I'm using the standard .fbx importer with custom shaders in XNA. The .fbx model is UV wrapped properly and is textured appropriately when I use BasicEffect. However when I use my custom effect I have to load the texture in as a parameter, and it is not mapped correctly. 

Questions: 1) How can I texture my .fbx model properly using the included texture's coordinates with custom effects? 2) Is there a way to access the texture from the loaded .fbx model object? Where does this texture go?

Note: I've studied custom content pipelines and don't believe writing my own Fbx importer/processor will be efficient. However if someone can descriptively supply me with firsthand experience of this being the answer than I will use the custom pipeline.

Thank you for your time and for reading this post.