I know this has been asked before, and I've read ever question and answer I've been able to find, but nothing works.

I'm running this on a local server (IIS). I'm trying to load an image from imgur and then use that as texture for an object using the code:

```
var savedImage = /[^?]*$/.exec(location.search)[0];
if (savedImage != "") { savedImageLoad("http://i.imgur.com/" + savedImage + ".jpg"); };

    function savedImageLoad(image) {
        var mapOverlay = new THREE.ImageUtils.loadTexture(image);
        sphere.material = new THREE.MeshBasicMaterial({map: mapOverlay, needsUpdate: true});;
        sphere.geometry.buffersNeedUpdate = true;
        sphere.geometry.uvsNeedUpdate = true;
    }

```

But it's giving the error:

```
Uncaught SecurityError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at http://i.imgur.com/uBD0g95.jpg may not be loaded.

```

I've tried placing `THREE.ImageUtils.crossOrigin = "anonymous";`, or some variation of, at the beginning of my code, at the end, and at other various points. I've added a web.config with

```
<?xml version="1.0" encoding="utf-8"?>
<configuration>
 <system.webServer>
  <httpProtocol>
    <customHeaders>
      <add name="Access-Control-Allow-Origin" value="*" />
      <add name="Access-Control-Allow-Methods" value="GET,PUT,POST,DELETE,OPTIONS" />
      <add name="Access-Control-Allow-Headers" value="Content-Type" />
    </customHeaders>
  </httpProtocol>
 </system.webServer>
</configuration>

```

but that didn't work. This also doesn't work on a site hosted on bitbucket.org, which to me says I'm missing something in my code.

It seems to be failing at the `sphere.material = new THREE.MeshBasicMaterial({map: mapOverlay, needsUpdate: true});;` line, as if I comment that out then there's no error (but then the mesh isn't updated).

I'm really at a loss of what else to try here and any help would be appreciated.