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oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_random.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_random.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* A "32-bit Multiply with carry random number generator. Very fast. Includes a list of recommended multipliers. multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. period: (a*2^31)-1 */ #ifndef SDL_test_random_h_ #define SDL_test_random_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* --- Definitions */ /* * Macros that return a random number in a specific format. */ #define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) /* * Context structure for the random number generator state. */ typedef struct { unsigned int a; unsigned int x; unsigned int c; unsigned int ah; unsigned int al; } SDLTest_RandomContext; /* --- Function prototypes */ /** * \brief Initialize random number generator with two integers. * * Note: The random sequence of numbers returned by ...Random() is the * same for the same two integers and has a period of 2^31. * * \param rndContext pointer to context structure * \param xi integer that defines the random sequence * \param ci integer that defines the random sequence * */ void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, unsigned int ci); /** * \brief Initialize random number generator based on current system time. * * \param rndContext pointer to context structure * */ void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); /** * \brief Initialize random number generator based on current system time. * * Note: ...RandomInit() or ...RandomInitTime() must have been called * before using this function. * * \param rndContext pointer to context structure * * \returns a random number (32bit unsigned integer) * */ unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_random_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_egl.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_egl.h * * This is a simple file to encapsulate the EGL API headers. */ #if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) #if defined(__vita__) || defined(__psp2__) #include <psp2/types.h> #endif #include <EGL/egl.h> #include <EGL/eglext.h> #else /* _MSC_VER */ /* EGL headers for Visual Studio */ #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include <KHR/khrplatform.h> * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using <stdint.h> */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using <inttypes.h> */ #include <inttypes.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ #ifndef __eglplatform_h_ #define __eglplatform_h_ /* ** Copyright 2007-2020 The Khronos Group Inc. ** SPDX-License-Identifier: Apache-2.0 */ /* Platform-specific types and definitions for egl.h * * Adopters may modify khrplatform.h and this file to suit their platform. * You are encouraged to submit all modifications to the Khronos group so that * they can be included in future versions of this file. Please submit changes * by filing an issue or pull request on the public Khronos EGL Registry, at * https://www.github.com/KhronosGroup/EGL-Registry/ */ /*#include <KHR/khrplatform.h>*/ /* Macros used in EGL function prototype declarations. * * EGL functions should be prototyped as: * * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); * * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h */ #ifndef EGLAPI #define EGLAPI KHRONOS_APICALL #endif #ifndef EGLAPIENTRY #define EGLAPIENTRY KHRONOS_APIENTRY #endif #define EGLAPIENTRYP EGLAPIENTRY* /* The types NativeDisplayType, NativeWindowType, and NativePixmapType * are aliases of window-system-dependent types, such as X Display * or * Windows Device Context. They must be defined in platform-specific * code below. The EGL-prefixed versions of Native*Type are the same * types, renamed in EGL 1.3 so all types in the API start with "EGL". * * Khronos STRONGLY RECOMMENDS that you use the default definitions * provided below, since these changes affect both binary and source * portability of applications using EGL running on different EGL * implementations. */ #if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) typedef void *EGLNativeDisplayType; typedef void *EGLNativePixmapType; typedef void *EGLNativeWindowType; #elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> typedef HDC EGLNativeDisplayType; typedef HBITMAP EGLNativePixmapType; typedef HWND EGLNativeWindowType; #elif defined(__EMSCRIPTEN__) typedef int EGLNativeDisplayType; typedef int EGLNativePixmapType; typedef int EGLNativeWindowType; #elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ typedef int EGLNativeDisplayType; typedef void *EGLNativePixmapType; typedef void *EGLNativeWindowType; #elif defined(WL_EGL_PLATFORM) typedef struct wl_display *EGLNativeDisplayType; typedef struct wl_egl_pixmap *EGLNativePixmapType; typedef struct wl_egl_window *EGLNativeWindowType; #elif defined(__GBM__) typedef struct gbm_device *EGLNativeDisplayType; typedef struct gbm_bo *EGLNativePixmapType; typedef void *EGLNativeWindowType; #elif defined(__ANDROID__) || defined(ANDROID) struct ANativeWindow; struct egl_native_pixmap_t; typedef void* EGLNativeDisplayType; typedef struct egl_native_pixmap_t* EGLNativePixmapType; typedef struct ANativeWindow* EGLNativeWindowType; #elif defined(USE_OZONE) typedef intptr_t EGLNativeDisplayType; typedef intptr_t EGLNativePixmapType; typedef intptr_t EGLNativeWindowType; #elif defined(USE_X11) /* X11 (tentative) */ #include <X11/Xlib.h> #include <X11/Xutil.h> typedef Display *EGLNativeDisplayType; typedef Pixmap EGLNativePixmapType; typedef Window EGLNativeWindowType; #elif defined(__unix__) typedef void *EGLNativeDisplayType; typedef khronos_uintptr_t EGLNativePixmapType; typedef khronos_uintptr_t EGLNativeWindowType; #elif defined(__APPLE__) typedef int EGLNativeDisplayType; typedef void *EGLNativePixmapType; typedef void *EGLNativeWindowType; #elif defined(__HAIKU__) #include <kernel/image.h> typedef void *EGLNativeDisplayType; typedef khronos_uintptr_t EGLNativePixmapType; typedef khronos_uintptr_t EGLNativeWindowType; #elif defined(__Fuchsia__) typedef void *EGLNativeDisplayType; typedef khronos_uintptr_t EGLNativePixmapType; typedef khronos_uintptr_t EGLNativeWindowType; #else #error "Platform not recognized" #endif /* EGL 1.2 types, renamed for consistency in EGL 1.3 */ typedef EGLNativeDisplayType NativeDisplayType; typedef EGLNativePixmapType NativePixmapType; typedef EGLNativeWindowType NativeWindowType; /* Define EGLint. This must be a signed integral type large enough to contain * all legal attribute names and values passed into and out of EGL, whether * their type is boolean, bitmask, enumerant (symbolic constant), integer, * handle, or other. While in general a 32-bit integer will suffice, if * handles are 64 bit types, then EGLint should be defined as a signed 64-bit * integer type. */ typedef khronos_int32_t EGLint; /* C++ / C typecast macros for special EGL handle values */ #if defined(__cplusplus) #define EGL_CAST(type, value) (static_cast<type>(value)) #else #define EGL_CAST(type, value) ((type) (value)) #endif #endif /* __eglplatform_h */ #ifndef __egl_h_ #define __egl_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: Apache-2.0 ** ** This header is generated from the Khronos EGL XML API Registry. ** The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** http://www.khronos.org/registry/egl ** ** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ */ /*#include <EGL/eglplatform.h>*/ #ifndef EGL_EGL_PROTOTYPES #define EGL_EGL_PROTOTYPES 1 #endif /* Generated on date 20220525 */ /* Generated C header for: * API: egl * Versions considered: .* * Versions emitted: .* * Default extensions included: None * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef EGL_VERSION_1_0 #define EGL_VERSION_1_0 1 typedef unsigned int EGLBoolean; typedef void *EGLDisplay; /*#include <KHR/khrplatform.h>*/ /*#include <EGL/eglplatform.h>*/ typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; typedef void (*__eglMustCastToProperFunctionPointerType)(void); #define EGL_ALPHA_SIZE 0x3021 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_BLUE_SIZE 0x3022 #define EGL_BUFFER_SIZE 0x3020 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_CORE_NATIVE_ENGINE 0x305B #define EGL_DEPTH_SIZE 0x3025 #define EGL_DONT_CARE EGL_CAST(EGLint,-1) #define EGL_DRAW 0x3059 #define EGL_EXTENSIONS 0x3055 #define EGL_FALSE 0 #define EGL_GREEN_SIZE 0x3023 #define EGL_HEIGHT 0x3056 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F #define EGL_NONE 0x3038 #define EGL_NON_CONFORMANT_CONFIG 0x3051 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) #define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) #define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) #define EGL_PBUFFER_BIT 0x0001 #define EGL_PIXMAP_BIT 0x0002 #define EGL_READ 0x305A #define EGL_RED_SIZE 0x3024 #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SLOW_CONFIG 0x3050 #define EGL_STENCIL_SIZE 0x3026 #define EGL_SUCCESS 0x3000 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_TRANSPARENT_RGB 0x3052 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRUE 1 #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_WIDTH 0x3057 #define EGL_WINDOW_BIT 0x0004 typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); #if EGL_EGL_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); EGLAPI EGLint EGLAPIENTRY eglGetError (void); EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); #endif #endif /* EGL_VERSION_1_0 */ #ifndef EGL_VERSION_1_1 #define EGL_VERSION_1_1 1 #define EGL_BACK_BUFFER 0x3084 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_CONTEXT_LOST 0x300E #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C #define EGL_MIPMAP_TEXTURE 0x3082 #define EGL_MIPMAP_LEVEL 0x3083 #define EGL_NO_TEXTURE 0x305C #define EGL_TEXTURE_2D 0x305F #define EGL_TEXTURE_FORMAT 0x3080 #define EGL_TEXTURE_RGB 0x305D #define EGL_TEXTURE_RGBA 0x305E #define EGL_TEXTURE_TARGET 0x3081 typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); #if EGL_EGL_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); #endif #endif /* EGL_VERSION_1_1 */ #ifndef EGL_VERSION_1_2 #define EGL_VERSION_1_2 1 typedef unsigned int EGLenum; typedef void *EGLClientBuffer; #define EGL_ALPHA_FORMAT 0x3088 #define EGL_ALPHA_FORMAT_NONPRE 0x308B #define EGL_ALPHA_FORMAT_PRE 0x308C #define EGL_ALPHA_MASK_SIZE 0x303E #define EGL_BUFFER_PRESERVED 0x3094 #define EGL_BUFFER_DESTROYED 0x3095 #define EGL_CLIENT_APIS 0x308D #define EGL_COLORSPACE 0x3087 #define EGL_COLORSPACE_sRGB 0x3089 #define EGL_COLORSPACE_LINEAR 0x308A #define EGL_COLOR_BUFFER_TYPE 0x303F #define EGL_CONTEXT_CLIENT_TYPE 0x3097 #define EGL_DISPLAY_SCALING 10000 #define EGL_HORIZONTAL_RESOLUTION 0x3090 #define EGL_LUMINANCE_BUFFER 0x308F #define EGL_LUMINANCE_SIZE 0x303D #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENVG_BIT 0x0002 #define EGL_OPENGL_ES_API 0x30A0 #define EGL_OPENVG_API 0x30A1 #define EGL_OPENVG_IMAGE 0x3096 #define EGL_PIXEL_ASPECT_RATIO 0x3092 #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_RENDER_BUFFER 0x3086 #define EGL_RGB_BUFFER 0x308E #define EGL_SINGLE_BUFFER 0x3085 #define EGL_SWAP_BEHAVIOR 0x3093 #define EGL_UNKNOWN EGL_CAST(EGLint,-1) #define EGL_VERTICAL_RESOLUTION 0x3091 typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); #if EGL_EGL_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); #endif #endif /* EGL_VERSION_1_2 */ #ifndef EGL_VERSION_1_3 #define EGL_VERSION_1_3 1 #define EGL_CONFORMANT 0x3042 #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGL_MATCH_NATIVE_PIXMAP 0x3041 #define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_VG_ALPHA_FORMAT 0x3088 #define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B #define EGL_VG_ALPHA_FORMAT_PRE 0x308C #define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 #define EGL_VG_COLORSPACE 0x3087 #define EGL_VG_COLORSPACE_sRGB 0x3089 #define EGL_VG_COLORSPACE_LINEAR 0x308A #define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 #endif /* EGL_VERSION_1_3 */ #ifndef EGL_VERSION_1_4 #define EGL_VERSION_1_4 1 #define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 #define EGL_MULTISAMPLE_RESOLVE 0x3099 #define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A #define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B #define EGL_OPENGL_API 0x30A2 #define EGL_OPENGL_BIT 0x0008 #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); #if EGL_EGL_PROTOTYPES EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); #endif #endif /* EGL_VERSION_1_4 */ #ifndef EGL_VERSION_1_5 #define EGL_VERSION_1_5 1 typedef void *EGLSync; typedef intptr_t EGLAttrib; typedef khronos_utime_nanoseconds_t EGLTime; typedef void *EGLImage; #define EGL_CONTEXT_MAJOR_VERSION 0x3098 #define EGL_CONTEXT_MINOR_VERSION 0x30FB #define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD #define EGL_NO_RESET_NOTIFICATION 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET 0x31BF #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 #define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 #define EGL_OPENGL_ES3_BIT 0x00000040 #define EGL_CL_EVENT_HANDLE 0x309C #define EGL_SYNC_CL_EVENT 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 #define EGL_SYNC_TYPE 0x30F7 #define EGL_SYNC_STATUS 0x30F1 #define EGL_SYNC_CONDITION 0x30F8 #define EGL_SIGNALED 0x30F2 #define EGL_UNSIGNALED 0x30F3 #define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 #define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull #define EGL_TIMEOUT_EXPIRED 0x30F5 #define EGL_CONDITION_SATISFIED 0x30F6 #define EGL_NO_SYNC EGL_CAST(EGLSync,0) #define EGL_SYNC_FENCE 0x30F9 #define EGL_GL_COLORSPACE 0x309D #define EGL_GL_COLORSPACE_SRGB 0x3089 #define EGL_GL_COLORSPACE_LINEAR 0x308A #define EGL_GL_RENDERBUFFER 0x30B9 #define EGL_GL_TEXTURE_2D 0x30B1 #define EGL_GL_TEXTURE_LEVEL 0x30BC #define EGL_GL_TEXTURE_3D 0x30B2 #define EGL_GL_TEXTURE_ZOFFSET 0x30BD #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 #define EGL_IMAGE_PRESERVED 0x30D2 #define EGL_NO_IMAGE EGL_CAST(EGLImage,0) typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); #if EGL_EGL_PROTOTYPES EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); #endif #endif /* EGL_VERSION_1_5 */ #ifdef __cplusplus } #endif #endif /* __egl_h_ */ #ifndef __eglext_h_ #define __eglext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: Apache-2.0 ** ** This header is generated from the Khronos EGL XML API Registry. ** The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** http://www.khronos.org/registry/egl ** ** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ */ /*#include <EGL/eglplatform.h>*/ #define EGL_EGLEXT_VERSION 20220525 /* Generated C header for: * API: egl * Versions considered: .* * Versions emitted: _nomatch_^ * Default extensions included: egl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef EGL_KHR_cl_event #define EGL_KHR_cl_event 1 #define EGL_CL_EVENT_HANDLE_KHR 0x309C #define EGL_SYNC_CL_EVENT_KHR 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF #endif /* EGL_KHR_cl_event */ #ifndef EGL_KHR_cl_event2 #define EGL_KHR_cl_event2 1 typedef void *EGLSyncKHR; typedef intptr_t EGLAttribKHR; typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); #endif #endif /* EGL_KHR_cl_event2 */ #ifndef EGL_KHR_client_get_all_proc_addresses #define EGL_KHR_client_get_all_proc_addresses 1 #endif /* EGL_KHR_client_get_all_proc_addresses */ #ifndef EGL_KHR_config_attribs #define EGL_KHR_config_attribs 1 #define EGL_CONFORMANT_KHR 0x3042 #define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 #endif /* EGL_KHR_config_attribs */ #ifndef EGL_KHR_context_flush_control #define EGL_KHR_context_flush_control 1 #define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 #define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 #define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 #endif /* EGL_KHR_context_flush_control */ #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #endif /* EGL_KHR_create_context */ #ifndef EGL_KHR_create_context_no_error #define EGL_KHR_create_context_no_error 1 #define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 #endif /* EGL_KHR_create_context_no_error */ #ifndef EGL_KHR_debug #define EGL_KHR_debug 1 typedef void *EGLLabelKHR; typedef void *EGLObjectKHR; typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); #define EGL_OBJECT_THREAD_KHR 0x33B0 #define EGL_OBJECT_DISPLAY_KHR 0x33B1 #define EGL_OBJECT_CONTEXT_KHR 0x33B2 #define EGL_OBJECT_SURFACE_KHR 0x33B3 #define EGL_OBJECT_IMAGE_KHR 0x33B4 #define EGL_OBJECT_SYNC_KHR 0x33B5 #define EGL_OBJECT_STREAM_KHR 0x33B6 #define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 #define EGL_DEBUG_MSG_ERROR_KHR 0x33BA #define EGL_DEBUG_MSG_WARN_KHR 0x33BB #define EGL_DEBUG_MSG_INFO_KHR 0x33BC #define EGL_DEBUG_CALLBACK_KHR 0x33B8 typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); #endif #endif /* EGL_KHR_debug */ #ifndef EGL_KHR_display_reference #define EGL_KHR_display_reference 1 #define EGL_TRACK_REFERENCES_KHR 0x3352 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); #endif #endif /* EGL_KHR_display_reference */ #ifndef EGL_KHR_fence_sync #define EGL_KHR_fence_sync 1 typedef khronos_utime_nanoseconds_t EGLTimeKHR; #ifdef KHRONOS_SUPPORT_INT64 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_FENCE_KHR 0x30F9 typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif #endif /* KHRONOS_SUPPORT_INT64 */ #endif /* EGL_KHR_fence_sync */ #ifndef EGL_KHR_get_all_proc_addresses #define EGL_KHR_get_all_proc_addresses 1 #endif /* EGL_KHR_get_all_proc_addresses */ #ifndef EGL_KHR_gl_colorspace #define EGL_KHR_gl_colorspace 1 #define EGL_GL_COLORSPACE_KHR 0x309D #define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 #define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A #endif /* EGL_KHR_gl_colorspace */ #ifndef EGL_KHR_gl_renderbuffer_image #define EGL_KHR_gl_renderbuffer_image 1 #define EGL_GL_RENDERBUFFER_KHR 0x30B9 #endif /* EGL_KHR_gl_renderbuffer_image */ #ifndef EGL_KHR_gl_texture_2D_image #define EGL_KHR_gl_texture_2D_image 1 #define EGL_GL_TEXTURE_2D_KHR 0x30B1 #define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC #endif /* EGL_KHR_gl_texture_2D_image */ #ifndef EGL_KHR_gl_texture_3D_image #define EGL_KHR_gl_texture_3D_image 1 #define EGL_GL_TEXTURE_3D_KHR 0x30B2 #define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD #endif /* EGL_KHR_gl_texture_3D_image */ #ifndef EGL_KHR_gl_texture_cubemap_image #define EGL_KHR_gl_texture_cubemap_image 1 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 #endif /* EGL_KHR_gl_texture_cubemap_image */ #ifndef EGL_KHR_image #define EGL_KHR_image 1 typedef void *EGLImageKHR; #define EGL_NATIVE_PIXMAP_KHR 0x30B0 #define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); #endif #endif /* EGL_KHR_image */ #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 #define EGL_IMAGE_PRESERVED_KHR 0x30D2 #endif /* EGL_KHR_image_base */ #ifndef EGL_KHR_image_pixmap #define EGL_KHR_image_pixmap 1 #endif /* EGL_KHR_image_pixmap */ #ifndef EGL_KHR_lock_surface #define EGL_KHR_lock_surface 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 #define EGL_MATCH_FORMAT_KHR 0x3043 #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 #define EGL_FORMAT_RGB_565_KHR 0x30C1 #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 #define EGL_BITMAP_POINTER_KHR 0x30C6 #define EGL_BITMAP_PITCH_KHR 0x30C7 #define EGL_BITMAP_ORIGIN_KHR 0x30C8 #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD #define EGL_LOWER_LEFT_KHR 0x30CE #define EGL_UPPER_LEFT_KHR 0x30CF typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); #endif #endif /* EGL_KHR_lock_surface */ #ifndef EGL_KHR_lock_surface2 #define EGL_KHR_lock_surface2 1 #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 #endif /* EGL_KHR_lock_surface2 */ #ifndef EGL_KHR_lock_surface3 #define EGL_KHR_lock_surface3 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); #endif #endif /* EGL_KHR_lock_surface3 */ #ifndef EGL_KHR_mutable_render_buffer #define EGL_KHR_mutable_render_buffer 1 #define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 #endif /* EGL_KHR_mutable_render_buffer */ #ifndef EGL_KHR_no_config_context #define EGL_KHR_no_config_context 1 #define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) #endif /* EGL_KHR_no_config_context */ #ifndef EGL_KHR_partial_update #define EGL_KHR_partial_update 1 #define EGL_BUFFER_AGE_KHR 0x313D typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); #endif #endif /* EGL_KHR_partial_update */ #ifndef EGL_KHR_platform_android #define EGL_KHR_platform_android 1 #define EGL_PLATFORM_ANDROID_KHR 0x3141 #endif /* EGL_KHR_platform_android */ #ifndef EGL_KHR_platform_gbm #define EGL_KHR_platform_gbm 1 #define EGL_PLATFORM_GBM_KHR 0x31D7 #endif /* EGL_KHR_platform_gbm */ #ifndef EGL_KHR_platform_wayland #define EGL_KHR_platform_wayland 1 #define EGL_PLATFORM_WAYLAND_KHR 0x31D8 #endif /* EGL_KHR_platform_wayland */ #ifndef EGL_KHR_platform_x11 #define EGL_KHR_platform_x11 1 #define EGL_PLATFORM_X11_KHR 0x31D5 #define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 #endif /* EGL_KHR_platform_x11 */ #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 #ifdef KHRONOS_SUPPORT_INT64 #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 #define EGL_UNSIGNALED_KHR 0x30F3 #define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_REUSABLE_KHR 0x30FA #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull #define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); #endif #endif /* KHRONOS_SUPPORT_INT64 */ #endif /* EGL_KHR_reusable_sync */ #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 typedef void *EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; #ifdef KHRONOS_SUPPORT_INT64 #define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 #define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 #define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A #define EGL_BAD_STREAM_KHR 0x321B #define EGL_BAD_STATE_KHR 0x321C typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif #endif /* KHRONOS_SUPPORT_INT64 */ #endif /* EGL_KHR_stream */ #ifndef EGL_KHR_stream_attrib #define EGL_KHR_stream_attrib 1 #ifdef KHRONOS_SUPPORT_INT64 typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); #endif #endif /* KHRONOS_SUPPORT_INT64 */ #endif /* EGL_KHR_stream_attrib */ #ifndef EGL_KHR_stream_consumer_gltexture #define EGL_KHR_stream_consumer_gltexture 1 #ifdef EGL_KHR_stream #define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); #endif #endif /* EGL_KHR_stream */ #endif /* EGL_KHR_stream_consumer_gltexture */ #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 typedef int EGLNativeFileDescriptorKHR; #ifdef EGL_KHR_stream #define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif #endif /* EGL_KHR_stream */ #endif /* EGL_KHR_stream_cross_process_fd */ #ifndef EGL_KHR_stream_fifo #define EGL_KHR_stream_fifo 1 #ifdef EGL_KHR_stream #define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC #define EGL_STREAM_TIME_NOW_KHR 0x31FD #define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE #define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif #endif /* EGL_KHR_stream */ #endif /* EGL_KHR_stream_fifo */ #ifndef EGL_KHR_stream_producer_aldatalocator #define EGL_KHR_stream_producer_aldatalocator 1 #ifdef EGL_KHR_stream #endif /* EGL_KHR_stream */ #endif /* EGL_KHR_stream_producer_aldatalocator */ #ifndef EGL_KHR_stream_producer_eglsurface #define EGL_KHR_stream_producer_eglsurface 1 #ifdef EGL_KHR_stream #define EGL_STREAM_BIT_KHR 0x0800 typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif #endif /* EGL_KHR_stream */ #endif /* EGL_KHR_stream_producer_eglsurface */ #ifndef EGL_KHR_surfaceless_context #define EGL_KHR_surfaceless_context 1 #endif /* EGL_KHR_surfaceless_context */ #ifndef EGL_KHR_swap_buffers_with_damage #define EGL_KHR_swap_buffers_with_damage 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); #endif #endif /* EGL_KHR_swap_buffers_with_damage */ #ifndef EGL_KHR_vg_parent_image #define EGL_KHR_vg_parent_image 1 #define EGL_VG_PARENT_IMAGE_KHR 0x30BA #endif /* EGL_KHR_vg_parent_image */ #ifndef EGL_KHR_wait_sync #define EGL_KHR_wait_sync 1 typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif #endif /* EGL_KHR_wait_sync */ #ifndef EGL_ANDROID_GLES_layers #define EGL_ANDROID_GLES_layers 1 #endif /* EGL_ANDROID_GLES_layers */ #ifndef EGL_ANDROID_blob_cache #define EGL_ANDROID_blob_cache 1 typedef khronos_ssize_t EGLsizeiANDROID; typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif #endif /* EGL_ANDROID_blob_cache */ #ifndef EGL_ANDROID_create_native_client_buffer #define EGL_ANDROID_create_native_client_buffer 1 #define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 #define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 #define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 #define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); #endif #endif /* EGL_ANDROID_create_native_client_buffer */ #ifndef EGL_ANDROID_framebuffer_target #define EGL_ANDROID_framebuffer_target 1 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #endif /* EGL_ANDROID_framebuffer_target */ #ifndef EGL_ANDROID_front_buffer_auto_refresh #define EGL_ANDROID_front_buffer_auto_refresh 1 #define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C #endif /* EGL_ANDROID_front_buffer_auto_refresh */ #ifndef EGL_ANDROID_get_frame_timestamps #define EGL_ANDROID_get_frame_timestamps 1 typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; #define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) #define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) #define EGL_TIMESTAMPS_ANDROID 0x3430 #define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 #define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 #define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 #define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 #define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 #define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 #define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 #define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 #define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 #define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B #define EGL_READS_DONE_TIME_ANDROID 0x343C typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); #endif #endif /* EGL_ANDROID_get_frame_timestamps */ #ifndef EGL_ANDROID_get_native_client_buffer #define EGL_ANDROID_get_native_client_buffer 1 struct AHardwareBuffer; typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); #endif #endif /* EGL_ANDROID_get_native_client_buffer */ #ifndef EGL_ANDROID_image_native_buffer #define EGL_ANDROID_image_native_buffer 1 #define EGL_NATIVE_BUFFER_ANDROID 0x3140 #endif /* EGL_ANDROID_image_native_buffer */ #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 #define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); #endif #endif /* EGL_ANDROID_native_fence_sync */ #ifndef EGL_ANDROID_presentation_time #define EGL_ANDROID_presentation_time 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); #endif #endif /* EGL_ANDROID_presentation_time */ #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 #endif /* EGL_ANDROID_recordable */ #ifndef EGL_ANGLE_d3d_share_handle_client_buffer #define EGL_ANGLE_d3d_share_handle_client_buffer 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ #ifndef EGL_ANGLE_device_d3d #define EGL_ANGLE_device_d3d 1 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 #endif /* EGL_ANGLE_device_d3d */ #ifndef EGL_ANGLE_query_surface_pointer #define EGL_ANGLE_query_surface_pointer 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif #endif /* EGL_ANGLE_query_surface_pointer */ #ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ #ifndef EGL_ANGLE_sync_control_rate #define EGL_ANGLE_sync_control_rate 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); #endif #endif /* EGL_ANGLE_sync_control_rate */ #ifndef EGL_ANGLE_window_fixed_size #define EGL_ANGLE_window_fixed_size 1 #define EGL_FIXED_SIZE_ANGLE 0x3201 #endif /* EGL_ANGLE_window_fixed_size */ #ifndef EGL_ARM_image_format #define EGL_ARM_image_format 1 #define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 #define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 #endif /* EGL_ARM_image_format */ #ifndef EGL_ARM_implicit_external_sync #define EGL_ARM_implicit_external_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A #endif /* EGL_ARM_implicit_external_sync */ #ifndef EGL_ARM_pixmap_multisample_discard #define EGL_ARM_pixmap_multisample_discard 1 #define EGL_DISCARD_SAMPLES_ARM 0x3286 #endif /* EGL_ARM_pixmap_multisample_discard */ #ifndef EGL_EXT_bind_to_front #define EGL_EXT_bind_to_front 1 #define EGL_FRONT_BUFFER_EXT 0x3464 #endif /* EGL_EXT_bind_to_front */ #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #endif /* EGL_EXT_buffer_age */ #ifndef EGL_EXT_client_extensions #define EGL_EXT_client_extensions 1 #endif /* EGL_EXT_client_extensions */ #ifndef EGL_EXT_client_sync #define EGL_EXT_client_sync 1 #define EGL_SYNC_CLIENT_EXT 0x3364 #define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); #endif #endif /* EGL_EXT_client_sync */ #ifndef EGL_EXT_compositor #define EGL_EXT_compositor 1 #define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 #define EGL_EXTERNAL_REF_ID_EXT 0x3461 #define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 #define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); #endif #endif /* EGL_EXT_compositor */ #ifndef EGL_EXT_config_select_group #define EGL_EXT_config_select_group 1 #define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 #endif /* EGL_EXT_config_select_group */ #ifndef EGL_EXT_create_context_robustness #define EGL_EXT_create_context_robustness 1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF #endif /* EGL_EXT_create_context_robustness */ #ifndef EGL_EXT_device_base #define EGL_EXT_device_base 1 typedef void *EGLDeviceEXT; #define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); #endif #endif /* EGL_EXT_device_base */ #ifndef EGL_EXT_device_drm #define EGL_EXT_device_drm 1 #define EGL_DRM_DEVICE_FILE_EXT 0x3233 #define EGL_DRM_MASTER_FD_EXT 0x333C #endif /* EGL_EXT_device_drm */ #ifndef EGL_EXT_device_drm_render_node #define EGL_EXT_device_drm_render_node 1 #define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 #endif /* EGL_EXT_device_drm_render_node */ #ifndef EGL_EXT_device_enumeration #define EGL_EXT_device_enumeration 1 #endif /* EGL_EXT_device_enumeration */ #ifndef EGL_EXT_device_openwf #define EGL_EXT_device_openwf 1 #define EGL_OPENWF_DEVICE_ID_EXT 0x3237 #define EGL_OPENWF_DEVICE_EXT 0x333D #endif /* EGL_EXT_device_openwf */ #ifndef EGL_EXT_device_persistent_id #define EGL_EXT_device_persistent_id 1 #define EGL_DEVICE_UUID_EXT 0x335C #define EGL_DRIVER_UUID_EXT 0x335D #define EGL_DRIVER_NAME_EXT 0x335E typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); #endif #endif /* EGL_EXT_device_persistent_id */ #ifndef EGL_EXT_device_query #define EGL_EXT_device_query 1 #endif /* EGL_EXT_device_query */ #ifndef EGL_EXT_device_query_name #define EGL_EXT_device_query_name 1 #define EGL_RENDERER_EXT 0x335F #endif /* EGL_EXT_device_query_name */ #ifndef EGL_EXT_explicit_device #define EGL_EXT_explicit_device 1 #endif /* EGL_EXT_explicit_device */ #ifndef EGL_EXT_gl_colorspace_bt2020_linear #define EGL_EXT_gl_colorspace_bt2020_linear 1 #define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F #endif /* EGL_EXT_gl_colorspace_bt2020_linear */ #ifndef EGL_EXT_gl_colorspace_bt2020_pq #define EGL_EXT_gl_colorspace_bt2020_pq 1 #define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 #endif /* EGL_EXT_gl_colorspace_bt2020_pq */ #ifndef EGL_EXT_gl_colorspace_display_p3 #define EGL_EXT_gl_colorspace_display_p3 1 #define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 #endif /* EGL_EXT_gl_colorspace_display_p3 */ #ifndef EGL_EXT_gl_colorspace_display_p3_linear #define EGL_EXT_gl_colorspace_display_p3_linear 1 #define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 #endif /* EGL_EXT_gl_colorspace_display_p3_linear */ #ifndef EGL_EXT_gl_colorspace_display_p3_passthrough #define EGL_EXT_gl_colorspace_display_p3_passthrough 1 #define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 #endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ #ifndef EGL_EXT_gl_colorspace_scrgb #define EGL_EXT_gl_colorspace_scrgb 1 #define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 #endif /* EGL_EXT_gl_colorspace_scrgb */ #ifndef EGL_EXT_gl_colorspace_scrgb_linear #define EGL_EXT_gl_colorspace_scrgb_linear 1 #define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 #endif /* EGL_EXT_gl_colorspace_scrgb_linear */ #ifndef EGL_EXT_image_dma_buf_import #define EGL_EXT_image_dma_buf_import 1 #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B #define EGL_SAMPLE_RANGE_HINT_EXT 0x327C #define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D #define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E #define EGL_ITU_REC601_EXT 0x327F #define EGL_ITU_REC709_EXT 0x3280 #define EGL_ITU_REC2020_EXT 0x3281 #define EGL_YUV_FULL_RANGE_EXT 0x3282 #define EGL_YUV_NARROW_RANGE_EXT 0x3283 #define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 #define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 #endif /* EGL_EXT_image_dma_buf_import */ #ifndef EGL_EXT_image_dma_buf_import_modifiers #define EGL_EXT_image_dma_buf_import_modifiers 1 #define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 #define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 #define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 #define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 #define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 #define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 #define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 #define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 #define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 #define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 #define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); #endif #endif /* EGL_EXT_image_dma_buf_import_modifiers */ #ifndef EGL_EXT_image_gl_colorspace #define EGL_EXT_image_gl_colorspace 1 #define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D #endif /* EGL_EXT_image_gl_colorspace */ #ifndef EGL_EXT_image_implicit_sync_control #define EGL_EXT_image_implicit_sync_control 1 #define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 #define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 #define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 #endif /* EGL_EXT_image_implicit_sync_control */ #ifndef EGL_EXT_multiview_window #define EGL_EXT_multiview_window 1 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #endif /* EGL_EXT_multiview_window */ #ifndef EGL_EXT_output_base #define EGL_EXT_output_base 1 typedef void *EGLOutputLayerEXT; typedef void *EGLOutputPortEXT; #define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) #define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) #define EGL_BAD_OUTPUT_LAYER_EXT 0x322D #define EGL_BAD_OUTPUT_PORT_EXT 0x322E #define EGL_SWAP_INTERVAL_EXT 0x322F typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); #endif #endif /* EGL_EXT_output_base */ #ifndef EGL_EXT_output_drm #define EGL_EXT_output_drm 1 #define EGL_DRM_CRTC_EXT 0x3234 #define EGL_DRM_PLANE_EXT 0x3235 #define EGL_DRM_CONNECTOR_EXT 0x3236 #endif /* EGL_EXT_output_drm */ #ifndef EGL_EXT_output_openwf #define EGL_EXT_output_openwf 1 #define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 #define EGL_OPENWF_PORT_ID_EXT 0x3239 #endif /* EGL_EXT_output_openwf */ #ifndef EGL_EXT_pixel_format_float #define EGL_EXT_pixel_format_float 1 #define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 #define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A #define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B #endif /* EGL_EXT_pixel_format_float */ #ifndef EGL_EXT_platform_base #define EGL_EXT_platform_base 1 typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); #endif #endif /* EGL_EXT_platform_base */ #ifndef EGL_EXT_platform_device #define EGL_EXT_platform_device 1 #define EGL_PLATFORM_DEVICE_EXT 0x313F #endif /* EGL_EXT_platform_device */ #ifndef EGL_EXT_platform_wayland #define EGL_EXT_platform_wayland 1 #define EGL_PLATFORM_WAYLAND_EXT 0x31D8 #endif /* EGL_EXT_platform_wayland */ #ifndef EGL_EXT_platform_x11 #define EGL_EXT_platform_x11 1 #define EGL_PLATFORM_X11_EXT 0x31D5 #define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 #endif /* EGL_EXT_platform_x11 */ #ifndef EGL_EXT_platform_xcb #define EGL_EXT_platform_xcb 1 #define EGL_PLATFORM_XCB_EXT 0x31DC #define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE #endif /* EGL_EXT_platform_xcb */ #ifndef EGL_EXT_present_opaque #define EGL_EXT_present_opaque 1 #define EGL_PRESENT_OPAQUE_EXT 0x31DF #endif /* EGL_EXT_present_opaque */ #ifndef EGL_EXT_protected_content #define EGL_EXT_protected_content 1 #define EGL_PROTECTED_CONTENT_EXT 0x32C0 #endif /* EGL_EXT_protected_content */ #ifndef EGL_EXT_protected_surface #define EGL_EXT_protected_surface 1 #endif /* EGL_EXT_protected_surface */ #ifndef EGL_EXT_stream_consumer_egloutput #define EGL_EXT_stream_consumer_egloutput 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); #endif #endif /* EGL_EXT_stream_consumer_egloutput */ #ifndef EGL_EXT_surface_CTA861_3_metadata #define EGL_EXT_surface_CTA861_3_metadata 1 #define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 #define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 #endif /* EGL_EXT_surface_CTA861_3_metadata */ #ifndef EGL_EXT_surface_SMPTE2086_metadata #define EGL_EXT_surface_SMPTE2086_metadata 1 #define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 #define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 #define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 #define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 #define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 #define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 #define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 #define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 #define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 #define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A #define EGL_METADATA_SCALING_EXT 50000 #endif /* EGL_EXT_surface_SMPTE2086_metadata */ #ifndef EGL_EXT_surface_compression #define EGL_EXT_surface_compression 1 #define EGL_SURFACE_COMPRESSION_EXT 0x34B0 #define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E #define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F #define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 #define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA #define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB #define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC #define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD #define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE #define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); #endif #endif /* EGL_EXT_surface_compression */ #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); #endif #endif /* EGL_EXT_swap_buffers_with_damage */ #ifndef EGL_EXT_sync_reuse #define EGL_EXT_sync_reuse 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); #endif #endif /* EGL_EXT_sync_reuse */ #ifndef EGL_EXT_yuv_surface #define EGL_EXT_yuv_surface 1 #define EGL_YUV_ORDER_EXT 0x3301 #define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 #define EGL_YUV_SUBSAMPLE_EXT 0x3312 #define EGL_YUV_DEPTH_RANGE_EXT 0x3317 #define EGL_YUV_CSC_STANDARD_EXT 0x330A #define EGL_YUV_PLANE_BPP_EXT 0x331A #define EGL_YUV_BUFFER_EXT 0x3300 #define EGL_YUV_ORDER_YUV_EXT 0x3302 #define EGL_YUV_ORDER_YVU_EXT 0x3303 #define EGL_YUV_ORDER_YUYV_EXT 0x3304 #define EGL_YUV_ORDER_UYVY_EXT 0x3305 #define EGL_YUV_ORDER_YVYU_EXT 0x3306 #define EGL_YUV_ORDER_VYUY_EXT 0x3307 #define EGL_YUV_ORDER_AYUV_EXT 0x3308 #define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 #define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 #define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 #define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 #define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 #define EGL_YUV_CSC_STANDARD_601_EXT 0x330B #define EGL_YUV_CSC_STANDARD_709_EXT 0x330C #define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D #define EGL_YUV_PLANE_BPP_0_EXT 0x331B #define EGL_YUV_PLANE_BPP_8_EXT 0x331C #define EGL_YUV_PLANE_BPP_10_EXT 0x331D #endif /* EGL_EXT_yuv_surface */ #ifndef EGL_HI_clientpixmap #define EGL_HI_clientpixmap 1 struct EGLClientPixmapHI { void *pData; EGLint iWidth; EGLint iHeight; EGLint iStride; }; #define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); #endif #endif /* EGL_HI_clientpixmap */ #ifndef EGL_HI_colorformats #define EGL_HI_colorformats 1 #define EGL_COLOR_FORMAT_HI 0x8F70 #define EGL_COLOR_RGB_HI 0x8F71 #define EGL_COLOR_RGBA_HI 0x8F72 #define EGL_COLOR_ARGB_HI 0x8F73 #endif /* EGL_HI_colorformats */ #ifndef EGL_IMG_context_priority #define EGL_IMG_context_priority 1 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #endif /* EGL_IMG_context_priority */ #ifndef EGL_IMG_image_plane_attribs #define EGL_IMG_image_plane_attribs 1 #define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 #define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 #endif /* EGL_IMG_image_plane_attribs */ #ifndef EGL_MESA_drm_image #define EGL_MESA_drm_image 1 #define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 #define EGL_DRM_BUFFER_USE_MESA 0x31D1 #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 #define EGL_DRM_BUFFER_MESA 0x31D3 #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 #define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif #endif /* EGL_MESA_drm_image */ #ifndef EGL_MESA_image_dma_buf_export #define EGL_MESA_image_dma_buf_export 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); #endif #endif /* EGL_MESA_image_dma_buf_export */ #ifndef EGL_MESA_platform_gbm #define EGL_MESA_platform_gbm 1 #define EGL_PLATFORM_GBM_MESA 0x31D7 #endif /* EGL_MESA_platform_gbm */ #ifndef EGL_MESA_platform_surfaceless #define EGL_MESA_platform_surfaceless 1 #define EGL_PLATFORM_SURFACELESS_MESA 0x31DD #endif /* EGL_MESA_platform_surfaceless */ #ifndef EGL_MESA_query_driver #define EGL_MESA_query_driver 1 typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); #endif #endif /* EGL_MESA_query_driver */ #ifndef EGL_NOK_swap_region #define EGL_NOK_swap_region 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); #endif #endif /* EGL_NOK_swap_region */ #ifndef EGL_NOK_swap_region2 #define EGL_NOK_swap_region2 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); #endif #endif /* EGL_NOK_swap_region2 */ #ifndef EGL_NOK_texture_from_pixmap #define EGL_NOK_texture_from_pixmap 1 #define EGL_Y_INVERTED_NOK 0x307F #endif /* EGL_NOK_texture_from_pixmap */ #ifndef EGL_NV_3dvision_surface #define EGL_NV_3dvision_surface 1 #define EGL_AUTO_STEREO_NV 0x3136 #endif /* EGL_NV_3dvision_surface */ #ifndef EGL_NV_context_priority_realtime #define EGL_NV_context_priority_realtime 1 #define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 #endif /* EGL_NV_context_priority_realtime */ #ifndef EGL_NV_coverage_sample #define EGL_NV_coverage_sample 1 #define EGL_COVERAGE_BUFFERS_NV 0x30E0 #define EGL_COVERAGE_SAMPLES_NV 0x30E1 #endif /* EGL_NV_coverage_sample */ #ifndef EGL_NV_coverage_sample_resolve #define EGL_NV_coverage_sample_resolve 1 #define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #endif /* EGL_NV_coverage_sample_resolve */ #ifndef EGL_NV_cuda_event #define EGL_NV_cuda_event 1 #define EGL_CUDA_EVENT_HANDLE_NV 0x323B #define EGL_SYNC_CUDA_EVENT_NV 0x323C #define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D #endif /* EGL_NV_cuda_event */ #ifndef EGL_NV_depth_nonlinear #define EGL_NV_depth_nonlinear 1 #define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NONE_NV 0 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #endif /* EGL_NV_depth_nonlinear */ #ifndef EGL_NV_device_cuda #define EGL_NV_device_cuda 1 #define EGL_CUDA_DEVICE_NV 0x323A #endif /* EGL_NV_device_cuda */ #ifndef EGL_NV_native_query #define EGL_NV_native_query 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); #endif #endif /* EGL_NV_native_query */ #ifndef EGL_NV_post_convert_rounding #define EGL_NV_post_convert_rounding 1 #endif /* EGL_NV_post_convert_rounding */ #ifndef EGL_NV_post_sub_buffer #define EGL_NV_post_sub_buffer 1 #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif #endif /* EGL_NV_post_sub_buffer */ #ifndef EGL_NV_quadruple_buffer #define EGL_NV_quadruple_buffer 1 #define EGL_QUADRUPLE_BUFFER_NV 0x3231 #endif /* EGL_NV_quadruple_buffer */ #ifndef EGL_NV_robustness_video_memory_purge #define EGL_NV_robustness_video_memory_purge 1 #define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #endif /* EGL_NV_robustness_video_memory_purge */ #ifndef EGL_NV_stream_consumer_eglimage #define EGL_NV_stream_consumer_eglimage 1 #define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 #define EGL_STREAM_IMAGE_ADD_NV 0x3374 #define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 #define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); #endif #endif /* EGL_NV_stream_consumer_eglimage */ #ifndef EGL_NV_stream_consumer_gltexture_yuv #define EGL_NV_stream_consumer_gltexture_yuv 1 #define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C #define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D #define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); #endif #endif /* EGL_NV_stream_consumer_gltexture_yuv */ #ifndef EGL_NV_stream_cross_display #define EGL_NV_stream_cross_display 1 #define EGL_STREAM_CROSS_DISPLAY_NV 0x334E #endif /* EGL_NV_stream_cross_display */ #ifndef EGL_NV_stream_cross_object #define EGL_NV_stream_cross_object 1 #define EGL_STREAM_CROSS_OBJECT_NV 0x334D #endif /* EGL_NV_stream_cross_object */ #ifndef EGL_NV_stream_cross_partition #define EGL_NV_stream_cross_partition 1 #define EGL_STREAM_CROSS_PARTITION_NV 0x323F #endif /* EGL_NV_stream_cross_partition */ #ifndef EGL_NV_stream_cross_process #define EGL_NV_stream_cross_process 1 #define EGL_STREAM_CROSS_PROCESS_NV 0x3245 #endif /* EGL_NV_stream_cross_process */ #ifndef EGL_NV_stream_cross_system #define EGL_NV_stream_cross_system 1 #define EGL_STREAM_CROSS_SYSTEM_NV 0x334F #endif /* EGL_NV_stream_cross_system */ #ifndef EGL_NV_stream_dma #define EGL_NV_stream_dma 1 #define EGL_STREAM_DMA_NV 0x3371 #define EGL_STREAM_DMA_SERVER_NV 0x3372 #endif /* EGL_NV_stream_dma */ #ifndef EGL_NV_stream_fifo_next #define EGL_NV_stream_fifo_next 1 #define EGL_PENDING_FRAME_NV 0x3329 #define EGL_STREAM_TIME_PENDING_NV 0x332A #endif /* EGL_NV_stream_fifo_next */ #ifndef EGL_NV_stream_fifo_synchronous #define EGL_NV_stream_fifo_synchronous 1 #define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 #endif /* EGL_NV_stream_fifo_synchronous */ #ifndef EGL_NV_stream_flush #define EGL_NV_stream_flush 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); #endif #endif /* EGL_NV_stream_flush */ #ifndef EGL_NV_stream_frame_limits #define EGL_NV_stream_frame_limits 1 #define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 #define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 #endif /* EGL_NV_stream_frame_limits */ #ifndef EGL_NV_stream_metadata #define EGL_NV_stream_metadata 1 #define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 #define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 #define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 #define EGL_PRODUCER_METADATA_NV 0x3253 #define EGL_CONSUMER_METADATA_NV 0x3254 #define EGL_PENDING_METADATA_NV 0x3328 #define EGL_METADATA0_SIZE_NV 0x3255 #define EGL_METADATA1_SIZE_NV 0x3256 #define EGL_METADATA2_SIZE_NV 0x3257 #define EGL_METADATA3_SIZE_NV 0x3258 #define EGL_METADATA0_TYPE_NV 0x3259 #define EGL_METADATA1_TYPE_NV 0x325A #define EGL_METADATA2_TYPE_NV 0x325B #define EGL_METADATA3_TYPE_NV 0x325C typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); #endif #endif /* EGL_NV_stream_metadata */ #ifndef EGL_NV_stream_origin #define EGL_NV_stream_origin 1 #define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 #define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 #define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 #define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 #define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A #define EGL_LEFT_NV 0x336B #define EGL_RIGHT_NV 0x336C #define EGL_TOP_NV 0x336D #define EGL_BOTTOM_NV 0x336E #define EGL_X_AXIS_NV 0x336F #define EGL_Y_AXIS_NV 0x3370 #endif /* EGL_NV_stream_origin */ #ifndef EGL_NV_stream_remote #define EGL_NV_stream_remote 1 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 #define EGL_STREAM_TYPE_NV 0x3241 #define EGL_STREAM_PROTOCOL_NV 0x3242 #define EGL_STREAM_ENDPOINT_NV 0x3243 #define EGL_STREAM_LOCAL_NV 0x3244 #define EGL_STREAM_PRODUCER_NV 0x3247 #define EGL_STREAM_CONSUMER_NV 0x3248 #define EGL_STREAM_PROTOCOL_FD_NV 0x3246 #endif /* EGL_NV_stream_remote */ #ifndef EGL_NV_stream_reset #define EGL_NV_stream_reset 1 #define EGL_SUPPORT_RESET_NV 0x3334 #define EGL_SUPPORT_REUSE_NV 0x3335 typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); #endif #endif /* EGL_NV_stream_reset */ #ifndef EGL_NV_stream_socket #define EGL_NV_stream_socket 1 #define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B #define EGL_SOCKET_HANDLE_NV 0x324C #define EGL_SOCKET_TYPE_NV 0x324D #endif /* EGL_NV_stream_socket */ #ifndef EGL_NV_stream_socket_inet #define EGL_NV_stream_socket_inet 1 #define EGL_SOCKET_TYPE_INET_NV 0x324F #endif /* EGL_NV_stream_socket_inet */ #ifndef EGL_NV_stream_socket_unix #define EGL_NV_stream_socket_unix 1 #define EGL_SOCKET_TYPE_UNIX_NV 0x324E #endif /* EGL_NV_stream_socket_unix */ #ifndef EGL_NV_stream_sync #define EGL_NV_stream_sync 1 #define EGL_SYNC_NEW_FRAME_NV 0x321F typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); #endif #endif /* EGL_NV_stream_sync */ #ifndef EGL_NV_sync #define EGL_NV_sync 1 typedef void *EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; #ifdef KHRONOS_SUPPORT_INT64 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 #define EGL_SIGNALED_NV 0x30E8 #define EGL_UNSIGNALED_NV 0x30E9 #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull #define EGL_ALREADY_SIGNALED_NV 0x30EA #define EGL_TIMEOUT_EXPIRED_NV 0x30EB #define EGL_CONDITION_SATISFIED_NV 0x30EC #define EGL_SYNC_TYPE_NV 0x30ED #define EGL_SYNC_CONDITION_NV 0x30EE #define EGL_SYNC_FENCE_NV 0x30EF #define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); #endif #endif /* KHRONOS_SUPPORT_INT64 */ #endif /* EGL_NV_sync */ #ifndef EGL_NV_system_time #define EGL_NV_system_time 1 typedef khronos_utime_nanoseconds_t EGLuint64NV; #ifdef KHRONOS_SUPPORT_INT64 typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); #endif #endif /* KHRONOS_SUPPORT_INT64 */ #endif /* EGL_NV_system_time */ #ifndef EGL_NV_triple_buffer #define EGL_NV_triple_buffer 1 #define EGL_TRIPLE_BUFFER_NV 0x3230 #endif /* EGL_NV_triple_buffer */ #ifndef EGL_TIZEN_image_native_buffer #define EGL_TIZEN_image_native_buffer 1 #define EGL_NATIVE_BUFFER_TIZEN 0x32A0 #endif /* EGL_TIZEN_image_native_buffer */ #ifndef EGL_TIZEN_image_native_surface #define EGL_TIZEN_image_native_surface 1 #define EGL_NATIVE_SURFACE_TIZEN 0x32A1 #endif /* EGL_TIZEN_image_native_surface */ #ifndef EGL_WL_bind_wayland_display #define EGL_WL_bind_wayland_display 1 #define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC #define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC #define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC struct wl_display; struct wl_resource; #define EGL_WAYLAND_BUFFER_WL 0x31D5 #define EGL_WAYLAND_PLANE_WL 0x31D6 #define EGL_TEXTURE_Y_U_V_WL 0x31D7 #define EGL_TEXTURE_Y_UV_WL 0x31D8 #define EGL_TEXTURE_Y_XUXV_WL 0x31D9 #define EGL_TEXTURE_EXTERNAL_WL 0x31DA #define EGL_WAYLAND_Y_INVERTED_WL 0x31DB typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); #endif #endif /* EGL_WL_bind_wayland_display */ #ifndef EGL_WL_create_wayland_buffer_from_image #define EGL_WL_create_wayland_buffer_from_image 1 #define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC struct wl_buffer; typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); #endif #endif /* EGL_WL_create_wayland_buffer_from_image */ #ifdef __cplusplus } #endif #endif /* __eglext_h_ */ #endif /* _MSC_VER */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_images.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_images.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* Defines some images for tests. */ #ifndef SDL_test_images_h_ #define SDL_test_images_h_ #include "SDL.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** *Type for test images. */ typedef struct SDLTest_SurfaceImage_s { int width; int height; unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ const char *pixel_data; } SDLTest_SurfaceImage_t; /* Test images */ SDL_Surface *SDLTest_ImageBlit(void); SDL_Surface *SDLTest_ImageBlitColor(void); SDL_Surface *SDLTest_ImageBlitAlpha(void); SDL_Surface *SDLTest_ImageBlitBlendAdd(void); SDL_Surface *SDLTest_ImageBlitBlend(void); SDL_Surface *SDLTest_ImageBlitBlendMod(void); SDL_Surface *SDLTest_ImageBlitBlendNone(void); SDL_Surface *SDLTest_ImageBlitBlendAll(void); SDL_Surface *SDLTest_ImageFace(void); SDL_Surface *SDLTest_ImagePrimitives(void); SDL_Surface *SDLTest_ImagePrimitivesBlend(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_images_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_wiz.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_wiz_h_ #define SDL_config_wiz_h_ #define SDL_config_h_ /* This is a set of defines to configure the SDL features */ /* General platform specific identifiers */ #include "SDL_platform.h" #define SDL_BYTEORDER 1234 #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STDLIB_H 1 #define HAVE_STDARG_H 1 #define HAVE_MALLOC_H 1 #define HAVE_MEMORY_H 1 #define HAVE_STRING_H 1 #define HAVE_STRINGS_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_ICONV_H 1 #define HAVE_SIGNAL_H 1 #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_SETENV 1 #define HAVE_PUTENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_STRLEN 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_POW 1 #define SDL_AUDIO_DRIVER_DUMMY 1 #define SDL_AUDIO_DRIVER_OSS 1 #define SDL_INPUT_LINUXEV 1 #define SDL_INPUT_TSLIB 1 #define SDL_JOYSTICK_LINUX 1 #define SDL_HAPTIC_LINUX 1 #define SDL_LOADSO_DLOPEN 1 #define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 #define SDL_TIMER_UNIX 1 #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_PANDORA 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_OPENGL_ES 1 #endif /* SDL_config_wiz_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_system.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_system.h * * Include file for platform specific SDL API functions */ #ifndef SDL_system_h_ #define SDL_system_h_ #include "SDL_stdinc.h" #include "SDL_keyboard.h" #include "SDL_render.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Platform specific functions for Windows */ #if defined(__WIN32__) || defined(__GDK__) typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); /** * Set a callback for every Windows message, run before TranslateMessage(). * * \param callback The SDL_WindowsMessageHook function to call. * \param userdata a pointer to pass to every iteration of `callback` * * \since This function is available since SDL 2.0.4. */ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); #endif /* defined(__WIN32__) || defined(__GDK__) */ #if defined(__WIN32__) || defined(__WINGDK__) /** * Get the D3D9 adapter index that matches the specified display index. * * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and * controls on which monitor a full screen application will appear. * * \param displayIndex the display index for which to get the D3D9 adapter * index * \returns the D3D9 adapter index on success or a negative error code on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.1. */ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); typedef struct IDirect3DDevice9 IDirect3DDevice9; /** * Get the D3D9 device associated with a renderer. * * Once you are done using the device, you should release it to avoid a * resource leak. * * \param renderer the renderer from which to get the associated D3D device * \returns the D3D9 device associated with given renderer or NULL if it is * not a D3D9 renderer; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.1. */ extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); typedef struct ID3D11Device ID3D11Device; /** * Get the D3D11 device associated with a renderer. * * Once you are done using the device, you should release it to avoid a * resource leak. * * \param renderer the renderer from which to get the associated D3D11 device * \returns the D3D11 device associated with given renderer or NULL if it is * not a D3D11 renderer; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); #endif /* defined(__WIN32__) || defined(__WINGDK__) */ #if defined(__WIN32__) || defined(__GDK__) typedef struct ID3D12Device ID3D12Device; /** * Get the D3D12 device associated with a renderer. * * Once you are done using the device, you should release it to avoid a * resource leak. * * \param renderer the renderer from which to get the associated D3D12 device * \returns the D3D12 device associated with given renderer or NULL if it is * not a D3D12 renderer; call SDL_GetError() for more information. * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); #endif /* defined(__WIN32__) || defined(__GDK__) */ #if defined(__WIN32__) || defined(__WINGDK__) /** * Get the DXGI Adapter and Output indices for the specified display index. * * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and * `EnumOutputs` respectively to get the objects required to create a DX10 or * DX11 device and swap chain. * * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it * returns an SDL_bool. * * \param displayIndex the display index for which to get both indices * \param adapterIndex a pointer to be filled in with the adapter index * \param outputIndex a pointer to be filled in with the output index * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.2. */ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); #endif /* defined(__WIN32__) || defined(__WINGDK__) */ /* Platform specific functions for Linux */ #ifdef __LINUX__ /** * Sets the UNIX nice value for a thread. * * This uses setpriority() if possible, and RealtimeKit if available. * * \param threadID the Unix thread ID to change priority of. * \param priority The new, Unix-specific, priority value. * \returns 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); /** * Sets the priority (not nice level) and scheduling policy for a thread. * * This uses setpriority() if possible, and RealtimeKit if available. * * \param threadID The Unix thread ID to change priority of. * \param sdlPriority The new SDL_ThreadPriority value. * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, * SCHED_OTHER, etc...) * \returns 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); #endif /* __LINUX__ */ /* Platform specific functions for iOS */ #ifdef __IPHONEOS__ #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) /** * Use this function to set the animation callback on Apple iOS. * * The function prototype for `callback` is: * * ```c * void callback(void* callbackParam); * ``` * * Where its parameter, `callbackParam`, is what was passed as `callbackParam` * to SDL_iPhoneSetAnimationCallback(). * * This function is only available on Apple iOS. * * For more information see: * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md * * This functions is also accessible using the macro * SDL_iOSSetAnimationCallback() since SDL 2.0.4. * * \param window the window for which the animation callback should be set * \param interval the number of frames after which **callback** will be * called * \param callback the function to call for every frame. * \param callbackParam a pointer that is passed to `callback`. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_iPhoneSetEventPump */ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam); #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) /** * Use this function to enable or disable the SDL event pump on Apple iOS. * * This function is only available on Apple iOS. * * This functions is also accessible using the macro SDL_iOSSetEventPump() * since SDL 2.0.4. * * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it * * \since This function is available since SDL 2.0.0. * * \sa SDL_iPhoneSetAnimationCallback */ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); #endif /* __IPHONEOS__ */ /* Platform specific functions for Android */ #ifdef __ANDROID__ /** * Get the Android Java Native Interface Environment of the current thread. * * This is the JNIEnv one needs to access the Java virtual machine from native * code, and is needed for many Android APIs to be usable from C. * * The prototype of the function in SDL's code actually declare a void* return * type, even if the implementation returns a pointer to a JNIEnv. The * rationale being that the SDL headers can avoid including jni.h. * * \returns a pointer to Java native interface object (JNIEnv) to which the * current thread is attached, or 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AndroidGetActivity */ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); /** * Retrieve the Java instance of the Android activity class. * * The prototype of the function in SDL's code actually declares a void* * return type, even if the implementation returns a jobject. The rationale * being that the SDL headers can avoid including jni.h. * * The jobject returned by the function is a local reference and must be * released by the caller. See the PushLocalFrame() and PopLocalFrame() or * DeleteLocalRef() functions of the Java native interface: * * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html * * \returns the jobject representing the instance of the Activity class of the * Android application, or NULL on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AndroidGetJNIEnv */ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); /** * Query Android API level of the current device. * * - API level 31: Android 12 * - API level 30: Android 11 * - API level 29: Android 10 * - API level 28: Android 9 * - API level 27: Android 8.1 * - API level 26: Android 8.0 * - API level 25: Android 7.1 * - API level 24: Android 7.0 * - API level 23: Android 6.0 * - API level 22: Android 5.1 * - API level 21: Android 5.0 * - API level 20: Android 4.4W * - API level 19: Android 4.4 * - API level 18: Android 4.3 * - API level 17: Android 4.2 * - API level 16: Android 4.1 * - API level 15: Android 4.0.3 * - API level 14: Android 4.0 * - API level 13: Android 3.2 * - API level 12: Android 3.1 * - API level 11: Android 3.0 * - API level 10: Android 2.3.3 * * \returns the Android API level. * * \since This function is available since SDL 2.0.12. */ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); /** * Query if the application is running on Android TV. * * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.8. */ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); /** * Query if the application is running on a Chromebook. * * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); /** * Query if the application is running on a Samsung DeX docking station. * * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); /** * Trigger the Android system back button behavior. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); /** See the official Android developer guide for more information: http://developer.android.com/guide/topics/data/data-storage.html */ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 /** * Get the path used for internal storage for this application. * * This path is unique to your application and cannot be written to by other * applications. * * Your internal storage path is typically: * `/data/data/your.app.package/files`. * * \returns the path used for internal storage or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AndroidGetExternalStorageState */ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); /** * Get the current state of external storage. * * The current state of external storage, a bitmask of these values: * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. * * If external storage is currently unavailable, this will return 0. * * \returns the current state of external storage on success or 0 on failure; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AndroidGetExternalStoragePath */ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); /** * Get the path used for external storage for this application. * * This path is unique to your application, but is public and can be written * to by other applications. * * Your external storage path is typically: * `/storage/sdcard0/Android/data/your.app.package/files`. * * \returns the path used for external storage for this application on success * or NULL on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AndroidGetExternalStorageState */ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); /** * Request permissions at runtime. * * This blocks the calling thread until the permission is granted or denied. * * \param permission The permission to request. * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); /** * Shows an Android toast notification. * * Toasts are a sort of lightweight notification that are unique to Android. * * https://developer.android.com/guide/topics/ui/notifiers/toasts * * Shows toast in UI thread. * * For the `gravity` parameter, choose a value from here, or -1 if you don't * have a preference: * * https://developer.android.com/reference/android/view/Gravity * * \param message text message to be shown * \param duration 0=short, 1=long * \param gravity where the notification should appear on the screen. * \param xoffset set this parameter only when gravity >=0 * \param yoffset set this parameter only when gravity >=0 * \returns 0 if success, -1 if any error occurs. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); /** * Send a user command to SDLActivity. * * Override "boolean onUnhandledMessage(Message msg)" to handle the message. * * \param command user command that must be greater or equal to 0x8000 * \param param user parameter * * \since This function is available since SDL 2.0.22. */ extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); #endif /* __ANDROID__ */ /* Platform specific functions for WinRT */ #ifdef __WINRT__ /** * \brief WinRT / Windows Phone path types */ typedef enum { /** \brief The installed app's root directory. Files here are likely to be read-only. */ SDL_WINRT_PATH_INSTALLED_LOCATION, /** \brief The app's local data store. Files may be written here */ SDL_WINRT_PATH_LOCAL_FOLDER, /** \brief The app's roaming data store. Unsupported on Windows Phone. Files written here may be copied to other machines via a network connection. */ SDL_WINRT_PATH_ROAMING_FOLDER, /** \brief The app's temporary data store. Unsupported on Windows Phone. Files written here may be deleted at any time. */ SDL_WINRT_PATH_TEMP_FOLDER } SDL_WinRT_Path; /** * \brief WinRT Device Family */ typedef enum { /** \brief Unknown family */ SDL_WINRT_DEVICEFAMILY_UNKNOWN, /** \brief Desktop family*/ SDL_WINRT_DEVICEFAMILY_DESKTOP, /** \brief Mobile family (for example smartphone) */ SDL_WINRT_DEVICEFAMILY_MOBILE, /** \brief XBox family */ SDL_WINRT_DEVICEFAMILY_XBOX, } SDL_WinRT_DeviceFamily; /** * Retrieve a WinRT defined path on the local file system. * * Not all paths are available on all versions of Windows. This is especially * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path * for more information on which path types are supported where. * * Documentation on most app-specific path types on WinRT can be found on * MSDN, at the URL: * * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx * * \param pathType the type of path to retrieve, one of SDL_WinRT_Path * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if * the path is not available for any reason; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.3. * * \sa SDL_WinRTGetFSPathUTF8 */ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); /** * Retrieve a WinRT defined path on the local file system. * * Not all paths are available on all versions of Windows. This is especially * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path * for more information on which path types are supported where. * * Documentation on most app-specific path types on WinRT can be found on * MSDN, at the URL: * * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx * * \param pathType the type of path to retrieve, one of SDL_WinRT_Path * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if * the path is not available for any reason; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.3. * * \sa SDL_WinRTGetFSPathUNICODE */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); /** * Detects the device family of WinRT platform at runtime. * * \returns a value from the SDL_WinRT_DeviceFamily enum. * * \since This function is available since SDL 2.0.8. */ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); #endif /* __WINRT__ */ /** * Query if the current device is a tablet. * * If SDL can't determine this, it will return SDL_FALSE. * * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); /* Functions used by iOS application delegates to notify SDL about state changes */ extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); #ifdef __IPHONEOS__ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); #endif /* Functions used only by GDK */ #if defined(__GDK__) typedef struct XTaskQueueObject * XTaskQueueHandle; /** * Gets a reference to the global async task queue handle for GDK, * initializing if needed. * * Once you are done with the task queue, you should call * XTaskQueueCloseHandle to reduce the reference count to avoid a resource * leak. * * \param outTaskQueue a pointer to be filled in with task queue handle. * \returns 0 if success, -1 if any error occurs. * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); #endif /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_system_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/close_code.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file close_code.h * * This file reverses the effects of begin_code.h and should be included * after you finish any function and structure declarations in your headers */ #ifndef _begin_code_h #error close_code.h included without matching begin_code.h #endif #undef _begin_code_h /* Reset structure packing at previous byte alignment */ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef __BORLANDC__ #pragma nopackwarning #endif #pragma pack(pop) #endif /* Compiler needs structure packing set */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_log.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_log.h * * Simple log messages with categories and priorities. * * By default logs are quiet, but if you're debugging SDL you might want: * * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); * * Here's where the messages go on different platforms: * Windows: debug output stream * Android: log output * Others: standard error output (stderr) */ #ifndef SDL_log_h_ #define SDL_log_h_ #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \brief The maximum size of a log message prior to SDL 2.0.24 * * As of 2.0.24 there is no limit to the length of SDL log messages. */ #define SDL_MAX_LOG_MESSAGE 4096 /** * \brief The predefined log categories * * By default the application category is enabled at the INFO level, * the assert category is enabled at the WARN level, test is enabled * at the VERBOSE level and all other categories are enabled at the * CRITICAL level. */ typedef enum { SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_CATEGORY_ERROR, SDL_LOG_CATEGORY_ASSERT, SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_CATEGORY_AUDIO, SDL_LOG_CATEGORY_VIDEO, SDL_LOG_CATEGORY_RENDER, SDL_LOG_CATEGORY_INPUT, SDL_LOG_CATEGORY_TEST, /* Reserved for future SDL library use */ SDL_LOG_CATEGORY_RESERVED1, SDL_LOG_CATEGORY_RESERVED2, SDL_LOG_CATEGORY_RESERVED3, SDL_LOG_CATEGORY_RESERVED4, SDL_LOG_CATEGORY_RESERVED5, SDL_LOG_CATEGORY_RESERVED6, SDL_LOG_CATEGORY_RESERVED7, SDL_LOG_CATEGORY_RESERVED8, SDL_LOG_CATEGORY_RESERVED9, SDL_LOG_CATEGORY_RESERVED10, /* Beyond this point is reserved for application use, e.g. enum { MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, MYAPP_CATEGORY_AWESOME2, MYAPP_CATEGORY_AWESOME3, ... }; */ SDL_LOG_CATEGORY_CUSTOM } SDL_LogCategory; /** * \brief The predefined log priorities */ typedef enum { SDL_LOG_PRIORITY_VERBOSE = 1, SDL_LOG_PRIORITY_DEBUG, SDL_LOG_PRIORITY_INFO, SDL_LOG_PRIORITY_WARN, SDL_LOG_PRIORITY_ERROR, SDL_LOG_PRIORITY_CRITICAL, SDL_NUM_LOG_PRIORITIES } SDL_LogPriority; /** * Set the priority of all log categories. * * \param priority the SDL_LogPriority to assign * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogSetPriority */ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); /** * Set the priority of a particular log category. * * \param category the category to assign a priority to * \param priority the SDL_LogPriority to assign * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogGetPriority * \sa SDL_LogSetAllPriority */ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, SDL_LogPriority priority); /** * Get the priority of a particular log category. * * \param category the category to query * \returns the SDL_LogPriority for the requested category * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogSetPriority */ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); /** * Reset all priorities to default. * * This is called by SDL_Quit(). * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogSetAllPriority * \sa SDL_LogSetPriority */ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); /** * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. * * = * \param fmt a printf() style message format string * * \param ... additional parameters matching % tokens in the `fmt` string, if * any * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); /** * Log a message with SDL_LOG_PRIORITY_VERBOSE. * * \param category the category of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); /** * Log a message with SDL_LOG_PRIORITY_DEBUG. * * \param category the category of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); /** * Log a message with SDL_LOG_PRIORITY_INFO. * * \param category the category of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); /** * Log a message with SDL_LOG_PRIORITY_WARN. * * \param category the category of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogVerbose */ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); /** * Log a message with SDL_LOG_PRIORITY_ERROR. * * \param category the category of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); /** * Log a message with SDL_LOG_PRIORITY_CRITICAL. * * \param category the category of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogMessageV * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); /** * Log a message with the specified category and priority. * * \param category the category of the message * \param priority the priority of the message * \param fmt a printf() style message format string * \param ... additional parameters matching % tokens in the **fmt** string, * if any * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessageV * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogMessage(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); /** * Log a message with the specified category and priority. * * \param category the category of the message * \param priority the priority of the message * \param fmt a printf() style message format string * \param ap a variable argument list * * \since This function is available since SDL 2.0.0. * * \sa SDL_Log * \sa SDL_LogCritical * \sa SDL_LogDebug * \sa SDL_LogError * \sa SDL_LogInfo * \sa SDL_LogMessage * \sa SDL_LogVerbose * \sa SDL_LogWarn */ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va_list ap); /** * The prototype for the log output callback function. * * This function is called by SDL when there is new text to be logged. * * \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction() * \param category the category of the message * \param priority the priority of the message * \param message the message being output */ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); /** * Get the current log output function. * * \param callback an SDL_LogOutputFunction filled in with the current log * callback * \param userdata a pointer filled in with the pointer that is passed to * `callback` * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogSetOutputFunction */ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); /** * Replace the default log output function with one of your own. * * \param callback an SDL_LogOutputFunction to call instead of the default * \param userdata a pointer that is passed to `callback` * * \since This function is available since SDL 2.0.0. * * \sa SDL_LogGetOutputFunction */ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_log_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_fuzzer.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_fuzzer.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* Data generators for fuzzing test data in a reproducible way. */ #ifndef SDL_test_fuzzer_h_ #define SDL_test_fuzzer_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Based on GSOC code by Markus Kauppila <[email protected]> */ /** * \file * Note: The fuzzer implementation uses a static instance of random context * internally which makes it thread-UNsafe. */ /** * Initializes the fuzzer for a test * * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. * */ void SDLTest_FuzzerInit(Uint64 execKey); /** * Returns a random Uint8 * * \returns a generated integer */ Uint8 SDLTest_RandomUint8(void); /** * Returns a random Sint8 * * \returns a generated signed integer */ Sint8 SDLTest_RandomSint8(void); /** * Returns a random Uint16 * * \returns a generated integer */ Uint16 SDLTest_RandomUint16(void); /** * Returns a random Sint16 * * \returns a generated signed integer */ Sint16 SDLTest_RandomSint16(void); /** * Returns a random integer * * \returns a generated integer */ Sint32 SDLTest_RandomSint32(void); /** * Returns a random positive integer * * \returns a generated integer */ Uint32 SDLTest_RandomUint32(void); /** * Returns random Uint64. * * \returns a generated integer */ Uint64 SDLTest_RandomUint64(void); /** * Returns random Sint64. * * \returns a generated signed integer */ Sint64 SDLTest_RandomSint64(void); /** * \returns a random float in range [0.0 - 1.0] */ float SDLTest_RandomUnitFloat(void); /** * \returns a random double in range [0.0 - 1.0] */ double SDLTest_RandomUnitDouble(void); /** * \returns a random float. * */ float SDLTest_RandomFloat(void); /** * \returns a random double. * */ double SDLTest_RandomDouble(void); /** * Returns a random boundary value for Uint8 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or 0 with error set */ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Uint16 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or 0 with error set */ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Uint32 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or 0 with error set */ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Uint64 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or 0 with error set */ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Sint8 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or SINT8_MIN with error set */ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Sint16 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or SINT16_MIN with error set */ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Sint32 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or SINT32_MIN with error set */ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); /** * Returns a random boundary value for Sint64 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid * boundaries are also possible. * If boundary1 > boundary2, the values are swapped * * Usage examples: * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set * * \param boundary1 Lower boundary limit * \param boundary2 Upper boundary limit * \param validDomain Should the generated boundary be valid (=within the bounds) or not? * * \returns a random boundary value for the given range and domain or SINT64_MIN with error set */ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); /** * Returns integer in range [min, max] (inclusive). * Min and max values can be negative values. * If Max in smaller than min, then the values are swapped. * Min and max are the same value, that value will be returned. * * \param min Minimum inclusive value of returned random number * \param max Maximum inclusive value of returned random number * * \returns a generated random integer in range */ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); /** * Generates random null-terminated string. The minimum length for * the string is 1 character, maximum length for the string is 255 * characters and it can contain ASCII characters from 32 to 126. * * Note: Returned string needs to be deallocated. * * \returns a newly allocated random string; or NULL if length was invalid or string could not be allocated. */ char * SDLTest_RandomAsciiString(void); /** * Generates random null-terminated string. The maximum length for * the string is defined by the maxLength parameter. * String can contain ASCII characters from 32 to 126. * * Note: Returned string needs to be deallocated. * * \param maxLength The maximum length of the generated string. * * \returns a newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. */ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); /** * Generates random null-terminated string. The length for * the string is defined by the size parameter. * String can contain ASCII characters from 32 to 126. * * Note: Returned string needs to be deallocated. * * \param size The length of the generated string * * \returns a newly allocated random string; or NULL if size was invalid or string could not be allocated. */ char * SDLTest_RandomAsciiStringOfSize(int size); /** * Get the invocation count for the fuzzer since last ...FuzzerInit. * * \returns the invocation count. */ int SDLTest_GetFuzzerInvocationCount(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_fuzzer_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_joystick.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_joystick.h * * Include file for SDL joystick event handling * * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick * behind a device_index changing as joysticks are plugged and unplugged. * * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. * * The term "player_index" is the number assigned to a player on a specific * controller. For XInput controllers this returns the XInput user index. * Many joysticks will not be able to supply this information. * * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of * the device (a X360 wired controller for example). This identifier is platform dependent. */ #ifndef SDL_joystick_h_ #define SDL_joystick_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_guid.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \file SDL_joystick.h * * In order to use these functions, SDL_Init() must have been called * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system * for joysticks, and load appropriate drivers. * * If you would like to receive joystick updates while the application * is in the background, you should set the following hint before calling * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ /** * The joystick structure used to identify an SDL joystick */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; /* A structure that encodes the stable unique id for a joystick device */ typedef SDL_GUID SDL_JoystickGUID; /** * This is a unique ID for a joystick for the time it is connected to the system, * and is never reused for the lifetime of the application. If the joystick is * disconnected and reconnected, it will get a new ID. * * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. */ typedef Sint32 SDL_JoystickID; typedef enum { SDL_JOYSTICK_TYPE_UNKNOWN, SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_WHEEL, SDL_JOYSTICK_TYPE_ARCADE_STICK, SDL_JOYSTICK_TYPE_FLIGHT_STICK, SDL_JOYSTICK_TYPE_DANCE_PAD, SDL_JOYSTICK_TYPE_GUITAR, SDL_JOYSTICK_TYPE_DRUM_KIT, SDL_JOYSTICK_TYPE_ARCADE_PAD, SDL_JOYSTICK_TYPE_THROTTLE } SDL_JoystickType; typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ SDL_JOYSTICK_POWER_LOW, /* <= 20% */ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; /* Set max recognized G-force from accelerometer See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed */ #define SDL_IPHONE_MAX_GFORCE 5.0 /* Function prototypes */ /** * Locking for multi-threaded access to the joystick API * * If you are using the joystick API or handling events from multiple threads * you should use these locking functions to protect access to the joysticks. * * In particular, you are guaranteed that the joystick list won't change, so * the API functions that take a joystick index will be valid, and joystick * and game controller events will not be delivered. * * As of SDL 2.26.0, you can take the joystick lock around reinitializing the * joystick subsystem, to prevent other threads from seeing joysticks in an * uninitialized state. However, all open joysticks will be closed and SDL * functions called with them will fail. * * \since This function is available since SDL 2.0.7. */ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); /** * Unlocking for multi-threaded access to the joystick API * * If you are using the joystick API or handling events from multiple threads * you should use these locking functions to protect access to the joysticks. * * In particular, you are guaranteed that the joystick list won't change, so * the API functions that take a joystick index will be valid, and joystick * and game controller events will not be delivered. * * \since This function is available since SDL 2.0.7. */ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); /** * Count the number of joysticks attached to the system. * * \returns the number of attached joysticks on success or a negative error * code on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickName * \sa SDL_JoystickPath * \sa SDL_JoystickOpen */ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); /** * Get the implementation dependent name of a joystick. * * This can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick * on the system) * \returns the name of the selected joystick. If no name can be found, this * function returns NULL; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickName * \sa SDL_JoystickOpen */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); /** * Get the implementation dependent path of a joystick. * * This can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick * on the system) * \returns the path of the selected joystick. If no path can be found, this * function returns NULL; call SDL_GetError() for more information. * * \since This function is available since SDL 2.24.0. * * \sa SDL_JoystickPath * \sa SDL_JoystickOpen */ extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); /** * Get the player index of a joystick, or -1 if it's not available This can be * called before any joysticks are opened. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); /** * Get the implementation-dependent GUID for the joystick at a given device * index. * * This function can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick * on the system * \returns the GUID of the selected joystick. If called on an invalid index, * this function returns a zero GUID * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetGUID * \sa SDL_JoystickGetGUIDString */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); /** * Get the USB vendor ID of a joystick, if available. * * This can be called before any joysticks are opened. If the vendor ID isn't * available this function returns 0. * * \param device_index the index of the joystick to query (the N'th joystick * on the system * \returns the USB vendor ID of the selected joystick. If called on an * invalid index, this function returns zero * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); /** * Get the USB product ID of a joystick, if available. * * This can be called before any joysticks are opened. If the product ID isn't * available this function returns 0. * * \param device_index the index of the joystick to query (the N'th joystick * on the system * \returns the USB product ID of the selected joystick. If called on an * invalid index, this function returns zero * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); /** * Get the product version of a joystick, if available. * * This can be called before any joysticks are opened. If the product version * isn't available this function returns 0. * * \param device_index the index of the joystick to query (the N'th joystick * on the system * \returns the product version of the selected joystick. If called on an * invalid index, this function returns zero * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); /** * Get the type of a joystick, if available. * * This can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick * on the system * \returns the SDL_JoystickType of the selected joystick. If called on an * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); /** * Get the instance ID of a joystick. * * This can be called before any joysticks are opened. If the index is out of * range, this function will return -1. * * \param device_index the index of the joystick to query (the N'th joystick * on the system * \returns the instance id of the selected joystick. If called on an invalid * index, this function returns zero * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); /** * Open a joystick for use. * * The `device_index` argument refers to the N'th joystick presently * recognized by SDL on the system. It is **NOT** the same as the instance ID * used to identify the joystick in future events. See * SDL_JoystickInstanceID() for more details about instance IDs. * * The joystick subsystem must be initialized before a joystick can be opened * for use. * * \param device_index the index of the joystick to query * \returns a joystick identifier or NULL if an error occurred; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickClose * \sa SDL_JoystickInstanceID */ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); /** * Get the SDL_Joystick associated with an instance id. * * \param instance_id the instance id to get the SDL_Joystick for * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.4. */ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); /** * Get the SDL_Joystick associated with a player index. * * \param player_index the player index to get the SDL_Joystick for * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.12. */ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); /** * Attach a new virtual joystick. * * \returns the joystick's device index, or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nbuttons, int nhats); /** * The structure that defines an extended virtual joystick description * * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx() * All other elements of this structure are optional and can be left 0. * * \sa SDL_JoystickAttachVirtualEx */ typedef struct SDL_VirtualJoystickDesc { Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ Uint16 type; /**< `SDL_JoystickType` */ Uint16 naxes; /**< the number of axes on this joystick */ Uint16 nbuttons; /**< the number of buttons on this joystick */ Uint16 nhats; /**< the number of hats on this joystick */ Uint16 vendor_id; /**< the USB vendor ID of this joystick */ Uint16 product_id; /**< the USB product ID of this joystick */ Uint16 padding; /**< unused */ Uint32 button_mask; /**< A mask of which buttons are valid for this controller e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ Uint32 axis_mask; /**< A mask of which axes are valid for this controller e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ const char *name; /**< the name of the joystick */ void *userdata; /**< User data pointer passed to callbacks */ void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ } SDL_VirtualJoystickDesc; /** * \brief The current version of the SDL_VirtualJoystickDesc structure */ #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 /** * Attach a new virtual joystick with extended properties. * * \returns the joystick's device index, or -1 if an error occurred. * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); /** * Detach a virtual joystick. * * \param device_index a value previously returned from * SDL_JoystickAttachVirtual() * \returns 0 on success, or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); /** * Query whether or not the joystick at a given device index is virtual. * * \param device_index a joystick device index. * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); /** * Set values on an opened, virtual-joystick's axis. * * Please note that values set here will not be applied until the next call to * SDL_JoystickUpdate, which can either be called directly, or can be called * indirectly through various other SDL APIs, including, but not limited to * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, * SDL_WaitEvent. * * Note that when sending trigger axes, you should scale the value to the full * range of Sint16. For example, a trigger at rest would have the value of * `SDL_JOYSTICK_AXIS_MIN`. * * \param joystick the virtual joystick on which to set state. * \param axis the specific axis on the virtual joystick to set. * \param value the new value for the specified axis. * \returns 0 on success, -1 on error. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); /** * Set values on an opened, virtual-joystick's button. * * Please note that values set here will not be applied until the next call to * SDL_JoystickUpdate, which can either be called directly, or can be called * indirectly through various other SDL APIs, including, but not limited to * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, * SDL_WaitEvent. * * \param joystick the virtual joystick on which to set state. * \param button the specific button on the virtual joystick to set. * \param value the new value for the specified button. * \returns 0 on success, -1 on error. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); /** * Set values on an opened, virtual-joystick's hat. * * Please note that values set here will not be applied until the next call to * SDL_JoystickUpdate, which can either be called directly, or can be called * indirectly through various other SDL APIs, including, but not limited to * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, * SDL_WaitEvent. * * \param joystick the virtual joystick on which to set state. * \param hat the specific hat on the virtual joystick to set. * \param value the new value for the specified hat. * \returns 0 on success, -1 on error. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); /** * Get the implementation dependent name of a joystick. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the name of the selected joystick. If no name can be found, this * function returns NULL; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickNameForIndex * \sa SDL_JoystickOpen */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); /** * Get the implementation dependent path of a joystick. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the path of the selected joystick. If no path can be found, this * function returns NULL; call SDL_GetError() for more information. * * \since This function is available since SDL 2.24.0. * * \sa SDL_JoystickPathForIndex */ extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); /** * Get the player index of an opened joystick. * * For XInput controllers this returns the XInput user index. Many joysticks * will not be able to supply this information. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the player index, or -1 if it's not available. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); /** * Set the player index of an opened joystick. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param player_index Player index to assign to this joystick, or -1 to clear * the player index and turn off player LEDs. * * \since This function is available since SDL 2.0.12. */ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); /** * Get the implementation-dependent GUID for the joystick. * * This function requires an open joystick. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the GUID of the given joystick. If called on an invalid index, * this function returns a zero GUID; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetDeviceGUID * \sa SDL_JoystickGetGUIDString */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); /** * Get the USB vendor ID of an opened joystick, if available. * * If the vendor ID isn't available this function returns 0. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); /** * Get the USB product ID of an opened joystick, if available. * * If the product ID isn't available this function returns 0. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the USB product ID of the selected joystick, or 0 if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); /** * Get the product version of an opened joystick, if available. * * If the product version isn't available this function returns 0. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the product version of the selected joystick, or 0 if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); /** * Get the firmware version of an opened joystick, if available. * * If the firmware version isn't available this function returns 0. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the firmware version of the selected joystick, or 0 if * unavailable. * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); /** * Get the serial number of an opened joystick, if available. * * Returns the serial number of the joystick, or NULL if it is not available. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the serial number of the selected joystick, or NULL if * unavailable. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); /** * Get the type of an opened joystick. * * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \returns the SDL_JoystickType of the selected joystick. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); /** * Get an ASCII string representation for a given SDL_JoystickGUID. * * You should supply at least 33 bytes for pszGUID. * * \param guid the SDL_JoystickGUID you wish to convert to string * \param pszGUID buffer in which to write the ASCII string * \param cbGUID the size of pszGUID * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetDeviceGUID * \sa SDL_JoystickGetGUID * \sa SDL_JoystickGetGUIDFromString */ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** * Convert a GUID string into a SDL_JoystickGUID structure. * * Performs no error checking. If this function is given a string containing * an invalid GUID, the function will silently succeed, but the GUID generated * will not be useful. * * \param pchGUID string containing an ASCII representation of a GUID * \returns a SDL_JoystickGUID structure. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetGUIDString */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); /** * Get the device information encoded in a SDL_JoystickGUID structure * * \param guid the SDL_JoystickGUID you wish to get info about * \param vendor A pointer filled in with the device VID, or 0 if not * available * \param product A pointer filled in with the device PID, or 0 if not * available * \param version A pointer filled in with the device version, or 0 if not * available * \param crc16 A pointer filled in with a CRC used to distinguish different * products with the same VID/PID, or 0 if not available * * \since This function is available since SDL 2.26.0. * * \sa SDL_JoystickGetDeviceGUID */ extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); /** * Get the status of a specified joystick. * * \param joystick the joystick to query * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickClose * \sa SDL_JoystickOpen */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); /** * Get the instance ID of an opened joystick. * * \param joystick an SDL_Joystick structure containing joystick information * \returns the instance ID of the specified joystick on success or a negative * error code on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickOpen */ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); /** * Get the number of general axis controls on a joystick. * * Often, the directional pad on a game controller will either look like 4 * separate buttons or a POV hat, and not axes, but all of this is up to the * device and platform. * * \param joystick an SDL_Joystick structure containing joystick information * \returns the number of axis controls/number of axes on success or a * negative error code on failure; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetAxis * \sa SDL_JoystickOpen */ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); /** * Get the number of trackballs on a joystick. * * Joystick trackballs have only relative motion events associated with them * and their state cannot be polled. * * Most joysticks do not have trackballs. * * \param joystick an SDL_Joystick structure containing joystick information * \returns the number of trackballs on success or a negative error code on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetBall */ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); /** * Get the number of POV hats on a joystick. * * \param joystick an SDL_Joystick structure containing joystick information * \returns the number of POV hats on success or a negative error code on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetHat * \sa SDL_JoystickOpen */ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); /** * Get the number of buttons on a joystick. * * \param joystick an SDL_Joystick structure containing joystick information * \returns the number of buttons on success or a negative error code on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetButton * \sa SDL_JoystickOpen */ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); /** * Update the current state of the open joysticks. * * This is called automatically by the event loop if any joystick events are * enabled. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickEventState */ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); /** * Enable/disable joystick event polling. * * If joystick events are disabled, you must call SDL_JoystickUpdate() * yourself and manually check the state of the joystick when you want * joystick information. * * It is recommended that you leave joystick event handling enabled. * * **WARNING**: Calling this function may delete all events currently in SDL's * event queue. * * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; * call SDL_GetError() for more information. * * If `state` is `SDL_QUERY` then the current state is returned, * otherwise the new processing state is returned. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerEventState */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); #define SDL_JOYSTICK_AXIS_MAX 32767 #define SDL_JOYSTICK_AXIS_MIN -32768 /** * Get the current state of an axis control on a joystick. * * SDL makes no promises about what part of the joystick any given axis refers * to. Your game should have some sort of configuration UI to let users * specify what each axis should be bound to. Alternately, SDL's higher-level * Game Controller API makes a great effort to apply order to this lower-level * interface, so you know that a specific axis is the "left thumb stick," etc. * * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to * 32767) representing the current position of the axis. It may be necessary * to impose certain tolerances on these values to account for jitter. * * \param joystick an SDL_Joystick structure containing joystick information * \param axis the axis to query; the axis indices start at index 0 * \returns a 16-bit signed integer representing the current position of the * axis or 0 on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickNumAxes */ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); /** * Get the initial state of an axis control on a joystick. * * The state is a value ranging from -32768 to 32767. * * The axis indices start at index 0. * * \param joystick an SDL_Joystick structure containing joystick information * \param axis the axis to query; the axis indices start at index 0 * \param state Upon return, the initial value is supplied here. * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); /** * \name Hat positions */ /* @{ */ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 #define SDL_HAT_DOWN 0x04 #define SDL_HAT_LEFT 0x08 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) /* @} */ /** * Get the current state of a POV hat on a joystick. * * The returned value will be one of the following positions: * * - `SDL_HAT_CENTERED` * - `SDL_HAT_UP` * - `SDL_HAT_RIGHT` * - `SDL_HAT_DOWN` * - `SDL_HAT_LEFT` * - `SDL_HAT_RIGHTUP` * - `SDL_HAT_RIGHTDOWN` * - `SDL_HAT_LEFTUP` * - `SDL_HAT_LEFTDOWN` * * \param joystick an SDL_Joystick structure containing joystick information * \param hat the hat index to get the state from; indices start at index 0 * \returns the current hat position. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickNumHats */ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); /** * Get the ball axis change since the last poll. * * Trackballs can only return relative motion since the last call to * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. * * Most joysticks do not have trackballs. * * \param joystick the SDL_Joystick to query * \param ball the ball index to query; ball indices start at index 0 * \param dx stores the difference in the x axis position since the last poll * \param dy stores the difference in the y axis position since the last poll * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickNumBalls */ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); /** * Get the current state of a button on a joystick. * * \param joystick an SDL_Joystick structure containing joystick information * \param button the button index to get the state from; indices start at * index 0 * \returns 1 if the specified button is pressed, 0 otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickNumButtons */ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); /** * Start a rumble effect. * * Each call to this function cancels any previous rumble effect, and calling * it with 0 intensity stops any rumbling. * * \param joystick The joystick to vibrate * \param low_frequency_rumble The intensity of the low frequency (left) * rumble motor, from 0 to 0xFFFF * \param high_frequency_rumble The intensity of the high frequency (right) * rumble motor, from 0 to 0xFFFF * \param duration_ms The duration of the rumble effect, in milliseconds * \returns 0, or -1 if rumble isn't supported on this joystick * * \since This function is available since SDL 2.0.9. * * \sa SDL_JoystickHasRumble */ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); /** * Start a rumble effect in the joystick's triggers * * Each call to this function cancels any previous trigger rumble effect, and * calling it with 0 intensity stops any rumbling. * * Note that this is rumbling of the _triggers_ and not the game controller as * a whole. This is currently only supported on Xbox One controllers. If you * want the (more common) whole-controller rumble, use SDL_JoystickRumble() * instead. * * \param joystick The joystick to vibrate * \param left_rumble The intensity of the left trigger rumble motor, from 0 * to 0xFFFF * \param right_rumble The intensity of the right trigger rumble motor, from 0 * to 0xFFFF * \param duration_ms The duration of the rumble effect, in milliseconds * \returns 0, or -1 if trigger rumble isn't supported on this joystick * * \since This function is available since SDL 2.0.14. * * \sa SDL_JoystickHasRumbleTriggers */ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); /** * Query whether a joystick has an LED. * * An example of a joystick LED is the light on the back of a PlayStation 4's * DualShock 4 controller. * * \param joystick The joystick to query * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); /** * Query whether a joystick has rumble support. * * \param joystick The joystick to query * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.18. * * \sa SDL_JoystickRumble */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); /** * Query whether a joystick has rumble support on triggers. * * \param joystick The joystick to query * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.18. * * \sa SDL_JoystickRumbleTriggers */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); /** * Update a joystick's LED color. * * An example of a joystick LED is the light on the back of a PlayStation 4's * DualShock 4 controller. * * \param joystick The joystick to update * \param red The intensity of the red LED * \param green The intensity of the green LED * \param blue The intensity of the blue LED * \returns 0 on success, -1 if this joystick does not have a modifiable LED * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); /** * Send a joystick specific effect packet * * \param joystick The joystick to affect * \param data The data to send to the joystick * \param size The size of the data to send to the joystick * \returns 0, or -1 if this joystick or driver doesn't support effect packets * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); /** * Close a joystick previously opened with SDL_JoystickOpen(). * * \param joystick The joystick device to close * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickOpen */ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); /** * Get the battery level of a joystick as SDL_JoystickPowerLevel. * * \param joystick the SDL_Joystick to query * \returns the current battery level as SDL_JoystickPowerLevel on success or * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown * * \since This function is available since SDL 2.0.4. */ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_joystick_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_mouse.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_mouse.h * * Include file for SDL mouse event handling. */ #ifndef SDL_mouse_h_ #define SDL_mouse_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ /** * \brief Cursor types for SDL_CreateSystemCursor(). */ typedef enum { SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ SDL_SYSTEM_CURSOR_HAND, /**< Hand */ SDL_NUM_SYSTEM_CURSORS } SDL_SystemCursor; /** * \brief Scroll direction types for the Scroll event */ typedef enum { SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ } SDL_MouseWheelDirection; /* Function prototypes */ /** * Get the window which currently has mouse focus. * * \returns the window with mouse focus. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); /** * Retrieve the current state of the mouse. * * The current button state is returned as a button bitmask, which can be * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the * mouse cursor position relative to the focus window. You can pass NULL for * either `x` or `y`. * * \param x the x coordinate of the mouse cursor position relative to the * focus window * \param y the y coordinate of the mouse cursor position relative to the * focus window * \returns a 32-bit button bitmask of the current button state. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetGlobalMouseState * \sa SDL_GetRelativeMouseState * \sa SDL_PumpEvents */ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); /** * Get the current state of the mouse in relation to the desktop. * * This works similarly to SDL_GetMouseState(), but the coordinates will be * reported relative to the top-left of the desktop. This can be useful if you * need to track the mouse outside of a specific window and SDL_CaptureMouse() * doesn't fit your needs. For example, it could be useful if you need to * track the mouse while dragging a window, where coordinates relative to a * window might not be in sync at all times. * * Note: SDL_GetMouseState() returns the mouse position as SDL understands it * from the last pump of the event queue. This function, however, queries the * OS for the current mouse position, and as such, might be a slightly less * efficient function. Unless you know what you're doing and have a good * reason to use this function, you probably want SDL_GetMouseState() instead. * * \param x filled in with the current X coord relative to the desktop; can be * NULL * \param y filled in with the current Y coord relative to the desktop; can be * NULL * \returns the current button state as a bitmask which can be tested using * the SDL_BUTTON(X) macros. * * \since This function is available since SDL 2.0.4. * * \sa SDL_CaptureMouse */ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); /** * Retrieve the relative state of the mouse. * * The current button state is returned as a button bitmask, which can be * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the * mouse deltas since the last call to SDL_GetRelativeMouseState() or since * event initialization. You can pass NULL for either `x` or `y`. * * \param x a pointer filled with the last recorded x coordinate of the mouse * \param y a pointer filled with the last recorded y coordinate of the mouse * \returns a 32-bit button bitmask of the relative button state. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetMouseState */ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); /** * Move the mouse cursor to the given position within the window. * * This function generates a mouse motion event if relative mode is not * enabled. If relative mode is enabled, you can force mouse events for the * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. * * Note that this function will appear to succeed, but not actually move the * mouse when used over Microsoft Remote Desktop. * * \param window the window to move the mouse into, or NULL for the current * mouse focus * \param x the x coordinate within the window * \param y the y coordinate within the window * * \since This function is available since SDL 2.0.0. * * \sa SDL_WarpMouseGlobal */ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, int x, int y); /** * Move the mouse to the given position in global screen space. * * This function generates a mouse motion event. * * A failure of this function usually means that it is unsupported by a * platform. * * Note that this function will appear to succeed, but not actually move the * mouse when used over Microsoft Remote Desktop. * * \param x the x coordinate * \param y the y coordinate * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.4. * * \sa SDL_WarpMouseInWindow */ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); /** * Set relative mouse mode. * * While the mouse is in relative mode, the cursor is hidden, and the driver * will try to report continuous motion in the current window. Only relative * motion events will be delivered, the mouse position will not change. * * Note that this function will not be able to provide continuous relative * motion when used over Microsoft Remote Desktop, instead motion is limited * to the bounds of the screen. * * This function will flush any pending mouse motion. * * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * If relative mode is not supported, this returns -1. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRelativeMouseMode */ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); /** * Capture the mouse and to track input outside an SDL window. * * Capturing enables your app to obtain mouse events globally, instead of just * within your window. Not all video targets support this function. When * capturing is enabled, the current window will get all mouse events, but * unlike relative mode, no change is made to the cursor and it is not * restrained to your window. * * This function may also deny mouse input to other windows--both those in * your application and others on the system--so you should use this function * sparingly, and in small bursts. For example, you might want to track the * mouse while the user is dragging something, until the user releases a mouse * button. It is not recommended that you capture the mouse for long periods * of time, such as the entire time your app is running. For that, you should * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending * on your goals. * * While captured, mouse events still report coordinates relative to the * current (foreground) window, but those coordinates may be outside the * bounds of the window (including negative values). Capturing is only allowed * for the foreground window. If the window loses focus while capturing, the * capture will be disabled automatically. * * While capturing is enabled, the current window will have the * `SDL_WINDOW_MOUSE_CAPTURE` flag set. * * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the * mouse while the user is pressing a button; this is to try and make mouse * behavior more consistent between platforms, and deal with the common case * of a user dragging the mouse outside of the window. This means that if you * are calling SDL_CaptureMouse() only to deal with this situation, you no * longer have to (although it is safe to do so). If this causes problems for * your app, you can disable auto capture by setting the * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. * * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. * \returns 0 on success or -1 if not supported; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.4. * * \sa SDL_GetGlobalMouseState */ extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); /** * Query whether relative mouse mode is enabled. * * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetRelativeMouseMode */ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); /** * Create a cursor using the specified bitmap data and mask (in MSB format). * * `mask` has to be in MSB (Most Significant Bit) format. * * The cursor width (`w`) must be a multiple of 8 bits. * * The cursor is created in black and white according to the following: * * - data=0, mask=1: white * - data=1, mask=1: black * - data=0, mask=0: transparent * - data=1, mask=0: inverted color if possible, black if not. * * Cursors created with this function must be freed with SDL_FreeCursor(). * * If you want to have a color cursor, or create your cursor from an * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can * hide the cursor and draw your own as part of your game's rendering, but it * will be bound to the framerate. * * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which * provides twelve readily available system cursors to pick from. * * \param data the color value for each pixel of the cursor * \param mask the mask value for each pixel of the cursor * \param w the width of the cursor * \param h the height of the cursor * \param hot_x the X-axis location of the upper left corner of the cursor * relative to the actual mouse position * \param hot_y the Y-axis location of the upper left corner of the cursor * relative to the actual mouse position * \returns a new cursor with the specified parameters on success or NULL on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FreeCursor * \sa SDL_SetCursor * \sa SDL_ShowCursor */ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y); /** * Create a color cursor. * * \param surface an SDL_Surface structure representing the cursor image * \param hot_x the x position of the cursor hot spot * \param hot_y the y position of the cursor hot spot * \returns the new cursor on success or NULL on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateCursor * \sa SDL_FreeCursor */ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y); /** * Create a system cursor. * * \param id an SDL_SystemCursor enum value * \returns a cursor on success or NULL on failure; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FreeCursor */ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); /** * Set the active cursor. * * This function sets the currently active cursor to the specified one. If the * cursor is currently visible, the change will be immediately represented on * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if * this is desired for any reason. * * \param cursor a cursor to make active * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateCursor * \sa SDL_GetCursor * \sa SDL_ShowCursor */ extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); /** * Get the active cursor. * * This function returns a pointer to the current cursor which is owned by the * library. It is not necessary to free the cursor with SDL_FreeCursor(). * * \returns the active cursor or NULL if there is no mouse. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetCursor */ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); /** * Get the default cursor. * * \returns the default cursor on success or NULL on failure. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSystemCursor */ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); /** * Free a previously-created cursor. * * Use this function to free cursor resources created with SDL_CreateCursor(), * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). * * \param cursor the cursor to free * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateColorCursor * \sa SDL_CreateCursor * \sa SDL_CreateSystemCursor */ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); /** * Toggle whether or not the cursor is shown. * * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` * displays the cursor and passing `SDL_DISABLE` hides it. * * The current state of the mouse cursor can be queried by passing * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. * * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, * `SDL_QUERY` to query the current state without changing it. * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the * cursor is hidden, or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateCursor * \sa SDL_SetCursor */ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); /** * Used as a mask when testing buttons in buttonstate. * * - Button 1: Left mouse button * - Button 2: Middle mouse button * - Button 3: Right mouse button */ #define SDL_BUTTON(X) (1 << ((X)-1)) #define SDL_BUTTON_LEFT 1 #define SDL_BUTTON_MIDDLE 2 #define SDL_BUTTON_RIGHT 3 #define SDL_BUTTON_X1 4 #define SDL_BUTTON_X2 5 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_mouse_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_copying.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_thread.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_thread_h_ #define SDL_thread_h_ /** * \file SDL_thread.h * * Header for the SDL thread management routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" /* Thread synchronization primitives */ #include "SDL_atomic.h" #include "SDL_mutex.h" #if defined(__WIN32__) || defined(__GDK__) #include <process.h> /* _beginthreadex() and _endthreadex() */ #endif #if defined(__OS2__) /* for _beginthread() and _endthread() */ #ifndef __EMX__ #include <process.h> #else #include <stdlib.h> #endif #endif #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* The SDL thread structure, defined in SDL_thread.c */ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; /* The SDL thread ID */ typedef unsigned long SDL_threadID; /* Thread local storage ID, 0 is the invalid ID */ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * * SDL will make system changes as necessary in order to apply the thread priority. * Code which attempts to control thread state related to priority should be aware * that calling SDL_SetThreadPriority may alter such state. * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. * * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, SDL_THREAD_PRIORITY_HIGH, SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** * The function passed to SDL_CreateThread(). * * \param data what was passed as `data` to SDL_CreateThread() * \returns a value that can be reported through SDL_WaitThread(). */ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); #if defined(__WIN32__) || defined(__GDK__) /** * \file SDL_thread.h * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() * API. There is a problem with this, that only the RTL of the SDL2.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to * start a new thread. This way, if it's the SDL2.DLL which uses this API, * then the RTL of SDL2.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime * library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void * /*arg*/, unsigned, unsigned * /* threadID */); typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); #ifndef SDL_beginthread #define SDL_beginthread _beginthreadex #endif #ifndef SDL_endthread #define SDL_endthread _endthreadex #endif extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #undef SDL_CreateThreadWithStackSize #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread) #endif #elif defined(__OS2__) /* * just like the windows case above: We compile SDL2 * into a dll with Watcom's runtime statically linked. */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); typedef void (*pfnSDL_CurrentEndThread)(void); #ifndef SDL_beginthread #define SDL_beginthread _beginthread #endif #ifndef SDL_endthread #define SDL_endthread _endthread #endif extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #undef SDL_CreateThreadWithStackSize #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #endif #else /** * Create a new thread with a default stack size. * * This is equivalent to calling: * * ```c * SDL_CreateThreadWithStackSize(fn, name, 0, data); * ``` * * \param fn the SDL_ThreadFunction function to call in the new thread * \param name the name of the thread * \param data a pointer that is passed to `fn` * \returns an opaque pointer to the new thread object on success, NULL if the * new thread could not be created; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateThreadWithStackSize * \sa SDL_WaitThread */ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); /** * Create a new thread with a specific stack size. * * SDL makes an attempt to report `name` to the system, so that debuggers can * display it. Not all platforms support this. * * Thread naming is a little complicated: Most systems have very small limits * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to * see what happens with your system's debugger. The name should be UTF-8 (but * using the naming limits of C identifiers is a better bet). There are no * requirements for thread naming conventions, so long as the string is * null-terminated UTF-8, but these guidelines are helpful in choosing a name: * * https://stackoverflow.com/questions/149932/naming-conventions-for-threads * * If a system imposes requirements, SDL will try to munge the string for it * (truncate, etc), but the original string contents will be available from * SDL_GetThreadName(). * * The size (in bytes) of the new stack can be specified. Zero means "use the * system default" which might be wildly different between platforms. x86 * Linux generally defaults to eight megabytes, an embedded device might be a * few kilobytes instead. You generally need to specify a stack that is a * multiple of the system's page size (in many cases, this is 4 kilobytes, but * check your system documentation). * * In SDL 2.1, stack size will be folded into the original SDL_CreateThread * function, but for backwards compatibility, this is currently a separate * function. * * \param fn the SDL_ThreadFunction function to call in the new thread * \param name the name of the thread * \param stacksize the size, in bytes, to allocate for the new thread stack. * \param data a pointer that is passed to `fn` * \returns an opaque pointer to the new thread object on success, NULL if the * new thread could not be created; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.9. * * \sa SDL_WaitThread */ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif /** * Get the thread name as it was specified in SDL_CreateThread(). * * This is internal memory, not to be freed by the caller, and remains valid * until the specified thread is cleaned up by SDL_WaitThread(). * * \param thread the thread to query * \returns a pointer to a UTF-8 string that names the specified thread, or * NULL if it doesn't have a name. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateThread */ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); /** * Get the thread identifier for the current thread. * * This thread identifier is as reported by the underlying operating system. * If SDL is running on a platform that does not support threads the return * value will always be zero. * * This function also returns a valid thread ID when called from the main * thread. * * \returns the ID of the current thread. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetThreadID */ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); /** * Get the thread identifier for the specified thread. * * This thread identifier is as reported by the underlying operating system. * If SDL is running on a platform that does not support threads the return * value will always be zero. * * \param thread the thread to query * \returns the ID of the specified thread, or the ID of the current thread if * `thread` is NULL. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ThreadID */ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); /** * Set the priority for the current thread. * * Note that some platforms will not let you alter the priority (or at least, * promote the thread to a higher priority) at all, and some require you to be * an administrator account. Be prepared for this to fail. * * \param priority the SDL_ThreadPriority to set * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); /** * Wait for a thread to finish. * * Threads that haven't been detached will remain (as a "zombie") until this * function cleans them up. Not doing so is a resource leak. * * Once a thread has been cleaned up through this function, the SDL_Thread * that references it becomes invalid and should not be referenced again. As * such, only one thread may call SDL_WaitThread() on another. * * The return code for the thread function is placed in the area pointed to by * `status`, if `status` is not NULL. * * You may not wait on a thread that has been used in a call to * SDL_DetachThread(). Use either that function or this one, but not both, or * behavior is undefined. * * It is safe to pass a NULL thread to this function; it is a no-op. * * Note that the thread pointer is freed by this function and is not valid * afterward. * * \param thread the SDL_Thread pointer that was returned from the * SDL_CreateThread() call that started this thread * \param status pointer to an integer that will receive the value returned * from the thread function by its 'return', or NULL to not * receive such value back. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateThread * \sa SDL_DetachThread */ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); /** * Let a thread clean up on exit without intervention. * * A thread may be "detached" to signify that it should not remain until * another thread has called SDL_WaitThread() on it. Detaching a thread is * useful for long-running threads that nothing needs to synchronize with or * further manage. When a detached thread is done, it simply goes away. * * There is no way to recover the return code of a detached thread. If you * need this, don't detach the thread and instead use SDL_WaitThread(). * * Once a thread is detached, you should usually assume the SDL_Thread isn't * safe to reference again, as it will become invalid immediately upon the * detached thread's exit, instead of remaining until someone has called * SDL_WaitThread() to finally clean it up. As such, don't detach the same * thread more than once. * * If a thread has already exited when passed to SDL_DetachThread(), it will * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is * not safe to detach a thread that might be used with SDL_WaitThread(). * * You may not call SDL_WaitThread() on a thread that has been detached. Use * either that function or this one, but not both, or behavior is undefined. * * It is safe to pass NULL to this function; it is a no-op. * * \param thread the SDL_Thread pointer that was returned from the * SDL_CreateThread() call that started this thread * * \since This function is available since SDL 2.0.2. * * \sa SDL_CreateThread * \sa SDL_WaitThread */ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); /** * Create a piece of thread-local storage. * * This creates an identifier that is globally visible to all threads but * refers to data that is thread-specific. * * \returns the newly created thread local storage identifier or 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_TLSGet * \sa SDL_TLSSet */ extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); /** * Get the current thread's value associated with a thread local storage ID. * * \param id the thread local storage ID * \returns the value associated with the ID for the current thread or NULL if * no value has been set; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_TLSCreate * \sa SDL_TLSSet */ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); /** * Set the current thread's value associated with a thread local storage ID. * * The function prototype for `destructor` is: * * ```c * void destructor(void *value) * ``` * * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). * * \param id the thread local storage ID * \param value the value to associate with the ID for the current thread * \param destructor a function called when the thread exits, to free the * value * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_TLSCreate * \sa SDL_TLSGet */ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); /** * Cleanup all TLS data for this thread. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_thread_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ #ifndef SDL_test_h_ #define SDL_test_h_ #include "SDL.h" #include "SDL_test_assert.h" #include "SDL_test_common.h" #include "SDL_test_compare.h" #include "SDL_test_crc32.h" #include "SDL_test_font.h" #include "SDL_test_fuzzer.h" #include "SDL_test_harness.h" #include "SDL_test_images.h" #include "SDL_test_log.h" #include "SDL_test_md5.h" #include "SDL_test_memory.h" #include "SDL_test_random.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Global definitions */ /* * Note: Maximum size of SDLTest log message is less than SDL's limit * to ensure we can fit additional information such as the timestamp. */ #define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_psp.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_psp_h_ #define SDL_config_psp_h_ #define SDL_config_h_ #include "SDL_platform.h" #ifdef __GNUC__ #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 #endif #define HAVE_GCC_ATOMICS 1 #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_SETENV 1 #define HAVE_PUTENV 1 #define HAVE_SETENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 /* #define HAVE_SYSCONF 1 */ /* #define HAVE_SIGACTION 1 */ /* PSP isn't that sophisticated */ #define LACKS_SYS_MMAN_H 1 /* Enable the stub thread support (src/thread/psp/\*.c) */ #define SDL_THREAD_PSP 1 /* Enable the stub timer support (src/timer/psp/\*.c) */ #define SDL_TIMERS_PSP 1 /* Enable the stub joystick driver (src/joystick/psp/\*.c) */ #define SDL_JOYSTICK_PSP 1 /* Enable the stub audio driver (src/audio/psp/\*.c) */ #define SDL_AUDIO_DRIVER_PSP 1 /* PSP video dirver */ #define SDL_VIDEO_DRIVER_PSP 1 /* PSP render dirver */ #define SDL_VIDEO_RENDER_PSP 1 #define SDL_POWER_PSP 1 /* !!! FIXME: what does PSP do for filesystem stuff? */ #define SDL_FILESYSTEM_DUMMY 1 /* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DISABLED 1 /* PSP can't load shared object (src/loadso/dummy/\*.c) */ #define SDL_LOADSO_DISABLED 1 #endif /* SDL_config_psp_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_opengles2.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_opengles2.h * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ #include "SDL_config.h" #if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) #ifdef __IPHONEOS__ #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> #else #include <GLES2/gl2platform.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #endif #else /* _MSC_VER */ /* OpenGL ES2 headers for Visual Studio */ #include "SDL_opengles2_khrplatform.h" #include "SDL_opengles2_gl2platform.h" #include "SDL_opengles2_gl2.h" #include "SDL_opengles2_gl2ext.h" #endif /* _MSC_VER */ #ifndef APIENTRY #define APIENTRY GL_APIENTRY #endif
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_pixels.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_pixels.h * * Header for the enumerated pixel format definitions. */ #ifndef SDL_pixels_h_ #define SDL_pixels_h_ #include "SDL_stdinc.h" #include "SDL_endian.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \name Transparency definitions * * These define alpha as the opacity of a surface. */ /* @{ */ #define SDL_ALPHA_OPAQUE 255 #define SDL_ALPHA_TRANSPARENT 0 /* @} */ /** Pixel type. */ typedef enum { SDL_PIXELTYPE_UNKNOWN, SDL_PIXELTYPE_INDEX1, SDL_PIXELTYPE_INDEX4, SDL_PIXELTYPE_INDEX8, SDL_PIXELTYPE_PACKED8, SDL_PIXELTYPE_PACKED16, SDL_PIXELTYPE_PACKED32, SDL_PIXELTYPE_ARRAYU8, SDL_PIXELTYPE_ARRAYU16, SDL_PIXELTYPE_ARRAYU32, SDL_PIXELTYPE_ARRAYF16, SDL_PIXELTYPE_ARRAYF32 } SDL_PixelType; /** Bitmap pixel order, high bit -> low bit. */ typedef enum { SDL_BITMAPORDER_NONE, SDL_BITMAPORDER_4321, SDL_BITMAPORDER_1234 } SDL_BitmapOrder; /** Packed component order, high bit -> low bit. */ typedef enum { SDL_PACKEDORDER_NONE, SDL_PACKEDORDER_XRGB, SDL_PACKEDORDER_RGBX, SDL_PACKEDORDER_ARGB, SDL_PACKEDORDER_RGBA, SDL_PACKEDORDER_XBGR, SDL_PACKEDORDER_BGRX, SDL_PACKEDORDER_ABGR, SDL_PACKEDORDER_BGRA } SDL_PackedOrder; /** Array component order, low byte -> high byte. */ /* !!! FIXME: in 2.1, make these not overlap differently with !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ typedef enum { SDL_ARRAYORDER_NONE, SDL_ARRAYORDER_RGB, SDL_ARRAYORDER_RGBA, SDL_ARRAYORDER_ARGB, SDL_ARRAYORDER_BGR, SDL_ARRAYORDER_BGRA, SDL_ARRAYORDER_ABGR } SDL_ArrayOrder; /** Packed component layout. */ typedef enum { SDL_PACKEDLAYOUT_NONE, SDL_PACKEDLAYOUT_332, SDL_PACKEDLAYOUT_4444, SDL_PACKEDLAYOUT_1555, SDL_PACKEDLAYOUT_5551, SDL_PACKEDLAYOUT_565, SDL_PACKEDLAYOUT_8888, SDL_PACKEDLAYOUT_2101010, SDL_PACKEDLAYOUT_1010102 } SDL_PackedLayout; #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ ((bits) << 8) | ((bytes) << 0)) #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) #define SDL_BYTESPERPIXEL(X) \ (SDL_ISPIXELFORMAT_FOURCC(X) ? \ ((((X) == SDL_PIXELFORMAT_YUY2) || \ ((X) == SDL_PIXELFORMAT_UYVY) || \ ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) #define SDL_ISPIXELFORMAT_INDEXED(format) \ (!SDL_ISPIXELFORMAT_FOURCC(format) && \ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) #define SDL_ISPIXELFORMAT_PACKED(format) \ (!SDL_ISPIXELFORMAT_FOURCC(format) && \ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) #define SDL_ISPIXELFORMAT_ARRAY(format) \ (!SDL_ISPIXELFORMAT_FOURCC(format) && \ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) #define SDL_ISPIXELFORMAT_ALPHA(format) \ ((SDL_ISPIXELFORMAT_PACKED(format) && \ ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ (SDL_ISPIXELFORMAT_ARRAY(format) && \ ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ #define SDL_ISPIXELFORMAT_FOURCC(format) \ ((format) && (SDL_PIXELFLAG(format) != 1)) /* Note: If you modify this list, update SDL_GetPixelFormatName() */ typedef enum { SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), SDL_PIXELFORMAT_INDEX1MSB = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), SDL_PIXELFORMAT_INDEX4LSB = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), SDL_PIXELFORMAT_INDEX4MSB = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), SDL_PIXELFORMAT_INDEX8 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), SDL_PIXELFORMAT_RGB332 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), SDL_PIXELFORMAT_XRGB4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444, SDL_PIXELFORMAT_XBGR4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444, SDL_PIXELFORMAT_XRGB1555 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555, SDL_PIXELFORMAT_XBGR1555 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555, SDL_PIXELFORMAT_ARGB4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), SDL_PIXELFORMAT_RGBA4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), SDL_PIXELFORMAT_ABGR4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), SDL_PIXELFORMAT_BGRA4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), SDL_PIXELFORMAT_ARGB1555 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), SDL_PIXELFORMAT_RGBA5551 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), SDL_PIXELFORMAT_ABGR1555 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), SDL_PIXELFORMAT_BGRA5551 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), SDL_PIXELFORMAT_RGB565 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), SDL_PIXELFORMAT_BGR565 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), SDL_PIXELFORMAT_RGB24 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), SDL_PIXELFORMAT_BGR24 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), SDL_PIXELFORMAT_XRGB8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_RGBX8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), SDL_PIXELFORMAT_XBGR8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888, SDL_PIXELFORMAT_BGRX8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), SDL_PIXELFORMAT_ARGB8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), SDL_PIXELFORMAT_RGBA8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), SDL_PIXELFORMAT_ABGR8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), SDL_PIXELFORMAT_BGRA8888 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), SDL_PIXELFORMAT_ARGB2101010 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), /* Aliases for RGBA byte arrays of color data, for the current platform */ #if SDL_BYTEORDER == SDL_BIG_ENDIAN SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, #else SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, #endif SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') } SDL_PixelFormatEnum; /** * The bits of this structure can be directly reinterpreted as an integer-packed * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems). */ typedef struct SDL_Color { Uint8 r; Uint8 g; Uint8 b; Uint8 a; } SDL_Color; #define SDL_Colour SDL_Color typedef struct SDL_Palette { int ncolors; SDL_Color *colors; Uint32 version; int refcount; } SDL_Palette; /** * \note Everything in the pixel format structure is read-only. */ typedef struct SDL_PixelFormat { Uint32 format; SDL_Palette *palette; Uint8 BitsPerPixel; Uint8 BytesPerPixel; Uint8 padding[2]; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; Uint32 Amask; Uint8 Rloss; Uint8 Gloss; Uint8 Bloss; Uint8 Aloss; Uint8 Rshift; Uint8 Gshift; Uint8 Bshift; Uint8 Ashift; int refcount; struct SDL_PixelFormat *next; } SDL_PixelFormat; /** * Get the human readable name of a pixel format. * * \param format the pixel format to query * \returns the human readable name of the specified pixel format or * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); /** * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. * * \param format one of the SDL_PixelFormatEnum values * \param bpp a bits per pixel value; usually 15, 16, or 32 * \param Rmask a pointer filled in with the red mask for the format * \param Gmask a pointer filled in with the green mask for the format * \param Bmask a pointer filled in with the blue mask for the format * \param Amask a pointer filled in with the alpha mask for the format * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't * possible; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_MasksToPixelFormatEnum */ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask); /** * Convert a bpp value and RGBA masks to an enumerated pixel format. * * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't * possible. * * \param bpp a bits per pixel value; usually 15, 16, or 32 * \param Rmask the red mask for the format * \param Gmask the green mask for the format * \param Bmask the blue mask for the format * \param Amask the alpha mask for the format * \returns one of the SDL_PixelFormatEnum values * * \since This function is available since SDL 2.0.0. * * \sa SDL_PixelFormatEnumToMasks */ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /** * Create an SDL_PixelFormat structure corresponding to a pixel format. * * Returned structure may come from a shared global cache (i.e. not newly * allocated), and hence should not be modified, especially the palette. Weird * errors such as `Blit combination not supported` may occur. * * \param pixel_format one of the SDL_PixelFormatEnum values * \returns the new SDL_PixelFormat structure or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FreeFormat */ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); /** * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat(). * * \param format the SDL_PixelFormat structure to free * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocFormat */ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); /** * Create a palette structure with the specified number of color entries. * * The palette entries are initialized to white. * * \param ncolors represents the number of color entries in the color palette * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if * there wasn't enough memory); call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FreePalette */ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); /** * Set the palette for a pixel format structure. * * \param format the SDL_PixelFormat structure that will use the palette * \param palette the SDL_Palette structure that will be used * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocPalette * \sa SDL_FreePalette */ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, SDL_Palette *palette); /** * Set a range of colors in a palette. * * \param palette the SDL_Palette structure to modify * \param colors an array of SDL_Color structures to copy into the palette * \param firstcolor the index of the first palette entry to modify * \param ncolors the number of entries to modify * \returns 0 on success or a negative error code if not all of the colors * could be set; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocPalette * \sa SDL_CreateRGBSurface */ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, const SDL_Color * colors, int firstcolor, int ncolors); /** * Free a palette created with SDL_AllocPalette(). * * \param palette the SDL_Palette structure to be freed * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocPalette */ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); /** * Map an RGB triple to an opaque pixel value for a given pixel format. * * This function maps the RGB color value to the specified pixel format and * returns the pixel value best approximating the given RGB color value for * the given pixel format. * * If the format has a palette (8-bit) the index of the closest matching color * in the palette will be returned. * * If the specified pixel format has an alpha component it will be returned as * all 1 bits (fully opaque). * * If the pixel format bpp (color depth) is less than 32-bpp then the unused * upper bits of the return value can safely be ignored (e.g., with a 16-bpp * format the return value can be assigned to a Uint16, and similarly a Uint8 * for an 8-bpp format). * * \param format an SDL_PixelFormat structure describing the pixel format * \param r the red component of the pixel in the range 0-255 * \param g the green component of the pixel in the range 0-255 * \param b the blue component of the pixel in the range 0-255 * \returns a pixel value * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRGB * \sa SDL_GetRGBA * \sa SDL_MapRGBA */ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b); /** * Map an RGBA quadruple to a pixel value for a given pixel format. * * This function maps the RGBA color value to the specified pixel format and * returns the pixel value best approximating the given RGBA color value for * the given pixel format. * * If the specified pixel format has no alpha component the alpha value will * be ignored (as it will be in formats with a palette). * * If the format has a palette (8-bit) the index of the closest matching color * in the palette will be returned. * * If the pixel format bpp (color depth) is less than 32-bpp then the unused * upper bits of the return value can safely be ignored (e.g., with a 16-bpp * format the return value can be assigned to a Uint16, and similarly a Uint8 * for an 8-bpp format). * * \param format an SDL_PixelFormat structure describing the format of the * pixel * \param r the red component of the pixel in the range 0-255 * \param g the green component of the pixel in the range 0-255 * \param b the blue component of the pixel in the range 0-255 * \param a the alpha component of the pixel in the range 0-255 * \returns a pixel value * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRGB * \sa SDL_GetRGBA * \sa SDL_MapRGB */ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, Uint8 a); /** * Get RGB values from a pixel in the specified format. * * This function uses the entire 8-bit [0..255] range when converting color * components from pixel formats with less than 8-bits per RGB component * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). * * \param pixel a pixel value * \param format an SDL_PixelFormat structure describing the format of the * pixel * \param r a pointer filled in with the red component * \param g a pointer filled in with the green component * \param b a pointer filled in with the blue component * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRGBA * \sa SDL_MapRGB * \sa SDL_MapRGBA */ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, Uint8 * b); /** * Get RGBA values from a pixel in the specified format. * * This function uses the entire 8-bit [0..255] range when converting color * components from pixel formats with less than 8-bits per RGB component * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). * * If the surface has no alpha component, the alpha will be returned as 0xff * (100% opaque). * * \param pixel a pixel value * \param format an SDL_PixelFormat structure describing the format of the * pixel * \param r a pointer filled in with the red component * \param g a pointer filled in with the green component * \param b a pointer filled in with the blue component * \param a a pointer filled in with the alpha component * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRGB * \sa SDL_MapRGB * \sa SDL_MapRGBA */ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a); /** * Calculate a 256 entry gamma ramp for a gamma value. * * \param gamma a gamma value where 0.0 is black and 1.0 is identity * \param ramp an array of 256 values filled in with the gamma ramp * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowGammaRamp */ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_pixels_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_windows_h_ #define SDL_config_windows_h_ #define SDL_config_h_ #include "SDL_platform.h" /* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK, * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence. * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */ #if !defined(HAVE_WINSDKVER_H) && defined(__has_include) #if __has_include(<winsdkver.h>) #define HAVE_WINSDKVER_H 1 #endif #endif #ifdef HAVE_WINSDKVER_H #include <winsdkver.h> #endif /* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the * Windows 10 SDK have broken declarations for the C API for DirectX 12. */ #if !defined(HAVE_SDKDDKVER_H) && defined(__has_include) #if __has_include(<sdkddkver.h>) #define HAVE_SDKDDKVER_H 1 #endif #endif #ifdef HAVE_SDKDDKVER_H #include <sdkddkver.h> #endif /* This is a set of defines to configure the SDL features */ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) /* Most everything except Visual Studio 2008 and earlier has stdint.h now */ #if defined(_MSC_VER) && (_MSC_VER < 1600) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #ifndef _UINTPTR_T_DEFINED #ifdef _WIN64 typedef unsigned __int64 uintptr_t; #else typedef unsigned int uintptr_t; #endif #define _UINTPTR_T_DEFINED #endif #else #define HAVE_STDINT_H 1 #endif /* Visual Studio 2008 */ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #ifdef _WIN64 # define SIZEOF_VOIDP 8 #else # define SIZEOF_VOIDP 4 #endif #ifdef __clang__ # define HAVE_GCC_ATOMICS 1 #endif #define HAVE_DDRAW_H 1 #define HAVE_DINPUT_H 1 #define HAVE_DSOUND_H 1 #ifndef __WATCOMC__ #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */ #define HAVE_WINDOWS_GAMING_INPUT_H 1 #endif #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */ #define HAVE_D3D11_H 1 #define HAVE_ROAPI_H 1 #endif #if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */ #define HAVE_D3D12_H 1 #endif #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */ #define HAVE_SHELLSCALINGAPI_H 1 #endif #define HAVE_MMDEVICEAPI_H 1 #define HAVE_AUDIOCLIENT_H 1 #define HAVE_TPCSHRD_H 1 #define HAVE_SENSORSAPI_H 1 #endif #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) #define HAVE_IMMINTRIN_H 1 #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) # if __has_include(<immintrin.h>) # define HAVE_IMMINTRIN_H 1 # endif #endif /* This is disabled by default to avoid C runtime dependencies and manifest requirements */ #ifdef HAVE_LIBC /* Useful headers */ #define STDC_HEADERS 1 #define HAVE_CTYPE_H 1 #define HAVE_FLOAT_H 1 #define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 #define HAVE_STDIO_H 1 #define HAVE_STRING_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 /* OpenWatcom requires specific calling conventions for qsort and bsearch */ #ifndef __WATCOMC__ #define HAVE_QSORT 1 #define HAVE_BSEARCH 1 #endif #define HAVE_ABS 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 /* These functions have security warnings, so we won't use them */ /* #undef HAVE__STRUPR */ /* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 /* #undef HAVE_STRTOK_R */ /* These functions have security warnings, so we won't use them */ /* #undef HAVE__LTOA */ /* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 #define HAVE__WCSICMP 1 #define HAVE__WCSNICMP 1 #define HAVE__WCSDUP 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_CEIL 1 #define HAVE_COS 1 #define HAVE_EXP 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_FMOD 1 #define HAVE_LOG 1 #define HAVE_LOG10 1 #define HAVE_POW 1 #define HAVE_SIN 1 #define HAVE_SQRT 1 #define HAVE_TAN 1 #ifndef __WATCOMC__ #define HAVE_ACOSF 1 #define HAVE_ASINF 1 #define HAVE_ATANF 1 #define HAVE_ATAN2F 1 #define HAVE_CEILF 1 #define HAVE__COPYSIGN 1 #define HAVE_COSF 1 #define HAVE_EXPF 1 #define HAVE_FABSF 1 #define HAVE_FLOORF 1 #define HAVE_FMODF 1 #define HAVE_LOGF 1 #define HAVE_LOG10F 1 #define HAVE_POWF 1 #define HAVE_SINF 1 #define HAVE_SQRTF 1 #define HAVE_TANF 1 #endif #if defined(_MSC_VER) /* These functions were added with the VC++ 2013 C runtime library */ #if _MSC_VER >= 1800 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_VSSCANF 1 #define HAVE_LROUND 1 #define HAVE_LROUNDF 1 #define HAVE_ROUND 1 #define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 #define HAVE_SCALBNF 1 #define HAVE_TRUNC 1 #define HAVE_TRUNCF 1 #endif /* This function is available with at least the VC++ 2008 C runtime library */ #if _MSC_VER >= 1400 #define HAVE__FSEEKI64 1 #endif #ifdef _USE_MATH_DEFINES #define HAVE_M_PI 1 #endif #elif defined(__WATCOMC__) #define HAVE__FSEEKI64 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_VSSCANF 1 #define HAVE_ROUND 1 #define HAVE_SCALBN 1 #define HAVE_TRUNC 1 #else #define HAVE_M_PI 1 #endif #else #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 #endif /* Enable various audio drivers */ #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) #define SDL_AUDIO_DRIVER_WASAPI 1 #endif #define SDL_AUDIO_DRIVER_DSOUND 1 #define SDL_AUDIO_DRIVER_WINMM 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_HIDAPI 1 #ifndef __WINRT__ #define SDL_JOYSTICK_RAWINPUT 1 #endif #define SDL_JOYSTICK_VIRTUAL 1 #ifdef HAVE_WINDOWS_GAMING_INPUT_H #define SDL_JOYSTICK_WGI 1 #endif #define SDL_JOYSTICK_XINPUT 1 #define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_XINPUT 1 /* Enable the sensor driver */ #ifdef HAVE_SENSORSAPI_H #define SDL_SENSOR_WINDOWS 1 #else #define SDL_SENSOR_DUMMY 1 #endif /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 /* Enable various threading systems */ #define SDL_THREAD_GENERIC_COND_SUFFIX 1 #define SDL_THREAD_WINDOWS 1 /* Enable various timer systems */ #define SDL_TIMER_WINDOWS 1 /* Enable various video drivers */ #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_WINDOWS 1 #ifndef SDL_VIDEO_RENDER_D3D #define SDL_VIDEO_RENDER_D3D 1 #endif #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H) #define SDL_VIDEO_RENDER_D3D11 1 #endif #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H) #define SDL_VIDEO_RENDER_D3D12 1 #endif /* Enable OpenGL support */ #ifndef SDL_VIDEO_OPENGL #define SDL_VIDEO_OPENGL 1 #endif #ifndef SDL_VIDEO_OPENGL_WGL #define SDL_VIDEO_OPENGL_WGL 1 #endif #ifndef SDL_VIDEO_RENDER_OGL #define SDL_VIDEO_RENDER_OGL 1 #endif #ifndef SDL_VIDEO_RENDER_OGL_ES2 #define SDL_VIDEO_RENDER_OGL_ES2 1 #endif #ifndef SDL_VIDEO_OPENGL_ES2 #define SDL_VIDEO_OPENGL_ES2 1 #endif #ifndef SDL_VIDEO_OPENGL_EGL #define SDL_VIDEO_OPENGL_EGL 1 #endif /* Enable Vulkan support */ #define SDL_VIDEO_VULKAN 1 /* Enable system power support */ #define SDL_POWER_WINDOWS 1 /* Enable filesystem support */ #define SDL_FILESYSTEM_WINDOWS 1 #endif /* SDL_config_windows_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_common.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_common.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* Ported from original test\common.h file. */ #ifndef SDL_test_common_h_ #define SDL_test_common_h_ #include "SDL.h" #if defined(__PSP__) #define DEFAULT_WINDOW_WIDTH 480 #define DEFAULT_WINDOW_HEIGHT 272 #elif defined(__VITA__) #define DEFAULT_WINDOW_WIDTH 960 #define DEFAULT_WINDOW_HEIGHT 544 #else #define DEFAULT_WINDOW_WIDTH 640 #define DEFAULT_WINDOW_HEIGHT 480 #endif #define VERBOSE_VIDEO 0x00000001 #define VERBOSE_MODES 0x00000002 #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 #define VERBOSE_MOTION 0x00000020 typedef struct { /* SDL init flags */ char **argv; Uint32 flags; Uint32 verbose; /* Video info */ const char *videodriver; int display; const char *window_title; const char *window_icon; Uint32 window_flags; SDL_bool flash_on_focus_loss; int window_x; int window_y; int window_w; int window_h; int window_minW; int window_minH; int window_maxW; int window_maxH; int logical_w; int logical_h; float scale; int depth; int refresh_rate; int num_windows; SDL_Window **windows; /* Renderer info */ const char *renderdriver; Uint32 render_flags; SDL_bool skip_renderer; SDL_Renderer **renderers; SDL_Texture **targets; /* Audio info */ const char *audiodriver; SDL_AudioSpec audiospec; /* GL settings */ int gl_red_size; int gl_green_size; int gl_blue_size; int gl_alpha_size; int gl_buffer_size; int gl_depth_size; int gl_stencil_size; int gl_double_buffer; int gl_accum_red_size; int gl_accum_green_size; int gl_accum_blue_size; int gl_accum_alpha_size; int gl_stereo; int gl_multisamplebuffers; int gl_multisamplesamples; int gl_retained_backing; int gl_accelerated; int gl_major_version; int gl_minor_version; int gl_debug; int gl_profile_mask; /* Additional fields added in 2.0.18 */ SDL_Rect confine; } SDLTest_CommonState; #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Function prototypes */ /** * \brief Parse command line parameters and create common state. * * \param argv Array of command line parameters * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) * * \returns a newly allocated common state object. */ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); /** * \brief Process one common argument. * * \param state The common state describing the test window to create. * \param index The index of the argument to process in argv[]. * * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. */ int SDLTest_CommonArg(SDLTest_CommonState * state, int index); /** * \brief Logs command line usage info. * * This logs the appropriate command line options for the subsystems in use * plus other common options, and then any application-specific options. * This uses the SDL_Log() function and splits up output to be friendly to * 80-character-wide terminals. * * \param state The common state describing the test window for the app. * \param argv0 argv[0], as passed to main/SDL_main. * \param options an array of strings for application specific options. The last element of the array should be NULL. */ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options); /** * \brief Returns common usage information * * You should (probably) be using SDLTest_CommonLogUsage() instead, but this * function remains for binary compatibility. Strings returned from this * function are valid until SDLTest_CommonQuit() is called, in which case * those strings' memory is freed and can no longer be used. * * \param state The common state describing the test window to create. * \returns a string with usage information */ const char *SDLTest_CommonUsage(SDLTest_CommonState * state); /** * \brief Open test window. * * \param state The common state describing the test window to create. * * \returns SDL_TRUE if initialization succeeded, false otherwise */ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); /** * \brief Easy argument handling when test app doesn't need any custom args. * * \param state The common state describing the test window to create. * \param argc argc, as supplied to SDL_main * \param argv argv, as supplied to SDL_main * * \returns SDL_FALSE if app should quit, true otherwise. */ SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv); /** * \brief Common event handler for test windows. * * \param state The common state used to create test window. * \param event The event to handle. * \param done Flag indicating we are done. * */ void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); /** * \brief Close test window. * * \param state The common state used to create test window. * */ void SDLTest_CommonQuit(SDLTest_CommonState * state); /** * \brief Draws various window information (position, size, etc.) to the renderer. * * \param renderer The renderer to draw to. * \param window The window whose information should be displayed. * \param usedHeight Returns the height used, so the caller can draw more below. * */ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_common_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_hidapi.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_hidapi.h * * Header file for SDL HIDAPI functions. * * This is an adaptation of the original HIDAPI interface by Alan Ott, * and includes source code licensed under the following BSD license: * Copyright (c) 2010, Alan Ott, Signal 11 Software All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Signal 11 Software nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * If you would like a version of SDL without this code, you can build SDL * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework. */ #ifndef SDL_hidapi_h_ #define SDL_hidapi_h_ #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \brief A handle representing an open HID device */ struct SDL_hid_device_; typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */ /** hidapi info structure */ /** * \brief Information about a connected HID device */ typedef struct SDL_hid_device_info { /** Platform-specific device path */ char *path; /** Device Vendor ID */ unsigned short vendor_id; /** Device Product ID */ unsigned short product_id; /** Serial Number */ wchar_t *serial_number; /** Device Release Number in binary-coded decimal, also known as Device Version Number */ unsigned short release_number; /** Manufacturer String */ wchar_t *manufacturer_string; /** Product string */ wchar_t *product_string; /** Usage Page for this Device/Interface (Windows/Mac only). */ unsigned short usage_page; /** Usage for this Device/Interface (Windows/Mac only).*/ unsigned short usage; /** The USB interface which this logical device represents. * Valid on both Linux implementations in all cases. * Valid on the Windows implementation only if the device contains more than one interface. */ int interface_number; /** Additional information about the USB interface. Valid on libusb and Android implementations. */ int interface_class; int interface_subclass; int interface_protocol; /** Pointer to the next device */ struct SDL_hid_device_info *next; } SDL_hid_device_info; /** * Initialize the HIDAPI library. * * This function initializes the HIDAPI library. Calling it is not strictly * necessary, as it will be called automatically by SDL_hid_enumerate() and * any of the SDL_hid_open_*() functions if it is needed. This function should * be called at the beginning of execution however, if there is a chance of * HIDAPI handles being opened by different threads simultaneously. * * Each call to this function should have a matching call to SDL_hid_exit() * * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. * * \sa SDL_hid_exit */ extern DECLSPEC int SDLCALL SDL_hid_init(void); /** * Finalize the HIDAPI library. * * This function frees all of the static data associated with HIDAPI. It * should be called at the end of execution to avoid memory leaks. * * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. * * \sa SDL_hid_init */ extern DECLSPEC int SDLCALL SDL_hid_exit(void); /** * Check to see if devices may have been added or removed. * * Enumerating the HID devices is an expensive operation, so you can call this * to see if there have been any system device changes since the last call to * this function. A change in the counter returned doesn't necessarily mean * that anything has changed, but you can call SDL_hid_enumerate() to get an * updated device list. * * Calling this function for the first time may cause a thread or other system * resource to be allocated to track device change notifications. * * \returns a change counter that is incremented with each potential device * change, or 0 if device change detection isn't available. * * \since This function is available since SDL 2.0.18. * * \sa SDL_hid_enumerate */ extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); /** * Enumerate the HID Devices. * * This function returns a linked list of all the HID devices attached to the * system which match vendor_id and product_id. If `vendor_id` is set to 0 * then any vendor matches. If `product_id` is set to 0 then any product * matches. If `vendor_id` and `product_id` are both set to 0, then all HID * devices will be returned. * * \param vendor_id The Vendor ID (VID) of the types of device to open. * \param product_id The Product ID (PID) of the types of device to open. * \returns a pointer to a linked list of type SDL_hid_device_info, containing * information about the HID devices attached to the system, or NULL * in the case of failure. Free this linked list by calling * SDL_hid_free_enumeration(). * * \since This function is available since SDL 2.0.18. * * \sa SDL_hid_device_change_count */ extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); /** * Free an enumeration Linked List * * This function frees a linked list created by SDL_hid_enumerate(). * * \param devs Pointer to a list of struct_device returned from * SDL_hid_enumerate(). * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); /** * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally * a serial number. * * If `serial_number` is NULL, the first device with the specified VID and PID * is opened. * * \param vendor_id The Vendor ID (VID) of the device to open. * \param product_id The Product ID (PID) of the device to open. * \param serial_number The Serial Number of the device to open (Optionally * NULL). * \returns a pointer to a SDL_hid_device object on success or NULL on * failure. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); /** * Open a HID device by its path name. * * The path name be determined by calling SDL_hid_enumerate(), or a * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). * * \param path The path name of the device to open * \returns a pointer to a SDL_hid_device object on success or NULL on * failure. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */); /** * Write an Output report to a HID device. * * The first byte of `data` must contain the Report ID. For devices which only * support a single report, this must be set to 0x0. The remaining bytes * contain the report data. Since the Report ID is mandatory, calls to * SDL_hid_write() will always contain one more byte than the report contains. * For example, if a hid report is 16 bytes long, 17 bytes must be passed to * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), * followed by the report data (16 bytes). In this example, the length passed * in would be 17. * * SDL_hid_write() will send the data on the first OUT endpoint, if one * exists. If it does not, it will send the data through the Control Endpoint * (Endpoint 0). * * \param dev A device handle returned from SDL_hid_open(). * \param data The data to send, including the report number as the first * byte. * \param length The length in bytes of the data to send. * \returns the actual number of bytes written and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); /** * Read an Input report from a HID device with timeout. * * Input reports are returned to the host through the INTERRUPT IN endpoint. * The first byte will contain the Report number if the device uses numbered * reports. * * \param dev A device handle returned from SDL_hid_open(). * \param data A buffer to put the read data into. * \param length The number of bytes to read. For devices with multiple * reports, make sure to read an extra byte for the report * number. * \param milliseconds timeout in milliseconds or -1 for blocking wait. * \returns the actual number of bytes read and -1 on error. If no packet was * available to be read within the timeout period, this function * returns 0. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); /** * Read an Input report from a HID device. * * Input reports are returned to the host through the INTERRUPT IN endpoint. * The first byte will contain the Report number if the device uses numbered * reports. * * \param dev A device handle returned from SDL_hid_open(). * \param data A buffer to put the read data into. * \param length The number of bytes to read. For devices with multiple * reports, make sure to read an extra byte for the report * number. * \returns the actual number of bytes read and -1 on error. If no packet was * available to be read and the handle is in non-blocking mode, this * function returns 0. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); /** * Set the device handle to be non-blocking. * * In non-blocking mode calls to SDL_hid_read() will return immediately with a * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() * will wait (block) until there is data to read before returning. * * Nonblocking can be turned on and off at any time. * * \param dev A device handle returned from SDL_hid_open(). * \param nonblock enable or not the nonblocking reads - 1 to enable * nonblocking - 0 to disable nonblocking. * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); /** * Send a Feature report to the device. * * Feature reports are sent over the Control endpoint as a Set_Report * transfer. The first byte of `data` must contain the Report ID. For devices * which only support a single report, this must be set to 0x0. The remaining * bytes contain the report data. Since the Report ID is mandatory, calls to * SDL_hid_send_feature_report() will always contain one more byte than the * report contains. For example, if a hid report is 16 bytes long, 17 bytes * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for * devices which do not use numbered reports), followed by the report data (16 * bytes). In this example, the length passed in would be 17. * * \param dev A device handle returned from SDL_hid_open(). * \param data The data to send, including the report number as the first * byte. * \param length The length in bytes of the data to send, including the report * number. * \returns the actual number of bytes written and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); /** * Get a feature report from a HID device. * * Set the first byte of `data` to the Report ID of the report to be read. * Make sure to allow space for this extra byte in `data`. Upon return, the * first byte will still contain the Report ID, and the report data will start * in data[1]. * * \param dev A device handle returned from SDL_hid_open(). * \param data A buffer to put the read data into, including the Report ID. * Set the first byte of `data` to the Report ID of the report to * be read, or set it to zero if your device does not use numbered * reports. * \param length The number of bytes to read, including an extra byte for the * report ID. The buffer can be longer than the actual report. * \returns the number of bytes read plus one for the report ID (which is * still in the first byte), or -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); /** * Close a HID device. * * \param dev A device handle returned from SDL_hid_open(). * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev); /** * Get The Manufacturer String from a HID device. * * \param dev A device handle returned from SDL_hid_open(). * \param string A wide string buffer to put the data into. * \param maxlen The length of the buffer in multiples of wchar_t. * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); /** * Get The Product String from a HID device. * * \param dev A device handle returned from SDL_hid_open(). * \param string A wide string buffer to put the data into. * \param maxlen The length of the buffer in multiples of wchar_t. * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); /** * Get The Serial Number String from a HID device. * * \param dev A device handle returned from SDL_hid_open(). * \param string A wide string buffer to put the data into. * \param maxlen The length of the buffer in multiples of wchar_t. * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); /** * Get a string from a HID device, based on its string index. * * \param dev A device handle returned from SDL_hid_open(). * \param string_index The index of the string to get. * \param string A wide string buffer to put the data into. * \param maxlen The length of the buffer in multiples of wchar_t. * \returns 0 on success and -1 on error. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); /** * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers * * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_hidapi_h_ */ /* vi: set sts=4 ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_loadso.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_loadso.h * * System dependent library loading routines * * Some things to keep in mind: * \li These functions only work on C function names. Other languages may * have name mangling and intrinsic language support that varies from * compiler to compiler. * \li Make sure you declare your function pointers with the same calling * convention as the actual library function. Your code will crash * mysteriously if you do not do this. * \li Avoid namespace collisions. If you load a symbol from the library, * it is not defined whether or not it goes into the global symbol * namespace for the application. If it does and it conflicts with * symbols in your code or other shared libraries, you will not get * the results you expect. :) */ #ifndef SDL_loadso_h_ #define SDL_loadso_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * Dynamically load a shared object. * * \param sofile a system-dependent name of the object file * \returns an opaque pointer to the object handle or NULL if there was an * error; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_LoadFunction * \sa SDL_UnloadObject */ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); /** * Look up the address of the named function in a shared object. * * This function pointer is no longer valid after calling SDL_UnloadObject(). * * This function can only look up C function names. Other languages may have * name mangling and intrinsic language support that varies from compiler to * compiler. * * Make sure you declare your function pointers with the same calling * convention as the actual library function. Your code will crash * mysteriously if you do not do this. * * If the requested function doesn't exist, NULL is returned. * * \param handle a valid shared object handle returned by SDL_LoadObject() * \param name the name of the function to look up * \returns a pointer to the function or NULL if there was an error; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_LoadObject * \sa SDL_UnloadObject */ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, const char *name); /** * Unload a shared object from memory. * * \param handle a valid shared object handle returned by SDL_LoadObject() * * \since This function is available since SDL 2.0.0. * * \sa SDL_LoadFunction * \sa SDL_LoadObject */ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_loadso_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_atomic.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_atomic.h * * Atomic operations. * * IMPORTANT: * If you are not an expert in concurrent lockless programming, you should * only be using the atomic lock and reference counting functions in this * file. In all other cases you should be protecting your data structures * with full mutexes. * * The list of "safe" functions to use are: * SDL_AtomicLock() * SDL_AtomicUnlock() * SDL_AtomicIncRef() * SDL_AtomicDecRef() * * Seriously, here be dragons! * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ * * You can find out a little more about lockless programming and the * subtle issues that can arise here: * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx * * There's also lots of good information here: * http://www.1024cores.net/home/lock-free-algorithms * http://preshing.com/ * * These operations may or may not actually be implemented using * processor specific atomic operations. When possible they are * implemented as true processor specific atomic operations. When that * is not possible the are implemented using locks that *do* use the * available atomic operations. * * All of the atomic operations that modify memory are full memory barriers. */ #ifndef SDL_atomic_h_ #define SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \name SDL AtomicLock * * The atomic locks are efficient spinlocks using CPU instructions, * but are vulnerable to starvation and can spin forever if a thread * holding a lock has been terminated. For this reason you should * minimize the code executed inside an atomic lock and never do * expensive things like API or system calls while holding them. * * The atomic locks are not safe to lock recursively. * * Porting Note: * The spin lock functions and type are required and can not be * emulated because they are used in the atomic emulation code. */ /* @{ */ typedef int SDL_SpinLock; /** * Try to lock a spin lock by setting it to a non-zero value. * * ***Please note that spinlocks are dangerous if you don't know what you're * doing. Please be careful using any sort of spinlock!*** * * \param lock a pointer to a lock variable * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already * held. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AtomicLock * \sa SDL_AtomicUnlock */ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); /** * Lock a spin lock by setting it to a non-zero value. * * ***Please note that spinlocks are dangerous if you don't know what you're * doing. Please be careful using any sort of spinlock!*** * * \param lock a pointer to a lock variable * * \since This function is available since SDL 2.0.0. * * \sa SDL_AtomicTryLock * \sa SDL_AtomicUnlock */ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); /** * Unlock a spin lock by setting it to 0. * * Always returns immediately. * * ***Please note that spinlocks are dangerous if you don't know what you're * doing. Please be careful using any sort of spinlock!*** * * \param lock a pointer to a lock variable * * \since This function is available since SDL 2.0.0. * * \sa SDL_AtomicLock * \sa SDL_AtomicTryLock */ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); /* @} *//* SDL AtomicLock */ /** * The compiler barrier prevents the compiler from reordering * reads and writes to globally visible variables across the call. */ #if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) void _ReadWriteBarrier(void); #pragma intrinsic(_ReadWriteBarrier) #define SDL_CompilerBarrier() _ReadWriteBarrier() #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") #elif defined(__WATCOMC__) extern __inline void SDL_CompilerBarrier(void); #pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; #else #define SDL_CompilerBarrier() \ { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } #endif /** * Memory barriers are designed to prevent reads and writes from being * reordered by the compiler and being seen out of order on multi-core CPUs. * * A typical pattern would be for thread A to write some data and a flag, and * for thread B to read the flag and get the data. In this case you would * insert a release barrier between writing the data and the flag, * guaranteeing that the data write completes no later than the flag is * written, and you would insert an acquire barrier between reading the flag * and reading the data, to ensure that all the reads associated with the flag * have completed. * * In this pattern you should always see a release barrier paired with an * acquire barrier and you should gate the data reads/writes with a single * flag variable. * * For more information on these semantics, take a look at the blog post: * http://preshing.com/20120913/acquire-and-release-semantics * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") #elif defined(__GNUC__) && defined(__aarch64__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) #if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ /* Information from: https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 The Linux kernel provides a helper function which provides the right code for a memory barrier, hard-coded at address 0xffff0fa0 */ typedef void (*SDL_KernelMemoryBarrierFunc)(); #define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() #define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() #elif 0 /* defined(__QNXNTO__) */ #include <sys/cpuinline.h> #define SDL_MemoryBarrierRelease() __cpu_membarrier() #define SDL_MemoryBarrierAcquire() __cpu_membarrier() #else #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) #ifdef __thumb__ /* The mcr instruction isn't available in thumb mode, use real functions */ #define SDL_MEMORY_BARRIER_USES_FUNCTION #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") #endif /* __thumb__ */ #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") #endif /* __LINUX__ || __ANDROID__ */ #endif /* __GNUC__ && __arm__ */ #else #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ #include <mbarrier.h> #define SDL_MemoryBarrierRelease() __machine_rel_barrier() #define SDL_MemoryBarrierAcquire() __machine_acq_barrier() #else /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() #endif #endif /* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ #if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ #elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__) #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") #elif (defined(__powerpc__) || defined(__powerpc64__)) #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); #elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) #define SDL_CPUPauseInstruction() __yield() #elif defined(__WATCOMC__) && defined(__386__) /* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */ extern __inline void SDL_CPUPauseInstruction(void); #pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h" #else #define SDL_CPUPauseInstruction() #endif /** * \brief A type representing an atomic integer value. It is a struct * so people don't accidentally use numeric operations on it. */ typedef struct { int value; } SDL_atomic_t; /** * Set an atomic variable to a new value if it is currently an old value. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to an SDL_atomic_t variable to be modified * \param oldval the old value * \param newval the new value * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AtomicCASPtr * \sa SDL_AtomicGet * \sa SDL_AtomicSet */ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); /** * Set an atomic variable to a value. * * This function also acts as a full memory barrier. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to an SDL_atomic_t variable to be modified * \param v the desired value * \returns the previous value of the atomic variable. * * \since This function is available since SDL 2.0.2. * * \sa SDL_AtomicGet */ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); /** * Get the value of an atomic variable. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to an SDL_atomic_t variable * \returns the current value of an atomic variable. * * \since This function is available since SDL 2.0.2. * * \sa SDL_AtomicSet */ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); /** * Add to an atomic variable. * * This function also acts as a full memory barrier. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to an SDL_atomic_t variable to be modified * \param v the desired value to add * \returns the previous value of the atomic variable. * * \since This function is available since SDL 2.0.2. * * \sa SDL_AtomicDecRef * \sa SDL_AtomicIncRef */ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); /** * \brief Increment an atomic variable used as a reference count. */ #ifndef SDL_AtomicIncRef #define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) #endif /** * \brief Decrement an atomic variable used as a reference count. * * \return SDL_TRUE if the variable reached zero after decrementing, * SDL_FALSE otherwise */ #ifndef SDL_AtomicDecRef #define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) #endif /** * Set a pointer to a new value if it is currently an old value. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to a pointer * \param oldval the old pointer value * \param newval the new pointer value * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AtomicCAS * \sa SDL_AtomicGetPtr * \sa SDL_AtomicSetPtr */ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); /** * Set a pointer to a value atomically. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to a pointer * \param v the desired pointer value * \returns the previous value of the pointer. * * \since This function is available since SDL 2.0.2. * * \sa SDL_AtomicCASPtr * \sa SDL_AtomicGetPtr */ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); /** * Get the value of a pointer atomically. * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * * \param a a pointer to a pointer * \returns the current value of a pointer. * * \since This function is available since SDL 2.0.2. * * \sa SDL_AtomicCASPtr * \sa SDL_AtomicSetPtr */ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_revision.h
/* Generated by updaterev.sh, do not edit */ #ifdef SDL_VENDOR_INFO #define SDL_REVISION "SDL-release-2.26.1-0-gf17058b56 (" SDL_VENDOR_INFO ")" #else #define SDL_REVISION "SDL-release-2.26.1-0-gf17058b56" #endif #define SDL_REVISION_NUMBER 0
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_name.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDLname_h_ #define SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) #define NeedFunctionPrototypes 1 #endif #define SDL_NAME(X) SDL_##X #endif /* SDLname_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL.h * * Main include header for the SDL library */ #ifndef SDL_h_ #define SDL_h_ #include "SDL_main.h" #include "SDL_stdinc.h" #include "SDL_assert.h" #include "SDL_atomic.h" #include "SDL_audio.h" #include "SDL_clipboard.h" #include "SDL_cpuinfo.h" #include "SDL_endian.h" #include "SDL_error.h" #include "SDL_events.h" #include "SDL_filesystem.h" #include "SDL_gamecontroller.h" #include "SDL_guid.h" #include "SDL_haptic.h" #include "SDL_hidapi.h" #include "SDL_hints.h" #include "SDL_joystick.h" #include "SDL_loadso.h" #include "SDL_log.h" #include "SDL_messagebox.h" #include "SDL_metal.h" #include "SDL_mutex.h" #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" #include "SDL_sensor.h" #include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_version.h" #include "SDL_video.h" #include "SDL_locale.h" #include "SDL_misc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* As of version 0.5, SDL is loaded dynamically into the application */ /** * \name SDL_INIT_* * * These are the flags which may be passed to SDL_Init(). You should * specify the subsystems which you will be using in your application. */ /* @{ */ #define SDL_INIT_TIMER 0x00000001u #define SDL_INIT_AUDIO 0x00000010u #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u #define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ /** * Initialize the SDL library. * * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the * two may be used interchangeably. Though for readability of your code * SDL_InitSubSystem() might be preferred. * * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread) * subsystems are initialized by default. Message boxes * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the * video subsystem, in hopes of being useful in showing an error dialog when * SDL_Init fails. You must specifically initialize other subsystems if you * use them in your application. * * Logging (such as SDL_Log) works without initialization, too. * * `flags` may be any of the following OR'd together: * * - `SDL_INIT_TIMER`: timer subsystem * - `SDL_INIT_AUDIO`: audio subsystem * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events * subsystem * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the * events subsystem * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically * initializes the joystick subsystem * - `SDL_INIT_EVENTS`: events subsystem * - `SDL_INIT_EVERYTHING`: all of the above subsystems * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored * * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or * call SDL_Quit() to force shutdown). If a subsystem is already loaded then * this call will increase the ref-count and return. * * \param flags subsystem initialization flags * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_InitSubSystem * \sa SDL_Quit * \sa SDL_SetMainReady * \sa SDL_WasInit */ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); /** * Compatibility function to initialize the SDL library. * * In SDL2, this function and SDL_Init() are interchangeable. * * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_Init * \sa SDL_Quit * \sa SDL_QuitSubSystem */ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); /** * Shut down specific SDL subsystems. * * If you start a subsystem using a call to that subsystem's init function * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use * that subsystem's quit function (SDL_VideoQuit()) directly instead. But * generally, you should not be using those functions directly anyhow; use * SDL_Init() instead. * * You still need to call SDL_Quit() even if you close all open subsystems * with SDL_QuitSubSystem(). * * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. * * \since This function is available since SDL 2.0.0. * * \sa SDL_InitSubSystem * \sa SDL_Quit */ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); /** * Get a mask of the specified subsystems which are currently initialized. * * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it * returns the initialization status of the specified subsystems. * * The return value does not include SDL_INIT_NOPARACHUTE. * * \since This function is available since SDL 2.0.0. * * \sa SDL_Init * \sa SDL_InitSubSystem */ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); /** * Clean up all initialized subsystems. * * You should call this function even if you have already shutdown each * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this * function even in the case of errors in initialization. * * If you start a subsystem using a call to that subsystem's init function * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut * it down before calling SDL_Quit(). But generally, you should not be using * those functions directly anyhow; use SDL_Init() instead. * * You can use this function with atexit() to ensure that it is run when your * application is shutdown, but it is not wise to do this from a library or * other dynamically loaded code. * * \since This function is available since SDL 2.0.0. * * \sa SDL_Init * \sa SDL_QuitSubSystem */ extern DECLSPEC void SDLCALL SDL_Quit(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_minimal.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_minimal_h_ #define SDL_config_minimal_h_ #define SDL_config_h_ #include "SDL_platform.h" /** * \file SDL_config_minimal.h * * This is the minimal configuration that can be used to build SDL. */ #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 /* Most everything except Visual Studio 2008 and earlier has stdint.h now */ #if defined(_MSC_VER) && (_MSC_VER < 1600) /* Here are some reasonable defaults */ typedef unsigned int size_t; typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; typedef unsigned long uintptr_t; #else #define HAVE_STDINT_H 1 #endif /* Visual Studio 2008 */ #ifdef __GNUC__ #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 #endif /* Enable the dummy audio driver (src/audio/dummy/\*.c) */ #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ #define SDL_JOYSTICK_DISABLED 1 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DISABLED 1 /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ #define SDL_LOADSO_DISABLED 1 /* Enable the stub thread support (src/thread/generic/\*.c) */ #define SDL_THREADS_DISABLED 1 /* Enable the stub timer support (src/timer/dummy/\*.c) */ #define SDL_TIMERS_DISABLED 1 /* Enable the dummy video driver (src/video/dummy/\*.c) */ #define SDL_VIDEO_DRIVER_DUMMY 1 /* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ #define SDL_FILESYSTEM_DUMMY 1 #endif /* SDL_config_minimal_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_locale.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_locale.h * * Include file for SDL locale services */ #ifndef _SDL_locale_h #define _SDL_locale_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif typedef struct SDL_Locale { const char *language; /**< A language name, like "en" for English. */ const char *country; /**< A country, like "US" for America. Can be NULL. */ } SDL_Locale; /** * Report the user's preferred locale. * * This returns an array of SDL_Locale structs, the final item zeroed out. * When the caller is done with this array, it should call SDL_free() on the * returned value; all the memory involved is allocated in a single block, so * a single SDL_free() will suffice. * * Returned language strings are in the format xx, where 'xx' is an ISO-639 * language specifier (such as "en" for English, "de" for German, etc). * Country strings are in the format YY, where "YY" is an ISO-3166 country * code (such as "US" for the United States, "CA" for Canada, etc). Country * might be NULL if there's no specific guidance on them (so you might get { * "en", "US" } for American English, but { "en", NULL } means "English * language, generically"). Language strings are never NULL, except to * terminate the array. * * Please note that not all of these strings are 2 characters; some are three * or more. * * The returned list of locales are in the order of the user's preference. For * example, a German citizen that is fluent in US English and knows enough * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", * "jp", NULL }. Someone from England might prefer British English (where * "color" is spelled "colour", etc), but will settle for anything like it: { * "en_GB", "en", NULL }. * * This function returns NULL on error, including when the platform does not * supply this information at all. * * This might be a "slow" call that has to query the operating system. It's * best to ask for this once and save the results. However, this list can * change, usually because the user has changed a system preference outside of * your program; SDL will send an SDL_LOCALECHANGED event in this case, if * possible, and you can call this function again to get an updated copy of * preferred locales. * * \return array of locales, terminated with a locale with a NULL language * field. Will return NULL on error. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_locale_h */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_assert.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_assert.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* * * Assert API for test code and test cases * */ #ifndef SDL_test_assert_h_ #define SDL_test_assert_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \brief Fails the assert. */ #define ASSERT_FAIL 0 /** * \brief Passes the assert. */ #define ASSERT_PASS 1 /** * \brief Assert that logs and break execution flow on failures. * * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). * \param assertDescription Message to log with the assert describing it. */ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); /** * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. * * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). * \param assertDescription Message to log with the assert describing it. * * \returns the assertCondition so it can be used to externally to break execution flow if desired. */ int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); /** * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. * * \param assertDescription Message to log with the assert describing it. */ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); /** * \brief Resets the assert summary counters to zero. */ void SDLTest_ResetAssertSummary(void); /** * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. */ void SDLTest_LogAssertSummary(void); /** * \brief Converts the current assert summary state to a test result. * * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT */ int SDLTest_AssertSummaryToTestResult(void); #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_mutex.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_mutex_h_ #define SDL_mutex_h_ /** * \file SDL_mutex.h * * Functions to provide thread synchronization primitives. */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * Synchronization functions which can time out return this value * if they time out. */ #define SDL_MUTEX_TIMEDOUT 1 /** * This is the timeout value which corresponds to never time out. */ #define SDL_MUTEX_MAXWAIT (~(Uint32)0) /** * \name Mutex functions */ /* @{ */ /* The SDL mutex structure, defined in SDL_sysmutex.c */ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /** * Create a new mutex. * * All newly-created mutexes begin in the _unlocked_ state. * * Calls to SDL_LockMutex() will not return while the mutex is locked by * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. * * SDL mutexes are reentrant. * * \returns the initialized and unlocked mutex or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_DestroyMutex * \sa SDL_LockMutex * \sa SDL_TryLockMutex * \sa SDL_UnlockMutex */ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); /** * Lock the mutex. * * This will block until the mutex is available, which is to say it is in the * unlocked state and the OS has chosen the caller as the next thread to lock * it. Of all threads waiting to lock the mutex, only one may do so at a time. * * It is legal for the owning thread to lock an already-locked mutex. It must * unlock it the same number of times before it is actually made available for * other threads in the system (this is known as a "recursive mutex"). * * \param mutex the mutex to lock * \return 0, or -1 on error. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); #define SDL_mutexP(m) SDL_LockMutex(m) /** * Try to lock a mutex without blocking. * * This works just like SDL_LockMutex(), but if the mutex is not available, * this function returns `SDL_MUTEX_TIMEOUT` immediately. * * This technique is useful if you need exclusive access to a resource but * don't want to wait for it, and will return to it to try again later. * * \param mutex the mutex to try to lock * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateMutex * \sa SDL_DestroyMutex * \sa SDL_LockMutex * \sa SDL_UnlockMutex */ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); /** * Unlock the mutex. * * It is legal for the owning thread to lock an already-locked mutex. It must * unlock it the same number of times before it is actually made available for * other threads in the system (this is known as a "recursive mutex"). * * It is an error to unlock a mutex that has not been locked by the current * thread, and doing so results in undefined behavior. * * It is also an error to unlock a mutex that isn't locked at all. * * \param mutex the mutex to unlock. * \returns 0, or -1 on error. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); #define SDL_mutexV(m) SDL_UnlockMutex(m) /** * Destroy a mutex created with SDL_CreateMutex(). * * This function must be called on any mutex that is no longer needed. Failure * to destroy a mutex will result in a system memory or resource leak. While * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt * to destroy a locked mutex, and may result in undefined behavior depending * on the platform. * * \param mutex the mutex to destroy * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateMutex * \sa SDL_LockMutex * \sa SDL_TryLockMutex * \sa SDL_UnlockMutex */ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); /* @} *//* Mutex functions */ /** * \name Semaphore functions */ /* @{ */ /* The SDL semaphore structure, defined in SDL_syssem.c */ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /** * Create a semaphore. * * This function creates a new semaphore and initializes it with the value * `initial_value`. Each wait operation on the semaphore will atomically * decrement the semaphore value and potentially block if the semaphore value * is 0. Each post operation will atomically increment the semaphore value and * wake waiting threads and allow them to retry the wait operation. * * \param initial_value the starting value of the semaphore * \returns a new semaphore or NULL on failure; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_DestroySemaphore * \sa SDL_SemPost * \sa SDL_SemTryWait * \sa SDL_SemValue * \sa SDL_SemWait * \sa SDL_SemWaitTimeout */ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /** * Destroy a semaphore. * * It is not safe to destroy a semaphore if there are threads currently * waiting on it. * * \param sem the semaphore to destroy * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSemaphore * \sa SDL_SemPost * \sa SDL_SemTryWait * \sa SDL_SemValue * \sa SDL_SemWait * \sa SDL_SemWaitTimeout */ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); /** * Wait until a semaphore has a positive value and then decrements it. * * This function suspends the calling thread until either the semaphore * pointed to by `sem` has a positive value or the call is interrupted by a * signal or error. If the call is successful it will atomically decrement the * semaphore value. * * This function is the equivalent of calling SDL_SemWaitTimeout() with a time * length of `SDL_MUTEX_MAXWAIT`. * * \param sem the semaphore wait on * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSemaphore * \sa SDL_DestroySemaphore * \sa SDL_SemPost * \sa SDL_SemTryWait * \sa SDL_SemValue * \sa SDL_SemWait * \sa SDL_SemWaitTimeout */ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); /** * See if a semaphore has a positive value and decrement it if it does. * * This function checks to see if the semaphore pointed to by `sem` has a * positive value and atomically decrements the semaphore value if it does. If * the semaphore doesn't have a positive value, the function immediately * returns SDL_MUTEX_TIMEDOUT. * * \param sem the semaphore to wait on * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would * block, or a negative error code on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSemaphore * \sa SDL_DestroySemaphore * \sa SDL_SemPost * \sa SDL_SemValue * \sa SDL_SemWait * \sa SDL_SemWaitTimeout */ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); /** * Wait until a semaphore has a positive value and then decrements it. * * This function suspends the calling thread until either the semaphore * pointed to by `sem` has a positive value, the call is interrupted by a * signal or error, or the specified time has elapsed. If the call is * successful it will atomically decrement the semaphore value. * * \param sem the semaphore to wait on * \param ms the length of the timeout, in milliseconds * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not * succeed in the allotted time, or a negative error code on failure; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSemaphore * \sa SDL_DestroySemaphore * \sa SDL_SemPost * \sa SDL_SemTryWait * \sa SDL_SemValue * \sa SDL_SemWait */ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); /** * Atomically increment a semaphore's value and wake waiting threads. * * \param sem the semaphore to increment * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSemaphore * \sa SDL_DestroySemaphore * \sa SDL_SemTryWait * \sa SDL_SemValue * \sa SDL_SemWait * \sa SDL_SemWaitTimeout */ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); /** * Get the current value of a semaphore. * * \param sem the semaphore to query * \returns the current value of the semaphore. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSemaphore */ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); /* @} *//* Semaphore functions */ /** * \name Condition variable functions */ /* @{ */ /* The SDL condition variable structure, defined in SDL_syscond.c */ struct SDL_cond; typedef struct SDL_cond SDL_cond; /** * Create a condition variable. * * \returns a new condition variable or NULL on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CondBroadcast * \sa SDL_CondSignal * \sa SDL_CondWait * \sa SDL_CondWaitTimeout * \sa SDL_DestroyCond */ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); /** * Destroy a condition variable. * * \param cond the condition variable to destroy * * \since This function is available since SDL 2.0.0. * * \sa SDL_CondBroadcast * \sa SDL_CondSignal * \sa SDL_CondWait * \sa SDL_CondWaitTimeout * \sa SDL_CreateCond */ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); /** * Restart one of the threads that are waiting on the condition variable. * * \param cond the condition variable to signal * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CondBroadcast * \sa SDL_CondWait * \sa SDL_CondWaitTimeout * \sa SDL_CreateCond * \sa SDL_DestroyCond */ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); /** * Restart all threads that are waiting on the condition variable. * * \param cond the condition variable to signal * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CondSignal * \sa SDL_CondWait * \sa SDL_CondWaitTimeout * \sa SDL_CreateCond * \sa SDL_DestroyCond */ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); /** * Wait until a condition variable is signaled. * * This function unlocks the specified `mutex` and waits for another thread to * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable * `cond`. Once the condition variable is signaled, the mutex is re-locked and * the function returns. * * The mutex must be locked before calling this function. * * This function is the equivalent of calling SDL_CondWaitTimeout() with a * time length of `SDL_MUTEX_MAXWAIT`. * * \param cond the condition variable to wait on * \param mutex the mutex used to coordinate thread access * \returns 0 when it is signaled or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CondBroadcast * \sa SDL_CondSignal * \sa SDL_CondWaitTimeout * \sa SDL_CreateCond * \sa SDL_DestroyCond */ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); /** * Wait until a condition variable is signaled or a certain time has passed. * * This function unlocks the specified `mutex` and waits for another thread to * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable * `cond`, or for the specified time to elapse. Once the condition variable is * signaled or the time elapsed, the mutex is re-locked and the function * returns. * * The mutex must be locked before calling this function. * * \param cond the condition variable to wait on * \param mutex the mutex used to coordinate thread access * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT` * to wait indefinitely * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if * the condition is not signaled in the allotted time, or a negative * error code on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CondBroadcast * \sa SDL_CondSignal * \sa SDL_CondWait * \sa SDL_CreateCond * \sa SDL_DestroyCond */ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms); /* @} *//* Condition variable functions */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_mutex_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_touch.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_touch.h * * Include file for SDL touch event handling. */ #ifndef SDL_touch_h_ #define SDL_touch_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif typedef Sint64 SDL_TouchID; typedef Sint64 SDL_FingerID; typedef enum { SDL_TOUCH_DEVICE_INVALID = -1, SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ } SDL_TouchDeviceType; typedef struct SDL_Finger { SDL_FingerID id; float x; float y; float pressure; } SDL_Finger; /* Used as the device ID for mouse events simulated with touch input */ #define SDL_TOUCH_MOUSEID ((Uint32)-1) /* Used as the SDL_TouchID for touch events simulated with mouse input */ #define SDL_MOUSE_TOUCHID ((Sint64)-1) /** * Get the number of registered touch devices. * * On some platforms SDL first sees the touch device if it was actually used. * Therefore SDL_GetNumTouchDevices() may return 0 although devices are * available. After using all devices at least once the number will be * correct. * * This was fixed for Android in SDL 2.0.1. * * \returns the number of registered touch devices. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTouchDevice */ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); /** * Get the touch ID with the given index. * * \param index the touch device index * \returns the touch ID with the given index on success or 0 if the index is * invalid; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumTouchDevices */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); /** * Get the touch device name as reported from the driver or NULL if the index * is invalid. * * \since This function is available since SDL 2.0.22. */ extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index); /** * Get the type of the given touch device. * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); /** * Get the number of active fingers for a given touch device. * * \param touchID the ID of a touch device * \returns the number of active fingers for a given touch device on success * or 0 on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTouchFinger */ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); /** * Get the finger object for specified touch device ID and finger index. * * The returned resource is owned by SDL and should not be deallocated. * * \param touchID the ID of the requested touch device * \param index the index of the requested finger * \returns a pointer to the SDL_Finger object or NULL if no object at the * given ID and index could be found. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RecordGesture */ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_touch_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_memory.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_memory.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ #ifndef SDL_test_memory_h_ #define SDL_test_memory_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \brief Start tracking SDL memory allocations * * \note This should be called before any other SDL functions for complete tracking coverage */ int SDLTest_TrackAllocations(void); /** * \brief Print a log of any outstanding allocations * * \note This can be called after SDL_Quit() */ void SDLTest_LogAllocations(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_memory_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_endian.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_endian.h * * Functions for reading and writing endian-specific values */ #ifndef SDL_endian_h_ #define SDL_endian_h_ #include "SDL_stdinc.h" #if defined(_MSC_VER) && (_MSC_VER >= 1400) /* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ #ifdef __clang__ #ifndef __PRFCHWINTRIN_H #define __PRFCHWINTRIN_H static __inline__ void __attribute__((__always_inline__, __nodebug__)) _m_prefetch(void *__P) { __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); } #endif /* __PRFCHWINTRIN_H */ #endif /* __clang__ */ #include <intrin.h> #endif /** * \name The two types of endianness */ /* @{ */ #define SDL_LIL_ENDIAN 1234 #define SDL_BIG_ENDIAN 4321 /* @} */ #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ #ifdef __linux__ #include <endian.h> #define SDL_BYTEORDER __BYTE_ORDER #elif defined(__OpenBSD__) || defined(__DragonFly__) #include <endian.h> #define SDL_BYTEORDER BYTE_ORDER #elif defined(__FreeBSD__) || defined(__NetBSD__) #include <sys/endian.h> #define SDL_BYTEORDER BYTE_ORDER /* predefs from newer gcc and clang versions: */ #elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) #if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) #define SDL_BYTEORDER SDL_LIL_ENDIAN #elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) #define SDL_BYTEORDER SDL_BIG_ENDIAN #else #error Unsupported endianness #endif /**/ #else #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MIPSEB__)) || \ defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ defined(__sparc__) #define SDL_BYTEORDER SDL_BIG_ENDIAN #else #define SDL_BYTEORDER SDL_LIL_ENDIAN #endif #endif /* __linux__ */ #endif /* !SDL_BYTEORDER */ #ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */ /* predefs from newer gcc versions: */ #if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) #if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) #define SDL_FLOATWORDORDER SDL_LIL_ENDIAN #elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) #define SDL_FLOATWORDORDER SDL_BIG_ENDIAN #else #error Unsupported endianness #endif /**/ #elif defined(__MAVERICK__) /* For Maverick, float words are always little-endian. */ #define SDL_FLOATWORDORDER SDL_LIL_ENDIAN #elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) /* For FPA, float words are always big-endian. */ #define SDL_FLOATWORDORDER SDL_BIG_ENDIAN #else /* By default, assume that floats words follow the memory system mode. */ #define SDL_FLOATWORDORDER SDL_BYTEORDER #endif /* __FLOAT_WORD_ORDER__ */ #endif /* !SDL_FLOATWORDORDER */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \file SDL_endian.h */ /* various modern compilers may have builtin swap */ #if defined(__GNUC__) || defined(__clang__) # define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \ (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) # define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \ (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) # define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \ (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) /* this one is broken */ # define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) #else # define HAS_BUILTIN_BSWAP16 0 # define HAS_BUILTIN_BSWAP32 0 # define HAS_BUILTIN_BSWAP64 0 # define HAS_BROKEN_BSWAP 0 #endif #if HAS_BUILTIN_BSWAP16 #define SDL_Swap16(x) __builtin_bswap16(x) #elif defined(_MSC_VER) && (_MSC_VER >= 1400) #pragma intrinsic(_byteswap_ushort) #define SDL_Swap16(x) _byteswap_ushort(x) #elif defined(__i386__) && !HAS_BROKEN_BSWAP SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); return x; } #elif defined(__x86_64__) SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); return x; } #elif (defined(__powerpc__) || defined(__ppc__)) SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { int result; __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); return (Uint16)result; } #elif (defined(__m68k__) && !defined(__mcoldfire__)) SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } #elif defined(__WATCOMC__) && defined(__386__) extern __inline Uint16 SDL_Swap16(Uint16); #pragma aux SDL_Swap16 = \ "xchg al, ah" \ parm [ax] \ modify [ax]; #else SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); } #endif #if HAS_BUILTIN_BSWAP32 #define SDL_Swap32(x) __builtin_bswap32(x) #elif defined(_MSC_VER) && (_MSC_VER >= 1400) #pragma intrinsic(_byteswap_ulong) #define SDL_Swap32(x) _byteswap_ulong(x) #elif defined(__i386__) && !HAS_BROKEN_BSWAP SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { __asm__("bswap %0": "=r"(x):"0"(x)); return x; } #elif defined(__x86_64__) SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { __asm__("bswapl %0": "=r"(x):"0"(x)); return x; } #elif (defined(__powerpc__) || defined(__ppc__)) SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { Uint32 result; __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); return result; } #elif (defined(__m68k__) && !defined(__mcoldfire__)) SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } #elif defined(__WATCOMC__) && defined(__386__) extern __inline Uint32 SDL_Swap32(Uint32); #pragma aux SDL_Swap32 = \ "bswap eax" \ parm [eax] \ modify [eax]; #else SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24))); } #endif #if HAS_BUILTIN_BSWAP64 #define SDL_Swap64(x) __builtin_bswap64(x) #elif defined(_MSC_VER) && (_MSC_VER >= 1400) #pragma intrinsic(_byteswap_uint64) #define SDL_Swap64(x) _byteswap_uint64(x) #elif defined(__i386__) && !HAS_BROKEN_BSWAP SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { union { struct { Uint32 a, b; } s; Uint64 u; } v; v.u = x; __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" : "=r"(v.s.a), "=r"(v.s.b) : "0" (v.s.a), "1"(v.s.b)); return v.u; } #elif defined(__x86_64__) SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { __asm__("bswapq %0": "=r"(x):"0"(x)); return x; } #elif defined(__WATCOMC__) && defined(__386__) extern __inline Uint64 SDL_Swap64(Uint64); #pragma aux SDL_Swap64 = \ "bswap eax" \ "bswap edx" \ "xchg eax,edx" \ parm [eax edx] \ modify [eax edx]; #else SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { Uint32 hi, lo; /* Separate into high and low 32-bit values and swap them */ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); x >>= 32; hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); x = SDL_Swap32(lo); x <<= 32; x |= SDL_Swap32(hi); return (x); } #endif SDL_FORCE_INLINE float SDL_SwapFloat(float x) { union { float f; Uint32 ui32; } swapper; swapper.f = x; swapper.ui32 = SDL_Swap32(swapper.ui32); return swapper.f; } /* remove extra macros */ #undef HAS_BROKEN_BSWAP #undef HAS_BUILTIN_BSWAP16 #undef HAS_BUILTIN_BSWAP32 #undef HAS_BUILTIN_BSWAP64 /** * \name Swap to native * Byteswap item from the specified endianness to the native endianness. */ /* @{ */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define SDL_SwapLE16(X) (X) #define SDL_SwapLE32(X) (X) #define SDL_SwapLE64(X) (X) #define SDL_SwapFloatLE(X) (X) #define SDL_SwapBE16(X) SDL_Swap16(X) #define SDL_SwapBE32(X) SDL_Swap32(X) #define SDL_SwapBE64(X) SDL_Swap64(X) #define SDL_SwapFloatBE(X) SDL_SwapFloat(X) #else #define SDL_SwapLE16(X) SDL_Swap16(X) #define SDL_SwapLE32(X) SDL_Swap32(X) #define SDL_SwapLE64(X) SDL_Swap64(X) #define SDL_SwapFloatLE(X) SDL_SwapFloat(X) #define SDL_SwapBE16(X) (X) #define SDL_SwapBE32(X) (X) #define SDL_SwapBE64(X) (X) #define SDL_SwapFloatBE(X) (X) #endif /* @} *//* Swap to native */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_endian_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_messagebox.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_messagebox_h_ #define SDL_messagebox_h_ #include "SDL_stdinc.h" #include "SDL_video.h" /* For SDL_Window */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * SDL_MessageBox flags. If supported will display warning icon, etc. */ typedef enum { SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */ SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */ SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */ } SDL_MessageBoxFlags; /** * Flags for SDL_MessageBoxButtonData. */ typedef enum { SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ } SDL_MessageBoxButtonFlags; /** * Individual button data. */ typedef struct { Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ const char * text; /**< The UTF-8 button text */ } SDL_MessageBoxButtonData; /** * RGB value used in a message box color scheme */ typedef struct { Uint8 r, g, b; } SDL_MessageBoxColor; typedef enum { SDL_MESSAGEBOX_COLOR_BACKGROUND, SDL_MESSAGEBOX_COLOR_TEXT, SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, SDL_MESSAGEBOX_COLOR_MAX } SDL_MessageBoxColorType; /** * A set of colors to use for message box dialogs */ typedef struct { SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; } SDL_MessageBoxColorScheme; /** * MessageBox structure containing title, text, window, etc. */ typedef struct { Uint32 flags; /**< ::SDL_MessageBoxFlags */ SDL_Window *window; /**< Parent window, can be NULL */ const char *title; /**< UTF-8 title */ const char *message; /**< UTF-8 message text */ int numbuttons; const SDL_MessageBoxButtonData *buttons; const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ } SDL_MessageBoxData; /** * Create a modal message box. * * If your needs aren't complex, it might be easier to use * SDL_ShowSimpleMessageBox. * * This function should be called on the thread that created the parent * window, or on the main thread if the messagebox has no parent. It will * block execution of that thread until the user clicks a button or closes the * messagebox. * * This function may be called at any time, even before SDL_Init(). This makes * it useful for reporting errors like a failure to create a renderer or * OpenGL context. * * On X11, SDL rolls its own dialog box with X11 primitives instead of a * formal toolkit like GTK+ or Qt. * * Note that if SDL_Init() would fail because there isn't any available video * target, this function is likely to fail for the same reasons. If this is a * concern, check the return value from this function and fall back to writing * to stderr if you can. * * \param messageboxdata the SDL_MessageBoxData structure with title, text and * other options * \param buttonid the pointer to which user id of hit button should be copied * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ShowSimpleMessageBox */ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); /** * Display a simple modal message box. * * If your needs aren't complex, this function is preferred over * SDL_ShowMessageBox. * * `flags` may be any of the following: * * - `SDL_MESSAGEBOX_ERROR`: error dialog * - `SDL_MESSAGEBOX_WARNING`: warning dialog * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog * * This function should be called on the thread that created the parent * window, or on the main thread if the messagebox has no parent. It will * block execution of that thread until the user clicks a button or closes the * messagebox. * * This function may be called at any time, even before SDL_Init(). This makes * it useful for reporting errors like a failure to create a renderer or * OpenGL context. * * On X11, SDL rolls its own dialog box with X11 primitives instead of a * formal toolkit like GTK+ or Qt. * * Note that if SDL_Init() would fail because there isn't any available video * target, this function is likely to fail for the same reasons. If this is a * concern, check the return value from this function and fall back to writing * to stderr if you can. * * \param flags an SDL_MessageBoxFlags value * \param title UTF-8 title text * \param message UTF-8 message text * \param window the parent window, or NULL for no parent * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ShowMessageBox */ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_messagebox_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_timer.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_timer_h_ #define SDL_timer_h_ /** * \file SDL_timer.h * * Header for the SDL time management routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * Get the number of milliseconds since SDL library initialization. * * This value wraps if the program runs for more than ~49 days. * * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() * instead, where the value doesn't wrap every ~49 days. There are places in * SDL where we provide a 32-bit timestamp that can not change without * breaking binary compatibility, though, so this function isn't officially * deprecated. * * \returns an unsigned 32-bit value representing the number of milliseconds * since the SDL library initialized. * * \since This function is available since SDL 2.0.0. * * \sa SDL_TICKS_PASSED */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); /** * Get the number of milliseconds since SDL library initialization. * * Note that you should not use the SDL_TICKS_PASSED macro with values * returned by this function, as that macro does clever math to compensate for * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit * values from this function can be safely compared directly. * * For example, if you want to wait 100 ms, you could do this: * * ```c * const Uint64 timeout = SDL_GetTicks64() + 100; * while (SDL_GetTicks64() < timeout) { * // ... do work until timeout has elapsed * } * ``` * * \returns an unsigned 64-bit value representing the number of milliseconds * since the SDL library initialized. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); /** * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. * * This should be used with results from SDL_GetTicks(), as this macro * attempts to deal with the 32-bit counter wrapping back to zero every ~49 * days, but should _not_ be used with SDL_GetTicks64(), which does not have * that problem. * * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could * do this: * * ```c * const Uint32 timeout = SDL_GetTicks() + 100; * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { * // ... do work until timeout has elapsed * } * ``` * * Note that this does not handle tick differences greater * than 2^31 so take care when using the above kind of code * with large timeout delays (tens of days). */ #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) /** * Get the current value of the high resolution counter. * * This function is typically used for profiling. * * The counter values are only meaningful relative to each other. Differences * between values can be converted to times by using * SDL_GetPerformanceFrequency(). * * \returns the current counter value. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetPerformanceFrequency */ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); /** * Get the count per second of the high resolution counter. * * \returns a platform-specific count per second. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetPerformanceCounter */ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); /** * Wait a specified number of milliseconds before returning. * * This function waits a specified number of milliseconds before returning. It * waits at least the specified time, but possibly longer due to OS * scheduling. * * \param ms the number of milliseconds to delay * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); /** * Function prototype for the timer callback function. * * The callback function is passed the current timer interval and returns * the next timer interval. If the returned value is the same as the one * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); /** * Definition of the timer ID type. */ typedef int SDL_TimerID; /** * Call a callback function at a future time. * * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). * * The callback function is passed the current timer interval and the user * supplied parameter from the SDL_AddTimer() call and should return the next * timer interval. If the value returned from the callback is 0, the timer is * canceled. * * The callback is run on a separate thread. * * Timers take into account the amount of time it took to execute the * callback. For example, if the callback took 250 ms to execute and returned * 1000 (ms), the timer would only wait another 750 ms before its next * iteration. * * Timing may be inexact due to OS scheduling. Be sure to note the current * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your * callback needs to adjust for variances. * * \param interval the timer delay, in milliseconds, passed to `callback` * \param callback the SDL_TimerCallback function to call when the specified * `interval` elapses * \param param a pointer that is passed to `callback` * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RemoveTimer */ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param); /** * Remove a timer created with SDL_AddTimer(). * * \param id the ID of the timer to remove * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't * found. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AddTimer */ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_timer_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_guid.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_guid.h * * Include file for handling ::SDL_GUID values. */ #ifndef SDL_guid_h_ #define SDL_guid_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * An SDL_GUID is a 128-bit identifier for an input device that * identifies that device across runs of SDL programs on the same * platform. If the device is detached and then re-attached to a * different port, or if the base system is rebooted, the device * should still report the same GUID. * * GUIDs are as precise as possible but are not guaranteed to * distinguish physically distinct but equivalent devices. For * example, two game controllers from the same vendor with the same * product ID and revision may have the same GUID. * * GUIDs may be platform-dependent (i.e., the same device may report * different GUIDs on different operating systems). */ typedef struct { Uint8 data[16]; } SDL_GUID; /* Function prototypes */ /** * Get an ASCII string representation for a given ::SDL_GUID. * * You should supply at least 33 bytes for pszGUID. * * \param guid the ::SDL_GUID you wish to convert to string * \param pszGUID buffer in which to write the ASCII string * \param cbGUID the size of pszGUID * * \since This function is available since SDL 2.24.0. * * \sa SDL_GUIDFromString */ extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); /** * Convert a GUID string into a ::SDL_GUID structure. * * Performs no error checking. If this function is given a string containing * an invalid GUID, the function will silently succeed, but the GUID generated * will not be useful. * * \param pchGUID string containing an ASCII representation of a GUID * \returns a ::SDL_GUID structure. * * \since This function is available since SDL 2.24.0. * * \sa SDL_GUIDToString */ extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_guid_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_scancode.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_scancode.h * * Defines keyboard scancodes. */ #ifndef SDL_scancode_h_ #define SDL_scancode_h_ #include "SDL_stdinc.h" /** * \brief The SDL keyboard scancode representation. * * Values of this type are used to represent keyboard keys, among other places * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the * SDL_Event structure. * * The values in this enumeration are based on the USB usage page standard: * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf */ typedef enum { SDL_SCANCODE_UNKNOWN = 0, /** * \name Usage page 0x07 * * These values are from usage page 0x07 (USB keyboard page). */ /* @{ */ SDL_SCANCODE_A = 4, SDL_SCANCODE_B = 5, SDL_SCANCODE_C = 6, SDL_SCANCODE_D = 7, SDL_SCANCODE_E = 8, SDL_SCANCODE_F = 9, SDL_SCANCODE_G = 10, SDL_SCANCODE_H = 11, SDL_SCANCODE_I = 12, SDL_SCANCODE_J = 13, SDL_SCANCODE_K = 14, SDL_SCANCODE_L = 15, SDL_SCANCODE_M = 16, SDL_SCANCODE_N = 17, SDL_SCANCODE_O = 18, SDL_SCANCODE_P = 19, SDL_SCANCODE_Q = 20, SDL_SCANCODE_R = 21, SDL_SCANCODE_S = 22, SDL_SCANCODE_T = 23, SDL_SCANCODE_U = 24, SDL_SCANCODE_V = 25, SDL_SCANCODE_W = 26, SDL_SCANCODE_X = 27, SDL_SCANCODE_Y = 28, SDL_SCANCODE_Z = 29, SDL_SCANCODE_1 = 30, SDL_SCANCODE_2 = 31, SDL_SCANCODE_3 = 32, SDL_SCANCODE_4 = 33, SDL_SCANCODE_5 = 34, SDL_SCANCODE_6 = 35, SDL_SCANCODE_7 = 36, SDL_SCANCODE_8 = 37, SDL_SCANCODE_9 = 38, SDL_SCANCODE_0 = 39, SDL_SCANCODE_RETURN = 40, SDL_SCANCODE_ESCAPE = 41, SDL_SCANCODE_BACKSPACE = 42, SDL_SCANCODE_TAB = 43, SDL_SCANCODE_SPACE = 44, SDL_SCANCODE_MINUS = 45, SDL_SCANCODE_EQUALS = 46, SDL_SCANCODE_LEFTBRACKET = 47, SDL_SCANCODE_RIGHTBRACKET = 48, SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return * key on ISO keyboards and at the right end * of the QWERTY row on ANSI keyboards. * Produces REVERSE SOLIDUS (backslash) and * VERTICAL LINE in a US layout, REVERSE * SOLIDUS and VERTICAL LINE in a UK Mac * layout, NUMBER SIGN and TILDE in a UK * Windows layout, DOLLAR SIGN and POUND SIGN * in a Swiss German layout, NUMBER SIGN and * APOSTROPHE in a German layout, GRAVE * ACCENT and POUND SIGN in a French Mac * layout, and ASTERISK and MICRO SIGN in a * French Windows layout. */ SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code * instead of 49 for the same key, but all * OSes I've seen treat the two codes * identically. So, as an implementor, unless * your keyboard generates both of those * codes and your OS treats them differently, * you should generate SDL_SCANCODE_BACKSLASH * instead of this code. As a user, you * should not rely on this code because SDL * will never generate it with most (all?) * keyboards. */ SDL_SCANCODE_SEMICOLON = 51, SDL_SCANCODE_APOSTROPHE = 52, SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI * and ISO keyboards). Produces GRAVE ACCENT and * TILDE in a US Windows layout and in US and UK * Mac layouts on ANSI keyboards, GRAVE ACCENT * and NOT SIGN in a UK Windows layout, SECTION * SIGN and PLUS-MINUS SIGN in US and UK Mac * layouts on ISO keyboards, SECTION SIGN and * DEGREE SIGN in a Swiss German layout (Mac: * only on ISO keyboards), CIRCUMFLEX ACCENT and * DEGREE SIGN in a German layout (Mac: only on * ISO keyboards), SUPERSCRIPT TWO and TILDE in a * French Windows layout, COMMERCIAL AT and * NUMBER SIGN in a French Mac layout on ISO * keyboards, and LESS-THAN SIGN and GREATER-THAN * SIGN in a Swiss German, German, or French Mac * layout on ANSI keyboards. */ SDL_SCANCODE_COMMA = 54, SDL_SCANCODE_PERIOD = 55, SDL_SCANCODE_SLASH = 56, SDL_SCANCODE_CAPSLOCK = 57, SDL_SCANCODE_F1 = 58, SDL_SCANCODE_F2 = 59, SDL_SCANCODE_F3 = 60, SDL_SCANCODE_F4 = 61, SDL_SCANCODE_F5 = 62, SDL_SCANCODE_F6 = 63, SDL_SCANCODE_F7 = 64, SDL_SCANCODE_F8 = 65, SDL_SCANCODE_F9 = 66, SDL_SCANCODE_F10 = 67, SDL_SCANCODE_F11 = 68, SDL_SCANCODE_F12 = 69, SDL_SCANCODE_PRINTSCREEN = 70, SDL_SCANCODE_SCROLLLOCK = 71, SDL_SCANCODE_PAUSE = 72, SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but does send code 73, not 117) */ SDL_SCANCODE_HOME = 74, SDL_SCANCODE_PAGEUP = 75, SDL_SCANCODE_DELETE = 76, SDL_SCANCODE_END = 77, SDL_SCANCODE_PAGEDOWN = 78, SDL_SCANCODE_RIGHT = 79, SDL_SCANCODE_LEFT = 80, SDL_SCANCODE_DOWN = 81, SDL_SCANCODE_UP = 82, SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards */ SDL_SCANCODE_KP_DIVIDE = 84, SDL_SCANCODE_KP_MULTIPLY = 85, SDL_SCANCODE_KP_MINUS = 86, SDL_SCANCODE_KP_PLUS = 87, SDL_SCANCODE_KP_ENTER = 88, SDL_SCANCODE_KP_1 = 89, SDL_SCANCODE_KP_2 = 90, SDL_SCANCODE_KP_3 = 91, SDL_SCANCODE_KP_4 = 92, SDL_SCANCODE_KP_5 = 93, SDL_SCANCODE_KP_6 = 94, SDL_SCANCODE_KP_7 = 95, SDL_SCANCODE_KP_8 = 96, SDL_SCANCODE_KP_9 = 97, SDL_SCANCODE_KP_0 = 98, SDL_SCANCODE_KP_PERIOD = 99, SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO * keyboards have over ANSI ones, * located between left shift and Y. * Produces GRAVE ACCENT and TILDE in a * US or UK Mac layout, REVERSE SOLIDUS * (backslash) and VERTICAL LINE in a * US or UK Windows layout, and * LESS-THAN SIGN and GREATER-THAN SIGN * in a Swiss German, German, or French * layout. */ SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, * not a physical key - but some Mac keyboards * do have a power key. */ SDL_SCANCODE_KP_EQUALS = 103, SDL_SCANCODE_F13 = 104, SDL_SCANCODE_F14 = 105, SDL_SCANCODE_F15 = 106, SDL_SCANCODE_F16 = 107, SDL_SCANCODE_F17 = 108, SDL_SCANCODE_F18 = 109, SDL_SCANCODE_F19 = 110, SDL_SCANCODE_F20 = 111, SDL_SCANCODE_F21 = 112, SDL_SCANCODE_F22 = 113, SDL_SCANCODE_F23 = 114, SDL_SCANCODE_F24 = 115, SDL_SCANCODE_EXECUTE = 116, SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ SDL_SCANCODE_SELECT = 119, SDL_SCANCODE_STOP = 120, /**< AC Stop */ SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ SDL_SCANCODE_UNDO = 122, /**< AC Undo */ SDL_SCANCODE_CUT = 123, /**< AC Cut */ SDL_SCANCODE_COPY = 124, /**< AC Copy */ SDL_SCANCODE_PASTE = 125, /**< AC Paste */ SDL_SCANCODE_FIND = 126, /**< AC Find */ SDL_SCANCODE_MUTE = 127, SDL_SCANCODE_VOLUMEUP = 128, SDL_SCANCODE_VOLUMEDOWN = 129, /* not sure whether there's a reason to enable these */ /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ SDL_SCANCODE_KP_COMMA = 133, SDL_SCANCODE_KP_EQUALSAS400 = 134, SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see footnotes in USB doc */ SDL_SCANCODE_INTERNATIONAL2 = 136, SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ SDL_SCANCODE_INTERNATIONAL4 = 138, SDL_SCANCODE_INTERNATIONAL5 = 139, SDL_SCANCODE_INTERNATIONAL6 = 140, SDL_SCANCODE_INTERNATIONAL7 = 141, SDL_SCANCODE_INTERNATIONAL8 = 142, SDL_SCANCODE_INTERNATIONAL9 = 143, SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ SDL_SCANCODE_LANG3 = 146, /**< Katakana */ SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ SDL_SCANCODE_LANG6 = 149, /**< reserved */ SDL_SCANCODE_LANG7 = 150, /**< reserved */ SDL_SCANCODE_LANG8 = 151, /**< reserved */ SDL_SCANCODE_LANG9 = 152, /**< reserved */ SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ SDL_SCANCODE_SYSREQ = 154, SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ SDL_SCANCODE_CLEAR = 156, SDL_SCANCODE_PRIOR = 157, SDL_SCANCODE_RETURN2 = 158, SDL_SCANCODE_SEPARATOR = 159, SDL_SCANCODE_OUT = 160, SDL_SCANCODE_OPER = 161, SDL_SCANCODE_CLEARAGAIN = 162, SDL_SCANCODE_CRSEL = 163, SDL_SCANCODE_EXSEL = 164, SDL_SCANCODE_KP_00 = 176, SDL_SCANCODE_KP_000 = 177, SDL_SCANCODE_THOUSANDSSEPARATOR = 178, SDL_SCANCODE_DECIMALSEPARATOR = 179, SDL_SCANCODE_CURRENCYUNIT = 180, SDL_SCANCODE_CURRENCYSUBUNIT = 181, SDL_SCANCODE_KP_LEFTPAREN = 182, SDL_SCANCODE_KP_RIGHTPAREN = 183, SDL_SCANCODE_KP_LEFTBRACE = 184, SDL_SCANCODE_KP_RIGHTBRACE = 185, SDL_SCANCODE_KP_TAB = 186, SDL_SCANCODE_KP_BACKSPACE = 187, SDL_SCANCODE_KP_A = 188, SDL_SCANCODE_KP_B = 189, SDL_SCANCODE_KP_C = 190, SDL_SCANCODE_KP_D = 191, SDL_SCANCODE_KP_E = 192, SDL_SCANCODE_KP_F = 193, SDL_SCANCODE_KP_XOR = 194, SDL_SCANCODE_KP_POWER = 195, SDL_SCANCODE_KP_PERCENT = 196, SDL_SCANCODE_KP_LESS = 197, SDL_SCANCODE_KP_GREATER = 198, SDL_SCANCODE_KP_AMPERSAND = 199, SDL_SCANCODE_KP_DBLAMPERSAND = 200, SDL_SCANCODE_KP_VERTICALBAR = 201, SDL_SCANCODE_KP_DBLVERTICALBAR = 202, SDL_SCANCODE_KP_COLON = 203, SDL_SCANCODE_KP_HASH = 204, SDL_SCANCODE_KP_SPACE = 205, SDL_SCANCODE_KP_AT = 206, SDL_SCANCODE_KP_EXCLAM = 207, SDL_SCANCODE_KP_MEMSTORE = 208, SDL_SCANCODE_KP_MEMRECALL = 209, SDL_SCANCODE_KP_MEMCLEAR = 210, SDL_SCANCODE_KP_MEMADD = 211, SDL_SCANCODE_KP_MEMSUBTRACT = 212, SDL_SCANCODE_KP_MEMMULTIPLY = 213, SDL_SCANCODE_KP_MEMDIVIDE = 214, SDL_SCANCODE_KP_PLUSMINUS = 215, SDL_SCANCODE_KP_CLEAR = 216, SDL_SCANCODE_KP_CLEARENTRY = 217, SDL_SCANCODE_KP_BINARY = 218, SDL_SCANCODE_KP_OCTAL = 219, SDL_SCANCODE_KP_DECIMAL = 220, SDL_SCANCODE_KP_HEXADECIMAL = 221, SDL_SCANCODE_LCTRL = 224, SDL_SCANCODE_LSHIFT = 225, SDL_SCANCODE_LALT = 226, /**< alt, option */ SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ SDL_SCANCODE_RCTRL = 228, SDL_SCANCODE_RSHIFT = 229, SDL_SCANCODE_RALT = 230, /**< alt gr, option */ SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered * by any of the above, but since there's a * special KMOD_MODE for it I'm adding it here */ /* @} *//* Usage page 0x07 */ /** * \name Usage page 0x0C * * These values are mapped from usage page 0x0C (USB consumer page). * See https://usb.org/sites/default/files/hut1_2.pdf * * There are way more keys in the spec than we can represent in the * current scancode range, so pick the ones that commonly come up in * real world usage. */ /* @{ */ SDL_SCANCODE_AUDIONEXT = 258, SDL_SCANCODE_AUDIOPREV = 259, SDL_SCANCODE_AUDIOSTOP = 260, SDL_SCANCODE_AUDIOPLAY = 261, SDL_SCANCODE_AUDIOMUTE = 262, SDL_SCANCODE_MEDIASELECT = 263, SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */ SDL_SCANCODE_MAIL = 265, SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */ SDL_SCANCODE_COMPUTER = 267, SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */ SDL_SCANCODE_AC_HOME = 269, /**< AC Home */ SDL_SCANCODE_AC_BACK = 270, /**< AC Back */ SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */ SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */ SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */ SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */ /* @} *//* Usage page 0x0C */ /** * \name Walther keys * * These are values that Christian Walther added (for mac keyboard?). */ /* @{ */ SDL_SCANCODE_BRIGHTNESSDOWN = 275, SDL_SCANCODE_BRIGHTNESSUP = 276, SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display switch, video mode switch */ SDL_SCANCODE_KBDILLUMTOGGLE = 278, SDL_SCANCODE_KBDILLUMDOWN = 279, SDL_SCANCODE_KBDILLUMUP = 280, SDL_SCANCODE_EJECT = 281, SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */ SDL_SCANCODE_APP1 = 283, SDL_SCANCODE_APP2 = 284, /* @} *//* Walther keys */ /** * \name Usage page 0x0C (additional media keys) * * These values are mapped from usage page 0x0C (USB consumer page). */ /* @{ */ SDL_SCANCODE_AUDIOREWIND = 285, SDL_SCANCODE_AUDIOFASTFORWARD = 286, /* @} *//* Usage page 0x0C (additional media keys) */ /** * \name Mobile keys * * These are values that are often used on mobile phones. */ /* @{ */ SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom left of the display. */ SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom right of the display. */ SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ /* @} *//* Mobile keys */ /* Add any other keys here. */ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes for array bounds */ } SDL_Scancode; #endif /* SDL_scancode_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_pandora.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_pandora_h_ #define SDL_config_pandora_h_ #define SDL_config_h_ /* This is a set of defines to configure the SDL features */ /* General platform specific identifiers */ #include "SDL_platform.h" #ifdef __LP64__ #define SIZEOF_VOIDP 8 #else #define SIZEOF_VOIDP 4 #endif #define SDL_BYTEORDER 1234 #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STDLIB_H 1 #define HAVE_STDARG_H 1 #define HAVE_MALLOC_H 1 #define HAVE_MEMORY_H 1 #define HAVE_STRING_H 1 #define HAVE_STRINGS_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_ICONV_H 1 #define HAVE_SIGNAL_H 1 #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_SETENV 1 #define HAVE_PUTENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_STRLEN 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define SDL_AUDIO_DRIVER_DUMMY 1 #define SDL_AUDIO_DRIVER_OSS 1 #define SDL_INPUT_LINUXEV 1 #define SDL_INPUT_TSLIB 1 #define SDL_JOYSTICK_LINUX 1 #define SDL_HAPTIC_LINUX 1 #define SDL_LOADSO_DLOPEN 1 #define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 #define SDL_TIMER_UNIX 1 #define SDL_FILESYSTEM_UNIX 1 #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_X11 1 #define SDL_VIDEO_DRIVER_PANDORA 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_OPENGL_ES 1 #endif /* SDL_config_pandora_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_harness.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_harness.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* Defines types for test case definitions and the test execution harness API. Based on original GSOC code by Markus Kauppila <[email protected]> */ #ifndef SDL_test_h_arness_h #define SDL_test_h_arness_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* ! Definitions for test case structures */ #define TEST_ENABLED 1 #define TEST_DISABLED 0 /* ! Definition of all the possible test return values of the test case method */ #define TEST_ABORTED -1 #define TEST_STARTED 0 #define TEST_COMPLETED 1 #define TEST_SKIPPED 2 /* ! Definition of all the possible test results for the harness */ #define TEST_RESULT_PASSED 0 #define TEST_RESULT_FAILED 1 #define TEST_RESULT_NO_ASSERT 2 #define TEST_RESULT_SKIPPED 3 #define TEST_RESULT_SETUP_FAILURE 4 /* !< Function pointer to a test case setup function (run before every test) */ typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); /* !< Function pointer to a test case function */ typedef int (*SDLTest_TestCaseFp)(void *arg); /* !< Function pointer to a test case teardown function (run after every test) */ typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); /** * Holds information about a single test case. */ typedef struct SDLTest_TestCaseReference { /* !< Func2Stress */ SDLTest_TestCaseFp testCase; /* !< Short name (or function name) "Func2Stress" */ const char *name; /* !< Long name or full description "This test pushes func2() to the limit." */ const char *description; /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ int enabled; } SDLTest_TestCaseReference; /** * Holds information about a test suite (multiple test cases). */ typedef struct SDLTest_TestSuiteReference { /* !< "PlatformSuite" */ const char *name; /* !< The function that is run before each test. NULL skips. */ SDLTest_TestCaseSetUpFp testSetUp; /* !< The test cases that are run as part of the suite. Last item should be NULL. */ const SDLTest_TestCaseReference **testCases; /* !< The function that is run after each test. NULL skips. */ SDLTest_TestCaseTearDownFp testTearDown; } SDLTest_TestSuiteReference; /** * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). * * Note: The returned string needs to be deallocated by the caller. * * \param length The length of the seed string to generate * * \returns the generated seed string */ char *SDLTest_GenerateRunSeed(const int length); /** * \brief Execute a test suite using the given run seed and execution key. * * \param testSuites Suites containing the test case. * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. * \param filter Filter specification. NULL disables. Case sensitive. * \param testIterations Number of iterations to run each test case. * * \returns the test run result: 0 when all tests passed, 1 if any tests failed. */ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_h_arness_h */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_android.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_android_h_ #define SDL_config_android_h_ #define SDL_config_h_ #include "SDL_platform.h" /** * \file SDL_config_android.h * * This is a configuration that can be used to build SDL for Android */ #include <stdarg.h> #define HAVE_GCC_ATOMICS 1 #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_SETENV 1 #define HAVE_PUTENV 1 #define HAVE_SETENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_CLOCK_GETTIME 1 #define SIZEOF_VOIDP 4 /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_ANDROID 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ #define SDL_JOYSTICK_ANDROID 1 #define SDL_HAPTIC_ANDROID 1 /* Enable various shared object loading systems */ #define SDL_LOADSO_DLOPEN 1 /* Enable various threading systems */ #define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 /* Enable various timer systems */ #define SDL_TIMER_UNIX 1 /* Enable various video drivers */ #define SDL_VIDEO_DRIVER_ANDROID 1 /* Enable OpenGL ES */ #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_OPENGL_ES2 1 #define SDL_VIDEO_OPENGL_EGL 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES2 1 /* Enable Vulkan support */ /* Android does not support Vulkan in native code using the "armeabi" ABI. */ #if defined(__ARM_ARCH) && __ARM_ARCH < 7 #define SDL_VIDEO_VULKAN 0 #else #define SDL_VIDEO_VULKAN 1 #endif /* Enable system power support */ #define SDL_POWER_ANDROID 1 /* Enable the filesystem driver */ #define SDL_FILESYSTEM_ANDROID 1 #endif /* SDL_config_android_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_quit.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_quit.h * * Include file for SDL quit event handling. */ #ifndef SDL_quit_h_ #define SDL_quit_h_ #include "SDL_stdinc.h" #include "SDL_error.h" /** * \file SDL_quit.h * * An ::SDL_QUIT event is generated when the user tries to close the application * window. If it is ignored or filtered out, the window will remain open. * If it is not ignored or filtered, it is queued normally and the window * is allowed to close. When the window is closed, screen updates will * complete, but have no effect. * * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) * and SIGTERM (system termination request), if handlers do not already * exist, that generate ::SDL_QUIT events as well. There is no way * to determine the cause of an ::SDL_QUIT event, but setting a signal * handler in your application will override the default generation of * quit events for that signal. * * \sa SDL_Quit() */ /* There are no functions directly affecting the quit event */ #define SDL_QuitRequested() \ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) #endif /* SDL_quit_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_power.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_power_h_ #define SDL_power_h_ /** * \file SDL_power.h * * Header for the SDL power management routines. */ #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * The basic state for the system's power supply. */ typedef enum { SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ } SDL_PowerState; /** * Get the current power supply details. * * You should never take a battery status as absolute truth. Batteries * (especially failing batteries) are delicate hardware, and the values * reported here are best estimates based on what that hardware reports. It's * not uncommon for older batteries to lose stored power much faster than it * reports, or completely drain when reporting it has 20 percent left, etc. * * Battery status can change at any time; if you are concerned with power * state, you should call this function frequently, and perhaps ignore changes * until they seem to be stable for a few seconds. * * It's possible a platform can only report battery percentage or time left * but not both. * * \param secs seconds of battery life left, you can pass a NULL here if you * don't care, will return -1 if we can't determine a value, or * we're not running on a battery * \param pct percentage of battery life left, between 0 and 100, you can pass * a NULL here if you don't care, will return -1 if we can't * determine a value, or we're not running on a battery * \returns an SDL_PowerState enum representing the current battery state. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_power_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_rect.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_rect.h * * Header file for SDL_rect definition and management functions. */ #ifndef SDL_rect_h_ #define SDL_rect_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_pixels.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * The structure that defines a point (integer) * * \sa SDL_EnclosePoints * \sa SDL_PointInRect */ typedef struct SDL_Point { int x; int y; } SDL_Point; /** * The structure that defines a point (floating point) * * \sa SDL_EncloseFPoints * \sa SDL_PointInFRect */ typedef struct SDL_FPoint { float x; float y; } SDL_FPoint; /** * A rectangle, with the origin at the upper left (integer). * * \sa SDL_RectEmpty * \sa SDL_RectEquals * \sa SDL_HasIntersection * \sa SDL_IntersectRect * \sa SDL_IntersectRectAndLine * \sa SDL_UnionRect * \sa SDL_EnclosePoints */ typedef struct SDL_Rect { int x, y; int w, h; } SDL_Rect; /** * A rectangle, with the origin at the upper left (floating point). * * \sa SDL_FRectEmpty * \sa SDL_FRectEquals * \sa SDL_FRectEqualsEpsilon * \sa SDL_HasIntersectionF * \sa SDL_IntersectFRect * \sa SDL_IntersectFRectAndLine * \sa SDL_UnionFRect * \sa SDL_EncloseFPoints * \sa SDL_PointInFRect */ typedef struct SDL_FRect { float x; float y; float w; float h; } SDL_FRect; /** * Returns true if point resides inside a rectangle. */ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) { return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; } /** * Returns true if the rectangle has no area. */ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) { return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; } /** * Returns true if the two rectangles are equal. */ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) { return (a && b && (a->x == b->x) && (a->y == b->y) && (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; } /** * Determine whether two rectangles intersect. * * If either pointer is NULL the function will return SDL_FALSE. * * \param A an SDL_Rect structure representing the first rectangle * \param B an SDL_Rect structure representing the second rectangle * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_IntersectRect */ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); /** * Calculate the intersection of two rectangles. * * If `result` is NULL then this function will return SDL_FALSE. * * \param A an SDL_Rect structure representing the first rectangle * \param B an SDL_Rect structure representing the second rectangle * \param result an SDL_Rect structure filled in with the intersection of * rectangles `A` and `B` * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_HasIntersection */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * Calculate the union of two rectangles. * * \param A an SDL_Rect structure representing the first rectangle * \param B an SDL_Rect structure representing the second rectangle * \param result an SDL_Rect structure filled in with the union of rectangles * `A` and `B` * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * Calculate a minimal rectangle enclosing a set of points. * * If `clip` is not NULL then only points inside of the clipping rectangle are * considered. * * \param points an array of SDL_Point structures representing points to be * enclosed * \param count the number of structures in the `points` array * \param clip an SDL_Rect used for clipping or NULL to enclose all points * \param result an SDL_Rect structure filled in with the minimal enclosing * rectangle * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the * points were outside of the clipping rectangle. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result); /** * Calculate the intersection of a rectangle and line segment. * * This function is used to clip a line segment to a rectangle. A line segment * contained entirely within the rectangle or that does not intersect will * remain unchanged. A line segment that crosses the rectangle at either or * both ends will be clipped to the boundary of the rectangle and the new * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. * * \param rect an SDL_Rect structure representing the rectangle to intersect * \param X1 a pointer to the starting X-coordinate of the line * \param Y1 a pointer to the starting Y-coordinate of the line * \param X2 a pointer to the ending X-coordinate of the line * \param Y2 a pointer to the ending Y-coordinate of the line * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2); /* SDL_FRect versions... */ /** * Returns true if point resides inside a rectangle. */ SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) { return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; } /** * Returns true if the rectangle has no area. */ SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) { return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; } /** * Returns true if the two rectangles are equal, within some given epsilon. * * \since This function is available since SDL 2.0.22. */ SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) { return (a && b && ((a == b) || ((SDL_fabsf(a->x - b->x) <= epsilon) && (SDL_fabsf(a->y - b->y) <= epsilon) && (SDL_fabsf(a->w - b->w) <= epsilon) && (SDL_fabsf(a->h - b->h) <= epsilon)))) ? SDL_TRUE : SDL_FALSE; } /** * Returns true if the two rectangles are equal, using a default epsilon. * * \since This function is available since SDL 2.0.22. */ SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) { return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); } /** * Determine whether two rectangles intersect with float precision. * * If either pointer is NULL the function will return SDL_FALSE. * * \param A an SDL_FRect structure representing the first rectangle * \param B an SDL_FRect structure representing the second rectangle * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.22. * * \sa SDL_IntersectRect */ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B); /** * Calculate the intersection of two rectangles with float precision. * * If `result` is NULL then this function will return SDL_FALSE. * * \param A an SDL_FRect structure representing the first rectangle * \param B an SDL_FRect structure representing the second rectangle * \param result an SDL_FRect structure filled in with the intersection of * rectangles `A` and `B` * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.22. * * \sa SDL_HasIntersectionF */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result); /** * Calculate the union of two rectangles with float precision. * * \param A an SDL_FRect structure representing the first rectangle * \param B an SDL_FRect structure representing the second rectangle * \param result an SDL_FRect structure filled in with the union of rectangles * `A` and `B` * * \since This function is available since SDL 2.0.22. */ extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result); /** * Calculate a minimal rectangle enclosing a set of points with float * precision. * * If `clip` is not NULL then only points inside of the clipping rectangle are * considered. * * \param points an array of SDL_FPoint structures representing points to be * enclosed * \param count the number of structures in the `points` array * \param clip an SDL_FRect used for clipping or NULL to enclose all points * \param result an SDL_FRect structure filled in with the minimal enclosing * rectangle * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the * points were outside of the clipping rectangle. * * \since This function is available since SDL 2.0.22. */ extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, int count, const SDL_FRect * clip, SDL_FRect * result); /** * Calculate the intersection of a rectangle and line segment with float * precision. * * This function is used to clip a line segment to a rectangle. A line segment * contained entirely within the rectangle or that does not intersect will * remain unchanged. A line segment that crosses the rectangle at either or * both ends will be clipped to the boundary of the rectangle and the new * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. * * \param rect an SDL_FRect structure representing the rectangle to intersect * \param X1 a pointer to the starting X-coordinate of the line * \param Y1 a pointer to the starting Y-coordinate of the line * \param X2 a pointer to the ending X-coordinate of the line * \param Y2 a pointer to the ending Y-coordinate of the line * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.22. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * rect, float *X1, float *Y1, float *X2, float *Y2); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_rect_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_platform.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_platform.h * * Try to get a standard set of platform defines. */ #ifndef SDL_platform_h_ #define SDL_platform_h_ #if defined(_AIX) #undef __AIX__ #define __AIX__ 1 #endif #if defined(__HAIKU__) #undef __HAIKU__ #define __HAIKU__ 1 #endif #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) #undef __BSDI__ #define __BSDI__ 1 #endif #if defined(_arch_dreamcast) #undef __DREAMCAST__ #define __DREAMCAST__ 1 #endif #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) #undef __FREEBSD__ #define __FREEBSD__ 1 #endif #if defined(hpux) || defined(__hpux) || defined(__hpux__) #undef __HPUX__ #define __HPUX__ 1 #endif #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) #undef __IRIX__ #define __IRIX__ 1 #endif #if (defined(linux) || defined(__linux) || defined(__linux__)) #undef __LINUX__ #define __LINUX__ 1 #endif #if defined(ANDROID) || defined(__ANDROID__) #undef __ANDROID__ #undef __LINUX__ /* do we need to do this? */ #define __ANDROID__ 1 #endif #if defined(__NGAGE__) #undef __NGAGE__ #define __NGAGE__ 1 #endif #if defined(__APPLE__) /* lets us know what version of Mac OS X we're compiling on */ #include <AvailabilityMacros.h> #include <TargetConditionals.h> /* Fix building with older SDKs that don't define these See this for more information: https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets */ #ifndef TARGET_OS_MACCATALYST #define TARGET_OS_MACCATALYST 0 #endif #ifndef TARGET_OS_IOS #define TARGET_OS_IOS 0 #endif #ifndef TARGET_OS_IPHONE #define TARGET_OS_IPHONE 0 #endif #ifndef TARGET_OS_TV #define TARGET_OS_TV 0 #endif #ifndef TARGET_OS_SIMULATOR #define TARGET_OS_SIMULATOR 0 #endif #if TARGET_OS_TV #undef __TVOS__ #define __TVOS__ 1 #endif #if TARGET_OS_IPHONE /* if compiling for iOS */ #undef __IPHONEOS__ #define __IPHONEOS__ 1 #undef __MACOSX__ #else /* if not compiling for iOS */ #undef __MACOSX__ #define __MACOSX__ 1 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 # error SDL for Mac OS X only supports deploying on 10.7 and above. #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ #endif /* TARGET_OS_IPHONE */ #endif /* defined(__APPLE__) */ #if defined(__NetBSD__) #undef __NETBSD__ #define __NETBSD__ 1 #endif #if defined(__OpenBSD__) #undef __OPENBSD__ #define __OPENBSD__ 1 #endif #if defined(__OS2__) || defined(__EMX__) #undef __OS2__ #define __OS2__ 1 #endif #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) #undef __OSF__ #define __OSF__ 1 #endif #if defined(__QNXNTO__) #undef __QNXNTO__ #define __QNXNTO__ 1 #endif #if defined(riscos) || defined(__riscos) || defined(__riscos__) #undef __RISCOS__ #define __RISCOS__ 1 #endif #if defined(__sun) && defined(__SVR4) #undef __SOLARIS__ #define __SOLARIS__ 1 #endif #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ #if defined(_MSC_VER) && defined(__has_include) #if __has_include(<winapifamily.h>) #define HAVE_WINAPIFAMILY_H 1 #else #define HAVE_WINAPIFAMILY_H 0 #endif /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ #define HAVE_WINAPIFAMILY_H 1 #else #define HAVE_WINAPIFAMILY_H 0 #endif #if HAVE_WINAPIFAMILY_H #include <winapifamily.h> #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) #else #define WINAPI_FAMILY_WINRT 0 #endif /* HAVE_WINAPIFAMILY_H */ #if WINAPI_FAMILY_WINRT #undef __WINRT__ #define __WINRT__ 1 #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ #undef __WINGDK__ #define __WINGDK__ 1 #elif defined(_GAMING_XBOX_XBOXONE) #undef __XBOXONE__ #define __XBOXONE__ 1 #elif defined(_GAMING_XBOX_SCARLETT) #undef __XBOXSERIES__ #define __XBOXSERIES__ 1 #else #undef __WINDOWS__ #define __WINDOWS__ 1 #endif #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ #if defined(__WINDOWS__) #undef __WIN32__ #define __WIN32__ 1 #endif /* This is to support generic "any GDK" separate from a platform-specific GDK */ #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #undef __GDK__ #define __GDK__ 1 #endif #if defined(__PSP__) #undef __PSP__ #define __PSP__ 1 #endif #if defined(PS2) #define __PS2__ 1 #endif /* The NACL compiler defines __native_client__ and __pnacl__ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi */ #if defined(__native_client__) #undef __LINUX__ #undef __NACL__ #define __NACL__ 1 #endif #if defined(__pnacl__) #undef __LINUX__ #undef __PNACL__ #define __PNACL__ 1 /* PNACL with newlib supports static linking only */ #define __SDL_NOGETPROCADDR__ #endif #if defined(__vita__) #define __VITA__ 1 #endif #if defined(__3DS__) #undef __3DS__ #define __3DS__ 1 #endif #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * Get the name of the platform. * * Here are the names returned for some (but not all) supported platforms: * * - "Windows" * - "Mac OS X" * - "Linux" * - "iOS" * - "Android" * * \returns the name of the platform. If the correct platform name is not * available, returns a string beginning with the text "Unknown". * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_platform_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_stdinc.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_stdinc.h * * This is a general header that includes C language support. */ #ifndef SDL_stdinc_h_ #define SDL_stdinc_h_ #include "SDL_config.h" #ifdef __APPLE__ #ifndef _DARWIN_C_SOURCE #define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */ #endif #endif #ifdef HAVE_SYS_TYPES_H #include <sys/types.h> #endif #ifdef HAVE_STDIO_H #include <stdio.h> #endif #if defined(STDC_HEADERS) # include <stdlib.h> # include <stddef.h> # include <stdarg.h> #else # if defined(HAVE_STDLIB_H) # include <stdlib.h> # elif defined(HAVE_MALLOC_H) # include <malloc.h> # endif # if defined(HAVE_STDDEF_H) # include <stddef.h> # endif # if defined(HAVE_STDARG_H) # include <stdarg.h> # endif #endif #ifdef HAVE_STRING_H # if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) # include <memory.h> # endif # include <string.h> #endif #ifdef HAVE_STRINGS_H # include <strings.h> #endif #ifdef HAVE_WCHAR_H # include <wchar.h> #endif #if defined(HAVE_INTTYPES_H) # include <inttypes.h> #elif defined(HAVE_STDINT_H) # include <stdint.h> #endif #ifdef HAVE_CTYPE_H # include <ctype.h> #endif #ifdef HAVE_MATH_H # if defined(_MSC_VER) /* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on Visual Studio. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx for more information. */ # define _USE_MATH_DEFINES # endif # include <math.h> #endif #ifdef HAVE_FLOAT_H # include <float.h> #endif #if defined(HAVE_ALLOCA) && !defined(alloca) # if defined(HAVE_ALLOCA_H) # include <alloca.h> # elif defined(__GNUC__) # define alloca __builtin_alloca # elif defined(_MSC_VER) # include <malloc.h> # define alloca _alloca # elif defined(__WATCOMC__) # include <malloc.h> # elif defined(__BORLANDC__) # include <malloc.h> # elif defined(__DMC__) # include <stdlib.h> # elif defined(__AIX__) #pragma alloca # elif defined(__MRC__) void *alloca(unsigned); # else char *alloca(); # endif #endif #ifdef SIZE_MAX # define SDL_SIZE_MAX SIZE_MAX #else # define SDL_SIZE_MAX ((size_t) -1) #endif /** * Check if the compiler supports a given builtin. * Supported by virtually all clang versions and recent gcc. Use this * instead of checking the clang version if possible. */ #ifdef __has_builtin #define _SDL_HAS_BUILTIN(x) __has_builtin(x) #else #define _SDL_HAS_BUILTIN(x) 0 #endif /** * The number of elements in an array. */ #define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) #define SDL_TABLESIZE(table) SDL_arraysize(table) /** * Macro useful for building other macros with strings in them * * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") */ #define SDL_STRINGIFY_ARG(arg) #arg /** * \name Cast operators * * Use proper C++ casts when compiled as C++ to be compatible with the option * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). */ /* @{ */ #ifdef __cplusplus #define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression) #define SDL_static_cast(type, expression) static_cast<type>(expression) #define SDL_const_cast(type, expression) const_cast<type>(expression) #else #define SDL_reinterpret_cast(type, expression) ((type)(expression)) #define SDL_static_cast(type, expression) ((type)(expression)) #define SDL_const_cast(type, expression) ((type)(expression)) #endif /* @} *//* Cast operators */ /* Define a four character code as a Uint32 */ #define SDL_FOURCC(A, B, C, D) \ ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) /** * \name Basic data types */ /* @{ */ #ifdef __CC_ARM /* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ #define SDL_FALSE 0 #define SDL_TRUE 1 typedef int SDL_bool; #else typedef enum { SDL_FALSE = 0, SDL_TRUE = 1 } SDL_bool; #endif /** * \brief A signed 8-bit integer type. */ #define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ #define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ typedef int8_t Sint8; /** * \brief An unsigned 8-bit integer type. */ #define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ #define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ typedef uint8_t Uint8; /** * \brief A signed 16-bit integer type. */ #define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ #define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ typedef int16_t Sint16; /** * \brief An unsigned 16-bit integer type. */ #define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ #define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ typedef uint16_t Uint16; /** * \brief A signed 32-bit integer type. */ #define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ #define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ typedef int32_t Sint32; /** * \brief An unsigned 32-bit integer type. */ #define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ #define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ typedef uint32_t Uint32; /** * \brief A signed 64-bit integer type. */ #define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ #define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ typedef int64_t Sint64; /** * \brief An unsigned 64-bit integer type. */ #define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ #define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ typedef uint64_t Uint64; /* @} *//* Basic data types */ /** * \name Floating-point constants */ /* @{ */ #ifdef FLT_EPSILON #define SDL_FLT_EPSILON FLT_EPSILON #else #define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ #endif /* @} *//* Floating-point constants */ /* Make sure we have macros for printing width-based integers. * <stdint.h> should define these but this is not true all platforms. * (for example win32) */ #ifndef SDL_PRIs64 #ifdef PRIs64 #define SDL_PRIs64 PRIs64 #elif defined(__WIN32__) || defined(__GDK__) #define SDL_PRIs64 "I64d" #elif defined(__LINUX__) && defined(__LP64__) #define SDL_PRIs64 "ld" #else #define SDL_PRIs64 "lld" #endif #endif #ifndef SDL_PRIu64 #ifdef PRIu64 #define SDL_PRIu64 PRIu64 #elif defined(__WIN32__) || defined(__GDK__) #define SDL_PRIu64 "I64u" #elif defined(__LINUX__) && defined(__LP64__) #define SDL_PRIu64 "lu" #else #define SDL_PRIu64 "llu" #endif #endif #ifndef SDL_PRIx64 #ifdef PRIx64 #define SDL_PRIx64 PRIx64 #elif defined(__WIN32__) || defined(__GDK__) #define SDL_PRIx64 "I64x" #elif defined(__LINUX__) && defined(__LP64__) #define SDL_PRIx64 "lx" #else #define SDL_PRIx64 "llx" #endif #endif #ifndef SDL_PRIX64 #ifdef PRIX64 #define SDL_PRIX64 PRIX64 #elif defined(__WIN32__) || defined(__GDK__) #define SDL_PRIX64 "I64X" #elif defined(__LINUX__) && defined(__LP64__) #define SDL_PRIX64 "lX" #else #define SDL_PRIX64 "llX" #endif #endif #ifndef SDL_PRIs32 #ifdef PRId32 #define SDL_PRIs32 PRId32 #else #define SDL_PRIs32 "d" #endif #endif #ifndef SDL_PRIu32 #ifdef PRIu32 #define SDL_PRIu32 PRIu32 #else #define SDL_PRIu32 "u" #endif #endif #ifndef SDL_PRIx32 #ifdef PRIx32 #define SDL_PRIx32 PRIx32 #else #define SDL_PRIx32 "x" #endif #endif #ifndef SDL_PRIX32 #ifdef PRIX32 #define SDL_PRIX32 PRIX32 #else #define SDL_PRIX32 "X" #endif #endif /* Annotations to help code analysis tools */ #ifdef SDL_DISABLE_ANALYZE_MACROS #define SDL_IN_BYTECAP(x) #define SDL_INOUT_Z_CAP(x) #define SDL_OUT_Z_CAP(x) #define SDL_OUT_CAP(x) #define SDL_OUT_BYTECAP(x) #define SDL_OUT_Z_BYTECAP(x) #define SDL_PRINTF_FORMAT_STRING #define SDL_SCANF_FORMAT_STRING #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) #else #if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ #include <sal.h> #define SDL_IN_BYTECAP(x) _In_bytecount_(x) #define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) #define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) #define SDL_OUT_CAP(x) _Out_cap_(x) #define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) #define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) #define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ #define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ #else #define SDL_IN_BYTECAP(x) #define SDL_INOUT_Z_CAP(x) #define SDL_OUT_Z_CAP(x) #define SDL_OUT_CAP(x) #define SDL_OUT_BYTECAP(x) #define SDL_OUT_Z_BYTECAP(x) #define SDL_PRINTF_FORMAT_STRING #define SDL_SCANF_FORMAT_STRING #endif #if defined(__GNUC__) #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) #else #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) #endif #endif /* SDL_DISABLE_ANALYZE_MACROS */ #ifndef SDL_COMPILE_TIME_ASSERT #if defined(__cplusplus) #if (__cplusplus >= 201103L) #define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) #endif #elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) #define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) #endif #endif /* !SDL_COMPILE_TIME_ASSERT */ #ifndef SDL_COMPILE_TIME_ASSERT /* universal, but may trigger -Wunused-local-typedefs */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] #endif /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); #endif /* DOXYGEN_SHOULD_IGNORE_THIS */ /** \endcond */ /* Check to make sure enums are the size of ints, for structure packing. For both Watcom C/C++ and Borland C/C++ the compiler option that makes enums having the size of an int must be enabled. This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). */ /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS #if !defined(__ANDROID__) && !defined(__VITA__) && !defined(__3DS__) /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ typedef enum { DUMMY_ENUM_VALUE } SDL_DUMMY_ENUM; SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); #endif #endif /* DOXYGEN_SHOULD_IGNORE_THIS */ /** \endcond */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) #else #define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) #define SDL_stack_free(data) SDL_free(data) #endif extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); extern DECLSPEC void SDLCALL SDL_free(void *mem); typedef void *(SDLCALL *SDL_malloc_func)(size_t size); typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); typedef void (SDLCALL *SDL_free_func)(void *mem); /** * Get the original set of SDL memory functions * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func); /** * Get the current set of SDL memory functions * * \since This function is available since SDL 2.0.7. */ extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func); /** * Replace SDL's memory allocation functions with a custom set * * \since This function is available since SDL 2.0.7. */ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, SDL_calloc_func calloc_func, SDL_realloc_func realloc_func, SDL_free_func free_func); /** * Get the number of outstanding (unfreed) allocations * * \since This function is available since SDL 2.0.7. */ extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *)); extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *)); extern DECLSPEC int SDLCALL SDL_abs(int x); /* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */ #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) #define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) #define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) extern DECLSPEC int SDLCALL SDL_isalpha(int x); extern DECLSPEC int SDLCALL SDL_isalnum(int x); extern DECLSPEC int SDLCALL SDL_isblank(int x); extern DECLSPEC int SDLCALL SDL_iscntrl(int x); extern DECLSPEC int SDLCALL SDL_isdigit(int x); extern DECLSPEC int SDLCALL SDL_isxdigit(int x); extern DECLSPEC int SDLCALL SDL_ispunct(int x); extern DECLSPEC int SDLCALL SDL_isspace(int x); extern DECLSPEC int SDLCALL SDL_isupper(int x); extern DECLSPEC int SDLCALL SDL_islower(int x); extern DECLSPEC int SDLCALL SDL_isprint(int x); extern DECLSPEC int SDLCALL SDL_isgraph(int x); extern DECLSPEC int SDLCALL SDL_toupper(int x); extern DECLSPEC int SDLCALL SDL_tolower(int x); extern DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); #define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) #define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) #define SDL_copyp(dst, src) \ { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ SDL_memcpy((dst), (src), sizeof (*(src))) /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) { #ifdef __APPLE__ memset_pattern4(dst, &val, dwords * 4); #elif defined(__GNUC__) && defined(__i386__) int u0, u1, u2; __asm__ __volatile__ ( "cld \n\t" "rep ; stosl \n\t" : "=&D" (u0), "=&a" (u1), "=&c" (u2) : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) : "memory" ); #else size_t _n = (dwords + 3) / 4; Uint32 *_p = SDL_static_cast(Uint32 *, dst); Uint32 _val = (val); if (dwords == 0) { return; } switch (dwords % 4) { case 0: do { *_p++ = _val; SDL_FALLTHROUGH; case 3: *_p++ = _val; SDL_FALLTHROUGH; case 2: *_p++ = _val; SDL_FALLTHROUGH; case 1: *_p++ = _val; } while ( --_n ); } #endif } extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len); extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); extern DECLSPEC char *SDLCALL SDL_strrev(char *str); extern DECLSPEC char *SDLCALL SDL_strupr(char *str); extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); extern DECLSPEC char *SDLCALL SDL_strcasestr(const char *haystack, const char *needle); extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr); extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); extern DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); extern DECLSPEC int SDLCALL SDL_atoi(const char *str); extern DECLSPEC double SDLCALL SDL_atof(const char *str); extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap); #ifndef HAVE_M_PI #ifndef M_PI #define M_PI 3.14159265358979323846264338327950288 /**< pi */ #endif #endif /** * Use this function to compute arc cosine of `x`. * * The definition of `y = acos(x)` is `x = cos(y)`. * * Domain: `-1 <= x <= 1` * * Range: `0 <= y <= Pi` * * \param x floating point value, in radians. * \returns arc cosine of `x`. * * \since This function is available since SDL 2.0.2. */ extern DECLSPEC double SDLCALL SDL_acos(double x); extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double y, double x); extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x); extern DECLSPEC double SDLCALL SDL_ceil(double x); extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); extern DECLSPEC double SDLCALL SDL_exp(double x); extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); extern DECLSPEC float SDLCALL SDL_floorf(float x); extern DECLSPEC double SDLCALL SDL_trunc(double x); extern DECLSPEC float SDLCALL SDL_truncf(float x); extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); extern DECLSPEC float SDLCALL SDL_logf(float x); extern DECLSPEC double SDLCALL SDL_log10(double x); extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_round(double x); extern DECLSPEC float SDLCALL SDL_roundf(float x); extern DECLSPEC long SDLCALL SDL_lround(double x); extern DECLSPEC long SDLCALL SDL_lroundf(float x); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); extern DECLSPEC float SDLCALL SDL_sqrtf(float x); extern DECLSPEC double SDLCALL SDL_tan(double x); extern DECLSPEC float SDLCALL SDL_tanf(float x); /* The SDL implementation of iconv() returns these error codes */ #define SDL_ICONV_ERROR (size_t)-1 #define SDL_ICONV_E2BIG (size_t)-2 #define SDL_ICONV_EILSEQ (size_t)-3 #define SDL_ICONV_EINVAL (size_t)-4 /* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ typedef struct _SDL_iconv_t *SDL_iconv_t; extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t * inbytesleft, char **outbuf, size_t * outbytesleft); /** * This function converts a string between encodings in one pass, returning a * string that must be freed with SDL_free() or NULL on error. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); #define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) #define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) #define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) #define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t)) /* force builds using Clang's static analysis tools to use literal C runtime here, since there are possibly tests that are ineffective otherwise. */ #if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) /* The analyzer knows about strlcpy even when the system doesn't provide it */ #ifndef HAVE_STRLCPY size_t strlcpy(char* dst, const char* src, size_t size); #endif /* The analyzer knows about strlcat even when the system doesn't provide it */ #ifndef HAVE_STRLCAT size_t strlcat(char* dst, const char* src, size_t size); #endif #define SDL_malloc malloc #define SDL_calloc calloc #define SDL_realloc realloc #define SDL_free free #define SDL_memset memset #define SDL_memcpy memcpy #define SDL_memmove memmove #define SDL_memcmp memcmp #define SDL_strlcpy strlcpy #define SDL_strlcat strlcat #define SDL_strlen strlen #define SDL_wcslen wcslen #define SDL_wcslcpy wcslcpy #define SDL_wcslcat wcslcat #define SDL_strdup strdup #define SDL_wcsdup wcsdup #define SDL_strchr strchr #define SDL_strrchr strrchr #define SDL_strstr strstr #define SDL_wcsstr wcsstr #define SDL_strtokr strtok_r #define SDL_strcmp strcmp #define SDL_wcscmp wcscmp #define SDL_strncmp strncmp #define SDL_wcsncmp wcsncmp #define SDL_strcasecmp strcasecmp #define SDL_strncasecmp strncasecmp #define SDL_sscanf sscanf #define SDL_vsscanf vsscanf #define SDL_snprintf snprintf #define SDL_vsnprintf vsnprintf #endif SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) { return SDL_memcpy(dst, src, dwords * 4); } /** * If a * b would overflow, return -1. Otherwise store a * b via ret * and return 0. * * \since This function is available since SDL 2.24.0. */ SDL_FORCE_INLINE int SDL_size_mul_overflow (size_t a, size_t b, size_t *ret) { if (a != 0 && b > SDL_SIZE_MAX / a) { return -1; } *ret = a * b; return 0; } #if _SDL_HAS_BUILTIN(__builtin_mul_overflow) /* This needs to be wrapped in an inline rather than being a direct #define, * because __builtin_mul_overflow() is type-generic, but we want to be * consistent about interpreting a and b as size_t. */ SDL_FORCE_INLINE int _SDL_size_mul_overflow_builtin (size_t a, size_t b, size_t *ret) { return __builtin_mul_overflow(a, b, ret) == 0 ? 0 : -1; } #define SDL_size_mul_overflow(a, b, ret) (_SDL_size_mul_overflow_builtin(a, b, ret)) #endif /** * If a + b would overflow, return -1. Otherwise store a + b via ret * and return 0. * * \since This function is available since SDL 2.24.0. */ SDL_FORCE_INLINE int SDL_size_add_overflow (size_t a, size_t b, size_t *ret) { if (b > SDL_SIZE_MAX - a) { return -1; } *ret = a + b; return 0; } #if _SDL_HAS_BUILTIN(__builtin_add_overflow) /* This needs to be wrapped in an inline rather than being a direct #define, * the same as the call to __builtin_mul_overflow() above. */ SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a, size_t b, size_t *ret) { return __builtin_add_overflow(a, b, ret) == 0 ? 0 : -1; } #define SDL_size_add_overflow(a, b, ret) (_SDL_size_add_overflow_builtin(a, b, ret)) #endif /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_stdinc_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_gamecontroller.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_gamecontroller.h * * Include file for SDL game controller event handling */ #ifndef SDL_gamecontroller_h_ #define SDL_gamecontroller_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_rwops.h" #include "SDL_sensor.h" #include "SDL_joystick.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \file SDL_gamecontroller.h * * In order to use these functions, SDL_Init() must have been called * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system * for game controllers, and load appropriate drivers. * * If you would like to receive controller updates while the application * is in the background, you should set the following hint before calling * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ /** * The gamecontroller structure used to identify an SDL game controller */ struct _SDL_GameController; typedef struct _SDL_GameController SDL_GameController; typedef enum { SDL_CONTROLLER_TYPE_UNKNOWN = 0, SDL_CONTROLLER_TYPE_XBOX360, SDL_CONTROLLER_TYPE_XBOXONE, SDL_CONTROLLER_TYPE_PS3, SDL_CONTROLLER_TYPE_PS4, SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO, SDL_CONTROLLER_TYPE_VIRTUAL, SDL_CONTROLLER_TYPE_PS5, SDL_CONTROLLER_TYPE_AMAZON_LUNA, SDL_CONTROLLER_TYPE_GOOGLE_STADIA, SDL_CONTROLLER_TYPE_NVIDIA_SHIELD, SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR } SDL_GameControllerType; typedef enum { SDL_CONTROLLER_BINDTYPE_NONE = 0, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_HAT } SDL_GameControllerBindType; /** * Get the SDL joystick layer binding for this controller button/axis mapping */ typedef struct SDL_GameControllerButtonBind { SDL_GameControllerBindType bindType; union { int button; int axis; struct { int hat; int hat_mask; } hat; } value; } SDL_GameControllerButtonBind; /** * To count the number of game controllers in the system for the following: * * ```c * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; * for (int i = 0; i < nJoysticks; i++) { * if (SDL_IsGameController(i)) { * nGameControllers++; * } * } * ``` * * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: * guid,name,mappings * * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. * The mapping format for joystick is: * bX - a joystick button, index X * hX.Y - hat X with value Y * aX - axis X of the joystick * Buttons can be used as a controller axis and vice versa. * * This string shows an example of a valid mapping for a controller * * ```c * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", * ``` */ /** * Load a set of Game Controller mappings from a seekable SDL data stream. * * You can call this function several times, if needed, to load different * database files. * * If a new mapping is loaded for an already known controller GUID, the later * version will overwrite the one currently loaded. * * Mappings not belonging to the current platform or with no platform field * specified will be ignored (i.e. mappings for Linux will be ignored in * Windows, etc). * * This function will load the text database entirely in memory before * processing it, so take this into consideration if you are in a memory * constrained environment. * * \param rw the data stream for the mappings to be added * \param freerw non-zero to close the stream after being read * \returns the number of mappings added or -1 on error; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.2. * * \sa SDL_GameControllerAddMapping * \sa SDL_GameControllerAddMappingsFromFile * \sa SDL_GameControllerMappingForGUID */ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() * * Convenience macro. */ #define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) /** * Add support for controllers that SDL is unaware of or to cause an existing * controller to have a different binding. * * The mapping string has the format "GUID,name,mapping", where GUID is the * string value from SDL_JoystickGetGUIDString(), name is the human readable * string for the device and mappings are controller mappings to joystick * ones. Under Windows there is a reserved GUID of "xinput" that covers all * XInput devices. The mapping format for joystick is: {| |bX |a joystick * button, index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick * |} Buttons can be used as a controller axes and vice versa. * * This string shows an example of a valid mapping for a controller: * * ```c * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" * ``` * * \param mappingString the mapping string * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, * -1 on error; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerMapping * \sa SDL_GameControllerMappingForGUID */ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); /** * Get the number of mappings installed. * * \returns the number of mappings. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); /** * Get the mapping at a particular index. * * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if * the index is out of range. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); /** * Get the game controller mapping string for a given GUID. * * The returned string must be freed with SDL_free(). * * \param guid a structure containing the GUID for which a mapping is desired * \returns a mapping string or NULL on error; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickGetDeviceGUID * \sa SDL_JoystickGetGUID */ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); /** * Get the current mapping of a Game Controller. * * The returned string must be freed with SDL_free(). * * Details about mappings are discussed with SDL_GameControllerAddMapping(). * * \param gamecontroller the game controller you want to get the current * mapping for * \returns a string that has the controller's mapping or NULL if no mapping * is available; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerAddMapping * \sa SDL_GameControllerMappingForGUID */ extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller); /** * Check if the given joystick is supported by the game controller interface. * * `joystick_index` is the same as the `device_index` passed to * SDL_JoystickOpen(). * * \param joystick_index the device_index of a device, up to * SDL_NumJoysticks() * \returns SDL_TRUE if the given joystick is supported by the game controller * interface, SDL_FALSE if it isn't or it's an invalid index. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerNameForIndex * \sa SDL_GameControllerOpen */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); /** * Get the implementation dependent name for the game controller. * * This function can be called before any controllers are opened. * * `joystick_index` is the same as the `device_index` passed to * SDL_JoystickOpen(). * * \param joystick_index the device_index of a device, from zero to * SDL_NumJoysticks()-1 * \returns the implementation-dependent name for the game controller, or NULL * if there is no name or the index is invalid. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerName * \sa SDL_GameControllerOpen * \sa SDL_IsGameController */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); /** * Get the implementation dependent path for the game controller. * * This function can be called before any controllers are opened. * * `joystick_index` is the same as the `device_index` passed to * SDL_JoystickOpen(). * * \param joystick_index the device_index of a device, from zero to * SDL_NumJoysticks()-1 * \returns the implementation-dependent path for the game controller, or NULL * if there is no path or the index is invalid. * * \since This function is available since SDL 2.24.0. * * \sa SDL_GameControllerPath */ extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index); /** * Get the type of a game controller. * * This can be called before any controllers are opened. * * \param joystick_index the device_index of a device, from zero to * SDL_NumJoysticks()-1 * \returns the controller type. * * \since This function is available since SDL 2.0.12. */ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index); /** * Get the mapping of a game controller. * * This can be called before any controllers are opened. * * \param joystick_index the device_index of a device, from zero to * SDL_NumJoysticks()-1 * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if * no mapping is available. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); /** * Open a game controller for use. * * `joystick_index` is the same as the `device_index` passed to * SDL_JoystickOpen(). * * The index passed as an argument refers to the N'th game controller on the * system. This index is not the value which will identify this controller in * future controller events. The joystick's instance id (SDL_JoystickID) will * be used there instead. * * \param joystick_index the device_index of a device, up to * SDL_NumJoysticks() * \returns a gamecontroller identifier or NULL if an error occurred; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerClose * \sa SDL_GameControllerNameForIndex * \sa SDL_IsGameController */ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); /** * Get the SDL_GameController associated with an instance id. * * \param joyid the instance id to get the SDL_GameController for * \returns an SDL_GameController on success or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.4. */ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); /** * Get the SDL_GameController associated with a player index. * * Please note that the player index is _not_ the device index, nor is it the * instance id! * * \param player_index the player index, which is not the device index or the * instance id! * \returns the SDL_GameController associated with a player index. * * \since This function is available since SDL 2.0.12. * * \sa SDL_GameControllerGetPlayerIndex * \sa SDL_GameControllerSetPlayerIndex */ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index); /** * Get the implementation-dependent name for an opened game controller. * * This is the same name as returned by SDL_GameControllerNameForIndex(), but * it takes a controller identifier instead of the (unstable) device index. * * \param gamecontroller a game controller identifier previously returned by * SDL_GameControllerOpen() * \returns the implementation dependent name for the game controller, or NULL * if there is no name or the identifier passed is invalid. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerNameForIndex * \sa SDL_GameControllerOpen */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); /** * Get the implementation-dependent path for an opened game controller. * * This is the same path as returned by SDL_GameControllerNameForIndex(), but * it takes a controller identifier instead of the (unstable) device index. * * \param gamecontroller a game controller identifier previously returned by * SDL_GameControllerOpen() * \returns the implementation dependent path for the game controller, or NULL * if there is no path or the identifier passed is invalid. * * \since This function is available since SDL 2.24.0. * * \sa SDL_GameControllerPathForIndex */ extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller); /** * Get the type of this currently opened controller * * This is the same name as returned by SDL_GameControllerTypeForIndex(), but * it takes a controller identifier instead of the (unstable) device index. * * \param gamecontroller the game controller object to query. * \returns the controller type. * * \since This function is available since SDL 2.0.12. */ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller); /** * Get the player index of an opened game controller. * * For XInput controllers this returns the XInput user index. * * \param gamecontroller the game controller object to query. * \returns the player index for controller, or -1 if it's not available. * * \since This function is available since SDL 2.0.9. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); /** * Set the player index of an opened game controller. * * \param gamecontroller the game controller object to adjust. * \param player_index Player index to assign to this controller, or -1 to * clear the player index and turn off player LEDs. * * \since This function is available since SDL 2.0.12. */ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index); /** * Get the USB vendor ID of an opened controller, if available. * * If the vendor ID isn't available this function returns 0. * * \param gamecontroller the game controller object to query. * \return the USB vendor ID, or zero if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller); /** * Get the USB product ID of an opened controller, if available. * * If the product ID isn't available this function returns 0. * * \param gamecontroller the game controller object to query. * \return the USB product ID, or zero if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller); /** * Get the product version of an opened controller, if available. * * If the product version isn't available this function returns 0. * * \param gamecontroller the game controller object to query. * \return the USB product version, or zero if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller); /** * Get the firmware version of an opened controller, if available. * * If the firmware version isn't available this function returns 0. * * \param gamecontroller the game controller object to query. * \return the controller firmware version, or zero if unavailable. * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller); /** * Get the serial number of an opened controller, if available. * * Returns the serial number of the controller, or NULL if it is not * available. * * \param gamecontroller the game controller object to query. * \return the serial number, or NULL if unavailable. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); /** * Check if a controller has been opened and is currently connected. * * \param gamecontroller a game controller identifier previously returned by * SDL_GameControllerOpen() * \returns SDL_TRUE if the controller has been opened and is currently * connected, or SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerClose * \sa SDL_GameControllerOpen */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); /** * Get the Joystick ID from a Game Controller. * * This function will give you a SDL_Joystick object, which allows you to use * the SDL_Joystick functions with a SDL_GameController object. This would be * useful for getting a joystick's position at any given time, even if it * hasn't moved (moving it would produce an event, which would have the axis' * value). * * The pointer returned is owned by the SDL_GameController. You should not * call SDL_JoystickClose() on it, for example, since doing so will likely * cause SDL to crash. * * \param gamecontroller the game controller object that you want to get a * joystick from * \returns a SDL_Joystick object; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); /** * Query or change current state of Game Controller events. * * If controller events are disabled, you must call SDL_GameControllerUpdate() * yourself and check the state of the controller when you want controller * information. * * Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, * and 1 will have any effect. Other numbers will just be returned. * * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` * \returns the same value passed to the function, with exception to -1 * (SDL_QUERY), which will return the current state. * * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickEventState */ extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); /** * Manually pump game controller updates if not using the loop. * * This function is called automatically by the event loop if events are * enabled. Under such circumstances, it will not be necessary to call this * function. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); /** * The list of axes available from a controller * * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, * and are centered within ~8000 of zero, though advanced UI will allow users to set * or autodetect the dead zone, which varies between controllers. * * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. */ typedef enum { SDL_CONTROLLER_AXIS_INVALID = -1, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX } SDL_GameControllerAxis; /** * Convert a string into SDL_GameControllerAxis enum. * * This function is called internally to translate SDL_GameController mapping * strings for the underlying joystick device into the consistent * SDL_GameController mapping. You do not normally need to call this function * unless you are parsing SDL_GameController mappings in your own code. * * Note specially that "righttrigger" and "lefttrigger" map to * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`, * respectively. * * \param str string representing a SDL_GameController axis * \returns the SDL_GameControllerAxis enum corresponding to the input string, * or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetStringForAxis */ extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str); /** * Convert from an SDL_GameControllerAxis enum to a string. * * The caller should not SDL_free() the returned string. * * \param axis an enum value for a given SDL_GameControllerAxis * \returns a string for the given axis, or NULL if an invalid axis is * specified. The string returned is of the format used by * SDL_GameController mapping strings. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetAxisFromString */ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); /** * Get the SDL joystick layer binding for a controller axis mapping. * * \param gamecontroller a game controller * \param axis an axis enum value (one of the SDL_GameControllerAxis values) * \returns a SDL_GameControllerButtonBind describing the bind. On failure * (like the given Controller axis doesn't exist on the device), its * `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetBindForButton */ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); /** * Query whether a game controller has a given axis. * * This merely reports whether the controller's mapping defined this axis, as * that is all the information SDL has about the physical device. * * \param gamecontroller a game controller * \param axis an axis enum value (an SDL_GameControllerAxis value) * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); /** * Get the current state of an axis control on a game controller. * * The axis indices start at index 0. * * The state is a value ranging from -32768 to 32767. Triggers, however, range * from 0 to 32767 (they never return a negative value). * * \param gamecontroller a game controller * \param axis an axis index (one of the SDL_GameControllerAxis values) * \returns axis state (including 0) on success or 0 (also) on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetButton */ extern DECLSPEC Sint16 SDLCALL SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); /** * The list of buttons available from a controller */ typedef enum { SDL_CONTROLLER_BUTTON_INVALID = -1, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */ SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */ SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */ SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */ SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */ SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */ SDL_CONTROLLER_BUTTON_MAX } SDL_GameControllerButton; /** * Convert a string into an SDL_GameControllerButton enum. * * This function is called internally to translate SDL_GameController mapping * strings for the underlying joystick device into the consistent * SDL_GameController mapping. You do not normally need to call this function * unless you are parsing SDL_GameController mappings in your own code. * * \param str string representing a SDL_GameController axis * \returns the SDL_GameControllerButton enum corresponding to the input * string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str); /** * Convert from an SDL_GameControllerButton enum to a string. * * The caller should not SDL_free() the returned string. * * \param button an enum value for a given SDL_GameControllerButton * \returns a string for the given button, or NULL if an invalid button is * specified. The string returned is of the format used by * SDL_GameController mapping strings. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetButtonFromString */ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); /** * Get the SDL joystick layer binding for a controller button mapping. * * \param gamecontroller a game controller * \param button an button enum value (an SDL_GameControllerButton value) * \returns a SDL_GameControllerButtonBind describing the bind. On failure * (like the given Controller button doesn't exist on the device), * its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetBindForAxis */ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); /** * Query whether a game controller has a given button. * * This merely reports whether the controller's mapping defined this button, * as that is all the information SDL has about the physical device. * * \param gamecontroller a game controller * \param button a button enum value (an SDL_GameControllerButton value) * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); /** * Get the current state of a button on a game controller. * * \param gamecontroller a game controller * \param button a button index (one of the SDL_GameControllerButton values) * \returns 1 for pressed state or 0 for not pressed state or error; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerGetAxis */ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); /** * Get the number of touchpads on a game controller. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller); /** * Get the number of supported simultaneous fingers on a touchpad on a game * controller. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad); /** * Get the current state of a finger on a touchpad on a game controller. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); /** * Return whether a game controller has a particular sensor. * * \param gamecontroller The controller to query * \param type The type of sensor to query * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type); /** * Set whether data reporting for a game controller sensor is enabled. * * \param gamecontroller The controller to update * \param type The type of sensor to enable/disable * \param enabled Whether data reporting should be enabled * \returns 0 or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); /** * Query whether sensor data reporting is enabled for a game controller. * * \param gamecontroller The controller to query * \param type The type of sensor to query * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type); /** * Get the data rate (number of events per second) of a game controller * sensor. * * \param gamecontroller The controller to query * \param type The type of sensor to query * \return the data rate, or 0.0f if the data rate is not available. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); /** * Get the current state of a game controller sensor. * * The number of values and interpretation of the data is sensor dependent. * See SDL_sensor.h for the details for each type of sensor. * * \param gamecontroller The controller to query * \param type The type of sensor to query * \param data A pointer filled with the current sensor state * \param num_values The number of values to write to data * \return 0 or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); /** * Get the current state of a game controller sensor with the timestamp of the * last update. * * The number of values and interpretation of the data is sensor dependent. * See SDL_sensor.h for the details for each type of sensor. * * \param gamecontroller The controller to query * \param type The type of sensor to query * \param timestamp A pointer filled with the timestamp in microseconds of the * current sensor reading if available, or 0 if not * \param data A pointer filled with the current sensor state * \param num_values The number of values to write to data * \return 0 or -1 if an error occurred. * * \since This function is available since SDL 2.26.0. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values); /** * Start a rumble effect on a game controller. * * Each call to this function cancels any previous rumble effect, and calling * it with 0 intensity stops any rumbling. * * \param gamecontroller The controller to vibrate * \param low_frequency_rumble The intensity of the low frequency (left) * rumble motor, from 0 to 0xFFFF * \param high_frequency_rumble The intensity of the high frequency (right) * rumble motor, from 0 to 0xFFFF * \param duration_ms The duration of the rumble effect, in milliseconds * \returns 0, or -1 if rumble isn't supported on this controller * * \since This function is available since SDL 2.0.9. * * \sa SDL_GameControllerHasRumble */ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); /** * Start a rumble effect in the game controller's triggers. * * Each call to this function cancels any previous trigger rumble effect, and * calling it with 0 intensity stops any rumbling. * * Note that this is rumbling of the _triggers_ and not the game controller as * a whole. This is currently only supported on Xbox One controllers. If you * want the (more common) whole-controller rumble, use * SDL_GameControllerRumble() instead. * * \param gamecontroller The controller to vibrate * \param left_rumble The intensity of the left trigger rumble motor, from 0 * to 0xFFFF * \param right_rumble The intensity of the right trigger rumble motor, from 0 * to 0xFFFF * \param duration_ms The duration of the rumble effect, in milliseconds * \returns 0, or -1 if trigger rumble isn't supported on this controller * * \since This function is available since SDL 2.0.14. * * \sa SDL_GameControllerHasRumbleTriggers */ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); /** * Query whether a game controller has an LED. * * \param gamecontroller The controller to query * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a * modifiable LED * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller); /** * Query whether a game controller has rumble support. * * \param gamecontroller The controller to query * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble * support * * \since This function is available since SDL 2.0.18. * * \sa SDL_GameControllerRumble */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller); /** * Query whether a game controller has rumble support on triggers. * * \param gamecontroller The controller to query * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger * rumble support * * \since This function is available since SDL 2.0.18. * * \sa SDL_GameControllerRumbleTriggers */ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller); /** * Update a game controller's LED color. * * \param gamecontroller The controller to update * \param red The intensity of the red LED * \param green The intensity of the green LED * \param blue The intensity of the blue LED * \returns 0, or -1 if this controller does not have a modifiable LED * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue); /** * Send a controller specific effect packet * * \param gamecontroller The controller to affect * \param data The data to send to the controller * \param size The size of the data to send to the controller * \returns 0, or -1 if this controller or driver doesn't support effect * packets * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size); /** * Close a game controller previously opened with SDL_GameControllerOpen(). * * \param gamecontroller a game controller identifier previously returned by * SDL_GameControllerOpen() * * \since This function is available since SDL 2.0.0. * * \sa SDL_GameControllerOpen */ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); /** * Return the sfSymbolsName for a given button on a game controller on Apple * platforms. * * \param gamecontroller the controller to query * \param button a button on the game controller * \returns the sfSymbolsName or NULL if the name can't be found * * \since This function is available since SDL 2.0.18. * * \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis */ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); /** * Return the sfSymbolsName for a given axis on a game controller on Apple * platforms. * * \param gamecontroller the controller to query * \param axis an axis on the game controller * \returns the sfSymbolsName or NULL if the name can't be found * * \since This function is available since SDL 2.0.18. * * \sa SDL_GameControllerGetAppleSFSymbolsNameForButton */ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_gamecontroller_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_surface.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_surface.h * * Header file for ::SDL_Surface definition and management functions. */ #ifndef SDL_surface_h_ #define SDL_surface_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" #include "SDL_rect.h" #include "SDL_blendmode.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \name Surface flags * * These are the currently supported flags for the ::SDL_Surface. * * \internal * Used internally (read-only). */ /* @{ */ #define SDL_SWSURFACE 0 /**< Just here for compatibility */ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ /* @} *//* Surface flags */ /** * Evaluates to true if the surface needs to be locked before access. */ #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ /** * \brief A collection of pixels used in software blitting. * * \note This structure should be treated as read-only, except for \c pixels, * which, if not NULL, contains the raw pixel data for the surface. */ typedef struct SDL_Surface { Uint32 flags; /**< Read-only */ SDL_PixelFormat *format; /**< Read-only */ int w, h; /**< Read-only */ int pitch; /**< Read-only */ void *pixels; /**< Read-write */ /** Application data associated with the surface */ void *userdata; /**< Read-write */ /** information needed for surfaces requiring locks */ int locked; /**< Read-only */ /** list of BlitMap that hold a reference to this surface */ void *list_blitmap; /**< Private */ /** clipping information */ SDL_Rect clip_rect; /**< Read-only */ /** info for fast blit mapping to other surfaces */ SDL_BlitMap *map; /**< Private */ /** Reference count -- used when freeing surface */ int refcount; /**< Read-mostly */ } SDL_Surface; /** * \brief The type of function used for surface blitting functions. */ typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, struct SDL_Surface * dst, SDL_Rect * dstrect); /** * \brief The formula used for converting between YUV and RGB */ typedef enum { SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ SDL_YUV_CONVERSION_BT709, /**< BT.709 */ SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ } SDL_YUV_CONVERSION_MODE; /** * Allocate a new RGB surface. * * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. * If `depth` is greater than 8 bits, the pixel format is set using the * [RGBA]mask parameters. * * The [RGBA]mask parameters are the bitmasks used to extract that color from * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is * stored in the most significant byte. Using zeros for the RGB masks sets a * default value, based on the depth. For example: * * ```c++ * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); * ``` * * However, using zero for the Amask results in an Amask of 0. * * By default surfaces with an alpha mask are set up for blending as with: * * ```c++ * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) * ``` * * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a * different `blendMode`. * * \param flags the flags are unused and should be set to 0 * \param width the width of the surface * \param height the height of the surface * \param depth the depth of the surface in bits * \param Rmask the red mask for the pixels * \param Gmask the green mask for the pixels * \param Bmask the blue mask for the pixels * \param Amask the alpha mask for the pixels * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRGBSurfaceFrom * \sa SDL_CreateRGBSurfaceWithFormat * \sa SDL_FreeSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ /** * Allocate a new RGB surface with a specific pixel format. * * This function operates mostly like SDL_CreateRGBSurface(), except instead * of providing pixel color masks, you provide it with a predefined format * from SDL_PixelFormatEnum. * * \param flags the flags are unused and should be set to 0 * \param width the width of the surface * \param height the height of the surface * \param depth the depth of the surface in bits * \param format the SDL_PixelFormatEnum for the new surface's pixel format. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurfaceFrom * \sa SDL_FreeSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format); /** * Allocate a new RGB surface with existing pixel data. * * This function operates mostly like SDL_CreateRGBSurface(), except it does * not allocate memory for the pixel data, instead the caller provides an * existing buffer of data for the surface to use. * * No copy is made of the pixel data. Pixel data is not managed automatically; * you must free the surface before you free the pixel data. * * \param pixels a pointer to existing pixel data * \param width the width of the surface * \param height the height of the surface * \param depth the depth of the surface in bits * \param pitch the pitch of the surface in bytes * \param Rmask the red mask for the pixels * \param Gmask the green mask for the pixels * \param Bmask the blue mask for the pixels * \param Amask the alpha mask for the pixels * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurfaceWithFormat * \sa SDL_FreeSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ /** * Allocate a new RGB surface with with a specific pixel format and existing * pixel data. * * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except * instead of providing pixel color masks, you provide it with a predefined * format from SDL_PixelFormatEnum. * * No copy is made of the pixel data. Pixel data is not managed automatically; * you must free the surface before you free the pixel data. * * \param pixels a pointer to existing pixel data * \param width the width of the surface * \param height the height of the surface * \param depth the depth of the surface in bits * \param pitch the pitch of the surface in bytes * \param format the SDL_PixelFormatEnum for the new surface's pixel format. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_CreateRGBSurfaceFrom * \sa SDL_CreateRGBSurfaceWithFormat * \sa SDL_FreeSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 format); /** * Free an RGB surface. * * It is safe to pass NULL to this function. * * \param surface the SDL_Surface to free. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurfaceFrom * \sa SDL_LoadBMP * \sa SDL_LoadBMP_RW */ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); /** * Set the palette used by a surface. * * A single palette can be shared with many surfaces. * * \param surface the SDL_Surface structure to update * \param palette the SDL_Palette structure to use * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette); /** * Set up a surface for directly accessing the pixels. * * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to * and read from `surface->pixels`, using the pixel format stored in * `surface->format`. Once you are done accessing the surface, you should use * SDL_UnlockSurface() to release it. * * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to * 0, then you can read and write to the surface at any time, and the pixel * format of the surface will not change. * * \param surface the SDL_Surface structure to be locked * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_MUSTLOCK * \sa SDL_UnlockSurface */ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); /** * Release a surface after directly accessing the pixels. * * \param surface the SDL_Surface structure to be unlocked * * \since This function is available since SDL 2.0.0. * * \sa SDL_LockSurface */ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); /** * Load a BMP image from a seekable SDL data stream. * * The new surface should be freed with SDL_FreeSurface(). Not doing so will * result in a memory leak. * * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap * from a file, convert it to an SDL_Surface and then close the file. * * \param src the data stream for the surface * \param freesrc non-zero to close the stream after being read * \returns a pointer to a new SDL_Surface structure or NULL if there was an * error; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FreeSurface * \sa SDL_RWFromFile * \sa SDL_LoadBMP * \sa SDL_SaveBMP_RW */ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, int freesrc); /** * Load a surface from a file. * * Convenience macro. */ #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) /** * Save a surface to a seekable SDL data stream in BMP format. * * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the * BMP directly. Other RGB formats with 8-bit or higher get converted to a * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are * not supported. * * \param surface the SDL_Surface structure containing the image to be saved * \param dst a data stream to save to * \param freedst non-zero to close the stream after being written * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_LoadBMP_RW * \sa SDL_SaveBMP */ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst); /** * Save a surface to a file. * * Convenience macro. */ #define SDL_SaveBMP(surface, file) \ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) /** * Set the RLE acceleration hint for a surface. * * If RLE is enabled, color key and alpha blending blits are much faster, but * the surface must be locked before directly accessing the pixels. * * \param surface the SDL_Surface structure to optimize * \param flag 0 to disable, non-zero to enable RLE acceleration * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface * \sa SDL_LockSurface * \sa SDL_UnlockSurface */ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, int flag); /** * Returns whether the surface is RLE enabled * * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. * * \param surface the SDL_Surface structure to query * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. * * \sa SDL_SetSurfaceRLE */ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); /** * Set the color key (transparent pixel) in a surface. * * The color key defines a pixel value that will be treated as transparent in * a blit. For example, one can use this to specify that cyan pixels should be * considered transparent, and therefore not rendered. * * It is a pixel of the format used by the surface, as generated by * SDL_MapRGB(). * * RLE acceleration can substantially speed up blitting of images with large * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. * * \param surface the SDL_Surface structure to update * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key * \param key the transparent pixel * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface * \sa SDL_GetColorKey */ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); /** * Returns whether the surface has a color key * * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. * * \param surface the SDL_Surface structure to query * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.9. * * \sa SDL_SetColorKey * \sa SDL_GetColorKey */ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); /** * Get the color key (transparent pixel) for a surface. * * The color key is a pixel of the format used by the surface, as generated by * SDL_MapRGB(). * * If the surface doesn't have color key enabled this function returns -1. * * \param surface the SDL_Surface structure to query * \param key a pointer filled in with the transparent pixel * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface * \sa SDL_SetColorKey */ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, Uint32 * key); /** * Set an additional color value multiplied into blit operations. * * When this surface is blitted, during the blit operation each source color * channel is modulated by the appropriate color value according to the * following formula: * * `srcC = srcC * (color / 255)` * * \param surface the SDL_Surface structure to update * \param r the red color value multiplied into blit operations * \param g the green color value multiplied into blit operations * \param b the blue color value multiplied into blit operations * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetSurfaceColorMod * \sa SDL_SetSurfaceAlphaMod */ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b); /** * Get the additional color value multiplied into blit operations. * * \param surface the SDL_Surface structure to query * \param r a pointer filled in with the current red color value * \param g a pointer filled in with the current green color value * \param b a pointer filled in with the current blue color value * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetSurfaceAlphaMod * \sa SDL_SetSurfaceColorMod */ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b); /** * Set an additional alpha value used in blit operations. * * When this surface is blitted, during the blit operation the source alpha * value is modulated by this alpha value according to the following formula: * * `srcA = srcA * (alpha / 255)` * * \param surface the SDL_Surface structure to update * \param alpha the alpha value multiplied into blit operations * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetSurfaceAlphaMod * \sa SDL_SetSurfaceColorMod */ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha); /** * Get the additional alpha value used in blit operations. * * \param surface the SDL_Surface structure to query * \param alpha a pointer filled in with the current alpha value * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetSurfaceColorMod * \sa SDL_SetSurfaceAlphaMod */ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha); /** * Set the blend mode used for blit operations. * * To copy a surface to another surface (or texture) without blending with the * existing data, the blendmode of the SOURCE surface should be set to * `SDL_BLENDMODE_NONE`. * * \param surface the SDL_Surface structure to update * \param blendMode the SDL_BlendMode to use for blit blending * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetSurfaceBlendMode */ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode); /** * Get the blend mode used for blit operations. * * \param surface the SDL_Surface structure to query * \param blendMode a pointer filled in with the current SDL_BlendMode * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetSurfaceBlendMode */ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode); /** * Set the clipping rectangle for a surface. * * When `surface` is the destination of a blit, only the area within the clip * rectangle is drawn into. * * Note that blits are automatically clipped to the edges of the source and * destination surfaces. * * \param surface the SDL_Surface structure to be clipped * \param rect the SDL_Rect structure representing the clipping rectangle, or * NULL to disable clipping * \returns SDL_TRUE if the rectangle intersects the surface, otherwise * SDL_FALSE and blits will be completely clipped. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface * \sa SDL_GetClipRect */ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect); /** * Get the clipping rectangle for a surface. * * When `surface` is the destination of a blit, only the area within the clip * rectangle is drawn into. * * \param surface the SDL_Surface structure representing the surface to be * clipped * \param rect an SDL_Rect structure filled in with the clipping rectangle for * the surface * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface * \sa SDL_SetClipRect */ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect); /* * Creates a new surface identical to the existing surface. * * The returned surface should be freed with SDL_FreeSurface(). * * \param surface the surface to duplicate. * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for * more information. */ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); /** * Copy an existing surface to a new surface of the specified format. * * This function is used to optimize images for faster *repeat* blitting. This * is accomplished by converting the original and storing the result as a new * surface. The new, optimized surface can then be used as the source for * future blits, making them faster. * * \param src the existing SDL_Surface structure to convert * \param fmt the SDL_PixelFormat structure that the new surface is optimized * for * \param flags the flags are unused and should be set to 0; this is a * leftover from SDL 1.2's API * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocFormat * \sa SDL_ConvertSurfaceFormat * \sa SDL_CreateRGBSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); /** * Copy an existing surface to a new surface of the specified format enum. * * This function operates just like SDL_ConvertSurface(), but accepts an * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, * it might be easier to call but it doesn't have access to palette * information for the destination surface, in case that would be important. * * \param src the existing SDL_Surface structure to convert * \param pixel_format the SDL_PixelFormatEnum that the new surface is * optimized for * \param flags the flags are unused and should be set to 0; this is a * leftover from SDL 1.2's API * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocFormat * \sa SDL_ConvertSurface * \sa SDL_CreateRGBSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); /** * Copy a block of pixels of one format to another format. * * \param width the width of the block to copy, in pixels * \param height the height of the block to copy, in pixels * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format * \param src a pointer to the source pixels * \param src_pitch the pitch of the source pixels, in bytes * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format * \param dst a pointer to be filled in with new pixel data * \param dst_pitch the pitch of the destination pixels, in bytes * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch); /** * Premultiply the alpha on a block of pixels. * * This is safe to use with src == dst, but not for other overlapping areas. * * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. * * \param width the width of the block to convert, in pixels * \param height the height of the block to convert, in pixels * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format * \param src a pointer to the source pixels * \param src_pitch the pitch of the source pixels, in bytes * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format * \param dst a pointer to be filled in with premultiplied pixel data * \param dst_pitch the pitch of the destination pixels, in bytes * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch); /** * Perform a fast fill of a rectangle with a specific color. * * `color` should be a pixel of the format used by the surface, and can be * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an * alpha component then the destination is simply filled with that alpha * information, no blending takes place. * * If there is a clip rectangle set on the destination (set via * SDL_SetClipRect()), then this function will fill based on the intersection * of the clip rectangle and `rect`. * * \param dst the SDL_Surface structure that is the drawing target * \param rect the SDL_Rect structure representing the rectangle to fill, or * NULL to fill the entire surface * \param color the color to fill with * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FillRects */ extern DECLSPEC int SDLCALL SDL_FillRect (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); /** * Perform a fast fill of a set of rectangles with a specific color. * * `color` should be a pixel of the format used by the surface, and can be * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an * alpha component then the destination is simply filled with that alpha * information, no blending takes place. * * If there is a clip rectangle set on the destination (set via * SDL_SetClipRect()), then this function will fill based on the intersection * of the clip rectangle and `rect`. * * \param dst the SDL_Surface structure that is the drawing target * \param rects an array of SDL_Rects representing the rectangles to fill. * \param count the number of rectangles in the array * \param color the color to fill with * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FillRect */ extern DECLSPEC int SDLCALL SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); /* !!! FIXME: merge this documentation with the wiki */ /** * Performs a fast blit from the source surface to the destination surface. * * This assumes that the source and destination rectangles are * the same size. If either \c srcrect or \c dstrect are NULL, the entire * surface (\c src or \c dst) is copied. The final blit rectangles are saved * in \c srcrect and \c dstrect after all clipping is performed. * * \returns 0 if the blit is successful, otherwise it returns -1. * * The blit function should not be called on a locked surface. * * The blit semantics for surfaces with and without blending and colorkey * are defined as follows: * \verbatim RGBA->RGB: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source alpha-channel and per-surface alpha) SDL_SRCCOLORKEY ignored. Source surface blend mode set to SDL_BLENDMODE_NONE: copy RGB. if SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the source color key, ignoring alpha in the comparison. RGB->RGBA: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source per-surface alpha) Source surface blend mode set to SDL_BLENDMODE_NONE: copy RGB, set destination alpha to source per-surface alpha value. both: if SDL_SRCCOLORKEY set, only copy the pixels matching the source color key. RGBA->RGBA: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source alpha-channel and per-surface alpha) SDL_SRCCOLORKEY ignored. Source surface blend mode set to SDL_BLENDMODE_NONE: copy all of RGBA to the destination. if SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the source color key, ignoring alpha in the comparison. RGB->RGB: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source per-surface alpha) Source surface blend mode set to SDL_BLENDMODE_NONE: copy RGB. both: if SDL_SRCCOLORKEY set, only copy the pixels matching the source color key. \endverbatim * * You should call SDL_BlitSurface() unless you know exactly how SDL * blitting works internally and how to use the other blit functions. */ #define SDL_BlitSurface SDL_UpperBlit /** * Perform a fast blit from the source surface to the destination surface. * * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a * macro for this function with a less confusing name. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface */ extern DECLSPEC int SDLCALL SDL_UpperBlit (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); /** * Perform low-level surface blitting only. * * This is a semi-private blit function and it performs low-level surface * blitting, assuming the input rectangles have already been clipped. * * Unless you know what you're doing, you should be using SDL_BlitSurface() * instead. * * \param src the SDL_Surface structure to be copied from * \param srcrect the SDL_Rect structure representing the rectangle to be * copied, or NULL to copy the entire surface * \param dst the SDL_Surface structure that is the blit target * \param dstrect the SDL_Rect structure representing the rectangle that is * copied into * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitSurface */ extern DECLSPEC int SDLCALL SDL_LowerBlit (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); /** * Perform a fast, low quality, stretch blit between two surfaces of the same * format. * * Please use SDL_BlitScaled() instead. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect); /** * Perform bilinear scaling between two surfaces of the same format, 32BPP. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect); #define SDL_BlitScaled SDL_UpperBlitScaled /** * Perform a scaled surface copy to a destination surface. * * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is * merely a macro for this function with a less confusing name. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitScaled */ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); /** * Perform low-level surface scaled blitting only. * * This is a semi-private function and it performs low-level surface blitting, * assuming the input rectangles have already been clipped. * * \param src the SDL_Surface structure to be copied from * \param srcrect the SDL_Rect structure representing the rectangle to be * copied * \param dst the SDL_Surface structure that is the blit target * \param dstrect the SDL_Rect structure representing the rectangle that is * copied into * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_BlitScaled */ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); /** * Set the YUV conversion mode * * \since This function is available since SDL 2.0.8. */ extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); /** * Get the YUV conversion mode * * \since This function is available since SDL 2.0.8. */ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); /** * Get the YUV conversion mode, returning the correct mode for the resolution * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC * * \since This function is available since SDL 2.0.8. */ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_surface_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_assert.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_assert_h_ #define SDL_assert_h_ #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif #ifndef SDL_ASSERT_LEVEL #ifdef SDL_DEFAULT_ASSERT_LEVEL #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL #elif defined(_DEBUG) || defined(DEBUG) || \ (defined(__GNUC__) && !defined(__OPTIMIZE__)) #define SDL_ASSERT_LEVEL 2 #else #define SDL_ASSERT_LEVEL 1 #endif #endif /* SDL_ASSERT_LEVEL */ /* These are macros and not first class functions so that the debugger breaks on the assertion line and not in some random guts of SDL, and so each assert can have unique static variables associated with it. */ #if defined(_MSC_VER) /* Don't include intrin.h here because it contains C++ code */ extern void __cdecl __debugbreak(void); #define SDL_TriggerBreakpoint() __debugbreak() #elif _SDL_HAS_BUILTIN(__builtin_debugtrap) #define SDL_TriggerBreakpoint() __builtin_debugtrap() #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) #elif defined(__APPLE__) && defined(__arm__) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) #elif defined(__386__) && defined(__WATCOMC__) #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) #include <signal.h> #define SDL_TriggerBreakpoint() raise(SIGTRAP) #else /* How do we trigger breakpoints on this platform? */ #define SDL_TriggerBreakpoint() #endif #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ # define SDL_FUNCTION __func__ #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) # define SDL_FUNCTION __FUNCTION__ #else # define SDL_FUNCTION "???" #endif #define SDL_FILE __FILE__ #define SDL_LINE __LINE__ /* sizeof (x) makes the compiler still parse the expression even without assertions enabled, so the code is always checked at compile time, but doesn't actually generate code for it, so there are no side effects or expensive checks at run time, just the constant size of what x WOULD be, which presumably gets optimized out as unused. This also solves the problem of... int somevalue = blah(); SDL_assert(somevalue == 1); ...which would cause compiles to complain that somevalue is unused if we disable assertions. */ /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking this condition isn't constant. And looks like an owl's face! */ #ifdef _MSC_VER /* stupid /W4 warnings. */ #define SDL_NULL_WHILE_LOOP_CONDITION (0,0) #else #define SDL_NULL_WHILE_LOOP_CONDITION (0) #endif #define SDL_disabled_assert(condition) \ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) typedef enum { SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ SDL_ASSERTION_ABORT, /**< Terminate the program. */ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ } SDL_AssertState; typedef struct SDL_AssertData { int always_ignore; unsigned int trigger_count; const char *condition; const char *filename; int linenum; const char *function; const struct SDL_AssertData *next; } SDL_AssertData; #if (SDL_ASSERT_LEVEL > 0) /* Never call this directly. Use the SDL_assert* macros. */ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, const char *, const char *, int) #if defined(__clang__) #if __has_feature(attribute_analyzer_noreturn) /* this tells Clang's static analysis that we're a custom assert function, and that the analyzer should assume the condition was always true past this SDL_assert test. */ __attribute__((analyzer_noreturn)) #endif #endif ; /* the do {} while(0) avoids dangling else problems: if (x) SDL_assert(y); else blah(); ... without the do/while, the "else" could attach to this macro's "if". We try to handle just the minimum we need here in a macro...the loop, the static vars, and break points. The heavy lifting is handled in SDL_ReportAssertion(), in SDL_assert.c. */ #define SDL_enabled_assert(condition) \ do { \ while ( !(condition) ) { \ static struct SDL_AssertData sdl_assert_data = { \ 0, 0, #condition, 0, 0, 0, 0 \ }; \ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ continue; /* go again. */ \ } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ SDL_TriggerBreakpoint(); \ } \ break; /* not retrying. */ \ } \ } while (SDL_NULL_WHILE_LOOP_CONDITION) #endif /* enabled assertions support code */ /* Enable various levels of assertions. */ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ # define SDL_assert(condition) SDL_disabled_assert(condition) # define SDL_assert_release(condition) SDL_disabled_assert(condition) # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) #elif SDL_ASSERT_LEVEL == 1 /* release settings. */ # define SDL_assert(condition) SDL_disabled_assert(condition) # define SDL_assert_release(condition) SDL_enabled_assert(condition) # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ # define SDL_assert(condition) SDL_enabled_assert(condition) # define SDL_assert_release(condition) SDL_enabled_assert(condition) # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ # define SDL_assert(condition) SDL_enabled_assert(condition) # define SDL_assert_release(condition) SDL_enabled_assert(condition) # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) #else # error Unknown assertion level. #endif /* this assertion is never disabled at any level. */ #define SDL_assert_always(condition) SDL_enabled_assert(condition) /** * A callback that fires when an SDL assertion fails. * * \param data a pointer to the SDL_AssertData structure corresponding to the * current assertion * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler() * \returns an SDL_AssertState value indicating how to handle the failure. */ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( const SDL_AssertData* data, void* userdata); /** * Set an application-defined assertion handler. * * This function allows an application to show its own assertion UI and/or * force the response to an assertion failure. If the application doesn't * provide this, SDL will try to do the right thing, popping up a * system-specific GUI dialog, and probably minimizing any fullscreen windows. * * This callback may fire from any thread, but it runs wrapped in a mutex, so * it will only fire from one thread at a time. * * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! * * \param handler the SDL_AssertionHandler function to call when an assertion * fails or NULL for the default handler * \param userdata a pointer that is passed to `handler` * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetAssertionHandler */ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( SDL_AssertionHandler handler, void *userdata); /** * Get the default assertion handler. * * This returns the function pointer that is called by default when an * assertion is triggered. This is an internal function provided by SDL, that * is used for assertions when SDL_SetAssertionHandler() hasn't been used to * provide a different function. * * \returns the default SDL_AssertionHandler that is called when an assert * triggers. * * \since This function is available since SDL 2.0.2. * * \sa SDL_GetAssertionHandler */ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); /** * Get the current assertion handler. * * This returns the function pointer that is called when an assertion is * triggered. This is either the value last passed to * SDL_SetAssertionHandler(), or if no application-specified function is set, * is equivalent to calling SDL_GetDefaultAssertionHandler(). * * The parameter `puserdata` is a pointer to a void*, which will store the * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value * will always be NULL for the default handler. If you don't care about this * data, it is safe to pass a NULL pointer to this function to ignore it. * * \param puserdata pointer which is filled with the "userdata" pointer that * was passed to SDL_SetAssertionHandler() * \returns the SDL_AssertionHandler that is called when an assert triggers. * * \since This function is available since SDL 2.0.2. * * \sa SDL_SetAssertionHandler */ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); /** * Get a list of all assertion failures. * * This function gets all assertions triggered since the last call to * SDL_ResetAssertionReport(), or the start of the program. * * The proper way to examine this data looks something like this: * * ```c * const SDL_AssertData *item = SDL_GetAssertionReport(); * while (item) { * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", * item->condition, item->function, item->filename, * item->linenum, item->trigger_count, * item->always_ignore ? "yes" : "no"); * item = item->next; * } * ``` * * \returns a list of all failed assertions or NULL if the list is empty. This * memory should not be modified or freed by the application. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ResetAssertionReport */ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); /** * Clear the list of all assertion failures. * * This function will clear the list of all assertions triggered up to that * point. Immediately following this call, SDL_GetAssertionReport will return * no items. In addition, any previously-triggered assertions will be reset to * a trigger_count of zero, and their always_ignore state will be false. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetAssertionReport */ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); /* these had wrong naming conventions until 2.0.4. Please update your app! */ #define SDL_assert_state SDL_AssertState #define SDL_assert_data SDL_AssertData /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_rwops.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_rwops.h * * This file provides a general interface for SDL to read and write * data streams. It can easily be extended to files, memory, etc. */ #ifndef SDL_rwops_h_ #define SDL_rwops_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* RWops Types */ #define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ #define SDL_RWOPS_WINFILE 1U /**< Win32 file */ #define SDL_RWOPS_STDFILE 2U /**< Stdio file */ #define SDL_RWOPS_JNIFILE 3U /**< Android asset */ #define SDL_RWOPS_MEMORY 4U /**< Memory stream */ #define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ /** * This is the read/write operation structure -- very basic. */ typedef struct SDL_RWops { /** * Return the size of the file in this rwops, or -1 if unknown */ Sint64 (SDLCALL * size) (struct SDL_RWops * context); /** * Seek to \c offset relative to \c whence, one of stdio's whence values: * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END * * \return the final offset in the data stream, or -1 on error. */ Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, int whence); /** * Read up to \c maxnum objects each of size \c size from the data * stream to the area pointed at by \c ptr. * * \return the number of objects read, or 0 at error or end of file. */ size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, size_t size, size_t maxnum); /** * Write exactly \c num objects each of size \c size from the area * pointed at by \c ptr to data stream. * * \return the number of objects written, or 0 at error or end of file. */ size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, size_t size, size_t num); /** * Close and free an allocated SDL_RWops structure. * * \return 0 if successful or -1 on write error when flushing data. */ int (SDLCALL * close) (struct SDL_RWops * context); Uint32 type; union { #if defined(__ANDROID__) struct { void *asset; } androidio; #elif defined(__WIN32__) || defined(__GDK__) struct { SDL_bool append; void *h; struct { void *data; size_t size; size_t left; } buffer; } windowsio; #endif #ifdef HAVE_STDIO_H struct { SDL_bool autoclose; FILE *fp; } stdio; #endif struct { Uint8 *base; Uint8 *here; Uint8 *stop; } mem; struct { void *data1; void *data2; } unknown; } hidden; } SDL_RWops; /** * \name RWFrom functions * * Functions to create SDL_RWops structures from various data streams. */ /* @{ */ /** * Use this function to create a new SDL_RWops structure for reading from * and/or writing to a named file. * * The `mode` string is treated roughly the same as in a call to the C * library's fopen(), even if SDL doesn't happen to use fopen() behind the * scenes. * * Available `mode` strings: * * - "r": Open a file for reading. The file must exist. * - "w": Create an empty file for writing. If a file with the same name * already exists its content is erased and the file is treated as a new * empty file. * - "a": Append to a file. Writing operations append data at the end of the * file. The file is created if it does not exist. * - "r+": Open a file for update both reading and writing. The file must * exist. * - "w+": Create an empty file for both reading and writing. If a file with * the same name already exists its content is erased and the file is * treated as a new empty file. * - "a+": Open a file for reading and appending. All writing operations are * performed at the end of the file, protecting the previous content to be * overwritten. You can reposition (fseek, rewind) the internal pointer to * anywhere in the file for reading, but writing operations will move it * back to the end of file. The file is created if it does not exist. * * **NOTE**: In order to open a file as a binary file, a "b" character has to * be included in the `mode` string. This additional "b" character can either * be appended at the end of the string (thus making the following compound * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). * Additional characters may follow the sequence, although they should have no * effect. For example, "t" is sometimes appended to make explicit the file is * a text file. * * This function supports Unicode filenames, but they must be encoded in UTF-8 * format, regardless of the underlying operating system. * * As a fallback, SDL_RWFromFile() will transparently open a matching filename * in an Android app's `assets`. * * Closing the SDL_RWops will close the file handle SDL is holding internally. * * \param file a UTF-8 string representing the filename to open * \param mode an ASCII string representing the mode to be used for opening * the file. * \returns a pointer to the SDL_RWops structure that is created, or NULL on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek * \sa SDL_RWtell * \sa SDL_RWwrite */ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, const char *mode); #ifdef HAVE_STDIO_H extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose); #else /** * Use this function to create an SDL_RWops structure from a standard I/O file * pointer (stdio.h's `FILE*`). * * This function is not available on Windows, since files opened in an * application on that platform cannot be used by a dynamically linked * library. * * On some platforms, the first parameter is a `void*`, on others, it's a * `FILE*`, depending on what system headers are available to SDL. It is * always intended to be the `FILE*` type from the C runtime's stdio.h. * * \param fp the `FILE*` that feeds the SDL_RWops stream * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops, * SDL_FALSE to leave the `FILE*` open when the RWops is * closed * \returns a pointer to the SDL_RWops structure that is created, or NULL on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek * \sa SDL_RWtell * \sa SDL_RWwrite */ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, SDL_bool autoclose); #endif /** * Use this function to prepare a read-write memory buffer for use with * SDL_RWops. * * This function sets up an SDL_RWops struct based on a memory area of a * certain size, for both read and write access. * * This memory buffer is not copied by the RWops; the pointer you provide must * remain valid until you close the stream. Closing the stream will not free * the original buffer. * * If you need to make sure the RWops never writes to the memory buffer, you * should use SDL_RWFromConstMem() with a read-only buffer of memory instead. * * \param mem a pointer to a buffer to feed an SDL_RWops stream * \param size the buffer size, in bytes * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek * \sa SDL_RWtell * \sa SDL_RWwrite */ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); /** * Use this function to prepare a read-only memory buffer for use with RWops. * * This function sets up an SDL_RWops struct based on a memory area of a * certain size. It assumes the memory area is not writable. * * Attempting to write to this RWops stream will report an error without * writing to the memory buffer. * * This memory buffer is not copied by the RWops; the pointer you provide must * remain valid until you close the stream. Closing the stream will not free * the original buffer. * * If you need to write to a memory buffer, you should use SDL_RWFromMem() * with a writable buffer of memory instead. * * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream * \param size the buffer size, in bytes * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek * \sa SDL_RWtell */ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, int size); /* @} *//* RWFrom functions */ /** * Use this function to allocate an empty, unpopulated SDL_RWops structure. * * Applications do not need to use this function unless they are providing * their own SDL_RWops implementation. If you just need a SDL_RWops to * read/write a common data source, you should use the built-in * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc. * * You must free the returned pointer with SDL_FreeRW(). Depending on your * operating system and compiler, there may be a difference between the * malloc() and free() your program uses and the versions SDL calls * internally. Trying to mix the two can cause crashing such as segmentation * faults. Since all SDL_RWops must free themselves when their **close** * method is called, all SDL_RWops must be allocated through this function, so * they can all be freed correctly with SDL_FreeRW(). * * \returns a pointer to the allocated memory on success, or NULL on failure; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_FreeRW */ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); /** * Use this function to free an SDL_RWops structure allocated by * SDL_AllocRW(). * * Applications do not need to use this function unless they are providing * their own SDL_RWops implementation. If you just need a SDL_RWops to * read/write a common data source, you should use the built-in * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and * call the **close** method on those SDL_RWops pointers when you are done * with them. * * Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is * invalid as soon as this function returns. Any extra memory allocated during * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must * be responsible for managing that memory in their **close** method. * * \param area the SDL_RWops structure to be freed * * \since This function is available since SDL 2.0.0. * * \sa SDL_AllocRW */ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); #define RW_SEEK_SET 0 /**< Seek from the beginning of data */ #define RW_SEEK_CUR 1 /**< Seek relative to current read point */ #define RW_SEEK_END 2 /**< Seek relative to the end of data */ /** * Use this function to get the size of the data stream in an SDL_RWops. * * Prior to SDL 2.0.10, this function was a macro. * * \param context the SDL_RWops to get the size of the data stream from * \returns the size of the data stream in the SDL_RWops on success, -1 if * unknown or a negative error code on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); /** * Seek within an SDL_RWops data stream. * * This function seeks to byte `offset`, relative to `whence`. * * `whence` may be any of the following values: * * - `RW_SEEK_SET`: seek from the beginning of data * - `RW_SEEK_CUR`: seek relative to current read point * - `RW_SEEK_END`: seek relative to the end of data * * If this stream can not seek, it will return -1. * * SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's * `seek` method appropriately, to simplify application development. * * Prior to SDL 2.0.10, this function was a macro. * * \param context a pointer to an SDL_RWops structure * \param offset an offset in bytes, relative to **whence** location; can be * negative * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END` * \returns the final offset in the data stream after the seek or -1 on error. * * \since This function is available since SDL 2.0.10. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWtell * \sa SDL_RWwrite */ extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence); /** * Determine the current read/write offset in an SDL_RWops data stream. * * SDL_RWtell is actually a wrapper function that calls the SDL_RWops's `seek` * method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify * application development. * * Prior to SDL 2.0.10, this function was a macro. * * \param context a SDL_RWops data stream object from which to get the current * offset * \returns the current offset in the stream, or -1 if the information can not * be determined. * * \since This function is available since SDL 2.0.10. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek * \sa SDL_RWwrite */ extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); /** * Read from a data source. * * This function reads up to `maxnum` objects each of size `size` from the * data source to the area pointed at by `ptr`. This function may read less * objects than requested. It will return zero when there has been an error or * the data stream is completely read. * * SDL_RWread() is actually a function wrapper that calls the SDL_RWops's * `read` method appropriately, to simplify application development. * * Prior to SDL 2.0.10, this function was a macro. * * \param context a pointer to an SDL_RWops structure * \param ptr a pointer to a buffer to read data into * \param size the size of each object to read, in bytes * \param maxnum the maximum number of objects to be read * \returns the number of objects read, or 0 at error or end of file; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.10. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWseek * \sa SDL_RWwrite */ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum); /** * Write to an SDL_RWops data stream. * * This function writes exactly `num` objects each of size `size` from the * area pointed at by `ptr` to the stream. If this fails for any reason, it'll * return less than `num` to demonstrate how far the write progressed. On * success, it returns `num`. * * SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's * `write` method appropriately, to simplify application development. * * Prior to SDL 2.0.10, this function was a macro. * * \param context a pointer to an SDL_RWops structure * \param ptr a pointer to a buffer containing data to write * \param size the size of an object to write, in bytes * \param num the number of objects to write * \returns the number of objects written, which will be less than **num** on * error; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.10. * * \sa SDL_RWclose * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek */ extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num); /** * Close and free an allocated SDL_RWops structure. * * SDL_RWclose() closes and cleans up the SDL_RWops stream. It releases any * resources used by the stream and frees the SDL_RWops itself with * SDL_FreeRW(). This returns 0 on success, or -1 if the stream failed to * flush to its output (e.g. to disk). * * Note that if this fails to flush the stream to disk, this function reports * an error, but the SDL_RWops is still invalid once this function returns. * * Prior to SDL 2.0.10, this function was a macro. * * \param context SDL_RWops structure to close * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.10. * * \sa SDL_RWFromConstMem * \sa SDL_RWFromFile * \sa SDL_RWFromFP * \sa SDL_RWFromMem * \sa SDL_RWread * \sa SDL_RWseek * \sa SDL_RWwrite */ extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); /** * Load all the data from an SDL data stream. * * The data is allocated with a zero byte at the end (null terminated) for * convenience. This extra byte is not included in the value reported via * `datasize`. * * The data should be freed with SDL_free(). * * \param src the SDL_RWops to read all available data from * \param datasize if not NULL, will store the number of bytes read * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning * \returns the data, or NULL if there was an error. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc); /** * Load all the data from a file path. * * The data is allocated with a zero byte at the end (null terminated) for * convenience. This extra byte is not included in the value reported via * `datasize`. * * The data should be freed with SDL_free(). * * Prior to SDL 2.0.10, this function was a macro wrapping around * SDL_LoadFile_RW. * * \param file the path to read all available data from * \param datasize if not NULL, will store the number of bytes read * \returns the data, or NULL if there was an error. * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); /** * \name Read endian functions * * Read an item of the specified endianness and return in native format. */ /* @{ */ /** * Use this function to read a byte from an SDL_RWops. * * \param src the SDL_RWops to read from * \returns the read byte on success or 0 on failure; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteU8 */ extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); /** * Use this function to read 16 bits of little-endian data from an SDL_RWops * and return in native format. * * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * * \param src the stream from which to read data * \returns 16 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadBE16 */ extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); /** * Use this function to read 16 bits of big-endian data from an SDL_RWops and * return in native format. * * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * * \param src the stream from which to read data * \returns 16 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadLE16 */ extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); /** * Use this function to read 32 bits of little-endian data from an SDL_RWops * and return in native format. * * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * * \param src the stream from which to read data * \returns 32 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadBE32 */ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); /** * Use this function to read 32 bits of big-endian data from an SDL_RWops and * return in native format. * * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * * \param src the stream from which to read data * \returns 32 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadLE32 */ extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); /** * Use this function to read 64 bits of little-endian data from an SDL_RWops * and return in native format. * * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * * \param src the stream from which to read data * \returns 64 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadBE64 */ extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); /** * Use this function to read 64 bits of big-endian data from an SDL_RWops and * return in native format. * * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * * \param src the stream from which to read data * \returns 64 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadLE64 */ extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); /* @} *//* Read endian functions */ /** * \name Write endian functions * * Write an item of native format to the specified endianness. */ /* @{ */ /** * Use this function to write a byte to an SDL_RWops. * * \param dst the SDL_RWops to write to * \param value the byte value to write * \returns 1 on success or 0 on failure; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_ReadU8 */ extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); /** * Use this function to write 16 bits in native format to a SDL_RWops as * little-endian data. * * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in little-endian * format. * * \param dst the stream to which data will be written * \param value the data to be written, in native format * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteBE16 */ extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); /** * Use this function to write 16 bits in native format to a SDL_RWops as * big-endian data. * * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in big-endian format. * * \param dst the stream to which data will be written * \param value the data to be written, in native format * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteLE16 */ extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); /** * Use this function to write 32 bits in native format to a SDL_RWops as * little-endian data. * * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in little-endian * format. * * \param dst the stream to which data will be written * \param value the data to be written, in native format * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteBE32 */ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); /** * Use this function to write 32 bits in native format to a SDL_RWops as * big-endian data. * * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in big-endian format. * * \param dst the stream to which data will be written * \param value the data to be written, in native format * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteLE32 */ extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); /** * Use this function to write 64 bits in native format to a SDL_RWops as * little-endian data. * * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in little-endian * format. * * \param dst the stream to which data will be written * \param value the data to be written, in native format * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteBE64 */ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); /** * Use this function to write 64 bits in native format to a SDL_RWops as * big-endian data. * * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in big-endian format. * * \param dst the stream to which data will be written * \param value the data to be written, in native format * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WriteLE64 */ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); /* @} *//* Write endian functions */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_rwops_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_opengl_glext.h
#ifndef __gl_glext_h_ #define __gl_glext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif #define GL_GLEXT_VERSION 20220530 /*#include <KHR/khrplatform.h>*/ #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include <KHR/khrplatform.h> * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using <stdint.h> */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using <inttypes.h> */ #include <inttypes.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ /* Generated C header for: * API: gl * Profile: compatibility * Versions considered: .* * Versions emitted: 1\.[2-9]|[234]\.[0-9] * Default extensions included: gl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_VERSION_1_2 */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); GLAPI void APIENTRY glClientActiveTexture (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #endif #endif /* GL_VERSION_1_3 */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_MIN 0x8007 #define GL_MAX 0x8008 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glFogCoordf (GLfloat coord); GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); GLAPI void APIENTRY glFogCoordd (GLdouble coord); GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2iv (const GLint *v); GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3iv (const GLint *v); GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif #endif /* GL_VERSION_1_4 */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 typedef khronos_ssize_t GLsizeiptr; typedef khronos_intptr_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif #endif /* GL_VERSION_1_5 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 typedef char GLchar; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif #endif /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #endif /* GL_VERSION_2_1 */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 typedef khronos_uint16_t GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_ALPHA_INTEGER 0x8D97 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif #endif /* GL_VERSION_3_0 */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #endif /* GL_VERSION_3_1 */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; typedef khronos_uint64_t GLuint64; typedef khronos_int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI void APIENTRY glProvokingVertex (GLenum mode); GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif #endif /* GL_VERSION_3_2 */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); #endif #endif /* GL_VERSION_3_3 */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_VERSION_4_0 */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif #endif /* GL_VERSION_4_1 */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #endif /* GL_VERSION_4_2 */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_DISPLAY_LIST 0x82E7 typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_VERSION_4_3 */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #endif #endif /* GL_VERSION_4_4 */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_LOST 0x0507 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_MINMAX 0x802E #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ #ifndef GL_VERSION_4_6 #define GL_VERSION_4_6 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SPIR_V_BINARY 0x9552 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_VERTICES_SUBMITTED 0x82EE #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_VERSION_4_6 */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 #endif /* GL_ARB_ES3_1_compatibility */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #endif #endif /* GL_ARB_ES3_2_compatibility */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif /* GL_ARB_arrays_of_arrays */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #endif /* GL_ARB_base_instance */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 typedef khronos_uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_ARB_bindless_texture */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #endif /* GL_ARB_blend_func_extended */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #endif /* GL_ARB_buffer_storage */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 struct _cl_context; struct _cl_event; #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #endif #endif /* GL_ARB_cl_event */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #endif /* GL_ARB_clear_buffer_object */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #endif /* GL_ARB_clip_control */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); #endif #endif /* GL_ARB_color_buffer_float */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #endif /* GL_ARB_compatibility */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #endif #endif /* GL_ARB_compute_variable_group_size */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #endif /* GL_ARB_conditional_render_inverted */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #endif /* GL_ARB_cull_distance */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif #endif /* GL_ARB_debug_output */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #endif /* GL_ARB_derivative_control */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #endif /* GL_ARB_direct_state_access */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ARB_draw_buffers */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #endif /* GL_ARB_draw_buffers_blend */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #endif /* GL_ARB_draw_indirect */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_ARB_draw_instanced */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #endif /* GL_ARB_enhanced_layouts */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif /* GL_ARB_explicit_attrib_location */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif /* GL_ARB_explicit_uniform_location */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif /* GL_ARB_fragment_coord_conventions */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif /* GL_ARB_fragment_layer_viewport */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #endif #endif /* GL_ARB_fragment_program */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #endif /* GL_ARB_fragment_program_shadow */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif /* GL_ARB_fragment_shader */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #endif /* GL_ARB_fragment_shader_interlock */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 #endif /* GL_ARB_get_texture_sub_image */ #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SPIR_V_BINARY_ARB 0x9552 typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #endif #endif /* GL_ARB_gl_spirv */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #endif #endif /* GL_ARB_gpu_shader_int64 */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 typedef khronos_uint16_t GLhalfARB; #define GL_HALF_FLOAT_ARB 0x140B #endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogram (GLenum target); GLAPI void APIENTRY glResetMinmax (GLenum target); #endif #endif /* GL_ARB_imaging */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #endif #endif /* GL_ARB_instanced_arrays */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #endif /* GL_ARB_internalformat_query */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_VIEW_CLASS_EAC_R11 0x9383 #define GL_VIEW_CLASS_EAC_RG11 0x9384 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #endif /* GL_ARB_invalidate_subdata */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_ARB_matrix_palette */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 #endif /* GL_ARB_multi_bind */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #endif /* GL_ARB_multi_draw_indirect */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); #endif #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTextureARB (GLenum texture); GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); #endif #endif /* GL_ARB_multitexture */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); GLAPI void APIENTRY glEndQueryARB (GLenum target); GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_ARB_occlusion_query */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); #endif #endif /* GL_ARB_parallel_shader_compile */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #endif /* GL_ARB_pipeline_statistics_query */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #endif #endif /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_point_sprite */ #ifndef GL_ARB_polygon_offset_clamp #define GL_ARB_polygon_offset_clamp 1 #endif /* GL_ARB_polygon_offset_clamp */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #endif /* GL_ARB_post_depth_coverage */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #endif /* GL_ARB_query_buffer_object */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif /* GL_ARB_robust_buffer_access_behavior */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #endif #endif /* GL_ARB_robustness */ #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glEvaluateDepthValuesARB (void); #endif #endif /* GL_ARB_sample_locations */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #endif #endif /* GL_ARB_sample_shading */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #endif /* GL_ARB_sampler_objects */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif /* GL_ARB_seamless_cube_map */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #endif /* GL_ARB_shader_atomic_counter_ops */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #endif /* GL_ARB_shader_ballot */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #endif /* GL_ARB_shader_clock */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #endif /* GL_ARB_shader_group_vote */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #endif /* GL_ARB_shader_image_load_store */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif /* GL_ARB_shader_image_size */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef char GLcharARB; #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif #endif /* GL_ARB_shader_objects */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #endif /* GL_ARB_shader_precision */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif /* GL_ARB_shader_stencil_export */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #endif /* GL_ARB_shader_storage_buffer_object */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #endif /* GL_ARB_shader_texture_image_samples */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #endif /* GL_ARB_shader_texture_lod */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #endif /* GL_ARB_shader_viewport_layer_array */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif /* GL_ARB_shading_language_100 */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif /* GL_ARB_shading_language_420pack */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif #endif /* GL_ARB_shading_language_include */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif /* GL_ARB_shading_language_packing */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif /* GL_ARB_shadow */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #endif #endif /* GL_ARB_sparse_buffer */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #endif #endif /* GL_ARB_sparse_texture */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #endif /* GL_ARB_sparse_texture2 */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #endif /* GL_ARB_sparse_texture_clamp */ #ifndef GL_ARB_spirv_extensions #define GL_ARB_spirv_extensions 1 #endif /* GL_ARB_spirv_extensions */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #endif /* GL_ARB_sync */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 #endif /* GL_ARB_texture_barrier */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_ARB_texture_buffer_object */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #endif /* GL_ARB_texture_buffer_range */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); #endif #endif /* GL_ARB_texture_compression */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif /* GL_ARB_texture_compression_bptc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_texture_cube_map */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif /* GL_ARB_texture_env_add */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #endif /* GL_ARB_texture_env_combine */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif /* GL_ARB_texture_env_crossbar */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_filter_anisotropic #define GL_ARB_texture_filter_anisotropic 1 #endif /* GL_ARB_texture_filter_anisotropic */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #endif /* GL_ARB_texture_filter_minmax */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif /* GL_ARB_texture_float */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif /* GL_ARB_texture_gather */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #endif /* GL_ARB_texture_multisample */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif /* GL_ARB_texture_query_levels */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif /* GL_ARB_texture_query_lod */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif /* GL_ARB_texture_rectangle */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif /* GL_ARB_texture_rgb10_a2ui */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #endif /* GL_ARB_texture_stencil8 */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #endif /* GL_ARB_texture_storage_multisample */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif /* GL_ARB_texture_swizzle */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #endif /* GL_ARB_texture_view */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #endif /* GL_ARB_timer_query */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #endif /* GL_ARB_transform_feedback3 */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #endif /* GL_ARB_transform_feedback_overflow_query */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); #endif #endif /* GL_ARB_transpose_matrix */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif /* GL_ARB_vertex_array_bgra */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #endif /* GL_ARB_vertex_array_object */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #endif /* GL_ARB_vertex_attrib_64bit */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #endif /* GL_ARB_vertex_attrib_binding */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexBlendARB (GLint count); #endif #endif /* GL_ARB_vertex_blend */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 typedef khronos_ssize_t GLsizeiptrARB; typedef khronos_intptr_t GLintptrARB; #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); #endif #endif /* GL_ARB_vertex_buffer_object */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); #endif #endif /* GL_ARB_vertex_program */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); #endif #endif /* GL_ARB_vertex_shader */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); #endif #endif /* GL_ARB_viewport_array */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #endif #endif /* GL_ARB_window_pos */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendBarrierKHR (void); #endif #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #endif /* GL_KHR_no_error */ #ifndef GL_KHR_parallel_shader_compile #define GL_KHR_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_COMPLETION_STATUS_KHR 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); #endif #endif /* GL_KHR_parallel_shader_compile */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_shader_subgroup #define GL_KHR_shader_subgroup 1 #define GL_SUBGROUP_SIZE_KHR 0x9532 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 #endif /* GL_KHR_shader_subgroup */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_KHR_texture_compression_astc_sliced_3d #define GL_KHR_texture_compression_astc_sliced_3d 1 #endif /* GL_KHR_texture_compression_astc_sliced_3d */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); #endif #endif /* GL_OES_byte_coordinates */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_fixed_point #define GL_OES_fixed_point 1 typedef khronos_int32_t GLfixed; #define GL_FIXED_OES 0x140C typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glLineWidthxOES (GLfixed width); GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); GLAPI void APIENTRY glPointSizexOES (GLfixed size); GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); GLAPI void APIENTRY glIndexxOES (GLfixed component); GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); GLAPI void APIENTRY glPassThroughxOES (GLfixed token); GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glVertex2xOES (GLfixed x); GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); #endif #endif /* GL_OES_fixed_point */ #ifndef GL_OES_query_matrix #define GL_OES_query_matrix 1 typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); #endif #endif /* GL_OES_query_matrix */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif /* GL_OES_read_format */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #endif #endif /* GL_OES_single_precision */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif /* GL_3DFX_multisample */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); #endif #endif /* GL_3DFX_tbuffer */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif /* GL_AMD_blend_minmax_factor */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #endif /* GL_AMD_conservative_depth */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif #endif /* GL_AMD_debug_output */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #endif /* GL_AMD_depth_clamp_separate */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_AMD_draw_buffers_blend */ #ifndef GL_AMD_framebuffer_multisample_advanced #define GL_AMD_framebuffer_multisample_advanced 1 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_AMD_framebuffer_multisample_advanced */ #ifndef GL_AMD_framebuffer_sample_positions #define GL_AMD_framebuffer_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF #define GL_ALL_PIXELS_AMD 0xFFFFFFFF typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); #endif #endif /* GL_AMD_framebuffer_sample_positions */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #endif /* GL_AMD_gcn_shader */ #ifndef GL_AMD_gpu_shader_half_float #define GL_AMD_gpu_shader_half_float 1 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB #define GL_FLOAT16_MAT2_AMD 0x91C5 #define GL_FLOAT16_MAT3_AMD 0x91C6 #define GL_FLOAT16_MAT4_AMD 0x91C7 #define GL_FLOAT16_MAT2x3_AMD 0x91C8 #define GL_FLOAT16_MAT2x4_AMD 0x91C9 #define GL_FLOAT16_MAT3x2_AMD 0x91CA #define GL_FLOAT16_MAT3x4_AMD 0x91CB #define GL_FLOAT16_MAT4x2_AMD 0x91CC #define GL_FLOAT16_MAT4x3_AMD 0x91CD #endif /* GL_AMD_gpu_shader_half_float */ #ifndef GL_AMD_gpu_shader_int16 #define GL_AMD_gpu_shader_int16 1 #endif /* GL_AMD_gpu_shader_int16 */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 typedef khronos_int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_AMD_gpu_shader_int64 */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); #endif #endif /* GL_AMD_interleaved_elements */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #endif #endif /* GL_AMD_multi_draw_indirect */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); #endif #endif /* GL_AMD_name_gen_delete */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); #endif #endif /* GL_AMD_occlusion_query_event */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif #endif /* GL_AMD_performance_monitor */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #endif /* GL_AMD_pinned_memory */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #endif /* GL_AMD_query_buffer_object */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); #endif #endif /* GL_AMD_sample_positions */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #endif /* GL_AMD_shader_atomic_counter_ops */ #ifndef GL_AMD_shader_ballot #define GL_AMD_shader_ballot 1 #endif /* GL_AMD_shader_ballot */ #ifndef GL_AMD_shader_explicit_vertex_parameter #define GL_AMD_shader_explicit_vertex_parameter 1 #endif /* GL_AMD_shader_explicit_vertex_parameter */ #ifndef GL_AMD_shader_gpu_shader_half_float_fetch #define GL_AMD_shader_gpu_shader_half_float_fetch 1 #endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ #ifndef GL_AMD_shader_image_load_store_lod #define GL_AMD_shader_image_load_store_lod 1 #endif /* GL_AMD_shader_image_load_store_lod */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #endif /* GL_AMD_shader_stencil_export */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #endif /* GL_AMD_shader_trinary_minmax */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif #endif /* GL_AMD_sparse_texture */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif #endif /* GL_AMD_stencil_operation_extended */ #ifndef GL_AMD_texture_gather_bias_lod #define GL_AMD_texture_gather_bias_lod 1 #endif /* GL_AMD_texture_gather_bias_lod */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #endif /* GL_AMD_texture_texture4 */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #endif /* GL_AMD_transform_feedback4 */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #endif /* GL_AMD_vertex_shader_layer */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); #endif #endif /* GL_AMD_vertex_shader_tessellator */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #endif /* GL_AMD_vertex_shader_viewport_index */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #endif /* GL_APPLE_aux_depth_stencil */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif /* GL_APPLE_client_storage */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif #endif /* GL_APPLE_element_array */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); #endif #endif /* GL_APPLE_fence */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #endif /* GL_APPLE_float_pixels */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); #endif #endif /* GL_APPLE_flush_buffer_range */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif #endif /* GL_APPLE_object_purgeable */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #endif /* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #endif /* GL_APPLE_row_bytes */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif /* GL_APPLE_specular_vector */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); #endif #endif /* GL_APPLE_texture_range */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif /* GL_APPLE_transform_hint */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); #endif #endif /* GL_APPLE_vertex_array_object */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); #endif #endif /* GL_APPLE_vertex_array_range */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif #endif /* GL_APPLE_vertex_program_evaluators */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #endif /* GL_APPLE_ycbcr_422 */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ATI_draw_buffers */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif #endif /* GL_ATI_element_array */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); #endif #endif /* GL_ATI_envmap_bumpmap */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); GLAPI void APIENTRY glBeginFragmentShaderATI (void); GLAPI void APIENTRY glEndFragmentShaderATI (void); GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); #endif #endif /* GL_ATI_fragment_shader */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); #endif #endif /* GL_ATI_map_object_buffer */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif /* GL_ATI_meminfo */ #ifndef GL_ATI_pixel_format_float #define GL_ATI_pixel_format_float 1 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif /* GL_ATI_pixel_format_float */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_pn_triangles */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif #endif /* GL_ATI_separate_stencil */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif /* GL_ATI_text_fragment_shader */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif /* GL_ATI_texture_env_combine3 */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif /* GL_ATI_texture_float */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_array_object */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_attrib_array_object */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SOURCE_ATI 0x8774 typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_vertex_streams */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif /* GL_EXT_422_pixels */ #ifndef GL_EXT_EGL_image_storage #define GL_EXT_EGL_image_storage 1 typedef void *GLeglImageOES; typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #endif #endif /* GL_EXT_EGL_image_storage */ #ifndef GL_EXT_EGL_sync #define GL_EXT_EGL_sync 1 #endif /* GL_EXT_EGL_sync */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #endif /* GL_EXT_abgr */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_bgra */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); #endif #endif /* GL_EXT_bindable_uniform */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif #endif /* GL_EXT_blend_color */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_EXT_blend_equation_separate */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_EXT_blend_func_separate */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif /* GL_EXT_blend_logic_op */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_FUNC_ADD_EXT 0x8006 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); #endif #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* GL_EXT_blend_subtract */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif /* GL_EXT_clip_volume_hint */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif /* GL_EXT_cmyka */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif #endif /* GL_EXT_color_subtable */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); GLAPI void APIENTRY glUnlockArraysEXT (void); #endif #endif /* GL_EXT_compiled_vertex_array */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #endif #endif /* GL_EXT_convolution */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_coordinate_frame */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_copy_texture */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_cull_vertex */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPopGroupMarkerEXT (void); #endif #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); #endif #endif /* GL_EXT_depth_bounds_test */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); #endif #endif /* GL_EXT_direct_state_access */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #endif #endif /* GL_EXT_draw_buffers2 */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #endif #endif /* GL_EXT_draw_range_elements */ #ifndef GL_EXT_external_buffer #define GL_EXT_external_buffer 1 typedef void *GLeglClientBufferEXT; typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); #endif #endif /* GL_EXT_external_buffer */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_fog_coord */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* GL_EXT_framebuffer_blit */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_framebuffer_multisample */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); #endif #endif /* GL_EXT_framebuffer_object */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif /* GL_EXT_framebuffer_sRGB */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); #endif #endif /* GL_EXT_geometry_shader4 */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif #endif /* GL_EXT_gpu_program_parameters */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); #endif #endif /* GL_EXT_gpu_shader4 */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogramEXT (GLenum target); GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); #endif #endif /* GL_EXT_histogram */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif /* GL_EXT_index_array_formats */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); #endif #endif /* GL_EXT_index_func */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_index_material */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif /* GL_EXT_index_texture */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); GLAPI void APIENTRY glTextureLightEXT (GLenum pname); GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_light_texture */ #ifndef GL_EXT_memory_object #define GL_EXT_memory_object 1 #define GL_TEXTURE_TILING_EXT 0x9580 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B #define GL_NUM_TILING_TYPES_EXT 0x9582 #define GL_TILING_TYPES_EXT 0x9583 #define GL_OPTIMAL_TILING_EXT 0x9584 #define GL_LINEAR_TILING_EXT 0x9585 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 #define GL_DEVICE_UUID_EXT 0x9597 #define GL_DRIVER_UUID_EXT 0x9598 #define GL_UUID_SIZE_EXT 16 typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); #endif #endif /* GL_EXT_memory_object */ #ifndef GL_EXT_memory_object_fd #define GL_EXT_memory_object_fd 1 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); #endif #endif /* GL_EXT_memory_object_fd */ #ifndef GL_EXT_memory_object_win32 #define GL_EXT_memory_object_win32 1 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 #define GL_DEVICE_LUID_EXT 0x9599 #define GL_DEVICE_NODE_MASK_EXT 0x959A #define GL_LUID_SIZE_EXT 8 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); #endif #endif /* GL_EXT_memory_object_win32 */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif /* GL_EXT_misc_attribute */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #endif #endif /* GL_EXT_multi_draw_arrays */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); #endif #endif /* GL_EXT_multisample */ #ifndef GL_EXT_multiview_tessellation_geometry_shader #define GL_EXT_multiview_tessellation_geometry_shader 1 #endif /* GL_EXT_multiview_tessellation_geometry_shader */ #ifndef GL_EXT_multiview_texture_multisample #define GL_EXT_multiview_texture_multisample 1 #endif /* GL_EXT_multiview_texture_multisample */ #ifndef GL_EXT_multiview_timer_query #define GL_EXT_multiview_timer_query 1 #endif /* GL_EXT_multiview_timer_query */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif /* GL_EXT_packed_depth_stencil */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif /* GL_EXT_packed_float */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif /* GL_EXT_packed_pixels */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_paletted_texture */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif /* GL_EXT_pixel_buffer_object */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_pixel_transform */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif /* GL_EXT_pixel_transform_color_table */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); #endif #endif /* GL_EXT_point_parameters */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); #endif #endif /* GL_EXT_polygon_offset */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_EXT_polygon_offset_clamp */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #endif /* GL_EXT_post_depth_coverage */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); #endif #endif /* GL_EXT_provoking_vertex */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); #endif #endif /* GL_EXT_raster_multisample */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #endif /* GL_EXT_rescale_normal */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_secondary_color */ #ifndef GL_EXT_semaphore #define GL_EXT_semaphore 1 #define GL_LAYOUT_GENERAL_EXT 0x958D #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); #endif #endif /* GL_EXT_semaphore */ #ifndef GL_EXT_semaphore_fd #define GL_EXT_semaphore_fd 1 typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); #endif #endif /* GL_EXT_semaphore_fd */ #ifndef GL_EXT_semaphore_win32 #define GL_EXT_semaphore_win32 1 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); #endif #endif /* GL_EXT_semaphore_win32 */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); GLAPI void APIENTRY glActiveProgramEXT (GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); #endif #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); #endif #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #endif /* GL_EXT_shader_image_load_formatted */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #endif #endif /* GL_EXT_shader_image_load_store */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ #ifndef GL_EXT_shader_samples_identical #define GL_EXT_shader_samples_identical 1 #endif /* GL_EXT_shader_samples_identical */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif /* GL_EXT_shadow_funcs */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif /* GL_EXT_shared_texture_palette */ #ifndef GL_EXT_sparse_texture2 #define GL_EXT_sparse_texture2 1 #endif /* GL_EXT_sparse_texture2 */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); #endif #endif /* GL_EXT_stencil_clear_tag */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); #endif #endif /* GL_EXT_stencil_two_side */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_stencil_wrap */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_subtexture */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif /* GL_EXT_texture */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_texture3D */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif #endif /* GL_EXT_texture_array */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_EXT_texture_buffer_object */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #endif /* GL_EXT_texture_compression_latc */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #endif /* GL_EXT_texture_compression_rgtc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif /* GL_EXT_texture_cube_map */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif /* GL_EXT_texture_env_add */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* GL_EXT_texture_env_combine */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #endif /* GL_EXT_texture_filter_minmax */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif #endif /* GL_EXT_texture_integer */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif /* GL_EXT_texture_lod_bias */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif /* GL_EXT_texture_mirror_clamp */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif #endif /* GL_EXT_texture_object */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #endif #endif /* GL_EXT_texture_perturb_normal */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif /* GL_EXT_texture_sRGB */ #ifndef GL_EXT_texture_sRGB_R8 #define GL_EXT_texture_sRGB_R8 1 #define GL_SR8_EXT 0x8FBD #endif /* GL_EXT_texture_sRGB_R8 */ #ifndef GL_EXT_texture_sRGB_RG8 #define GL_EXT_texture_sRGB_RG8 1 #define GL_SRG8_EXT 0x8FBE #endif /* GL_EXT_texture_sRGB_RG8 */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_shadow_lod #define GL_EXT_texture_shadow_lod 1 #endif /* GL_EXT_texture_shadow_lod */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #endif /* GL_EXT_texture_shared_exponent */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #endif /* GL_EXT_texture_snorm */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #endif /* GL_EXT_texture_swizzle */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); #endif #endif /* GL_EXT_timer_query */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackEXT (void); GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif #endif /* GL_EXT_transform_feedback */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glArrayElementEXT (GLint i); GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #endif #endif /* GL_EXT_vertex_array */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #endif /* GL_EXT_vertex_array_bgra */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); #endif #endif /* GL_EXT_vertex_attrib_64bit */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVertexShaderEXT (void); GLAPI void APIENTRY glEndVertexShaderEXT (void); GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif #endif /* GL_EXT_vertex_shader */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_vertex_weighting */ #ifndef GL_EXT_win32_keyed_mutex #define GL_EXT_win32_keyed_mutex 1 typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); #endif #endif /* GL_EXT_win32_keyed_mutex */ #ifndef GL_EXT_window_rectangles #define GL_EXT_window_rectangles 1 #define GL_INCLUSIVE_EXT 0x8F10 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); #endif #endif /* GL_EXT_window_rectangles */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif #endif /* GL_EXT_x11_sync_object */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); #endif #endif /* GL_GREMEDY_frame_terminator */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); #endif #endif /* GL_GREMEDY_string_marker */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif /* GL_HP_convolution_border_modes */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_HP_image_transform */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif /* GL_HP_texture_lighting */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #endif /* GL_IBM_cull_vertex */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #endif #endif /* GL_IBM_multimode_draw_arrays */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif /* GL_IBM_rasterpos_clip */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); #endif #endif /* GL_IBM_static_data */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif /* GL_IBM_texture_mirrored_repeat */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #endif #endif /* GL_IBM_vertex_array_lists */ #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_INGR_blend_func_separate */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif /* GL_INGR_color_clamp */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #endif /* GL_INGR_interlace_read */ #ifndef GL_INTEL_blackhole_render #define GL_INTEL_blackhole_render 1 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC #endif /* GL_INTEL_blackhole_render */ #ifndef GL_INTEL_conservative_rasterization #define GL_INTEL_conservative_rasterization 1 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #endif /* GL_INTEL_conservative_rasterization */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #endif /* GL_INTEL_fragment_shader_ordering */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); #endif #endif /* GL_INTEL_framebuffer_CMAA */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #endif #endif /* GL_INTEL_map_texture */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); #endif #endif /* GL_INTEL_parallel_arrays */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif #endif /* GL_INTEL_performance_query */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif /* GL_MESAX_texture_stack */ #ifndef GL_MESA_framebuffer_flip_x #define GL_MESA_framebuffer_flip_x 1 #define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC #endif /* GL_MESA_framebuffer_flip_x */ #ifndef GL_MESA_framebuffer_flip_y #define GL_MESA_framebuffer_flip_y 1 #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_MESA_framebuffer_flip_y */ #ifndef GL_MESA_framebuffer_swap_xy #define GL_MESA_framebuffer_swap_xy 1 #define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD #endif /* GL_MESA_framebuffer_swap_xy */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #endif /* GL_MESA_pack_invert */ #ifndef GL_MESA_program_binary_formats #define GL_MESA_program_binary_formats 1 #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F #endif /* GL_MESA_program_binary_formats */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glResizeBuffersMESA (void); #endif #endif /* GL_MESA_resize_buffers */ #ifndef GL_MESA_shader_integer_functions #define GL_MESA_shader_integer_functions 1 #endif /* GL_MESA_shader_integer_functions */ #ifndef GL_MESA_tile_raster_order #define GL_MESA_tile_raster_order 1 #define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 #define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 #define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA #endif /* GL_MESA_tile_raster_order */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); #endif #endif /* GL_MESA_window_pos */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #endif /* GL_MESA_ycbcr_texture */ #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); GLAPI void APIENTRY glEndConditionalRenderNVX (void); #endif #endif /* GL_NVX_conditional_render */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif /* GL_NVX_gpu_memory_info */ #ifndef GL_NVX_gpu_multicast2 #define GL_NVX_gpu_multicast2 1 #define GL_UPLOAD_GPU_MASK_NVX 0x954A typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); #endif #endif /* GL_NVX_gpu_multicast2 */ #ifndef GL_NVX_linked_gpu_multicast #define GL_NVX_linked_gpu_multicast 1 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 #define GL_MAX_LGPU_GPUS_NVX 0x92BA typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glLGPUInterlockNVX (void); #endif #endif /* GL_NVX_linked_gpu_multicast */ #ifndef GL_NVX_progress_fence #define GL_NVX_progress_fence 1 typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); #endif #endif /* GL_NVX_progress_fence */ #ifndef GL_NV_alpha_to_coverage_dither_control #define GL_NV_alpha_to_coverage_dither_control 1 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); #endif #endif /* GL_NV_alpha_to_coverage_dither_control */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); #endif #endif /* GL_NV_bindless_texture */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLUE_NV 0x1905 #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 #define GL_GREEN_NV 0x1904 #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_RED_NV 0x1903 #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR_NV 0x1506 typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); GLAPI void APIENTRY glBlendBarrierNV (void); #endif #endif /* GL_NV_blend_equation_advanced */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ #ifndef GL_NV_blend_minmax_factor #define GL_NV_blend_minmax_factor 1 #endif /* GL_NV_blend_minmax_factor */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #endif #endif /* GL_NV_clip_space_w_scaling */ #ifndef GL_NV_command_list #define GL_NV_command_list 1 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_NOP_COMMAND_NV 0x0001 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A #define GL_BLEND_COLOR_COMMAND_NV 0x000B #define GL_STENCIL_REF_COMMAND_NV 0x000C #define GL_LINE_WIDTH_COMMAND_NV 0x000D #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E #define GL_ALPHA_REF_COMMAND_NV 0x000F #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_FRONT_FACE_COMMAND_NV 0x0012 typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); GLAPI void APIENTRY glCompileCommandListNV (GLuint list); GLAPI void APIENTRY glCallCommandListNV (GLuint list); #endif #endif /* GL_NV_command_list */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #endif /* GL_NV_compute_program5 */ #ifndef GL_NV_compute_shader_derivatives #define GL_NV_compute_shader_derivatives 1 #endif /* GL_NV_compute_shader_derivatives */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif #endif /* GL_NV_conditional_render */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); #endif #endif /* GL_NV_conservative_raster */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); #endif #endif /* GL_NV_conservative_raster_dilate */ #ifndef GL_NV_conservative_raster_pre_snap #define GL_NV_conservative_raster_pre_snap 1 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 #endif /* GL_NV_conservative_raster_pre_snap */ #ifndef GL_NV_conservative_raster_pre_snap_triangles #define GL_NV_conservative_raster_pre_snap_triangles 1 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); #endif #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifndef GL_NV_conservative_raster_underestimation #define GL_NV_conservative_raster_underestimation 1 #endif /* GL_NV_conservative_raster_underestimation */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif /* GL_NV_copy_depth_to_color */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_NV_copy_image */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #endif /* GL_NV_deep_texture3D */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); #endif #endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #endif /* GL_NV_depth_clamp */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #endif #endif /* GL_NV_draw_texture */ #ifndef GL_NV_draw_vulkan_image #define GL_NV_draw_vulkan_image 1 typedef void (APIENTRY *GLVULKANPROCNV)(void); typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); #endif #endif /* GL_NV_draw_vulkan_image */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); #endif #endif /* GL_NV_evaluators */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); #endif #endif /* GL_NV_explicit_multisample */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); GLAPI void APIENTRY glFinishFenceNV (GLuint fence); GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif #endif /* GL_NV_fence */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #endif /* GL_NV_fill_rectangle */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif /* GL_NV_float_buffer */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); #endif #endif /* GL_NV_fragment_coverage_to_color */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif #endif /* GL_NV_fragment_program */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif /* GL_NV_fragment_program2 */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #endif /* GL_NV_fragment_program4 */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #endif /* GL_NV_fragment_program_option */ #ifndef GL_NV_fragment_shader_barycentric #define GL_NV_fragment_shader_barycentric 1 #endif /* GL_NV_fragment_shader_barycentric */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #endif /* GL_NV_fragment_shader_interlock */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glCoverageModulationNV (GLenum components); #endif #endif /* GL_NV_framebuffer_mixed_samples */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_NV_framebuffer_multisample_coverage */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_NV_geometry_program4 */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #endif /* GL_NV_geometry_shader4 */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #endif /* GL_NV_geometry_shader_passthrough */ #ifndef GL_NV_gpu_multicast #define GL_NV_gpu_multicast 1 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 #define GL_MULTICAST_GPUS_NV 0x92BA #define GL_RENDER_GPU_MASK_NV 0x9558 #define GL_PER_GPU_STORAGE_NV 0x9548 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glMulticastBarrierNV (void); GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); #endif #endif /* GL_NV_gpu_multicast */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); #endif #endif /* GL_NV_gpu_program4 */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); #endif #endif /* GL_NV_gpu_program5 */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #endif /* GL_NV_gpu_program5_mem_extended */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #endif /* GL_NV_gpu_shader5 */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 typedef unsigned short GLhalfNV; #define GL_HALF_FLOAT_NV 0x140B typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); #endif #endif /* GL_NV_half_float */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #endif #endif /* GL_NV_internalformat_sample_query */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ #ifndef GL_NV_memory_attachment #define GL_NV_memory_attachment 1 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 #define GL_DETACHED_TEXTURES_NV 0x95AA #define GL_DETACHED_BUFFERS_NV 0x95AB #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); #endif #endif /* GL_NV_memory_attachment */ #ifndef GL_NV_memory_object_sparse #define GL_NV_memory_object_sparse 1 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #endif #endif /* GL_NV_memory_object_sparse */ #ifndef GL_NV_mesh_shader #define GL_NV_mesh_shader 1 #define GL_MESH_SHADER_NV 0x9559 #define GL_TASK_SHADER_NV 0x955A #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D #define GL_MAX_MESH_VIEWS_NV 0x9557 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F #define GL_MESH_VERTICES_OUT_NV 0x9579 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A #define GL_MESH_OUTPUT_TYPE_NV 0x957B #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 #define GL_MESH_SHADER_BIT_NV 0x00000040 #define GL_TASK_SHADER_BIT_NV 0x00000080 #define GL_MESH_SUBROUTINE_NV 0x957C #define GL_TASK_SUBROUTINE_NV 0x957D #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_NV_mesh_shader */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #endif /* GL_NV_multisample_coverage */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif /* GL_NV_multisample_filter_hint */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glEndOcclusionQueryNV (void); GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_NV_occlusion_query */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif /* GL_NV_packed_depth_stencil */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #endif #endif /* GL_NV_parameter_buffer_object */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #endif /* GL_NV_parameter_buffer_object2 */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_RECT_NV 0xF7 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_2_BYTES_NV 0x1407 #define GL_3_BYTES_NV 0x1408 #define GL_4_BYTES_NV 0x1409 #define GL_EYE_LINEAR_NV 0x2400 #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_CONSTANT_NV 0x8576 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); #endif #endif /* GL_NV_path_rendering */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #endif /* GL_NV_path_rendering_shared_edge */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); #endif #endif /* GL_NV_pixel_data_range */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); #endif #endif /* GL_NV_point_sprite */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_NV_present_video */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveRestartNV (void); GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif #endif /* GL_NV_primitive_restart */ #ifndef GL_NV_primitive_shading_rate #define GL_NV_primitive_shading_rate 1 #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 #endif /* GL_NV_primitive_shading_rate */ #ifndef GL_NV_query_resource #define GL_NV_query_resource 1 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); #endif #endif /* GL_NV_query_resource */ #ifndef GL_NV_query_resource_tag #define GL_NV_query_resource_tag 1 typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); #endif #endif /* GL_NV_query_resource_tag */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); #endif #endif /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); #endif #endif /* GL_NV_register_combiners2 */ #ifndef GL_NV_representative_fragment_test #define GL_NV_representative_fragment_test 1 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F #endif /* GL_NV_representative_fragment_test */ #ifndef GL_NV_robustness_video_memory_purge #define GL_NV_robustness_video_memory_purge 1 #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #endif /* GL_NV_robustness_video_memory_purge */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glResolveDepthValuesNV (void); #endif #endif /* GL_NV_sample_locations */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #endif /* GL_NV_sample_mask_override_coverage */ #ifndef GL_NV_scissor_exclusive #define GL_NV_scissor_exclusive 1 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); #endif #endif /* GL_NV_scissor_exclusive */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ #ifndef GL_NV_shader_atomic_float64 #define GL_NV_shader_atomic_float64 1 #endif /* GL_NV_shader_atomic_float64 */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #endif /* GL_NV_shader_atomic_fp16_vector */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #endif /* GL_NV_shader_atomic_int64 */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_NV_shader_buffer_load */ #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #endif /* GL_NV_shader_buffer_store */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #endif /* GL_NV_shader_storage_buffer_object */ #ifndef GL_NV_shader_subgroup_partitioned #define GL_NV_shader_subgroup_partitioned 1 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 #endif /* GL_NV_shader_subgroup_partitioned */ #ifndef GL_NV_shader_texture_footprint #define GL_NV_shader_texture_footprint 1 #endif /* GL_NV_shader_texture_footprint */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #endif /* GL_NV_shader_thread_group */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ #ifndef GL_NV_shading_rate_image #define GL_NV_shading_rate_image 1 #define GL_SHADING_RATE_IMAGE_NV 0x9563 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); #endif #endif /* GL_NV_shading_rate_image */ #ifndef GL_NV_stereo_view_rendering #define GL_NV_stereo_view_rendering 1 #endif /* GL_NV_stereo_view_rendering */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #endif /* GL_NV_tessellation_program5 */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif /* GL_NV_texgen_emboss */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texgen_reflection */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureBarrierNV (void); #endif #endif /* GL_NV_texture_barrier */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif /* GL_NV_texture_compression_vtc */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* GL_NV_texture_env_combine4 */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif /* GL_NV_texture_expand_normal */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif #endif /* GL_NV_texture_multisample */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ #ifndef GL_NV_texture_rectangle_compressed #define GL_NV_texture_rectangle_compressed 1 #endif /* GL_NV_texture_rectangle_compressed */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif /* GL_NV_texture_shader2 */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ #ifndef GL_NV_timeline_semaphore #define GL_NV_timeline_semaphore 1 #define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 #define GL_SEMAPHORE_TYPE_NV 0x95B3 #define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 #define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); #endif #endif /* GL_NV_timeline_semaphore */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_LAYER_NV 0x8DAA #define GL_NEXT_BUFFER_NV -2 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS1_NV -6 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackNV (void); GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif #endif /* GL_NV_transform_feedback */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); GLAPI void APIENTRY glPauseTransformFeedbackNV (void); GLAPI void APIENTRY glResumeTransformFeedbackNV (void); GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif #endif /* GL_NV_transform_feedback2 */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #endif /* GL_NV_uniform_buffer_unified_memory */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 typedef GLintptr GLvdpauSurfaceNV; #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); GLAPI void APIENTRY glVDPAUFiniNV (void); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif #endif /* GL_NV_vdpau_interop */ #ifndef GL_NV_vdpau_interop2 #define GL_NV_vdpau_interop2 1 typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); #endif #endif /* GL_NV_vdpau_interop2 */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); #endif #endif /* GL_NV_vertex_array_range */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_vertex_array_range2 */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); #endif #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); #endif #endif /* GL_NV_vertex_buffer_unified_memory */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); #endif #endif /* GL_NV_vertex_program */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif /* GL_NV_vertex_program1_1 */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif /* GL_NV_vertex_program2 */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #endif /* GL_NV_vertex_program2_option */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #endif /* GL_NV_vertex_program3 */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #endif /* GL_NV_vertex_program4 */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #endif #endif /* GL_NV_video_capture */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #endif /* GL_NV_viewport_array2 */ #ifndef GL_NV_viewport_swizzle #define GL_NV_viewport_swizzle 1 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #endif #endif /* GL_NV_viewport_swizzle */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #endif /* GL_OML_interlace */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif /* GL_OML_resample */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif /* GL_OML_subsample */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #endif #endif /* GL_OVR_multiview */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #endif /* GL_OVR_multiview2 */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); #endif #endif /* GL_PGI_misc_hints */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif /* GL_PGI_vertex_hints */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif /* GL_REND_screen_coordinates */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #endif /* GL_S3_s3tc */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_detail_texture */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); #endif #endif /* GL_SGIS_fog_function */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* GL_SGIS_generate_mipmap */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); #endif #endif /* GL_SGIS_multisample */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); #endif #endif /* GL_SGIS_pixel_texture */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif /* GL_SGIS_point_line_texgen */ #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); #endif #endif /* GL_SGIS_point_parameters */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_sharpen_texture */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_SGIS_texture4D */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif /* GL_SGIS_texture_border_clamp */ #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif #endif /* GL_SGIS_texture_color_mask */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif /* GL_SGIS_texture_edge_clamp */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif #endif /* GL_SGIS_texture_filter4 */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif /* GL_SGIS_texture_lod */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif /* GL_SGIS_texture_select */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); #endif #endif /* GL_SGIX_async */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif /* GL_SGIX_async_histogram */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif /* GL_SGIX_async_pixel */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif /* GL_SGIX_blend_alpha_minmax */ #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif /* GL_SGIX_calligraphic_fragment */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif /* GL_SGIX_clipmap */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif /* GL_SGIX_convolution_accuracy */ #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif /* GL_SGIX_depth_pass_instrument */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /* GL_SGIX_depth_texture */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushRasterSGIX (void); #endif #endif /* GL_SGIX_flush_raster */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif /* GL_SGIX_fog_offset */ #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); #endif #endif /* GL_SGIX_fragment_lighting */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); #endif #endif /* GL_SGIX_framezoom */ #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); #endif #endif /* GL_SGIX_igloo_interface */ #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); GLAPI void APIENTRY glStartInstrumentsSGIX (void); GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); #endif #endif /* GL_SGIX_instruments */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #endif /* GL_SGIX_interlace */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif /* GL_SGIX_ir_instrument1 */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GL_LIST_PRIORITY_SGIX 0x8182 typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_list_priority */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); #endif #endif /* GL_SGIX_pixel_texture */ #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif /* GL_SGIX_pixel_tiles */ #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); #endif #endif /* GL_SGIX_polynomial_ffd */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #endif #endif /* GL_SGIX_reference_plane */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif /* GL_SGIX_resample */ #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif /* GL_SGIX_scalebias_hint */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* GL_SGIX_shadow */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif /* GL_SGIX_shadow_ambient */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_sprite */ #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif /* GL_SGIX_subsample */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif #endif /* GL_SGIX_tag_sample_buffer */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif /* GL_SGIX_texture_add_env */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif /* GL_SGIX_texture_coordinate_clamp */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif /* GL_SGIX_texture_lod_bias */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif /* GL_SGIX_texture_multi_buffer */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif /* GL_SGIX_texture_scale_bias */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif /* GL_SGIX_vertex_preclip */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif /* GL_SGIX_ycrcb */ #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif /* GL_SGIX_ycrcb_subsample */ #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif /* GL_SGIX_ycrcba */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif /* GL_SGI_color_matrix */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_SGI_color_table */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif /* GL_SGI_texture_color_table */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); #endif #endif /* GL_SUNX_constant_data */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #endif /* GL_SUN_convolution_border_modes */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); #endif #endif /* GL_SUN_global_alpha */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif #endif /* GL_SUN_mesh_array */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #endif /* GL_SUN_slice_accum */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x0001 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); #endif #endif /* GL_SUN_triangle_list */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif #endif /* GL_SUN_vertex */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif /* GL_WIN_phong_shading */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif /* GL_WIN_specular_fog */ #ifdef __cplusplus } #endif #endif
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_bits.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_bits.h * * Functions for fiddling with bits and bitmasks. */ #ifndef SDL_bits_h_ #define SDL_bits_h_ #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \file SDL_bits.h */ /** * Get the index of the most significant bit. Result is undefined when called * with 0. This operation can also be stated as "count leading zeroes" and * "log base 2". * * \return the index of the most significant bit, or -1 if the value is 0. */ #if defined(__WATCOMC__) && defined(__386__) extern __inline int _SDL_bsr_watcom(Uint32); #pragma aux _SDL_bsr_watcom = \ "bsr eax, eax" \ parm [eax] nomemory \ value [eax] \ modify exact [eax] nomemory; #endif SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) { #if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) /* Count Leading Zeroes builtin in GCC. * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html */ if (x == 0) { return -1; } return 31 - __builtin_clz(x); #elif defined(__WATCOMC__) && defined(__386__) if (x == 0) { return -1; } return _SDL_bsr_watcom(x); #elif defined(_MSC_VER) unsigned long index; if (_BitScanReverse(&index, x)) { return index; } return -1; #else /* Based off of Bit Twiddling Hacks by Sean Eron Anderson * <[email protected]>, released in the public domain. * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog */ const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; const int S[] = {1, 2, 4, 8, 16}; int msbIndex = 0; int i; if (x == 0) { return -1; } for (i = 4; i >= 0; i--) { if (x & b[i]) { x >>= S[i]; msbIndex |= S[i]; } } return msbIndex; #endif } SDL_FORCE_INLINE SDL_bool SDL_HasExactlyOneBitSet32(Uint32 x) { if (x && !(x & (x - 1))) { return SDL_TRUE; } return SDL_FALSE; } /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_bits_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_iphoneos.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_iphoneos_h_ #define SDL_config_iphoneos_h_ #define SDL_config_h_ #include "SDL_platform.h" #ifdef __LP64__ #define SIZEOF_VOIDP 8 #else #define SIZEOF_VOIDP 4 #endif #define HAVE_GCC_ATOMICS 1 #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_SETENV 1 #define HAVE_PUTENV 1 #define HAVE_SETENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_SYSCTLBYNAME 1 /* enable iPhone version of Core Audio driver */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */ #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DUMMY 1 /* Enable MFi joystick support */ #define SDL_JOYSTICK_MFI 1 /* Enable Unix style SO loading */ #define SDL_LOADSO_DLOPEN 1 /* Enable various threading systems */ #define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 /* Enable various timer systems */ #define SDL_TIMER_UNIX 1 /* Supported video drivers */ #define SDL_VIDEO_DRIVER_UIKIT 1 #define SDL_VIDEO_DRIVER_DUMMY 1 /* enable OpenGL ES */ #define SDL_VIDEO_OPENGL_ES2 1 #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES2 1 /* Enable Vulkan support */ #if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal #define SDL_VIDEO_VULKAN 1 #else #define SDL_VIDEO_VULKAN 0 #endif /* Enable system power support */ #define SDL_POWER_UIKIT 1 /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 1 /* enable iOS extended launch screen */ #define SDL_IPHONE_LAUNCHSCREEN 1 /* Set max recognized G-force from accelerometer See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed */ #define SDL_IPHONE_MAX_GFORCE 5.0 /* enable filesystem support */ #define SDL_FILESYSTEM_COCOA 1 #endif /* SDL_config_iphoneos_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_shape.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_shape_h_ #define SDL_shape_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" #include "SDL_rect.h" #include "SDL_surface.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** \file SDL_shape.h * * Header file for the shaped window API. */ #define SDL_NONSHAPEABLE_WINDOW -1 #define SDL_INVALID_SHAPE_ARGUMENT -2 #define SDL_WINDOW_LACKS_SHAPE -3 /** * Create a window that can be shaped with the specified position, dimensions, * and flags. * * \param title The title of the window, in UTF-8 encoding. * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or * ::SDL_WINDOWPOS_UNDEFINED. * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or * ::SDL_WINDOWPOS_UNDEFINED. * \param w The width of the window. * \param h The height of the window. * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with * any of the following: ::SDL_WINDOW_OPENGL, * ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN, * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set, * and ::SDL_WINDOW_FULLSCREEN is always unset. * \return the window created, or NULL if window creation failed. * * \since This function is available since SDL 2.0.0. * * \sa SDL_DestroyWindow */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); /** * Return whether the given window is a shaped window. * * \param window The window to query for being shaped. * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if * the window is unshaped or NULL. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateShapedWindow */ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); /** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ typedef enum { /** \brief The default mode, a binarized alpha cutoff of 1. */ ShapeModeDefault, /** \brief A binarized alpha cutoff with a given integer value. */ ShapeModeBinarizeAlpha, /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ ShapeModeReverseBinarizeAlpha, /** \brief A color key is applied. */ ShapeModeColorKey } WindowShapeMode; #define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) /** \brief A union containing parameters for shaped windows. */ typedef union { /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ Uint8 binarizationCutoff; SDL_Color colorKey; } SDL_WindowShapeParams; /** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ typedef struct SDL_WindowShapeMode { /** \brief The mode of these window-shape parameters. */ WindowShapeMode mode; /** \brief Window-shape parameters. */ SDL_WindowShapeParams parameters; } SDL_WindowShapeMode; /** * Set the shape and parameters of a shaped window. * * \param window The shaped window whose parameters should be set. * \param shape A surface encoding the desired shape for the window. * \param shape_mode The parameters to set for the shaped window. * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape * argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does * not reference a valid shaped window. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WindowShapeMode * \sa SDL_GetShapedWindowMode */ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); /** * Get the shape parameters of a shaped window. * * \param window The shaped window whose parameters should be retrieved. * \param shape_mode An empty shape-mode structure to fill, or NULL to check * whether the window has a shape. * \return 0 if the window has a shape and, provided shape_mode was not NULL, * shape_mode has been filled with the mode data, * SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped * window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a * shapeable window currently lacking a shape. * * \since This function is available since SDL 2.0.0. * * \sa SDL_WindowShapeMode * \sa SDL_SetWindowShape */ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_shape_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_render.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_render.h * * Header file for SDL 2D rendering functions. * * This API supports the following features: * * single pixel points * * single pixel lines * * filled rectangles * * texture images * * The primitives may be drawn in opaque, blended, or additive modes. * * The texture images may be drawn in opaque, blended, or additive modes. * They can have an additional color tint or alpha modulation applied to * them, and may also be stretched with linear interpolation. * * This API is designed to accelerate simple 2D operations. You may * want more functionality such as polygons and particle effects and * in that case you should use SDL's OpenGL/Direct3D support or one * of the many good 3D engines. * * These functions must be called from the main thread. * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 */ #ifndef SDL_render_h_ #define SDL_render_h_ #include "SDL_stdinc.h" #include "SDL_rect.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * Flags used when creating a rendering context */ typedef enum { SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware acceleration */ SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized with the refresh rate */ SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports rendering to texture */ } SDL_RendererFlags; /** * Information on the capabilities of a render driver or context. */ typedef struct SDL_RendererInfo { const char *name; /**< The name of the renderer */ Uint32 flags; /**< Supported ::SDL_RendererFlags */ Uint32 num_texture_formats; /**< The number of available texture formats */ Uint32 texture_formats[16]; /**< The available texture formats */ int max_texture_width; /**< The maximum texture width */ int max_texture_height; /**< The maximum texture height */ } SDL_RendererInfo; /** * Vertex structure */ typedef struct SDL_Vertex { SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ SDL_Color color; /**< Vertex color */ SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ } SDL_Vertex; /** * The scaling mode for a texture. */ typedef enum { SDL_ScaleModeNearest, /**< nearest pixel sampling */ SDL_ScaleModeLinear, /**< linear filtering */ SDL_ScaleModeBest /**< anisotropic filtering */ } SDL_ScaleMode; /** * The access pattern allowed for a texture. */ typedef enum { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ } SDL_TextureAccess; /** * The texture channel modulation used in SDL_RenderCopy(). */ typedef enum { SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ } SDL_TextureModulate; /** * Flip constants for SDL_RenderCopyEx */ typedef enum { SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ } SDL_RendererFlip; /** * A structure representing rendering state */ struct SDL_Renderer; typedef struct SDL_Renderer SDL_Renderer; /** * An efficient driver-specific representation of pixel data */ struct SDL_Texture; typedef struct SDL_Texture SDL_Texture; /* Function prototypes */ /** * Get the number of 2D rendering drivers available for the current display. * * A render driver is a set of code that handles rendering and texture * management on a particular display. Normally there is only one, but some * drivers may have several available with different capabilities. * * There may be none if SDL was compiled without render support. * * \returns a number >= 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer * \sa SDL_GetRenderDriverInfo */ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); /** * Get info about a specific 2D rendering driver for the current display. * * \param index the index of the driver to query information about * \param info an SDL_RendererInfo structure to be filled with information on * the rendering driver * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer * \sa SDL_GetNumRenderDrivers */ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info); /** * Create a window and default renderer. * * \param width the width of the window * \param height the height of the window * \param window_flags the flags used to create the window (see * SDL_CreateWindow()) * \param window a pointer filled with the window, or NULL on error * \param renderer a pointer filled with the renderer, or NULL on error * \returns 0 on success, or -1 on error; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer * \sa SDL_CreateWindow */ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer); /** * Create a 2D rendering context for a window. * * \param window the window where rendering is displayed * \param index the index of the rendering driver to initialize, or -1 to * initialize the first one supporting the requested flags * \param flags 0, or one or more SDL_RendererFlags OR'd together * \returns a valid rendering context or NULL if there was an error; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateSoftwareRenderer * \sa SDL_DestroyRenderer * \sa SDL_GetNumRenderDrivers * \sa SDL_GetRendererInfo */ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags); /** * Create a 2D software rendering context for a surface. * * Two other API which can be used to create SDL_Renderer: * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ * create a software renderer, but they are intended to be used with an * SDL_Window as the final destination and not an SDL_Surface. * * \param surface the SDL_Surface structure representing the surface where * rendering is done * \returns a valid rendering context or NULL if there was an error; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer * \sa SDL_CreateWindowRenderer * \sa SDL_DestroyRenderer */ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); /** * Get the renderer associated with a window. * * \param window the window to query * \returns the rendering context on success or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer */ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); /** * Get the window associated with a renderer. * * \param renderer the renderer to query * \returns the window on success or NULL on failure; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.22. */ extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); /** * Get information about a rendering context. * * \param renderer the rendering context * \param info an SDL_RendererInfo structure filled with information about the * current renderer * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer */ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info); /** * Get the output size in pixels of a rendering context. * * Due to high-dpi displays, you might end up with a rendering context that * has more pixels than the window that contains it, so use this instead of * SDL_GetWindowSize() to decide how much drawing area you have. * * \param renderer the rendering context * \param w an int filled with the width * \param h an int filled with the height * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRenderer */ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h); /** * Create a texture for a rendering context. * * You can set the texture scaling method by setting * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. * * \param renderer the rendering context * \param format one of the enumerated values in SDL_PixelFormatEnum * \param access one of the enumerated values in SDL_TextureAccess * \param w the width of the texture in pixels * \param h the height of the texture in pixels * \returns a pointer to the created texture or NULL if no rendering context * was active, the format was unsupported, or the width or height * were out of range; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateTextureFromSurface * \sa SDL_DestroyTexture * \sa SDL_QueryTexture * \sa SDL_UpdateTexture */ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h); /** * Create a texture from an existing surface. * * The surface is not modified or freed by this function. * * The SDL_TextureAccess hint for the created texture is * `SDL_TEXTUREACCESS_STATIC`. * * The pixel format of the created texture may be different from the pixel * format of the surface. Use SDL_QueryTexture() to query the pixel format of * the texture. * * \param renderer the rendering context * \param surface the SDL_Surface structure containing pixel data used to fill * the texture * \returns the created texture or NULL on failure; call SDL_GetError() for * more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateTexture * \sa SDL_DestroyTexture * \sa SDL_QueryTexture */ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); /** * Query the attributes of a texture. * * \param texture the texture to query * \param format a pointer filled in with the raw format of the texture; the * actual format may differ, but pixel transfers will use this * format (one of the SDL_PixelFormatEnum values). This argument * can be NULL if you don't need this information. * \param access a pointer filled in with the actual access to the texture * (one of the SDL_TextureAccess values). This argument can be * NULL if you don't need this information. * \param w a pointer filled in with the width of the texture in pixels. This * argument can be NULL if you don't need this information. * \param h a pointer filled in with the height of the texture in pixels. This * argument can be NULL if you don't need this information. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateTexture */ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h); /** * Set an additional color value multiplied into render copy operations. * * When this texture is rendered, during the copy operation each source color * channel is modulated by the appropriate color value according to the * following formula: * * `srcC = srcC * (color / 255)` * * Color modulation is not always supported by the renderer; it will return -1 * if color modulation is not supported. * * \param texture the texture to update * \param r the red color value multiplied into copy operations * \param g the green color value multiplied into copy operations * \param b the blue color value multiplied into copy operations * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTextureColorMod * \sa SDL_SetTextureAlphaMod */ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b); /** * Get the additional color value multiplied into render copy operations. * * \param texture the texture to query * \param r a pointer filled in with the current red color value * \param g a pointer filled in with the current green color value * \param b a pointer filled in with the current blue color value * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTextureAlphaMod * \sa SDL_SetTextureColorMod */ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b); /** * Set an additional alpha value multiplied into render copy operations. * * When this texture is rendered, during the copy operation the source alpha * value is modulated by this alpha value according to the following formula: * * `srcA = srcA * (alpha / 255)` * * Alpha modulation is not always supported by the renderer; it will return -1 * if alpha modulation is not supported. * * \param texture the texture to update * \param alpha the source alpha value multiplied into copy operations * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTextureAlphaMod * \sa SDL_SetTextureColorMod */ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha); /** * Get the additional alpha value multiplied into render copy operations. * * \param texture the texture to query * \param alpha a pointer filled in with the current alpha value * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTextureColorMod * \sa SDL_SetTextureAlphaMod */ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha); /** * Set the blend mode for a texture, used by SDL_RenderCopy(). * * If the blend mode is not supported, the closest supported mode is chosen * and this function returns -1. * * \param texture the texture to update * \param blendMode the SDL_BlendMode to use for texture blending * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetTextureBlendMode * \sa SDL_RenderCopy */ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode); /** * Get the blend mode used for texture copy operations. * * \param texture the texture to query * \param blendMode a pointer filled in with the current SDL_BlendMode * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetTextureBlendMode */ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode); /** * Set the scale mode used for texture scale operations. * * If the scale mode is not supported, the closest supported mode is chosen. * * \param texture The texture to update. * \param scaleMode the SDL_ScaleMode to use for texture scaling. * \returns 0 on success, or -1 if the texture is not valid. * * \since This function is available since SDL 2.0.12. * * \sa SDL_GetTextureScaleMode */ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode); /** * Get the scale mode used for texture scale operations. * * \param texture the texture to query. * \param scaleMode a pointer filled in with the current scale mode. * \return 0 on success, or -1 if the texture is not valid. * * \since This function is available since SDL 2.0.12. * * \sa SDL_SetTextureScaleMode */ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode); /** * Associate a user-specified pointer with a texture. * * \param texture the texture to update. * \param userdata the pointer to associate with the texture. * \returns 0 on success, or -1 if the texture is not valid. * * \since This function is available since SDL 2.0.18. * * \sa SDL_GetTextureUserData */ extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, void *userdata); /** * Get the user-specified pointer associated with a texture * * \param texture the texture to query. * \return the pointer associated with the texture, or NULL if the texture is * not valid. * * \since This function is available since SDL 2.0.18. * * \sa SDL_SetTextureUserData */ extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); /** * Update the given texture rectangle with new pixel data. * * The pixel data must be in the pixel format of the texture. Use * SDL_QueryTexture() to query the pixel format of the texture. * * This is a fairly slow function, intended for use with static textures that * do not change often. * * If the texture is intended to be updated often, it is preferred to create * the texture as streaming and use the locking functions referenced below. * While this function will work with streaming textures, for optimization * reasons you may not get the pixels back if you lock the texture afterward. * * \param texture the texture to update * \param rect an SDL_Rect structure representing the area to update, or NULL * to update the entire texture * \param pixels the raw pixel data in the format of the texture * \param pitch the number of bytes in a row of pixel data, including padding * between lines * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateTexture * \sa SDL_LockTexture * \sa SDL_UnlockTexture */ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); /** * Update a rectangle within a planar YV12 or IYUV texture with new pixel * data. * * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous * block of Y and U/V planes in the proper order, but this function is * available if your pixel data is not contiguous. * * \param texture the texture to update * \param rect a pointer to the rectangle of pixels to update, or NULL to * update the entire texture * \param Yplane the raw pixel data for the Y plane * \param Ypitch the number of bytes between rows of pixel data for the Y * plane * \param Uplane the raw pixel data for the U plane * \param Upitch the number of bytes between rows of pixel data for the U * plane * \param Vplane the raw pixel data for the V plane * \param Vpitch the number of bytes between rows of pixel data for the V * plane * \returns 0 on success or -1 if the texture is not valid; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.1. * * \sa SDL_UpdateTexture */ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch); /** * Update a rectangle within a planar NV12 or NV21 texture with new pixels. * * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous * block of NV12/21 planes in the proper order, but this function is available * if your pixel data is not contiguous. * * \param texture the texture to update * \param rect a pointer to the rectangle of pixels to update, or NULL to * update the entire texture. * \param Yplane the raw pixel data for the Y plane. * \param Ypitch the number of bytes between rows of pixel data for the Y * plane. * \param UVplane the raw pixel data for the UV plane. * \param UVpitch the number of bytes between rows of pixel data for the UV * plane. * \return 0 on success, or -1 if the texture is not valid. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch); /** * Lock a portion of the texture for **write-only** pixel access. * * As an optimization, the pixels made available for editing don't necessarily * contain the old texture data. This is a write-only operation, and if you * need to keep a copy of the texture data you should do that at the * application level. * * You must use SDL_UnlockTexture() to unlock the pixels and apply any * changes. * * \param texture the texture to lock for access, which was created with * `SDL_TEXTUREACCESS_STREAMING` * \param rect an SDL_Rect structure representing the area to lock for access; * NULL to lock the entire texture * \param pixels this is filled in with a pointer to the locked pixels, * appropriately offset by the locked area * \param pitch this is filled in with the pitch of the locked pixels; the * pitch is the length of one row in bytes * \returns 0 on success or a negative error code if the texture is not valid * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_UnlockTexture */ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch); /** * Lock a portion of the texture for **write-only** pixel access, and expose * it as a SDL surface. * * Besides providing an SDL_Surface instead of raw pixel data, this function * operates like SDL_LockTexture. * * As an optimization, the pixels made available for editing don't necessarily * contain the old texture data. This is a write-only operation, and if you * need to keep a copy of the texture data you should do that at the * application level. * * You must use SDL_UnlockTexture() to unlock the pixels and apply any * changes. * * The returned surface is freed internally after calling SDL_UnlockTexture() * or SDL_DestroyTexture(). The caller should not free it. * * \param texture the texture to lock for access, which was created with * `SDL_TEXTUREACCESS_STREAMING` * \param rect a pointer to the rectangle to lock for access. If the rect is * NULL, the entire texture will be locked * \param surface this is filled in with an SDL surface representing the * locked area * \returns 0 on success, or -1 if the texture is not valid or was not created * with `SDL_TEXTUREACCESS_STREAMING` * * \since This function is available since SDL 2.0.12. * * \sa SDL_LockTexture * \sa SDL_UnlockTexture */ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); /** * Unlock a texture, uploading the changes to video memory, if needed. * * **Warning**: Please note that SDL_LockTexture() is intended to be * write-only; it will not guarantee the previous contents of the texture will * be provided. You must fully initialize any area of a texture that you lock * before unlocking it, as the pixels might otherwise be uninitialized memory. * * Which is to say: locking and immediately unlocking a texture can result in * corrupted textures, depending on the renderer in use. * * \param texture a texture locked by SDL_LockTexture() * * \since This function is available since SDL 2.0.0. * * \sa SDL_LockTexture */ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); /** * Determine whether a renderer supports the use of render targets. * * \param renderer the renderer that will be checked * \returns SDL_TRUE if supported or SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetRenderTarget */ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); /** * Set a texture as the current rendering target. * * Before using this function, you should check the * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if * render targets are supported. * * The default render target is the window for which the renderer was created. * To stop rendering to a texture and render to the window again, call this * function with a NULL `texture`. * * \param renderer the rendering context * \param texture the targeted texture, which must be created with the * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the * window instead of a texture. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRenderTarget */ extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); /** * Get the current render target. * * The default render target is the window for which the renderer was created, * and is reported a NULL here. * * \param renderer the rendering context * \returns the current render target or NULL for the default render target. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetRenderTarget */ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); /** * Set a device independent resolution for rendering. * * This function uses the viewport and scaling functionality to allow a fixed * logical resolution for rendering, regardless of the actual output * resolution. If the actual output resolution doesn't have the same aspect * ratio the output rendering will be centered within the output display. * * If the output display is a window, mouse and touch events in the window * will be filtered and scaled so they seem to arrive within the logical * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether * relative motion events are also scaled. * * If this function results in scaling or subpixel drawing by the rendering * backend, it will be handled using the appropriate quality hints. * * \param renderer the renderer for which resolution should be set * \param w the width of the logical resolution * \param h the height of the logical resolution * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderGetLogicalSize */ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); /** * Get device independent resolution for rendering. * * When using the main rendering target (eg no target texture is set): this * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical * width and height. * * When using a target texture: Never return 0 for `w` and `h` at first. Then * it returns the logical width and height that are set. * * \param renderer a rendering context * \param w an int to be filled with the width * \param h an int to be filled with the height * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderSetLogicalSize */ extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); /** * Set whether to force integer scales for resolution-independent rendering. * * This function restricts the logical viewport to integer values - that is, * when a resolution is between two multiples of a logical size, the viewport * size is rounded down to the lower multiple. * * \param renderer the renderer for which integer scaling should be set * \param enable enable or disable the integer scaling for rendering * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_RenderGetIntegerScale * \sa SDL_RenderSetLogicalSize */ extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable); /** * Get whether integer scales are forced for resolution-independent rendering. * * \param renderer the renderer from which integer scaling should be queried * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_RenderSetIntegerScale */ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); /** * Set the drawing area for rendering on the current target. * * When the window is resized, the viewport is reset to fill the entire new * window size. * * \param renderer the rendering context * \param rect the SDL_Rect structure representing the drawing area, or NULL * to set the viewport to the entire target * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderGetViewport */ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect); /** * Get the drawing area for the current target. * * \param renderer the rendering context * \param rect an SDL_Rect structure filled in with the current drawing area * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderSetViewport */ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect); /** * Set the clip rectangle for rendering on the specified target. * * \param renderer the rendering context for which clip rectangle should be * set * \param rect an SDL_Rect structure representing the clip area, relative to * the viewport, or NULL to disable clipping * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderGetClipRect * \sa SDL_RenderIsClipEnabled */ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); /** * Get the clip rectangle for the current target. * * \param renderer the rendering context from which clip rectangle should be * queried * \param rect an SDL_Rect structure filled in with the current clipping area * or an empty rectangle if clipping is disabled * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderIsClipEnabled * \sa SDL_RenderSetClipRect */ extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect); /** * Get whether clipping is enabled on the given renderer. * * \param renderer the renderer from which clip state should be queried * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.4. * * \sa SDL_RenderGetClipRect * \sa SDL_RenderSetClipRect */ extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); /** * Set the drawing scale for rendering on the current target. * * The drawing coordinates are scaled by the x/y scaling factors before they * are used by the renderer. This allows resolution independent drawing with a * single coordinate system. * * If this results in scaling or subpixel drawing by the rendering backend, it * will be handled using the appropriate quality hints. For best results use * integer scaling factors. * * \param renderer a rendering context * \param scaleX the horizontal scaling factor * \param scaleY the vertical scaling factor * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderGetScale * \sa SDL_RenderSetLogicalSize */ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY); /** * Get the drawing scale for the current target. * * \param renderer the renderer from which drawing scale should be queried * \param scaleX a pointer filled in with the horizontal scaling factor * \param scaleY a pointer filled in with the vertical scaling factor * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderSetScale */ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY); /** * Get logical coordinates of point in renderer when given real coordinates of * point in window. * * Logical coordinates will differ from real coordinates when render is scaled * and logical renderer size set * * \param renderer the renderer from which the logical coordinates should be * calculated * \param windowX the real X coordinate in the window * \param windowY the real Y coordinate in the window * \param logicalX the pointer filled with the logical x coordinate * \param logicalY the pointer filled with the logical y coordinate * * \since This function is available since SDL 2.0.18. * * \sa SDL_RenderGetScale * \sa SDL_RenderSetScale * \sa SDL_RenderGetLogicalSize * \sa SDL_RenderSetLogicalSize */ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, float *logicalX, float *logicalY); /** * Get real coordinates of point in window when given logical coordinates of * point in renderer. * * Logical coordinates will differ from real coordinates when render is scaled * and logical renderer size set * * \param renderer the renderer from which the window coordinates should be * calculated * \param logicalX the logical x coordinate * \param logicalY the logical y coordinate * \param windowX the pointer filled with the real X coordinate in the window * \param windowY the pointer filled with the real Y coordinate in the window * * \since This function is available since SDL 2.0.18. * * \sa SDL_RenderGetScale * \sa SDL_RenderSetScale * \sa SDL_RenderGetLogicalSize * \sa SDL_RenderSetLogicalSize */ extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logicalY, int *windowX, int *windowY); /** * Set the color used for drawing operations (Rect, Line and Clear). * * Set the color for drawing or filling rectangles, lines, and points, and for * SDL_RenderClear(). * * \param renderer the rendering context * \param r the red value used to draw on the rendering target * \param g the green value used to draw on the rendering target * \param b the blue value used to draw on the rendering target * \param a the alpha value used to draw on the rendering target; usually * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to * specify how the alpha channel is used * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRenderDrawColor * \sa SDL_RenderClear * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects */ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); /** * Get the color used for drawing operations (Rect, Line and Clear). * * \param renderer the rendering context * \param r a pointer filled in with the red value used to draw on the * rendering target * \param g a pointer filled in with the green value used to draw on the * rendering target * \param b a pointer filled in with the blue value used to draw on the * rendering target * \param a a pointer filled in with the alpha value used to draw on the * rendering target; usually `SDL_ALPHA_OPAQUE` (255) * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a); /** * Set the blend mode used for drawing operations (Fill and Line). * * If the blend mode is not supported, the closest supported mode is chosen. * * \param renderer the rendering context * \param blendMode the SDL_BlendMode to use for blending * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetRenderDrawBlendMode * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects */ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode); /** * Get the blend mode used for drawing operations. * * \param renderer the rendering context * \param blendMode a pointer filled in with the current SDL_BlendMode * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetRenderDrawBlendMode */ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode); /** * Clear the current rendering target with the drawing color. * * This function clears the entire rendering target, ignoring the viewport and * the clip rectangle. * * \param renderer the rendering context * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); /** * Draw a point on the current rendering target. * * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, * use SDL_RenderDrawPoints() instead. * * \param renderer the rendering context * \param x the x coordinate of the point * \param y the y coordinate of the point * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y); /** * Draw multiple points on the current rendering target. * * \param renderer the rendering context * \param points an array of SDL_Point structures that represent the points to * draw * \param count the number of points to draw * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); /** * Draw a line on the current rendering target. * * SDL_RenderDrawLine() draws the line to include both end points. If you want * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. * * \param renderer the rendering context * \param x1 the x coordinate of the start point * \param y1 the y coordinate of the start point * \param x2 the x coordinate of the end point * \param y2 the y coordinate of the end point * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); /** * Draw a series of connected lines on the current rendering target. * * \param renderer the rendering context * \param points an array of SDL_Point structures representing points along * the lines * \param count the number of points, drawing count-1 lines * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); /** * Draw a rectangle on the current rendering target. * * \param renderer the rendering context * \param rect an SDL_Rect structure representing the rectangle to draw, or * NULL to outline the entire rendering target * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect); /** * Draw some number of rectangles on the current rendering target. * * \param renderer the rendering context * \param rects an array of SDL_Rect structures representing the rectangles to * be drawn * \param count the number of rectangles * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count); /** * Fill a rectangle on the current rendering target with the drawing color. * * The current drawing color is set by SDL_SetRenderDrawColor(), and the * color's alpha value is ignored unless blending is enabled with the * appropriate call to SDL_SetRenderDrawBlendMode(). * * \param renderer the rendering context * \param rect the SDL_Rect structure representing the rectangle to fill, or * NULL for the entire rendering target * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRects * \sa SDL_RenderPresent * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect); /** * Fill some number of rectangles on the current rendering target with the * drawing color. * * \param renderer the rendering context * \param rects an array of SDL_Rect structures representing the rectangles to * be filled * \param count the number of rectangles * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderPresent */ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count); /** * Copy a portion of the texture to the current rendering target. * * The texture is blended with the destination based on its blend mode set * with SDL_SetTextureBlendMode(). * * The texture color is affected based on its color modulation set by * SDL_SetTextureColorMod(). * * The texture alpha is affected based on its alpha modulation set by * SDL_SetTextureAlphaMod(). * * \param renderer the rendering context * \param texture the source texture * \param srcrect the source SDL_Rect structure or NULL for the entire texture * \param dstrect the destination SDL_Rect structure or NULL for the entire * rendering target; the texture will be stretched to fill the * given rectangle * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderCopyEx * \sa SDL_SetTextureAlphaMod * \sa SDL_SetTextureBlendMode * \sa SDL_SetTextureColorMod */ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); /** * Copy a portion of the texture to the current rendering, with optional * rotation and flipping. * * Copy a portion of the texture to the current rendering target, optionally * rotating it by angle around the given center and also flipping it * top-bottom and/or left-right. * * The texture is blended with the destination based on its blend mode set * with SDL_SetTextureBlendMode(). * * The texture color is affected based on its color modulation set by * SDL_SetTextureColorMod(). * * The texture alpha is affected based on its alpha modulation set by * SDL_SetTextureAlphaMod(). * * \param renderer the rendering context * \param texture the source texture * \param srcrect the source SDL_Rect structure or NULL for the entire texture * \param dstrect the destination SDL_Rect structure or NULL for the entire * rendering target * \param angle an angle in degrees that indicates the rotation that will be * applied to dstrect, rotating it in a clockwise direction * \param center a pointer to a point indicating the point around which * dstrect will be rotated (if NULL, rotation will be done * around `dstrect.w / 2`, `dstrect.h / 2`) * \param flip a SDL_RendererFlip value stating which flipping actions should * be performed on the texture * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderCopy * \sa SDL_SetTextureAlphaMod * \sa SDL_SetTextureBlendMode * \sa SDL_SetTextureColorMod */ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip); /** * Draw a point on the current rendering target at subpixel precision. * * \param renderer The renderer which should draw a point. * \param x The x coordinate of the point. * \param y The y coordinate of the point. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y); /** * Draw multiple points on the current rendering target at subpixel precision. * * \param renderer The renderer which should draw multiple points. * \param points The points to draw * \param count The number of points to draw * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, const SDL_FPoint * points, int count); /** * Draw a line on the current rendering target at subpixel precision. * * \param renderer The renderer which should draw a line. * \param x1 The x coordinate of the start point. * \param y1 The y coordinate of the start point. * \param x2 The x coordinate of the end point. * \param y2 The y coordinate of the end point. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2); /** * Draw a series of connected lines on the current rendering target at * subpixel precision. * * \param renderer The renderer which should draw multiple lines. * \param points The points along the lines * \param count The number of points, drawing count-1 lines * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count); /** * Draw a rectangle on the current rendering target at subpixel precision. * * \param renderer The renderer which should draw a rectangle. * \param rect A pointer to the destination rectangle, or NULL to outline the * entire rendering target. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect); /** * Draw some number of rectangles on the current rendering target at subpixel * precision. * * \param renderer The renderer which should draw multiple rectangles. * \param rects A pointer to an array of destination rectangles. * \param count The number of rectangles. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count); /** * Fill a rectangle on the current rendering target with the drawing color at * subpixel precision. * * \param renderer The renderer which should fill a rectangle. * \param rect A pointer to the destination rectangle, or NULL for the entire * rendering target. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect); /** * Fill some number of rectangles on the current rendering target with the * drawing color at subpixel precision. * * \param renderer The renderer which should fill multiple rectangles. * \param rects A pointer to an array of destination rectangles. * \param count The number of rectangles. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count); /** * Copy a portion of the texture to the current rendering target at subpixel * precision. * * \param renderer The renderer which should copy parts of a texture. * \param texture The source texture. * \param srcrect A pointer to the source rectangle, or NULL for the entire * texture. * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect); /** * Copy a portion of the source texture to the current rendering target, with * rotation and flipping, at subpixel precision. * * \param renderer The renderer which should copy parts of a texture. * \param texture The source texture. * \param srcrect A pointer to the source rectangle, or NULL for the entire * texture. * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. * \param angle An angle in degrees that indicates the rotation that will be * applied to dstrect, rotating it in a clockwise direction * \param center A pointer to a point indicating the point around which * dstrect will be rotated (if NULL, rotation will be done * around dstrect.w/2, dstrect.h/2). * \param flip An SDL_RendererFlip value stating which flipping actions should * be performed on the texture * \return 0 on success, or -1 on error * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); /** * Render a list of triangles, optionally using a texture and indices into the * vertex array Color and alpha modulation is done per vertex * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * * \param renderer The rendering context. * \param texture (optional) The SDL texture to use. * \param vertices Vertices. * \param num_vertices Number of vertices. * \param indices (optional) An array of integer indices into the 'vertices' * array, if NULL all vertices will be rendered in sequential * order. * \param num_indices Number of indices. * \return 0 on success, or -1 if the operation is not supported * * \since This function is available since SDL 2.0.18. * * \sa SDL_RenderGeometryRaw * \sa SDL_Vertex */ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices); /** * Render a list of triangles, optionally using a texture and indices into the * vertex arrays Color and alpha modulation is done per vertex * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * * \param renderer The rendering context. * \param texture (optional) The SDL texture to use. * \param xy Vertex positions * \param xy_stride Byte size to move from one element to the next element * \param color Vertex colors (as SDL_Color) * \param color_stride Byte size to move from one element to the next element * \param uv Vertex normalized texture coordinates * \param uv_stride Byte size to move from one element to the next element * \param num_vertices Number of vertices. * \param indices (optional) An array of indices into the 'vertices' arrays, * if NULL all vertices will be rendered in sequential order. * \param num_indices Number of indices. * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) * \return 0 on success, or -1 if the operation is not supported * * \since This function is available since SDL 2.0.18. * * \sa SDL_RenderGeometry * \sa SDL_Vertex */ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices); /** * Read pixels from the current rendering target to an array of pixels. * * **WARNING**: This is a very slow operation, and should not be used * frequently. If you're using this on the main rendering target, it should be * called after rendering and before SDL_RenderPresent(). * * `pitch` specifies the number of bytes between rows in the destination * `pixels` data. This allows you to write to a subrectangle or have padded * rows in the destination. Generally, `pitch` should equal the number of * pixels per row in the `pixels` data times the number of bytes per pixel, * but it might contain additional padding (for example, 24bit RGB Windows * Bitmap data pads all rows to multiples of 4 bytes). * * \param renderer the rendering context * \param rect an SDL_Rect structure representing the area to read, or NULL * for the entire render target * \param format an SDL_PixelFormatEnum value of the desired format of the * pixel data, or 0 to use the format of the rendering target * \param pixels a pointer to the pixel data to copy into * \param pitch the pitch of the `pixels` parameter * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void *pixels, int pitch); /** * Update the screen with any rendering performed since the previous call. * * SDL's rendering functions operate on a backbuffer; that is, calling a * rendering function such as SDL_RenderDrawLine() does not directly put a * line on the screen, but rather updates the backbuffer. As such, you compose * your entire scene and *present* the composed backbuffer to the screen as a * complete picture. * * Therefore, when using SDL's rendering API, one does all drawing intended * for the frame, and then calls this function once per frame to present the * final drawing to the user. * * The backbuffer should be considered invalidated after each present; do not * assume that previous contents will exist between frames. You are strongly * encouraged to call SDL_RenderClear() to initialize the backbuffer before * starting each new frame's drawing, even if you plan to overwrite every * pixel. * * \param renderer the rendering context * * \since This function is available since SDL 2.0.0. * * \sa SDL_RenderClear * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines * \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawRect * \sa SDL_RenderDrawRects * \sa SDL_RenderFillRect * \sa SDL_RenderFillRects * \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawColor */ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); /** * Destroy the specified texture. * * Passing NULL or an otherwise invalid texture will set the SDL error message * to "Invalid texture". * * \param texture the texture to destroy * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateTexture * \sa SDL_CreateTextureFromSurface */ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); /** * Destroy the rendering context for a window and free associated textures. * * If `renderer` is NULL, this function will return immediately after setting * the SDL error message to "Invalid renderer". See SDL_GetError(). * * \param renderer the rendering context * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); /** * Force the rendering context to flush any pending commands to the underlying * rendering API. * * You do not need to (and in fact, shouldn't) call this function unless you * are planning to call into OpenGL/Direct3D/Metal/whatever directly in * addition to using an SDL_Renderer. * * This is for a very-specific case: if you are using SDL's render API, you * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever * calls in addition to SDL render API calls. If all of this applies, you * should call SDL_RenderFlush() between calls to SDL's render API and the * low-level API you're using in cooperation. * * In all other cases, you can ignore this function. This is only here to get * maximum performance out of a specific situation. In all other cases, SDL * will do the right thing, perhaps at a performance loss. * * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 * and earlier, as earlier versions did not queue rendering commands at all, * instead flushing them to the OS immediately. * * \param renderer the rendering context * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); /** * Bind an OpenGL/ES/ES2 texture to the current context. * * This is for use with OpenGL instructions when rendering OpenGL primitives * directly. * * If not NULL, `texw` and `texh` will be filled with the width and height * values suitable for the provided texture. In most cases, both will be 1.0, * however, on systems that support the GL_ARB_texture_rectangle extension, * these values will actually be the pixel width and height used to create the * texture, so this factor needs to be taken into account when providing * texture coordinates to OpenGL. * * You need a renderer to create an SDL_Texture, therefore you can only use * this function with an implicit OpenGL context from SDL_CreateRenderer(), * not with your own OpenGL context. If you need control over your OpenGL * context, you need to write your own texture-loading methods. * * Also note that SDL may upload RGB textures as BGR (or vice-versa), and * re-order the color channels in the shaders phase, so the uploaded texture * may have swapped color channels. * * \param texture the texture to bind to the current OpenGL/ES/ES2 context * \param texw a pointer to a float value which will be filled with the * texture width or NULL if you don't need that value * \param texh a pointer to a float value which will be filled with the * texture height or NULL if you don't need that value * \returns 0 on success, or -1 if the operation is not supported; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_MakeCurrent * \sa SDL_GL_UnbindTexture */ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); /** * Unbind an OpenGL/ES/ES2 texture from the current context. * * See SDL_GL_BindTexture() for examples on how to use these functions * * \param texture the texture to unbind from the current OpenGL/ES/ES2 context * \returns 0 on success, or -1 if the operation is not supported * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_BindTexture * \sa SDL_GL_MakeCurrent */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); /** * Get the CAMetalLayer associated with the given Metal renderer. * * This function returns `void *`, so SDL doesn't have to include Metal's * headers, but it can be safely cast to a `CAMetalLayer *`. * * \param renderer The renderer to query * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a * Metal renderer * * \since This function is available since SDL 2.0.8. * * \sa SDL_RenderGetMetalCommandEncoder */ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); /** * Get the Metal command encoder for the current frame * * This function returns `void *`, so SDL doesn't have to include Metal's * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. * * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give * SDL a drawable to render to, which might happen if the window is * hidden/minimized/offscreen. This doesn't apply to command encoders for * render targets, just the window's backbacker. Check your return values! * * \param renderer The renderer to query * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the * renderer isn't a Metal renderer or there was an error. * * \since This function is available since SDL 2.0.8. * * \sa SDL_RenderGetMetalLayer */ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /** * Toggle VSync of the given renderer. * * \param renderer The renderer to toggle * \param vsync 1 for on, 0 for off. All other values are reserved * \returns a 0 int on success, or non-zero on failure * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_render_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_config_macosx.h
/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_macosx_h_ #define SDL_config_macosx_h_ #define SDL_config_h_ #include "SDL_platform.h" /* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ #include <AvailabilityMacros.h> /* This is a set of defines to configure the SDL features */ #ifdef __LP64__ #define SIZEOF_VOIDP 8 #else #define SIZEOF_VOIDP 4 #endif /* Useful headers */ #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_SETENV 1 #define HAVE_PUTENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_SYSCTLBYNAME 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ #define SDL_JOYSTICK_IOKIT 1 #define SDL_HAPTIC_IOKIT 1 /* Enable various shared object loading systems */ #define SDL_LOADSO_DLOPEN 1 /* Enable various threading systems */ #define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 /* Enable various timer systems */ #define SDL_TIMER_UNIX 1 /* Enable various video drivers */ #define SDL_VIDEO_DRIVER_COCOA 1 #define SDL_VIDEO_DRIVER_DUMMY 1 #undef SDL_VIDEO_DRIVER_X11 #define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" #define SDL_VIDEO_DRIVER_X11_XDBE 1 #define SDL_VIDEO_DRIVER_X11_XINERAMA 1 #define SDL_VIDEO_DRIVER_X11_XRANDR 1 #define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 #define SDL_VIDEO_DRIVER_X11_XSHAPE 1 #define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 #define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 #ifdef MAC_OS_X_VERSION_10_8 /* * No matter the versions targeted, this is the 10.8 or later SDK, so you have * to use the external Xquartz, which is a more modern Xlib. Previous SDKs * used an older Xlib. */ #define SDL_VIDEO_DRIVER_X11_XINPUT2 1 #define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 #define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 #endif #ifndef SDL_VIDEO_RENDER_OGL #define SDL_VIDEO_RENDER_OGL 1 #endif /* Enable OpenGL support */ #ifndef SDL_VIDEO_OPENGL #define SDL_VIDEO_OPENGL 1 #endif #ifndef SDL_VIDEO_OPENGL_CGL #define SDL_VIDEO_OPENGL_CGL 1 #endif #ifndef SDL_VIDEO_OPENGL_GLX #define SDL_VIDEO_OPENGL_GLX 1 #endif /* Enable Vulkan support */ /* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) #define SDL_VIDEO_VULKAN 1 #else #define SDL_VIDEO_VULKAN 0 #endif /* Enable system power support */ #define SDL_POWER_MACOSX 1 /* enable filesystem support */ #define SDL_FILESYSTEM_COCOA 1 /* Enable assembly routines */ #define SDL_ASSEMBLY_ROUTINES 1 #ifdef __ppc__ #define SDL_ALTIVEC_BLITTERS 1 #endif #endif /* SDL_config_macosx_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_events.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_events.h * * Include file for SDL event handling. */ #ifndef SDL_events_h_ #define SDL_events_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_keyboard.h" #include "SDL_mouse.h" #include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_quit.h" #include "SDL_gesture.h" #include "SDL_touch.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* General keyboard/mouse state definitions */ #define SDL_RELEASED 0 #define SDL_PRESSED 1 /** * The types of events that can be delivered. */ typedef enum { SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ /* Application events */ SDL_QUIT = 0x100, /**< User-requested quit */ /* These application events have special meaning on iOS, see README-ios.md for details */ SDL_APP_TERMINATING, /**< The application is being terminated by the OS Called on iOS in applicationWillTerminate() Called on Android in onDestroy() */ SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. Called on iOS in applicationDidReceiveMemoryWarning() Called on Android in onLowMemory() */ SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background Called on iOS in applicationWillResignActive() Called on Android in onPause() */ SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time Called on iOS in applicationDidEnterBackground() Called on Android in onPause() */ SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground Called on iOS in applicationWillEnterForeground() Called on Android in onResume() */ SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive Called on iOS in applicationDidBecomeActive() Called on Android in onResume() */ SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ /* Display events */ SDL_DISPLAYEVENT = 0x150, /**< Display state change */ /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ /* Keyboard events */ SDL_KEYDOWN = 0x300, /**< Key pressed */ SDL_KEYUP, /**< Key released */ SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ SDL_TEXTINPUT, /**< Keyboard text input */ SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an input language or keyboard layout change. */ SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ /* Mouse events */ SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ SDL_MOUSEBUTTONUP, /**< Mouse button released */ SDL_MOUSEWHEEL, /**< Mouse wheel motion */ /* Joystick events */ SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ SDL_JOYBALLMOTION, /**< Joystick trackball motion */ SDL_JOYHATMOTION, /**< Joystick hat position change */ SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ SDL_JOYBUTTONUP, /**< Joystick button released */ SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */ /* Game controller events */ SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ /* Touch events */ SDL_FINGERDOWN = 0x700, SDL_FINGERUP, SDL_FINGERMOTION, /* Gesture events */ SDL_DOLLARGESTURE = 0x800, SDL_DOLLARRECORD, SDL_MULTIGESTURE, /* Clipboard events */ SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */ /* Drag and drop events */ SDL_DROPFILE = 0x1000, /**< The system requests a file open */ SDL_DROPTEXT, /**< text/plain drag-and-drop event */ SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ /* Audio hotplug events */ SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ /* Sensor events */ SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ /* Internal events */ SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, * and should be allocated with SDL_RegisterEvents() */ SDL_USEREVENT = 0x8000, /** * This last event is only for bounding internal arrays */ SDL_LASTEVENT = 0xFFFF } SDL_EventType; /** * \brief Fields shared by every event */ typedef struct SDL_CommonEvent { Uint32 type; Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; /** * \brief Display state change event data (event.display.*) */ typedef struct SDL_DisplayEvent { Uint32 type; /**< ::SDL_DISPLAYEVENT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 display; /**< The associated display index */ Uint8 event; /**< ::SDL_DisplayEventID */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint32 data1; /**< event dependent data */ } SDL_DisplayEvent; /** * \brief Window state change event data (event.window.*) */ typedef struct SDL_WindowEvent { Uint32 type; /**< ::SDL_WINDOWEVENT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window */ Uint8 event; /**< ::SDL_WindowEventID */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint32 data1; /**< event dependent data */ Sint32 data2; /**< event dependent data */ } SDL_WindowEvent; /** * \brief Keyboard button event structure (event.key.*) */ typedef struct SDL_KeyboardEvent { Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ Uint8 padding2; Uint8 padding3; SDL_Keysym keysym; /**< The key that was pressed or released */ } SDL_KeyboardEvent; #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) /** * \brief Keyboard text editing event structure (event.edit.*) */ typedef struct SDL_TextEditingEvent { Uint32 type; /**< ::SDL_TEXTEDITING */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ Sint32 start; /**< The start cursor of selected editing text */ Sint32 length; /**< The length of selected editing text */ } SDL_TextEditingEvent; /** * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be * truncated if stored in the text buffer SDL_TextEditingEvent */ typedef struct SDL_TextEditingExtEvent { Uint32 type; /**< ::SDL_TEXTEDITING_EXT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ Sint32 start; /**< The start cursor of selected editing text */ Sint32 length; /**< The length of selected editing text */ } SDL_TextEditingExtEvent; #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) /** * \brief Keyboard text input event structure (event.text.*) */ typedef struct SDL_TextInputEvent { Uint32 type; /**< ::SDL_TEXTINPUT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ } SDL_TextInputEvent; /** * \brief Mouse motion event structure (event.motion.*) */ typedef struct SDL_MouseMotionEvent { Uint32 type; /**< ::SDL_MOUSEMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint32 state; /**< The current button state */ Sint32 x; /**< X coordinate, relative to window */ Sint32 y; /**< Y coordinate, relative to window */ Sint32 xrel; /**< The relative motion in the X direction */ Sint32 yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; /** * \brief Mouse button event structure (event.button.*) */ typedef struct SDL_MouseButtonEvent { Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ Uint8 padding1; Sint32 x; /**< X coordinate, relative to window */ Sint32 y; /**< Y coordinate, relative to window */ } SDL_MouseButtonEvent; /** * \brief Mouse wheel event structure (event.wheel.*) */ typedef struct SDL_MouseWheelEvent { Uint32 type; /**< ::SDL_MOUSEWHEEL */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */ Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */ } SDL_MouseWheelEvent; /** * \brief Joystick axis motion event structure (event.jaxis.*) */ typedef struct SDL_JoyAxisEvent { Uint32 type; /**< ::SDL_JOYAXISMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The joystick axis index */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_JoyAxisEvent; /** * \brief Joystick trackball motion event structure (event.jball.*) */ typedef struct SDL_JoyBallEvent { Uint32 type; /**< ::SDL_JOYBALLMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 ball; /**< The joystick trackball index */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 xrel; /**< The relative motion in the X direction */ Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_JoyBallEvent; /** * \brief Joystick hat position change event structure (event.jhat.*) */ typedef struct SDL_JoyHatEvent { Uint32 type; /**< ::SDL_JOYHATMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 hat; /**< The joystick hat index */ Uint8 value; /**< The hat position value. * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN * * Note that zero means the POV is centered. */ Uint8 padding1; Uint8 padding2; } SDL_JoyHatEvent; /** * \brief Joystick button event structure (event.jbutton.*) */ typedef struct SDL_JoyButtonEvent { Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The joystick button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_JoyButtonEvent; /** * \brief Joystick device event structure (event.jdevice.*) */ typedef struct SDL_JoyDeviceEvent { Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ } SDL_JoyDeviceEvent; /** * \brief Joysick battery level change event structure (event.jbattery.*) */ typedef struct SDL_JoyBatteryEvent { Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickPowerLevel level; /**< The joystick battery level */ } SDL_JoyBatteryEvent; /** * \brief Game controller axis motion event structure (event.caxis.*) */ typedef struct SDL_ControllerAxisEvent { Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_ControllerAxisEvent; /** * \brief Game controller button event structure (event.cbutton.*) */ typedef struct SDL_ControllerButtonEvent { Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The controller button (SDL_GameControllerButton) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_ControllerButtonEvent; /** * \brief Controller device event structure (event.cdevice.*) */ typedef struct SDL_ControllerDeviceEvent { Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ } SDL_ControllerDeviceEvent; /** * \brief Game controller touchpad event structure (event.ctouchpad.*) */ typedef struct SDL_ControllerTouchpadEvent { Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Sint32 touchpad; /**< The index of the touchpad */ Sint32 finger; /**< The index of the finger on the touchpad */ float x; /**< Normalized in the range 0...1 with 0 being on the left */ float y; /**< Normalized in the range 0...1 with 0 being at the top */ float pressure; /**< Normalized in the range 0...1 */ } SDL_ControllerTouchpadEvent; /** * \brief Game controller sensor event structure (event.csensor.*) */ typedef struct SDL_ControllerSensorEvent { Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ } SDL_ControllerSensorEvent; /** * \brief Audio device event structure (event.adevice.*) */ typedef struct SDL_AudioDeviceEvent { Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_AudioDeviceEvent; /** * \brief Touch finger event structure (event.tfinger.*) */ typedef struct SDL_TouchFingerEvent { Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_FingerID fingerId; float x; /**< Normalized in the range 0...1 */ float y; /**< Normalized in the range 0...1 */ float dx; /**< Normalized in the range -1...1 */ float dy; /**< Normalized in the range -1...1 */ float pressure; /**< Normalized in the range 0...1 */ Uint32 windowID; /**< The window underneath the finger, if any */ } SDL_TouchFingerEvent; /** * \brief Multiple Finger Gesture Event (event.mgesture.*) */ typedef struct SDL_MultiGestureEvent { Uint32 type; /**< ::SDL_MULTIGESTURE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ float dTheta; float dDist; float x; float y; Uint16 numFingers; Uint16 padding; } SDL_MultiGestureEvent; /** * \brief Dollar Gesture Event (event.dgesture.*) */ typedef struct SDL_DollarGestureEvent { Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_GestureID gestureId; Uint32 numFingers; float error; float x; /**< Normalized center of gesture */ float y; /**< Normalized center of gesture */ } SDL_DollarGestureEvent; /** * \brief An event used to request a file open by the system (event.drop.*) * This event is enabled by default, you can disable it with SDL_EventState(). * \note If this event is enabled, you must free the filename in the event. */ typedef struct SDL_DropEvent { Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ Uint32 windowID; /**< The window that was dropped on, if any */ } SDL_DropEvent; /** * \brief Sensor event structure (event.sensor.*) */ typedef struct SDL_SensorEvent { Uint32 type; /**< ::SDL_SENSORUPDATE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The instance ID of the sensor */ float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ } SDL_SensorEvent; /** * \brief The "quit requested" event */ typedef struct SDL_QuitEvent { Uint32 type; /**< ::SDL_QUIT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_QuitEvent; /** * \brief OS Specific event */ typedef struct SDL_OSEvent { Uint32 type; /**< ::SDL_QUIT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_OSEvent; /** * \brief A user-defined event type (event.user.*) */ typedef struct SDL_UserEvent { Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window if any */ Sint32 code; /**< User defined event code */ void *data1; /**< User defined data pointer */ void *data2; /**< User defined data pointer */ } SDL_UserEvent; struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; /** * \brief A video driver dependent system event (event.syswm.*) * This event is disabled by default, you can enable it with SDL_EventState() * * \note If you want to use this event, you should include SDL_syswm.h. */ typedef struct SDL_SysWMEvent { Uint32 type; /**< ::SDL_SYSWMEVENT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ } SDL_SysWMEvent; /** * \brief General event structure */ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ SDL_DisplayEvent display; /**< Display event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ SDL_TextInputEvent text; /**< Text input event data */ SDL_MouseMotionEvent motion; /**< Mouse motion event data */ SDL_MouseButtonEvent button; /**< Mouse button event data */ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ SDL_JoyBallEvent jball; /**< Joystick ball event data */ SDL_JoyHatEvent jhat; /**< Joystick hat event data */ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ SDL_MultiGestureEvent mgesture; /**< Gesture event data */ SDL_DollarGestureEvent dgesture; /**< Gesture event data */ SDL_DropEvent drop; /**< Drag and drop event data */ /* This is necessary for ABI compatibility between Visual C++ and GCC. Visual C++ will respect the push pack pragma and use 52 bytes (size of SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit architectures) for this union, and GCC will use the alignment of the largest datatype within the union, which is 8 bytes on 64-bit architectures. So... we'll add padding to force the size to be 56 bytes for both. On architectures where pointers are 16 bytes, this needs rounding up to the next multiple of 16, 64, and on architectures where pointers are even larger the size of SDL_UserEvent will dominate as being 3 pointers. */ Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; } SDL_Event; /* Make sure we haven't broken binary compatibility */ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); /* Function prototypes */ /** * Pump the event loop, gathering events from the input devices. * * This function updates the event queue and internal input device state. * * **WARNING**: This should only be run in the thread that initialized the * video subsystem, and for extra safety, you should consider only doing those * things on the main thread in any case. * * SDL_PumpEvents() gathers all the pending input information from devices and * places it in the event queue. Without calls to SDL_PumpEvents() no events * would ever be placed on the queue. Often the need for calls to * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not * polling or waiting for events (e.g. you are filtering them), then you must * call SDL_PumpEvents() to force an event queue update. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PollEvent * \sa SDL_WaitEvent */ extern DECLSPEC void SDLCALL SDL_PumpEvents(void); /* @{ */ typedef enum { SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT } SDL_eventaction; /** * Check the event queue for messages and optionally return them. * * `action` may be any of the following: * * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the * event queue. * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, * within the specified minimum and maximum type, will be returned to the * caller and will _not_ be removed from the queue. * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, * within the specified minimum and maximum type, will be returned to the * caller and will be removed from the queue. * * You may have to call SDL_PumpEvents() before calling this function. * Otherwise, the events may not be ready to be filtered when you call * SDL_PeepEvents(). * * This function is thread-safe. * * \param events destination buffer for the retrieved events * \param numevents if action is SDL_ADDEVENT, the number of events to add * back to the event queue; if action is SDL_PEEKEVENT or * SDL_GETEVENT, the maximum number of events to retrieve * \param action action to take; see [[#action|Remarks]] for details * \param minType minimum value of the event type to be considered; * SDL_FIRSTEVENT is a safe choice * \param maxType maximum value of the event type to be considered; * SDL_LASTEVENT is a safe choice * \returns the number of events actually stored or a negative error code on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PollEvent * \sa SDL_PumpEvents * \sa SDL_PushEvent */ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType); /* @} */ /** * Check for the existence of a certain event type in the event queue. * * If you need to check for a range of event types, use SDL_HasEvents() * instead. * * \param type the type of event to be queried; see SDL_EventType for details * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if * events matching `type` are not present. * * \since This function is available since SDL 2.0.0. * * \sa SDL_HasEvents */ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); /** * Check for the existence of certain event types in the event queue. * * If you need to check for a single event type, use SDL_HasEvent() instead. * * \param minType the low end of event type to be queried, inclusive; see * SDL_EventType for details * \param maxType the high end of event type to be queried, inclusive; see * SDL_EventType for details * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are * present, or SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. * * \sa SDL_HasEvents */ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); /** * Clear events of a specific type from the event queue. * * This will unconditionally remove any events from the queue that match * `type`. If you need to remove a range of event types, use SDL_FlushEvents() * instead. * * It's also normal to just ignore events you don't care about in your event * loop without calling this function. * * This function only affects currently queued events. If you want to make * sure that all pending OS events are flushed, you can call SDL_PumpEvents() * on the main thread immediately before the flush call. * * \param type the type of event to be cleared; see SDL_EventType for details * * \since This function is available since SDL 2.0.0. * * \sa SDL_FlushEvents */ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); /** * Clear events of a range of types from the event queue. * * This will unconditionally remove any events from the queue that are in the * range of `minType` to `maxType`, inclusive. If you need to remove a single * event type, use SDL_FlushEvent() instead. * * It's also normal to just ignore events you don't care about in your event * loop without calling this function. * * This function only affects currently queued events. If you want to make * sure that all pending OS events are flushed, you can call SDL_PumpEvents() * on the main thread immediately before the flush call. * * \param minType the low end of event type to be cleared, inclusive; see * SDL_EventType for details * \param maxType the high end of event type to be cleared, inclusive; see * SDL_EventType for details * * \since This function is available since SDL 2.0.0. * * \sa SDL_FlushEvent */ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); /** * Poll for currently pending events. * * If `event` is not NULL, the next event is removed from the queue and stored * in the SDL_Event structure pointed to by `event`. The 1 returned refers to * this event, immediately stored in the SDL Event structure -- not an event * to follow. * * If `event` is NULL, it simply returns 1 if there is an event in the queue, * but will not remove it from the queue. * * As this function may implicitly call SDL_PumpEvents(), you can only call * this function in the thread that set the video mode. * * SDL_PollEvent() is the favored way of receiving system events since it can * be done from the main loop and does not suspend the main loop while waiting * on an event to be posted. * * The common practice is to fully process the event queue once every frame, * usually as a first step before updating the game's state: * * ```c * while (game_is_still_running) { * SDL_Event event; * while (SDL_PollEvent(&event)) { // poll until all events are handled! * // decide what to do with this event. * } * * // update game state, draw the current frame * } * ``` * * \param event the SDL_Event structure to be filled with the next event from * the queue, or NULL * \returns 1 if there is a pending event or 0 if there are none available. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetEventFilter * \sa SDL_PeepEvents * \sa SDL_PushEvent * \sa SDL_SetEventFilter * \sa SDL_WaitEvent * \sa SDL_WaitEventTimeout */ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); /** * Wait indefinitely for the next available event. * * If `event` is not NULL, the next event is removed from the queue and stored * in the SDL_Event structure pointed to by `event`. * * As this function may implicitly call SDL_PumpEvents(), you can only call * this function in the thread that initialized the video subsystem. * * \param event the SDL_Event structure to be filled in with the next event * from the queue, or NULL * \returns 1 on success or 0 if there was an error while waiting for events; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PollEvent * \sa SDL_PumpEvents * \sa SDL_WaitEventTimeout */ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); /** * Wait until the specified timeout (in milliseconds) for the next available * event. * * If `event` is not NULL, the next event is removed from the queue and stored * in the SDL_Event structure pointed to by `event`. * * As this function may implicitly call SDL_PumpEvents(), you can only call * this function in the thread that initialized the video subsystem. * * \param event the SDL_Event structure to be filled in with the next event * from the queue, or NULL * \param timeout the maximum number of milliseconds to wait for the next * available event * \returns 1 on success or 0 if there was an error while waiting for events; * call SDL_GetError() for more information. This also returns 0 if * the timeout elapsed without an event arriving. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PollEvent * \sa SDL_PumpEvents * \sa SDL_WaitEvent */ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, int timeout); /** * Add an event to the event queue. * * The event queue can actually be used as a two way communication channel. * Not only can events be read from the queue, but the user can also push * their own events onto it. `event` is a pointer to the event structure you * wish to push onto the queue. The event is copied into the queue, and the * caller may dispose of the memory pointed to after SDL_PushEvent() returns. * * Note: Pushing device input events onto the queue doesn't modify the state * of the device within SDL. * * This function is thread-safe, and can be called from other threads safely. * * Note: Events pushed onto the queue with SDL_PushEvent() get passed through * the event filter but events added with SDL_PeepEvents() do not. * * For pushing application-specific events, please use SDL_RegisterEvents() to * get an event type that does not conflict with other code that also wants * its own custom event types. * * \param event the SDL_Event to be added to the queue * \returns 1 on success, 0 if the event was filtered, or a negative error * code on failure; call SDL_GetError() for more information. A * common reason for error is the event queue being full. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PeepEvents * \sa SDL_PollEvent * \sa SDL_RegisterEvents */ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); /** * A function pointer used for callbacks that watch the event queue. * * \param userdata what was passed as `userdata` to SDL_SetEventFilter() * or SDL_AddEventWatch, etc * \param event the event that triggered the callback * \returns 1 to permit event to be added to the queue, and 0 to disallow * it. When used with SDL_AddEventWatch, the return value is ignored. * * \sa SDL_SetEventFilter * \sa SDL_AddEventWatch */ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); /** * Set up a filter to process all events before they change internal state and * are posted to the internal event queue. * * If the filter function returns 1 when called, then the event will be added * to the internal queue. If it returns 0, then the event will be dropped from * the queue, but the internal state will still be updated. This allows * selective filtering of dynamically arriving events. * * **WARNING**: Be very careful of what you do in the event filter function, * as it may run in a different thread! * * On platforms that support it, if the quit event is generated by an * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the * application at the next event poll. * * There is one caveat when dealing with the ::SDL_QuitEvent event type. The * event filter is only called when the window manager desires to close the * application window. If the event filter returns 1, then the window will be * closed, otherwise the window will remain open if possible. * * Note: Disabled events never make it to the event filter function; see * SDL_EventState(). * * Note: If you just want to inspect events without filtering, you should use * SDL_AddEventWatch() instead. * * Note: Events pushed onto the queue with SDL_PushEvent() get passed through * the event filter, but events pushed onto the queue with SDL_PeepEvents() do * not. * * \param filter An SDL_EventFilter function to call when an event happens * \param userdata a pointer that is passed to `filter` * * \since This function is available since SDL 2.0.0. * * \sa SDL_AddEventWatch * \sa SDL_EventState * \sa SDL_GetEventFilter * \sa SDL_PeepEvents * \sa SDL_PushEvent */ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); /** * Query the current event filter. * * This function can be used to "chain" filters, by saving the existing filter * before replacing it with a function that will call that saved filter. * * \param filter the current callback function will be stored here * \param userdata the pointer that is passed to the current event filter will * be stored here * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetEventFilter */ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata); /** * Add a callback to be triggered when an event is added to the event queue. * * `filter` will be called when an event happens, and its return value is * ignored. * * **WARNING**: Be very careful of what you do in the event filter function, * as it may run in a different thread! * * If the quit event is generated by a signal (e.g. SIGINT), it will bypass * the internal queue and be delivered to the watch callback immediately, and * arrive at the next event poll. * * Note: the callback is called for events posted by the user through * SDL_PushEvent(), but not for disabled events, nor for events by a filter * callback set with SDL_SetEventFilter(), nor for events posted by the user * through SDL_PeepEvents(). * * \param filter an SDL_EventFilter function to call when an event happens. * \param userdata a pointer that is passed to `filter` * * \since This function is available since SDL 2.0.0. * * \sa SDL_DelEventWatch * \sa SDL_SetEventFilter */ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); /** * Remove an event watch callback added with SDL_AddEventWatch(). * * This function takes the same input as SDL_AddEventWatch() to identify and * delete the corresponding callback. * * \param filter the function originally passed to SDL_AddEventWatch() * \param userdata the pointer originally passed to SDL_AddEventWatch() * * \since This function is available since SDL 2.0.0. * * \sa SDL_AddEventWatch */ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, void *userdata); /** * Run a specific filter function on the current event queue, removing any * events for which the filter returns 0. * * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), * this function does not change the filter permanently, it only uses the * supplied filter until this function returns. * * \param filter the SDL_EventFilter function to call when an event happens * \param userdata a pointer that is passed to `filter` * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetEventFilter * \sa SDL_SetEventFilter */ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); /* @{ */ #define SDL_QUERY -1 #define SDL_IGNORE 0 #define SDL_DISABLE 0 #define SDL_ENABLE 1 /** * Set the state of processing events by type. * * `state` may be any of the following: * * - `SDL_QUERY`: returns the current processing state of the specified event * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped * from the event queue and will not be filtered * - `SDL_ENABLE`: the event will be processed normally * * \param type the type of event; see SDL_EventType for details * \param state how to process the event * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state * of the event before this function makes any changes to it. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetEventState */ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); /* @} */ #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) /** * Allocate a set of user-defined events, and return the beginning event * number for that set of events. * * Calling this function with `numevents` <= 0 is an error and will return * (Uint32)-1. * * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or * 0xFFFFFFFF), but is clearer to write. * * \param numevents the number of events to be allocated * \returns the beginning event number, or (Uint32)-1 if there are not enough * user-defined events left. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PushEvent */ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_events_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_main.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_main_h_ #define SDL_main_h_ #include "SDL_stdinc.h" /** * \file SDL_main.h * * Redefine main() on some platforms so that it is called by SDL. */ #ifndef SDL_MAIN_HANDLED #if defined(__WIN32__) /* On Windows SDL provides WinMain(), which parses the command line and passes the arguments to your main function. If you provide your own WinMain(), you may define SDL_MAIN_HANDLED */ #define SDL_MAIN_AVAILABLE #elif defined(__WINRT__) /* On WinRT, SDL provides a main function that initializes CoreApplication, creating an instance of IFrameworkView in the process. Please note that #include'ing SDL_main.h is not enough to get a main() function working. In non-XAML apps, the file, src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be called, with a pointer to the Direct3D-hosted XAML control passed in. */ #define SDL_MAIN_NEEDED #elif defined(__GDK__) /* On GDK, SDL provides a main function that initializes the game runtime. Please note that #include'ing SDL_main.h is not enough to get a main() function working. You must either link against SDL2main or, if not possible, call the SDL_GDKRunApp function from your entry point. */ #define SDL_MAIN_NEEDED #elif defined(__IPHONEOS__) /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. If you link with SDL dynamically on iOS, the main function can't be in a shared library, so you need to link with libSDLmain.a, which includes a stub main function that calls into the shared library to start execution. See src/video/uikit/SDL_uikitappdelegate.m for more details. */ #define SDL_MAIN_NEEDED #elif defined(__ANDROID__) /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED /* We need to export SDL_main so it can be launched from Java */ #define SDLMAIN_DECLSPEC DECLSPEC #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before starting the user main function. All user code is run in a separate thread by ppapi_simple, thus allowing for blocking io to take place via nacl_io */ #define SDL_MAIN_NEEDED #elif defined(__PSP__) /* On PSP SDL provides a main function that sets the module info, activates the GPU and starts the thread required to be able to exit the software. If you provide this yourself, you may define SDL_MAIN_HANDLED */ #define SDL_MAIN_AVAILABLE #elif defined(__PS2__) #define SDL_MAIN_AVAILABLE #define SDL_PS2_SKIP_IOP_RESET() \ void reset_IOP(); \ void reset_IOP() {} #elif defined(__3DS__) /* On N3DS, SDL provides a main function that sets up the screens and storage. If you provide this yourself, you may define SDL_MAIN_HANDLED */ #define SDL_MAIN_AVAILABLE #endif #endif /* SDL_MAIN_HANDLED */ #ifndef SDLMAIN_DECLSPEC #define SDLMAIN_DECLSPEC #endif /** * \file SDL_main.h * * The application's main() function must be called with C linkage, * and should be declared like this: * \code * #ifdef __cplusplus * extern "C" * #endif * int main(int argc, char *argv[]) * { * } * \endcode */ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) #define main SDL_main #endif #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif /** * The prototype for the application's main() function */ typedef int (*SDL_main_func)(int argc, char *argv[]); extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); /** * Circumvent failure of SDL_Init() when not using SDL_main() as an entry * point. * * This function is defined in SDL_main.h, along with the preprocessor rule to * redefine main() as SDL_main(). Thus to ensure that your main() function * will not be changed it is necessary to define SDL_MAIN_HANDLED before * including SDL.h. * * \since This function is available since SDL 2.0.0. * * \sa SDL_Init */ extern DECLSPEC void SDLCALL SDL_SetMainReady(void); #if defined(__WIN32__) || defined(__GDK__) /** * Register a win32 window class for SDL's use. * * This can be called to set the application window class at startup. It is * safe to call this multiple times, as long as every call is eventually * paired with a call to SDL_UnregisterApp, but a second registration attempt * while a previous registration is still active will be ignored, other than * to increment a counter. * * Most applications do not need to, and should not, call this directly; SDL * will call it when initializing the video subsystem. * * \param name the window class name, in UTF-8 encoding. If NULL, SDL * currently uses "SDL_app" but this isn't guaranteed. * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of * what is specified here. * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL * will use `GetModuleHandle(NULL)` instead. * \returns 0 on success, -1 on error. SDL_GetError() may have details. * * \since This function is available since SDL 2.0.2. */ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); /** * Deregister the win32 window class from an SDL_RegisterApp call. * * This can be called to undo the effects of SDL_RegisterApp. * * Most applications do not need to, and should not, call this directly; SDL * will call it when deinitializing the video subsystem. * * It is safe to call this multiple times, as long as every call is eventually * paired with a prior call to SDL_RegisterApp. The window class will only be * deregistered when the registration counter in SDL_RegisterApp decrements to * zero through calls to this function. * * \since This function is available since SDL 2.0.2. */ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #endif /* defined(__WIN32__) || defined(__GDK__) */ #ifdef __WINRT__ /** * Initialize and launch an SDL/WinRT application. * * \param mainFunction the SDL app's C-style main(), an SDL_main_func * \param reserved reserved for future use; should be NULL * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve * more information on the failure. * * \since This function is available since SDL 2.0.3. */ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); #endif /* __WINRT__ */ #if defined(__IPHONEOS__) /** * Initializes and launches an SDL application. * * \param argc The argc parameter from the application's main() function * \param argv The argv parameter from the application's main() function * \param mainFunction The SDL app's C-style main(), an SDL_main_func * \return the return value from mainFunction * * \since This function is available since SDL 2.0.10. */ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); #endif /* __IPHONEOS__ */ #ifdef __GDK__ /** * Initialize and launch an SDL GDK application. * * \param mainFunction the SDL app's C-style main(), an SDL_main_func * \param reserved reserved for future use; should be NULL * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve * more information on the failure. * * \since This function is available since SDL 2.24.0. */ extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved); #endif /* __GDK__ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_main_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/begin_code.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file begin_code.h * * This file sets things up for C dynamic library function definitions, * static inlined functions, and structures aligned at 4-byte alignment. * If you don't like ugly C preprocessor code, don't look at this file. :) */ /* This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h #error Nested inclusion of begin_code.h #endif #define _begin_code_h #ifndef SDL_DEPRECATED # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ # define SDL_DEPRECATED __attribute__((deprecated)) # else # define SDL_DEPRECATED # endif #endif #ifndef SDL_UNUSED # ifdef __GNUC__ # define SDL_UNUSED __attribute__((unused)) # else # define SDL_UNUSED # endif #endif /* Some compilers use a special export keyword */ #ifndef DECLSPEC # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__) # ifdef DLL_EXPORT # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC # endif # elif defined(__OS2__) # ifdef BUILD_SDL # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC # endif # else # if defined(__GNUC__) && __GNUC__ >= 4 # define DECLSPEC __attribute__ ((visibility("default"))) # else # define DECLSPEC # endif # endif #endif /* By default SDL uses the C calling convention */ #ifndef SDLCALL #if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__) #define SDLCALL __cdecl #elif defined(__OS2__) || defined(__EMX__) #define SDLCALL _System # if defined (__GNUC__) && !defined(_System) # define _System /* for old EMX/GCC compat. */ # endif #else #define SDLCALL #endif #endif /* SDLCALL */ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ #ifdef __SYMBIAN32__ #undef DECLSPEC #define DECLSPEC #endif /* __SYMBIAN32__ */ /* Force structure packing at 4 byte alignment. This is necessary if the header is included in code which has structure packing set to an alternate value, say for loading structures from disk. The packing is reset to the previous value in close_code.h */ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef _MSC_VER #pragma warning(disable: 4103) #endif #ifdef __clang__ #pragma clang diagnostic ignored "-Wpragma-pack" #endif #ifdef __BORLANDC__ #pragma nopackwarning #endif #ifdef _WIN64 /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ #pragma pack(push,8) #else #pragma pack(push,4) #endif #endif /* Compiler needs structure packing set */ #ifndef SDL_INLINE #if defined(__GNUC__) #define SDL_INLINE __inline__ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) || \ defined(__DECC) || defined(__CC_ARM) #define SDL_INLINE __inline #ifndef __inline__ #define __inline__ __inline #endif #else #define SDL_INLINE inline #ifndef __inline__ #define __inline__ inline #endif #endif #endif /* SDL_INLINE not defined */ #ifndef SDL_FORCE_INLINE #if defined(_MSC_VER) #define SDL_FORCE_INLINE __forceinline #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ #else #define SDL_FORCE_INLINE static SDL_INLINE #endif #endif /* SDL_FORCE_INLINE not defined */ #ifndef SDL_NORETURN #if defined(__GNUC__) #define SDL_NORETURN __attribute__((noreturn)) #elif defined(_MSC_VER) #define SDL_NORETURN __declspec(noreturn) #else #define SDL_NORETURN #endif #endif /* SDL_NORETURN not defined */ /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void *)0) #endif #endif /* NULL */ #endif /* ! Mac OS X - breaks precompiled headers */ #ifndef SDL_FALLTHROUGH #if (defined(__cplusplus) && __cplusplus >= 201703L) || \ (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) #define SDL_FALLTHROUGH [[fallthrough]] #else #if defined(__has_attribute) #define _HAS_FALLTHROUGH __has_attribute(__fallthrough__) #else #define _HAS_FALLTHROUGH 0 #endif /* __has_attribute */ #if _HAS_FALLTHROUGH && \ ((defined(__GNUC__) && __GNUC__ >= 7) || \ (defined(__clang_major__) && __clang_major__ >= 10)) #define SDL_FALLTHROUGH __attribute__((__fallthrough__)) #else #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ #endif /* _HAS_FALLTHROUGH */ #undef _HAS_FALLTHROUGH #endif /* C++17 or C2x */ #endif /* SDL_FALLTHROUGH not defined */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_md5.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_md5.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* *********************************************************************** ** Header file for implementation of MD5 ** ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** ** Created: 2/17/90 RLR ** ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** ** Revised (for MD5): RLR 4/27/91 ** ** -- G modified to have y&~z instead of y&z ** ** -- FF, GG, HH modified to add in last register done ** ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** ** -- distinct additive constant for each step ** ** -- round 4 added, working mod 7 ** *********************************************************************** */ /* *********************************************************************** ** Message-digest routines: ** ** To form the message digest for a message M ** ** (1) Initialize a context buffer mdContext using MD5Init ** ** (2) Call MD5Update on mdContext and M ** ** (3) Call MD5Final on mdContext ** ** The message digest is now in mdContext->digest[0...15] ** *********************************************************************** */ #ifndef SDL_test_md5_h_ #define SDL_test_md5_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* ------------ Definitions --------- */ /* typedef a 32-bit type */ typedef unsigned long int MD5UINT4; /* Data structure for MD5 (Message-Digest) computation */ typedef struct { MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ MD5UINT4 buf[4]; /* scratch buffer */ unsigned char in[64]; /* input buffer */ unsigned char digest[16]; /* actual digest after Md5Final call */ } SDLTest_Md5Context; /* ---------- Function Prototypes ------------- */ /** * \brief initialize the context * * \param mdContext pointer to context variable * * Note: The function initializes the message-digest context * mdContext. Call before each new use of the context - * all fields are set to zero. */ void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); /** * \brief update digest from variable length data * * \param mdContext pointer to context variable * \param inBuf pointer to data array/string * \param inLen length of data array/string * * Note: The function updates the message-digest context to account * for the presence of each of the characters inBuf[0..inLen-1] * in the message whose digest is being computed. */ void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, unsigned int inLen); /** * \brief complete digest computation * * \param mdContext pointer to context variable * * Note: The function terminates the message-digest computation and * ends with the desired message digest in mdContext.digest[0..15]. * Always call before using the digest[] variable. */ void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_md5_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_test_crc32.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_test_crc32.h * * Include file for SDL test framework. * * This code is a part of the SDL2_test library, not the main SDL library. */ /* Implements CRC32 calculations (default output is Perl String::CRC32 compatible). */ #ifndef SDL_test_crc32_h_ #define SDL_test_crc32_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* ------------ Definitions --------- */ /* Definition shared by all CRC routines */ #ifndef CrcUint32 #define CrcUint32 unsigned int #endif #ifndef CrcUint8 #define CrcUint8 unsigned char #endif #ifdef ORIGINAL_METHOD #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ #else #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ #endif /** * Data structure for CRC32 (checksum) computation */ typedef struct { CrcUint32 crc32_table[256]; /* CRC table */ } SDLTest_Crc32Context; /* ---------- Function Prototypes ------------- */ /** * \brief Initialize the CRC context * * Note: The function initializes the crc table required for all crc calculations. * * \param crcContext pointer to context variable * * \returns 0 for OK, -1 on error * */ int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); /** * \brief calculate a crc32 from a data block * * \param crcContext pointer to context variable * \param inBuf input buffer to checksum * \param inLen length of input buffer * \param crc32 pointer to Uint32 to store the final CRC into * * \returns 0 for OK, -1 on error * */ int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); /* Same routine broken down into three steps */ int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); /** * \brief clean up CRC context * * \param crcContext pointer to context variable * * \returns 0 for OK, -1 on error * */ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_test_crc32_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_opengles2_khrplatform.h
#ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include <KHR/khrplatform.h> * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using <stdint.h> */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using <inttypes.h> */ #include <inttypes.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_metal.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_metal.h * * Header file for functions to creating Metal layers and views on SDL windows. */ #ifndef SDL_metal_h_ #define SDL_metal_h_ #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). * * \note This can be cast directly to an NSView or UIView. */ typedef void *SDL_MetalView; /** * \name Metal support functions */ /* @{ */ /** * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified * window. * * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on * its own. It is up to user code to do that. * * The returned handle can be casted directly to a NSView or UIView. To access * the backing CAMetalLayer, call SDL_Metal_GetLayer(). * * \since This function is available since SDL 2.0.12. * * \sa SDL_Metal_DestroyView * \sa SDL_Metal_GetLayer */ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); /** * Destroy an existing SDL_MetalView object. * * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was * called after SDL_CreateWindow. * * \since This function is available since SDL 2.0.12. * * \sa SDL_Metal_CreateView */ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); /** * Get a pointer to the backing CAMetalLayer for the given view. * * \since This function is available since SDL 2.0.14. * * \sa SDL_Metal_CreateView */ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); /** * Get the size of a window's underlying drawable in pixels (for use with * setting viewport, scissor & etc). * * \param window SDL_Window from which the drawable size should be queried * \param w Pointer to variable for storing the width in pixels, may be NULL * \param h Pointer to variable for storing the height in pixels, may be NULL * * \since This function is available since SDL 2.0.14. * * \sa SDL_GetWindowSize * \sa SDL_CreateWindow */ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, int *h); /* @} *//* Metal support functions */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_metal_h_ */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_opengles.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_opengles.h * * This is a simple file to encapsulate the OpenGL ES 1.X API headers. */ #include "SDL_config.h" #ifdef __IPHONEOS__ #include <OpenGLES/ES1/gl.h> #include <OpenGLES/ES1/glext.h> #else #include <GLES/gl.h> #include <GLES/glext.h> #endif #ifndef APIENTRY #define APIENTRY #endif
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_video.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_video.h * * Header file for SDL video functions. */ #ifndef SDL_video_h_ #define SDL_video_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" #include "SDL_rect.h" #include "SDL_surface.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * \brief The structure that defines a display mode * * \sa SDL_GetNumDisplayModes() * \sa SDL_GetDisplayMode() * \sa SDL_GetDesktopDisplayMode() * \sa SDL_GetCurrentDisplayMode() * \sa SDL_GetClosestDisplayMode() * \sa SDL_SetWindowDisplayMode() * \sa SDL_GetWindowDisplayMode() */ typedef struct { Uint32 format; /**< pixel format */ int w; /**< width, in screen coordinates */ int h; /**< height, in screen coordinates */ int refresh_rate; /**< refresh rate (or zero for unspecified) */ void *driverdata; /**< driver-specific data, initialize to 0 */ } SDL_DisplayMode; /** * \brief The type used to identify a window * * \sa SDL_CreateWindow() * \sa SDL_CreateWindowFrom() * \sa SDL_DestroyWindow() * \sa SDL_FlashWindow() * \sa SDL_GetWindowData() * \sa SDL_GetWindowFlags() * \sa SDL_GetWindowGrab() * \sa SDL_GetWindowKeyboardGrab() * \sa SDL_GetWindowMouseGrab() * \sa SDL_GetWindowPosition() * \sa SDL_GetWindowSize() * \sa SDL_GetWindowTitle() * \sa SDL_HideWindow() * \sa SDL_MaximizeWindow() * \sa SDL_MinimizeWindow() * \sa SDL_RaiseWindow() * \sa SDL_RestoreWindow() * \sa SDL_SetWindowData() * \sa SDL_SetWindowFullscreen() * \sa SDL_SetWindowGrab() * \sa SDL_SetWindowKeyboardGrab() * \sa SDL_SetWindowMouseGrab() * \sa SDL_SetWindowIcon() * \sa SDL_SetWindowPosition() * \sa SDL_SetWindowSize() * \sa SDL_SetWindowBordered() * \sa SDL_SetWindowResizable() * \sa SDL_SetWindowTitle() * \sa SDL_ShowWindow() */ typedef struct SDL_Window SDL_Window; /** * \brief The flags on a window * * \sa SDL_GetWindowFlags() */ typedef enum { SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. On macOS NSHighResolutionCapable must be set true in the application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ } SDL_WindowFlags; /** * \brief Used to indicate that you don't care what the window position is. */ #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) #define SDL_WINDOWPOS_ISUNDEFINED(X) \ (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) /** * \brief Used to indicate that the window position should be centered. */ #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) #define SDL_WINDOWPOS_ISCENTERED(X) \ (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) /** * \brief Event subtype for window events */ typedef enum { SDL_WINDOWEVENT_NONE, /**< Never used */ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be redrawn */ SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 */ SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */ SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */ SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ } SDL_WindowEventID; /** * \brief Event subtype for display events */ typedef enum { SDL_DISPLAYEVENT_NONE, /**< Never used */ SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */ } SDL_DisplayEventID; /** * \brief Display orientation */ typedef enum { SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ } SDL_DisplayOrientation; /** * \brief Window flash operation */ typedef enum { SDL_FLASH_CANCEL, /**< Cancel any window flash state */ SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ } SDL_FlashOperation; /** * \brief An opaque handle to an OpenGL context. */ typedef void *SDL_GLContext; /** * \brief OpenGL configuration attributes */ typedef enum { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_RETAINED_BACKING, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, SDL_GL_CONTEXT_RELEASE_BEHAVIOR, SDL_GL_CONTEXT_RESET_NOTIFICATION, SDL_GL_CONTEXT_NO_ERROR, SDL_GL_FLOATBUFFERS } SDL_GLattr; typedef enum { SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ } SDL_GLprofile; typedef enum { SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 } SDL_GLcontextFlag; typedef enum { SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 } SDL_GLcontextReleaseFlag; typedef enum { SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 } SDL_GLContextResetNotification; /* Function prototypes */ /** * Get the number of video drivers compiled into SDL. * * \returns a number >= 1 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetVideoDriver */ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); /** * Get the name of a built in video driver. * * The video drivers are presented in the order in which they are normally * checked during initialization. * * \param index the index of a video driver * \returns the name of the video driver with the given **index**. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumVideoDrivers */ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); /** * Initialize the video subsystem, optionally specifying a video driver. * * This function initializes the video subsystem, setting up a connection to * the window manager, etc, and determines the available display modes and * pixel formats, but does not initialize a window or graphics mode. * * If you use this function and you haven't used the SDL_INIT_VIDEO flag with * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() * before calling SDL_Quit(). * * It is safe to call this function multiple times. SDL_VideoInit() will call * SDL_VideoQuit() itself if the video subsystem has already been initialized. * * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a * specific `driver_name`. * * \param driver_name the name of a video driver to initialize, or NULL for * the default driver * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumVideoDrivers * \sa SDL_GetVideoDriver * \sa SDL_InitSubSystem * \sa SDL_VideoQuit */ extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); /** * Shut down the video subsystem, if initialized with SDL_VideoInit(). * * This function closes all windows, and restores the original video mode. * * \since This function is available since SDL 2.0.0. * * \sa SDL_VideoInit */ extern DECLSPEC void SDLCALL SDL_VideoQuit(void); /** * Get the name of the currently initialized video driver. * * \returns the name of the current video driver or NULL if no driver has been * initialized. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumVideoDrivers * \sa SDL_GetVideoDriver */ extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); /** * Get the number of available video displays. * * \returns a number >= 1 or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetDisplayBounds */ extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); /** * Get the name of a display in UTF-8 encoding. * * \param displayIndex the index of display from which the name should be * queried * \returns the name of a display or NULL for an invalid display index or * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); /** * Get the desktop area represented by a display. * * The primary display (`displayIndex` zero) is always located at 0,0. * * \param displayIndex the index of the display to query * \param rect the SDL_Rect structure filled in with the display bounds * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); /** * Get the usable desktop area represented by a display. * * The primary display (`displayIndex` zero) is always located at 0,0. * * This is the same area as SDL_GetDisplayBounds() reports, but with portions * reserved by the system removed. For example, on Apple's macOS, this * subtracts the area occupied by the menu bar and dock. * * Setting a window to be fullscreen generally bypasses these unusable areas, * so these are good guidelines for the maximum space available to a * non-fullscreen window. * * The parameter `rect` is ignored if it is NULL. * * This function also returns -1 if the parameter `displayIndex` is out of * range. * * \param displayIndex the index of the display to query the usable bounds * from * \param rect the SDL_Rect structure filled in with the display bounds * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_GetDisplayBounds * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); /** * Get the dots/pixels-per-inch for a display. * * Diagonal, horizontal and vertical DPI can all be optionally returned if the * appropriate parameter is non-NULL. * * A failure of this function usually means that either no DPI information is * available or the `displayIndex` is out of range. * * **WARNING**: This reports the DPI that the hardware reports, and it is not * always reliable! It is almost always better to use SDL_GetWindowSize() to * find the window size, which might be in logical points instead of pixels, * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare * the two values to get an actual scaling value between the two. We will be * rethinking how high-dpi details should be managed in SDL3 to make things * more consistent, reliable, and clear. * * \param displayIndex the index of the display from which DPI information * should be queried * \param ddpi a pointer filled in with the diagonal DPI of the display; may * be NULL * \param hdpi a pointer filled in with the horizontal DPI of the display; may * be NULL * \param vdpi a pointer filled in with the vertical DPI of the display; may * be NULL * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.4. * * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); /** * Get the orientation of a display. * * \param displayIndex the index of the display to query * \returns The SDL_DisplayOrientation enum value of the display, or * `SDL_ORIENTATION_UNKNOWN` if it isn't available. * * \since This function is available since SDL 2.0.9. * * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); /** * Get the number of available display modes. * * The `displayIndex` needs to be in the range from 0 to * SDL_GetNumVideoDisplays() - 1. * * \param displayIndex the index of the display to query * \returns a number >= 1 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetDisplayMode * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); /** * Get information about a specific display mode. * * The display modes are sorted in this priority: * * - width -> largest to smallest * - height -> largest to smallest * - bits per pixel -> more colors to fewer colors * - packed pixel layout -> largest to smallest * - refresh rate -> highest to lowest * * \param displayIndex the index of the display to query * \param modeIndex the index of the display mode to query * \param mode an SDL_DisplayMode structure filled in with the mode at * `modeIndex` * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumDisplayModes */ extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode * mode); /** * Get information about the desktop's display mode. * * There's a difference between this function and SDL_GetCurrentDisplayMode() * when SDL runs fullscreen and has changed the resolution. In that case this * function will return the previous native display mode, and not the current * display mode. * * \param displayIndex the index of the display to query * \param mode an SDL_DisplayMode structure filled in with the current display * mode * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetCurrentDisplayMode * \sa SDL_GetDisplayMode * \sa SDL_SetWindowDisplayMode */ extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); /** * Get information about the current display mode. * * There's a difference between this function and SDL_GetDesktopDisplayMode() * when SDL runs fullscreen and has changed the resolution. In that case this * function will return the current display mode, and not the previous native * display mode. * * \param displayIndex the index of the display to query * \param mode an SDL_DisplayMode structure filled in with the current display * mode * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetDesktopDisplayMode * \sa SDL_GetDisplayMode * \sa SDL_GetNumVideoDisplays * \sa SDL_SetWindowDisplayMode */ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); /** * Get the closest match to the requested display mode. * * The available display modes are scanned and `closest` is filled in with the * closest mode matching the requested mode and returned. The mode format and * refresh rate default to the desktop mode if they are set to 0. The modes * are scanned with size being first priority, format being second priority, * and finally checking the refresh rate. If all the available modes are too * small, then NULL is returned. * * \param displayIndex the index of the display to query * \param mode an SDL_DisplayMode structure containing the desired display * mode * \param closest an SDL_DisplayMode structure filled in with the closest * match of the available display modes * \returns the passed in value `closest` or NULL if no matching video mode * was available; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetDisplayMode * \sa SDL_GetNumDisplayModes */ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); /** * Get the index of the display containing a point * * \param point the point to query * \returns the index of the display containing the point or a negative error * code on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.24.0. * * \sa SDL_GetDisplayBounds * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); /** * Get the index of the display primarily containing a rect * * \param rect the rect to query * \returns the index of the display entirely containing the rect or closest * to the center of the rect on success or a negative error code on * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 2.24.0. * * \sa SDL_GetDisplayBounds * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); /** * Get the index of the display associated with a window. * * \param window the window to query * \returns the index of the display containing the center of the window on * success or a negative error code on failure; call SDL_GetError() * for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetDisplayBounds * \sa SDL_GetNumVideoDisplays */ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); /** * Set the display mode to use when a window is visible at fullscreen. * * This only affects the display mode used when the window is fullscreen. To * change the window size when the window is not fullscreen, use * SDL_SetWindowSize(). * * \param window the window to affect * \param mode the SDL_DisplayMode structure representing the mode to use, or * NULL to use the window's dimensions and the desktop's format * and refresh rate * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowDisplayMode * \sa SDL_SetWindowFullscreen */ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode); /** * Query the display mode to use when a window is visible at fullscreen. * * \param window the window to query * \param mode an SDL_DisplayMode structure filled in with the fullscreen * display mode * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowDisplayMode * \sa SDL_SetWindowFullscreen */ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode); /** * Get the raw ICC profile data for the screen the window is currently on. * * Data returned should be freed with SDL_free. * * \param window the window to query * \param size the size of the ICC profile * \returns the raw ICC profile data on success or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.18. */ extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); /** * Get the pixel format associated with the window. * * \param window the window to query * \returns the pixel format of the window on success or * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); /** * Create a window with the specified position, dimensions, and flags. * * `flags` may be any of the following OR'd together: * * - `SDL_WINDOW_FULLSCREEN`: fullscreen window * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance * - `SDL_WINDOW_METAL`: window usable with a Metal instance * - `SDL_WINDOW_HIDDEN`: window is not visible * - `SDL_WINDOW_BORDERLESS`: no window decoration * - `SDL_WINDOW_RESIZABLE`: window can be resized * - `SDL_WINDOW_MINIMIZED`: window is minimized * - `SDL_WINDOW_MAXIMIZED`: window is maximized * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if * supported (>= SDL 2.0.1) * * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be * queried later using SDL_GetWindowFlags(). * * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. * * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size * in pixels may differ from its size in screen coordinates on platforms with * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that * when this flag is set, the drawable size can vary after the window is * created and should be queried after major window events such as when the * window is resized or moved between displays. * * If the window is set fullscreen, the width and height parameters `w` and * `h` will not be used. However, invalid size parameters (e.g. too large) may * still fail. Window size is actually limited to 16384 x 16384 for all * platforms at window creation. * * If the window is created with any of the SDL_WINDOW_OPENGL or * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). * * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. * * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, * SDL_CreateWindow() will fail. * * On non-Apple devices, SDL requires you to either not link to the Vulkan * loader or link to a dynamic library version. This limitation may be removed * in a future version of SDL. * * \param title the title of the window, in UTF-8 encoding * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or * `SDL_WINDOWPOS_UNDEFINED` * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or * `SDL_WINDOWPOS_UNDEFINED` * \param w the width of the window, in screen coordinates * \param h the height of the window, in screen coordinates * \param flags 0, or one or more SDL_WindowFlags OR'd together * \returns the window that was created or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateWindowFrom * \sa SDL_DestroyWindow */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags); /** * Create an SDL window from an existing native window. * * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured * before using SDL_CreateWindowFrom(). * * \param data a pointer to driver-dependent window creation data, typically * your native window cast to a void* * \returns the window that was created or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateWindow * \sa SDL_DestroyWindow */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); /** * Get the numeric ID of a window. * * The numeric ID is what SDL_WindowEvent references, and is necessary to map * these events to specific SDL_Window objects. * * \param window the window to query * \returns the ID of the window on success or 0 on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowFromID */ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); /** * Get a window from a stored ID. * * The numeric ID is what SDL_WindowEvent references, and is necessary to map * these events to specific SDL_Window objects. * * \param id the ID of the window * \returns the window associated with `id` or NULL if it doesn't exist; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowID */ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); /** * Get the window flags. * * \param window the window to query * \returns a mask of the SDL_WindowFlags associated with `window` * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateWindow * \sa SDL_HideWindow * \sa SDL_MaximizeWindow * \sa SDL_MinimizeWindow * \sa SDL_SetWindowFullscreen * \sa SDL_SetWindowGrab * \sa SDL_ShowWindow */ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); /** * Set the title of a window. * * This string is expected to be in UTF-8 encoding. * * \param window the window to change * \param title the desired window title in UTF-8 format * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowTitle */ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, const char *title); /** * Get the title of a window. * * \param window the window to query * \returns the title of the window in UTF-8 format or "" if there is no * title. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowTitle */ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); /** * Set the icon for a window. * * \param window the window to change * \param icon an SDL_Surface structure containing the icon for the window * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon); /** * Associate an arbitrary named pointer with a window. * * `name` is case-sensitive. * * \param window the window to associate with the pointer * \param name the name of the pointer * \param userdata the associated pointer * \returns the previous value associated with `name`. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowData */ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata); /** * Retrieve the data pointer associated with a window. * * \param window the window to query * \param name the name of the pointer * \returns the value associated with `name`. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowData */ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, const char *name); /** * Set the position of a window. * * The window coordinate origin is the upper left of the display. * * \param window the window to reposition * \param x the x coordinate of the window in screen coordinates, or * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` * \param y the y coordinate of the window in screen coordinates, or * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowPosition */ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, int x, int y); /** * Get the position of a window. * * If you do not need the value for one of the positions a NULL may be passed * in the `x` or `y` parameter. * * \param window the window to query * \param x a pointer filled in with the x position of the window, in screen * coordinates, may be NULL * \param y a pointer filled in with the y position of the window, in screen * coordinates, may be NULL * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowPosition */ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, int *x, int *y); /** * Set the size of a window's client area. * * The window size in screen coordinates may differ from the size in pixels, * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * Fullscreen windows automatically match the size of the display mode, and * you should use SDL_SetWindowDisplayMode() to change their size. * * \param window the window to change * \param w the width of the window in pixels, in screen coordinates, must be * > 0 * \param h the height of the window in pixels, in screen coordinates, must be * > 0 * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowSize * \sa SDL_SetWindowDisplayMode */ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, int h); /** * Get the size of a window's client area. * * NULL can safely be passed as the `w` or `h` parameter if the width or * height value is not desired. * * The window size in screen coordinates may differ from the size in pixels, * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the * real client area size in pixels. * * \param window the window to query the width and height from * \param w a pointer filled in with the width of the window, in screen * coordinates, may be NULL * \param h a pointer filled in with the height of the window, in screen * coordinates, may be NULL * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_GetDrawableSize * \sa SDL_Vulkan_GetDrawableSize * \sa SDL_SetWindowSize */ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, int *h); /** * Get the size of a window's borders (decorations) around the client area. * * Note: If this function fails (returns -1), the size values will be * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the * window in question was borderless. * * Note: This function may fail on systems where the window has not yet been * decorated by the display server (for example, immediately after calling * SDL_CreateWindow). It is recommended that you wait at least until the * window has been presented and composited, so that the window system has a * chance to decorate the window and provide the border dimensions to SDL. * * This function also returns -1 if getting the information is not supported. * * \param window the window to query the size values of the border * (decorations) from * \param top pointer to variable for storing the size of the top border; NULL * is permitted * \param left pointer to variable for storing the size of the left border; * NULL is permitted * \param bottom pointer to variable for storing the size of the bottom * border; NULL is permitted * \param right pointer to variable for storing the size of the right border; * NULL is permitted * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_GetWindowSize */ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right); /** * Get the size of a window in pixels. * * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a * platform with high-DPI support (Apple calls this "Retina"), and not * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. * * \param window the window from which the drawable size should be queried * \param w a pointer to variable for storing the width in pixels, may be NULL * \param h a pointer to variable for storing the height in pixels, may be * NULL * * \since This function is available since SDL 2.26.0. * * \sa SDL_CreateWindow * \sa SDL_GetWindowSize */ extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h); /** * Set the minimum size of a window's client area. * * \param window the window to change * \param min_w the minimum width of the window in pixels * \param min_h the minimum height of the window in pixels * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowMinimumSize * \sa SDL_SetWindowMaximumSize */ extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h); /** * Get the minimum size of a window's client area. * * \param window the window to query * \param w a pointer filled in with the minimum width of the window, may be * NULL * \param h a pointer filled in with the minimum height of the window, may be * NULL * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowMaximumSize * \sa SDL_SetWindowMinimumSize */ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, int *w, int *h); /** * Set the maximum size of a window's client area. * * \param window the window to change * \param max_w the maximum width of the window in pixels * \param max_h the maximum height of the window in pixels * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowMaximumSize * \sa SDL_SetWindowMinimumSize */ extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h); /** * Get the maximum size of a window's client area. * * \param window the window to query * \param w a pointer filled in with the maximum width of the window, may be * NULL * \param h a pointer filled in with the maximum height of the window, may be * NULL * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowMinimumSize * \sa SDL_SetWindowMaximumSize */ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, int *w, int *h); /** * Set the border state of a window. * * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add * or remove the border from the actual window. This is a no-op if the * window's border already matches the requested state. * * You can't change the border state of a fullscreen window. * * \param window the window of which to change the border state * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowFlags */ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered); /** * Set the user-resizable state of a window. * * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and * allow/disallow user resizing of the window. This is a no-op if the window's * resizable state already matches the requested state. * * You can't change the resizable state of a fullscreen window. * * \param window the window of which to change the resizable state * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow * * \since This function is available since SDL 2.0.5. * * \sa SDL_GetWindowFlags */ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable); /** * Set the window to always be above the others. * * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This * will bring the window to the front and keep the window above the rest. * * \param window The window of which to change the always on top state * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to * disable * * \since This function is available since SDL 2.0.16. * * \sa SDL_GetWindowFlags */ extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, SDL_bool on_top); /** * Show a window. * * \param window the window to show * * \since This function is available since SDL 2.0.0. * * \sa SDL_HideWindow * \sa SDL_RaiseWindow */ extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); /** * Hide a window. * * \param window the window to hide * * \since This function is available since SDL 2.0.0. * * \sa SDL_ShowWindow */ extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); /** * Raise a window above other windows and set the input focus. * * \param window the window to raise * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); /** * Make a window as large as possible. * * \param window the window to maximize * * \since This function is available since SDL 2.0.0. * * \sa SDL_MinimizeWindow * \sa SDL_RestoreWindow */ extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); /** * Minimize a window to an iconic representation. * * \param window the window to minimize * * \since This function is available since SDL 2.0.0. * * \sa SDL_MaximizeWindow * \sa SDL_RestoreWindow */ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); /** * Restore the size and position of a minimized or maximized window. * * \param window the window to restore * * \since This function is available since SDL 2.0.0. * * \sa SDL_MaximizeWindow * \sa SDL_MinimizeWindow */ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); /** * Set a window's fullscreen state. * * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen * that takes the size of the desktop; and 0 for windowed mode. * * \param window the window to change * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowDisplayMode * \sa SDL_SetWindowDisplayMode */ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags); /** * Get the SDL surface associated with the window. * * A new surface will be created with the optimal format for the window, if * necessary. This surface will be freed when the window is destroyed. Do not * free this surface. * * This surface will be invalidated if the window is resized. After resizing a * window this function must be called again to return a valid surface. * * You may not combine this with 3D or the rendering API on this window. * * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. * * \param window the window to query * \returns the surface associated with the window, or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_UpdateWindowSurface * \sa SDL_UpdateWindowSurfaceRects */ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); /** * Copy the window surface to the screen. * * This is the function you use to reflect any changes to the surface on the * screen. * * This function is equivalent to the SDL 1.2 API SDL_Flip(). * * \param window the window to update * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowSurface * \sa SDL_UpdateWindowSurfaceRects */ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); /** * Copy areas of the window surface to the screen. * * This is the function you use to reflect changes to portions of the surface * on the screen. * * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). * * \param window the window to update * \param rects an array of SDL_Rect structures representing areas of the * surface to copy * \param numrects the number of rectangles * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowSurface * \sa SDL_UpdateWindowSurface */ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects); /** * Set a window's input grab mode. * * When input is grabbed, the mouse is confined to the window. This function * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). * * If the caller enables a grab while another window is currently grabbed, the * other window loses its grab in favor of the caller's window. * * \param window the window for which the input grab mode should be set * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetGrabbedWindow * \sa SDL_GetWindowGrab */ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed); /** * Set a window's keyboard grab mode. * * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or * the Meta/Super key. Note that not all system keyboard shortcuts can be * captured by applications (one example is Ctrl+Alt+Del on Windows). * * This is primarily intended for specialized applications such as VNC clients * or VM frontends. Normal games should not use keyboard grab. * * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the * window is full-screen to ensure the user is not trapped in your * application. If you have a custom keyboard shortcut to exit fullscreen * mode, you may suppress this behavior with * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. * * If the caller enables a grab while another window is currently grabbed, the * other window loses its grab in favor of the caller's window. * * \param window The window for which the keyboard grab mode should be set. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. * * \since This function is available since SDL 2.0.16. * * \sa SDL_GetWindowKeyboardGrab * \sa SDL_SetWindowMouseGrab * \sa SDL_SetWindowGrab */ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, SDL_bool grabbed); /** * Set a window's mouse grab mode. * * Mouse grab confines the mouse cursor to the window. * * \param window The window for which the mouse grab mode should be set. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. * * \since This function is available since SDL 2.0.16. * * \sa SDL_GetWindowMouseGrab * \sa SDL_SetWindowKeyboardGrab * \sa SDL_SetWindowGrab */ extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed); /** * Get a window's input grab mode. * * \param window the window to query * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowGrab */ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); /** * Get a window's keyboard grab mode. * * \param window the window to query * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.16. * * \sa SDL_SetWindowKeyboardGrab * \sa SDL_GetWindowGrab */ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); /** * Get a window's mouse grab mode. * * \param window the window to query * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.16. * * \sa SDL_SetWindowKeyboardGrab * \sa SDL_GetWindowGrab */ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); /** * Get the window that currently has an input grab enabled. * * \returns the window if input is grabbed or NULL otherwise. * * \since This function is available since SDL 2.0.4. * * \sa SDL_GetWindowGrab * \sa SDL_SetWindowGrab */ extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); /** * Confines the cursor to the specified area of a window. * * Note that this does NOT grab the cursor, it only defines the area a cursor * is restricted to when the window has mouse focus. * * \param window The window that will be associated with the barrier. * \param rect A rectangle area in window-relative coordinates. If NULL the * barrier for the specified window will be destroyed. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.18. * * \sa SDL_GetWindowMouseRect * \sa SDL_SetWindowMouseGrab */ extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); /** * Get the mouse confinement rectangle of a window. * * \param window The window to query * \returns A pointer to the mouse confinement rectangle of a window, or NULL * if there isn't one. * * \since This function is available since SDL 2.0.18. * * \sa SDL_SetWindowMouseRect */ extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); /** * Set the brightness (gamma multiplier) for a given window's display. * * Despite the name and signature, this method sets the brightness of the * entire display, not an individual window. A window is considered to be * owned by the display that contains the window's center pixel. (The index of * this display can be retrieved using SDL_GetWindowDisplayIndex().) The * brightness set will not follow the window if it is moved to another * display. * * Many platforms will refuse to set the display brightness in modern times. * You are better off using a shader to adjust gamma during rendering, or * something similar. * * \param window the window used to select the display whose brightness will * be changed * \param brightness the brightness (gamma multiplier) value to set where 0.0 * is completely dark and 1.0 is normal brightness * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowBrightness * \sa SDL_SetWindowGammaRamp */ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); /** * Get the brightness (gamma multiplier) for a given window's display. * * Despite the name and signature, this method retrieves the brightness of the * entire display, not an individual window. A window is considered to be * owned by the display that contains the window's center pixel. (The index of * this display can be retrieved using SDL_GetWindowDisplayIndex().) * * \param window the window used to select the display whose brightness will * be queried * \returns the brightness for the display where 0.0 is completely dark and * 1.0 is normal brightness. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowBrightness */ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); /** * Set the opacity for a window. * * The parameter `opacity` will be clamped internally between 0.0f * (transparent) and 1.0f (opaque). * * This function also returns -1 if setting the opacity isn't supported. * * \param window the window which will be made transparent or opaque * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_GetWindowOpacity */ extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); /** * Get the opacity of a window. * * If transparency isn't supported on this platform, opacity will be reported * as 1.0f without error. * * The parameter `opacity` is ignored if it is NULL. * * This function also returns -1 if an invalid window was provided. * * \param window the window to get the current opacity value from * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_SetWindowOpacity */ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); /** * Set the window as a modal for another window. * * \param modal_window the window that should be set modal * \param parent_window the parent window for the modal window * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. */ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); /** * Explicitly set input focus to the window. * * You almost certainly want SDL_RaiseWindow() instead of this function. Use * this with caution, as you might give focus to a window that is completely * obscured by other windows. * * \param window the window that should get the input focus * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.5. * * \sa SDL_RaiseWindow */ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); /** * Set the gamma ramp for the display that owns a given window. * * Set the gamma translation table for the red, green, and blue channels of * the video hardware. Each table is an array of 256 16-bit quantities, * representing a mapping between the input and output for that channel. The * input is the index into the array, and the output is the 16-bit gamma value * at that index, scaled to the output color precision. * * Despite the name and signature, this method sets the gamma ramp of the * entire display, not an individual window. A window is considered to be * owned by the display that contains the window's center pixel. (The index of * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma * ramp set will not follow the window if it is moved to another display. * * \param window the window used to select the display whose gamma ramp will * be changed * \param red a 256 element array of 16-bit quantities representing the * translation table for the red channel, or NULL * \param green a 256 element array of 16-bit quantities representing the * translation table for the green channel, or NULL * \param blue a 256 element array of 16-bit quantities representing the * translation table for the blue channel, or NULL * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetWindowGammaRamp */ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red, const Uint16 * green, const Uint16 * blue); /** * Get the gamma ramp for a given window's display. * * Despite the name and signature, this method retrieves the gamma ramp of the * entire display, not an individual window. A window is considered to be * owned by the display that contains the window's center pixel. (The index of * this display can be retrieved using SDL_GetWindowDisplayIndex().) * * \param window the window used to select the display whose gamma ramp will * be queried * \param red a 256 element array of 16-bit quantities filled in with the * translation table for the red channel, or NULL * \param green a 256 element array of 16-bit quantities filled in with the * translation table for the green channel, or NULL * \param blue a 256 element array of 16-bit quantities filled in with the * translation table for the blue channel, or NULL * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetWindowGammaRamp */ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue); /** * Possible return values from the SDL_HitTest callback. * * \sa SDL_HitTest */ typedef enum { SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ SDL_HITTEST_RESIZE_TOPLEFT, SDL_HITTEST_RESIZE_TOP, SDL_HITTEST_RESIZE_TOPRIGHT, SDL_HITTEST_RESIZE_RIGHT, SDL_HITTEST_RESIZE_BOTTOMRIGHT, SDL_HITTEST_RESIZE_BOTTOM, SDL_HITTEST_RESIZE_BOTTOMLEFT, SDL_HITTEST_RESIZE_LEFT } SDL_HitTestResult; /** * Callback used for hit-testing. * * \param win the SDL_Window where hit-testing was set on * \param area an SDL_Point which should be hit-tested * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() * \return an SDL_HitTestResult value. * * \sa SDL_SetWindowHitTest */ typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data); /** * Provide a callback that decides if a window region has special properties. * * Normally windows are dragged and resized by decorations provided by the * system window manager (a title bar, borders, etc), but for some apps, it * makes sense to drag them from somewhere else inside the window itself; for * example, one might have a borderless window that wants to be draggable from * any part, or simulate its own title bar, etc. * * This function lets the app provide a callback that designates pieces of a * given window as special. This callback is run during event processing if we * need to tell the OS to treat a region of the window specially; the use of * this callback is known as "hit testing." * * Mouse input may not be delivered to your application if it is within a * special area; the OS will often apply that input to moving the window or * resizing the window and not deliver it to the application. * * Specifying NULL for a callback disables hit-testing. Hit-testing is * disabled by default. * * Platforms that don't support this functionality will return -1 * unconditionally, even if you're attempting to disable hit-testing. * * Your callback may fire at any time, and its firing does not indicate any * specific behavior (for example, on Windows, this certainly might fire when * the OS is deciding whether to drag your window, but it fires for lots of * other reasons, too, some unrelated to anything you probably care about _and * when the mouse isn't actually at the location it is testing_). Since this * can fire at any time, you should try to keep your callback efficient, * devoid of allocations, etc. * * \param window the window to set hit-testing on * \param callback the function to call when doing a hit-test * \param callback_data an app-defined void pointer passed to **callback** * \returns 0 on success or -1 on error (including unsupported); call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.4. */ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *callback_data); /** * Request a window to demand attention from the user. * * \param window the window to be flashed * \param operation the flash operation * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); /** * Destroy a window. * * If `window` is NULL, this function will return immediately after setting * the SDL error message to "Invalid window". See SDL_GetError(). * * \param window the window to destroy * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateWindow * \sa SDL_CreateWindowFrom */ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); /** * Check whether the screensaver is currently enabled. * * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 * the screensaver was enabled by default. * * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. * * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is * disabled. * * \since This function is available since SDL 2.0.0. * * \sa SDL_DisableScreenSaver * \sa SDL_EnableScreenSaver */ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); /** * Allow the screen to be blanked by a screen saver. * * \since This function is available since SDL 2.0.0. * * \sa SDL_DisableScreenSaver * \sa SDL_IsScreenSaverEnabled */ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); /** * Prevent the screen from being blanked by a screen saver. * * If you disable the screensaver, it is automatically re-enabled when SDL * quits. * * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 * the screensaver was enabled by default. * * \since This function is available since SDL 2.0.0. * * \sa SDL_EnableScreenSaver * \sa SDL_IsScreenSaverEnabled */ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); /** * \name OpenGL support functions */ /* @{ */ /** * Dynamically load an OpenGL library. * * This should be done after initializing the video driver, but before * creating any OpenGL windows. If no OpenGL library is loaded, the default * library will be loaded upon creation of the first OpenGL window. * * If you do this, you need to retrieve all of the GL functions used in your * program from the dynamic library using SDL_GL_GetProcAddress(). * * \param path the platform dependent OpenGL library name, or NULL to open the * default OpenGL library * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_GetProcAddress * \sa SDL_GL_UnloadLibrary */ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); /** * Get an OpenGL function by name. * * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all * GL functions must be retrieved this way. Usually this is used to retrieve * function pointers to OpenGL extensions. * * There are some quirks to looking up OpenGL functions that require some * extra care from the application. If you code carefully, you can handle * these quirks without any platform-specific code, though: * * - On Windows, function pointers are specific to the current GL context; * this means you need to have created a GL context and made it current * before calling SDL_GL_GetProcAddress(). If you recreate your context or * create a second context, you should assume that any existing function * pointers aren't valid to use with it. This is (currently) a * Windows-specific limitation, and in practice lots of drivers don't suffer * this limitation, but it is still the way the wgl API is documented to * work and you should expect crashes if you don't respect it. Store a copy * of the function pointers that comes and goes with context lifespan. * - On X11, function pointers returned by this function are valid for any * context, and can even be looked up before a context is created at all. * This means that, for at least some common OpenGL implementations, if you * look up a function that doesn't exist, you'll get a non-NULL result that * is _NOT_ safe to call. You must always make sure the function is actually * available for a given GL context before calling it, by checking for the * existence of the appropriate extension with SDL_GL_ExtensionSupported(), * or verifying that the version of OpenGL you're using offers the function * as core functionality. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function * isn't supported, but you can't count on this behavior. Check for * extensions you use, and if you get a NULL anyway, act as if that * extension wasn't available. This is probably a bug in the driver, but you * can code defensively for this scenario anyhow. * - Just because you're on Linux/Unix, don't assume you'll be using X11. * Next-gen display servers are waiting to replace it, and may or may not * make the same promises about function pointers. * - OpenGL function pointers must be declared `APIENTRY` as in the example * code. This will ensure the proper calling convention is followed on * platforms where this matters (Win32) thereby avoiding stack corruption. * * \param proc the name of an OpenGL function * \returns a pointer to the named OpenGL function. The returned pointer * should be cast to the appropriate function signature. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_ExtensionSupported * \sa SDL_GL_LoadLibrary * \sa SDL_GL_UnloadLibrary */ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); /** * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_LoadLibrary */ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); /** * Check if an OpenGL extension is supported for the current context. * * This function operates on the current GL context; you must have created a * context and it must be current before calling this function. Do not assume * that all contexts you create will have the same set of extensions * available, or that recreating an existing context will offer the same * extensions again. * * While it's probably not a massive overhead, this function is not an O(1) * operation. Check the extensions you care about after creating the GL * context and save that information somewhere instead of calling the function * every time you need to know. * * \param extension the name of the extension to check * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); /** * Reset all previously set OpenGL context attributes to their default values. * * \since This function is available since SDL 2.0.2. * * \sa SDL_GL_GetAttribute * \sa SDL_GL_SetAttribute */ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); /** * Set an OpenGL window attribute before window creation. * * This function sets the OpenGL attribute `attr` to `value`. The requested * attributes should be set before creating an OpenGL window. You should use * SDL_GL_GetAttribute() to check the values after creating the OpenGL * context, since the values obtained can differ from the requested ones. * * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set * \param value the desired value for the attribute * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_GetAttribute * \sa SDL_GL_ResetAttributes */ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /** * Get the actual value for an attribute from the current context. * * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get * \param value a pointer filled in with the current value of `attr` * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_ResetAttributes * \sa SDL_GL_SetAttribute */ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); /** * Create an OpenGL context for an OpenGL window, and make it current. * * Windows users new to OpenGL should note that, for historical reasons, GL * functions added after OpenGL version 1.1 are not available by default. * Those functions must be loaded at run-time, either with an OpenGL * extension-handling library or with SDL_GL_GetProcAddress() and its related * functions. * * SDL_GLContext is an alias for `void *`. It's opaque to the application. * * \param window the window to associate with the context * \returns the OpenGL context associated with `window` or NULL on error; call * SDL_GetError() for more details. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_DeleteContext * \sa SDL_GL_MakeCurrent */ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * window); /** * Set up an OpenGL context for rendering into an OpenGL window. * * The context must have been created with a compatible window. * * \param window the window to associate with the context * \param context the OpenGL context to associate with the window * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_CreateContext */ extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context); /** * Get the currently active OpenGL window. * * \returns the currently active OpenGL window on success or NULL on failure; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); /** * Get the currently active OpenGL context. * * \returns the currently active OpenGL context or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_MakeCurrent */ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); /** * Get the size of a window's underlying drawable in pixels. * * This returns info useful for calling glViewport(). * * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a * platform with high-DPI support (Apple calls this "Retina"), and not * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. * * \param window the window from which the drawable size should be queried * \param w a pointer to variable for storing the width in pixels, may be NULL * \param h a pointer to variable for storing the height in pixels, may be * NULL * * \since This function is available since SDL 2.0.1. * * \sa SDL_CreateWindow * \sa SDL_GetWindowSize */ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h); /** * Set the swap interval for the current OpenGL context. * * Some systems allow specifying -1 for the interval, to enable adaptive * vsync. Adaptive vsync works the same as vsync, but if you've already missed * the vertical retrace for a given frame, it swaps buffers immediately, which * might be less jarring for the user during occasional framerate drops. If an * application requests adaptive vsync and the system does not support it, * this function will fail and return -1. In such a case, you should probably * retry the call with 1 for the interval. * * Adaptive vsync is implemented for some glX drivers with * GLX_EXT_swap_control_tear, and for some Windows drivers with * WGL_EXT_swap_control_tear. * * Read more on the Khronos wiki: * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync * * \param interval 0 for immediate updates, 1 for updates synchronized with * the vertical retrace, -1 for adaptive vsync * \returns 0 on success or -1 if setting the swap interval is not supported; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_GetSwapInterval */ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); /** * Get the swap interval for the current OpenGL context. * * If the system can't determine the swap interval, or there isn't a valid * current context, this function will return 0 as a safe default. * * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer * swap is synchronized with the vertical retrace, and -1 if late * swaps happen immediately instead of waiting for the next retrace; * call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_SetSwapInterval */ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); /** * Update a window with OpenGL rendering. * * This is used with double-buffered OpenGL contexts, which are the default. * * On macOS, make sure you bind 0 to the draw framebuffer before swapping the * window, otherwise nothing will happen. If you aren't using * glBindFramebuffer(), this is the default and you won't have to do anything * extra. * * \param window the window to change * * \since This function is available since SDL 2.0.0. */ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); /** * Delete an OpenGL context. * * \param context the OpenGL context to be deleted * * \since This function is available since SDL 2.0.0. * * \sa SDL_GL_CreateContext */ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); /* @} *//* OpenGL support functions */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_video_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/VisualizedSamples/GameOfLife/ThirdParty/include/SDL2/SDL_clipboard.h
/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga <[email protected]> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_clipboard.h * * Include file for SDL clipboard handling */ #ifndef SDL_clipboard_h_ #define SDL_clipboard_h_ #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Function prototypes */ /** * Put UTF-8 text into the clipboard. * * \param text the text to store in the clipboard * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetClipboardText * \sa SDL_HasClipboardText */ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); /** * Get UTF-8 text from the clipboard, which must be freed with SDL_free(). * * This functions returns empty string if there was not enough memory left for * a copy of the clipboard's content. * * \returns the clipboard text on success or an empty string on failure; call * SDL_GetError() for more information. Caller must call SDL_free() * on the returned pointer when done with it (even if there was an * error). * * \since This function is available since SDL 2.0.0. * * \sa SDL_HasClipboardText * \sa SDL_SetClipboardText */ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); /** * Query whether the clipboard exists and contains a non-empty text string. * * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetClipboardText * \sa SDL_SetClipboardText */ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); /** * Put UTF-8 text into the primary selection. * * \param text the text to store in the primary selection * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.26.0. * * \sa SDL_GetPrimarySelectionText * \sa SDL_HasPrimarySelectionText */ extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text); /** * Get UTF-8 text from the primary selection, which must be freed with * SDL_free(). * * This functions returns empty string if there was not enough memory left for * a copy of the primary selection's content. * * \returns the primary selection text on success or an empty string on * failure; call SDL_GetError() for more information. Caller must * call SDL_free() on the returned pointer when done with it (even if * there was an error). * * \since This function is available since SDL 2.26.0. * * \sa SDL_HasPrimarySelectionText * \sa SDL_SetPrimarySelectionText */ extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); /** * Query whether the primary selection exists and contains a non-empty text * string. * * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it * does not. * * \since This function is available since SDL 2.26.0. * * \sa SDL_GetPrimarySelectionText * \sa SDL_SetPrimarySelectionText */ extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_clipboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/radix_sort_thrust_migrated/01_sycl_dpct_output/Common/helper_string.h
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // These are helper functions for the SDK samples (string parsing, timers, etc) #ifndef COMMON_HELPER_STRING_H_ #define COMMON_HELPER_STRING_H_ #include <stdio.h> #include <stdlib.h> #include <fstream> #include <string> #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) #ifndef _CRT_SECURE_NO_DEPRECATE #define _CRT_SECURE_NO_DEPRECATE #endif #ifndef STRCASECMP #define STRCASECMP _stricmp #endif #ifndef STRNCASECMP #define STRNCASECMP _strnicmp #endif #ifndef STRCPY #define STRCPY(sFilePath, nLength, sPath) strcpy_s(sFilePath, nLength, sPath) #endif #ifndef FOPEN #define FOPEN(fHandle, filename, mode) fopen_s(&fHandle, filename, mode) #endif #ifndef FOPEN_FAIL #define FOPEN_FAIL(result) (result != 0) #endif #ifndef SSCANF #define SSCANF sscanf_s #endif #ifndef SPRINTF #define SPRINTF sprintf_s #endif #else // Linux Includes #include <string.h> #include <strings.h> #ifndef STRCASECMP #define STRCASECMP strcasecmp #endif #ifndef STRNCASECMP #define STRNCASECMP strncasecmp #endif #ifndef STRCPY #define STRCPY(sFilePath, nLength, sPath) strcpy(sFilePath, sPath) #endif #ifndef FOPEN #define FOPEN(fHandle, filename, mode) (fHandle = fopen(filename, mode)) #endif #ifndef FOPEN_FAIL #define FOPEN_FAIL(result) (result == NULL) #endif #ifndef SSCANF #define SSCANF sscanf #endif #ifndef SPRINTF #define SPRINTF sprintf #endif #endif #ifndef EXIT_WAIVED #define EXIT_WAIVED 2 #endif // CUDA Utility Helper Functions inline int stringRemoveDelimiter(char delimiter, const char *string) { int string_start = 0; while (string[string_start] == delimiter) { string_start++; } if (string_start >= static_cast<int>(strlen(string) - 1)) { return 0; } return string_start; } inline int getFileExtension(char *filename, char **extension) { int string_length = static_cast<int>(strlen(filename)); while (filename[string_length--] != '.') { if (string_length == 0) break; } if (string_length > 0) string_length += 2; if (string_length == 0) *extension = NULL; else *extension = &filename[string_length]; return string_length; } inline bool checkCmdLineFlag(const int argc, const char **argv, const char *string_ref) { bool bFound = false; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; const char *equal_pos = strchr(string_argv, '='); int argv_length = static_cast<int>( equal_pos == 0 ? strlen(string_argv) : equal_pos - string_argv); int length = static_cast<int>(strlen(string_ref)); if (length == argv_length && !STRNCASECMP(string_argv, string_ref, length)) { bFound = true; continue; } } } return bFound; } // This function wraps the CUDA Driver API into a template function template <class T> inline bool getCmdLineArgumentValue(const int argc, const char **argv, const char *string_ref, T *value) { bool bFound = false; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { if (length + 1 <= static_cast<int>(strlen(string_argv))) { int auto_inc = (string_argv[length] == '=') ? 1 : 0; *value = (T)atoi(&string_argv[length + auto_inc]); } bFound = true; i = argc; } } } return bFound; } inline int getCmdLineArgumentInt(const int argc, const char **argv, const char *string_ref) { bool bFound = false; int value = -1; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { if (length + 1 <= static_cast<int>(strlen(string_argv))) { int auto_inc = (string_argv[length] == '=') ? 1 : 0; value = atoi(&string_argv[length + auto_inc]); } else { value = 0; } bFound = true; continue; } } } if (bFound) { return value; } else { return 0; } } inline float getCmdLineArgumentFloat(const int argc, const char **argv, const char *string_ref) { bool bFound = false; float value = -1; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { if (length + 1 <= static_cast<int>(strlen(string_argv))) { int auto_inc = (string_argv[length] == '=') ? 1 : 0; value = static_cast<float>(atof(&string_argv[length + auto_inc])); } else { value = 0.f; } bFound = true; continue; } } } if (bFound) { return value; } else { return 0; } } inline bool getCmdLineArgumentString(const int argc, const char **argv, const char *string_ref, char **string_retval) { bool bFound = false; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); char *string_argv = const_cast<char *>(&argv[i][string_start]); int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { *string_retval = &string_argv[length + 1]; bFound = true; continue; } } } if (!bFound) { *string_retval = NULL; } return bFound; } ////////////////////////////////////////////////////////////////////////////// //! Find the path for a file assuming that //! files are found in the searchPath. //! //! @return the path if succeeded, otherwise 0 //! @param filename name of the file //! @param executable_path optional absolute path of the executable ////////////////////////////////////////////////////////////////////////////// inline char *sdkFindFilePath(const char *filename, const char *executable_path) { // <executable_name> defines a variable that is replaced with the name of the // executable // Typical relative search paths to locate needed companion files (e.g. sample // input data, or JIT source files) The origin for the relative search may be // the .exe file, a .bat file launching an .exe, a browser .exe launching the // .exe or .bat, etc const char *searchPath[] = { "./", // same dir "./data/", // same dir "../../../../Samples/<executable_name>/", // up 4 in tree "../../../Samples/<executable_name>/", // up 3 in tree "../../Samples/<executable_name>/", // up 2 in tree "../../../../Samples/<executable_name>/data/", // up 4 in tree "../../../Samples/<executable_name>/data/", // up 3 in tree "../../Samples/<executable_name>/data/", // up 2 in tree "../../../../Samples/0_Introduction/<executable_name>/", // up 4 in tree "../../../Samples/0_Introduction/<executable_name>/", // up 3 in tree "../../Samples/0_Introduction/<executable_name>/", // up 2 in tree "../../../../Samples/1_Utilities/<executable_name>/", // up 4 in tree "../../../Samples/1_Utilities/<executable_name>/", // up 3 in tree "../../Samples/1_Utilities/<executable_name>/", // up 2 in tree "../../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 4 in tree "../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 3 in tree "../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 2 in tree "../../../../Samples/3_CUDA_Features/<executable_name>/", // up 4 in tree "../../../Samples/3_CUDA_Features/<executable_name>/", // up 3 in tree "../../Samples/3_CUDA_Features/<executable_name>/", // up 2 in tree "../../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 4 in tree "../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 3 in tree "../../Samples/4_CUDA_Libraries/<executable_name>/", // up 2 in tree "../../../../Samples/5_Domain_Specific/<executable_name>/", // up 4 in tree "../../../Samples/5_Domain_Specific/<executable_name>/", // up 3 in tree "../../Samples/5_Domain_Specific/<executable_name>/", // up 2 in tree "../../../../Samples/6_Performance/<executable_name>/", // up 4 in tree "../../../Samples/6_Performance/<executable_name>/", // up 3 in tree "../../Samples/6_Performance/<executable_name>/", // up 2 in tree "../../../../Samples/0_Introduction/<executable_name>/data/", // up 4 in tree "../../../Samples/0_Introduction/<executable_name>/data/", // up 3 in tree "../../Samples/0_Introduction/<executable_name>/data/", // up 2 in tree "../../../../Samples/1_Utilities/<executable_name>/data/", // up 4 in tree "../../../Samples/1_Utilities/<executable_name>/data/", // up 3 in tree "../../Samples/1_Utilities/<executable_name>/data/", // up 2 in tree "../../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 4 in tree "../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 3 in tree "../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 2 in tree "../../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 4 in tree "../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 3 in tree "../../Samples/3_CUDA_Features/<executable_name>/data/", // up 2 in tree "../../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 4 in tree "../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 3 in tree "../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 2 in tree "../../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 4 in tree "../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 3 in tree "../../Samples/5_Domain_Specific/<executable_name>/data/", // up 2 in tree "../../../../Samples/6_Performance/<executable_name>/data/", // up 4 in tree "../../../Samples/6_Performance/<executable_name>/data/", // up 3 in tree "../../Samples/6_Performance/<executable_name>/data/", // up 2 in tree "../../../../Common/data/", // up 4 in tree "../../../Common/data/", // up 3 in tree "../../Common/data/" // up 2 in tree }; // Extract the executable name std::string executable_name; if (executable_path != 0) { executable_name = std::string(executable_path); #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) // Windows path delimiter size_t delimiter_pos = executable_name.find_last_of('\\'); executable_name.erase(0, delimiter_pos + 1); if (executable_name.rfind(".exe") != std::string::npos) { // we strip .exe, only if the .exe is found executable_name.resize(executable_name.size() - 4); } #else // Linux & OSX path delimiter size_t delimiter_pos = executable_name.find_last_of('/'); executable_name.erase(0, delimiter_pos + 1); #endif } // Loop over all search paths and return the first hit for (unsigned int i = 0; i < sizeof(searchPath) / sizeof(char *); ++i) { std::string path(searchPath[i]); size_t executable_name_pos = path.find("<executable_name>"); // If there is executable_name variable in the searchPath // replace it with the value if (executable_name_pos != std::string::npos) { if (executable_path != 0) { path.replace(executable_name_pos, strlen("<executable_name>"), executable_name); } else { // Skip this path entry if no executable argument is given continue; } } #ifdef _DEBUG printf("sdkFindFilePath <%s> in %s\n", filename, path.c_str()); #endif // Test if the file exists path.append(filename); FILE *fp; FOPEN(fp, path.c_str(), "rb"); if (fp != NULL) { fclose(fp); // File found // returning an allocated array here for backwards compatibility reasons char *file_path = reinterpret_cast<char *>(malloc(path.length() + 1)); STRCPY(file_path, path.length() + 1, path.c_str()); return file_path; } if (fp) { fclose(fp); } } // File not found printf("\nerror: sdkFindFilePath: file <%s> not found!\n", filename); return 0; } #endif // COMMON_HELPER_STRING_H_
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/radix_sort_thrust_migrated/01_sycl_dpct_output/Common/helper_cuda.h
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //////////////////////////////////////////////////////////////////////////////// // These are CUDA Helper functions for initialization and error checking #ifndef COMMON_HELPER_CUDA_H_ #define COMMON_HELPER_CUDA_H_ #pragma once #include <sycl/sycl.hpp> #include <dpct/dpct.hpp> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "helper_string.h" #ifndef EXIT_WAIVED #define EXIT_WAIVED 2 #endif // Note, it is required that your SDK sample to include the proper header // files, please refer the CUDA examples for examples of the needed CUDA // headers, which may change depending on which CUDA functions are used. // CUDA Runtime error messages #ifdef __DPCT_HPP__ static const char *_cudaGetErrorEnum(dpct::err0 error) { /* DPCT1009:0: SYCL uses exceptions to report errors and does not use the error codes. The original code was commented out and a warning string was inserted. You need to rewrite this code. */ return "cudaGetErrorName is not supported" /*cudaGetErrorName(error)*/; } #endif #ifdef CUDA_DRIVER_API // CUDA Driver API errors static const char *_cudaGetErrorEnum(CUresult error) { static char unknown[] = "<unknown>"; const char *ret = NULL; cuGetErrorName(error, &ret); return ret ? ret : unknown; } #endif #ifdef CUBLAS_API_H_ // cuBLAS API errors static const char *_cudaGetErrorEnum(cublasStatus_t error) { switch (error) { case CUBLAS_STATUS_SUCCESS: return "CUBLAS_STATUS_SUCCESS"; case CUBLAS_STATUS_NOT_INITIALIZED: return "CUBLAS_STATUS_NOT_INITIALIZED"; case CUBLAS_STATUS_ALLOC_FAILED: return "CUBLAS_STATUS_ALLOC_FAILED"; case CUBLAS_STATUS_INVALID_VALUE: return "CUBLAS_STATUS_INVALID_VALUE"; case CUBLAS_STATUS_ARCH_MISMATCH: return "CUBLAS_STATUS_ARCH_MISMATCH"; case CUBLAS_STATUS_MAPPING_ERROR: return "CUBLAS_STATUS_MAPPING_ERROR"; case CUBLAS_STATUS_EXECUTION_FAILED: return "CUBLAS_STATUS_EXECUTION_FAILED"; case CUBLAS_STATUS_INTERNAL_ERROR: return "CUBLAS_STATUS_INTERNAL_ERROR"; case CUBLAS_STATUS_NOT_SUPPORTED: return "CUBLAS_STATUS_NOT_SUPPORTED"; case CUBLAS_STATUS_LICENSE_ERROR: return "CUBLAS_STATUS_LICENSE_ERROR"; } return "<unknown>"; } #endif #ifdef _CUFFT_H_ // cuFFT API errors static const char *_cudaGetErrorEnum(cufftResult error) { switch (error) { case CUFFT_SUCCESS: return "CUFFT_SUCCESS"; case CUFFT_INVALID_PLAN: return "CUFFT_INVALID_PLAN"; case CUFFT_ALLOC_FAILED: return "CUFFT_ALLOC_FAILED"; case CUFFT_INVALID_TYPE: return "CUFFT_INVALID_TYPE"; case CUFFT_INVALID_VALUE: return "CUFFT_INVALID_VALUE"; case CUFFT_INTERNAL_ERROR: return "CUFFT_INTERNAL_ERROR"; case CUFFT_EXEC_FAILED: return "CUFFT_EXEC_FAILED"; case CUFFT_SETUP_FAILED: return "CUFFT_SETUP_FAILED"; case CUFFT_INVALID_SIZE: return "CUFFT_INVALID_SIZE"; case CUFFT_UNALIGNED_DATA: return "CUFFT_UNALIGNED_DATA"; case CUFFT_INCOMPLETE_PARAMETER_LIST: return "CUFFT_INCOMPLETE_PARAMETER_LIST"; case CUFFT_INVALID_DEVICE: return "CUFFT_INVALID_DEVICE"; case CUFFT_PARSE_ERROR: return "CUFFT_PARSE_ERROR"; case CUFFT_NO_WORKSPACE: return "CUFFT_NO_WORKSPACE"; case CUFFT_NOT_IMPLEMENTED: return "CUFFT_NOT_IMPLEMENTED"; case CUFFT_LICENSE_ERROR: return "CUFFT_LICENSE_ERROR"; case CUFFT_NOT_SUPPORTED: return "CUFFT_NOT_SUPPORTED"; } return "<unknown>"; } #endif #ifdef CUSPARSEAPI // cuSPARSE API errors static const char *_cudaGetErrorEnum(cusparseStatus_t error) { switch (error) { case CUSPARSE_STATUS_SUCCESS: return "CUSPARSE_STATUS_SUCCESS"; case CUSPARSE_STATUS_NOT_INITIALIZED: return "CUSPARSE_STATUS_NOT_INITIALIZED"; case CUSPARSE_STATUS_ALLOC_FAILED: return "CUSPARSE_STATUS_ALLOC_FAILED"; case CUSPARSE_STATUS_INVALID_VALUE: return "CUSPARSE_STATUS_INVALID_VALUE"; case CUSPARSE_STATUS_ARCH_MISMATCH: return "CUSPARSE_STATUS_ARCH_MISMATCH"; case CUSPARSE_STATUS_MAPPING_ERROR: return "CUSPARSE_STATUS_MAPPING_ERROR"; case CUSPARSE_STATUS_EXECUTION_FAILED: return "CUSPARSE_STATUS_EXECUTION_FAILED"; case CUSPARSE_STATUS_INTERNAL_ERROR: return "CUSPARSE_STATUS_INTERNAL_ERROR"; case CUSPARSE_STATUS_MATRIX_TYPE_NOT_SUPPORTED: return "CUSPARSE_STATUS_MATRIX_TYPE_NOT_SUPPORTED"; } return "<unknown>"; } #endif #ifdef CUSOLVER_COMMON_H_ // cuSOLVER API errors static const char *_cudaGetErrorEnum(cusolverStatus_t error) { switch (error) { case CUSOLVER_STATUS_SUCCESS: return "CUSOLVER_STATUS_SUCCESS"; case CUSOLVER_STATUS_NOT_INITIALIZED: return "CUSOLVER_STATUS_NOT_INITIALIZED"; case CUSOLVER_STATUS_ALLOC_FAILED: return "CUSOLVER_STATUS_ALLOC_FAILED"; case CUSOLVER_STATUS_INVALID_VALUE: return "CUSOLVER_STATUS_INVALID_VALUE"; case CUSOLVER_STATUS_ARCH_MISMATCH: return "CUSOLVER_STATUS_ARCH_MISMATCH"; case CUSOLVER_STATUS_MAPPING_ERROR: return "CUSOLVER_STATUS_MAPPING_ERROR"; case CUSOLVER_STATUS_EXECUTION_FAILED: return "CUSOLVER_STATUS_EXECUTION_FAILED"; case CUSOLVER_STATUS_INTERNAL_ERROR: return "CUSOLVER_STATUS_INTERNAL_ERROR"; case CUSOLVER_STATUS_MATRIX_TYPE_NOT_SUPPORTED: return "CUSOLVER_STATUS_MATRIX_TYPE_NOT_SUPPORTED"; case CUSOLVER_STATUS_NOT_SUPPORTED: return "CUSOLVER_STATUS_NOT_SUPPORTED "; case CUSOLVER_STATUS_ZERO_PIVOT: return "CUSOLVER_STATUS_ZERO_PIVOT"; case CUSOLVER_STATUS_INVALID_LICENSE: return "CUSOLVER_STATUS_INVALID_LICENSE"; } return "<unknown>"; } #endif #ifdef CURAND_H_ // cuRAND API errors static const char *_cudaGetErrorEnum(int error) { switch (error) { case 0: return "CURAND_STATUS_SUCCESS"; case 100: return "CURAND_STATUS_VERSION_MISMATCH"; case 101: return "CURAND_STATUS_NOT_INITIALIZED"; case 102: return "CURAND_STATUS_ALLOCATION_FAILED"; case 103: return "CURAND_STATUS_TYPE_ERROR"; case 104: return "CURAND_STATUS_OUT_OF_RANGE"; case 105: return "CURAND_STATUS_LENGTH_NOT_MULTIPLE"; case 106: return "CURAND_STATUS_DOUBLE_PRECISION_REQUIRED"; case 201: return "CURAND_STATUS_LAUNCH_FAILURE"; case 202: return "CURAND_STATUS_PREEXISTING_FAILURE"; case 203: return "CURAND_STATUS_INITIALIZATION_FAILED"; case 204: return "CURAND_STATUS_ARCH_MISMATCH"; case 999: return "CURAND_STATUS_INTERNAL_ERROR"; } return "<unknown>"; } #endif #ifdef NVJPEGAPI // nvJPEG API errors static const char *_cudaGetErrorEnum(nvjpegStatus_t error) { switch (error) { case NVJPEG_STATUS_SUCCESS: return "NVJPEG_STATUS_SUCCESS"; case NVJPEG_STATUS_NOT_INITIALIZED: return "NVJPEG_STATUS_NOT_INITIALIZED"; case NVJPEG_STATUS_INVALID_PARAMETER: return "NVJPEG_STATUS_INVALID_PARAMETER"; case NVJPEG_STATUS_BAD_JPEG: return "NVJPEG_STATUS_BAD_JPEG"; case NVJPEG_STATUS_JPEG_NOT_SUPPORTED: return "NVJPEG_STATUS_JPEG_NOT_SUPPORTED"; case NVJPEG_STATUS_ALLOCATOR_FAILURE: return "NVJPEG_STATUS_ALLOCATOR_FAILURE"; case NVJPEG_STATUS_EXECUTION_FAILED: return "NVJPEG_STATUS_EXECUTION_FAILED"; case NVJPEG_STATUS_ARCH_MISMATCH: return "NVJPEG_STATUS_ARCH_MISMATCH"; case NVJPEG_STATUS_INTERNAL_ERROR: return "NVJPEG_STATUS_INTERNAL_ERROR"; } return "<unknown>"; } #endif #ifdef NV_NPPIDEFS_H // NPP API errors static const char *_cudaGetErrorEnum(NppStatus error) { switch (error) { case NPP_NOT_SUPPORTED_MODE_ERROR: return "NPP_NOT_SUPPORTED_MODE_ERROR"; case NPP_ROUND_MODE_NOT_SUPPORTED_ERROR: return "NPP_ROUND_MODE_NOT_SUPPORTED_ERROR"; case NPP_RESIZE_NO_OPERATION_ERROR: return "NPP_RESIZE_NO_OPERATION_ERROR"; case NPP_NOT_SUFFICIENT_COMPUTE_CAPABILITY: return "NPP_NOT_SUFFICIENT_COMPUTE_CAPABILITY"; #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) <= 0x5000 case NPP_BAD_ARG_ERROR: return "NPP_BAD_ARGUMENT_ERROR"; case NPP_COEFF_ERROR: return "NPP_COEFFICIENT_ERROR"; case NPP_RECT_ERROR: return "NPP_RECTANGLE_ERROR"; case NPP_QUAD_ERROR: return "NPP_QUADRANGLE_ERROR"; case NPP_MEM_ALLOC_ERR: return "NPP_MEMORY_ALLOCATION_ERROR"; case NPP_HISTO_NUMBER_OF_LEVELS_ERROR: return "NPP_HISTOGRAM_NUMBER_OF_LEVELS_ERROR"; case NPP_INVALID_INPUT: return "NPP_INVALID_INPUT"; case NPP_POINTER_ERROR: return "NPP_POINTER_ERROR"; case NPP_WARNING: return "NPP_WARNING"; case NPP_ODD_ROI_WARNING: return "NPP_ODD_ROI_WARNING"; #else // These are for CUDA 5.5 or higher case NPP_BAD_ARGUMENT_ERROR: return "NPP_BAD_ARGUMENT_ERROR"; case NPP_COEFFICIENT_ERROR: return "NPP_COEFFICIENT_ERROR"; case NPP_RECTANGLE_ERROR: return "NPP_RECTANGLE_ERROR"; case NPP_QUADRANGLE_ERROR: return "NPP_QUADRANGLE_ERROR"; case NPP_MEMORY_ALLOCATION_ERR: return "NPP_MEMORY_ALLOCATION_ERROR"; case NPP_HISTOGRAM_NUMBER_OF_LEVELS_ERROR: return "NPP_HISTOGRAM_NUMBER_OF_LEVELS_ERROR"; case NPP_INVALID_HOST_POINTER_ERROR: return "NPP_INVALID_HOST_POINTER_ERROR"; case NPP_INVALID_DEVICE_POINTER_ERROR: return "NPP_INVALID_DEVICE_POINTER_ERROR"; #endif case NPP_LUT_NUMBER_OF_LEVELS_ERROR: return "NPP_LUT_NUMBER_OF_LEVELS_ERROR"; case NPP_TEXTURE_BIND_ERROR: return "NPP_TEXTURE_BIND_ERROR"; case NPP_WRONG_INTERSECTION_ROI_ERROR: return "NPP_WRONG_INTERSECTION_ROI_ERROR"; case NPP_NOT_EVEN_STEP_ERROR: return "NPP_NOT_EVEN_STEP_ERROR"; case NPP_INTERPOLATION_ERROR: return "NPP_INTERPOLATION_ERROR"; case NPP_RESIZE_FACTOR_ERROR: return "NPP_RESIZE_FACTOR_ERROR"; case NPP_HAAR_CLASSIFIER_PIXEL_MATCH_ERROR: return "NPP_HAAR_CLASSIFIER_PIXEL_MATCH_ERROR"; #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) <= 0x5000 case NPP_MEMFREE_ERR: return "NPP_MEMFREE_ERR"; case NPP_MEMSET_ERR: return "NPP_MEMSET_ERR"; case NPP_MEMCPY_ERR: return "NPP_MEMCPY_ERROR"; case NPP_MIRROR_FLIP_ERR: return "NPP_MIRROR_FLIP_ERR"; #else case NPP_MEMFREE_ERROR: return "NPP_MEMFREE_ERROR"; case NPP_MEMSET_ERROR: return "NPP_MEMSET_ERROR"; case NPP_MEMCPY_ERROR: return "NPP_MEMCPY_ERROR"; case NPP_MIRROR_FLIP_ERROR: return "NPP_MIRROR_FLIP_ERROR"; #endif case NPP_ALIGNMENT_ERROR: return "NPP_ALIGNMENT_ERROR"; case NPP_STEP_ERROR: return "NPP_STEP_ERROR"; case NPP_SIZE_ERROR: return "NPP_SIZE_ERROR"; case NPP_NULL_POINTER_ERROR: return "NPP_NULL_POINTER_ERROR"; case NPP_CUDA_KERNEL_EXECUTION_ERROR: return "NPP_CUDA_KERNEL_EXECUTION_ERROR"; case NPP_NOT_IMPLEMENTED_ERROR: return "NPP_NOT_IMPLEMENTED_ERROR"; case NPP_ERROR: return "NPP_ERROR"; case NPP_SUCCESS: return "NPP_SUCCESS"; case NPP_WRONG_INTERSECTION_QUAD_WARNING: return "NPP_WRONG_INTERSECTION_QUAD_WARNING"; case NPP_MISALIGNED_DST_ROI_WARNING: return "NPP_MISALIGNED_DST_ROI_WARNING"; case NPP_AFFINE_QUAD_INCORRECT_WARNING: return "NPP_AFFINE_QUAD_INCORRECT_WARNING"; case NPP_DOUBLE_SIZE_WARNING: return "NPP_DOUBLE_SIZE_WARNING"; case NPP_WRONG_INTERSECTION_ROI_WARNING: return "NPP_WRONG_INTERSECTION_ROI_WARNING"; #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) >= 0x6000 /* These are 6.0 or higher */ case NPP_LUT_PALETTE_BITSIZE_ERROR: return "NPP_LUT_PALETTE_BITSIZE_ERROR"; case NPP_ZC_MODE_NOT_SUPPORTED_ERROR: return "NPP_ZC_MODE_NOT_SUPPORTED_ERROR"; case NPP_QUALITY_INDEX_ERROR: return "NPP_QUALITY_INDEX_ERROR"; case NPP_CHANNEL_ORDER_ERROR: return "NPP_CHANNEL_ORDER_ERROR"; case NPP_ZERO_MASK_VALUE_ERROR: return "NPP_ZERO_MASK_VALUE_ERROR"; case NPP_NUMBER_OF_CHANNELS_ERROR: return "NPP_NUMBER_OF_CHANNELS_ERROR"; case NPP_COI_ERROR: return "NPP_COI_ERROR"; case NPP_DIVISOR_ERROR: return "NPP_DIVISOR_ERROR"; case NPP_CHANNEL_ERROR: return "NPP_CHANNEL_ERROR"; case NPP_STRIDE_ERROR: return "NPP_STRIDE_ERROR"; case NPP_ANCHOR_ERROR: return "NPP_ANCHOR_ERROR"; case NPP_MASK_SIZE_ERROR: return "NPP_MASK_SIZE_ERROR"; case NPP_MOMENT_00_ZERO_ERROR: return "NPP_MOMENT_00_ZERO_ERROR"; case NPP_THRESHOLD_NEGATIVE_LEVEL_ERROR: return "NPP_THRESHOLD_NEGATIVE_LEVEL_ERROR"; case NPP_THRESHOLD_ERROR: return "NPP_THRESHOLD_ERROR"; case NPP_CONTEXT_MATCH_ERROR: return "NPP_CONTEXT_MATCH_ERROR"; case NPP_FFT_FLAG_ERROR: return "NPP_FFT_FLAG_ERROR"; case NPP_FFT_ORDER_ERROR: return "NPP_FFT_ORDER_ERROR"; case NPP_SCALE_RANGE_ERROR: return "NPP_SCALE_RANGE_ERROR"; case NPP_DATA_TYPE_ERROR: return "NPP_DATA_TYPE_ERROR"; case NPP_OUT_OFF_RANGE_ERROR: return "NPP_OUT_OFF_RANGE_ERROR"; case NPP_DIVIDE_BY_ZERO_ERROR: return "NPP_DIVIDE_BY_ZERO_ERROR"; case NPP_RANGE_ERROR: return "NPP_RANGE_ERROR"; case NPP_NO_MEMORY_ERROR: return "NPP_NO_MEMORY_ERROR"; case NPP_ERROR_RESERVED: return "NPP_ERROR_RESERVED"; case NPP_NO_OPERATION_WARNING: return "NPP_NO_OPERATION_WARNING"; case NPP_DIVIDE_BY_ZERO_WARNING: return "NPP_DIVIDE_BY_ZERO_WARNING"; #endif #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) >= 0x7000 /* These are 7.0 or higher */ case NPP_OVERFLOW_ERROR: return "NPP_OVERFLOW_ERROR"; case NPP_CORRUPTED_DATA_ERROR: return "NPP_CORRUPTED_DATA_ERROR"; #endif } return "<unknown>"; } #endif template <typename T> void check(T result, char const *const func, const char *const file, int const line) { } #ifdef __DPCT_HPP__ // This will output the proper CUDA error strings in the event // that a CUDA host call returns an error #define checkCudaErrors(val) check((val), #val, __FILE__, __LINE__) // This will output the proper error string when calling cudaGetLastError #define getLastCudaError(msg) __getLastCudaError(msg, __FILE__, __LINE__) inline void __getLastCudaError(const char *errorMessage, const char *file, const int line) { /* DPCT1010:1: SYCL uses exceptions to report errors and does not use the error codes. The call was replaced with 0. You need to rewrite this code. */ dpct::err0 err = 0; } // This will only print the proper error string when calling cudaGetLastError // but not exit program incase error detected. #define printLastCudaError(msg) __printLastCudaError(msg, __FILE__, __LINE__) inline void __printLastCudaError(const char *errorMessage, const char *file, const int line) { /* DPCT1010:3: SYCL uses exceptions to report errors and does not use the error codes. The call was replaced with 0. You need to rewrite this code. */ dpct::err0 err = 0; } #endif #ifndef MAX #define MAX(a, b) (a > b ? a : b) #endif // Float To Int conversion inline int ftoi(float value) { return (value >= 0 ? static_cast<int>(value + 0.5) : static_cast<int>(value - 0.5)); } // Beginning of GPU Architecture definitions inline int _ConvertSMVer2Cores(int major, int minor) { // Defines for GPU Architecture types (using the SM version to determine // the # of cores per SM typedef struct dpct_type_624496 { int SM; // 0xMm (hexidecimal notation), M = SM Major version, // and m = SM minor version int Cores; } sSMtoCores; sSMtoCores nGpuArchCoresPerSM[] = { {0x30, 192}, {0x32, 192}, {0x35, 192}, {0x37, 192}, {0x50, 128}, {0x52, 128}, {0x53, 128}, {0x60, 64}, {0x61, 128}, {0x62, 128}, {0x70, 64}, {0x72, 64}, {0x75, 64}, {0x80, 64}, {0x86, 128}, {0x87, 128}, {0x90, 128}, {-1, -1}}; int index = 0; while (nGpuArchCoresPerSM[index].SM != -1) { if (nGpuArchCoresPerSM[index].SM == ((major << 4) + minor)) { return nGpuArchCoresPerSM[index].Cores; } index++; } // If we don't find the values, we default use the previous one // to run properly printf( "MapSMtoCores for SM %d.%d is undefined." " Default to use %d Cores/SM\n", major, minor, nGpuArchCoresPerSM[index - 1].Cores); return nGpuArchCoresPerSM[index - 1].Cores; } inline const char* _ConvertSMVer2ArchName(int major, int minor) { // Defines for GPU Architecture types (using the SM version to determine // the GPU Arch name) typedef struct dpct_type_942342 { int SM; // 0xMm (hexidecimal notation), M = SM Major version, // and m = SM minor version const char* name; } sSMtoArchName; sSMtoArchName nGpuArchNameSM[] = { {0x30, "Kepler"}, {0x32, "Kepler"}, {0x35, "Kepler"}, {0x37, "Kepler"}, {0x50, "Maxwell"}, {0x52, "Maxwell"}, {0x53, "Maxwell"}, {0x60, "Pascal"}, {0x61, "Pascal"}, {0x62, "Pascal"}, {0x70, "Volta"}, {0x72, "Xavier"}, {0x75, "Turing"}, {0x80, "Ampere"}, {0x86, "Ampere"}, {0x87, "Ampere"}, {0x90, "Hopper"}, {-1, "Graphics Device"}}; int index = 0; while (nGpuArchNameSM[index].SM != -1) { if (nGpuArchNameSM[index].SM == ((major << 4) + minor)) { return nGpuArchNameSM[index].name; } index++; } // If we don't find the values, we default use the previous one // to run properly printf( "MapSMtoArchName for SM %d.%d is undefined." " Default to use %s\n", major, minor, nGpuArchNameSM[index - 1].name); return nGpuArchNameSM[index - 1].name; } // end of GPU Architecture definitions #ifdef __DPCT_HPP__ // General GPU Device CUDA Initialization inline int gpuDeviceInit(int devID) { int device_count; checkCudaErrors(DPCT_CHECK_ERROR( device_count = dpct::dev_mgr::instance().device_count())); if (device_count == 0) { fprintf(stderr, "gpuDeviceInit() CUDA error: " "no devices supporting CUDA.\n"); exit(EXIT_FAILURE); } if (devID < 0) { devID = 0; } if (devID > device_count - 1) { fprintf(stderr, "\n"); fprintf(stderr, ">> %d CUDA capable GPU device(s) detected. <<\n", device_count); fprintf(stderr, ">> gpuDeviceInit (-device=%d) is not a valid" " GPU device. <<\n", devID); fprintf(stderr, "\n"); return -devID; } int computeMode = -1, major = 0, minor = 0; /* DPCT1035:5: All SYCL devices can be used by the host to submit tasks. You may need to adjust this code. */ checkCudaErrors(DPCT_CHECK_ERROR(computeMode = 1)); checkCudaErrors(DPCT_CHECK_ERROR( major = dpct::dev_mgr::instance().get_device(devID).get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR( minor = dpct::dev_mgr::instance().get_device(devID).get_minor_version())); /* DPCT1035:6: All SYCL devices can be used by the host to submit tasks. You may need to adjust this code. */ if (computeMode == 0) { fprintf(stderr, "Error: device is running in <Compute Mode " "Prohibited>, no threads can use cudaSetDevice().\n"); return -1; } if (major < 1) { fprintf(stderr, "gpuDeviceInit(): GPU device does not support CUDA.\n"); exit(EXIT_FAILURE); } /* DPCT1093:7: The "devID" device may be not the one intended for use. Adjust the selected device if needed. */ checkCudaErrors(DPCT_CHECK_ERROR(dpct::select_device(devID))); printf("gpuDeviceInit() CUDA Device [%d]: \"%s\n", devID, _ConvertSMVer2ArchName(major, minor)); return devID; } // This function returns the best GPU (with maximum GFLOPS) inline int gpuGetMaxGflopsDeviceId() try { int current_device = 0, sm_per_multiproc = 0; int max_perf_device = 0; int device_count = 0; int devices_prohibited = 0; uint64_t max_compute_perf = 0; checkCudaErrors(DPCT_CHECK_ERROR( device_count = dpct::dev_mgr::instance().device_count())); if (device_count == 0) { fprintf(stderr, "gpuGetMaxGflopsDeviceId() CUDA error:" " no devices supporting CUDA.\n"); exit(EXIT_FAILURE); } // Find the best CUDA capable GPU device current_device = 0; while (current_device < device_count) { int computeMode = -1, major = 0, minor = 0; /* DPCT1035:8: All SYCL devices can be used by the host to submit tasks. You may need to adjust this code. */ checkCudaErrors(DPCT_CHECK_ERROR(computeMode = 1)); checkCudaErrors(DPCT_CHECK_ERROR(major = dpct::dev_mgr::instance() .get_device(current_device) .get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR(minor = dpct::dev_mgr::instance() .get_device(current_device) .get_minor_version())); // If this GPU is not running on Compute Mode prohibited, // then we can add it to the list /* DPCT1035:9: All SYCL devices can be used by the host to submit tasks. You may need to adjust this code. */ if (computeMode != 0) { if (major == 9999 && minor == 9999) { sm_per_multiproc = 1; } else { sm_per_multiproc = _ConvertSMVer2Cores(major, minor); } int multiProcessorCount = 0, clockRate = 0; checkCudaErrors( DPCT_CHECK_ERROR(multiProcessorCount = dpct::dev_mgr::instance() .get_device(current_device) .get_max_compute_units())); dpct::err0 result = DPCT_CHECK_ERROR(clockRate = dpct::dev_mgr::instance() .get_device(current_device) .get_max_clock_frequency()); uint64_t compute_perf = (uint64_t)multiProcessorCount * sm_per_multiproc * clockRate; if (compute_perf > max_compute_perf) { max_compute_perf = compute_perf; max_perf_device = current_device; } } else { devices_prohibited++; } ++current_device; } if (devices_prohibited == device_count) { fprintf(stderr, "gpuGetMaxGflopsDeviceId() CUDA error:" " all devices have compute mode prohibited.\n"); exit(EXIT_FAILURE); } return max_perf_device; } catch (sycl::exception const &exc) { std::cerr << exc.what() << "Exception caught at file:" << __FILE__ << ", line:" << __LINE__ << std::endl; std::exit(1); } // Initialization code to find the best CUDA Device inline int findCudaDevice(int argc, const char **argv) { int devID = 0; // If the command-line has a device number specified, use it if (checkCmdLineFlag(argc, argv, "device")) { devID = getCmdLineArgumentInt(argc, argv, "device="); if (devID < 0) { printf("Invalid command line parameter\n "); exit(EXIT_FAILURE); } else { devID = gpuDeviceInit(devID); if (devID < 0) { printf("exiting...\n"); exit(EXIT_FAILURE); } } } else { // Otherwise pick the device with highest Gflops/s devID = gpuGetMaxGflopsDeviceId(); /* DPCT1093:10: The "devID" device may be not the one intended for use. Adjust the selected device if needed. */ checkCudaErrors(DPCT_CHECK_ERROR(dpct::select_device(devID))); int major = 0, minor = 0; checkCudaErrors(DPCT_CHECK_ERROR( major = dpct::dev_mgr::instance().get_device(devID).get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR( minor = dpct::dev_mgr::instance().get_device(devID).get_minor_version())); printf("GPU Device %d: \"%s\" with compute capability %d.%d\n\n", devID, _ConvertSMVer2ArchName(major, minor), major, minor); } return devID; } inline int findIntegratedGPU() { int current_device = 0; int device_count = 0; int devices_prohibited = 0; checkCudaErrors(DPCT_CHECK_ERROR( device_count = dpct::dev_mgr::instance().device_count())); if (device_count == 0) { fprintf(stderr, "CUDA error: no devices supporting CUDA.\n"); exit(EXIT_FAILURE); } // Find the integrated GPU which is compute capable while (current_device < device_count) { int computeMode = -1, integrated = -1; /* DPCT1035:11: All SYCL devices can be used by the host to submit tasks. You may need to adjust this code. */ checkCudaErrors(DPCT_CHECK_ERROR(computeMode = 1)); checkCudaErrors( DPCT_CHECK_ERROR(integrated = dpct::dev_mgr::instance() .get_device(current_device) .get_integrated())); // If GPU is integrated and is not running on Compute Mode prohibited, // then cuda can map to GLES resource /* DPCT1035:12: All SYCL devices can be used by the host to submit tasks. You may need to adjust this code. */ if (integrated && (computeMode != 0)) { /* DPCT1093:13: The "current_device" device may be not the one intended for use. Adjust the selected device if needed. */ checkCudaErrors(DPCT_CHECK_ERROR(dpct::select_device(current_device))); int major = 0, minor = 0; checkCudaErrors(DPCT_CHECK_ERROR(major = dpct::dev_mgr::instance() .get_device(current_device) .get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR(minor = dpct::dev_mgr::instance() .get_device(current_device) .get_minor_version())); printf("GPU Device %d: \"%s\" with compute capability %d.%d\n\n", current_device, _ConvertSMVer2ArchName(major, minor), major, minor); return current_device; } else { devices_prohibited++; } current_device++; } if (devices_prohibited == device_count) { fprintf(stderr, "CUDA error:" " No GLES-CUDA Interop capable GPU found.\n"); exit(EXIT_FAILURE); } return -1; } // General check for CUDA GPU SM Capabilities inline bool checkCudaCapabilities(int major_version, int minor_version) { int dev; int major = 0, minor = 0; checkCudaErrors(dev = dpct::dev_mgr::instance().current_device_id()); checkCudaErrors(DPCT_CHECK_ERROR( major = dpct::dev_mgr::instance().get_device(dev).get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR( minor = dpct::dev_mgr::instance().get_device(dev).get_minor_version())); if ((major > major_version) || (major == major_version && minor >= minor_version)) { printf(" Device %d: <%16s >, Compute SM %d.%d detected\n", dev, _ConvertSMVer2ArchName(major, minor), major, minor); return true; } else { printf( " No GPU device was found that can support " "CUDA compute capability %d.%d.\n", major_version, minor_version); return false; } } #endif // end of CUDA Helper Functions #endif // COMMON_HELPER_CUDA_H_
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/radix_sort_thrust_migrated/01_sycl_dpct_output/src/radixSortThrust.dp.cpp
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <oneapi/dpl/execution> #include <oneapi/dpl/algorithm> #include <sycl/sycl.hpp> #include <dpct/dpct.hpp> #include <dpct/dpl_utils.hpp> #include "helper_cuda.h" #include <algorithm> #include <time.h> #include <limits.h> #include <chrono> template <typename T, bool floatKeys> bool testSort(int argc, char **argv) try { int cmdVal; int keybits = 32; unsigned int numElements = 1048576; bool keysOnly = checkCmdLineFlag(argc, (const char **)argv, "keysonly"); bool quiet = checkCmdLineFlag(argc, (const char **)argv, "quiet"); if (checkCmdLineFlag(argc, (const char **)argv, "n")) { cmdVal = getCmdLineArgumentInt(argc, (const char **)argv, "n"); numElements = cmdVal; if (cmdVal < 0) { printf("Error: elements must be > 0, elements=%d is invalid\n", cmdVal); exit(EXIT_SUCCESS); } } if (checkCmdLineFlag(argc, (const char **)argv, "keybits")) { cmdVal = getCmdLineArgumentInt(argc, (const char **)argv, "keybits"); keybits = cmdVal; if (keybits <= 0) { printf("Error: keybits must be > 0, keybits=%d is invalid\n", keybits); exit(EXIT_SUCCESS); } } unsigned int numIterations = (numElements >= 16777216) ? 10 : 100; if (checkCmdLineFlag(argc, (const char **)argv, "iterations")) { cmdVal = getCmdLineArgumentInt(argc, (const char **)argv, "iterations"); numIterations = cmdVal; } if (checkCmdLineFlag(argc, (const char **)argv, "help")) { printf("Command line:\nradixSortThrust [-option]\n"); printf("Valid options:\n"); printf("-n=<N> : number of elements to sort\n"); printf("-keybits=bits : keybits must be > 0\n"); printf( "-keysonly : only sort an array of keys (default sorts key-value " "pairs)\n"); printf( "-float : use 32-bit float keys (default is 32-bit unsigned " "int)\n"); printf( "-quiet : Output only the number of elements and the time to " "sort\n"); printf("-help : Output a help message\n"); exit(EXIT_SUCCESS); } if (!quiet) printf("\nSorting %d %d-bit %s keys %s\n\n", numElements, keybits, floatKeys ? "float" : "unsigned int", keysOnly ? "(only)" : "and values"); int deviceID = -1; if (0 == deviceID = dpct::dev_mgr::instance().current_device_id()) { dpct::device_info devprop; dpct::dev_mgr::instance().get_device(deviceID).get_device_info(devprop); unsigned int totalMem = (keysOnly ? 2 : 4) * numElements * sizeof(T); if (devprop.get_global_mem_size() < totalMem) { printf("Error: insufficient amount of memory to sort %d elements.\n", numElements); printf("%d bytes needed, %d bytes available\n", (int)totalMem, (int)devprop.get_global_mem_size()); exit(EXIT_SUCCESS); } } std::vector<T> h_keys(numElements); std::vector<T> h_keysSorted(numElements); std::vector<unsigned int> h_values; if (!keysOnly) h_values = std::vector<unsigned int>(numElements); // Fill up with some random data /* DPCT1008:14: clock function is not defined in SYCL. This is a hardware-specific feature. Consult with your hardware vendor to find a replacement. */ thrust::default_random_engine rng(clock()); if (floatKeys) { thrust::uniform_real_distribution<float> u01(0, 1); for (int i = 0; i < (int)numElements; i++) h_keys[i] = u01(rng); } else { thrust::uniform_int_distribution<unsigned int> u(0, UINT_MAX); for (int i = 0; i < (int)numElements; i++) h_keys[i] = u(rng); } if (!keysOnly) dpct::iota(oneapi::dpl::execution::seq, h_values.begin(), h_values.end()); // Copy data onto the GPU dpct::device_vector<T> d_keys; dpct::device_vector<unsigned int> d_values; // run multiple iterations to compute an average sort time dpct::event_ptr start_event, stop_event; std::chrono::time_point<std::chrono::steady_clock> start_event_ct1; std::chrono::time_point<std::chrono::steady_clock> stop_event_ct1; checkCudaErrors(DPCT_CHECK_ERROR(start_event = new sycl::event())); checkCudaErrors(DPCT_CHECK_ERROR(stop_event = new sycl::event())); float totalTime = 0; for (unsigned int i = 0; i < numIterations; i++) { // reset data before sort d_keys = h_keys; if (!keysOnly) d_values = h_values; /* DPCT1012:15: Detected kernel execution time measurement pattern and generated an initial code for time measurements in SYCL. You can change the way time is measured depending on your goals. */ /* DPCT1024:16: The original code returned the error code that was further consumed by the program logic. This original code was replaced with 0. You may need to rewrite the program logic consuming the error code. */ start_event_ct1 = std::chrono::steady_clock::now(); checkCudaErrors(0); if (keysOnly) oneapi::dpl::sort( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_keys.begin(), d_keys.end()); else dpct::sort( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_keys.begin(), d_keys.end(), d_values.begin()); /* DPCT1012:17: Detected kernel execution time measurement pattern and generated an initial code for time measurements in SYCL. You can change the way time is measured depending on your goals. */ /* DPCT1024:18: The original code returned the error code that was further consumed by the program logic. This original code was replaced with 0. You may need to rewrite the program logic consuming the error code. */ stop_event_ct1 = std::chrono::steady_clock::now(); checkCudaErrors(0); checkCudaErrors(0); float time = 0; checkCudaErrors( DPCT_CHECK_ERROR((time = std::chrono::duration<float, std::milli>( stop_event_ct1 - start_event_ct1) .count()))); totalTime += time; } totalTime /= (1.0e3f * numIterations); printf( "radixSortThrust, Throughput = %.4f MElements/s, Time = %.5f s, Size = " "%u elements\n", 1.0e-6f * numElements / totalTime, totalTime, numElements); getLastCudaError("after radixsort"); // Get results back to host for correctness checking std::copy( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_keys.begin(), d_keys.end(), h_keysSorted.begin()); if (!keysOnly) std::copy( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_values.begin(), d_values.end(), h_values.begin()); getLastCudaError("copying results to host memory"); // Check results bool bTestResult = oneapi::dpl::is_sorted( oneapi::dpl::execution::seq, h_keysSorted.begin(), h_keysSorted.end()); checkCudaErrors(DPCT_CHECK_ERROR(dpct::destroy_event(start_event))); checkCudaErrors(DPCT_CHECK_ERROR(dpct::destroy_event(stop_event))); if (!bTestResult && !quiet) { return false; } return bTestResult; } catch (sycl::exception const &exc) { std::cerr << exc.what() << "Exception caught at file:" << __FILE__ << ", line:" << __LINE__ << std::endl; std::exit(1); } int main(int argc, char **argv) { // Start logs printf("%s Starting...\n\n", argv[0]); findCudaDevice(argc, (const char **)argv); bool bTestResult = false; if (checkCmdLineFlag(argc, (const char **)argv, "float")) bTestResult = testSort<float, true>(argc, argv); else bTestResult = testSort<unsigned int, false>(argc, argv); printf(bTestResult ? "Test passed\n" : "Test failed!\n"); }
cpp
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/radix_sort_thrust_migrated/02_sycl_dpct_migrated/Common/helper_string.h
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // These are helper functions for the SDK samples (string parsing, timers, etc) #ifndef COMMON_HELPER_STRING_H_ #define COMMON_HELPER_STRING_H_ #include <stdio.h> #include <stdlib.h> #include <fstream> #include <string> #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) #ifndef _CRT_SECURE_NO_DEPRECATE #define _CRT_SECURE_NO_DEPRECATE #endif #ifndef STRCASECMP #define STRCASECMP _stricmp #endif #ifndef STRNCASECMP #define STRNCASECMP _strnicmp #endif #ifndef STRCPY #define STRCPY(sFilePath, nLength, sPath) strcpy_s(sFilePath, nLength, sPath) #endif #ifndef FOPEN #define FOPEN(fHandle, filename, mode) fopen_s(&fHandle, filename, mode) #endif #ifndef FOPEN_FAIL #define FOPEN_FAIL(result) (result != 0) #endif #ifndef SSCANF #define SSCANF sscanf_s #endif #ifndef SPRINTF #define SPRINTF sprintf_s #endif #else // Linux Includes #include <string.h> #include <strings.h> #ifndef STRCASECMP #define STRCASECMP strcasecmp #endif #ifndef STRNCASECMP #define STRNCASECMP strncasecmp #endif #ifndef STRCPY #define STRCPY(sFilePath, nLength, sPath) strcpy(sFilePath, sPath) #endif #ifndef FOPEN #define FOPEN(fHandle, filename, mode) (fHandle = fopen(filename, mode)) #endif #ifndef FOPEN_FAIL #define FOPEN_FAIL(result) (result == NULL) #endif #ifndef SSCANF #define SSCANF sscanf #endif #ifndef SPRINTF #define SPRINTF sprintf #endif #endif #ifndef EXIT_WAIVED #define EXIT_WAIVED 2 #endif // CUDA Utility Helper Functions inline int stringRemoveDelimiter(char delimiter, const char *string) { int string_start = 0; while (string[string_start] == delimiter) { string_start++; } if (string_start >= static_cast<int>(strlen(string) - 1)) { return 0; } return string_start; } inline int getFileExtension(char *filename, char **extension) { int string_length = static_cast<int>(strlen(filename)); while (filename[string_length--] != '.') { if (string_length == 0) break; } if (string_length > 0) string_length += 2; if (string_length == 0) *extension = NULL; else *extension = &filename[string_length]; return string_length; } inline bool checkCmdLineFlag(const int argc, const char **argv, const char *string_ref) { bool bFound = false; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; const char *equal_pos = strchr(string_argv, '='); int argv_length = static_cast<int>( equal_pos == 0 ? strlen(string_argv) : equal_pos - string_argv); int length = static_cast<int>(strlen(string_ref)); if (length == argv_length && !STRNCASECMP(string_argv, string_ref, length)) { bFound = true; continue; } } } return bFound; } // This function wraps the CUDA Driver API into a template function template <class T> inline bool getCmdLineArgumentValue(const int argc, const char **argv, const char *string_ref, T *value) { bool bFound = false; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { if (length + 1 <= static_cast<int>(strlen(string_argv))) { int auto_inc = (string_argv[length] == '=') ? 1 : 0; *value = (T)atoi(&string_argv[length + auto_inc]); } bFound = true; i = argc; } } } return bFound; } inline int getCmdLineArgumentInt(const int argc, const char **argv, const char *string_ref) { bool bFound = false; int value = -1; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { if (length + 1 <= static_cast<int>(strlen(string_argv))) { int auto_inc = (string_argv[length] == '=') ? 1 : 0; value = atoi(&string_argv[length + auto_inc]); } else { value = 0; } bFound = true; continue; } } } if (bFound) { return value; } else { return 0; } } inline float getCmdLineArgumentFloat(const int argc, const char **argv, const char *string_ref) { bool bFound = false; float value = -1; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); const char *string_argv = &argv[i][string_start]; int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { if (length + 1 <= static_cast<int>(strlen(string_argv))) { int auto_inc = (string_argv[length] == '=') ? 1 : 0; value = static_cast<float>(atof(&string_argv[length + auto_inc])); } else { value = 0.f; } bFound = true; continue; } } } if (bFound) { return value; } else { return 0; } } inline bool getCmdLineArgumentString(const int argc, const char **argv, const char *string_ref, char **string_retval) { bool bFound = false; if (argc >= 1) { for (int i = 1; i < argc; i++) { int string_start = stringRemoveDelimiter('-', argv[i]); char *string_argv = const_cast<char *>(&argv[i][string_start]); int length = static_cast<int>(strlen(string_ref)); if (!STRNCASECMP(string_argv, string_ref, length)) { *string_retval = &string_argv[length + 1]; bFound = true; continue; } } } if (!bFound) { *string_retval = NULL; } return bFound; } ////////////////////////////////////////////////////////////////////////////// //! Find the path for a file assuming that //! files are found in the searchPath. //! //! @return the path if succeeded, otherwise 0 //! @param filename name of the file //! @param executable_path optional absolute path of the executable ////////////////////////////////////////////////////////////////////////////// inline char *sdkFindFilePath(const char *filename, const char *executable_path) { // <executable_name> defines a variable that is replaced with the name of the // executable // Typical relative search paths to locate needed companion files (e.g. sample // input data, or JIT source files) The origin for the relative search may be // the .exe file, a .bat file launching an .exe, a browser .exe launching the // .exe or .bat, etc const char *searchPath[] = { "./", // same dir "./data/", // same dir "../../../../Samples/<executable_name>/", // up 4 in tree "../../../Samples/<executable_name>/", // up 3 in tree "../../Samples/<executable_name>/", // up 2 in tree "../../../../Samples/<executable_name>/data/", // up 4 in tree "../../../Samples/<executable_name>/data/", // up 3 in tree "../../Samples/<executable_name>/data/", // up 2 in tree "../../../../Samples/0_Introduction/<executable_name>/", // up 4 in tree "../../../Samples/0_Introduction/<executable_name>/", // up 3 in tree "../../Samples/0_Introduction/<executable_name>/", // up 2 in tree "../../../../Samples/1_Utilities/<executable_name>/", // up 4 in tree "../../../Samples/1_Utilities/<executable_name>/", // up 3 in tree "../../Samples/1_Utilities/<executable_name>/", // up 2 in tree "../../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 4 in tree "../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 3 in tree "../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 2 in tree "../../../../Samples/3_CUDA_Features/<executable_name>/", // up 4 in tree "../../../Samples/3_CUDA_Features/<executable_name>/", // up 3 in tree "../../Samples/3_CUDA_Features/<executable_name>/", // up 2 in tree "../../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 4 in tree "../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 3 in tree "../../Samples/4_CUDA_Libraries/<executable_name>/", // up 2 in tree "../../../../Samples/5_Domain_Specific/<executable_name>/", // up 4 in tree "../../../Samples/5_Domain_Specific/<executable_name>/", // up 3 in tree "../../Samples/5_Domain_Specific/<executable_name>/", // up 2 in tree "../../../../Samples/6_Performance/<executable_name>/", // up 4 in tree "../../../Samples/6_Performance/<executable_name>/", // up 3 in tree "../../Samples/6_Performance/<executable_name>/", // up 2 in tree "../../../../Samples/0_Introduction/<executable_name>/data/", // up 4 in tree "../../../Samples/0_Introduction/<executable_name>/data/", // up 3 in tree "../../Samples/0_Introduction/<executable_name>/data/", // up 2 in tree "../../../../Samples/1_Utilities/<executable_name>/data/", // up 4 in tree "../../../Samples/1_Utilities/<executable_name>/data/", // up 3 in tree "../../Samples/1_Utilities/<executable_name>/data/", // up 2 in tree "../../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 4 in tree "../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 3 in tree "../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 2 in tree "../../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 4 in tree "../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 3 in tree "../../Samples/3_CUDA_Features/<executable_name>/data/", // up 2 in tree "../../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 4 in tree "../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 3 in tree "../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 2 in tree "../../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 4 in tree "../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 3 in tree "../../Samples/5_Domain_Specific/<executable_name>/data/", // up 2 in tree "../../../../Samples/6_Performance/<executable_name>/data/", // up 4 in tree "../../../Samples/6_Performance/<executable_name>/data/", // up 3 in tree "../../Samples/6_Performance/<executable_name>/data/", // up 2 in tree "../../../../Common/data/", // up 4 in tree "../../../Common/data/", // up 3 in tree "../../Common/data/" // up 2 in tree }; // Extract the executable name std::string executable_name; if (executable_path != 0) { executable_name = std::string(executable_path); #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) // Windows path delimiter size_t delimiter_pos = executable_name.find_last_of('\\'); executable_name.erase(0, delimiter_pos + 1); if (executable_name.rfind(".exe") != std::string::npos) { // we strip .exe, only if the .exe is found executable_name.resize(executable_name.size() - 4); } #else // Linux & OSX path delimiter size_t delimiter_pos = executable_name.find_last_of('/'); executable_name.erase(0, delimiter_pos + 1); #endif } // Loop over all search paths and return the first hit for (unsigned int i = 0; i < sizeof(searchPath) / sizeof(char *); ++i) { std::string path(searchPath[i]); size_t executable_name_pos = path.find("<executable_name>"); // If there is executable_name variable in the searchPath // replace it with the value if (executable_name_pos != std::string::npos) { if (executable_path != 0) { path.replace(executable_name_pos, strlen("<executable_name>"), executable_name); } else { // Skip this path entry if no executable argument is given continue; } } #ifdef _DEBUG printf("sdkFindFilePath <%s> in %s\n", filename, path.c_str()); #endif // Test if the file exists path.append(filename); FILE *fp; FOPEN(fp, path.c_str(), "rb"); if (fp != NULL) { fclose(fp); // File found // returning an allocated array here for backwards compatibility reasons char *file_path = reinterpret_cast<char *>(malloc(path.length() + 1)); STRCPY(file_path, path.length() + 1, path.c_str()); return file_path; } if (fp) { fclose(fp); } } // File not found printf("\nerror: sdkFindFilePath: file <%s> not found!\n", filename); return 0; } #endif // COMMON_HELPER_STRING_H_
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/radix_sort_thrust_migrated/02_sycl_dpct_migrated/Common/helper_cuda.h
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //////////////////////////////////////////////////////////////////////////////// // These are CUDA Helper functions for initialization and error checking #ifndef COMMON_HELPER_CUDA_H_ #define COMMON_HELPER_CUDA_H_ #pragma once #include <sycl/sycl.hpp> #include <dpct/dpct.hpp> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "helper_string.h" #ifndef EXIT_WAIVED #define EXIT_WAIVED 2 #endif // Note, it is required that your SDK sample to include the proper header // files, please refer the CUDA examples for examples of the needed CUDA // headers, which may change depending on which CUDA functions are used. // CUDA Runtime error messages #ifdef __DPCT_HPP__ static const char *_cudaGetErrorEnum(dpct::err0 error) { /* DPCT1009:0: SYCL uses exceptions to report errors and does not use the error codes. The original code was commented out and a warning string was inserted. You need to rewrite this code. */ return "cudaGetErrorName is not supported" /*cudaGetErrorName(error)*/; } #endif #ifdef CUDA_DRIVER_API // CUDA Driver API errors static const char *_cudaGetErrorEnum(CUresult error) { static char unknown[] = "<unknown>"; const char *ret = NULL; cuGetErrorName(error, &ret); return ret ? ret : unknown; } #endif #ifdef CUBLAS_API_H_ // cuBLAS API errors static const char *_cudaGetErrorEnum(cublasStatus_t error) { switch (error) { case CUBLAS_STATUS_SUCCESS: return "CUBLAS_STATUS_SUCCESS"; case CUBLAS_STATUS_NOT_INITIALIZED: return "CUBLAS_STATUS_NOT_INITIALIZED"; case CUBLAS_STATUS_ALLOC_FAILED: return "CUBLAS_STATUS_ALLOC_FAILED"; case CUBLAS_STATUS_INVALID_VALUE: return "CUBLAS_STATUS_INVALID_VALUE"; case CUBLAS_STATUS_ARCH_MISMATCH: return "CUBLAS_STATUS_ARCH_MISMATCH"; case CUBLAS_STATUS_MAPPING_ERROR: return "CUBLAS_STATUS_MAPPING_ERROR"; case CUBLAS_STATUS_EXECUTION_FAILED: return "CUBLAS_STATUS_EXECUTION_FAILED"; case CUBLAS_STATUS_INTERNAL_ERROR: return "CUBLAS_STATUS_INTERNAL_ERROR"; case CUBLAS_STATUS_NOT_SUPPORTED: return "CUBLAS_STATUS_NOT_SUPPORTED"; case CUBLAS_STATUS_LICENSE_ERROR: return "CUBLAS_STATUS_LICENSE_ERROR"; } return "<unknown>"; } #endif #ifdef _CUFFT_H_ // cuFFT API errors static const char *_cudaGetErrorEnum(cufftResult error) { switch (error) { case CUFFT_SUCCESS: return "CUFFT_SUCCESS"; case CUFFT_INVALID_PLAN: return "CUFFT_INVALID_PLAN"; case CUFFT_ALLOC_FAILED: return "CUFFT_ALLOC_FAILED"; case CUFFT_INVALID_TYPE: return "CUFFT_INVALID_TYPE"; case CUFFT_INVALID_VALUE: return "CUFFT_INVALID_VALUE"; case CUFFT_INTERNAL_ERROR: return "CUFFT_INTERNAL_ERROR"; case CUFFT_EXEC_FAILED: return "CUFFT_EXEC_FAILED"; case CUFFT_SETUP_FAILED: return "CUFFT_SETUP_FAILED"; case CUFFT_INVALID_SIZE: return "CUFFT_INVALID_SIZE"; case CUFFT_UNALIGNED_DATA: return "CUFFT_UNALIGNED_DATA"; case CUFFT_INCOMPLETE_PARAMETER_LIST: return "CUFFT_INCOMPLETE_PARAMETER_LIST"; case CUFFT_INVALID_DEVICE: return "CUFFT_INVALID_DEVICE"; case CUFFT_PARSE_ERROR: return "CUFFT_PARSE_ERROR"; case CUFFT_NO_WORKSPACE: return "CUFFT_NO_WORKSPACE"; case CUFFT_NOT_IMPLEMENTED: return "CUFFT_NOT_IMPLEMENTED"; case CUFFT_LICENSE_ERROR: return "CUFFT_LICENSE_ERROR"; case CUFFT_NOT_SUPPORTED: return "CUFFT_NOT_SUPPORTED"; } return "<unknown>"; } #endif #ifdef CUSPARSEAPI // cuSPARSE API errors static const char *_cudaGetErrorEnum(cusparseStatus_t error) { switch (error) { case CUSPARSE_STATUS_SUCCESS: return "CUSPARSE_STATUS_SUCCESS"; case CUSPARSE_STATUS_NOT_INITIALIZED: return "CUSPARSE_STATUS_NOT_INITIALIZED"; case CUSPARSE_STATUS_ALLOC_FAILED: return "CUSPARSE_STATUS_ALLOC_FAILED"; case CUSPARSE_STATUS_INVALID_VALUE: return "CUSPARSE_STATUS_INVALID_VALUE"; case CUSPARSE_STATUS_ARCH_MISMATCH: return "CUSPARSE_STATUS_ARCH_MISMATCH"; case CUSPARSE_STATUS_MAPPING_ERROR: return "CUSPARSE_STATUS_MAPPING_ERROR"; case CUSPARSE_STATUS_EXECUTION_FAILED: return "CUSPARSE_STATUS_EXECUTION_FAILED"; case CUSPARSE_STATUS_INTERNAL_ERROR: return "CUSPARSE_STATUS_INTERNAL_ERROR"; case CUSPARSE_STATUS_MATRIX_TYPE_NOT_SUPPORTED: return "CUSPARSE_STATUS_MATRIX_TYPE_NOT_SUPPORTED"; } return "<unknown>"; } #endif #ifdef CUSOLVER_COMMON_H_ // cuSOLVER API errors static const char *_cudaGetErrorEnum(cusolverStatus_t error) { switch (error) { case CUSOLVER_STATUS_SUCCESS: return "CUSOLVER_STATUS_SUCCESS"; case CUSOLVER_STATUS_NOT_INITIALIZED: return "CUSOLVER_STATUS_NOT_INITIALIZED"; case CUSOLVER_STATUS_ALLOC_FAILED: return "CUSOLVER_STATUS_ALLOC_FAILED"; case CUSOLVER_STATUS_INVALID_VALUE: return "CUSOLVER_STATUS_INVALID_VALUE"; case CUSOLVER_STATUS_ARCH_MISMATCH: return "CUSOLVER_STATUS_ARCH_MISMATCH"; case CUSOLVER_STATUS_MAPPING_ERROR: return "CUSOLVER_STATUS_MAPPING_ERROR"; case CUSOLVER_STATUS_EXECUTION_FAILED: return "CUSOLVER_STATUS_EXECUTION_FAILED"; case CUSOLVER_STATUS_INTERNAL_ERROR: return "CUSOLVER_STATUS_INTERNAL_ERROR"; case CUSOLVER_STATUS_MATRIX_TYPE_NOT_SUPPORTED: return "CUSOLVER_STATUS_MATRIX_TYPE_NOT_SUPPORTED"; case CUSOLVER_STATUS_NOT_SUPPORTED: return "CUSOLVER_STATUS_NOT_SUPPORTED "; case CUSOLVER_STATUS_ZERO_PIVOT: return "CUSOLVER_STATUS_ZERO_PIVOT"; case CUSOLVER_STATUS_INVALID_LICENSE: return "CUSOLVER_STATUS_INVALID_LICENSE"; } return "<unknown>"; } #endif #ifdef CURAND_H_ // cuRAND API errors static const char *_cudaGetErrorEnum(int error) { switch (error) { case 0: return "CURAND_STATUS_SUCCESS"; case 100: return "CURAND_STATUS_VERSION_MISMATCH"; case 101: return "CURAND_STATUS_NOT_INITIALIZED"; case 102: return "CURAND_STATUS_ALLOCATION_FAILED"; case 103: return "CURAND_STATUS_TYPE_ERROR"; case 104: return "CURAND_STATUS_OUT_OF_RANGE"; case 105: return "CURAND_STATUS_LENGTH_NOT_MULTIPLE"; case 106: return "CURAND_STATUS_DOUBLE_PRECISION_REQUIRED"; case 201: return "CURAND_STATUS_LAUNCH_FAILURE"; case 202: return "CURAND_STATUS_PREEXISTING_FAILURE"; case 203: return "CURAND_STATUS_INITIALIZATION_FAILED"; case 204: return "CURAND_STATUS_ARCH_MISMATCH"; case 999: return "CURAND_STATUS_INTERNAL_ERROR"; } return "<unknown>"; } #endif #ifdef NVJPEGAPI // nvJPEG API errors static const char *_cudaGetErrorEnum(nvjpegStatus_t error) { switch (error) { case NVJPEG_STATUS_SUCCESS: return "NVJPEG_STATUS_SUCCESS"; case NVJPEG_STATUS_NOT_INITIALIZED: return "NVJPEG_STATUS_NOT_INITIALIZED"; case NVJPEG_STATUS_INVALID_PARAMETER: return "NVJPEG_STATUS_INVALID_PARAMETER"; case NVJPEG_STATUS_BAD_JPEG: return "NVJPEG_STATUS_BAD_JPEG"; case NVJPEG_STATUS_JPEG_NOT_SUPPORTED: return "NVJPEG_STATUS_JPEG_NOT_SUPPORTED"; case NVJPEG_STATUS_ALLOCATOR_FAILURE: return "NVJPEG_STATUS_ALLOCATOR_FAILURE"; case NVJPEG_STATUS_EXECUTION_FAILED: return "NVJPEG_STATUS_EXECUTION_FAILED"; case NVJPEG_STATUS_ARCH_MISMATCH: return "NVJPEG_STATUS_ARCH_MISMATCH"; case NVJPEG_STATUS_INTERNAL_ERROR: return "NVJPEG_STATUS_INTERNAL_ERROR"; } return "<unknown>"; } #endif #ifdef NV_NPPIDEFS_H // NPP API errors static const char *_cudaGetErrorEnum(NppStatus error) { switch (error) { case NPP_NOT_SUPPORTED_MODE_ERROR: return "NPP_NOT_SUPPORTED_MODE_ERROR"; case NPP_ROUND_MODE_NOT_SUPPORTED_ERROR: return "NPP_ROUND_MODE_NOT_SUPPORTED_ERROR"; case NPP_RESIZE_NO_OPERATION_ERROR: return "NPP_RESIZE_NO_OPERATION_ERROR"; case NPP_NOT_SUFFICIENT_COMPUTE_CAPABILITY: return "NPP_NOT_SUFFICIENT_COMPUTE_CAPABILITY"; #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) <= 0x5000 case NPP_BAD_ARG_ERROR: return "NPP_BAD_ARGUMENT_ERROR"; case NPP_COEFF_ERROR: return "NPP_COEFFICIENT_ERROR"; case NPP_RECT_ERROR: return "NPP_RECTANGLE_ERROR"; case NPP_QUAD_ERROR: return "NPP_QUADRANGLE_ERROR"; case NPP_MEM_ALLOC_ERR: return "NPP_MEMORY_ALLOCATION_ERROR"; case NPP_HISTO_NUMBER_OF_LEVELS_ERROR: return "NPP_HISTOGRAM_NUMBER_OF_LEVELS_ERROR"; case NPP_INVALID_INPUT: return "NPP_INVALID_INPUT"; case NPP_POINTER_ERROR: return "NPP_POINTER_ERROR"; case NPP_WARNING: return "NPP_WARNING"; case NPP_ODD_ROI_WARNING: return "NPP_ODD_ROI_WARNING"; #else // These are for CUDA 5.5 or higher case NPP_BAD_ARGUMENT_ERROR: return "NPP_BAD_ARGUMENT_ERROR"; case NPP_COEFFICIENT_ERROR: return "NPP_COEFFICIENT_ERROR"; case NPP_RECTANGLE_ERROR: return "NPP_RECTANGLE_ERROR"; case NPP_QUADRANGLE_ERROR: return "NPP_QUADRANGLE_ERROR"; case NPP_MEMORY_ALLOCATION_ERR: return "NPP_MEMORY_ALLOCATION_ERROR"; case NPP_HISTOGRAM_NUMBER_OF_LEVELS_ERROR: return "NPP_HISTOGRAM_NUMBER_OF_LEVELS_ERROR"; case NPP_INVALID_HOST_POINTER_ERROR: return "NPP_INVALID_HOST_POINTER_ERROR"; case NPP_INVALID_DEVICE_POINTER_ERROR: return "NPP_INVALID_DEVICE_POINTER_ERROR"; #endif case NPP_LUT_NUMBER_OF_LEVELS_ERROR: return "NPP_LUT_NUMBER_OF_LEVELS_ERROR"; case NPP_TEXTURE_BIND_ERROR: return "NPP_TEXTURE_BIND_ERROR"; case NPP_WRONG_INTERSECTION_ROI_ERROR: return "NPP_WRONG_INTERSECTION_ROI_ERROR"; case NPP_NOT_EVEN_STEP_ERROR: return "NPP_NOT_EVEN_STEP_ERROR"; case NPP_INTERPOLATION_ERROR: return "NPP_INTERPOLATION_ERROR"; case NPP_RESIZE_FACTOR_ERROR: return "NPP_RESIZE_FACTOR_ERROR"; case NPP_HAAR_CLASSIFIER_PIXEL_MATCH_ERROR: return "NPP_HAAR_CLASSIFIER_PIXEL_MATCH_ERROR"; #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) <= 0x5000 case NPP_MEMFREE_ERR: return "NPP_MEMFREE_ERR"; case NPP_MEMSET_ERR: return "NPP_MEMSET_ERR"; case NPP_MEMCPY_ERR: return "NPP_MEMCPY_ERROR"; case NPP_MIRROR_FLIP_ERR: return "NPP_MIRROR_FLIP_ERR"; #else case NPP_MEMFREE_ERROR: return "NPP_MEMFREE_ERROR"; case NPP_MEMSET_ERROR: return "NPP_MEMSET_ERROR"; case NPP_MEMCPY_ERROR: return "NPP_MEMCPY_ERROR"; case NPP_MIRROR_FLIP_ERROR: return "NPP_MIRROR_FLIP_ERROR"; #endif case NPP_ALIGNMENT_ERROR: return "NPP_ALIGNMENT_ERROR"; case NPP_STEP_ERROR: return "NPP_STEP_ERROR"; case NPP_SIZE_ERROR: return "NPP_SIZE_ERROR"; case NPP_NULL_POINTER_ERROR: return "NPP_NULL_POINTER_ERROR"; case NPP_CUDA_KERNEL_EXECUTION_ERROR: return "NPP_CUDA_KERNEL_EXECUTION_ERROR"; case NPP_NOT_IMPLEMENTED_ERROR: return "NPP_NOT_IMPLEMENTED_ERROR"; case NPP_ERROR: return "NPP_ERROR"; case NPP_SUCCESS: return "NPP_SUCCESS"; case NPP_WRONG_INTERSECTION_QUAD_WARNING: return "NPP_WRONG_INTERSECTION_QUAD_WARNING"; case NPP_MISALIGNED_DST_ROI_WARNING: return "NPP_MISALIGNED_DST_ROI_WARNING"; case NPP_AFFINE_QUAD_INCORRECT_WARNING: return "NPP_AFFINE_QUAD_INCORRECT_WARNING"; case NPP_DOUBLE_SIZE_WARNING: return "NPP_DOUBLE_SIZE_WARNING"; case NPP_WRONG_INTERSECTION_ROI_WARNING: return "NPP_WRONG_INTERSECTION_ROI_WARNING"; #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) >= 0x6000 /* These are 6.0 or higher */ case NPP_LUT_PALETTE_BITSIZE_ERROR: return "NPP_LUT_PALETTE_BITSIZE_ERROR"; case NPP_ZC_MODE_NOT_SUPPORTED_ERROR: return "NPP_ZC_MODE_NOT_SUPPORTED_ERROR"; case NPP_QUALITY_INDEX_ERROR: return "NPP_QUALITY_INDEX_ERROR"; case NPP_CHANNEL_ORDER_ERROR: return "NPP_CHANNEL_ORDER_ERROR"; case NPP_ZERO_MASK_VALUE_ERROR: return "NPP_ZERO_MASK_VALUE_ERROR"; case NPP_NUMBER_OF_CHANNELS_ERROR: return "NPP_NUMBER_OF_CHANNELS_ERROR"; case NPP_COI_ERROR: return "NPP_COI_ERROR"; case NPP_DIVISOR_ERROR: return "NPP_DIVISOR_ERROR"; case NPP_CHANNEL_ERROR: return "NPP_CHANNEL_ERROR"; case NPP_STRIDE_ERROR: return "NPP_STRIDE_ERROR"; case NPP_ANCHOR_ERROR: return "NPP_ANCHOR_ERROR"; case NPP_MASK_SIZE_ERROR: return "NPP_MASK_SIZE_ERROR"; case NPP_MOMENT_00_ZERO_ERROR: return "NPP_MOMENT_00_ZERO_ERROR"; case NPP_THRESHOLD_NEGATIVE_LEVEL_ERROR: return "NPP_THRESHOLD_NEGATIVE_LEVEL_ERROR"; case NPP_THRESHOLD_ERROR: return "NPP_THRESHOLD_ERROR"; case NPP_CONTEXT_MATCH_ERROR: return "NPP_CONTEXT_MATCH_ERROR"; case NPP_FFT_FLAG_ERROR: return "NPP_FFT_FLAG_ERROR"; case NPP_FFT_ORDER_ERROR: return "NPP_FFT_ORDER_ERROR"; case NPP_SCALE_RANGE_ERROR: return "NPP_SCALE_RANGE_ERROR"; case NPP_DATA_TYPE_ERROR: return "NPP_DATA_TYPE_ERROR"; case NPP_OUT_OFF_RANGE_ERROR: return "NPP_OUT_OFF_RANGE_ERROR"; case NPP_DIVIDE_BY_ZERO_ERROR: return "NPP_DIVIDE_BY_ZERO_ERROR"; case NPP_RANGE_ERROR: return "NPP_RANGE_ERROR"; case NPP_NO_MEMORY_ERROR: return "NPP_NO_MEMORY_ERROR"; case NPP_ERROR_RESERVED: return "NPP_ERROR_RESERVED"; case NPP_NO_OPERATION_WARNING: return "NPP_NO_OPERATION_WARNING"; case NPP_DIVIDE_BY_ZERO_WARNING: return "NPP_DIVIDE_BY_ZERO_WARNING"; #endif #if ((NPP_VERSION_MAJOR << 12) + (NPP_VERSION_MINOR << 4)) >= 0x7000 /* These are 7.0 or higher */ case NPP_OVERFLOW_ERROR: return "NPP_OVERFLOW_ERROR"; case NPP_CORRUPTED_DATA_ERROR: return "NPP_CORRUPTED_DATA_ERROR"; #endif } return "<unknown>"; } #endif template <typename T> void check(T result, char const *const func, const char *const file, int const line) { } #ifdef __DPCT_HPP__ // This will output the proper CUDA error strings in the event // that a CUDA host call returns an error #define checkCudaErrors(val) check((val), #val, __FILE__, __LINE__) // This will output the proper error string when calling cudaGetLastError #define getLastCudaError(msg) __getLastCudaError(msg, __FILE__, __LINE__) inline void __getLastCudaError(const char *errorMessage, const char *file, const int line) { dpct::err0 err = 0; } // This will only print the proper error string when calling cudaGetLastError // but not exit program incase error detected. #define printLastCudaError(msg) __printLastCudaError(msg, __FILE__, __LINE__) inline void __printLastCudaError(const char *errorMessage, const char *file, const int line) { dpct::err0 err = 0; } #endif #ifndef MAX #define MAX(a, b) (a > b ? a : b) #endif // Float To Int conversion inline int ftoi(float value) { return (value >= 0 ? static_cast<int>(value + 0.5) : static_cast<int>(value - 0.5)); } // Beginning of GPU Architecture definitions inline int _ConvertSMVer2Cores(int major, int minor) { // Defines for GPU Architecture types (using the SM version to determine // the # of cores per SM typedef struct dpct_type_624496 { int SM; // 0xMm (hexidecimal notation), M = SM Major version, // and m = SM minor version int Cores; } sSMtoCores; sSMtoCores nGpuArchCoresPerSM[] = { {0x30, 192}, {0x32, 192}, {0x35, 192}, {0x37, 192}, {0x50, 128}, {0x52, 128}, {0x53, 128}, {0x60, 64}, {0x61, 128}, {0x62, 128}, {0x70, 64}, {0x72, 64}, {0x75, 64}, {0x80, 64}, {0x86, 128}, {0x87, 128}, {0x90, 128}, {-1, -1}}; int index = 0; while (nGpuArchCoresPerSM[index].SM != -1) { if (nGpuArchCoresPerSM[index].SM == ((major << 4) + minor)) { return nGpuArchCoresPerSM[index].Cores; } index++; } // If we don't find the values, we default use the previous one // to run properly return nGpuArchCoresPerSM[index - 1].Cores; } inline const char* _ConvertSMVer2ArchName(int major, int minor) { // Defines for GPU Architecture types (using the SM version to determine // the GPU Arch name) typedef struct dpct_type_942342 { int SM; // 0xMm (hexidecimal notation), M = SM Major version, // and m = SM minor version const char* name; } sSMtoArchName; sSMtoArchName nGpuArchNameSM[] = { {0x30, "Kepler"}, {0x32, "Kepler"}, {0x35, "Kepler"}, {0x37, "Kepler"}, {0x50, "Maxwell"}, {0x52, "Maxwell"}, {0x53, "Maxwell"}, {0x60, "Pascal"}, {0x61, "Pascal"}, {0x62, "Pascal"}, {0x70, "Volta"}, {0x72, "Xavier"}, {0x75, "Turing"}, {0x80, "Ampere"}, {0x86, "Ampere"}, {0x87, "Ampere"}, {0x90, "Hopper"}, {-1, "Graphics Device"}}; int index = 0; while (nGpuArchNameSM[index].SM != -1) { if (nGpuArchNameSM[index].SM == ((major << 4) + minor)) { return nGpuArchNameSM[index].name; } index++; } // If we don't find the values, we default use the previous one // to run properly return nGpuArchNameSM[index - 1].name; } // end of GPU Architecture definitions #ifdef __DPCT_HPP__ // General GPU Device CUDA Initialization inline int gpuDeviceInit(int devID) { int device_count; checkCudaErrors(DPCT_CHECK_ERROR( device_count = dpct::dev_mgr::instance().device_count())); if (device_count == 0) { fprintf(stderr, "gpuDeviceInit() CUDA error: " "no devices supporting CUDA.\n"); exit(EXIT_FAILURE); } if (devID < 0) { devID = 0; } if (devID > device_count - 1) { fprintf(stderr, "\n"); fprintf(stderr, ">> %d CUDA capable GPU device(s) detected. <<\n", device_count); fprintf(stderr, ">> gpuDeviceInit (-device=%d) is not a valid" " GPU device. <<\n", devID); fprintf(stderr, "\n"); return -devID; } int computeMode = -1, major = 0, minor = 0; checkCudaErrors(DPCT_CHECK_ERROR(computeMode = 1)); checkCudaErrors(DPCT_CHECK_ERROR( major = dpct::dev_mgr::instance().get_device(devID).get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR( minor = dpct::dev_mgr::instance().get_device(devID).get_minor_version())); if (computeMode == 0) { fprintf(stderr, "Error: device is running in <Compute Mode " "Prohibited>, no threads can use cudaSetDevice().\n"); return -1; } if (major < 1) { fprintf(stderr, "gpuDeviceInit(): GPU device does not support CUDA.\n"); exit(EXIT_FAILURE); } checkCudaErrors(DPCT_CHECK_ERROR(dpct::select_device(devID))); printf("gpuDeviceInit() CUDA Device [%d]: \"%s\n", devID, _ConvertSMVer2ArchName(major, minor)); return devID; } // This function returns the best GPU (with maximum GFLOPS) inline int gpuGetMaxGflopsDeviceId() try { int current_device = 0, sm_per_multiproc = 0; int max_perf_device = 0; int device_count = 0; int devices_prohibited = 0; uint64_t max_compute_perf = 0; checkCudaErrors(DPCT_CHECK_ERROR( device_count = dpct::dev_mgr::instance().device_count())); if (device_count == 0) { fprintf(stderr, "gpuGetMaxGflopsDeviceId() CUDA error:" " no devices supporting CUDA.\n"); exit(EXIT_FAILURE); } // Find the best CUDA capable GPU device current_device = 0; while (current_device < device_count) { int computeMode = -1, major = 0, minor = 0; checkCudaErrors(DPCT_CHECK_ERROR(computeMode = 1)); checkCudaErrors(DPCT_CHECK_ERROR(major = dpct::dev_mgr::instance() .get_device(current_device) .get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR(minor = dpct::dev_mgr::instance() .get_device(current_device) .get_minor_version())); // If this GPU is not running on Compute Mode prohibited, // then we can add it to the list if (computeMode != 0) { if (major == 9999 && minor == 9999) { sm_per_multiproc = 1; } else { sm_per_multiproc = _ConvertSMVer2Cores(major, minor); } int multiProcessorCount = 0, clockRate = 0; checkCudaErrors( DPCT_CHECK_ERROR(multiProcessorCount = dpct::dev_mgr::instance() .get_device(current_device) .get_max_compute_units())); dpct::err0 result = DPCT_CHECK_ERROR(clockRate = dpct::dev_mgr::instance() .get_device(current_device) .get_max_clock_frequency()); uint64_t compute_perf = (uint64_t)multiProcessorCount * sm_per_multiproc * clockRate; if (compute_perf > max_compute_perf) { max_compute_perf = compute_perf; max_perf_device = current_device; } } else { devices_prohibited++; } ++current_device; } if (devices_prohibited == device_count) { fprintf(stderr, "gpuGetMaxGflopsDeviceId() CUDA error:" " all devices have compute mode prohibited.\n"); exit(EXIT_FAILURE); } return max_perf_device; } catch (sycl::exception const &exc) { std::cerr << exc.what() << "Exception caught at file:" << __FILE__ << ", line:" << __LINE__ << std::endl; std::exit(1); } // Initialization code to find the best CUDA Device inline int findCudaDevice(int argc, const char **argv) { int devID = 0; // If the command-line has a device number specified, use it if (checkCmdLineFlag(argc, argv, "device")) { devID = getCmdLineArgumentInt(argc, argv, "device="); if (devID < 0) { printf("Invalid command line parameter\n "); exit(EXIT_FAILURE); } else { devID = gpuDeviceInit(devID); if (devID < 0) { printf("exiting...\n"); exit(EXIT_FAILURE); } } } else { // Otherwise pick the device with highest Gflops/s devID = gpuGetMaxGflopsDeviceId(); checkCudaErrors(DPCT_CHECK_ERROR(dpct::select_device(devID))); int major = 0, minor = 0; checkCudaErrors(DPCT_CHECK_ERROR( major = dpct::dev_mgr::instance().get_device(devID).get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR( minor = dpct::dev_mgr::instance().get_device(devID).get_minor_version())); } return devID; } inline int findIntegratedGPU() { int current_device = 0; int device_count = 0; int devices_prohibited = 0; checkCudaErrors(DPCT_CHECK_ERROR( device_count = dpct::dev_mgr::instance().device_count())); if (device_count == 0) { fprintf(stderr, "CUDA error: no devices supporting CUDA.\n"); exit(EXIT_FAILURE); } // Find the integrated GPU which is compute capable while (current_device < device_count) { int computeMode = -1, integrated = -1; checkCudaErrors(DPCT_CHECK_ERROR(computeMode = 1)); checkCudaErrors( DPCT_CHECK_ERROR(integrated = dpct::dev_mgr::instance() .get_device(current_device) .get_integrated())); // If GPU is integrated and is not running on Compute Mode prohibited, // then cuda can map to GLES resource if (integrated && (computeMode != 0)) { checkCudaErrors(DPCT_CHECK_ERROR(dpct::select_device(current_device))); int major = 0, minor = 0; checkCudaErrors(DPCT_CHECK_ERROR(major = dpct::dev_mgr::instance() .get_device(current_device) .get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR(minor = dpct::dev_mgr::instance() .get_device(current_device) .get_minor_version())); return current_device; } else { devices_prohibited++; } current_device++; } if (devices_prohibited == device_count) { fprintf(stderr, "CUDA error:" " No GLES-CUDA Interop capable GPU found.\n"); exit(EXIT_FAILURE); } return -1; } // General check for CUDA GPU SM Capabilities inline bool checkCudaCapabilities(int major_version, int minor_version) { int dev; int major = 0, minor = 0; checkCudaErrors(dev = dpct::dev_mgr::instance().current_device_id()); checkCudaErrors(DPCT_CHECK_ERROR( major = dpct::dev_mgr::instance().get_device(dev).get_major_version())); checkCudaErrors(DPCT_CHECK_ERROR( minor = dpct::dev_mgr::instance().get_device(dev).get_minor_version())); if ((major > major_version) || (major == major_version && minor >= minor_version)) { printf(" Device %d: <%16s >, Compute SM %d.%d detected\n", dev, _ConvertSMVer2ArchName(major, minor), major, minor); return true; } else { printf( " No GPU device was found that can support " "CUDA compute capability %d.%d.\n", major_version, minor_version); return false; } } #endif // end of CUDA Helper Functions #endif // COMMON_HELPER_CUDA_H_
h
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/radix_sort_thrust_migrated/02_sycl_dpct_migrated/src/radixSortMigrated.cpp
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <oneapi/dpl/execution> #include <oneapi/dpl/algorithm> #include <sycl/sycl.hpp> #include <dpct/dpct.hpp> #include <dpct/dpl_utils.hpp> #include <oneapi/dpl/random> #include <helper_cuda.h> #include <algorithm> #include <time.h> #include <limits.h> #include <chrono> template <typename T, bool floatKeys> bool testSort(int argc, char **argv) try { int cmdVal; int keybits = 32; unsigned int numElements = 1048576; bool keysOnly = checkCmdLineFlag(argc, (const char **)argv, "keysonly"); bool quiet = checkCmdLineFlag(argc, (const char **)argv, "quiet"); if (checkCmdLineFlag(argc, (const char **)argv, "n")) { cmdVal = getCmdLineArgumentInt(argc, (const char **)argv, "n"); numElements = cmdVal; if (cmdVal < 0) { printf("Error: elements must be > 0, elements=%d is invalid\n", cmdVal); exit(EXIT_SUCCESS); } } if (checkCmdLineFlag(argc, (const char **)argv, "keybits")) { cmdVal = getCmdLineArgumentInt(argc, (const char **)argv, "keybits"); keybits = cmdVal; if (keybits <= 0) { printf("Error: keybits must be > 0, keybits=%d is invalid\n", keybits); exit(EXIT_SUCCESS); } } unsigned int numIterations = (numElements >= 16777216) ? 10 : 100; if (checkCmdLineFlag(argc, (const char **)argv, "iterations")) { cmdVal = getCmdLineArgumentInt(argc, (const char **)argv, "iterations"); numIterations = cmdVal; } if (checkCmdLineFlag(argc, (const char **)argv, "help")) { printf("Command line:\nradixSortThrust [-option]\n"); printf("Valid options:\n"); printf("-n=<N> : number of elements to sort\n"); printf("-keybits=bits : keybits must be > 0\n"); printf( "-keysonly : only sort an array of keys (default sorts key-value " "pairs)\n"); printf( "-float : use 32-bit float keys (default is 32-bit unsigned " "int)\n"); printf( "-quiet : Output only the number of elements and the time to " "sort\n"); printf("-help : Output a help message\n"); exit(EXIT_SUCCESS); } if (!quiet) printf("\nSorting %d %d-bit %s keys %s\n\n", numElements, keybits, floatKeys ? "float" : "unsigned int", keysOnly ? "(only)" : "and values"); int deviceID = -1; deviceID = dpct::dev_mgr::instance().current_device_id(); if (0 == deviceID) { dpct::device_info devprop; dpct::dev_mgr::instance().get_device(deviceID).get_device_info(devprop); unsigned int totalMem = (keysOnly ? 2 : 4) * numElements * sizeof(T); if (devprop.get_global_mem_size() < totalMem) { printf("Error: insufficient amount of memory to sort %d elements.\n", numElements); printf("%d bytes needed, %d bytes available\n", (int)totalMem, (int)devprop.get_global_mem_size()); exit(EXIT_SUCCESS); } } std::vector<T> h_keys(numElements); std::vector<T> h_keysSorted(numElements); std::vector<unsigned int> h_values; if (!keysOnly) h_values = std::vector<unsigned int>(numElements); // Fill up with some random data oneapi::dpl::minstd_rand rng(clock()); if (floatKeys) { oneapi::dpl::uniform_real_distribution<float> u01(0, 1); for (int i = 0; i < (int)numElements; i++) h_keys[i] = u01(rng); } else { oneapi::dpl::uniform_int_distribution<unsigned int> u(0, UINT_MAX); for (int i = 0; i < (int)numElements; i++) h_keys[i] = u(rng); } if (!keysOnly) dpct::iota(oneapi::dpl::execution::seq, h_values.begin(), h_values.end()); // Copy data onto the GPU dpct::device_vector<T> d_keys; dpct::device_vector<unsigned int> d_values; // run multiple iterations to compute an average sort time dpct::event_ptr start_event, stop_event; std::chrono::time_point<std::chrono::steady_clock> start_event_ct1; std::chrono::time_point<std::chrono::steady_clock> stop_event_ct1; start_event = new sycl::event(); stop_event = new sycl::event(); float totalTime = 0; for (unsigned int i = 0; i < numIterations; i++) { // reset data before sort d_keys = h_keys; if (!keysOnly) d_values = h_values; start_event_ct1 = std::chrono::steady_clock::now(); if (keysOnly) oneapi::dpl::sort( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_keys.begin(), d_keys.end()); else dpct::sort( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_keys.begin(), d_keys.end(), d_values.begin()); stop_event_ct1 = std::chrono::steady_clock::now(); float time = 0; checkCudaErrors( DPCT_CHECK_ERROR((time = std::chrono::duration<float, std::milli>( stop_event_ct1 - start_event_ct1) .count()))); totalTime += time; } totalTime /= (1.0e3f * numIterations); printf( "radixSortThrust, Throughput = %.4f MElements/s, Time = %.5f s, Size = " "%u elements\n", 1.0e-6f * numElements / totalTime, totalTime, numElements); getLastCudaError("after radixsort"); // Get results back to host for correctness checking std::copy( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_keys.begin(), d_keys.end(), h_keysSorted.begin()); if (!keysOnly) std::copy( oneapi::dpl::execution::make_device_policy(dpct::get_default_queue()), d_values.begin(), d_values.end(), h_values.begin()); getLastCudaError("copying results to host memory"); // Check results bool bTestResult = oneapi::dpl::is_sorted( oneapi::dpl::execution::seq, h_keysSorted.begin(), h_keysSorted.end()); dpct::destroy_event(start_event); dpct::destroy_event(stop_event); if (!bTestResult && !quiet) { return false; } return bTestResult; } catch (sycl::exception const &exc) { std::cerr << exc.what() << "Exception caught at file:" << __FILE__ << ", line:" << __LINE__ << std::endl; std::exit(1); } int main(int argc, char **argv) { time_t start, end; time(&start); // Start logs printf("%s Starting...\n\n", argv[0]); findCudaDevice(argc, (const char **)argv); bool bTestResult = false; if (checkCmdLineFlag(argc, (const char **)argv, "float")) bTestResult = testSort<float, true>(argc, argv); else bTestResult = testSort<unsigned int, false>(argc, argv); printf(bTestResult ? "Test passed\n" : "Test failed!\n"); time(&end); double time_taken = double(end - start); std::cout << "Time taken by program is : " << std::fixed << time_taken << std::setprecision(5); std::cout << " sec " << std::endl; }
cpp
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/hidden-markov-models/src/hidden-markov-models.cpp
//============================================================== // Copyright © Intel Corporation // // SPDX-License-Identifier: MIT // ============================================================= // // Hidden Markov Models: this code sample implements the Viterbi algorithm which is a dynamic // programming algorithm for finding the most likely sequence of hidden states— // called the Viterbi path—that results in a sequence of observed events, // especially in the context of Markov information sources and HMM. // // The sample can use GPU offload to compute sequential steps of multiple graph traversals simultaneously. // // - Initially, the dataset for algorithm processing is generated : initial states probability // distribution Pi, transition matrix A, emission matrix B and the sequence or the observations // produced by hidden Markov process. // - First, the matrix of Viterbi values on the first states are initialized using distribution Pi // and emission matrix B. The matrix of back pointers is initialized with default values -1. // - Then, for each time step the Viterbi matrix is set to the maximal possible value using A, B and Pi. // - Finally, the state with maximum Viterbi value on the last step is set as a final state of // the Viterbi path and the previous nodes of this path are detemined using the correspondent rows // of back pointers matrix for each of the steps except the last one. // // Note: The implementation uses logarithms of the probabilities to process small numbers correctly // and to replace multiplication operations with addition operations. #include <sycl/sycl.hpp> #include <iostream> #include <limits> #include <math.h> #include <iostream> #include <cstdio> // dpc_common.hpp can be found in the dev-utilities include folder. // e.g., $ONEAPI_ROOT/dev-utilities//include/dpc_common.hpp #include "dpc_common.hpp" using namespace sycl; using namespace std; // Matrix size constants. // The number of hidden states N. constexpr int N = 20; // The number of possible observations M. constexpr int M = 20; // The lenght of the hidden states sequence T. constexpr int T = 20; // The parameter for generating the sequence. constexpr int seed = 0; // Minimal float to initialize logarithms for Viterbi values equal to 0. constexpr float MIN_FLOAT = -1.0 * std::numeric_limits<float>::max(); bool ViterbiCondition(float x, float y, float z, float compare); int main() { try { // Initializing and generating initial probabilities for the hidden states. float(*pi) = new float[N]; for (int i = 0; i < N; ++i) { pi[i] = sycl::log10(1.0f / N); } buffer<float, 1> pi_buf(pi, N); //Device initialization. queue q(default_selector_v); cout << "Device: " << q.get_device().get_info<info::device::name>() << " " << q.get_device().get_platform().get_info<info::platform::name>() << "\n"; //Buffers initialization. buffer<float, 2> viterbi(range<2>(N, T)); buffer<int, 2> back_pointer(range<2>(N, T)); buffer<float, 2> a(range<2>(N, N)); buffer<float, 2> b(range<2>(N, M)); // Generating transition matrix A for the Markov process. q.submit([&](handler& h) { auto a_acc = a.get_access<access::mode::write>(h); h.parallel_for(range<2>(N, N), [=](id<2> index) { // The sum of the probabilities in each row of the matrix A has to be equal to 1. float prob = 1.0f / N; // The algorithm computes logarithms of the probability values to improve small numbers processing. a_acc[index] = sycl::log10(prob); }); }); // Generating emission matrix B for the Markov process. q.submit([&](handler& h) { auto b_acc = b.get_access<access::mode::write>(h); h.parallel_for(range<2>(N, M), [=](id<2> index) { // The sum of the probabilities in each row of the matrix B has to be equal to 1. float prob = ((index[0] + index[1]) % M) * 2.0f / M / (M - 1); // The algorithm computes logarithms of the probability values to improve small numbers processing. b_acc[index] = (prob == 0.0f) ? MIN_FLOAT : sycl::log10(prob); }); }); // Generating the sequence of the observations produced by the hidden Markov chain. int(*seq) = new int[T]; for (int i = 0; i < T; ++i) { seq[i] = (i * i + seed) % M; } buffer<int, 1> seq_buf(seq, T); // Initialization of the Viterbi matrix and the matrix of back pointers. q.submit([&](handler& h) { auto v_acc = viterbi.get_access<access::mode::write>(h); auto b_ptr_acc = back_pointer.get_access<access::mode::write>(h); auto b_acc = b.get_access<access::mode::read>(h); auto pi_acc = pi_buf.get_access<access::mode::read>(h); auto seq_acc = seq_buf.get_access<access::mode::read>(h); h.parallel_for(range<2>(N, T), [=](id<2> index) { int i = index[0]; int j = index[1]; // At starting point only the first Viterbi values are defined and these Values are substituted // with logarithms due to the following equation: log(x*y) = log(x) + log(y). v_acc[index] = (j != 0) ? MIN_FLOAT : pi_acc[i] + b_acc[i][seq_acc[0]]; // Default values of all the back pointers are (-1) to show that they are not determined yet. b_ptr_acc[index] = -1; }); }); // The sequential steps of the Viterbi algorithm that define the Viterbi matrix and the matrix // of back pointers. The product of the Viterbi values and the probabilities is substituted with the sum of // the logarithms due to the following equation: log (x*y*z) = log(x) + log(y) + log(z). for (int j = 0; j < T - 1; ++j) { q.submit([&](handler& h) { auto v_acc = viterbi.get_access<access::mode::read_write>(h); auto b_ptr_acc = back_pointer.get_access<access::mode::read_write>(h); auto a_acc = a.get_access <access::mode::read>(h); auto b_acc = b.get_access <access::mode::read>(h); auto seq_acc = seq_buf.get_access <access::mode::read>(h); h.parallel_for(range<2>(N, N), [=](id<2> index) { int i = index[0], k = index[1]; // This conditional block finds the maximum possible Viterbi value on // the current step j for the state i. if (ViterbiCondition(v_acc[k][j], b_acc[i][seq_acc[j + 1]], a_acc[k][i], v_acc[i][j + 1])) { v_acc[i][j + 1] = v_acc[k][j] + a_acc[k][i] + b_acc[i][seq_acc[j + 1]]; b_ptr_acc[i][j + 1] = k; } }); }); } // Getting the Viterbi path based on the matrix of back pointers buffer<int, 1> vit_path(range<1> {T}); auto v_acc = viterbi.get_access<access::mode::read>(); auto b_ptr_acc = back_pointer.get_access<access::mode::read>(); auto vit_path_acc = vit_path.get_access<access::mode::read_write>(); float v_max = MIN_FLOAT; // Constructing the Viterbi path. The last state of this path is the one with // the biggest Viterbi value (the most likely state). for (int i = 0; i < N; ++i) { if (v_acc[i][T - 1] > v_max) { v_max = v_acc[i][T - 1]; vit_path_acc[T - 1] = i; } } for (int i = T - 2; i >= 0; --i) { // Every back pointer starting from the last one contains the index of the previous // point in Viterbi path. vit_path_acc[i] = b_ptr_acc[vit_path_acc[i + 1]][i + 1]; } cout << "The Viterbi path is: "<< std::endl; for (int k = 0; k < T; ++k) { cout << vit_path_acc[k] << " "; } cout << std::endl; } catch (sycl::exception const& e) { // Exception processing cout << "An exception is caught!\n"; cout << "Error message:" << e.what(); terminate(); } cout << "The sample completed successfully!" << std::endl; return 0; } // The method checks if all three components of the sum are not equivalent to logarithm of zero // (that is incorrect value and is substituted with minimal possible value of float) and that // the Viterbi value on the new step exceeds the current one. bool ViterbiCondition(float x, float y, float z, float compare) { return (x > MIN_FLOAT) && (y > MIN_FLOAT) && (z > MIN_FLOAT) && (x + y + z > compare); }
cpp
oneAPI-samples
data/projects/oneAPI-samples/DirectProgramming/C++SYCL/GraphTraversal/bitonic-sort/src/bitonic-sort.cpp
//============================================================== // Copyright © 2020 Intel Corporation // // SPDX-License-Identifier: MIT // ============================================================= // // Bitonic Sort: this algorithm converts a randomized sequence of numbers into // a bitonic sequence (two ordered sequences), and then merge these two ordered // sequences into a ordered sequence. Bitonic sort algorithm is briefly // described as followed: // // - First, it decomposes the randomized sequence of size 2**n into 2**(n-1) // pairs where each pair consists of 2 consecutive elements. Note that each pair // is a bitonic sequence. // - Step 0: for each pair (sequence of size 2), the two elements are swapped so // that the two consecutive pairs form a bitonic sequence in increasing order, // the next two pairs form the second bitonic sequence in decreasing order, the // next two pairs form the third bitonic sequence in increasing order, etc, ... // . At the end of this step, we have 2**(n-1) bitonic sequences of size 2, and // they follow an order increasing, decreasing, increasing, .., decreasing. // Thus, they form 2**(n-2) bitonic sequences of size 4. // - Step 1: for each new 2**(n-2) bitonic sequences of size 4, (each new // sequence consists of 2 consecutive previous sequences), it swaps the elements // so that at the end of step 1, we have 2**(n-2) bitonic sequences of size 4, // and they follow an order: increasing, decreasing, increasing, ..., // decreasing. Thus, they form 2**(n-3) bitonic sequences of size 8. // - Same logic applies until we reach the last step. // - Step n: at this last step, we have one bitonic sequence of size 2**n. The // elements in the sequence are swapped until we have a sequence in increasing // oder. // // In this implementation, a randomized sequence of size 2**n is given (n is a // positive number). Unified Shared Memory (USM) is used for data management. At // each stage, a part of step, the host redefines the ordered sequenes and sends // data to the kernel. The kernel swaps the elements accordingly in parallel. // #include <math.h> #include <iostream> #include <string> #include <optional> // dpc_common.hpp can be found in the dev-utilities include folder. // e.g., $ONEAPI_ROOT/dev-utilities/<version>/include/dpc_common.hpp #include "dpc_common.hpp" using namespace sycl; using namespace std; #define DEBUG 0 void ParallelBitonicSort(int data_gpu[], int n, queue &q) { // n: the exponent used to set the array size. Array size = power(2, n) int size = pow(2, n); int *a = data_gpu; std::optional<event> last_event; // step from 0, 1, 2, ...., n-1 for (int step = 0; step < n; step++) { // for each step s, stage goes s, s-1, ..., 0 for (int stage = step; stage >= 0; stage--) { int seq_len = pow(2, stage + 1); // Constant used in the kernel: 2**(step-stage). int two_power = 1 << (step - stage); // Offload the work to kernel. last_event = q.submit([&](auto &h) { if (last_event.has_value()) h.depends_on(last_event.value()); h.parallel_for(range<1>(size), [=](id<1> i) { // Assign the bitonic sequence number. int seq_num = i / seq_len; // Variable used to identified the swapped element. int swapped_ele = -1; // Because the elements in the first half in the bitonic // sequence may swap with elements in the second half, // only the first half of elements in each sequence is // required (seq_len/2). int h_len = seq_len / 2; if (i < (seq_len * seq_num) + h_len) swapped_ele = i + h_len; // Check whether increasing or decreasing order. int odd = seq_num / two_power; // Boolean variable used to determine "increasing" or // "decreasing" order. bool increasing = ((odd % 2) == 0); // Swap the elements in the bitonic sequence if needed if (swapped_ele != -1) { if (((a[i] > a[swapped_ele]) && increasing) || ((a[i] < a[swapped_ele]) && !increasing)) { int temp = a[i]; a[i] = a[swapped_ele]; a[swapped_ele] = temp; } } }); }); } // end stage } // end step q.wait(); } void ParallelBitonicSortBuffer(int data_gpu[], int n, queue &q) { // n: the exponent used to set the array size. Array size = power(2, n) int size = pow(2, n); buffer input(data_gpu, range(size)); // step from 0, 1, 2, ...., n-1 for (int step = 0; step < n; step++) { // for each step s, stage goes s, s-1, ..., 0 for (int stage = step; stage >= 0; stage--) { int seq_len = pow(2, stage + 1); // Constant used in the kernel: 2**(step-stage). int two_power = 1 << (step - stage); // Offload the work to kernel. q.submit([&](auto &h) { accessor a(input, h); h.parallel_for(size, [=](id<1> i) { // Assign the bitonic sequence number. int seq_num = i / seq_len; // Variable used to identified the swapped element. int swapped_ele = -1; // Because the elements in the first half in the bitonic // sequence may swap with elements in the second half, // only the first half of elements in each sequence is // required (seq_len/2). int h_len = seq_len / 2; if (i < (seq_len * seq_num) + h_len) swapped_ele = i + h_len; // Check whether increasing or decreasing order. int odd = seq_num / two_power; // Boolean variable used to determine "increasing" or // "decreasing" order. bool increasing = ((odd % 2) == 0); // Swap the elements in the bitonic sequence if needed if (swapped_ele != -1) { if (((a[i] > a[swapped_ele]) && increasing) || ((a[i] < a[swapped_ele]) && !increasing)) { int temp = a[i]; a[i] = a[swapped_ele]; a[swapped_ele] = temp; } } }); }); } // end stage } // end step } // Loop over the bitonic sequences at each stage in serial. void SwapElements(int step, int stage, int num_sequence, int seq_len, int *array) { for (int seq_num = 0; seq_num < num_sequence; seq_num++) { int odd = seq_num / (pow(2, (step - stage))); bool increasing = ((odd % 2) == 0); int h_len = seq_len / 2; // For all elements in a bitonic sequence, swap them if needed for (int i = seq_num * seq_len; i < seq_num * seq_len + h_len; i++) { int swapped_ele = i + h_len; if (((array[i] > array[swapped_ele]) && increasing) || ((array[i] < array[swapped_ele]) && !increasing)) { int temp = array[i]; array[i] = array[swapped_ele]; array[swapped_ele] = temp; } } // end for all elements in a sequence } // end all sequences } // Function sorts an array in serial using bitonic sort algorithm. The size of // the array is indicated by the exponent n: the array size is 2 ** n. inline void BitonicSort(int a[], int n) { // n: the exponent indicating the array size = 2 ** n. // step from 0, 1, 2, ...., n-1 for (int step = 0; step < n; step++) { // for each step s, stage goes s, s-1,..., 0 for (int stage = step; stage >= 0; stage--) { // Sequences (same size) are formed at each stage. int num_sequence = pow(2, (n - stage - 1)); // The length of the sequences (2, 4, ...). int sequence_len = pow(2, stage + 1); SwapElements(step, stage, num_sequence, sequence_len, a); } } } // Function showing the array. void DisplayArray(int a[], int array_size) { for (int i = 0; i < array_size; ++i) cout << a[i] << " "; cout << "\n"; } void Usage(string prog_name, int exponent) { cout << " Incorrect parameters\n"; cout << " Usage: " << prog_name << " n k \n\n"; cout << " n: Integer exponent presenting the size of the input array. " "The number of element in\n"; cout << " the array must be power of 2 (e.g., 1, 2, 4, ...). Please " "enter the corresponding\n"; cout << " exponent betwwen 0 and " << exponent - 1 << ".\n"; cout << " k: Seed used to generate a random sequence.\n"; } int main(int argc, char *argv[]) { int n, seed, size; int exp_max = log2(numeric_limits<int>::max()); // Read parameters. try { n = stoi(argv[1]); // Verify the boundary of acceptance. if (n < 0 || n >= exp_max) { Usage(argv[0], exp_max); return -1; } seed = stoi(argv[2]); size = pow(2, n); } catch (...) { Usage(argv[0], exp_max); return -1; } cout << "\nArray size: " << size << ", seed: " << seed << "\n"; // Create queue on implementation-chosen default device. queue q; cout << "Device: " << q.get_device().get_info<info::device::name>() << "\n"; // Memory allocated for host access only. int *data_cpu = (int *)malloc(size * sizeof(int)); // USM allocation using malloc_shared: data stores a sequence of random // numbers. int *data_usm = malloc_shared<int>(size, q); // Memory allocated to store gpu results using buffer allocation int *data_gpu = (int *)malloc(size * sizeof(int)); // Initialize the array randomly using a seed. srand(seed); for (int i = 0; i < size; i++) data_usm[i] = data_gpu[i] = data_cpu[i] = rand() % 1000; #if DEBUG cout << "\ndata before:\n"; DisplayArray(data_usm, size); #endif // Start timer dpc_common::TimeInterval t_par1; // Parallel sort using buffer allocation ParallelBitonicSortBuffer(data_gpu, n, q); cout << "Kernel time using buffer allocation: " << t_par1.Elapsed() << " sec\n"; #if DEBUG cout << "\ndata_gpu after sorting using parallel bitonic sort:\n"; DisplayArray(data_gpu, size); #endif // Start timer dpc_common::TimeInterval t_par2; // Parallel sort using USM ParallelBitonicSort(data_usm, n, q); cout << "Kernel time using USM: " << t_par2.Elapsed() << " sec\n"; #if DEBUG cout << "\ndata_usm after sorting using parallel bitonic sort:\n"; DisplayArray(data_usm, size); #endif // Start timer dpc_common::TimeInterval t_ser; // Bitonic sort in CPU (serial) BitonicSort(data_cpu, n); cout << "CPU serial time: " << t_ser.Elapsed() << " sec\n"; // Verify both bitonic sort algorithms in kernel and in CPU. bool pass = true; for (int i = 0; i < size - 1; i++) { // Validate the sequence order is increasing in both kernel and CPU. if ((data_usm[i] > data_usm[i + 1]) || (data_usm[i] != data_cpu[i])) { pass = false; break; } if ((data_gpu[i] > data_gpu[i + 1]) || (data_gpu[i] != data_cpu[i])) { pass = false; break; } } // Clean resources. free(data_cpu); free(data_usm, q); free(data_gpu); if (!pass) { cout << "\nFailed!\n"; return -2; } cout << "\nSuccess!\n"; return 0; }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/Migration/rodinia-nw-dpct/src/needle.h
#ifdef RD_WG_SIZE_0_0 #define BLOCK_SIZE RD_WG_SIZE_0_0 #elif defined(RD_WG_SIZE_0) #define BLOCK_SIZE RD_WG_SIZE_0 #elif defined(RD_WG_SIZE) #define BLOCK_SIZE RD_WG_SIZE #else #define BLOCK_SIZE 16 #endif //#define TRACE
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/matrix_multiply_c/src/thrmodel.c
/* * * * Copyright (C) 2018 Intel Corporation * * This software and the related documents are Intel copyrighted materials, and your use of them * is governed by the express license under which they were provided to you ("License"). Unless * the License provides otherwise, you may not use, modify, copy, publish, distribute, disclose * or transmit this software or the related documents without Intel's prior written permission. * * This software and the related documents are provided as is, with no express or implied * warranties, other than those that are expressly stated in the License. */ #ifdef WIN32 #include <windows.h> #else #include <pthread.h> #include <stdlib.h> #endif #ifdef USE_OMP #include <omp.h> #endif // USE_OMP #ifdef USE_MKL #include <omp.h> #endif // USE_MKL #include <assert.h> #include <stdio.h> #include <string.h> #include "multiply.h" #define xstr(s) x_str(s) #define x_str(s) #s #ifdef USE_THR //========================================================================================= // Native threading model //========================================================================================= typedef struct tparam { array *a, *b, *c, *t; int msize; int tidx; int numt; } _tparam; #ifdef WIN32 DWORD WINAPI ThreadFunction(LPVOID ptr) #else void *ThreadFunction(void *ptr) #endif { _tparam* par = (_tparam*)ptr; assert(par->numt > 0); assert(par->a != NULL); assert(par->b != NULL); assert(par->c != NULL); assert(par->t != NULL); assert( (par->msize % par->numt) == 0); MULTIPLY( par->msize, par->tidx, par->numt, par->a, par->b, par->c, par->t ); #ifdef WIN32 return 0; #else //printf("exit thread function\n"); pthread_exit( (void *)0 ); #endif } void ParallelMultiply(int msize, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int NTHREADS = MAXTHREADS; int MSIZE = NUM; #ifdef WIN32 HANDLE ht[MAXTHREADS]; DWORD tid[MAXTHREADS]; #else pthread_t ht[MAXTHREADS]; void* status; #endif _tparam par[MAXTHREADS]; int tidx; GetModelParams(&NTHREADS, &MSIZE, 0); for (tidx=0; tidx<NTHREADS; tidx++) { par[tidx].msize = MSIZE; par[tidx].numt = NTHREADS; par[tidx].tidx = tidx; par[tidx].a = a; par[tidx].b = b; par[tidx].c = c; par[tidx].t = t; #ifdef WIN32 ht[tidx] = (HANDLE)CreateThread(NULL, 0, ThreadFunction, &par[tidx], 0, &tid[tidx]); #else pthread_create( &ht[tidx], NULL, (void*)ThreadFunction, (void*) &par[tidx]); #endif } #ifdef WIN32 WaitForMultipleObjects(NTHREADS, ht, TRUE, INFINITE); #else // Pthreads for (tidx=0; tidx<NTHREADS; tidx++) { // printf("Enter join\n"); fflush(stdout); pthread_join(ht[tidx], (void **)&status); // printf("Exit join\n"); fflush(stdout); } #endif } extern int getCPUCount(); void GetModelParams(int* p_nthreads, int* p_msize, int print) { int nthr = MAXTHREADS; int msize = NUM; int ncpu = getCPUCount(); if (ncpu < MAXTHREADS) { nthr = ncpu; } // Making sure the matrix size and the nthreads are aligned // If you want more robust threading implementation, take care // of the matrix tails while ((msize % nthr) != 0 ) nthr--; // If kernel multiply0, set single threaded execution if (MULTIPLY == multiply0) nthr = 1; if(p_nthreads != 0) *p_nthreads = nthr; if(p_msize != 0) *p_msize = msize; if(print) { printf("Threads #: %d %s\n",nthr, #ifdef WIN32 "Win threads" #else "Pthreads" #endif ); fflush(stdout); printf("Matrix size: %d\n",msize); fflush(stdout); printf("Using multiply kernel: %s\n", xstr(MULTIPLY)); fflush(stdout); } } #endif // USE_THR #ifdef USE_OMP //========================================================================================= // OpenMP threading model //========================================================================================= void ParallelMultiply(int msize, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int NTHREADS = MAXTHREADS; int MSIZE = NUM; GetModelParams(&NTHREADS, &MSIZE, 0); MULTIPLY(MSIZE, NTHREADS, 0, a, b, c, t); } void GetModelParams(int* p_nthreads, int* p_msize, int print) { int msize = NUM; int nthr = MAXTHREADS; int ncpu = omp_get_max_threads(); if (ncpu < nthr) nthr = ncpu; omp_set_num_threads(nthr); if(p_nthreads != 0) *p_nthreads = nthr; if(p_msize != 0) *p_msize = msize; if(print) { printf("Threads #: %d %s\n",nthr,"OpenMP threads"); fflush(stdout); printf("Matrix size: %d\n",msize); fflush(stdout); printf("Using multiply kernel: %s\n", xstr(MULTIPLY)); fflush(stdout); } } #endif // USE_OMP #ifdef USE_MKL //========================================================================================= // MKL library //========================================================================================= void ParallelMultiply(int msize, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int NTHREADS = MAXTHREADS; int MSIZE = NUM; GetModelParams(&NTHREADS, &MSIZE, 0); if(strncmp(xstr(MULTIPLY), "multiply5", 16) != 0) { printf("===== Error: Change matrix kernel to 'multiply5' for compilation with MKL =====\n"); fflush(stdout); return; } MULTIPLY(MSIZE, NTHREADS, 0, a, b, c, t); } void GetModelParams(int* p_nthreads, int* p_msize, int print) { int msize = NUM; int nthr = MAXTHREADS; int ncpu = omp_get_max_threads(); if (ncpu < nthr) nthr = ncpu; omp_set_num_threads(nthr); if(p_nthreads != 0) *p_nthreads = nthr; if(p_msize != 0) *p_msize = msize; if(print) { printf("Threads #: %d %s\n",nthr,"requested OpenMP threads"); fflush(stdout); printf("Matrix size: %d\n",msize); fflush(stdout); printf("Using multiply kernel: %s\n", xstr(MULTIPLY)); fflush(stdout); } } #endif // USE_MKL
c
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/matrix_multiply_c/src/matrix.c
/* * * * Copyright (C) 2005 Intel Corporation * * This software and the related documents are Intel copyrighted materials, and your use of them * is governed by the express license under which they were provided to you ("License"). Unless * the License provides otherwise, you may not use, modify, copy, publish, distribute, disclose * or transmit this software or the related documents without Intel's prior written permission. * * This software and the related documents are provided as is, with no express or implied * warranties, other than those that are expressly stated in the License. */ #ifdef WIN32 #include <windows.h> #else #include <pthread.h> #include <stdlib.h> #ifdef ICC // The ICC is defined (by default) for enabling Intel Compiler specific headers and calls #include <immintrin.h> #endif #endif #include <stdio.h> #if defined(WIN32) || defined(ICC) #include <time.h> #else #include <sys/time.h> #endif #include <malloc.h> #include "multiply.h" typedef unsigned long long UINT64; double TRIP_COUNT = (double)NUM * (double)NUM * (double)NUM; int FLOP_PER_ITERATION = 2; // basic matrix multiplication extern int getCPUCount(); extern double getCPUFreq(); // routine to initialize an array with data void init_arr(TYPE row, TYPE col, TYPE off, TYPE a[][NUM]) { int i,j; for (i=0; i< NUM;i++) { for (j=0; j<NUM;j++) { a[i][j] = row*i+col*j+off; } } } // routine to print out contents of small arrays void print_arr(char *name, TYPE array[][NUM]) { int i,j; printf("\n%s\n", name); for (i=0;i<NUM;i++){ for (j=0;j<NUM;j++) { printf("%g\t",array[i][j]); } printf("\n"); fflush(stdout); } } int main() { #if defined(WIN32) || defined(ICC) clock_t start=0.0, stop=0.0; #else // Pthreads struct timeval before, after; #endif double secs; double flops; double mflops; char *buf1, *buf2, *buf3, *buf4; char *addr1, *addr2, *addr3, *addr4; array *a, *b, *c, *t; int Offset_Addr1=128, Offset_Addr2=192, Offset_Addr3=0,Offset_Addr4=64; // malloc arrays space // Define ALIGNED in the preprocessor // Also add '/Oa' for Windows and '-fno-alias' for Linux #ifdef ALIGNED #ifdef WIN32 #ifdef ICC buf1 = _mm_malloc((sizeof (double))*NUM*NUM, 64); buf2 = _mm_malloc((sizeof (double))*NUM*NUM, 64); buf3 = _mm_malloc((sizeof (double))*NUM*NUM, 64); buf4 = _mm_malloc((sizeof (double))*NUM*NUM, 64); #else buf1 = _aligned_malloc((sizeof (double))*NUM*NUM, 64); buf2 = _aligned_malloc((sizeof (double))*NUM*NUM, 64); buf3 = _aligned_malloc((sizeof (double))*NUM*NUM, 64); buf4 = _aligned_malloc((sizeof (double))*NUM*NUM, 64); #endif //ICC #else // WIN32 buf1 = _mm_malloc((sizeof (double))*NUM*NUM, 64); buf2 = _mm_malloc((sizeof (double))*NUM*NUM, 64); buf3 = _mm_malloc((sizeof (double))*NUM*NUM, 64); buf4 = _mm_malloc((sizeof (double))*NUM*NUM, 64); #endif //WIN32 addr1 = buf1; addr2 = buf2; addr3 = buf3; addr4 = buf4; #else //!ALIGNED buf1 = (char *) malloc(NUM*NUM*(sizeof (double))+1024); printf("Addr of buf1 = %p\n",buf1); fflush(stdout); addr1 = buf1 + 256 - ((UINT64)buf1%256) + (UINT64)Offset_Addr1; printf("Offs of buf1 = %p\n",addr1); fflush(stdout); buf2 = (char *) malloc(NUM*NUM*(sizeof (double))+1024); printf("Addr of buf2 = %p\n",buf2); fflush(stdout); addr2 = buf2 + 256 - ((UINT64)buf2%256) + (UINT64)Offset_Addr2; printf("Offs of buf2 = %p\n",addr2); fflush(stdout); buf3 = (char *) malloc(NUM*NUM*(sizeof (double))+1024); printf("Addr of buf3 = %p\n",buf3); fflush(stdout); addr3 = buf3 + 256 - ((UINT64)buf3%256) + (UINT64)Offset_Addr3; printf("Offs of buf3 = %p\n",addr3); fflush(stdout); buf4 = (char *) malloc(NUM*NUM*(sizeof (double))+1024); printf("Addr of buf4 = %p\n",buf4); fflush(stdout); addr4 = buf4 + 256 - ((UINT64)buf4%256) + (UINT64)Offset_Addr4; printf("Offs of buf4 = %p\n",addr4); fflush(stdout); #endif //ALIGNED a = (array *) addr1; b = (array *) addr2; c = (array *) addr3; t = (array *) addr4; // initialize the arrays with data init_arr(3,-2,1,a); init_arr(-2,1,3,b); // Printing model parameters GetModelParams(0, 0, 1); // start timing the matrix multiply code #ifdef WIN32 start = clock(); #else #ifdef ICC start = (double)_rdtsc(); #else gettimeofday(&before, NULL); #endif #endif ParallelMultiply(NUM, a, b, c, t); #ifdef WIN32 stop = clock(); secs = ((double)(stop - start)) / CLOCKS_PER_SEC; #else #ifdef ICC stop = (double)_rdtsc(); secs = ((double)(stop - start)) / (double) getCPUFreq(); #else gettimeofday(&after, NULL); secs = (after.tv_sec - before.tv_sec) + (after.tv_usec - before.tv_usec)/1000000.0; #endif #endif flops = TRIP_COUNT * FLOP_PER_ITERATION; mflops = flops / 1000000.0f / secs; printf("Execution time = %2.3lf seconds\n",secs); fflush(stdout); printf("MFLOPS: %2.3f mflops\n", mflops); // print simple test case of data to be sure multiplication is correct if (NUM < 5) { print_arr("a", a); fflush(stdout); print_arr("b", b); fflush(stdout); print_arr("c", c); fflush(stdout); } //free memory #ifdef ALIGNED #ifdef WIN32 #ifdef ICC _mm_free(buf1); _mm_free(buf2); _mm_free(buf3); _mm_free(buf4); #else _aligned_free(buf1); _aligned_free(buf2); _aligned_free(buf3); _aligned_free(buf4); #endif //ICC #else // ICC or GCC Linux _mm_free(buf1); _mm_free(buf2); _mm_free(buf3); _mm_free(buf4); #endif //WIN32 #else //ALIGNED free (buf1); free (buf2); free (buf3); free (buf4); #endif //ALIGNED }
c
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/matrix_multiply_c/src/multiply.h
/* * * * Copyright (C) 2005 Intel Corporation * * This software and the related documents are Intel copyrighted materials, and your use of them * is governed by the express license under which they were provided to you ("License"). Unless * the License provides otherwise, you may not use, modify, copy, publish, distribute, disclose * or transmit this software or the related documents without Intel's prior written permission. * * This software and the related documents are provided as is, with no express or implied * warranties, other than those that are expressly stated in the License. */ #ifdef __MIC__ #define MAXTHREADS 240 #define NUM 3840 #define MATRIX_BLOCK_SIZE 16 #else #define MAXTHREADS 16 #define NUM 2048 #define MATRIX_BLOCK_SIZE 64 #endif typedef double TYPE; typedef TYPE array[NUM]; // Select which multiply kernel to use via the following macro so that the // kernel being used can be reported when the test is run. #ifdef USE_MKL #define MULTIPLY multiply5 #else #define MULTIPLY multiply1 #endif extern void multiply0(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); extern void multiply1(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); extern void multiply2(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); extern void multiply3(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); extern void multiply4(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); extern void multiply5(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); void ParallelMultiply(int msize, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]); void GetModelParams(int* nthreads, int* msize, int print);
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/matrix_multiply_c/src/util.c
/* * * * Copyright (C) 2005 Intel Corporation * * This software and the related documents are Intel copyrighted materials, and your use of them * is governed by the express license under which they were provided to you ("License"). Unless * the License provides otherwise, you may not use, modify, copy, publish, distribute, disclose * or transmit this software or the related documents without Intel's prior written permission. * * This software and the related documents are provided as is, with no express or implied * warranties, other than those that are expressly stated in the License. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #ifdef WIN32 #include <windows.h> int getCPUCount() { int processorCount = 0; // Get the mask of available processors for this process. DWORD_PTR ProcessAffinityMask; DWORD_PTR SystemAffinityMask; DWORD_PTR ProcessorBit; if (GetProcessAffinityMask(GetCurrentProcess(), &ProcessAffinityMask, &SystemAffinityMask)) { // Check each bit in the mask for an available processor. for (ProcessorBit = 1; ProcessorBit > 0; ProcessorBit <<= 1) { // Increase the processor count if (ProcessAffinityMask & ProcessorBit) processorCount++; } } return processorCount; } #else #include <unistd.h> /*------------------------------------------------- * gets CPU freqeuency in Hz (Linux only) * from /proc/cpuinfo *------------------------------------------------*/ double getCPUFreq() { #define BUFLEN 110 FILE* sysinfo; char* ptr; char buf[BUFLEN]; char key[] = "cpu MHz"; int keylen = sizeof( key ) - 1; double freq = -1; sysinfo = fopen( "/proc/cpuinfo", "r" ); if( sysinfo != NULL ) { while( fgets( buf, BUFLEN, sysinfo ) != NULL ) { if( !strncmp( buf, key, keylen ) ) { ptr = strstr( buf, ":" ); freq = atof( ptr+1 ) * 1000000; break; } } fclose( sysinfo ); } fprintf(stderr, "Freq = %f GHz\n", freq / 1000000000); return freq; } int getCPUCount() { return sysconf(_SC_NPROCESSORS_CONF); } #endif
c
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/matrix_multiply_c/src/multiply.c
/* * * * Copyright (C) 2005 Intel Corporation * * This software and the related documents are Intel copyrighted materials, and your use of them * is governed by the express license under which they were provided to you ("License"). Unless * the License provides otherwise, you may not use, modify, copy, publish, distribute, disclose * or transmit this software or the related documents without Intel's prior written permission. * * This software and the related documents are provided as is, with no express or implied * warranties, other than those that are expressly stated in the License. */ // matrix multiply routines #include "multiply.h" #ifdef USE_MKL #include "mkl.h" #endif //USE_MKL #ifdef USE_THR void multiply0(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // Basic serial implementation for(i=0; i<msize; i++) { for(j=0; j<msize; j++) { for(k=0; k<msize; k++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply1(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // This naive implementation of matrix multiply contains an inefficient memory access pattern. // Each iteration of the inner loop strides across the full width of a row from matrix 'b' // because the iterator 'k' is used in the first dimension of b[k][j]. // This leads to bad cache reuse and significant memory stalls. // Use Microarchitecture and Memory access analysis to estimate an impact of this performance bottleneck. // See the 'multiply2' function implementation to overcome the issue. for(i=tidx; i<msize; i=i+numt) { for(j=0; j<msize; j++) { for(k=0; k<msize; k++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply2(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // This implementation interchanges the 'j' and 'k' loop iterations. // The loop interchange technique removes the bottleneck caused by the inefficient // memory access pattern in the 'multiply1' function. for(i=tidx; i<msize; i=i+numt) { for(k=0; k<msize; k++) { for(j=0; j<msize; j++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply3(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // Add compile option for vectorization report Windows: /Qvec-report3 Linux -vec-report3 for(i=tidx; i<msize; i=i+numt) { for(k=0; k<msize; k++) { #ifdef ICC #pragma ivdep #endif for(j=0; j<msize; j++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply4(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k,i0,j0,k0,ibeg,ibound,istep,mblock; // Cache blocking // Add current platform optimization for Windows: /QxHost Linux: -xHost // Define the ALIGNED in the preprocessor definitions and compile option Windows: /Oa Linux: -fno-alias istep = msize / numt; ibeg = tidx * istep; ibound = ibeg + istep; mblock = MATRIX_BLOCK_SIZE; for (i0 = ibeg; i0 < ibound; i0 +=mblock) { for (k0 = 0; k0 < msize; k0 += mblock) { for (j0 =0; j0 < msize; j0 += mblock) { for (i = i0; i < i0 + mblock; i++) { for (k = k0; k < k0 + mblock; k++) { #ifdef ICC #pragma ivdep #endif #ifdef ALIGNED #pragma vector aligned #endif //ALIGNED for (j = j0; j < j0 + mblock; j++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } } } } void multiply5(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k,istep,ibeg,ibound; //transpose b for(i=0;i<msize;i++) { for(k=0;k<msize;k++) { t[i][k] = b[k][i]; } } istep = msize / numt; ibeg = tidx * istep; ibound = ibeg + istep; /* for(i=0;i<msize;i+=4) { // use instead for single threaded impl.*/ for(i=ibeg;i<ibound;i+=4) { for(j=0;j<msize;j+=4) { #ifdef ICC #pragma loop_count (NUM) #pragma ivdep #endif for(k=0;k<msize;k++) { c[i][j] = c[i][j] + a[i][k] * t[j][k]; c[i+1][j] = c[i+1][j] + a[i+1][k] * t[j][k]; c[i+2][j] = c[i+2][j] + a[i+2][k] * t[j][k]; c[i+3][j] = c[i+3][j] + a[i+3][k] * t[j][k]; c[i][j+1] = c[i][j+1] + a[i][k] * t[j+1][k]; c[i+1][j+1] = c[i+1][j+1] + a[i+1][k] * t[j+1][k]; c[i+2][j+1] = c[i+2][j+1] + a[i+2][k] * t[j+1][k]; c[i+3][j+1] = c[i+3][j+1] + a[i+3][k] * t[j+1][k]; c[i][j+2] = c[i][j+2] + a[i][k] * t[j+2][k]; c[i+1][j+2] = c[i+1][j+2] + a[i+1][k] * t[j+2][k]; c[i+2][j+2] = c[i+2][j+2] + a[i+2][k] * t[j+2][k]; c[i+3][j+2] = c[i+3][j+2] + a[i+3][k] * t[j+2][k]; c[i][j+3] = c[i][j+3] + a[i][k] * t[j+3][k]; c[i+1][j+3] = c[i+1][j+3] + a[i+1][k] * t[j+3][k]; c[i+2][j+3] = c[i+2][j+3] + a[i+2][k] * t[j+3][k]; c[i+3][j+3] = c[i+3][j+3] + a[i+3][k] * t[j+3][k]; } } } /* // it's the same to the loop above? for(i=ibeg;i<ibound;i++) { for(j=0;j<msize;j++) { #pragma ivdep #pragma vector aligned for(k=0;k<msize;k++) { c[i][j] = c[i][j] + a[i][k] * t[j][k];}}} */ } #endif // USE_THR #ifdef USE_OMP void multiply0(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // Basic serial implementation for(i=0; i<msize; i++) { for(j=0; j<msize; j++) { for(k=0; k<msize; k++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply1(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // Basic parallel implementation #pragma omp parallel for for(i=0; i<msize; i++) { for(j=0; j<msize; j++) { for(k=0; k<msize; k++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply2(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; // Parallel with merged outer loops #pragma omp parallel for collapse (2) for(i=0; i<msize; i++) { for(j=0; j<msize; j++) { for(k=0; k<msize; k++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply3(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; #pragma omp parallel for collapse (2) for(i=0; i<msize; i++) { for(k=0; k<msize; k++) { #pragma ivdep for(j=0; j<msize; j++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } void multiply4(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { int i,j,k; #pragma omp parallel for collapse (2) for(i=0; i<msize; i++) { for(k=0; k<msize; k++) { #pragma unroll(8) #pragma ivdep for(j=0; j<msize; j++) { c[i][j] = c[i][j] + a[i][k] * b[k][j]; } } } } #endif // USE_OMP #ifdef USE_MKL // DGEMM way of matrix multiply using Intel MKL // Link with Intel MKL library: With MSFT VS and Intel Composer integration: Select build components in the Project context menu. // For command line - check out the Intel® Math Kernel Library Link Line Advisor void multiply5(int msize, int tidx, int numt, TYPE a[][NUM], TYPE b[][NUM], TYPE c[][NUM], TYPE t[][NUM]) { double alpha = 1.0, beta = 0.; cblas_dgemm(CblasRowMajor,CblasNoTrans,CblasNoTrans,NUM,NUM,NUM,alpha,(const double *)b,NUM,(const double *)a,NUM,beta,(double *)c,NUM); } #endif //USE_MKL
c
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/ring.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * ring.cpp - This file contains the functions for dealing with rings. */ #include "machine.h" #include "types.h" #include "macros.h" #include "vector.h" #include "intersect.h" #include "util.h" #define RING_PRIVATE #include "ring.h" static object_methods ring_methods = { (void (*)(void *, void *))(ring_intersect), (void (*)(void *, void *, void *, void *))(ring_normal), ring_bbox, free }; object * newring(void * tex, vector ctr, vector norm, flt inrad, flt outrad) { ring * r; r=(ring *) rt_getmem(sizeof(ring)); memset(r, 0, sizeof(ring)); r->methods = &ring_methods; r->tex = (texture *)tex; r->ctr = ctr; r->norm = norm; r->inrad = inrad; r->outrad= outrad; return (object *) r; } static int ring_bbox(void * obj, vector * min, vector * max) { ring * r = (ring *) obj; min->x = r->ctr.x - r->outrad; min->y = r->ctr.y - r->outrad; min->z = r->ctr.z - r->outrad; max->x = r->ctr.x + r->outrad; max->y = r->ctr.y + r->outrad; max->z = r->ctr.z + r->outrad; return 1; } static void ring_intersect(ring * rng, ray * ry) { flt d; flt t,td; vector hit, pnt; d = -VDot(&(rng->ctr), &(rng->norm)); t=-(d+VDot(&(rng->norm), &(ry->o))); td=VDot(&(rng->norm),&(ry->d)); if (td != 0.0) { t= t / td; if (t>=0.0) { hit=Raypnt(ry, t); VSUB(hit, rng->ctr, pnt); VDOT(td, pnt, pnt); td=sqrt(td); if ((td > rng->inrad) && (td < rng->outrad)) add_intersection(t,(object *) rng, ry); } } } static void ring_normal(ring * rng, vector * pnt, ray * incident, vector * N) { *N=rng->norm; VNorm(N); if (VDot(N, &(incident->d)) > 0.0) { N->x=-N->x; N->y=-N->y; N->z=-N->z; } }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/plane.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * plane.h - This file contains the defines for planes etc. * * $Id: plane.h,v 1.2 2007-02-22 17:54:16 Exp $ */ object * newplane(void * tex, vector ctr, vector norm); #ifdef PLANE_PRIVATE typedef struct { unsigned int id; /* Unique Object serial number */ void * nextobj; /* pointer to next object in list */ object_methods * methods; /* this object's methods */ texture * tex; /* object texture */ flt d; vector norm; } plane; static void plane_intersect(plane *, ray *); static int plane_bbox(void * obj, vector * min, vector * max); static void plane_normal(plane *, vector *, ray * incident, vector *); #endif
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/box.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * box.cpp - This file contains the functions for dealing with boxes. */ #include "machine.h" #include "types.h" #include "macros.h" #include "box.h" #include "vector.h" #include "intersect.h" #include "util.h" int box_bbox(void * obj, vector * min, vector * max) { box * b = (box *) obj; *min = b->min; *max = b->max; return 1; } static object_methods box_methods = { (void (*)(void *, void *))(box_intersect), (void (*)(void *, void *, void *, void *))(box_normal), box_bbox, free }; box * newbox(void * tex, vector min, vector max) { box * b; b=(box *) rt_getmem(sizeof(box)); memset(b, 0, sizeof(box)); b->methods = &box_methods; b->tex = (texture *)tex; b->min = min; b->max = max; return b; } void box_intersect(box * bx, ray * ry) { flt a, tx1, tx2, ty1, ty2, tz1, tz2; flt tnear, tfar; tnear= -FHUGE; tfar= FHUGE; if (ry->d.x == 0.0) { if ((ry->o.x < bx->min.x) || (ry->o.x > bx->max.x)) return; } else { tx1 = (bx->min.x - ry->o.x) / ry->d.x; tx2 = (bx->max.x - ry->o.x) / ry->d.x; if (tx1 > tx2) { a=tx1; tx1=tx2; tx2=a; } if (tx1 > tnear) tnear=tx1; if (tx2 < tfar) tfar=tx2; } if (tnear > tfar) return; if (tfar < 0.0) return; if (ry->d.y == 0.0) { if ((ry->o.y < bx->min.y) || (ry->o.y > bx->max.y)) return; } else { ty1 = (bx->min.y - ry->o.y) / ry->d.y; ty2 = (bx->max.y - ry->o.y) / ry->d.y; if (ty1 > ty2) { a=ty1; ty1=ty2; ty2=a; } if (ty1 > tnear) tnear=ty1; if (ty2 < tfar) tfar=ty2; } if (tnear > tfar) return; if (tfar < 0.0) return; if (ry->d.z == 0.0) { if ((ry->o.z < bx->min.z) || (ry->o.z > bx->max.z)) return; } else { tz1 = (bx->min.z - ry->o.z) / ry->d.z; tz2 = (bx->max.z - ry->o.z) / ry->d.z; if (tz1 > tz2) { a=tz1; tz1=tz2; tz2=a; } if (tz1 > tnear) tnear=tz1; if (tz2 < tfar) tfar=tz2; } if (tnear > tfar) return; if (tfar < 0.0) return; add_intersection(tnear, (object *) bx, ry); add_intersection(tfar, (object *) bx, ry); } void box_normal(box * bx, vector * pnt, ray * incident, vector * N) { vector a, b, c; flt t; c.x=(bx->max.x + bx->min.x) / 2.0; c.y=(bx->max.y + bx->min.y) / 2.0; c.z=(bx->max.z + bx->min.z) / 2.0; VSub((vector *) pnt, &c, N); b=(*N); a.x=fabs(N->x); a.y=fabs(N->y); a.z=fabs(N->z); N->x=0.0; N->y=0.0; N->z=0.0; t=MYMAX(a.x, MYMAX(a.y, a.z)); if (t==a.x) N->x=b.x; if (t==a.y) N->y=b.y; if (t==a.z) N->z=b.z; VNorm(N); }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/camera.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * camera.cpp - This file contains all of the functions for doing camera work. */ #include "machine.h" #include "types.h" #include "macros.h" #include "vector.h" #include "camera.h" #include "util.h" ray camray(scenedef *scene, int x, int y) { ray ray1, newray; vector projcent; vector projpixel; flt px, py, sx, sy; sx = (flt) scene->hres; sy = (flt) scene->vres; /* calculate the width and height of the image plane given the */ /* aspect ratio, image resolution, and zoom factor */ px=((sx / sy) / scene->aspectratio) / scene->camzoom; py=1.0 / scene->camzoom; /* assuming viewvec is a unit vector, then the center of the */ /* image plane is the camera center + vievec */ projcent.x = scene->camcent.x + scene->camviewvec.x; projcent.y = scene->camcent.y + scene->camviewvec.y; projcent.z = scene->camcent.z + scene->camviewvec.z; /* starting from the center of the image plane, we move the */ /* center of the pel we're calculating, to */ /* projcent + (rightvec * x distance) */ ray1.o=projcent; ray1.d=scene->camrightvec; projpixel=Raypnt(&ray1, ((x*px/sx) - (px / 2.0))); /* starting from the horizontally translated pel, we move the */ /* center of the pel we're calculating, to */ /* projcent + (upvec * y distance) */ ray1.o=projpixel; ray1.d=scene->camupvec; projpixel=Raypnt(&ray1, ((y*py/sy) - (py / 2.0))); /* now that we have the exact pel center in the image plane */ /* we create the real primary ray that will be used by the */ /* rest of the system. */ /* The ray is expected to be re-normalized elsewhere, we're */ /* only really concerned about getting its direction right. */ newray.o=scene->camcent; VSub(&projpixel, &scene->camcent, &newray.d); newray.depth = scene->raydepth; newray.flags = RT_RAY_REGULAR; /* camera only generates primary rays */ return newray; }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/main.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #define VIDEO_WINMAIN_ARGS #include "types.h" #include "api.h" /* The ray tracing library API */ #include "parse.h" /* Support for my own file format */ #include "ui.h" #include "util.h" #include "tachyon_video.h" #include "common/utility/utility.h" #if WIN8UI_EXAMPLE #include "tbb/tbb.h" volatile long global_startTime = 0; volatile long global_elapsedTime = 0; volatile bool global_isCancelled = false; volatile int global_number_of_threads; #endif SceneHandle global_scene; int global_xsize; /* size of graphic image rendered in window (from hres, vres) */ int global_ysize; int global_xwinsize; /* size of window (may be larger than above) */ int global_ywinsize; char *global_window_title; bool global_usegraphics; bool silent_mode = false; /* silent mode */ class tachyon_video *video = 0; typedef struct { int foundfilename; /* was a model file name found in the args? */ char filename[1024]; /* model file to render */ int useoutfilename; /* command line override of output filename */ char outfilename[1024]; /* name of output image file */ int verbosemode; /* verbose flags */ int antialiasing; /* antialiasing setting */ int displaymode; /* display mode */ int boundmode; /* bounding mode */ int boundthresh; /* bounding threshold */ int usecamfile; /* use camera file */ char camfilename[1024]; /* camera filename */ } argoptions; void initoptions(argoptions * opt) { memset(opt, 0, sizeof(argoptions)); opt->foundfilename = -1; opt->useoutfilename = -1; opt->verbosemode = -1; opt->antialiasing = -1; opt->displaymode = -1; opt->boundmode = -1; opt->boundthresh = -1; opt->usecamfile = -1; } #if WIN8UI_EXAMPLE int CreateScene() { char* filename = "Assets/balls.dat"; global_scene = rt_newscene(); rt_initialize(); if ( readmodel(filename, global_scene) != 0 ) { rt_finalize(); return -1; } // need these early for create_graphics_window() so grab these here... scenedef *scene = (scenedef *) global_scene; // scene->hres and scene->vres should be equal to screen resolution scene->hres = global_xwinsize = global_xsize; scene->vres = global_ywinsize = global_ysize; return 0; } unsigned int __stdcall example_main(void *) { try { if ( CreateScene() != 0 ) exit(-1); tachyon_video tachyon; tachyon.threaded = true; tachyon.init_console(); // always using window even if(!global_usegraphics) global_usegraphics = tachyon.init_window(global_xwinsize, global_ywinsize); if(!tachyon.running) exit(-1); video = &tachyon; for(;;) { global_elapsedTime = 0; global_startTime=(long) time(NULL); global_isCancelled=false; if (video)video->running = true; tbb::task_scheduler_init init (global_number_of_threads); memset(g_pImg, 0, sizeof(unsigned int) * global_xsize * global_ysize); tachyon.main_loop(); global_elapsedTime = (long)(time(NULL)-global_startTime); video->running=false; //The timer to restart drawing then it is complete. int timer=50; while( ( !global_isCancelled && (timer--)>0 ) ){ rt_sleep( 100 ); } } return NULL; } catch ( std::exception& e ) { std::cerr<<"error occurred. error text is :\"" <<e.what()<<"\"\n"; return 1; } } #else static char *window_title_string (int argc, const char **argv) { int i; char *name; name = (char *) malloc (8192); char *title = getenv ("TITLE"); if( title ) strcpy( name, title ); else { if(strrchr(argv[0], '\\')) strcpy (name, strrchr(argv[0], '\\')+1); else if(strrchr(argv[0], '/')) strcpy (name, strrchr(argv[0], '/')+1); else strcpy (name, *argv[0]?argv[0]:"Tachyon"); } for (i = 1; i < argc; i++) { strcat (name, " "); strcat (name, argv[i]); } #ifdef _DEBUG strcat (name, " (DEBUG BUILD)"); #endif return name; } int useoptions(argoptions * opt, SceneHandle scene) { if (opt->useoutfilename == 1) { rt_outputfile(scene, opt->outfilename); } if (opt->verbosemode == 1) { rt_verbose(scene, 1); } if (opt->antialiasing != -1) { /* need new api code for this */ } if (opt->displaymode != -1) { rt_displaymode(scene, opt->displaymode); } if (opt->boundmode != -1) { rt_boundmode(scene, opt->boundmode); } if (opt->boundthresh != -1) { rt_boundthresh(scene, opt->boundthresh); } return 0; } argoptions ParseCommandLine(int argc, const char *argv[]) { argoptions opt; initoptions(&opt); bool nobounding = false; bool nodisp = false; string filename; utility::parse_cli_arguments(argc,argv, utility::cli_argument_pack() .positional_arg(filename,"dataset", "Model file") .positional_arg(opt.boundthresh,"boundthresh","bounding threshold value") .arg(nodisp,"no-display-updating","disable run-time display updating") .arg(nobounding,"no-bounding","disable bounding technique") .arg(silent_mode,"silent","no output except elapsed time") ); // changed by om 28/12/2015 if (filename.empty()){ opt.foundfilename = -1; } else { strcpy(opt.filename, filename.c_str()); opt.foundfilename = 1; } // end changed by om 28/12/2015 opt.displaymode = nodisp ? RT_DISPLAY_DISABLED : RT_DISPLAY_ENABLED; opt.boundmode = nobounding ? RT_BOUNDING_DISABLED : RT_BOUNDING_ENABLED; return opt; } int CreateScene(argoptions &opt) { char *filename; global_scene = rt_newscene(); rt_initialize(); /* process command line overrides */ useoptions(&opt, global_scene); filename = opt.filename; if (readmodel(filename, global_scene) != 0) { fprintf(stderr, "Parser returned a non-zero error code reading %s\n", filename); fprintf(stderr, "Aborting Render...\n"); //fflush(stderr); rt_finalize(); return -1; } // need these early for create_graphics_window() so grab these here... scenedef *scene = (scenedef *) global_scene; global_xsize = scene->hres; global_ysize = scene->vres; global_xwinsize = global_xsize; global_ywinsize = global_ysize; // add some here to leave extra blank space on bottom for status etc. return 0; } int main (int argc, char *argv[]) { char *modelfile; FILE *stream; FILE * dfile; if ((stream = freopen("errorfile.txt", "w", stdout)) == NULL) exit(-1); try { timer mainStartTime = gettimer(); global_window_title = window_title_string(argc, (const char**)argv); argoptions opt = ParseCommandLine(argc, (const char**)argv); // Change by om #ifdef DEFAULT_MODELFILE #if _WIN32||_WIN64 #define _GLUE_FILENAME(x) "..\\dat\\" #x #else #define _GLUE_FILENAME(x) #x #endif #define GLUE_FILENAME(x) _GLUE_FILENAME(x) if (opt.foundfilename == -1){ modelfile = (char*)GLUE_FILENAME(DEFAULT_MODELFILE); strcpy(opt.filename, modelfile); opt.foundfilename = 1; } else #endif//DEFAULT_MODELFILE modelfile = opt.filename; dfile = fopen(modelfile, "r"); if (dfile == NULL) { printf("Model file %s not found\n", modelfile); fclose(stream); return -1; } fclose(dfile); // end change by om if ( CreateScene(opt) != 0 ) return -1; tachyon_video tachyon; tachyon.threaded = true; tachyon.init_console(); tachyon.title = global_window_title; // always using window even if(!global_usegraphics) global_usegraphics = tachyon.init_window(global_xwinsize, global_ywinsize); if(!tachyon.running) return -1; video = &tachyon; tachyon.main_loop(); utility::report_elapsed_time(timertime(mainStartTime, gettimer())); return 0; } catch ( std::exception& e ) { std::cerr<<"error occurred. error text is :\"" <<e.what()<<"\"\n"; return 1; } } #endif
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/types.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #if __MINGW32__ #include <malloc.h> #elif _WIN32 #include <malloc.h> #define alloca _alloca #elif __FreeBSD__||__NetBSD__ #include <stdlib.h> #else #include <alloca.h> #endif /* * types.h - This file contains all of the type definitions for the raytracer * * $Id: types.h,v 1.2 2007-02-22 17:54:16 Exp $ */ #define MAXOCTNODES 25 /* subdivide octants /w > # of children */ #define SPEPSILON 0.000001 /* amount to crawl down a ray */ #define EPSILON 0.000001 /* amount to crawl down a ray */ #define TWOPI 6.2831853 /* guess */ #define FHUGE 1e18 /* biggest fp number we can represent */ /* Maximum internal table sizes */ /* Use prime numbers for best memory system performance */ #define INTTBSIZE 1024 /* maximum intersections we can hold */ #define MAXLIGHTS 39 /* maximum number of lights in a scene */ #define MAXIMGS 39 /* maxiumum number of distinct images */ #define RPCQSIZE 113 /* number of RPC messages to queue */ /* Parameter values for rt_boundmode() */ #define RT_BOUNDING_DISABLED 0 /* spatial subdivision/bounding disabled */ #define RT_BOUNDING_ENABLED 1 /* spatial subdivision/bounding enabled */ /* Parameter values for rt_displaymode() */ #define RT_DISPLAY_DISABLED 0 /* video output enabled */ #define RT_DISPLAY_ENABLED 1 /* video output disabled */ /* Ray flags */ #define RT_RAY_REGULAR 1 #define RT_RAY_SHADOW 2 #define RT_RAY_BOUNDED 4 #define RT_RAY_FINISHED 8 #ifdef USESINGLEFLT typedef float flt; /* generic floating point number, using float */ #else typedef double flt; /* generic floating point number, using double */ #endif typedef unsigned char byte; /* 1 byte */ typedef signed int word; /* 32 bit integer */ typedef struct { flt x; /* X coordinate value */ flt y; /* Y coordinate value */ flt z; /* Z coordinate value */ } vector; typedef struct { flt r; /* Red component */ flt g; /* Green component */ flt b; /* Blue component */ } color; typedef struct { byte r; /* Red component */ byte g; /* Green component */ byte b; /* Blue component */ } bytecolor; typedef struct { /* Raw 24 bit image structure, for tga, ppm etc */ int loaded; /* image memory residence flag */ int xres; /* image X axis size */ int yres; /* image Y axis size */ int bpp; /* image bits per pixel */ char name[96]; /* image filename (with path) */ unsigned char * data; /* pointer to raw byte image data */ } rawimage; typedef struct { /* Scalar Volume Data */ int loaded; /* Volume data memory residence flag */ int xres; /* volume X axis size */ int yres; /* volume Y axis size */ int zres; /* volume Z axis size */ flt opacity; /* opacity per unit length */ char name[96]; /* Volume data filename */ unsigned char * data; /* pointer to raw byte volume data */ } scalarvol; typedef struct { color (* texfunc)(void *, void *, void *); int shadowcast; /* does the object cast a shadow */ int islight; /* light flag... */ color col; /* base object color */ flt ambient; /* ambient lighting */ flt diffuse; /* diffuse reflection */ flt phong; /* phong specular highlights */ flt phongexp; /* phong exponent/shininess factor */ int phongtype; /* phong type: 0 == plastic, nonzero == metal */ flt specular; /* specular reflection */ flt opacity; /* how opaque the object is */ vector ctr; /* origin of texture */ vector rot; /* rotation of texture about origin */ vector scale; /* scale of texture in x,y,z */ vector uaxs; /* planar map U axis */ vector vaxs; /* planar map V axis */ void * img; /* pointer to image for image mapping */ void * obj; /* object ptr, hack for volume shaders for now */ } texture; typedef struct { void (* intersect)(void *, void *); /* intersection func ptr */ void (* normal)(void *, void *, void *, void *); /* normal function ptr */ int (* bbox)(void *, vector *, vector *); /* return the object bbox */ void (* free)(void *); /* free the object */ } object_methods; typedef struct { unsigned int id; /* Unique Object serial number */ void * nextobj; /* pointer to next object in list */ object_methods * methods; /* this object's methods */ texture * tex; /* object texture */ } object; typedef struct { object * obj; /* to object we hit */ flt t; /* distance along the ray to the hit point */ } intersection; typedef struct { int num; /* number of intersections */ intersection closest; /* closest intersection > 0.0 */ intersection list[INTTBSIZE]; /* list of all intersections */ } intersectstruct; typedef struct { char outfilename[200]; /* name of the output image */ unsigned char * rawimage; /* pointer to a raw rgb image to be stored */ int hres; /* horizontal output image resolution */ int vres; /* vertical output image resolution */ flt aspectratio; /* aspect ratio of output image */ int raydepth; /* maximum recursion depth */ int antialiasing; /* number of antialiasing rays to fire */ int verbosemode; /* verbose reporting flag */ int boundmode; /* automatic spatial subdivision flag */ int boundthresh; /* threshold number of subobjects */ int displaymode; /* run-time X11 display flag */ vector camcent; /* center of the camera in world coords */ vector camviewvec; /* view direction of the camera (Z axis) */ vector camrightvec; /* right axis for the camera (X axis) */ vector camupvec; /* up axis for the camera (Y axis) */ flt camzoom; /* zoom factor for the camera */ color background; /* scene background color */ } scenedef; typedef struct { intersectstruct * intstruct; /* ptr to thread's intersection data */ unsigned int depth; /* levels left to recurse.. (maxdepth - curdepth) */ unsigned int flags; /* ray flags, any special treatment needed etc */ unsigned int serial; /* serial number of the ray */ unsigned int * mbox; /* mailbox array for optimizing intersections */ vector o; /* origin of the ray X,Y,Z */ vector d; /* normalized direction of the ray */ flt maxdist; /* maximum distance to search for intersections */ vector s; /* startpoint of the ray (may differ from origin */ vector e; /* endpoint of the ray if bounded */ scenedef * scene; /* pointer to the scene, for global parms such as */ /* background colors etc */ } ray; typedef struct { int type; /* RPC call type */ int from; /* Sending processor */ int len; /* length of parms in bytes */ void * parms; /* Parameters to RPC */ } rpcmsg;
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/global.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * global.cpp - any/all global data items etc should be in this file */ #include "types.h" #include "machine.h" #include "sphere.h" #include "light.h" /* stuff moved from intersect.c */ object * rootobj = NULL; /* starts out empty. */ point_light * lightlist[MAXLIGHTS]; int numlights = 0; unsigned int numobjects = 0; /* used to assign unique object ID's */ /* used in util.c */ unsigned int rt_mem_in_use = 0; /* used in api.c */ int parinitted = 0; int graphicswindowopen = 0;
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/tgafile.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * tgafile.cpp - This file contains the code to write 24 bit targa files... */ #include "machine.h" #include "types.h" #include "util.h" #include "ui.h" #include "imageio.h" #include "tgafile.h" void createtgafile(char *name, unsigned short width, unsigned short height) { int filesize; FILE * ofp; filesize = 3*width*height + 18 - 10; if (name==NULL) exit(1); else { ofp=fopen(name, "w+b"); if (ofp == NULL) { char msgtxt[2048]; sprintf(msgtxt, "Cannot create %s for output!", name); rt_ui_message(MSG_ERR, msgtxt); rt_ui_message(MSG_ABORT, "Rendering Aborted."); exit(1); } fputc(0, ofp); /* IdLength */ fputc(0, ofp); /* ColorMapType */ fputc(2, ofp); /* ImageTypeCode */ fputc(0, ofp); /* ColorMapOrigin, low byte */ fputc(0, ofp); /* ColorMapOrigin, high byte */ fputc(0, ofp); /* ColorMapLength, low byte */ fputc(0, ofp); /* ColorMapLength, high byte */ fputc(0, ofp); /* ColorMapEntrySize */ fputc(0, ofp); /* XOrigin, low byte */ fputc(0, ofp); /* XOrigin, high byte */ fputc(0, ofp); /* YOrigin, low byte */ fputc(0, ofp); /* YOrigin, high byte */ fputc((width & 0xff), ofp); /* Width, low byte */ fputc(((width >> 8) & 0xff), ofp); /* Width, high byte */ fputc((height & 0xff), ofp); /* Height, low byte */ fputc(((height >> 8) & 0xff), ofp); /* Height, high byte */ fputc(24, ofp); /* ImagePixelSize */ fputc(0x20, ofp); /* ImageDescriptorByte 0x20 == flip vertically */ fseek(ofp, filesize, 0); fprintf(ofp, "9876543210"); fclose(ofp); } } void * opentgafile(char * filename) { FILE * ofp; ofp=fopen(filename, "r+b"); if (ofp == NULL) { char msgtxt[2048]; sprintf(msgtxt, "Cannot open %s for output!", filename); rt_ui_message(MSG_ERR, msgtxt); rt_ui_message(MSG_ABORT, "Rendering Aborted."); exit(1); } return ofp; } void writetgaregion(void * voidofp, int iwidth, int iheight, int startx, int starty, int stopx, int stopy, char * buffer) { int y, totalx, totaly; char * bufpos; long filepos; size_t numbytes; FILE * ofp = (FILE *) voidofp; totalx = stopx - startx + 1; totaly = stopy - starty + 1; for (y=0; y<totaly; y++) { bufpos=buffer + (totalx*3)*(totaly-y-1); filepos=18 + iwidth*3*(iheight - starty - totaly + y + 1) + (startx - 1)*3; if (filepos >= 18) { fseek(ofp, filepos, 0); numbytes = fwrite(bufpos, 3, totalx, ofp); if (numbytes != totalx) { char msgtxt[256]; sprintf(msgtxt, "File write problem, %d bytes written.", (int)numbytes); rt_ui_message(MSG_ERR, msgtxt); } } else { rt_ui_message(MSG_ERR, "writetgaregion: file ptr out of range!!!\n"); return; /* don't try to continue */ } } } int readtga(char * name, int * xres, int * yres, unsigned char **imgdata) { int format, width, height, w1, w2, h1, h2, depth, flags; int imgsize, i, tmp; size_t bytesread; FILE * ifp; ifp=fopen(name, "r"); if (ifp==NULL) { return IMAGEBADFILE; /* couldn't open the file */ } /* read the targa header */ getc(ifp); /* ID length */ getc(ifp); /* colormap type */ format = getc(ifp); /* image type */ getc(ifp); /* color map origin */ getc(ifp); /* color map origin */ getc(ifp); /* color map length */ getc(ifp); /* color map length */ getc(ifp); /* color map entry size */ getc(ifp); /* x origin */ getc(ifp); /* x origin */ getc(ifp); /* y origin */ getc(ifp); /* y origin */ w1 = getc(ifp); /* width (low) */ w2 = getc(ifp); /* width (hi) */ h1 = getc(ifp); /* height (low) */ h2 = getc(ifp); /* height (hi) */ depth = getc(ifp); /* image pixel size */ flags = getc(ifp); /* image descriptor byte */ if ((format != 2) || (depth != 24)) { fclose(ifp); return IMAGEUNSUP; /* unsupported targa format */ } width = ((w2 << 8) | w1); height = ((h2 << 8) | h1); imgsize = 3 * width * height; *imgdata = (unsigned char *)rt_getmem(imgsize); bytesread = fread(*imgdata, 1, imgsize, ifp); fclose(ifp); /* flip image vertically */ if (flags == 0x20) { int rowsize = 3 * width; unsigned char * copytmp; copytmp = (unsigned char *)malloc(rowsize); for (i=0; i<height / 2; i++) { memcpy(copytmp, &((*imgdata)[rowsize*i]), rowsize); memcpy(&(*imgdata)[rowsize*i], &(*imgdata)[rowsize*(height - 1 - i)], rowsize); memcpy(&(*imgdata)[rowsize*(height - 1 - i)], copytmp, rowsize); } free(copytmp); } /* convert from BGR order to RGB order */ for (i=0; i<imgsize; i+=3) { tmp = (*imgdata)[i]; /* Blue */ (*imgdata)[i] = (*imgdata)[i+2]; /* Red */ (*imgdata)[i+2] = tmp; /* Blue */ } *xres = width; *yres = height; if (bytesread != imgsize) return IMAGEREADERR; return IMAGENOERR; }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/apitrigeom.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * apitrigeom.cpp - This file contains code for generating triangle tesselated * geometry, for use with OpenGL, XGL, etc. */ #include "machine.h" #include "types.h" #include "api.h" #include "macros.h" #include "vector.h" #define MyVNorm(a) VNorm ((vector *) a) #define MyVCross(a,b,c) VCross ((vector *) a, (vector *) b, (vector *) c) #define MyVAddS(x,a,b,c) VAddS ((flt) x, (vector *) a, (vector *) b, (vector *) c) #define CYLFACETS 36 #define RINGFACETS 36 #define SPHEREFACETS 25 void rt_tri_fcylinder(void * tex, vector ctr, vector axis, apiflt rad) { vector x, y, z, tmp; double u, v, u2, v2; int j; vector p1, p2, p3, p4; vector n1, n2; z = axis; MyVNorm(&z); tmp.x = z.y - 2.1111111; tmp.y = -z.z + 3.14159267; tmp.z = z.x - 3.915292342341; MyVNorm(&z); MyVNorm(&tmp); MyVCross(&z, &tmp, &x); MyVNorm(&x); MyVCross(&x, &z, &y); MyVNorm(&y); for (j=0; j<CYLFACETS; j++) { u = rad * sin((6.28 * j) / (CYLFACETS - 1.0)); v = rad * cos((6.28 * j) / (CYLFACETS - 1.0)); u2 = rad * sin((6.28 * (j + 1.0)) / (CYLFACETS - 1.0)); v2 = rad * cos((6.28 * (j + 1.0)) / (CYLFACETS - 1.0)); p1.x = p1.y = p1.z = 0.0; p4 = p3 = p2 = p1; MyVAddS(u, &x, &p1, &p1); MyVAddS(v, &y, &p1, &p1); n1 = p1; MyVNorm(&n1); MyVAddS(1.0, &ctr, &p1, &p1); MyVAddS(u2, &x, &p2, &p2); MyVAddS(v2, &y, &p2, &p2); n2 = p2; MyVNorm(&n2); MyVAddS(1.0, &ctr, &p2, &p2); MyVAddS(1.0, &axis, &p1, &p3); MyVAddS(1.0, &axis, &p2, &p4); rt_stri(tex, p1, p2, p3, n1, n2, n1); rt_stri(tex, p3, p2, p4, n1, n2, n2); } } void rt_tri_cylinder(void * tex, vector ctr, vector axis, apiflt rad) { rt_fcylinder(tex, ctr, axis, rad); } void rt_tri_ring(void * tex, vector ctr, vector norm, apiflt a, apiflt b) { vector x, y, z, tmp; double u, v, u2, v2; int j; vector p1, p2, p3, p4; vector n1, n2; z = norm; MyVNorm(&z); tmp.x = z.y - 2.1111111; tmp.y = -z.z + 3.14159267; tmp.z = z.x - 3.915292342341; MyVNorm(&z); MyVNorm(&tmp); MyVCross(&z, &tmp, &x); MyVNorm(&x); MyVCross(&x, &z, &y); MyVNorm(&y); for (j=0; j<RINGFACETS; j++) { u = sin((6.28 * j) / (RINGFACETS - 1.0)); v = cos((6.28 * j) / (RINGFACETS - 1.0)); u2 = sin((6.28 * (j + 1.0)) / (RINGFACETS - 1.0)); v2 = cos((6.28 * (j + 1.0)) / (RINGFACETS - 1.0)); p1.x = p1.y = p1.z = 0.0; p4 = p3 = p2 = p1; MyVAddS(u, &x, &p1, &p1); MyVAddS(v, &y, &p1, &p1); n1 = p1; MyVNorm(&n1); MyVAddS(a, &n1, &ctr, &p1); MyVAddS(b, &n1, &ctr, &p3); MyVAddS(u2, &x, &p2, &p2); MyVAddS(v2, &y, &p2, &p2); n2 = p2; MyVNorm(&n2); MyVAddS(a, &n2, &ctr, &p2); MyVAddS(b, &n2, &ctr, &p4); rt_stri(tex, p1, p2, p3, norm, norm, norm); rt_stri(tex, p3, p2, p4, norm, norm, norm); } } void rt_tri_box(void * tex, vector min, vector max) { /* -XY face */ rt_tri(tex, rt_vector(min.x, min.y, min.z), rt_vector(min.x, max.y, min.z), rt_vector(max.x, max.y, min.z)); rt_tri(tex, rt_vector(min.x, min.y, min.z), rt_vector(max.x, max.y, min.z), rt_vector(max.x, min.y, min.z)); /* +XY face */ rt_tri(tex, rt_vector(min.x, min.y, max.z), rt_vector(max.x, max.y, max.z), rt_vector(min.x, max.y, max.z)); rt_tri(tex, rt_vector(min.x, min.y, max.z), rt_vector(max.x, min.y, max.z), rt_vector(max.x, max.y, max.z)); /* -YZ face */ rt_tri(tex, rt_vector(min.x, min.y, min.z), rt_vector(min.x, max.y, max.z), rt_vector(min.x, min.y, max.z)); rt_tri(tex, rt_vector(min.x, min.y, min.z), rt_vector(min.x, max.y, min.z), rt_vector(min.x, max.y, max.z)); /* +YZ face */ rt_tri(tex, rt_vector(max.x, min.y, min.z), rt_vector(max.x, min.y, max.z), rt_vector(max.x, max.y, max.z)); rt_tri(tex, rt_vector(max.x, min.y, min.z), rt_vector(max.x, max.y, max.z), rt_vector(max.x, max.y, min.z)); /* -XZ face */ rt_tri(tex, rt_vector(min.x, min.y, min.z), rt_vector(min.x, min.y, max.z), rt_vector(max.x, min.y, max.z)); rt_tri(tex, rt_vector(min.x, min.y, min.z), rt_vector(max.x, min.y, max.z), rt_vector(max.x, min.y, min.z)); /* +XZ face */ rt_tri(tex, rt_vector(min.x, max.y, min.z), rt_vector(max.x, max.y, max.z), rt_vector(min.x, max.y, max.z)); rt_tri(tex, rt_vector(min.x, max.y, min.z), rt_vector(max.x, max.y, min.z), rt_vector(max.x, max.y, max.z)); } void rt_tri_sphere(void * tex, vector ctr, apiflt rad) { } void rt_tri_plane(void * tex, vector ctr, vector norm) { rt_tri_ring(tex, ctr, norm, 0.0, 10000.0); }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/shade.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * shade.cpp - This file contains the functions that perform surface shading. */ #include "machine.h" #include "types.h" #include "macros.h" #include "light.h" #include "intersect.h" #include "vector.h" #include "trace.h" #include "global.h" #include "shade.h" void reset_lights(void) { numlights=0; } void add_light(point_light * li) { lightlist[numlights]=li; numlights++; } color shader(ray * incident) { color col, diffuse, phongcol; vector N, L, hit; ray shadowray; flt inten, t, Llen; object * obj; int numints, i; point_light * li; numints=closest_intersection(&t, &obj, incident->intstruct); /* find the number of intersections */ /* and return the closest one. */ if (numints < 1) { /* if there weren't any object intersections then return the */ /* background color for the pixel color. */ return incident->scene->background; } if (obj->tex->islight) { /* if the current object is a light, then we */ return obj->tex->col; /* will only use the objects ambient color */ } RAYPNT(hit, (*incident), t) /* find the point of intersection from t */ obj->methods->normal(obj, &hit, incident, &N); /* find the surface normal */ /* execute the object's texture function */ col = obj->tex->texfunc(&hit, obj->tex, incident); diffuse.r = 0.0; diffuse.g = 0.0; diffuse.b = 0.0; phongcol = diffuse; if ((obj->tex->diffuse > 0.0) || (obj->tex->phong > 0.0)) { for (i=0; i<numlights; i++) { /* loop for light contributions */ li=lightlist[i]; /* set li=to the current light */ VSUB(li->ctr, hit, L) /* find the light vector */ /* calculate the distance to the light from the hit point */ Llen = sqrt(L.x*L.x + L.y*L.y + L.z*L.z) + EPSILON; L.x /= Llen; /* normalize the light direction vector */ L.y /= Llen; L.z /= Llen; VDOT(inten, N, L) /* light intensity */ /* add in diffuse lighting for this light if we're facing it */ if (inten > 0.0) { /* test for a shadow */ shadowray.intstruct = incident->intstruct; shadowray.flags = RT_RAY_SHADOW | RT_RAY_BOUNDED; incident->serial++; shadowray.serial = incident->serial; shadowray.mbox = incident->mbox; shadowray.o = hit; shadowray.d = L; shadowray.maxdist = Llen; shadowray.s = hit; shadowray.e = li->ctr; shadowray.scene = incident->scene; reset_intersection(incident->intstruct); intersect_objects(&shadowray); if (!shadow_intersection(incident->intstruct, Llen)) { /* XXX now that opacity is in the code, have to be more careful */ ColorAddS(&diffuse, &li->tex->col, inten); /* phong type specular highlights */ if (obj->tex->phong > 0.0) { flt phongval; phongval = shade_phong(incident, &hit, &N, &L, obj->tex->phongexp); if (obj->tex->phongtype) ColorAddS(&phongcol, &col, phongval); else ColorAddS(&phongcol, &(li->tex->col), phongval); } } } } } ColorScale(&diffuse, obj->tex->diffuse); col.r *= (diffuse.r + obj->tex->ambient); /* do a product of the */ col.g *= (diffuse.g + obj->tex->ambient); /* diffuse intensity with */ col.b *= (diffuse.b + obj->tex->ambient); /* object color + ambient */ if (obj->tex->phong > 0.0) { ColorAccum(&col, &phongcol); } /* spawn reflection rays if necessary */ /* note: this will overwrite the old intersection list */ if (obj->tex->specular > 0.0) { color specol; specol = shade_reflection(incident, &hit, &N, obj->tex->specular); ColorAccum(&col, &specol); } /* spawn transmission rays / refraction */ /* note: this will overwrite the old intersection list */ if (obj->tex->opacity < 1.0) { color transcol; transcol = shade_transmission(incident, &hit, 1.0 - obj->tex->opacity); ColorAccum(&col, &transcol); } return col; /* return the color of the shaded pixel... */ } color shade_reflection(ray * incident, vector * hit, vector * N, flt specular) { ray specray; color col; vector R; VAddS(-2.0 * (incident->d.x * N->x + incident->d.y * N->y + incident->d.z * N->z), N, &incident->d, &R); specray.intstruct=incident->intstruct; /* what thread are we */ specray.depth=incident->depth - 1; /* go up a level in recursion depth */ specray.flags = RT_RAY_REGULAR; /* infinite ray, to start with */ specray.serial = incident->serial + 1; /* next serial number */ specray.mbox = incident->mbox; specray.o=*hit; specray.d=R; /* reflect incident ray about normal */ specray.o=Raypnt(&specray, EPSILON); /* avoid numerical precision bugs */ specray.maxdist = FHUGE; /* take any intersection */ specray.scene=incident->scene; /* global scenedef info */ col=trace(&specray); /* trace specular reflection ray */ incident->serial = specray.serial; /* update the serial number */ ColorScale(&col, specular); return col; } color shade_transmission(ray * incident, vector * hit, flt trans) { ray transray; color col; transray.intstruct=incident->intstruct; /* what thread are we */ transray.depth=incident->depth - 1; /* go up a level in recursion depth */ transray.flags = RT_RAY_REGULAR; /* infinite ray, to start with */ transray.serial = incident->serial + 1; /* update serial number */ transray.mbox = incident->mbox; transray.o=*hit; transray.d=incident->d; /* ray continues along incident path */ transray.o=Raypnt(&transray, EPSILON); /* avoid numerical precision bugs */ transray.maxdist = FHUGE; /* take any intersection */ transray.scene=incident->scene; /* global scenedef info */ col=trace(&transray); /* trace transmission ray */ incident->serial = transray.serial; ColorScale(&col, trans); return col; } flt shade_phong(ray * incident, vector * hit, vector * N, vector * L, flt specpower){ vector H, V; flt inten; V = incident->d; VScale(&V, -1.0); VAdd(&V, L, &H); VScale(&H, 0.5); VNorm(&H); inten = VDot(N, &H); if (inten > 0.0) inten = pow(inten, specpower); else inten = 0.0; return inten; }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/light.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * light.cpp - This file contains declarations and defines for light sources. */ #include "machine.h" #include "types.h" #include "macros.h" #include "vector.h" #include "intersect.h" #include "util.h" #define LIGHT_PRIVATE #include "light.h" static object_methods light_methods = { (void (*)(void *, void *))(light_intersect), (void (*)(void *, void *, void *, void *))(light_normal), light_bbox, free }; point_light * newlight(void * tex, vector ctr, flt rad) { point_light * l; l=(point_light *) rt_getmem(sizeof(point_light)); memset(l, 0, sizeof(point_light)); l->methods = &light_methods; l->tex=(texture *)tex; l->ctr=ctr; l->rad=rad; return l; } static int light_bbox(void * obj, vector * min, vector * max) { return 0; /* lights are unbounded currently */ } static void light_intersect(point_light * l, ray * ry) { flt b, disc, t1, t2, temp; vector V; /* Lights do not cast shadows.. */ if (ry->flags & RT_RAY_SHADOW) return; VSUB(l->ctr, ry->o, V); VDOT(b, V, ry->d); VDOT(temp, V, V); disc=b*b + l->rad*l->rad - temp; if (disc<=0.0) return; disc=sqrt(disc); t2=b+disc; if (t2 <= SPEPSILON) return; add_intersection(t2, (object *) l, ry); t1=b-disc; if (t1 > SPEPSILON) add_intersection(t1, (object *) l, ry); } static void light_normal(point_light * l, vector * pnt, ray * incident, vector * N) { VSub((vector *) pnt, &(l->ctr), N); VNorm(N); if (VDot(N, &(incident->d)) > 0.0) { N->x=-N->x; N->y=-N->y; N->z=-N->z; } }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/extvol.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * extvol.cpp - Volume rendering helper routines etc. */ #include<stdio.h> #include "machine.h" #include "types.h" #include "macros.h" #include "vector.h" #include "util.h" #include "box.h" #include "extvol.h" #include "trace.h" #include "sphere.h" #include "light.h" #include "shade.h" #include "global.h" int extvol_bbox(void * obj, vector * min, vector * max) { box * b = (box *) obj; *min = b->min; *max = b->max; return 1; } static object_methods extvol_methods = { (void (*)(void *, void *))(box_intersect), (void (*)(void *, void *, void *, void *))(box_normal), extvol_bbox, free }; extvol * newextvol(void * voidtex, vector min, vector max, int samples, flt (* evaluator)(flt, flt, flt)) { extvol * xvol; texture * tex; tex = (texture *) voidtex; xvol = (extvol *) rt_getmem(sizeof(extvol)); memset(xvol, 0, sizeof(extvol)); xvol->methods = &extvol_methods; xvol->min=min; xvol->max=max; xvol->evaluator = evaluator; xvol->ambient = tex->ambient; xvol->diffuse = tex->diffuse; xvol->opacity = tex->opacity; xvol->samples = samples; xvol->tex = (texture *)rt_getmem(sizeof(texture)); memset(xvol->tex, 0, sizeof(texture)); xvol->tex->ctr.x = 0.0; xvol->tex->ctr.y = 0.0; xvol->tex->ctr.z = 0.0; xvol->tex->rot = xvol->tex->ctr; xvol->tex->scale = xvol->tex->ctr; xvol->tex->uaxs = xvol->tex->ctr; xvol->tex->vaxs = xvol->tex->ctr; xvol->tex->islight = 0; xvol->tex->shadowcast = 0; xvol->tex->col=tex->col; xvol->tex->ambient=1.0; xvol->tex->diffuse=0.0; xvol->tex->specular=0.0; xvol->tex->opacity=1.0; xvol->tex->img=NULL; xvol->tex->texfunc=(color(*)(void *, void *, void *))(ext_volume_texture); xvol->tex->obj = (void *) xvol; /* XXX hack! */ return xvol; } color ExtVoxelColor(flt scalar) { color col; if (scalar > 1.0) scalar = 1.0; if (scalar < 0.0) scalar = 0.0; if (scalar < 0.5) { col.g = 0.0; } else { col.g = (scalar - 0.5) * 2.0; } col.r = scalar; col.b = 1.0 - (scalar / 2.0); return col; } color ext_volume_texture(vector * hit, texture * tex, ray * ry) { color col, col2; box * bx; extvol * xvol; flt a, tx1, tx2, ty1, ty2, tz1, tz2; flt tnear, tfar; flt t, tdist, dt, ddt, sum, tt; vector pnt, bln; flt scalar, transval; int i; point_light * li; color diffint; vector N, L; flt inten; col.r = 0.0; col.g = 0.0; col.b = 0.0; bx = (box *) tex->obj; xvol = (extvol *) tex->obj; tnear= -FHUGE; tfar= FHUGE; if (ry->d.x == 0.0) { if ((ry->o.x < bx->min.x) || (ry->o.x > bx->max.x)) return col; } else { tx1 = (bx->min.x - ry->o.x) / ry->d.x; tx2 = (bx->max.x - ry->o.x) / ry->d.x; if (tx1 > tx2) { a=tx1; tx1=tx2; tx2=a; } if (tx1 > tnear) tnear=tx1; if (tx2 < tfar) tfar=tx2; } if (tnear > tfar) return col; if (tfar < 0.0) return col; if (ry->d.y == 0.0) { if ((ry->o.y < bx->min.y) || (ry->o.y > bx->max.y)) return col; } else { ty1 = (bx->min.y - ry->o.y) / ry->d.y; ty2 = (bx->max.y - ry->o.y) / ry->d.y; if (ty1 > ty2) { a=ty1; ty1=ty2; ty2=a; } if (ty1 > tnear) tnear=ty1; if (ty2 < tfar) tfar=ty2; } if (tnear > tfar) return col; if (tfar < 0.0) return col; if (ry->d.z == 0.0) { if ((ry->o.z < bx->min.z) || (ry->o.z > bx->max.z)) return col; } else { tz1 = (bx->min.z - ry->o.z) / ry->d.z; tz2 = (bx->max.z - ry->o.z) / ry->d.z; if (tz1 > tz2) { a=tz1; tz1=tz2; tz2=a; } if (tz1 > tnear) tnear=tz1; if (tz2 < tfar) tfar=tz2; } if (tnear > tfar) return col; if (tfar < 0.0) return col; if (tnear < 0.0) tnear=0.0; tdist = xvol->samples; tt = (xvol->opacity / tdist); bln.x=fabs(bx->min.x - bx->max.x); bln.y=fabs(bx->min.y - bx->max.y); bln.z=fabs(bx->min.z - bx->max.z); dt = 1.0 / tdist; sum = 0.0; /* Accumulate color as the ray passes through the voxels */ for (t=tnear; t<=tfar; t+=dt) { if (sum < 1.0) { pnt.x=((ry->o.x + (ry->d.x * t)) - bx->min.x) / bln.x; pnt.y=((ry->o.y + (ry->d.y * t)) - bx->min.y) / bln.y; pnt.z=((ry->o.z + (ry->d.z * t)) - bx->min.z) / bln.z; /* call external evaluator assume 0.0 -> 1.0 range.. */ scalar = xvol->evaluator(pnt.x, pnt.y, pnt.z); transval = tt * scalar; sum += transval; col2 = ExtVoxelColor(scalar); col.r += transval * col2.r * xvol->ambient; col.g += transval * col2.g * xvol->ambient; col.b += transval * col2.b * xvol->ambient; ddt = dt; /* Add in diffuse shaded light sources (no shadows) */ if (xvol->diffuse > 0.0) { /* Calculate the Volume gradient at the voxel */ N.x = (xvol->evaluator(pnt.x - ddt, pnt.y, pnt.z) - xvol->evaluator(pnt.x + ddt, pnt.y, pnt.z)) * 8.0 * tt; N.y = (xvol->evaluator(pnt.x, pnt.y - ddt, pnt.z) - xvol->evaluator(pnt.x, pnt.y + ddt, pnt.z)) * 8.0 * tt; N.z = (xvol->evaluator(pnt.x, pnt.y, pnt.z - ddt) - xvol->evaluator(pnt.x, pnt.y, pnt.z + ddt)) * 8.0 * tt; /* only light surfaces with enough of a normal.. */ if ((N.x*N.x + N.y*N.y + N.z*N.z) > 0.0) { diffint.r = 0.0; diffint.g = 0.0; diffint.b = 0.0; /* add the contribution of each of the lights.. */ for (i=0; i<numlights; i++) { li=lightlist[i]; VSUB(li->ctr, (*hit), L) VNorm(&L); VDOT(inten, N, L) /* only add light if its from the front of the surface */ /* could add back-lighting if we wanted to later.. */ if (inten > 0.0) { diffint.r += inten*li->tex->col.r; diffint.g += inten*li->tex->col.g; diffint.b += inten*li->tex->col.b; } } col.r += col2.r * diffint.r * xvol->diffuse; col.g += col2.g * diffint.g * xvol->diffuse; col.b += col2.b * diffint.b * xvol->diffuse; } } } else { sum=1.0; } } /* Add in transmitted ray from outside environment */ if (sum < 1.0) { /* spawn transmission rays / refraction */ color transcol; transcol = shade_transmission(ry, hit, 1.0 - sum); col.r += transcol.r; /* add the transmitted ray */ col.g += transcol.g; /* to the diffuse and */ col.b += transcol.b; /* transmission total.. */ } return col; }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/tachyon_video.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "types.h" #include "api.h" /* The ray tracing library API */ #include "ui.h" #include "util.h" #include "tachyon_video.h" extern SceneHandle global_scene; extern char *global_window_title; extern bool global_usegraphics; void tachyon_video::on_process() { char buf[8192]; flt runtime; scenedef *scene = (scenedef *) global_scene; updating_mode = scene->displaymode == RT_DISPLAY_ENABLED; recycling = false; pausing = false; do { updating = updating_mode; timer start_timer = gettimer(); rt_renderscene(global_scene); timer end_timer = gettimer(); runtime = timertime(start_timer, end_timer); sprintf(buf, "%s: %.3f seconds", global_window_title, runtime); rt_ui_message(MSG_0, buf); title = buf; show_title(); // show time spent for rendering if(!updating) { updating = true; drawing_memory dm = get_drawing_memory(); drawing_area drawing(0, 0, dm.sizex, dm.sizey);// invalidate whole screen } //rt_finalize(); title = global_window_title; show_title(); // reset title to default } while(recycling && running); } void tachyon_video::on_key(int key) { key &= 0xff; recycling = true; if(key == esc_key) running = false; else if(key == ' ') { if(!updating) { updating = true; drawing_memory dm = get_drawing_memory(); drawing_area drawing(0, 0, dm.sizex, dm.sizey);// invalidate whole screen } updating = updating_mode = !updating_mode; } else if(key == 'p') { pausing = !pausing; if(pausing) { title = "Press ESC to exit or 'p' to continue after rendering completion"; show_title(); } } } void rt_finalize(void) { timer t0, t1; t0 = gettimer(); if(global_usegraphics) do { rt_sleep(1); t1 = gettimer(); } while( (timertime(t0, t1) < 10 || video->pausing) && video->next_frame()); #ifdef _WINDOWS else rt_sleep(10000); #endif }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/api.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * api.cpp - This file contains all of the API calls that are defined for * external driver code to use. */ #include "machine.h" #include "types.h" #include "macros.h" #include "box.h" #include "cylinder.h" #include "plane.h" #include "quadric.h" #include "ring.h" #include "sphere.h" #include "triangle.h" #include "vol.h" #include "extvol.h" #include "texture.h" #include "light.h" #include "render.h" #include "camera.h" #include "vector.h" #include "intersect.h" #include "shade.h" #include "util.h" #include "imap.h" #include "global.h" #include "tachyon_video.h" typedef void * SceneHandle; #include "api.h" vector rt_vector(apiflt x, apiflt y, apiflt z) { vector v; v.x = x; v.y = y; v.z = z; return v; } color rt_color(apiflt r, apiflt g, apiflt b) { color c; c.r = r; c.g = g; c.b = b; return c; } void rt_initialize() { rpcmsg msg; reset_object(); reset_lights(); InitTextures(); if (!parinitted) { parinitted=1; msg.type=1; /* setup a ping message */ } } void rt_renderscene(SceneHandle voidscene) { scenedef * scene = (scenedef *) voidscene; renderscene(*scene); } void rt_camerasetup(SceneHandle voidscene, apiflt zoom, apiflt aspectratio, int antialiasing, int raydepth, vector camcent, vector viewvec, vector upvec) { scenedef * scene = (scenedef *) voidscene; vector newupvec; vector newviewvec; vector newrightvec; VCross((vector *) &upvec, &viewvec, &newrightvec); VNorm(&newrightvec); VCross((vector *) &viewvec, &newrightvec, &newupvec); VNorm(&newupvec); newviewvec=viewvec; VNorm(&newviewvec); scene->camzoom=zoom; scene->aspectratio=aspectratio; scene->antialiasing=antialiasing; scene->raydepth=raydepth; scene->camcent=camcent; scene->camviewvec=newviewvec; scene->camrightvec=newrightvec; scene->camupvec=newupvec; } void rt_outputfile(SceneHandle voidscene, const char * outname) { scenedef * scene = (scenedef *) voidscene; strcpy((char *) &scene->outfilename, outname); } void rt_resolution(SceneHandle voidscene, int hres, int vres) { scenedef * scene = (scenedef *) voidscene; scene->hres=hres; scene->vres=vres; } void rt_verbose(SceneHandle voidscene, int v) { scenedef * scene = (scenedef *) voidscene; scene->verbosemode = v; } void rt_rawimage(SceneHandle voidscene, unsigned char *rawimage) { scenedef * scene = (scenedef *) voidscene; scene->rawimage = rawimage; } void rt_background(SceneHandle voidscene, color col) { scenedef * scene = (scenedef *) voidscene; scene->background.r = col.r; scene->background.g = col.g; scene->background.b = col.b; } void rt_boundmode(SceneHandle voidscene, int mode) { scenedef * scene = (scenedef *) voidscene; scene->boundmode = mode; } void rt_boundthresh(SceneHandle voidscene, int threshold) { scenedef * scene = (scenedef *) voidscene; if (threshold > 1) { scene->boundthresh = threshold; } else { rtmesg("Ignoring out-of-range automatic bounding threshold.\n"); rtmesg("Automatic bounding threshold reset to default.\n"); scene->boundthresh = MAXOCTNODES; } } void rt_displaymode(SceneHandle voidscene, int mode) { scenedef * scene = (scenedef *) voidscene; scene->displaymode = mode; } void rt_scenesetup(SceneHandle voidscene, char * outname, int hres, int vres, int verbose) { rt_outputfile(voidscene, outname); rt_resolution(voidscene, hres, vres); rt_verbose(voidscene, verbose); } SceneHandle rt_newscene(void) { scenedef * scene; SceneHandle voidscene; scene = (scenedef *) malloc(sizeof(scenedef)); memset(scene, 0, sizeof(scenedef)); /* clear all valuas to 0 */ voidscene = (SceneHandle) scene; rt_outputfile(voidscene, "/dev/null"); /* default output file (.tga) */ rt_resolution(voidscene, 512, 512); /* 512x512 resolution */ rt_verbose(voidscene, 0); /* verbose messages off */ rt_rawimage(voidscene, NULL); /* raw image output off */ rt_boundmode(voidscene, RT_BOUNDING_ENABLED); /* spatial subdivision on */ rt_boundthresh(voidscene, MAXOCTNODES); /* default threshold */ rt_displaymode(voidscene, RT_DISPLAY_ENABLED); /* video output on */ rt_camerasetup(voidscene, 1.0, 1.0, 0, 6, rt_vector(0.0, 0.0, 0.0), rt_vector(0.0, 0.0, 1.0), rt_vector(0.0, 1.0, 0.0)); return scene; } void rt_deletescene(SceneHandle scene) { if (scene != NULL) free(scene); } void apitextotex(apitexture * apitex, texture * tex) { switch(apitex->texturefunc) { case 0: tex->texfunc=(color(*)(void *, void *, void *))(standard_texture); break; case 1: tex->texfunc=(color(*)(void *, void *, void *))(checker_texture); break; case 2: tex->texfunc=(color(*)(void *, void *, void *))(grit_texture); break; case 3: tex->texfunc=(color(*)(void *, void *, void *))(marble_texture); break; case 4: tex->texfunc=(color(*)(void *, void *, void *))(wood_texture); break; case 5: tex->texfunc=(color(*)(void *, void *, void *))(gnoise_texture); break; case 6: tex->texfunc=(color(*)(void *, void *, void *))(cyl_checker_texture); break; case 7: tex->texfunc=(color(*)(void *, void *, void *))(image_sphere_texture); tex->img=AllocateImage((char *)apitex->imap); break; case 8: tex->texfunc=(color(*)(void *, void *, void *))(image_cyl_texture); tex->img=AllocateImage((char *)apitex->imap); break; case 9: tex->texfunc=(color(*)(void *, void *, void *))(image_plane_texture); tex->img=AllocateImage((char *)apitex->imap); break; default: tex->texfunc=(color(*)(void *, void *, void *))(standard_texture); break; } tex->ctr = apitex->ctr; tex->rot = apitex->rot; tex->scale = apitex->scale; tex->uaxs = apitex->uaxs; tex->vaxs = apitex->vaxs; tex->ambient = apitex->ambient; tex->diffuse = apitex->diffuse; tex->specular = apitex->specular; tex->opacity = apitex->opacity; tex->col = apitex->col; tex->islight = 0; tex->shadowcast = 1; tex->phong = 0.0; tex->phongexp = 0.0; tex->phongtype = 0; } void * rt_texture(apitexture * apitex) { texture * tex; tex=(texture *)rt_getmem(sizeof(texture)); apitextotex(apitex, tex); return(tex); } void rt_tex_color(void * voidtex, color col) { texture * tex = (texture *) voidtex; tex->col = col; } void rt_tex_phong(void * voidtex, apiflt phong, apiflt phongexp, int type) { texture * tex = (texture *) voidtex; tex->phong = phong; tex->phongexp = phongexp; tex->phongtype = type; } void rt_light(void * tex, vector ctr, apiflt rad) { point_light * li; li=newlight(tex, (vector) ctr, rad); li->tex->islight=1; li->tex->shadowcast=1; li->tex->diffuse=0.0; li->tex->specular=0.0; li->tex->opacity=1.0; add_light(li); add_object((object *)li); } void rt_scalarvol(void * tex, vector min, vector max, int xs, int ys, int zs, char * fname, void * invol) { add_object((object *) newscalarvol(tex, (vector)min, (vector)max, xs, ys, zs, fname, (scalarvol *) invol)); } void rt_extvol(void * tex, vector min, vector max, int samples, flt (* evaluator)(flt, flt, flt)) { add_object((object *) newextvol(tex, (vector)min, (vector)max, samples, evaluator)); } void rt_box(void * tex, vector min, vector max) { add_object((object *) newbox(tex, (vector)min, (vector)max)); } void rt_cylinder(void * tex, vector ctr, vector axis, apiflt rad) { add_object(newcylinder(tex, (vector)ctr, (vector)axis, rad)); } void rt_fcylinder(void * tex, vector ctr, vector axis, apiflt rad) { add_object(newfcylinder(tex, (vector)ctr, (vector)axis, rad)); } void rt_plane(void * tex, vector ctr, vector norm) { add_object(newplane(tex, (vector)ctr, (vector)norm)); } void rt_ring(void * tex, vector ctr, vector norm, apiflt a, apiflt b) { add_object(newring(tex, (vector)ctr, (vector)norm, a, b)); } void rt_sphere(void * tex, vector ctr, apiflt rad) { add_object(newsphere(tex, (vector)ctr, rad)); } void rt_tri(void * tex, vector v0, vector v1, vector v2) { object * trn; trn = newtri(tex, (vector)v0, (vector)v1, (vector)v2); if (trn != NULL) { add_object(trn); } } void rt_stri(void * tex, vector v0, vector v1, vector v2, vector n0, vector n1, vector n2) { object * trn; trn = newstri(tex, (vector)v0, (vector)v1, (vector)v2, (vector)n0, (vector)n1, (vector)n2); if (trn != NULL) { add_object(trn); } } void rt_quadsphere(void * tex, vector ctr, apiflt rad) { quadric * q; flt factor; q=(quadric *) newquadric(); factor= 1.0 / (rad*rad); q->tex=(texture *)tex; q->ctr=ctr; q->mat.a=factor; q->mat.b=0.0; q->mat.c=0.0; q->mat.d=0.0; q->mat.e=factor; q->mat.f=0.0; q->mat.g=0.0; q->mat.h=factor; q->mat.i=0.0; q->mat.j=-1.0; add_object((object *)q); }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/triangle.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * triangle.cpp - This file contains the functions for dealing with triangles. */ #include "machine.h" #include "types.h" #include "vector.h" #include "macros.h" #include "intersect.h" #include "util.h" #define TRIANGLE_PRIVATE #include "triangle.h" static object_methods tri_methods = { (void (*)(void *, void *))(tri_intersect), (void (*)(void *, void *, void *, void *))(tri_normal), tri_bbox, free }; static object_methods stri_methods = { (void (*)(void *, void *))(tri_intersect), (void (*)(void *, void *, void *, void *))(stri_normal), tri_bbox, free }; object * newtri(void * tex, vector v0, vector v1, vector v2) { tri * t; vector edge1, edge2, edge3; VSub(&v1, &v0, &edge1); VSub(&v2, &v0, &edge2); VSub(&v2, &v1, &edge3); /* check to see if this will be a degenerate triangle before creation */ if ((VLength(&edge1) >= EPSILON) && (VLength(&edge2) >= EPSILON) && (VLength(&edge3) >= EPSILON)) { t=(tri *) rt_getmem(sizeof(tri)); t->nextobj = NULL; t->methods = &tri_methods; t->tex = (texture *)tex; t->v0 = v0; t->edge1 = edge1; t->edge2 = edge2; return (object *) t; } return NULL; /* was a degenerate triangle */ } object * newstri(void * tex, vector v0, vector v1, vector v2, vector n0, vector n1, vector n2) { stri * t; vector edge1, edge2, edge3; VSub(&v1, &v0, &edge1); VSub(&v2, &v0, &edge2); VSub(&v2, &v1, &edge3); /* check to see if this will be a degenerate triangle before creation */ if ((VLength(&edge1) >= EPSILON) && (VLength(&edge2) >= EPSILON) && (VLength(&edge3) >= EPSILON)) { t=(stri *) rt_getmem(sizeof(stri)); t->nextobj = NULL; t->methods = &stri_methods; t->tex = (texture *)tex; t->v0 = v0; t->edge1 = edge1; t->edge2 = edge2; t->n0 = n0; t->n1 = n1; t->n2 = n2; return (object *) t; } return NULL; /* was a degenerate triangle */ } #define CROSS(dest,v1,v2) \ dest.x=v1.y*v2.z-v1.z*v2.y; \ dest.y=v1.z*v2.x-v1.x*v2.z; \ dest.z=v1.x*v2.y-v1.y*v2.x; #define DOT(v1,v2) (v1.x*v2.x+v1.y*v2.y+v1.z*v2.z) #define SUB(dest,v1,v2) \ dest.x=v1.x-v2.x; \ dest.y=v1.y-v2.y; \ dest.z=v1.z-v2.z; static int tri_bbox(void * obj, vector * min, vector * max) { tri * t = (tri *) obj; vector v1, v2; VAdd(&t->v0, &t->edge1, &v1); VAdd(&t->v0, &t->edge2, &v2); min->x = MYMIN( t->v0.x , MYMIN( v1.x , v2.x )); min->y = MYMIN( t->v0.y , MYMIN( v1.y , v2.y )); min->z = MYMIN( t->v0.z , MYMIN( v1.z , v2.z )); max->x = MYMAX( t->v0.x , MYMAX( v1.x , v2.x )); max->y = MYMAX( t->v0.y , MYMAX( v1.y , v2.y )); max->z = MYMAX( t->v0.z , MYMAX( v1.z , v2.z )); return 1; } static void tri_intersect(tri * trn, ray * ry) { vector tvec, pvec, qvec; flt det, inv_det, t, u, v; /* begin calculating determinant - also used to calculate U parameter */ CROSS(pvec, ry->d, trn->edge2); /* if determinant is near zero, ray lies in plane of triangle */ det = DOT(trn->edge1, pvec); if (det > -EPSILON && det < EPSILON) return; inv_det = 1.0 / det; /* calculate distance from vert0 to ray origin */ SUB(tvec, ry->o, trn->v0); /* calculate U parameter and test bounds */ u = DOT(tvec, pvec) * inv_det; if (u < 0.0 || u > 1.0) return; /* prepare to test V parameter */ CROSS(qvec, tvec, trn->edge1); /* calculate V parameter and test bounds */ v = DOT(ry->d, qvec) * inv_det; if (v < 0.0 || u + v > 1.0) return; /* calculate t, ray intersects triangle */ t = DOT(trn->edge2, qvec) * inv_det; add_intersection(t,(object *) trn, ry); } static void tri_normal(tri * trn, vector * pnt, ray * incident, vector * N) { CROSS((*N), trn->edge1, trn->edge2); VNorm(N); if (VDot(N, &(incident->d)) > 0.0) { N->x=-N->x; N->y=-N->y; N->z=-N->z; } } static void stri_normal(stri * trn, vector * pnt, ray * incident, vector * N) { flt U, V, W, lensqr; vector P, tmp, norm; CROSS(norm, trn->edge1, trn->edge2); lensqr = DOT(norm, norm); VSUB((*pnt), trn->v0, P); CROSS(tmp, P, trn->edge2); U = DOT(tmp, norm) / lensqr; CROSS(tmp, trn->edge1, P); V = DOT(tmp, norm) / lensqr; W = 1.0 - (U + V); N->x = W*trn->n0.x + U*trn->n1.x + V*trn->n2.x; N->y = W*trn->n0.y + U*trn->n1.y + V*trn->n2.y; N->z = W*trn->n0.z + U*trn->n1.z + V*trn->n2.z; VNorm(N); }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/macros.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * macros.h - This file contains macro versions of functions that would be best * used as inlined code rather than function calls. * * $Id: macros.h,v 1.2 2007-02-22 17:54:15 Exp $ */ #define MYMAX(a , b) ((a) > (b) ? (a) : (b)) #define MYMIN(a , b) ((a) < (b) ? (a) : (b)) #define VDOT(return, a, b) \ return=(a.x * b.x + a.y * b.y + a.z * b.z); \ #define RAYPNT(c, a, b) \ c.x = a.o.x + ( a.d.x * b ); \ c.y = a.o.y + ( a.d.y * b ); \ c.z = a.o.z + ( a.d.z * b ); \ #define VSUB(a, b, c) \ c.x = (a.x - b.x); \ c.y = (a.y - b.y); \ c.z = (a.z - b.z); \ #define VCROSS(a, b, c) \ c->x = (a->y * b->z) - (a->z * b->y); \ c->y = (a->z * b->x) - (a->x * b->z); \ c->z = (a->x * b->y) - (a->y * b->x); \
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/sphere.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * sphere.h - This file contains the defines for spheres etc. * * $Id: sphere.h,v 1.2 2007-02-22 17:54:16 Exp $ */ object * newsphere(void *, vector, flt); #ifdef SPHERE_PRIVATE typedef struct { unsigned int id; /* Unique Object serial number */ void * nextobj; /* pointer to next object in list */ object_methods * methods; /* this object's methods */ texture * tex; /* object texture */ vector ctr; flt rad; } sphere; static int sphere_bbox(void * obj, vector * min, vector * max); static void sphere_intersect(sphere *, ray *); static void sphere_normal(sphere *, vector *, ray *, vector *); #endif /* SPHERE_PRIVATE */
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/ppm.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * ppm.h - This file deals with PPM format image files (reading/writing) * * $Id: ppm.h,v 1.2 2007-02-22 17:54:16 Exp $ */ /* For our puposes, we're interested only in the 3 byte per pixel 24 bit truecolor sort of file.. Probably won't implement any decent checking at this point, probably choke on things like the # comments.. */ int readppm(char * name, int * xres, int * yres, unsigned char **imgdata);
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/trace_rest.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * trace.cpp - This file contains the functions for firing primary rays * and handling subsequent calculations */ #include "machine.h" #include "types.h" #include "macros.h" #include "vector.h" #include "tgafile.h" #include "trace.h" #include "light.h" #include "shade.h" #include "camera.h" #include "util.h" #include "intersect.h" #include "global.h" #include "ui.h" #include "tachyon_video.h" color trace(ray * primary) { if (primary->depth > 0) { VNorm(&primary->d); reset_intersection(primary->intstruct); intersect_objects(primary); return shader(primary); } /* if ray is truncated, return the background as its color */ return primary->scene->background; } void * thread_io(void * parms) { thr_io_parms p; p= *((thr_io_parms *) parms); writetgaregion(p.tga, p.iwidth, p.iheight, p.startx, p.starty, p.stopx, p.stopy, p.buffer); free(p.buffer); /* free the buffer once we are done with it.. */ free(parms); return(NULL); } void trace_shm(scenedef scene, /*char * buffer, */ int startx, int stopx, int starty, int stopy) { thr_parms * parms; parms = (thr_parms *) rt_getmem(sizeof(thr_parms)); parms->tid=0; parms->nthr=1; parms->scene=scene; parms->startx=startx; parms->stopx=stopx; parms->starty=starty; parms->stopy=stopy; thread_trace(parms); rt_freemem(parms); } void trace_region(scenedef scene, void * tga, int startx, int starty, int stopx, int stopy) { if (scene.verbosemode) { char msgtxt[2048]; sprintf(msgtxt, "Node %3d tracing region %4d, %4d ---> %4d, %4d \n", 0, startx,starty,stopx,stopy); rt_ui_message(MSG_0, msgtxt); } trace_shm(scene, /*buffer,*/ startx, stopx, starty, stopy); /* not used now writetgaregion(tga, scene.hres, scene.vres, startx, starty, stopx, stopy, global_buffer); if (scene.rawimage != NULL) { int x, y; int totalx = stopx - startx + 1; for (y=starty; y<=stopy; y++) { for (x=0; x<scene.hres; x++) { scene.rawimage[(scene.vres-y)*scene.hres*3 + x*3] = global_buffer[(y-starty)*totalx*3 + x*3 + 2]; scene.rawimage[(scene.vres-y)*scene.hres*3 + x*3 +1] = global_buffer[(y-starty)*totalx*3 + x*3 + 1]; scene.rawimage[(scene.vres-y)*scene.hres*3 + x*3 +2] = global_buffer[(y-starty)*totalx*3 + x*3]; } } } */ }
cpp
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/util.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * util.h - This file contains defines for the timer functions... * * $Id: util.h,v 1.3 2007-02-22 17:54:17 Exp $ */ #include "machine.h" #if defined( _WIN32 ) #include <windows.h> #if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) #define WIN8UI_EXAMPLE 1 #include <thread> typedef ULONGLONG timer; #ifdef GetTickCount #undef GetTickCount #endif #define GetTickCount GetTickCount64 #else typedef DWORD timer; #endif #else #include <sys/time.h> #include <unistd.h> #if defined( STDTIME ) typedef timeval timer; #elif defined ( OLDUNIXTIME ) typedef time_t timer; #endif /* OLDUNIXTIME */ /* STDTIME */ #endif /* _WIN32 */ timer gettimer(void); flt timertime(timer st, timer fn); void rt_sleep(int); int rt_meminuse(void); void * rt_getmem(unsigned int); unsigned int rt_freemem(void *); void rtbomb(const char *); void rtmesg(const char *);
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/quadric.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * quadric.h - This file contains the defines for quadrics. * * $Id: quadric.h,v 1.2 2007-02-22 17:54:16 Exp $ */ typedef struct { flt a; flt b; flt c; flt d; flt e; flt f; flt g; flt h; flt i; flt j; } quadmatrix; typedef struct { unsigned int id; /* Unique Object serial number */ void * nextobj; /* pointer to next object in list */ object_methods * methods; /* this object's methods */ texture * tex; /* object texture */ vector ctr; quadmatrix mat; } quadric; quadric * newquadric(void); void quadric_intersect(quadric *, ray *); void quadric_normal(quadric *, vector *, ray *, vector *);
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/tgafile.h
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * tgafile.h - this file contains defines and structures for tgafile.c * * $Id: tgafile.h,v 1.2 2007-02-22 17:54:16 Exp $ */ /* declare other functions */ void createtgafile(char *, unsigned short, unsigned short); void * opentgafile(char *); void writetgaregion(void *, int, int, int, int, int, int, char *); int readtga(char * name, int * xres, int * yres, unsigned char **imgdata);
h
oneAPI-samples
data/projects/oneAPI-samples/Tools/VTuneProfiler/tachyon/windows/src/intersect.cpp
//============================================================== // // SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, // http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ // // Copyright Intel Corporation // // THIS FILE IS PROVIDED "AS IS" WITH NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS. // // ============================================================= /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * intersect.cpp - This file contains code for CSG and intersection routines. */ #include "machine.h" #include "types.h" #include "intersect.h" #include "light.h" #include "util.h" #include "global.h" unsigned int new_objectid(void) { return numobjects++; /* global used to generate unique object ID's */ } unsigned int max_objectid(void) { return numobjects; } void add_object(object * obj) { object * objtemp; if (obj == NULL) return; obj->id = new_objectid(); objtemp = rootobj; rootobj = obj; obj->nextobj = objtemp; } void free_objects(object * start) { object * cur; object * cur2; cur=start; while (cur->nextobj != NULL) { cur2=(object *)cur->nextobj; cur->methods->free(cur); cur=cur2; } free(cur); } void reset_object(void) { if (rootobj != NULL) free_objects(rootobj); rootobj = NULL; numobjects = 0; /* set number of objects back to 0 */ } void intersect_objects(ray * intray) { object * cur; object temp; temp.nextobj = rootobj; /* setup the initial object pointers.. */ cur = &temp; /* ready, set */ while ((cur=(object *)cur->nextobj) != NULL) cur->methods->intersect(cur, intray); } void reset_intersection(intersectstruct * intstruct) { intstruct->num = 0; intstruct->list[0].t = FHUGE; intstruct->list[0].obj = NULL; intstruct->list[1].t = FHUGE; intstruct->list[1].obj = NULL; } void add_intersection(flt t, object * obj, ray * ry) { intersectstruct * intstruct = ry->intstruct; if (t > EPSILON) { /* if we hit something before maxdist update maxdist */ if (t < ry->maxdist) { ry->maxdist = t; /* if we hit *anything* before maxdist, and we're firing a */ /* shadow ray, then we are finished ray tracing the shadow */ if (ry->flags & RT_RAY_SHADOW) ry->flags |= RT_RAY_FINISHED; } intstruct->num++; intstruct->list[intstruct->num].obj = obj; intstruct->list[intstruct->num].t = t; } } int closest_intersection(flt * t, object ** obj, intersectstruct * intstruct) { int i; *t=FHUGE; for (i=1; i<=intstruct->num; i++) { if (intstruct->list[i].t < *t) { *t=intstruct->list[i].t; *obj=intstruct->list[i].obj; } } return intstruct->num; } int shadow_intersection(intersectstruct * intstruct, flt maxdist) { int i; if (intstruct->num > 0) { for (i=1; i<=intstruct->num; i++) { if ((intstruct->list[i].t < maxdist) && (intstruct->list[i].obj->tex->shadowcast == 1)) { return 1; } } } return 0; }
cpp