anchor.diff:  	Packet = << 16#0c020300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:96 >>,
   	egs_proto:packet_send(CSocket, Packet).
   
  +%% @doc Send the huge pack of quest files available in the counter.
  +
  +send_0c06(CSocket, Filename) ->
  +	{ok, << File/bits >>} = file:read_file(Filename),
  +	Packet = << 16#0c060300:32, 0:288, 1:32/little-unsigned-integer, File/binary >>,
  +	egs_proto:packet_send(CSocket, Packet).
  +
   %% @doc Reply whether the player is allowed to use the transport option.
   %%      Use 'ok' for allowing it, and 'error' otherwise.
   
  
positive.code: 
  send_0c09(CSocket, GID) ->
  	Packet = << 16#0c090300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:128 >>,
  	egs_proto:packet_send(CSocket, Packet).
  
  %% @doc Send the data for the selected character.
  
negative.code: handle(16#0c05, CSocket, GID, _, _) ->
  	User = egs_db:users_select(GID),
  	[{quests, Filename}, {bg, _}, {options, _}] = proplists:get_value(User#users.entryid, ?COUNTERS),
  	send_0c06(CSocket, Filename);
  
  %% @doc Lobby transport handler? Just ignore the meseta price for now and send the player where he wanna be!
  %% @todo Handle correctly.
  