           when "d","l","p" then hue = 4
           when "h","j" then hue = 5
           when "x" then hue = 6
-        @hex_draw.fillhex_ab(col,row,hue) unless (row==10 && col%2==1)
+        @hex_draw.fill_hex_ab("canvas",col,row,hue) unless (row==10 && col%2==1)
 
 
 

  constructor: (piece) ->

    @piece = piece
    @hexes = @piece.hexes
    left = 30
    right = 0
    top = 100

    @redraw_active = false

  reset_size: (x,y) ->
    # TODO this resets the w&h for this object but not for @redraw
    @width = x
    @height = y

