I have developed a Cocos2d-X app with XCode which works perfectly when I launch it from XCode on an iOS device.

Now, I want to port it to Android. What I understand is that I have to find a way to import my "XCode project" to Eclipse in order to be able to compile it and launch it on an Android device.

I am currently trying to convert this project to an hybrid iOS/Android project following this tutorial: <http://gameit.ro/2012/01/creating-an-iphone-and-android-cocos2d-x-hybrid-project-updated/#comment-640>

Nevertheless, I don't see any of my cpp classes (cocos2d-x C++ classes) appearing in Eclipse when I open this hybrid project and I get the following errors when trying to compile it with build\_native.sh:

```
Compile++ thumb  : game_logic <= AppDelegate.cpp
jni/../../Classes/AppDelegate.cpp:14:23: error: IntroMenu.h: No such file or directory
jni/../../Classes/AppDelegate.cpp:15:23: error: GameLayer.h: No such file or directory
jni/../../Classes/AppDelegate.cpp:16:26: error: ScoreManager.h: No such file or directory
jni/../../Classes/AppDelegate.cpp: In member function 'virtual bool AppDelegate::applicationDidFinishLaunching()':
jni/../../Classes/AppDelegate.cpp:99: error: invalid use of incomplete type 'struct ScoreManager'
jni/../../Classes/AppDelegate.h:17: error: forward declaration of 'struct ScoreManager'
jni/../../Classes/AppDelegate.cpp:101: error: invalid use of incomplete type 'struct ScoreManager'
jni/../../Classes/AppDelegate.h:17: error: forward declaration of 'struct ScoreManager'
jni/../../Classes/AppDelegate.cpp:118: error: 'GameLayer' has not been declared
jni/../../Classes/AppDelegate.cpp:120: error: 'IntroMenu' has not been declared
make: *** [obj/local/armeabi/objs-debug/game_logic/AppDelegate.o] Error 1
macbook-de-regis-andre-2:android regisandre$ ./build_native.sh

```

Do I have to import some files to Eclispe? Do I have to modify some android.mk files? Something else?

Anybody can help me or write a tutorial on this topic? Thanks !!