Once I call this coroutine I am unable to stop it again and it will just go on forever. I have already tried to call it with a string etc...

this block is in a method that is being called in the update method could that have anything to do with it???

This is my code:

```
 if (currentAmmo < 2 && isColorFading == false) {

        StartCoroutine (ColourPulse (ammoCounter, initialColor, 2));
        isColorFading = true;

    } else if (currentAmmo >= 2 && isColorFading == true) {

        StopCoroutine (ColourPulse (ammoCounter, initialColor, 2)); 
        ammoCounter.color = initialColor;
        isColorFading = false;
    }

```