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A simple game consists of a grid of **R**x**C** buttons. Each button will be |
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either lighted, or unlighted. Whenever you push a button, the state of that |
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button, and its (up to) four neighbors will toggle -- lighted buttons will |
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become unlighted and unlighted buttons will become lighted. Note that the |
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neighbors do not 'wrap' and thus a corner button has only two neighbors, while |
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an edge buttons has three. |
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In this problem you will be given an initial configuration of the buttons. |
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Your task is to push the right buttons so that, when you are done, all of the |
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lights are turned on. If there are multiple ways to do this, you should |
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determine the minimum number of buttons pushes that it can be done in. |
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### Input |
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You will first read an integer **N** the number of test cases. For each test |
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case, you will read two integers **R** and **C**. This will be followed by |
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**R** whitespace-separated tokens, each containing **C** characters. A 'X' |
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indicates a lighted button, while a '.' indicates an unlighted button. |
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### Constraints |
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* **N** = 20 |
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* 1 ≤ **R**,**C** ≤ 18 |
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### Output |
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For each test case you should output the minimum number of button presses |
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required to turn on all the lights. If there is no way to do this, you should |
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output -1. |
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