original_string: public function generate(TerminalStateInterface $currentState, TerminalState $desiredState) {
  
          // get a state object with anything that is changing
          $changes = $currentState->findChanges($desiredState);
  
          // if an object is returned, then just positive changes are occurring
          if ($changes) {
              
              // if there are really no changes
              if ($changes->isClear()) {
  
                  // return an empty string
                  return "";
                 
              // there are some changes
              } else {
  
                  // generate the sequence for the things that are actually changing
                  return $this->generateSequence($changes, false);
  
              }
  
  
          // if null is returned, then something is getting turned off
          } else {
  
              // must generate a sequence with a clear
              return $this->generateSequence($desiredState, true);
          }
  
  
  
      }
code: public function generate(TerminalStateInterface $currentState, TerminalState $desiredState) {
  
          // get a state object with anything that is changing
          $changes = $currentState->findChanges($desiredState);
  
          // if an object is returned, then just positive changes are occurring
          if ($changes) {
              
              // if there are really no changes
              if ($changes->isClear()) {
  
                  // return an empty string
                  return "";
                 
              // there are some changes
              } else {
  
                  // generate the sequence for the things that are actually changing
                  return $this->generateSequence($changes, false);
  
              }
  
  
          // if null is returned, then something is getting turned off
          } else {
  
              // must generate a sequence with a clear
              return $this->generateSequence($desiredState, true);
          }
  
  
  
      }
code_tokens: public function generate ( TerminalStateInterface $ currentState , TerminalState $ desiredState ) { // get a state object with anything that is changing $ changes = $ currentState -> findChanges ( $ desiredState ) ; // if an object is returned, then just positive changes are occurring if ( $ changes ) { // if there are really no changes if ( $ changes -> isClear ( ) ) { // return an empty string return "" ; // there are some changes } else { // generate the sequence for the things that are actually changing return $ this -> generateSequence ( $ changes , false ) ; } // if null is returned, then something is getting turned off } else { // must generate a sequence with a clear return $ this -> generateSequence ( $ desiredState , true ) ; } }
docstring: Generate an escape sequence based on the current state and the new desired state
  
  @param TerminalStateInterface $currentState
  @param TerminalState $desiredState
  @return string
docstring_tokens: Generate an escape sequence based on the current state and the new desired state