anchor.diff:  			{BcInputServ, UpdatedState} = 
   				input_serv(State#state{team = UpdateTeam, players = UpdatedPlayers}),
   			{ok, BcPlayerServ} = bc_input_serv:create_player_serv(BcInputServ, BcPlayer),
  -			case pending_players_changed(GameId, UpdatedPlayers) of
  +			case pending_players_changed(BcGame, UpdatedPlayers) of
   				{ok, started} ->
   					BcPlayers = 
   						lists:map(
  
positive.code: -include("../include/bc_game_state.hrl").
  
  %% number of players to start game
  -define(MAX_PLAYERS, 2).
  -define(TIMEOUT, 30000).
  
  %% exported funcs
  
negative.code: 				 GameEventPid :: pid(), 
  				 BcGameSup :: pid()) -> gen:start_ret().
  start_link(GameId, Privacy, MaxPlayers, GameEventPid, BcGameSup) ->
  	gen_fsm:start_link(?MODULE, [GameId, Privacy, MaxPlayers, 
  								 GameEventPid, BcGameSup], []).
  
  -spec player_join(BcGameFsm :: pid(), 
  				  PlayerPid :: pid(), 
  