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After decades of shadowy demonstrations and delays from the game’s maker, |
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Chess 2 has finally been released. You waited in line all night to be one of |
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the first to purchase an example of the hot sequel to the classic original, |
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and now you are finally getting a chance to open up your new investment and |
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take a look inside. What you find is slightly puzzling; in addition to the |
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traditional pieces, the game has been expanded to contain a number of pieces |
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that are not actually original. |
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The best-known piece that has been added to the game is the nightrider. The |
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nightrider can make any number of knight moves in a single direction, i.e., |
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its offset from its initial position will be 2***m** in one dimension and |
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**m** in the other for some nonzero integer **m**. Like other "sliding" |
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pieces, if one of the knight moves would cause it to take another piece it is |
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not able to traverse beyond that point |
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The archbishop is also part of Chess 2. The archbishop can simply make any |
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move that a knight or bishop could legally make. |
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The strangest new piece is the kraken. The kraken can move to any square on |
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the board, regardless of the position of any other pieces, including its own |
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current position. |
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You don't feel like reading the manual to learn about how the new pieces fit |
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into the standard chess opening positions, so instead you place some of the |
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pieces randomly on the board. The game you’ve decided to play is simply to |
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count how many pieces on the board are currently being threatened. A piece is |
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threatened if another piece is able to move into its cell and take it (note |
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that if the kraken moves into its own cell it does not take itself). |
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## Input |
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Your input file will consist of a single integer **N** followed by **N** test |
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cases. Each case will consist of, all separated by whitespace, an integer |
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**P** followed by the identities and positions of **P** Chess 2 pieces. Pieces |
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are described by a single character **C** to denote their type (see |
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specification below) followed by two integers **R** and **F**, the 1-based |
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rank and file, respectively, of the piece. |
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You've decided to ignore the colors of the pieces in this game. The color of |
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the pieces will not be reflected in the input and so cannot affect your |
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output. |
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To make room for the new pieces, the Chess 2 board is a 16 by 16 grid. No |
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specified pieces will fall outside the board, and no two pieces will occupy |
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the same position. |
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The types of pieces will be specified as follows, and no entries not present |
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in this table will appear on the board: |
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Piece |
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Abbreviation |
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King |
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K |
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Queen |
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Q |
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Rook |
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R |
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Bishop |
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B |
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Knight |
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N |
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Nightrider |
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S |
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Archbishop |
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A |
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Kraken |
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E |
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## Output |
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Output a single integer, the number of threatened pieces on the board, for |
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each test case separated by whitespace. |
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## Constraints |
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**N** = 20 |
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3 ≤ **P** ≤ 64 |
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1 ≤ **R, F** ≤ 16 |
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**C** will be one of {K, Q, R, B, N, S, A, E} |
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