anchor.diff:  get_hatchery() -> 
   get_kill_count() -> 
   get_last_attacking_player() -> 
  -get_training_queue() -> 
  -is_stuck() -> +get_training_queue() -> 
positive.code: get_tech() -> 
  get_upgrade() -> 
  get_remaining_train_time() -> 
  hit_points() -> 
  get_hit_points() -> 
  is_attacking() -> 
  is_attack_frame() -> 
  get_player() -> 
  get_order() -> 
  get_order_timer() ->  
  move_target() -> 
  current_direction() -> 
  current_speed() -> 
  get_velocity() -> 
  get_angle() -> 
  get_target_position() -> 
  is_moving() -> 
  is_accelerating() -> 
  get_energy() -> 
  get_ground_weapon_cooldown() -> 
  get_acid_spore_count() -> 
  is_under_storm() -> 
  get_ensnare_timer() -> 
  get_stim_timer() -> 
  is_starting_attack() -> 
  get_air_weapon_cooldown() -> 
  get_spell_cooldown() -> 
  get_order_target() -> 
  
negative.code: is_hallucination() -> 
  is_visible() -> 
  is_detected() -> 
  is_being_healed() -> 
  % getters
  get_mouse_position() -> 
  get_hit_points() -> 
  get_resource_group() -> 
  get_nydus_exit() -> 
  get_build_unit() -> 
  get_addon() -> 
  get_rally_position() -> 
  get_rally_unit() -> 
  get_remove_timer() -> 
  get_defense_matrix_points() -> 
  get_defense_matrix_timer() -> 
  