anchor.diff:  send_spawn(CSocket, GID, _) ->
   	send_0233(CSocket, GID, egs_db:users_select_others_in_area(egs_db:users_select(GID))).
   
  -%% @doc Send a character unspawn notification.
  -%% @todo It's probably right but who knows...
  -
  -send_unspawn(CSocket, GID, Spawn) ->
  -	PlayerGID = Spawn#users.gid,
  -	PlayerLID = Spawn#users.lid,
  -	Packet = << 16#02040300:32, 0:32, 16#00001200:32, PlayerGID:32/little-unsigned-integer, 0:64,
  -		16#00011300:32, GID:32/little-unsigned-integer, 0:64, PlayerGID:32/little-unsigned-integer,
  -		PlayerLID:32/little-unsigned-integer, 5:32/little-unsigned-integer >>,
  -	egs_proto:packet_send(CSocket, Packet).
  -
   %% @doc Log message to the console.
   
   log(GID, Message) ->
  
positive.code: send_0202(CSocket) ->
  	egs_proto:packet_send(CSocket, << 16#02020300:32, 0:352 >>).
  
  %% @doc Send the map ID to be loaded by the client.
  %% @todo Last two values are unknown.
  
  
negative.code: 			send_spawn(CSocket, GID, Spawn),
  			?MODULE:loop(CSocket, GID, Version, SoFar);
  		{psu_player_unspawn, Spawn} ->
  			send_0204(CSocket, GID, Spawn#users.gid, Spawn#users.lid, 5),
  			?MODULE:loop(CSocket, GID, Version, SoFar);
  		{ssl, _, Data} ->
  			{Packets, Rest} = egs_proto:packet_split(<< SoFar/bits, Data/bits >>),
  