anchor.diff:  		egs_proto:send_zone(CSocket, ZoneFile),
   		egs_proto:send_map(CSocket, MapType, MapNumber, MapEntry),
   		egs_proto:send_location(CSocket, GID, Quest, MapType, MapNumber, AreaName),
  -		% 020c
  +		send_packet_020c(CSocket),
   		egs_proto:send_load_quest(CSocket, GID),
   		send_packet_201(CSocket, GID, User, Char),
   		send_packet_0a06(CSocket, GID),
  
positive.code: 		egs_proto:send_zone(CSocket, ZoneFile),
  		egs_proto:send_map(CSocket, MapType, MapNumber, MapEntry),
  		egs_proto:send_location(CSocket, GID, Quest, MapType, MapNumber, AreaName),
  		% 0215 0215 020c 1202 1204 1206 1207
  		egs_proto:send_load_quest(CSocket, GID),
  		send_packet_201(CSocket, GID, User, Char),
  		% 0a06
  
negative.code: 		egs_proto:send_location(CSocket, GID, Quest, MapType, MapNumber, AreaName),
  		% 0215 0215
  		egs_proto:send_trial_start(CSocket, GID),
  		send_packet_020c(CSocket),
  
  		% mandatory packet to make enemies appear
  		{ok, << _:32, Packet/bits >>} = file:read_file("p/packet1202.bin"),
  