I am relatively new to doing graphics work on the iPhone and was hoping to get some guidance on which technology I should employ. The issue I am facing is that I need to create an iPhone app that will have a spinning wheel in it, think the [Price Is Right wheel](http://www.google.com/imgres?imgurl=http://andysgames.com/wp-content/uploads/2009/02/pir3-150x150.gif&imgrefurl=http://andysgames.com/featured-articles/come-on-down-play-the-price-is-right-game-online/&usg=__IHa5mcefw7O5wvq_8F2SKnyihbA=&h=150&w=150&sz=16&hl=en&start=0&tbnid=zOeARiHDdkgaKM:&tbnh=120&tbnw=120&prev=/images%3Fq%3Dprice%2Bis%2Bright%2Bwheel%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DX%26rls%3Dorg.mozilla:en-US:official%26biw%3D1098%26bih%3D874%26tbs%3Disch:10%2C94&um=1&itbs=1&iact=hc&vpx=370&vpy=336&dur=476&hovh=120&hovw=120&tx=98&ty=67&ei=sYlbTPOQJsL58AaH0-2AAw&oei=q4lbTJuQMoK88gar0aTfAQ&esq=2&page=1&ndsp=20&ved=1t:429,r:6,s:0&biw=1098&bih=874).

I am not looking for anyone to provide a detailed solution, that would spoil my fun! I would simply like to know would it be better to use straight Cocoa Animation and draw and move each cell by hand as the wheel spins, or should I attempt to use Core Animation Layers? I have also thought of using OpenGL ES and building a true cylinder in 3D and then rotating that, this seems the most logical to me but again I am new to all of this.