anchor.diff:  			ignore;
   		16#ffffffff ->
   			log(GID, "uni selection (my room)"),
  -			% 0230 0220
  +			send_packet_0230(CSocket, GID),
  +			% 0220
   			myroom_load(CSocket, GID, 1120000, 0, 423, 0);
   		_ ->
   			log(GID, "uni selection (reload)"),
  -			% 0230 0220
  +			send_packet_0230(CSocket, GID),
  +			% 0220
   			lobby_load(CSocket, GID, 1100000, 0, 1, 1)
   	end;
   
  
positive.code: 	Packet = << 16#021b0300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:64 >>,
  	egs_proto:packet_send(CSocket, Packet).
  
  %% @todo Inventory related. No idea what it does.
  
  send_packet_0a05(CSocket, GID) ->
  
negative.code: %% @doc Map change handler.
  %%      Spaceports and my room are handled differently than normal lobbies.
  %% @todo Load 'Your room' correctly.
  %% @todo When changing lobby to the room, 0230 must also be sent. Same when going from room to lobby.
  
  handle(16#0807, CSocket, GID, _, Orig) ->
  	<< _:352, Quest:32/little-unsigned-integer, MapType:16/little-unsigned-integer,
  