anchor.diff:  	EntityBcVertices = bc_entity:vertices(BcEntity),
   	NeighborBcVertices = bc_map:reaching_neighbors(
   						   BcMap, EntityBcVertices, ?SENSE_DIST),
  -	QueryRes = bc_map:query_collisions(BcMap, NeighborBcVertices),
  +	CollisionQueryRes = bc_map:query_collisions(BcMap, NeighborBcVertices),
   	UuidSet = lists:foldl(fun(#{uuid := Uuid}, Set) -> 
   						  	  sets:add_element(Uuid, Set) 
  -						  end, sets:new(), QueryRes),
  +						  end, sets:new(), CollisionQueryRes),
   	UuidList = sets:to_list(UuidSet),
  -	QueryRes = bc_entities:query(UuidList, BcEntities),
  +	EntityQueryRes = bc_entities:query(UuidList, BcEntities),
   	lists:map(fun(BcEntity) ->  
   			 	BcVertices = lists:filtermap(
   					fun(#{uuid := Uuid,
  
positive.code: 					structure -> no_action; 
  					_ -> standing 
  				end,
  	TimerRef = gen_fsm:send_event_after(5, action_complete),
  	{ok, StateName, #state{entity = UpdatedBcEntity,
  						   entity_config = BcEntityConfig, 
  
negative.code: 		 terminate/3, 
  		 code_change/4]).
  
  -export([start_link/3,
  		 entity_died/2,
  		 damage_entity/2]).
  
  