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extends CharacterBody3D
class_name Platform
@export var speed := 8.0
# Visual rotation speed of the propeller
@export var propeller_rotation_speed := 1.0
@onready var propeller = $flying_platform/flying_platform/Torus/propeller
var requested_movement: float
func _physics_process(delta: float) -> void:
velocity = Vector3.RIGHT * requested_movement * speed
move_and_slide()
propeller.rotate_object_local(Vector3.UP, propeller_rotation_speed * speed)
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