     BLACK_EMAIL = 'black@schwarz.de'
     WHITE_EMAIL = 'white@wit.nl'
     clearGamesForPlayer p for p in [BLACK_EMAIL, WHITE_EMAIL]
-    createGame BLACK_EMAIL, WHITE_EMAIL, ['.b.wb',
+    createGame BLACK_EMAIL, WHITE_EMAIL, ['....b',
                                           'bb.wb',
                                           '...wb',
                                           'wwwwb',


  assertEmptyBoard: (test) =>
    @assertStonePointCounts test, 19*19, 0, 0


class ClientSideJsTest extends BrowserTest

      createLoginSession email
      casper.thenOpen serverUrl
      casper.thenClick (@lastGameSelector true), thenFn  # true = our turn

    # Black passes
    goToGame BLACK_EMAIL
    casper.thenClick '.pass_button'
    # White plays (0,0)
    goToGame WHITE_EMAIL
    casper.thenClick pointSelector(0, 0)
    casper.thenClick '.confirm_button'
    # Black opens the game
    goToGame BLACK_EMAIL, =>
      # there are currently no prisoners
      @assertPrisoners test, { black: 0, white: 0 }
    casper.thenClick pointSelector(1, 0), ->
      # the captured white stone is reflected in the prisoner counts
      @assertPrisoners test, { black: 0, white: 1 }
    casper.thenClick '.confirm_button'

    # White plays one more stone (to get the game back to the state in which
    # this test was originally written)
    goToGame WHITE_EMAIL
    casper.thenClick pointSelector(3, 0)
    casper.thenClick '.confirm_button'

    # black opens the game and passes
    # (it should be black's turn since there are no actual moves in this game,
