Python code does not work, while counter does not work
Question: I am currently working on a project for class and we have come up with a
problem. When we run the code, it usually crashes. I am guessing it runs
infinitely. This program is also using Tkinter. Here is the code:

    
    
    import tkinter as tk
    
    from tkinter import *
    # import the random module
    import random``
    
    # set control variables
    guess = 0
    
    counter = 0
    
    number=random.randint(0,100)
    
    themain=number
    
    def myGuess():
    
        guess = float(enter1.get())
        counter= 10
    
    
        while guess != number:
            counter = counter - 1
    
            if guess == number:
                result = "Congratulations!"
                howmany= "You have ", counter, "Tries to spare"
                label2.config(text=result)
                label3.config(text=howmany)
            elif guess > number:
                result = "To high"
                howmany= "You have ", counter, "Tries left"
                label2.config(text=result)
                label3.config(text=howmany)
            elif guess < number:
                result = "To low"
                howmany= "You have ", counter, "Tries left"
                label2.config(text=result)
                label3.config(text=howmany)
    
    
    
    
    
    root=tk.Tk()
    root.title("Guessing Game")
    #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    label1 = tk.Label(root, text=' Enter value:')
    
    enter1 = tk.Entry(root, bg='red')
    
    btn1 = tk.Button(root, text=' Enter Number', command=myGuess)
    
    label2 = tk.Label(root, text='')
    
    label3 = tk.Label(root, text='')
    
    #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    label1.grid(row=0, column=0)
    
    enter1.grid(row=0, column=1, padx=5, pady=5)
    
    btn1.grid(row=2, column=0, pady=5)
    
    label2.grid(row=2, column=1)
    
    label3.grid(row=3, column=0)
    
    I hope you guys can help! 
    


Answer: It seems that you never change the value of `guess`. For crash we need more
information like the traceback.

