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Allison has just developed the latest addictive mobile game: **Super Path |
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Drawer: Extreme Edition**! |
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This game takes place on an infinite 2D plane (thanks to advancements in |
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graphical technology, the entire plane can fit onto a mobile phone screen). |
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Two distinct points on the plane are chosen: a starting point (at coordinates |
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(0, **S**)), and an ending point (at coordinates (1,000,000,000, **E**)). The |
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player's goal is to draw a path from the starting point to the ending point. |
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The path may be any continuous curve on the plane (not necessarily a straight |
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line segment), and may cross itself. If the player successfully draws such a |
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path, they're rewarded with a "point", thus convincing them that their time is |
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being put to good use. If they fail to draw such a path, they're instead |
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forced to watch an ad, thus motivating them to do better on their next |
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attempt. |
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By itself, this game is certainly addicting, but it doesn't seem to cause |
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players to watch enough ads! So, as a last-minute addition, Allison has |
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inserted some lasers. There are **N** laser emitters, the _i_th of which is at |
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(**Xi**, **Yi**). Each emitter will emit a laser beam either directly up, |
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down, left, or right. The laser beam is a ray starting from the emitter's |
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position (inclusive) and continuing infinitely in the selected direction. |
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Naturally, the player's path may not touch any part of any laser beam. All |
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**N**+2 x-coordinates (of the starting point, ending point, and laser |
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emitters) are distinct, and all **N**+2 y-coordinates are also distinct, |
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meaning that it's impossible for a laser beam to ever directly hit the |
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starting point, ending point, or another emitter. |
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Allison hasn't programmed in the capability for moving laser emitters around, |
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but she can at least cause them to emit their laser beams in different |
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combinations of directions each time a player replays the game. She's |
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concerned that players will get bored as soon as they encounter a laser |
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configuration which they've already seen, so she'll make sure that each player |
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is presented with each of the 4**N** possible different laser configurations |
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exactly once. |
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Some laser configurations result in the ending point still being reachable |
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from the starting point by some continuous path which doesn't touch any laser |
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beams, in which case players will surely manage to find such a path. But for |
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other laser configurations, no valid path exists at all, resulting in a forced |
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ad showcase. Allison would like to count the total number of ads which a |
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player will end up watching upon playing the game once for each of the 4**N** |
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possible different laser configurations. As this value can be large, you only |
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need to compute it modulo 1,000,000,007. |
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### Input |
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Input begins with an integer **T**, the number of sets of lasers. For each set |
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of lasers, there is first a line containing the space-separated integers |
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**N**, **S**, and **E**. Then, **N** lines follow. The _i_th of these contains |
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the space-separated integers **Xi** and **Yi**. |
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### Output |
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For the _i_th set of lasers, output a line containing "Case #_i_: " followed |
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by the number of ads shown to each player, modulo 1,000,000,007. |
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### Constraints |
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1 ≤ **T** ≤ 30 |
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1 ≤ **N** ≤ 50 |
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0 ≤ **S**, **E**, **Xi**, **Yi** ≤ 1,000,000,000 |
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### Explanation of Sample |
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In the first case, 11 of the 64 possible laser configurations result in the |
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ending point being unreachable from the starting point. One such configuration |
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is when the first emitter points down, the second points up, and the third |
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points right. Another is when the first emitter points down, the second points |
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left, and the third points down. |
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