anchor.diff:  			bc_entities:insert(UpdatedBcEntity, BcEntities),
   			UpdatedBcEntity
   	end.
  +
  +send_action_complete(Speed) ->
  +	DelayFloat = 1000 - (1000 * Speed),
  +	DelayInt = erlang:trunc(DelayFloat),
  +	gen_fsm:send_event_after(DelayInt, action_complete).
  +
  
positive.code: 			stand(State)
  	end.
  
  update_path(_, undefined) ->
  	undefined;
  update_path(_, Path) when length(Path) == 0 ->
  
negative.code: 	TimerRef = send_action_complete(MoveSpeed),
  	{next_state, moving, State#state{timer = TimerRef}}.
  
  reorient_entity(Orientation, BcEntity, BcEntities) ->
  	case bc_entity:orientation(BcEntity) =:= Orientation of
  		true ->
  