A [Prisoner's Dilemma](http://en.wikipedia.org/wiki/Prisoner%27s_dilemma), studied in Game Theory, is when two people are separated and each given a choice between options Y and Z. If both players choose option Y, they receive the best overall result (B). If both choose option Z, they receive the second-best overall result (C). If one chooses Y and the other chooses Z, then the player who chooses Z will get the best personal result (A) while the player who chooses Y gets the worst personal result.

A>B>C>D in order of how good they are for a player, and 2B>(A+C).

This tests the trust and co-operation two players have, so I think it'd fit in well in a game of Paranoia. How can I re-skin it to make it fit better into the setting?

I am hoping to embed it into the setting so it's a byproduct of the situation rather than shown as a Prisoner's Dilemma right at the outset. I'm not sure yet what stakes I'd want to put up, but I think I could go with anything that offers potentially serious consequences.