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<!doctype html>
<html ⚡ lang="en">
<head>
<meta charset="utf-8">
<title>Vertical Carousel</title>
<link rel="canonical" href="amps.html" >
<meta name="viewport" content="width=device-width,minimum-scale=1,initial-scale=1">
<script async custom-element="amp-base-carousel" src="https://cdn.ampproject.org/v0/amp-base-carousel-latest.js"></script>
<style amp-custom>
amp-base-carousel img {
object-fit: cover;
}
</style>
<style amp-boilerplate>body{-webkit-animation:-amp-start 8s steps(1,end) 0s 1 normal both;-moz-animation:-amp-start 8s steps(1,end) 0s 1 normal both;-ms-animation:-amp-start 8s steps(1,end) 0s 1 normal both;animation:-amp-start 8s steps(1,end) 0s 1 normal both}@-webkit-keyframes -amp-start{from{visibility:hidden}to{visibility:visible}}@-moz-keyframes -amp-start{from{visibility:hidden}to{visibility:visible}}@-ms-keyframes -amp-start{from{visibility:hidden}to{visibility:visible}}@-o-keyframes -amp-start{from{visibility:hidden}to{visibility:visible}}@keyframes -amp-start{from{visibility:hidden}to{visibility:visible}}</style><noscript><style amp-boilerplate>body{-webkit-animation:none;-moz-animation:none;-ms-animation:none;animation:none}</style></noscript>
<script async src="https://cdn.ampproject.org/v0.js"></script>
</head>
<body>
<h1>A vertical carousel</h1>
<amp-base-carousel id="carousel-1" width="300" height="200" loop="true" layout="responsive" orientation="vertical" lightbox>
<amp-img src="./img/redgradient.png" layout="flex-item"></amp-img>
<amp-img src="./img/greengradient.png" layout="flex-item"></amp-img>
<amp-img src="./img/bluegradient.png" layout="flex-item"></amp-img>
<amp-img src="./img/orangegradient.png" layout="flex-item"></amp-img>
<amp-img src="./img/tealgradient.png" layout="flex-item"></amp-img>
<amp-img src="./img/lemonyellowgradient.png" layout="flex-item"></amp-img>
<amp-img src="./img/lilacgradient.png" layout="flex-item"></amp-img>
</amp-base-carousel>
<button on="tap:carousel-1.prev()">Prev</button>
<button on="tap:carousel-1.next()">Next</button>
<button on="tap:carousel-1.goToSlide(index = 1)">Slide 2 (1 indexed)</button>
<h2>The below text tests overscroll-behavior: contain</h2>
<p>
Dessert tootsie roll marzipan pastry. Powder powder jelly beans chocolate
bar candy sugar plum. Jelly-o gummi bears jelly icing cotton candy. Toffee
carrot cake ice cream sesame snaps sugar plum gummies. Gummies marshmallow
candy chocolate bar ice cream ice cream gummies chocolate cake. Candy ice
cream pie danish ice cream cake gingerbread. Muffin cookie marzipan
marzipan jelly beans gummies candy muffin dessert. Soufflé chocolate tart
tootsie roll tootsie roll gingerbread icing powder. Dessert croissant
macaroon candy liquorice. Gingerbread gummi bears croissant wafer cookie
cookie bonbon. Marshmallow fruitcake lollipop sweet roll danish dragée
cupcake. Tootsie roll cotton candy dragée chocolate bar tootsie roll
cheesecake cookie muffin. Toffee sesame snaps gingerbread wafer cotton
candy bonbon gingerbread toffee.
</p>
<p>
Danish cupcake chocolate candy chocolate bar. Topping brownie toffee oat
cake liquorice marzipan cheesecake chupa chups. Pastry carrot cake jelly
beans chocolate cake liquorice sesame snaps caramels. Apple pie
marshmallow chupa chups lemon drops pudding cotton candy pie apple pie oat
cake. Sugar plum halvah cotton candy tiramisu sweet dragée cookie pastry.
Macaroon bonbon jujubes. Halvah tiramisu brownie topping donut cookie
tart. Jelly lemon drops soufflé pie chocolate bar donut tootsie roll bear
claw cake. Chocolate cake powder dessert. Pudding wafer danish chupa chups
donut chocolate sweet carrot cake. Sugar plum cheesecake brownie chocolate
sweet tart marzipan oat cake dessert. Gummi bears sugar plum bonbon
chocolate cake. Croissant marzipan brownie dessert donut cotton candy
croissant powder. Chocolate cake tootsie roll sweet roll gummi bears donut
fruitcake jelly beans carrot cake.
</p>
<p>
Brownie gummies danish lollipop caramels wafer gingerbread macaroon carrot
cake. Brownie powder donut gummi bears pudding cupcake. Lemon drops
croissant apple pie sesame snaps marzipan. Biscuit chocolate cake jelly-o
pie caramels gingerbread caramels chupa chups donut. Sweet roll oat cake
cake. Cheesecake candy canes candy canes candy canes topping pastry sweet
cheesecake. Jelly-o gummies topping marshmallow dessert tiramisu cake
bonbon chupa chups. Chocolate biscuit danish tart bear claw. Tiramisu
carrot cake jelly-o pie sweet cake. Sesame snaps lollipop cookie chocolate
cake wafer dragée. Powder brownie danish. Pastry chocolate cake sweet roll
halvah cupcake dragée.
</p>
<p>
Cake carrot cake icing danish biscuit carrot cake marzipan croissant. Cake
cake gummi bears fruitcake sweet dessert toffee chocolate cake. Ice cream
carrot cake donut jelly beans. Jelly wafer sugar plum sweet icing candy
canes. Bonbon marshmallow donut pudding jelly-o tiramisu pastry cake
bonbon. Jelly candy canes liquorice cupcake liquorice dessert halvah
toffee. Jelly chocolate macaroon topping cupcake tootsie roll liquorice
brownie lollipop. Chupa chups wafer cupcake candy cookie oat cake cookie
bear claw. Carrot cake pudding biscuit tiramisu ice cream sugar plum.
Topping lemon drops dragée cake liquorice apple pie ice cream. Cotton
candy lollipop lemon drops apple pie tootsie roll pie marshmallow
chocolate jelly-o. Pastry bonbon cupcake dragée candy.
</p>
<p>
Ice cream dragée pudding pastry biscuit tart cookie. Oat cake ice cream
apple pie oat cake dessert soufflé caramels apple pie. Gummies bear claw
powder cake icing jelly beans jelly beans marzipan lollipop. Lollipop
brownie jelly beans pudding. Ice cream jelly biscuit pie tiramisu tootsie
roll gummies biscuit. Cupcake biscuit biscuit chocolate bar liquorice
caramels powder cotton candy muffin. Sesame snaps tiramisu croissant.
Soufflé chocolate jelly-o topping. Lemon drops candy canes sweet carrot
cake chocolate cake tootsie roll wafer marshmallow. Jelly beans bear claw
jelly-o sesame snaps carrot cake. Pudding jelly candy carrot cake
fruitcake carrot cake candy canes sesame snaps. Marzipan icing caramels
chocolate tart powder cookie halvah. Fruitcake dragée muffin tart. Jelly-o
cupcake marshmallow pudding gummies muffin topping caramels.
</p>
<p>
Liquorice bear claw marshmallow dessert. Bear claw toffee pastry tiramisu
apple pie oat cake. Tiramisu jelly gingerbread cake cake sweet roll
cupcake ice cream jelly. Fruitcake jelly beans macaroon soufflé jelly
beans marzipan caramels candy. Cheesecake candy canes pudding icing icing.
Dragée chocolate bar bear claw dragée donut brownie cake sweet roll. Wafer
bear claw dragée icing sesame snaps topping. Cake marzipan bear claw
dessert bear claw lollipop halvah wafer halvah. Icing sweet roll toffee
sweet powder sesame snaps gummies tart danish. Ice cream toffee caramels
danish. Jelly-o lollipop lollipop dessert sesame snaps bear claw gummi
bears. Donut sweet roll marzipan fruitcake oat cake cake icing cotton
candy oat cake. Gingerbread carrot cake sesame snaps gummies candy dragée
lollipop soufflé biscuit. Pudding jujubes chocolate halvah sesame snaps
tiramisu sweet marshmallow chocolate bar.
</p>
<p>
Donut carrot cake apple pie powder marshmallow sesame snaps tiramisu.
Sweet roll powder cookie. Lollipop sugar plum oat cake. Marshmallow wafer
danish wafer gingerbread cake muffin candy dragée. Candy cotton candy
topping cake cotton candy carrot cake fruitcake brownie. Toffee candy
candy canes jelly-o cotton candy gummies. Bonbon bonbon pie sugar plum.
Oat cake sesame snaps pudding candy canes gummi bears macaroon jelly beans
brownie. Sesame snaps halvah halvah jelly-o dessert. Jelly-o chocolate
sweet roll donut candy. Cotton candy halvah macaroon tiramisu tart. Jelly
toffee candy pie toffee.
</p>
<p>
Powder chupa chups muffin jelly-o soufflé. Lollipop sweet roll sweet roll
brownie pastry tootsie roll. Topping cheesecake pie jelly. Donut wafer
wafer cake candy canes. Topping chocolate bar cheesecake topping ice cream
tiramisu toffee ice cream. Bonbon halvah marshmallow. Marzipan topping
chupa chups dessert chocolate chocolate cake gummi bears. Gummi bears
caramels sugar plum. Pie donut jelly beans tiramisu soufflé pie powder.
Cupcake cookie topping. Tootsie roll candy canes jujubes croissant
liquorice ice cream brownie. Topping cookie apple pie gummi bears bear
claw jelly-o brownie tart. Marzipan cotton candy gummi bears. Dragée ice
cream gummi bears jelly-o carrot cake chocolate bar tiramisu jelly cotton
candy.
</p>
</body>
</html>
| Gregable/amphtml | test/fixtures/e2e/amp-base-carousel/1.0/vertical.amp.html | HTML | apache-2.0 | 8,997 |
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type">
<title>Vss2Git</title>
</head>
<body>
<h1>Vss2Git</h1>
<p>Written by Trevor Robinson (<a href="mailto:trevor@scur%7CREMOVETHIS%7Crilous.com">trevor@scur<span style="display: none;">|REMOVETHIS|</span>rilous.com</a>).<br>
Copyright © 2009 <a href="http://www.hpdi.com/">HPDI,
LLC</a>.<br>
Product and company names mentioned herein may be trademarks of their
respective owners.</p>
<h2>What is it?</h2>
<p>The Vss2Git project contains several components:</p>
<ul>
<li><span style="font-weight: bold;">Vss2Git</span>
is a Windows GUI application that exports all or
parts of an existing <a href="http://www.microsoft.com/">Microsoft</a>
<a href="http://msdn.microsoft.com/en-us/library/ms950420.aspx">Visual
SourceSafe 6.0</a> (VSS) [<a href="http://en.wikipedia.org/wiki/Visual_SourceSafe">Wikipedia</a>]
repository to a new <a href="http://git-scm.com/">Git</a>
repository. It attempts to construct
meaningful changesets (i.e. <a href="http://www.kernel.org/pub/software/scm/git/docs/user-manual.html#commit-object">Git
commits</a>) based on chronologically
grouping individual project/file revisions.</li>
<li><span style="font-weight: bold;">VssDump</span>
is a console-based diagnostic tool that prints a
plain-text dump of the contents of a VSS repository.</li>
<li><span style="font-weight: bold;">VssLogicalLib</span>
provides a .NET API for reading the contents
and history of a VSS repository.</li>
<li><span style="font-weight: bold;">VssPhysicalLib</span>
is a set of low-level classes for reading
the various data files that make up a VSS database.</li>
<li><span style="font-weight: bold;">HashLib</span>
is a generic stateless hashing API that currently
provides 16- and 32-bit <a href="http://en.wikipedia.org/wiki/Cyclic_redundancy_check">CRC</a>
generation.</li>
</ul>
<p>All components are written in C# using the Microsoft <a href="http://msdn.microsoft.com/en-us/netframework/default.aspx">.NET
Framework 3.5</a>.</p>
<h2>How is it licensed?</h2>
<p>Vss2Git is open-source software, licensed under the <a href="LICENSE.html">Apache License, Version 2.0</a> (<a href="LICENSE.txt">plain text</a>).
Accordingly, <span style="font-weight: bold;">any
use of the
software is <span style="text-decoration: underline;">at
your own risk</span></span>. Always back up your VSS
database
regularly, and especially before attempting to use this software with
it.</p>
<h2>What are its goals?</h2>
<p>Several key features not found in other VSS migration tools
inspired this project:</p>
<ul>
<li><span style="font-weight: bold;">Preserving as
much history as possible from the VSS database</span>, including
deleted and renamed files. Vss2Git replays the history of the VSS
database from the very beginning, so it is possible to reconstruct any
prior version of the tree. Only explicitly destroyed or externally
archived (but not restored) history should be lost. Ideally, a migrated
VSS database should never need to be consulted again.</li>
<li><span style="font-weight: bold;">Making
historical changes easily comprehensible</span>. Migration tools
that simply do a one-pass traversal of the files currently in the
repository, replaying all the revisions of each file as it is
encountered, generate version history that is difficult to correlate
among multiple files. Vss2Git scans the entire repository for
revisions, sorts them chronologically, and groups them into
conceptually changesets, which are then committed in chronological
order. The resulting repository should appear as if it
were maintained in Git right from the beginning.</li>
<li><span style="font-weight: bold;">Robustness,
recoverability, and minimal user intervention</span>.
Vss2Git aims to be robust against common VSS database inconsistencies,
such as missing data files, so that migration can proceed unattended.
However, serious errors, such as Git reporting an error during commit,
necessarily suspend migration. In such cases, the user is presented
with an
Abort/Retry/Ignore dialog, so that manual intervention is an option.</li>
<li><span style="font-weight: bold;">Speed</span>.
Vss2Git takes negligible CPU time. It can scan and build changesets for
a 300MB+ VSS database with 6000+ files and 13000+ revisions in about 30
seconds (or under 2 seconds if the files are cached) on a modern
desktop machine. Total migration
time is about an hour, with 98% of the time spent in Git.<span style="font-weight: bold;"></span></li>
</ul>
<p>Admittedly, some potentially interesting features are
currently outside the scope of the project, such as:</p>
<ul>
<li><span style="font-weight: bold;">Incremental
migration</span>. Vss2Git currently always exports the entire
history of the selected files, and it does not attempt to handle
conflicts with files already in the Git repository prior to migration.</li>
<li><span style="font-weight: bold;">Handling of
corrupt databases</span>. Vss2Git will fail to process VSS data
files with CRC errors. If you encounter such errors, run the VSS
Analyze.exe tool with the "-f" option. Make sure to back up your
database first. </li>
</ul>
<h2>How well tested is it?</h2>
<p><span style="font-weight: bold; text-decoration: underline;">This
code has not been extensively tested.</span> Vss2Git
was developed in about 2 weeks with the primary
purpose of migrating HPDI's VSS database to Git. With more than 300MB
of data and 13000 revisions committed over 7 years, that should be
reasonably representative of a large repository, but it is only one
dataset. If you decide to use Vss2Git, please let me know how it works
for you, and if you'd like me to add stats for your database here.</p>
<h2>Usage tips</h2>
<ul>
<li>Run Vss2Git on a local <span style="font-weight: bold; text-decoration: underline;">backup
copy</span> of your repository. Not only will this avoid
jeopardizing your production repository, the migration will run much
faster accessing a local copy than one on a network share.</li>
<li>Real-time virus/malware scanners, including Windows
Defender, can
interfere with Git updating its index file, causing it to fail with
errors like "fatal: Unable to write new index file". You may need to
configure these tools to exclude scanning the output Git repository
path if possible, or temporarily disable them if not.</li>
<li>Generally, the Git output directory should be empty or
non-existent. When re-running the migration, you should delete
everything in the directory, including the .git subdirectory.
(Vss2Git doesn't do this for you for two reasons: 1) to avoid
accidental data loss, and 2) to allow merging of repositories.)
Vss2Git currently uses "git add -A" when committing changes, so any
untracked files that happen to be present will be included in the first
commit.</li>
<li>Migration can start at any project in the VSS
database and includes all subprojects. VSS paths start with "$" as the
root project, with subproject names separated by forward slashes (e.g.
"$/ProjectA/Subproject1").</li>
<li>You can exclude files by name from the migration by listing
patterns in the dialog box. The patterns are separated by semicolons
and may include the following wildcards:</li>
<ul>
<li>"?" matches any single character except a slash or
backslash.</li>
<li>"*" matches zero or more characters except slash
or backslash.</li>
<li>"**" matches zero or more characters (including slash and
backslash).</li>
</ul>
<li>VSS has some features that have no analogous
feature in Git. For instance:</li>
<ul>
<li>Branched files are simply copied. While Git will avoid
storing a redundant copy of the file in its database (since the content
hash will be identical), Git does not track that the file was copied.
(However, "git log -C", and especially, "git log --find-copies-harder",
can be used to locate copies after the fact.)</li>
<li>Similarly, shared files are not directly supported.
Vss2Git will write each revision of a shared file to each directory it
is shared in, but once migration is complete, future changes must be
kept in sync by the user. Git technically supports using symlinks to
achieve a similar effect, but by default on Windows, they are checked
out as plain files containing a text link.</li>
<li>Directories are not first-class objects in Git, as they
are in VSS. They are simply tracked as part of the path of the files
they contain. Consequently, actions on empty directories are not
tracked.</li>
<li>VSS labels are applied to specific projects. Vss2Git
translates these as Git tags, which are global to the repository.</li>
</ul>
</ul>
<h2>Known issues</h2>
<ul>
<li>The Git executable needs to be on the Windows search path
(i.e. the PATH environment variable).</li>
<li>Currently, only one VSS project path is supported. To
include disjoint
subtrees of your database, you'll need to run Vss2Git multiple times.
Unfortunately, this means that the commits won't be in chronological
order overall, and that commits containing files from separately
migrated projects will never be combined.</li>
<li>Vss2Git includes a simplistic algorithm for generating
author
email addresses from VSS user names: it converts the name to lower
case, replaces spaces with periods, and appends the domain name
specified in the dialog box. For example, "John Doe" becomes
"john.doe@localhost". This is adequate for many cases, but obviously
not all. For now, you may wish to hack GitExporter.GetEmail().</li>
<li>Git has difficulty dealing with changing the case of a
filename
on a case-insensitive file system (e.g. Windows). Vss2Git does contain
a workaround for this, which involves executing "git mv" twice, once to
rename to a temporary name, and then to rename to the final name. This
worked for me with msysgit 1.6.2, but there's no guarantee it will work
in all cases or with all versions.</li>
</ul>
<h2>Screenshot</h2>
<img src="Vss2Git.png" style="width: 600px; height: 393px;" alt="Screenshot">
<h2>Resources</h2>
<p>The following links may be useful to anyone migrating from VSS
and/or to Git. If Vss2Git does not meet your needs, perhaps one of the
other migration tools listed will.</p>
<ul>
<li>Primary Git sites: <a href="http://git.or.cz/index.html">git.or.cz</a>
or <a href="http://git-scm.com/">git-scm.com</a></li>
<li><a href="http://www.kernel.org/pub/software/scm/git/docs/user-manual.html">Git
User's Manual</a></li>
<li><a href="http://code.google.com/p/msysgit/">msysgit:
Git on Windows</a></li>
<li>Brett Wooldridge's <a href="http://www.riseup.com/%7Ebrettw/dev/VSS2Subversion.html">VSS-to-Subversion
Conversion</a> page</li>
<li>Power Admin's <a href="http://www.poweradmin.com/sourcecode/vssmigrate.aspx">Visual
Source Safe (VSS) to Subversion (SVN) Migration</a> page</li>
<li><a href="http://www.pumacode.org/projects/vss2svn/wiki">Vss2Svn</a>
project at <a href="http://www.pumacode.org/">PumaCode.org</a></li>
<li>Alexander Gavrilov's <a href="http://github.com/angavrilov/git-vss/">git-vss</a>
("incremental exchange of simple changes between Git and VSS")</li>
</ul>
<h2>Release Notes</h2>
<p>1.0.10 – 6 Sep 2010 (Bug fixes based on patches from Matthias Luescher)</p>
<ul>
<li>Format commit date/time according to ISO 8601 to avoid locale issues</li>
<li>Set committer environment variables on commit, in addition to author</li>
<li>Add option to force usage of annotated tags</li>
<li>Naming and initial version fixes for branched files</li>
<li>(Re)write target file if a branching action is applied to a project</li>
<li>Do not delete files that have already been replaced by a new file with the same logical name</li>
<li>Do not try to rename files that have already been deleted</li>
<li>Support .Net 4 by disambiguating reference to VssPhysicalLib.Action</li>
</ul>
<p>1.0.9 – 18 Aug 2009</p>
<ul>
<li>Suppress all actions against destroyed items (e.g. fixes "bad source" error from "git mv")</li>
<li>Remove (empty) directory when a project is moved to a (subsequently) destroyed project</li>
<li>Quote shell operators (& | < > ^ %) when running git.cmd via cmd.exe</li>
<li>Use a temporary file for comments containing newlines</li>
<li>Skip "git add" and "git commit" for destroyed files</li>
<li>Made "transcode comments" setting persistent</li>
</ul>
<p>1.0.8 – 14 Aug 2009</p>
<ul>
<li>Fixed handling of projects restored from an archive</li>
<li>Fixed handling of labels that differ only in case</li>
<li>Fixed handling of label comments (implemented incorrectly in 1.0.7)</li>
<li>Fixed FormatException in reporting unexpected record signature</li>
<li>Improved reporting of errors during revision analysis</li>
<li>Added RecordException base class to VssPhysicalLib</li>
<li>Added RecordTruncatedException, which wraps EndOfBufferException while reading records</li>
<li>Added commit date/time and user for tags</li>
<li>Added VSS2Git version in log output</li>
</ul>
<p>1.0.7 – 22 Jul 2009</p>
<ul>
<li>Fixed reading comments for labels</li>
<li>Ignore empty labels</li>
<li>Added support for labels and filenames that start with dashes</li>
<li>Create all subdirectories for a project when it becomes rooted</li>
<li>Explicitly add files to Git as they are created, to make them visible to subsequent directory operations</li>
</ul>
<p>1.0.6 – 22 Jul 2009</p>
<ul>
<li>Quote temporary file path on Git command line if it includes spaces</li>
<li>Support case-only renames for empty and parent projects</li>
</ul>
<p>1.0.5 – 17 Jun 2009</p>
<ul>
<li>Ensure tag names are globally unique by appending a number</li>
</ul>
<p>1.0.4 – 16 Jun 2009</p>
<ul>
<li>Configurable VSS database text encoding</li>
<li>Optionally transcode Git comments to UTF-8</li>
<li>Automatically configure Git repository for non-UTF-8
encoding</li>
<li>Added output encoding support to VssDump</li>
<li>Improved changeset building to include file/project
creation comments</li>
</ul>
<p>1.0.3 – 14 Jun 2009</p>
<ul>
<li>Ignore file edits to unrooted projects (fixes "Value cannot
be null. Parameter name: path1" error)</li>
<li>Ignore tags before initial commit (fixes "Failed to resolve
'HEAD' as a valid ref" error)</li>
<li>Write VSS label names to log if they differ from the tag
name</li>
</ul>
<p>1.0.2 – 5 Jun 2009</p>
<ul>
<li>Log full exception dumps</li>
<li>Log root project and exclusion list</li>
<li>Log changeset ID when dumping each changeset</li>
<li>Save settings before migration</li>
</ul>
<p>1.0.1 – 4 Jun 2009</p>
<ul>
<li>Search PATH variable for git.exe or git.cmd</li>
<li>Strip illegal characters from tag names</li>
<li>Improved error reporting</li>
</ul>
<p>1.0 – 22 Apr 2009</p>
<ul>
<li>Initial release</li>
</ul>
</body>
</html>
| rlktradewright/vss2git | Vss2Git.html | HTML | apache-2.0 | 15,201 |
<html>
<head>
<title>Test media source config changes.</title>
</head>
<body onload="runTest();">
<video controls></video>
<script src='eme_player_js/app_loader.js' type='text/javascript'></script>
<script type="text/javascript">
var testConfig;
var video = document.querySelector('video');
var mediaType = 'video/webm; codecs="vorbis, vp8"';
var CLEAR_MEDIA_1 = 'bear-320x240.webm';
var CLEAR_MEDIA_2 = 'bear-640x360.webm';
var ENCRYPTED_MEDIA_1 = 'bear-320x240-av_enc-av.webm';
var ENCRYPTED_MEDIA_2 = 'bear-640x360-av_enc-av.webm';
var MEDIA_1_WIDTH = 320;
var MEDIA_1_HEIGHT = 240;
var MEDIA_2_WIDTH = 640;
var MEDIA_2_HEIGHT = 360;
var MEDIA_2_LENGTH = 2.75;
// The time in secs to append the second media source.
var APPEND_TIME = 1;
// DELTA is the time after APPEND_TIME where the second video dimensions
// are guaranteed to take effect.
var DELTA = 0.1;
// Append MEDIA_2 source at APPEND_TIME, so expected total duration is:
var TOTAL_DURATION = APPEND_TIME + MEDIA_2_LENGTH;
var firstFile;
var secondFile;
function initTestConfig() {
testConfig = new TestConfig();
testConfig.loadQueryParams();
}
function setMediaFiles() {
switch (testConfig.configChangeType) {
case CONFIG_CHANGE_TYPE.CLEAR_TO_CLEAR:
console.log('Config change type: clear to clear.');
firstFile = CLEAR_MEDIA_1;
secondFile = CLEAR_MEDIA_2;
break;
case CONFIG_CHANGE_TYPE.CLEAR_TO_ENCRYPTED:
console.log('Config change type: clear to encrypted.');
firstFile = CLEAR_MEDIA_1;
secondFile = ENCRYPTED_MEDIA_2;
break;
case CONFIG_CHANGE_TYPE.ENCRYPTED_TO_CLEAR:
console.log('Config change type: encrypted to clear.');
firstFile = ENCRYPTED_MEDIA_1;
secondFile = CLEAR_MEDIA_2;
break;
case CONFIG_CHANGE_TYPE.ENCRYPTED_TO_ENCRYPTED:
console.log('Config change type: encrypted to encrypted.');
firstFile = ENCRYPTED_MEDIA_1;
secondFile = ENCRYPTED_MEDIA_2;
break;
}
}
function appendNextSource(mediaSource) {
console.log('Appending next media source at ' + APPEND_TIME + 'sec.');
var xhr = new XMLHttpRequest();
xhr.open("GET", secondFile);
xhr.responseType = 'arraybuffer';
xhr.addEventListener('load', function(e) {
var onUpdateEnd = function(e) {
console.log('Second buffer append ended.');
srcBuffer.removeEventListener('updateend', onUpdateEnd);
mediaSource.endOfStream();
if (!mediaSource.duration ||
Math.abs(mediaSource.duration - TOTAL_DURATION) > DELTA) {
Utils.failTest('Unexpected mediaSource.duration = ' +
mediaSource.duration + ', expected duration = ' +
TOTAL_DURATION);
return;
}
video.play();
};
console.log('Appending next media source at ' + APPEND_TIME + 'sec.');
var srcBuffer = mediaSource.sourceBuffers[0];
srcBuffer.addEventListener('updateend', onUpdateEnd);
srcBuffer.timestampOffset = APPEND_TIME;
srcBuffer.appendBuffer(new Uint8Array(e.target.response));
});
xhr.send();
}
function onTimeUpdate() {
// crbug.com/246308
//checkVideoProperties();
// Seek to APPEND_TIME because after a seek a timeUpdate event is fired
// before video width and height properties get updated.
if (video.currentTime < APPEND_TIME - DELTA) {
// Seek to save test execution time (about 1 secs) and to test seek
// on the first buffer.
video.currentTime = APPEND_TIME - DELTA;
} else if (video.currentTime > APPEND_TIME + DELTA) {
// Check video duration here to guarantee that second segment has been
// appended and video total duration is updated.
// Video duration is a float value so we check it within a range.
if (!video.duration ||
Math.abs(video.duration - TOTAL_DURATION) > DELTA) {
Utils.failTest('Unexpected video.duration = ' + video.duration +
', expected duration = ' + TOTAL_DURATION);
return;
}
video.removeEventListener('timeupdate', onTimeUpdate);
video.removeEventListener('ended', Utils.failTest);
Utils.installTitleEventHandler(video, 'ended');
// Seek to save test execution time and to test seek on second buffer.
video.currentTime = APPEND_TIME + MEDIA_2_LENGTH * 0.9;
}
}
function checkVideoProperties() {
if (video.currentTime <= APPEND_TIME) {
if (video.videoWidth != MEDIA_1_WIDTH ||
video.videoHeight != MEDIA_1_HEIGHT) {
logVideoDimensions();
Utils.failTest('Unexpected dimensions for first video segment.');
return;
}
} else if (video.currentTime >= APPEND_TIME + DELTA) {
if (video.videoWidth != MEDIA_2_WIDTH ||
video.videoHeight != MEDIA_2_HEIGHT) {
logVideoDimensions();
Utils.failTest('Unexpected dimensions for second video segment.');
return;
}
}
}
function logVideoDimensions() {
console.log('video.currentTime = ' + video.currentTime +
', video dimensions = ' + video.videoWidth + 'x' +
video.videoHeight + '.');
}
function runTest() {
initTestConfig();
setMediaFiles();
testConfig.mediaFile = firstFile;
testConfig.mediaType = mediaType;
video.addEventListener('timeupdate', onTimeUpdate);
video.addEventListener('ended', Utils.failTest);
var mediaSource = MediaSourceUtils.loadMediaSourceFromTestConfig(
testConfig, appendNextSource);
if (testConfig.configChangeType != CONFIG_CHANGE_TYPE.CLEAR_TO_CLEAR) {
var emePlayer = PlayerUtils.createPlayer(video, testConfig);
emePlayer.registerEventListeners()
.then(function(player) {
video.src = window.URL.createObjectURL(mediaSource);
})
.catch(function(error) {
Utils.failTest('Unable to register event listeners.');
});
} else {
video.src = window.URL.createObjectURL(mediaSource);
}
}
</script>
</body>
</html>
| youtube/cobalt | third_party/chromium/media/test/data/mse_config_change.html | HTML | bsd-3-clause | 6,759 |
<!DOCTYPE html>
<html>
<head>
<style type="text/css" media="screen">
.container {
border: 1px solid black;
height: 300px;
width: 200px;
-webkit-transform: translateZ(0);
}
#tester {
margin: 50px;
height: 100px;
width: 100px;
background-color: red;
}
</style>
<script type="text/javascript" charset="utf-8">
function doTest() {
setTimeout("changeBackground();", 10);
}
function changeBackground() {
document.getElementById('tester').style.backgroundColor = 'green';
if (window.testRunner)
testRunner.notifyDone();
}
if (window.testRunner)
testRunner.waitUntilDone();
window.addEventListener('load', doTest, false);
</script>
</head>
<body>
<p>Test for repaint in a composited layer. You should see no red below.</p>
<div class="container">
<div id="tester"></div>
</div>
</body>
</html>
| hgl888/blink-crosswalk-efl | LayoutTests/compositing/repaint/layer-repaint.html | HTML | bsd-3-clause | 960 |
<h1>見出し1</h1>
<p>商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。</p>
<h2>見出し2</h2>
<p>商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。商品説明が入ります。</p>
<table summary="表">
<caption>表</caption>
<tbody>
<tr>
<th>見出しセル</th>
<td>データセルデータセルデータセルデータセルデータセル</td>
</tr>
<tr>
<th>見出しセル</th>
<td>データセルデータセルデータセルデータセルデータセル</td>
</tr>
<tr>
<th>見出しセル</th>
<td>データセルデータセルデータセルデータセルデータセル</td>
</tr>
<tr>
<th>見出しセル</th>
<td>データセルデータセルデータセルデータセルデータセル</td>
</tr>
<tr>
<th>見出しセル</th>
<td>データセルデータセルデータセルデータセルデータセル</td>
</tr>
</tbody>
</table>
<h3>見出し3</h3>
<ul>
<li>箇条書きリスト</li>
<li>箇条書きリスト</li>
<li>箇条書きリスト</li>
</ul>
<ol>
<li>番号付きリスト</li>
<li>番号付きリスト</li>
<li>番号付きリスト</li>
</ol>
| tecoda/opendata | db/seeds/company/pages/company/index.html | HTML | mit | 2,225 |
<div class="input multiple-fields">
<input type="text" name="scopes" value="{{scope}}">
<button class="btn removeScope" type="button"><i class="icon-trash"></i></button>
</div>
| biancini/oauth2-apis | apis-authorization-server-war/src/main/webapp/client/templates/tplResourceServerScope.html | HTML | apache-2.0 | 182 |
<!doctype html public "indecency">
<title>Authentication With Shared Root Example</title>
<link rel="stylesheet" href="../global.css"/>
<body>
<h1 class="breadcrumbs"><a href="../index.html">React Router Examples</a> / Auth With Shared Root</h1>
<div id="example"/>
<script src="/__build__/shared.js"></script>
<script src="/__build__/auth-with-shared-root.js"></script>
| zhangfaliang/learnReact | react-router-nb/react-router/examples/auth-with-shared-root/index.html | HTML | mit | 371 |
<!DOCTYPE html>
<html lang="en">
<head>
<title>What does Unpublished Site mean?</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta content="sakai.siteinfo" name="description">
<meta content="publish course, unpublish, unavailable, manage access" name="search">
<link href="/library/skin/tool_base.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<link href="/library/skin/neo-default/tool.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<link href="/library/skin/neo-default/help.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<link href="/library/js/jquery/featherlight/0.4.0/featherlight.min.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<script src="/library/js/jquery/jquery-1.9.1.min.js" type="text/javascript" charset="utf-8"></script><script src="/library/js/jquery/featherlight/0.4.0/featherlight.min.js" type="text/javascript" charset="utf-8"></script><script type="text/javascript" charset="utf-8">
$(document).ready(function(){
$("a[rel^='featherlight']").featherlight({
type: { image:true },
closeOnClick: 'anywhere'
});
});
</script>
</head>
<body>
<div id="wrapper">
<div id="article-content">
<div id="article-header">
<h1 class="article-title">What does Unpublished Site mean?</h1>
</div>
<div id="article-description">
<p>By default, most sites in Sakai are Unpublished when they are first created. This gives instructors or course designers a chance to go in and edit the content of the site before it is available to students and other users. Some institutions publish all current courses automatically at the beginning of the academic term. Institutions may also unpublish courses from prior or future terms.</p>
</div> <div id="steps-container"> <div id="step-6210" class="step-container"> <h2 class="step-title">Unpublished Site Indicator</h2> <div class="step-image-container">
<img src="/library/image/help/en/What-does-Unpublished-Site-mean-/Unpublished-Site-Indicator.png" width="149" height="146" class="step-image" alt="Unpublished Site Indicator">
</div>
<div class="step-instructions">
<p>If you see the Unpublished Site indicator above the Tool Menu in your site, that means your site is unpublished and is unavailable to students, teaching assistants, or other user roles which do not have editing permission.</p>
<p>If the Unpublished Site indicator does not appear, this means that your site has already been published.</p>
<p>Instructors always have access to both published and unpublished courses in which they are enrolled.</p>
<p>Click <strong>(Publish Now)</strong> to make your site available to all enrolled users. (Depending on the site publishing permissions established by your institution, you may or may not see this button.)</p>
<p><em>Note: You may also publish/unpublish your site from the Manage Access area in </em><em><a href="content.hlp?docId=whatistheSiteInfotool">Site Info</a></em><em>.</em></p>
</div> </div>
<div class="clear"></div> </div>
</div>
</div>
</body>
</html>
| marktriggs/nyu-sakai-10.4 | help/help/src/sakai_screensteps_courseandProjectSitesInstructorGuide/What-does-Unpublished-Site-mean-.html | HTML | apache-2.0 | 3,274 |
<!doctype html>
<html>
<title>npm-stop</title>
<meta http-equiv="content-type" value="text/html;utf-8">
<link rel="stylesheet" type="text/css" href="../../static/style.css">
<body>
<div id="wrapper">
<h1><a href="../api/npm-stop.html">npm-stop</a></h1> <p>Stop a package</p>
<h2 id="SYNOPSIS">SYNOPSIS</h2>
<pre><code>npm.commands.stop(packages, callback)</code></pre>
<h2 id="DESCRIPTION">DESCRIPTION</h2>
<p>This runs a package's "stop" script, if one was provided.</p>
<p>npm can run stop on multiple packages. Just specify multiple packages
in the <code>packages</code> parameter.</p>
</div>
<p id="footer">npm-stop — [email protected]</p>
<script>
;(function () {
var wrapper = document.getElementById("wrapper")
var els = Array.prototype.slice.call(wrapper.getElementsByTagName("*"), 0)
.filter(function (el) {
return el.parentNode === wrapper
&& el.tagName.match(/H[1-6]/)
&& el.id
})
var l = 2
, toc = document.createElement("ul")
toc.innerHTML = els.map(function (el) {
var i = el.tagName.charAt(1)
, out = ""
while (i > l) {
out += "<ul>"
l ++
}
while (i < l) {
out += "</ul>"
l --
}
out += "<li><a href='#" + el.id + "'>" +
( el.innerText || el.text || el.innerHTML)
+ "</a>"
return out
}).join("\n")
toc.id = "toc"
document.body.appendChild(toc)
})()
</script>
| Dawnflying/PaperFriends | node_modules/wintersmith/node_modules/npm/html/doc/api/npm-stop.html | HTML | apache-2.0 | 1,372 |
<div class="bs-docs-section">
<h1 id="btn-groups" class="page-header">Button groups</h1>
<p class="lead">Group a series of buttons together on a single line with the button group. Add on optional JavaScript radio and checkbox style behavior with <a href="../javascript/#buttons">our buttons plugin</a>.</p>
<div class="bs-callout bs-callout-warning" id="callout-btn-group-tooltips">
<h4>Tooltips & popovers in button groups require special setting</h4>
<p>When using tooltips or popovers on elements within a <code>.btn-group</code>, you'll have to specify the option <code>container: 'body'</code> to avoid unwanted side effects (such as the element growing wider and/or losing its rounded corners when the tooltip or popover is triggered).</p>
</div>
<div class="bs-callout bs-callout-warning" id="callout-btn-group-accessibility">
<h4>Ensure correct <code>role</code> and provide a label</h4>
<p>In order for assistive technologies – such as screen readers – to convey that a series of buttons is grouped, an appropriate <code>role</code> attribute needs to be provided. For button groups, this would be <code>role="group"</code>, while toolbars should have a <code>role="toolbar"</code>.</p>
<p>One exception are groups which only contain a single control (for instance the <a href="#btn-groups-justified">justified button groups</a> with <code><button></code> elements) or a dropdown.</p>
<p>In addition, groups and toolbars should be given an explicit label, as most assistive technologies will otherwise not announce them, despite the presence of the correct <code>role</code> attribute. In the examples provided here, we use <code>aria-label</code>, but alternatives such as <code>aria-labelledby</code> can also be used.</p>
</div>
<h3 id="btn-groups-single">Basic example</h3>
<p>Wrap a series of buttons with <code>.btn</code> in <code>.btn-group</code>.</p>
<div class="bs-example">
<div class="btn-group" role="group" aria-label="Basic example">
<button type="button" class="btn btn-default">Left</button>
<button type="button" class="btn btn-default">Middle</button>
<button type="button" class="btn btn-default">Right</button>
</div>
</div>
{% highlight html %}
<div class="btn-group" role="group" aria-label="...">
<button type="button" class="btn btn-default">Left</button>
<button type="button" class="btn btn-default">Middle</button>
<button type="button" class="btn btn-default">Right</button>
</div>
{% endhighlight %}
<h3 id="btn-groups-toolbar">Button toolbar</h3>
<p>Combine sets of <code><div class="btn-group"></code> into a <code><div class="btn-toolbar"></code> for more complex components.</p>
<div class="bs-example">
<div class="btn-toolbar" role="toolbar" aria-label="Toolbar with button groups">
<div class="btn-group" role="group" aria-label="First group">
<button type="button" class="btn btn-default">1</button>
<button type="button" class="btn btn-default">2</button>
<button type="button" class="btn btn-default">3</button>
<button type="button" class="btn btn-default">4</button>
</div>
<div class="btn-group" role="group" aria-label="Second group">
<button type="button" class="btn btn-default">5</button>
<button type="button" class="btn btn-default">6</button>
<button type="button" class="btn btn-default">7</button>
</div>
<div class="btn-group" role="group" aria-label="Third group">
<button type="button" class="btn btn-default">8</button>
</div>
</div>
</div>
{% highlight html %}
<div class="btn-toolbar" role="toolbar" aria-label="...">
<div class="btn-group" role="group" aria-label="...">...</div>
<div class="btn-group" role="group" aria-label="...">...</div>
<div class="btn-group" role="group" aria-label="...">...</div>
</div>
{% endhighlight %}
<h3 id="btn-groups-sizing">Sizing</h3>
<p>Instead of applying button sizing classes to every button in a group, just add <code>.btn-group-*</code> to the <code>.btn-group</code>.</p>
<div class="bs-example">
<div class="btn-group btn-group-lg" role="group" aria-label="Large button group">
<button type="button" class="btn btn-default">Left</button>
<button type="button" class="btn btn-default">Middle</button>
<button type="button" class="btn btn-default">Right</button>
</div>
<br>
<div class="btn-group" role="group" aria-label="Default button group">
<button type="button" class="btn btn-default">Left</button>
<button type="button" class="btn btn-default">Middle</button>
<button type="button" class="btn btn-default">Right</button>
</div>
<br>
<div class="btn-group btn-group-sm" role="group" aria-label="Small button group">
<button type="button" class="btn btn-default">Left</button>
<button type="button" class="btn btn-default">Middle</button>
<button type="button" class="btn btn-default">Right</button>
</div>
<br>
<div class="btn-group btn-group-xs" role="group" aria-label="Extra-small button group">
<button type="button" class="btn btn-default">Left</button>
<button type="button" class="btn btn-default">Middle</button>
<button type="button" class="btn btn-default">Right</button>
</div>
</div>
{% highlight html %}
<div class="btn-group btn-group-lg" role="group" aria-label="...">...</div>
<div class="btn-group" role="group" aria-label="...">...</div>
<div class="btn-group btn-group-sm" role="group" aria-label="...">...</div>
<div class="btn-group btn-group-xs" role="group" aria-label="...">...</div>
{% endhighlight %}
<h3 id="btn-groups-nested">Nesting</h3>
<p>Place a <code>.btn-group</code> within another <code>.btn-group</code> when you want dropdown menus mixed with a series of buttons.</p>
<div class="bs-example">
<div class="btn-group" role="group" aria-label="Button group with nested dropdown">
<button type="button" class="btn btn-default">1</button>
<button type="button" class="btn btn-default">2</button>
<div class="btn-group" role="group">
<button id="btnGroupDrop1" type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu" aria-labelledby="btnGroupDrop1">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
</div>
</div>
{% highlight html %}
<div class="btn-group" role="group" aria-label="...">
<button type="button" class="btn btn-default">1</button>
<button type="button" class="btn btn-default">2</button>
<div class="btn-group" role="group">
<button type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
</div>
{% endhighlight %}
<h3 id="btn-groups-vertical">Vertical variation</h3>
<p>Make a set of buttons appear vertically stacked rather than horizontally. <strong class="text-danger">Split button dropdowns are not supported here.</strong></p>
<div class="bs-example">
<div class="btn-group-vertical" role="group" aria-label="Vertical button group">
<button type="button" class="btn btn-default">Button</button>
<button type="button" class="btn btn-default">Button</button>
<div class="btn-group" role="group">
<button id="btnGroupVerticalDrop1" type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu" aria-labelledby="btnGroupVerticalDrop1">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
<button type="button" class="btn btn-default">Button</button>
<button type="button" class="btn btn-default">Button</button>
<div class="btn-group" role="group">
<button id="btnGroupVerticalDrop2" type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu" aria-labelledby="btnGroupVerticalDrop2">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
<div class="btn-group" role="group">
<button id="btnGroupVerticalDrop3" type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu" aria-labelledby="btnGroupVerticalDrop3">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
<div class="btn-group" role="group">
<button id="btnGroupVerticalDrop4" type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu" aria-labelledby="btnGroupVerticalDrop4">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
</div>
</div>
{% highlight html %}
<div class="btn-group-vertical" role="group" aria-label="...">
...
</div>
{% endhighlight %}
<h3 id="btn-groups-justified">Justified button groups</h3>
<p>Make a group of buttons stretch at equal sizes to span the entire width of its parent. Also works with button dropdowns within the button group.</p>
<div class="bs-callout bs-callout-warning" id="callout-btn-group-justified-dbl-border">
<h4>Handling borders</h4>
<p>Due to the specific HTML and CSS used to justify buttons (namely <code>display: table-cell</code>), the borders between them are doubled. In regular button groups, <code>margin-left: -1px</code> is used to stack the borders instead of removing them. However, <code>margin</code> doesn't work with <code>display: table-cell</code>. As a result, depending on your customizations to Bootstrap, you may wish to remove or re-color the borders.</p>
</div>
<div class="bs-callout bs-callout-warning" id="callout-btn-group-ie8-border">
<h4>IE8 and borders</h4>
<p>Internet Explorer 8 doesn't render borders on buttons in a justified button group, whether it's on <code><a></code> or <code><button></code> elements. To get around that, wrap each button in another <code>.btn-group</code>.</p>
<p>See <a href="https://github.com/twbs/bootstrap/issues/12476">#12476</a> for more information.</p>
</div>
<h4>With <code><a></code> elements</h4>
<p>Just wrap a series of <code>.btn</code>s in <code>.btn-group.btn-group-justified</code>.</p>
<div class="bs-example">
<div class="btn-group btn-group-justified" role="group" aria-label="Justified button group">
<a href="#" class="btn btn-default" role="button">Left</a>
<a href="#" class="btn btn-default" role="button">Middle</a>
<a href="#" class="btn btn-default" role="button">Right</a>
</div>
<br>
<div class="btn-group btn-group-justified" role="group" aria-label="Justified button group with nested dropdown">
<a href="#" class="btn btn-default" role="button">Left</a>
<a href="#" class="btn btn-default" role="button">Middle</a>
<div class="btn-group" role="group">
<a href="#" class="btn btn-default dropdown-toggle" data-toggle="dropdown" role="button" aria-expanded="false">
Dropdown <span class="caret"></span>
</a>
<ul class="dropdown-menu" role="menu">
<li><a href="#">Action</a></li>
<li><a href="#">Another action</a></li>
<li><a href="#">Something else here</a></li>
<li class="divider"></li>
<li><a href="#">Separated link</a></li>
</ul>
</div>
</div>
</div>
{% highlight html %}
<div class="btn-group btn-group-justified" role="group" aria-label="...">
...
</div>
{% endhighlight %}
<div class="bs-callout bs-callout-warning" id="callout-btn-group-anchor-btn">
<h4>Links acting as buttons</h4>
<p>If the <code><a></code> elements are used to act as buttons – triggering in-page functionality, rather than navigating to another document or section within the current page – they should also be given an appropriate <code>role="button"</code>.</p>
</div>
<h4>With <code><button></code> elements</h4>
<p>To use justified button groups with <code><button></code> elements, <strong class="text-danger">you must wrap each button in a button group</strong>. Most browsers don't properly apply our CSS for justification to <code><button></code> elements, but since we support button dropdowns, we can work around that.</p>
<div class="bs-example">
<div class="btn-group btn-group-justified" role="group" aria-label="Justified button group">
<div class="btn-group" role="group">
<button type="button" class="btn btn-default">Left</button>
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<div class="btn-group" role="group">
<button type="button" class="btn btn-default">Middle</button>
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<div class="btn-group" role="group">
<button type="button" class="btn btn-default">Right</button>
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</div>
</div>
{% highlight html %}
<div class="btn-group btn-group-justified" role="group" aria-label="...">
<div class="btn-group" role="group">
<button type="button" class="btn btn-default">Left</button>
</div>
<div class="btn-group" role="group">
<button type="button" class="btn btn-default">Middle</button>
</div>
<div class="btn-group" role="group">
<button type="button" class="btn btn-default">Right</button>
</div>
</div>
{% endhighlight %}
</div>
| risq/sf-workshop | src/Dev/PCultBundle/Resources/public/bower_components/bootstrap/docs/_includes/components/button-groups.html | HTML | mit | 14,269 |
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| michaelwiles/google-gin | javadoc/com/google/gwt/inject/rebind/output/package-tree.html | HTML | apache-2.0 | 7,328 |
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Public Types</h2></td></tr>
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typedef std::conditional<br class="typebreak" />
< std::is_same< R, void ><br class="typebreak" />
::value, int, R >::type </td><td class="memItemRight" valign="bottom"><b>ReturnType</b></td></tr>
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<tr class="memitem:ac8f324e09f85f9cf23ffe910931dff14"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac8f324e09f85f9cf23ffe910931dff14"></a>
typedef R(C::* </td><td class="memItemRight" valign="bottom"><b>hktypeC</b> )(Args &...)</td></tr>
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<tr class="memitem:a79fe50bca36543e73452fb3842141952"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a79fe50bca36543e73452fb3842141952"></a>
typedef ReturnType(C::* </td><td class="memItemRight" valign="bottom"><b>hktypeCR</b> )(Args &...)</td></tr>
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Public Member Functions</h2></td></tr>
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typedef </td><td class="memItemRight" valign="bottom"><b>R</b> (__fastcall *type)(Args...)</td></tr>
<tr class="separator:a808ffc0faf9649fba9b36eda3fa1fa37"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aff4247dea9b798a369c2dd9d268d234c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aff4247dea9b798a369c2dd9d268d234c"></a>
typedef </td><td class="memItemRight" valign="bottom"><b>R</b> (__fastcall *hktype)(Args &...)</td></tr>
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<tr class="memitem:a49c3c85c0523143e0cc1215df5fc7a9c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a49c3c85c0523143e0cc1215df5fc7a9c"></a>
typedef </td><td class="memItemRight" valign="bottom"><b>ReturnType</b> (__fastcall *typeR)(Args...)</td></tr>
<tr class="separator:a49c3c85c0523143e0cc1215df5fc7a9c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa7611213785b40f11f0fe088e852e706"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa7611213785b40f11f0fe088e852e706"></a>
typedef </td><td class="memItemRight" valign="bottom"><b>ReturnType</b> (__fastcall *hktypeR)(Args &...)</td></tr>
<tr class="separator:aa7611213785b40f11f0fe088e852e706"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac7136dafe6db0122529f6508cbcf8589"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac7136dafe6db0122529f6508cbcf8589"></a>
ReturnType </td><td class="memItemRight" valign="bottom"><b>HandlerP</b> (Args &&...args)</td></tr>
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ReturnType </td><td class="memItemRight" valign="bottom"><b>CallOriginal</b> (Args &&...args)</td></tr>
<tr class="separator:a40ceaf008f0345596d9bb3d38e9c57e6"><td class="memSeparator" colspan="2"> </td></tr>
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ReturnType </td><td class="memItemRight" valign="bottom"><b>CallCallback</b> (Args &&...args)</td></tr>
<tr class="separator:a45813798cacffdeb682f3520913ef11f"><td class="memSeparator" colspan="2"> </td></tr>
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Static Public Member Functions</h2></td></tr>
<tr class="memitem:adc08143fab0586c8c422299c5c5071cd"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adc08143fab0586c8c422299c5c5071cd"></a>
static </td><td class="memItemRight" valign="bottom"><b>__declspec</b> (noinline) ReturnType __fastcall Handler(Args...args)</td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classblackbone_1_1_detour_base"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classblackbone_1_1_detour_base')"><img src="closed.png" alt="-"/> Protected Member Functions inherited from <a class="el" href="classblackbone_1_1_detour_base.html">blackbone::DetourBase</a></td></tr>
<tr class="memitem:a2886b08617abb0c715ba0ddcff35c846 inherit pro_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">BLACKBONE_API bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a2886b08617abb0c715ba0ddcff35c846">AllocateBuffer</a> (uint8_t *nearest)</td></tr>
<tr class="memdesc:a2886b08617abb0c715ba0ddcff35c846 inherit pro_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Allocate detour buffer as close to target as possible <a href="#a2886b08617abb0c715ba0ddcff35c846">More...</a><br /></td></tr>
<tr class="separator:a2886b08617abb0c715ba0ddcff35c846 inherit pro_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5bb087a3e3d408fcfac3c9f89371094f inherit pro_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">BLACKBONE_API bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a5bb087a3e3d408fcfac3c9f89371094f">DisableHook</a> ()</td></tr>
<tr class="memdesc:a5bb087a3e3d408fcfac3c9f89371094f inherit pro_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Temporarily disable hook <a href="#a5bb087a3e3d408fcfac3c9f89371094f">More...</a><br /></td></tr>
<tr class="separator:a5bb087a3e3d408fcfac3c9f89371094f inherit pro_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9420a71d31f0385af890d1b2c767f26f inherit pro_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">BLACKBONE_API bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a9420a71d31f0385af890d1b2c767f26f">EnableHook</a> ()</td></tr>
<tr class="memdesc:a9420a71d31f0385af890d1b2c767f26f inherit pro_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Enable disabled hook <a href="#a9420a71d31f0385af890d1b2c767f26f">More...</a><br /></td></tr>
<tr class="separator:a9420a71d31f0385af890d1b2c767f26f inherit pro_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8dc2cca19d3487eb787ae2348c563b74 inherit pro_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">BLACKBONE_API bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a8dc2cca19d3487eb787ae2348c563b74">ToggleHBP</a> (int index, bool enable)</td></tr>
<tr class="memdesc:a8dc2cca19d3487eb787ae2348c563b74 inherit pro_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Toggle hardware breakpoint for current thread <a href="#a8dc2cca19d3487eb787ae2348c563b74">More...</a><br /></td></tr>
<tr class="separator:a8dc2cca19d3487eb787ae2348c563b74 inherit pro_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a4732e4866bba98f971ed7e5c1054f1a1 inherit pro_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">BLACKBONE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a4732e4866bba98f971ed7e5c1054f1a1">CopyOldCode</a> (uint8_t *Ptr)</td></tr>
<tr class="memdesc:a4732e4866bba98f971ed7e5c1054f1a1 inherit pro_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Copy original function bytes <a href="#a4732e4866bba98f971ed7e5c1054f1a1">More...</a><br /></td></tr>
<tr class="separator:a4732e4866bba98f971ed7e5c1054f1a1 inherit pro_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pro_static_methods_classblackbone_1_1_detour_base"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classblackbone_1_1_detour_base')"><img src="closed.png" alt="-"/> Static Protected Member Functions inherited from <a class="el" href="classblackbone_1_1_detour_base.html">blackbone::DetourBase</a></td></tr>
<tr class="memitem:a041371b47c52facd6d509bb144bdd524 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">static BLACKBONE_API LONG NTAPI </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a041371b47c52facd6d509bb144bdd524">VectoredHandler</a> (PEXCEPTION_POINTERS excpt)</td></tr>
<tr class="memdesc:a041371b47c52facd6d509bb144bdd524 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Exception handlers <a href="#a041371b47c52facd6d509bb144bdd524">More...</a><br /></td></tr>
<tr class="separator:a041371b47c52facd6d509bb144bdd524 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac11158e9064128378be0db6a44d0ec13 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">static BLACKBONE_API LONG NTAPI </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#ac11158e9064128378be0db6a44d0ec13">Int3Handler</a> (PEXCEPTION_POINTERS excpt)</td></tr>
<tr class="memdesc:ac11158e9064128378be0db6a44d0ec13 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Int3 exception handler <a href="#ac11158e9064128378be0db6a44d0ec13">More...</a><br /></td></tr>
<tr class="separator:ac11158e9064128378be0db6a44d0ec13 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5a6e0a8ab3a8cddab7036a66a5c28bc2 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">static BLACKBONE_API LONG NTAPI </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#a5a6e0a8ab3a8cddab7036a66a5c28bc2">AVHandler</a> (PEXCEPTION_POINTERS excpt)</td></tr>
<tr class="memdesc:a5a6e0a8ab3a8cddab7036a66a5c28bc2 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Access violation handler <a href="#a5a6e0a8ab3a8cddab7036a66a5c28bc2">More...</a><br /></td></tr>
<tr class="separator:a5a6e0a8ab3a8cddab7036a66a5c28bc2 inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abf96391989c360835b4cd42bb49b797b inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top">static BLACKBONE_API LONG NTAPI </td><td class="memItemRight" valign="bottom"><a class="el" href="classblackbone_1_1_detour_base.html#abf96391989c360835b4cd42bb49b797b">StepHandler</a> (PEXCEPTION_POINTERS excpt)</td></tr>
<tr class="memdesc:abf96391989c360835b4cd42bb49b797b inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="mdescLeft"> </td><td class="mdescRight">Single step exception handler <a href="#abf96391989c360835b4cd42bb49b797b">More...</a><br /></td></tr>
<tr class="separator:abf96391989c360835b4cd42bb49b797b inherit pro_static_methods_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pro_attribs_classblackbone_1_1_detour_base"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classblackbone_1_1_detour_base')"><img src="closed.png" alt="-"/> Protected Attributes inherited from <a class="el" href="classblackbone_1_1_detour_base.html">blackbone::DetourBase</a></td></tr>
<tr class="memitem:a1f7e651457885bff1dbaac8be2332a13 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1f7e651457885bff1dbaac8be2332a13"></a>
bool </td><td class="memItemRight" valign="bottom"><b>_hooked</b> = false</td></tr>
<tr class="separator:a1f7e651457885bff1dbaac8be2332a13 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a877c0097c65137b5a6d034ef9fb3941b inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a877c0097c65137b5a6d034ef9fb3941b"></a>
void * </td><td class="memItemRight" valign="bottom"><b>_callback</b> = nullptr</td></tr>
<tr class="separator:a877c0097c65137b5a6d034ef9fb3941b inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7fa244e566d7bed4412d998584d85a81 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7fa244e566d7bed4412d998584d85a81"></a>
void * </td><td class="memItemRight" valign="bottom"><b>_callbackClass</b> = nullptr</td></tr>
<tr class="separator:a7fa244e566d7bed4412d998584d85a81 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a786102bee8c08b69a9d94e3aa3d48041 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a786102bee8c08b69a9d94e3aa3d48041"></a>
void * </td><td class="memItemRight" valign="bottom"><b>_original</b> = nullptr</td></tr>
<tr class="separator:a786102bee8c08b69a9d94e3aa3d48041 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aeaa229ac3d5254753bf80d38f6ef576e inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aeaa229ac3d5254753bf80d38f6ef576e"></a>
void * </td><td class="memItemRight" valign="bottom"><b>_internalHandler</b> = nullptr</td></tr>
<tr class="separator:aeaa229ac3d5254753bf80d38f6ef576e inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7a518aaeaf42431b8f97a59dea0cb76f inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7a518aaeaf42431b8f97a59dea0cb76f"></a>
void * </td><td class="memItemRight" valign="bottom"><b>_callOriginal</b> = nullptr</td></tr>
<tr class="separator:a7a518aaeaf42431b8f97a59dea0cb76f inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a071c8fe0b1cca12287525946068d6a12 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a071c8fe0b1cca12287525946068d6a12"></a>
mapIdx </td><td class="memItemRight" valign="bottom"><b>_hwbpIdx</b></td></tr>
<tr class="separator:a071c8fe0b1cca12287525946068d6a12 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a1f42b7bc6dd13d1f4d3ed3893a79974b inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1f42b7bc6dd13d1f4d3ed3893a79974b"></a>
size_t </td><td class="memItemRight" valign="bottom"><b>_origSize</b> = 0</td></tr>
<tr class="separator:a1f42b7bc6dd13d1f4d3ed3893a79974b inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afda13b6bf43e6f9f02b4cd7be4a9dd4b inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afda13b6bf43e6f9f02b4cd7be4a9dd4b"></a>
uint8_t * </td><td class="memItemRight" valign="bottom"><b>_buf</b> = nullptr</td></tr>
<tr class="separator:afda13b6bf43e6f9f02b4cd7be4a9dd4b inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8ef6f2fd56493c8727f8aa40f363582a inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8ef6f2fd56493c8727f8aa40f363582a"></a>
uint8_t * </td><td class="memItemRight" valign="bottom"><b>_origCode</b> = nullptr</td></tr>
<tr class="separator:a8ef6f2fd56493c8727f8aa40f363582a inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab2e70db2f3b47d737b5ae7a1d4480676 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab2e70db2f3b47d737b5ae7a1d4480676"></a>
uint8_t * </td><td class="memItemRight" valign="bottom"><b>_newCode</b> = nullptr</td></tr>
<tr class="separator:ab2e70db2f3b47d737b5ae7a1d4480676 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5cac9b50282859ff953c483e31c6c447 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5cac9b50282859ff953c483e31c6c447"></a>
HookType::e </td><td class="memItemRight" valign="bottom"><b>_type</b> = HookType::Inline</td></tr>
<tr class="separator:a5cac9b50282859ff953c483e31c6c447 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a26ee4deabc4f5d739c5c68abe2670803 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a26ee4deabc4f5d739c5c68abe2670803"></a>
CallOrder::e </td><td class="memItemRight" valign="bottom"><b>_order</b> = CallOrder::HookFirst</td></tr>
<tr class="separator:a26ee4deabc4f5d739c5c68abe2670803 inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a40574921b74b99f9cdc332190bd3376c inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a40574921b74b99f9cdc332190bd3376c"></a>
ReturnMethod::e </td><td class="memItemRight" valign="bottom"><b>_retType</b> = ReturnMethod::UseOriginal</td></tr>
<tr class="separator:a40574921b74b99f9cdc332190bd3376c inherit pro_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pro_static_attribs_classblackbone_1_1_detour_base"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_classblackbone_1_1_detour_base')"><img src="closed.png" alt="-"/> Static Protected Attributes inherited from <a class="el" href="classblackbone_1_1_detour_base.html">blackbone::DetourBase</a></td></tr>
<tr class="memitem:aef8d4488815f153b248ed7c7a7f0d17a inherit pro_static_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aef8d4488815f153b248ed7c7a7f0d17a"></a>
static BLACKBONE_API <br class="typebreak" />
std::unordered_map< void <br class="typebreak" />
*, <a class="el" href="classblackbone_1_1_detour_base.html">DetourBase</a> * > </td><td class="memItemRight" valign="bottom"><b>_breakpoints</b></td></tr>
<tr class="separator:aef8d4488815f153b248ed7c7a7f0d17a inherit pro_static_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aee952b0719c388b8760dafb935157067 inherit pro_static_attribs_classblackbone_1_1_detour_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aee952b0719c388b8760dafb935157067"></a>
static BLACKBONE_API void * </td><td class="memItemRight" valign="bottom"><b>_vecHandler</b> = nullptr</td></tr>
<tr class="separator:aee952b0719c388b8760dafb935157067 inherit pro_static_attribs_classblackbone_1_1_detour_base"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<hr/>The documentation for this struct was generated from the following file:<ul>
<li>C:/Users/Ton/Documents/visual studio 2013/projects/blackbone/src/BlackBone/LocalHook/<a class="el" href="_hook_handler_fastcall_8h_source.html">HookHandlerFastcall.h</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><b>blackbone</b></li><li class="navelem"><a class="el" href="structblackbone_1_1_hook_handler_3_01_r_07____fastcall_01_5_08_07_args_8_8_8_08_00_01_c_01_4.html">HookHandler< R(__fastcall *)(Args...), C ></a></li>
<li class="footer">Generated on Tue Jul 21 2015 12:31:41 for BlackBone by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.8 </li>
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| shibbyr/Blackbone | doc/lib/html/structblackbone_1_1_hook_handler_3_01_r_07____fastcall_01_5_08_07_args_8_8_8_08_00_01_c_01_4.html | HTML | mit | 28,278 |
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<head>
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var lastIdx = null;
//
$('#runTable tfoot th').each( function () {
var title = $('#runTable').eq( $(this).index() ).text();
$(this).html( '<input type="text" placeholder="Search '+title+'" />' );
} );
var table =$('#runTable').DataTable( {
"dom": 'C<"clear">Rlfrtip',
"scrollY": 1000,
"scrollCollapse": true,
"jQueryUI": true,
stateSave: true
} );
// Apply the search
table.columns().every( function () {
// Apply the search using footer selection
// Inspired by https://datatables.net/examples/api/multi_filter.html
var that = this;
$( 'input', this.footer() ).on( 'keyup change', function () {
that
.search( this.value )
.draw();
console.log(this.value);
} );
} );
$('#runTable tbody')
.on( 'mouseover', 'td', function () {
// this part of the code make run figure drawing
var colIdx = table.cell(this).index().column;
var rowIdx = table.cell(this).index().row;
if ( colIdx !== lastIdx ) {
$( table.cells().nodes() ).removeClass( 'highlight' );
$( table.column( colIdx ).nodes() ).addClass( 'highlight' );
var cid = $(this).attr('id');
var cval = $(this).text();
var chtml = $(this).html();
console.log("mouse over cell "+colIdx+" "+rowIdx+" "+cval+""+chtml);
var c = document.getElementById("canvasDraw");
var ctx = c.getContext("2d");
ctx.clearRect ( 0 , 0 , c.width, c.height ); // clears the canvas
var chtml2=chtml.substring(chtml.lastIndexOf("ref")+5,chtml.lastIndexOf("\""));
var img = new Image();
img.src=chtml2;
c.width = 800; // canvas shrinks to show the whole plot at once
ctx.drawImage(img,0,0,c.width,c.height);
}
} )
.on( 'mouseleave', function () {
// make collumn/row highlighted - see
$( table.cells().nodes() ).removeClass( 'highlight' );
console.log("mouse leave cell");
var myCell = table.cell(this);
var cellHtml = table.cell(this).html;
console.log(cellHtml);
} );
$('#globalSelectionMI').keyup( function() {
table.draw();
} );
$('.leftDiv')
.on( 'mouseover', 'a', function () {
var c = document.getElementById("canvasDraw");
var ctx = c.getContext("2d");
ctx.clearRect ( 0 , 0 , c.width, c.height ); // clears the canvas
var chtml = $(this).attr('href');
console.log(chtml);
var img = new Image();
img.src=chtml;
c.width = img.width; // canvas fills the whole range in x direction
ctx.drawImage(img,0,0,c.width,c.height); // image is only compressed in y direction
});
} );
</script>
</head>
| dlodato/AliPhysics | PWGPP/TPC/macros/TPCQAWebpage/tpcTemplate.html | HTML | bsd-3-clause | 7,245 |
<!doctype html>
<style>
.foo {
border: 1px solid black;
padding: 10px;
}
.foo .bar.baz {
color: blue;
}
</style>
<script src="../resources/runner.js"></script>
<script>
var listSize = 100;
window.onload = function() {
var root = document.querySelector('#list').createShadowRoot();
root.appendChild(document.createElement('content'));
PerfTestRunner.measureTime({
description: "Measures performance of creating and rendering elements with shadow roots (contains class descendant selector styles).",
setup: function() {
},
run: function() {
var frag = document.createDocumentFragment();
var tmpl = document.querySelector('#tmpl');
var start = PerfTestRunner.now();
var i = 0;
do {
frag.appendChild(tmpl.content.cloneNode(true));;
} while (++i < listSize);
document.querySelector('#list').appendChild(frag);
PerfTestRunner.forceLayoutOrFullFrame();
return PerfTestRunner.now() - start;
},
done: function() {
document.querySelector('#list').innerHTML = '';
}
});
}
</script>
<template id="tmpl">
<div class="foo">
<div class="bar baz">item</div>
</div>
</template>
<section id="list"></section>
| guorendong/iridium-browser-ubuntu | third_party/WebKit/PerformanceTests/ShadowDOM/shadow-style-share-with-distribution.html | HTML | bsd-3-clause | 1,275 |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Django Categories v 1.1 — Django Categories v1.1 documentation</title>
<link rel="stylesheet" href="_static/default.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '',
VERSION: '1.1',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
};
</script>
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
<link rel="top" title="Django Categories v1.1 documentation" href="#" />
<link rel="next" title="Installation" href="installation.html" />
</head>
<body>
<div id="docstitle">
<p>Django Categories v1.1 documentation</p>
</div>
<div id="header">
<div id="title"><h1>Django Categories v 1.1</h1></div>
<ul id="headerButtons">
<li id="toc_button"><div class="headerButton"><a href="#">Table of Contents</a></div></li>
<li id="page_buttons">
<div class="headerButton"><a href="genindex.html" title="General Index" accesskey="I">index</a></div>
<div class="headerButton"><a href="installation.html" title="Installation" accesskey="N">next</a></div>
</li>
</ul>
</div>
<div id="sphinxsidebar">
<div class="sphinxsidebarwrapper">
<ul><li class="toctree-l1"><a href="#">Main Page</a></li></ul>
<ul>
<li class="toctree-l1"><a class="reference internal" href="installation.html">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="getting_started.html">Getting Started</a></li>
<li class="toctree-l1"><a class="reference internal" href="usage.html">Using categories in templates</a></li>
<li class="toctree-l1"><a class="reference internal" href="registering_models.html">Registering Models</a></li>
<li class="toctree-l1"><a class="reference internal" href="adding_the_fields.html">Adding the fields to the database</a></li>
<li class="toctree-l1"><a class="reference internal" href="custom_categories.html">Creating Custom Categories</a></li>
<li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>
</ul>
<h3>This Page</h3>
<ul class="this-page-menu">
<li><a href="_sources/index.txt"
rel="nofollow">Show Source</a></li>
</ul>
<div id="searchbox" style="display: none">
<form class="search" action="search.html" method="get">
<div class="search-wrapper">
<span class="search-left"></span>
<input class="prettysearch" type="text" name="q" size="18" />
<span class="search-right"> </span>
</div>
<input type="submit" value="Search" class="searchbutton" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
<p class="searchtip" style="font-size: 90%">
Enter search terms or a module, class or function name.
</p>
</div>
<script type="text/javascript">$('#searchbox').show(0);</script>
</div>
</div>
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body">
<div class="section" id="django-categories-v-version">
<h1>Django Categories v 1.1<a class="headerlink" href="#django-categories-v-version" title="Permalink to this headline">¶</a></h1>
<p>Django Categories grew out of our need to provide a basic hierarchical taxonomy management system that multiple applications could use independently or in concert.</p>
<p>As a news site, our stories, photos, and other content get divided into “sections” and we wanted all the apps to use the same set of sections. As our needs grew, the Django Categories grew in the functionality it gave to category handling within web pages.</p>
<div class="section" id="new-in-1-1">
<h2>New in 1.1<a class="headerlink" href="#new-in-1-1" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>Fixed a cosmetic bug in the Django 1.4 admin. Action checkboxes now only appear once.</li>
<li>Template tags are refactored to allow easy use of any model derived from <tt class="docutils literal"><span class="pre">CategoryBase</span></tt>.</li>
<li>Improved test suite.</li>
<li>Improved some of the documentation.</li>
</ul>
</div>
<div class="section" id="contents">
<h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline">¶</a></h2>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="installation.html">Installation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="installation.html#to-use-the-category-model">To use the Category model</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation.html#to-only-subclass-categorybase">To only subclass CategoryBase</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="getting_started.html">Getting Started</a><ul>
<li class="toctree-l2"><a class="reference internal" href="getting_started.html#connecting-your-model-with-django-categories">Connecting your model with Django-Categories</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="usage.html">Using categories in templates</a><ul>
<li class="toctree-l2"><a class="reference internal" href="usage.html#getting-all-items-within-a-category">Getting all items within a category</a></li>
<li class="toctree-l2"><a class="reference internal" href="usage.html#template-tags">Template Tags</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="registering_models.html">Registering Models</a><ul>
<li class="toctree-l2"><a class="reference internal" href="registering_models.html#registering-models-in-settings-py">Registering models in settings.py</a></li>
<li class="toctree-l2"><a class="reference internal" href="registering_models.html#registering-a-many-to-one-relationship">Registering a many-to-one relationship</a></li>
<li class="toctree-l2"><a class="reference internal" href="registering_models.html#registering-a-many-to-many-relationship">Registering a many-to-many relationship</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="adding_the_fields.html">Adding the fields to the database</a><ul>
<li class="toctree-l2"><a class="reference internal" href="adding_the_fields.html#enter-south">Enter South</a></li>
<li class="toctree-l2"><a class="reference internal" href="adding_the_fields.html#reconfiguring-fields">Reconfiguring Fields</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="custom_categories.html">Creating Custom Categories</a><ul>
<li class="toctree-l2"><a class="reference internal" href="custom_categories.html#name-only">Name only</a></li>
<li class="toctree-l2"><a class="reference internal" href="custom_categories.html#name-and-other-data">Name and other data</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a><ul>
<li class="toctree-l2"><a class="reference internal" href="reference/management_commands.html">Management Commands</a></li>
<li class="toctree-l2"><a class="reference internal" href="reference/models.html">Models</a></li>
<li class="toctree-l2"><a class="reference internal" href="reference/settings.html">Settings</a></li>
<li class="toctree-l2"><a class="reference internal" href="reference/templatetags.html">Template tags and filters</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="section" id="indices-and-tables">
<h2>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li><a class="reference internal" href="genindex.html"><em>Index</em></a></li>
<li><a class="reference internal" href="py-modindex.html"><em>Module Index</em></a></li>
<li><a class="reference internal" href="search.html"><em>Search Page</em></a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="footer">
<p>
© Copyright 2010-2012, Corey Oordt.
Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 1.0.7.
</p>
</div>
<div class="clearer"></div>
</div>
<div id="breadcrumbs">
Django Categories v 1.1
</ul>
</div>
<script type="text/javascript" charset="utf-8" src="_static/toc.js"></script>
</body>
</html> | s1n4/django-categories | docs/index.html | HTML | apache-2.0 | 8,832 |
<!DOCTYPE html>
<html>
<head>
<title>Grid Toolbar Test</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"></meta>
<link rel='stylesheet' href="support/common.css" />
<style type="text/css">
#gridContainer {
width: 800px;
height: 500px;
}
#grid {
height: 100%;
}
</style>
<script type="text/javascript" src="../../dojo/dojo.js"
data-dojo-config="async: true, isDebug: true, parseOnLoad: true"></script>
<script type="text/javascript" src='support/common.js'></script>
<script type="text/javascript" src='test_grid_toolbar.js'></script>
</head>
<body class='claro'>
<h1 class='title' tabindex='0' onfocus='this.style.color="blue"' onblur='this.style.color=""'>
Grid Toolbar Test (Experimental)
</h1>
<table border='0' cellspacing='0' cellpadding='0'><tr>
<td>
<div id='gridContainer'></div>
</td>
<td id='ctrlPane'></td>
</tr></table>
</body>
</html>
| andrescabrera/gwt-dojo-toolkit | src/gwt/dojo/gridx/public/dojo/gridx/tests/test_grid_toolbar.html | HTML | apache-2.0 | 918 |
{% extends "registration/base.html" %}
{% load i18n %}
{% block breadcrumbs %}<div class="breadcrumbs"></div>{% endblock %}
{% block title %}{% trans 'Password reset successful' %}{% endblock %}
{% block content %}
<h1>{% trans 'Password reset successful' %}</h1>
<p>{% trans "We've e-mailed you instructions for setting your password to the e-mail address you submitted. You should be receiving it shortly." %}</p>
{% endblock %}
| GMadorell/cookiecutter_django_buildout | {{ cookiecutter.repo_name }}/src/templates/registration/password_reset_done.html | HTML | mit | 437 |
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Example - example-example51</title>
<script src="../../../angular.min.js"></script>
</head>
<body ng-app="bindExample">
<script>
angular.module('bindExample', [])
.controller('ExampleController', ['$scope', function($scope) {
$scope.name = 'Whirled';
}]);
</script>
<div ng-controller="ExampleController">
Enter name: <input type="text" ng-model="name"><br>
Hello <span ng-bind="name"></span>!
</div>
</body>
</html> | viral810/ngSimpleCMS | web/bundles/sunraangular/js/angular/angular-1.2.27/docs/examples/example-example51/index.html | HTML | mit | 545 |
<!DOCTYPE HTML>
<html>
<!--
Copyright 2011 Google Inc. All Rights Reserved.
Use of this source code is governed by the Apache License, Version 2.0.
See the COPYING file for details.
-->
<head>
<title>Edit Method</title>
<link rel="stylesheet" href="/styles/base_css_ltr.css" />
<link rel="stylesheet" href="/styles/explore.css">
<script language="javascript" src="/scripts/store_edit_script.js"></script>
</head>
<body>
<table width="100%" height="100%" cellpadding="0" cellspacing="0">
<tr>
<td style="height: 67px;">
<table width="100%" cellspacing="0" cellpadding="0">
<tr>
<td width="100%">
<div class="kd-googlebar">
<div style="width:960px;position:relative;margin:0 auto;">
<div style="float:left;width:224px;">
<a class="logo">
<img src="/images/logo_Google_BITE.png"
style="width:104px;">
</a>
</div>
<div id="baseHeader" style="float:left;">
<div class="kd-buttonbar kd-googlebuttonbar kd-segmentedcontrol">
<a href="/store/view">
<div class="kd-button left">
<span class="maskedIcon icon_home">
<img src="" width="21" height="21">
</span>
</div>
</a>
<a href="/store/edit">
<div class="kd-button right">
<span class="maskedIcon icon_edit">
<img src="" width="21" height="21">
</span>
</div>
</a>
</div>
</div>
<div id="topRow" style="float:right; margin-right:44px;">
<span class="topnav-username" style="text-align: right;">
</span>
</div>
<div class="kd-butterbar" id="statusMessageDiv">
<p id="statusMessage"></p>
</div>
</div>
</div>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<div id="baseView">
<div style="width:960px;position:relative;margin:0 auto;">
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
Method code
</div>
<div class="store-edit-row-block-content">
<textarea style="height:14em;width:544px;" id="store-edit-method-code"
placeholder="Please paste your method code"></textarea>
</div>
<div class="store-edit-row-block-star">
<img src="/images/iconRequired.gif" width="13px">
</div>
</div>
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
Method name
</div>
<div class="store-edit-row-block-content">
<input type="text" style="width:544px;" id="store-edit-method-name"
placeholder="Please paste the exact method name above">
</div>
<div class="store-edit-row-block-star">
<img src="/images/iconRequired.gif" width="13px">
</div>
</div>
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
Description
</div>
<div class="store-edit-row-block-content">
<textarea style="height:14em;width:544px;" id="store-edit-description"
placeholder="Please provide description and examples of usage"></textarea>
</div>
<div class="store-edit-row-block-star">
<img src="/images/iconRequired.gif" width="13px">
</div>
</div>
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
Labels
</div>
<div class="store-edit-row-block-content">
<div id="label-selector"></div>
<input type="text" style="width:544px;margin-top:16px;"
id="store-edit-addl-labels"
placeholder="Additional labels (comma-separated)">
</div>
<div class="store-edit-row-block-star">
<img src="/images/iconRequired.gif" width="13px">
</div>
</div>
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
Dependency name
</div>
<div class="store-edit-row-block-content">
<input type="text" style="width:544px;" id="store-edit-deps-name"
placeholder="Please type in the dependency name">
</div>
</div>
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
Dependency code
</div>
<div class="store-edit-row-block-content">
<textarea style="height:14em;width:544px;" id="store-edit-deps-code"
placeholder=""></textarea>
</div>
</div>
<div class="store-edit-row-block">
<div class="store-edit-row-block-title">
<div class="kd-formbuttons">
<a class="kd-button kd-button-submit primary"
id="store-edit-publish"
style="-webkit-user-select: none; ">
Publish
</a>
<a class="kd-button" style="-webkit-user-select: none;"
id="store-edit-reset">
Reset
</a>
</div>
</div>
<div class="store-edit-row-block-content">
</div>
</div>
</div>
</div>
</td>
</tr>
</table>
</body>
<script language="javascript">
{% autoescape off %}
new rpf.server.StoreEdit('{{method}}');
{% endautoescape %}
</script>
</html>
| masamichi/bite-project | server/templates/store_edit.html | HTML | apache-2.0 | 6,723 |
<!-- Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE in the project root for license information. -->
<button class="ms-Button js-DialogAction--open" data-target=".ms-Dialog--close">
<span class="ms-Button-icon"><i class="ms-Icon ms-Icon--plus"></i></span>
<span class="ms-Button-label">Open Dialog - Close</span>
<span class="ms-Button-description">Opens the Sample Dialog</span>
</button>
<div class="ms-Dialog ms-Dialog--close">
<div class="ms-Overlay ms-Overlay--dark js-DialogAction--close"></div>
<div class="ms-Dialog-main">
<button class="ms-Dialog-button ms-Dialog-button--close js-DialogAction--close">
<i class="ms-Icon ms-Icon--x"></i>
</button>
<div class="ms-Dialog-header">
<p class="ms-Dialog-title">All emails together</p>
</div>
<div class="ms-Dialog-inner">
<div class="ms-Dialog-content">
<p class="ms-Dialog-subText">Your Inbox has changed. No longer does it include favorites, it is a singular destination for your emails.</p>
<div class="ms-ChoiceField">
<input id="demo-checkbox-unselected1" class="ms-ChoiceField-input" type="checkbox">
<label for="demo-checkbox-unselected1" class="ms-ChoiceField-field"><span class="ms-Label">Option1</span></label>
</div>
<div class="ms-ChoiceField">
<input id="demo-checkbox-unselected2" class="ms-ChoiceField-input" type="checkbox">
<label for="demo-checkbox-unselected2" class="ms-ChoiceField-field"><span class="ms-Label">Option2</span></label>
</div>
</div>
<div class="ms-Dialog-actions">
<div class="ms-Dialog-actionsRight">
<button class="ms-Dialog-action ms-Button ms-Button--primary">
<span class="ms-Button-label">Save</span>
</button>
<button class="ms-Dialog-action ms-Button">
<span class="ms-Button-label">Cancel</span>
</button>
</div>
</div>
</div>
</div>
</div>
| zkoehne/Office-UI-Fabric | src/components/Dialog/Dialog.Close.html | HTML | mit | 2,017 |
<script src="http://code.highcharts.com/highcharts.js"></script>
<div id="container" style="height: 400px; width: 500px"></div> | Oxyless/highcharts-export-image | lib/highcharts.com/samples/highcharts/yaxis/linkedto/demo.html | HTML | mit | 128 |
<!DOCTYPE html>
<!--
Copyright (c) 2015 Intel Corporation.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of works must retain the original copyright notice, this list
of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the original copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its contributors
may be used to endorse or promote products derived from this work without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY INTEL CORPORATION "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL INTEL CORPORATION BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Authors:
Yin,Haichao <[email protected]>
-->
<html>
<head>
<meta charset='utf-8'>
<title>Sina_Weibo_Name Test</title>
<link rel="author" title="Intel" href="http://www.intel.com">
</head>
<body>
<p>
<strong>Test steps:</strong>
</p>
<ol>
<li>Install the "sinaweibo.deb" webapp and launch it. </li>
<li>Search "sinaweibo" app shortcut in the launcher and check the app name. </li>
</ol>
<p>
<strong>Expected Output:</strong>
</p>
<ol>
<li>Webapp could be launched successfully. </li>
<li>Find the app shortcut and the app name is "deepin-webapps-sina-weibo". </li>
</ol>
</body>
</html>
| haoyunfeix/crosswalk-test-suite | misc/webappmanu-linux-tests/webapp/Sina_Weibo_Name.html | HTML | bsd-3-clause | 2,140 |
<footer>
<div class="container">
<hr>
<div class="row">
{% if articles %}
{% set copy_date = articles[0].date.strftime('%Y') %}
{% else %}
{% set copy_date = '' %}
{% endif %}
<div class="col-xs-10">© {{ copy_date }} {{ AUTHOR }}
· Powered by <a href="https://github.com/DandyDev/pelican-bootstrap3" target="_blank">pelican-bootstrap3</a>,
<a href="http://docs.getpelican.com/" target="_blank">Pelican</a>,
<a href="http://getbootstrap.com" target="_blank">Bootstrap</a>
{%- if CC_LICENSE or CC_LICENSE_DERIVATIVES or CC_LICENSE_COMMERCIAL %}
{% from 'includes/cc-license.html' import cc_license_mark %}
<p><small>{{ cc_license_mark(cc_name=CC_LICENSE,derivatives=CC_LICENSE_DERIVATIVES,commercial=CC_LICENSE_COMMERCIAL,attr_markup=CC_ATTR_MARKUP,attr_props={'title':SITENAME,'name':article.author if article else AUTHOR,'url':SITEURL}) }}</small></p>
{% endif %}
</div>
<div class="col-xs-2"><p class="pull-right"><i class="fa fa-arrow-up"></i> <a href="#">Back to top</a></p></div>
</div>
</div>
</footer> | BenoitDherin/data-analysis-with-R | website/theme/templates/includes/footer.html | HTML | mit | 1,209 |
Hi,
{% block body %}{% endblock %}
Sincerely,
Me
| cwhatley/swig | tests/cases/extends_base.html | HTML | mit | 51 |
{% extends 'admin_base.html' %}
{% block header_title %}
{% trans %}User Details{% endtrans %}
{% endblock %}
{% block content %}
{% if user %}
<dl class="dl-horizontal">
<dt>{% trans %}Email{% endtrans %}</dt>
<dd>{{ user.email|safe }}</dd>
<dt>{% trans %}Created{% endtrans %}</dt>
<dd>{{ user.created|safe }}</dd>
<dt>{% trans %}Updated{% endtrans %}</dt>
<dd>{{ user.updated|safe }}</dd>
</dl>
{% endif %}
{{ lib.render_form(form, uri_for('admin-users-list'), btn='Update') }}
{% endblock %} | ThomasMarcel/webapp-course | resources/gae-boilerplate/bp_admin/templates/admin_user_edit.html | HTML | apache-2.0 | 547 |
<!DOCTYPE html>
<meta charset="utf-8">
<title>CSS Grid Layout Test: Self-Alignment of absolute positioned items with 'definite' grid positions and margin, border and padding</title>
<link rel="author" title="Javier Fernandez Garcia-Boente" href="mailto:[email protected]">
<link rel="help" href="https://drafts.csswg.org/css-grid-1/#column-align">
<link rel="help" href="https://drafts.csswg.org/css-grid-1/#abspos-items">
<link rel="help" href="https://drafts.csswg.org/css-align-3/#propdef-justify-self">
<link rel="help" href="https://drafts.csswg.org/css-align-3/#propdef-align-self">
<meta name="assert" content="Absolute positioned orthogonal grid items alignment works as expected when items have borders.">
<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
<style>
.grid {
position: relative;
display: inline-grid;
grid-template-columns: 100px 150px;
grid-template-rows: 150px 100px;
font: 10px/1 Ahem;
background: grey;
}
.grid > div { position: absolute; }
.grid > :nth-child(1) { background: green; }
.grid > :nth-child(2) { background: blue; }
.grid > :nth-child(3) { background: yellow; }
.grid > :nth-child(4) { background: red; }
.grid > div {
border-color: silver;
border-style: solid;
border-width: 5px 10px 15px 20px;
}
.LTR { direction: ltr; }
.RTL { direction: rtl; }
.verticalLR { writing-mode: vertical-lr; }
.verticalRL { writing-mode: vertical-rl; }
.horizontal { writing-mode: horizontal-tb; }
.firstRowFirstColumn {
grid-row: 1 / 2;
grid-column: 1 / 2;
align-self: start;
justify-self: right;
}
.firstRowSecondColumn {
grid-row: 1 / 2;
grid-column: 2 / 3;
align-self: end;
justify-self: center;
}
.secondRowFirstColumn {
grid-row: 2 / 3;
grid-column: 1 / 2;
align-self: center;
justify-self: self-start;
}
.secondRowSecondColumn {
grid-row: 2 / 3;
grid-column: 2 / 3;
align-self: self-end;
justify-self: left;
}
</style>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/check-layout-th.js"></script>
<script type="text/javascript">
setup({ explicit_done: true });
</script>
<body onload="document.fonts.ready.then(() => { checkLayout('.grid'); })">
<div class="grid">
<div data-offset-x="60" data-offset-y="0" data-expected-width="40" data-expected-height="80" class="firstRowFirstColumn verticalLR">X XX X</div>
<div data-offset-x="145" data-offset-y="60" data-expected-width="60" data-expected-height="90" class="firstRowSecondColumn verticalRL">XX X<br>X XXX X<br>XX XXX</div>
<div data-offset-x="10" data-offset-y="185" data-expected-width="90" data-expected-height="30" class="secondRowFirstColumn RTL">X XX X</div>
<div data-offset-x="100" data-offset-y="150" data-expected-width="70" data-expected-height="80" class="secondRowSecondColumn verticalLR RTL">XX X<br>X XXX<br>X<br>XX XXX</div>
</div>
<div class="grid RTL">
<div data-offset-x="210" data-offset-y="0" data-expected-width="40" data-expected-height="80" class="firstRowFirstColumn verticalLR">X XX X</div>
<div data-offset-x="45" data-offset-y="60" data-expected-width="60" data-expected-height="90" class="firstRowSecondColumn verticalRL">XX X<br>X XXX X<br>XX XXX</div>
<div data-offset-x="150" data-offset-y="185" data-expected-width="90" data-expected-height="30" class="secondRowFirstColumn LTR">X XX X</div>
<div data-offset-x="0" data-offset-y="150" data-expected-width="70" data-expected-height="80" class="secondRowSecondColumn verticalRL RTL">XX X<br>X XXX<br>X<br>XX XXX</div>
</div>
<br><br>
<div class="grid verticalLR">
<div data-offset-x="0" data-offset-y="70" data-expected-width="90" data-expected-height="30" class="firstRowFirstColumn horizontal">X XX X</div>
<div data-offset-x="50" data-offset-y="150" data-expected-width="100" data-expected-height="50" class="firstRowSecondColumn horizontal">XX X<br>X XXX X<br>XX XXX</div>
<div data-offset-x="180" data-offset-y="0" data-expected-width="40" data-expected-height="80" class="secondRowFirstColumn verticalRL">X XX X</div>
<div data-offset-x="150" data-offset-y="100" data-expected-width="90" data-expected-height="60" class="secondRowSecondColumn horizontal RTL">XX X<br>X XXX<br>X<br>XX XXX</div>
</div>
<div class="grid verticalRL">
<div data-offset-x="160" data-offset-y="70" data-expected-width="90" data-expected-height="30" class="firstRowFirstColumn horizontal">X XX X</div>
<div data-offset-x="100" data-offset-y="150" data-expected-width="100" data-expected-height="50" class="firstRowSecondColumn horizontal">XX X<br>X XXX X<br>XX XXX</div>
<div data-offset-x="5" data-offset-y="0" data-expected-width="90" data-expected-height="30" class="secondRowFirstColumn horizontal RTL">X XX X</div>
<div data-offset-x="30" data-offset-y="100" data-expected-width="70" data-expected-height="80" class="secondRowSecondColumn verticalLR">XX X<br>X XXX<br>X<br>XX XXX</div>
</div>
</body>
| scheib/chromium | third_party/blink/web_tests/external/wpt/css/css-grid/alignment/grid-self-alignment-positioned-items-with-margin-border-padding-007.html | HTML | bsd-3-clause | 4,975 |
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</head>
<body>
<div class="container-fluid">
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</li>
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</li>
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</li>
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</li>
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<a href="Phaser.Easing.Back.html">Back</a>
</li>
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</li>
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<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
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</li>
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</li>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
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</li>
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</li>
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</li>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
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</li>
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<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
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<a href="Phaser.Events.html">Events</a>
</li>
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<a href="Phaser.Filter.html">Filter</a>
</li>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
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<a href="Phaser.Frame.html">Frame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Game.html">Game</a>
</li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
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<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
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return {number} The total number of PathPoints in this Path.</a>
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<h1 class="page-title">Source: src/geom/Point.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey <[email protected]>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* A Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
* The following code creates a point at (0,0):
* `var myPoint = new Phaser.Point();`
* You can also use them as 2D Vectors and you'll find different vector related methods in this class.
*
* @class Phaser.Point
* @constructor
* @param {number} [x=0] - The horizontal position of this Point.
* @param {number} [y=0] - The vertical position of this Point.
*/
Phaser.Point = function (x, y) {
x = x || 0;
y = y || 0;
/**
* @property {number} x - The x value of the point.
*/
this.x = x;
/**
* @property {number} y - The y value of the point.
*/
this.y = y;
/**
* @property {number} type - The const type of this object.
* @readonly
*/
this.type = Phaser.POINT;
};
Phaser.Point.prototype = {
/**
* Copies the x and y properties from any given object to this Point.
*
* @method Phaser.Point#copyFrom
* @param {any} source - The object to copy from.
* @return {Phaser.Point} This Point object.
*/
copyFrom: function (source) {
return this.setTo(source.x, source.y);
},
/**
* Inverts the x and y values of this Point
*
* @method Phaser.Point#invert
* @return {Phaser.Point} This Point object.
*/
invert: function () {
return this.setTo(this.y, this.x);
},
/**
* Sets the `x` and `y` values of this Point object to the given values.
* If you omit the `y` value then the `x` value will be applied to both, for example:
* `Point.setTo(2)` is the same as `Point.setTo(2, 2)`
*
* @method Phaser.Point#setTo
* @param {number} x - The horizontal value of this point.
* @param {number} [y] - The vertical value of this point. If not given the x value will be used in its place.
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
*/
setTo: function (x, y) {
this.x = x || 0;
this.y = y || ( (y !== 0) ? this.x : 0 );
return this;
},
/**
* Sets the `x` and `y` values of this Point object to the given values.
* If you omit the `y` value then the `x` value will be applied to both, for example:
* `Point.set(2)` is the same as `Point.set(2, 2)`
*
* @method Phaser.Point#set
* @param {number} x - The horizontal value of this point.
* @param {number} [y] - The vertical value of this point. If not given the x value will be used in its place.
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
*/
set: function (x, y) {
this.x = x || 0;
this.y = y || ( (y !== 0) ? this.x : 0 );
return this;
},
/**
* Adds the given x and y values to this Point.
*
* @method Phaser.Point#add
* @param {number} x - The value to add to Point.x.
* @param {number} y - The value to add to Point.y.
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
*/
add: function (x, y) {
this.x += x;
this.y += y;
return this;
},
/**
* Subtracts the given x and y values from this Point.
*
* @method Phaser.Point#subtract
* @param {number} x - The value to subtract from Point.x.
* @param {number} y - The value to subtract from Point.y.
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
*/
subtract: function (x, y) {
this.x -= x;
this.y -= y;
return this;
},
/**
* Multiplies Point.x and Point.y by the given x and y values. Sometimes known as `Scale`.
*
* @method Phaser.Point#multiply
* @param {number} x - The value to multiply Point.x by.
* @param {number} y - The value to multiply Point.x by.
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
*/
multiply: function (x, y) {
this.x *= x;
this.y *= y;
return this;
},
/**
* Divides Point.x and Point.y by the given x and y values.
*
* @method Phaser.Point#divide
* @param {number} x - The value to divide Point.x by.
* @param {number} y - The value to divide Point.x by.
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
*/
divide: function (x, y) {
this.x /= x;
this.y /= y;
return this;
},
/**
* Clamps the x value of this Point to be between the given min and max.
*
* @method Phaser.Point#clampX
* @param {number} min - The minimum value to clamp this Point to.
* @param {number} max - The maximum value to clamp this Point to.
* @return {Phaser.Point} This Point object.
*/
clampX: function (min, max) {
this.x = Phaser.Math.clamp(this.x, min, max);
return this;
},
/**
* Clamps the y value of this Point to be between the given min and max
*
* @method Phaser.Point#clampY
* @param {number} min - The minimum value to clamp this Point to.
* @param {number} max - The maximum value to clamp this Point to.
* @return {Phaser.Point} This Point object.
*/
clampY: function (min, max) {
this.y = Phaser.Math.clamp(this.y, min, max);
return this;
},
/**
* Clamps this Point object values to be between the given min and max.
*
* @method Phaser.Point#clamp
* @param {number} min - The minimum value to clamp this Point to.
* @param {number} max - The maximum value to clamp this Point to.
* @return {Phaser.Point} This Point object.
*/
clamp: function (min, max) {
this.x = Phaser.Math.clamp(this.x, min, max);
this.y = Phaser.Math.clamp(this.y, min, max);
return this;
},
/**
* Creates a copy of the given Point.
*
* @method Phaser.Point#clone
* @param {Phaser.Point} [output] Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned.
* @return {Phaser.Point} The new Point object.
*/
clone: function (output) {
if (output === undefined || output === null)
{
output = new Phaser.Point(this.x, this.y);
}
else
{
output.setTo(this.x, this.y);
}
return output;
},
/**
* Copies the x and y properties from this Point to any given object.
*
* @method Phaser.Point#copyTo
* @param {any} dest - The object to copy to.
* @return {object} The dest object.
*/
copyTo: function (dest) {
dest.x = this.x;
dest.y = this.y;
return dest;
},
/**
* Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties)
*
* @method Phaser.Point#distance
* @param {object} dest - The target object. Must have visible x and y properties that represent the center of the object.
* @param {boolean} [round] - Round the distance to the nearest integer (default false).
* @return {number} The distance between this Point object and the destination Point object.
*/
distance: function (dest, round) {
return Phaser.Point.distance(this, dest, round);
},
/**
* Determines whether the given objects x/y values are equal to this Point object.
*
* @method Phaser.Point#equals
* @param {Phaser.Point|any} a - The object to compare with this Point.
* @return {boolean} A value of true if the x and y points are equal, otherwise false.
*/
equals: function (a) {
return (a.x === this.x && a.y === this.y);
},
/**
* Returns the angle between this Point object and another object with public x and y properties.
*
* @method Phaser.Point#angle
* @param {Phaser.Point|any} a - The object to get the angle from this Point to.
* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
* @return {number} The angle between the two objects.
*/
angle: function (a, asDegrees) {
if (asDegrees === undefined) { asDegrees = false; }
if (asDegrees)
{
return Phaser.Math.radToDeg(Math.atan2(a.y - this.y, a.x - this.x));
}
else
{
return Math.atan2(a.y - this.y, a.x - this.x);
}
},
/**
* Rotates this Point around the x/y coordinates given to the desired angle.
*
* @method Phaser.Point#rotate
* @param {number} x - The x coordinate of the anchor point.
* @param {number} y - The y coordinate of the anchor point.
* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point to.
* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
* @return {Phaser.Point} The modified point object.
*/
rotate: function (x, y, angle, asDegrees, distance) {
return Phaser.Point.rotate(this, x, y, angle, asDegrees, distance);
},
/**
* Calculates the length of the Point object.
*
* @method Phaser.Point#getMagnitude
* @return {number} The length of the Point.
*/
getMagnitude: function () {
return Math.sqrt((this.x * this.x) + (this.y * this.y));
},
/**
* Calculates the length squared of the Point object.
*
* @method Phaser.Point#getMagnitudeSq
* @return {number} The length ^ 2 of the Point.
*/
getMagnitudeSq: function () {
return (this.x * this.x) + (this.y * this.y);
},
/**
* Alters the length of the Point without changing the direction.
*
* @method Phaser.Point#setMagnitude
* @param {number} magnitude - The desired magnitude of the resulting Point.
* @return {Phaser.Point} This Point object.
*/
setMagnitude: function (magnitude) {
return this.normalize().multiply(magnitude, magnitude);
},
/**
* Alters the Point object so that its length is 1, but it retains the same direction.
*
* @method Phaser.Point#normalize
* @return {Phaser.Point} This Point object.
*/
normalize: function () {
if (!this.isZero())
{
var m = this.getMagnitude();
this.x /= m;
this.y /= m;
}
return this;
},
/**
* Determine if this point is at 0,0.
*
* @method Phaser.Point#isZero
* @return {boolean} True if this Point is 0,0, otherwise false.
*/
isZero: function () {
return (this.x === 0 && this.y === 0);
},
/**
* The dot product of this and another Point object.
*
* @method Phaser.Point#dot
* @param {Phaser.Point} a - The Point object to get the dot product combined with this Point.
* @return {number} The result.
*/
dot: function (a) {
return ((this.x * a.x) + (this.y * a.y));
},
/**
* The cross product of this and another Point object.
*
* @method Phaser.Point#cross
* @param {Phaser.Point} a - The Point object to get the cross product combined with this Point.
* @return {number} The result.
*/
cross: function (a) {
return ((this.x * a.y) - (this.y * a.x));
},
/**
* Make this Point perpendicular (90 degrees rotation)
*
* @method Phaser.Point#perp
* @return {Phaser.Point} This Point object.
*/
perp: function () {
return this.setTo(-this.y, this.x);
},
/**
* Make this Point perpendicular (-90 degrees rotation)
*
* @method Phaser.Point#rperp
* @return {Phaser.Point} This Point object.
*/
rperp: function () {
return this.setTo(this.y, -this.x);
},
/**
* Right-hand normalize (make unit length) this Point.
*
* @method Phaser.Point#normalRightHand
* @return {Phaser.Point} This Point object.
*/
normalRightHand: function () {
return this.setTo(this.y * -1, this.x);
},
/**
* Math.floor() both the x and y properties of this Point.
*
* @method Phaser.Point#floor
* @return {Phaser.Point} This Point object.
*/
floor: function () {
return this.setTo(Math.floor(this.x), Math.floor(this.y));
},
/**
* Math.ceil() both the x and y properties of this Point.
*
* @method Phaser.Point#ceil
* @return {Phaser.Point} This Point object.
*/
ceil: function () {
return this.setTo(Math.ceil(this.x), Math.ceil(this.y));
},
/**
* Returns a string representation of this object.
*
* @method Phaser.Point#toString
* @return {string} A string representation of the instance.
*/
toString: function () {
return '[{Point (x=' + this.x + ' y=' + this.y + ')}]';
}
};
Phaser.Point.prototype.constructor = Phaser.Point;
/**
* Adds the coordinates of two points together to create a new point.
*
* @method Phaser.Point.add
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.add = function (a, b, out) {
if (out === undefined) { out = new Phaser.Point(); }
out.x = a.x + b.x;
out.y = a.y + b.y;
return out;
};
/**
* Subtracts the coordinates of two points to create a new point.
*
* @method Phaser.Point.subtract
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.subtract = function (a, b, out) {
if (out === undefined) { out = new Phaser.Point(); }
out.x = a.x - b.x;
out.y = a.y - b.y;
return out;
};
/**
* Multiplies the coordinates of two points to create a new point.
*
* @method Phaser.Point.multiply
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.multiply = function (a, b, out) {
if (out === undefined) { out = new Phaser.Point(); }
out.x = a.x * b.x;
out.y = a.y * b.y;
return out;
};
/**
* Divides the coordinates of two points to create a new point.
*
* @method Phaser.Point.divide
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.divide = function (a, b, out) {
if (out === undefined) { out = new Phaser.Point(); }
out.x = a.x / b.x;
out.y = a.y / b.y;
return out;
};
/**
* Determines whether the two given Point objects are equal. They are considered equal if they have the same x and y values.
*
* @method Phaser.Point.equals
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @return {boolean} A value of true if the Points are equal, otherwise false.
*/
Phaser.Point.equals = function (a, b) {
return (a.x === b.x && a.y === b.y);
};
/**
* Returns the angle between two Point objects.
*
* @method Phaser.Point.angle
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @return {number} The angle between the two Points.
*/
Phaser.Point.angle = function (a, b) {
// return Math.atan2(a.x * b.y - a.y * b.x, a.x * b.x + a.y * b.y);
return Math.atan2(a.y - b.y, a.x - b.x);
};
/**
* Creates a negative Point.
*
* @method Phaser.Point.negative
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.negative = function (a, out) {
if (out === undefined) { out = new Phaser.Point(); }
return out.setTo(-a.x, -a.y);
};
/**
* Adds two 2D Points together and multiplies the result by the given scalar.
*
* @method Phaser.Point.multiplyAdd
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {number} s - The scaling value.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.multiplyAdd = function (a, b, s, out) {
if (out === undefined) { out = new Phaser.Point(); }
return out.setTo(a.x + b.x * s, a.y + b.y * s);
};
/**
* Interpolates the two given Points, based on the `f` value (between 0 and 1) and returns a new Point.
*
* @method Phaser.Point.interpolate
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {number} f - The level of interpolation between the two points. Indicates where the new point will be, along the line between pt1 and pt2. If f=1, pt1 is returned; if f=0, pt2 is returned.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.interpolate = function (a, b, f, out) {
if (out === undefined) { out = new Phaser.Point(); }
return out.setTo(a.x + (b.x - a.x) * f, a.y + (b.y - a.y) * f);
};
/**
* Return a perpendicular vector (90 degrees rotation)
*
* @method Phaser.Point.perp
* @param {Phaser.Point} a - The Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.perp = function (a, out) {
if (out === undefined) { out = new Phaser.Point(); }
return out.setTo(-a.y, a.x);
};
/**
* Return a perpendicular vector (-90 degrees rotation)
*
* @method Phaser.Point.rperp
* @param {Phaser.Point} a - The Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.rperp = function (a, out) {
if (out === undefined) { out = new Phaser.Point(); }
return out.setTo(a.y, -a.x);
};
/**
* Returns the euclidian distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties).
*
* @method Phaser.Point.distance
* @param {object} a - The target object. Must have visible x and y properties that represent the center of the object.
* @param {object} b - The target object. Must have visible x and y properties that represent the center of the object.
* @param {boolean} [round=false] - Round the distance to the nearest integer.
* @return {number} The distance between this Point object and the destination Point object.
*/
Phaser.Point.distance = function (a, b, round) {
var distance = Phaser.Math.distance(a.x, a.y, b.x, b.y);
return round ? Math.round(distance) : distance;
};
/**
* Project two Points onto another Point.
*
* @method Phaser.Point.project
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.project = function (a, b, out) {
if (out === undefined) { out = new Phaser.Point(); }
var amt = a.dot(b) / b.getMagnitudeSq();
if (amt !== 0)
{
out.setTo(amt * b.x, amt * b.y);
}
return out;
};
/**
* Project two Points onto a Point of unit length.
*
* @method Phaser.Point.projectUnit
* @param {Phaser.Point} a - The first Point object.
* @param {Phaser.Point} b - The second Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.projectUnit = function (a, b, out) {
if (out === undefined) { out = new Phaser.Point(); }
var amt = a.dot(b);
if (amt !== 0)
{
out.setTo(amt * b.x, amt * b.y);
}
return out;
};
/**
* Right-hand normalize (make unit length) a Point.
*
* @method Phaser.Point.normalRightHand
* @param {Phaser.Point} a - The Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.normalRightHand = function (a, out) {
if (out === undefined) { out = new Phaser.Point(); }
return out.setTo(a.y * -1, a.x);
};
/**
* Normalize (make unit length) a Point.
*
* @method Phaser.Point.normalize
* @param {Phaser.Point} a - The Point object.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.normalize = function (a, out) {
if (out === undefined) { out = new Phaser.Point(); }
var m = a.getMagnitude();
if (m !== 0)
{
out.setTo(a.x / m, a.y / m);
}
return out;
};
/**
* Rotates a Point object, or any object with exposed x/y properties, around the given coordinates by
* the angle specified. If the angle between the point and coordinates was 45 deg and the angle argument
* is 45 deg then the resulting angle will be 90 deg, as the angle argument is added to the current angle.
*
* The distance allows you to specify a distance constraint for the rotation between the point and the
* coordinates. If none is given the distance between the two is calculated and used.
*
* @method Phaser.Point.rotate
* @param {Phaser.Point} a - The Point object to rotate.
* @param {number} x - The x coordinate of the anchor point
* @param {number} y - The y coordinate of the anchor point
* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point by.
* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
* @return {Phaser.Point} The modified point object.
*/
Phaser.Point.rotate = function (a, x, y, angle, asDegrees, distance) {
if (asDegrees) { angle = Phaser.Math.degToRad(angle); }
if (distance === undefined)
{
a.subtract(x, y);
var s = Math.sin(angle);
var c = Math.cos(angle);
var tx = c * a.x - s * a.y;
var ty = s * a.x + c * a.y;
a.x = tx + x;
a.y = ty + y;
}
else
{
var t = angle + Math.atan2(a.y - y, a.x - x);
a.x = x + distance * Math.cos(t);
a.y = y + distance * Math.sin(t);
}
return a;
};
/**
* Calculates centroid (or midpoint) from an array of points. If only one point is provided, that point is returned.
*
* @method Phaser.Point.centroid
* @param {Phaser.Point[]} points - The array of one or more points.
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.centroid = function (points, out) {
if (out === undefined) { out = new Phaser.Point(); }
if (Object.prototype.toString.call(points) !== '[object Array]')
{
throw new Error("Phaser.Point. Parameter 'points' must be an array");
}
var pointslength = points.length;
if (pointslength < 1)
{
throw new Error("Phaser.Point. Parameter 'points' array must not be empty");
}
if (pointslength === 1)
{
out.copyFrom(points[0]);
return out;
}
for (var i = 0; i < pointslength; i++)
{
Phaser.Point.add(out, points[i], out);
}
out.divide(pointslength, pointslength);
return out;
};
/**
* Parses an object for x and/or y properties and returns a new Phaser.Point with matching values.
* If the object doesn't contain those properties a Point with x/y of zero will be returned.
*
* @method Phaser.Point.parse
* @static
* @param {object} obj - The object to parse.
* @param {string} [xProp='x'] - The property used to set the Point.x value.
* @param {string} [yProp='y'] - The property used to set the Point.y value.
* @return {Phaser.Point} The new Point object.
*/
Phaser.Point.parse = function(obj, xProp, yProp) {
xProp = xProp || 'x';
yProp = yProp || 'y';
var point = new Phaser.Point();
if (obj[xProp])
{
point.x = parseInt(obj[xProp], 10);
}
if (obj[yProp])
{
point.y = parseInt(obj[yProp], 10);
}
return point;
};
// Because PIXI uses its own Point, we'll replace it with ours to avoid duplicating code or confusion.
PIXI.Point = Phaser.Point;
</pre>
</article>
</section>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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| stoneman1/phaser | v2/docs/src_geom_Point.js.html | HTML | mit | 65,564 |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>RakNet: Member List</title>
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<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
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<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">RakNet
 <span id="projectnumber">4.0</span>
</div>
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<li class="navelem"><a class="el" href="namespaceRakNet.html">RakNet</a></li><li class="navelem"><a class="el" href="structRakNet_1_1Chat__Func.html">Chat_Func</a></li> </ul>
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<div class="header">
<div class="headertitle">
<div class="title">RakNet::Chat_Func Member List</div> </div>
</div><!--header-->
<div class="contents">
<p>This is the complete list of members for <a class="el" href="structRakNet_1_1Chat__Func.html">RakNet::Chat_Func</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="structRakNet_1_1Chat__Func.html#a2be0ae6f0237eb0d50464eda124b87a1">chatDirectedToRoom</a></td><td class="entry"><a class="el" href="structRakNet_1_1Chat__Func.html">RakNet::Chat_Func</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="structRakNet_1_1RoomsPluginFunc.html#aad3e8d1ee49fb7a37200af78412a8ddf">resultCode</a></td><td class="entry"><a class="el" href="structRakNet_1_1RoomsPluginFunc.html">RakNet::RoomsPluginFunc</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="structRakNet_1_1RoomsPluginFunc.html#afec9a928ff707f7c5caaf57a750e0edd">userName</a></td><td class="entry"><a class="el" href="structRakNet_1_1RoomsPluginFunc.html">RakNet::RoomsPluginFunc</a></td><td class="entry"></td></tr>
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| JayStilla/AIEComplexSystems | dep/RakNet/Help/Doxygen/html/structRakNet_1_1Chat__Func-members.html | HTML | mit | 3,573 |
<!DOCTYPE html>
<html>
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<title>RowGroup examples - RowGroup for DataTables</title>
</head>
<body class="dt-example">
<div class="container">
<section>
<h1>RowGroup example <span>RowGroup for DataTables</span></h1>
<div class="info">
<p>The RowGroup extension for DataTables provides an easy to use row grouping feature for DataTables. The examples shown here demonstrate how it can be used,
configured and styled.</p>
</div>
</section>
</div>
<section>
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<div class="toc">
<div class="toc-group">
<h3><a href="./initialisation/index.html">Initialisation</a></h3>
<ul class="toc">
<li>
<a href="./initialisation/simple.html">Simple initialisation</a>
</li>
<li>
<a href="./initialisation/endRender.html">End grouping only</a>
</li>
<li>
<a href="./initialisation/startAndEndRender.html">Start and end grouping</a>
</li>
<li>
<a href="./initialisation/customRow.html">Custom row rendering / aggregates</a>
</li>
<li>
<a href="./initialisation/ajaxObjects.html">Ajax with objects</a>
</li>
<li>
<a href="./initialisation/fixedOrdering.html">Fixed ordering</a>
</li>
<li>
<a href="./initialisation/event.html">Data source change event</a>
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</div>
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<div class="epilogue">
<p>Please refer to the <a href="http://www.datatables.net">DataTables documentation</a> for full information about its API properties and methods.<br>
Additionally, there are a wide range of <a href="http://www.datatables.net/extensions">extensions</a> and <a href=
"http://www.datatables.net/plug-ins">plug-ins</a> which extend the capabilities of DataTables.</p>
<p class="copyright">DataTables designed and created by <a href="http://www.sprymedia.co.uk">SpryMedia Ltd</a> © 2007-2017<br>
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</html> | monoulou/lrm | web/DataTables/extensions/RowGroup/examples/index.html | HTML | mit | 3,296 |
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<script src="../../../resources/js-test.js"></script>
</head>
<body>
<script>
description("HTMLTextAreaElement rows attribute test");
function rowsAttributeEffect(value)
{
var element = document.createElement("textarea");
element.setAttribute("rows", value);
return element.rows;
}
shouldBe('document.createElement("textarea").rows', '2');
shouldBe('rowsAttributeEffect("")', '2');
shouldBe('rowsAttributeEffect("1")', '1');
shouldBe('rowsAttributeEffect("2")', '2');
shouldBe('rowsAttributeEffect("10")', '10');
shouldBe('rowsAttributeEffect("0")', '2');
shouldBe('rowsAttributeEffect("-1")', '2');
shouldBe('rowsAttributeEffect("1x")', '1');
shouldBe('rowsAttributeEffect("1.")', '1');
shouldBe('rowsAttributeEffect("1.9")', '1');
shouldBe('rowsAttributeEffect("2x")', '2');
shouldBe('rowsAttributeEffect("2.")', '2');
shouldBe('rowsAttributeEffect("2.9")', '2');
shouldBe('rowsAttributeEffect("a")', '2');
shouldBe('rowsAttributeEffect("\v7")', '2');
shouldBe('rowsAttributeEffect(" 7")', '7');
var arabicIndicDigitOne = String.fromCharCode(0x661);
shouldBe('rowsAttributeEffect(arabicIndicDigitOne)', '2');
shouldBe('rowsAttributeEffect("2" + arabicIndicDigitOne)', '2');
shouldBe('rowsAttributeEffect("2147483647")', '2147483647');
shouldBe('rowsAttributeEffect("2147483648")', '2147483648');
shouldBe('rowsAttributeEffect("4294967295")', '4294967295');
shouldBe('rowsAttributeEffect("4294967296")', '2');
</script>
</body>
</html>
| js0701/chromium-crosswalk | third_party/WebKit/LayoutTests/fast/forms/textarea/rows-attribute.html | HTML | bsd-3-clause | 1,521 |
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<button id="lastPage" class="secondaryToolbarButton lastPage" title="Go to Last Page" tabindex="24" data-l10n-id="last_page">
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<button id="pageRotateCcw" class="secondaryToolbarButton rotateCcw" title="Rotate Counterclockwise" tabindex="26" data-l10n-id="page_rotate_ccw">
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<button id="presentationMode" class="toolbarButton presentationMode hiddenLargeView" title="Switch to Presentation Mode" tabindex="12" data-l10n-id="presentation_mode">
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<span id="errorMessage"></span>
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<div class="buttonRow">
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<div class="row">
<span data-l10n-id="document_properties_subject">Subject:</span> <p id="subjectField">-</p>
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<div class="row">
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<div class="row">
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| h4rdc0m/pimcore | pimcore/static6/js/lib/pdf.js/web/viewer.html | HTML | bsd-3-clause | 18,553 |
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<title>CSS Motion Path: ray paths with contain</title>
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<a href="#typedef-members">Typedefs</a> |
<a href="#func-members">Functions</a> </div>
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<div class="title">Context reference</div> </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memItemLeft" align="right" valign="top">typedef void(* </td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>) (void)</td></tr>
<tr class="memdesc:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="mdescLeft"> </td><td class="mdescRight">Client API function pointer type. <a href="#ga3d47c2d2fbe0be9c505d0e04e91a133c">More...</a><br /></td></tr>
<tr class="separator:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft"> </td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="#ga1c04dc242268f827290fe40aa1c91157">More...</a><br /></td></tr>
<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft"> </td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br /></td></tr>
<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft"> </td><td class="mdescRight">Sets the swap interval for the current context. <a href="#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br /></td></tr>
<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft"> </td><td class="mdescRight">Returns whether the specified extension is available. <a href="#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br /></td></tr>
<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft"> </td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="#ga35f1837e6f666781842483937612f163">More...</a><br /></td></tr>
<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>This is the reference documentation for OpenGL and OpenGL ES context related functions. For more task-oriented information, see the <a class="el" href="context_guide.html">Context guide</a>. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a class="anchor" id="ga3d47c2d2fbe0be9c505d0e04e91a133c"></a>
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<td class="memname">typedef void(* GLFWglproc) (void)</td>
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<p>Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
<dd>
<a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context. ">glfwGetProcAddress</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga87425065c011cef1ebd6aac75e059dfa"></a>
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<td class="memname">int glfwExtensionSupported </td>
<td>(</td>
<td class="paramtype">const char * </td>
<td class="paramname"><em>extension</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>This function returns whether the specified <a class="el" href="context_guide.html#context_glext">API extension</a> is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.</p>
<p>A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
<p>As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.</p>
<p>This function does not apply to Vulkan. If you are using Vulkan, see <a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfwGetRequiredInstanceExtensions</a>, <code>vkEnumerateInstanceExtensionProperties</code> and <code>vkEnumerateDeviceExtensionProperties</code> instead.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">extension</td><td>The ASCII encoded name of the extension. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the extension is available, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
<dd>
<a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context. ">glfwGetProcAddress</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
</div>
</div>
<a class="anchor" id="gac84759b1f6c2d271a4fea8ae89ec980d"></a>
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<td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwGetCurrentContext </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td></td>
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<p>This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.</p>
<dl class="section return"><dt>Returns</dt><dd>The window whose context is current, or <code>NULL</code> if no window's context is current.</dd></dl>
<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_current">Current context</a> </dd>
<dd>
<a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread. ">glfwMakeContextCurrent</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
</div>
</div>
<a class="anchor" id="ga35f1837e6f666781842483937612f163"></a>
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<td class="memname"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a> glfwGetProcAddress </td>
<td>(</td>
<td class="paramtype">const char * </td>
<td class="paramname"><em>procname</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>This function returns the address of the specified OpenGL or OpenGL ES <a class="el" href="context_guide.html#context_glext">core or extension function</a>, if it is supported by the current context.</p>
<p>A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
<p>This function does not apply to Vulkan. If you are rendering with Vulkan, see <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>, <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> instead.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
<dl class="section remark"><dt>Remarks</dt><dd>The address of a given function is not guaranteed to be the same between contexts.</dd>
<dd>
This function may return a non-<code>NULL</code> address despite the associated version or extension not being available. Always check the context version or extension string first.</dd></dl>
<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned function pointer is valid until the context is destroyed or the library is terminated.</dd></dl>
<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
<dd>
<a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available. ">glfwExtensionSupported</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
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<td class="memname">void glfwMakeContextCurrent </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> * </td>
<td class="paramname"><em>window</em></td><td>)</td>
<td></td>
</tr>
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</div><div class="memdoc">
<p>This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.</p>
<p>By default, making a context non-current implicitly forces a pipeline flush. On machines that support <code>GL_KHR_context_flush_control</code>, you can control whether a context performs this flush by setting the <a class="el" href="window_guide.html#window_hints_ctx">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> window hint.</p>
<p>The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> error.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose context to make current, or <code>NULL</code> to detach the current context.</td></tr>
</table>
</dd>
</dl>
<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_current">Current context</a> </dd>
<dd>
<a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread. ">glfwGetCurrentContext</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
</div>
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<td class="memname">void glfwSwapInterval </td>
<td>(</td>
<td class="paramtype">int </td>
<td class="paramname"><em>interval</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> was called before swapping the buffers and returning. This is sometimes called <em>vertical synchronization</em>, <em>vertical retrace synchronization</em> or just <em>vsync</em>.</p>
<p>Contexts that support either of the <code>WGL_EXT_swap_control_tear</code> and <code>GLX_EXT_swap_control_tear</code> extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>. For more information about swap tearing, see the extension specifications.</p>
<p>A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
<p>This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">interval</td><td>The minimum number of screen updates to wait for until the buffers are swapped by <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
<dl class="section remark"><dt>Remarks</dt><dd>This function is not called during context creation, leaving the swap interval set to whatever is the default on that platform. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value.</dd>
<dd>
Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.</dd></dl>
<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> </dd>
<dd>
<a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window. ">glfwSwapBuffers</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
</div>
</div>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Jun 2 2016 for GLFW 3.2.0
</p>
</address>
</body>
</html>
| TheExcavationPursuit/EP_CPP | tools/glfw-3.2.bin.WIN64/docs/html/group__context.html | HTML | mit | 22,722 |
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<span id="chapter-under-the-hood"></span><h1>13. Under the hood</h1>
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<li class="toctree-l1"><a class="reference internal" href="under_the_hood/files.html">13.1. Main files and directories</a></li>
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<li class="toctree-l2"><a class="reference internal" href="under_the_hood/search_monitors.html#list-of-callbacks">13.8.1. List of callbacks</a></li>
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<li class="toctree-l2"><a class="reference internal" href="under_the_hood/metaheuristics.html#the-metaheuristic-class">13.10.1. The <tt class="docutils literal"><span class="pre">Metaheuristic</span></tt> class</a></li>
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<li class="toctree-l1"><a class="reference internal" href="under_the_hood/rl.html">13.11. The Routing Library (RL)</a><ul>
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</html> | petesburgh/or-tools | documentation/user_manual/manual/under_the_hood.html | HTML | apache-2.0 | 11,400 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html>
<head>
<title>CSS 2.1 Test Suite: vertical-align</title>
<script src="../resources/ahem.js"></script>
<style type="text/css">
p {font-size: 12pt;}
p.example { font: 15px/1 Ahem; color: blue; background: white url(support/square-white.png); border: 1px solid silver; padding: 0.5em; margin: 1em; }
.no {color: silver;}
big {font-size: 20px;}
small {font-size: 10px;}
.midalign {vertical-align: middle;}
</style>
<link rel="help" href="http://www.w3.org/TR/CSS21/visudet.html#q26" title="10.8.1 Leading and half-leading">
</head>
<body>
<p class="explain">
Change your window size. However the lines wrap, the blue
rectanglues should always have their middles on the same alignment as
other blue rectangles on the line.
</p>
<p class="example">
ÉÉÉ
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="30">
<span style="font-size: 250%;" class="no">xxx</span>
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="50">
ÉÉÉ
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="10">
<small class="no">xxx</small>
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="20">
ÉÉÉ
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="65">
ÉÉÉ
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="35">
<span style="font-size: 2em;" class="no">xxx</span>
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="50">
<span style="font-size: 150%;" class="no">xxx <span style="font-size: 250%;">xxx</span> xxx</span>
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="50">
<small class="no">xxx</small>
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="15">
<big class="no">xxx</big>
<img alt="[Image]" src="support/swatch-blue.png" class="midalign" height="90">
ÉÉÉ
</p>
</body>
</html>
| scheib/chromium | third_party/blink/web_tests/css2.1/t100801-c544-valgn-03-d-agi.html | HTML | bsd-3-clause | 2,052 |
<pre style="text-align:left;color:#000000; background-color:#ffffff; border:solid black 1px; padding:0.5em 1em 0.5em 1em; overflow:auto;font-size:small; font-family:monospace; "><strong><span style="color:#881350;">struct</span></strong> CrushingContext {
cpFloat magnitudeSum;
cpVect vectorSum;
};
<strong><span style="color:#881350;">static</span></strong> <strong><span style="color:#881350;">void</span></strong>
<span style="color:#003369;">EstimateCrushingHelper</span>(cpBody *body, cpArbiter *arb, <strong><span style="color:#881350;">struct</span></strong> CrushingContext *context)
{
cpVect j = <span style="color:#003369;">cpArbiterTotalImpulseWithFriction</span>(arb);
context->magnitudeSum += <span style="color:#003369;">cpvlength</span>(j);
context->vectorSum = <span style="color:#003369;">cpvadd</span>(context->vectorSum, j);
}
cpFloat
<span style="color:#003369;">EstimateCrushForce</span>(cpBody *body, cpFloat dt)
{
<strong><span style="color:#881350;">struct</span></strong> CrushingContext crush = {<span style="color:#0000ff;">0.0f</span>, cpvzero};
<span style="color:#003369;">cpBodyEachArbiter</span>(body, (cpBodyArbiterIteratorFunc)EstimateCrushingHelper, &crush);
<span style="color:#236e25;"><em>// Compare the vector sum magnitude and magnitude sum to see if
</em></span> <span style="color:#236e25;"><em>// how much the collision forces oppose one another.
</em></span> cpFloat crushForce = (crush.magnitudeSum - <span style="color:#003369;">cpvlength</span>(crush.vectorSum))*dt;
}</pre> | Murii/Love | src/3rdparty/chipmunk/doc/examples/Crushing.html | HTML | mit | 1,557 |
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<body>
Tests JMS <em>Topic</em> features.
</body> | lburgazzoli/apache-activemq-artemis | tests/joram-tests/src/test/java/org/objectweb/jtests/jms/conform/topic/package.html | HTML | apache-2.0 | 841 |
{% extends "airflow/dag.html" %}
{% block title %}Airflow - DAGs{% endblock %}
{% block tail %}
{{ super() }}
<script src="{{ url_for('static', filename='d3.v3.min.js') }}"></script>
<script src="{{ url_for('static', filename='highcharts.js') }}"></script>
<script src="/ck/static/chartkick.js"></script>
<script>
// We blur task_ids in demo mode
$( document ).ready(function() {
if ("{{ demo_mode }}" == "True") {
d3.select("svg")
.append("filter")
.attr("id", "blur-effect-1")
.append("feGaussianBlur")
.attr("stdDeviation", 3);
d3.selectAll("g.highcharts-legend-item text").style("filter", "url(#blur-effect-1)");
}
$('#uncheck').click(function(){
chart = Highcharts.charts[0];
for(i=0; i < chart.series.length; i++) {
chart.series[i].hide();
}
});
$('#check').click(function(){
chart = Highcharts.charts[0];
for(i=0; i < chart.series.length; i++) {
chart.series[i].show();
}
});
});
</script>
<div class="container">
{% line_chart data with height=height library=chart_options%}
<div class="text-center">
<button class="btn" id="uncheck">Hide all series</button>
<button class="btn" id="check">Show all series</button>
</div>
</div>
{% endblock %}
| wangtuanjie/airflow | airflow/www/templates/airflow/chart.html | HTML | apache-2.0 | 1,422 |
<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. -->
<title>Canvas test: size.attributes.setAttribute.em</title>
<meta name="author" content="Philip Taylor">
<script src="../../resources/testharness.js"></script>
<script src="../../resources/testharnessreport.js"></script>
<script src="common/canvas-tests.js"></script>
<link rel="stylesheet" href="common/canvas-tests.css">
<body class="show_output">
<h1>size.attributes.setAttribute.em</h1>
<p class="desc">Parsing of non-negative integers in setAttribute</p>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="50" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="size.attributes.setAttribute.em.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("Parsing of non-negative integers in setAttribute");
_addTest(function(canvas, ctx) {
canvas.setAttribute('width', '100em');
canvas.setAttribute('height', '100em');
_assertSame(canvas.width, 100, "canvas.width", "100");
_assertSame(canvas.height, 100, "canvas.height", "100");
_assertSame(window.getComputedStyle(canvas, null).getPropertyValue("width"), "100px", "window.getComputedStyle(canvas, null).getPropertyValue(\"width\")", "\"100px\"");
_assertSame(canvas.getAttribute('width'), '100em', "canvas.getAttribute('width')", "'100em'");
_assertSame(canvas.getAttribute('height'), '100em', "canvas.getAttribute('height')", "'100em'");
});
</script>
| kaixinjxq/web-testing-service | wts/tests/canvas/w3c/size.attributes.setAttribute.em.html | HTML | bsd-3-clause | 1,541 |
<!DOCTYPE html>
<title>Canvas test: 2d.shadow.alpha.4</title>
<script src="../tests.js"></script>
<link rel="stylesheet" href="../tests.css">
<body>
<p id="passtext">Pass</p>
<p id="failtext">Fail</p>
<p class="output">These images should be identical:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.shadow.alpha.4.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching)
ctx.shadowColor = 'rgba(0, 0, 255, 0.707)';
ctx.shadowOffsetY = 50;
ctx.globalAlpha = 0.707;
ctx.fillRect(0, -50, 100, 50);
_assertPixelApprox(canvas, 50,25, 127,0,127,255, "50,25", "127,0,127,255", 2);
});
</script>
| axinging/chromium-crosswalk | third_party/WebKit/LayoutTests/canvas/philip/tests/2d.shadow.alpha.4.html | HTML | bsd-3-clause | 907 |
<!DOCTYPE html>
<title>Canvas test: toDataURL.jpeg.quality.basic</title>
<script src="../tests.js"></script>
<link rel="stylesheet" href="../tests.css">
<body>
<p id="passtext">Pass</p>
<p id="failtext">Fail</p>
<p class="output">These images should be identical:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="toDataURL.jpeg.quality.basic.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.fillStyle = '#00f';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0ff';
ctx.fillRect(0, 3, 100, 1);
// Check for JPEG support first
var data = canvas.toDataURL('image/jpeg');
if (!data.match(/^data:image\/jpeg[;,]/)) {
_assert(true, "true");
} else {
var data_hi = canvas.toDataURL('image/jpeg', 0.99);
var data_lo = canvas.toDataURL('image/jpeg', 0.01);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
deferTest();
var img_hi = new Image();
img_hi.onload = function ()
{
var img_lo = new Image();
img_lo.onload = wrapFunction(function ()
{
ctx.drawImage(img_hi, 0, 0, 50, 50, 0, 0, 50, 50);
ctx.drawImage(img_lo, 0, 0, 50, 50, 50, 0, 50, 50);
_assert(data_hi.length > data_lo.length, "data_hi.length > data_lo.length");
_assertPixelApprox(canvas, 25,25, 0,0,255,255, "25,25", "0,0,255,255", 8);
_assertPixelApprox(canvas, 75,25, 0,0,255,255, "75,25", "0,0,255,255", 32);
});
img_lo.src = data_lo;
};
img_hi.src = data_hi;
}
});
</script>
| axinging/chromium-crosswalk | third_party/WebKit/LayoutTests/canvas/philip/tests/toDataURL.jpeg.quality.basic.html | HTML | bsd-3-clause | 1,644 |
<!DOCTYPE html>
<html>
<head>
<script src="../../resources/js-test.js"></script>
</head>
<body>
<script src="script-tests/multiple-backgrounds-computed-style.js"></script>
</body>
</html>
| scheib/chromium | third_party/blink/web_tests/fast/backgrounds/multiple-backgrounds-computed-style.html | HTML | bsd-3-clause | 188 |
<html>
<head>
<script>
if (window.testRunner) {
testRunner.dumpAsText();
window.onload = function() {testRunner.notifyDone();};
}
</script>
</head>
<body>
FAIL: Incorrect navigation to base URL.
</body>
</html>
| nwjs/chromium.src | third_party/blink/web_tests/http/tests/navigation/resources/replacestate-base-no-url-argument.html | HTML | bsd-3-clause | 219 |
<!DOCTYPE html>
<html>
<head>
<script src="../../resources/check-layout.js"></script>
<style>
td {
font: 10px/1 Ahem;
vertical-align: baseline;
border: 1px solid;
}
</style>
</head>
<body onload="checkLayout('tr')">
<p>This test checks that baseline aligned cells with rowspan don't artificially grow the row's height.</p>
<p>For this test to pass, there should be 2 PASS.</p>
<table>
<tr data-expected-height="24">
<td>This first sentence should</td>
<td rowspan="2">be baseline</td>
<td>aligned and there should be no gap below.</td>
</tr>
<tr data-expected-height="54">
<td><p>This second</p><p>be baseline</p></td>
<td><p>sentence should also</p><p>aligned across the rowspan.</p></td>
</tr>
</table>
</body>
</html>
| scheib/chromium | third_party/blink/web_tests/fast/table/baseline-align-rowspan.html | HTML | bsd-3-clause | 789 |
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</li>
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="global.html#AUTO">AUTO</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Tilemap</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Tilemap
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Tilemap"><span class="type-signature"></span>new Tilemap<span class="signature">(game, <span class="optional">key</span>, <span class="optional">tileWidth</span>, <span class="optional">tileHeight</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new Phaser.Tilemap object. The map can either be populated with data from a Tiled JSON file or from a CSV file.
To do this pass the Cache key as the first parameter. When using Tiled data you need only provide the key.
When using CSV data you must provide the key and the tileWidth and tileHeight parameters.
If creating a blank tilemap to be populated later, you can either specify no parameters at all and then use <code>Tilemap.create</code> or pass the map and tile dimensions here.
Note that all Tilemaps use a base tile size to calculate dimensions from, but that a TilemapLayer may have its own unique tile size that overrides it.
A Tile map is rendered to the display using a TilemapLayer. It is not added to the display list directly itself.
A map may have multiple layers. You can perform operations on the map data such as copying, pasting, filling and shuffling the tiles around.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The key of the tilemap data as stored in the Cache. If you're creating a blank map either leave this parameter out or pass <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
32
</td>
<td class="description last"><p>The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
32
</td>
<td class="description last"><p>The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
10
</td>
<td class="description last"><p>The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
10
</td>
<td class="description last"><p>The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-25">line 25</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id=".CSV"><span class="type-signature"><static, constant> </span>CSV<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-168">line 168</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".EAST"><span class="type-signature"><static, constant> </span>EAST<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-186">line 186</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".NORTH"><span class="type-signature"><static, constant> </span>NORTH<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-180">line 180</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".SOUTH"><span class="type-signature"><static, constant> </span>SOUTH<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-192">line 192</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".TILED_JSON"><span class="type-signature"><static, constant> </span>TILED_JSON<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-174">line 174</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".WEST"><span class="type-signature"><static, constant> </span>WEST<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-198">line 198</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="collideIndexes"><span class="type-signature"></span>collideIndexes<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of tile indexes that collide.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-122">line 122</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="collision"><span class="type-signature"></span>collision<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of collision data (polylines, etc).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-127">line 127</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="currentLayer"><span class="type-signature"></span>currentLayer<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The current layer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-137">line 137</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="debugMap"><span class="type-signature"></span>debugMap<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>Map data used for debug values only.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-142">line 142</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="format"><span class="type-signature"></span>format<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-72">line 72</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the currently running Game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-30">line 30</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="height"><span class="type-signature"></span>height<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The height of the map (in tiles).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-52">line 52</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="heightInPixels"><span class="type-signature"></span>heightInPixels<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The height of the map in pixels based on height * tileHeight.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-92">line 92</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="imagecollections"><span class="type-signature"></span>imagecollections<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Image Collections.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-107">line 107</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="images"><span class="type-signature"></span>images<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Tiled Image Layers.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-132">line 132</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The key of this map data in the Phaser.Cache.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-35">line 35</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="layer"><span class="type-signature"></span>layer<span class="type-signature"> :number|string|<a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The current layer object.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1912">line 1912</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="layers"><span class="type-signature"></span>layers<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Tilemap layer data.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-97">line 97</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="objects"><span class="type-signature"></span>objects<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Tiled Object Layers.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-117">line 117</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="orientation"><span class="type-signature"></span>orientation<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The orientation of the map data (as specified in Tiled), usually 'orthogonal'.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-67">line 67</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="properties"><span class="type-signature"></span>properties<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>Map specific properties as specified in Tiled.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-82">line 82</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="tileHeight"><span class="type-signature"></span>tileHeight<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The base height of the tiles in the map (in pixels).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-62">line 62</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="tiles"><span class="type-signature"></span>tiles<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>The super array of Tiles.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-112">line 112</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="tilesets"><span class="type-signature"></span>tilesets<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Tilesets.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-102">line 102</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="tileWidth"><span class="type-signature"></span>tileWidth<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The base width of the tiles in the map (in pixels).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-57">line 57</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="version"><span class="type-signature"></span>version<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The version of the map data (as specified in Tiled, usually 1).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-77">line 77</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="width"><span class="type-signature"></span>width<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The width of the map (in tiles).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-47">line 47</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="widthInPixels"><span class="type-signature"></span>widthInPixels<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The width of the map in pixels based on width * tileWidth.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-87">line 87</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="addTilesetImage"><span class="type-signature"></span>addTilesetImage<span class="signature">(tileset, <span class="optional">key</span>, <span class="optional">tileWidth</span>, <span class="optional">tileHeight</span>, <span class="optional">tileMargin</span>, <span class="optional">tileSpacing</span>, <span class="optional">gid</span>)</span><span class="type-signature"> → {<a href="Phaser.Tileset.html">Phaser.Tileset</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an image to the map to be used as a tileset. A single map may use multiple tilesets.
Note that the tileset name can be found in the JSON file exported from Tiled, or in the Tiled editor.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileset</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the tileset as specified in the map data.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The key of the Phaser.Cache image used for this tileset.
If <code>undefined</code> or <code>null</code> it will look for an image with a key matching the tileset parameter.
You can also pass in a BitmapData which can be used instead of an Image.</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
32
</td>
<td class="description last"><p>The width of the tiles in the Tileset Image. If not given it will default to the map.tileWidth value, if that isn't set then 32.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
32
</td>
<td class="description last"><p>The height of the tiles in the Tileset Image. If not given it will default to the map.tileHeight value, if that isn't set then 32.</p></td>
</tr>
<tr>
<td class="name"><code>tileMargin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The width of the tiles in the Tileset Image. If not given it will default to the map.tileWidth value.</p></td>
</tr>
<tr>
<td class="name"><code>tileSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The height of the tiles in the Tileset Image. If not given it will default to the map.tileHeight value.</p></td>
</tr>
<tr>
<td class="name"><code>gid</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If adding multiple tilesets to a blank/dynamic map, specify the starting GID the set will use here.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tileset.html">Phaser.Tileset</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the Tileset object that was created or updated, or null if it failed.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-245">line 245</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="calculateFaces"><span class="type-signature"><internal> </span>calculateFaces<span class="signature">(layer)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal function.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The index of the TilemapLayer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1043">line 1043</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="copy"><span class="type-signature"></span>copy<span class="signature">(x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"> → {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Copies all of the tiles in the given rectangular block into the tilemap data buffer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">integer</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to copy the tiles from.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">array</span>
-
</div>
<div class="returns-desc param-desc">
<p>An array of the tiles that were copied.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1508">line 1508</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="create"><span class="type-signature"></span>create<span class="signature">(name, width, height, tileWidth, tileHeight, <span class="optional">group</span>)</span><span class="type-signature"> → {<a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates an empty map of the given dimensions and one blank layer. If layers already exist they are erased.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The name of the default layer of the map.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the map in tiles.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the map in tiles.</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the tiles the map uses for calculations.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the tiles the map uses for calculations.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>Optional Group to add the layer to. If not specified it will be added to the World group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The TilemapLayer object. This is an extension of Phaser.Image and can be moved around the display list accordingly.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-202">line 202</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="createBlankLayer"><span class="type-signature"></span>createBlankLayer<span class="signature">(name, width, height, tileWidth, tileHeight, <span class="optional">group</span>)</span><span class="type-signature"> → {<a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new and empty layer on this Tilemap. By default TilemapLayers are fixed to the camera.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The name of this layer. Must be unique within the map.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the layer in tiles.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the layer in tiles.</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the tiles the layer uses for calculations.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the tiles the layer uses for calculations.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>Optional Group to add the layer to. If not specified it will be added to the World group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The TilemapLayer object. This is an extension of Phaser.Image and can be moved around the display list accordingly.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-591">line 591</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="createFromObjects"><span class="type-signature"></span>createFromObjects<span class="signature">(name, gid, key, <span class="optional">frame</span>, <span class="optional">exists</span>, <span class="optional">autoCull</span>, <span class="optional">group</span>, <span class="optional">CustomClass</span>, <span class="optional">adjustY</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Sprite for every object matching the given gid in the map data. You can optionally specify the group that the Sprite will be created in. If none is
given it will be created in the World. All properties from the map data objectgroup are copied across to the Sprite, so you can use this as an easy way to
configure Sprite properties from within the map editor. For example giving an object a property of alpha: 0.5 in the map editor will duplicate that when the
Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the Object Group to create Sprites from.</p></td>
</tr>
<tr>
<td class="name"><code>gid</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The layer array index value, or if a string is given the layer name within the map data.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Game.cache key of the image that this Sprite will use.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>If the Sprite image contains multiple frames you can specify which one to use here.</p></td>
</tr>
<tr>
<td class="name"><code>exists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>The default exists state of the Sprite.</p></td>
</tr>
<tr>
<td class="name"><code>autoCull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>The default autoCull state of the Sprite. Sprites that are autoCulled are culled from the camera if out of its range.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
Phaser.World
</td>
<td class="description last"><p>Group to add the Sprite to. If not specified it will be added to the World group.</p></td>
</tr>
<tr>
<td class="name"><code>CustomClass</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
Phaser.Sprite
</td>
<td class="description last"><p>If you wish to create your own class, rather than Phaser.Sprite, pass the class here. Your class must extend Phaser.Sprite and have the same constructor parameters.</p></td>
</tr>
<tr>
<td class="name"><code>adjustY</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>By default the Tiled map editor uses a bottom-left coordinate system. Phaser uses top-left. So most objects will appear too low down. This parameter moves them up by their height.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-370">line 370</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="createFromTiles"><span class="type-signature"></span>createFromTiles<span class="signature">(tiles, replacements, key, <span class="optional">layer</span>, <span class="optional">group</span>, <span class="optional">properties</span>)</span><span class="type-signature"> → {integer}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Sprite for every object matching the given tile indexes in the map data.
You can specify the group that the Sprite will be created in. If none is given it will be created in the World.
You can optional specify if the tile will be replaced with another after the Sprite is created. This is useful if you want to lay down special
tiles in a level that are converted to Sprites, but want to replace the tile itself with a floor tile or similar once converted.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tiles</code></td>
<td class="type">
<span class="param-type">integer</span>
|
<span class="param-type">Array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The tile index, or array of indexes, to create Sprites from.</p></td>
</tr>
<tr>
<td class="name"><code>replacements</code></td>
<td class="type">
<span class="param-type">integer</span>
|
<span class="param-type">Array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The tile index, or array of indexes, to change a converted tile to. Set to <code>null</code> to not change.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Game.cache key of the image that this Sprite will use.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
Phaser.World
</td>
<td class="description last"><p>Group to add the Sprite to. If not specified it will be added to the World group.</p></td>
</tr>
<tr>
<td class="name"><code>properties</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>An object that contains the default properties for your newly created Sprite. This object will be iterated and any matching Sprite property will be set.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">integer</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of Sprites that were created.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-459">line 459</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="createLayer"><span class="type-signature"></span>createLayer<span class="signature">(layer, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">group</span>)</span><span class="type-signature"> → {<a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new TilemapLayer object. By default TilemapLayers are fixed to the camera.
The <code>layer</code> parameter is important. If you've created your map in Tiled then you can get this by looking in Tiled and looking at the Layer name.
Or you can open the JSON file it exports and look at the layers[].name value. Either way it must match.
If you wish to create a blank layer to put your own tiles on then see Tilemap.createBlankLayer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>Optional Group to add the object to. If not specified it will be added to the World group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The TilemapLayer object. This is an extension of Phaser.Sprite and can be moved around the display list accordingly.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-553">line 553</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all layer data from this tile map and nulls the game reference.
Note: You are responsible for destroying any TilemapLayer objects you generated yourself, as Tilemap doesn't keep a reference to them.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1894">line 1894</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="dump"><span class="type-signature"></span>dump<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Dumps the tilemap data out to the console.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1853">line 1853</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="fill"><span class="type-signature"></span>fill<span class="signature">(index, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Fills the given area with the specified tile.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The index of the tile that the area will be filled with.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1810">line 1810</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="forEach"><span class="type-signature"></span>forEach<span class="signature">(callback, context, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>For each tile in the given area defined by x/y and width/height run the given callback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback. Each tile in the given area will be passed to this callback as the first and only parameter.</p></td>
</tr>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context under which the callback should be run.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1659">line 1659</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getImageIndex"><span class="type-signature"></span>getImageIndex<span class="signature">(name)</span><span class="type-signature"> → {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the image index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the image to get.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index of the image in this tilemap, or null if not found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-723">line 723</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getIndex"><span class="type-signature"><internal> </span>getIndex<span class="signature">(location, name)</span><span class="type-signature"> → {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the layer index based on the layers name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>location</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>The local array to search.</p></td>
</tr>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the array element to get.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index of the element in the array, or null if not found.</p>
</div>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-674">line 674</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getLayer"><span class="type-signature"><internal> </span>getLayer<span class="signature">(layer)</span><span class="type-signature"> → {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the TilemapLayer index as used in the setCollision calls.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The TilemapLayer index.</p>
</div>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-987">line 987</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getLayerIndex"><span class="type-signature"></span>getLayerIndex<span class="signature">(name)</span><span class="type-signature"> → {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the layer index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the layer to get.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index of the layer in this tilemap, or null if not found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-697">line 697</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getObjectIndex"><span class="type-signature"></span>getObjectIndex<span class="signature">(name)</span><span class="type-signature"> → {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the object index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the object to get.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index of the object in this tilemap, or null if not found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-736">line 736</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTile"><span class="type-signature"></span>getTile<span class="signature">(x, y, <span class="optional">layer</span>, <span class="optional">nonNull</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a tile from the Tilemap Layer. The coordinates are given in tile values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>X position to get the tile from (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Y position to get the tile from (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to get the tile from.</p></td>
</tr>
<tr>
<td class="name"><code>nonNull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true getTile won't return null for empty tiles, but a Tile object with an index of -1.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The tile at the given coordinates or null if no tile was found or the coordinates were invalid.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1441">line 1441</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTileAbove"><span class="type-signature"></span>getTileAbove<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile above the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1113">line 1113</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTileBelow"><span class="type-signature"></span>getTileBelow<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile below the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1133">line 1133</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTileLeft"><span class="type-signature"></span>getTileLeft<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile to the left of the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1153">line 1153</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTileRight"><span class="type-signature"></span>getTileRight<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile to the right of the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1173">line 1173</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTilesetIndex"><span class="type-signature"></span>getTilesetIndex<span class="signature">(name)</span><span class="type-signature"> → {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tileset index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the tileset to get.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index of the tileset in this tilemap, or null if not found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-710">line 710</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTileWorldXY"><span class="type-signature"></span>getTileWorldXY<span class="signature">(x, y, <span class="optional">tileWidth</span>, <span class="optional">tileHeight</span>, <span class="optional">layer</span>, <span class="optional">nonNull</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a tile from the Tilemap layer. The coordinates are given in pixel values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>X position to get the tile from (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Y position to get the tile from (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The width of the tiles. If not given the map default is used.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The height of the tiles. If not given the map default is used.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to get the tile from.</p></td>
</tr>
<tr>
<td class="name"><code>nonNull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true getTile won't return null for empty tiles, but a Tile object with an index of -1.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The tile at the given coordinates.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1482">line 1482</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="hasTile"><span class="type-signature"></span>hasTile<span class="signature">(x, y, layer)</span><span class="type-signature"> → {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if there is a tile at the given location.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>X position to check if a tile exists at (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Y position to check if a tile exists at (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="description last"><p>The layer to set as current.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if there is a tile at the given location, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1210">line 1210</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="paste"><span class="type-signature"></span>paste<span class="signature">(x, y, tileblock, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Pastes a previously copied block of tile data into the given x/y coordinates. Data should have been prepared with Tilemap.copy.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to paste to (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to paste to (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>tileblock</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The block of tiles to paste.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to paste the tiles into.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1570">line 1570</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="putTile"><span class="type-signature"></span>putTile<span class="signature">(tile, x, y, <span class="optional">layer</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Puts a tile of the given index value at the coordinate specified.
If you pass <code>null</code> as the tile it will pass your call over to Tilemap.removeTile instead.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tile</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
<span class="param-type">number</span>
|
<span class="param-type">null</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The index of this tile to set or a Phaser.Tile object. If null the tile is removed from the map.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to place the tile (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to place the tile (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to modify.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Tile object that was created or added to this map.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1280">line 1280</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="putTileWorldXY"><span class="type-signature"></span>putTileWorldXY<span class="signature">(tile, x, y, tileWidth, tileHeight, <span class="optional">layer</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Puts a tile into the Tilemap layer. The coordinates are given in pixel values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tile</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The index of this tile to set or a Phaser.Tile object.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to insert the tile (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to insert the tile (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to modify.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Tile object that was created or added to this map.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1351">line 1351</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="random"><span class="type-signature"></span>random<span class="signature">(x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Randomises a set of tiles in a given area.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1723">line 1723</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeAllLayers"><span class="type-signature"></span>removeAllLayers<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all layers from this tile map.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1841">line 1841</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeTile"><span class="type-signature"></span>removeTile<span class="signature">(x, y, <span class="optional">layer</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes the tile located at the given coordinates and updates the collision data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to place the tile (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to place the tile (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to modify.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Tile object that was removed from this map.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1227">line 1227</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeTileWorldXY"><span class="type-signature"></span>removeTileWorldXY<span class="signature">(x, y, tileWidth, tileHeight, <span class="optional">layer</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes the tile located at the given coordinates and updates the collision data. The coordinates are given in pixel values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to insert the tile (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to insert the tile (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to modify.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Tile object that was removed from this map.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1258">line 1258</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="replace"><span class="type-signature"></span>replace<span class="signature">(source, dest, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Scans the given area for tiles with an index matching <code>source</code> and updates their index to match <code>dest</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>source</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The tile index value to scan for.</p></td>
</tr>
<tr>
<td class="name"><code>dest</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The tile index value to replace found tiles with.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1688">line 1688</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="searchTileIndex"><span class="type-signature"></span>searchTileIndex<span class="signature">(index, <span class="optional">skip</span>, <span class="optional">reverse</span>, <span class="optional">layer</span>)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Searches the entire map layer for the first tile matching the given index, then returns that Phaser.Tile object.
If no match is found it returns null.
The search starts from the top-left tile and continues horizontally until it hits the end of the row, then it drops down to the next column.
If the reverse boolean is true, it scans starting from the bottom-right corner traveling up to the top-left.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The tile index value to search for.</p></td>
</tr>
<tr>
<td class="name"><code>skip</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The number of times to skip a matching tile before returning.</p></td>
</tr>
<tr>
<td class="name"><code>reverse</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true it will scan the layer in reverse, starting at the bottom-right. Otherwise it scans from the top-left.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to get the tile from.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The first (or n skipped) tile with the matching index.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1374">line 1374</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setCollision"><span class="type-signature"></span>setCollision<span class="signature">(indexes, <span class="optional">collides</span>, <span class="optional">layer</span>, <span class="optional">recalculate</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20].
The <code>collides</code> parameter controls if collision will be enabled (true) or disabled (false).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>indexes</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Either a single tile index, or an array of tile IDs to be checked for collision.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision. If false it will clear collision.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
<tr>
<td class="name"><code>recalculate</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Recalculates the tile faces after the update.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-812">line 812</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setCollisionBetween"><span class="type-signature"></span>setCollisionBetween<span class="signature">(start, stop, <span class="optional">collides</span>, <span class="optional">layer</span>, <span class="optional">recalculate</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision on a range of tiles where the tile IDs increment sequentially.
Calling this with a start value of 10 and a stop value of 14 would set collision for tiles 10, 11, 12, 13 and 14.
The <code>collides</code> parameter controls if collision will be enabled (true) or disabled (false).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>start</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The first index of the tile to be set for collision.</p></td>
</tr>
<tr>
<td class="name"><code>stop</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The last index of the tile to be set for collision.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision. If false it will clear collision.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
<tr>
<td class="name"><code>recalculate</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Recalculates the tile faces after the update.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-850">line 850</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setCollisionByExclusion"><span class="type-signature"></span>setCollisionByExclusion<span class="signature">(indexes, <span class="optional">collides</span>, <span class="optional">layer</span>, <span class="optional">recalculate</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision on all tiles in the given layer, except for the IDs of those in the given array.
The <code>collides</code> parameter controls if collision will be enabled (true) or disabled (false).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>indexes</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of the tile IDs to not be counted for collision.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision. If false it will clear collision.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
<tr>
<td class="name"><code>recalculate</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Recalculates the tile faces after the update.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-887">line 887</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setCollisionByIndex"><span class="type-signature"><internal> </span>setCollisionByIndex<span class="signature">(index, <span class="optional">collides</span>, <span class="optional">layer</span>, <span class="optional">recalculate</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision values on a tile in the set.
You shouldn't usually call this method directly, instead use setCollision, setCollisionBetween or setCollisionByExclusion.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The index of the tile on the layer.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision on the tile. If false it will clear collision values from the tile.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
<tr>
<td class="name"><code>recalculate</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Recalculates the tile faces after the update.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-921">line 921</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setLayer"><span class="type-signature"></span>setLayer<span class="signature">(layer)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the current layer to the given index.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="description last"><p>The layer to set as current.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1193">line 1193</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setPreventRecalculate"><span class="type-signature"></span>setPreventRecalculate<span class="signature">(value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Turn off/on the recalculation of faces for tile or collision updates.
<code>setPreventRecalculate(true)</code> puts recalculation on hold while <code>setPreventRecalculate(false)</code> recalculates all the changed layers.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true it will put the recalculation on hold.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1014">line 1014</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setTileIndexCallback"><span class="type-signature"></span>setTileIndexCallback<span class="signature">(indexes, callback, callbackContext, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a global collision callback for the given tile index within the layer. This will affect all tiles on this layer that have the same index.
If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>indexes</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Either a single tile index, or an array of tile indexes to have a collision callback set for.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be invoked when the tile is collided with.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context under which the callback is called.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-749">line 749</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setTileLocationCallback"><span class="type-signature"></span>setTileLocationCallback<span class="signature">(x, y, width, height, callback, callbackContext, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a global collision callback for the given map location within the layer. This will affect all tiles on this layer found in the given area.
If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be invoked when the tile is collided with.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context under which the callback is called.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-780">line 780</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setTileSize"><span class="type-signature"></span>setTileSize<span class="signature">(tileWidth, tileHeight)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the base tile size for the map.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the tiles the map uses for calculations.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the tiles the map uses for calculations.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-229">line 229</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="shuffle"><span class="type-signature"></span>shuffle<span class="signature">(x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shuffles a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1768">line 1768</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="swap"><span class="type-signature"></span>swap<span class="signature">(tileA, tileB, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Scans the given area for tiles with an index matching tileA and swaps them with tileB.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileA</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>First tile index.</p></td>
</tr>
<tr>
<td class="name"><code>tileB</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Second tile index.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tilemap_Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="src_tilemap_Tilemap.js.html#sunlight-1-line-1605">line 1605</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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<footer>
<span class="copyright">
Phaser Copyright © 2012-2015 Photon Storm Ltd.
</span>
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</html> | tetrafolium/phaser | docs/Phaser.Tilemap.html | HTML | mit | 217,508 |
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<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Accuracy}} {{Result=[[3d6 + @{Accuracy} + @{Acc_Focus}]]}}' name='roll_Accuracy_Check'/></button>
ACCURACY
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill1"/>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Accuracy" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Accuracy_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="sheet-focuscheck" name="attr_Acc_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Communication}} {{Result=[[3d6 + @{Communication} + @{Com_Focus}]]}}' name='roll_Communication_Check'/></button>
COMMUNICATION
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill2"/>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Communication" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Communication_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="sheet-focuscheck" name="attr_Com_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<div>
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Constitution}} {{Result=[[3d6 + @{Constitution} + @{Con_Focus}]]}}' name='roll_Constitution_Check'/></button>
CONSTITUTION
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill3"/>
</div>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Constitution" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Constitution_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="sheet-focuscheck" name="attr_Con_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<div>
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Dexterity}} {{Result=[[3d6 + @{Dexterity} + @{Dex_Focus}]]}}' name='roll_Dexterity_Check'/></button>
DEXTERITY
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill4"/>
</div>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Dexterity" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Dexterity_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="focuscheck" name="attr_Dex_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<div>
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Fighting}} {{Result=[[3d6 + @{Fighting} + @{Fig_Focus}]]}}' name='roll_Fighting_Check'/></button>
FIGHTING
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill5"/>
</div>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Fighting" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Fighting_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="focuscheck" name="attr_Fig_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Intelligence}} {{Result=[[3d6 + @{Intelligence} + @{Int_Focus}]]}}' name='roll_Intelligence_Check'/></button>
INTELLIGENCE
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill6"/>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Intelligence" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Intelligence_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="sheet-focuscheck" name="attr_Int_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<div>
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Perception}} {{Result=[[3d6 + @{Perception} + @{Per_Focus}]]}}' name='roll_Perception_Check'/></button>
PERCEPTION
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill7"/>
</div>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Perception" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Perception_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="focuscheck" name="attr_Per_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<div>
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Strength}} {{Result=[[3d6 + @{Strength} + @{Str_Focus}]]}}' name='roll_Strength_Check'/></button>
STRENGTH
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill8"/>
</div>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Strength" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Strength_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="sheet-focuscheck" name="attr_Str_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-skilltable">
<tr>
<td class="sheet-blackbox">
<div>
<button class="sheet-skillbuttons" type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Willpower}} {{Result=[[3d6 + @{Willpower} + @{Wil_Focus}]]}}' name='roll_Willpower_Check'/></button>
WILLPOWER
<input type="checkbox" title="Primary Skill?" name="attr_Primary_Skill"/>
</div>
</td>
<td rowspan="2" class="sheet-skillvalue">
<input class="sheet-skillvaluebox" name="attr_Willpower" type="text" value="0"/>
</td>
</tr>
<tr>
<td>
<div class="sheet-focusbox">
<textarea class="sheet-focustextarea" name="attr_Willpower_Focuses" placeholder="Focuses"></textarea>
<div class="sheet-checkerpose">
<p class="sheet-bananas">Focus?</p><input type="checkbox" class="focuscheck" name="attr_Wil_Focus" value="2" title="Apply a Focus on the Check?"/><span></span>
</div>
</div>
</td>
</tr>
</table>
</div>
</div> <!-- end of 1st column -->
<!-- 2nd Column -->
<div class="sheet-col"> <!-- WEAPONS, AMMO, CLASS POWERS, SPELLS, PERKS, EQUIPS, MONEY -->
<div class="sheet-colrow"> <!-- CLASS, XP, LEVEL -->
<table class="sheet-xptable">
<tr>
<td class="sheet-blackboxlarge">
CLASS
</td>
<td class="sheet-blackboxlarge">
LEVEL
</td>
<td class="sheet-blackboxlarge">
EXPERIENCE
</td>
</tr>
<tr>
<td>
<input type="text" class="sheet-class_and_xptextbox" name="attr_Class" />
</td>
<td>
<input type="text" class="sheet-class_and_xptextbox" name="attr_Level"/>
</td>
<td>
<input type="text" class="sheet-class_and_xptextbox" name="attr_Experience" />
</td>
</tr>
</table>
</div>
<div class="sheet-colrow"><!-- HEALTH, MAGIC POINTS, SPEED, ARMOR (+PENALTY), DEFENSE -->
<table class="sheet-2ndstattable">
<tbody>
<tr>
<td class="sheet-blackbox_alternate" colspan="2"> DEFENSE</td>
<td class="sheet-blackbox_alternate">ARMOR</td>
<td class="sheet-blackbox_alternate" colspan="2">SPEED</td>
<td class="sheet-blackbox_alternate">HEALTH</td>
<td class="sheet-blackbox_alternate">MAGIC POINTS</td>
</tr>
<tr>
<td class="sheet-2ndstatbox" colspan="2"><input class="sheet-2nd_statstextbox" type="text" name="attr_Defense" value="0"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="text" name="attr_Armor"/></td>
<td class="sheet-2ndstatbox" colspan="2"><input class="sheet-2nd_statstextbox" type="text" name="attr_Speed"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="text" name="attr_Health"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="text" name="attr_MagicPoints"/></td>
</tr>
<tr>
<td> Total <br> <input class="sheet-otherinput" type="number" name="attr_Defense-Total" disabled="true" value="@{Shield} + @{Defense}"/></td>
<td> Shield <br> <input class="sheet-otherinput" type="text" name="attr_Shield" value="0"/></td>
<td> Penalty <br> <input class="sheet-otherinput" type="text" name="attr_Armor_Penalty" value="0"/></td>
<td> Charge <br> <input class="sheet-otherinput" type="number" name="attr_Charge" disabled="true" value="floor (@{Speed}/2)"/></td>
<td> Run <br> <input class="sheet-otherinput" type="number" name="attr_Run" disabled="true" value="@{Speed}*2"/></td>
<td> Total <br> <input class="sheet-otherinput" type="text" name="attr_Health-Total" value="0"/></td>
<td> Total <br> <input class="sheet-otherinput" type="text" name="attr_MagicPoints-Total" value="0"/></td>
</tr>
<tr>
<td colspan="7">
<input type="text" class="sheet-armortypetextarea" name="attr_Armor_Type" placeholder="ARMOR TYPE"/>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-colrow">
<div class="sheet-container sheet-weaponscont">
<div class="sheet-weapons-content">
<table class="sheet-weaponstable">
<tr>
<td class="sheet-blackbox_alternate2">
WEAPON
</td>
<td class="sheet-blackbox_alternate2" colspan="2">
ATTACK ROLL
</td>
<td class="sheet-blackbox_alternate2" colspan="2">
RANGE
</td>
<td class="sheet-blackbox_alternate2" colspan="2">
DAMAGE
</td>
</tr>
</table>
<fieldset class="repeating_weapons">
<table class="sheet-weaponstable">
<tr>
<td>
<input type="text" class="sheet-weaponnametext" name="attr_Weapon_Name" placeholder="Weapon"/>
</td>
<td>
<input type="text" class="sheet-weaponatacktext" name="attr_Weapon_Attack" value="0"/>
</td>
<td>
<button type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{Weapon_Name}}} {{Attack=[[3d6 + (@{Weapon_Attack})]]}}' name='roll_Weapon_Attack_Check'/></button>
</td>
<td>
<input type="text" class="sheet-weaponrangetext" name="attr_Weapon_Short_Range" placeholder="0" title="Short Range"/>
</td>
<td>
<input type="text" class="sheet-weaponrangetext" name="attr_Weapon_Long_Range" placeholder="0" title="Long Range"/>
</td>
<td>
<input type="text" class="sheet-weapondamagetext" name="attr_Weapon_Damage" placeholder="dices"/>
</td>
<td>
<button type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{Weapon_Name}}} {{Damage=[[@{Weapon_Damage}]]}}' name='roll_Weapon_Damage_Check'/></button>
</td>
</tr>
<tr>
<td colspan="7" class="borderall">
<textarea class="sheet-weapondetails" name="attr_Weapon_Details" placeholder="Weapon Specs"></textarea>
</td>
</tr>
</table>
</fieldset>
<table>
<tr class="sheet-borderall">
<td>
<textarea class="sheet-weaponstype" name="attr_Weapon_Groups" placeholder="Weapon Groups"></textarea>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-colrow">
<table class="sheet-ammotable">
<tr>
<td colspan="4" class="blackbox_alternate">
Ammo Counter
</td>
</tr>
<tr>
<td class="blackbox_alternate2" >
Total
</td>
<td class="blackbox_alternate2" >
Used
</td>
<td class="blackbox_alternate2" >
Type
</td>
<td class="blackbox_alternate2" >
Weapon
</td>
</tr>
<tr>
<td>
<input type="number" class="sheet-ammotext" name="attr_Ammo_Total_Display"/>
</td>
<td>
<input type="Number" class="sheet-ammotext" name="attr_Ammo_Used_Display" value="@{Ammo_Display_Total}" />
</td>
<td>
<input type="text" class="sheet-ammotypetext" name="attr_Ammo_Type_Display"/>
</td>
<td>
<input type="text" class="sheet-ammotypetext" name="attr_Ammo_Weapon_Display"/>
</td>
</tr>
</table>
<fieldset class="repeating_ammo">
<table class="sheet-ammotable">
<tr>
<td>
<input type="number" class="sheet-ammotext" name="attr_Ammo_Total"/>
</td>
<td>
<input type="Number" class="sheet-ammotext" name="attr_Ammo_Used" value="@{Ammo_Display}" />
</td>
<td>
<input type="text" class="sheet-ammotypetext" name="attr_Ammo"/>
</td>
<td>
<input type="text" class="sheet-ammotypetext" name="attr_Ammo_Weapon"/>
</td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-colrow">
<table>
<tr>
<td class="blackbox_alternate2">
CLASS POWERS AND SPELLS
</td>
</tr>
<tr>
<td class="spellbox">
<div class="circularhome"><textarea class="sheet-powerstext" name="attr_Powers"></textarea>
<div class="circulartextbox"><input class="circulartext" type="number" name="attr_MagicPointsRep" value="@{MagicPoints}" disabled="true"/><p class="circularp">MP</p></div>
</div>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table>
<tr>
<td class="blackbox_alternate2">
TALENTS
</td>
</tr>
<tr>
<td class="spellbox">
<textarea class="sheet-powerstext" name="attr_Talents"></textarea>
</td>
</tr>
</table>
</div>
</div> <!-- End of the 2nd column -->
</div><!-- End of the two columnns rows -->
</div><!-- Character Tab Ending -->
<div class="sheet-tab-content sheet-tab2"> <!-- Grimoire Tab -->
<div class="sheet-colrow"><!-- HEALTH, MAGIC POINTS, SPEED, ARMOR (+PENALTY), DEFENSE -->
<table class="sheet-2ndstattable">
<tbody>
<tr>
<td class="sheet-blackbox_alternate" colspan="2"> DEFENSE</td>
<td class="sheet-blackbox_alternate">ARMOR</td>
<td class="sheet-blackbox_alternate" colspan="2">SPEED</td>
<td class="sheet-blackbox_alternate">HEALTH</td>
<td class="sheet-blackbox_alternate">MAGIC POINTS</td>
<td class="sheet-blackbox_alternate">SPELLPOWER</td>
</tr>
<tr>
<td class="sheet-2ndstatbox" colspan="2"><input class="sheet-2nd_statstextbox" type="text" name="attr_Defense" value="0"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="text" name="attr_Armor"/></td>
<td class="sheet-2ndstatbox" colspan="2"><input class="sheet-2nd_statstextbox" type="text" name="attr_Speed"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="text" name="attr_Health"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="text" name="attr_MagicPoints"/></td>
<td class="sheet-2ndstatbox"><input class="sheet-2nd_statstextbox" type="number" name="attr_Spellpower" value="10 + @{Willpower} + @{Arcana_Focus}" disabled/></td>
</tr>
<tr>
<td> Total <br> <input class="sheet-otherinput" type="number" name="attr_Defense-Total" disabled="true" value="@{Shield} + @{Defense}"/></td>
<td> Shield <br> <input class="sheet-otherinput" type="text" name="attr_Shield" value="0"/></td>
<td> Penalty <br> <input class="sheet-otherinput" type="text" name="attr_Armor_Penalty" value="0"/></td>
<td> Charge <br> <input class="sheet-otherinput" type="number" name="attr_Charge" disabled="true" value="floor (@{Speed}/2)"/></td>
<td> Run <br> <input class="sheet-otherinput" type="number" name="attr_Run" disabled="true" value="@{Speed}*2"/></td>
<td> Total <br> <input class="sheet-otherinput" type="text" name="attr_Health-Total" value="0"/></td>
<td> Total <br> <input class="sheet-otherinput" type="text" name="attr_MagicPoints-Total" value="0"/></td>
<td> FOCUS <br>
<select class="sheet-spellselect" name="attr_Arcana_Focus">
<option value="0">None</option>
<option value="@{Air}">Air</option>
<option value="@{Divination}">Divination</option>
<option value="@{Earth}">Earth</option>
<option value="@{Fate}">Fate</option>
<option value="@{Fire}">Fire</option>
<option value="@{Healing}">Healing</option>
<option value="@{Heroic}">Heroic</option>
<option value="@{Lightning}">Lightning</option>
<option value="@{Power}">Power</option>
<option value="@{Shadow}">Shadow</option>
<option value="@{Water}">Water</option>
<option value="@{Wood}">Wood</option>
</select>
</td>
</tr>
<tr>
<td colspan="8">
<input type="text" class="sheet-armortypetextarea" name="attr_Armor_Type" placeholder="ARMOR TYPE"/>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-spelltable">
<tr>
<td class="sheet-blackbox_alternate" colspan="5">
ARCANA FOCUSES
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_Air" value="2"/> Air
</td>
<td>
<input type="checkbox" name="attr_Divination" value="2"/> Divination
</td>
<td>
<input type="checkbox" name="attr_Earth" value="2"/> Earth
</td>
<td>
<input type="checkbox" name="attr_Fate" value="2"/> Fate
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_Fire" value="2"/> Fire
</td>
<td>
<input type="checkbox" name="attr_Healing" value="2"/> Healing
</td>
<td>
<input type="checkbox" name="attr_Heroic" value="2"/> Heroic
</td>
<td>
<input type="checkbox" name="attr_Lightning" value="2"/> Lightning
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_Power" value="2"/> Power
</td>
<td>
<input type="checkbox" name="attr_Shadow" value="2"/> Shadow
</td>
<td>
<input type="checkbox" name="attr_Water" value="2"/> Water
</td>
<td>
<input type="checkbox" name="attr_Wood" value="2"/> Wood
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table class="sheet-spelltable">
<tr>
<td class="blackbox_alternate">
SPELL
</td>
<td class="blackbox_alternate">
ARCANA
</td>
<td class="blackbox_alternate" style="width: 80px;">
TYPE
</td>
<td class="blackbox_alternate" style="width: 45px;">
MP COST
</td>
<td class="blackbox_alternate" style="width: 100px;">
CASTING TIME
</td>
<td class="blackbox_alternate">
TN
</td>
<td class="blackbox_alternate">
TEST
</td>
<td class="blackbox_alternate"></td>
</tr>
<tr>
<td>
<input type="text" class="sheet-spelltext" name="attr_Spell_Name"/>
</td>
<td>
<select class="sheet-spellselect" name="attr_Spell_Arcana">
<option value="@{Air}">Air</option>
<option value="@{Divination}">Divination</option>
<option value="@{Earth}">Earth</option>
<option value="@{Fate}">Fate</option>
<option value="@{Fire}">Fire</option>
<option value="@{Healing}">Healing</option>
<option value="@{Heroic}">Heroic</option>
<option value="@{Lightning}">Lightning</option>
<option value="@{Power}">Power</option>
<option value="@{Shadow}">Shadow</option>
<option value="@{Water}">Water</option>
<option value="@{Wood}">Wood</option>
</select>
</td>
<td>
<select class="sheet-spellselect2" name="attr_Spell_Type">
<option value="Attack">Attack</option>
<option value="Defense">Defense</option>
<option value="Enhance">Enhancement</option>
<option value="Utility">Utility</option>
</select>
</td>
<td>
<input type="number" class="sheet-manatext" name="attr_Spell_Cost" value="0"/>
</td>
<td>
<input type="text" class="sheet-timetext" name="attr_Casting_Time"/>
</td>
<td>
<input type="number" class="sheet-natext" name="attr_Spell_TN" value="0"/>
</td>
<td>
<input type="text" class="sheet-vstext" name="attr_Vs_Test"/>
</td>
<td rowspan="2">
<button type='roll' value='&{template:fantasyage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{Spell_Name}}} {{@{Spell_Type}=[[3d6 + (@{Intelligence} + @{Spell_Arcana})]]}}' name='roll_Spell'></button>
</td>
</tr>
<tr>
<td colspan="7">
<textarea class="sheet-spelltext" name="attr_Effect" placeholder="Spell Effect"></textarea>
</td>
</tr>
</table>
<fieldset class="repeating_spells">
<table class="sheet-spelltable">
<tr>
<td>
<input type="text" class="sheet-spelltext" name="attr_Spell_Name"/>
</td>
<td>
<select class="sheet-spellselect" name="attr_Spell_Arcana">
<option value="@{Air}">Air</option>
<option value="@{Divination}">Divination</option>
<option value="@{Earth}">Earth</option>
<option value="@{Fate}">Fate</option>
<option value="@{Fire}">Fire</option>
<option value="@{Healing}">Healing</option>
<option value="@{Heroic}">Heroic</option>
<option value="@{Lightning}">Lightning</option>
<option value="@{Power}">Power</option>
<option value="@{Shadow}">Shadow</option>
<option value="@{Water}">Water</option>
<option value="@{Wood}">Wood</option>
</select>
</td>
<td>
<select class="sheet-spellselect2" name="attr_Spell_Type">
<option value="Attack">Attack</option>
<option value="Defense">Defense</option>
<option value="Enhance">Enhancement</option>
<option value="Utility">Utility</option>
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<input type="text" class="sheet-vstext" name="attr_Vs_Test"/>
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<tr>
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<textarea class="sheet-spelltext" name="attr_Effect" placeholder="Spell Effect"></textarea>
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</tr>
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<div class="sheet-colrow">
<div style="width:200px; float: left" class="sheet-lefter">
<table>
<tr>
<td class="blackbox">
CHARACTER
</td>
</tr>
<tr>
<td>
<input class="sheet-basicinfotextbox" type="text" name="attr_character_name" disabled />
</td>
</tr>
</table>
</div>
<div style="width:200px; float: left" class="sheet-lefter">
<table>
<tr>
<td class="blackbox">
BACKGROUND
</td>
</tr>
<tr>
<td>
<input class="sheet-basicinfotextbox" type="text" name="attr_Levelcheck" value="@{character_background}" disabled />
</td>
</tr>
</table>
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<div style="width:180px; float: left" class="sheet-lefter">
<table>
<tr>
<td class="blackbox">
CLASS
</td>
</tr>
<tr>
<td>
<input class="sheet-basicinfotextbox" type="text" name="attr_Classcheck" value="@{Class}" disabled />
</td>
</tr>
</table>
</div>
<div style="width:180px; float: left" class="sheet-lefter">
<table>
<tr>
<td class="blackbox">
LEVEL
</td>
</tr>
<tr>
<td>
<input class="sheet-basicinfotextbox" type="number" name="attr_Levelcheck" value="@{Level}" disabled />
</td>
</tr>
</table>
</div>
</div>
<div style="height: 55px"></div>
<div class="sheet-colrow">
<table class="sheet-general">
<tr>
<td class="blackbox_alternate">
CONCEPT
</td>
</tr>
<tr>
<td>
<textarea name="attr_Concept" class="sheet-concepttext"></textarea>
</td>
</tr>
</table>
</div>
<div class="sheet-2colrow">
<div class="sheet-col"><!-- 3rd Tab First Column -->
<div class="sheet-colrow">
<table>
<tr>
<td class="blackbox_alternate">
LANGUAGES
</td>
</tr>
<tr>
<td>
<textarea name="attr_Languages" class="sheet-goalstextsmall"></textarea>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table>
<tr>
<td class="blackbox_alternate">
GOALS
</td>
</tr>
<tr>
<td>
<textarea name="attr_Goals" class="sheet-goalstext"></textarea>
</td>
</tr>
</table>
</div>
<div class="sheet-colrow">
<table>
<tr>
<td class="blackbox_alternate">
TIES
</td>
</tr>
<tr>
<td>
<textarea name="attr_Ties" class="sheet-tiestext"></textarea>
</td>
</tr>
</table>
</div>
</div><!-- 3rd Tab - First Column End-->
<div class="sheet-col"><!-- 3rd Tab, Second Column -->
<div class="sheet-colrow">
<div class="sheet-section sheet-inventory">
<div class="sheet-inventory-content">
<table class="sheet-invTable">
<tr>
<td class="blackbox_alternate" colspan="2">
EQUIPMENT
</td>
</tr>
<tr>
<td>
Item
</td>
<td>
Amount
</td>
</tr>
<tr>
<td>
<input type="text" name="attr_Inventory_Name_Display" class="sheet-InventoryName"/>
</td>
<td>
x<input type="text" name="attr_Inventory_Amount_Display" class="sheet-InventoryAmount"/>
</td>
</tr>
</table>
<fieldset class="repeating_inventory">
<table class="sheet-invTable">
<tr>
<td>
<input type="text" name="attr_Inventory_Name" class="sheet-InventoryName"/>
</td>
<td>
x<input type="text" name="attr_Inventory_Amount" class="sheet-InventoryAmount"/>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-colrow">
<div class="lefter">
<table style="width: 220px; float: left">
<tr>
<td class="blackbox_alternate" colspan="3">
MONEY
</td>
</tr>
<tr>
<td class="sheet-circularmoney">
<input type="text" class="sheet-circularmoneytext" name="attr_Copper_Pieces" Placeholder="CP"/>
</td>
<td class="sheet-circularmoney">
<input type="text" class="sheet-circularmoneytext" name="attr_Silver_Pieces" Placeholder="SP"/>
</td>
<td class="sheet-circularmoney">
<input type="text" class="sheet-circularmoneytext" name="attr_Gold_Pieces" Placeholder="GP"/>
</td>
</tr>
</table>
</div>
</div>
</div><!-- 3rd Tab, Second Column End -->
</div><!-- 3rd Tab Main Column Div End -->
</div><!-- Background Tab Ending -->
<div class="sheet-tab-content sheet-tab4"><!-- Talents Tab -->
<div>
<div>
<fieldset class="repeating_talents">
<table class="sheet-spelltable">
<tr>
<td class="blackbox_alternate" style="width: 150px">
TALENT
</td>
<td class="blackbox_alternate">
LEVEL
</td>
<td class="blackbox_alternate">
EFFECT
</td>
</tr>
<tr>
<td>
<input type="text" name="attr_talent_name" class="sheet-talenttext"/>
</td>
<td rowspan="2">
<select name="attr_talent_level" class="sheet-talentselect">
<option value="Novice"selected>Novice</option>
<option value="Journeyman">Journeyman</option>
<option value="Master">Master</option>
</select>
</td>
<td rowspan="2">
<textarea name="attr_talent_effect" class="sheet-talentarea"></textarea>
</td>
</tr>
<tr>
<td>
Level Gained <input type="number" name="attr_talent_gained" class="sheet-talentnumber"/>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div> <!-- Talents Tab Ending -->
<!-- Roll Templates -->
<!-- Generic Template -->
<rolltemplate class="sheet-rolltemplate-fantasyage_generic">
<table>
<tr>
<td colspan="2" class="sheet-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{#name}}:{{/name}}
{{/character_name}}
{{#name}}
{{#name_link}}[{{name}}]({{name_link}}){{/name_link}}
{{^name_link}}{{name}}{{/name_link}}
{{/name}}
</td>
</tr>
{{#allprops() character_name character_id name_link}}
<tr>
<td>{{key}}</td>
<td>{{value}}</td>
</tr>
{{/allprops() character_name character_id name_link}}
</table>
</rolltemplate>
| Alanith/roll20-character-sheets | Fantasy Age/Fantasy Age.html | HTML | mit | 51,373 |
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<a href="a00059.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include "<a class="code" href="a00122.html">detail/type_mat2x3.hpp</a>"</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">namespace </span><a class="code" href="a00146.html">glm</a></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> {</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">typedef</span> tmat2x3<float, lowp> <a class="code" href="a00164.html#gae8fe30d421bc141fa84ad414b803947d">lowp_mat2x3</a>;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <span class="keyword">typedef</span> tmat2x3<float, mediump> <a class="code" href="a00164.html#ga8c17198123baf6bfb59582ec42a3ca09">mediump_mat2x3</a>;</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">typedef</span> tmat2x3<float, highp> <a class="code" href="a00164.html#ga9dfd75b5b17b89ccbecbdd6201efc74b">highp_mat2x3</a>;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> }<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="ttc" id="a00122_html"><div class="ttname"><a href="a00122.html">type_mat2x3.hpp</a></div><div class="ttdoc">OpenGL Mathematics (glm.g-truc.net) </div></div>
<div class="ttc" id="a00164_html_gae8fe30d421bc141fa84ad414b803947d"><div class="ttname"><a href="a00164.html#gae8fe30d421bc141fa84ad414b803947d">glm::lowp_mat2x3</a></div><div class="ttdeci">tmat2x3< float, lowp > lowp_mat2x3</div><div class="ttdoc">2 columns of 3 components matrix of low precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00120_source.html#l00112">type_mat.hpp:112</a></div></div>
<div class="ttc" id="a00164_html_ga8c17198123baf6bfb59582ec42a3ca09"><div class="ttname"><a href="a00164.html#ga8c17198123baf6bfb59582ec42a3ca09">glm::mediump_mat2x3</a></div><div class="ttdeci">tmat2x3< float, mediump > mediump_mat2x3</div><div class="ttdoc">2 columns of 3 components matrix of medium precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00120_source.html#l00119">type_mat.hpp:119</a></div></div>
<div class="ttc" id="a00164_html_ga9dfd75b5b17b89ccbecbdd6201efc74b"><div class="ttname"><a href="a00164.html#ga9dfd75b5b17b89ccbecbdd6201efc74b">glm::highp_mat2x3</a></div><div class="ttdeci">tmat2x3< float, highp > highp_mat2x3</div><div class="ttdoc">2 columns of 3 components matrix of high precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00120_source.html#l00126">type_mat.hpp:126</a></div></div>
<div class="ttc" id="a00146_html"><div class="ttname"><a href="a00146.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00040">_noise.hpp:40</a></div></div>
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<p><a href="a00066_source.html">Go to the source code of this file.</a></p>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>OpenGL Mathematics (glm.g-truc.net) </p>
<p>Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</p>
<p>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</p>
<p>Restrictions: By making use of the Software for military purposes, you choose to make a Bunny unhappy.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
<p><a class="el" href="a00162.html">GLM Core</a></p>
<dl class="section date"><dt>Date</dt><dd>2013-12-24 / 2013-12-24 </dd></dl>
<dl class="section author"><dt>Author</dt><dd>Christophe Riccio </dd></dl>
<p>Definition in file <a class="el" href="a00066_source.html">mat4x4.hpp</a>.</p>
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| glcoder/gl44lessons | vendors/glm-0.9.7.1/doc/api/a00066.html | HTML | mit | 4,214 |
<a href='https://github.com/angular/angular.js/edit/v1.3.x/docs/content/error/$parse/isecwindow.ngdoc?message=docs(error%2Fisecwindow)%3A%20describe%20your%20change...' class='improve-docs btn btn-primary'><i class="glyphicon glyphicon-edit"> </i>Improve this Doc</a>
<h1>Error: error:isecwindow
<div><span class='hint'>Referencing Window object in Expression</span></div>
</h1>
<div>
<pre class="minerr-errmsg" error-display="Referencing the Window in Angular expressions is disallowed! Expression: {0}">Referencing the Window in Angular expressions is disallowed! Expression: {0}</pre>
</div>
<h2>Description</h2>
<div class="description">
<p>Occurs when an expression attempts to access a Window object.</p>
<p>AngularJS restricts access to the Window object from within expressions since it's a known way to
execute arbitrary Javascript code.</p>
<p>This check is only performed on object index and function calls in Angular expressions. These are
places that are harder for the developer to guard. Dotted member access (such as a.b.c) does not
perform this check - it's up to the developer to not expose such sensitive and powerful objects
directly on the scope chain.</p>
<p>To resolve this error, avoid Window access.</p>
</div>
| marcoR80/simple-app-mobile | www/vendor/angular-1.3.9/docs/partials/error/$parse/isecwindow.html | HTML | mit | 1,266 |
<!--
Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/
-->
<!DOCTYPE html>
<title>CSS Test: Test a passing non-custom property declaration in an @supports rule where the property value contains a variable reference surrounded by white space tokens and with white space surrounding the variable name.</title>
<link rel="author" title="Cameron McCormack" href="mailto:[email protected]">
<link rel="help" href="http://www.w3.org/TR/css-variables-1/#using-variables">
<link rel="match" href="support/color-green-ref.html">
<style>
body { color: red; }
@supports (color: var( --a ) ) {
p { color: green; }
}
</style>
<p>This text must be green.</p>
| scheib/chromium | third_party/blink/web_tests/external/wpt/css/css-variables/variable-supports-04.html | HTML | bsd-3-clause | 702 |
<!DOCTYPE html>
<!-- DO NOT EDIT! Generated by referrer-policy/generic/tools/generate.py using referrer-policy/generic/template/test.release.html.template. -->
<html>
<head>
<title>Referrer-Policy: Referrer Policy is set to 'no-referrer-when-downgrade'</title>
<meta name="description" content="Check that non a priori insecure subresource gets the full Referrer URL. A priori insecure subresource gets no referrer information.">
<!-- No meta: CSP delivered via HTTP headers. -->
<link rel="author" title="Kristijan Burnik" href="[email protected]">
<link rel="help" href="https://w3c.github.io/webappsec/specs/referrer-policy/#referrer-policy-state-no-referrer-when-downgrade">
<meta name="assert" content="The referrer URL is stripped-referrer when a
document served over http requires an https
sub-resource via script-tag using the http-csp
delivery method with keep-origin-redirect and when
the target request is cross-origin.">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<!-- TODO(kristijanburnik): Minify and merge both: -->
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<script src="/referrer-policy/generic/referrer-policy-test-case.js?pipe=sub"></script>
</head>
<body>
<script>
ReferrerPolicyTestCase(
{
"referrer_policy": "no-referrer-when-downgrade",
"delivery_method": "http-csp",
"redirection": "keep-origin-redirect",
"origin": "cross-origin",
"source_protocol": "http",
"target_protocol": "https",
"subresource": "script-tag",
"subresource_path": "/referrer-policy/generic/subresource/script.py",
"referrer_url": "stripped-referrer"
},
document.querySelector("meta[name=assert]").content,
new SanityChecker()
).start();
</script>
<div id="log"></div>
</body>
</html>
| youtube/cobalt | third_party/web_platform_tests/referrer-policy/no-referrer-when-downgrade/http-csp/cross-origin/http-https/script-tag/upgrade-protocol.keep-origin-redirect.http.html | HTML | bsd-3-clause | 2,093 |
<dl>
<dt>term</dt>
<dd>
<p>definition</p>
</dd>
<dd>definition</dd>
<dd>
<p>definition</p>
</dd>
</dl>
| fernandoandreotti/cibim | vendor/ruby/2.4.0/gems/kramdown-1.16.2/test/testcases/block/13_definition_list/para_wrapping.html | HTML | apache-2.0 | 123 |
<!DOCTYPE html>
<!-- DO NOT EDIT! Generated by mixed-content/generic/tools/generate.py using mixed-content/generic/template/test.release.html.template. -->
<html>
<head>
<title>Mixed-Content: Blockable content</title>
<meta charset='utf-8'>
<meta name="description" content="Test behavior of blockable content.">
<link rel="author" title="Kristijan Burnik" href="[email protected]">
<link rel="help" href="http://www.w3.org/TR/mixed-content/#category-blockable">
<meta name="assert" content="opt_in_method: http-csp
origin: same-host-http
source_scheme: https
context_nesting: top-level
redirection: keep-scheme-redirect
subresource: fetch-request
expectation: blocked">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/mixed-content/generic/common.js"></script>
<script src="/mixed-content/generic/mixed-content-test-case.js?pipe=sub"></script>
</head>
<body>
<script>
MixedContentTestCase(
{
"opt_in_method": "http-csp",
"origin": "same-host-http",
"source_scheme": "https",
"context_nesting": "top-level",
"redirection": "keep-scheme-redirect",
"subresource": "fetch-request",
"expectation": "blocked"
},
document.querySelector("meta[name=assert]").content,
new SanityChecker()
).start();
</script>
<div id="log"></div>
</body>
</html>
| youtube/cobalt | third_party/web_platform_tests/mixed-content/blockable/http-csp/same-host-http/fetch-request/top-level/keep-scheme-redirect/opt-in-blocks.https.html | HTML | bsd-3-clause | 1,686 |
<!DOCTYPE html>
<meta charset="utf-8">
<title>display: none applies to child node links</title>
<style>
#parent { display: none }
</style>
<div id="parent">
<a id="child">hidden</a>
</div>
| xiaojunwu/crosswalk-test-suite | webdriver/webdriver-w3c-tests/element_state/res/display-none-child-link.html | HTML | bsd-3-clause | 193 |
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background-size: 394px, 100px;
background-image: url('images/iphone.png.html'), url('images/qrcode.jpg.html');
background-repeat: no-repeat;
background-position: center 40px, 20px 20px; background-attachment: local, fixed;">
<iframe src="splash.html" width="359" height="635" frameborder="0" style="border: none; margin: 0 auto; width: 359px; margin-top:112px;"></iframe>
</body>
</html> | naveeninja/puftest | www/images/splash.html | HTML | apache-2.0 | 1,648 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Compare Vue</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css">
</head>
<body>
<div id="app"></div>
<!-- built files will be auto injected -->
</body>
</html>
| glandre/prototypes | vue/compare-vue/index.html | HTML | mit | 310 |
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<h1>
extructures
<small>
0.1.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2021-12-02 03:04:00 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2021-12-02 03:04:00 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
conf-findutils 1 Virtual package relying on findutils
coq 8.10.2 Formal proof management system
num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.08.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.08.1 Official release 4.08.1
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.1 A library manager for OCaml
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/arthuraa/extructures"
dev-repo: "git+https://github.com/arthuraa/extructures.git"
bug-reports: "https://github.com/arthuraa/extructures/issues"
authors: ["Arthur Azevedo de Amorim"]
license: "MIT"
build: [
["coq_makefile" "-f" "_CoqProject" "-o" "Makefile"]
[make "-j%{jobs}%"]
]
install: [
[make "install"]
]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/extructures"]
depends: [
"ocaml"
"coq" {(>= "8.7" & < "8.9~") | (= "dev")}
"coq-mathcomp-ssreflect" {(>= "1.6" & < "1.8~") | (= "dev")}
]
tags: [
"keyword:finite maps"
"keyword:extensionality"
"category:Computer Science/Data Types and Data Structures"
"date:2018-04-26"
"logpath:extructures"
]
synopsis: "Finite data structures with extensional reasoning"
flags: light-uninstall
url {
src: "https://github.com/arthuraa/extructures/archive/v0.1.0.tar.gz"
checksum: "md5=e28ebcddf02cc35b5e70d5318f617183"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-extructures.0.1.0 coq.8.10.2</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.10.2).
The following dependencies couldn't be met:
- coq-extructures -> coq (< 8.9~ & = dev) -> ocaml < 4.06.0
base of this switch (use `--unlock-base' to force)
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-extructures.0.1.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
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<p>No files were installed.</p>
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<h1>
shuffle
<small>
8.8.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2022-03-02 03:01:05 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2022-03-02 03:01:05 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
conf-findutils 1 Virtual package relying on findutils
conf-gmp 4 Virtual package relying on a GMP lib system installation
coq 8.13.2 Formal proof management system
num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.09.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.09.1 Official release 4.09.1
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.3 A library manager for OCaml
zarith 1.12 Implements arithmetic and logical operations over arbitrary-precision integers
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/coq-contribs/shuffle"
license: "LGPL 2.1"
build: [make "-j%{jobs}%"]
install: [make "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/Shuffle"]
depends: [
"ocaml"
"coq" {>= "8.8" & < "8.9~"}
]
tags: [ "keyword: Gilbreath's card trick" "keyword: binary sequences" "category: Miscellaneous/Logical Puzzles and Entertainment" ]
authors: [ "Gérard Huet" ]
bug-reports: "https://github.com/coq-contribs/shuffle/issues"
dev-repo: "git+https://github.com/coq-contribs/shuffle.git"
synopsis: "Gilbreath's card trick"
description:
"A full axiomatization and proof development of a non-trivial property of binary sequences, inspired from a card trick of N. Gilbreath."
flags: light-uninstall
url {
src: "https://github.com/coq-contribs/shuffle/archive/v8.8.0.tar.gz"
checksum: "md5=c1547f50942d7da552ff1f1f1ea94a7f"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-shuffle.8.8.0 coq.8.13.2</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.13.2).
The following dependencies couldn't be met:
- coq-shuffle -> coq < 8.9~ -> ocaml < 4.06.0
base of this switch (use `--unlock-base' to force)
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-shuffle.8.8.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
</div>
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<table width="90%" border="0"><tr><td><script>function openfile(url) {fullwin = window.open(url, "fulltext", "toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes");}</script><div class="flayoutclass"><div class="flayoutclass_first"><table class="tableoutfmt2"><tr><th class="std1"><b>條目 </b></th><td class="std2">易於反掌</td></tr>
<tr><th class="std1"><b>注音 </b></th><td class="std2">|<sup class="subfont">ˋ</sup> ㄩ<sup class="subfont">ˊ</sup> ㄈㄢ<sup class="subfont">ˇ</sup> ㄓㄤ<sup class="subfont">ˇ</sup></td></tr>
<tr><th class="std1"><b>漢語拼音 </b></th><td class="std2"><font class="english_word">yì yú fǎn zhǎng</font></td></tr>
<tr><th class="std1"><b>釋義 </b></th><td class="std2">比喻事情非常容易做到。漢書˙卷五十一˙枚乘傳:<img src=/cydic/dicword/fa40.gif border=0 alt=* class=fontimg valign=center>變所欲為,易於反掌,安於太山。<img src=/cydic/dicword/fa41.gif border=0 alt=* class=fontimg valign=center>三國志˙卷五十二˙吳書˙諸葛瑾傳:<img src=/cydic/dicword/fa40.gif border=0 alt=* class=fontimg valign=center>陛下以關羽之親何若先帝?荊州大小孰與海內?俱應仇疾,誰當先後?若審此數,易於反掌。<img src=/cydic/dicword/fa41.gif border=0 alt=* class=fontimg valign=center>亦作<img src=/cydic/dicword/fa40.gif border=0 alt=* class=fontimg valign=center>易如翻掌<img src=/cydic/dicword/fa41.gif border=0 alt=* class=fontimg valign=center>、<img src=/cydic/dicword/fa40.gif border=0 alt=* class=fontimg valign=center>易如反掌<img src=/cydic/dicword/fa41.gif border=0 alt=* class=fontimg valign=center>。</td></tr>
<tr><th class="std1"><b><font class="fltypefont">附錄</font> </b></th><td class="std2">修訂本參考資料</td></tr>
</td></tr></table></div> <!-- flayoutclass_first --><div class="flayoutclass_second"></div> <!-- flayoutclass_second --></div> <!-- flayoutclass --></td></tr></table>
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<script src="//instant.page/3.0.0" type="module" defer integrity="sha384-OeDn4XE77tdHo8pGtE1apMPmAipjoxUQ++eeJa6EtJCfHlvijigWiJpD7VDPWXV1"></script>
</body>
</html> | leekelleher/leekelleher.com | htdocs/2011/01/15/index.html | HTML | mit | 12,885 |
<table class="table table-striped table-bordered table-advance table-hover">
<thead>
<tr>
<th class="text-center bold wid120px"><i class="icon-dislike"></i> 名称 </th>
<th class="text-center bold wid90px"><i class="icon-calendar"></i> 时间 </th>
<th class="text-center bold wid100px"><i class="icon-home"></i> 发布单位 </th>
<th class="text-center bold wid200px"><i class="icon-info"></i> 说明 </th>
<th class="text-right bold wid90px">
<a href="javascript:" ng-click="entity.punishList.push({});">
<i class="fa fa-plus"></i> 增加
</a>
</th>
</tr>
</thead>
<tbody>
<tr ng-repeat="item in entity['punishList']">
<td class="text-center">
<input type="text" class="form-control" ng-model="item.title" bs-tooltip data-title="名称" placeholder="名称...">
</td>
<td class="text-center">
<input type="text" class="form-control" ng-model="item.date" bs-tooltip data-title="时间" placeholder="yyyy-MM-dd"
bs-datepicker data-date-format="yyyy-MM-dd" data-max-date="today" data-date-type="string">
</td>
<td class="text-center">
<input type="text" class="form-control" ng-model="item.dept" bs-tooltip data-title="发布单位" placeholder="发布单位...">
</td>
<td>
<input type="text" class="form-control" ng-model="item.desc" bs-tooltip data-title="说明" placeholder="说明...">
</td>
<td class="text-center">
<a href="javascript:" class="btn btn-xs red" bs-tooltip data-title="删除"
ng-click="remove($index, 'punishList', item.id, 'com.founder.bj.apms.auxpolice.entity.AuxPunish');">
<i class="fa fa-close"></i>
</a>
</td>
</tr>
</tbody>
</table>
| FOUNDERCOM/APMS | src/apms-ui/src/main/webapp/packages/auxpolice/views/com/modify/table_punish.html | HTML | mit | 2,014 |
<div>
Specify the MySQL server to use for authentication.
</div> | yasu-s/redmine-mysql-auth-plugin | src/main/resources/org/jenkinsci/plugins/redmine_mysql_auth/RedmineSecurityRealm/help-dbServer.html | HTML | mit | 66 |
---
layout: index
---
<ul class="posts">
{% for post in site.posts %}
{% if post.category == "article" %}
<li>
<small class="datetime muted" data-time="{{ post.date }}">{{ post.date | date:"%Y-%m-%d" }} </small>
<a href="{{site.baseurl}}{{ post.url }}">{{ post.title }}</a>
</li>
{% endif %}
{% endfor %}
</ul>
| franciszhao/franciszhao.github.io | index.html | HTML | mit | 332 |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<li><a href="index.html"><span>Main Page</span></a></li>
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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<li class="current"><a href="functions.html"><span>Class Members</span></a></li>
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<li><a href="functions.html"><span>All</span></a></li>
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<li><a href="functions_vars.html"><span>Variables</span></a></li>
<li><a href="functions_type.html"><span>Typedefs</span></a></li>
<li><a href="functions_enum.html"><span>Enumerations</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="functions_func.html#index_a"><span>a</span></a></li>
<li><a href="functions_func_b.html#index_b"><span>b</span></a></li>
<li><a href="functions_func_c.html#index_c"><span>c</span></a></li>
<li><a href="functions_func_d.html#index_d"><span>d</span></a></li>
<li><a href="functions_func_e.html#index_e"><span>e</span></a></li>
<li><a href="functions_func_f.html#index_f"><span>f</span></a></li>
<li><a href="functions_func_g.html#index_g"><span>g</span></a></li>
<li><a href="functions_func_h.html#index_h"><span>h</span></a></li>
<li><a href="functions_func_i.html#index_i"><span>i</span></a></li>
<li><a href="functions_func_j.html#index_j"><span>j</span></a></li>
<li><a href="functions_func_l.html#index_l"><span>l</span></a></li>
<li><a href="functions_func_m.html#index_m"><span>m</span></a></li>
<li><a href="functions_func_n.html#index_n"><span>n</span></a></li>
<li><a href="functions_func_o.html#index_o"><span>o</span></a></li>
<li><a href="functions_func_p.html#index_p"><span>p</span></a></li>
<li><a href="functions_func_r.html#index_r"><span>r</span></a></li>
<li><a href="functions_func_s.html#index_s"><span>s</span></a></li>
<li><a href="functions_func_t.html#index_t"><span>t</span></a></li>
<li><a href="functions_func_u.html#index_u"><span>u</span></a></li>
<li><a href="functions_func_v.html#index_v"><span>v</span></a></li>
<li><a href="functions_func_w.html#index_w"><span>w</span></a></li>
<li class="current"><a href="functions_func_0x7e.html#index_0x7e"><span>~</span></a></li>
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<h3><a class="anchor" id="index_0x7e"></a>- ~ -</h3><ul>
<li>~ExternalOneByteStringResource()
: <a class="el" href="classv8_1_1String_1_1ExternalOneByteStringResource.html#a443edbb33926b2a9480fe0caac6e95ab">v8::String::ExternalOneByteStringResource</a>
</li>
<li>~ExternalStringResource()
: <a class="el" href="classv8_1_1String_1_1ExternalStringResource.html#a6b7ef9e33a47059092e1447b10c35416">v8::String::ExternalStringResource</a>
</li>
<li>~Persistent()
: <a class="el" href="classv8_1_1Persistent.html#a7d4d2bebfe3919e447e22adc15464e25">v8::Persistent< T, M ></a>
</li>
<li>~TryCatch()
: <a class="el" href="classv8_1_1TryCatch.html#a2c9ad4b40d17dd31c6dd020736b30679">v8::TryCatch</a>
</li>
</ul>
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Generated by  <a href="http://www.doxygen.org/index.html">
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</a> 1.8.11
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</body>
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| v8-dox/v8-dox.github.io | a92d4ca/html/functions_func_0x7e.html | HTML | mit | 6,781 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>New Category // Card Manager</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width">
</head>
<body>
<h1>New Category</h1>
<form action="/{{=it.category}}/{{=it.card}}/categories" method="post">
<div class="field">
<label>Name:</label><br/>
<input type="text" name="category[name]">
</div>
<div class="field">
<label>Slug:</label><br/>
<input type="text" name="category[slug]">
</div>
<div class="actions">
<input type="submit" value="Submit">
</div>
</form>
<a href="/{{=it.category}}/{{=it.card}}/categories">Back</a>
</body>
</html> | School-Yard/Catalog-Manager | lib/catalog-manager/templates/category/new.html | HTML | mit | 780 |
<!--
Copyright (C) 2011 by Weldon Sams
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>JsArt 035</title>
<style type="text/css">
body {
font-family:sans-serif;
font-size:100%;
color:#404040;
}
input {
padding:3px;
border:1px solid #404040;
}
input:focus {
background-color:#E6E7D7;
}
input:active {
background-color:gray;
color:white;
}
.smalltext {
font-size:.75em;
color:gray;
}
</style>
<script src="../js/jquery-1.7.min.js" type="text/javascript"></script>
<script src="../js/canvas2image.js" type="text/javascript"></script>
<script src="../js/base64.js" type="text/javascript"></script>
<script type="text/javascript">
// The number of rows and the number of columns.
xmax = 768;
ymax = xmax;
// This width and height of each cell.
hmax = 1;
wmax = hmax;
// This function always returns an integer between 0-255 or 0 if a string is input.
function make_int(int) {
if ( isNaN(int) ){
return 0;
}
// make positive
int = Math.sqrt(Math.pow(int, 2));
// convert to integer [1-99]
if (int < 1 && int > 0) {
int = Math.round(int * 100);
}
// convert to integer [0-255]
int = Math.round(int);
if (int > 255) {
int = int % 256;
}
return int;
}
function render(context) {
var curx = 0;
var cury = 0;
for (x=0; x<xmax; x++) {
for (y=0; y<ymax; y++) {
curx = x * wmax;
cury = y * hmax;
r = make_int(x * Math.sqrt(y));
g = make_int(x+y);
b = make_int(r+g);
color = r + "," + g + "," + b;
context.fillStyle = "rgba(" + r + ", " + g + ", " + b + ", 1)";
context.fillRect(curx, cury, wmax, hmax);
}
}
}
/**
* jQuery ready function
*/
$(document).ready(function(){
// This overrides the default 10x10 canvas.
$("canvas#output").attr("width", xmax*hmax).attr("height", ymax*wmax);
var canvas = document.getElementById("output");
context = canvas.getContext("2d");
render(context);
$("input#savepng").click(function(){
Canvas2Image.saveAsPNG(canvas);
});
$("input#savejpeg").click(function(){
Canvas2Image.saveAsJPEG(canvas);
});
$("input#changeresolution").click(function(){
var width = $("input#width").val();
var height = $("input#height").val();
xmax = width;
ymax = height;
$("canvas#output").attr("width", xmax*hmax).attr("height", ymax*wmax);
render(context);
});
});
</script>
</head>
<body>
<div id="container">
<canvas id="output" width="10" height="10"></canvas><br />
width <input id="width" size="5" value="768" title="Enter width in pixels." /> height <input id="height" size="5" value="768" title="Enter height in pixels." /> <input type="button" id="changeresolution" value="Change resolution" />
<input type="button" id="savepng" value="Save PNG" /> <input type="button" id="savejpeg" value="Save JPEG" /><br />
<p class="smalltext">You will have to rename the resulting file to <strong>something.png</strong> or <strong>something.jpg</strong>.</p>
</div><!--container-->
</body>
</html>
| wsams/JsArt | examples/jsart-035.html | HTML | mit | 4,206 |
<div class="container">
<h2 class="text-center">Unauthorized</h2>
</div> | idoychinov/TripExchangeSystem | WebClient/views/partials/unauthorized.html | HTML | mit | 76 |
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- 選舉資料查詢 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>中選會選舉資料庫網站</title>
<link rel="stylesheet" type="text/css" href="http://db.cec.gov.tw/votehist.css">
<script type="text/javascript">
function AddToFaves_hp() {
var is_4up = parseInt(navigator.appVersion);
var is_mac = navigator.userAgent.toLowerCase().indexOf("mac")!=-1;
var is_ie = navigator.userAgent.toLowerCase().indexOf("msie")!=-1;
var thePage = location.href;
if (thePage.lastIndexOf('#')!=-1)
thePage = thePage.substring(0,thePage.lastIndexOf('#'));
if (is_ie && is_4up && !is_mac)
window.external.AddFavorite(thePage,document.title);
else if (is_ie || document.images)
booker_hp = window.open(thePage,'booker_','menubar,width=325,height=100,left=140,top=60');
//booker_hp.focus();
}
</script>
</head>
<body class="frame">
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- 標題:選舉資料庫網站 -->
<div style="width: 100%; height: 56px; margin: 0px 0px 0px 0px; border-style: solid; border-width: 0px 0px 1px 0px; border-color: black;">
<div style="float: left;">
<img src="http://db.cec.gov.tw/images/main_title.gif" />
</div>
<div style="width: 100%; height: 48px;">
<div style="text-align: center;">
<img src="http://db.cec.gov.tw/images/small_ghost.gif" /> <span
style="height: 30px; font-size: 20px;"> <a href="http://www.cec.gov.tw"
style="text-decoration: none;">回中選會網站</a>
</span>
</div>
</div>
<div style="width: 100%; height: 8px; background-color: #fde501;">
</div>
</div>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- 頁籤 -->
<div
style="width: 100%; height: 29px; background-image: url('http://db.cec.gov.tw/images/tab_background.gif'); background-repeat: repeat-x;">
<div style="text-align: center;">
<a href="histMain.jsp"><img border="0" src="http://db.cec.gov.tw/images/tab_01.gif" /></a>
<a href="histCand.jsp"><img border="0" src="http://db.cec.gov.tw/images/tab_02.gif" /></a>
<!-- <a href=""><img border="0" src="images/tab_03.gif" /></a> -->
<!-- <a href=""><img border="0" src="images/tab_04.gif" /></a> -->
<a href="histQuery.jsp?voteCode=20120101T1A2&qryType=ctks&prvCode=06&cityCode=003&areaCode=01&deptCode=004&liCode=0072#"><img border="0" src="http://db.cec.gov.tw/images/tab_05.gif" onClick="AddToFaves_hp()" /></a>
<a href="mailto:[email protected];[email protected]"><img border="0" src="http://db.cec.gov.tw/images/tab_06.gif" /></a>
</div>
</div>
<div
style="width: 100%; height: 22px; background-image: url('http://db.cec.gov.tw/images/tab_separator.gif'); background-repeat: repeat-x;">
</div>
<div class="query">
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- 子頁面:查詢候選人得票數 -->
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- 標題 -->
<div class="titlebox">
<div class="title">
<div class="head">第 08 屆 立法委員選舉(區域) 候選人得票數</div>
<div class="date">投票日期:中華民國101年01月14日</div>
<div class="separator"></div>
</div>
</div>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- 查詢:候選人得票數,縣市多選區,如區域立委 -->
<link rel="stylesheet" type="text/css" href="http://db.cec.gov.tw/qryCtks.css" />
<!-- 投開票所表頭 -->
<table class="ctks" width="950" height="22" border=1 cellpadding="0" cellspacing="0" >
<tr class="title">
<td nowrap align="center">地區</td>
<td nowrap align="center">姓名</td>
<td nowrap align="center">號次</td>
<td nowrap align="center">得票數</td>
<td nowrap align="center">得票率</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap rowspan=4 align=center>新竹縣第01選區關西鎮西安里第0176投開票所</td>
<td nowrap align="center">傅家賢</td>
<td nowrap align="center">1</td>
<td nowrap align="right">1</td>
<td nowrap align="right"> 0.14%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap align="center">彭紹瑾</td>
<td nowrap align="center">2</td>
<td nowrap align="right">196</td>
<td nowrap align="right"> 28.86%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap align="center">徐欣瑩</td>
<td nowrap align="center">3</td>
<td nowrap align="right">479</td>
<td nowrap align="right"> 70.54%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap align="center">戴國樑</td>
<td nowrap align="center">4</td>
<td nowrap align="right">3</td>
<td nowrap align="right"> 0.44%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap rowspan=4 align=center>新竹縣第01選區關西鎮西安里第0177投開票所</td>
<td nowrap align="center">傅家賢</td>
<td nowrap align="center">1</td>
<td nowrap align="right">4</td>
<td nowrap align="right"> 0.56%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap align="center">彭紹瑾</td>
<td nowrap align="center">2</td>
<td nowrap align="right">183</td>
<td nowrap align="right"> 25.70%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap align="center">徐欣瑩</td>
<td nowrap align="center">3</td>
<td nowrap align="right">524</td>
<td nowrap align="right"> 73.59%</td>
</tr>
<!-- 投開票所內容 -->
<tr class="data">
<td nowrap align="center">戴國樑</td>
<td nowrap align="center">4</td>
<td nowrap align="right">1</td>
<td nowrap align="right"> 0.14%</td>
</tr>
</table>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<div style="width: 100%; height: 20px; margin: 30px 0px 0px 0px; text-align: center; ">
<span>
<img src="http://db.cec.gov.tw/images/leave_arrow_left.gif" />
</span>
<span style="margin: 0px 10px 0px 10px; ">
<a style="text-decoration: none; font-size: 15px; " href="histPrint">下載</a>
</span>
<span>
<img src="http://db.cec.gov.tw/images/leave_arrow_right.gif" />
</span>
<span style="margin-right: 100px;"> </span>
<span>
<img src="http://db.cec.gov.tw/images/leave_arrow_left.gif" />
</span>
<span style="margin: 0px 10px 0px 10px; ">
<a style="text-decoration: none; font-size: 15px; " href="histMain.jsp">離開</a>
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<h1 class="page-title">Source: src/physics/p2/LockConstraint.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey <[email protected]>
* @copyright 2015 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Locks the relative position between two bodies.
*
* @class Phaser.Physics.P2.LockConstraint
* @constructor
* @param {Phaser.Physics.P2} world - A reference to the P2 World.
* @param {p2.Body} bodyA - First connected body.
* @param {p2.Body} bodyB - Second connected body.
* @param {Array} [offset] - The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].
* @param {number} [angle=0] - The angle of bodyB in bodyA's frame.
* @param {number} [maxForce] - The maximum force that should be applied to constrain the bodies.
*/
Phaser.Physics.P2.LockConstraint = function (world, bodyA, bodyB, offset, angle, maxForce) {
if (offset === undefined) { offset = [0, 0]; }
if (angle === undefined) { angle = 0; }
if (maxForce === undefined) { maxForce = Number.MAX_VALUE; }
/**
* @property {Phaser.Game} game - Local reference to game.
*/
this.game = world.game;
/**
* @property {Phaser.Physics.P2} world - Local reference to P2 World.
*/
this.world = world;
offset = [ world.pxm(offset[0]), world.pxm(offset[1]) ];
var options = { localOffsetB: offset, localAngleB: angle, maxForce: maxForce };
p2.LockConstraint.call(this, bodyA, bodyB, options);
};
Phaser.Physics.P2.LockConstraint.prototype = Object.create(p2.LockConstraint.prototype);
Phaser.Physics.P2.LockConstraint.prototype.constructor = Phaser.Physics.P2.LockConstraint;
</pre>
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| typedeph/Game-Clones | node_modules/phaser/docs/src_physics_p2_LockConstraint.js.html | HTML | mit | 37,721 |
<!DOCTYPE html>
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<title>bertrand: Not compatible 👼</title>
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<li class="active"><a href="">8.13.2 / bertrand - 8.8.0</a></li>
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<h1>
bertrand
<small>
8.8.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2022-02-02 00:56:38 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2022-02-02 00:56:38 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
conf-findutils 1 Virtual package relying on findutils
conf-gmp 4 Virtual package relying on a GMP lib system installation
coq 8.13.2 Formal proof management system
num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.10.2 The OCaml compiler (virtual package)
ocaml-base-compiler 4.10.2 Official release 4.10.2
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.3 A library manager for OCaml
zarith 1.12 Implements arithmetic and logical operations over arbitrary-precision integers
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/coq-community/bertrand"
license: "LGPL 2.1"
build: [make "-j%{jobs}%"]
install: [make "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/Bertrand"]
depends: [
"ocaml"
"coq" {>= "8.8" & < "8.9~"}
]
tags: [ "keyword: Knuth's algorithm" "keyword: prime numbers" "keyword: Bertrand's postulate" "category: Mathematics/Arithmetic and Number Theory/Number theory" "category: Computer Science/Decision Procedures and Certified Algorithms/Correctness proofs based on external tools" "category: Miscellaneous/Extracted Programs/Arithmetic" "date: 2002" ]
authors: [ "Laurent Théry" ]
bug-reports: "https://github.com/coq-community/bertrand/issues"
dev-repo: "git+https://github.com/coq-community/bertrand.git"
synopsis: "Correctness of Knuth's algorithm for prime numbers"
description: """
A proof of correctness of the algorithm as described in
`The Art of Computer Programming: Fundamental Algorithms'
by Knuth, pages 147-149"""
flags: light-uninstall
url {
src: "https://github.com/coq-community/bertrand/archive/v8.8.0.tar.gz"
checksum: "md5=7abe286c4e4f394cfb9401cd28b7b209"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-bertrand.8.8.0 coq.8.13.2</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.13.2).
The following dependencies couldn't be met:
- coq-bertrand -> coq < 8.9~ -> ocaml < 4.10
base of this switch (use `--unlock-base' to force)
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-bertrand.8.8.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
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<dl class="dl-horizontal">
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<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
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</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
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<dl class="dl-horizontal">
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<dd>
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<h1 class="header text-white">Components</h1>
<h5 class="subheader thin text-white no-margin">Learn how to <span class="bold">build your website</span> with boba!</h5>
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</div>
<div class="section">
<div class="container">
<div class="row">
<div class="col xs-12">
<h1 class="header">Notifications</h1>
<h5 class="subheader thin no-margin">Notifications come in all of <a href="./colors.html">boba's colors</a>.</h5>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="notification">
<p>This is the default style if no styling is applied.</p>
</div>
<div class="notification red">
<p>This notification uses the <code>.red</code> class.</p>
</div>
<div class="notification orange">
<p>This notification uses the <code>.orange</code> class.</p>
</div>
<div class="notification yellow">
<p>This notification uses the <code>.yellow</code> class.</p>
</div>
<div class="notification green">
<p>This notification uses the <code>.green</code> class.</p>
</div>
<div class="notification teal">
<p>This notification uses the <code>.teal</code> class.</p>
</div>
<div class="notification blue">
<p>This notification uses the <code>.blue</code> class.</p>
</div>
<div class="notification indigo">
<p>This notification uses the <code>.indigo</code> class.</p>
</div>
<div class="notification purple">
<p>This notification uses the <code>.purple</code> class.</p>
</div>
<div class="notification pink">
<p>This notification uses the <code>.pink</code> class.</p>
</div>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="code-block">
<pre class="code"><code class="language-html prism"><span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification green<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>Add a <span class="token tag"><span class="token tag"><span class="token punctuation"><</span>code</span><span class="token punctuation">></span></span>.green<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>code</span><span class="token punctuation">></span></span> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span></code></pre>
</div>
</div>
</div>
<hr class="light">
<div class="row">
<div class="col xs-12">
<h1 class="header">Styles</h1>
<h5 class="subheader thin no-margin">Change the look of your notifications with ease.</h5>
</div>
</div>
<hr class="light">
<div class="row">
<div class="col xs-12">
<h4 class="header">Filled</h4>
<h6 class="subheader thin no-margin">Use the <code class="inline">.filled</code> class to fill your notifications with a solid color.</h6>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="notification filled">
<p>I'm a filled notification!</p>
</div>
<div class="notification blue filled">
<p>I'm a filled, blue notification!</p>
</div>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="code-block">
<pre class="code"><code class="language-html prism"><span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification filled<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>I'm a filled notification!> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification blue filled<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>I'm a filled, blue notification!> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span></code></pre>
</div>
</div>
</div>
<hr class="light">
<div class="row">
<div class="col xs-12">
<h4 class="header">Bordered</h4>
<h6 class="subheader thin no-margin">Add a border around your notification using the <code class="inline">.bordered</code> class.</h6>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="notification bordered red">
<p>I'm a bordered, red notification!</p>
</div>
<div class="notification bordered green">
<p>I'm a bordered, green notification!</p>
</div>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="code-block">
<pre class="code"><code class="language-html prism"><span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification bordered red<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>I'm a bordered, red notification!> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification bordered green<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>I'm a bordered, green notification!> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span></code></pre>
</div>
</div>
</div>
<hr class="light">
<div class="row">
<div class="col xs-12">
<h4 class="header">Outlined</h4>
<h6 class="subheader thin no-margin">Use the <code class="inline">.outlined</code> class to make your notifications colored outlines.</h6>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="notification outlined">
<p>I'm an outlined notification!</p>
</div>
<div class="notification red outlined">
<p>I'm an outlined, red notification!</p>
</div>
</div>
<div class="col xs-12 md-6 col-middle">
<div class="code-block">
<pre class="code"><code class="language-html prism"><span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification outlined<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>I'm an outlined notification!> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>div</span> <span class="token attr-name">class</span><span class="token attr-value"><span class="token punctuation">=</span><span class="token punctuation">"</span>notification red outlined<span class="token punctuation">"</span></span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"><</span>p</span><span class="token punctuation">></span></span>I'm an outlined, red notification!> class<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>p</span><span class="token punctuation">></span></span>
<span class="token tag"><span class="token tag"><span class="token punctuation"></</span>div</span><span class="token punctuation">></span></span></code></pre>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script type="text/javascript" src="/documentation.min.js"></script>
</body></html> | iFallUpHill/boba | dist/docs/notifications.html | HTML | mit | 17,749 |
<html>
<!-- Mirrored from www.math.iisc.ernet.in/courses/jan-july2008/analysis2.htm by HTTrack Website Copier/3.x [XR&CO'2013], Mon, 15 Feb 2016 03:56:19 GMT -->
<!-- Added by HTTrack --><meta http-equiv="content-type" content="text/html;charset=UTF-8" /><!-- /Added by HTTrack -->
<head><title>Algebra - I</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"></head><body bgcolor="#ffffff">
<p> </p>
<p><b>
<font face="Verdana, Arial, Helvetica, sans-serif" size="2" color="#CC6600">
ANALYSIS II</font></b><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#cc6600"> </font> </b></font></p>
<p><font face="Verdana" size="2">Construction of Lebesgue measure, Measurable
functions, Limit theorems, Lebesgue integration, Convergence theorems, Product
measures and Fubini's theorem, Signed measure and Randon-Nikodym theorem, Change
of variables, Complex measures, Riesz representation theorem.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Books</b></font></p>
<ul>
<li>
<p style="margin:0in;margin-bottom:.0001pt"><font face="Verdana" size="2">
Rudin, W., Real and Complex Analysis, McGraw-Hill, 1986.</font></li>
<li>
<p style="margin:0in;margin-bottom:.0001pt"><font face="Verdana" size="2">
Royden, H. L., Real Analysis, Macmillan, 1988.</font></li>
<li>
<p style="margin:0in;margin-bottom:.0001pt"><font face="Verdana" size="2">
Hewitt, E. and Stromberg, K., Real and Abstract Analysis, Springer, 1969.</font></li>
<li>
<p style="margin:0in;margin-bottom:.0001pt"><font face="Verdana" size="2">De
Barra, G., Introduction to Measure Theory, Von Nostrand Reinhold, 1974.</font></li>
</ul>
</body>
<!-- Mirrored from www.math.iisc.ernet.in/courses/jan-july2008/analysis2.htm by HTTrack Website Copier/3.x [XR&CO'2013], Mon, 15 Feb 2016 03:56:19 GMT -->
</html> | siddhartha-gadgil/www.math.iisc.ernet.in | courses/jan-july2008/analysis2.html | HTML | mit | 1,878 |
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| maddydeason/west-baltimore-app | app/index.html | HTML | mit | 1,874 |
---
theme :
name : Qiming
---
{% include default.html %}
{% include google_analytics.html %}
| qiming-chen/qiming-chen.github.io | _layouts/default.html | HTML | mit | 95 |
<!DOCTYPE html>
<html ng-app='myApp'>
<head>
<title>location-host</title>
<script src='../js/angular.js'></script>
</head>
<body>
<h2>location host</h2>
<div ng-controller="myCtrl">
host : {{ host }}
</div>
<script type="text/javascript">
var app = angular.module("myApp", []);
app.controller("myCtrl", function ($scope, $location) {
$scope.host = $location.host();
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| e-pan/GG | angular/location/host.html | HTML | mit | 517 |
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>FLroller</title>
<link rel="stylesheet" type="text/css" href="csound.css" />
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1" />
<link rel="home" href="index.html" title="Manuel de référence canonique de Csound" />
<link rel="up" href="OpcodesTop.html" title="Opcodes et opérateurs de l'orchestre" />
<link rel="prev" href="FLprintk2.html" title="FLprintk2" />
<link rel="next" href="FLrun.html" title="FLrun" />
</head>
<body>
<div class="navheader">
<table width="100%" summary="Navigation header">
<tr>
<th colspan="3" align="center">FLroller</th>
</tr>
<tr>
<td width="20%" align="left"><a accesskey="p" href="FLprintk2.html">Précédent</a> </td>
<th width="60%" align="center">Opcodes et opérateurs de l'orchestre</th>
<td width="20%" align="right"> <a accesskey="n" href="FLrun.html">Suivant</a></td>
</tr>
</table>
<hr />
</div>
<div class="refentry">
<a id="FLroller"></a>
<div class="titlepage"></div>
<a id="IndexFLroller" class="indexterm"></a>
<div class="refnamediv">
<h2>
<span class="refentrytitle">FLroller</span>
</h2>
<p>FLroller —
Un widget FLTK qui crée une molette.
</p>
</div>
<div class="refsect1">
<a id="idm47887678978176"></a>
<h2>Description</h2>
<p>
<span class="emphasis"><em>FLroller</em></span> est une sorte de bouton rotatif, mais
disposé transversalement (une molette).
</p>
</div>
<div class="refsect1">
<a id="idm47887678916720"></a>
<h2>Syntaxe</h2>
<pre class="synopsis">kout, ihandle <span class="command"><strong>FLroller</strong></span> "label", imin, imax, istep, iexp, itype, idisp, \
iwidth, iheight, ix, iy</pre>
</div>
<div class="refsect1">
<a id="idm47887678914496"></a>
<h2>Initialisation</h2>
<p>
<span class="emphasis"><em>ihandle</em></span> -- un identifiant (un nombre entier) qui
référence de manière univoque le widget correspondant. Il est utilisé par
d'autres opcodes qui modifient les propriété du widget (voir
<a class="link" href="ControlFltkAppearance.html" title="Modifier l'apparence des widgets FLTK"><em class="citetitle">Modifier l'Apparence des
Widgets FLTK</em></a>). Il est automatiquement retourné par
<span class="emphasis"><em>FLroller</em></span> et ne doit pas être fixé par l'étiquette de
l'utilisateur. (L'étiquette de l'utilisateur est une chaîne entre
guillemets contenant un texte fourni par l'utilisateur placé à côté du
widget.)
</p>
<p>
<span class="emphasis"><em><span class="quote">« <span class="quote">label</span> »</span></em></span> -- une chaîne entre guillemets
contenant un texte fourni par l'utilisateur placé à côté du widget.
</p>
<p>
<span class="emphasis"><em>imin</em></span> -- mvaleur minimale de l'intervalle de sortie.
</p>
<p>
<span class="emphasis"><em>imax</em></span> -- valeur maximale de l'intervalle de sortie.
</p>
<p>
<span class="emphasis"><em>istep</em></span> -- un nombre en virgule flottante indiquant
le pas d'incrémentation du valuateur à chaque clic de souris. L'argument
<span class="emphasis"><em>istep</em></span> permet de ralentir le mouvement de la molette,
ce qui autorise une précision arbitraire.
</p>
<p>
<span class="emphasis"><em>iexp</em></span> -- un nombre entier indiquant le comportement
du valuateur :
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>0 = la sortie est linéaire</p>
</li>
<li class="listitem">
<p>-1 = la sortie est exponentielle</p>
</li>
</ul>
</div>
<p>
</p>
<p>
Tout autre nombre positif pour <span class="emphasis"><em>iexpx</em></span> indique le
numéro d'une table existante lue par indexation avec interpolation
linéaire. Un numéro de table négatif supprime l'interpolation.
</p>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<table border="0" summary="Warning: IMPORTANT !">
<tr>
<td rowspan="2" align="center" valign="top" width="25">
<img alt="[Avertissement]" src="images/warning.png" />
</td>
<th align="left">IMPORTANT !</th>
</tr>
<tr>
<td align="left" valign="top">
<p>
Noter que les tables utilisées par les valuateurs doivent être créées
avec l'opcode <a class="link" href="ftgen.html" title="ftgen"><em class="citetitle">ftgen</em></a>
et placées dans l'orchestre avant le valuateur correspondant. On ne
peut pas les placer dans la partition. En fait, les tables placées
dans la partition sont créées après l'initialisation des opcodes
placés dans la section d'en-tête de l'orchestre.
</p>
</td>
</tr>
</table>
</div>
<p>
<span class="emphasis"><em>itype</em></span> -- un nombre entier indiquant l'apparence du
valuateur.
</p>
<p>
L'argument <span class="emphasis"><em>itype</em></span> accepte les valeurs suivantes :
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>1 - molette horizontale</p>
</li>
<li class="listitem">
<p>2 - molette verticale</p>
</li>
</ul>
</div>
<p>
</p>
<p>
<span class="emphasis"><em>idisp</em></span> -- un identifiant retourné par une instance
précédente de l'opcode
<a class="link" href="FLvalue.html" title="FLvalue"><em class="citetitle">FLvalue</em></a> pour afficher
la valeur courante du valuateur dans le widget <span class="emphasis"><em>FLvalue</em></span>.
Si l'on ne veut pas utiliser cette possibilité d'affichage des valeurs
courantes, il faut donner à cet identifiant un nombre négatif.
</p>
<p>
<span class="emphasis"><em>iwidth</em></span> -- largeur du widget.
</p>
<p>
<span class="emphasis"><em>iheight</em></span> -- hauteur du widget.
</p>
<p>
<span class="emphasis"><em>ix</em></span> -- position horizontale du coin supérieur gauche
du valuateur, relative au coin supérieur gauche de la fenêtre correspondante
(exprimée en pixels).
</p>
<p>
<span class="emphasis"><em>iy</em></span> -- position verticale du coin supérieur gauche
du valuateur, relative au coin supérieur gauche de la fenêtre correspondante
(exprimée en pixels).
</p>
</div>
<div class="refsect1">
<a id="idm47887678889744"></a>
<h2>Exécution</h2>
<p>
<span class="emphasis"><em>kout</em></span> -- valeur en sortie.
</p>
<p>
<span class="emphasis"><em>FLroller</em></span> est une sorte de bouton rotatif, mais disposé
transversalement (une molette) :
</p>
<div class="mediaobject">
<img src="images/flroller.png" alt="FLroller." />
<div class="caption">
<p>FLroller.</p>
</div>
</div>
<p>
</p>
</div>
<div class="refsect1">
<a id="idm47887678883952"></a>
<h2>Exemples</h2>
<p>
Voici un exemple de l'opcode FLroller. Il utilise le fichier
<a class="ulink" href="examples/FLroller.csd" target="_top"><em class="citetitle">FLroller.csd</em></a>.
</p>
<div class="example">
<a id="idm47887678882080"></a>
<p class="title">
<strong>Exemple 294. Exemple de l'opcode FLroller.</strong>
</p>
<div class="example-contents">
<p>Voir les sections <a class="link" href="UsingRealTime.html" title="Audio en temps réel"><em class="citetitle">Audio en Temps Réel</em></a>
et <a class="link" href="CommandFlags.html" title="Ligne de commande de Csound"><em class="citetitle">Options de la Ligne de Commande</em></a> pour plus
d'information sur l'utilisation des options de la ligne de commande.</p>
<div class="refsect1">
<a id="idm47887525505696"></a>
<pre class="programlisting">
<span class="csdtag"><CsoundSynthesizer></span>
<span class="csdtag"><CsOptions></span>
<span class="comment">; Select audio/midi flags here according to platform</span>
<span class="comment">; Audio out Audio in No messages</span>
-odac -iadc -d <span class="comment">;;;RT audio I/O</span>
<span class="comment">; For Non-realtime ouput leave only the line below:</span>
<span class="comment">; -o FLroller.wav -W ;;; for file output any platform</span>
<span class="csdtag"></CsOptions></span>
<span class="csdtag"><CsInstruments></span>
<span class="comment">; A sine with oscillator with flroller controlled frequency</span>
<span class="ohdr">sr</span> <span class="op">=</span> 44100
<span class="ohdr">kr</span> <span class="op">=</span> 441
<span class="ohdr">ksmps</span> <span class="op">=</span> 100
<span class="ohdr">nchnls</span> <span class="op">=</span> 1
<span class="opc">FLpanel</span> "Frequency Roller", 900, 400, 50, 50
<span class="comment">; Minimum value output by the roller</span>
imin <span class="op">=</span> 200
<span class="comment">; Maximum value output by the roller</span>
imax <span class="op">=</span> 5000
<span class="comment">; Increment with each pixel</span>
istep <span class="op">=</span> 1
<span class="comment">; Logarithmic type roller selected</span>
iexp <span class="op">=</span> <span class="op">-</span>1
<span class="comment">; Roller graphic type (1=horizontal)</span>
itype <span class="op">=</span> 1
<span class="comment">; Display handle (-1=not used)</span>
idisp <span class="op">=</span> <span class="op">-</span>1
<span class="comment">; Width of the roller in pixels</span>
iwidth <span class="op">=</span> 300
<span class="comment">; Height of the roller in pixels</span>
iheight <span class="op">=</span> 50
<span class="comment">; Distance of the left edge of the knob</span>
<span class="comment">; from the left edge of the panel </span>
ix <span class="op">=</span> 300
<span class="comment">; Distance of the top edge of the knob</span>
<span class="comment">; from the top edge of the panel</span>
iy <span class="op">=</span> 50
gkfreq, ihandle <span class="opc">FLroller</span> "Frequency", imin, imax, istep, iexp, itype, idisp, iwidth, iheight, ix, iy
<span class="comment">; End of panel contents</span>
<span class="opc">FLpanelEnd</span>
<span class="comment">; Run the widget thread!</span>
<span class="opc">FLrun</span>
<span class="oblock">instr</span> 1
iamp <span class="op">=</span> 15000
ifn <span class="op">=</span> 1
asig <span class="opc">oscili</span> iamp, gkfreq, ifn
<span class="opc">out</span> asig
<span class="oblock">endin</span>
<span class="csdtag"></CsInstruments></span>
<span class="csdtag"><CsScore></span>
<span class="comment">; Function table that defines a single cycle</span>
<span class="comment">; of a sine wave.</span>
<span class="stamnt">f</span> 1 0 1024 10 1
<span class="comment">; Instrument 1 will play a note for 1 hour.</span>
<span class="stamnt">i</span> 1 0 3600
<span class="stamnt">e</span>
<span class="csdtag"></CsScore></span>
<span class="csdtag"></CsoundSynthesizer></span>
</pre>
</div>
</div>
</div>
<p><br class="example-break" />
</p>
</div>
<div class="refsect1">
<a id="idm47887678877712"></a>
<h2>Voir aussi</h2>
<p>
<a class="link" href="FLcount.html" title="FLcount"><em class="citetitle">FLcount</em></a>,
<a class="link" href="FLjoy.html" title="FLjoy"><em class="citetitle">FLjoy</em></a>,
<a class="link" href="FLknob.html" title="FLknob"><em class="citetitle">FLknob</em></a>,
<a class="link" href="FLslider.html" title="FLslider"><em class="citetitle">FLslider</em></a>,
<a class="link" href="FLtext.html" title="FLtext"><em class="citetitle">FLtext</em></a>
</p>
</div>
<div class="refsect1">
<a id="idm47887678871824"></a>
<h2>Crédits</h2>
<p>Auteur : Gabriel Maldonado</p>
<p>Nouveau dans la version 4.22</p>
<p>Exemple écrit par Iain McCurdy, édité par Kevin Conder.</p>
</div>
</div>
<div class="navfooter">
<hr />
<table width="100%" summary="Navigation footer">
<tr>
<td width="40%" align="left"><a accesskey="p" href="FLprintk2.html">Précédent</a> </td>
<td width="20%" align="center">
<a accesskey="u" href="OpcodesTop.html">Niveau supérieur</a>
</td>
<td width="40%" align="right"> <a accesskey="n" href="FLrun.html">Suivant</a></td>
</tr>
<tr>
<td width="40%" align="left" valign="top">FLprintk2 </td>
<td width="20%" align="center">
<a accesskey="h" href="index.html">Sommaire</a>
</td>
<td width="40%" align="right" valign="top"> FLrun</td>
</tr>
</table>
</div>
</body>
</html>
| ketchupok/csound.github.io | docs/manual-fr/FLroller.html | HTML | mit | 14,148 |
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<html>
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</td>
<td height="80" align="left" valign="middle" style="word-break:break-all">
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<div id="footer">
<button id="btnOk">确定</button>
<span id="Cancel"> <button id="btnCancel">取消</button></span>
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</body> | carlaau/aardio-erp | aardio-erp/layout/msgbox.html | HTML | mit | 969 |
<!doctype html>
<html lange="en">
<head>
<meta charset="utf-8">
<script>
WebFontConfig = {
google: { families: [ 'Open+Sans::latin' ] }
};
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var wf = document.createElement('script');
wf.src = 'https://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js';
wf.type = 'text/javascript';
wf.async = 'true';
var s = document.getElementsByTagName('script')[0];
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<body>
<div id="app"></div>
<script type="application/ld+json" src="ld.json"></script>
<!-- sudo hire me -->
</body>
</html>
| notaurologist/jasonlemoine.com | static/index.html | HTML | mit | 867 |
<html lang="es">
<head>
<title>GTD Edge logic</title>
<meta name="description" content="Lógica y datos para la aplicación Getting Thins Done ">
<meta name="keywords" content="ES6, JSPM, AngularJS1.5 , Material Design">
<meta name="author" content="[email protected]">
<meta charset="utf-8" />
<script src="jspm_packages/system.js"></script>
<script src="config.js"></script>
<script>
System.import('main.js');
</script>
<link href="jspm_packages/npm/[email protected]/angular-material.css" rel="stylesheet" />
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
</head>
<body layout="column" layout-fill>
<toolbar></toolbar>
<md-content layout="row" flex>
<nav>
<sidenav></sidenav>
</nav>
<section layout="column" flex ui-view>
</section>
</md-content>
<fab></fab>
</body>
</html> | EscuelaIt/frontEdge | 5-gtd-edge-logic/index.html | HTML | mit | 899 |
<div data-role="page" class="ui-page ui-page-theme-a ui-page-header-fixed ui-page-footer-fixed" id="43-execution-delay" data-defaults="true">
<div class="ui-content" role="main">
<h1>On average ( a year ago ) mobile devices take 1ms parse 1kb of js</h1>
<ul class="preso-inset-list ui-listview ui-listview-inset ui-corner-all ui-shadow">
<li class="ui-li-static ui-body-inherit ui-first-child" >
<h1>place non essential scripts in comments or string literals</h1>
</li>
<li class="ui-li-static ui-body-inherit" >
<h1>use eval to parse them once window.load is done</h1>
</li>
</ul>
</div>
</div> | arschmitz/mobile-performance | view/mobile-performance/43-execution-delay.html | HTML | mit | 623 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Oscillator</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
<script type="text/javascript" src="../build/Tone.js"></script>
<script type="text/javascript" src="./scripts/jquery.min.js"></script>
<script type="text/javascript" src="./scripts/draggabilly.js"></script>
<script type="text/javascript" src="./scripts/StartAudioContext.js"></script>
<script type="text/javascript" src="./scripts/Interface.js"></script>
<script type="text/javascript" src="https://tonejs.github.io/Logo/build/Logo.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script type="text/javascript">
// jshint ignore: start
</script>
</head>
<body>
<div id="Content">
<div id="Title">Oscillator</div>
<div id="Explanation">
Click and drag the dot to hear the oscillator. The x-axis controls the frequency of the oscillator and the y-axis controls the volume.
<br><br>
<a href="https://tonejs.github.io/docs/#Oscillator">Tone.Oscillator</a> docs.
</div>
<div id="DragContainer"></div>
</div>
<script id="ToneCode" type="text/javascript">
var osc = new Tone.Oscillator({
"frequency" : 440,
"volume" : -10
}).toMaster();
</script>
<script id="GUI" type="text/javascript">
$(function(){
Interface.Dragger({
tone : osc,
x : {
param : "frequency",
min : 60,
max : 2000,
exp : 2
},
y : {
param : "volume",
min : -40,
max : 0
},
start : function(){
osc.start();
Tone.Master.volume.rampTo(0, 0.05);
},
end : function(){
//so it doesn't click
Tone.Master.volume.rampTo(-Infinity, 0.05);
}
});
})
</script>
</body>
</html> | sureshnarayan/testing | Tone.js-master/examples/oscillator.html | HTML | mit | 1,879 |
<div class="navigation-wrapper">
<nav role="navigation" id="site-nav" class="animated drop">
<ul>
{% for link in site.data.navigation %}
{% if link.url contains 'http' %}
{% assign domain = '' %}
{% else %}
{% assign domain = site.url %}
{% endif %}
<li><a href="{{ domain }}{{ link.url }}" {% if link.url contains 'http' %}target="_blank"{% endif %}>{{ link.title }}</a></li>
{% endfor %}
</ul>
</nav>
</div><!-- /.navigation-wrapper -->
{% include browser-upgrade.html %}
{% if page.image.feature %}<header class="masthead">
{% if site.logo != null %}
<div class="wrap">
<a href="{{ site.url }}/" class="site-logo" rel="home" title="{{ site.title }}"><img src="{{ site.url }}/assets/images/{{ site.logo }}" width="200" height="200" alt="{{ site.title }} logo" class="animated fadeInDown"></a>
</div>
{% endif %}
</header><!-- /.masthead -->
{% else %}<header class="masthead">
<div class="wrap">
{% if site.logo != null %}
<a href="{{ site.url }}/" class="site-logo" rel="home" title="{{ site.title }}"><img src="{{ site.url }}/assets/images/{{ site.logo }}" width="200" height="200" alt="{{ site.title }} logo" class="animated fadeInDown"></a>
{% endif %}
</div>
</header><!-- /.masthead -->{% endif %}
<div class="js-menu-screen menu-screen"></div>
| carlocorsato/test | _includes/navigation-page.html | HTML | mit | 1,353 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>18 --> 19</title>
<link href="./../../assets/style.css" rel="stylesheet">
</head>
<body>
<h2>You have to be fast</h2>
<a href="./47fde319597279b4b510253740e5799b65f9d3aa49cdf94c95b6cef617a53605.html">Teleport</a>
<hr>
<a href="./../../about.md">About</a> (Spoilers! )
<script src="./../../assets/md5.js"></script>
<script>
window.currentLevel = 7;
</script>
<script src="./../../assets/script.js"></script>
</body>
</html> | simonmysun/praxis | TAIHAO2019/pub/SmallGame/AsFastAsYouCan2/d557ce27634ecc2c26f67f83d491757972d250dccefab4c1a3718183c304d3ae.html | HTML | mit | 550 |
<HTML><HEAD>
<TITLE>Review for Two Mules for Sister Sara (1969)</TITLE>
<LINK REL="STYLESHEET" TYPE="text/css" HREF="/ramr.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF" TEXT="#000000">
<H1 ALIGN="CENTER" CLASS="title"><A HREF="/Title?0065134">Two Mules for Sister Sara (1969)</A></H1><H3 ALIGN=CENTER>reviewed by<BR><A HREF="/ReviewsBy?Dennis+Schwartz">Dennis Schwartz</A></H3><HR WIDTH="40%" SIZE="4">
<P>
TWO MULES FOR SISTER SARA (director: Don Siegel; screenwriter: Albert
Maltz/Budd Boetticher; cinematographer: Gabriel Figueroa; editors: Juan
Jose Marino/Robert F. Shugrue; cast: Shirley MacLaine (Sister Sara),
Clint Eastwood (Hogan), Manolo Fabregas (Col. Beltran), Alberto Morin
(Gen. LeClaire), 1969)</P>
<PRE>Reviewed by Dennis Schwartz</PRE>
<P>Siegel misfired with this mild Western comedy. The film was hampered by
a dull story and an uninteresting performance by Shirley MacLaine
playing a nun hiding the fact that she's a prostitute. The film tries to
get by solely on the unique relationship of Sister Sara (Shirley) and a
wanderer in the Southwestern desert, Hogan (Eastwood). They meet when
she's about to get robbed of her valuable silver cross and is almost
raped by three drunken bandits, as Hogan comes by and rescues her,
killing the three of them in the process. His only shock, after seeing
her semi-nude, is when she gets dressed and finds out that she's a nun.
A typical Eastwood cowboy scene, played in Clint's graceful languid
style, as he puffs on his cigar, quietly snarls, and does what the
filmmaker hopes most in the audience would love to do in real-life.</P>
<P>The two end up going in the same direction across the unsafe desert when
they both realize they have a common interest. He's a soldier of
fortune, willing to sell himself to the highest bidder, which in this
case, is the Spanish guerrillas fighting the Mexican Revolution against
the French cavalry. He is promised gold if he reaches the guerrilla
headquarters in Santa Maria and helps them in their fight. She, riding
on her mule in her sister's habit, claims to be helping the guerrillas
for idealistic reasons, and that she is wanted by the French for aiding
the guerrilla cause.</P>
<P>Hogan kills a rattlesnake, fights the temptation of sex with the
beautiful nun, by remembering that she's a nun, and helps her elude the
French cavalry who are on her trail. Sara tells him in minute detail
about the French garrison, saying she used to give the soldiers Spanish
lessons there and knows every square inch of it.</P>
<P>When they meet the guerrilla leader, Col. Beltran (Fabregas), they stock
up on dynamite and plan for the attack on the French fort on their
Independence Day. Meanwhile they go to meet a train with a shipment of
arms for the French, but Hogan gets an arrow in him as the Yaqui Indians
attack. Sara takes 15-minutes of film time to take it out, and since
Hogan's shoulder is weak, she must climb the trestle to plant the
dynamite that they will use to blow up the train.</P>
<P>The climax is an advertisement for mindless violence, as Hogan and the
guerrillas infiltrate the fort with a Mexican Trojan Horse and dynamite
the place to gain entry. Once inside, they machete the soldiers, make
them into human torches, or just shoot them. At last, Hogan finds out
Sara's true calling in the oldest profession and plunges into her bubble
bath with his hat on and his gold waiting in the room. It's all
predictable and formulaic; it could have used a big time rewrite.</P>
<PRE>REVIEWED ON 6/7/2000 GRADE: C</PRE>
<P>Dennis Schwartz: "Ozus' World Movie Reviews"</P>
<PRE><A HREF="http://www.sover.net/~ozus">http://www.sover.net/~ozus</A></PRE>
<PRE><A HREF="mailto:[email protected]">[email protected]</A></PRE>
<P>© ALL RIGHTS RESERVED DENNIS SCHWARTZ</P>
<HR><P CLASS=flush><SMALL>The review above was posted to the
<A HREF="news:rec.arts.movies.reviews">rec.arts.movies.reviews</A> newsgroup (<A HREF="news:de.rec.film.kritiken">de.rec.film.kritiken</A> for German reviews).<BR>
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.<BR>
Please direct comments/criticisms of the review to relevant newsgroups.<BR>
Broken URLs inthe reviews are the responsibility of the author.<BR>
The formatting of the review is likely to differ from the original due
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<P ALIGN=CENTER>Related links: <A HREF="/Reviews/">index of all rec.arts.movies.reviews reviews</A></P>
</P></BODY></HTML>
| xianjunzhengbackup/code | data science/machine_learning_for_the_web/chapter_4/movie/24911.html | HTML | mit | 4,628 |
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校党委书记 周介铭
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副校长 谢名春
主管招生、就业、保卫、消防、教师培训、远程教育、出版社。协管校友会。
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<body>
<h3>C0 code coverage information</h3>
<p>Generated on Sat Oct 13 20:50:49 -0400 2007 with <a href='http://eigenclass.org/hiki.rb?rcov'>rcov 0.8.0</a>
</p>
<hr /><pre><span class='marked0'>Code reported as executed by Ruby looks like this...
</span><span class='marked1'>and this: this line is also marked as covered.
</span><span class='inferred0'>Lines considered as run by rcov, but not reported by Ruby, look like this,
</span><span class='inferred1'>and this: these lines were inferred by rcov (using simple heuristics).
</span><span class='uncovered0'>Finally, here's a line marked as not executed.
</span></pre>
<table class='report'>
<thead>
<tr>
<td class='heading'>Name</td>
<td class='heading'>Total lines</td>
<td class='heading'>Lines of code</td>
<td class='heading'>Total coverage</td>
<td class='heading'>Code coverage</td>
</tr>
</thead>
<tbody>
<tr class='light'>
<td>
<a href='app-models-question_rb.html'>app/models/question.rb</a>
</td>
<td class='lines_total'>
<tt>9</tt>
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<tt>6</tt>
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<td>
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</table><pre><span class="marked1"><a name="line1" />1 class Question < ActiveRecord::Base
</span><span class="inferred0"><a name="line2" />2
</span><span class="marked1"><a name="line3" />3 has_many :choices, :class_name => 'QuestionChoice', :dependent => :delete_all, :order => 'id'
</span><span class="inferred0"><a name="line4" />4
</span><span class="marked1"><a name="line5" />5 def correct_answer?(question_choice_id)
</span><span class="marked0"><a name="line6" />6 answer == question_choice_id.to_i
</span><span class="marked1"><a name="line7" />7 end
</span><span class="inferred0"><a name="line8" />8
</span><span class="inferred1"><a name="line9" />9 end
</span></pre><hr /> <p>Generated using the <a href='http://eigenclass.org/hiki.rb?rcov'>rcov code coverage analysis tool for Ruby</a> version 0.8.0.</p><p>
<a href='http://validator.w3.org/check/referer'>
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<img src='http://jigsaw.w3.org/css-validator/images/vcss' alt='Valid CSS!' style='border:0;width:88px;height:31px' />
</a>
</p>
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<h3>Follow us</h3>
<p><a target="_blank" class="text__button" :hover href="https://www.facebook.com/"><i class="fa fa-facebook-square" aria-hidden="true"></i> Facebook</a></p>
<p><a target="_blank" class="text__button" :hover href="https://twitter.com/"><i class="fa fa-twitter-square" aria-hidden="true"></i> Twitter</a></p>
<p><a target="_blank" class="text__button" :hover href="http://instagram.com/"><i class="fa fa-instagram" aria-hidden="true"></i> Instagram</a></p>
</div>
<div class="grid__column-3">
<a href="contact.html" class="hero__button">- OFFERTE -</a>
</div>
<div class="grid__column-12 grid__offset-5"><p>© 2017 Artoo Guns</p></div>
</div>
</div>
</div>
</footer>
</div><!-- .grid__container -->
</body>
</html> | artoguns/1617.webd2 | jobs.html | HTML | mit | 6,393 |
<!DOCTYPE html><!--[if lt IE 7]> <html class="no-js lt-ie9 lt-ie8 lt-ie7" lang="es-CO"> <![endif]-->
<!--[if IE 7]> <html class="no-js lt-ie9 lt-ie8" lang="es-CO"> <![endif]-->
<!--[if IE 8]> <html class="no-js lt-ie9" lang="es-CO"> <![endif]-->
<!--[if gt IE 8]><!--> <html class="no-js" lang="es-CO"> <!--<![endif]-->
<head>
<meta charset="utf-8">
<title>Durex Love Sex - Tienda Online</title>
<meta name="description" content=" ">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="css/tienda-durex.min.css">
<link href="https://fonts.googleapis.com/css?family=Hammersmith+One|Roboto:300,400" rel="stylesheet" type="text/css"><!--[if lt IE]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<script src="js/libs/modernizr-2.6.2.min.js"></script>
</head>
<body>
<!--Header-->
<header class="container-fluid">
<!--info-->
<div class="azul-oscuro">
<div class="row">
<div class="col-lg-2 col-md-2 col-sm-2 col-xs-12">
<p>ENVÍO GRATIS + $25.000</p>
</div>
<div class="col-lg-2 col-md-2 col-sm-4 col-lg-offset-8 col-md-offset-8 col-sm-offset-6 hidden-xs">
<p>ENVÍOS A TODO COLOMBIA</p>
</div>
</div>
</div>
<!--/-info -->
<!--Mi cuenta y Carrito-->
<div class="row">
<!--Logo -->
<div class="col-lg-1 col-md-1 col-sm-1 col-xs-6">
<div class="logo"><a href="index.html"><img src="images/logo-blanco.png" alt="Durex Love Sex" title="Durex Love Sex" class="img-responsive"></a></div>
</div>
<!--/-Logo-->
<div class="col-lg-7 col-md-8 col-sm-10 col-xs-6 col-lg-offset-4 col-md-offset-3 col-sm-offset-1">
<div class="col-lg-4 col-md-4 co-xs-12 col-lg-offset-8 col-md-offset-8 col-sm-offset-8 user-tools">
<div class="perfil">
<i class="icon icon-cuenta"></i><a href="#">Mi cuenta</a> |
</div>
<div class="status-cart">
<div class="cart"><span class="cantidad badge">1</span><span class="icon icon-cart"></span></div><a href="#" class="help-text">CARRO</a>
</div>
<div class="mini-login hidden">
<form id="login" method="#">
<!--email-->
<div class="form-group">
<label for="email">Correo electrónico</label>
<input type="email" name="email" id="email" class="form-control">
</div>
<!--/-email-->
<!--contraseña-->
<div class="form-group">
<label for="pass">Contraseña</label>
<input type="password" name="pass" id="pass" class="form-control">
</div>
<!--/-contraseña-->
<button type="button" class="btn btn-login">Iniciar sesión</button><a href="#">¿No tiene una cuenta?</a>
</form>
</div>
<div class="mini-cart hidden">
<div class="mini-producto"><img src="images/producto-sample-thumb.jpg" class="img-responsive">
<div class="info">
<h3>Gel de Placer</h3>
<p class="precio">$99.999</p><a href="#" role="button" class="remove"><i class="icon icon-trash"></i></a>
</div>
</div>
<div class="mini-producto"><img src="images/producto-sample-thumb.jpg" class="img-responsive">
<div class="info">
<h3>Gel de Placer</h3>
<p class="precio">$99.999</p><a href="#" role="button" class="remove"><i class="icon icon-trash"></i></a>
</div>
</div>
<div class="mini-producto"><img src="images/producto-sample-thumb.jpg" class="img-responsive">
<div class="info">
<h3>Gel de Placer</h3>
<p class="precio">$99.999</p><a href="#" role="button" class="remove"><i class="icon icon-trash"></i></a>
</div>
</div><a href="#" role="button" class="btn btn-cart">Carro</a><a href="#" role="button" class="btn btn-pay">Ir a pagar</a>
</div>
</div>
<!--menu-->
<div class="col-lg-11 col-md-11 col-sm-11 col-xs-11 col-lg-offset-1 col-md-offset-1 col-sm-offset-1">
<nav class="navbar navbar-default">
<div class="container-fluid">
<!--boton responsive-->
<div class="navbar-header">
<button type="button" data-toggle="collapse" data-target="#menu" aria-expanded="false" class="navbar-toggle collapsed"><?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 16.0.4, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
width="100%" height="100%" viewBox="0 0 48 48" xml:space="preserve">
<g>
<path fill="#FFFFFF" d="M24,0C10.768,0,0,10.767,0,24c0,6.67,2.809,13.094,7.708,17.625c0.396,0.364,1.014,0.34,1.381-0.057
c0.366-0.396,0.342-1.014-0.055-1.379C4.535,36.027,1.953,30.127,1.953,24C1.953,11.844,11.844,1.953,24,1.953
S46.047,11.844,46.047,24S36.156,46.047,24,46.047c-0.54,0-0.978,0.438-0.978,0.977S23.46,48,24,48c13.232,0,24-10.766,24-24
C48,10.767,37.232,0,24,0z"/>
<path fill="#FFFFFF" d="M13.705,14.682h20.59c0.538,0,0.977-0.438,0.977-0.977s-0.438-0.977-0.977-0.977h-20.59
c-0.539,0-0.976,0.438-0.976,0.977C12.729,14.245,13.166,14.682,13.705,14.682z"/>
<path fill="#FFFFFF" d="M13.705,24.977h20.59c0.538,0,0.977-0.437,0.977-0.977c0-0.539-0.438-0.978-0.977-0.978h-20.59
c-0.539,0-0.976,0.438-0.976,0.978S13.166,24.977,13.705,24.977z"/>
<path fill="#FFFFFF" d="M35.271,34.295c0-0.54-0.438-0.979-0.977-0.979h-20.59c-0.539,0-0.976,0.438-0.976,0.979
s0.437,0.977,0.976,0.977h20.59C34.833,35.271,35.271,34.835,35.271,34.295z"/>
</g>
</svg>
</button>
</div>
<!--/-boton responsive-->
<!--Menu items-->
<div id="menu" class="collapse navbar-collapse">
<ul class="nav navbar-nav">
<li class="active"><a href="#">Membresia Durex</a></li>
<li><a href="#">condones</a></li>
<li><a href="#">lubricantes</a></li>
<li><a href="#">anillos</a></li>
<li><a href="#">kits</a></li>
</ul>
</div>
<!--/-Menu items-->
</div>
</nav>
</div>
<!--/-menu-->
</div>
</div>
<!--/-Mi cuenta y Carrito-->
</header>
<!--/-Header-->
<div class="head">
<h2>
<strong>hola,</strong>
<span class="nombre-usuario">Daniela</span>
</h2>
</div>
<section class="container-fluid">
<article class="row row-cuenta">
<!--Navegacion cuenta-->
<div class="col-lg-2 col-md-2 col-sm-2 col-xs-12 botones-perfil">
<button type="button" data-btn="perfil" class="btn btn-perfil active">
<i class="icon icon-perfil"></i>
<p>
<span>Mi</span> Perfil
</p>
</button>
<button type="button" data-btn="preferencias" class="btn btn-preferencias">
<i class="icon icon-preferencias"></i>
<p>
<span>Mis</span> Preferencias
</p>
</button>
<button type="button" data-btn="suscripcion" class="btn btn-suscripcion">
<i class="icon icon-suscripcion"></i>
<p>
<span>Mi</span> Suscripcion
</p>
</button>
<button type="button" data-btn="ordenes" class="btn btn-ordenes">
<i class="icon icon-ordenes"></i>
<p>
<span>Mis</span> Ordenes
</p>
</button><a href="#" role="button" class="btn btn-logout">Cerrar sesión</a>
</div>
<!--/-Navegacion cuenta-->
<!--formularios-->
<div class="col-lg-6 col-md-6 col-sm-6 col-xs-12 col-lg-offset-1 col-md-offset-1 col-sm-offset-1">
<!--Datos personales-->
<form id="datos-personales" class="cuenta">
<div class="datos datos-personales">
<h2>Datos Personales</h2>
<!--Nombre-->
<div class="form-group">
<label for="nombre">Nombre</label>
<input type="text" name="nombre" id="nombre" class="form-control">
</div>
<!--/-Nombre-->
<!--Apellidos-->
<div class="form-group">
<label for="apellidos">Apellidos</label>
<input type="text" name="apellidos" id="apellidos" class="form-control">
</div>
<!--/-Apellidos-->
<!--Celular-->
<div class="form-group">
<label for="celular">Celular</label>
<input type="text" name="celular" id="celular" class="form-control">
</div>
<!--/-Celular-->
<!--Telefono-->
<div class="form-group">
<label for="telefono">Teléfono</label>
<input type="text" name="telefono" id="telefono" class="form-control">
</div>
<!--/-Telefono-->
<!--email-->
<div class="form-group">
<label for="email">Email</label>
<input type="email" name="email" id="email" class="form-control">
</div>
<!--/-email-->
<button type="button" class="btn btn-update-persona">Actualizar Datos</button>
</div>
<div class="datos datos-seguridad">
<h2>Contraseña</h2>
<!--actual contraseña-->
<div class="form-group">
<label for="password">Contraseña Actual</label>
<input type="password" name="apassword" id="apassword" class="form-control">
</div>
<!--/-actual contraseña-->
<!--nueva contraseña-->
<div class="form-group">
<label for="password">Contraseña</label>
<input type="password" name="password" id="password" class="form-control">
</div>
<!--/-nueva contraseña-->
<!--Confirmar contraseña-->
<div class="form-group">
<label for="cpassword">Confirmar Contraseña</label>
<input type="password" name="cpassword" id="cpassword" class="form-control">
</div>
<!--/-Confirmar contraseña-->
<button type="button" class="btn btn-update-pass">Actualizar Datos</button>
</div>
</form>
<!--/-Datos personales-->
<!--Preferencias-->
<form id="preferencias" class="cuenta hidden">
<div class="datos datos-notificaciones">
<h2>Notificaciones</h2>
<!--SMS-->
<div class="checkbox">
<input type="checkbox" name="sms" value="sms" id="sms">
<label for="sms">SMS de todas las notificaciones.</label>
</div>
<!--/-SMS-->
<!--resumen de ordenes-->
<div class="checkbox">
<input type="checkbox" name="resumen" value="resumen" id="resumen">
<label for="resumen">Mail con resumen de ordenes.</label>
</div>
<!--/-resumen de ordenes-->
<!--status de ordenes-->
<div class="checkbox">
<input type="checkbox" name="status" value="status" id="status">
<label for="status">Mail de status de ordenes.</label>
</div>
<!--/-status de ordenes-->
<!--despacho-->
<div class="checkbox">
<input type="checkbox" name="despacho" value="despacho" id="despacho">
<label for="despacho">Mail con la confirmación mensual del despacho de su suscripción.</label>
</div>
<!--/-despacho-->
<!--suscripcion-->
<div class="checkbox">
<input type="checkbox" name="suscripcion" value="suscripcion" id="suscripcion">
<label for="suscripcion">Mail de status de suscripción mensual.</label>
</div>
<!--/-suscripcion-->
</div>
<div class="datos datos-news">
<h2>Newsletter</h2>
<!--lanzamiento-->
<div class="checkbox">
<input type="checkbox" name="lanzamiento" value="lanzamiento" id="lanzamiento">
<label for="lanzamiento">Lanzamiento de nuevos productos.</label>
</div>
<!--/-lanzamiento-->
<!--ofertas-->
<div class="checkbox">
<input type="checkbox" name="ofertas" value="ofertas" id="ofertas">
<label for="ofertas">Ofertas y noticias exclusivas.</label>
</div>
<!--/-ofertas-->
</div>
</form>
<!--suscripcion -->
<div class="datos datos-sucripcion cuenta hidden">
<h2>Suscripción</h2>
<div class="suscripcion">
<div class="status status-active">
<p>activada</p>
</div>
<div class="row">
<!--Tipo de suscripcion-->
<div class="col-lg-3 col-md-3 col-sm-3 col-xs-12">
<p>Tipo de suscripción</p>
<h4>Oro</h4>
</div>
<!--/-Tipo de suscripcion-->
<!--valor de suscripcion-->
<div class="col-lg-3 col-md-3 col-sm-3 col-xs-12">
<p>Valor de suscripción</p>
<h4>$99.999</h4>
</div>
<!--/-valor de suscripcion-->
<!--pago-->
<div class="col-lg-3 col-md-3 col-sm-3 col-xs-12">
<p>Método de pago</p>
<h4 class="metodo-pago">
<div class="tarjeta tarjeta-visa"></div>
4560
</h4>
</div>
<!--/-pago-->
<div class="clearfix"></div>
<!--controls-->
<div class="col-lg-3 col-md-3 col-sm-3 col-xs-12 col-lg-offset-9 col-md-offset-9 col-sm-offset-9 controls">
<p><a class="modificar-suscripcion" href="#">modificar</a> | <a class="pausar-suscripcion" href="#">pausar</a></p>
</div>
<!--/-controls-->
</div>
</div>
</div>
<!--/-suscripcion -->
<div class="datos datos-ordenes cuenta hidden">
<h2>Órdenes</h2>
<div class="table-responsive">
<table class="table">
<tr class="num-orden">
<td colspan="4">ORDEN #13578 | 12/06/16</td>
</tr>
<tr>
<th>SKU</th>
<th>Nombre</th>
<th colspan="2">Valor</th>
</tr>
<tr>
<td>34534345</td>
<td>Combo Durex</td>
<td>$14.500</td>
<td rowspan="2" class="total">
<h4>total</h4>
<p class="valor">$45.600</p>
<p class="descarga"><a href="#">descargar factura</a></p>
</td>
</tr>
<tr>
<td>35434345 </td>
<td>Caja Durex</td>
<td>$9.500</td>
</tr>
</table>
</div>
<div class="table-responsive">
<table class="table">
<tr class="num-orden">
<td colspan="4">ORDEN #13578 | 12/06/16</td>
</tr>
<tr>
<th>SKU</th>
<th>Nombre</th>
<th colspan="2">Valor</th>
</tr>
<tr>
<td>34534345</td>
<td>Combo Durex</td>
<td>$14.500</td>
<td rowspan="2" class="total">
<h4>total</h4>
<p class="valor">$45.600</p>
<p class="descarga"><a href="#">descargar factura</a></p>
</td>
</tr>
<tr>
<td>35434345 </td>
<td>Caja Durex</td>
<td>$9.500</td>
</tr>
</table>
</div>
<div class="table-responsive">
<table class="table">
<tr class="num-orden">
<td colspan="4">ORDEN #13578 | 12/06/16</td>
</tr>
<tr>
<th>SKU</th>
<th>Nombre</th>
<th colspan="2">Valor</th>
</tr>
<tr>
<td>34534345</td>
<td>Combo Durex</td>
<td>$14.500</td>
<td rowspan="2" class="total">
<h4>total</h4>
<p class="valor">$45.600</p>
<p class="descarga"><a href="#">descargar factura</a></p>
</td>
</tr>
<tr>
<td>35434345 </td>
<td>Caja Durex</td>
<td>$9.500</td>
</tr>
</table>
</div>
<div class="table-responsive">
<table class="table">
<tr class="num-orden">
<td colspan="4">ORDEN #13578 | 12/06/16</td>
</tr>
<tr>
<th>SKU</th>
<th>Nombre</th>
<th colspan="2">Valor</th>
</tr>
<tr>
<td>34534345</td>
<td>Combo Durex</td>
<td>$14.500</td>
<td rowspan="2" class="total">
<h4>total</h4>
<p class="valor">$45.600</p>
<p class="descarga"><a href="#">descargar factura</a></p>
</td>
</tr>
<tr>
<td>35434345 </td>
<td>Caja Durex</td>
<td>$9.500</td>
</tr>
</table>
</div>
</div>
</div>
<!--/-formularios-->
</article>
</section>
<!--Footer-->
<footer class="container-fluid">
<div class="logo"><img src="images/logo-azul.png" alt="Durex Love Sex" title="Durex Love Sex" class="img-responsive"></div>
<div class="row">
<div class="col-lg-8 col-lg-offset-8 col-md-8 col-lg-offset-2 col-md-offset-2">
<p class="text-center">
<a href="#">Términos y condiciones</a> <a href="">Política de privacidad</a> <a href="#">Envío y Devoluciones</a> <a href="#">Preguntas Frecuentes</a> <a href="#">Contacto</a>
</p>
<p class="text-center legal">
© 2016 Reckitt Benckiser - Todos los derechos reservados | BRM
</p>
<p class="footer-social-link"><a href="#" class="social social-fb"><i class="icon icon-fb"></i></a><a href="#" class="social social-yt"><i class="icon icon-yt"></i></a><a href="#" class="social social-tw"><i class="icon icon-tw"></i></a></p>
</div>
</div>
</footer>
<div class="azul-oscuro">
<div class="row">
<div class="col-lg-1 col-md-1 col-sm-1 col-xs-6"><img src="images/logo-rb.png" alt="Reckitt Benckiser" title="Reckitt Benckiser" class="img-responsive"></div>
<div class="col-lg-3 col-md-3 col-sm-3 col-xs-6 col-lg-offset-8 col-md-offset-8 col-sm-offset-8"><img src="images/secure.png" class="img-responsive"></div>
</div>
</div>
<!--/-Footer-->
<!--Scripts-->
<script src="js/libs.tienda-durex.min.js"></script>
<script src="js/tienda-durex.ini.js"></script>
</body></html> | brm-cortesc/tienda-durex-source | publication/mi-cuenta.html | HTML | mit | 20,009 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Counter</title>
</head>
<body>
<h1>Counter</h1>
<h3>{{count}}</h3>
</body>
</html> | authman/Python201609 | Jessie Smith/assignments/counter/templates/index.html | HTML | mit | 156 |
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