anchor.diff:                         {is_defence, false},
                          {should_attack_module, gerlshmud_attack_melee},
                          {should_defend_module, gerlshmud_defend_melee},
  +                       {effect_prototype, p_fist_melee_effect_prototype},
                          {attack_type, melee},
                          {resources, [{stamina, 5}]},
                          {icon, weapon},
                          ?WEAPON_HANDLERS]},
   
  +                  %% does the character need a link to this?
  +                  %% or the attack?
                     {p_fist_melee_effect_prototype,
                         [{owner, p_fist_right},
                          {character, player},
  
positive.code:                        {icon, stat},
                         ?LIFE_HANDLERS]},
  
                    {p_hand,
                        [{name, <<"right hand">>},
                         {item, p_fist_right},
                         {owner, player},
  
negative.code:                        %% It might not matter what the index of the property
                         %% is if we don't look them up by index
                         {resource, p_stamina},
                         {body_part, p_hand_right},
                         {icon, person},
                         ?CHARACTER_HANDLERS]},
  
  