73% runtime performance, with tuple, dictionary, list implemented
Code\npython3 []\nclass Solution:\n    def winningPlayerCount(self, n: int, pick: List[List[int]]) -> int:\n        win = set()\n        obj = {}\n        for x
# Code\n```python3 []\nclass Solution:\n    def winningPlayerCount(self, n: int, pick: List[List[int]]) -> int:\n        win = set()\n        obj = {}\n        for x in pick:\n            obj[(x[0],x[1])] = obj.get((x[0],x[1]), 0)+1\n        for x in obj:\n            if x[0] > 1 and obj[x]>=x[0]+1:\n                win.add(x[0])\n            elif x[0] == 0:\n                win.add(x[0])\n            elif x[0] == 1 and obj[x] >= 2:\n                win.add(x[0])\n        return len(win)\n```
['Python3']