   playAnimation: (animation) ->
     animTask = new DivSugar.Task()
     animTask.animation = animation
-    animTask._elapsedTime = 0
     animTask._cmdIndex = 0
     animTask._firstFrame = true
     animTask.onUpdate = (elapsedTime) => @_updateAnimation animTask, elapsedTime


          @_transform.set animTask._fromTransform if animTask._fromImageClip?

          if animTask._totalTime > animTask._elapsedTime
            animTask._currentTime += animTask._elapsedTime
            animTask._elapsedTime = 0
          else
            animTask._currentTime = animTask._totalTime
            animTask._elapsedTime -= animTask._totalTime
            animTask._cmdIndex++
            animTask._firstFrame = true


            animTask._firstFrame = false
            animTask._waitTime = command[1]

          if animTask._waitTime > elapsedTime
            animTask._waitTime -= elapsedTime
            elapsedTime = 0
          else
            elapsedTime -= animTask._waitTime
            animTask._waitTime = 0
            animTask._cmdIndex++
            animTask._firstFrame = true
