anchor.diff:  is_hallucination() -> 
   is_visible() -> 
   is_detected() -> 
  +is_being_healed() -> 
  +% getters
  +get_mouse_position() -> 
  +get_hit_points() -> 
  +get_resource_group() -> 
  +get_nydus_exit() -> 
   get_build_unit() -> 
   get_addon() -> 
   get_rally_position() -> 
   get_rally_unit() -> 
  -is_being_healed() -> 
   get_remove_timer() -> 
   get_defense_matrix_points() -> 
   get_defense_matrix_timer() -> 
  
positive.code: get_hatchery() -> 
  get_kill_count() -> 
  get_last_attacking_player() -> 
  get_training_queue() -> 
  is_stuck() -> 
negative.code: get_tech() -> 
  get_upgrade() -> 
  get_remaining_train_time() -> 
  get_player() -> 
  get_order() -> 
  get_order_timer() -> 
  get_velocity() -> 
  get_angle() -> 
  get_target_position() -> 
  get_energy() -> 
  get_ground_weapon_cooldown() -> 
  get_acid_spore_count() -> 
  get_ensnare_timer() -> 
  get_stim_timer() -> 
  get_air_weapon_cooldown() -> 
  get_spell_cooldown() -> 
  get_order_target() -> 
  