anchor.diff:  			{reply, Frame, Req, State}
   	end;
   websocket_handle(Frame, Req, State) ->
  -	lager:info("Websocket message receive: ~p", [Frame]),
   	{ok, Req, State}.
   
   websocket_info(WsMessage, Req, State) when erlang:is_map(WsMessage) ->
  -	lager:info("Serializing ws message: ~p", [WsMessage]),
   	Json = jsx:encode(WsMessage),
   	{reply, {text, Json}, Req, State};
   websocket_info(_Info, Req, State) ->
   	{ok, Req, State}.
   
   websocket_terminate(Reason, _Req, _State) ->
  -	lager:info("Websocket terminating: ~p", [Reason]),
       ok.
   
   join_game(GameId, Handle) ->
  
positive.code: 					{reply, {text, ReplyJson}, Req, State#state{player_id = PlayerId,
  																player_serv = JoinedBcPlayerServ}};
  				{error, Reason} = Error ->
  					io:format("Error occured while joining: ~p~n", [Error]),
  					ErrorMap = #{type => command_response,
  								 command_response => #{response_type => join_error, 
  													   error => Reason}},
  
negative.code: websocket_handle({text, Json} = Frame, Req, #state{game_id = GameId,
  												   player_serv = BcPlayerServ} = State) ->
   	CommandMap = jsx:decode(Json, [return_maps]),
  	case maps:get(<<"command_type">>, CommandMap, undefined) of
  		<<"join_command">> ->
  			Handle = maps:get(<<"handle">>, CommandMap),
  