As the *Monsterhearts* book suggests,

> 
> Your story will be more interesting and real if it includes queer content. It’s another dimension of isolation and anxiety to explore through your characters. It’s another way to keep the story feral, by breaking down our own expectations concerning “normal” (i.e. heterosexual) relationships and desires.
> 
> 
> 

The easiest and most-talked-about example is the Turn Someone On move, which can represent the fluidity of desire, especially among people who are still discovering their own sexuality.

I feel like there's the potential for a lot more, though — "queer content" that touches on facets of queerness that remain poorly understood and terribly marginalized in most modern media. Some examples:

* Transgender identity.
* Non-binary or genderqueer identity.
* Intersectional stories: queerness mixed with race, class, disability, &c.

I can see, intuitively, that there's a lot of potential in the game (using some skins as metaphors for body dysphoria, for instance). But I'm not quite sure how to bring it out in full.

* **Which parts of *Monsterhearts* — the skins, the moves, the principles — are best for bringing out more "complex" queer themes mentioned above?**
* **Outside of the game book itself, are there custom skins, rules tweaks, or simply new play techniques designed to explore the ideas I mentioned?**