I'm mainly focused on an alternative to if/else's in create\_animal. If there is a more professional way to handle this.

In this case, it's a classifier based on a variable number of traits needed to figure out what the animal is. Since humans are the only animals that speak English, that property is sufficient. But if they roar instead Bear and Lion need an additional property of habitat to figure it out. I know I could group those conditionals more succinctly, but that's not what I'm trying to illustrate.

```
class Human:
    self.family = 'Hominidae'
    self.order = 'Primate'

class Bear:
    self.family = 'Ursidae'
    self.order = 'Carnivora'

class Lion:
    self.family = 'Felidae'
    self.order = 'Carnivora'

def create_animal(language, roars, habitat):
    if language == 'English':
        return Human()
    elif roars == True:
        if habitat == 'forest':
            return Bear()
        elif habitat == 'savannah':
            return Lion()

animal1 = create_animal(None, roars=True,habitat='forest') # Will be a bear
animal2 = create_animal(language = 'English', roars=False,habitat='town') # Will be a human
animal3 = create_animal(language = None, roars=True,habitat='savannah') # Will be a lion

```

This will work, but for some real world complexity, I don't like how nasty the nested if/else's are getting and I figure there must a good way to do it with a classification map like this, but I'm not sure how to approach it.

```
species_classification_map = {
    'speaks_english':Human(),
    'roars':{
        'forest':Bear(),
        'savannah':Lion()
    }}

```