anchor.diff:  parse_object_args(35, _Params, _Data) ->
   	boss;
   
  +%% @todo Really save sphere? Colony zone 0. Uni cube maybe?
  +parse_object_args(40, _Params, _Data) ->
  +	unknown_object_40;
  +
  +parse_object_args(42, _Params, _Data) ->
  +	unknown_object_42;
  +
   parse_object_args(43, _Params, _Data) ->
   	shoot_button;
   
  
positive.code: 
  parse_object_args(53, _Params, _Data) ->
  	label;
  
  %% @todo Find out! Only used in the cake sisters shop so far.
  parse_object_args(59, _Params, _Data) ->
  	unknown_object_59;
  
  parse_object_args(62, _Params, _Data) ->
  	pp_cube;
  
  parse_object_args(64, _Params, _Data) ->
  	hidden_minimap_section;
  
  %% @todo Seems to be a megid turret "trap".
  
  
negative.code: -define(NBL, "./nbl").
  
  run() ->
  	List = [{QuestID, parse_quest(QuestID)} || {QuestID, _} <- ?QUESTS],
  	Begin = "%% This file is automatically generated by EGS.
  %% Please do not edit it manually, as you would risk losing your changes.
  
  