So I have a discord bot and I want to make it be able to duel with players. However I kept running into a FATAL ERROR, which I figured was from the while loop. I'm kind of new at this, so is there some sort of rule against using while loop in discord.js? I've been stuck at this for days and I tried googling but I just confused myself even more.

my code:

```
msg.channel.send(`${taggedUser}, ${msg.guild.members.cache.get(msg.author.id).displayName} wants to duel you. Do you accept? (Reply yes or no.)`);
msg.channel.awaitMessages(m => m.author.id == taggedUser.id, {max: 1, time: 10000})
.then(collected => {
if (collected.first().content.toLowerCase() == 'yes') {
    msg.channel.send("Let the battle begin!");
    p1points = 100;
    p2points = 100;
    while (p1points !== 0 || p2points !== 0) {
        const randomOption = results[Math.floor(Math.random() * results.length)];
        msg.channel.send(`**${player1}** casted ${randomOption.message} (∩•̀ω•́)⊃-⋆`);
        p2points = p2points + randomOption.xp;
        msg.channel.send(`**${player1}**: ${p1points}, **${player2}**: ${p2points}`);
        const randomOption2 = results[Math.floor(Math.random() * results.length)];
        msg.channel.send(`**${player2}** casted ${randomOption2.message} ⋆-⊂(•̀ω•́∩)`);
        p1points = p1points + randomOption2.xp;
        msg.channel.send(`**${player1}**: ${p1points}, **${player2}**: ${p2points}`);
    }
    if (p1points === 0) {
        msg.channel.send(`**${player1}** is DEFEATED. AAAAAAh! (ノﾟДﾟ)八(ﾟДﾟ)八(ﾟДﾟ)ﾉｨｪｰｨ！`);
        msg.channel.send(`CONGRATULATIONS, ${player2}! (っ◕‿◕)っ :heart:`);
    }
    if (p2points === 0) {
        msg.channel.send(`**${player2}** is DEFEATED. AAAAAAh! (ノﾟДﾟ)八(ﾟДﾟ)八(ﾟДﾟ)ﾉｨｪｰｨ！`);
        msg.channel.send(`CONGRATULATIONS, ${player1}! (っ◕‿◕)っ :heart:`);
    }
}

else if (collected.first().content.toLowerCase() == 'no') {
    msg.channel.send("Yikes, are you scared? Maybe next time then!"); 
}                                   
}).catch(() => {
    msg.channel.send('No reply after 10 seconds, duel is cancelled!');
});

```

Error:

```
<--- Last few GCs --->
[4:0x3778960]    21250 ms: Mark-sweep 254.7 (258.3) -> 254.2 (258.5) MB, 201.4 / 0.0 ms  (average mu = 0.119, current mu = 0.012) allocation failure scavenge might not succeed
[4:0x3778960]    21556 ms: Mark-sweep 255.0 (258.5) -> 254.5 (258.8) MB, 303.1 / 0.0 ms  (average mu = 0.059, current mu = 0.012) allocation failure scavenge might not succeed
<--- JS stacktrace --->
==== JS stack trace =========================================
0: ExitFrame [pc: 0x13c5b79]
1: StubFrame [pc: 0x13c6a4d]
Security context: 0x26d9b2a808d1 <JSObject>
2: /* anonymous */ [0x2c9d420f9409] [internal/modules/cjs/loader.js:~605] [pc=0x270b156db629](this=0x2c9d420c0799 <JSFunction Module (sfi = 0x26d9b2ab0d21)>,0x15d111435a01 <String[#7]: ../User>,0x0ac218d43aa1 <JSArray[1]>,0x18752e1c06e9 <false>)
3: /* anonymous */ [0x2c9d420f69f1] [internal/modules/cjs/loader.js:~892] [pc=...
FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
Writing Node.js report to file: report.20200522.160742.4.0.001.json
Node.js report completed
1: 0xa09830 node::Abort() [node]
2: 0xa09c55 node::OnFatalError(char const*, char const*) [node]
3: 0xb7d71e v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [node]
4: 0xb7da99 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [node]
5: 0xd2a1f5  [node]
6: 0xd2a886 v8::internal::Heap::RecomputeLimits(v8::internal::GarbageCollector) [node]
7: 0xd37105 v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector, v8::GCCallbackFlags) [node]
8: 0xd37fb5 v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) [node]
9: 0xd3aa6c v8::internal::Heap::AllocateRawWithRetryOrFail(int, v8::internal::AllocationType, v8::internal::AllocationOrigin, v8::internal::AllocationAlignment) [node]
10: 0xd0163b v8::internal::Factory::NewFillerObject(int, bool, v8::internal::AllocationType, v8::internal::AllocationOrigin) [node]
11: 0x104300e v8::internal::Runtime_AllocateInYoungGeneration(int, unsigned long*, v8::internal::Isolate*) [node]
12: 0x13c5b79  [node]

```