I apologize in advance if this question has a really easy solution, but I am working on a school project and can't find anything to help me with this issue. The (gameObject.tag=="Large Asteroid") always returns with a false, which doesn't make sense to me, because I belelive I am doing that piece of code right. This code I found online, and it's from an earlier version of unity, so that might be the issue. I just need some help with the if statement.

` void OnTriggerEnter2D(Collider2D c)
{

```
    print("hitting");

    if (c.gameObject.tag.Equals("Bullet"))
    {

        //// Destroy the bullet
        Destroy(c.gameObject);

        print("girlworld");

        // If large asteroid spawn new ones
        if (gameObject.tag == "Large Asteroid")
        {

            print("startgirl");
            // Spawn small asteroids
            Instantiate(medAsteroid,
                new Vector3(transform.position.x - .5f,
                    transform.position.y - .5f, 0),
                    Quaternion.Euler(0, 0, 90));

            // Spawn small asteroids
            Instantiate(medAsteroid,
                new Vector3(transform.position.x + .5f,
                    transform.position.y + .0f, 0),
                    Quaternion.Euler(0, 0, 0));

            // Spawn small asteroids
            Instantiate(medAsteroid,
                new Vector3(transform.position.x + .5f,
                    transform.position.y - .5f, 0),
                    Quaternion.Euler(0, 0, 270));

        }
        if (tag.Equals("Medium Asteroid"))
        {
            // Spawn small asteroids
            Instantiate(smallAsteroid,
                new Vector3(transform.position.x - .5f,
                    transform.position.y - .5f, 0),
                    Quaternion.Euler(0, 0, 90));

            // Spawn small asteroids
            Instantiate(smallAsteroid,
                new Vector3(transform.position.x + .5f,
                    transform.position.y + .0f, 0),
                    Quaternion.Euler(0, 0, 0));

            // Spawn small asteroids
            Instantiate(smallAsteroid,
                new Vector3(transform.position.x + .5f,
                    transform.position.y - .5f, 0),
                    Quaternion.Euler(0, 0, 270));

        }
        else
        {

            // Just a small asteroid destroyed
        }

        // Destroy the current asteroid
        Destroy(gameObject);

    }
}`

```