2D-Array to tiled map PyGame, Python
Question: I have looked for similar questions, but I haven't found anything concrete
enough to actually apply to my situation.

Ok, so I've come up with something that will display the right amount of
images, in the right places, except for the Y axis. Basically, if I have
array:

    
    
    [1,1,1,1,
     0,0,0,0]
    

I would want it to display as something like:

    
    
    ####
    @@@@
    

However, it display as this:

    
    
    ####@@@@
    

How do I iterate down in the rows, much more importantly, how do I detect a
row-continuation?


Answer: Posting on behalf of the OP who is new to the site and found the answer on
their own.

    
    
    tileX = 0
    tileY = 0
    tile_dict = {0: pygame.image.load("C:\Users\Software Development\Desktop\Tile00.png"),    1: pygame.image.load("C:\Users\Software Development\Desktop\Tile01.png")}
    
    map00 = [[0,0,0,0],
        [1,1,1,1], [1,0,1,0]]
    
    for x in map00:
    for x in x:
        if x == 0:
            screen.blit(tile_dict[0], (tileX, tileY))
            tileX = tileX+16
        if x == 1:
            screen.blit(tile_dict[1], (tileX, tileY))
            tileX = tileX+16
    tileX = 0
    tileY += 16
    

