anchor.diff:  		true -> ok
   	end.
   
  -%% @todo Make NPC hide in lobbies but show-up in missions.
   %% @todo Don't change the NPC info unless you are the leader!
   npc_load(_Leader, []) ->
   	ok;
  
positive.code: 
  %% @todo Not sure yet.
  handle(16#1019, Data) ->
  	<< Value:32/little-unsigned-integer >> = Data,
  	log("command 1019 with value ~b", [Value]);
  	%~ send(<< (header(16#1019))/binary, 0:192, 16#00200000:32, 0:32 >>);
  
  %% @todo Not sure about that one though. Probably related to 1112 still.
  
negative.code: 	end.
  
  %% @todo God this function is ugly. Use tail recursion!
  build_0233_contents([]) ->
  	<< >>;
  build_0233_contents(Users) ->
  	[User|Rest] = Users,
  	LID = 16#010000 + User#egs_user_model.lid, %% @todo The LID must be 16 bits and 0233 seems to (almost always) require that 01 right there...
  	CharBin = psu_characters:character_user_to_binary(User#egs_user_model{lid=LID}),
  	IsGM = 0,
  	GameVersion = 0,
  