import * as THREE from "three" ; import { CopyShader } from "./CopyMaterial" ; /**
 * The material to use for the quad of the  {@link @here/harp-mapview#MSAARenderPass} * in the composing.
  export class MSAAMaterial extends THREE . ShaderMaterial { param uniforms constructor ( uniforms ) { super ( { uniforms , vertexShader : CopyShader . vertexShader , fragmentShader : CopyShader . fragmentShader , premultipliedAlpha : true , transparent : true , blending : THREE . AdditiveBlending , depthTest : false , depthWrite : false } ) ; } }