 	start: (sceneName) ->
 		if sceneName is not null then @currentScene = @scenes[name]
 		if @currentScene is null then return
+
+		requestAnimation()
 
 
 	# Main game loop : Everything is done here

	#
	addScene: (name, scene) ->
		if scene.update is undefined then console.warn "[Rotten.Game.addScene] You should add an .update() method in your scene to update objects"
		if scene.draw is undefined then console.warn "[Rotten.Game.addScene] You should add a .draw() method in your scene to update objects"

		@scenes[name] = scene
		if @currentScene is null then @currentScene = @scenes[name]

		@lastScene = null

		# The game background color
		@backgroundColor = if options and options.background then options.background else "#000"

		# Current game fps
		@fps = 0
