   player.include(Bounded)  
 
   player.collides({x: 5, y: 7, width: 20, height: 20})
-  => true
+  # => true
   </pre></code>
 
   @name collides

  player.include(Bounded)

  player.collisionBounds()
  => {x: 38, y: 36, height: 28, width: 24}

  player.collisionBounds(10, 10)
  => {x: 48, y: 46, height: 28, width: 24}
  </pre></code>

  @name collisionBounds

  player.include(Bounded)      

  player.position()
  # => {x: 50, y: 40}
  </pre></code>

  @name position
