anchor.diff:                              ?ROOM_HANDLERS]},
   
                   {room_5_4, [{exit, exit_5_5_and_5_4},
  +                            {character, giant},
                               {icon, room},
                               ?ROOM_HANDLERS]},
   
  
positive.code: %%       Room 5,5  --- Exit 5,5:w <-> 6,5:e --- Room 6,5
  
  -define(WORLD, [{room_5_5, [{is_room, true},
                              {character, giant},
                              {item, shield},
                              {item, force_field},
                              {name, <<"room">>},
  
negative.code:                            ?BODY_PART_HANDLERS]},
  
                  {giant, [{owner, room_5_4},
                           {room, room_5_4},
                           {name, <<"Pete">>},
                           {hitpoints, g_hp},
                           {life, g_life},
  