anchor.diff:  	log("key: keyset(~b) a(~b) b(~b) trigevent(~p) reqevents(~p)", [KeySet, UnknownA, UnknownB, TrigEvent, ReqEvents]),
   	{key, KeySet, TrigEvent, ReqEvents};
   
  -%% @todo Find out! Found in Gifts from Beyond+.
  +%% @todo Find out! Found in Gifts from Beyond+ and that other exchange mission. Also tutorial.
   parse_object_args(33, _Params, _Data) ->
   	unknown_object_33;
   
   parse_object_args(35, _Params, _Data) ->
   	boss;
   
  -%% @todo Really save sphere? Colony zone 0. Uni cube maybe?
   parse_object_args(40, _Params, _Data) ->
  -	unknown_object_40;
  -
  +	save_sphere;
  +
  +%% @todo Seems to be targetable elements found in your room. 3 yellow lines rotating in the otherwise normal map.
   parse_object_args(42, _Params, _Data) ->
   	unknown_object_42;
   
  
positive.code: parse_object_args(62, _Params, _Data) ->
  	pp_cube;
  
  parse_object_args(63, _Params, _Data) ->
  	unknown_object_63;
  
  
negative.code: 	colored_minimap_section;
  
  parse_object_args(65, _Params, _Data) ->
  	room_decoration_slot;
  
  %% @todo Used for the offering box on shitenkaku.
  parse_object_args(66, _Params, _Data) ->
  	unknown_object_66;
  
  %% @todo Also used for the two ladies: one that gives coins, another that exchanges coins.
  parse_object_args(67, _Params, _Data) ->
  	casino_bets;
  
  parse_object_args(68, _Params, _Data) ->
  	casino_slots;
  
  %% @todo Apparently is in a version of the room that we aren't using yet.
  parse_object_args(69, _Params, _Data) ->
  	unknown_object_69;
  
  