I am new to Javascript (and programming in general) and have been searching for a way to change the value of an arbitrary number of aguments using a Javascript function.

The answer here ([JavaScript variable number of arguments to function](https://stackoverflow.com/questions/2141520/javascript-variable-number-of-arguments-to-function)) was quite helpful. I was able to use it to create the two of the functions I need, but I'm having trouble with the third.

Basically I would like to pass a variable number of objects (primitive or **more complex**) into a function and have the function change the value of each object.

```
var pants = true;
var house = true;
var hair = {/* lots of stuff */};

var onFire = function() {
        for (var i = 0; i < arguments.length; i++) {
            arguments[i] = false;
        }
};

onFire(pants, house, hair);

```

Console outputs:

```
>pants;
 true

>house;
 true

>hair;
 Object

```

How can I formulate this function so the the result is:

```
>pants;
 false

>house;
 false

>hair;
 false

```

Any help would be greatly appreciated!

**Edit:**

To clarify things - I am trying to create a reusable helper function that changes the value of any object passed in to `false` instead of typing:

```
var a1 = false;
var a2 = false;
...
var a+n = false;

```

If I use [mathec](https://stackoverflow.com/users/1388454/mathec)'s method - is it possible to 'parse' `object` so that it's properties overwrite the global variables of the same name, or am I stuck with typing it out explicitly each time?

```
var object = {
    pants: {/* lots of stuff */},
    house: {/* lots of stuff */},
    hair: {/* lots of stuff */}
};

function modifyObject(obj) {
    obj.pants = false;
    obj.house = false;
    obj.hair = false;
}

function someMagic(object){
    // wand waves...
    // rabbit exits hat....
}

```

Console Output:

```
>pants;
 false

>house;
 false

>hair;
 false 

```