original_string: public function getMalusToBaseOfWoundsWithWeaponlike(
          WeaponlikeCode $weaponlikeCode,
          Tables $tables,
          bool $fightsWithTwoWeapons
      ): int
      {
          if ($weaponlikeCode->isMelee() || $weaponlikeCode->isThrowingWeapon()) {
              return $this->getPhysicalSkills()->getMalusToBaseOfWoundsWithWeaponlike($weaponlikeCode, $tables, $fightsWithTwoWeapons);
          }
          if ($weaponlikeCode->isShootingWeapon()) {
              return $this->getCombinedSkills()->getMalusToBaseOfWoundsWithShootingWeapon(
                  $weaponlikeCode->convertToRangedWeaponCodeEquivalent(),
                  $tables
              );
          }
          if ($weaponlikeCode->isProjectile()) {
              return 0;
          }
          throw new Exceptions\UnknownTypeOfWeapon($weaponlikeCode);
      }
code: public function getMalusToBaseOfWoundsWithWeaponlike(
          WeaponlikeCode $weaponlikeCode,
          Tables $tables,
          bool $fightsWithTwoWeapons
      ): int
      {
          if ($weaponlikeCode->isMelee() || $weaponlikeCode->isThrowingWeapon()) {
              return $this->getPhysicalSkills()->getMalusToBaseOfWoundsWithWeaponlike($weaponlikeCode, $tables, $fightsWithTwoWeapons);
          }
          if ($weaponlikeCode->isShootingWeapon()) {
              return $this->getCombinedSkills()->getMalusToBaseOfWoundsWithShootingWeapon(
                  $weaponlikeCode->convertToRangedWeaponCodeEquivalent(),
                  $tables
              );
          }
          if ($weaponlikeCode->isProjectile()) {
              return 0;
          }
          throw new Exceptions\UnknownTypeOfWeapon($weaponlikeCode);
      }
code_tokens: public function getMalusToBaseOfWoundsWithWeaponlike ( WeaponlikeCode $ weaponlikeCode , Tables $ tables , bool $ fightsWithTwoWeapons ) : int { if ( $ weaponlikeCode -> isMelee ( ) || $ weaponlikeCode -> isThrowingWeapon ( ) ) { return $ this -> getPhysicalSkills ( ) -> getMalusToBaseOfWoundsWithWeaponlike ( $ weaponlikeCode , $ tables , $ fightsWithTwoWeapons ) ; } if ( $ weaponlikeCode -> isShootingWeapon ( ) ) { return $ this -> getCombinedSkills ( ) -> getMalusToBaseOfWoundsWithShootingWeapon ( $ weaponlikeCode -> convertToRangedWeaponCodeEquivalent ( ) , $ tables ) ; } if ( $ weaponlikeCode -> isProjectile ( ) ) { return 0 ; } throw new Exceptions \ UnknownTypeOfWeapon ( $ weaponlikeCode ) ; }
docstring: If you want to use shield as a PROTECTIVE item, there is no base of wounds malus from that.
  
  @param WeaponlikeCode $weaponlikeCode
  @param Tables $tables
  @param bool $fightsWithTwoWeapons
  @return int
  @throws Exceptions\UnknownTypeOfWeapon
docstring_tokens: If you want to use shield as a PROTECTIVE item there is no base of wounds malus from that .