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<div class="section" id="module-pymatgen.apps.battery.analyzer">
<span id="pymatgen-apps-battery-analyzer-module"></span><h1>pymatgen.apps.battery.analyzer module<a class="headerlink" href="#module-pymatgen.apps.battery.analyzer" title="Permalink to this headline">¶</a></h1>
<dl class="class">
<dt id="pymatgen.apps.battery.analyzer.BatteryAnalyzer">
<em class="property">class </em><code class="descname">BatteryAnalyzer</code><span class="sig-paren">(</span><em>struc_oxid</em>, <em>cation='Li'</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/pymatgen/apps/battery/analyzer.html#BatteryAnalyzer"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.apps.battery.analyzer.BatteryAnalyzer" title="Permalink to this definition">¶</a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
<p>A suite of methods for starting with an oxidized structure and determining its potential as a battery</p>
<p>Pass in a structure for analysis
:param struc_oxid - a Structure object; oxidation states <em>must</em> be assigned for this structure; disordered structures should be OK:
:param cation - a String symbol or Element for the cation. It must be positively charged, but can be 1+/2+/3+ etc.:</p>
<dl class="method">
<dt id="pymatgen.apps.battery.analyzer.BatteryAnalyzer.get_max_capgrav">
<code class="descname">get_max_capgrav</code><span class="sig-paren">(</span><em>remove=True</em>, <em>insert=True</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/pymatgen/apps/battery/analyzer.html#BatteryAnalyzer.get_max_capgrav"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.apps.battery.analyzer.BatteryAnalyzer.get_max_capgrav" title="Permalink to this definition">¶</a></dt>
<dd><p>Give max capacity in mAh/g for inserting and removing a charged cation
Note that the weight is normalized to the most lithiated state,
thus removal of 1 Li from LiFePO4 gives the same capacity as insertion of 1 Li into FePO4.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
<li><strong>remove</strong> – (bool) whether to allow cation removal</li>
<li><strong>insert</strong> – (bool) whether to allow cation insertion</li>
</ul>
</td>
</tr>
<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">max grav capacity in mAh/g</p>
</td>
</tr>
</tbody>
</table>
</dd></dl>
<dl class="method">
<dt id="pymatgen.apps.battery.analyzer.BatteryAnalyzer.get_max_capvol">
<code class="descname">get_max_capvol</code><span class="sig-paren">(</span><em>remove=True</em>, <em>insert=True</em>, <em>volume=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/pymatgen/apps/battery/analyzer.html#BatteryAnalyzer.get_max_capvol"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.apps.battery.analyzer.BatteryAnalyzer.get_max_capvol" title="Permalink to this definition">¶</a></dt>
<dd><p>Give max capacity in mAh/cc for inserting and removing a charged cation into base structure.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
<li><strong>remove</strong> – (bool) whether to allow cation removal</li>
<li><strong>insert</strong> – (bool) whether to allow cation insertion</li>
<li><strong>volume</strong> – (float) volume to use for normalization (default=volume of initial structure)</li>
</ul>
</td>
</tr>
<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">max vol capacity in mAh/cc</p>
</td>
</tr>
</tbody>
</table>
</dd></dl>
<dl class="method">
<dt id="pymatgen.apps.battery.analyzer.BatteryAnalyzer.get_removals_int_oxid">
<code class="descname">get_removals_int_oxid</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/pymatgen/apps/battery/analyzer.html#BatteryAnalyzer.get_removals_int_oxid"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.apps.battery.analyzer.BatteryAnalyzer.get_removals_int_oxid" title="Permalink to this definition">¶</a></dt>
<dd><p>Returns a set of delithiation steps, e.g. set([1.0 2.0 4.0]) etc. in order to
produce integer oxidation states of the redox metals.
If multiple redox metals are present, all combinations of reduction/oxidation are tested.
Note that having more than 3 redox metals will likely slow down the algorithm.</p>
<p class="rubric">Examples</p>
<p>LiFePO4 will return [1.0]
Li4Fe3Mn1(PO4)4 will return [1.0, 2.0, 3.0, 4.0])
Li6V4(PO4)6 will return [4.0, 6.0]) <em>note that this example is not normalized</em></p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">array of integer cation removals. If you double the unit cell, your answers will be twice as large!</td>
</tr>
</tbody>
</table>
</dd></dl>
<dl class="attribute">
<dt id="pymatgen.apps.battery.analyzer.BatteryAnalyzer.max_cation_insertion">
<code class="descname">max_cation_insertion</code><a class="headerlink" href="#pymatgen.apps.battery.analyzer.BatteryAnalyzer.max_cation_insertion" title="Permalink to this definition">¶</a></dt>
<dd><p>Maximum number of cation A that can be inserted while maintaining charge-balance.
No consideration is given to whether there (geometrically speaking) are Li sites to actually accommodate the extra Li.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">integer amount of cation. Depends on cell size (this is an ‘extrinsic’ function!)</td>
</tr>
</tbody>
</table>
</dd></dl>
<dl class="attribute">
<dt id="pymatgen.apps.battery.analyzer.BatteryAnalyzer.max_cation_removal">
<code class="descname">max_cation_removal</code><a class="headerlink" href="#pymatgen.apps.battery.analyzer.BatteryAnalyzer.max_cation_removal" title="Permalink to this definition">¶</a></dt>
<dd><p>Maximum number of cation A that can be removed while maintaining charge-balance.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">integer amount of cation. Depends on cell size (this is an ‘extrinsic’ function!)</td>
</tr>
</tbody>
</table>
</dd></dl>
</dd></dl>
<dl class="function">
<dt id="pymatgen.apps.battery.analyzer.is_redox_active_intercalation">
<code class="descname">is_redox_active_intercalation</code><span class="sig-paren">(</span><em>element</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/pymatgen/apps/battery/analyzer.html#is_redox_active_intercalation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.apps.battery.analyzer.is_redox_active_intercalation" title="Permalink to this definition">¶</a></dt>
<dd><p>True if element is redox active and interesting for intercalation materials</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>element</strong> – Element object</td>
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</tbody>
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</ul>
<ul>
</ul>
<ul>
</ul>
</div>
<div id="content" class="class">
<h1>Class DuplicateTypeException</h1>
<div class="description">
<p>Thrown when a duplicate binding type is detected.</p>
</div>
<dl class="tree">
<dd style="padding-left:0px">
Exception
</dd>
<dd style="padding-left:30px">
<img src="resources/inherit.png" alt="Extended by">
RuntimeException
</dd>
<dd style="padding-left:60px">
<img src="resources/inherit.png" alt="Extended by">
<b><span>Puli\Manager\Api\Discovery\DuplicateTypeException</span></b>
</dd>
</dl>
<div class="info">
<b>Namespace:</b> <a href="namespace-Puli.html">Puli</a>\<a href="namespace-Puli.Manager.html">Manager</a>\<a href="namespace-Puli.Manager.Api.html">Api</a>\<a href="namespace-Puli.Manager.Api.Discovery.html">Discovery</a><br>
<b>Author:</b>
Bernhard Schussek <a href="mailto:bschussek@gmail.com">bschussek@gmail.com</a><br>
<b>Since:</b>
1.0<br>
<b>Located at</b> <a href="source-class-Puli.Manager.Api.Discovery.DuplicateTypeException.html#17-41" title="Go to source code">Api/Discovery/DuplicateTypeException.php</a>
<br>
</div>
<table class="summary methods" id="methods">
<caption>Methods summary</caption>
<tr data-order="forTypeName" id="_forTypeName">
<td class="attributes"><code>
public static
static
</code>
</td>
<td class="name"><div>
<a class="anchor" href="#_forTypeName">#</a>
<code><a href="source-class-Puli.Manager.Api.Discovery.DuplicateTypeException.html#26-40" title="Go to source code">forTypeName</a>( <span>string <var>$typeName</var></span>, <span>Exception <var>$cause</var> = <span class="php-keyword1">null</span></span> )</code>
<div class="description short">
<p>Creates an exception for a type name.</p>
</div>
<div class="description detailed hidden">
<p>Creates an exception for a type name.</p>
<h4>Parameters</h4>
<div class="list"><dl>
<dt><var>$typeName</var></dt>
<dd>The name of the type.</dd>
<dt><var>$cause</var></dt>
<dd>The exception that caused this exception.</dd>
</dl></div>
<h4>Returns</h4>
<div class="list">
static<br>The created exception.
</div>
</div>
</div></td>
</tr>
</table>
<table class="summary inherited">
<caption>Methods inherited from Exception</caption>
<tr>
<td><code>
__construct(),
__toString(),
getCode(),
getFile(),
getLine(),
getMessage(),
getPrevious(),
getTrace(),
getTraceAsString()
</code></td>
</tr>
</table>
<table class="summary inherited">
<caption>Properties inherited from Exception</caption>
<tr>
<td><code>
<var>$code</var>,
<var>$file</var>,
<var>$line</var>,
<var>$message</var>
</code></td>
</tr>
</table>
</div>
<div id="footer">
Puli API API documentation generated by <a href="http://apigen.org">ApiGen</a>
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<time datetime="4 Apr 2016" class="post-meta__date date">4 Apr 2016</time> • <span class="post-meta__tags">on <a href="/tags/#virtualenv">virtualenv</a> </span>
</div>
<h1 class="post-title">What is virtualenv?</h1>
</header>
<section class="post">
<p>While developing apps in django we using a tool called virtualenv , most of us wondering that what is it and what it do .
So as the name suggest it allows to create some virtual environments. Each can have a different version of Python, and a different sets of libraries.</p>
<p>I am learning this Django framework and virtualenv helps me in various ways in developing apps under django framework.</p>
<h3 id="why-do-we-need-virtualenv-">Why do we need virtualenv ?</h3>
<p>Normally you can create and use Python programs without that, but using virtualenv can help a lot.</p>
<p>Such virtual environment provides many possibilities such as:</p>
<ol>
<li>
<p>On production servers it allows to run applications created for different Python versions.</p>
</li>
<li>
<p>On testing servers it allows to perform many tests including:</p>
<ul>
<li>
<p>Testing the installer script if that really installs all necessary libraries with checking their versions.</p>
</li>
<li>
<p>Testing applications using different set of libraries.</p>
</li>
<li>
<p>Checking if upgrade of a library won’t cause errors.</p>
</li>
</ul>
</li>
</ol>
<h3 id="installation">Installation</h3>
<p>There are a number of ways to install virtualenv on your system.</p>
<div class="highlight"><pre><code class="language-ruby" data-lang="ruby"><span class="err">$</span> <span class="n">sudo</span> <span class="n">apt</span><span class="o">-</span><span class="n">get</span> <span class="n">install</span> <span class="n">python</span><span class="o">-</span><span class="n">virtualenv</span>
<span class="err">$</span> <span class="n">sudo</span> <span class="n">easy_install</span> <span class="n">virtualenv</span>
<span class="err">$</span> <span class="n">sudo</span> <span class="n">pip</span> <span class="n">install</span> <span class="n">virtualenv</span></code></pre></div>
<h3 id="what-did-virtualenv-do">What did Virtualenv do?</h3>
<ul>
<li>
<p>Packages installed here will not affect the global Python installation.</p>
</li>
<li>
<p>Virtualenv does not create every file needed to get a whole new python environment</p>
</li>
<li>
<p>It uses links to global environment files instead in order to save disk space end
speed up your virtualenv.</p>
</li>
<li>
<p>Therefore, there must already have an active python environment installed on your
system.</p>
</li>
</ul>
</section>
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<h4 class="subsection">9.44.10 Macros</h4>
<p><a name="index-TIC54X_002dspecific-macros-2195"></a><a name="index-macros_002c-TIC54X-2196"></a>Macros do not require explicit dereferencing of arguments (i.e., \ARG).
<p>During macro expansion, the macro parameters are converted to subsyms.
If the number of arguments passed the macro invocation exceeds the
number of parameters defined, the last parameter is assigned the string
equivalent of all remaining arguments. If fewer arguments are given
than parameters, the missing parameters are assigned empty strings. To
include a comma in an argument, you must enclose the argument in quotes.
<p><a name="index-subsym-builtins_002c-TIC54X-2197"></a><a name="index-TIC54X-subsym-builtins-2198"></a><a name="index-builtin-subsym-functions_002c-TIC54X-2199"></a>The following built-in subsym functions allow examination of the string
value of subsyms (or ordinary strings). The arguments are strings
unless otherwise indicated (subsyms passed as args will be replaced by
the strings they represent).
<a name="index-g_t_0040code_007b_0024symlen_007d-subsym-builtin_002c-TIC54X-2200"></a>
<dl><dt><code>$symlen(</code><var>str</var><code>)</code><dd>Returns the length of <var>str</var>.
<p><a name="index-g_t_0040code_007b_0024symcmp_007d-subsym-builtin_002c-TIC54X-2201"></a><br><dt><code>$symcmp(</code><var>str1</var><code>,</code><var>str2</var><code>)</code><dd>Returns 0 if <var>str1</var> == <var>str2</var>, non-zero otherwise.
<p><a name="index-g_t_0040code_007b_0024firstch_007d-subsym-builtin_002c-TIC54X-2202"></a><br><dt><code>$firstch(</code><var>str</var><code>,</code><var>ch</var><code>)</code><dd>Returns index of the first occurrence of character constant <var>ch</var> in
<var>str</var>.
<p><a name="index-g_t_0040code_007b_0024lastch_007d-subsym-builtin_002c-TIC54X-2203"></a><br><dt><code>$lastch(</code><var>str</var><code>,</code><var>ch</var><code>)</code><dd>Returns index of the last occurrence of character constant <var>ch</var> in
<var>str</var>.
<p><a name="index-g_t_0040code_007b_0024isdefed_007d-subsym-builtin_002c-TIC54X-2204"></a><br><dt><code>$isdefed(</code><var>symbol</var><code>)</code><dd>Returns zero if the symbol <var>symbol</var> is not in the symbol table,
non-zero otherwise.
<p><a name="index-g_t_0040code_007b_0024ismember_007d-subsym-builtin_002c-TIC54X-2205"></a><br><dt><code>$ismember(</code><var>symbol</var><code>,</code><var>list</var><code>)</code><dd>Assign the first member of comma-separated string <var>list</var> to
<var>symbol</var>; <var>list</var> is reassigned the remainder of the list. Returns
zero if <var>list</var> is a null string. Both arguments must be subsyms.
<p><a name="index-g_t_0040code_007b_0024iscons_007d-subsym-builtin_002c-TIC54X-2206"></a><br><dt><code>$iscons(</code><var>expr</var><code>)</code><dd>Returns 1 if string <var>expr</var> is binary, 2 if octal, 3 if hexadecimal,
4 if a character, 5 if decimal, and zero if not an integer.
<p><a name="index-g_t_0040code_007b_0024isname_007d-subsym-builtin_002c-TIC54X-2207"></a><br><dt><code>$isname(</code><var>name</var><code>)</code><dd>Returns 1 if <var>name</var> is a valid symbol name, zero otherwise.
<p><a name="index-g_t_0040code_007b_0024isreg_007d-subsym-builtin_002c-TIC54X-2208"></a><br><dt><code>$isreg(</code><var>reg</var><code>)</code><dd>Returns 1 if <var>reg</var> is a valid predefined register name (AR0-AR7 only).
<p><a name="index-g_t_0040code_007b_0024structsz_007d-subsym-builtin_002c-TIC54X-2209"></a><br><dt><code>$structsz(</code><var>stag</var><code>)</code><dd>Returns the size of the structure or union represented by <var>stag</var>.
<p><a name="index-g_t_0040code_007b_0024structacc_007d-subsym-builtin_002c-TIC54X-2210"></a><br><dt><code>$structacc(</code><var>stag</var><code>)</code><dd>Returns the reference point of the structure or union represented by
<var>stag</var>. Always returns zero.
</dl>
</body></html>
| ChangsoonKim/STM32F7DiscTutor | toolchain/osx/gcc-arm-none-eabi-6-2017-q1-update/share/doc/gcc-arm-none-eabi/html/as.html/TIC54X_002dMacros.html | HTML | mit | 6,156 |
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<HTML><HEAD><TITLE>Xilinx Design Summary</TITLE></HEAD>
<BODY TEXT='#000000' BGCOLOR='#FFFFFF' LINK='#0000EE' VLINK='#551A8B' ALINK='#FF0000'>
<TABLE BORDER CELLSPACING=0 CELLPADDING=3 WIDTH='100%'>
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<TD ALIGN=CENTER COLSPAN='4'><B>Binary_Gray_Converter Project Status (09/08/2015 - 09:34:09)</B></TD></TR>
<TR ALIGN=LEFT>
<TD BGCOLOR='#FFFF99'><B>Project File:</B></TD>
<TD>P07_Binary_Gray_Convertor_Loops.xise</TD>
<TD BGCOLOR='#FFFF99'><b>Parser Errors:</b></TD>
<TD> No Errors </TD>
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<TR ALIGN=LEFT>
<TD BGCOLOR='#FFFF99'><B>Module Name:</B></TD>
<TD>Binary_Gray_Converter</TD>
<TD BGCOLOR='#FFFF99'><B>Implementation State:</B></TD>
<TD>Synthesized</TD>
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<TD>xc6slx16-3csg324</TD>
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No Errors</TD>
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<TD ALIGN=LEFT>No Warnings</TD>
</TR>
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<TD>Balanced</TD>
<TD BGCOLOR='#FFFF99'><UL><LI><B>Routing Results:</B></LI></UL></TD>
<TD>
</TD>
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<TR ALIGN=LEFT>
<TD BGCOLOR='#FFFF99'><B>Design Strategy:</B></dif></TD>
<TD><A HREF_DISABLED='Xilinx Default (unlocked)?&DataKey=Strategy'>Xilinx Default (unlocked)</A></TD>
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<TD> </TD>
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<TD>
<A HREF_DISABLED='D:/ProySisDigAva/Levi/P07_Binary_Gray_Convertor_Loops\Binary_Gray_Converter_envsettings.html'>
System Settings</A>
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<TD BGCOLOR='#FFFF99'><UL><LI><B>Final Timing Score:</B></LI></UL></TD>
<TD> </TD>
</TR>
</TABLE>
<BR><TABLE BORDER CELLSPACING=0 CELLPADDING=3 WIDTH='100%'>
<TR ALIGN=CENTER BGCOLOR='#99CCFF'><TD ALIGN=CENTER COLSPAN='4'><B>Device Utilization Summary (estimated values)</B></TD><TD ALIGN=RIGHT WIDTH='10%'COLSPAN=1> <A HREF_DISABLED="?&ExpandedTable=DeviceUtilizationSummary(estimatedvalues)"><B>[-]</B></a></TD></TR>
<TR ALIGN=CENTER BGCOLOR='#FFFF99'>
<TD ALIGN=LEFT><B>Logic Utilization</B></TD><TD><B>Used</B></TD><TD><B>Available</B></TD><TD COLSPAN='2'><B>Utilization</B></TD></TR>
<TR ALIGN=RIGHT><TD ALIGN=LEFT>Number of Slice LUTs</TD>
<TD ALIGN=RIGHT>3</TD>
<TD ALIGN=RIGHT>9112</TD>
<TD ALIGN=RIGHT COLSPAN='2'>0%</TD>
</TR>
<TR ALIGN=RIGHT><TD ALIGN=LEFT>Number of fully used LUT-FF pairs</TD>
<TD ALIGN=RIGHT>0</TD>
<TD ALIGN=RIGHT>3</TD>
<TD ALIGN=RIGHT COLSPAN='2'>0%</TD>
</TR>
<TR ALIGN=RIGHT><TD ALIGN=LEFT>Number of bonded IOBs</TD>
<TD ALIGN=RIGHT>8</TD>
<TD ALIGN=RIGHT>232</TD>
<TD ALIGN=RIGHT COLSPAN='2'>3%</TD>
</TR>
</TABLE>
<BR><TABLE BORDER CELLSPACING=0 CELLPADDING=3 WIDTH='100%'>
<TR ALIGN=CENTER BGCOLOR='#99CCFF'><TD ALIGN=CENTER COLSPAN='6'><B>Detailed Reports</B></TD><TD ALIGN=RIGHT WIDTH='10%'COLSPAN=1> <A HREF_DISABLED="?&ExpandedTable=DetailedReports"><B>[-]</B></a></TD></TR>
<TR BGCOLOR='#FFFF99'><TD><B>Report Name</B></TD><TD><B>Status</B></TD><TD><B>Generated</B></TD>
<TD ALIGN=LEFT><B>Errors</B></TD><TD ALIGN=LEFT><B>Warnings</B></TD><TD ALIGN=LEFT COLSPAN='2'><B>Infos</B></TD></TR>
<TR ALIGN=LEFT><TD><A HREF_DISABLED='D:/ProySisDigAva/Levi/P07_Binary_Gray_Convertor_Loops\Binary_Gray_Converter.syr'>Synthesis Report</A></TD><TD>Current</TD><TD>Tue 8. Sep 09:46:31 2015</TD><TD ALIGN=LEFT>0</TD><TD ALIGN=LEFT>0</TD><TD ALIGN=LEFT COLSPAN='2'>0</TD></TR>
<TR ALIGN=LEFT><TD>Translation Report</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD COLSPAN='2'> </TD></TR>
<TR ALIGN=LEFT><TD>Map Report</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD COLSPAN='2'> </TD></TR>
<TR ALIGN=LEFT><TD>Place and Route Report</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD COLSPAN='2'> </TD></TR>
<TR ALIGN=LEFT><TD>Power Report</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD COLSPAN='2'> </TD></TR>
<TR ALIGN=LEFT><TD>Post-PAR Static Timing Report</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD COLSPAN='2'> </TD></TR>
<TR ALIGN=LEFT><TD>Bitgen Report</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD COLSPAN='2'> </TD></TR>
</TABLE>
<BR><TABLE BORDER CELLSPACING=0 CELLPADDING=3 WIDTH='100%'>
<TR ALIGN=CENTER BGCOLOR='#99CCFF'><TD ALIGN=CENTER COLSPAN='3'><B>Secondary Reports</B></TD><TD ALIGN=RIGHT WIDTH='10%'COLSPAN=1> <A HREF_DISABLED="?&ExpandedTable=SecondaryReports"><B>[-]</B></a></TD></TR>
<TR BGCOLOR='#FFFF99'><TD><B>Report Name</B></TD><TD><B>Status</B></TD><TD COLSPAN='2'><B>Generated</B></TD></TR>
<TR ALIGN=LEFT><TD><A HREF_DISABLED='D:/ProySisDigAva/Levi/P07_Binary_Gray_Convertor_Loops\isim.log'>ISIM Simulator Log</A></TD><TD>Current</TD><TD COLSPAN='2'>Tue 8. Sep 09:56:44 2015</TD></TR>
</TABLE>
<br><center><b>Date Generated:</b> 09/08/2015 - 14:08:10</center>
</BODY></HTML> | Predator01/Levi | P07_Binary_Gray_Convertor_Loops/Binary_Gray_Converter_summary.html | HTML | mit | 5,055 |
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<title>ieee754: 23 s 🏆</title>
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<h1>
ieee754
<small>
8.7.0
<span class="label label-success">23 s 🏆</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2021-11-26 07:28:24 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2021-11-26 07:28:24 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
camlp5 7.14 Preprocessor-pretty-printer of OCaml
conf-findutils 1 Virtual package relying on findutils
conf-perl 1 Virtual package relying on perl
coq 8.7.0 Formal proof management system
num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.07.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.07.1 Official release 4.07.1
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.1 A library manager for OCaml
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/coq-contribs/ieee754"
license: "LGPL 2.1"
build: [make "-j%{jobs}%"]
install: [make "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/IEEE754"]
depends: [
"ocaml"
"coq" {>= "8.7" & < "8.8~"}
]
tags: [
"keyword: floating-point arithmetic"
"keyword: IEEE"
"category: Computer Science/Data Types and Data Structures"
"category: Computer Science/Semantics and Compilation/Semantics"
"date: 1997"
]
authors: [ "Patrick Loiseleur" ]
bug-reports: "https://github.com/coq-contribs/ieee754/issues"
dev-repo: "git+https://github.com/coq-contribs/ieee754.git"
synopsis: "A formalisation of the IEEE754 norm on floating-point arithmetic"
description: """
This library contains a non-verified implementation of
binary floating-point addition and multiplication operators inspired
by the IEEE-754 standard. It is today outdated.
See the attached 1997 report rapport-stage-dea.ps.gz for a discussion
(in French) of this work.
For the state of the art at the time of updating this notice, see
e.g. "Flocq: A Unified Library for Proving Floating-point Algorithms
in Coq" by S. Boldo and G. Melquiond, 2011."""
flags: light-uninstall
url {
src: "https://github.com/coq-contribs/ieee754/archive/v8.7.0.tar.gz"
checksum: "md5=c79fabb9831e0231bc5ce75f3be6aad7"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-ieee754.8.7.0 coq.8.7.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam list; echo; ulimit -Sv 4000000; timeout 4h opam install -y --deps-only coq-ieee754.8.7.0 coq.8.7.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>12 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam list; echo; ulimit -Sv 16000000; timeout 4h opam install -y -v coq-ieee754.8.7.0 coq.8.7.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>23 s</dd>
</dl>
<h2>Installation size</h2>
<p>Total: 436 K</p>
<ul>
<li>75 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_def.vo</code></li>
<li>61 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/Diadic.vo</code></li>
<li>49 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/Diadic.glob</code></li>
<li>49 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_def.glob</code></li>
<li>36 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/Registers.vo</code></li>
<li>27 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/tests.vo</code></li>
<li>26 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_properties.vo</code></li>
<li>26 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE.vo</code></li>
<li>25 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_algorithms.vo</code></li>
<li>19 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/Diadic.v</code></li>
<li>18 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_def.v</code></li>
<li>8 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/Registers.glob</code></li>
<li>7 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/Registers.v</code></li>
<li>2 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_properties.v</code></li>
<li>2 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/tests.glob</code></li>
<li>2 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE.v</code></li>
<li>1 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_algorithms.v</code></li>
<li>1 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/tests.v</code></li>
<li>1 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_properties.glob</code></li>
<li>1 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE.glob</code></li>
<li>1 K <code>../ocaml-base-compiler.4.07.1/lib/coq/user-contrib/IEEE754/IEEE754_algorithms.glob</code></li>
</ul>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq-ieee754.8.7.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
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</html> | ui-router/ui-router.github.io | _ng1_docs/1.0.10/modules/ng1._______core_src_state_stateregistry_.html | HTML | mit | 11,857 |
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<li><a href="../../..">Unstable</a></li>
<li><a href=".">hott / contrib:square-matrices 8.4.dev</a></li>
<li class="active"><a href="">2014-12-04 17:27:55</a></li>
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<a href=".">« Up</a>
<h1>
contrib:square-matrices
<small>
8.4.dev
<span class="label label-info">Not compatible with this Coq</span>
</small>
</h1>
<p><em><script>document.write(moment("2014-12-04 17:27:55 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2014-12-04 17:27:55 UTC)</em><p>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>ruby lint.rb unstable ../unstable/packages/coq:contrib:square-matrices/coq:contrib:square-matrices.8.4.dev</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
<dt>Output</dt>
<dd><pre>The package is valid.
</pre></dd>
</dl>
<h2>Dry install</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --dry-run coq:contrib:square-matrices.8.4.dev coq.hott</code></dd>
<dt>Return code</dt>
<dd>768</dd>
<dt>Duration</dt>
<dd>0 s</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is hott).
The following dependencies couldn't be met:
- coq:contrib:square-matrices -> coq <= 8.4.dev
Your request can't be satisfied:
- Conflicting version constraints for coq
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq, to test if the problem was incompatibility with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --dry-run coq:contrib:square-matrices.8.4.dev</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>2 s</dd>
<dt>Output</dt>
<dd><pre>The following actions will be performed:
- remove coq.hott
=== 1 to remove ===
=-=- Removing Packages =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Removing coq.hott.
[WARNING] Directory /home/bench/.opam/system/lib/coq is not empty, not removing
The following actions will be performed:
- install coq.8.4pl4 [required by coq:contrib:square-matrices]
- install coq:contrib:square-matrices.8.4.dev
=== 2 to install ===
=-=- Synchronizing package archives -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=- Installing packages =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Building coq.8.4pl4:
./configure -configdir /home/bench/.opam/system/lib/coq/config -mandir /home/bench/.opam/system/man -docdir /home/bench/.opam/system/doc --prefix /home/bench/.opam/system --usecamlp5 --camlp5dir /home/bench/.opam/system/lib/camlp5 --coqide no
make -j4 world
make -j4 states
make install
Installing coq.8.4pl4.
Building coq:contrib:square-matrices.8.4.dev:
coq_makefile -f Make -o Makefile
make -j4
make install
Installing coq:contrib:square-matrices.8.4.dev.
</pre></dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
</div>
</div>
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<title layout:title-pattern="$DECORATOR_TITLE - $CONTENT_TITLE">
Broadleaf Commerce Demo Store - Heat Clinic
</title>
<th:block th:include="layout/partials/head"/>
</head>
<body th:class="${'locale-' + session.blLocale.localeCode} + ' index-page'">
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<div th:replace="layout/partials/nav"></div>
<div class="main checkout-page">
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<div layout:fragment="content"></div>
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| edgardquirino/heatclinic | site/src/main/resources/webTemplates/layout/checkoutPageLayout.html | HTML | mit | 937 |
<html>
<head>
<style>
.bar-block {
background-color: #4286f4;
color: white;
text-align: right;
margin-top: 2px;
margin-bottom: 2px;
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.bar-label {
height: 50px;
text-align: right;
}
</style>
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<article>
<h1> Demo of week 4 </h1>
<section>
<h2> A chart by plain HTML/CSS </h2>
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random stuff for illustration
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</html>
| gundla/jquery-autocomplete-multiselect | demo/index.html | HTML | mit | 1,522 |
{% load arctic_tags %}
{% load i18n %}
{% if paginator.num_pages > 1 or paginator.num_pages == -1 %}
<div class="row paginator-block">
<div class="col col-auto">
<div class="pagination-info">
{% with start=page_obj.start_index end=page_obj.end_index count=paginator.count %}
{{ start }} – {{ end }}{% if count != -1 %} {% trans 'of' %} {{ count }}{% endif %}
{% endwith %}
</div>
</div>
<div class="col col-auto">
<ul class="pagination" role="navigation" aria-label="Pagination">
{% if page_obj.has_previous %}
<li class="page-item">
<a class="page-link" href="?{% get_parameters page %}page={{ page_obj.previous_page_number }}" aria-label="Previous page">
<i class="fa fa-arrow-left"></i>
</a>
</li>
{% else %}
<li class="page-item disabled">
<span class="page-link">
<i class="fa fa-arrow-left"></i>
</spam>
</li>
{% endif %}
{% if page_obj.has_next %}
<li class="page-item">
<a class="page-link" href="?{% get_parameters page %}page={{ page_obj.next_page_number }}" aria-label="Next page">
<i class="fa fa-arrow-right"></i>
</a>
</li>
{% else %}
<li class="page-item disabled">
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</span>
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{% endif %}
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</div>
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| dgbc/django-arctic | arctic/templates/arctic/partials/pagination.html | HTML | mit | 1,907 |
<section ng-controller="SpecsController" ng-init="findOne()">
<div class="page-header">
<h4 ng-bind="specification.title"></h4>
<small>
<em class="text-muted">
<label>Type</label> :<span ng-bind="specification.specType"></span>
<label>Color</label>: <span ng-bind="specification.color"></span>
</em>
</small>
</div>
<div class="pull-right" ng-show="authentication.user._id == specification.user._id">
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</div>
</section>
<section ng-controller="SizesController" ng-init="find()">
<div class="page-header">
<h1>liste des tailles</h1>
</div>
<div class="list-group" ng-repeat="size in sizes">
<a class="list-group-item" ui-sref="sizes.view({itemId: size.item, specId: size.specName, sizeId: size._id})">
<label>Taille</label>:<h4 class="list-group-item-heading" ng-bind="size.nomber"></h4>
<small>
<em class="text-muted">
<label>Stock initial</label> :<span ng-bind="size.stockInit"></span>
<label></label><span ng-bind="size.units"></span>
</em>
</small>
<small ng-show="size.stockNow !== 0">
<em class="text-muted">
<label>Stock Actuel</label> :<span ng-bind="size.stockNow"></span>
<label></label><span ng-bind="size.units"></span>
</em>
</small>
</a>
</div>
<div class="alert alert-warning text-center">
<a ui-sref="sizes.create({itemId: sizes[0].item, specId: sizes[0].specName})">ajouter de nouvelles dimensions</a>
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</section>
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<title>WORKS // Designa Studio</title>
<link rel="shortcut icon" type="image/x-icon" href="../img/favicon.ico">
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</a>
<nav class="fright">
<ul>
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<hr>
<p class="fleft">Works</p>
</header>
<aside class="grid col-one-quarter mq2-col-full">
<p class="mbottom">Keep the same size ratio for thumbnails to avoid breaking the grid because of the
margin-bottom.</p>
<menu>
<a id="work_all" class="arrow buttonactive">All</a><br>
<a id="work_1" class="arrow">Web design</a><br>
<a id="work_2" class="arrow">Web development</a><br>
<a id="work_3" class="arrow">Graphic design</a>
</menu>
</aside>
<section class="grid col-three-quarters mq2-col-full">
<div class="grid-wrap works">
<figure class="grid col-one-third mq1-col-one-half mq2-col-one-third mq3-col-full work_1">
<a href="work1.html">
<img src="../img/img.jpg" alt="">
<span class="zoom"></span>
</a>
<figcaption>
<a href="work1.html" class="arrow">Project page!</a>
<p>Lorem ipsum dolor set amet</p>
</figcaption>
</figure>
<figure class="grid col-one-third mq1-col-one-half mq2-col-one-third mq3-col-full work_1">
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<table cellpadding="0" cellspacing="0" border="0" class="ref-item">
<tr class=""><th scope="row">Class</th><td><p><a href="FloatList.html">FloatList</a></p></td></tr>
<tr class="name-row">
<th scope="row">Name</th>
<td><h3>sortReverse()</h3></td>
</tr>
<tr class="">
<tr class=""><th scope="row">Examples</th><td><div class="example"><pre >
FloatList inventory;
void setup() {
size(200, 200);
inventory = new FloatList();
inventory.append(108.6);
inventory.append(5.8);
inventory.append(8.2);
println(inventory);
inventory.sortReverse();
println(inventory);
}
</pre></div>
</td></tr>
<tr class="">
<th scope="row">Description</th>
<td>
A sort in reverse. It's equivalent to running <b>sort()</b> and then <b>reverse()</b>, but is more efficient than running each separately.
</td>
</tr>
<tr class=""><th scope="row">Syntax</th><td><pre><kbd></kbd>.sortReverse()</pre></td></tr>
<tr class=""><th scope="row">Returns</th><td class="code">void</td></tr>
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Updated on June 20, 2015 10:37:38pm UTC<br /><br />
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<h1>VideoId <small>Property</small></h1>
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<h1 id="Syntax">Syntax</h1>
<pre><code>[SerializationOrder(3)]
public long VideoId { get; set; }</code></pre>
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data.addColumn('string', 'Label');
data.addColumn('number', 'Value');
// Add empty rows
data.addRows(16);
for(var i=0;i<15;i++){
var obj = eval ("(" + Data[i] + ")");
data.setCell(i, 0, obj.Label); data.setCell(i, 1,obj.Value);
}
//data.setCell(1, 0, 'P02'); data.setCell(1, 1, 85);
//data.setCell(2, 0, 'P03'); data.setCell(2, 1, 133);
var options = {
width: 1200, height: 600,
min:0,
max:200,
yellowFrom:25, yellowTo: 50,
redFrom: -25, redTo: 25,
minorTicks: 4
};
var chart = new google.visualization.Gauge(document.getElementById('chart_div'));
chart.draw(data, options);
/*setInterval(function() {
data.setValue(0, 1, 40 + Math.round(60 * Math.random()));
chart.draw(data, options);
}, 13000);
setInterval(function() {
data.setValue(1, 1, 40 + Math.round(60 * Math.random()));
chart.draw(data, options);
}, 5000);
setInterval(function() {
data.setValue(2, 1, 60 + Math.round(20 * Math.random()));
chart.draw(data, options);
}, 26000);*/
}
</script>
</head>
<body>
<div id="chart_div" style="width: 1200; height: 600px;"></div>
</body>
</html>
| kpoperation/pumpsystem | pumpsystem/gauge.html | HTML | mit | 2,632 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title ng-bind="'App - ' + $root.title"></title>
<link rel="stylesheet" href="/bower_components/bootstrap/dist/css/bootstrap.css">
<link rel="stylesheet" href="styles/splash.css" id="splashCss"/>
<link rel="stylesheet" type="text/css" href="../styles/app.css">
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<script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>
<![endif]-->
</head>
<body ng-controller="AppMainCtrl" ng-class="{'containerBG': addCss}">
<!-- The splash screen must be first -->
<div id="splash">
<div class="logo"></div>
</div>
<div id="page">
<angled-navbar affixed='affixed' brand='brand' inverse='inverse' menus='menus' navfn='navfn(action)' search='search'
searchfn='searchfn()'></angled-navbar>
<div ng-hide="!showHeaderFooter" style="height: 0px;"></div>
<div class="container " ng-show="message">
<div class="alert alert-danger">
{{message}}
</div>
</div>
<div id="main" class="container" ng-view></div>
</div>
<script type="text/javascript" src="/bower_components/requirejs/require.js" data-main="/scripts/main.js"></script>
</body>
</html> | sanelib/WebStarterKit | FrontEndWeb/app/index.html | HTML | mit | 1,672 |
<h2>Simple2 works!</h2>
<div>
<ul>
<li *ngFor="let datum of data">{{datum}}</li>
</ul>
</div>
| pusgs/materijali | AngularExamples/Services/src/app/simple2/simple2.component.html | HTML | mit | 105 |
<div class="box">
我是一个home page页面
</div>
<div class="content">
page content
<div class="stark">
我是stark
</div>
</div> | 7fe/guide | buildTools/webpack/demo/src/components/home/home.html | HTML | mit | 157 |
---
layout: default
---
<div class="page clearfix" post>
<div class="left">
<h1>{{page.title}}</h1>
<div class="label">
<div class="label-card">
<i class="fa fa-calendar"></i>{{ page.date | date: "%F" }}
</div>
<div class="label-card">
{% if page.author %}<i class="fa fa-user"></i>{{ page.author }}
{% endif %}
</div>
<div class="label-card">
{% if page.meta %}<i class="fa fa-key"></i>{{ page.meta }} {% endif %}
</div>
<div class="label-card">
{% include category.html %}
</div>
<div class="label-card">
{% include tag.html %}
</div>
</div>
<hr>
<article itemscope itemtype="http://schema.org/BlogPosting">
{{content}}
</article>
<hr>
{% assign hasSimilar = '' %}
{% for post in site.related_posts %}
{% assign postHasSimilar = false %}
{% for tag in post.tags %}
{% for thisTag in page.tags %}
{% if postHasSimilar == false and hasSimilar.size < 6 and post != page and tag == thisTag %}
{% if hasSimilar.size == 0 %}
<h2 id="similar_posts">Similar Posts</h2>
<ul>
{% endif %}
<li class="relatedPost">
<a href="{{ site.url }}{{ post.url }}">{{ post.title }}
{% if post.series %}
(Series: {{ post.series }})
{% endif %}
</a>
</li>
{% capture hasSimilar %}{{ hasSimilar }}*{% endcapture %}
{% assign postHasSimilar = true %}
{% endif %}
{% endfor %}
{% endfor %}
{% endfor %}
{% if hasSimilar.size > 0 %}
</ul>
{% endif %}
<hr>
<div class="post-recent">
{% if page.previous %}
<p>上一篇 <a href="{{ page.previous.url | prepend: site.baseurl }}">{{ page.previous.title }}</a></p>
{% endif %}
{% if page.next %}
<p>下一篇 <a href="{{ page.next.url | prepend: site.baseurl }}">{{ page.next.title }}</a></p>
{% endif %}
</div>
<hr>
<h2 id="comments">Comments</h2>
{% include comments.html %}
</div>
<button class="anchor"><i class="fa fa-anchor"></i></button>
<div class="right">
<div class="wrap">
<!-- Content -->
<div class="side content">
<div>
Content
</div>
<ul id="content-side" class="content-ul">
<li><a href="#similar_posts">Similar Posts</a></li>
<li><a href="#comments">Comments</a></li>
</ul>
</div>
<!-- 其他div框放到这里 -->
<!-- <div class="side">bbbb</div> -->
</div>
</div>
</div>
<script>
/**
* target _blank
*/
(function() {
var aTags = document.querySelectorAll('article a:not([id])')
for (var i = 0; i < aTags.length; i++) {
aTags[i].setAttribute('target', '_blank')
}
}());
</script>
<script src="{{ "/js/pageContent.js " | prepend: site.baseurl }}" charset="utf-8"></script>
| tanquan/tanquan.github.io | _layouts/post.html | HTML | mit | 3,544 |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Пользовательские фильтры — Документация Kanboard russian 0.0.1</title>
<link rel="stylesheet" href="_static/alabaster.css" type="text/css" />
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<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: './',
VERSION: '0.0.1',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
};
</script>
<script type="text/javascript" src="_static/jquery.js"></script>
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<body role="document">
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="custom-filters">
<h1>Пользовательские фильтры<a class="headerlink" href="#custom-filters" title="Ссылка на этот заголовок">¶</a></h1>
<p>Пользовательские фильтры позволяют вам сохранять любые поисковые запросы. Таким образом, вы можете легко расширить стандартные фильтры и сохранить часто используемые поисковые запросы.</p>
<ul class="simple">
<li><p class="first">Пользовательские фильтры сохраняются в проекте и имеют привязку к создателю.</p>
</li>
<li><p class="first">Если создатель фильтра является менеджером проекта, то он может предоставить этот фильтр всем участникам проекта.</p>
</li>
</ul>
<div class="section" id="filter-creation">
<h2>Создание фильтра<a class="headerlink" href="#filter-creation" title="Ссылка на этот заголовок">¶</a></h2>
<p>Перейдите в <strong>Меню</strong> -> <strong>Пользовательские фильтры</strong> или <strong>Меню</strong> -> <strong>Настройки</strong> -> <strong>Пользовательские фильтры</strong></p>
<div class="figure" id="id1">
<img alt="Custom Filter Creation" src="https://kanboard.net/screenshots/documentation/custom-filter-creation.png" />
<p class="caption"><span class="caption-text">Рисунок. Создание пользовательского фильтра.</span></p>
</div>
<p>Созданый фильтр появится на Доске рядом со стандартными фильтрами</p>
<div class="figure" id="id2">
<img alt="Custom Filter Dropdown" src="https://kanboard.net/screenshots/documentation/custom-filter-dropdown.png" />
<p class="caption"><span class="caption-text">Рисунок. Выпадающий список - Пользовательский фильтр.</span></p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
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<h3><a href="index.html">Оглавление</a></h3>
<ul>
<li><a class="reference internal" href="#">Пользовательские фильтры</a><ul>
<li><a class="reference internal" href="#filter-creation">Создание фильтра</a></li>
</ul>
</li>
</ul>
<div class="relations">
<h3>Related Topics</h3>
<ul>
<li><a href="index.html">Documentation overview</a><ul>
</ul></li>
</ul>
</div>
<div role="note" aria-label="source link">
<h3>Эта страница</h3>
<ul class="this-page-menu">
<li><a href="_sources/custom-filters.txt"
rel="nofollow">Исходный текст</a></li>
</ul>
</div>
<div id="searchbox" style="display: none" role="search">
<h3>Быстрый поиск</h3>
<form class="search" action="search.html" method="get">
<input type="text" name="q" />
<input type="submit" value="Искать" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
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Введите слова для поиска или имя модуля, класса или функции.
</p>
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rel="nofollow">Page source</a>
</div>
</body>
</html> | hairetdin/kanboard-doc-ru | build/html/custom-filters.html | HTML | mit | 5,624 |
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>types.rb</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" href="../../../../../../../../../../../css/reset.css" type="text/css" media="screen" />
<link rel="stylesheet" href="../../../../../../../../../../../css/main.css" type="text/css" media="screen" />
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<div class="banner">
<span>Ruby on Rails 4.0.0</span><br />
<h1>
types.rb
</h1>
<ul class="files">
<li>
../../.rvm/gems/ruby-2.1.2/gems/actionpack-4.0.0/lib/action_view/template/types.rb
</li>
<li>Last modified: 2014-08-30 16:32:41 -0400</li>
</ul>
</div>
<div id="bodyContent">
<div id="content">
<!-- File only: requires -->
<div class="sectiontitle">Required Files</div>
<ul>
<li>set</li>
<li>active_support/core_ext/class/attribute_accessors</li>
</ul>
<!-- Namespace -->
<div class="sectiontitle">Namespace</div>
<ul>
<li>
<span class="type">MODULE</span>
<a href="../../../../../../../../../../../classes/ActionView.html">ActionView</a>
</li>
<li>
<span class="type">CLASS</span>
<a href="../../../../../../../../../../../classes/ActionView/Template.html">ActionView::Template</a>
</li>
<li>
<span class="type">CLASS</span>
<a href="../../../../../../../../../../../classes/ActionView/Template/Types.html">ActionView::Template::Types</a>
</li>
<li>
<span class="type">CLASS</span>
<a href="../../../../../../../../../../../classes/ActionView/Template/Types/Type.html">ActionView::Template::Types::Type</a>
</li>
</ul>
<!-- Methods -->
</div>
</div>
</body>
</html> | alombardo4/Agendue | AgendueWeb/doc/api/files/__/__/_rvm/gems/ruby-2_1_2/gems/actionpack-4_0_0/lib/action_view/template/types_rb.html | HTML | mit | 2,849 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>io-system-ocaml: Not compatible 👼</title>
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<li class="active"><a href="">8.14.1 / io-system-ocaml - 2.3.0</a></li>
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</div>
</div>
<div class="article">
<div class="row">
<div class="col-md-12">
<a href="../..">« Up</a>
<h1>
io-system-ocaml
<small>
2.3.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2021-12-29 02:51:29 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2021-12-29 02:51:29 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
conf-findutils 1 Virtual package relying on findutils
conf-gmp 3 Virtual package relying on a GMP lib system installation
coq 8.14.1 Formal proof management system
dune 2.9.1 Fast, portable, and opinionated build system
ocaml 4.06.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.06.1 Official 4.06.1 release
ocaml-config 1 OCaml Switch Configuration
ocaml-secondary-compiler 4.08.1-1 OCaml 4.08.1 Secondary Switch Compiler
ocamlfind 1.9.1 A library manager for OCaml
ocamlfind-secondary 1.9.1 Adds support for ocaml-secondary-compiler to ocamlfind
zarith 1.12 Implements arithmetic and logical operations over arbitrary-precision integers
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/clarus/io-system-ocaml"
dev-repo: "git+https://github.com/clarus/io-system-ocaml.git"
bug-reports: "https://github.com/clarus/io-system-ocaml/issues"
authors: ["Guillaume Claret"]
license: "MIT"
build: [
[make "-j%{jobs}%"]
]
install: [
[make "install"]
]
depends: [
"lwt" {>= "2.4.7" & < "5"}
"ocaml" {>= "4.00.0" & < "4.06.0"}
"ocamlbuild" {build}
"ocamlfind" {build}
"num"
]
conflicts: [
"ocaml-secondary-compiler"
]
tags: [
"date:2015-04-28"
"keyword:effects"
"keyword:extraction"
]
synopsis: "Extraction to OCaml of system effects"
url {
src: "https://github.com/coq-io/system-ocaml/archive/2.3.0.tar.gz"
checksum: "md5=f98ce106fd6c7edc686bfed6c1ff7307"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-io-system-ocaml.2.3.0 coq.8.14.1</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.14.1).
The following dependencies couldn't be met:
- coq-io-system-ocaml -> ocaml < 4.06.0
base of this switch (use `--unlock-base' to force)
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-io-system-ocaml.2.3.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
</div>
</div>
<hr/>
<div class="footer">
<p class="text-center">
Sources are on <a href="https://github.com/coq-bench">GitHub</a> © Guillaume Claret 🐣
</p>
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</div>
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<script src="../../../../../bootstrap.min.js"></script>
</body>
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| coq-bench/coq-bench.github.io | clean/Linux-x86_64-4.06.1-2.0.5/released/8.14.1/io-system-ocaml/2.3.0.html | HTML | mit | 7,011 |
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>iframe</title>
<style>
html, body {
margin: 0;
height: 100%;
font: 13px/1.555 "Trebuchet MS", sans-serif;
}
a {
color: #888;
font-weight: bold;
text-decoration: none;
border-bottom: 1px solid #888;
}
.main-box {
color: #252525;
padding: 3px 5px;
text-align: justify;
}
.main-box p {
margin: 0 0 14px;
}
.main-box .cerr {
color: #f00000;
border-bottom-color: #f00000;
}
</style>
</head>
<body>
<div id="content" class="main-box"></div>
<iframe src="" frameborder="0" id="spelltext" name="spelltext" style="display:none; width: 100%"></iframe>
<iframe src="" frameborder="0" id="loadsuggestfirst" name="loadsuggestfirst" style="display:none; width: 100%"></iframe>
<iframe src="" frameborder="0" id="loadspellsuggestall" name="loadspellsuggestall"
style="display:none; width: 100%"></iframe>
<iframe src="" frameborder="0" id="loadOptionsForm" name="loadOptionsForm" style="display:none; width: 100%"></iframe>
<script>
(function (window) {
// Constructor Manager PostMessage
var ManagerPostMessage = function () {
var _init = function (handler) {
if (document.addEventListener) {
window.addEventListener('message', handler, false);
} else {
window.attachEvent("onmessage", handler);
}
;
};
var _sendCmd = function (o) {
var str,
type = Object.prototype.toString,
fn = o.fn || null,
id = o.id || '',
target = o.target || window,
message = o.message || { 'id': id };
if (type.call(o.message) == "[object Object]") {
(o.message['id']) ? o.message['id'] : o.message['id'] = id;
message = o.message;
}
;
str = JSON.stringify(message, fn);
target.postMessage(str, '*');
};
return {
init: _init,
send: _sendCmd
};
};
var manageMessageTmp = new ManagerPostMessage;
var appString = 'lf/23/unpacked_js/spell.js';
var toolsString = 'lf/23/js/tools.js';
var parseUrl = function () {
var serverUrl = window.location.hash.replace(/^#server=/, '');
return serverUrl;
};
var url_version = function () {
var frameNumber = window.location.hash.match(/\?.*$/)[0].replace(/^\?/, '');
return frameNumber;
};
function loadScript(src, callback) {
var scriptTag = document.createElement("script");
scriptTag.type = "text/javascript";
callback ? callback : callback = function () {
};
if (scriptTag.readyState) {
//IE
scriptTag.onreadystatechange = function () {
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scriptTag.readyState == "complete") {
scriptTag.onreadystatechange = null;
setTimeout(function () {
scriptTag.parentNode.removeChild(scriptTag)
}, 1)
callback();
}
};
} else {
//Others
scriptTag.onload = function () {
setTimeout(function () {
scriptTag.parentNode.removeChild(scriptTag)
}, 1);
callback();
};
}
;
scriptTag.src = src;
document.getElementsByTagName("head")[0].appendChild(scriptTag);
};
window.onload = function () {
toolsString = parseUrl() + toolsString;
appString = parseUrl() + appString;
loadScript(appString, function () {
manageMessageTmp.send({
'id': 'iframeOnload',
'target': window.parent
});
});
}
})(this);
</script>
</body>
</html>
| chintan21191/vlb | application/themes/admin/assets/js/ckeditor/plugins/wsc/dialogs/tmp.html | HTML | mit | 4,522 |
<!DOCTYPE html>
<!--[if lt IE 7]> <html class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]-->
<!--[if IE 7]> <html class="no-js lt-ie9 lt-ie8"> <![endif]-->
<!--[if IE 8]> <html class="no-js lt-ie9"> <![endif]-->
<!--[if gt IE 8]><!-->
<html class="no-js"> <!--<![endif]-->
<head>
<meta charset="utf-8">
<title>SELFIE - Personal Photographer HTML Template</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="css/flexslider.css" rel="stylesheet" type="text/css" media="all"/>
<link href="css/skeleton.css" rel="stylesheet" type="text/css" media="all"/>
<link href="css/base.css" rel="stylesheet" type="text/css" media="all"/>
<link href="css/main.css" rel="stylesheet" type="text/css" media="all"/>
<link href="css/venobox.css" type="text/css" rel="stylesheet" media="all" />
<link href="css/font.css" rel="stylesheet" type="text/css">
<link href="css/fontello.css" rel="stylesheet" type="text/css">
<link href="css/themify-icons.css" rel="stylesheet" type="text/css">
<!--[if gte IE 9]>
<link rel="stylesheet" type="text/css" href="css/ie9.css" />
<![endif]-->
</head>
<body>
<!-- Preloader -->
<div id="loader">
<!-- Preloader inner -->
<div id="loaderInner">
<!-- Loader bars -->
<div class="loaderBars">
<span class="bar1 bar"></span>
<span class="bar2 bar"></span>
<span class="bar3 bar"></span>
</div>
<!-- End loader bars -->
</div>
<!-- End preloader inner -->
</div>
<!-- End preloader-->
<!--Wrapper-->
<div id="wrapper">
<!--Nav container-->
<header class="header">
<!--Nav bar-->
<div class="nav-bar">
<!--Container-->
<div class="container">
<div class=" main-nav">
<div class="four columns">
<a href="index.html">
<img class="logo" alt="Logo" src="img/logo.png">
</a>
</div>
<div class="twelve columns tRight nav-holder">
<a href="#" class="mobile-btn" ><i class="ti-menu"></i></a>
<nav class="menu-holder main-nav">
<ul class="menu">
<li class="sub">
<a href="#">Home</a>
<ul class="dropDown">
<li><a href="index.html">Home Intro</a></li>
<li><a href="index_alt.html">Home Slider</a></li>
<li><a href="index_alt_2.html">Home Grid</a></li>
<li><a href="index_masonry.html">Home Masonry</a></li>
<li><a href="index_feed.html">Insta Feed</a></li>
</ul>
</li>
<li class="sub"><a href="#">About</a>
<ul class="dropDown">
<li><a href="about.html">Layout 1</a></li>
<li><a href="about_alt.html">Layout 2</a></li>
<li><a href="clients.html">Clients</a></li>
</ul>
</li>
<li class="sub"><a href="#">Works</a>
<ul class="dropDown">
<li><a href="works.html">Albums nav</a></li>
<li><a href="works_alt.html">Grid Filter</a></li>
<li><a href="works_masonry.html">Masonry Filter</a></li>
<li><a href="works_alt_wide.html">Grid Wide</a></li>
<li><a href="works_masonry_wide.html">Masonry Wide</a></li>
<li><a href="work_single.html">Work Single</a></li>
</ul>
</li>
<li class="sub"><a href="#">Shop</a>
<ul class="dropDown">
<li><a href="shop.html">Products</a></li>
<li><a href="shop_product.html">Products Single</a></li>
</ul>
</li>
<li class="sub"><a href="blog.html">Blog</a>
<ul class="dropDown">
<li><a href="blog.html">BLog</a></li>
<li><a href="blog_single.html">Blog Single</a></li>
</ul>
</li>
<li class="sub"><a class="active" href="#">Contact</a>
<ul class="dropDown">
<li><a href="contact.html">Short</a></li>
<li><a class="active" href="contact_alt.html">Extended</a></li>
</ul>
</li>
</ul>
<ul class="cart">
<li><div class="cart-info"><i class="ti-bag"></i><span class="count">1</span></div>
<ul class="dropDown">
<li>Your cart is empty</li>
</ul>
</li>
</ul>
</nav>
</div>
</div>
</div>
<!--End container-->
</div>
<!--End nav bar-->
</header>
<!--End header-->
<!--Contact section-->
<section class="contact bgGrey ofsTop margTop ofsBottom tCenter">
<!--Container-->
<div class="container">
<div class="sixteen columns ">
<div class="contact-hero">
<!--Background image-->
<div class="background-image ">
<img alt="" class="" src="img/hero/hero11.jpg">
</div>
<!--End background image-->
</div>
</div>
</div>
<!--End container-->
<!--Container-->
<div class="container">
<div class="sixteen columns ">
<div class="eight columns contact-info info-left bgDark tLeft">
<h1>Need some shots ?</h1>
<p> AZAD AMUNDSEN<br>Email / <a href="#">[email protected]</a><br>Cell / 23.456.789.456</p>
<p>
STUDIO CONTACT<br>
AZAD STUDIO / [email protected]<br>
Cell / 23.456.789.456
</p>
<p>
ADDRESS<br>
1234 Street Road<br>
City Name, IN 567 890.
</p>
</div>
<div class="eight columns contact-form info-right bgWhite tLeft">
<h1>send a message !</h1>
<form action="send.php" method="post">
<input type="text" name="name" id="name" value="" placeholder="Name *">
<input type="text" name="email" id="email" value="" placeholder="Email *">
<textarea rows="10" cols="45" id="message" placeholder="Message *" name="message"></textarea>
<input type="submit" value="Send message" class="submit" >
</form>
<!--Reply form message-->
<div id="success"><h2>Your message has been sent. Thank you!</h2></div>
<div id="error"><h2>Sorry your message can not be sent.</h2></div>
<!--End reply form message-->
</div>
</div>
</div>
<!--End container-->
<!--Container-->
<div class="container">
<div class="sixteen columns ">
<div id="map"></div>
</div>
</div>
<!--End container-->
</section>
<!--End contact section-->
<!--Footer-->
<footer class="footer-opaque ofsInMTop ofsInMBottom footer">
<!--Container-->
<div class="container">
<div class="eight columns rights">
<p>Copyrights © 2015 - Azad Amundsen<br>
<a href="mailto:[email protected]">[email protected]</a></p>
</div>
<div class="eight columns tRight">
<ul class="socials-footer socials">
<li><a href="#">Facebook</a></li>
<li><a href="#">Pinterest</a></li>
<li><a href="#">Instagram</a></li>
<li><a href="#">Twitter</a></li>
</ul>
</div>
</div>
<!--End container-->
</footer>
<!--End footer-->
</div>
<!--End wrapper-->
<!--Javascript-->
<script src="js/jquery-1.11.3.min.js" type="text/javascript"></script>
<script src="js/jquery-migrate-1.2.1.js" type="text/javascript"></script>
<script src="js/jquery.flexslider-min.js" type="text/javascript"></script>
<script src="js/venobox.min.js" type="text/javascript"></script>
<script src="js/masonry.min.js" type="text/javascript"></script>
<script src="js/spectragram.min.js" type="text/javascript"></script>
<script src="js/modernizr.js" type="text/javascript"></script>
<script src="js/placeholders.min.js" type="text/javascript"></script>
<script src="js/script.js" type="text/javascript"></script>
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false"></script>
<script>
(function($) {
"use strict";
//---------------------------------- Google map location -----------------------------------------//
var styles = [
{
stylers: [
{ saturation: -100 }
]
},{
featureType: 'road',
elementType: 'geometry',
stylers: [
{ hue: "#74b7b0" },
{ visibility: 'simplified' }
]
},{
featureType: 'road',
elementType: 'labels',
stylers: [
{ visibility: 'on' }
]
}
],
lat = -33.867487,
lng = 151.20699,
customMap = new google.maps.StyledMapType(styles,
{name: 'Styled Map'}),
mapOptions = {
zoom: 14,
scrollwheel: false,
center: new google.maps.LatLng( lat, lng ),
mapTypeControlOptions: {
mapTypeIds: [google.maps.MapTypeId.ROADMAP]
}
},
map = new google.maps.Map(document.getElementById('map'), mapOptions),
myLatlng = new google.maps.LatLng( lat, lng ),
marker = new google.maps.Marker({
position: myLatlng,
map: map,
icon: {
url: 'img/marker.png',
scaledSize: new google.maps.Size(26, 40)
}
});
map.mapTypes.set('map_style', customMap);
map.setMapTypeId('map_style');
})(jQuery);
//---------------------------------- End google map location -----------------------------------------//
</script>
<!-- Google analytics -->
<!-- End google analytics -->
</body>
</html>
| jobteam/albumso | html/contact_alt.html | HTML | mit | 9,957 |
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Primus</title>
<script src="/primus/primus.js"></script>
<link rel="stylesheet" href="http://getbootstrap.com/dist/css/bootstrap.css" />
<style type="text/css">
.jumbotron { background: #73146E; color: #FFF }
.jumbotron h1 { font-size: 100px }
.jumbotron .lead { color: rgba(255, 255, 255, .8) }
.btn-outline-inverse { background: transparent; color: #F4CC05; border-color: #F4CC05; border-width: 2px }
.btn-outline-inverse:hover { color: #73146E; background: #F4CC05 }
#output { border-bottom: 115px solid #FFF }
.output { margin: 1px 0; padding: 15px 30px 15px 15px; border-left: 5px solid #EEE }
.output.output-reconnect { border-color: #C09853; background: #FCF8E3 }
.output.output-error { border-color: #B94A48; background: #F2DEDE }
.output.output-open { border-color: #468848; background: #DFF0D8 }
.output.output-end { border-color: #333; background: #EEE }
.output.output-network{ border-color: #D0E3F0; background: #F0F7FD }
#action { position: fixed; bottom: 0; left: 0; width: 100%; padding: 10px 0; background: #FFF; border-top: 2px solid #EEE }
</style>
</head>
<body>
<div class="jumbotron">
<div class="container">
<h1>Twittery with Primus</h1>
<p class="lead">
This shows a live stream of tweets as they are inserted into our database
</p>
<p>
<a href="#" id="connect" class="btn btn-outline-inverse btn-lg">
connect
</a>
</p>
</div>
</div>
<div id="output">
</div>
<script>
var primus;
function log(name, header, message) {
var div = document.createElement('div');
div.className = 'output output-'+ name;
div.innerHTML = [
'<h4>'+ header +'</h4>',
message ? '<p>'+ message +'</p>' : ''
].join('');
document.getElementById('output').appendChild(div);
window.scroll(0, document.body.offsetHeight);
}
document.getElementById('connect').onclick = function click() {
if (primus) primus.end();
primus = new Primus();
primus.on('reconnect', function reconnect(opts) {
log('reconnect', 'Reconnecting', 'We are <strong>scheduling</strong> a new reconnect attempt. This is attempt <strong>'+ opts.attempt +'</strong> and will trigger a reconnect operation in <strong>'+ opts.timeout +'</strong> ms.');
document.getElementById('connect').innerHTML = 'reconnecting';
});
primus.on('reconnect', function reconnect() {
log('reconnect', 'Reconnect', 'Starting the reconnect attempt, hopefully we get a connection!');
});
primus.on('online', function online() {
log('network', 'Online', 'We have regained control over our internet connection');
});
primus.on('offline', function online() {
log('network', 'Offline', 'We lost our internet connection');
});
primus.on('open', function open() {
log('open', 'Open', 'The connection has been established.');
document.getElementById('connect').innerHTML = 'connected';
});
primus.on('error', function error(err) {
log('error', 'Erorr', 'An unknown error has occured <code>'+ err.message +'</code>');
});
primus.on('data', function incoming(data) {
log('data', 'Tweet', '<b>' + data.user + ':</b> ' + data.tweet);
});
primus.on('end', function end() {
log('end', 'End', 'The connection has closed.');
document.getElementById('connect').innerHTML = 'connect';
});
}
</script>
| jcrugzz/twittery | public/index.html | HTML | mit | 3,641 |
{% extends "layout.html" %}
{% block body %}
{% from "form_helper.html" import render_field %}
{% from "form_helper.html" import textarea %}
<div class="row">
<div class="request_review">
<h2 class="title">{{ item.title }} </h2>
<h5> by {% if item.anonymous %} Anonymous {% else %} {{ item.username }} {% endif %}</h5>
<div class="content">
<p> {{item.content }} </p>
</div>
<div class="category">
<p>{{ item.category }}</p>
</div>
<p>Requested on {{ item.date_requested }}</p>
<p class="deadline">Deadline <b> {{item.deadline }}</b>
</p>
<p> rate request {{item.rate_req}} </p>
{% if session.username %}
{% if item.articleURL %}
<button class="btn"><a href="{{ item.articleURL }}"><i class="icon-file"></i> File</a></button>
{% endif %}
{% if session.username != item.username %}
<button class="btn btn-primary" id="activateReview"><i class="icon-comment icon-white"></i>
Review {% if item.anonymous %} Anonymous {% else %} {{ item.username }} {% endif %}</button>
{% endif %}
{% if session.username == item.username %}
<button class="btn btn-primary" id="updater"> Edit Request</button>
</div>
<div class="edit_request">
<form action="{{ url_for('update_review_request', reqId=item.reqId) }}" method="post" id="do_update" name="do_update">
{{ render_field(revReq.title,class="input-xxlarge",value=item.title,label=True) }}
{{ textarea(revReq.content.name,"content",value=item.content,class="input-xxlarge") }}
{{ render_field(revReq.category,value=item.category,id="category") }}
{{ render_field(revReq.deadline,value=item.deadline,id="deadline") }}
<input type="submit" id="updateRequest" class="btn btn-primary" value="Update Request">
<button class="btn btn-primary" value="Cancel" id="cancel">Cancel</button>
</form>
</div>
{% else %}
</div> <!-- end of class request review !-->
{% endif %}
{% endif %}
<div class="req-single">
<form method="post" action="{{ url_for('post_response', reqId=item.reqId) }}">
<legend> Your Review of "{{item.title}}"</legend>
{% if session.username %}
{{ render_field(form.review_text,class="input-xxlarge",rows=10) }}
{{ render_field(form.rating) }}
<div class="control-group">
<div class="controls">
<input type=submit value=Submit class='btn btn-primary'>
</div>
</div>
</form>
</div>
</div>
{% else %}
{{ render_field(form.review_text,class="input-xxlarge") }}
{{ render_field(form.rating) }}
<div class="control-group-span8">
<div class="controls-span8">
<span class='btn btn-primary'> Please log in to review</span>
</div>
</div>
</form>
{% endif %}
</div>
</div>
{% endblock %}
| pawelmhm/recenseo.es | src/templates/reviewRequest/respond.html | HTML | mit | 2,808 |
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width" />
<link rel="shortcut icon" type="image/x-icon" href="/favicon.ico" />
<title>PlacesOptions | Android Developers</title>
<!-- STYLESHEETS -->
<link rel="stylesheet"
href="//fonts.googleapis.com/css?family=Roboto+Condensed">
<link rel="stylesheet" href="//fonts.googleapis.com/css?family=Roboto:light,regular,medium,thin,italic,mediumitalic,bold"
title="roboto">
<link href="/assets/css/default.css?v=5" rel="stylesheet" type="text/css">
<!-- JAVASCRIPT -->
<script src="//www.google.com/jsapi" type="text/javascript"></script>
<script src="/assets/js/android_3p-bundle.js" type="text/javascript"></script>
<script type="text/javascript">
var toRoot = "/";
var metaTags = [];
var devsite = false;
</script>
<script src="/assets/js/docs.js?v=3" type="text/javascript"></script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-5831155-1', 'android.com');
ga('create', 'UA-49880327-2', 'android.com', {'name': 'universal'}); // New tracker);
ga('send', 'pageview');
ga('universal.send', 'pageview'); // Send page view for new tracker.
</script>
</head>
<body class="gc-documentation google
develop reference" itemscope itemtype="http://schema.org/Article">
<div id="doc-api-level" class="" style="display:none"></div>
<a name="top"></a>
<a name="top"></a>
<!-- dialog to prompt lang pref change when loaded from hardcoded URL
<div id="langMessage" style="display:none">
<div>
<div class="lang en">
<p>You requested a page in English, would you like to proceed with this language setting?</p>
</div>
<div class="lang es">
<p>You requested a page in Spanish (Español), would you like to proceed with this language setting?</p>
</div>
<div class="lang ja">
<p>You requested a page in Japanese (日本語), would you like to proceed with this language setting?</p>
</div>
<div class="lang ko">
<p>You requested a page in Korean (한국어), would you like to proceed with this language setting?</p>
</div>
<div class="lang ru">
<p>You requested a page in Russian (Русский), would you like to proceed with this language setting?</p>
</div>
<div class="lang zh-cn">
<p>You requested a page in Simplified Chinese (简体中文), would you like to proceed with this language setting?</p>
</div>
<div class="lang zh-tw">
<p>You requested a page in Traditional Chinese (繁體中文), would you like to proceed with this language setting?</p>
</div>
<a href="#" class="button yes" onclick="return false;">
<span class="lang en">Yes</span>
<span class="lang es">Sí</span>
<span class="lang ja">Yes</span>
<span class="lang ko">Yes</span>
<span class="lang ru">Yes</span>
<span class="lang zh-cn">是的</span>
<span class="lang zh-tw">没有</span>
</a>
<a href="#" class="button" onclick="$('#langMessage').hide();return false;">
<span class="lang en">No</span>
<span class="lang es">No</span>
<span class="lang ja">No</span>
<span class="lang ko">No</span>
<span class="lang ru">No</span>
<span class="lang zh-cn">没有</span>
<span class="lang zh-tw">没有</span>
</a>
</div>
</div> -->
<!-- Header -->
<div id="header-wrapper">
<div id="header">
<div class="wrap" id="header-wrap">
<div class="col-3 logo">
<a href="/index.html">
<img src="/assets/images/dac_logo.png"
srcset="/assets/images/[email protected] 2x"
width="123" height="25" alt="Android Developers" />
</a>
<div class="btn-quicknav" id="btn-quicknav">
<a href="#" class="arrow-inactive">Quicknav</a>
<a href="#" class="arrow-active">Quicknav</a>
</div>
</div>
<ul class="nav-x col-9">
<li class="design">
<a href="/design/index.html"
zh-tw-lang="設計"
zh-cn-lang="设计"
ru-lang="Проектирование"
ko-lang="디자인"
ja-lang="設計"
es-lang="Diseñar"
>Design</a></li>
<li class="develop"><a href="/develop/index.html"
zh-tw-lang="開發"
zh-cn-lang="开发"
ru-lang="Разработка"
ko-lang="개발"
ja-lang="開発"
es-lang="Desarrollar"
>Develop</a></li>
<li class="distribute last"><a href="/distribute/index.html"
zh-tw-lang="發佈"
zh-cn-lang="分发"
ru-lang="Распространение"
ko-lang="배포"
ja-lang="配布"
es-lang="Distribuir"
>Distribute</a></li>
</ul>
<div class="menu-container">
<div class="moremenu">
<div id="more-btn"></div>
</div>
<div class="morehover" id="moremenu">
<div class="top"></div>
<div class="mid">
<div class="header">Links</div>
<ul>
<li><a href="https://play.google.com/apps/publish/" target="_googleplay">Google Play Developer Console</a></li>
<li><a href="http://android-developers.blogspot.com/">Android Developers Blog</a></li>
<li><a href="/about/index.html">About Android</a></li>
</ul>
<div class="header">Android Sites</div>
<ul>
<li><a href="http://www.android.com">Android.com</a></li>
<li class="active"><a>Android Developers</a></li>
<li><a href="http://source.android.com">Android Open Source Project</a></li>
</ul>
<div class="header">Language</div>
<div id="language" class="locales">
<select name="language" onChange="changeLangPref(this.value, true)">
<option value="en">English</option>
<option value="es">Español</option>
<option value="ja">日本語</option>
<option value="ko">한국어</option>
<option value="ru">Русский</option>
<option value="zh-cn">中文(简体)</option>
<option value="zh-tw">中文(繁體)</option>
</select>
</div>
<script type="text/javascript">
<!--
loadLangPref();
//-->
</script>
<br class="clearfix" />
</div><!-- end 'mid' -->
<div class="bottom"></div>
</div><!-- end 'moremenu' -->
<div class="search" id="search-container">
<div class="search-inner">
<div id="search-btn"></div>
<div class="left"></div>
<form onsubmit="return submit_search()">
<input id="search_autocomplete" type="text" value="" autocomplete="off" name="q"
onfocus="search_focus_changed(this, true)" onblur="search_focus_changed(this, false)"
onkeydown="return search_changed(event, true, '/')"
onkeyup="return search_changed(event, false, '/')" />
</form>
<div class="right"></div>
<a class="close hide">close</a>
<div class="left"></div>
<div class="right"></div>
</div><!-- end search-inner -->
</div><!-- end search-container -->
<div class="search_filtered_wrapper reference">
<div class="suggest-card reference no-display">
<ul class="search_filtered">
</ul>
</div>
</div>
<div class="search_filtered_wrapper docs">
<div class="suggest-card dummy no-display"> </div>
<div class="suggest-card develop no-display">
<ul class="search_filtered">
</ul>
<div class="child-card guides no-display">
</div>
<div class="child-card training no-display">
</div>
<div class="child-card samples no-display">
</div>
</div>
<div class="suggest-card design no-display">
<ul class="search_filtered">
</ul>
</div>
<div class="suggest-card distribute no-display">
<ul class="search_filtered">
</ul>
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</div><!-- end menu-container (search and menu widget) -->
<!-- Expanded quicknav -->
<div id="quicknav" class="col-13">
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<li class="about">
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<li><a href="/distribute/monetize/index.html">Monetize</a></li>
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</div><!-- end header-wrap.wrap -->
</div><!-- end header -->
<!-- Secondary x-nav -->
<div id="nav-x">
<div class="wrap" style="position:relative;z-index:1">
<ul class="nav-x col-9 develop" style="width:100%">
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es-lang="Guías de la API"
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zh-cn-lang="参考"
ru-lang="Справочник"
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ja-lang="リファレンス"
es-lang="Referencia"
>Reference</a></li>
<li class="tools"><a href="/sdk/index.html"
zh-tw-lang="相關工具"
zh-cn-lang="工具"
ru-lang="Инструменты"
ko-lang="도구"
ja-lang="ツール"
es-lang="Herramientas"
>Tools</a></li>
<li class="google"><a href="/google/index.html"
>Google Services</a>
</li>
<li class="samples"><a href="/samples/index.html"
>Samples</a>
</li>
</ul>
</div>
</div>
<!-- /Sendondary x-nav DEVELOP -->
<div id="searchResults" class="wrap" style="display:none;">
<h2 id="searchTitle">Results</h2>
<div id="leftSearchControl" class="search-control">Loading...</div>
</div>
</div> <!--end header-wrapper -->
<div id="sticky-header">
<div>
<a class="logo" href="#top"></a>
<a class="top" href="#top"></a>
<ul class="breadcrumb">
<li class="current">PlacesOptions</li>
</ul>
</div>
</div>
<div class="wrap clearfix" id="body-content">
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<div class="nav-section-header empty"><a href="/google/play-services/games.html">
<span class="en">Games</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/play-services/location.html">
<span class="en">Location</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/play-services/plus.html">
<span class="en">Google+</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/play-services/maps.html">
<span class="en">Maps</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/play-services/drive.html">
<span class="en">Drive</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/play-services/cast.html">
<span class="en">Cast</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/play-services/ads.html">
<span class="en">Ads</span></a>
</div>
<ul>
<li><a href="/google/play-services/id.html">
<span class="en">Advertising ID</span></a>
</li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/play-services/wallet.html">
<span class="en">Wallet</span>
</a></div>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/play/safetynet/index.html">
<span class="en">SafetyNet</span>
</a></div>
<ul>
<li>
<a href="/google/play/safetynet/start.html">
<span class="en">Getting Started</span>
</a>
</li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/play-services/index.html">
<span class="en">Google Play Services</span></a>
</div>
<ul>
<li><a href="/google/play-services/setup.html">
<span class="en">Setting Up Google Play Services</span></a>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/auth/api-client.html">
<span class="en">Accessing Google APIs</span></a>
</div>
<ul>
<li>
<a href="/google/auth/http-auth.html">
<span class="en">Authorizing with Google for REST APIs</span>
</a>
</li>
</ul>
</li>
<li id="gms-tree-list" class="nav-section">
<div class="nav-section-header">
<a href="/reference/gms-packages.html">
<span class="en">Reference</span>
</a>
<div>
</li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/play/billing/index.html" zh-cn-lang="应用内结算">
<span class="en">Google Play In-app Billing</span></a>
</div>
<ul>
<li><a href="/google/play/billing/billing_overview.html" zh-cn-lang="应用内结算概述">
<span class="en">Overview</span></a>
</li>
<li class="nav-section"><div class="nav-section-header"><a href="/google/play/billing/api.html" zh-cn-lang="应用内结算 API">
<span class="en">Version 3 API</span></a></div>
<ul>
<li><a href="/google/play/billing/billing_integrate.html">
<span class="en">Implementing the API</span></a></li>
<li><a href="/google/play/billing/billing_reference.html">
<span class="en">Reference</span></a></li>
</ul>
</li>
<li class="nav-section"><div class="nav-section-header"><a href="/google/play/billing/v2/api.html">
<span class="en">Version 2 API</span></a></div>
<ul>
<li><a href="/google/play/billing/v2/billing_integrate.html">
<span class="en">Implementing the API</span></a></li>
<li><a href="/google/play/billing/v2/billing_subscriptions.html">
<span class="en">Subscriptions</span></a></li>
<li><a href="/google/play/billing/v2/billing_reference.html">
<span class="en">Reference</span></a></li>
</ul>
</li>
<li><a href="/google/play/billing/billing_subscriptions.html">
<span class="en">Subscriptions</span></a>
</li>
<li><a href="/google/play/billing/billing_best_practices.html" zh-cn-lang="安全性和设计">
<span class="en">Security and Design</span></a>
</li>
<li><a href="/google/play/billing/billing_testing.html" zh-cn-lang="测试应用内结算">
<span class="en">Testing In-app Billing</span></a>
</li>
<li><a href="/google/play/billing/billing_admin.html" zh-cn-lang="管理应用内结算">
<span class="en">Administering In-app Billing</span></a>
</li>
<li><a href="/google/play/billing/versions.html">
<span class="en">Version Notes</span></a>
</li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/gcm/index.html">
<span class="en">Google Cloud Messaging</span></a>
</div>
<ul>
<li><a href="/google/gcm/gcm.html">
<span class="en">Overview</span></a>
</li>
<li><a href="/google/gcm/gs.html">
<span class="en">Getting Started</span></a>
</li>
<li><a href="/google/gcm/client.html">
<span class="en">Implementing GCM Client</span></a>
</li>
<li class="nav-section"><div class="nav-section-header"><a href="/google/gcm/server.html">
<span class="en">Implementing GCM Server</span></a></div>
<ul>
<li><a href="/google/gcm/ccs.html">
<span class="en">CCS (XMPP)</span></a></li>
<li><a href="/google/gcm/http.html">
<span class="en">HTTP</span></a></li>
</ul>
</li>
<li><a href="/google/gcm/server-ref.html">
<span class="en">Server Reference</span></a>
</li>
<li><a href="/google/gcm/notifications.html">
<span class="en">User Notifications</span></a>
</li>
<li><a href="/google/gcm/c2dm.html">
<span class="en">Migration</span></a>
</li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="/google/gcs/index.html">
<span class="en">Google Cloud Save</span></a>
</div>
</li>
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<div class="nav-section-header"><a href="/google/play/dist.html">
<span class="en">Google Play Distribution</span></a>
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<span class="en">Filters on Google Play</span></a>
</li>
<li><a href="/google/play/billing/gp-purchase-status-api.html">
<span class="en">Google Play Developer API</span></a>
</li>
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<span class="en">Multiple APK Support</span></a>
</li>
<li><a href="/google/play/expansion-files.html">
<span class="en">APK Expansion Files</span></a>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/play/licensing/index.html">
<span class="en">Application Licensing</span></a>
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<span class="en">Licensing Overview</span></a>
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<span class="en">Setting Up for Licensing</span></a>
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<span class="en">Adding Licensing to Your App</span></a>
</li>
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<span class="en">Licensing Reference</span></a>
</li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="/google/backup/index.html">
Android Backup Service</a>
</div>
<ul>
<li><a href="/google/backup/signup.html">
Register</a>
</li>
</ul>
</li>
</ul>
</li>
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<div class="col-12" id="doc-col">
<div id="api-info-block">
<div class="sum-details-links">
Summary:
<a href="#nestedclasses">Nested Classes</a>
| <a href="#inhmethods">Inherited Methods</a>
| <a href="#" onclick="return toggleAllClassInherited()" id="toggleAllClassInherited">[Expand All]</a>
</div><!-- end sum-details-links -->
<div class="api-level">
</div>
</div><!-- end api-info-block -->
<!-- ======== START OF CLASS DATA ======== -->
<div id="jd-header">
public
final
class
<h1 itemprop="name">PlacesOptions</h1>
extends Object<br/>
implements
<a href="/reference/com/google/android/gms/common/api/Api.ApiOptions.Optional.html">Api.ApiOptions.Optional</a>
</div><!-- end header -->
<div id="naMessage"></div>
<div id="jd-content" class="api apilevel-">
<table class="jd-inheritance-table">
<tr>
<td colspan="2" class="jd-inheritance-class-cell">java.lang.Object</td>
</tr>
<tr>
<td class="jd-inheritance-space"> ↳</td>
<td colspan="1" class="jd-inheritance-class-cell">com.google.android.gms.location.places.PlacesOptions</td>
</tr>
</table>
<div class="jd-descr">
<h2>Class Overview</h2>
<p itemprop="articleBody">API configuration parameters for Places API.
</p>
</div><!-- jd-descr -->
<div class="jd-descr">
<h2>Summary</h2>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<table id="nestedclasses" class="jd-sumtable"><tr><th colspan="12">Nested Classes</th></tr>
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
class</nobr></td>
<td class="jd-linkcol"><a href="/reference/com/google/android/gms/location/places/PlacesOptions.Builder.html">PlacesOptions.Builder</a></td>
<td class="jd-descrcol" width="100%">
</td>
</tr>
<!-- ========== METHOD SUMMARY =========== -->
<table id="inhmethods" class="jd-sumtable"><tr><th>
<a href="#" class="toggle-all" onclick="return toggleAllInherited(this, null)">[Expand]</a>
<div style="clear:left;">Inherited Methods</div></th></tr>
<tr class="api apilevel-" >
<td colspan="12">
<a href="#" onclick="return toggleInherited(this, null)" id="inherited-methods-java.lang.Object" class="jd-expando-trigger closed"
><img id="inherited-methods-java.lang.Object-trigger"
src="/assets/images/triangle-closed.png"
class="jd-expando-trigger-img" /></a>
From class
java.lang.Object
<div id="inherited-methods-java.lang.Object">
<div id="inherited-methods-java.lang.Object-list"
class="jd-inheritedlinks">
</div>
<div id="inherited-methods-java.lang.Object-summary" style="display: none;">
<table class="jd-sumtable-expando">
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
Object</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">clone</span>()</nobr>
</td></tr>
<tr class=" api apilevel-" >
<td class="jd-typecol"><nobr>
boolean</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">equals</span>(Object arg0)</nobr>
</td></tr>
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
void</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">finalize</span>()</nobr>
</td></tr>
<tr class=" api apilevel-" >
<td class="jd-typecol"><nobr>
final
Class<?></nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">getClass</span>()</nobr>
</td></tr>
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
int</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">hashCode</span>()</nobr>
</td></tr>
<tr class=" api apilevel-" >
<td class="jd-typecol"><nobr>
final
void</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">notify</span>()</nobr>
</td></tr>
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
final
void</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">notifyAll</span>()</nobr>
</td></tr>
<tr class=" api apilevel-" >
<td class="jd-typecol"><nobr>
String</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">toString</span>()</nobr>
</td></tr>
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
final
void</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">wait</span>()</nobr>
</td></tr>
<tr class=" api apilevel-" >
<td class="jd-typecol"><nobr>
final
void</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">wait</span>(long arg0, int arg1)</nobr>
</td></tr>
<tr class="alt-color api apilevel-" >
<td class="jd-typecol"><nobr>
final
void</nobr>
</td>
<td class="jd-linkcol" width="100%"><nobr>
<span class="sympad">wait</span>(long arg0)</nobr>
</td></tr>
</table>
</div>
</div>
</td></tr>
</table>
</div><!-- jd-descr (summary) -->
<!-- Details -->
<!-- XML Attributes -->
<!-- Enum Values -->
<!-- Constants -->
<!-- Fields -->
<!-- Public ctors -->
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<!-- Protected ctors -->
<!-- ========= METHOD DETAIL ======== -->
<!-- Public methdos -->
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Content License</a>.
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<p>
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</p>
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</body>
</html>
| anas-ambri/androidcompat | docs/com/google/android/gms/location/places/PlacesOptions.html | HTML | mit | 30,853 |
<!doctype html>
<html lang="zh-cn">
<head>
<meta charset="utf-8">
<!--移动端兼容适配 -->
<script type="text/javascript">
if (/Android (\d+\.\d+)/.test(navigator.userAgent)) {
var version = parseFloat(RegExp.$1);
if (version > 2.3) {
var phoneScale = parseInt(window.screen.width) / 750;
document.write('<meta name="viewport" content="width=750,minimum-scale=' + phoneScale + ',maximum-scale=' + phoneScale + ',target-densitydpi=device-dpi">');
} else {
document.write('<meta name="viewport" content="width=750,target-densitydpi=device-dpi">');
}
} else {
document.write('<meta name="viewport" content="width=750,user-scalable=no,minimal-ui">');
}
</script>
<meta name="apple-mobile-web-app-capable" content="yes">
<!--移动端兼容适配 -->
<title>鹿秀金融</title>
<link rel="stylesheet" href="/static/css/animate.min.css"/>
<link rel="stylesheet" href="/static/css/index.css"/>
<script src="/static/js/jquery.js"></script>
<script src="/static/js/api.js"></script>
<script src="/static/js/index.js"></script>
</head>
<body>
<header>
<div class="headUp">北大医药</div>
<div class="headDown">[000788]</div>
<div class="headLf"> <i class="iconfont" data-href="mypub01.html"></i>
</div>
</header>
<section class="lx_box_1">
<div class="lx_box_3 lx_list_2 detail">
<p class="no31">
5.91 <i>元/股</i>
</p>
<p class="no32">卖出价格</p>
<p class="no41">8000万股</p>
<p class="no42">卖出数量</p>
<p class="no51">15个月</p>
<p class="no52">剩余限售期</p>
</div>
<div class="lx_box_3 lx_list_3">
<ul>
<li>基本信息</li>
<li>
<span>申万行业</span>
采掘 - 其他采掘
</li>
<li>
<span>
主题
<i class="iconfont" data-tip="我是tip 我是tip tip tip tip"></i>
</span>
智慧矿业
</li>
<li class="lx_col_3">
<span>股票最新价</span>
7.10元/股
</li>
<li class="lx_col_3">
<span>价差率</span>
5.12%
</li>
<li>
<span>静态PE</span>
80.00
</li>
<li>
<span>TTM PE</span>
70.00
</li>
<li>
<span>动态 PE</span>
86.00
</li>
<li>
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<title>compcert: Not compatible 👼</title>
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<h1>
compcert
<small>
3.7+8.12~coq_platform
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2022-02-11 17:12:35 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2022-02-11 17:12:35 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
camlp5 7.14 Preprocessor-pretty-printer of OCaml
conf-findutils 1 Virtual package relying on findutils
conf-perl 2 Virtual package relying on perl
coq 8.7.1+1 Formal proof management system
num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.08.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.08.1 Official release 4.08.1
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.3 A library manager for OCaml
# opam file:
opam-version: "2.0"
authors: "Xavier Leroy <[email protected]>"
maintainer: "Jacques-Henri Jourdan <[email protected]>"
homepage: "http://compcert.inria.fr/"
dev-repo: "git+https://github.com/AbsInt/CompCert.git"
bug-reports: "https://github.com/AbsInt/CompCert/issues"
license: "INRIA Non-Commercial License Agreement"
version: "3.7"
build: [
["./configure"
"ia32-linux" {os = "linux"}
"ia32-macosx" {os = "macos"}
"ia32-cygwin" {os = "cygwin"}
"ia32-cygwin" {os = "win32"}
"-bindir" "%{bin}%"
"-libdir" "%{lib}%/compcert"
"-install-coqdev"
"-clightgen"
"-coqdevdir" "%{lib}%/coq/user-contrib/compcert"
"-ignore-coq-version"]
[make "-j%{jobs}%" {ocaml:version >= "4.06"}]
]
patches: [
"0001-Install-compcert.config-file-along-the-Coq-developme.patch"
"0002-Dual-license-aarch64-Archi.v-Cbuiltins.ml-extraction.patch"
"0003-Update-the-list-of-dual-licensed-files.patch"
"0004-Use-Coq-platform-supplied-Flocq.patch"
"0005-Import-ListNotations-explicitly.patch"
"0006-Coq-MenhirLib-explicit-import-ListNotations-354.patch"
"0007-Use-ocamlfind-to-find-menhirLib.patch"
"0008-Use-platform-supplied-menhirlib-as-suggested-by-jhjo.patch"
"0009-Don-t-build-MenhirLib-platform-version-is-used.patch"
]
extra-files: [
["0001-Install-compcert.config-file-along-the-Coq-developme.patch" "sha256=62e36964ed3d06a213caea8639be51641c25df3c4ea384e01ce57d015de698d3"]
["0002-Dual-license-aarch64-Archi.v-Cbuiltins.ml-extraction.patch" "sha256=1af58e827aa24be60e115878b9f70f1bf715f83bb1b91da8e2a9d749f4195d29"]
["0003-Update-the-list-of-dual-licensed-files.patch" "sha256=bf91c7d3e2177620296838658cafbeffdd50d8d1ef56649b56a35644410e1337"]
["0004-Use-Coq-platform-supplied-Flocq.patch" "sha256=83261a1fae459c319c0288a543787d3abcadaa2cccb1c34543c9784fe645f942"]
["0005-Import-ListNotations-explicitly.patch" "sha256=c4f29203e8dcaa17c76543ad77dabefdb555588567d4f6055cd53e19a9c81081"]
["0006-Coq-MenhirLib-explicit-import-ListNotations-354.patch" "sha256=3b7f59d4736d36878bbe3c0fed80e7db1ae75b9c8a5a9c90a57df2c1a4f4ae78"]
["0007-Use-ocamlfind-to-find-menhirLib.patch" "sha256=df3f103977fa02bd339f6a8537da6bd4eaf1baa54c9675508e3bd16dbe11464e"]
["0008-Use-platform-supplied-menhirlib-as-suggested-by-jhjo.patch" "sha256=bcd2eb6eafb5a71fd0ee8ecf6f1b100b06723c636adb0ef2f915fa0ac3585c64"]
["0009-Don-t-build-MenhirLib-platform-version-is-used.patch" "sha256=77835a85124eb1e8afefdcaf9eaa5beab64ed0fea22fceab78b7fd550778c857"]
]
install: [
[make "install"]
]
depends: [
"coq" {>= "8.12" & < "8.13"}
"coq-flocq" {>= "3.2.1" & < "4~"}
"coq-menhirlib" {>= "20190626" & <= "20210310" }
"menhir" {>= "20190626" & <= "20210310" }
"ocaml" {>= "4.05.0"}
]
synopsis: "The CompCert C compiler (using coq-platform supplied version of Flocq)"
tags: [
"category:Computer Science/Semantics and Compilation/Compilation"
"category:Computer Science/Semantics and Compilation/Semantics"
"keyword:C"
"keyword:compiler"
"logpath:compcert"
"date:2020-04-29"
]
url {
src: "https://github.com/AbsInt/CompCert/archive/v3.7.tar.gz"
checksum: "sha256=ceee1b2ed6c2576cb66eb7a0f2669dcf85e65c0fc68385f0781b0ca4edb87eb0"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-compcert.3.7+8.12~coq_platform coq.8.7.1+1</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.7.1+1).
The following dependencies couldn't be met:
- coq-compcert -> coq >= 8.12
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-compcert.3.7+8.12~coq_platform</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
</div>
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</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.AbstractGameMap">game.AbstractGameMap</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.AbstractGameMap.html" class="!symbol-index-name">game.<wbr>AbstractGameMap()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.AbstractGameMap.html#setCallback" class="!symbol-index-name">game.<wbr>AbstractGameMap#<wbr>setCallback(cb)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.AbstractGameMap.html#setCanvasSize" class="!symbol-index-name">game.<wbr>AbstractGameMap#<wbr>setCanvasSize(width, height, marginX, marginY)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.Bullet">game.Bullet</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Bullet.html" class="!symbol-index-name">game.<wbr>Bullet(launcher, position, speed, damages[, lifeTime])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#accel" class="!symbol-index-name">game.<wbr>Bullet#<wbr>accel</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#accelerate" class="!symbol-index-name">game.<wbr>Bullet#<wbr>accelerate(deltaSpd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#accelerateOnFrame" class="!symbol-index-name">game.<wbr>Bullet#<wbr>accelerateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#accelerateXY" class="!symbol-index-name">game.<wbr>Bullet#<wbr>accelerateXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#bodyLayer" class="!symbol-index-name">game.<wbr>Bullet#<wbr>bodyLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#canCollide" class="!symbol-index-name">game.<wbr>Bullet#<wbr>canCollide(object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#collides" class="!symbol-index-name">game.<wbr>Bullet#<wbr>collides(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#collisionLayers" class="!symbol-index-name">game.<wbr>Bullet#<wbr>collisionLayers</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#copyAcceleration" class="!symbol-index-name">game.<wbr>Bullet#<wbr>copyAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#copyPosition" class="!symbol-index-name">game.<wbr>Bullet#<wbr>copyPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#copySpeed" class="!symbol-index-name">game.<wbr>Bullet#<wbr>copySpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#damages" class="!symbol-index-name">game.<wbr>Bullet#<wbr>damages</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getAcceleration" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getColliderRadius" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getColliderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getColliderRect" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getColliderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getDamages" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getDamages()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getLauncher" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getLauncher()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getPosition" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getPosition()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Bullet.html#getRadius" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getRect" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getRenderRadius" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getRenderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getRenderRect" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getRenderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getRotationSpeed" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getRotationSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#getSpeed" class="!symbol-index-name">game.<wbr>Bullet#<wbr>getSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#isInCollisionLayer" class="!symbol-index-name">game.<wbr>Bullet#<wbr>isInCollisionLayer(layer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#isOutOfRect" class="!symbol-index-name">game.<wbr>Bullet#<wbr>isOutOfRect(rect[, marginX][, marginY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#kill" class="!symbol-index-name">game.<wbr>Bullet#<wbr>kill(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#launcher" class="!symbol-index-name">game.<wbr>Bullet#<wbr>launcher</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#lifeTime" class="!symbol-index-name">game.<wbr>Bullet#<wbr>lifeTime</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#maintainInRect" class="!symbol-index-name">game.<wbr>Bullet#<wbr>maintainInRect(rect, marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#move" class="!symbol-index-name">game.<wbr>Bullet#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#moveOnFrame" class="!symbol-index-name">game.<wbr>Bullet#<wbr>moveOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#moveXY" class="!symbol-index-name">game.<wbr>Bullet#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#onCollision" class="!symbol-index-name">game.<wbr>Bullet#<wbr>onCollision(gameManager, object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#onDeath" class="!symbol-index-name">game.<wbr>Bullet#<wbr>onDeath(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#onFrame" class="!symbol-index-name">game.<wbr>Bullet#<wbr>onFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#position" class="!symbol-index-name">game.<wbr>Bullet#<wbr>position</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Bullet.html#prepareCollision" class="!symbol-index-name">game.<wbr>Bullet#<wbr>prepareCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#render" class="!symbol-index-name">game.<wbr>Bullet#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#renderDebug" class="!symbol-index-name">game.<wbr>Bullet#<wbr>renderDebug(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#renderLayer" class="!symbol-index-name">game.<wbr>Bullet#<wbr>renderLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#rotate" class="!symbol-index-name">game.<wbr>Bullet#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#rotateOnFrame" class="!symbol-index-name">game.<wbr>Bullet#<wbr>rotateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#scale" class="!symbol-index-name">game.<wbr>Bullet#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setAcceleration" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setAcceleration(acc)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setAccelerationXY" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setAccelerationXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setCollider" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setCollider(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setDamages" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setDamages(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setLauncher" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setLauncher(object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setPosition" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setPositionXY" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setPositionXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setRenderer" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setRenderer(renderer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setRotationSpeed" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setRotationSpeed(radPerSec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setSpeed" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setSpeed(spd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#setSpeedXY" class="!symbol-index-name">game.<wbr>Bullet#<wbr>setSpeedXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Bullet.html#speed" class="!symbol-index-name">game.<wbr>Bullet#<wbr>speed</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.BulletCollider">game.BulletCollider</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.BulletCollider.html" class="!symbol-index-name">game.<wbr>BulletCollider(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#collides" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>collides(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#collidesInside" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>collidesInside(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#finishCollision" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>finishCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#getRadius" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#getRect" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#getShape" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>getShape()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#prepareCollision" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>prepareCollision(position)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#rect" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>rect</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#render" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#rotate" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#scale" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#setPosition" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#setShape" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>setShape(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.BulletCollider.html#shape%257D" class="!symbol-index-name">game.<wbr>BulletCollider#<wbr>shape}</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.GameManager">game.GameManager</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.GameManager.html" class="!symbol-index-name">game.<wbr>GameManager()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#addObject" class="!symbol-index-name">game.<wbr>GameManager#<wbr>addObject(obj[, check])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#addObjects" class="!symbol-index-name">game.<wbr>GameManager#<wbr>addObjects(objects[, check])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#clearObjects" class="!symbol-index-name">game.<wbr>GameManager#<wbr>clearObjects()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#gameMap" class="!symbol-index-name">game.<wbr>GameManager#<wbr>gameMap</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#getEventsCallback" class="!symbol-index-name">game.<wbr>GameManager#<wbr>getEventsCallback()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.GameManager.html#getInstancesOf" class="!symbol-index-name">game.<wbr>GameManager#<wbr>getInstancesOf(objClass)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#getObjectAt" class="!symbol-index-name">game.<wbr>GameManager#<wbr>getObjectAt(index)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#getObjectIndex" class="!symbol-index-name">game.<wbr>GameManager#<wbr>getObjectIndex(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#getObjects" class="!symbol-index-name">game.<wbr>GameManager#<wbr>getObjects([filter])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#isRunning" class="!symbol-index-name">game.<wbr>GameManager#<wbr>isRunning()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#removeObject" class="!symbol-index-name">game.<wbr>GameManager#<wbr>removeObject(obj[, check])</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.GameManager.html#removeObjects" class="!symbol-index-name">game.<wbr>GameManager#<wbr>removeObjects(objects[, check])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#setEventsCallback" class="!symbol-index-name">game.<wbr>GameManager#<wbr>setEventsCallback(cb)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#start" class="!symbol-index-name">game.<wbr>GameManager#<wbr>start()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameManager.html#stop" class="!symbol-index-name">game.<wbr>GameManager#<wbr>stop()</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.GameMap">game.GameMap</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.GameMap.html" class="!symbol-index-name">game.<wbr>GameMap()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#background" class="!symbol-index-name">game.<wbr>GameMap#<wbr>background</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#context" class="!symbol-index-name">game.<wbr>GameMap#<wbr>context</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#gameRect" class="!symbol-index-name">game.<wbr>GameMap#<wbr>gameRect</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#gameToPixelCoordinatesTransform" class="!symbol-index-name">game.<wbr>GameMap#<wbr>gameToPixelCoordinatesTransform(gameCoords, out)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#isAsynchronousUsed" class="!symbol-index-name">game.<wbr>GameMap#<wbr>isAsynchronousUsed()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.GameMap.html#layer_max" class="!symbol-index-name">game.<wbr>GameMap#<wbr>layer_max</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#layer_min" class="!symbol-index-name">game.<wbr>GameMap#<wbr>layer_min</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#pixelToGameCoordinatesTransform" class="!symbol-index-name">game.<wbr>GameMap#<wbr>pixelToGameCoordinatesTransform(pixelCoords, out)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#render" class="!symbol-index-name">game.<wbr>GameMap#<wbr>render(gameManager, objects)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#setCallback" class="!symbol-index-name">game.<wbr>GameMap#<wbr>setCallback(cb)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#setCanvasSize" class="!symbol-index-name">game.<wbr>GameMap#<wbr>setCanvasSize(width, height, marginX, marginY)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.GameMap.html#updateScale" class="!symbol-index-name">game.<wbr>GameMap#<wbr>updateScale()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#useAsynchronous" class="!symbol-index-name">game.<wbr>GameMap#<wbr>useAsynchronous(use)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#useAutoResize" class="!symbol-index-name">game.<wbr>GameMap#<wbr>useAutoResize(use[, borderMargin])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.GameMap.html#visibleRect" class="!symbol-index-name">game.<wbr>GameMap#<wbr>visibleRect</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.HomingBullet">game.HomingBullet</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.HomingBullet.html" class="!symbol-index-name">game.<wbr>HomingBullet(launcher, damages, position, speed, lifeTime, steerForce, maxAngle)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#accel" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>accel</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#accelerate" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>accelerate(deltaSpd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#accelerateOnFrame" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>accelerateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#accelerateXY" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>accelerateXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#bodyLayer" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>bodyLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#canCollide" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>canCollide(object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#collides" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>collides(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#collisionLayers" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>collisionLayers</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#copyAcceleration" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>copyAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#copyPosition" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>copyPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#copySpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>copySpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#damages" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>damages</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getAcceleration" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getColliderRadius" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getColliderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getColliderRect" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getColliderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getDamages" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getDamages()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getLauncher" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getLauncher()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getMaxSpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getMaxSpeed(distance)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getPosition" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getRadius" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getRect" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getRenderRadius" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getRenderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getRenderRect" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getRenderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getRotationSpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getRotationSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getSpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getSteerForce" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getSteerForce(maxSpeed, distance)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#getTargetPosition" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>getTargetPosition(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#isInCollisionLayer" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>isInCollisionLayer(layer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#isOutOfRect" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>isOutOfRect(rect[, marginX][, marginY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#kill" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>kill(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#launcher" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>launcher</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#lifeTime" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>lifeTime</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#maintainInRect" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>maintainInRect(rect, marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#maxAngle" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>maxAngle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#maxSpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>maxSpeed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#move" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#moveOnFrame" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>moveOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#moveXY" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#onCollision" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>onCollision(gameManager, object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#onDeath" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>onDeath(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#onFrame" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>onFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#position" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>position</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#prepareCollision" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>prepareCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#render" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#renderDebug" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>renderDebug(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#renderLayer" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>renderLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#rotate" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#rotateOnFrame" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>rotateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#scale" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setAcceleration" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setAcceleration(acc)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setAccelerationXY" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setAccelerationXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setCollider" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setCollider(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setDamages" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setDamages(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setLauncher" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setLauncher(object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setPosition" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setPositionXY" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setPositionXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setRenderer" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setRenderer(renderer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setRotationSpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setRotationSpeed(radPerSec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setSpeed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setSpeed(spd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#setSpeedXY" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>setSpeedXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#speed" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>speed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.HomingBullet.html#steerForce" class="!symbol-index-name">game.<wbr>HomingBullet#<wbr>steerForce</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.Object">game.Object</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Object.html" class="!symbol-index-name">game.<wbr>Object([position][, speed][, accel])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#.bodyLayerFilter" class="!symbol-index-name">game.<wbr>Object.<wbr>bodyLayerFilter(layers, obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#.canCollideFilter" class="!symbol-index-name">game.<wbr>Object.<wbr>canCollideFilter(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#.collisionLayersFilter" class="!symbol-index-name">game.<wbr>Object.<wbr>collisionLayersFilter(layer, obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#.renderLayerFilter" class="!symbol-index-name">game.<wbr>Object.<wbr>renderLayerFilter(layer, obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#accel" class="!symbol-index-name">game.<wbr>Object#<wbr>accel</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#accelerate" class="!symbol-index-name">game.<wbr>Object#<wbr>accelerate(deltaSpd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#accelerateOnFrame" class="!symbol-index-name">game.<wbr>Object#<wbr>accelerateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#accelerateXY" class="!symbol-index-name">game.<wbr>Object#<wbr>accelerateXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#bodyLayer" class="!symbol-index-name">game.<wbr>Object#<wbr>bodyLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#canCollide" class="!symbol-index-name">game.<wbr>Object#<wbr>canCollide([object])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#collides" class="!symbol-index-name">game.<wbr>Object#<wbr>collides(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#collisionLayers" class="!symbol-index-name">game.<wbr>Object#<wbr>collisionLayers</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#copyAcceleration" class="!symbol-index-name">game.<wbr>Object#<wbr>copyAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#copyPosition" class="!symbol-index-name">game.<wbr>Object#<wbr>copyPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#copySpeed" class="!symbol-index-name">game.<wbr>Object#<wbr>copySpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getAcceleration" class="!symbol-index-name">game.<wbr>Object#<wbr>getAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getColliderRadius" class="!symbol-index-name">game.<wbr>Object#<wbr>getColliderRadius()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Object.html#getColliderRect" class="!symbol-index-name">game.<wbr>Object#<wbr>getColliderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getPosition" class="!symbol-index-name">game.<wbr>Object#<wbr>getPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getRadius" class="!symbol-index-name">game.<wbr>Object#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getRect" class="!symbol-index-name">game.<wbr>Object#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getRenderRadius" class="!symbol-index-name">game.<wbr>Object#<wbr>getRenderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getRenderRect" class="!symbol-index-name">game.<wbr>Object#<wbr>getRenderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getRotationSpeed" class="!symbol-index-name">game.<wbr>Object#<wbr>getRotationSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#getSpeed" class="!symbol-index-name">game.<wbr>Object#<wbr>getSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#isInCollisionLayer" class="!symbol-index-name">game.<wbr>Object#<wbr>isInCollisionLayer(layer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#isOutOfRect" class="!symbol-index-name">game.<wbr>Object#<wbr>isOutOfRect(rect[, marginX][, marginY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#kill" class="!symbol-index-name">game.<wbr>Object#<wbr>kill(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#maintainInRect" class="!symbol-index-name">game.<wbr>Object#<wbr>maintainInRect(rect, marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#move" class="!symbol-index-name">game.<wbr>Object#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#moveOnFrame" class="!symbol-index-name">game.<wbr>Object#<wbr>moveOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#moveXY" class="!symbol-index-name">game.<wbr>Object#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#onCollision" class="!symbol-index-name">game.<wbr>Object#<wbr>onCollision(gameManager, object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#onDeath" class="!symbol-index-name">game.<wbr>Object#<wbr>onDeath(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#onFrame" class="!symbol-index-name">game.<wbr>Object#<wbr>onFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Object.html#position" class="!symbol-index-name">game.<wbr>Object#<wbr>position</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#prepareCollision" class="!symbol-index-name">game.<wbr>Object#<wbr>prepareCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#render" class="!symbol-index-name">game.<wbr>Object#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#renderDebug" class="!symbol-index-name">game.<wbr>Object#<wbr>renderDebug(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#renderLayer" class="!symbol-index-name">game.<wbr>Object#<wbr>renderLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#rotate" class="!symbol-index-name">game.<wbr>Object#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#rotateOnFrame" class="!symbol-index-name">game.<wbr>Object#<wbr>rotateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#scale" class="!symbol-index-name">game.<wbr>Object#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setAcceleration" class="!symbol-index-name">game.<wbr>Object#<wbr>setAcceleration(acc)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setAccelerationXY" class="!symbol-index-name">game.<wbr>Object#<wbr>setAccelerationXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setCollider" class="!symbol-index-name">game.<wbr>Object#<wbr>setCollider(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setPosition" class="!symbol-index-name">game.<wbr>Object#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setPositionXY" class="!symbol-index-name">game.<wbr>Object#<wbr>setPositionXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setRenderer" class="!symbol-index-name">game.<wbr>Object#<wbr>setRenderer(renderer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setRotationSpeed" class="!symbol-index-name">game.<wbr>Object#<wbr>setRotationSpeed(radPerSec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setSpeed" class="!symbol-index-name">game.<wbr>Object#<wbr>setSpeed(spd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#setSpeedXY" class="!symbol-index-name">game.<wbr>Object#<wbr>setSpeedXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Object.html#speed" class="!symbol-index-name">game.<wbr>Object#<wbr>speed</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.ObjectCollider">game.ObjectCollider</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html" class="!symbol-index-name">game.<wbr>ObjectCollider(rect)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#collides" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>collides(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#collidesInside" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>collidesInside(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#finishCollision" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>finishCollision()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#getRadius" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#getRect" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#prepareCollision" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>prepareCollision(position)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#rect" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>rect</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#render" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#rotate" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#scale" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectCollider.html#setPosition" class="!symbol-index-name">game.<wbr>ObjectCollider#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.ObjectRenderer">game.ObjectRenderer</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ObjectRenderer.html" class="!symbol-index-name">game.<wbr>ObjectRenderer()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectRenderer.html#getRect" class="!symbol-index-name">game.<wbr>ObjectRenderer#<wbr>getRect()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ObjectRenderer.html#render" class="!symbol-index-name">game.<wbr>ObjectRenderer#<wbr>render(context2d, position)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectRenderer.html#rotate" class="!symbol-index-name">game.<wbr>ObjectRenderer#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ObjectRenderer.html#scale" class="!symbol-index-name">game.<wbr>ObjectRenderer#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ObjectRenderer.html#setPosition" class="!symbol-index-name">game.<wbr>ObjectRenderer#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.Particle">game.Particle</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Particle.html" class="!symbol-index-name">game.<wbr>Particle(lifeTime, shape, color)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#accel" class="!symbol-index-name">game.<wbr>Particle#<wbr>accel</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#accelerate" class="!symbol-index-name">game.<wbr>Particle#<wbr>accelerate(deltaSpd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#accelerateOnFrame" class="!symbol-index-name">game.<wbr>Particle#<wbr>accelerateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#accelerateXY" class="!symbol-index-name">game.<wbr>Particle#<wbr>accelerateXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#bodyLayer" class="!symbol-index-name">game.<wbr>Particle#<wbr>bodyLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#canCollide" class="!symbol-index-name">game.<wbr>Particle#<wbr>canCollide([object])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#collides" class="!symbol-index-name">game.<wbr>Particle#<wbr>collides(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#collisionLayers" class="!symbol-index-name">game.<wbr>Particle#<wbr>collisionLayers</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#copyAcceleration" class="!symbol-index-name">game.<wbr>Particle#<wbr>copyAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#copyPosition" class="!symbol-index-name">game.<wbr>Particle#<wbr>copyPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#copySpeed" class="!symbol-index-name">game.<wbr>Particle#<wbr>copySpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getAcceleration" class="!symbol-index-name">game.<wbr>Particle#<wbr>getAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getColliderRadius" class="!symbol-index-name">game.<wbr>Particle#<wbr>getColliderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getColliderRect" class="!symbol-index-name">game.<wbr>Particle#<wbr>getColliderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getPosition" class="!symbol-index-name">game.<wbr>Particle#<wbr>getPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getRadius" class="!symbol-index-name">game.<wbr>Particle#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Particle.html#getRect" class="!symbol-index-name">game.<wbr>Particle#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getRenderRadius" class="!symbol-index-name">game.<wbr>Particle#<wbr>getRenderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getRenderRect" class="!symbol-index-name">game.<wbr>Particle#<wbr>getRenderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getRotationSpeed" class="!symbol-index-name">game.<wbr>Particle#<wbr>getRotationSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#getSpeed" class="!symbol-index-name">game.<wbr>Particle#<wbr>getSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#isInCollisionLayer" class="!symbol-index-name">game.<wbr>Particle#<wbr>isInCollisionLayer(layer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#isOutOfRect" class="!symbol-index-name">game.<wbr>Particle#<wbr>isOutOfRect(rect[, marginX][, marginY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#kill" class="!symbol-index-name">game.<wbr>Particle#<wbr>kill(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#maintainInRect" class="!symbol-index-name">game.<wbr>Particle#<wbr>maintainInRect(rect, marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#move" class="!symbol-index-name">game.<wbr>Particle#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#moveOnFrame" class="!symbol-index-name">game.<wbr>Particle#<wbr>moveOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#moveXY" class="!symbol-index-name">game.<wbr>Particle#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#onCollision" class="!symbol-index-name">game.<wbr>Particle#<wbr>onCollision(gameManager, object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#onDeath" class="!symbol-index-name">game.<wbr>Particle#<wbr>onDeath(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#onFrame" class="!symbol-index-name">game.<wbr>Particle#<wbr>onFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#position" class="!symbol-index-name">game.<wbr>Particle#<wbr>position</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#prepareCollision" class="!symbol-index-name">game.<wbr>Particle#<wbr>prepareCollision()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.Particle.html#render" class="!symbol-index-name">game.<wbr>Particle#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#renderDebug" class="!symbol-index-name">game.<wbr>Particle#<wbr>renderDebug(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#renderLayer" class="!symbol-index-name">game.<wbr>Particle#<wbr>renderLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#rotate" class="!symbol-index-name">game.<wbr>Particle#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#rotateOnFrame" class="!symbol-index-name">game.<wbr>Particle#<wbr>rotateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#scale" class="!symbol-index-name">game.<wbr>Particle#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setAcceleration" class="!symbol-index-name">game.<wbr>Particle#<wbr>setAcceleration(acc)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setAccelerationXY" class="!symbol-index-name">game.<wbr>Particle#<wbr>setAccelerationXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setCollider" class="!symbol-index-name">game.<wbr>Particle#<wbr>setCollider(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setPosition" class="!symbol-index-name">game.<wbr>Particle#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setPositionXY" class="!symbol-index-name">game.<wbr>Particle#<wbr>setPositionXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setRenderer" class="!symbol-index-name">game.<wbr>Particle#<wbr>setRenderer(renderer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setRotationSpeed" class="!symbol-index-name">game.<wbr>Particle#<wbr>setRotationSpeed(radPerSec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setSpeed" class="!symbol-index-name">game.<wbr>Particle#<wbr>setSpeed(spd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#setSpeedXY" class="!symbol-index-name">game.<wbr>Particle#<wbr>setSpeedXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.Particle.html#speed" class="!symbol-index-name">game.<wbr>Particle#<wbr>speed</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.ParticleEmitter">game.ParticleEmitter</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html" class="!symbol-index-name">game.<wbr>ParticleEmitter(position, rate, max)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#accel" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>accel</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#accelerate" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>accelerate(deltaSpd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#accelerateOnFrame" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>accelerateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#accelerateXY" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>accelerateXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#bodyLayer" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>bodyLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#canCollide" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>canCollide(object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#collides" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>collides(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#collisionLayers" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>collisionLayers</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#copyAcceleration" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>copyAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#copyPosition" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>copyPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#copySpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>copySpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#createParticle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>createParticle(lifeTime, position, angle, speed)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#createParticles" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>createParticles(number)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#emitDistance" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>emitDistance</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#emited" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>emited</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#emitedParticles" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>emitedParticles</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getAcceleration" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getColliderRadius" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getColliderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getColliderRect" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getColliderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getEmitDistance" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getEmitDistance()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getEmitRate" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getEmitRate()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getMaxAngle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getMaxAngle()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getMinAngle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getMinAngle()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getParticleGenerator" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getParticleGenerator()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getParticlesMaxLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getParticlesMaxLifeTime()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getParticlesMinLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getParticlesMinLifeTime()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getPosition" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getRadius" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getRect" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getRect()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getRenderRadius" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getRenderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getRenderRect" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getRenderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getRotationSpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getRotationSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getSizeReduceFactor" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getSizeReduceFactor()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getSpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#getSpeedDampFactor" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>getSpeedDampFactor()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#isInCollisionLayer" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>isInCollisionLayer(layer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#isOutOfRect" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>isOutOfRect(rect[, marginX][, marginY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#isRunning" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>isRunning()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#kill" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>kill(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#maintainInRect" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>maintainInRect(rect, marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#max" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>max</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#maxAngle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>maxAngle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#maxLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>maxLifeTime</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#maxSpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>maxSpeed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#minAngle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>minAngle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#minLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>minLifeTime</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#minSpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>minSpeed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#move" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#moveOnFrame" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>moveOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#moveXY" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#onCollision" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>onCollision(gameManager, object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#onDeath" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>onDeath(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#onFinished" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>onFinished(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#onFrame" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>onFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#particleGenerator" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>particleGenerator</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#position" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>position</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#prepareCollision" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>prepareCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#rate" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>rate</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#reduceSizeFactor" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>reduceSizeFactor</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#render" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#renderDebug" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>renderDebug(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#renderLayer" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>renderLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#restart" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>restart()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#rotate" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#rotateOnFrame" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>rotateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#scale" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setAcceleration" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setAcceleration(acc)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setAccelerationXY" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setAccelerationXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setAngles" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setAngles(min, max)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setCollider" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setCollider(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setEmitDistance" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setEmitDistance(emitDistance)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setEmitRate" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setEmitRate(rate)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setMaxAngle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setMaxAngle(max)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setMinAngle" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setMinAngle(min)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setParticleGenerator" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setParticleGenerator(generator)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setParticlesLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setParticlesLifeTime(min[, max])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setParticlesMaxLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setParticlesMaxLifeTime()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setParticlesMinLifeTime" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setParticlesMinLifeTime(mlt)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setPosition" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setPositionXY" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setPositionXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setRenderer" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setRenderer(renderer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setRotationSpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setRotationSpeed(radPerSec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setSizeReduceFactor" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setSizeReduceFactor(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setSpeed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setSpeed(spd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setSpeedDampFactor" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setSpeedDampFactor(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#setSpeedXY" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>setSpeedXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#speed" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>speed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#speedDampFactor" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>speedDampFactor</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleEmitter.html#stop" class="!symbol-index-name">game.<wbr>ParticleEmitter#<wbr>stop()</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.ParticleExplosion">game.ParticleExplosion</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html" class="!symbol-index-name">game.<wbr>ParticleExplosion()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#accel" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>accel</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#accelerate" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>accelerate(deltaSpd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#accelerateOnFrame" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>accelerateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#accelerateXY" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>accelerateXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#bodyLayer" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>bodyLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#canCollide" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>canCollide(object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#collides" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>collides(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#collisionLayers" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>collisionLayers</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#copyAcceleration" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>copyAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#copyPosition" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>copyPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#copySpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>copySpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#createParticle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>createParticle(lifeTime, position, angle, speed)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#createParticles" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>createParticles(number)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#emitDistance" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>emitDistance</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#emited" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>emited</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#emitedParticles" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>emitedParticles</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getAcceleration" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getAcceleration()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getColliderRadius" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getColliderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getColliderRect" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getColliderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getEmitDistance" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getEmitDistance()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getEmitRate" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getEmitRate()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getMaxAngle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getMaxAngle()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getMinAngle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getMinAngle()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getParticleGenerator" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getParticleGenerator()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getParticlesMaxLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getParticlesMaxLifeTime()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getParticlesMinLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getParticlesMinLifeTime()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getPosition" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getPosition()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getRadius" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getRect" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getRect()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getRenderRadius" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getRenderRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getRenderRect" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getRenderRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getRotationSpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getRotationSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getSizeReduceFactor" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getSizeReduceFactor()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getSpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getSpeed()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#getSpeedDampFactor" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>getSpeedDampFactor()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#isInCollisionLayer" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>isInCollisionLayer(layer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#isOutOfRect" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>isOutOfRect(rect[, marginX][, marginY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#isRunning" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>isRunning()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#kill" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>kill(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#maintainInRect" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>maintainInRect(rect, marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#max" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>max</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#maxAngle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>maxAngle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#maxLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>maxLifeTime</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#maxSpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>maxSpeed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#minAngle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>minAngle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#minLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>minLifeTime</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#minSpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>minSpeed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#move" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#moveOnFrame" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>moveOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#moveXY" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#onCollision" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>onCollision(gameManager, object)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#onDeath" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>onDeath(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#onFinished" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>onFinished(gameManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#onFrame" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>onFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#particleGenerator" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>particleGenerator</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#position" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>position</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#prepareCollision" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>prepareCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#rate" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>rate</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#reduceSizeFactor" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>reduceSizeFactor</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#render" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#renderDebug" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>renderDebug(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#renderLayer" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>renderLayer</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#restart" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>restart()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#rotate" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#rotateOnFrame" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>rotateOnFrame(gameManager, dT)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#scale" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setAcceleration" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setAcceleration(acc)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setAccelerationXY" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setAccelerationXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setAngles" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setAngles(min, max)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setCollider" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setCollider(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setEmitDistance" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setEmitDistance(emitDistance)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setEmitRate" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setEmitRate(rate)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setMaxAngle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setMaxAngle(max)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setMinAngle" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setMinAngle(min)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setParticleGenerator" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setParticleGenerator(generator)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setParticlesLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setParticlesLifeTime(min[, max])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setParticlesMaxLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setParticlesMaxLifeTime()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setParticlesMinLifeTime" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setParticlesMinLifeTime(mlt)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setPosition" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setPositionXY" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setPositionXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setRenderer" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setRenderer(renderer)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setRotationSpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setRotationSpeed(radPerSec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setSizeReduceFactor" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setSizeReduceFactor(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setSpeed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setSpeed(spd)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setSpeedDampFactor" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setSpeedDampFactor(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#setSpeedXY" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>setSpeedXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#speed" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>speed</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#speedDampFactor" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>speedDampFactor</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ParticleExplosion.html#stop" class="!symbol-index-name">game.<wbr>ParticleExplosion#<wbr>stop()</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.ShapedObjectCollider">game.ShapedObjectCollider</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html" class="!symbol-index-name">game.<wbr>ShapedObjectCollider(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#collides" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>collides(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#collidesInside" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>collidesInside(collider)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#finishCollision" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>finishCollision()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#getRadius" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#getRect" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#getShape" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>getShape()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#prepareCollision" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>prepareCollision(position)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#rect" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>rect</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#render" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#rotate" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#scale" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#setPosition" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#setShape" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>setShape(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectCollider.html#shape%257D" class="!symbol-index-name">game.<wbr>ShapedObjectCollider#<wbr>shape}</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.ShapedObjectRenderer">game.ShapedObjectRenderer</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer(shape, color)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#color" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>color</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#fill" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>fill</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#getColor" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>getColor()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#getRadius" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#getRect" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#getShape" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>getShape()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#render" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>render(context2d)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#rotate" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#scale" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#setColor" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>setColor(color)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#setPosition" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>setPosition(pos)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#setShape" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>setShape(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#shape" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>shape</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.ShapedObjectRenderer.html#stroke" class="!symbol-index-name">game.<wbr>ShapedObjectRenderer#<wbr>stroke</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="game.objectProperties">game.objectProperties</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.objectProperties.html" class="!symbol-index-name">game.<wbr>objectProperties</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html#.getEnergy" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy.<wbr>getEnergy()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html#.getMaxEnergy" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy.<wbr>getMaxEnergy()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html#.recoverEnergy" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy.<wbr>recoverEnergy(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html#.setEnergy" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy.<wbr>setEnergy(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html#.setMaxEnergy" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy.<wbr>setMaxEnergy(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.energy.html#.useEnergy" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>energy.<wbr>useEnergy(value)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html#.getHealth" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health.<wbr>getHealth()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html#.getMaxHealth" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health.<wbr>getMaxHealth()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html#.heal" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health.<wbr>heal(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html#.receiveDamages" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health.<wbr>receiveDamages(gameManager, damages)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html#.setHealth" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health.<wbr>setHealth(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.health.html#.setMaxHealth" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>health.<wbr>setMaxHealth(value)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.tag.html" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="game.objectProperties.tag.html#.addTag" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag.<wbr>addTag(tag)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.tag.html#.clearTags" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag.<wbr>clearTags()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.tag.html#.getTags" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag.<wbr>getTags()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.tag.html#.hasTag" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag.<wbr>hasTag(tag)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.tag.html#.isTagged" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag.<wbr>isTagged()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.html#.tag_canHaveTag" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag_canHaveTag(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.html#.tag_getAllObjectsWithTag" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag_getAllObjectsWithTag(gameManager, tag)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="game.objectProperties.html#.tag_hasTag" class="!symbol-index-name">game.<wbr>objectProperties.<wbr>tag_hasTag(tag, obj)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils">utils</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.html" class="!symbol-index-name">utils</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d">utils.geometry2d</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.html" class="!symbol-index-name">utils.<wbr>geometry2d</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.html#.shapes" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>shapes</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Circle">utils.geometry2d.Circle</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle(center, radius)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.Circle.html#.PI2" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle.<wbr>Circle.<wbr>PI2</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.Circle.html#.PI_2" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle.<wbr>Circle.<wbr>PI_2</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#pointForAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>pointForAngle(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#radius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>radius</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#relativePointForAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>relativePointForAngle(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Circle.html#toPolygon" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Circle#<wbr>toPolygon(edges, startRadians)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Ellipsoid">utils.geometry2d.Ellipsoid</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid(center, radiusX, radiusY, radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#angle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>angle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#checkRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>checkRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#createPolygon" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>createPolygon(edges)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#excentricity" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>excentricity</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#focusDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>focusDistance</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#pointForAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>pointForAngle(radians)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#radiusForAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>radiusForAngle(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#radiusX" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>radiusX</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#radiusY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>radiusY</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#relativePointForAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>relativePointForAngle(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#setAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>setAngle(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#squareFocusDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>squareFocusDistance</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ellipsoid.html#squareRadiusForAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ellipsoid#<wbr>squareRadiusForAngle(radians)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Line">utils.geometry2d.Line</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line(p1, p2)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#.createFromPointVector" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line.<wbr>createFromPointVector(A, AB)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#.intersectionPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line.<wbr>intersectionPoint(line1, line2)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#angle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>angle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#directorVect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>directorVect</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#distanceToPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>distanceToPoint(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#geRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>geRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#getNormalVect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>getNormalVect([left])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#length" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>length</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#p0" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>p0</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#p1" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>p1</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setAngle(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setLength" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setLength(length)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setP0" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setP0(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setP1" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setP1(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#setPoints" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>setPoints(p0, p1)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Line.html#vector" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Line#<wbr>vector</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Point">utils.geometry2d.Point</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Point.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Point#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Polygon">utils.geometry2d.Polygon</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon(center, relativePoints)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#.Absolute" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon.<wbr>Absolute(pointsArray)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#.Ellipsoidal" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon.<wbr>Ellipsoidal(center, radiusX, radiusY, edges, radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#.Rectangular" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon.<wbr>Rectangular(center, width, height)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#.Regular" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon.<wbr>Regular(center, radiusArray, pointsNumber, startRadians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getIntersectionLine" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getIntersectionLine(shape[, startIndex])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getIntersectionLines" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getIntersectionLines(shape[, startIndex])</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getLine" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getLine(index)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getLines" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getLines()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getNormalVectForLine" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getNormalVectForLine(index)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getPercentPoint(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getPoint(index)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getPoints" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getPoints()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getReducedPolygon" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getReducedPolygon(distance)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#getRelativeLine" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>getRelativeLine(index)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#points" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>points</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#redefineCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>redefineCenter([delta])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#rotatePointsOrder" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>rotatePointsOrder(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Polygon.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Polygon#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Ray">utils.geometry2d.Ray</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray(origin, radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#angle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>angle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#closestpointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>closestpointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#directorVect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>directorVect</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#endPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>endPoint(length)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Ray.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Ray#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Rect">utils.geometry2d.Rect</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect(left, top, right, bottom)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#.createFromCenterWidthHeight" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect.<wbr>createFromCenterWidthHeight(center, width, height)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#.createFromPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect.<wbr>createFromPoint(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#.createFromPoints" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect.<wbr>createFromPoints(array)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#.createFromXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect.<wbr>createFromXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#.getIntersection" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect.<wbr>getIntersection(rects)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#.getUnion" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect.<wbr>getUnion(rects)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#above" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>above(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#aboveRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>aboveRect(r)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#aboveY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>aboveY(y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#addMargin" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>addMargin(margin)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#addMargins" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>addMargins(marginLeft, marginTop, marginRight, marginBottom)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#addMarginsXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>addMarginsXY(marginX, marginY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#below" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>below(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#belowRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>belowRect(r)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#belowY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>belowY(y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#bottom" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>bottom</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>contains(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#containsRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>containsRect(rect)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#containsXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>containsXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#getShape" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>getShape()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#height" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>height</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#left" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>left</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>moveXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#onLeftOf" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>onLeftOf(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#onLeftOfRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>onLeftOfRect(r)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#onLeftOfX" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>onLeftOfX(x)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#onRightOf" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>onRightOf(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#onRightOfRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>onRightOfRect(r)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#onRightOfX" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>onRightOfX(x)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#overlap" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>overlap(rect)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#ratio" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>ratio</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#right" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>right</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>scale(scaleX, scaleY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#set" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>set(left, top, right, bottom)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#setRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>setRect(rect)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#top" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>top</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#toString" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>toString()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Rect.html#width" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Rect#<wbr>width</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Shape">utils.geometry2d.Shape</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#area" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>area</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#center" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>center</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#closestPointTo" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>closestPointTo(p)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#contains" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>contains(point)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#copyCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>copyCenter()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#draw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>draw(context[, fill][, stroke])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#getCircle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>getCircle()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#getPercentPoint" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>getPercentPoint(percent)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#getRadius" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>getRadius()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#getRect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>getRect()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#glAddTriangles" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>glAddTriangles(pointsArray, indicesArray, pOs, iOs)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#glPointsNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>glPointsNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#glTrianglesNumber" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>glTrianglesNumber</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#growDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>growDistance(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#intersect" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>intersect(shape)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#move" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>move(delta)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#moveXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>moveXY(dX, dY)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#perimeter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>perimeter</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#pushPath" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>pushPath(context)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>rotate(radians)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#scale" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>scale(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#setCenter" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>setCenter(center)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Shape.html#setCenterXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Shape#<wbr>setCenterXY(x, y)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.geometry2d.Vec2">utils.geometry2d.Vec2</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#add" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>add(vec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#addXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>addXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#angle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>angle</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#clampMagnitude" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>clampMagnitude(min, max)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#clone" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>clone()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#equals" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>equals()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#equalsXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>equalsXY()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#getHorizontalMirror" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>getHorizontalMirror([axisX])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#getMirror" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>getMirror([center])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#getRoundedX" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>getRoundedX([digits])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#getRoundedY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>getRoundedY([digits])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#getUnit" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>getUnit()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#getVerticalMirror" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>getVerticalMirror([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#isZero" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>isZero()</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#magnitude" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>magnitude</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#mirrorHorizontally" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>mirrorHorizontally([axisX])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#mirrorVertically" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>mirrorVertically([axisY])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#mul" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>mul(factor)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#normalize" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>normalize()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#remove" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>remove(vec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#reset" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>reset()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#rotate" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>rotate(a)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#rotateAround" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>rotateAround(center, a)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#roundedVec" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>roundedVec([digits])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#set" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>set(vec)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#setAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>setAngle(a)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#setMagnitude" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>setMagnitude(mag)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#setXY" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>setXY(x, y)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#squareMagnitude" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>squareMagnitude</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#toString" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>toString()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#x" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>x</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#y" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2#<wbr>y</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.ccw" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>ccw(A, B, C)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.ccw2" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>ccw2(AB, AC)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.createFromAngle" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>createFromAngle(rad[, mag])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.createVec2Array" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>createVec2Array(xyxyArray)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.distance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>distance(A, B)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.dotProd" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>dotProd(u, v)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.squareDistance" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>squareDistance(A, B)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.translation" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>translation(A, B)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.Vec2.html#.ZERO" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>Vec2.<wbr>ZERO</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.vectProd" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>vectProd(u, v)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.geometry2d.Vec2.html#.zero" class="!symbol-index-name">utils.<wbr>geometry2d.<wbr>Vec2.<wbr>zero</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.tools">utils.tools</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.html" class="!symbol-index-name">utils.<wbr>tools</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.exclusionFilter" class="!symbol-index-name">utils.<wbr>tools.<wbr>exclusionFilter(array, x)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.getStringFromUrl" class="!symbol-index-name">utils.<wbr>tools.<wbr>getStringFromUrl(url, callback)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.globalize" class="!symbol-index-name">utils.<wbr>tools.<wbr>globalize(obj)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.HSVtoRGB" class="!symbol-index-name">utils.<wbr>tools.<wbr>HSVtoRGB(h, s, v)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.html#.instanceFilter" class="!symbol-index-name">utils.<wbr>tools.<wbr>instanceFilter(_class, x)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.intersectionFilter" class="!symbol-index-name">utils.<wbr>tools.<wbr>intersectionFilter(array, x)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.merge" class="!symbol-index-name">utils.<wbr>tools.<wbr>merge(out, src[, override])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.mix" class="!symbol-index-name">utils.<wbr>tools.<wbr>mix(superclass, mixins)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.override" class="!symbol-index-name">utils.<wbr>tools.<wbr>override(_class, funcName, newFunc)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.html#.randomColor" class="!symbol-index-name">utils.<wbr>tools.<wbr>randomColor(bits)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.RBGtoHSV" class="!symbol-index-name">utils.<wbr>tools.<wbr>RBGtoHSV(r, g, b)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.html#.RGBToHex" class="!symbol-index-name">utils.<wbr>tools.<wbr>RGBToHex(r, g, b)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.tools.InputManager">utils.tools.InputManager</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager(element)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.focusCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>focusCallback(hasFocus)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.InputManager.KeyState" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>InputManager.<wbr>KeyState</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.InputManager.MouseButton" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>InputManager.<wbr>MouseButton</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.InputManager.MouseEvent" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>InputManager.<wbr>MouseEvent</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.Key" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>Key</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.keyboardCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>keyboardCallback(keyCode, keyState)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#.mouseCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager.<wbr>mouseCallback(event, button, position)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#addKeyCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>addKeyCallback(callback)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#enableKeyboardListener" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>enableKeyboardListener(enable[, capturingMode])</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#fullScreen" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>fullScreen(callback)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#getKeyState" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>getKeyState(keyCode)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#pointerLock" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>pointerLock(eventListener)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#removeKeyCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>removeKeyCallback(callback)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#setFocusCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>setFocusCallback(callback)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.InputManager.html#setMouseEventsCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>InputManager#<wbr>setMouseEventsCallback(callback)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="utils.tools.KeyMap">utils.tools.KeyMap</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap()</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#.keyMapCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap.<wbr>keyMapCallback(action, keyState)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#disable" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>disable(inputManager)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#enable" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>enable(inputManager)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#getAction" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>getAction(keyCode)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#getKeys" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>getKeys(action)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#isKeyDown" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>isKeyDown(inputManager, action)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#setAction" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>setAction(keyCode, action)</a>
</dt>
<dd>
</dd>
<dt class="symbol-index-name">
<a href="utils.tools.KeyMap.html#setCallback" class="!symbol-index-name">utils.<wbr>tools.<wbr>KeyMap#<wbr>setCallback(callback)</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</div>
</section>
<section>
<div class="symbol-index-content">
<h2 id="window">window</h2>
<div class="symbol-index-section">
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="window.html#.'webgl'" class="!symbol-index-name">window.<wbr>'webgl'</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
<dt class="symbol-index-name">
<a href="window.html#.'webgl'#.initGLContext" class="!symbol-index-name">window.<wbr>'webgl'.<wbr>initGLContext(gl)</a>
</dt>
<dd>
</dd>
</dl>
</div>
<div class="symbol-index-column">
<dl class="symbol-index-list">
</dl>
</div>
</div>
</div>
</section>
</div>
</div>
</div>
<nav id="jsdoc-toc-nav" role="navigation"></nav>
</div>
</div>
<footer id="jsdoc-footer" class="jsdoc-footer">
<div id="jsdoc-footer-container">
<p>
Generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc</a> 3.4.3 on December 18, 2016.
</p>
</div>
</footer>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.cookie.js"></script>
<script src="scripts/tree.jquery.js"></script>
<script src="scripts/prettify.js"></script>
<script src="scripts/jsdoc-toc.js"></script>
<script src="scripts/linenumber.js"></script>
<script src="scripts/scrollanchor.js"></script>
</body>
</html>
| loicfrance/javascript_libraries | doc/index.html | HTML | mit | 242,284 |
<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="utf-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=edge"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"/>
<meta name="description" content="404" />
<meta name="author" content="Fernando Palacios Landi" />
<title>404</title>
</head>
<body>
<header id="encabezado">
<h1><a href="{{ pageAviable }}">Link to polyfill aviable</a></h1>
</header>
</body>
</html>
| fernandoPalaciosGit/web-components-lab | test/templates/notFound.html | HTML | mit | 518 |
{% from "components/big-number.html" import big_number %}
{% from "components/message-count-label.html" import message_count_label %}
{% from "components/big-number.html" import big_number %}
{% from "components/table.html" import list_table, field, right_aligned_field_heading, row_heading, spark_bar_field %}
<div class='dashboard-table'>
{% call(item, row_number) list_table(
template_statistics,
caption="Templates used",
caption_visible=False,
empty_message='',
field_headings=[
'Template',
'Messages sent'
],
field_headings_visible=True
) %}
{% call row_heading() %}
<a class="file-list-filename" href="{{ url_for('.view_template', service_id=current_service.id, template_id=item.template_id) }}">{{ item.template_name }}</a>
<span class="file-list-hint">
{{ message_count_label(1, item.template_type, suffix='template')|capitalize }}
</span>
{% endcall %}
{% if template_statistics|length > 1 %}
{{ spark_bar_field(item.count, most_used_template_count, id=item.template_id) }}
{% else %}
{% call field() %}
<span id='{{item.template_id}}' class="heading-small">
{{ big_number(
item.count,
smallest=True
) }}
</span>
{% endcall %}
{% endif %}
{% endcall %}
</div>
| gov-cjwaszczuk/notifications-admin | app/templates/views/dashboard/template-statistics.html | HTML | mit | 1,342 |
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>ActiveRecord::ConnectionAdapters::PostgreSQLAdapter::OID::Bit</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" href="../../../../../css/reset.css" type="text/css" media="screen" />
<link rel="stylesheet" href="../../../../../css/main.css" type="text/css" media="screen" />
<link rel="stylesheet" href="../../../../../css/github.css" type="text/css" media="screen" />
<script src="../../../../../js/jquery-1.3.2.min.js" type="text/javascript" charset="utf-8"></script>
<script src="../../../../../js/jquery-effect.js" type="text/javascript" charset="utf-8"></script>
<script src="../../../../../js/main.js" type="text/javascript" charset="utf-8"></script>
<script src="../../../../../js/highlight.pack.js" type="text/javascript" charset="utf-8"></script>
</head>
<body>
<div class="banner">
<span>Ruby on Rails 4.0.0</span><br />
<h1>
<span class="type">Class</span>
ActiveRecord::ConnectionAdapters::PostgreSQLAdapter::OID::Bit
<span class="parent"><
<a href="Type.html">ActiveRecord::ConnectionAdapters::PostgreSQLAdapter::OID::Type</a>
</span>
</h1>
<ul class="files">
<li><a href="../../../../../files/__/__/_rvm/gems/ruby-2_1_2/gems/activerecord-4_0_0/lib/active_record/connection_adapters/postgresql/oid_rb.html">/Users/alec/.rvm/gems/ruby-2.1.2/gems/activerecord-4.0.0/lib/active_record/connection_adapters/postgresql/oid.rb</a></li>
</ul>
</div>
<div id="bodyContent">
<div id="content">
<!-- Method ref -->
<div class="sectiontitle">Methods</div>
<dl class="methods">
<dt>T</dt>
<dd>
<ul>
<li>
<a href="#method-i-type_cast">type_cast</a>
</li>
</ul>
</dd>
</dl>
<!-- Methods -->
<div class="sectiontitle">Instance Public methods</div>
<div class="method">
<div class="title method-title" id="method-i-type_cast">
<b>type_cast</b>(value)
<a href="../../../../../classes/ActiveRecord/ConnectionAdapters/PostgreSQLAdapter/OID/Bit.html#method-i-type_cast" name="method-i-type_cast" class="permalink">Link</a>
</div>
<div class="description">
</div>
<div class="sourcecode">
<p class="source-link">
Source:
<a href="javascript:toggleSource('method-i-type_cast_source')" id="l_method-i-type_cast_source">show</a>
</p>
<div id="method-i-type_cast_source" class="dyn-source">
<pre><span class="ruby-comment"># File ../../.rvm/gems/ruby-2.1.2/gems/activerecord-4.0.0/lib/active_record/connection_adapters/postgresql/oid.rb, line 22</span>
<span class="ruby-keyword">def</span> <span class="ruby-keyword ruby-title">type_cast</span>(<span class="ruby-identifier">value</span>)
<span class="ruby-keyword">if</span> <span class="ruby-constant">String</span> <span class="ruby-operator">===</span> <span class="ruby-identifier">value</span>
<span class="ruby-constant">ConnectionAdapters</span><span class="ruby-operator">::</span><span class="ruby-constant">PostgreSQLColumn</span>.<span class="ruby-identifier">string_to_bit</span> <span class="ruby-identifier">value</span>
<span class="ruby-keyword">else</span>
<span class="ruby-identifier">value</span>
<span class="ruby-keyword">end</span>
<span class="ruby-keyword">end</span></pre>
</div>
</div>
</div>
</div>
</div>
</body>
</html> | alombardo4/Agendue | AgendueWeb/doc/api/classes/ActiveRecord/ConnectionAdapters/PostgreSQLAdapter/OID/Bit.html | HTML | mit | 4,375 |
<!-- Creator : groff version 1.22.2 -->
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta name="generator" content="groff -Thtml, see www.gnu.org">
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<meta name="Content-Style" content="text/css">
<style type="text/css">
p { margin-top: 0; margin-bottom: 0; vertical-align: top }
pre { margin-top: 0; margin-bottom: 0; vertical-align: top }
table { margin-top: 0; margin-bottom: 0; vertical-align: top }
h1 { text-align: center }
</style>
<title>XGETTEXT</title>
</head>
<body>
<h1 align="center">XGETTEXT</h1>
<a href="#NAME">NAME</a><br>
<a href="#SYNOPSIS">SYNOPSIS</a><br>
<a href="#DESCRIPTION">DESCRIPTION</a><br>
<a href="#AUTHOR">AUTHOR</a><br>
<a href="#REPORTING BUGS">REPORTING BUGS</a><br>
<a href="#COPYRIGHT">COPYRIGHT</a><br>
<a href="#SEE ALSO">SEE ALSO</a><br>
<hr>
<h2>NAME
<a name="NAME"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em">xgettext
− extract gettext strings from source</p>
<h2>SYNOPSIS
<a name="SYNOPSIS"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em"><b>xgettext</b>
[<i>OPTION</i>] [<i>INPUTFILE</i>]...</p>
<h2>DESCRIPTION
<a name="DESCRIPTION"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em">Extract
translatable strings from given input files.</p>
<p style="margin-left:11%; margin-top: 1em">Mandatory
arguments to long options are mandatory for short options
too. Similarly for optional arguments.</p>
<p style="margin-left:11%; margin-top: 1em"><b>Input file
location:</b> <br>
INPUTFILE ...</p>
<p style="margin-left:22%;">input files</p>
<p style="margin-left:11%;"><b>−f</b>,
<b>−−files−from</b>=<i>FILE</i></p>
<p style="margin-left:22%;">get list of input files from
FILE</p>
<p style="margin-left:11%;"><b>−D</b>,
<b>−−directory</b>=<i>DIRECTORY</i></p>
<p style="margin-left:22%;">add DIRECTORY to list for input
files search</p>
<p style="margin-left:11%; margin-top: 1em">If input file
is -, standard input is read.</p>
<p style="margin-left:11%; margin-top: 1em"><b>Output file
location: <br>
−d</b>,
<b>−−default−domain</b>=<i>NAME</i></p>
<p style="margin-left:22%;">use NAME.po for output (instead
of messages.po)</p>
<p style="margin-left:11%;"><b>−o</b>,
<b>−−output</b>=<i>FILE</i></p>
<p style="margin-left:22%;">write output to specified
file</p>
<p style="margin-left:11%;"><b>−p</b>,
<b>−−output−dir</b>=<i>DIR</i></p>
<p style="margin-left:22%;">output files will be placed in
directory DIR</p>
<p style="margin-left:11%; margin-top: 1em">If output file
is -, output is written to standard output.</p>
<p style="margin-left:11%; margin-top: 1em"><b>Choice of
input file language: <br>
−L</b>, <b>−−language</b>=<i>NAME</i></p>
<p style="margin-left:22%;">recognise the specified
language (C, C++, ObjectiveC, PO, Shell, Python, Lisp,
EmacsLisp, librep, Scheme, Smalltalk, Java, JavaProperties,
C#, awk, YCP, Tcl, Perl, PHP, GCC-source, NXStringTable,
RST, Glade, Lua, JavaScript, Vala)</p>
<p style="margin-left:11%;"><b>−C</b>,
<b>−−c</b>++</p>
<p style="margin-left:22%;">shorthand for
<b>−−language</b>=<i>C</i>++</p>
<p style="margin-left:11%; margin-top: 1em">By default the
language is guessed depending on the input file name
extension.</p>
<p style="margin-left:11%; margin-top: 1em"><b>Input file
interpretation: <br>
−−from−code</b>=<i>NAME</i></p>
<p style="margin-left:22%;">encoding of input files (except
for Python, Tcl, Glade)</p>
<p style="margin-left:11%; margin-top: 1em">By default the
input files are assumed to be in ASCII.</p>
<p style="margin-left:11%; margin-top: 1em"><b>Operation
mode: <br>
−j</b>, <b>−−join−existing</b></p>
<p style="margin-left:22%;">join messages with existing
file</p>
<p style="margin-left:11%;"><b>−x</b>,
<b>−−exclude−file</b>=<i>FILE</i>.po</p>
<p style="margin-left:22%;">entries from FILE.po are not
extracted</p>
<p style="margin-left:11%;"><b>−cTAG</b>,
<b>−−add−comments</b>=<i>TAG</i></p>
<p style="margin-left:22%;">place comment blocks starting
with TAG and preceding keyword lines in output file</p>
<p style="margin-left:11%;"><b>−c</b>,
<b>−−add−comments</b></p>
<p style="margin-left:22%;">place all comment blocks
preceding keyword lines in output file</p>
<p style="margin-left:11%; margin-top: 1em"><b>Language
specific options: <br>
−a</b>, <b>−−extract−all</b></p>
<p style="margin-left:22%;">extract all strings (only
languages C, C++, ObjectiveC, Shell, Python, Lisp,
EmacsLisp, librep, Scheme, Java, C#, awk, Tcl, Perl, PHP,
GCC-source, Glade, Lua, JavaScript, Vala)</p>
<p style="margin-left:11%;"><b>−kWORD</b>,
<b>−−keyword</b>=<i>WORD</i></p>
<p style="margin-left:22%;">look for WORD as an additional
keyword</p>
<p style="margin-left:11%;"><b>−k</b>,
<b>−−keyword</b></p>
<p style="margin-left:22%;">do not to use default keywords
(only languages C, C++, ObjectiveC, Shell, Python, Lisp,
EmacsLisp, librep, Scheme, Java, C#, awk, Tcl, Perl, PHP,
GCC-source, Glade, Lua, JavaScript, Vala)</p>
<p style="margin-left:11%;"><b>−−flag</b>=<i>WORD</i>:ARG:FLAG</p>
<p style="margin-left:22%;">additional flag for strings
inside the argument number ARG of keyword WORD</p>
<p style="margin-left:22%; margin-top: 1em">(only languages
C, C++, ObjectiveC, Shell, Python, Lisp, EmacsLisp, librep,
Scheme, Java, C#, awk, YCP, Tcl, Perl, PHP, GCC-source, Lua,
JavaScript, Vala)</p>
<p style="margin-left:11%;"><b>−T</b>,
<b>−−trigraphs</b></p>
<p style="margin-left:22%;">understand ANSI C trigraphs for
input (only languages C, C++, ObjectiveC)</p>
<table width="100%" border="0" rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">
<p><b>−−qt</b></p></td>
<td width="4%"></td>
<td width="76%">
<p>recognize Qt format strings (only language C++)</p></td>
<td width="2%">
</td></tr>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">
<p><b>−−kde</b></p></td>
<td width="4%"></td>
<td width="76%">
<p>recognize KDE 4 format strings (only language C++)</p></td>
<td width="2%">
</td></tr>
</table>
<p style="margin-left:11%;"><b>−−boost</b></p>
<p style="margin-left:22%;">recognize Boost format strings
(only language C++)</p>
<p style="margin-left:11%;"><b>−−debug</b></p>
<p style="margin-left:22%;">more detailed formatstring
recognition result</p>
<p style="margin-left:11%; margin-top: 1em"><b>Output
details: <br>
−−color</b></p>
<p style="margin-left:22%;">use colors and other text
attributes always</p>
<p style="margin-left:11%;"><b>−−color</b>=<i>WHEN</i></p>
<p style="margin-left:22%;">use colors and other text
attributes if WHEN. WHEN may be ’always’,
’never’, ’auto’, or
’html’.</p>
<p style="margin-left:11%;"><b>−−style</b>=<i>STYLEFILE</i></p>
<p style="margin-left:22%;">specify CSS style rule file for
<b>−−color</b></p>
<p style="margin-left:11%;"><b>−e</b>,
<b>−−no−escape</b></p>
<p style="margin-left:22%;">do not use C escapes in output
(default)</p>
<p style="margin-left:11%;"><b>−E</b>,
<b>−−escape</b></p>
<p style="margin-left:22%;">use C escapes in output, no
extended chars</p>
<p style="margin-left:11%;"><b>−−force−po</b></p>
<p style="margin-left:22%;">write PO file even if empty</p>
<p style="margin-left:11%;"><b>−i</b>,
<b>−−indent</b></p>
<p style="margin-left:22%;">write the .po file using
indented style</p>
<p style="margin-left:11%;"><b>−−no−location</b></p>
<p style="margin-left:22%;">do not write ’#:
filename:line’ lines</p>
<p style="margin-left:11%;"><b>−n</b>,
<b>−−add−location</b></p>
<p style="margin-left:22%;">generate ’#:
filename:line’ lines (default)</p>
<p style="margin-left:11%;"><b>−−strict</b></p>
<p style="margin-left:22%;">write out strict Uniforum
conforming .po file</p>
<p style="margin-left:11%;"><b>−−properties−output</b></p>
<p style="margin-left:22%;">write out a Java .properties
file</p>
<p style="margin-left:11%;"><b>−−stringtable−output</b></p>
<p style="margin-left:22%;">write out a NeXTstep/GNUstep
.strings file</p>
<p style="margin-left:11%;"><b>−w</b>,
<b>−−width</b>=<i>NUMBER</i></p>
<p style="margin-left:22%;">set output page width</p>
<p style="margin-left:11%;"><b>−−no−wrap</b></p>
<p style="margin-left:22%;">do not break long message
lines, longer than the output page width, into several
lines</p>
<p style="margin-left:11%;"><b>−s</b>,
<b>−−sort−output</b></p>
<p style="margin-left:22%;">generate sorted output</p>
<p style="margin-left:11%;"><b>−F</b>,
<b>−−sort−by−file</b></p>
<p style="margin-left:22%;">sort output by file
location</p>
<p style="margin-left:11%;"><b>−−omit−header</b></p>
<p style="margin-left:22%;">don’t write header with
’msgid ""’ entry</p>
<p style="margin-left:11%;"><b>−−copyright−holder</b>=<i>STRING</i></p>
<p style="margin-left:22%;">set copyright holder in
output</p>
<p style="margin-left:11%;"><b>−−foreign−user</b></p>
<p style="margin-left:22%;">omit FSF copyright in output
for foreign user</p>
<p style="margin-left:11%;"><b>−−package−name</b>=<i>PACKAGE</i></p>
<p style="margin-left:22%;">set package name in output</p>
<p style="margin-left:11%;"><b>−−package−version</b>=<i>VERSION</i></p>
<p style="margin-left:22%;">set package version in
output</p>
<p style="margin-left:11%;"><b>−−msgid−bugs−address</b>=<i>EMAIL</i>@ADDRESS</p>
<p style="margin-left:22%;">set report address for msgid
bugs</p>
<p style="margin-left:11%;"><b>−m[STRING]</b>,
<b>−−msgstr−prefix</b>[=<i>STRING</i>]</p>
<p style="margin-left:22%;">use STRING or "" as
prefix for msgstr values</p>
<p style="margin-left:11%;"><b>−M[STRING]</b>,
<b>−−msgstr−suffix</b>[=<i>STRING</i>]</p>
<p style="margin-left:22%;">use STRING or "" as
suffix for msgstr values</p>
<p style="margin-left:11%; margin-top: 1em"><b>Informative
output: <br>
−h</b>, <b>−−help</b></p>
<p style="margin-left:22%;">display this help and exit</p>
<p style="margin-left:11%;"><b>−V</b>,
<b>−−version</b></p>
<p style="margin-left:22%;">output version information and
exit</p>
<h2>AUTHOR
<a name="AUTHOR"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em">Written by
Ulrich Drepper.</p>
<h2>REPORTING BUGS
<a name="REPORTING BUGS"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em">Report bugs to
<[email protected]>.</p>
<h2>COPYRIGHT
<a name="COPYRIGHT"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em">Copyright
© 1995-1998, 2000-2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later
<http://gnu.org/licenses/gpl.html> <br>
This is free software: you are free to change and
redistribute it. There is NO WARRANTY, to the extent
permitted by law.</p>
<h2>SEE ALSO
<a name="SEE ALSO"></a>
</h2>
<p style="margin-left:11%; margin-top: 1em">The full
documentation for <b>xgettext</b> is maintained as a Texinfo
manual. If the <b>info</b> and <b>xgettext</b> programs are
properly installed at your site, the command</p>
<p style="margin-left:22%; margin-top: 1em"><b>info
xgettext</b></p>
<p style="margin-left:11%; margin-top: 1em">should give you
access to the complete manual.</p>
<hr>
</body>
</html>
| laborautonomo/poedit | deps/gettext/gettext-tools/man/xgettext.1.html | HTML | mit | 12,278 |
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>W28504_text</title>
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<body>
<div style="margin-left: auto; margin-right: auto; width: 800px; overflow: hidden;">
<div style="float: left;">
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</div>
<div style="float: right;">
</div>
</div>
<hr/>
<div style="position: absolute; margin-left: 246px; margin-top: 81px;">
<p class="styleSans12000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>"></p>
</div>
<div style="position: absolute; margin-left: 136px; margin-top: 164px;">
<p class="styleSans2.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>"></p>
</div>
<div style="position: absolute; margin-left: 1071px; margin-top: 576px;">
<p class="styleSans10.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">EXHIBIT “A” </p>
</div>
<div style="position: absolute; margin-left: 796px; margin-top: 659px;">
<p class="styleSans13.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">tmerald UH, Inc. Working Interest Owner Summary <br/>Harm Dunne 5-26-35H and Harm Dunne 6-26-35H </p>
</div>
<div style="position: absolute; margin-left: 329px; margin-top: 989px;">
<p class="styleSans9.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">Working Interest Owner </p>
</div>
<div style="position: absolute; margin-left: 329px; margin-top: 1126px;">
<p class="styleSans11.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">Emerald Oil, Inc. (Operator) Open Fidelity Exploration & Production Company <br/>Cody Oil & Gas Corporation, etal *Cody Oil 6’. Gas Corporation 1.62805% *LSM Energy and TPC Resources 0.87664% </p>
</div>
<div style="position: absolute; margin-left: 1704px; margin-top: 1649px;">
<p class="styleSans9.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">100.00000% </p>
</div>
<div style="position: absolute; margin-left: 329px; margin-top: 1731px;">
<p class="styleSans9.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">TOTAL WORKING INTEREST </p>
</div>
<div style="position: absolute; margin-left: 329px; margin-top: 2116px;">
<p class="styleSans11.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">*Supports Emerald as Operator </p>
</div>
<div style="position: absolute; margin-left: 1676px; margin-top: 934px;">
<p class="styleSans9.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">Unit Working Interest <br/>50.00000% 25.00000% <br/>22.49531 °/o </p>
</div>
<div style="position: absolute; margin-left: 1814px; margin-top: 1484px;">
<p class="styleSans9.0000<enum PANGO_WEIGHT_NORMAL of type PangoWeight><enum PANGO_STYLE_NORMAL of type PangoStyle>">2.50469% </p>
</div>
</body>
</html>
| datamade/elpc_bakken | ocr_extracted/W28504_text/page49.html | HTML | mit | 3,314 |
<head>
{% for file in assets.js %}
<script src={{file}}></script>
{% endfor %}
{% for file in assets.css %}
<link rel="stylesheet" href={{file}}>
{% endfor %}
</head>
| septemhill/Teatime | server/views/includes/head.html | HTML | mit | 171 |
<!DOCTYPE html>
<html lang="en">
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<meta charset="UTF-8">
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<li><a href="diy.html">/diy/ Do-It-Yourself</a></li>
<li><a href="wsg.html">/wsg/ Worksafe Gif</a></li>
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<li><a href="mlp.html">/mlp/ Pony</a></li>
</div>
</div>
</div>
<div class="content">
<div class="box-outer">
<div class="box-inner">
<div class="boxbar">
<h2>/gd/ Graphics Design</h2>
</div>
<div class="boxcontent">
<p>
The graphics design board of 4chan is the place where people discuss the creation, quality, techniques, and critisize works for usually companies or youtube logos and similar things.
</p>
</div>
</div>
</div>
<div class="box-outer">
<div class="box-inner">
<div class="boxbar">
<h2>What kind of threads go on here?</h2>
</div>
<div class="boxcontent">
<p>
Threads that happen in /gd/ are: inspiration threads, discussing older graphics designs, critisizing peoples "finished" designs, fonts, and programs used to create said designs.
People usually come here to being to start using vector drawings to create simplistic or complex designs for their own personal use.
</p>
</div>
</div>
</div>
<div class="box-outer nopad">
<a href="board-img/gd.png" target="_blank"><img src="board-img/gd.png" alt="a /gd/ page" width="100%"></a>
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| 17dakmue/c9-webpage-files | www/elAssign/T4-Final/gd.html | HTML | mit | 3,990 |
Build name <span class="fa fa-arrows-h"></span> <code>{{property.value.buildRevisionLink.data.pattern}}</code> | flesire/ontrack | ontrack-extension-svn/src/main/resources/static/extension/svn/buildRevisionLink/revisionPattern.tpl.html | HTML | mit | 110 |
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<a class="normal" href="/"> <span class="arrow">←</span> Home</a>
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<time class="dt-published" datetime="2008-06-26 19:00:00 -0500">
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</time>
</h2>
</header>
<section class="e-content post-body">
<p>is seeing The Hulk this afternoon. I hope it’s at least decent.</p>
</section>
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| craigwmcclellan/craigwmcclellan.github.io | _site/2008/06/26/t845176628.html | HTML | mit | 4,806 |
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Inheritance diagram for Transaction:</div>
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<table class="memberdecls">
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Public Member Functions</h2></td></tr>
<tr class="memitem:af806d3f0fc8b626f1235dc85e422a3d2"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#af806d3f0fc8b626f1235dc85e422a3d2">setAmount</a> ($amount)</td></tr>
<tr class="separator:af806d3f0fc8b626f1235dc85e422a3d2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:aa4c79afa7ea1ba7a95b832f2b6ab8ec4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a112b9224ca91996b5a8827b26db96436"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a112b9224ca91996b5a8827b26db96436">getOrderId</a> ()</td></tr>
<tr class="separator:a112b9224ca91996b5a8827b26db96436"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a551bcf7c4a46683a6b808d4d865feea2"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a551bcf7c4a46683a6b808d4d865feea2">setPortalId</a> ($portalId)</td></tr>
<tr class="separator:a551bcf7c4a46683a6b808d4d865feea2"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8bb6aa99b5d7485f8552fde98a0330a1"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a8bb6aa99b5d7485f8552fde98a0330a1">getPortalId</a> ()</td></tr>
<tr class="separator:a8bb6aa99b5d7485f8552fde98a0330a1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7d02c100d684fe1dffc6cb3486a48511"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a7d02c100d684fe1dffc6cb3486a48511">setStatus</a> ($status)</td></tr>
<tr class="separator:a7d02c100d684fe1dffc6cb3486a48511"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9d21636071f529e2154051d3ea6e5921"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a9d21636071f529e2154051d3ea6e5921">getStatus</a> ()</td></tr>
<tr class="separator:a9d21636071f529e2154051d3ea6e5921"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0f4aad735e91844a90c7ecdc8102ac17"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a0f4aad735e91844a90c7ecdc8102ac17">setStatusReason</a> ($statusReason)</td></tr>
<tr class="separator:a0f4aad735e91844a90c7ecdc8102ac17"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a892cdd477f99a4daf64dbaaa72f657fb"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a892cdd477f99a4daf64dbaaa72f657fb">getStatusReason</a> ()</td></tr>
<tr class="separator:a892cdd477f99a4daf64dbaaa72f657fb"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af8e487b58f156986c5115b6833a19a07"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#af8e487b58f156986c5115b6833a19a07">setTax</a> ($tax)</td></tr>
<tr class="separator:af8e487b58f156986c5115b6833a19a07"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a31bf0a3a6ae58555ea9363dbebed135d"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a31bf0a3a6ae58555ea9363dbebed135d">getTax</a> ()</td></tr>
<tr class="separator:a31bf0a3a6ae58555ea9363dbebed135d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa8ddc176b3792b20a717d1bcde7f75ff"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#aa8ddc176b3792b20a717d1bcde7f75ff">setTotal</a> ($total)</td></tr>
<tr class="separator:aa8ddc176b3792b20a717d1bcde7f75ff"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a436acb5cea09bbf0995e6aa22f824934"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a436acb5cea09bbf0995e6aa22f824934">getTotal</a> ()</td></tr>
<tr class="separator:a436acb5cea09bbf0995e6aa22f824934"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aae7c144b7d217ddd1e1eb29485b2cd4c"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#aae7c144b7d217ddd1e1eb29485b2cd4c">setTransactionDate</a> ($transactionDate)</td></tr>
<tr class="separator:aae7c144b7d217ddd1e1eb29485b2cd4c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a2dba118f271eeb7f892fdec0cda3ad58"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a2dba118f271eeb7f892fdec0cda3ad58">getTransactionDate</a> ()</td></tr>
<tr class="separator:a2dba118f271eeb7f892fdec0cda3ad58"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afdfe179c06dfde891b92f8f93daa8bb6"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#afdfe179c06dfde891b92f8f93daa8bb6">setTransactionId</a> ($transactionId)</td></tr>
<tr class="separator:afdfe179c06dfde891b92f8f93daa8bb6"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a83a4c2954e4da6dad24e596265e33d0a"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a83a4c2954e4da6dad24e596265e33d0a">getTransactionId</a> ()</td></tr>
<tr class="separator:a83a4c2954e4da6dad24e596265e33d0a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aad3264e2196ea03403e62460cd62ff96"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#aad3264e2196ea03403e62460cd62ff96">setUserId</a> ($userId)</td></tr>
<tr class="separator:aad3264e2196ea03403e62460cd62ff96"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a05f6aa1ffae6295260d9f1cca016bf33"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_transaction.html#a05f6aa1ffae6295260d9f1cca016bf33">getUserId</a> ()</td></tr>
<tr class="separator:a05f6aa1ffae6295260d9f1cca016bf33"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a42fdd8313c99d9c5f80219c1e192b93a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a42fdd8313c99d9c5f80219c1e192b93a"></a>
 </td><td class="memItemRight" valign="bottom"><b>getSource</b> ()</td></tr>
<tr class="separator:a42fdd8313c99d9c5f80219c1e192b93a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a></td></tr>
<tr class="memitem:a986e9efe367c93a3fa1ddd79589caa77 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a986e9efe367c93a3fa1ddd79589caa77"></a>
 </td><td class="memItemRight" valign="bottom"><b>setParentIsTableBase</b> ($value)</td></tr>
<tr class="separator:a986e9efe367c93a3fa1ddd79589caa77 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8932cae4b2bdff33f8e71c7a8942255b inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8932cae4b2bdff33f8e71c7a8942255b"></a>
 </td><td class="memItemRight" valign="bottom"><b>getParentIsTableBase</b> ()</td></tr>
<tr class="separator:a8932cae4b2bdff33f8e71c7a8942255b inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a595604ec2037a4ff6b999387a1c1b326 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a595604ec2037a4ff6b999387a1c1b326"></a>
 </td><td class="memItemRight" valign="bottom"><b>setForeignKey</b> ($value)</td></tr>
<tr class="separator:a595604ec2037a4ff6b999387a1c1b326 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a10220afb27800deb78f48b4698a74742 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a10220afb27800deb78f48b4698a74742"></a>
 </td><td class="memItemRight" valign="bottom"><b>getHash</b> ()</td></tr>
<tr class="separator:a10220afb27800deb78f48b4698a74742 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad19aac92fbb93ec650e8550389bb6be5 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#ad19aac92fbb93ec650e8550389bb6be5">getIsDecrypted</a> ()</td></tr>
<tr class="separator:ad19aac92fbb93ec650e8550389bb6be5 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8529f9f3816efe674ad907bd1a2360d0 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a8529f9f3816efe674ad907bd1a2360d0">setDefaultFields</a> ($default)</td></tr>
<tr class="separator:a8529f9f3816efe674ad907bd1a2360d0 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a4bcc03e29cd5ea33ad13de858065135e inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a4bcc03e29cd5ea33ad13de858065135e">setEncryptedFields</a> ($encrypted)</td></tr>
<tr class="separator:a4bcc03e29cd5ea33ad13de858065135e inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab800a096b48dc7cfc539549ba02367ac inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#ab800a096b48dc7cfc539549ba02367ac">getEncryptedFields</a> ()</td></tr>
<tr class="separator:ab800a096b48dc7cfc539549ba02367ac inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ae84b7722a75fa5c37ef628503346b7f9 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#ae84b7722a75fa5c37ef628503346b7f9">getDefaultFields</a> ()</td></tr>
<tr class="separator:ae84b7722a75fa5c37ef628503346b7f9 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a24ccf01c74e7f030e5463fa2818e1945 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a24ccf01c74e7f030e5463fa2818e1945">setEncryptionProvider</a> (<a class="el" href="interface_apprecie_1_1_library_1_1_security_1_1_encryption_provider.html">EncryptionProvider</a> $provider)</td></tr>
<tr class="separator:a24ccf01c74e7f030e5463fa2818e1945 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afaa69691910f5f8f0197722d23ec2f88 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#afaa69691910f5f8f0197722d23ec2f88">getEncryptionProvider</a> ()</td></tr>
<tr class="separator:afaa69691910f5f8f0197722d23ec2f88 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab84cf90eeb87f09b54c0bb9cfae0844b inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#ab84cf90eeb87f09b54c0bb9cfae0844b">createEncryptionProvider</a> ()</td></tr>
<tr class="separator:ab84cf90eeb87f09b54c0bb9cfae0844b inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab457534b3466c6d0fd74a501b472f2c0 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab457534b3466c6d0fd74a501b472f2c0"></a>
 </td><td class="memItemRight" valign="bottom"><b>register</b> (<a class="el" href="interface_apprecie_1_1_library_1_1_collections_1_1_is_registry.html">IsRegistry</a> $register, $key, $name)</td></tr>
<tr class="separator:ab457534b3466c6d0fd74a501b472f2c0 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a2e694a13a253400ce9b1560c63962553 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a2e694a13a253400ce9b1560c63962553">isEncryptionField</a> ($field)</td></tr>
<tr class="separator:a2e694a13a253400ce9b1560c63962553 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abf330a837c0889228c7b62bc18af99b5 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#abf330a837c0889228c7b62bc18af99b5">encryptFields</a> ()</td></tr>
<tr class="separator:abf330a837c0889228c7b62bc18af99b5 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ae1c6dd7fff21d9c67c959c33206d1e8b inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#ae1c6dd7fff21d9c67c959c33206d1e8b">decryptFields</a> ()</td></tr>
<tr class="separator:ae1c6dd7fff21d9c67c959c33206d1e8b inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5389e540d1b6b3fd959c9a41ebb4d028 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5389e540d1b6b3fd959c9a41ebb4d028"></a>
 </td><td class="memItemRight" valign="bottom"><b>onConstruct</b> ()</td></tr>
<tr class="separator:a5389e540d1b6b3fd959c9a41ebb4d028 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3c24ef9988dc9ffa33262594fb6a2817 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3c24ef9988dc9ffa33262594fb6a2817"></a>
 </td><td class="memItemRight" valign="bottom"><b>beforeValidationOnCreate</b> ()</td></tr>
<tr class="separator:a3c24ef9988dc9ffa33262594fb6a2817 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a1c492a86001f9603a544a29b20d92c48 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1c492a86001f9603a544a29b20d92c48"></a>
 </td><td class="memItemRight" valign="bottom"><b>beforeValidationOnUpdate</b> ()</td></tr>
<tr class="separator:a1c492a86001f9603a544a29b20d92c48 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a70a4db65b19348b3903ae88a82baee62 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a70a4db65b19348b3903ae88a82baee62"></a>
 </td><td class="memItemRight" valign="bottom"><b>beforeUpdate</b> ()</td></tr>
<tr class="separator:a70a4db65b19348b3903ae88a82baee62 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a140d17dbf0c901bcbfb09dfcc9c66baf inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a140d17dbf0c901bcbfb09dfcc9c66baf"></a>
 </td><td class="memItemRight" valign="bottom"><b>beforeCreate</b> ()</td></tr>
<tr class="separator:a140d17dbf0c901bcbfb09dfcc9c66baf inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:acfb42c80e11f54475303ae3a58a33994 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acfb42c80e11f54475303ae3a58a33994"></a>
 </td><td class="memItemRight" valign="bottom"><b>afterCreate</b> ()</td></tr>
<tr class="separator:acfb42c80e11f54475303ae3a58a33994 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9439df4bc17e08751f6571b30397c340 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9439df4bc17e08751f6571b30397c340"></a>
 </td><td class="memItemRight" valign="bottom"><b>beforeDelete</b> ()</td></tr>
<tr class="separator:a9439df4bc17e08751f6571b30397c340 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a39a8bcc2a5e284c64b58c3e2b6ddea81 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a39a8bcc2a5e284c64b58c3e2b6ddea81"></a>
 </td><td class="memItemRight" valign="bottom"><b>afterDelete</b> ()</td></tr>
<tr class="separator:a39a8bcc2a5e284c64b58c3e2b6ddea81 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8777f9e806898360c129f5f88b4a368e inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8777f9e806898360c129f5f88b4a368e"></a>
 </td><td class="memItemRight" valign="bottom"><b>afterFetch</b> ()</td></tr>
<tr class="separator:a8777f9e806898360c129f5f88b4a368e inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afae845016f4e0f43e4214a22d3567b73 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afae845016f4e0f43e4214a22d3567b73"></a>
 </td><td class="memItemRight" valign="bottom"><b>afterUpdate</b> ()</td></tr>
<tr class="separator:afae845016f4e0f43e4214a22d3567b73 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aee0cc083baf5f8ee7ea2b53f5ba95ca3 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aee0cc083baf5f8ee7ea2b53f5ba95ca3"></a>
 </td><td class="memItemRight" valign="bottom"><b>appendMessage</b> ($messages)</td></tr>
<tr class="separator:aee0cc083baf5f8ee7ea2b53f5ba95ca3 inherit pub_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a84651f4070d04080f6c5fd3c98cc9104"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a84651f4070d04080f6c5fd3c98cc9104"></a>
 </td><td class="memItemRight" valign="bottom"><b>$userId</b></td></tr>
<tr class="separator:a84651f4070d04080f6c5fd3c98cc9104"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a1af9b1d0c37b26ea186b4cda15b6639f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1af9b1d0c37b26ea186b4cda15b6639f"></a>
 </td><td class="memItemRight" valign="bottom"><b>$portalId</b></td></tr>
<tr class="separator:a1af9b1d0c37b26ea186b4cda15b6639f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a2b632c2ffbf6f86208b22492b86fa1c1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2b632c2ffbf6f86208b22492b86fa1c1"></a>
 </td><td class="memItemRight" valign="bottom"><b>$orderId</b></td></tr>
<tr class="separator:a2b632c2ffbf6f86208b22492b86fa1c1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a1b203ab978a1d367f0188e17091f9b59"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1b203ab978a1d367f0188e17091f9b59"></a>
 </td><td class="memItemRight" valign="bottom"><b>$currencyId</b></td></tr>
<tr class="separator:a1b203ab978a1d367f0188e17091f9b59"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af48fe050f529b6ca56356299183b7778"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af48fe050f529b6ca56356299183b7778"></a>
 </td><td class="memItemRight" valign="bottom"><b>$amount</b></td></tr>
<tr class="separator:af48fe050f529b6ca56356299183b7778"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a241b818f48030b628685b2e5119c5624"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a241b818f48030b628685b2e5119c5624"></a>
 </td><td class="memItemRight" valign="bottom"><b>$total</b></td></tr>
<tr class="separator:a241b818f48030b628685b2e5119c5624"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a58391ea75f2d29d5d708d7050b641c33"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a58391ea75f2d29d5d708d7050b641c33"></a>
 </td><td class="memItemRight" valign="bottom"><b>$status</b></td></tr>
<tr class="separator:a58391ea75f2d29d5d708d7050b641c33"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a889a2afc68d4bc472eeed20fd267a583"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a889a2afc68d4bc472eeed20fd267a583"></a>
 </td><td class="memItemRight" valign="bottom"><b>$tax</b></td></tr>
<tr class="separator:a889a2afc68d4bc472eeed20fd267a583"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5ced1d2ec8eb9484c9e80615f632e147"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5ced1d2ec8eb9484c9e80615f632e147"></a>
 </td><td class="memItemRight" valign="bottom"><b>$transactionDate</b></td></tr>
<tr class="separator:a5ced1d2ec8eb9484c9e80615f632e147"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3108ac0ea170f42ae89ff273fb11724a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3108ac0ea170f42ae89ff273fb11724a"></a>
 </td><td class="memItemRight" valign="bottom"><b>$statusReason</b></td></tr>
<tr class="separator:a3108ac0ea170f42ae89ff273fb11724a"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:ad140126bd86738fe3e0c2f61d2a4f512"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad140126bd86738fe3e0c2f61d2a4f512"></a>
 </td><td class="memItemRight" valign="bottom"><b>$transactionId</b></td></tr>
<tr class="separator:ad140126bd86738fe3e0c2f61d2a4f512"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base')"><img src="closed.png" alt="-"/> Protected Attributes inherited from <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a></td></tr>
<tr class="memitem:a6af337c9f4fd135a292e568888ec1a0e inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6af337c9f4fd135a292e568888ec1a0e"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_defaultFields</b> = array()</td></tr>
<tr class="separator:a6af337c9f4fd135a292e568888ec1a0e inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a79821881468bbe89cc6bd4e171ba17b8 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a79821881468bbe89cc6bd4e171ba17b8"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_encryptedFields</b> = array()</td></tr>
<tr class="separator:a79821881468bbe89cc6bd4e171ba17b8 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab435d622aa1cae220119c049e325e351 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab435d622aa1cae220119c049e325e351"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_bitFields</b> = array()</td></tr>
<tr class="separator:ab435d622aa1cae220119c049e325e351 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a76960b98f0487a3e5a9ba79f413c47ec inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a76960b98f0487a3e5a9ba79f413c47ec"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_isDecrypted</b> = true</td></tr>
<tr class="separator:a76960b98f0487a3e5a9ba79f413c47ec inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a15d5291dbcb0c3f8a96c4f61f9807a20 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a15d5291dbcb0c3f8a96c4f61f9807a20"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_encryptionProvider</b> = null</td></tr>
<tr class="separator:a15d5291dbcb0c3f8a96c4f61f9807a20 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a78be0798419383c61d92d75d7f2b3e98 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a78be0798419383c61d92d75d7f2b3e98"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_hash</b> = null</td></tr>
<tr class="separator:a78be0798419383c61d92d75d7f2b3e98 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af733a00c0dbd7da6e2bcbbfe3587d008 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af733a00c0dbd7da6e2bcbbfe3587d008"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_parentIsTableBase</b> = false</td></tr>
<tr class="separator:af733a00c0dbd7da6e2bcbbfe3587d008 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3a7cf64567eb4b17b113e85c90df3edd inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3a7cf64567eb4b17b113e85c90df3edd"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_parentTransaction</b> = null</td></tr>
<tr class="separator:a3a7cf64567eb4b17b113e85c90df3edd inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afa05184881b1d2c822302aeed1a386e2 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afa05184881b1d2c822302aeed1a386e2"></a>
 </td><td class="memItemRight" valign="bottom"><b>$_foreignKeyField</b> = null</td></tr>
<tr class="separator:afa05184881b1d2c822302aeed1a386e2 inherit pro_attribs_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base')"><img src="closed.png" alt="-"/> Static Public Member Functions inherited from <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a></td></tr>
<tr class="memitem:a8ad9b2acae885be4ba4613620165d579 inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top">static </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a8ad9b2acae885be4ba4613620165d579">findFirstBy</a> ($field, $values, <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a> $instance=null)</td></tr>
<tr class="separator:a8ad9b2acae885be4ba4613620165d579 inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9e1499ecafbe8878b0cf60715cf37e2c inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top">static </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a9e1499ecafbe8878b0cf60715cf37e2c">findBy</a> ($field, $values, <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a> $instance=null)</td></tr>
<tr class="separator:a9e1499ecafbe8878b0cf60715cf37e2c inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8b84a7be9c041bb355f361825362c2f3 inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top">static </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a8b84a7be9c041bb355f361825362c2f3">prepareSearchValues</a> ($field, $values, <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a> $instance=null)</td></tr>
<tr class="separator:a8b84a7be9c041bb355f361825362c2f3 inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9f28d67421dfa63e52e28cdc42cacc46 inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top">static </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a9f28d67421dfa63e52e28cdc42cacc46">resolve</a> ($param, $throw=true, <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a> $instance=null)</td></tr>
<tr class="separator:a9f28d67421dfa63e52e28cdc42cacc46 inherit pub_static_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base')"><img src="closed.png" alt="-"/> Protected Member Functions inherited from <a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a></td></tr>
<tr class="memitem:a975f82cd3a025d720cd9cb2da7312093 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a975f82cd3a025d720cd9cb2da7312093"></a>
 </td><td class="memItemRight" valign="bottom"><b>getForeignKeyField</b> ()</td></tr>
<tr class="separator:a975f82cd3a025d720cd9cb2da7312093 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a436fa3b5ae3e79b380cbde5bd9f61ef8 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a436fa3b5ae3e79b380cbde5bd9f61ef8"></a>
 </td><td class="memItemRight" valign="bottom"><b>getForeignKey</b> ()</td></tr>
<tr class="separator:a436fa3b5ae3e79b380cbde5bd9f61ef8 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9c31aa52b6e4dee9f0f9f6c3f617896f inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a9c31aa52b6e4dee9f0f9f6c3f617896f">getEncryptionKey</a> ()</td></tr>
<tr class="separator:a9c31aa52b6e4dee9f0f9f6c3f617896f inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5def8bf996218c5f74920eef290b1a89 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a5def8bf996218c5f74920eef290b1a89">processDefaultValues</a> ($onlyIfNull=true)</td></tr>
<tr class="separator:a5def8bf996218c5f74920eef290b1a89 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a12751dcdf42f432256a7455df5c3a663 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a12751dcdf42f432256a7455df5c3a663">processBitValues</a> ()</td></tr>
<tr class="separator:a12751dcdf42f432256a7455df5c3a663 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a49fed889a231292a2b9c9949c52de128 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a49fed889a231292a2b9c9949c52de128">unsetBitValues</a> ()</td></tr>
<tr class="separator:a49fed889a231292a2b9c9949c52de128 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a70ec5ebfedc58756f409c37ad2df1deb inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html#a70ec5ebfedc58756f409c37ad2df1deb">getExtractToArray</a> (array $fields)</td></tr>
<tr class="separator:a70ec5ebfedc58756f409c37ad2df1deb inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afa67752d546d2bc6504f7496bf70b4c5 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afa67752d546d2bc6504f7496bf70b4c5"></a>
 </td><td class="memItemRight" valign="bottom"><b>updateForeignKey</b> (<a class="el" href="class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base.html">ApprecieModelBase</a> $parentInstance)</td></tr>
<tr class="separator:afa67752d546d2bc6504f7496bf70b4c5 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a40fe3a4bef00b19eee897bd605ca9dfd inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a40fe3a4bef00b19eee897bd605ca9dfd"></a>
 </td><td class="memItemRight" valign="bottom"><b>getParentInstance</b> ()</td></tr>
<tr class="separator:a40fe3a4bef00b19eee897bd605ca9dfd inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac94359d267034a910229825b89aea9d6 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac94359d267034a910229825b89aea9d6"></a>
 </td><td class="memItemRight" valign="bottom"><b>calculateForeignKeyField</b> ()</td></tr>
<tr class="separator:ac94359d267034a910229825b89aea9d6 inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9954cb3b3de4a763f0609e33cc288f3e inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9954cb3b3de4a763f0609e33cc288f3e"></a>
 </td><td class="memItemRight" valign="bottom"><b>updateFromParent</b> ()</td></tr>
<tr class="separator:a9954cb3b3de4a763f0609e33cc288f3e inherit pro_methods_class_apprecie_1_1_library_1_1_model_1_1_apprecie_model_base"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Created by PhpStorm. <a class="el" href="class_user.html">User</a>: Gavin Date: 18/12/14 Time: 09:59 </p>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00009">9</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a4097b54f79b8353b00e8b6712f845562"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">getAmount </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00024">24</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">getCurrencyId </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00040">40</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="a112b9224ca91996b5a8827b26db96436"></a>
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<td class="memname">getOrderId </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00056">56</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">getPortalId </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00072">72</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="a9d21636071f529e2154051d3ea6e5921"></a>
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<td class="memname">getStatus </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00088">88</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">getStatusReason </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00104">104</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="a31bf0a3a6ae58555ea9363dbebed135d"></a>
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<td class="memname">getTax </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00120">120</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="a436acb5cea09bbf0995e6aa22f824934"></a>
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<td class="memname">getTotal </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00136">136</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="a2dba118f271eeb7f892fdec0cda3ad58"></a>
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<td class="memname">getTransactionDate </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00152">152</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">getTransactionId </td>
<td>(</td>
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<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00168">168</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">getUserId </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<dl class="section return"><dt>Returns</dt><dd>mixed </dd></dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00184">184</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="af806d3f0fc8b626f1235dc85e422a3d2"></a>
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<td class="memname">setAmount </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$amount</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$amount</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00016">16</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<a class="anchor" id="aff9998369ecd54ba0e9feb23cb585c2e"></a>
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<div class="memproto">
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<td class="memname">setCurrencyId </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$currencyId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$currencyId</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00032">32</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">setOrderId </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$orderId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$orderId</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00048">48</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<div class="memproto">
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<td class="memname">setPortalId </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$portalId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$portalId</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00064">64</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
</div>
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<a class="anchor" id="a7d02c100d684fe1dffc6cb3486a48511"></a>
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<td class="memname">setStatus </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$status</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$status</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00080">80</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
</div>
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<a class="anchor" id="a0f4aad735e91844a90c7ecdc8102ac17"></a>
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<td class="memname">setStatusReason </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$statusReason</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$statusReason</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00096">96</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
</div>
</div>
<a class="anchor" id="af8e487b58f156986c5115b6833a19a07"></a>
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<td class="memname">setTax </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$tax</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$tax</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00112">112</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">setTotal </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$total</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$total</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00128">128</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">setTransactionDate </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$transactionDate</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$transactionDate</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00144">144</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">setTransactionId </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$transactionId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$transactionId</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00160">160</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
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<td class="memname">setUserId </td>
<td>(</td>
<td class="paramtype"> </td>
<td class="paramname"><em>$userId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramtype">mixed</td><td class="paramname">$userId</td><td></td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_transaction_8php_source.html#l00176">176</a> of file <a class="el" href="_transaction_8php_source.html">Transaction.php</a>.</p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>models/<a class="el" href="_transaction_8php_source.html">Transaction.php</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="class_transaction.html">Transaction</a></li>
<li class="footer">Generated on Mon Dec 22 2014 23:59:10 for Apprecie by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.8 </li>
</ul>
</div>
</body>
</html>
| ApprecieOpenSource/Apprecie | public/docs/html/class_transaction.html | HTML | mit | 66,212 |
{% extends "../outcome.html" %}
{% block content %}
<div class="govuk-grid-row">
<div class="govuk-grid-column-two-thirds">
{{ govukPanel({
titleText: "Fast-track this person",
text: "Refer to decision maker",
classes: "outcome"
}) }}
<h2 class="govuk-heading-m govuk-!-margin-top-7">Claimant status</h2>
<p>EEA worker</p>
<h2 class="govuk-heading-m">Evidence to record in the ALP</h2>
<h3 class="govuk-heading-s govuk-!-margin-bottom-2">One of the following:</h3>
<ul class="govuk-list govuk-list--bullet">
<li>passport</li>
<li>national ID card</li>
</ul>
<p>Include number, nationality, issue date and expiry date</p>
<h3 class="govuk-heading-s govuk-!-margin-bottom-2">Plus one from the following list:</h3>
<ul class="govuk-list govuk-list--bullet">
<li>payslips from the last 3 months – name of employer and earnings (including pay frequency, date and amount)</li>
<li>bank statement showing earnings from the last 3 months (including pay dates and amounts)</li>
<li>most recent payslip and contract or letter from employer confirming type and duration of contract, start date, hours of work and earnings</li>
</ul>
{{ govukWarningText({
text: "If the claimant cannot provide the necessary evidence, book an HRT interview.",
iconFallbackText: "Important"
}) }}
<h2 class="govuk-heading-m">Go to the ‘prove you can apply (HRT)’ to-do</h2>
<ol class="govuk-list govuk-list--number">
<li>For the question ‘Does the ‘Prove you can apply’ service say you can record the decision?’, select ‘No’.</li>
<li>For the question ‘Is an HRT interview needed?’, select ‘No’.</li>
<li>Select ‘Done’.</li>
</ol>
<h2 class="govuk-heading-m">Complete the ‘refer to decision maker (HRT)’ to-do</h2>
<ol class="govuk-list govuk-list--number">
<li>Download the ALP.</li>
<li>Complete the appropriate section in the ALP using the necessary evidence.</li>
<li>Upload the ALP.</li>
<li>Enter the claimant’s nationality.</li>
<li>Select ‘Done’.</li>
</ol>
</div>
</div>
{% endblock %}
| dwpdigitaltech/hrt-prototype | app/views/prototypes/PYCA-873/views/outcomes/END002.html | HTML | mit | 2,209 |
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OrderMergeEvent (ATG Java API)
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atg.commerce.order</FONT>
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Class OrderMergeEvent</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>atg.commerce.order.OrderMergeEvent</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>OrderMergeEvent</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
A Java event indicating that one order was merged into another. This can
happen when a user visits the store anonymously, adds some items to the
shopping cart, and then logs in. If the user previously had an
incomplete order with items in the shopping cart, the items in the
anonymous order will be merged into the previously saved order, the
anonymous order discarded, and the modified order updated in the
database.
<p>
In this case, an OrderMergeEvent will be generated just before the
anonymous order is discarded. The event provides access to both the
source order and destination order for the merge, and a flag indicating
whether the source order will be deleted as part of the merge operation.
<p>
Event listeners may modifiy the destination order if they wish and their
modifications will be persisted when the order is updated.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE>static java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#CLASS_VERSION">CLASS_VERSION</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#mDestinationOrder">mDestinationOrder</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#mHashCode">mHashCode</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>protected <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#mSourceOrder">mSourceOrder</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#mWillDeleteSource">mWillDeleteSource</A></B></CODE>
<BR>
</TD>
</TR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#OrderMergeEvent(atg.commerce.order.Order, atg.commerce.order.Order, boolean)">OrderMergeEvent</A></B>(<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pSourceOrder,
<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pDestinationOrder,
boolean pWillDeleteSource)</CODE>
<BR>
Construct a new OrderMergeEvent for a given source and destination
order and delete-source mode.</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object pOther)</CODE>
<BR>
Return true if another object is semantically equal to this one, meaning
that they are both instances of OrderMergeEvent, and that they reflect the
same source and destination orders and the same value for <code>willDeleteSource</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#getDestinationOrder()">getDestinationOrder</A></B>()</CODE>
<BR>
Return the destination order for the merge operation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#getSourceOrder()">getSourceOrder</A></B>()</CODE>
<BR>
Return the source order for the merge operation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#hashCode()">hashCode</A></B>()</CODE>
<BR>
Constructs a hashcode that is unique for non-equivalent instances of
this class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#isWillDeleteSource()">isWillDeleteSource</A></B>()</CODE>
<BR>
Query whether or not the source order will be deleted after the merge.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#sameOrder(atg.commerce.order.Order, atg.commerce.order.Order)">sameOrder</A></B>(<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pThisOrder,
<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pThatOrder)</CODE>
<BR>
Return true if two orders are considered to be the same, meaning
either they are both null or they are both non-null and have the
same order id.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../atg/commerce/order/OrderMergeEvent.html#toString()">toString</A></B>()</CODE>
<BR>
Return a human readable representation of this event.</TD>
</TR>
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</TR>
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<TD><CODE>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
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<A NAME="CLASS_VERSION"><!-- --></A><H3>
CLASS_VERSION</H3>
<PRE>
public static final java.lang.String <B>CLASS_VERSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#atg.commerce.order.OrderMergeEvent.CLASS_VERSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="mSourceOrder"><!-- --></A><H3>
mSourceOrder</H3>
<PRE>
protected <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> <B>mSourceOrder</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mDestinationOrder"><!-- --></A><H3>
mDestinationOrder</H3>
<PRE>
protected <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> <B>mDestinationOrder</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mWillDeleteSource"><!-- --></A><H3>
mWillDeleteSource</H3>
<PRE>
protected boolean <B>mWillDeleteSource</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mHashCode"><!-- --></A><H3>
mHashCode</H3>
<PRE>
protected int <B>mHashCode</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="OrderMergeEvent(atg.commerce.order.Order, atg.commerce.order.Order, boolean)"><!-- --></A><H3>
OrderMergeEvent</H3>
<PRE>
public <B>OrderMergeEvent</B>(<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pSourceOrder,
<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pDestinationOrder,
boolean pWillDeleteSource)</PRE>
<DL>
<DD>Construct a new OrderMergeEvent for a given source and destination
order and delete-source mode. The source order is the order that
commerce items, shipping groups, and payment information come from,
while the destination order is the order they are being merged into.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getSourceOrder()"><!-- --></A><H3>
getSourceOrder</H3>
<PRE>
public <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> <B>getSourceOrder</B>()</PRE>
<DL>
<DD>Return the source order for the merge operation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getDestinationOrder()"><!-- --></A><H3>
getDestinationOrder</H3>
<PRE>
public <A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> <B>getDestinationOrder</B>()</PRE>
<DL>
<DD>Return the destination order for the merge operation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isWillDeleteSource()"><!-- --></A><H3>
isWillDeleteSource</H3>
<PRE>
public boolean <B>isWillDeleteSource</B>()</PRE>
<DL>
<DD>Query whether or not the source order will be deleted after the merge.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(java.lang.Object pOther)</PRE>
<DL>
<DD>Return true if another object is semantically equal to this one, meaning
that they are both instances of OrderMergeEvent, and that they reflect the
same source and destination orders and the same value for <code>willDeleteSource</code>.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sameOrder(atg.commerce.order.Order, atg.commerce.order.Order)"><!-- --></A><H3>
sameOrder</H3>
<PRE>
protected boolean <B>sameOrder</B>(<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pThisOrder,
<A HREF="../../../atg/commerce/order/Order.html" title="interface in atg.commerce.order">Order</A> pThatOrder)</PRE>
<DL>
<DD>Return true if two orders are considered to be the same, meaning
either they are both null or they are both non-null and have the
same order id.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD>Constructs a hashcode that is unique for non-equivalent instances of
this class.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD>Return a human readable representation of this event.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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<h1 class='fqn'><span class='in-band'>Function <a href='../../index.html'>rustc_lint</a>::<wbr><a href='../index.html'>metadata</a>::<wbr><a href='index.html'>tyencode</a>::<wbr><a class='fn' href=''>enc_existential_bounds</a><wbr><a class='stability Unstable' title=''>Unstable</a></span><span class='out-of-band'><span id='render-detail'>
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<pre class='rust fn'>pub fn enc_existential_bounds(w: &mut <a class='struct' href='../../../rbml/writer/struct.Encoder.html' title='rbml::writer::Encoder'>Encoder</a>, cx: &<a class='struct' href='../../../rustc_lint/metadata/tyencode/struct.ctxt.html' title='rustc_lint::metadata::tyencode::ctxt'>ctxt</a><'a, 'tcx>, bs: &<a class='struct' href='../../../rustc_lint/middle/ty/struct.ExistentialBounds.html' title='rustc_lint::middle::ty::ExistentialBounds'>ExistentialBounds</a><'tcx>)</pre></section>
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</html> | ArcherSys/ArcherSys | Rust/share/doc/rust/html/rustc_lint/metadata/tyencode/fn.enc_existential_bounds.html | HTML | mit | 4,361 |
<table width="90%" border="0"><tr><td><script>function openfile(url) {fullwin = window.open(url, "fulltext", "toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes");}</script><div class="layoutclass_pic"><div class="layoutclass_first_pic"><table class="ztable"><tr><th class="ztd1"><b>成語 </b></th><td class="ztd2">累牘連篇</td></tr>
<tr><th class="ztd1"><b>典源 </b></th><td class="ztd2"> 此處所列為「<a href="/cgi-bin/cydic/gsweb.cgi?o=dcydic&schfmt=text&gourl=%3De0%26sec%3Dsec1%26op%3Dsid%3D%22CW0000000952%22.%26v%3D-1" class="clink" target=_blank>連篇累牘</a>」之典源,提供參考。</font> #<font class="dianuan_mark">《隋書.卷六六.李諤列傳》</font><br><font size=4 color="#808080">江左齊、梁,其弊彌甚,貴賤賢愚,唯務吟詠。遂復遺理存異,尋虛逐微,競一韻之奇,爭一字之巧。</font>連篇累牘,不出月露之形;積案<font size=-2 color="#999900"><font class="dianyuanfont"><b><i>1></i></b></font></font>盈箱,唯是風雲之狀。<font size=4 color="#808080">世俗以此相高,朝廷據茲擢士。祿利之路既開,愛尚之情愈篤。於是閭里童昏,貴遊總丱,未窺六甲,先製五言。至如羲皇、舜、禹之典,伊、傅、周、孔之說,不復關心,何嘗入耳。以傲誕為清虛,以緣情為勳績,指儒素為古拙,用詞賦為君子。故文筆日繁,其政日亂,良由棄大聖之軌模,構無用以為用也。損本逐末,流遍華壤,遞相師祖,久而愈扇。</font></font> <br><font class="dianuan_mark2">〔注解〕</font><br></font>
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color
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1.8.1
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<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
camlp5 7.14 Preprocessor-pretty-printer of OCaml
conf-findutils 1 Virtual package relying on findutils
conf-perl 2 Virtual package relying on perl
coq 8.7.1 Formal proof management system
num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.09.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.09.1 Official release 4.09.1
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.2 A library manager for OCaml
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
authors: [
"Frédéric Blanqui"
"Adam Koprowski"
"Sébastien Hinderer"
"Pierre-Yves Strub"
"Sidi Ould Biha"
"Solange Coupet-Grimal"
"William Delobel"
"Hans Zantema"
"Stéphane Leroux"
"Léo Ducas"
"Johannes Waldmann"
"Qiand Wang"
"Lianyi Zhang"
"Sorin Stratulat"
]
license: "CeCILL"
homepage: "http://color.inria.fr/"
bug-reports: "https://github.com/fblanqui/color/issues"
build: [make "-j%{jobs}%"]
install: [make "-f" "Makefile.coq" "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/CoLoR"]
depends: [
"ocaml"
"coq" {>= "8.11" & < "8.15~"}
"coq-bignums" {>= "8.11" & < "8.15~"}
]
tags: [
"date:2021-03-18"
"logpath:CoLoR"
"category:Computer Science/Algorithms/Correctness proofs of algorithms"
"category:Computer Science/Data Types and Data Structures"
"category:Computer Science/Lambda Calculi"
"category:Mathematics/Algebra"
"category:Mathematics/Combinatorics and Graph Theory"
"category:Mathematics/Logic/Type theory"
"category:Miscellaneous/Extracted Programs/Type checking unification and normalization"
"keyword:rewriting"
"keyword:termination"
"keyword:lambda calculus"
"keyword:list"
"keyword:multiset"
"keyword:polynomial"
"keyword:vectors"
"keyword:matrices"
"keyword:FSet"
"keyword:FMap"
"keyword:term"
"keyword:context"
"keyword:substitution"
"keyword:universal algebra"
"keyword:varyadic term"
"keyword:string"
"keyword:alpha-equivalence"
"keyword:de Bruijn indices"
"keyword:simple types"
"keyword:matching"
"keyword:unification"
"keyword:relation"
"keyword:ordering"
"keyword:quasi-ordering"
"keyword:lexicographic ordering"
"keyword:ring"
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"keyword:infinite sequences"
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"keyword:topological ordering"
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"keyword:semantic labeling"
"keyword:reducibility"
"keyword:Girard"
"keyword:fixpoint theorem"
"keyword:Tarski"
"keyword:pigeon-hole principle"
"keyword:Ramsey theorem"
]
synopsis: "A library on rewriting theory and termination"
flags: light-uninstall
url {
src: "https://github.com/fblanqui/color/releases/download/1.8.1/color.1.8.1.tar.gz"
checksum: "md5=878562ad84f9ecf6295531c8ad1f7318"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
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<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-color.1.8.1 coq.8.7.1</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.7.1).
The following dependencies couldn't be met:
- coq-color -> coq >= 8.11
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
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<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
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<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
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<dt>Missing removes</dt>
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none
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Coding Stories
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<a href="https://jcsirot.github.io/hubpress.io/2011/12/26/Les-classes-internes-ou-la-tambouille-du-compilateur-Java.html" itemprop="url" data-pjax title="Les classes internes ou la tambouille du compilateur Java">
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<p>Il y a quelques mois Olivier Croisier a publié sur son blog The Coder’s Breakfast (que tout développeur Java se doit de suivre) un article intitulé Inner classes and the myth of the default…</p>
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<p>Si vous chercher à mieux comprendre le fonctionnement du modèle de sécurité Android je vous conseille fortement de regarder cette vidéo. Dans cette excellente session de la conférence AndDevCon II Aleksandar Gargenta présente différents aspects…</p>
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<p>Intéressés par la qualité et le test logiciel ? Les vidéos des différentes sessions de la conférence GTAC 2011 sont désormais disponibles sur http://www.gtac.biz/talks ou sur la chaîne Youtube Google Tech Talks.…</p>
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<p>Quand on développe un produit de sécurité (firewall, VPN, application de chiffrement…) on cherche a donner confiance dans son produit et on est bien souvent amené pour cela à passer des certifications (CSPN, Critères Communs,…</p>
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<p>Ne soyez pas étonnés si le site à changé de tête ; suite à une mise à jour hasardeuse (faire une mise à jour sans réfléchir est presque aussi stupide que que ne pas la faire)…</p>
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<a href="https://jcsirot.github.io/hubpress.io/2011/08/06/La-cryptographie-a-cle-publique-par-ses-inventeurs.html" itemprop="url" data-pjax title="La cryptographie à clé publique par ses inventeurs">
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<p>Ron Rivest, Adi Shamir, Leonard Adleman, Whitfield Diffie, Martin Hellman, Ralph Merkle. Dans les années 70 en découvrant la cryptographie à clé publique ils ont révolutionné le monde. Télécommunications, commerce électronique, cartes bancaires…</p>
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SSL/TLS : un problème fréquent
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<p>Je viens de lire un post très intéressant sur le blog de Ippon Technologies qui met en lumière l’importance de la notion de chaîne de certificats. Le standard X.509 est basé sur un…</p>
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Git pour les imbéciles comme moi
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<p>Git, je n’y comprenais rien. Et puis j’ai vu la présentation de Sébastien Douche (twitter, blog) au Paris JUG et les choses alors sont devenues beaucoup plus claires. Cette présentation doit absolument être…</p>
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Java 7 : les nouveautés côté sécurité
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<p>La sortie de Java 7 est imminente et on a déjà beaucoup parlé des grandes nouveautés de cette version (multi-catch, opérateur diamant, Fork/Join, opcode invokedynamic…). Mais Java 7 arrive également des tas de petites…</p>
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Security Stack Exchange"
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<p>Le site de questions/réponses Security Stack Exchange vient de sortir de sa phase de béta test et devient donc officiellement le 28e site du réseau Stack Exchange (dont la tête de pont est le…</p>
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<a href="https://jcsirot.github.io/hubpress.io/tag/security/">security</a>, <a href="https://jcsirot.github.io/hubpress.io/tag/web/"> web</a></span>
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<h1>Code coverage report for <span class="entity">lib/module.js</span></h1>
<h2>
Statements: <span class="metric">100% <small>(4 / 4)</small></span>
Branches: <span class="metric">100% <small>(0 / 0)</small></span>
Functions: <span class="metric">100% <small>(0 / 0)</small></span>
Lines: <span class="metric">100% <small>(4 / 4)</small></span>
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</h2>
<div class="path"><a href="../index.html">All files</a> » <a href="index.html">lib\</a> » module.js</div>
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<div class="body">
<pre><table class="coverage">
<tr><td class="line-count">1
2
3
4
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8</td><td class="line-coverage"><span class="cline-any cline-yes">1</span>
<span class="cline-any cline-neutral"> </span>
<span class="cline-any cline-yes">1</span>
<span class="cline-any cline-neutral"> </span>
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<span class="cline-any cline-neutral"> </span>
<span class="cline-any cline-yes">1</span>
<span class="cline-any cline-neutral"> </span></td><td class="text"><pre class="prettyprint lang-js">var common, core;
common = require('nail-common');
core = require('nail-core');
module.exports = core.use(common.parent, common.fields, common.properties, common.methods, common.injector);
</pre></td></tr>
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| noptic/nail | docs/coverage/lcov-report/lib/module.js.html | HTML | mit | 11,811 |
<table width="90%" border="0"><tr><td><script>function openfile(url) {fullwin = window.open(url, "fulltext", "toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes");}</script><div class="flayoutclass"><div class="flayoutclass_first"><table class="tableoutfmt2"><tr><th class="std1"><b>條目 </b></th><td class="std2">老大難</td></tr>
<tr><th class="std1"><b>注音 </b></th><td class="std2">ㄌㄠ<sup class="subfont">ˇ</sup> ㄉㄚ<sup class="subfont">ˋ</sup> ㄋㄢ<sup class="subfont">ˊ</sup></td></tr>
<tr><th class="std1"><b>漢語拼音 </b></th><td class="std2"><font class="english_word">lǎo dà nán</font></td></tr>
<tr><th class="std1"><b>釋義 </b></th><td class="std2">大陸地區指存在已久難以解決的問題。即老問題、大問題、難問題。</td></tr>
<tr><th class="std1"><b><font class="fltypefont">附錄</font> </b></th><td class="std2">修訂本參考資料</td></tr>
</td></tr></table></div> <!-- flayoutclass_first --><div class="flayoutclass_second"></div> <!-- flayoutclass_second --></div> <!-- flayoutclass --></td></tr></table>
| BuzzAcademy/idioms-moe-unformatted-data | all-data/26000-26999/26381-22.html | HTML | mit | 1,144 |
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Databases - From data model to database</title>
<meta name="description" content="A framework for easily creating beautiful presentations using HTML">
<meta name="author" content="Hakim El Hattab">
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</head>
<body>
<div class="reveal">
<img id="logo" src="assets/Logo_labICT.png" alt="Logo labICT">
<!-- Any section element inside of this container is displayed as a slide -->
<div class="slides">
<section>
<section>
<h1>Databases</h1>
<h3>From data model to database</h3>
<p><a href="http://labict.be">labict.be</a></p>
</section>
</section>
<section>
<section>
<h2>Steps to take</h2>
<!-- <img src="assets/C01/DataAndMeaning.png" alt="Data and the meaning of it"> -->
</section>
<section>
<h3>Steps to take</h3>
<div>
<img src="assets/C04/StepsToTake.jpg" alt="Different steps to take" width="700">
</div>
</section>
</section>
<section>
<section>
<h2>Step 1 - Creating a relation for each entity</h2>
<!-- <img src="assets/C01/DataAndMeaning.png" alt="Data and the meaning of it"> -->
</section>
<section>
<h3>Step a - Create table for each entity</h3>
<div class="alignleft">
<ul>
<li>Use the same name of the entity for the table.</li>
<li>Pick the primary key (identity of entity)
<ul>
<li>Designated using a key symbol.</li>
<li>The ideal primary key is short, numeric, and fixed.</li>
<li>Surrogate keys meet the ideal, but have no meaning to users.</li>
</ul>
</li>
</ul>
</div>
<div>
<img src="assets/C04/Step1_Employee_CreateRelation.jpg" alt="From Employee entity to Employee relation" height="250">
</div>
</section>
<section>
<h3>Step b - Specify Candidate Keys</h3>
<div class="alignleft">
<ul>
<li>The terms candidate key and alternate key are synonymous.</li>
<li>Candidate keys are unique determinants of a relation.</li>
<li>Some use AKn.m notation, where n is the number of the alternate key, and m is the column number in that alternate key.</li>
</ul>
</div>
<div>
<img src="assets/C04/Step1_Employee_SpecifyCandidateKeys.png" alt="From Employee entity to Employee relation" height="250">
</div>
</section>
<section>
<h3>Step c - Specify Column Properties: Null Status</h3>
<div class="alignleft">
<ul>
<li><strong>Null status</strong> indicates whether or not the value of the column can be NULL.</li>
<li>An alternate key can have a null status of NULL.</li>
<li>If a value is however specified, then it must be unique !</li>
</ul>
</div>
<div>
<img src="assets/C04/Step1_Employee_NullStatus.jpg" alt="From Employee entity to Employee relation" height="250">
</div>
</section>
<section>
<h3>Step c - Specify Column Properties: Data Types</h3>
<div class="alignleft">
<ul>
<li>Generic data types:
<ul>
<li>CHAR(n) and VARCHAR(n)</li>
<li>DATE, TIME and DATETIME </li>
<li>MONEY</li>
<li>INTEGER</li>
<li>DECIMAL</li>
</ul>
</li>
</ul>
</div>
<div>
<img src="assets/C04/Step1_Employee_DataTypes.jpg" alt="From Employee entity to Employee relation" height="250">
</div>
</section>
<section>
<h3>Reference - Sql Server 2008 Data Types</h3>
<div>
<img src="assets/C04/Reference_SqlServer2008_DataTypes.png" alt="Sql Server 2008 Data Types" width="700">
</div>
</section>
<section>
<h3>Reference - MySQL 5.1 Data Types</h3>
<div>
<img src="assets/C04/Reference_MySQL51_DataTypes_1.png" alt="MySQL 5.1 Data Types" width="700">
</div>
</section>
<section>
<h3>Reference - MySQL 5.1 Data Types</h3>
<div>
<img src="assets/C04/Reference_MySQL51_DataTypes_2.png" alt="MySQL 5.1 Data Types" width="700">
</div>
</section>
<section>
<h3>Reference - MySQL 5.1 Data Types</h3>
<div>
<img src="assets/C04/Reference_MySQL51_DataTypes_3.png" alt="MySQL 5.1 Data Types" width="700">
</div>
</section>
<section>
<h3>Step d - Specify Column Properties: Default Value</h3>
<div class="alignleft">
<ul>
<li>A default value is the value supplied by the DBMS when a new row is created and the attribute is not specified by the user.</li>
<li>The <strong>most common</strong> default value is <strong>NULL</strong>.</li>
<li>Other common default values are
<ul>
<li>A specified string (ex. "New Employee")</li>
<li>The current date or time</li>
<li>The result of triggers
<ul>
<li>Default value is determined by some logic or is calculated based on other values.</li>
<li>We see database triggers later.</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step d - Specify Column Properties: Default Value</h3>
<div class="alignleft">
<ul>
<li>Default values can be documented as followed.</li>
</ul>
</div>
<div>
<img src="assets/C04/Step1_Employee_DefaultValues.jpg" alt="From Employee entity to Employee relation" width="700">
</div>
</section>
<section>
<h3>Step d - Specify Column Properties: Data Constraints</h3>
<div class="alignleft">
<ul>
<li>Data constraints are limitations on data values:
<ul>
<li><strong>Domain constraint</strong>: column values must be in a given set of specific values.
<ul>
<li>Examples:
<ul>
<li>Gender: Male or Female</li>
<li>Employee contract: part-time, full time, ...</li>
</ul>
</li>
</ul>
</li>
<li><strong>Range constraint</strong>: column values must be within a given range of values.
<ul>
<li>Examples:
<ul>
<li>Birthdate: between 1920 and NOW()</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step d - Specify Column Properties: Data Constraints</h3>
<div class="alignleft">
<ul>
<li>Data constraints are limitations on data values:
<ul>
<li><strong>Intrarelation constraint</strong>: column values are limited by comparison to values in other columns in the same table.
<ul>
<li>Examples:
<ul>
<li>Date of contract renewal > date of current contract</li>
</ul>
</li>
</ul>
</li>
<li><strong>Interrelation constraint</strong>: column values are limited by comparison to values in other columns in other tables.
<ul>
<li>Examples:
<ul>
<li>Referential integrity constraints on foreign keys.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step d - Specify Column Properties: Verify normalization</h3>
<div class="alignleft">
<ul>
<li>The tables should be normalized based on the data model.</li>
<li>Verify that all tables are:
<ul>
<li>BCNF</li>
<li>4NF</li>
</ul>
</li>
<li>We see this later</li>
</ul>
</div>
</section>
</section>
<section>
<section>
<h2>Step 2 – Creating associations (relationships)</h2>
<!-- <img src="assets/C01/DataAndMeaning.png" alt="Data and the meaning of it"> -->
</section>
<section>
<h3>Step 2 – Creating associations (relationships)</h3>
<div class="alignleft">
<ul>
<li>Associations between entities are realized by adding foreign keys (which point to the primary key of the other table in the relationship).</li>
<li>Start with associations between <strong>strong</strong> entities.</li>
<li>Weak entities are entities which cannot exist on their own.
<ul>
<li>Weak entities are entities which cannot exist on their own.</li>
</ul>
</li>
</ul>
</div>
<!-- A book belongs to an owner, and an owner can own multiple books. But the book can exist also without the owner and it can change the owner. The relationship between a book and an owner is a non identifying relationship. -->
<!-- A book however is written by an author, and the author could have written multiple books. But the book needs to be written by an author it cannot exist without an author. Therefore the relationship between the book and the author is an identifying relationship.
-->
</section>
<section>
<h3>Step a – Strong Entity Associations - 1:1</h3>
<div class="alignleft">
<ul>
<li>Place the key of one entity in the other entity as a foreign key.
<ul>
<li>Either design will work</li>
</ul>
</li>
<li>Minimum cardinality considerations may be important.
<ul>
<li>O-M will require a different design than M-O.</li>
<li>One design will be very preferable.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - 1:1</h3>
<div>
<img src="assets/C04/Step2_Locker_Strong_OneToOne.jpg" alt="One to One association" height="350">
</div>
<div class="alignleft">
<ul>
<li>Enforcement of maximum cardinality:
<ul>
<li><strong>Foreign key</strong> is indicated as <strong>candidate</strong> key to force uniqueness</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - 1:1</h3>
<div>
<img src="assets/C04/Step2_Locker_Strong_OneToOne.jpg" alt="One to One association" height="300">
</div>
<div class="alignleft">
<ul>
<li>There is no preferred implementation (unless logically selected based on business logic).
<ul>
<li>There would have been a preferred implementation however in the case of a M-O or O-M association (see book page 211 – Opmerking).</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - 1:N</h3>
<div class="alignleft">
<ul>
<li>Place the primary key of the table on the one side of the relationship into the table on the many side of the relationship as the foreign key.</li>
<li>The one side is the <strong>parent</strong> table and the many side is the <strong>child</strong> table, so "place the key of the parent in the child."</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - 1:N</h3>
<div>
<img src="assets/C04/Step2_Company_1ToN.png" alt="One to N association" height="350">
</div>
<div class="alignleft">
<ul>
<li>Who else thinks there is something wrong with this example?</li>
</ul>
</div>
<!-- Why bad example? I would think that department is a weak entity and cannot exist without a company. -->
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div class="alignleft">
<ul>
<li>In an N:M strong entity relationship there is <strong>no place</strong> for the <strong>foreign key</strong> in either table.
<ul>
<li>A COMPANY may supply many PARTs.</li>
<li>A PART may be supplied by many COMPANYs.</li>
</ul>
</li>
</ul>
</div>
<div>
<img src="assets/C04/Step2_Company_NToM.png" alt="Many to Many association" height="200">
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div class="alignleft">
<ul>
<li>The solution is to create an intersection relation or association relation that stores data about the corresponding rows from each entity.
<ul>
<li>An intersection relation consists only of the primary keys of each relation which form a composite primary key.</li>
<li>An association relation consists of the primary keys of each relation which form a composite primary key with extra attributes.</li>
</ul>
</li>
<li>Each relation's primary key becomes a foreign key linking back to that relation.</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div>
<img src="assets/C04/Step2_Company_NToM.png" alt="Many to Many association" height="150">
</div>
<div>
<img src="assets/C04/Step2_Company_NToM_Intersection.png" alt="Many to Many association" height="350">
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div>
<img src="assets/C04/Step2_Company_NToM_Intersection.png" alt="Many to Many association" height="350">
</div>
<div class="alignleft">
<ul>
<li>Notice the cardinalities
<ul>
<li>Weak and ID-dependant => <strong>mandatory</strong></li>
<li>Keep original cardinalities on side of intersection / association relation</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div>
<img src="assets/C04/Step2_Characters_NToM.png" alt="Many to Many association" width="700">
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div>
<img src="assets/C04/Step2_Characters_NToM_Association.png" alt="Many to Many association" width="700">
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div class="alignleft">
<ul>
<li>Higher order relationships can be implemented using binary relationships combined with intersection/association relations.
<ul>
<li>Associations between multiple entities are possible.</li>
<li>Each entity is associated with the association relation using a binary association.</li>
</ul>
</li>
</ul>
</div>
<div>
<img src="assets/C04/Step2_Projects_NToM.png" alt="Ternary association" height="200">
</div>
</section>
<section>
<h3>Step a – Strong Entity Associations - N:M</h3>
<div>
<img src="assets/C04/Step2_Projects_NToM_Association.png" alt="Ternary association" height="400">
</div>
</section>
<section>
<h3>Overview of intersection and association relations</h3>
<div class="alignleft">
<ul>
<li>An <strong>intersection</strong> relation
<ul>
<li>Holds the relationships between two strong entities in an N:M relationship</li>
<li>Contains only the primary keys of the two entities
<ul>
<li>As a composite primary key</li>
<li>As foreign keys</li>
</ul>
</li>
</ul>
</li>
<li>An <strong>association</strong> relation
<ul>
<li>Has all the characteristics of an intersection relation</li>
<li>PLUS it has one or more columns of attributes specific to the associations of the other two entities</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step b – Relationships with ID-Dependent Entities</h3>
<div class="alignleft">
<ul>
<li>Three typical uses for ID-Dependent Entities:
<ul>
<li>Representing N:M Relationships
<ul>
<li>We just discussed this</li>
</ul>
</li>
<li>The Multivalued Attribute Pattern</li>
<li>Archetype/Instance Pattern</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step b – The Multivalued Attribute Pattern</h3>
<div class="alignleft">
<ul>
<li>Many entities have attributes that are <strong>multivalued</strong>.</li>
<li>One example is a contact person for a company. One company can have multiple contacts. Creating a new row in the company entity for each contact would create a multivalued dependency.
<ul>
<li>The solution to this is store the contacts in a separate relation.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step b – The Multivalued Attribute Pattern</h3>
<div>
<img src="assets/C04/Step2_Contact_MultivaluedAttributePattern.png" alt="The Multivalued Attribute Pattern" height="400">
</div>
</section>
<section>
<h3>Step b – The Archetype/Instance Pattern</h3>
<div class="alignleft">
<ul>
<li>Many entities have attributes that are <strong>multivalued</strong>.</li>
<li>One example is a contact person for a company. One company can have multiple contacts. Creating a new row in the company entity for each contact would create a multivalued dependency.
<ul>
<li>The solution to this is store the contacts in a separate relation.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step b – The Archetype/Instance Pattern</h3>
<div class="alignleft">
<ul>
<li>Used when you have a number of objects (instances) that are bound to some blueprint like model (archetype).</li>
</ul>
</div>
<div>
<img src="assets/C04/Step2_ArchetypeInstancePattern.png" alt="The Archetype/Instance Pattern" height="400">
</div>
</section>
<section>
<h3>Step b – The Archetype/Instance Pattern</h3>
<div>
<img src="assets/C04/Step2_Class_Archetype_IdDependent.png" alt="The Archetype/Instance Pattern" height="400">
</div>
</section>
<section>
<h3>Step b – The Archetype/Instance Pattern</h3>
<div>
<img src="assets/C04/Step2_Class_Archetype_NonIdDependent.png" alt="The Archetype/Instance Pattern" height="400">
</div>
</section>
<section>
<h3>Step c – Subtype Relationships</h3>
<div class="alignleft">
<ul>
<li>Primary keys of the subtypes are the same as of the super type.</li>
</ul>
</div>
<div>
<img src="assets/C04/Step2_Subtype.png" alt="Subtypes" height="300">
</div>
</section>
</section>
<section>
<section>
<h2>Step 3 - Specifying the logic for enforcing the minimum cardinality</h2>
<!-- <img src="assets/C01/DataAndMeaning.png" alt="Data and the meaning of it"> -->
</section>
<section>
<h3>Minimum Cardinality</h3>
<div class="alignleft">
<ul>
<li>Relationships can have the following types of minimum cardinality:
<ul>
<li>O-O: parent optional and child optional</li>
<li>M-O: parent mandatory and child optional</li>
<li>O-M: parent optional and child mandatory</li>
<li>M-M: parent mandatory and child mandatory</li>
</ul>
</li>
<li>We will use the term <strong>action</strong> to mean a minimum cardinality enforcement action.</li>
<li>No action needs to be taken for O-O relationships.</li>
</ul>
</div>
</section>
<section>
<h3>Cascading Updates and Deletes</h3>
<div class="alignleft">
<ul>
<li>A <strong>cascading update</strong> occurs when a change to the parent’s primary key is applied to the child’s foreign key.
<ul>
<li>Surrogate keys never change and there is no need for cascading updates when using them.</li>
</ul>
</li>
<li>A <strong>cascading delete</strong> occurs when associated child rows are deleted along with the deletion of a parent row.
<ul>
<li><strong>Strong</strong> entities generally do not cascade deletes.</li>
<li><strong>Weak</strong> entities generally do cascade deletes.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Parent Is Required (M-O)</h3>
<div class="alignleft">
<ul>
<li>A publisher may have published a book.</li>
<li>A publisher can publish many books.</li>
<li>A book must be published by a publisher.</li>
<li>A book can only be published by one publisher.</li>
</ul>
</div>
<div>
<img src="assets/C04/Step3_Books_MO.jpg" alt="M-O associations" width="700">
</div>
<div class="alignleft">
<ul>
<li>Publisher is the parent while books are the children.</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Parent Is Required (M-O)</h3>
<div>
<img src="assets/C04/Step3_Books_MO.jpg" alt="M-O associations" width="700">
</div>
<div>
<img src="assets/C04/Step3_Books_MO_Actions.png" alt="M-O association actions" width="700">
</div>
</section>
<section>
<h3>Step a – Parent Is Required (M-O)</h3>
<div class="alignleft">
<ul>
<li><strong>Implementing</strong> actions for M-O associations
<ul>
<li>Make sure that:
<ul>
<li>Every child has a parent.</li>
<li>Operations never create orphans.</li>
</ul>
</li>
<li>The DBMS will enforce the action as long as:
<ul>
<li>Referential integrity constraints are properly defined.</li>
<li>The foreign key column has a null status of 'NOT NULL'.</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step a – Parent Is Required (M-O)</h3>
<div class="alignleft">
<ul>
<li>When the child entity is a strong entity cascaded deletion is mostly forbidden.
<ul>
<li>Children have to be assigned another parent before the parent can be deleted.</li>
</ul>
</li>
<li>In case of weak child entities cascaded deletion is a good option.
<ul>
<li>When the parent is deleted most of the time the weak child information is useless anyway.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step b – Child Is Required (O-M)</h3>
<div class="alignleft">
<ul>
<li>A woman must have a pair of shoes.</li>
<li>A woman may have many shoes.</li>
<li>A pair of shoes may be owned by a woman.</li>
<li>A pair of shoes can by owned by one woman.</li>
</ul>
</div>
<div>
<img src="assets/C04/Step3_Women_OM.jpg" alt="O-M associations" width="700">
</div>
<div class="alignleft">
<ul>
<li>The parent is the woman, the shoes are the children.</li>
</ul>
</div>
</section>
<section>
<h3>Step b – Child Is Required (O-M)</h3>
<div>
<img src="assets/C04/Step3_Women_OM.jpg" alt="O-M associations" width="600">
</div>
<div>
<img src="assets/C04/Step3_Women_OM_Actions.png" alt="O-M association actions" width="600">
</div>
<div class="alignleft">
<ul>
<li>The parent is the woman, the shoes are the children.</li>
<li>A lot harder to enforce! Need for <strong>triggers</strong></li>
</ul>
</div>
</section>
<section>
<h3>Step b – Child Is Required (O-M)</h3>
<div class="alignleft">
<ul>
<li><strong>Implementing</strong> actions for O-M associations
<ul>
<li>The DBMS does not provide much help.</li>
<li>Triggers or other application codes will need to be written.
<ul>
<li>A trigger is a stored program that is executed by the DBMS whenever a specified event occurs on a specified table or view.</li>
<li>A trigger is defined based on a table action:
<ul>
<li>on delete</li>
<li>on insert</li>
<li>on update</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step c – Parent & Child are Required (M-M)</h3>
<div class="alignleft">
<ul>
<li>A database which holds legendary highscores of players.
<ul>
<li>A player must have a highscore.</li>
<li>A player may have many highscores.</li>
<li>A highscore is owned by a single player.</li>
</ul>
</li>
</ul>
</div>
<div>
<img src="assets/C04/Step3_Highscores_MM.jpg" alt="M-M associations" width="700">
</div>
<div class="alignleft">
<ul>
<li>Player is the parent, highscores are the children.</li>
</ul>
</div>
</section>
<section>
<h3>Step c – Parent & Child are Required (M-M)</h3>
<div>
<img src="assets/C04/Step3_Highscores_MM.jpg" alt="M-M associations" width="700">
</div>
<div class="alignleft">
<ul>
<li>This is extremely hard to enforce and can only be enforces by specialized triggers.
<ul>
<li>Because of dependencies triggers can deadlock each other.</li>
<li>If possible we place this logic in higher application layers.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step c – Parent & Child are Required (M-M)</h3>
<div class="alignleft">
<ul>
<li><strong>Implementing</strong> actions for M-M associations
<ul>
<li>The worst of all possible worlds
<ul>
<li>Especially in strong entity relationships.</li>
<li>All actions must be applied simultaneously.</li>
<li>Complicated and careful application programming will be needed.</li>
</ul>
</li>
<li>In relationships between strong and weak entities the problem is often easier when all transactions are initiated from the strong entity side.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step c – Parent & Child are Required (M-M)</h3>
<div class="alignleft">
<ul>
<li><strong>Implementing</strong> actions for M-M (with weak children)
<ul>
<li>In relationships between strong and weak entities it is often possible to ignore the action on the children.</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Step c – Parent & Child are Required (M-M)</h3>
<div class="alignleft">
<ul>
<li><strong>Implementing</strong> actions for M-M (with weak children)
<ul>
<li>In relationships between strong and weak entities it is often possible to ignore the action on the children.</li>
</ul>
</li>
</ul>
</div>
<div>
<img src="assets/C04/Step3_MM_WeakChildren_ParentReq.png" alt="M-M associations" height="200">
</div>
<div>
<img src="assets/C04/Step3_MM_WeakChildren_ChildReq.png" alt="M-M associations" height="200">
</div>
</section>
<section>
<h3>Step c – Parent & Child are Required (M-M)</h3>
<div class="alignleft">
<ul>
<img src="assets/C04/Step3_Companies_MM.png" style="float: right" alt="M-M associations" height="400">
<li><strong>Implementing</strong> actions for M-M (with weak children)
<ul>
<li>This is because a phone contact will mostly be added, removed or updated from the company context.
<ul>
<li>This will for example be managed by a frontend web application.</li>
</ul>
</li>
<li>Actions on parents will be required.
<ul>
<li>When adding a company we can first create a phone contact with null values.</li>
<li>Deletion actions are mostly cascaded.</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
<section>
<h3>Enforcing Minimum Cardinality</h3>
<div>
<img src="assets/C04/Step3_ActionsOverview.png" alt="Overview of actions" width="700">
</div>
</section>
<section>
<h3>Remember this ?</h3>
<div class="alignleft">
<ul>
<li>1:1 Strong Entity Relationships</li>
</ul>
</div>
<div>
<img src="assets/C04/PreferedImplementation_Optional.jpg" alt="1:1 Strong Entity Relationships" width="500">
</div>
<div class="alignleft">
<ul>
<li>Preferable implementation?</li>
</ul>
</div>
</section>
<section>
<h3>Remember this ?</h3>
<div class="alignleft">
<ul>
<li>1:1 Strong Entity Relationships</li>
</ul>
</div>
<div>
<img src="assets/C04/PreferedImplementation_Mandatory.png" alt="1:1 Strong Entity Relationships" width="500">
</div>
<div class="alignleft">
<ul>
<li>And what about now ?</li>
</ul>
</div>
<!-- Implementation (b) is preferred. -->
<!-- Locker is considered the parent here (child is the one with the foreign key). So this is an M-O association -->
</section>
</section>
<section>
<section>
<h2>Useful sites and info</h2>
<!-- <img src="assets/C01/DataAndMeaning.png" alt="Data and the meaning of it"> -->
</section>
<section>
<h3>Tips</h3>
<div class="alignleft">
<ul>
<li>Child references the parent!</li>
<li>First of all, the parent is table which is referenced by FK from child. So you can't say that your parent table references the child: it's not correct.</li>
<li>Secondly, 1:1 relations can be made through:
<ul>
<li>Primary Keys in both tables
<ul>
<li>Subtypes</li>
</ul>
</li>
<li>Primary Key in parent and Unique Foreign Key in child</li>
</ul>
</li>
</ul>
</div>
</section>
</section>
</div>
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| BioBoost/databases | Chapter_04_FromModelToDatabase.html | HTML | mit | 53,022 |
---
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<head>
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{% include ucsf_banner.html %}
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<div id="photocopy">
<div id="photocopy_text"><h2 class="title"><span class="title-primary">Photos</span></h2>
<div id="subhead">Franklin T. Green (1863-1944)</div>
<br />
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<a href="index.html" class="sidenavtype"><strong>HOME</strong></a></div>
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{% include footer.html %}
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{% include bottom_js.html %}
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| mizejewski/ucsf-history-website | photo_green.html | HTML | mit | 1,736 |
<!DOCTYPE html>
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<head>
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| feiss/vr-presentation | index.html | HTML | mit | 1,144 |
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<!-- /.modal -->
| sumitkm/electricedit | app/ui/components/quill-editor/quill-editor.html | HTML | mit | 2,585 |
{% assign cardnr=include.cardnr %}
<section class="container-padded">
<div class="container">
{% for card in site.data.cards %}
{% if card.id == cardnr %}
<div class="box">{% include card.html card="card" %}</div>
{% endif %}
{% endfor %}
</div>
<div class="container">
<div class="box">
<div class="container-wrap-row">
{% for card in site.data.cards %}
{% if card.id != cardnr %}
<div class="container-wrap-item">
<a href="/card/{{card.id}}/">
<img src="/files/downloads/campaign/thumbs/{{card.filename}}">
</a>
</div>
{% endif %}
{% endfor %}
</div>
</div>
</div>
</section>
| okfde/datenschule.de | _includes/campaign.html | HTML | mit | 644 |
<!-- search results -->
<div data-bindonce
data-ng-init="hasContent=search.items.length ? true : false">
<!-- header -->
<div class="section-bar">
<!-- !hasContent -->
<span data-ng-show="!hasContent">
Your search returned no results.
</span>
<!-- hasContent -->
<span data-ng-if="hasContent">
Search results <strong>{{search.items.length}}</strong>
of <strong>{{search.data.value.totalhits}}</strong>
<!-- scroll note -->
<strong class="pull-right">
SCROLL for MORE
<i class="fa fa-level-down"></i>
</strong>
</span>
</div><!-- .header -->
<!-- !hasContent - sorry message -->
<section class="no-content clearfix" data-bo-if="!hasContent">
<div class="fa fa-beer icon text-danger"></div>
<div class="info">
<div class="h3 title text-danger">"We will be right back"</div>
<div class="description">Your search results went drinking and are nowhere to be found!</div>
</div>
</section>
<!-- hasContent - search listing -->
<section class="search-results"
data-bo-if="hasContent"
data-infinite-scroll="search.nextPage()"
data-infinite-scroll-disabled="search.busy || $root.showLoading"
data-infinite-scroll-distance="1">
<!-- resolut item -->
<div class="item" data-ng-repeat="item in search.items">
<!-- avatar :: bindonce didnt work with bo-style -->
<div class="avatar"
style="background-image: url({{item.author.image_medium}})">
</div>
<div class="link-container">
<!-- title -->
<a class="title h3"
data-ng-click="search.loadPipe(item.id)"
data-bo-text="item.title | asText"></a>
<!-- bookmark buuton -->
<div class="fa fa-bookmark fa-2x bookmark text-danger"
title="Bookmark Pipe"
data-ng-click="search.toggleBookmark($index)"
data-ng-class="{ 'fa-bookmark-o': !search.isBookmarked(item.id) }">
</div>
<!-- pipe info -->
<div class="clearfix info description">
<strong>Author:</strong>
<span data-bo-text="item.author.name | asText"></span>
<strong>Published:</strong>
<span data-bo-text="item.pubtime | fixDate | date:'longDate'"></span>
<strong>Favorited:</strong>
<span data-bo-text="item.favorited"></span>
</div>
<!-- description -->
<p class="description"
data-bo-text="item.description | asText | shorten:800">
</p>
</div>
</div><!-- .item -->
</section><!-- .hasContent -->
</div> | clickbuster/pipe-reader | src/templates/search.html | HTML | mit | 2,618 |
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class SsdpDevicePublisher
| RSSDP </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class SsdpDevicePublisher
| RSSDP ">
<meta name="generator" content="docfx 2.24.0.0">
<link rel="shortcut icon" href="../images/RssdpIcon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
<link rel="stylesheet" href="../styles/docfx.css">
<link rel="stylesheet" href="../styles/main.css">
<meta property="docfx:navrel" content="../toc">
<meta property="docfx:tocrel" content="toc">
</head>
<body data-spy="scroll" data-target="#affix">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="../index.html">
<img id="logo" class="svg" src="../images/RssdpIconSmall.png" alt="">
</a>
</div>
<div class="collapse navbar-collapse" id="navbar">
<form class="navbar-form navbar-right" role="search" id="search">
<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
<ul class="nav level1 navbar-nav">
<li class="">
<a href="../api/Rssdp.html" title="API Documentation" class="">API Documentation</a>
</li>
</ul>
</div>
</div>
</nav>
<div class="subnav navbar navbar-default">
<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
</ul>
</div>
</div>
</header>
<div role="main" class="container body-content hide-when-search">
<div class="sidenav hide-when-search">
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
<div class="sidetoggle collapse" id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.html" title="Rssdp" class="">Rssdp</a>
<ul class="nav level2">
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.CustomHttpHeader.html" title="CustomHttpHeader" class="">CustomHttpHeader</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.CustomHttpHeader.-ctor.html" title="CustomHttpHeader" class="">CustomHttpHeader</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeader.Name.html" title="Name" class="">Name</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeader.ToString.html" title="ToString" class="">ToString</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeader.Value.html" title="Value" class="">Value</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.CustomHttpHeadersCollection.html" title="CustomHttpHeadersCollection" class="">CustomHttpHeadersCollection</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.Add.html" title="Add" class="">Add</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.Contains.html" title="Contains" class="">Contains</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.Count.html" title="Count" class="">Count</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.-ctor.html" title="CustomHttpHeadersCollection" class="">CustomHttpHeadersCollection</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.GetEnumerator.html" title="GetEnumerator" class="">GetEnumerator</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.Item.html" title="Item" class="">Item</a>
</li>
<li class="">
<a href="Rssdp.CustomHttpHeadersCollection.Remove.html" title="Remove" class="">Remove</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.DeviceAvailableEventArgs.html" title="DeviceAvailableEventArgs" class="">DeviceAvailableEventArgs</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.DeviceAvailableEventArgs.-ctor.html" title="DeviceAvailableEventArgs" class="">DeviceAvailableEventArgs</a>
</li>
<li class="">
<a href="Rssdp.DeviceAvailableEventArgs.DiscoveredDevice.html" title="DiscoveredDevice" class="">DiscoveredDevice</a>
</li>
<li class="">
<a href="Rssdp.DeviceAvailableEventArgs.IsNewlyDiscovered.html" title="IsNewlyDiscovered" class="">IsNewlyDiscovered</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.DeviceEventArgs.html" title="DeviceEventArgs" class="">DeviceEventArgs</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.DeviceEventArgs.Device.html" title="Device" class="">Device</a>
</li>
<li class="">
<a href="Rssdp.DeviceEventArgs.-ctor.html" title="DeviceEventArgs" class="">DeviceEventArgs</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.DeviceNetworkType.html" title="DeviceNetworkType" class="">DeviceNetworkType</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.DeviceNetworkType.IPv4.html#Rssdp_DeviceNetworkType_IPv4" title="IPv4" class="">IPv4</a>
</li>
<li class="">
<a href="Rssdp.DeviceNetworkType.IPv6.html#Rssdp_DeviceNetworkType_IPv6" title="IPv6" class="">IPv6</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.DeviceNetworkTypeExtensions.html" title="DeviceNetworkTypeExtensions" class="">DeviceNetworkTypeExtensions</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.DeviceNetworkTypeExtensions.GetMulticastIPAddress.html" title="GetMulticastIPAddress" class="">GetMulticastIPAddress</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.DeviceUnavailableEventArgs.html" title="DeviceUnavailableEventArgs" class="">DeviceUnavailableEventArgs</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.DeviceUnavailableEventArgs.-ctor.html" title="DeviceUnavailableEventArgs" class="">DeviceUnavailableEventArgs</a>
</li>
<li class="">
<a href="Rssdp.DeviceUnavailableEventArgs.DiscoveredDevice.html" title="DiscoveredDevice" class="">DiscoveredDevice</a>
</li>
<li class="">
<a href="Rssdp.DeviceUnavailableEventArgs.Expired.html" title="Expired" class="">Expired</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.DiscoveredSsdpDevice.html" title="DiscoveredSsdpDevice" class="">DiscoveredSsdpDevice</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.AsAt.html" title="AsAt" class="">AsAt</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.CacheLifetime.html" title="CacheLifetime" class="">CacheLifetime</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.DescriptionLocation.html" title="DescriptionLocation" class="">DescriptionLocation</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.GetDeviceInfo.html" title="GetDeviceInfo" class="">GetDeviceInfo</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.IsExpired.html" title="IsExpired" class="">IsExpired</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.NotificationType.html" title="NotificationType" class="">NotificationType</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.ResponseHeaders.html" title="ResponseHeaders" class="">ResponseHeaders</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.ToString.html" title="ToString" class="">ToString</a>
</li>
<li class="">
<a href="Rssdp.DiscoveredSsdpDevice.Usn.html" title="Usn" class="">Usn</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.ExceptionExtensions.html" title="ExceptionExtensions" class="">ExceptionExtensions</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.ExceptionExtensions.IsCritical.html" title="IsCritical" class="">IsCritical</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.ISsdpLogger.html" title="ISsdpLogger" class="">ISsdpLogger</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.ISsdpLogger.LogError.html" title="LogError" class="">LogError</a>
</li>
<li class="">
<a href="Rssdp.ISsdpLogger.LogInfo.html" title="LogInfo" class="">LogInfo</a>
</li>
<li class="">
<a href="Rssdp.ISsdpLogger.LogVerbose.html" title="LogVerbose" class="">LogVerbose</a>
</li>
<li class="">
<a href="Rssdp.ISsdpLogger.LogWarning.html" title="LogWarning" class="">LogWarning</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.NullLogger.html" title="NullLogger" class="">NullLogger</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.NullLogger.Instance.html" title="Instance" class="">Instance</a>
</li>
<li class="">
<a href="Rssdp.NullLogger.LogError.html" title="LogError" class="">LogError</a>
</li>
<li class="">
<a href="Rssdp.NullLogger.LogInfo.html" title="LogInfo" class="">LogInfo</a>
</li>
<li class="">
<a href="Rssdp.NullLogger.LogVerbose.html" title="LogVerbose" class="">LogVerbose</a>
</li>
<li class="">
<a href="Rssdp.NullLogger.LogWarning.html" title="LogWarning" class="">LogWarning</a>
</li>
</ul> </li>
<li class="">
<a href="Rssdp.Resource.html" title="Resource" class="">Resource</a>
</li>
<li class="">
<a href="Rssdp.Resource.Attribute.html" title="Resource.Attribute" class="">Resource.Attribute</a>
</li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Resource.String.html" title="Resource.String" class="">Resource.String</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Resource.String.ApplicationName.html#Rssdp_Resource_String_ApplicationName" title="ApplicationName" class="">ApplicationName</a>
</li>
<li class="">
<a href="Rssdp.Resource.String.Hello.html#Rssdp_Resource_String_Hello" title="Hello" class="">Hello</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.ServiceEventArgs.html" title="ServiceEventArgs" class="">ServiceEventArgs</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.ServiceEventArgs.Service.html" title="Service" class="">Service</a>
</li>
<li class="">
<a href="Rssdp.ServiceEventArgs.-ctor.html" title="ServiceEventArgs" class="">ServiceEventArgs</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SocketClosedException.html" title="SocketClosedException" class="">SocketClosedException</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SocketClosedException.-ctor.html" title="SocketClosedException" class="">SocketClosedException</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SocketFactory.html" title="SocketFactory" class="">SocketFactory</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SocketFactory.CreateUdpMulticastSocket.html" title="CreateUdpMulticastSocket" class="">CreateUdpMulticastSocket</a>
</li>
<li class="">
<a href="Rssdp.SocketFactory.CreateUdpSocket.html" title="CreateUdpSocket" class="">CreateUdpSocket</a>
</li>
<li class="">
<a href="Rssdp.SocketFactory.DeviceNetworkType.html" title="DeviceNetworkType" class="">DeviceNetworkType</a>
</li>
<li class="">
<a href="Rssdp.SocketFactory.-ctor.html" title="SocketFactory" class="">SocketFactory</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpDevice.html" title="SsdpDevice" class="">SsdpDevice</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SsdpDevice.AddDevice.html" title="AddDevice" class="">AddDevice</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.AddService.html" title="AddService" class="">AddService</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.CustomProperties.html" title="CustomProperties" class="">CustomProperties</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.CustomResponseHeaders.html" title="CustomResponseHeaders" class="">CustomResponseHeaders</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.DeviceAdded.html#Rssdp_SsdpDevice_DeviceAdded" title="DeviceAdded" class="">DeviceAdded</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.DeviceRemoved.html#Rssdp_SsdpDevice_DeviceRemoved" title="DeviceRemoved" class="">DeviceRemoved</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Devices.html" title="Devices" class="">Devices</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.DeviceType.html" title="DeviceType" class="">DeviceType</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.DeviceTypeNamespace.html" title="DeviceTypeNamespace" class="">DeviceTypeNamespace</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.DeviceVersion.html" title="DeviceVersion" class="">DeviceVersion</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.FriendlyName.html" title="FriendlyName" class="">FriendlyName</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.FullDeviceType.html" title="FullDeviceType" class="">FullDeviceType</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Icons.html" title="Icons" class="">Icons</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Manufacturer.html" title="Manufacturer" class="">Manufacturer</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ManufacturerUrl.html" title="ManufacturerUrl" class="">ManufacturerUrl</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ModelDescription.html" title="ModelDescription" class="">ModelDescription</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ModelName.html" title="ModelName" class="">ModelName</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ModelNumber.html" title="ModelNumber" class="">ModelNumber</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ModelUrl.html" title="ModelUrl" class="">ModelUrl</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.OnDeviceAdded.html" title="OnDeviceAdded" class="">OnDeviceAdded</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.OnDeviceRemoved.html" title="OnDeviceRemoved" class="">OnDeviceRemoved</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.OnServiceAdded.html" title="OnServiceAdded" class="">OnServiceAdded</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.OnServiceRemoved.html" title="OnServiceRemoved" class="">OnServiceRemoved</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.PresentationUrl.html" title="PresentationUrl" class="">PresentationUrl</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.RemoveDevice.html" title="RemoveDevice" class="">RemoveDevice</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.RemoveService.html" title="RemoveService" class="">RemoveService</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.SerialNumber.html" title="SerialNumber" class="">SerialNumber</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ServiceAdded.html#Rssdp_SsdpDevice_ServiceAdded" title="ServiceAdded" class="">ServiceAdded</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.ServiceRemoved.html#Rssdp_SsdpDevice_ServiceRemoved" title="ServiceRemoved" class="">ServiceRemoved</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Services.html" title="Services" class="">Services</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.-ctor.html" title="SsdpDevice" class="">SsdpDevice</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.StringToUri.html" title="StringToUri" class="">StringToUri</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Udn.html" title="Udn" class="">Udn</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Upc.html" title="Upc" class="">Upc</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.Uuid.html" title="Uuid" class="">Uuid</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevice.WriteDeviceDescriptionXml.html" title="WriteDeviceDescriptionXml" class="">WriteDeviceDescriptionXml</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpDeviceExtensions.html" title="SsdpDeviceExtensions" class="">SsdpDeviceExtensions</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SsdpDeviceExtensions.ToRootDevice.html" title="ToRootDevice" class="">ToRootDevice</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpDeviceIcon.html" title="SsdpDeviceIcon" class="">SsdpDeviceIcon</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SsdpDeviceIcon.ColorDepth.html" title="ColorDepth" class="">ColorDepth</a>
</li>
<li class="">
<a href="Rssdp.SsdpDeviceIcon.Height.html" title="Height" class="">Height</a>
</li>
<li class="">
<a href="Rssdp.SsdpDeviceIcon.MimeType.html" title="MimeType" class="">MimeType</a>
</li>
<li class="">
<a href="Rssdp.SsdpDeviceIcon.Url.html" title="Url" class="">Url</a>
</li>
<li class="">
<a href="Rssdp.SsdpDeviceIcon.Width.html" title="Width" class="">Width</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpDeviceLocator.html" title="SsdpDeviceLocator" class="">SsdpDeviceLocator</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SsdpDeviceLocator.-ctor.html" title="SsdpDeviceLocator" class="">SsdpDeviceLocator</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpDevicePropertiesCollection.html" title="SsdpDevicePropertiesCollection" class="">SsdpDevicePropertiesCollection</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.Add.html" title="Add" class="">Add</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.Contains.html" title="Contains" class="">Contains</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.Count.html" title="Count" class="">Count</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.GetEnumerator.html" title="GetEnumerator" class="">GetEnumerator</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.Item.html" title="Item" class="">Item</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.Remove.html" title="Remove" class="">Remove</a>
</li>
<li class="">
<a href="Rssdp.SsdpDevicePropertiesCollection.-ctor.html" title="SsdpDevicePropertiesCollection" class="">SsdpDevicePropertiesCollection</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpDeviceProperty.html" title="SsdpDeviceProperty" class="">SsdpDeviceProperty</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.SsdpDeviceProperty.FullName.html" title="FullName" class="">FullName</a>
</li>
<li class="">
<a href="Rssdp.SsdpDeviceProperty.Name.html" title="Name" class="">Name</a>
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<li class="">
<a href="Rssdp.SsdpDeviceProperty.Namespace.html" title="Namespace" class="">Namespace</a>
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<a href="Rssdp.SsdpDeviceProperty.Value.html" title="Value" class="">Value</a>
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<li class="active">
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<a href="Rssdp.SsdpDevicePublisher.html" title="SsdpDevicePublisher" class="active">SsdpDevicePublisher</a>
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<li class="">
<a href="Rssdp.SsdpDevicePublisher.-ctor.html" title="SsdpDevicePublisher" class="">SsdpDevicePublisher</a>
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<span class="expand-stub"></span>
<a href="Rssdp.SsdpEmbeddedDevice.html" title="SsdpEmbeddedDevice" class="">SsdpEmbeddedDevice</a>
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<li class="">
<a href="Rssdp.SsdpEmbeddedDevice.RootDevice.html" title="RootDevice" class="">RootDevice</a>
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<a href="Rssdp.SsdpEmbeddedDevice.-ctor.html" title="SsdpEmbeddedDevice" class="">SsdpEmbeddedDevice</a>
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<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.SsdpRootDevice.html" title="SsdpRootDevice" class="">SsdpRootDevice</a>
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<li class="">
<a href="Rssdp.SsdpRootDevice.CacheLifetime.html" title="CacheLifetime" class="">CacheLifetime</a>
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<a href="Rssdp.SsdpRootDevice.Location.html" title="Location" class="">Location</a>
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<a href="Rssdp.SsdpRootDevice.-ctor.html" title="SsdpRootDevice" class="">SsdpRootDevice</a>
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<li class="">
<a href="Rssdp.SsdpRootDevice.ToDescriptionDocument.html" title="ToDescriptionDocument" class="">ToDescriptionDocument</a>
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<li class="">
<a href="Rssdp.SsdpRootDevice.UrlBase.html" title="UrlBase" class="">UrlBase</a>
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<span class="expand-stub"></span>
<a href="Rssdp.SsdpService.html" title="SsdpService" class="">SsdpService</a>
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<li class="">
<a href="Rssdp.SsdpService.ControlUrl.html" title="ControlUrl" class="">ControlUrl</a>
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<a href="Rssdp.SsdpService.EventSubUrl.html" title="EventSubUrl" class="">EventSubUrl</a>
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<a href="Rssdp.SsdpService.FullServiceType.html" title="FullServiceType" class="">FullServiceType</a>
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<li class="">
<a href="Rssdp.SsdpService.ScpdUrl.html" title="ScpdUrl" class="">ScpdUrl</a>
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<a href="Rssdp.SsdpService.ServiceId.html" title="ServiceId" class="">ServiceId</a>
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<a href="Rssdp.SsdpService.ServiceType.html" title="ServiceType" class="">ServiceType</a>
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<a href="Rssdp.SsdpService.ServiceTypeNamespace.html" title="ServiceTypeNamespace" class="">ServiceTypeNamespace</a>
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<a href="Rssdp.SsdpService.ServiceVersion.html" title="ServiceVersion" class="">ServiceVersion</a>
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<a href="Rssdp.SsdpService.-ctor.html" title="SsdpService" class="">SsdpService</a>
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<a href="Rssdp.SsdpService.Uuid.html" title="Uuid" class="">Uuid</a>
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<a href="Rssdp.SsdpService.WriteServiceDescriptionXml.html" title="WriteServiceDescriptionXml" class="">WriteServiceDescriptionXml</a>
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<span class="expand-stub"></span>
<a href="Rssdp.SsdpStandardsMode.html" title="SsdpStandardsMode" class="">SsdpStandardsMode</a>
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<li class="">
<a href="Rssdp.SsdpStandardsMode.Default.html#Rssdp_SsdpStandardsMode_Default" title="Default" class="">Default</a>
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<a href="Rssdp.SsdpStandardsMode.Relaxed.html#Rssdp_SsdpStandardsMode_Relaxed" title="Relaxed" class="">Relaxed</a>
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<a href="Rssdp.SsdpStandardsMode.Strict.html#Rssdp_SsdpStandardsMode_Strict" title="Strict" class="">Strict</a>
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<span class="expand-stub"></span>
<a href="Rssdp.SsdpTraceLogger.html" title="SsdpTraceLogger" class="">SsdpTraceLogger</a>
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<li class="">
<a href="Rssdp.SsdpTraceLogger.LogError.html" title="LogError" class="">LogError</a>
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<a href="Rssdp.SsdpTraceLogger.LogInfo.html" title="LogInfo" class="">LogInfo</a>
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<a href="Rssdp.SsdpTraceLogger.LogVerbose.html" title="LogVerbose" class="">LogVerbose</a>
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<a href="Rssdp.SsdpTraceLogger.LogWarning.html" title="LogWarning" class="">LogWarning</a>
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<span class="expand-stub"></span>
<a href="Rssdp.UdpSocket.html" title="UdpSocket" class="">UdpSocket</a>
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<li class="">
<a href="Rssdp.UdpSocket.Dispose.html" title="Dispose" class="">Dispose</a>
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<a href="Rssdp.UdpSocket.ReceiveAsync.html" title="ReceiveAsync" class="">ReceiveAsync</a>
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<li class="">
<a href="Rssdp.UdpSocket.SendTo.html" title="SendTo" class="">SendTo</a>
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<a href="Rssdp.UdpSocket.-ctor.html" title="UdpSocket" class="">UdpSocket</a>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.html" title="Rssdp.Infrastructure" class="">Rssdp.Infrastructure</a>
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<a href="Rssdp.Infrastructure.DisposableManagedObjectBase.html" title="DisposableManagedObjectBase" class="">DisposableManagedObjectBase</a>
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<li class="">
<a href="Rssdp.Infrastructure.DisposableManagedObjectBase.Dispose.html" title="Dispose" class="">Dispose</a>
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<a href="Rssdp.Infrastructure.DisposableManagedObjectBase.IsDisposed.html" title="IsDisposed" class="">IsDisposed</a>
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<a href="Rssdp.Infrastructure.DisposableManagedObjectBase.ThrowIfDisposed.html" title="ThrowIfDisposed" class="">ThrowIfDisposed</a>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.HttpParserBase-1.html" title="HttpParserBase<T>" class="">HttpParserBase<T></a>
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<li class="">
<a href="Rssdp.Infrastructure.HttpParserBase-1.IsContentHeader.html" title="IsContentHeader" class="">IsContentHeader</a>
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<a href="Rssdp.Infrastructure.HttpParserBase-1.Parse.html" title="Parse" class="">Parse</a>
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<a href="Rssdp.Infrastructure.HttpParserBase-1.ParseHttpVersion.html" title="ParseHttpVersion" class="">ParseHttpVersion</a>
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<li class="">
<a href="Rssdp.Infrastructure.HttpParserBase-1.ParseStatusLine.html" title="ParseStatusLine" class="">ParseStatusLine</a>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.HttpRequestParser.html" title="HttpRequestParser" class="">HttpRequestParser</a>
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<li class="">
<a href="Rssdp.Infrastructure.HttpRequestParser.IsContentHeader.html" title="IsContentHeader" class="">IsContentHeader</a>
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<a href="Rssdp.Infrastructure.HttpRequestParser.Parse.html" title="Parse" class="">Parse</a>
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<a href="Rssdp.Infrastructure.HttpRequestParser.ParseStatusLine.html" title="ParseStatusLine" class="">ParseStatusLine</a>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.HttpResponseParser.html" title="HttpResponseParser" class="">HttpResponseParser</a>
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<li class="">
<a href="Rssdp.Infrastructure.HttpResponseParser.IsContentHeader.html" title="IsContentHeader" class="">IsContentHeader</a>
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<li class="">
<a href="Rssdp.Infrastructure.HttpResponseParser.Parse.html" title="Parse" class="">Parse</a>
</li>
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<a href="Rssdp.Infrastructure.HttpResponseParser.ParseStatusLine.html" title="ParseStatusLine" class="">ParseStatusLine</a>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.ISocketFactory.html" title="ISocketFactory" class="">ISocketFactory</a>
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<li class="">
<a href="Rssdp.Infrastructure.ISocketFactory.CreateUdpMulticastSocket.html" title="CreateUdpMulticastSocket" class="">CreateUdpMulticastSocket</a>
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<li class="">
<a href="Rssdp.Infrastructure.ISocketFactory.CreateUdpSocket.html" title="CreateUdpSocket" class="">CreateUdpSocket</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISocketFactory.DeviceNetworkType.html" title="DeviceNetworkType" class="">DeviceNetworkType</a>
</li>
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<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.html" title="ISsdpCommunicationsServer" class="">ISsdpCommunicationsServer</a>
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<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.BeginListeningForBroadcasts.html" title="BeginListeningForBroadcasts" class="">BeginListeningForBroadcasts</a>
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<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.DeviceNetworkType.html" title="DeviceNetworkType" class="">DeviceNetworkType</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.IsShared.html" title="IsShared" class="">IsShared</a>
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<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.RequestReceived.html#Rssdp_Infrastructure_ISsdpCommunicationsServer_RequestReceived" title="RequestReceived" class="">RequestReceived</a>
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<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.ResponseReceived.html#Rssdp_Infrastructure_ISsdpCommunicationsServer_ResponseReceived" title="ResponseReceived" class="">ResponseReceived</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.SendMessage.html" title="SendMessage" class="">SendMessage</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.StopListeningForBroadcasts.html" title="StopListeningForBroadcasts" class="">StopListeningForBroadcasts</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.StopListeningForResponses.html" title="StopListeningForResponses" class="">StopListeningForResponses</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.UdpSendCount.html" title="UdpSendCount" class="">UdpSendCount</a>
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<li class="">
<a href="Rssdp.Infrastructure.ISsdpCommunicationsServer.UdpSendDelay.html" title="UdpSendDelay" class="">UdpSendDelay</a>
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<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.html" title="ISsdpDeviceLocator" class="">ISsdpDeviceLocator</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.DeviceAvailable.html#Rssdp_Infrastructure_ISsdpDeviceLocator_DeviceAvailable" title="DeviceAvailable" class="">DeviceAvailable</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.DeviceUnavailable.html#Rssdp_Infrastructure_ISsdpDeviceLocator_DeviceUnavailable" title="DeviceUnavailable" class="">DeviceUnavailable</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.IsSearching.html" title="IsSearching" class="">IsSearching</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.NotificationFilter.html" title="NotificationFilter" class="">NotificationFilter</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.SearchAsync.html" title="SearchAsync" class="">SearchAsync</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.StartListeningForNotifications.html" title="StartListeningForNotifications" class="">StartListeningForNotifications</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDeviceLocator.StopListeningForNotifications.html" title="StopListeningForNotifications" class="">StopListeningForNotifications</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.ISsdpDevicePublisher.html" title="ISsdpDevicePublisher" class="">ISsdpDevicePublisher</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDevicePublisher.AddDevice.html" title="AddDevice" class="">AddDevice</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDevicePublisher.Devices.html" title="Devices" class="">Devices</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ISsdpDevicePublisher.RemoveDevice.html" title="RemoveDevice" class="">RemoveDevice</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.IUdpSocket.html" title="IUdpSocket" class="">IUdpSocket</a>
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<li class="">
<a href="Rssdp.Infrastructure.IUdpSocket.ReceiveAsync.html" title="ReceiveAsync" class="">ReceiveAsync</a>
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<li class="">
<a href="Rssdp.Infrastructure.IUdpSocket.SendTo.html" title="SendTo" class="">SendTo</a>
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</ul> </li>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.IUpnpDeviceValidator.html" title="IUpnpDeviceValidator" class="">IUpnpDeviceValidator</a>
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<li class="">
<a href="Rssdp.Infrastructure.IUpnpDeviceValidator.GetValidationErrors.html" title="GetValidationErrors" class="">GetValidationErrors</a>
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<li class="">
<a href="Rssdp.Infrastructure.IUpnpDeviceValidator.ThrowIfDeviceInvalid.html" title="ThrowIfDeviceInvalid" class="">ThrowIfDeviceInvalid</a>
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</ul> </li>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.ReceivedUdpData.html" title="ReceivedUdpData" class="">ReceivedUdpData</a>
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<li class="">
<a href="Rssdp.Infrastructure.ReceivedUdpData.Buffer.html" title="Buffer" class="">Buffer</a>
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<a href="Rssdp.Infrastructure.ReceivedUdpData.ReceivedBytes.html" title="ReceivedBytes" class="">ReceivedBytes</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ReceivedUdpData.ReceivedFrom.html" title="ReceivedFrom" class="">ReceivedFrom</a>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.RequestReceivedEventArgs.html" title="RequestReceivedEventArgs" class="">RequestReceivedEventArgs</a>
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<li class="">
<a href="Rssdp.Infrastructure.RequestReceivedEventArgs.Message.html" title="Message" class="">Message</a>
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<a href="Rssdp.Infrastructure.RequestReceivedEventArgs.ReceivedFrom.html" title="ReceivedFrom" class="">ReceivedFrom</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.RequestReceivedEventArgs.-ctor.html" title="RequestReceivedEventArgs" class="">RequestReceivedEventArgs</a>
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</ul> </li>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.ResponseReceivedEventArgs.html" title="ResponseReceivedEventArgs" class="">ResponseReceivedEventArgs</a>
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<li class="">
<a href="Rssdp.Infrastructure.ResponseReceivedEventArgs.Message.html" title="Message" class="">Message</a>
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<li class="">
<a href="Rssdp.Infrastructure.ResponseReceivedEventArgs.ReceivedFrom.html" title="ReceivedFrom" class="">ReceivedFrom</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.ResponseReceivedEventArgs.-ctor.html" title="ResponseReceivedEventArgs" class="">ResponseReceivedEventArgs</a>
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</ul> </li>
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<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.html" title="SsdpCommunicationsServer" class="">SsdpCommunicationsServer</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.BeginListeningForBroadcasts.html" title="BeginListeningForBroadcasts" class="">BeginListeningForBroadcasts</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.DeviceNetworkType.html" title="DeviceNetworkType" class="">DeviceNetworkType</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.Dispose.html" title="Dispose" class="">Dispose</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.IsShared.html" title="IsShared" class="">IsShared</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.RequestReceived.html#Rssdp_Infrastructure_SsdpCommunicationsServer_RequestReceived" title="RequestReceived" class="">RequestReceived</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.ResponseReceived.html#Rssdp_Infrastructure_SsdpCommunicationsServer_ResponseReceived" title="ResponseReceived" class="">ResponseReceived</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.SendMessage.html" title="SendMessage" class="">SendMessage</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.-ctor.html" title="SsdpCommunicationsServer" class="">SsdpCommunicationsServer</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.StopListeningForBroadcasts.html" title="StopListeningForBroadcasts" class="">StopListeningForBroadcasts</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.StopListeningForResponses.html" title="StopListeningForResponses" class="">StopListeningForResponses</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.UdpSendCount.html" title="UdpSendCount" class="">UdpSendCount</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpCommunicationsServer.UdpSendDelay.html" title="UdpSendDelay" class="">UdpSendDelay</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.SsdpConstants.html" title="SsdpConstants" class="">SsdpConstants</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.DefaultUdpResendCount.html#Rssdp_Infrastructure_SsdpConstants_DefaultUdpResendCount" title="DefaultUdpResendCount" class="">DefaultUdpResendCount</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.DefaultUdpResendDelay.html" title="DefaultUdpResendDelay" class="">DefaultUdpResendDelay</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.DefaultUdpSocketBufferSize.html#Rssdp_Infrastructure_SsdpConstants_DefaultUdpSocketBufferSize" title="DefaultUdpSocketBufferSize" class="">DefaultUdpSocketBufferSize</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.MaxUdpSocketBufferSize.html#Rssdp_Infrastructure_SsdpConstants_MaxUdpSocketBufferSize" title="MaxUdpSocketBufferSize" class="">MaxUdpSocketBufferSize</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.MulticastLinkLocalAddressV6.html#Rssdp_Infrastructure_SsdpConstants_MulticastLinkLocalAddressV6" title="MulticastLinkLocalAddressV6" class="">MulticastLinkLocalAddressV6</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.MulticastLocalAdminAddress.html#Rssdp_Infrastructure_SsdpConstants_MulticastLocalAdminAddress" title="MulticastLocalAdminAddress" class="">MulticastLocalAdminAddress</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.MulticastPort.html#Rssdp_Infrastructure_SsdpConstants_MulticastPort" title="MulticastPort" class="">MulticastPort</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.PnpDeviceTypeRootDevice.html#Rssdp_Infrastructure_SsdpConstants_PnpDeviceTypeRootDevice" title="PnpDeviceTypeRootDevice" class="">PnpDeviceTypeRootDevice</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.SsdpDefaultMulticastTimeToLive.html#Rssdp_Infrastructure_SsdpConstants_SsdpDefaultMulticastTimeToLive" title="SsdpDefaultMulticastTimeToLive" class="">SsdpDefaultMulticastTimeToLive</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.UpnpDeviceTypeBasicDevice.html#Rssdp_Infrastructure_SsdpConstants_UpnpDeviceTypeBasicDevice" title="UpnpDeviceTypeBasicDevice" class="">UpnpDeviceTypeBasicDevice</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.UpnpDeviceTypeNamespace.html#Rssdp_Infrastructure_SsdpConstants_UpnpDeviceTypeNamespace" title="UpnpDeviceTypeNamespace" class="">UpnpDeviceTypeNamespace</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpConstants.UpnpDeviceTypeRootDevice.html#Rssdp_Infrastructure_SsdpConstants_UpnpDeviceTypeRootDevice" title="UpnpDeviceTypeRootDevice" class="">UpnpDeviceTypeRootDevice</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.html" title="SsdpDeviceLocatorBase" class="">SsdpDeviceLocatorBase</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.DeviceAvailable.html#Rssdp_Infrastructure_SsdpDeviceLocatorBase_DeviceAvailable" title="DeviceAvailable" class="">DeviceAvailable</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.DeviceUnavailable.html#Rssdp_Infrastructure_SsdpDeviceLocatorBase_DeviceUnavailable" title="DeviceUnavailable" class="">DeviceUnavailable</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.Dispose.html" title="Dispose" class="">Dispose</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.IsSearching.html" title="IsSearching" class="">IsSearching</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.NotificationFilter.html" title="NotificationFilter" class="">NotificationFilter</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.OnDeviceAvailable.html" title="OnDeviceAvailable" class="">OnDeviceAvailable</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.OnDeviceUnavailable.html" title="OnDeviceUnavailable" class="">OnDeviceUnavailable</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.SearchAsync.html" title="SearchAsync" class="">SearchAsync</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.-ctor.html" title="SsdpDeviceLocatorBase" class="">SsdpDeviceLocatorBase</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.StartListeningForNotifications.html" title="StartListeningForNotifications" class="">StartListeningForNotifications</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDeviceLocatorBase.StopListeningForNotifications.html" title="StopListeningForNotifications" class="">StopListeningForNotifications</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.html" title="SsdpDevicePublisherBase" class="">SsdpDevicePublisherBase</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.AddDevice.html" title="AddDevice" class="">AddDevice</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.Devices.html" title="Devices" class="">Devices</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.Dispose.html" title="Dispose" class="">Dispose</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.Log.html" title="Log" class="">Log</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.NotificationBroadcastInterval.html" title="NotificationBroadcastInterval" class="">NotificationBroadcastInterval</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.RemoveDevice.html" title="RemoveDevice" class="">RemoveDevice</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.-ctor.html" title="SsdpDevicePublisherBase" class="">SsdpDevicePublisherBase</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.StandardsMode.html" title="StandardsMode" class="">StandardsMode</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.SsdpDevicePublisherBase.SupportPnpRootDevice.html" title="SupportPnpRootDevice" class="">SupportPnpRootDevice</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.UdpEndPoint.html" title="UdpEndPoint" class="">UdpEndPoint</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.UdpEndPoint.IPAddress.html" title="IPAddress" class="">IPAddress</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.UdpEndPoint.Port.html" title="Port" class="">Port</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.UdpEndPoint.ToString.html" title="ToString" class="">ToString</a>
</li>
</ul> </li>
<li class="">
<span class="expand-stub"></span>
<a href="Rssdp.Infrastructure.Upnp10DeviceValidator.html" title="Upnp10DeviceValidator" class="">Upnp10DeviceValidator</a>
<ul class="nav level3">
<li class="">
<a href="Rssdp.Infrastructure.Upnp10DeviceValidator.GetValidationErrors.html" title="GetValidationErrors" class="">GetValidationErrors</a>
</li>
<li class="">
<a href="Rssdp.Infrastructure.Upnp10DeviceValidator.ThrowIfDeviceInvalid.html" title="ThrowIfDeviceInvalid" class="">ThrowIfDeviceInvalid</a>
</li>
</ul> </li>
</ul> </li>
</ul> </div>
</div>
</div>
</div>
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Rssdp.SsdpDevicePublisher">
<h1 id="Rssdp_SsdpDevicePublisher" data-uid="Rssdp.SsdpDevicePublisher" class="text-break">Class SsdpDevicePublisher
</h1>
<div class="markdown level0 summary"><p>Allows publishing devices both as notification and responses to search requests.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Rssdp.Infrastructure.DisposableManagedObjectBase.html">DisposableManagedObjectBase</a></div>
<div class="level2"><a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.html">SsdpDevicePublisherBase</a></div>
<div class="level3"><span class="xref">SsdpDevicePublisher</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.IDisposable</span></div>
<div><a class="xref" href="Rssdp.Infrastructure.ISsdpDevicePublisher.html">ISsdpDevicePublisher</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.AddDevice.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_AddDevice_Rssdp_SsdpRootDevice_">SsdpDevicePublisherBase.AddDevice(SsdpRootDevice)</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.RemoveDevice.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_RemoveDevice_Rssdp_SsdpRootDevice_">SsdpDevicePublisherBase.RemoveDevice(SsdpRootDevice)</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.Log.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_Log">SsdpDevicePublisherBase.Log</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.Devices.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_Devices">SsdpDevicePublisherBase.Devices</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.SupportPnpRootDevice.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_SupportPnpRootDevice">SsdpDevicePublisherBase.SupportPnpRootDevice</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.StandardsMode.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_StandardsMode">SsdpDevicePublisherBase.StandardsMode</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.NotificationBroadcastInterval.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_NotificationBroadcastInterval">SsdpDevicePublisherBase.NotificationBroadcastInterval</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.SsdpDevicePublisherBase.Dispose.html#Rssdp_Infrastructure_SsdpDevicePublisherBase_Dispose_System_Boolean_">SsdpDevicePublisherBase.Dispose(Boolean)</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.DisposableManagedObjectBase.ThrowIfDisposed.html#Rssdp_Infrastructure_DisposableManagedObjectBase_ThrowIfDisposed">DisposableManagedObjectBase.ThrowIfDisposed()</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.DisposableManagedObjectBase.IsDisposed.html#Rssdp_Infrastructure_DisposableManagedObjectBase_IsDisposed">DisposableManagedObjectBase.IsDisposed</a>
</div>
<div>
<a class="xref" href="Rssdp.Infrastructure.DisposableManagedObjectBase.Dispose.html#Rssdp_Infrastructure_DisposableManagedObjectBase_Dispose">DisposableManagedObjectBase.Dispose()</a>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Rssdp.html">Rssdp</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Rssdp_SsdpDevicePublisher_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SsdpDevicePublisher : SsdpDevicePublisherBase, IDisposable, ISsdpDevicePublisher</code></pre>
</div>
<h5 id="Rssdp_SsdpDevicePublisher_remarks"><strong>Remarks</strong></h5>
<div class="markdown level0 remarks"><p>This is the 'server' part of the system. You add your devices to an instance of this class so clients can find them.</p>
</div>
<h3 id="constructors">Constructors
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor" data-uid="Rssdp.SsdpDevicePublisher.#ctor">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor">SsdpDevicePublisher()</a>
</td>
<td class="markdown level1 summary"><p>Default constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_">SsdpDevicePublisher(ISsdpCommunicationsServer)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_Rssdp_ISsdpLogger_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer,Rssdp.ISsdpLogger)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_Rssdp_ISsdpLogger_">SsdpDevicePublisher(ISsdpCommunicationsServer, ISsdpLogger)</a>
</td>
<td class="markdown level1 summary"><p>Full constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_Rssdp_ISsdpLogger_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer,Rssdp.ISsdpLogger)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_Rssdp_ISsdpLogger_">SsdpDevicePublisher(ISsdpCommunicationsServer, ISsdpLogger)</a>
</td>
<td class="markdown level1 summary"><p>Full constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_Rssdp_ISsdpLogger_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(Rssdp.Infrastructure.ISsdpCommunicationsServer,Rssdp.ISsdpLogger)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_Rssdp_Infrastructure_ISsdpCommunicationsServer_Rssdp_ISsdpLogger_">SsdpDevicePublisher(ISsdpCommunicationsServer, ISsdpLogger)</a>
</td>
<td class="markdown level1 summary"><p>Full constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_">SsdpDevicePublisher(Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.Int32,System.Int32)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_Int32_System_Int32_">SsdpDevicePublisher(Int32, Int32)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_String_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.String)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_String_">SsdpDevicePublisher(String)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_String_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.String)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_String_">SsdpDevicePublisher(String)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
<tr>
<td id="Rssdp_SsdpDevicePublisher__ctor_System_String_" data-uid="Rssdp.SsdpDevicePublisher.#ctor(System.String)">
<a class="xref" href="Rssdp.SsdpDevicePublisher.-ctor.html#Rssdp_SsdpDevicePublisher__ctor_System_String_">SsdpDevicePublisher(String)</a>
</td>
<td class="markdown level1 summary"><p>Partial constructor. </p>
</td>
</tr>
</tbody>
</table>
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<label class="control-label" for="contacts_phone">Phone Number</label>
<div class="controls">
<input type="text" id="contacts_phone" ng-model="profile.contacts.phone" placeholder="(+65) 1111-1111">
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<label class="control-label" for="contacts_phone">Email</label>
<div class="controls">
<input type="text" id="contacts_email" ng-model="profile.contacts.email" placeholder="[email protected]">
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</form>
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</div> | stiucsib86/ikarangguni-web | app/views/v1/dashboard/maid/contacts.html | HTML | mit | 1,446 |
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<h1 title="20180318 TIL">20180318 TIL</h1>
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18 MAR 2018
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•
<span class="read-time" title="Estimated read time">
1 min read
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<h2 id="current-projects-and-challenges-in-progress">Current projects and challenges in progress</h2>
<ul>
<li>JS스터디(~3.30)
<ul>
<li>react / TDD / elastic search / GCP</li>
</ul>
</li>
<li>객체지향 자바스크립트의 원리 정리</li>
<li>해외 취업 스터디 - 영어 레쥬메 수정 / 자기소개 영상</li>
<li>알고리즘</li>
</ul>
<h2 id="today-check-list">Today Check List</h2>
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<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />레쥬메 수정 및 self-introduction 스크립트</li>
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />react-router로 Nav bar 만들기</li>
</ul>
<h2 id="tomorrow-check-list">Tomorrow Check List</h2>
<h2 id="today-i-learned">Today I learned</h2>
<p>알고리즘 공부 방법</p>
<p>https://www.codentalks.com/t/topic/906</p>
<p>https://www.acmicpc.net/board/view/10136</p>
<p>https://www.acmicpc.net/board/view/9784</p>
<p>https://www.acmicpc.net/board/view/7119</p>
<p>알고리즘 문제 해결 전략</p>
<p>https://book.algospot.com/</p>
<p>sublime 단축키</p>
<p>https://osxtip.tistory.com/319</p>
<p>table cell 수직으로 가운데 정렬</p>
<p>https://www.vanseodesign.com/blog/demo/vertical-centering/table-cell.php</p>
<p>table cell 고정 폭</p>
<p>https://stackoverflow.com/questions/20375288/make-columns-of-equal-width-in-table</p>
<p>css 폰트 파일 적용</p>
<p>https://blog.naver.com/PostView.nhn?blogId=pungwun&logNo=220367365537</p>
<h2 id="todays-algorithm">Today’s Algorithm</h2>
</article>
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<p>lib = File.expand_path('../lib', __FILE__) $LOAD_PATH.unshift(lib)
unless $LOAD_PATH.include?(lib) require 'mymatrix/version'</p>
<p>Gem::Specification.new do |spec|</p>
<pre class="ruby"><span class="ruby-identifier">spec</span>.<span class="ruby-identifier">name</span> = <span class="ruby-string">"mymatrix"</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">version</span> = <span class="ruby-constant">Mymatrix</span><span class="ruby-operator">::</span><span class="ruby-constant">VERSION</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">authors</span> = [<span class="ruby-string">"Laura A.G.G. y Alberto F.B."</span>]
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">email</span> = [<span class="ruby-string">"[email protected], [email protected]"</span>]
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">description</span> = <span class="ruby-string">%q{TODO: Write a gem description}</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">summary</span> = <span class="ruby-string">%q{TODO: Write a gem summary}</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">homepage</span> = <span class="ruby-string">"https://github.com/alu0100698244/p9.git"</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">license</span> = <span class="ruby-string">"MIT"</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">files</span> = <span class="ruby-value">%xgit ls-files`</span>.<span class="ruby-identifier">split</span>(<span class="ruby-identifier">$/</span>)
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">executables</span> = <span class="ruby-identifier">spec</span>.<span class="ruby-identifier">files</span>.<span class="ruby-identifier">grep</span>(<span class="ruby-regexp">%r{^bin/}</span>) { <span class="ruby-operator">|</span><span class="ruby-identifier">f</span><span class="ruby-operator">|</span> <span class="ruby-constant">File</span>.<span class="ruby-identifier">basename</span>(<span class="ruby-identifier">f</span>) }
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">test_files</span> = <span class="ruby-identifier">spec</span>.<span class="ruby-identifier">files</span>.<span class="ruby-identifier">grep</span>(<span class="ruby-regexp">%r{^(test|spec|features)/}</span>)
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">require_paths</span> = [<span class="ruby-string">"lib"</span>]
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">add_development_dependency</span> <span class="ruby-string">"bundler"</span>, <span class="ruby-string">"~> 1.3"</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">add_development_dependency</span> <span class="ruby-string">"rake"</span>
<span class="ruby-identifier">spec</span>.<span class="ruby-identifier">add_development_dependency</span> <span class="ruby-string">"rspec"</span>, <span class="ruby-string">"~>2.11"</span>
</pre>
<p>end</p>
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<h1>
metacoq-translations
<small>
1.0~alpha2+8.11
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2022-02-27 23:35:09 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2022-02-27 23:35:09 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-num base Num library distributed with the OCaml compiler
base-ocamlbuild base OCamlbuild binary and libraries distributed with the OCaml compiler
base-threads base
base-unix base
camlp5 7.14 Preprocessor-pretty-printer of OCaml
conf-findutils 1 Virtual package relying on findutils
conf-perl 2 Virtual package relying on perl
coq 8.7.1 Formal proof management system
num 0 The Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.02.3 The OCaml compiler (virtual package)
ocaml-base-compiler 4.02.3 Official 4.02.3 release
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.3 A library manager for OCaml
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://metacoq.github.io/metacoq"
dev-repo: "git+https://github.com/MetaCoq/metacoq.git#coq-8.11"
bug-reports: "https://github.com/MetaCoq/metacoq/issues"
authors: ["Simon Boulier <[email protected]>"
"Cyril Cohen <[email protected]>"
"Matthieu Sozeau <[email protected]>"
"Nicolas Tabareau <[email protected]>"
"Théo Winterhalter <[email protected]>"
]
license: "MIT"
build: [
["sh" "./configure.sh"]
[make "-j%{jobs}%" "-C" "translations"]
]
install: [
[make "-C" "translations" "install"]
]
depends: [
"ocaml" {>= "4.07.1"}
"coq" {>= "8.11" & < "8.12~"}
"coq-metacoq-template" {= version}
"coq-metacoq-checker" {= version}
]
synopsis: "Translations built on top of MetaCoq"
description: """
MetaCoq is a meta-programming framework for Coq.
The Translations modules provides implementation of standard translations
from type theory to type theory, e.g. parametricity and the `cross-bool`
translation that invalidates functional extensionality.
"""
url {
src: "https://github.com/MetaCoq/metacoq/archive/v1.0-alpha2-8.11.tar.gz"
checksum: "sha256=8f1d2b42ad97d7c8660a57aabe53ddcc7b1645ced43386a1d2bef428b20d6b42"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-metacoq-translations.1.0~alpha2+8.11 coq.8.7.1</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.7.1).
The following dependencies couldn't be met:
- coq-metacoq-translations -> ocaml >= 4.07.1
base of this switch (use `--unlock-base' to force)
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-metacoq-translations.1.0~alpha2+8.11</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
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<h1>
schroeder
<small>
8.5.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2021-12-17 23:41:22 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2021-12-17 23:41:22 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-num base Num library distributed with the OCaml compiler
base-ocamlbuild base OCamlbuild binary and libraries distributed with the OCaml compiler
base-threads base
base-unix base
camlp5 7.14 Preprocessor-pretty-printer of OCaml
conf-findutils 1 Virtual package relying on findutils
conf-perl 1 Virtual package relying on perl
coq 8.4.6 Formal proof management system.
num 0 The Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.02.3 The OCaml compiler (virtual package)
ocaml-base-compiler 4.02.3 Official 4.02.3 release
ocaml-config 1 OCaml Switch Configuration
ocamlbuild 0 Build system distributed with the OCaml compiler since OCaml 3.10.0
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/coq-contribs/schroeder"
license: "LGPL 2"
build: [make "-j%{jobs}%"]
install: [make "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/Schroeder"]
depends: [
"ocaml"
"coq" {>= "8.5" & < "8.6~"}
]
tags: [ "keyword:schroeder bernstein" "keyword:set theory" "category:Mathematics/Logic/Set theory" ]
authors: [ "Hugo Herbelin <>" ]
bug-reports: "https://github.com/coq-contribs/schroeder/issues"
dev-repo: "git+https://github.com/coq-contribs/schroeder.git"
synopsis: "The Theorem of Schroeder-Bernstein"
description: """
Fraenkel's proof of Schroeder-Bernstein theorem on decidable sets
is formalized in a constructive variant of set theory based on
stratified universes (the one defined in the Ensemble library).
The informal proof can be found for instance in "Axiomatic Set Theory"
from P. Suppes."""
flags: light-uninstall
url {
src: "https://github.com/coq-contribs/schroeder/archive/v8.5.0.tar.gz"
checksum: "md5=fbbc2b0f7c8106330dacc9f949f93bb5"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-schroeder.8.5.0 coq.8.4.6</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.4.6).
The following dependencies couldn't be met:
- coq-schroeder -> coq >= 8.5 -> ocaml >= 4.05.0
base of this switch (use `--unlock-base' to force)
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-schroeder.8.5.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
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<h3><a href="/weblog/django-1_6_5/">セキュリティリリースのお知らせ (Django 1.6.5)</a></h3>
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<li><i class="icon-calendar"></i><a href="#"> 3 years, 2 months ago</a></li>
<li><i class="icon-user"></i><a href="/weblog/author/hirokiky/"> Hiroki Kiyohara</a></li>
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<p>5月14日、Django開発チームが Django 1.4.13, 1.5.8, 1.6.5, 1.7 beta 4 をセキュリティリリースの一環としてリリースしました。これらは PyPI と <a class="reference external" href="https://www.djangoproject.com/download/">ダウンロードページ</a> から手に入ります</p>
<p>このリリースはキャッシュポイゾニングを引き起こす問題と、セーフリダイレクト時の正しくないバリデーションチェックの問題を対象にしています。これらの問題は多くのDjango利用者に影響があります。アップグレードが強く推奨されます。</p>
<p>詳細は以下を読んでください。</p>
<div class="section" id="cve-2014-1418">
<h1>キャッシュがプライベートデータを保存し、配信される問題 (CVE-2014-1418)</h1>
<p>特定の条件下において、 Django があるセッションに関するプライベートデータを保存し、そのデータを別セッションのリクエストに配信するおそれがあります。この問題は情報漏えいと、キャッシュポイゾニングを引き起こします。</p>
<p>Django のセッションを使っている場合、Djangoは Vary: Cookie ヘッダーを設定し、別セッション由来のデータをリクエストに配信しないようにしています。しかし、古いバージョンの Internet Explorer (Internet Explorer 6 か 7 が、WindowsXP か Windows Server 2003 上で動作している場合) では、 多くの content types と併せてこの Vary ヘッダーも扱えません。なので、 Django はリクエストが Internet Explorer 由来の場合にこのヘッダーを削除しようとしていました。</p>
<p>この問題を修正するため、この古い Internet Explorer 向けの特殊な動作は削除されました。Vary ヘッダーはレスポンスから消されることはもうありません。追加として、 Content-Disposition ヘッダー付きの Internet Explorer 由来のリクエストへの Cache-Control ヘッダーへの変更も、同様の問題を含むとして削除されました。</p>
</div>
<div class="section" id="url-cve-2014-3730">
<h1>特殊なURLがユーザーから指定された場合の、不正確なバリデーション (CVE-2014-3730)</h1>
<p>リダイレクト用のバリデーションが、いくつかのブラウザで許可される特殊なURLに対して正確に動作しませんでした。 これは安全でない、予期せぬURLへのリダイレクトを許可してしまいます。</p>
<p>Django はいくつかのケースにおいてユーザー入力に依存した「成功時の」リダイレクトを行います (例えば django.contrib.auth.views.login, django.contrib.comments や i18n) これらリダイレクトへのセキュリティチェック (django.util.http.is_safe_url()) は、 <a class="reference external" href="http://">http://</a>\djangoproject.com のような特殊なURLに対して正確なバリデートをしませんでした。これはいくつかのURLのパースが寛大なブラウザで許可されていたものです。</p>
<p>この問題を修正するために、 is_safe_url() は、これらの特殊なURLに対しても正常なバリデートを行うように修正されました。</p>
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| django-ja/djangoproject.jp | static/weblog/django-1_6_5/index.html | HTML | mit | 19,232 |
<!doctype html>
<html class="no-js" lang="">
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<p>Hello world! This is the HTML5 Boilerplate for your Workplace Bot.</p>
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| eduardogomes/wp-chatbot-boilerplate-node | public/index.html | HTML | mit | 1,838 |
<td>{{todo.name}}</td>
<td>{{todo.priority}}</td>
<td>{{todo.duration}}</td>
<td><input type="checkbox" ng-disabled="true" ng-model="todo.locked"></td>
<td ng-show="showDates">{{todo.begin | date:'MMM-dd HH:mm'}}</td>
<td ng-show="showDates">{{todo.end | date:'MMM-dd HH:mm'}}</td>
<td>
<div class="btn-group" dropdown>
<button type="button" class="btn btn-danger dropdown-toggle" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
Action <span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu">
<li>
<a class="menuitem" href="#" data-ng-click="editTodo(todos[$index])">
Edit
</a>
</li>
<li>
<a class="menuitem" href="#" data-ng-click="deleteTodo(todos[$index]._id)">
Delete
</a>
</li>
</ul>
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</td>
| peepeeopee/todoMeanStarter | public/views/displayRow.html | HTML | mit | 837 |
<!DOCTYPE html>
<html>
<title> Max Shin </title>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
header {
background-color: black;
background-image: linear-gradient(hsla(0,0%,100%,.05), hsla(0,0%,0%,.05)),
linear-gradient(-72deg, hsla(0,0%,100%,.05) 50%, transparent 50%);
backface-visibility: hidden;
box-shadow: inset 0 0 .25em hsla(0,0%,0%,.1),
inset 0 0 1.5em hsla(0,0%,0%,.25);
color:whitesmoke;
text-align:center;
padding:5px;
text-shadow: 0 1px 1px hsla(0,0%,100%,.25);
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
}
section {
width:320px;
float:center;
padding:12px;
}
footer {
background-color:orange;
color:white;
text-align:center;
padding:13px;
}
body {background-color: whitesmoke;
background-repeat:no-repeat;
background-position:center;
width="1300"; height="1200";
}
h1 {font-family:herman; font-size:300%;text-align:center;}
h2 {font-family:herman; font-size:150%;text-align:center;}
h3 {font-family:helterskelter; font-size:125%;text-align:center;}
p {font-family:verdana;font-size:}100%;}
a {font-family:verdana;font-size:}300%;}
body {
background-color: #ddd;
font-size: 100%;
padding: 3em;
}
.mainNav {
float: left;
}
.mainNav ul {
list-style-type: none;
margin: 0;
padding: 0;
width: 75%;
height: 100%;
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
}
.mainNav a:hover {
background-color: palegreen;
color: black;
}
.mainNav a {
border-radius: 2px;
background-color: #22e245;
background-image: linear-gradient(hsla(0,0%,100%,.05), hsla(0,0%,0%,.05)),
linear-gradient(-72deg, hsla(0,0%,100%,.05) 50%, transparent 50%);
backface-visibility: hidden;
box-shadow: inset 0 0 .25em hsla(0,0%,0%,.1),
inset 0 0 1.5em hsla(0,0%,0%,.25);
color: black;
display: block;
font: bold 1em/3 sans-serif;
padding: 0 1.5em;
text-align: center;
text-decoration: none;
text-shadow: 0 1px 1px hsla(0,0%,100%,.25);
transition: .5s;
}
.mainNav li a.active {
background-color: palegreen;
color: black;
}
img {
border: 1px solid #ddd;
border-radius: 8px;
max-width: 100%;
height: auto;
display:block;
padding: 5px;
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
}
a {
display: inline-block;
border: 1px solid #ddd;
border-radius: 8px;
padding: 5px;
transition: 0.3s;
}
a:hover {
box-shadow: 0 4px 8px 0 rgba(0, 140, 186, 5), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
}
</style>
</head>
<body>
<header>
<h1>Creations</h1>
</header>
<nav class="mainNav">
<ul>
<li><a href="aboutme.html">About Me</a></li>
<li><a href="rotation1.html">Rotation One (Tower Challenge)</a></li>
<li><a href="rotation2.html">Rotation Two (CAD/Fusion 360/Design)</a></li>
<li><a href="rotation3.html">Rotation Three (Design/Garment and UV Printer)</a></li>
<li><a href="rotation4.html">Rotation Four (Laser Cutting/Engraving/Vinyl Cutting)</a></li>
<li><a href="rotation5.html"> Rotation Five (3D Scanning and Printing)</a></li>
<li><a href="rotation6.html">Rotation Six (Vinyl/CNC Milling/Casting and Composites)</a></li>
<li><a href="rotation7.html">Rotation Seven (Lamination and Vacuum Forming)</a></li>
<li><a href="rotation8.html">Rotation Eight (Soldering and Electronics)</a></li>
<li><a href="rotation9.html">Rotation Nine (Arduino/ Raspberry Pi)</a></li>
<li><a href="rotation10.html">Rotation Ten (Final Project Presentation)</a></li>
</ul>
</nav>
<div style="margin-left:25%;padding:1px 16px;height:1000px;">
<h1> Max Shin|Digital Fabrication and Engineering 2017 </h1>
<h2>Rotation 1</h1>
<p>
<hr style="width:50%">
</p>
<H3>The Tower Challenge</h3>
<p>
The objective was to create the strongest tower that can hold up as many pennies as possible. The challenge was that we had limited length of tape, strings, and we had to use straws as our beams. For me specifically, I was the one who coordinated rolls for each of my group member. Xi was responsible for cutting tapes, Blake and Preston were working on setting up the straws, and I was responsible for connecting the strings with the paper cup. I also came up with the idea of spreading out the weight by manipulating the geometry of the building.
</p>
<hr style="width:50%">
</p>
<H3>The Tower</h3>
<p>
This is our finished product!
</p>
<div id="container">
<a href="Towerdesign.JPG"><img src="Towerdesign.JPG" width="480" height="480"></a>
</div>
<p>
<i> Our group had won the competition for holding up the greatest amount of penny! </i>
</p>
<br>
<p>
<hr style="width:50%">
</p>
<H3>What did I learn?</h3>
<p>
This was our very first week of Digital Engineering in the CTIC. We had limited time and materials so we had to divide up the work. As you can see in the picture, we had four beams supporting the plastic cup so that we could distribute the weight in four directions. Regarding the structure of the building, we learned that distributing the weight was important and geometry (triangular bases) were the optimal shape for strength. Additionally, I have learned that teamwork plays an integral role in terms of success. I was happy to work with Xi, Preston, and Blake as they were very cooperative.
</p>
<br>
<!--div id="container">
<img src="sample.png">
<img src="sample.png">
<img src="sample.png">
<img src="sample.png">
</div-->
<p>
<hr style="width:50%">
</p>
<p>
<hr style="width:80%">
</p>
</div>
</body>
</html>
| wrafab/shins | rotation1.html | HTML | mit | 5,963 |
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<div class="refentry">
<a name="boost.program_options.basic_command_line_parser"></a><div class="titlepage"></div>
<div class="refnamediv">
<h2><span class="refentrytitle">Class template basic_command_line_parser</span></h2>
<p>boost::program_options::basic_command_line_parser</p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../program_options/reference.html#header.boost.program_options.parsers_hpp" title="Header <boost/program_options/parsers.hpp>">boost/program_options/parsers.hpp</a>>
</span><span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> charT<span class="special">></span>
<span class="keyword">class</span> <a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">:</span> <span class="keyword">private</span> <span class="identifier">cmdline</span> <span class="special">{</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="comment">// <a class="link" href="basic_command_line_parser.html#boost.program_options.basic_command_line_parserconstruct-copy-destruct">construct/copy/destruct</a></span>
<a class="link" href="basic_command_line_parser.html#idp104625032-bb"><span class="identifier">basic_command_line_parser</span></a><span class="special">(</span><span class="keyword">const</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">basic_string</span><span class="special"><</span> <span class="identifier">charT</span> <span class="special">></span> <span class="special">></span> <span class="special">&</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_command_line_parser.html#idp106148360-bb"><span class="identifier">basic_command_line_parser</span></a><span class="special">(</span><span class="keyword">int</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">charT</span> <span class="special">*</span><span class="keyword">const</span><span class="special">)</span><span class="special">;</span>
<span class="comment">// <a class="link" href="basic_command_line_parser.html#idp105362840-bb">public member functions</a></span>
<a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a class="link" href="basic_command_line_parser.html#idp105363016-bb"><span class="identifier">options</span></a><span class="special">(</span><span class="keyword">const</span> <a class="link" href="options_description.html" title="Class options_description">options_description</a> <span class="special">&</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span>
<a class="link" href="basic_command_line_parser.html#idp103634888-bb"><span class="identifier">positional</span></a><span class="special">(</span><span class="keyword">const</span> <a class="link" href="positional_opt_idp97962680.html" title="Class positional_options_description">positional_options_description</a> <span class="special">&</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a class="link" href="basic_command_line_parser.html#idp103636168-bb"><span class="identifier">style</span></a><span class="special">(</span><span class="keyword">int</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a class="link" href="basic_command_line_parser.html#idp103637208-bb"><span class="identifier">extra_parser</span></a><span class="special">(</span><span class="identifier">ext_parser</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_parsed_options.html" title="Class template basic_parsed_options">basic_parsed_options</a><span class="special"><</span> <span class="identifier">charT</span> <span class="special">></span> <a class="link" href="basic_command_line_parser.html#idp100900072-bb"><span class="identifier">run</span></a><span class="special">(</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a class="link" href="basic_command_line_parser.html#idp106882120-bb"><span class="identifier">allow_unregistered</span></a><span class="special">(</span><span class="special">)</span><span class="special">;</span>
<a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a class="link" href="basic_command_line_parser.html#idp106882856-bb"><span class="identifier">extra_style_parser</span></a><span class="special">(</span><span class="identifier">style_parser</span><span class="special">)</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="idp168279992"></a><h2>Description</h2>
<p>Command line parser.</p>
<p>The class allows one to specify all the information needed for parsing and to parse the command line. It is primarily needed to emulate named function parameters <span style="color: red"><ndash></ndash></span> a regular function with 5 parameters will be hard to use and creating overloads with a smaller nuber of parameters will be confusing.</p>
<p>For the most common case, the function parse_command_line is a better alternative.</p>
<p>There are two typedefs <span style="color: red"><ndash></ndash></span> command_line_parser and wcommand_line_parser, for charT == char and charT == wchar_t cases. </p>
<div class="refsect2">
<a name="idp168281544"></a><h3>
<a name="boost.program_options.basic_command_line_parserconstruct-copy-destruct"></a><code class="computeroutput">basic_command_line_parser</code>
public
construct/copy/destruct</h3>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem">
<pre class="literallayout"><a name="idp104625032-bb"></a><span class="identifier">basic_command_line_parser</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">basic_string</span><span class="special"><</span> <span class="identifier">charT</span> <span class="special">></span> <span class="special">></span> <span class="special">&</span> args<span class="special">)</span><span class="special">;</span></pre>
<p>Creates a command line parser for the specified arguments list. The 'args' parameter should not include program name. </p>
</li>
<li class="listitem">
<pre class="literallayout"><a name="idp106148360-bb"></a><span class="identifier">basic_command_line_parser</span><span class="special">(</span><span class="keyword">int</span> argc<span class="special">,</span> <span class="keyword">const</span> <span class="identifier">charT</span> <span class="special">*</span><span class="keyword">const</span> argv<span class="special">)</span><span class="special">;</span></pre>
<p>Creates a command line parser for the specified arguments list. The parameters should be the same as passed to 'main'. </p>
</li>
</ol></div>
</div>
<div class="refsect2">
<a name="idp168292632"></a><h3>
<a name="idp105362840-bb"></a><code class="computeroutput">basic_command_line_parser</code> public member functions</h3>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem">
<pre class="literallayout"><a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a name="idp105363016-bb"></a><span class="identifier">options</span><span class="special">(</span><span class="keyword">const</span> <a class="link" href="options_description.html" title="Class options_description">options_description</a> <span class="special">&</span> desc<span class="special">)</span><span class="special">;</span></pre>
<p>Sets options descriptions to use. </p>
</li>
<li class="listitem">
<pre class="literallayout"><a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span>
<a name="idp103634888-bb"></a><span class="identifier">positional</span><span class="special">(</span><span class="keyword">const</span> <a class="link" href="positional_opt_idp97962680.html" title="Class positional_options_description">positional_options_description</a> <span class="special">&</span> desc<span class="special">)</span><span class="special">;</span></pre>
<p>Sets positional options description to use. </p>
</li>
<li class="listitem">
<pre class="literallayout"><a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a name="idp103636168-bb"></a><span class="identifier">style</span><span class="special">(</span><span class="keyword">int</span><span class="special">)</span><span class="special">;</span></pre>
<p>Sets the command line style. </p>
</li>
<li class="listitem">
<pre class="literallayout"><a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a name="idp103637208-bb"></a><span class="identifier">extra_parser</span><span class="special">(</span><span class="identifier">ext_parser</span><span class="special">)</span><span class="special">;</span></pre>
<p>Sets the extra parsers. </p>
</li>
<li class="listitem">
<pre class="literallayout"><a class="link" href="basic_parsed_options.html" title="Class template basic_parsed_options">basic_parsed_options</a><span class="special"><</span> <span class="identifier">charT</span> <span class="special">></span> <a name="idp100900072-bb"></a><span class="identifier">run</span><span class="special">(</span><span class="special">)</span><span class="special">;</span></pre>
<p>Parses the options and returns the result of parsing. Throws on error. </p>
</li>
<li class="listitem">
<pre class="literallayout"><a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a name="idp106882120-bb"></a><span class="identifier">allow_unregistered</span><span class="special">(</span><span class="special">)</span><span class="special">;</span></pre>
<p>Specifies that unregistered options are allowed and should be passed though. For each command like token that looks like an option but does not contain a recognized name, an instance of basic_option<charT> will be added to result, with 'unrecognized' field set to 'true'. It's possible to collect all unrecognized options with the 'collect_unrecognized' funciton. </p>
</li>
<li class="listitem"><pre class="literallayout"><a class="link" href="basic_command_line_parser.html" title="Class template basic_command_line_parser">basic_command_line_parser</a> <span class="special">&</span> <a name="idp106882856-bb"></a><span class="identifier">extra_style_parser</span><span class="special">(</span><span class="identifier">style_parser</span> s<span class="special">)</span><span class="special">;</span></pre></li>
</ol></div>
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<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="right"><div class="copyright-footer">Copyright © 2002-2004 Vladimir Prus<p>Distributed under the Boost Software License, Version 1.0.
(See accompanying file <code class="filename">LICENSE_1_0.txt</code> or copy at
<a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<div class="content clearfix" i18n-content><h1>ES6 в io.js</h1>
<p>io.js побудований на основі сучасних версій <a href="https://code.google.com/p/v8/">V8</a>. Підтримуючи останні версії <a href="https://code.google.com/p/v8/">V8</a> в io.js, ми гарантуємо наявність нових можливостей <a href="http://www.ecma-international.org/publications/standards/Ecma-262.htm">JavaScript ECMA-262 specification</a>, які привносяться до io.js розробників своєчасно, а також підвищують швидкість роботи та стабільність.</p>
<p>Версія io.js 1.3.0 має версію V8 4.1.0.14, яка включає в себе ES6 можливості, котрих немає в V8 3.28.73, яка іде в поставці з Node™@0.12x.</p>
<h1>Більше ніяких --harmony параметрів</h1>
<p>В Node.js™@0.12x (V8 3.28+), --harmony параметр вмикає всі <strong>shipping</strong>, <strong>staged</strong> та <strong>in progress</strong> ES6 можливості (окрім proxies, котрі вмикаються параметром --harmony-proxies). Це означає що код з помилками, чи навіть непрацюючі можливості, наприклад <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions">Arrow Functions</a> стають доступними в коді так само, як і <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/function*">генератори</a>, котрі не мають відомих проблем взагалі. Багато розробників вмикають лише ті можливості, котрі їм потрібні, використовуючи параметри запуску (наприклад, <code>--harmony-generators</code>). Чи взагалі, вмикають всі можливості одним параметром.</p>
<p>З [email protected] (V8 4.1+) складність використання ES6 можливостей зникає. Всі harmony можливості логічно розподілені на три групи <strong>shipping</strong>, <strong>staged</strong> та <strong>in progress</strong>:</p>
<ul>
<li><strong>shipping</strong> можливості, які V8 помітив як стабільні, наприклад <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/function*">generators</a>, <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/template_strings">templates</a>, <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/New_in_JavaScript/ECMAScript_6_support_in_Mozilla#Additions_to_the_String_object">new string methods</a> та багато інших, ввімкнуті <strong>по замовчуванню в io.js</strong> і <strong>НЕ</strong> потребують ніяких додаткових параметрів запуску.</li>
<li>Крім того, є <strong>staged</strong> можливості, котрі майже завершені, але ще не протестовані повністю, чи не оновлені до останніх специфікацій, тому команда V8 вважає їх нестабільними. Яскравий приклад <strong>staged</strong> можливості - це <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/function*">generators</a> в V8 3.26. Можливості типу "використовуйте на свій страх і ризик", які потребують параметр запуску: <code>--es_staging</code> (чи його синонім, <code>--harmony</code>).</li>
<li>І нарешті, всі <strong>in progress</strong> можливості можна активувати окремо, використовуючи відповідний параметр запуску (наприклад <code>--harmony_arrow_functions</code>), хоча це і не рекомендується.</li>
</ul>
<h2>Які можливості ES6 ідуть з io.js по замовчуванню (без необхідності використовувати параметри запуску)?</h2>
<ul>
<li>
<p>Block scoping</p>
<ul>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/let">let</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/const">const</a></p>
</li>
<li>
<p><code>function</code>-in-blocks</p>
</li>
</ul>
<blockquote>
<p>Станом на V8 3.31.74.1, block-scoped declarations <a href="https://groups.google.com/forum/#!topic/v8-users/3UXNCkAU8Es">навмисно реалізовані несумісними зі strict mode</a>. Розробники мають знати, що це зміниться в наступних версіях V8, які продовжують інтегрувати нові можливості ES6.</p>
</blockquote>
</li>
<li>
<p>Collections</p>
<ul>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map">Map</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap">WeakMap</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set">Set</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet">WeakSet</a></p>
</li>
</ul>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/function*">Generators</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Lexical_grammar#Numeric_literals">Binary and Octal literals</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise">Promises</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/New_in_JavaScript/ECMAScript_6_support_in_Mozilla#Additions_to_the_String_object">New String methods</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Symbol">Symbols</a></p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/template_strings">Template strings</a></p>
</li>
</ul>
<p>Ви можете переглянути більш докладний список, в тому числі і порівняння з іншими "двигунами", в <a href="https://kangax.github.io/compat-table/es6/">таблиці порівняння</a>.</p>
<h2>Які ES6 можливості вмикаються із --es_staging параметром?</h2>
<ul>
<li>
<p><a href="https://github.com/lukehoban/es6features#classes">Classes</a> (лише в strict mode, з параметром <code>--harmony_classes</code>, which implies block scoping & object literal extensions)</p>
</li>
<li>
<p><a href="https://github.com/lukehoban/es6features#enhanced-object-literals">Object literal extensions</a> (з параметром запуску <code>--harmony_object_literals</code>)</p>
</li>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Symbol"><code>Symbol.toStringTag</code></a> (user-definable results for <code>Object.prototype.toString</code>, з параметром <code>--harmony_tostring</code>)</p>
</li>
</ul>
<h2>Котрі ES6 можливості в стадії розробки?</h2>
<p>Нові можливості постійно додаються в V8. Взагалі, ми очікуємо, що вони з'являться в наступних io.js релізах, хоча терміни і невідомі.</p>
<p>Ви можете продивитись список всіх <em>in progress</em> можливостей в кожному io.js релізі, запустивши iojs з параметром <code>--v8-options</code>. Будь ласка, зверніть увагу, що це нестабільні можливості V8, тому використовуйте їх на свій страх і ризик:</p>
<pre><code class="language-sh">iojs --v8-options | grep "in progress"
</code></pre>
<h2>У мене використовується параметр --harmony. Чи можна його видалити?</h2>
<p>На даний момент, <code>--harmony</code> параметр в io.js вмикає лише <strong>staged</strong> можливості. Зрештою, це синонім <code>--es_staging</code> параметру. Як уже згадувалось вище, ці можливості ще не вважаються стабільними. Якщо ви хочете бути впевнені в стабільності, особливо в production, ви повинні видалити цей параметр до тих пір, доки ці можливості не стануть можливостями по замовчуванню в V8, а отже, і в io.js. Якщо ви залишите цей параметр ввімкненим, ви повинні бути готові до того, що наступні версії io.js, скоріш за все, зламають ваш код, якщо V8 зміне їх семантику.</p>
<h2>Як мені дізнатись, яку версію V8 використовує io.js?</h2>
<p>io.js забезпечує простий спосіб перелічити всі залежності і їх версії, які доступні в глобальному <code>process</code> об'єкті. Якщо ви хочете дізнатись версію V8, виконайте наступну команду:</p>
<pre><code class="language-sh">iojs -p process.versions.v8
```js
</code></pre>
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Table of Contents Recurrent Neural Networks Recurrent Neural Networks Why sequence models Notation Recurrent Neural Network Model Backpropagation through time Different types of RNNs Language model and sequence generation Sampling novel sequences Vanishing gradients with RNNs Gated Recurrent Unit (GRU) Long Short Term Memory (LSTM) Bidirectional RNN Deep RNNs Recurrent Neural Networks Learn about recurrent neural networks." />
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<meta name="twitter:description" content="Taking the Coursera Deep Learning Specialization, Sequence Models course. Will post condensed notes every week as part of the review process. All material originates from the free Coursera course, taught by Andrew Ng. See deeplearning.ai for more details.
Table of Contents Recurrent Neural Networks Recurrent Neural Networks Why sequence models Notation Recurrent Neural Network Model Backpropagation through time Different types of RNNs Language model and sequence generation Sampling novel sequences Vanishing gradients with RNNs Gated Recurrent Unit (GRU) Long Short Term Memory (LSTM) Bidirectional RNN Deep RNNs Recurrent Neural Networks Learn about recurrent neural networks." />
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<h1 class="post-title">Sequence Models, Week 1</h1>
<p class="post-meta">@Alexander Wong · Mar 3, 2018 · 7 min read</p>
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<p>Taking the <a href="https://www.coursera.org/specializations/deep-learning">Coursera Deep Learning Specialization</a>, <strong>Sequence Models</strong> course. Will post condensed notes every week as part of the review process. All material originates from the free Coursera course, taught by <a href="http://www.andrewng.org/">Andrew Ng</a>. See <a href="https://www.deeplearning.ai/">deeplearning.ai</a> for more details.</p>
<h1>Table of Contents</h1>
<nav id="TableOfContents">
<ul>
<li><a href="#recurrent-neural-networks">Recurrent Neural Networks</a>
<ul>
<li><a href="#recurrent-neural-networks-1">Recurrent Neural Networks</a>
<ul>
<li><a href="#why-sequence-models">Why sequence models</a></li>
<li><a href="#notation">Notation</a></li>
<li><a href="#recurrent-neural-network-model">Recurrent Neural Network Model</a></li>
<li><a href="#backpropagation-through-time">Backpropagation through time</a></li>
<li><a href="#different-types-of-rnns">Different types of RNNs</a></li>
<li><a href="#language-model-and-sequence-generation">Language model and sequence generation</a></li>
<li><a href="#sampling-novel-sequences">Sampling novel sequences</a></li>
<li><a href="#vanishing-gradients-with-rnns">Vanishing gradients with RNNs</a></li>
<li><a href="#gated-recurrent-unit-gru">Gated Recurrent Unit (GRU)</a></li>
<li><a href="#long-short-term-memory-lstm">Long Short Term Memory (LSTM)</a></li>
<li><a href="#bidirectional-rnn">Bidirectional RNN</a></li>
<li><a href="#deep-rnns">Deep RNNs</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 id="recurrent-neural-networks">Recurrent Neural Networks</h1>
<ul>
<li>Learn about recurrent neural networks.</li>
<li>This type of model has been proven to perform well on temporal data (data involving time)</li>
<li>Several variants:
<ul>
<li>LSTM</li>
<li>GRU</li>
<li>Bidirectional RNN</li>
</ul></li>
</ul>
<h2 id="recurrent-neural-networks-1">Recurrent Neural Networks</h2>
<h3 id="why-sequence-models">Why sequence models</h3>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/examples_of_sequence_data.png" alt="examples_of_sequence_data" /></p>
<ul>
<li>In speech recognition, you are given an audio clip and asked to output a sentence.</li>
<li>In music generation, you are trying to output a sequence of notes</li>
<li>In sentiment classification, you are given a sentence and trying to determine rating, or analysis of the phrase (happy/sad, etc.)</li>
<li>DNA sequence analysis; your DNA is represented by AGCT and you can use ML to label whether or not this sequence represents a protein</li>
<li>Machine translation; one sentence to another sentence</li>
<li>etc.</li>
</ul>
<h3 id="notation">Notation</h3>
<p>Motivating example. Named entity recognition.</p>
<p>x: <code>Harry Potter and Herminone Granger invented a new spell.</code></p>
<p>y: <code>[1, 1, 0, 1, 1, 0, 0, 0, 0] #is a word part of a person's name?</code></p>
<p>Index into the input/output positions is angle brackets. Index starting by 1.</p>
<p>$$ x^{<1>} = \text{Harry} $$</p>
<p>$$ y^{<3>} = 0 $$</p>
<p>Length of the input sequence is denoted by $T_x$. Length of the output sequence is denoted by $T_{y}$. These don’t have to be the same.</p>
<p>$$ T_{x} = 9 $$
$$ T_{y} = 9 $$</p>
<p>For multiple examples, use superscript round brackets.</p>
<p>For instance, the second training example, 3rd word would be represented by $x^{(2)<3>}$.</p>
<p>Might be useful to represent the words as a value.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/representing_words.png" alt="representing_words" /></p>
<p>Create a vocabulary dictionary where each word is laid out in an array from A to Z. (Dictionary sizes of up to 100,000 is not uncommon.) The word ‘a’ could be value 1. The word ‘and’ could be 367. This allows us to convert our sentence into a matrix of numbers.</p>
<p>Words are a one-hot array. One-hot means only one value is set, everything else is 0.</p>
<h3 id="recurrent-neural-network-model">Recurrent Neural Network Model</h3>
<p>Why not a standard neural network?
- Input and outputs can be different lengths in different examples.
- Naive neural networks do not share features learned across different positions of text.
- in a convolutional neural network, features are shared throughout the image, but this is less useful when ordering is important (ie: time)</p>
<p>Recurrent neural networks are networks where the activations calculated from the first word/sequence item are passed onto the second word/sequence item.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/recurrent_neural_network.png" alt="recurrent_neural_network" /></p>
<p>One weakness of this model (one directional recurrent neural network) is it doesn’t use the future sequence items to calculate the initial sequence item’s meaning.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/rnn_forward_propagation.png" alt="rnn_forward_propagation" /></p>
<p>Forward propagation steps:</p>
<p>$$ a^{<t>} = g(W_{aa}a^{<t-1>} + W_{ax}x^{<t>} + b_a) $$
$$ \hat{y}^{<t>} = g(W_{ya}a^{<t>} + b_y) $$</p>
<p>this can be simplified to:</p>
<p>$$ a^{<t>} = g(W_{a} [a^{<t-1>}, x^{<t>}] + b_a ) $$
$$ \hat{y}^{<t>} = g(W_{y}a^{<t>} + b_{y}) $$</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/rnn_simplified_notation.png" alt="rnn_simplified_notation" /></p>
<h3 id="backpropagation-through-time">Backpropagation through time</h3>
<p>Forward propagation recall.
<img src="https://alexander-wong.com/img/deeplearning-ai/forward_propgation_rnn_graph.png" alt="forward_propgation_rnn_graph" /></p>
<p>Loss function for a particular element in the sequence:</p>
<p>$$ \mathcal{L}^{<t>}(\hat{y}^{<t>}, y^{<t>}) = -y^{<t>} \log{\hat{y}^{<t>}} - (1 - y^{<t>}) \log{(1-\hat{y}^{<t>})} $$</p>
<p>Loss function for the entire sequence.</p>
<p>$$ \mathcal{L}(\hat{y}, y) = \sum\limits_{t=1}^{T_y} \mathcal{L}^{<t>}(\hat{y}^{<t>}, y^{<t>}) $$</p>
<p>Name for this is called Backpropagation through time.
<img src="https://alexander-wong.com/img/deeplearning-ai/backpropagation_through_time.png" alt="backpropagation_through_time" /></p>
<h3 id="different-types-of-rnns">Different types of RNNs</h3>
<p>So far, the example shown had $T_x == T_y$. This is not always the case.</p>
<p>Inspired by: <a href="https://karpathy.github.io/2015/05/21/rnn-effectiveness/">The Unreasonable Effectiveness of Recurrent Neural Networks</a></p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/examples_of_rnn_architectures.png" alt="examples_of_rnn_architectures" /></p>
<ul>
<li>Many to Many, where the input length and output length are the same length.</li>
<li>Many to One, where for instance you are trying to determine the rating of a length of text (whether a sentence is happy or not for instance)</li>
<li>One to one, a standard neural net (not really recurrant)</li>
</ul>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/examples_of_rnn_architectures_2.png" alt="examples_of_rnn_architectures_2" /></p>
<ul>
<li>One to Many, such as seeding a music generation neural network</li>
<li>Many to Many, where the input length and output length are different. Network is broken into two parts, an encoder and a decoder.</li>
</ul>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/summary_of_rnns.png" alt="summary_of_rnns" /></p>
<h3 id="language-model-and-sequence-generation">Language model and sequence generation</h3>
<p>What is language modelling? How does a machine tell the difference between <code>The apple and pair salad</code>, and <code>The apple and pear salad</code>?</p>
<p>Language modeler estimates the probability of a sequence of words. Training set requires a large corpus of english text.</p>
<p>Turn a sentence into a token. Turn a sentence into ‘one hot vectors’. Another common thing to do is to model the end of sentences. <code><EOS> token</code>
<img src="https://alexander-wong.com/img/deeplearning-ai/language_modelling_with_rnn.png" alt="language_modelling_with_rnn" /></p>
<p>The RNN model is trying to determine the next item in the sequence given all of the items provided in the sequence earlier.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/rnn_language_model_sequence_generation.png" alt="rnn_language_model_sequence_generation" /></p>
<h3 id="sampling-novel-sequences">Sampling novel sequences</h3>
<p><strong>Word level language model</strong>
<img src="https://alexander-wong.com/img/deeplearning-ai/generation_of_random_sentence.png" alt="generation_of_random_sentence" /></p>
<p><strong>Character level language model</strong>
<img src="https://alexander-wong.com/img/deeplearning-ai/generation_of_random_sentence_char.png" alt="generation_of_random_sentence_char" />
- no unknown word token
- more computationally expensive and more difficult to capture longer term patterms</p>
<h3 id="vanishing-gradients-with-rnns">Vanishing gradients with RNNs</h3>
<p>One of the problems of the basic RNN is vanishing gradient problem.</p>
<p>Consider the following sentences:
- The cat, which already ate ten apples and three pears, was full.
- The cats, which already ate ten apples and three pears, were full.</p>
<p>How do you capture the long term dependency of <code>cat -> was</code> and <code>cats -> were</code>? The stuff in the middle can be arbitraily long. Difficult for an item in the sequence to be influenced by values much earlier/later in the sequence.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/vanishing_gradients_rnn.png" alt="vanishing_gradients_rnn" />
Apply gradient clipping if your gradient starts to explode. <a href="https://hackernoon.com/gradient-clipping-57f04f0adae">Gradient Clipping</a></p>
<h3 id="gated-recurrent-unit-gru">Gated Recurrent Unit (GRU)</h3>
<p>Improvement to RNN to help capture long term dependencies. For reference, this is the basic recurrent neural network unit.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/basic_rnn_unit.png" alt="basic_rnn_unit" /></p>
<p>GRU (simplified) has a memory cell.</p>
<p>$$ c = \text{memory cell} $$
$$ c^{<t>} = a^{<t>} $$
$$ \tilde{c}^{<t>} = \tanh({W_c [c^{<t-1>}, x^{<t>}] + b_c}) $$
- The candidate new memory cell value
$$ \Gamma_u = \sigma({W_u [c^{<t-1>}, x^{<t>}] + b_u}) $$
- Determine if this should be updated or not? The ‘u’ stands for update. Capital Gamma stands for Gate.
$$ c^{<t>} = \Gamma_u * \tilde{c}^{<t>} + (1 - \Gamma_u) * c^{<t-1>} $$
- The new memory cell value</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/simplified_gru.png" alt="simplified_gru" />
- Helps the neural network learn very long term dependencies because Gamma is either close to 0 or close to 1.</p>
<p>There is an additional ‘gate’, which takes the relevance into question to determine whether or not to update the memory cell.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/full_gru.png" alt="full_gru" /></p>
<h3 id="long-short-term-memory-lstm">Long Short Term Memory (LSTM)</h3>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/LSTM_versus_GRU.png" alt="LSTM_versus_GRU" /></p>
<p><strong>LSTM Functions</strong></p>
<p>$$ \tilde{c}^{<t>} = \tanh{(w_c [a^{<t-1>}, x^{<t>}] + b_c)} $$
$$ \Gamma_u = \sigma(w_u [a^{<t-1>}, x^{<t>}] + b_u)$$
$$ \Gamma_f = \sigma(w_f [a^{<t-1>}, x^{<t>}] + b_f)$$
$$ \Gamma_o = \sigma(w_o [a^{<t-1>}, x^{<t>}] + b_o)$$
$$ c^{<t>} = \Gamma_u * \tilde{c}^{<t>} + \Gamma_f * c^{<t-1>} $$
$$ a^{<t>} = \Gamma_o * c^{<t>} $$</p>
<p>The LSTM is similar to GRU, but there are a few notable differences.</p>
<ul>
<li>LSTM has three gates. An Update Gate, a Forget Gate, and an Output Gate.</li>
<li>LSTM does not equate $a^{<t>} == c^{<t>}$.</li>
</ul>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/LSTM_in_pictures.png" alt="LSTM_in_pictures" /></p>
<p>There isn’t a widespread consensus as to when to use a GRU and when to use an LSTM. Neither algorithm is universally superior. GRU is computationally simplier. LSTM is more powerful and flexible.</p>
<h3 id="bidirectional-rnn">Bidirectional RNN</h3>
<p>Bidirectional RNNS allow you to take information from both earlier and later in the sequence.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/getting_information_from_the_future.png" alt="getting_information_from_the_future" /></p>
<p>Forward propagation is run once from the sequence starting from the beginning to end. Simultaneously, forward propagation is run once from the sequence starting from the end going to the beginning.</p>
<p>The activation function $g$ is applied on the two blocks at each sequence item.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/bidirectional_rnn.png" alt="bidirectional_rnn" /></p>
<p>Disadvantage of this is the computation is now doubled. Also need to calculate the entire sequence before you can make predictions. When you are doing speech processing, you have to wait until the person stops talking before you can make a prediction.</p>
<h3 id="deep-rnns">Deep RNNs</h3>
<p>Added notation, square bracket superscript represents layer number.</p>
<p><img src="https://alexander-wong.com/img/deeplearning-ai/deep_rnn_visualization.png" alt="deep_rnn_visualization" /></p>
<p>Recurrent Neural Networks can be stacked on top of one another. Three layers is usually plenty enough.</p>
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<h1 class='fqn'><span class='in-band'>Function <a href='../../index.html'>rustc</a>::<wbr><a href='../index.html'>middle</a>::<wbr><a href='index.html'>ty</a>::<wbr><a class='fn' href=''>type_has_self</a><wbr><a class='stability Unstable' title=''>Unstable</a></span><span class='out-of-band'><span id='render-detail'>
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<pre class='rust fn'>pub fn type_has_self(ty: <a class='type' href='../../../rustc/middle/ty/type.Ty.html' title='rustc::middle::ty::Ty'>Ty</a>) -> <a href='../../../std/primitive.bool.html'>bool</a></pre></section>
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<h1>Posts Tagged “intermediate representation”</h1>
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<h3><a href="/Compiler-IR-Considerations-and-Implementation/">Compiler IR - Considerations and Implementation</a></h3>
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<p><strong>January 16, 2016</strong> . . <a href="//Compiler-IR-Considerations-and-Implementation/#disqus_thread" data-disqus-identifier="/Compiler-IR-Considerations-and-Implementation/"></a>
<br/><small><i>A Compiler intermediate representation - consideration and implementation details.</i></small>
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<html><img border=0 src=552-30-7.txt alt=552-30-7.txt></img><body>
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<h1>
fairisle
<small>
8.5.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2021-12-14 11:53:07 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2021-12-14 11:53:07 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-num base Num library distributed with the OCaml compiler
base-ocamlbuild base OCamlbuild binary and libraries distributed with the OCaml compiler
base-threads base
base-unix base
camlp5 7.14 Preprocessor-pretty-printer of OCaml
conf-findutils 1 Virtual package relying on findutils
conf-perl 1 Virtual package relying on perl
coq 8.6 Formal proof management system
num 0 The Num library for arbitrary-precision integer and rational arithmetic
ocaml 4.02.3 The OCaml compiler (virtual package)
ocaml-base-compiler 4.02.3 Official 4.02.3 release
ocaml-config 1 OCaml Switch Configuration
ocamlfind 1.9.1 A library manager for OCaml
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/coq-contribs/fairisle"
license: "LGPL 2"
build: [make "-j%{jobs}%"]
install: [make "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/Fairisle"]
depends: [
"ocaml"
"coq" {>= "8.5" & < "8.6~"}
]
tags: [
"keyword:circuits"
"keyword:automata"
"keyword:co-induction"
"keyword:dependent types"
"category:Computer Science/Architecture"
"date:2005-12-15"
]
authors: [ "Solange Coupet-Grimal <[email protected]>" "Line Jakubiec-Jamet <[email protected]>" ]
bug-reports: "https://github.com/coq-contribs/fairisle/issues"
dev-repo: "git+https://github.com/coq-contribs/fairisle.git"
synopsis: "Proof of the Fairisle 4x4 Switch Element"
description: """
This library contains the development of general definitions dedicated
to the verification of sequential synchronous devices (based on Moore and Mealy automata)
and the formal verification of the Fairisle 4x4 Switch Element."""
flags: light-uninstall
url {
src: "https://github.com/coq-contribs/fairisle/archive/v8.5.0.tar.gz"
checksum: "md5=af82647c890367387306e0c91b25f456"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-fairisle.8.5.0 coq.8.6</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.6).
The following dependencies couldn't be met:
- coq-fairisle -> coq < 8.6~ -> ocaml < 4.02.0
base of this switch (use `--unlock-base' to force)
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-fairisle.8.5.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
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<title>propcalc: Not compatible 👼</title>
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<h1>
propcalc
<small>
8.6.0
<span class="label label-info">Not compatible 👼</span>
</small>
</h1>
<p>📅 <em><script>document.write(moment("2022-02-27 19:27:03 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2022-02-27 19:27:03 UTC)</em><p>
<h2>Context</h2>
<pre># Packages matching: installed
# Name # Installed # Synopsis
base-bigarray base
base-threads base
base-unix base
conf-findutils 1 Virtual package relying on findutils
conf-gmp 4 Virtual package relying on a GMP lib system installation
coq dev Formal proof management system
dune 3.0.2 Fast, portable, and opinionated build system
ocaml 4.12.1 The OCaml compiler (virtual package)
ocaml-base-compiler 4.12.1 Official release 4.12.1
ocaml-config 2 OCaml Switch Configuration
ocaml-options-vanilla 1 Ensure that OCaml is compiled with no special options enabled
ocamlfind 1.9.3 A library manager for OCaml
zarith 1.12 Implements arithmetic and logical operations over arbitrary-precision integers
# opam file:
opam-version: "2.0"
maintainer: "[email protected]"
homepage: "https://github.com/coq-contribs/propcalc"
license: "BSD"
build: [make "-j%{jobs}%"]
install: [make "install"]
remove: ["rm" "-R" "%{lib}%/coq/user-contrib/PropCalc"]
depends: [
"ocaml"
"coq" {>= "8.6" & < "8.7~"}
]
tags: [ "keyword: propositional calculus" "keyword: classical logic" "keyword: completeness" "keyword: natural deduction" "keyword: sequent calculus" "keyword: cut elimination" "category: Mathematics/Logic/Foundations" ]
authors: [ "Floris van Doorn <[email protected]> [http://www.contrib.andrew.cmu.edu/~fpv/]" ]
bug-reports: "https://github.com/coq-contribs/propcalc/issues"
dev-repo: "git+https://github.com/coq-contribs/propcalc.git"
synopsis: "Propositional Calculus"
description: """
http://arxiv.org/abs/1503.08744
Formalization of basic theorems about classical propositional logic. The main theorems are (1) the soundness and completeness of natural deduction calculus, (2) the equivalence between natural deduction calculus, Hilbert systems and sequent calculus and (3) cut elimination for sequent calculus."""
flags: light-uninstall
url {
src: "https://github.com/coq-contribs/propcalc/archive/v8.6.0.tar.gz"
checksum: "md5=674edcf14c4c6ee010d116fea3e6c6ef"
}
</pre>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Dry install 🏜️</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --show-action coq-propcalc.8.6.0 coq.dev</code></dd>
<dt>Return code</dt>
<dd>5120</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is dev).
The following dependencies couldn't be met:
- coq-propcalc -> coq < 8.7~ -> ocaml < 4.06.0
base of this switch (use `--unlock-base' to force)
Your request can't be satisfied:
- No available version of coq satisfies the constraints
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --show-action --unlock-base coq-propcalc.8.6.0</code></dd>
<dt>Return code</dt>
<dd>0</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install 🚀</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall 🧹</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
</div>
</div>
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<!DOCTYPE html>
<html>
<head>
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<title>Emmett's DBC Blog | Enumerable Methods</title>
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Emmett's DBC Blog
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<section>
<h2>
Enumerable Methods
</h2>
<h3>
Map method
</h3>
<h4>
February 20, 2016
</h4>
</section>
<section id="meat">
<p>When using Ruby there are lots of tools that one needs to learn. But, perhaps, one of the most important sets of tools to learn are Enumerables. Enumerables are methods that can be used on a collection of data like an array or a hash. Enumerables can allow you to search for specific values, sort by specific values or select specific values. </p>
<p>One very useful method I have discovered is the map enumerable. Map allows you to pull all of the items in an array and change them one by one based on the rules of you code. This is useful as often doing each do or another method means you have to create a new array, but with maps you can change the array values. Take a look at the code below. It shows how we can use maps to make all negative values positive and keep them in the original array.</p>
<p><img src="http://emmettgarber.github.io/imgs/maps-image.png"></p>
<p>Couple of other things about map, it is non destructive naturally, so you have to include the ! after map to make it destructive. I found map very useful and I hope that you do to. </p>
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