         @_determineWeaponSettings()
         @trigger('boostExpired', aspect: k)
 
+    @attr alpha: 0 if @lastShot >= 20
     return unless @shooting
     allowBullet = (@shotsFired < @burstCount)
     return unless @ship.weaponsEnabled

  shoot: (onOff) ->
    if onOff
      @shooting = yes
    else
      @shooting = no
      @_clearPicked()

Crafty.c 'RapidWeaponLaser',
  init: ->
    @requires '2D,WebGL,Color'
    @color '#FF9'
    @attr
      w: 20
      h: 8

    @stats =
      rapid: 0
