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Kit is competing on the popular game show, Fortunate Wheels. On this show, |
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there is a secret word **S** consisting only of uppercase letters, known only |
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to the host. Contestants can pay points to buy sequences of letters in hopes |
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of matching part of S and earning more points! This show is clearly a scam, as |
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the probability of earning more points than are spent is extremely low. |
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Fortunately, Kit has come prepared -- he knows the secret word! Even so, |
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getting as many points as possible will not be easy. |
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There are **N** _basic deals_ which contestants can take. The _i_th deal costs |
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**Ai** points, and allows the contestant to purchase any sequence of **Bi** |
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letters. Furthermore, deals can be combined to purchase longer sequences! |
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Combining a deal with cost **C1** and length **L1** with another deal |
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(potentially the same one) with cost **C2** and length **L2** creates a new |
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deal with cost **C1** \+ **C2** \+ **W** and length **L1** \+ **L2** (as long |
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as **L1** \+ **L2** < |S**|), which can in turn be used to create even bigger |
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deals. For example, if W = 0, then a basic deal with cost and length equal to |
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1 could be combined with itself repeatedly to yield a new deal with both cost |
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and length equal to any positive integer up to (but not including) |**S**|. |
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Once Kit purchases a sequence of letters using one (potentially non-basic) |
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deal, it will be matched against the secret word -- twice! The host will spin |
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the First Fortunate Wheel to select the starting index in **S** for the first |
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matching, which is chosen at uniform random such that the sequence will fit |
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entirely within **S**. Then, the host will spin the Second Fortunate Wheel to |
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select the starting index for the second matching, which is chosen at uniform |
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random such that the sequence will fit entirely within **S** and such that the |
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value given by the First Fortunate Wheel will not be repeated. For example, if |
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the purchased sequence consists of a single letter, the First Fortunate Wheel |
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might yield any of the indices in **S** with probability (1 / |**S**|) each, |
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and then the Second Fortunate Wheel might yield any of the remaining indices |
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with probability (1 / (|**S**|-1)) each. On the other hand, if the sequence |
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has length |**S**| − 1, then the First Wheel can yield either 0 or 1, and the |
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Second Wheel must yield the other. If, for both generated indices, the |
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sequence miraculously happens to be equal to the substring of **S** of the |
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same length starting at that index, then Kit will earn back **Y**(|**S**| - |
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|**X** − **ℓ**|)2 \+ **Z** points, where **ℓ** is the length of the sequence. |
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If even one letter is off in either matching, however, Kit will earn no points |
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at all! |
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Kit is carefully considering his first turn of the game. He obviously wants to |
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maximize the number of points he’ll gain, but worries that choosing the very |
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best move might be suspicious. As such, he’d like to find the expected point |
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values of the **M** best distinct moves before making his decision. Two moves |
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are distinct iff they involve purchasing different sequences of letters - the |
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deals used are ignored. Note that moves can have negative expected point |
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values, due to the costs of deals. |
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### Input |
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Input begins with an integer , the number of test cases. Each test case begins |
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with a line containing six integers, **N**, **M**, **W**, **X**, **Y**, **Z**. |
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The next line contains the string **S**. The next **N** lines each contain two |
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integers, **Ai** and **Bi**. |
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### Output |
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For each test case _i_, output "Case #i: " followed by a space-separated list |
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of real numbers, the **M** largest expected point values which can be earned, |
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in order. Round these values off to 3 decimal places. |
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### Constraints |
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1 ≤ **T** ≤ 20 |
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2 ≤ |**S**| ≤ 105 |
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1 ≤ **N** ≤ 20 |
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1 ≤ **Ai** ≤ 104 |
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1 ≤ **Bi** < |**S**| |
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0 ≤ **W** ≤ 104 |
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1 ≤ **X** < |**S**| |
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0 ≤ **Y** ≤ 100 |
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0 ≤ **Z** ≤ 100 |
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1 ≤ **M** ≤ 20 |
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### Explanation of Sample |
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In the first test case, Kit’s best move is to use the basic deal, costing 2 |
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points, to purchase the sequence "Z". No matter what pair of indices the two |
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Fortunate Wheels yield, this sequence will match and earn Kit 5(2 - |1 - 1|)2 |
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\+ 6 = 26 points. Any other sequence shorter than |**S**| cannot match at even |
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a single index, so Kit’s second- and third-best moves consist of using the |
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basic deal to purchase any other single-letter sequence, and simply losing the |
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2 points. |
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In the second test case, Kit’s best move consists of combining the third basic |
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deal with itself to yield a deal with cost 5 and length 4, and then purchasing |
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the sequence "OXEN". His three next-best moves, which are the only other moves |
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which get him a positive expected point value, involve using the third basic |
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deal to purchase the sequences "OX", "XE", and "EN". |
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