original_string: function setMarkerIconKey($iconImage,$iconShadow='',$iconAnchorX = 'x',$iconAnchorY = 'x',$infoWindowAnchorX = 'x',$infoWindowAnchorY = 'x'){
      	$_iconKey = $this->getIconKey($iconImage,$iconShadow);
      	if(isset($this->_marker_icons[$_iconKey])){
      		return $_iconKey;
      	}else{
      		return $this->addIcon($iconImage,$iconShadow,$iconAnchorX,$iconAnchorY,$infoWindowAnchorX,$infoWindowAnchorY);
      	}
      }
code: function setMarkerIconKey($iconImage,$iconShadow='',$iconAnchorX = 'x',$iconAnchorY = 'x',$infoWindowAnchorX = 'x',$infoWindowAnchorY = 'x'){
      	$_iconKey = $this->getIconKey($iconImage,$iconShadow);
      	if(isset($this->_marker_icons[$_iconKey])){
      		return $_iconKey;
      	}else{
      		return $this->addIcon($iconImage,$iconShadow,$iconAnchorX,$iconAnchorY,$infoWindowAnchorX,$infoWindowAnchorY);
      	}
      }
code_tokens: function setMarkerIconKey ( $ iconImage , $ iconShadow = '' , $ iconAnchorX = 'x' , $ iconAnchorY = 'x' , $ infoWindowAnchorX = 'x' , $ infoWindowAnchorY = 'x' ) { $ _iconKey = $ this -> getIconKey ( $ iconImage , $ iconShadow ) ; if ( isset ( $ this -> _marker_icons [ $ _iconKey ] ) ) { return $ _iconKey ; } else { return $ this -> addIcon ( $ iconImage , $ iconShadow , $ iconAnchorX , $ iconAnchorY , $ infoWindowAnchorX , $ infoWindowAnchorY ) ; } }
docstring: function to check if icon is in  class "marker_iconset", if it is,
  returns the key, if not, creates a new array indice and returns the key
  @param string $iconImage URL to icon image
  @param string $iconShadowImage URL to shadow image
  @param string $iconAnchorX X coordinate for icon anchor point
  @param string $iconAnchorY Y coordinate for icon anchor point
  @param string $infoWindowAnchorX X coordinate for info window anchor point
  @param string $infoWindowAnchorY Y coordinate for info window anchor point
  @return string A marker icon key.
docstring_tokens: function to check if icon is in class marker_iconset if it is returns the key if not creates a new array indice and returns the key