@Test public void testGo_nullParameter() throws Throwable { final ViewGroup root = rule.getActivity().getRoot(); rule.runOnUiThread(new Runnable() { @Override public void run() { TransitionManager.go(mScenes[0], null); assertThat(Scene.getCurrentScene(root), is(mScenes[0])); TransitionManager.go(mScenes[1], null); assertThat(Scene.getCurrentScene(root), is(mScenes[1])); } }); }
public static void go(@NonNull Scene scene) { changeScene(scene, sDefaultTransition); }
TransitionManager { public static void go(@NonNull Scene scene) { changeScene(scene, sDefaultTransition); } }
TransitionManager { public static void go(@NonNull Scene scene) { changeScene(scene, sDefaultTransition); }  }
TransitionManager { public static void go(@NonNull Scene scene) { changeScene(scene, sDefaultTransition); }  void setTransition(@NonNull Scene scene, @Nullable Transition transition); void setTransition(@NonNull Scene fromScene, @NonNull Scene toScene,
            @Nullable Transition transition); void transitionTo(@NonNull Scene scene); static void go(@NonNull Scene scene); static void go(@NonNull Scene scene, @Nullable Transition transition); static void beginDelayedTransition(@NonNull final ViewGroup sceneRoot); static void beginDelayedTransition(@NonNull final ViewGroup sceneRoot,
            @Nullable Transition transition); static void endTransitions(final ViewGroup sceneRoot); }
TransitionManager { public static void go(@NonNull Scene scene) { changeScene(scene, sDefaultTransition); }  void setTransition(@NonNull Scene scene, @Nullable Transition transition); void setTransition(@NonNull Scene fromScene, @NonNull Scene toScene,
            @Nullable Transition transition); void transitionTo(@NonNull Scene scene); static void go(@NonNull Scene scene); static void go(@NonNull Scene scene, @Nullable Transition transition); static void beginDelayedTransition(@NonNull final ViewGroup sceneRoot); static void beginDelayedTransition(@NonNull final ViewGroup sceneRoot,
            @Nullable Transition transition); static void endTransitions(final ViewGroup sceneRoot);  }