anchor.diff:  		true -> ok
   	end.
   
  -%% @todo Make NPC hide in lobbies but show-up in missions.
   %% @todo Don't change the NPC info unless you are the leader!
   npc_load(_Leader, []) ->
   	ok;
  
positive.code: 	end,
  	send(<< Packet/binary, 0:PaddingSize, Footer/binary >>).
  
  %% @todo No idea. Also the 2 PartyPos in the built packet more often than not match, but sometimes don't?
  send_100f(NPCid, PartyPos) ->
  	send(<< (header(16#100f))/binary, NPCid:16/little-unsigned-integer, 1, PartyPos:8, PartyPos:32/little-unsigned-integer >>).
  
  
negative.code: %% @doc Movement (non-broadcast) handler. Do nothing.
  handle(16#0102, _) ->
  	ignore;
  
  %% @doc Chat broadcast handler. Dispatch the message to everyone (for now).
  %%      We must take extra precautions to handle different versions of the game correctly.
  