Here is my play function: As you can see I setVolume() in multiple locations to 0. This has absolutely no effect. I've tried to also set to 0.8, 0.2, doesn't matter it wont work. I've also tried non string value, which doesn't really matter as the value is converted to a float val inside of the Obj-C module. I also NSLogged to ensure the value was being passed correctly and it is. 

Testing with iPad iOS 9.2 | Cordova 6.2 | Cordova Media Plugin 2.3.1.

```
play: function(src, seekTime)
        {
            App.Log.info('Playing audio source', src);
            seekTime = seekTime ? seekTime : 0;
            var obj = {
                source: src,
                startTime: new Date().getTime(),
                seekTime: seekTime,
                duration: 0,
                preloadedNext: false,
                audioSource: false
            };
            obj.audioSource = new Media(src, function(event){
                $this.player().onAudioEnd(event, obj);
            }, function(){
                //on error
            }, function(status)
            {
                obj.audioSource.setVolume("0.0");
                if(status == 2){
                    obj.audioSource.setVolume("0.0");
                    obj.audioSource.seekTo(obj.seekTime * 1000);
                    obj.timer = setInterval(function(){
                        obj.seekTime++;
                        obj.duration = obj.audioSource._duration;
                        if(obj.duration < 0){
                            return;
                        }
                        if(obj.seekTime >= (obj.duration - $this.default.fadeTime))
                        {
                            if(obj.preloadedNext){
                                return;
                            }
                            obj.preloadedNext = true;
                            $this.player().preloadNext(obj);
                        }
                    }, 1000);
                }

            });
            obj.audioSource.setVolume("0.0");
            obj.audioSource.play();
            obj.audioSource.setVolume("0.0");
            obj.audioSource.seekTo(obj.seekTime * 1000);
            console.log('Audio Source', JSON.stringify(obj));
            $this.playing.push(obj);
}

```

Any help or direction would be awesome.