@Test public void testCurrentAnimationProperty() throws Exception { GameEventManager theEventManager = mock(GameEventManager.class); GameObject theOwner = mock(GameObject.class); SpriteBehaviorTemplate theTemplate = new SpriteBehaviorTemplate(theEventManager, theOwner); Animation theAnimation = new Animation("Test"); assertEquals("currentAnimation", theTemplate.currentAnimationProperty().getName()); assertEquals(Animation.class, theTemplate.currentAnimationProperty().getType()); assertTrue(theTemplate.currentAnimationProperty().isNull()); theTemplate.currentAnimationProperty().set(theAnimation); assertSame(theAnimation, theTemplate.currentAnimationProperty().get()); assertFalse(theTemplate.currentAnimationProperty().isNull()); }
@Override public Property<Animation> currentAnimationProperty() { return currentAnimation; }
SpriteBehaviorTemplate implements BehaviorTemplate<SpriteBehavior>, Sprite, Reflectable<SpriteClassInformation> { @Override public Property<Animation> currentAnimationProperty() { return currentAnimation; } }
SpriteBehaviorTemplate implements BehaviorTemplate<SpriteBehavior>, Sprite, Reflectable<SpriteClassInformation> { @Override public Property<Animation> currentAnimationProperty() { return currentAnimation; } SpriteBehaviorTemplate(GameEventManager aEventManager, GameObject aOwner); }
SpriteBehaviorTemplate implements BehaviorTemplate<SpriteBehavior>, Sprite, Reflectable<SpriteClassInformation> { @Override public Property<Animation> currentAnimationProperty() { return currentAnimation; } SpriteBehaviorTemplate(GameEventManager aEventManager, GameObject aOwner); @Override BehaviorType getType(); @Override SpriteClassInformation getClassInformation(); @Override GameObject getOwner(); @Override SpriteBehavior create(GameObjectInstance aInstance, GameRuntime aGameRuntime); @Override Property<Animation> currentAnimationProperty(); @Override Property<Integer> speedProperty(); void addAnimation(Animation aAnimation); @Override Map<String, Object> serialize(); @Override void delete(); @Override GameScene getGameScene(); @Override Animation[] getAnimations(); void replaceAnimation(Animation aOldAnimation, Animation aNewAnimation); static SpriteBehaviorTemplate deserialize(GameEventManager aEventManager, GameObject aOwner, Map<String, Object> aSerializedData); }
SpriteBehaviorTemplate implements BehaviorTemplate<SpriteBehavior>, Sprite, Reflectable<SpriteClassInformation> { @Override public Property<Animation> currentAnimationProperty() { return currentAnimation; } SpriteBehaviorTemplate(GameEventManager aEventManager, GameObject aOwner); @Override BehaviorType getType(); @Override SpriteClassInformation getClassInformation(); @Override GameObject getOwner(); @Override SpriteBehavior create(GameObjectInstance aInstance, GameRuntime aGameRuntime); @Override Property<Animation> currentAnimationProperty(); @Override Property<Integer> speedProperty(); void addAnimation(Animation aAnimation); @Override Map<String, Object> serialize(); @Override void delete(); @Override GameScene getGameScene(); @Override Animation[] getAnimations(); void replaceAnimation(Animation aOldAnimation, Animation aNewAnimation); static SpriteBehaviorTemplate deserialize(GameEventManager aEventManager, GameObject aOwner, Map<String, Object> aSerializedData); static final BehaviorType TYPE; }