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Oh boy, Sid's family has taken him to Pizza Planet today! Pizza Planet is a |
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fun family restaurant with lots of arcade games, but the highlight for Sid is |
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Space Crane, a crane game with cool toy prizes. He'd love to win some to add |
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to his collection! |
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Looking at Space Crane from the front, it can be represented as a 2D plane. At |
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the top, there's a horizontal crane track, a line segment running from (0, |
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**M**) to (1,000,000, **M**). There's a claw attached to this track by an |
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extendible wire. The claw is initially located at coordinates (0, **M**) and |
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may be moved anywhere within the inclusive range of x-coordinates [0, |
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1,000,000] and the inclusive range of y-coordinates [0, **M**]. At all points |
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in time, the connecting wire runs vertically upwards from the claw's position |
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to the track. That is, when the claw is at some point (**x**, **y**), the wire |
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forms a line segment from (**x**, **y**) to (**x**, **M**). |
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Space Crane works differently than most crane games — rather than using the |
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claw to directly pick up prizes, the player's objective is to navigate the |
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claw to a series of targets. There are **N** targets, all with distinct |
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x-coordinates, with the _i_th target at coordinates (**Xi**, **Yi**). If Sid |
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manages to move the claw to touch the **N** targets in order from 1 to **N**, |
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and then return the claw to its original position at (0, **M**), he'll win a |
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prize! Targets are not collected along the way (they're only touched by the |
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claw), meaning that all **N** targets will remain in place for the duration of |
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the game. |
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The claw may never be anywhere directly underneath a target (at the same |
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x-coordinate but with a strictly smaller y-coordinate), as it would interfere |
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with the crane's wire. However, the claw may occupy exactly the same position |
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as a target, including passing directly through targets which Sid is not |
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currently trying to touch. |
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Before the game starts, Sid is given an opportunity to adjust each of the |
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**N** targets. There are two possible choices for each target: it may either |
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be left in its original position, or its y-coordinate may be increased by |
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exactly 1 unit. These adjustments may only be performed in advance, and the |
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targets must then all remain in their chosen positions for the duration of the |
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game. |
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Completing the game normally isn't much of a challenge for Sid, but he's heard |
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a rumour that Space Crane awards double prizes if completed as efficiently as |
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possible! The game measures efficiency based on how much the claw's wire |
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expands and contracts. As such, Sid would like to adjust the targets and then |
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move the claw around such that the total amount of vertical movement (changes |
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in y-coordinate) performed by the claw is minimized. Note that the claw's |
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horizontal movement (changes in x-coordinate) is ignored. Help Sid determine |
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the minimum total amount of vertical claw movement which might be required! |
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### Input |
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Input begins with an integer **T**, the number of times Sid plays Space Crane. |
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For each game, there is first a line containing the space-separated integers |
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**N** and **M**. Then **N** lines follow, the _i_th of which contains the |
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space-separated integers **Xi** and **Yi**. |
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### Output |
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For the _i_th game, output a line containing "Case #_i_: " followed by the the |
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minimum total amount of vertical claw movement, in units. |
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### Constraints |
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1 ≤ **T** ≤ 100 |
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1 ≤ **N** ≤ 1,000,000 |
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3 ≤ **M** ≤ 1,000,000 |
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0 ≤ **Xi** ≤ 1,000,000 |
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1 ≤ **Yi** ≤ **M** \- 2 |
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### Explanation of Sample |
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In the first case, the single target's height should be increased from 1 to 2. |
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Then, aside from moving right and left by 1,000,000 units, the crane will need |
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to move downwards by 8 units to reach the target and upwards by 8 units to |
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return to its original position, for a total of 16 units of vertical movement. |
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In the second case, if the targets are all left at their original heights, 10 |
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units of vertical movement will be required. If their heights are all |
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increased by 1, 8 units will be required. However, if just the first two |
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targets are raised, then only 6 units will be required, which is the minimum |
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achievable amount. |
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