anchor.diff:  %% player_if.erl
   %%
   %% this module communicates players unity client via AMQP (rabbitmq client) with JSON.
  -%% use internal service for this work. call internal services via Erlang gen_service framework.
  +%% use internal service for this work. call internal services via Erlang gen_server framework.
   %%
   
   -module(player_if).
  
positive.code: %%
  %%
  rpc_echo(_Payload) -> term_to_binary({ok,"echo!!"}).
  rpc_make_new_account(LoginId, Password) -> term_to_binary({ng, notoken}).
  rpc_login(LoginId, Password) -> term_to_binary({ng, notoken}).
  rpc_logout(Token) -> term_to_binary(ng).
  rpc_check_token(Token) -> ng.
  rpc_online(Token) -> ng.
  rpc_offline(Token) -> ng.
  
  
negative.code: 	amqp_rpc_client:stop(NewAcctPid),
  	amqp_rpc_client:stop(EchoPid),
  
  	ok.
  
  seqtest() ->
  	{ok, Uid, Token, Expire} = new_account("ichiro", "1111"),
  	ok = check_token(Token),
  	ok = logout(Token),
  	ok.
  
  
  