module RPG
  # == RGSS2
  # This data structure is specific to RGSS2 (VX).
  # 
  # == Enemy
  # Data class for enemies.
  class Enemy
    attr_accessor :id
    attr_accessor :name
    attr_accessor :battler_name
    attr_accessor :battler_hue
    attr_accessor :maxhp
    attr_accessor :maxmp
    attr_accessor :atk
    attr_accessor :def
    attr_accessor :spi
    attr_accessor :agi
    attr_accessor :hit
    attr_accessor :eva
    attr_accessor :exp
    attr_accessor :gold
    attr_accessor :drop_item1
    attr_accessor :drop_item2
    attr_accessor :levitate
    attr_accessor :has_critical
    attr_accessor :element_ranks
    attr_accessor :state_ranks
    attr_accessor :actions
    attr_accessor :note
  end
end