How to create a simple mesh in Blender 2.50 via the Python API
Question: I would like to create a simple mesh in Blender (2.50) via the Python API but
the examples from the API documentation don't work yet.

I tried the following but it's [from API
2.49](http://www.blender.org/documentation/249PythonDoc/Mesh-module.html)

    
    
       from Blender import *
       import bpy
    
       editmode = Window.EditMode()    # are we in edit mode?  If so ...
       if editmode: Window.EditMode(0) # leave edit mode before getting the mesh
    
       # define vertices and faces for a pyramid
       coords=[ [-1,-1,-1], [1,-1,-1], [1,1,-1], [-1,1,-1], [0,0,1] ]  
       faces= [ [3,2,1,0], [0,1,4], [1,2,4], [2,3,4], [3,0,4] ]
    
       me = bpy.data.meshes.new('myMesh')          # create a new mesh
    
       me.verts.extend(coords)          # add vertices to mesh
       me.faces.extend(faces)           # add faces to the mesh (also adds edges)
    
       me.vertexColors = 1              # enable vertex colors 
       me.faces[1].col[0].r = 255       # make each vertex a different color
       me.faces[1].col[1].g = 255
       me.faces[1].col[2].b = 255
    
       scn = bpy.data.scenes.active     # link object to current scene
       ob = scn.objects.new(me, 'myObj')
    
       if editmode: Window.EditMode(1)  # optional, just being nice
    

This does not work because the mesh object doesn't have any `faces` or `verts`
members.

Are there any options to do this?


Answer: Try [this](http://www.blender.org/documentation/250PythonDoc/) documentation
for the 2.5x API. I understand that despite the big warnings at the top, the
most used sections are fairly stable now. I've not tried it yet.

EDIT:

I think the relevant bit is [this
section](http://www.blender.org/documentation/blender_python_api_2_72_release/bpy.types.Mesh.html#bpy.types.Mesh.from_pydata)
\- it seems you create a list of vertices faces etc. and pass it to this. This
seems to have changed from the most recent examples I can find. Try looking in
your scripts folder - there might be an example there that you can look at.

EDIT 2: I have updated the link to point to the current live docs. The notes
there suggest that there are probably better ways of doing this now but it is
a long time since I have done any blender scripting so can't help more.

