vulkan Renderpass object defined also with final layout the rendertarget is transitioned to when render pass finishes. 
Say I have a renderpass for doing rendering task A, but in one case I need to represent the results on screen (final layout is then VK\_IMAGE\_LAYOUT\_PRESENT\_SRC\_KHR), and in other case I need to make it ready for another pass (final layout is then VK\_IMAGE\_LAYOUT\_COLOR\_ATTACHMENT\_OPTIMAL), 
Is there need to create two renderpass objects for those two scenarios?