anchor.diff:                            {body_part, hand0},
                             {body_part, hand1},
                             {race, race0},
  +                          {icon, person},
                             ?CHARACTER_HANDLERS]},
   
                   {p_hp, [{hitpoints, 10},
                           {owner, player},
  +                        {icon, stat},
                           ?HITPOINTS_HANDLERS]},
   
                   {p_life, [{is_alive, true},
                             {owner, player},
  +                          {icon, stat},
                             ?LIFE_HANDLERS]},
   
                   {force_field, [{owner, player},
  
positive.code:                              {per_tick, 1},
                               {tick_time, 10},
                               {max, 10},
                               ?RESOURCE_HANDLERS]},
  
                  {hand0,   [{name, <<"left hand">>},
  
negative.code:                              {value, 17},
                               {attack_damage_modifier, 50},
                               {desc, [<<"strength ">>, value]},
                               {icon, stat},
                               ?ATTRIBUTE_HANDLERS]},
  
                  {dexterity1, [{owner, player},
  