original_string: public function generateSequence(TerminalState $state, $reset) {
  
          // this will return null if there are no active styles
          $sequence = "";
  
          // build an array of the currently active style codes
          $styles = [];
          if ($state->isBold())          {$styles[] = self::BOLD;}
          if ($state->isUnderscore())    {$styles[] = self::UNDERSCORE;}
          if ($state->getTextColor()->isValid())     {$styles[] = $state->getTextColor()->generateColorCoding($this->mode);}
          if ($state->getFillColor()->isValid())     {$styles[] = $state->getFillColor()->generateColorCoding($this->mode, true);}
  
          // if there is anything in the style array
          if (count($styles)) {
  
              // start the sequence with the control sequence introducer and a clear code
              $sequence = self::CSI;
              
              // if a reset was desired
              if ($reset) {
                  
                  // add the clear code
                  $sequence .= self::CLEAR . ";";
              } 
  
              // go through the array of style codes
              for ($i = 0; $i < count($styles); ++$i) {
  
                  // append the code
                  $sequence .= $styles[$i];
  
                  // ensure this is not the last code
                  if ($i < (count($styles) - 1)) {
  
                      // add the semi-colon separator (but not after the last one)
                      $sequence .= ";";
  
                  }
              }
  
              // append the closing sequence
              $sequence .= self::CSE;
  
          } else {
  
              // if nothing is changing, only need to send something if the reset was requested
              if ($reset) {
                  
                  // it may be that just one thing is turning off, send the clear code
                  $sequence .= self::generateClearSequence();  
                  
              }
  
          }
  
          return $sequence;
      }
code: public function generateSequence(TerminalState $state, $reset) {
  
          // this will return null if there are no active styles
          $sequence = "";
  
          // build an array of the currently active style codes
          $styles = [];
          if ($state->isBold())          {$styles[] = self::BOLD;}
          if ($state->isUnderscore())    {$styles[] = self::UNDERSCORE;}
          if ($state->getTextColor()->isValid())     {$styles[] = $state->getTextColor()->generateColorCoding($this->mode);}
          if ($state->getFillColor()->isValid())     {$styles[] = $state->getFillColor()->generateColorCoding($this->mode, true);}
  
          // if there is anything in the style array
          if (count($styles)) {
  
              // start the sequence with the control sequence introducer and a clear code
              $sequence = self::CSI;
              
              // if a reset was desired
              if ($reset) {
                  
                  // add the clear code
                  $sequence .= self::CLEAR . ";";
              } 
  
              // go through the array of style codes
              for ($i = 0; $i < count($styles); ++$i) {
  
                  // append the code
                  $sequence .= $styles[$i];
  
                  // ensure this is not the last code
                  if ($i < (count($styles) - 1)) {
  
                      // add the semi-colon separator (but not after the last one)
                      $sequence .= ";";
  
                  }
              }
  
              // append the closing sequence
              $sequence .= self::CSE;
  
          } else {
  
              // if nothing is changing, only need to send something if the reset was requested
              if ($reset) {
                  
                  // it may be that just one thing is turning off, send the clear code
                  $sequence .= self::generateClearSequence();  
                  
              }
  
          }
  
          return $sequence;
      }
code_tokens: public function generateSequence ( TerminalState $ state , $ reset ) { // this will return null if there are no active styles $ sequence = "" ; // build an array of the currently active style codes $ styles = [ ] ; if ( $ state -> isBold ( ) ) { $ styles [ ] = self :: BOLD ; } if ( $ state -> isUnderscore ( ) ) { $ styles [ ] = self :: UNDERSCORE ; } if ( $ state -> getTextColor ( ) -> isValid ( ) ) { $ styles [ ] = $ state -> getTextColor ( ) -> generateColorCoding ( $ this -> mode ) ; } if ( $ state -> getFillColor ( ) -> isValid ( ) ) { $ styles [ ] = $ state -> getFillColor ( ) -> generateColorCoding ( $ this -> mode , true ) ; } // if there is anything in the style array if ( count ( $ styles ) ) { // start the sequence with the control sequence introducer and a clear code $ sequence = self :: CSI ; // if a reset was desired if ( $ reset ) { // add the clear code $ sequence .= self :: CLEAR . ";" ; } // go through the array of style codes for ( $ i = 0 ; $ i < count ( $ styles ) ; ++ $ i ) { // append the code $ sequence .= $ styles [ $ i ] ; // ensure this is not the last code if ( $ i < ( count ( $ styles ) - 1 ) ) { // add the semi-colon separator (but not after the last one) $ sequence .= ";" ; } } // append the closing sequence $ sequence .= self :: CSE ; } else { // if nothing is changing, only need to send something if the reset was requested if ( $ reset ) { // it may be that just one thing is turning off, send the clear code $ sequence .= self :: generateClearSequence ( ) ; } } return $ sequence ; }
docstring: Generate the escape sequencing for a particular state
  
  @param TerminalState $state - the state to achieve
  @param boolean $reset - whether the zero reset code needs to start this sequence
  @return string
docstring_tokens: Generate the escape sequencing for a particular state