anchor.diff:    % Do nothing
     {noreply, State};
   handle_info({event, {game_countdown, Game}}, State) ->
  -  % Do nothing
     {noreply, State};
   handle_info(Msg, State) ->
     lager:notice("~p received unexpected info message: ~p", [Msg]),
  
positive.code:   end.
  
  get_basic_info({GameId, GameName, Users}) ->
    Game = spts_core:fetch_game(GameId),
    MaxUsers = case spts_games:max_serpents(Game) of
                 infinity -> 255;
                 Value -> Value
  
negative.code:   end.
  
  handle_get_games(KnownGames) ->
    AllGameNames = [spts_games:id(Game) || Game <- spts_core:all_games()],
    lists:foldl(fun(GameName, Acc) ->
                  NewGame = case lists:keytake(GameName, 2, KnownGames) of
                              false ->
  