anchor.diff:  			reload,
   			?MODULE:char_select(CSocket, GID, Version);
   		{error, closed} ->
  -			log(GID, "recv error, closing"),
  +			log(GID, "quit"),
   			egs_db:users_delete(GID)
   	end.
   
  
positive.code: 			reload,
  			?MODULE:process(CSocket, Version);
  		{error, closed} ->
  			log(0, "recv error, closing")
  	end.
  
  %% @doc Game server auth request handler.
  
negative.code: %% @doc Unknown command handler. Do nothing.
  
  handle(Command, _, GID, _, _) ->
  	log(GID, "dismissed packet ~4.16.0b", [Command]).
  
  %% @doc Handle all hits received.
  %% @todo Finish the work on it.
  