So I have a simple local multiplayer game using the new input system. There's the game scene and the results scene. Once the game ends, the results scene is loaded and you can press "start" to restart the game (load the game scene again).

The problem is, after I reload the game scene and then trigger an InputAction (seems to be only on context.started):

```
MissingReferenceException while executing 'PlayerInput.onActionTriggered' callbacks

MissingReferenceException: The object of type 'Rigidbody2D' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.

```

The weird thing is, none of these supposedly missing references are actually missing. The players still move using the "missing" rigidbody and etc.

I apologize if I don't explain well. I'm new to Unity and quite lost. I'm happy to share screenshots or snippits of my code I honestly just don't know where to look for this.