anchor.diff:  		% broadcast spawn and unspawn to other people
   		lists:foreach(fun(Other) -> Other#users.pid ! {psu_player_unspawn, User} end, egs_db:users_select_others_in_area(OldUser)),
   		lists:foreach(fun(Other) -> Other#users.pid ! {psu_player_spawn, User} end, egs_db:users_select_others_in_area(User)),
  -		% load lobby and character
  -		egs_proto:send_character_selected(CSocket, GID, Char, Options),
  -		% 0246 0a0a 1006
  -		send_packet_1005(CSocket, GID, Char),
  -		% 1006 0210
  -		egs_proto:send_universe_info(CSocket, GID),
  -		egs_proto:send_player_card(CSocket, GID, Char, User#users.charnumber),
  -		% 1501 1512 0303
  -		egs_proto:send_npc_info(CSocket, GID),
  +		% always reload the character when entering a room
  +		char_load(CSocket, GID, Char, Options, User#users.charnumber),
   		egs_proto:send_init_quest(CSocket, GID, QuestID),
   		egs_proto:send_quest(CSocket, QuestFile),
   		send_packet_0a05(CSocket, GID),
  
positive.code: 			[{status, 0}, {char, << 0:2208 >>}]
  	end.
  
  %% @doc Load the selected character in the start lobby and start the main game's loop.
  
  char_select_load(CSocket, GID, Version, Number) ->
  	User = egs_db:users_select(GID),
  	[{status, 1}, {char, Char}, {options, Options}] = data_load(User#users.folder, Number),
  	<< Name:512/bits, _/bits >> = Char,
  	NewRow = User#users{charnumber=Number, charname=Name},
  	egs_db:users_insert(NewRow),
  	egs_proto:send_character_selected(CSocket, GID, Char, Options),
  	% 0246
  	send_packet_0a0a(CSocket, GID),
  
negative.code: 	log(GID, "(char_select) dismissed packet ~4.16.0b", [Command]),
  	?MODULE:char_select(CSocket, GID, Version).
  
  %% @doc Load the selected character in the start lobby and start the main game's loop.
  
  char_select_load(CSocket, GID, Version, Number) ->
  	User = egs_db:users_select(GID),
  	[{status, 1}, {char, Char}, {options, Options}] = data_load(User#users.folder, Number),
  	<< Name:512/bits, _/bits >> = Char,
  	NewRow = User#users{charnumber=Number, charname=Name},
  	egs_db:users_insert(NewRow),
  	char_load(CSocket, GID, Char, Options, Number),
  	send_packet_021b(CSocket, GID),
  	lobby_load(CSocket, GID, 1100000, 0, 1, 1),
  	ssl:setopts(CSocket, [{active, true}]),
  	?MODULE:loop(CSocket, GID, Version).
  
  %% @doc Load the given character's data.
  
  data_load(Folder, Number) ->
  