in my openglES context i want to animate one texture, but the datas for this texture may be change lot of time per second ( like a video frame, but more slow ).
the idea is to animate a simple rectangle surface in my 3D scene.

In my mind the fast technique to realize this it's to load some next textures in memory ( by loading in CGImageREF in other Thread) and push the data on my texture just before using this.

Can you think about this ?

Thanks a lot