I am very new to XNA and I began by following a tutorial that draws an image on the screen. 
I was able to move my image into the Content folder but when I try to use it in my code, it can't be found. 

I am using the asset name and I just cannot find what I am doing wrong.
The tutorials use XNA 3.0 and I am using Visual Studio 2010, not sure if that matters or not.

Here is my code

```cs
public class Game1 : Microsoft.Xna.Framework.Game
{
    Vector2 mPosition = new Vector2(0, 0);
    Texture2D mSpriteTexture;

    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }

    protected override void Initialize()
    {
        base.Initialize();
    }

    protected override void LoadContent()
    {
        spriteBatch = new SpriteBatch(GraphicsDevice);

        mSpriteTexture = Content.Load<Texture2D>("Face");
    }

    protected override void UnloadContent()
    {
    }

    protected override void Update(GameTime gameTime)
    {

        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            this.Exit();

        base.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.Black);

        spriteBatch.Begin();
        spriteBatch.Draw(mSpriteTexture, mPosition, Color.White);
        spriteBatch.End();

        base.Draw(gameTime);
    }
}

```

}

The error reads "ContentLoadException was Unhandled. File not found.

[Solution Explorer](http://img573.imageshack.us/i/problems.png/)

I hope this is enough information. Also the asset name of my file is Face.

Thanks in advance.