-#    play_preview: "Play preview of current level"
+    version_history_for: "Versionsverlauf für: "
+    select_changes: "Wähl zwei Verändrige um unne Ihre Unterschid zgse."
+    undo_prefix: "Eis zrugg"
+    undo_shortcut: "(Ctrl+Z)"
+    redo_prefix: "Nomal mache"
+    redo_shortcut: "(Ctrl+Shift+Z)"
+    play_preview: "Spiel dPreview vom aktuelle Level"
     result: "Resultat"
     results: "Resultat"
     description: "Beschriibig"

    lua_blurb: "D Sproch für Game Scripts."
    io_blurb: "Eifach aber undurchsichtig."
#    status: "Status"
#    hero_type: "Type"
#    weapons: "Weapons"
#    weapons_warrior: "Swords - Short Range, No Magic"
#    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
#    weapons_wizard: "Wands, Staffs - Long Range, Magic"
#    attack: "Damage" # Can also translate as "Attack"
    health: "Läbä"
    speed: "Schnelligkeit"
#    regeneration: "Regeneration"
#    range: "Range" # As in "attack or visual range"
#    blocks: "Blocks" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
#    skills: "Skills"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."

#    tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
#    tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
    tip_source_code: "Ich wet dWält verändere aber die wend mier de Source Code nid gää."
    tip_javascript_java: "Java isch zu JavaScript wie es Auto zume Automat. - Chris Heilmann"
    tip_move_forward: "Was immer du machsch, mach immer me Fortschritt. - Martin Luther King Jr."
    tip_google: "Hesch es Problem und chunsch nüm wiiter? Googles doch mal!"
#    tip_adding_evil: "Adding a pinch of evil."
#    tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
