anchor.diff:                                 ?CLOCK_INIT(Actor)}),
   
       %% Send back just the updated state for the object received.
  -    case i_am_server_and_should_react() of
  +    case client_server_mode() andalso i_am_server() andalso reactive_server() of
           true ->
               ObjectFilterFun = fun(Id1) ->
                                         Id =:= Id1
  
positive.code: 
  %% @private
  schedule_aae_synchronization() ->
      ShouldAAESync = case lasp_config:get(mode, state_based) of
          delta_based ->
              false;
          state_based ->
              case lasp_config:get(tutorial, false) of
                  true ->
                      false;
                  false ->
                      not lasp_config:get(broadcast, false)
                      orelse not i_am_server_and_should_react()
              end
      end,
  
      case ShouldAAESync of
          true ->
  
negative.code:     Members -- [node()].
  
  %% @private
  state_based_mode() ->
      lasp_config:get(mode, state_based) == state_based.
  
  %% @private
  delta_based_mode() ->
      lasp_config:get(mode, state_based) == delta_based.
  
  %% @private
  broadcast_tree_mode() ->
      lasp_config:get(broadcast, false).
  
  %% @private
  tutorial_mode() ->
      lasp_config:get(tutorial, false).
  
  %% @private
  client_server_mode() ->
      lasp_config:get(peer_service_manager, partisan_peer_service) == partisan_client_server_peer_service_manager.
  
  %% @private
  peer_to_peer_mode() ->
      lasp_config:get(peer_service_manager, partisan_peer_service) == partisan_hyparview_peer_service_manager.
  
  %% @private
  i_am_server() ->
      partisan_config:get(tag, undefined) == server.
  
  %% @private
  reactive_server() ->
      lasp_config:get(reactive_server, false).
  