When user resizes window some long text should be updated, but if the thread is already running it should be stopped and started over with new width parameter.

```
int myWidth;
private CancellationTokenSource tokenSource2 = new CancellationTokenSource();
private CancellationToken ct = new CancellationToken();

void container_Loaded(object sender, RoutedEventArgs e)
{
  ct = tokenSource2.Token;
  MyFunction();
}

        void container_SizeChanged(object sender, SizeChangedEventArgs e)
        {
          if (tokenSource2.Token.IsCancellationRequested)
            MyFunction();
          else
            tokenSource2.Cancel();
        }

        void MyFunction()            
        {
           myWidth = GetWidth();
           Task.Factory.StartNew(() =>
           {  
              string s;    
              for (int i=0;i<1000,i++){
                  s=s+Functionx(myWidth);
                  ct.ThrowIfCancellationRequested();
              }
              this.Dispatcher.BeginInvoke(new Action(() => { 
                   ShowText(s); 
              }));
           },tokenSource2.Token)
           .ContinueWith(t => {
              if (t.IsCanceled)
              {
                tokenSource2 = new CancellationTokenSource(); //reset token
                MyFunction(); //restart
              };
           });
        }

```

What now is happening is when I resize window I see text iteratively updating next several seconds as if old threads were not canceled. What am I doing wrong?