     forum_prefix: "Per discussioni pubbliche, puoi provare "
     forum_page: "il nostro forum"
     forum_suffix: " invece."
-#    faq_prefix: "There's also a"
+    faq_prefix: "C'è anche una"
     faq: "FAQ"
-#    subscribe_prefix: "If you need help figuring out a level, please"
-#    subscribe: "buy a CodeCombat subscription"
-#    subscribe_suffix: "and we'll be happy to help you with your code."
-#    subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
-#    screenshot_included: "Screenshot included."
-#    where_reply: "Where should we reply?"
+    subscribe_prefix: "Se hai bisogno di aiuto nel completare un livello, per favore"
+    subscribe: "acquista un abbonamento a CodeCombat"
+    subscribe_suffix: "e saremo felici di aiutarti con il tuo codice."
+    subscriber_support: "Dato che hai un abbonamento a CodeCombat, la tua email avrà supporto prioritario."
+    screenshot_included: "Screenshot incluso."
+    where_reply: "Dove dovremmo risponderti?"
     send: "Invia feedback"
 #    contact_candidate: "Contact Candidate" # Deprecated
 #    recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated

    edit_btn_preview: "Anteprima"
    edit_article_title: "Modifica articolo"

#  polls:
#    priority: "Priority"

  contribute:
    page_title: "Contribuire"
#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
#    alert_account_message_intro: "Hey there!"
#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
#    class_attributes: "Class Attributes"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
#    how_to_join: "How To Join"
#    join_desc_1: "Anyone can help out! Just check out our "
#    join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
#    join_desc_3: ", or find us in our "

    books: "Libri"

  common:
    back: "Indietro" # When used as an action verb, like "Navigate backward"
    continue: "Continua" # When used as an action verb, like "Continue forward"
    loading: "Caricamento in corso..."
    saving: "Salvataggio in corso..."
    sending: "Invio in corso..."
