           accuracy = 0.0
 
         score = Math.round(value * (accuracy + accuracy))
-        cells.push "#{score}"
+        cells.push score
         @stats.bonus += score
       else
         cells.push ''

  addCelledLine: (cells) ->
    @lineNr += 1

    y = 80 + (@lineNr * 20)

    xOffset = 70
    cellWidth = 500.0 / (cells.length + .5)
    for cell, i in cells
      cw = cellWidth
      cw += (cellWidth / 2.0) if i is 0
      if i is 0
        x = @x + xOffset
      else
        x = @x + xOffset + (cellWidth * (i + .5))

      c = Crafty.e('Text, DOM').attr(
        x: x
        y: y
        w: cw
        z: 3
      ).css 'textAlign', 'right'
        .text cell
        .textColor('#FFFFFF')
        .textFont({
          size: '12px',
          weight: 'normal',
          family: 'Courier new'
        })
      @attach c
      c2 = Crafty.e('Text, DOM').attr(
        x: x
        y: y + 2
        w: cw
        z: 2
      ).css 'textAlign', 'right'
        .text cell
        .textColor('#000000')
        .textFont({
          size: '12px',
          weight: 'bold',
          family: 'Courier new'
        })
      @attach c2



        value = @ship?.primaryWeapon?.xp ? 0
        cells.push "#{value}"
        score = Math.round(value * 10)
        cells.push score
        @stats.bonus += score
      else
        cells.push ''
