anchor.diff:          end,
       true = wait_loop(WaitFun, ExpectedValue, Count).
   
  -wait_loop(Fun, ExpectedResult, _Count = 0) ->
  +wait_loop(Fun, ExpectedValue, _Count = 0) ->
       ct:pal("Mismatched function result:~n\tFunction: ~p~n\tResult: ~p",
  -           [erlang:fun_to_list(Fun), ExpectedResult]),
  +           [erlang:fun_to_list(Fun), ExpectedValue]),
       false;
  -wait_loop(Fun, ExpectedResult, Count) ->
  -    case Fun() == ExpectedResult of
  +wait_loop(Fun, ExpectedValue, Count) ->
  +    case Fun() == ExpectedValue of
           true ->
               true;
           false ->
               ?WAIT100,
  -            wait_loop(Fun, ExpectedResult, Count - 1)
  +            wait_loop(Fun, ExpectedValue, Count - 1)
       end.
   
   player_wield(Config) ->
  
positive.code: 
      PlayerV2 = val(owner, p_hp),
      PlayerV2 = val(owner, p_life),
      PlayerV2 = val(owner, p_hand),
      PlayerV2 = val(character, p_fist),
      PlayerV2 = val(owner, dexterity0),
      PlayerV2 = val(owner, p_stamina).
  
  
negative.code: 
      PlayerV1 = val(owner, p_hp),
      PlayerV1 = val(owner, p_life),
      PlayerV1 = val(owner, p_hand_right),
      PlayerV1 = val(character, p_fist_right),
      PlayerV1 = val(owner, dexterity0),
      PlayerV1 = val(owner, p_stamina),
  
  