We're playing *Agents of Edgewatch* which takes place in Absalom and we're wondering if it's okay to buy striking weapons at their price before we're level 4.

A striking weapon adds an extra damage die and seems disproportionately powerful to its price (65gp), which we can afford already at level 1 (for some characters, at least).

Is it okay to buy a striking weapon with pooled party money for some characters as early as level 1? Or is that not intended, and would likely result in a less fun game?

(Further context: I see many comments on the internet saying that a GM shouldn't hand out magic weapons to players much before their level, but I found no threads discussing purchasing of such items before level which confuses me. In Pathfinder 1e, the players' ability to purchase more powerful items would be limited by the items' cost, and the the +1 to +5 were small incremental bonuses. But I'm worried that the difference in effectiveness of a character with or without a striking weapon is large to the point that optimization would force us to expend all money on striking runes instead of buying more of lower-level items, which would be more fun.)