anchor.diff:  addgame(GameInfo) ->
       transaction(
         fun() ->
  -              set_game_props_(GameID = generate_game_id(), GameInfo),
  +              set_game_props_(GameID = generate_game_id(),
  +                              lists:sort(GameInfo)),
                 GameID
         end).
   
  
positive.code:                   [_] ->
                        mnesia:abort({?e_user_already_exists, Username});
                    _ ->
                        ll_set_props(?dbt_users, Username, UserInfo)
                end
        end).
  
  
negative.code:                        Props2Replace :: proplist()) -> ok.
  ll_replace_props(DbTable, RecID, OldProps, Props2Replace) ->
      ll_set_props(
        DbTable, RecID,
        lists:sort(proplist_update(OldProps, Props2Replace))).
  
  %% @doc
  -spec ll_get_props(DbTable :: db_table(), RecID :: rec_id()) ->
  