 
         snapped_names = snapped.map (p)-> p.identifier()
 
+        @snapHistory.push
+          players: snapped_names
+          word: word
+
         for p in snapped
           if not p.hasSnapped(word)
             p.sendSnap(word, 1, snapped_names)

    scores = @scores()
    @io.sockets.emit "scores",
      scores: @scores()

  gameOver: () ->
    console.log "Ending game"

    @timer = null
    @gameId = null
    @_sendScoreInterval = null
    @snapHistory = []

  setEndConfig: (endConfig) ->
    @endConfig = endConfig
