I am very new to Unity and after doing some research I found a lot of discussion on how I shouldn't use Resources.Load and instead use Addressables.

Previously I was loading card art with

```
cardPrefab.cardArt.sprite = Resources.Load<Sprite>("CardSprite/Justice");

```

However I can't seem to get Addressable to work. Trying the following gives me an error:

```
 Sprite Test = Addressables.LoadAssetAsync<Sprite>("CardSprite_Justice");

```

I get this error: 

```
Cannot implicitly convert type 'UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.Sprite>' to 'UnityEngine.Sprite'

```

Which is really confusing.