import { AudioManager } from "../audio" ; import { PowerUp } from "./power_up" ; export class Blast extends PowerUp { dtsPath = 'shapes/items/blast.dts' ; autoUse = true ; sounds = [ "publastvoice.wav" ] ; pickUpName = "Blast PowerUp" ; pickUp ( ) { AudioManager . play ( this . sounds [ 0 ] ) ; return true ; } use ( ) { this . level . blastAmount = 1.03 ; } }