anchor.diff:  -include("../include/bc_game_state.hrl").
   
   %% number of players to start game
  --define(MAX_PLAYERS, 2).
   -define(TIMEOUT, 30000).
   
   %% exported funcs
  
positive.code: 			{BcInputServ, UpdatedState} = 
  				input_serv(State#state{team = UpdateTeam, players = UpdatedPlayers}),
  			{ok, BcPlayerServ} = bc_input_serv:create_player_serv(BcInputServ, BcPlayer),
  			case pending_players_changed(GameId, UpdatedPlayers) of
  				{ok, started} ->
  					BcPlayers = 
  						lists:map(
  
negative.code: 			erlang:demonitor(Monitor),
  			UpdatedPlayers = dict:erase(PlayerId, Players),
  			UpdatedState = State#state{team = toggle_team(Team), players = UpdatedPlayers},
  			case pending_players_changed(BcGame, UpdatedPlayers) of
  				{ok, quit} ->
  					gen_event:stop(GameEventPid),
  					{stop, quit, UpdatedState};
  