So basically, how is non-western input handled in SDL or OpenGL games or applications? Googling for it reveals <http://sdl-im.csie.net/> but that doesn't seem to be maintained or available anymore. Just to view the page I had to use the [Google cache](http://74.125.95.132/search?q=cache:PYYdG1HpzZ0J:sdl-im.csie.net/+sdl+input&hl=en&ct=clnk&cd=6&gl=us&client=firefox-a). 

To clarify, I'm not having any kind of issue in terms of the application displaying text in non-western languages to users. This is a solved problem. There are many unicode fonts available, and many different ways to process text into glyphs and then into display surfaces. 

I run a-foul in the opposite direction. Even if my program could safely handle text data in any arbitrary encoding, there's no way for users to actually type their name if it happens to include a character that requires more than one keystroke to produce.