I coded a game for android. For each frame I use the same procedure.

So my game runs smooth, but in some moments the game get stuck. I searched with deltaTimes in the methods, but it is not easy to find the problem.

In the picture for the deltaTime between the frames: ![frame time](https://i.stack.imgur.com/TuFSe.png) you can see the peaks. Between the peaks the game runs smoothly.

So my question for you is, do you know a profiler or some similar in eclipse to find the reason for the peaks? Or do you know a website with performance tipps for game development in android?  

The garbage collector isn't it, because in the debug console the message does not come.

//EDIT 1:
After searching for more performance tipps i added a custom theme class:

```
<resources>
    <style name="Theme.NoBackground" parent="android:Theme">
        <item name="android:windowBackground">@null</item>
    </style>
</resources>

```

This gave me a better performance, but there a still high peaks.
![second performance test](https://i.stack.imgur.com/FqThP.png)