extends CharacterBody3D | |
class_name Platform | |
@export var speed := 8.0 | |
# Visual rotation speed of the propeller | |
@export var propeller_rotation_speed := 1.0 | |
@onready var propeller = $flying_platform/flying_platform/Torus/propeller | |
var requested_movement: float | |
func _physics_process(delta: float) -> void: | |
velocity = Vector3.RIGHT * requested_movement * speed | |
move_and_slide() | |
propeller.rotate_object_local(Vector3.UP, propeller_rotation_speed * speed) | |