I have an Object that should simulates a piece of fabric and bend around a bezier curve wenn moved.
On the top of that Object I want to have pieces of wood, that are connected (glued) to the fabric.
My Problem ist that the wood should not deform when bending around the curve[![enter image description here](https://i.stack.imgur.com/lIoW3.png)](https://i.stack.imgur.com/lIoW3.png)

I tried to parent one piece through Vertex(triangle) but that totally deforms it

[![enter image description here](https://i.stack.imgur.com/OnpN9.png)](https://i.stack.imgur.com/OnpN9.png)

The wood piece does not have any modifiers or constrains and the fabric object has only the Edgesplit and the Curve modifier
[![enter image description here](https://i.stack.imgur.com/t4Jvz.png)](https://i.stack.imgur.com/t4Jvz.png)