anchor.diff:                             {body_part, hand},
                              {max_items, 1},
                              {item, p_fist},
  +                           {icon, body_part},
                              ?BODY_PART_HANDLERS]},
   
                   {hand1,   [{name, <<"right hand">>},
                              {owner, player},
                              {body_part, hand},
                              {max_items, 1},
  +                           {icon, body_part},
                              ?BODY_PART_HANDLERS]},
   
                   {p_fist, [{name, <<"left fist">>},
  
positive.code:                          {defence_hit_modifier, 0},
                           {attack_damage_modifier, 20},
                           {is_defence, true},
                           ?ITEM_HANDLERS]},
  
                  {shield, [{owner, player},
  
negative.code:                              {value, 17},
                               {attack_damage_modifier, 50},
                               {desc, [<<"strength ">>, value]},
                               {icon, stat},
                               ?ATTRIBUTE_HANDLERS]},
  
                  {dexterity1, [{owner, player},
  