anchor.diff:  current_map_file() -> 
   screen_x() -> 
   screen_y() -> 
  -get_mouse_position() -> 
   move_to_x() -> 
   move_to_y() -> 
  -is_game_paused() ->  
   replay_header() -> 
   net_mode() -> 
   in_replay() -> 
   game_type() -> 
   vissible_units() ->  
   hidden_units() -> 
  -set_frame_skip() -> 
   frame_skip() -> 
   latency_frames() -> 
  -set_local_speed() -> 
  -set_vision() -> 
   resource_count() -> 
   gather_queue_count() -> 
   next_gatherer() -> 
  +has_nuke() -> 
  +hit_points() -> 
  +move_target() -> 
  +current_direction() -> 
  +current_speed() ->
  +% explicit setters
  +set_local_speed() -> 
  +set_vision() -> 
  +set_frame_skip() ->
  +% checkers
  +is_game_paused() ->  
   is_being_gathered() -> 
  -get_resource_group() -> 
   is_carrying_gas() -> 
   is_carrying_minerals() -> 
  -get_nydus_exit() -> 
  -has_nuke() -> 
  +is_moving() -> 
  +is_accelerating() -> 
  +is_under_storm() -> 
  +is_starting_attack() -> 
  +is_attacking() -> 
  +is_attack_frame() -> 
  +is_stuck() -> 
   is_completed() -> 
   is_burrowed() -> 
   is_cloacked() -> 
  
positive.code: get_hatchery() -> 
  get_kill_count() -> 
  get_last_attacking_player() -> 
  get_training_queue() -> 
  is_stuck() -> 
negative.code: get_tech() -> 
  get_upgrade() -> 
  get_remaining_train_time() -> 
  get_player() -> 
  get_order() -> 
  get_order_timer() -> 
  get_velocity() -> 
  get_angle() -> 
  get_target_position() -> 
  get_energy() -> 
  get_ground_weapon_cooldown() -> 
  get_acid_spore_count() -> 
  get_ensnare_timer() -> 
  get_stim_timer() -> 
  get_air_weapon_cooldown() -> 
  get_spell_cooldown() -> 
  get_order_target() -> 
  