I'm currently trying to play around with Phaser 2d game engine.

I currently have this bit of code:

```
// Generated by CoffeeScript 1.10.0
(function() {
  var create, game, preload, update;

  game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
    preload: preload,
    create: create,
    update: update
  });

  preload = function() {
    return game.load.atlasJSONHash('seyan_f_torch', '../sprite_hashes/seyan_f_torch.png', '../sprite_hashes/seyan_f_torch.json');
  };

  create = function() {
    var seyan_f_torch;
    seyan_f_torch = game.add.sprite(0, 180, 'seyan_f_torch', '00219000.png');
    seyan_f_torch.animations.add('walk-down', Phaser.Animation.generateFrameNames('', 219016, 219023, 9), 10, true, false);
  };

  update = function() {};

}).call(this);

```

Then when I try to load it I get this:

> 
> Invalid Phaser State object given. Must contain at least a one of the required functions: preload, create, update or render phaser.js:34530
> 
> 
> Phaser v2.4.6 | Pixi.js v2.2.9 | WebGL | WebAudio <http://phaser.io> ♥♥♥
> 
> 
> Uncaught TypeError: Cannot set property 'game' of undefined phaser.js:29106
> 
> 
> 

Not sure what's wrong here. Any information would be great thanks.

....

Here's the actual CS file:

```
game = new (Phaser.Game)(800, 600, Phaser.AUTO, '',
    preload: preload
    create: create
    update: update)

preload = ->
    game.load.atlasJSONHash 'seyan_f_torch', '../sprite_hashes/seyan_f_torch.png', '../sprite_hashes/seyan_f_torch.json' 

create = ->
    # Create Seyan_F_Torch
    seyan_f_torch = game.add.sprite(0, 180, 'seyan_f_torch', '00219000.png')
    seyan_f_torch.animations.add('walk-down', Phaser.Animation.generateFrameNames('', 219016, 219023, 9), 10, true, false);
    setTimeout ->

update = ->

```