import * as THREE from "three" ; import { Box3Like } from "./Box3Like" ; import { Vector3Like } from "./Vector3Like" ; export namespace MathUtils { deprecated Use  https instead.
      export function newEmptyBox3 ( ) { return { min : { x : Infinity , y : Infinity , z : Infinity } , max : { x : - Infinity , y : - Infinity , z : - Infinity } } ; } param x param y param z export function newVector3 ( x , y , z ) ; param x param y param z param v export function newVector3 < Vector extends Vector3Like > ( x , y , z , v ) ; param x param y param z param v export function newVector3 ( x , y , z , v ? ) { if ( v === undefined ) { return { x , y , z } ; } v . x = x ; v . y = y ; v . z = z ; return v ; } param from param to export function copyVector3 < Vector extends Vector3Like > ( from , to ) { to . x = from . x ; to . y = from . y ; to . z = from . z ; return to ; } param degrees returns deprecated export const degToRad = THREE . MathUtils . degToRad ; param degrees returns deprecated Use  https *                | THREE.MathUtils.radToDeg}.
      export const radToDeg = THREE . MathUtils . radToDeg ; param value param min param max returns deprecated Use  https *                | THREE.MathUtils.clamp}.
      export const clamp = THREE . MathUtils . clamp ; param a returns export function normalizeAngleDeg ( a ) { a = a % 360 ; if ( a < 0 ) { a = a + 360 ; } return a ; } param a returns export function normalizeLongitudeDeg ( a ) { a = normalizeAngleDeg ( a ) ; if ( a > 180 ) { a = a - 360 ; } return a ; } param a param b returns export function angleDistanceDeg ( a , b ) { a = normalizeAngleDeg ( a ) ; b = normalizeAngleDeg ( b ) ; const d = a - b ; if ( d > 180 ) { return d - 360 ; } else if ( d <= - 180 ) { return d + 360 ; } else { return d ; } } param p0 param p1 param t export function interpolateAnglesDeg ( p0 , p1 , t ) { const d = angleDistanceDeg ( p1 , p0 ) ; const r = ( p0 + d * t ) % 360 ; return r ; } }