anchor.diff:                                                {body_part, head},
                                                 ?CHARACTER_HANDLERS]},
                     {erlmud_body_part, head, [{name, <<"head">>}, {owner, player}, ?BODY_PART_HANDLERS]},
  -                  {erlmud_item, helmet, [{name, <<"helmet">>}, {owner, player}, ?ITEM_HANDERS]}]).
  +                  {erlmud_item, helmet, [{name, <<"helmet">>}, {owner, player}, ?ITEM_HANDLERS]}]).
   
   -define(WORLD_5, [{erlmud_character, player, [{item, helmet},
                                                 {body_part, head1},
                                                 {body_part, finger1},
  -                                              ?ITEM_HANDERS]},
  +                                              ?ITEM_HANDLERS]},
                     {erlmud_body_part, head1, [{name, <<"head">>},
                                                {owner, player},
                                                {body_part, head},
  
positive.code:                   {erlmud_exit, exit_ew, [{{room, w}, room_nw}, {{room, e}, room_e}, {is_locked, true}]}]).
  
  -define(WORLD_2, [{erlmud_room, room, [{player, player}, {item, sword}, {item, apple}, ?ROOM_HANDLERS]},
                    {erlmud_character, player, [{owner, room}, {item, helmet}, ?CHARACTER_HANLDERS]},
                    {erlmud_item, sword, [{owner, room}, {name, <<"sword">>}, ?ITEM_HANDLERS]},
                    {erlmud_item, helmet, [{owner, player}, {name, <<"helmet">>}, ?ITEM_HANDLERS]},
                    {erlmud_item, apple, [{owner, room}, {name, <<"apple">>}, ?ITEM_HANDLERS]}]).
  
  -define(WORLD_3, [{erlmud_room, room, [{character, player},
                                         {character, zombie},
                                         ?ROOM_HANLDERS]},
  
                    {erlmud_character, player, [{owner, room},
                                                {attack_wait, 10},
  
negative.code:                                               {body_part, finger2},
                                                {item, ring1},
                                                {item, ring2},
                                                ?ITEM_HANDLERS]},
                    {erlmud_body_part, finger1, [{name, <<"finger1">>},
                                                 {owner, player},
                                                 {max_items, 1},
  