I'm making 2D platformer game using Unity 4.3.4 engine. I've created a simple prefab, which have two animations: "idle" and "death"(i used "animator") and script to control this animations. 

And here's the problem: when i instantiating clones of this prefab, they always show "idle" animation and don't turn on "death" when needed.

```
pos = new Vector3 (-5, 4, 0) * TileSize; 
newObject = Instantiate (Bonus, pos, Quaternion.identity) as GameObject;

```

But what is insteresting: i found a way to make animation work fine. Just add after instantiation one string like this:

```
newObject.animation["boxNew"].speed=1;

```

or this(or any string that trying to operate with "animaton"):

```
newObject.animation.enabled=true;

```

Of course i get exception at this string: *"MissingComponentException: There is no 'Animation' attached to the "BonusBlock(Clone)" game object"* . This is true, i really don't have Animation component, i have Animator. But why everything is working this way? Can anyone explain this?