Is this code good enough, or is it stinky? 

```
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace DotNetLegends
{
    public class LogParser
    {
        /// <summary>
        /// Returns a populated Game objects that has a list of players and other information.
        /// </summary>
        /// <param name="pathToLog">Path to the .log file.</param>
        /// <returns>A Game object.</returns>
        public Game Parse(string pathToLog)
        {
            Game game = new Game();

            //On actual deployment of this code, I will use the pathToLog parameter.
            StreamReader reader = new StreamReader(@"D:\Games\Riot Games\League of Legends\air\logs\LolClient.20110121.213758.log");
            var content = reader.ReadToEnd();

            game.Id = GetGameID(content);
            game.Length = GetGameLength(content);
            game.Map = GetGameMap(content);
            game.MaximumPlayers = GetGameMaximumPlayers(content);
            game.Date = GetGameDate(content);

            return game;
        }

        internal string GetGameID(string content)
        {
            var location = content.IndexOf("gameId");
            var gameID = content.Substring(location + 8, 10);
            gameID = gameID.Trim();
            return gameID;
        }

        internal string GetGameLength(string content)
        {
            var location = content.IndexOf("gameLength");
            var gamelength = content.Substring(location + 13, 6);
            gamelength = gamelength.Trim();
            var time = Convert.ToInt32(gamelength) / 60;
            return time.ToString();
        }

        internal string GetGameMap(string content)
        {
            var location = content.IndexOf("mapId");
            var gameMap = content.Substring(location + 8, 1);
            switch (gameMap)
            {
                case "2":
                    return "Summoner's Rift";
                default:
                    return "nul";
            }
        }

        internal string GetGameMaximumPlayers(string content)
        {
            var location = content.IndexOf("maxNumPlayers");
            var maxPlayers = content.Substring(location + 16, 2);
            maxPlayers = maxPlayers.Trim();
            return maxPlayers;
        }

        internal string GetGameDate(string content)
        {
            var location = content.IndexOf("creationTime");
            var creationDate = content.Substring(location + 14, 34);
            creationDate = creationDate.Trim();
            return creationDate;
        }
    }
}

```