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Being a confident and accomplished programmer, you are naturally widely |
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considered to be one of the preeminent dancers of your generation. |
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Unfortunately this means your dancing is under considerable public scrutiny, |
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and your critics are often quick to point out when your moves seem to be |
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getting stale. To prevent such a debacle, you are working on a new maneuver |
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you're calling "the risky slide". |
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You haven't worked out some of the details like flourishes or vocalizations |
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that will accompany the risky slide, but you do know that the core of the move |
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is a standing slide across a stretch of dance floor. You need to perfect the |
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execution of your slide, so you are looking for the ideal spot in your |
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apartment to practice. |
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You live a fairly ascetic lifestyle, so your apartment is a simple rectangle |
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with a tiled floor and no furniture or contents of any kind. You will practice |
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the risky slide by starting out standing at the edge of some tile and running |
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parallel to one of the walls of the apartment, and at the transition between |
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some pair of tiles you will go from running to sliding. Your goal is to |
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achieve the longest possible slide, with distance measured as the number of |
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tiles you completely traverse during the slide (partial traversal doesn't |
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count). |
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This would be an easy problem, but the style of the tiles in your apartment |
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introduces a complication. Each tile has a particular stickiness that affects |
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both how well you can run and how well you can slide on it. Each tile has a |
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stickiness rating between 1 and 9, inclusive. The stickiness affects your |
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movement as follows: |
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Running across a tile with stickiness **s** grants **s** units of kinetic |
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energy. For example, a tile with stickiness 9 is not slippery at all and you |
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can run across it very efficiently, whereas a tile with stickiness 1 is quite |
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slippery and does not help you increase your kinetic energy much as you run |
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across it. |
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Sliding across a tile with stickiness **s** robs you of **s** units of kinetic |
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energy. If a tile would reduce your kinetic energy below 0, you stop sliding |
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somewhere in the middle of the tile and fail to traverse it completely. |
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## Input |
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Your input will consist of a single integer **N** followed by a newline and |
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**N** test cases. Each case begins with a line containing integers **R** and |
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**C**, the number of rows and columns, respectively, of tiles in your |
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apartment. This will be followed by **R** lines, each containing a string of |
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length **C**, describing the layout of the tiles in your apartment. The value |
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of each element in these strings is the stickiness as defined above of the |
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corresponding tile. |
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## Output |
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Output, for each test case and separated by newlines, the maximal possible |
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number of complete tiles that you can traverse in a single slide through your |
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apartment. |
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## Constraints |
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**N** ≤ 20 |
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1 ≤ **R**, **C** ≤ 50 |
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Characters representing tiles will all be between '1' and '9', inclusive. |
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