Pyglet: equivalent of pygame.Rect
Question: I am contemplating migrating from pygame to pyglet (main reason: move from
Python to Pypy). However, I found no rectangle collision tools in the pyglet
doc, while I use pygame.Rect quite often.

Do you know how pyglet deals with rectangle collision (maybe with OpenGl
funcs, but I do not know them) ?

Thanks


Answer: Pyglet doesn't not have this system. You will have to implement it on your
own. You could possibly import just pygame's rect and use it within pyglet.

Pyglet is only an opengl interface, not a game toolkit.

(this was a hurdle for me way back when, but you'll get over it. stick with
it, pyglet is the right direction to go from pygame)

