import { stages } from './stages' ; import { Index , Add1 , Sub2 , Sub1 , Add2 , Join , Render , MatrixRotateAndScale } from './utils' ; type Step < prev2 , prev1 , current , next1 , next2 > = Index < { '🌑' : next1 extends ( '👾' | '👽' ) ? '👾' : next1 extends ( '😃' | '😎' ) ? ( next2 extends ( '👾' | '👽' ) ? '😃' : current ) : current ; '🕶️' : next1 extends ( '👾' | '👽' ) ? '👽' : next1 extends ( '😃' | '😎' ) ? ( next2 extends ( '👾' | '👽' ) ? '😎' : current ) : current ; '👾' : prev1 extends ( '🌑' | '🕶️' ) ? '🌑' : prev1 extends ( '😃' | '😎' ) ? ( prev2 extends ( '🌑' | '🕶️' ) ? '🌑' : current ) : current ; '👽' : prev1 extends ( '🌑' | '🕶️' ) ? '🕶️' : prev1 extends ( '😃' | '😎' ) ? ( prev2 extends ( '🌑' | '🕶️' ) ? '🕶️' : current ) : current ; '🎇' : '🎇' ; '😃' : next1 extends ( '👾' | '👽' ) ? ( prev1 extends ( '🌑' | '🕶️' ) ? '👾' : current ) : current ; '😎' : next1 extends ( '👾' | '👽' ) ? ( prev1 extends ( '🌑' | '🕶️' ) ? '👽' : current ) : current ; } , current > ; type Up < T > = MatrixRotateAndScale < Left < MatrixRotateAndScale < T > > > ; type Down < T > = MatrixRotateAndScale < Right < MatrixRotateAndScale < T > > > ; type _Left < T > = { [ K in keyof T ] : Step < Index < T , Sub2 < K > , '' > , Index < T , Sub1 < K > , '' > , T [ K ] , Index < T , Add1 < K > , '' > , Index < T , Add2 < K > , '' > > ; } ; type Left < T > = { [ K in keyof T ] : _Left < T [ K ] > ; } ; type _Right < T > = { [ K in keyof T ] : Step < Index < T , Add2 < K > , '' > , Index < T , Add1 < K > , '' > , T [ K ] , Index < T , Sub1 < K > , '' > , Index < T , Sub2 < K > , '' > > ; } ; type Right < T > = { [ K in keyof T ] : _Right < T [ K ] > ; } ; type Combo < T > = { w : Combo < Up < T > > ; s : Combo < Down < T > > ; a : Combo < Left < T > > ; d : Combo < Right < T > > ; over : GameRender < T > ; } ; type GameRender < T > = Render < { [ K in keyof T ] : Join < T [ K ] > ; } , [ Combo < T > , Render < [ 'GameClear' , 'WoW' , 'MuchFun' ] , null > ] [ '😃' extends Index < Index < T , number > , number > ? 0 : 1 ] > ; export const TypeGame = null ! ;