I am trying to edit a function to accept user input options 1,2,3,or 4 through pygame interaction based on python 3 knowledge
Question: i was wondering if anyone had an example of code that shows basically the game
asking a question and the user has to input 1,2,3,or 4. I am not sure how to
accept user input on pygame and proceed to the next question. I have code that
asks for the user to press any key to proceed, but i am specifically gearing
towards a correct input. i have this function but am not sure how to change it
select a number/string 1,2,3, or 4. I am also trying to actually have that
input number random against the computer somehow using random.randit to see if
the player will match the number and win. I am also doing this through pygame
and using graphics and such. thanks in advance.

    
    
    import pygame, random, sys
    from pygame.locals import *
    
    mainClock = pygame.time.Clock()
    
    
    def waitForPlayerToSelect():
        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    leave()
                if event.type == KEYDOWN:
                    if event.key == K_ESCAPE: # pressing escape quits
                        leave()
                    return
    


Answer: Welcome to Stackoverflow! This is a great site for asking questions. The idea
of stackoverflow is to come here after you have done as much looking as you
can. A quick search on stack overflow of `'pygame keyboard input'` led me to
this answer which answers your question:
<http://stackoverflow.com/a/29068383/2605424>

For the future please refer to [www.pygame.org](https://www.pygame.org/docs/)
it's docs include lots of information about this exact thing.

However this time I will give you further insight of how you may accomplish
what you are wanting.

    
    
    import pygame, random, sys
    from pygame.locals import *
    
    mainClock = pygame.time.Clock()
    
    def waitForPlayerToSelect():
        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    leave()
                if event.type == KEYDOWN:
                    if event.key == K_ESCAPE: # pressing escape quits
                        leave()
                    elif event.key == K_1:
                        return 1
                    elif event.key == K_2:
                        return 2
                    return
    

For this to work, from the place where you call it just use something similar
to:

    
    
    playerSelection = waitForPlayerToSelect()
    

