I was wondering if there is any way to load images as planes in a way that they are visible in solid view to use as a reference.
We know that loading images as planes make them easy to scale so it helps when we want to use those images as reference for modelling or sculpting. The problem is the texture is no visible in solid mode where modelling or sculpting is easier.

Loading the image as a reference is not as easy to manipulate.

If there is no way to do it at the moment is ok, I will just add a request in the Right-Click Select Discord Channel.

Bonus question. Is it possible so see through the back of an image as a plane or reference images so it doesn't interfere when we move the around the viewport looking for another point of view? I am thinking that setting up the mesh we are working in as SHOW->In Front could be a possible workaround.