       for i in [0...4]
         reward[0][i] = Math.floor actual_reward[i]
         reward[1][i] = Math.floor reward[0][i] * inv_time
+      coeff *= 1.5
+      actual_reward[0] = expedition.reward_fuel * coeff - mission.api_use_fuel * max_supply[0]
+      actual_reward[1] = expedition.reward_bullet * coeff - mission.api_use_bull * max_supply[1]
+      actual_reward[2] = expedition.reward_steel * coeff
+      actual_reward[3] = expedition.reward_alum * coeff
+      for i in [0...4]
+        reward[2][i] = Math.floor actual_reward[i]
+        reward[3][i] = Math.floor reward[2][i] * inv_time
       return reward
     describeConstraints: (exp_id) ->
       {$shipTypes, $missions} = window

                          <td key={i} width='33.3%'>
                            <OverlayTrigger placement='top' overlay={
                                <Tooltip>
                                  <div>收益理论值 (时均收益值)</div>
                                  <table width='100%' className='materialTable'>
                                    <tbody>
                                      <tr>
                                        <td width='10%'><img src={getMaterialImage 1} className="material-icon" /></td>
                                        <td width='40%'>{@state.fleet_reward[i][0]} ({@state.fleet_reward_hour[i][0]})</td>
                                        <td width='10%'><img src={getMaterialImage 3} className="material-icon" /></td>
                                        <td width='40%'>{@state.fleet_reward[i][2]} ({@state.fleet_reward_hour[i][2]})</td>
                                      </tr>
                                      <tr>
                                        <td><img src={getMaterialImage 2} className="material-icon" /></td>
                                        <td>{@state.fleet_reward[i][1]} ({@state.fleet_reward_hour[i][1]})</td>
                                        <td><img src={getMaterialImage 4} className="material-icon" /></td>
                                        <td>{@state.fleet_reward[i][3]} ({@state.fleet_reward_hour[i][3]})</td>
                                      </tr>
                                    </tbody>
                                  </table>

        fleet_status: [false, false, false]
        fleet_reward: [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
        fleet_reward_hour: [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
        fleet_reward_big: [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
        fleet_reward_hour_big: [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
      }
    checkFlagshipLv: (deck_id, flagship_lv, decks, ships) ->
      fleet = decks[deck_id]
