When my player is moving, the animation switches between idle and walk when I am holding down D. I played the animation and it looks fine but when I play the transition it starts idle and switches to walk. I have tried creating a new project and doing it again but it does the same thing. Does anyone know how to fix this?

```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour
{
    [SerializeField]
    float moveForce = 10f;

    [SerializeField]
    float jumpForce = 11f;

    float movementX;

    Rigidbody2D myBody;

    Animator Anim;

    private SpriteRenderer sr;

    string WALK_ANIMATION = "Walk";

    private void Update()
    {
        playerMoveKeyboard();
        animatePlayer();
    }

    private void Awake()
    {
        myBody = GetComponent<Rigidbody2D>();
        Anim = myBody.GetComponent<Animator>();
        sr = GetComponent<SpriteRenderer>();

    }
    void playerMoveKeyboard()
    {
        movementX = Input.GetAxisRaw("Horizontal");
        transform.position += new Vector3(movementX, 0f, 0f) * moveForce * Time.deltaTime;
    }
    void animatePlayer()
    {
        if(movementX > 0)
        {
            Anim.SetBool(WALK_ANIMATION, true);
            sr.flipX = false;
        }
        else if (movementX < 0)
        {
            Anim.SetBool(WALK_ANIMATION, true);
            sr.flipX = true;
        }
        else
        {
            Anim.SetBool(WALK_ANIMATION, false);
        }

    }
}

```

[![my animation](https://i.stack.imgur.com/IgQkM.gif)](https://i.stack.imgur.com/IgQkM.gif)

[![Animator Window](https://i.stack.imgur.com/c9kNQ.gif)](https://i.stack.imgur.com/c9kNQ.gif)