I want to set transparent all trees which are between player and camera, my game is top down, and vector between camera and player changes. So, how to Raycast between two points and also get all objects that are hit by ray? I know there is Linecast for raycast between two points, but it returns only first object and RaycastAll on the other hand can be casted only in specific direction... Any idea how to cast ray between player and camera and get all hit objects?