Asteroids class

```
public Vector2 AsteroidPosition
{
    get { return asteroidPosition; }
    set { asteroidPosition = value; }
}

```

Set is called from Update method in Asteroids class

```
AsteroidPosition = new Vector2(spritePosition.X, spritePosition.Y);

```

Game class, collision detection method

```
Asteroids asteroid = new Asteroids();
Rectangle asteroidRectangle = new Rectangle(
    (int)asteroid.AsteroidPosition.X,
    (int)asteroid.AsteroidPosition.Y, 
    asteroidTexture.Width, 
    asteroidTexture.Height);

```

And this method is called in the Update method of Game class.

I add a break breakpoint at Set to check 'value' has a value and it does, so why does it keep return (0, 0)?