I've derived from QGLWidget before, like so:

```
class MyGLWidget : public QGLWidget
{
public:
   // stuff...

   virtual void initializeGL() { /* my custom OpenGL initialization routine */ }

   // more stuff...
};

```

However, I find that if I try to initialize a QGraphicsView with my custom QGLWidget as the viewport, initializeGL doesn't get called (setting a breakpoint within the Qt library, neither does QGLWidget::initializeGL() when created plain).

```
// initializeGL, resizeGL, paintGL not called
ui.graphicsView->setViewport(new MyGLWidget(QGLFormat(QGL::DoubleBuffer)));

// initializeGL, resizeGL, paintGL *still* not called
ui.graphicsView->setViewport(new QGLWidget(QGLFormat(QGL::DoubleBuffer)));

```

Where is the correct location to place the code that currently resides in MyGLWidget::initializeGL()?