         return
 
 
-    getTile: (chunkX, tileX, tileY) ->
+    getTile: (chunkX, tileX, tileY) -> # Layer::getTile
         chunk = @chunks[chunkX]
         x = tileX - chunk.tileOffsetX
         y = (tileY - chunk.tileOffsetY) * 2

Leo.PlayerStateAir =
class PlayerStateAir extends PlayerState

    constructor: (data) ->
        super(data)


    handleInput: (e) ->
        super(e)


    update: (cycleLengthMs) ->
        super(cycleLengthMs)
        if @parent.posY >= 12 #Debug
            if @parent.speedX == 0

Leo.Player =
class Player extends Actor

    constructor: (data) -> # Player::constructor
        super(data)
        Leo.actors.push this

