 class window.GameVisual
     ticker = 0 #counts the number of frames that have passed
     imgArray = [] #array of arrays of preloaded images
+    univImg = [] #array of universally used images
     objArray = [] #array of objects that permeate the game board
     frameClock = null #reference to the setInterval object that runs the game
     lyr1 = null #object for referencing the first of the two canvas objects to be used as a frame

    #   < 3 4 1 >
    #       2
    #       v
    #More documenation to be added when the code is more concrete and permanent
    ###
    class charObj

    drawChar: (frame) ->
        td = frame.getContext('2d')
        for obj in objArray by -1
            s = obj.current(@ticker)
            td.drawImage(s[0],obj.xpos+obj.xOff,obj.ypos+obj.yOff,s[1],s[2])
        return

    chckMv: (config) ->
