anchor.diff:  %% @todo Warp the player to the lobby if he's in a mission. No need if he's in a counter though.
   
   handle(16#0c0e, CSocket, GID, _, _) ->
  -	Packet = << 16#10060300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:64, 16#0b000000:32 >>,
  -	egs_proto:packet_send(CSocket, Packet);
  +	send_1006(CSocket, GID, 11);
   
   %% @doc Counter available mission list request handler.
   %% @todo Temporarily allow rare mission and LL all difficulties to all players.
  
positive.code: %% @doc Hit handler.
  %% @todo Finish the work on it.
  %% @todo First value at 2C is the number of hits. We don't need to know it though.
  %% @todo We should later send this into one 0e07 packet rather than many.
  
  handle(16#0e00, CSocket, GID, _, Orig) ->
  	<< _:448, Data/bits >> = Orig,
  
negative.code: 	Packet = << 16#10050300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:64, Before/binary, GID:32/little-unsigned-integer, 0:64, Name/binary, After/binary >>,
  	egs_proto:packet_send(CSocket, Packet).
  
  %% @doc Party-related command probably controlling the party state.
  %%      Value 11 aborts the mission.
  %% @todo Figure out what the packet is.
  
  send_1006(CSocket, GID, N) ->
  