anchor.diff:  %% @doc Send the last chunk of a fragmented command.
   packet_fragment_send(CSocket, Packet, Size, Current) when Size - Current =< 16#4000 ->
   	FragmentSize = 16#10 + byte_size(Packet),
  -	Fragment = << FragmentSize:32/little-unsigned-integer, 16#0b030000:32/unsigned-integer,
  -		Size:32/little-unsigned-integer, Current:32/little-unsigned-integer, Packet/binary >>,
  +	Fragment = << FragmentSize:32/little, 16#0b030000:32, Size:32/little, Current:32/little, Packet/binary >>,
   	ssl:send(CSocket, Fragment);
   
   %% @doc Send another chunk of a fragmented command.
   packet_fragment_send(CSocket, Packet, Size, Current) ->
   	<< Chunk:131072/bits, Rest/bits >> = Packet,
  -	Fragment = << 16#10400000:32/unsigned-integer, 16#0b030000:32/unsigned-integer,
  -		Size:32/little-unsigned-integer, Current:32/little-unsigned-integer, Chunk/binary >>,
  +	Fragment = << 16#10400000:32, 16#0b030000:32, Size:32/little, Current:32/little, Chunk/binary >>,
   	ssl:send(CSocket, Fragment),
   	packet_fragment_send(CSocket, Rest, Size, Current + 16#4000).
   
  
positive.code: 	CharBin = psu_characters:character_user_to_binary(CharUser),
  	IsGM = 0,
  	OnlineStatus = 0,
  	packet_send(Socket, << 16#02010300:32, 0:32, CharTypeID:32, CharGID:32/little-unsigned-integer,
  		0:64, 16#00011300:32, DestGID:32/little-unsigned-integer, 0:64, CharBin/binary, IsGM:8, 0:8, OnlineStatus:8, GameVersion:8, 0:608 >>).
  
  %% @doc Hello command. Sent when a client connects to the game or login server.
  %% @todo Can contain an error message if 0:1024 is setup similar to this: 0:32, 3:32/little, 0:48, Len:16/little, Error/binary, 0:Padding.
  
negative.code: 	CharGID = CharUser#egs_user_model.id,
  	CharLID = CharUser#egs_user_model.lid,
  	<< _:640, CharBin/bits >> = psu_characters:character_user_to_binary(CharUser),
  	packet_send(Socket, << 16#010d0300:32, 0:160, 16#00011300:32, DestGID:32/little,
  		0:64, 1:32/little, 0:32, 16#00000300:32, 16#ffff0000:32, 0:32, CharGID:32/little,
  		0:192, CharGID:32/little, CharLID:32/little, 16#ffffffff:32, CharBin/binary >>).
  
  %% @doc Trigger a character-related event.
  send_0111(CharUser, EventID, State) ->
  