       y: fireY
       direction: direction
     Common.Velocity.merge
-      x: velocity
-      y: 0
+      x: vx
+      y: vy
     Common.MapCollider
     Common.HitBox.merge
       width: 4


  _fireBullet: ->
    dir = @getProp('samus','direction')
    shortBeam = @getComp('short_beam')
    pos = @getComp('position')
    @newEntity newBullet(shortBeam,pos,dir)

  _startCooldown: (ms) ->
    @addComp Common.Timer.merge

      resound: true

    Common.DeathTimer.merge
      time: BulletLifetime

  ]

