How might access within a VR world affect security within the real world layer of the VR system? Would there be a reasonable way in which gaining access using VR would allow access that might bypass layers of security?

The only thing I'm thinking about is that it might allow you slightly greater access to a particular server depending on how the system is structured, but even that feels somewhat weak.

To clarify, I mean the sort of VR world of something like Ready Player One or Sword Art Online in which the characters are mostly interacting through VR in lieu of real world physical action most of the time. I was wondering if there was any real way to tie their virtual movements to "real world" movement from one part of a system to another.