anchor.diff:  
   send_0c09(CSocket, GID) ->
   	Packet = << 16#0c090300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:128 >>,
  +	egs_proto:packet_send(CSocket, Packet).
  +
  +%% @doc Send the counter's mission options (0 = invisible, 2 = disabled, 3 = available).
  +
  +send_0c10(CSocket, GID, Options) ->
  +	Packet = << 16#0c100300:32, 0:32, 16#00011300:32, GID:32/little-unsigned-integer, 0:64,
  +		16#00011300:32, GID:32/little-unsigned-integer, 0:64, Options/binary >>,
   	egs_proto:packet_send(CSocket, Packet).
   
   %% @doc Send the data for the selected character.
  
positive.code: handle(16#0c0f, CSocket, GID, _, _) ->
  	User = egs_db:users_select(GID),
  	[{quests, _}, {bg, _}, {options, Options}] = proplists:get_value(User#users.entryid, ?COUNTERS),
  	Packet = << 16#0c100300:32, 0:32, 16#00011300:32, GID:32/little-unsigned-integer, 0:64,
  		16#00011300:32, GID:32/little-unsigned-integer, 0:64, Options/binary >>,
  	egs_proto:packet_send(CSocket, Packet);
  
  %% @doc Set flag handler. Associate a new flag with the character.
  %%      Just reply with a success value for now.
  
negative.code: handle(16#0c05, CSocket, GID, _, _) ->
  	User = egs_db:users_select(GID),
  	[{quests, Filename}, {bg, _}, {options, _}] = proplists:get_value(User#users.entryid, ?COUNTERS),
  	send_0c06(CSocket, Filename);
  
  %% @doc Lobby transport handler? Just ignore the meseta price for now and send the player where he wanna be!
  %% @todo Handle correctly.
  