const data = Object ( ) ; data . genericRoleplayXML = `<roleplay title="" data-line="0">
</roleplay>` ; data . genericCombatXML = `<combat data-line="0">
    <e>UNKNOWN</e>
    <event on="win">
        <trigger>end</trigger>
    </event>
    <event on="lose">
        <trigger>end</trigger>
    </event>
</combat>` ; data . badJSONXML = `<combat data-line="0">
    <e>e1</e>
    <event on="lose">
        <roleplay data-line="3">
            <p>lose</p>
        </roleplay>
    </event>
    <event on="win">
        <trigger>end</trigger>
    </event>
</combat>` ; data . fullCombatXML = `<combat data-line="0">
    <e>e1</e>
    <e tier="3">e2</e>
    <event on="win">
        <roleplay data-line="2">
            <p>win</p>
        </roleplay>
    </event>
    <event on="lose">
        <roleplay data-line="3">
            <p>lose</p>
        </roleplay>
    </event>
</combat>` ; data . combatConditionalEventXML = `<combat data-line="0">
    <e>e1</e>
    <e>e2</e>
    <event on="win" if="test1">
        <roleplay data-line="2">
            <p>win</p>
        </roleplay>
    </event>
    <event on="lose" if="test2">
        <roleplay data-line="3">
            <p>lose</p>
        </roleplay>
    </event>
</combat>` ; data . combatJSONEnemyXML = `<combat data-line="0">
    <e>skeleton</e>
    <e if="cond">test</e>
    <event on="win" if="test1" heal="2">
        <roleplay data-line="2">
            <p>win</p>
        </roleplay>
    </event>
    <event on="lose" if="test2">
        <roleplay data-line="3">
            <p>lose</p>
        </roleplay>
    </event>
</combat>` ; data . fullRoleplayXML = `<roleplay title="Title" data-line="0">
    <p>text</p>
    <choice text="choice">
        <roleplay data-line="2">
            <p>choice text</p>
        </roleplay>
    </choice>
    <choice text="other choice">
        <roleplay data-line="3">
            <p>other choice text</p>
        </roleplay>
    </choice>
</roleplay>` ; data . roleplayConditionalChoiceXML = `<roleplay title="Title" data-line="0">
    <p>text</p>
    <choice text="choice" if="test1">
        <roleplay data-line="2">
            <p>choice text</p>
        </roleplay>
    </choice>
    <choice text="other choice" if="test2">
        <roleplay data-line="3">
            <p>other choice text</p>
        </roleplay>
    </choice>
</roleplay>` ; data . roleplayChoiceNoParse = `<roleplay title="Title" data-line="5">
    <p>text</p>
    <p></p>
</roleplay>` ; data . roleplayChoiceNoTitle = `<roleplay title="Title" data-line="5">
    <p>text</p>
    <choice text="" if="test1">
        <roleplay data-line="7">
            <p>choice text</p>
        </roleplay>
    </choice>
</roleplay>` ; data . roleplayNoTitle = `<roleplay title="" data-line="21">
    <p>Victory!</p>
</roleplay>` ; data . roleplayTitleIcons = `<roleplay title="Title with :roll:, :rune_alpha:" data-line="21">
    <p>Victory!</p>
</roleplay>` ; data . roleplayTitleIconsId = `<roleplay id="id" title="Title with :roll:, :rune_alpha:" data-line="21">
    <p>Victory!</p>
</roleplay>` ; data . roleplayWithID = `<roleplay id="testid123" title="Title" data-line="21">
    <p>hi</p>
</roleplay>` ; data . badJSONLog = `ERROR L2:
failed to parse bulleted line (check your JSON)
URL: 412

ERROR L0:
combat cannot contain indented sections that are not choices/events
URL: 411

ERROR L0:
combat card must have "on win" event
URL: 417` ; data . combatNoEnemyOrEventsLog = `ERROR L0:
combat card has no enemies listed
URL: 414

ERROR L0:
combat card must have "on win" event
URL: 417

ERROR L0:
combat card must have "on lose" event
URL: 417` ; data . combatBadTierLog = `ERROR L0:
enemy tier must be a positive number
URL: 418` ; data . combatBadWhitespace = `ERROR L3:
need whitespace between list and next section
URL: 420

ERROR L0:
combat cannot contain indented sections that are not choices/events
URL: 411

ERROR L0:
combat card must have "on win" event
URL: 417` ; data . combatBadParseLog = `ERROR L0:
could not parse card header
URL: 413

ERROR L0:
combat card has no enemies listed
URL: 414

ERROR L0:
combat card must have "on win" event
URL: 417

ERROR L0:
combat card must have "on lose" event
URL: 417` ; data . badParseQuestAttrError = `ERROR L1:
invalid quest attribute line "minplayers1"
URL: 420` ; data . missingTitleErr = `ERROR L5:\nchoice/event missing title\nURL: 428` ; data . invalidChoiceStringErr = `ERROR L7:
failed to parse bulleted line (check your JSON)
URL: 412

ERROR L5:
roleplay cannot contain indented sections that are not choices/events
URL: 411` ; export default data ;