I am trying to make it where a certain number of players are required before the client sends everyone to the character select scene.

Within a function I have...

```
if (PhotonNetwork.PlayerList.Length == 1 & PhotonNetwork.IsMasterClient == true)
{
    PhotonView PV = PhotonView.Get(this);
    PV.RPC("heroSelect", RpcTarget.All);
}

```

Further in my code I then change the scene with...

```
[PunRPC]
void heroSelect()
{
    SceneManager.LoadScene(2);
}

```

I am getting "Object reference not set to an instance of an object" as an error on the line 

```
PV.RPC("heroSelect", RpcTarget.All);

```