I published my app on Google Play Store. However, Google Play Console tells me that almost 4000 Android devices do not support my app. It runs perfectly on Samsung and LG phones but when it comes to some Sony, Asus or Xiaomi models, the app can't be installed and run. I am attaching AndroidMAnifest.xml below for you to see and check what i am doing wrong. Would anyone please help me figure out what the problem is? (By the way permissions may seem unnecessary but i did not add them on purpose. They were automatically written after i imported Admob plugins. I will remove them anyway but can it be the problem?)

```html
<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:versionCode="1"
    android:versionName="1.0"
    android:installLocation="2"
    package="com.xxxxxx.xxxxxxx"
    platformBuildVersionCode="27"
    platformBuildVersionName="8.1.0">

    <uses-permission
        android:name="android.permission.ACCESS_NETWORK_STATE" />

    <uses-permission
        android:name="android.permission.ACCESS_WIFI_STATE" />

    <uses-permission
        android:name="android.permission.INTERNET" />

    <uses-permission
        android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

    <uses-permission
        android:name="android.permission.ACCESS_COARSE_LOCATION" />

    <uses-permission
        android:name="android.permission.ACCESS_FINE_LOCATION" />

    <uses-permission
        android:name="android.permission.ACCESS_COARSE_UPDATES" />

    <application
        android:theme="@ref/0x7f090168"
        android:label="@ref/0x7f050029"
        android:icon="@ref/0x7f020054"
        android:debuggable="false"
        android:banner="@ref/0x7f020053"
        android:isGame="true">

        <activity
            android:label="@ref/0x7f050029"
            android:name="com.unity3d.player.UnityPlayerActivity"
            android:launchMode="2"
            android:screenOrientation="6"
            android:configChanges="0x40002fff">

            <intent-filter>

                <action
                    android:name="android.intent.action.MAIN" />

                <category
                    android:name="android.intent.category.LAUNCHER" />

                <category
                    android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
        </activity>

        <meta-data
            android:name="android.support.VERSION"
            android:value="26.1.0" />

        <activity
            android:theme="@ref/0x0103000f"
            android:name="com.google.android.gms.ads.AdActivity"
            android:exported="false"
            android:configChanges="0xfb0" />

        <meta-data
            android:name="com.google.android.gms.version"
            android:value="@ref/0x7f0b0001" />

        <activity
            android:theme="@ref/0x01030007"
            android:name="com.unity3d.ads.adunit.AdUnitActivity"
            android:configChanges="0x40000fff"
            android:hardwareAccelerated="true" />

        <activity
            android:theme="@ref/0x01030007"
            android:name="com.unity3d.ads.adunit.AdUnitSoftwareActivity"
            android:configChanges="0x40000fff"
            android:hardwareAccelerated="false" />

        <meta-data
            android:name="unity.build-id"
            android:value="14f52ffd-ad31-4575-ba0c-76977716c5ac" />

        <meta-data
            android:name="unity.splash-mode"
            android:value="0" />

        <meta-data
            android:name="unity.splash-enable"
            android:value="true" />
    </application>

    <uses-sdk
        android:minSdkVersion="16"
        android:targetSdkVersion="27" />

    <uses-feature
        android:glEsVersion="0x20000" />

    <uses-feature
        android:name="android.hardware.vulkan"
        android:required="false" />

    <uses-feature
        android:name="android.hardware.touchscreen"
        android:required="false" />

    <uses-feature
        android:name="android.hardware.touchscreen.multitouch"
        android:required="false" />

    <uses-feature
        android:name="android.hardware.touchscreen.multitouch.distinct"
        android:required="false" />
</manifest>
```