> 
> Cape of the Mountebank Level 5+ Uncommon
> 
> 
> Power (Teleportation) Daily (Immediate Reaction)
> 
> 
> Use this power when you are hit by an attack. Teleport 5 squares and
>  gain combat advantage against the attacker until the end of your next
>  turn.
> 
> 
> 

Do you think "reaction" is intended, so you take damage from hit, and then teleport, or is it "a case of mistaken interrupt", like with Parrying Weapon's ability? (here - [What is the timing of Parrying Weapon's ability?](https://rpg.stackexchange.com/questions/47114/what-is-the-timing-of-parrying-weapons-ability/47131#47131) )

So, how should I rule, damage or no damage?