I want to give a character in my Dresden game a "mage hand" rote. So basically telekinesis on a single object of limited weight. It doesn't seem to fit cleanly into the 4 types of spells: attack, block, maneuver, or counterspell. My best guess is that this should be considered a maneuver, but it doesn't really apply any Aspect, which maneuvers generally do.

Or, is this a minor enough thing that I should just consider it falling under the rules of Mundane Effects (YS259) and let it happen "for free"? That seems potentially a better fit to me, because then a wizard doesn't have to take mental stress for a relatively innocuous spell.

How would you model mage hand in Dresden?