How to inject only one object to constructor using Unity DI.
Example:

```
public class MyClass{

public MyClass(ILog logger, IProvider provider, IResolver resolver, ItemTypeEnum itemType)
{
   //.... initializing everything
}

public ItemTypeEnum ItemType { get; set;}

//....methods where I will use this itemKind
}

```

I want to inject only itemType value to the constructor, to use this itemType in implementation depends of value of this enum.