anchor.diff:  get_hatchery() -> 
   get_kill_count() -> 
   get_last_attacking_player() -> 
  -get_training_queue() -> 
  -is_stuck() -> +get_training_queue() -> 
positive.code: current_map_file() -> 
  screen_x() -> 
  screen_y() -> 
  get_mouse_position() -> 
  move_to_x() -> 
  move_to_y() -> 
  is_game_paused() ->  
  replay_header() -> 
  net_mode() -> 
  in_replay() -> 
  game_type() -> 
  vissible_units() ->  
  hidden_units() -> 
  set_frame_skip() -> 
  frame_skip() -> 
  latency_frames() -> 
  set_local_speed() -> 
  set_vision() -> 
  resource_count() -> 
  gather_queue_count() -> 
  next_gatherer() -> 
  is_being_gathered() -> 
  get_resource_group() -> 
  is_carrying_gas() -> 
  is_carrying_minerals() -> 
  get_nydus_exit() -> 
  has_nuke() -> 
  is_completed() -> 
  is_burrowed() -> 
  is_cloacked() -> 
  
negative.code: get_tech() -> 
  get_upgrade() -> 
  get_remaining_train_time() -> 
  get_player() -> 
  get_order() -> 
  get_order_timer() -> 
  get_velocity() -> 
  get_angle() -> 
  get_target_position() -> 
  get_energy() -> 
  get_ground_weapon_cooldown() -> 
  get_acid_spore_count() -> 
  get_ensnare_timer() -> 
  get_stim_timer() -> 
  get_air_weapon_cooldown() -> 
  get_spell_cooldown() -> 
  get_order_target() -> 
  