anchor.diff:  read(UniID) ->
   	gen_server:call(?SERVER, {read, UniID}).
   
  +lobby_pid(UniID, QuestID) ->
  +	gen_server:call(?SERVER, {lobby_pid, UniID, QuestID}).
  +
   %% @spec reload() -> ok
   reload() ->
   	gen_server:cast(?SERVER, reload).
  
positive.code: 
  handle_call({read, UniID}, _From, State) ->
  	{reply, proplists:get_value(UniID, State#state.unis), State};
  
  handle_call(stop, _From, State) ->
  	{stop, normal, stopped, State};
  
negative.code: 
  -module(egs_universes).
  -behavior(gen_server).
  -export([start_link/0, stop/0, all/0, defaultid/0, enter/1, leave/1, myroomid/0, read/1, lobby_pid/2, reload/0]). %% API.
  -export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]). %% gen_server.
  
  -record(state, {unis=[], lobbies=[]}).
  