anchor.diff:  handle(16#0c0f, CSocket, GID, _, _) ->
   	User = egs_db:users_select(GID),
   	[{quests, _}, {bg, _}, {options, Options}] = proplists:get_value(User#users.entryid, ?COUNTERS),
  -	Packet = << 16#0c100300:32, 0:32, 16#00011300:32, GID:32/little-unsigned-integer, 0:64,
  -		16#00011300:32, GID:32/little-unsigned-integer, 0:64, Options/binary >>,
  -	egs_proto:packet_send(CSocket, Packet);
  +	send_0c10(CSocket, GID, Options);
   
   %% @doc Set flag handler. Associate a new flag with the character.
   %%      Just reply with a success value for now.
  
positive.code: handle(16#0c05, CSocket, GID, _, _) ->
  	User = egs_db:users_select(GID),
  	[{quests, Filename}, {bg, _}, {options, _}] = proplists:get_value(User#users.entryid, ?COUNTERS),
  	{ok, << File/bits >>} = file:read_file(Filename),
  	Packet = << 16#0c060300:32, 0:288, 1:32/little-unsigned-integer, File/binary >>,
  	egs_proto:packet_send(CSocket, Packet);
  
  %% @doc Lobby transport handler? Just ignore the meseta price for now and send the player where he wanna be!
  %% @todo Handle correctly.
  
negative.code: 	Packet = << 16#0c020300:32, 0:160, 16#00011300:32, GID:32/little-unsigned-integer, 0:96 >>,
  	egs_proto:packet_send(CSocket, Packet).
  
  %% @doc Send the huge pack of quest files available in the counter.
  
  send_0c06(CSocket, Filename) ->
  	{ok, << File/bits >>} = file:read_file(Filename),
  	Packet = << 16#0c060300:32, 0:288, 1:32/little-unsigned-integer, File/binary >>,
  	egs_proto:packet_send(CSocket, Packet).
  
  %% @doc Reply whether the player is allowed to use the transport option.
  %%      Use 'ok' for allowing it, and 'error' otherwise.
  
  