I'm trying to get all the transforms of my Enemy Cannon's, so I declared the `enemyCans` variable as follows:

```
GameObject[] enemyCans;

```

Then, I assigned the following value to it in the `start()` method: 

```
enemyCans = GameObject.FindGameObjectsWithTag("EnemyCannon").transform;

```

However, I cannot use `.transform` here like I could when I assigned my player's transform value like so: 

```
player= GameObject.FindGameObjectWithTag("Player").transform;

```

I know this likely has to do with `enemyCans` being an array, but I'm not sure how else to get those transform values.