I am making a 2d platformer and I decided to use multiple tilemapnodes as my backgrounds. Even with 1 tile map, I get these vertical or horizontal lines that appear and disappear when I'm moving the player around the screen. See image below:

[![enter image description here](https://i.stack.imgur.com/pOMRn.png)](https://i.stack.imgur.com/pOMRn.png)

My tiles are 256x256 and I'm storing them in a tileset sks file. Not exactly sure why I'm getting this or how to get rid of this and it is quite annoying. Wondering if others experience this as well.

Considering to not use the tile maps, but I would prefer to use them if I can.

Thanks for any help with this!!!