public static function get_site_identifier() {
        global $CFG;
        if (!is_null(self::$siteidentifier)) {
            return self::$siteidentifier;
        }
        // If site identifier hasn't been collected yet attempt to get it from the cache config.
        $factory = cache_factory::instance();
        // If the factory is initialising then we don't want to try to get it from the config or we risk
        // causing the cache to enter an infinite initialisation loop.
        if (!$factory->is_initialising()) {
            $config = $factory->create_config_instance();
            self::$siteidentifier = $config->get_site_identifier();
        }
        if (is_null(self::$siteidentifier)) {
            // If the site identifier is still null then config isn't aware of it yet.
            // We'll see if the CFG is loaded, and if not we will just use unknown.
            // It's very important here that we don't use get_config. We don't want an endless cache loop!
            if (!empty($CFG->siteidentifier)) {
                self::$siteidentifier = self::update_site_identifier($CFG->siteidentifier);
            } else {
                // It's not being recorded in MUC's config and the config data hasn't been loaded yet.
                // Likely we are initialising.
                return 'unknown';
            }
        }
        return self::$siteidentifier;
    }
public static function get_site_identifier() {
        global $CFG;
        if (!is_null(self::$siteidentifier)) {
            return self::$siteidentifier;
        }
        // If site identifier hasn't been collected yet attempt to get it from the cache config.
        $factory = cache_factory::instance();
        // If the factory is initialising then we don't want to try to get it from the config or we risk
        // causing the cache to enter an infinite initialisation loop.
        if (!$factory->is_initialising()) {
            $config = $factory->create_config_instance();
            self::$siteidentifier = $config->get_site_identifier();
        }
        if (is_null(self::$siteidentifier)) {
            // If the site identifier is still null then config isn't aware of it yet.
            // We'll see if the CFG is loaded, and if not we will just use unknown.
            // It's very important here that we don't use get_config. We don't want an endless cache loop!
            if (!empty($CFG->siteidentifier)) {
                self::$siteidentifier = self::update_site_identifier($CFG->siteidentifier);
            } else {
                // It's not being recorded in MUC's config and the config data hasn't been loaded yet.
                // Likely we are initialising.
                return 'unknown';
            }
        }
        return self::$siteidentifier;
    }
public static function get_site_identifier ( ) { global $ CFG ; if ( ! is_null ( self :: $ siteidentifier ) ) { return self :: $ siteidentifier ; } // If site identifier hasn't been collected yet attempt to get it from the cache config. $ factory = cache_factory :: instance ( ) ; // If the factory is initialising then we don't want to try to get it from the config or we risk // causing the cache to enter an infinite initialisation loop. if ( ! $ factory -> is_initialising ( ) ) { $ config = $ factory -> create_config_instance ( ) ; self :: $ siteidentifier = $ config -> get_site_identifier ( ) ; } if ( is_null ( self :: $ siteidentifier ) ) { // If the site identifier is still null then config isn't aware of it yet. // We'll see if the CFG is loaded, and if not we will just use unknown. // It's very important here that we don't use get_config. We don't want an endless cache loop! if ( ! empty ( $ CFG -> siteidentifier ) ) { self :: $ siteidentifier = self :: update_site_identifier ( $ CFG -> siteidentifier ) ; } else { // It's not being recorded in MUC's config and the config data hasn't been loaded yet. // Likely we are initialising. return 'unknown' ; } } return self :: $ siteidentifier ; }
Returns the site identifier.

@return string
Returns the site identifier .