I'm trying to use Rigid Body Constraints (type=Fixed) in Blender 2.81 to connect an assembly of rigid and cloth components. a

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> **[crinoline cage](https://en.wikipedia.org/wiki/Crinoline)**
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> [![Crinoline, 1860-1870. MoMu - Fashion Museum Province of Antwerp, www.momu.be. Photo by Hugo Maertens, Bruges.jpg](https://upload.wikimedia.org/wikipedia/commons/4/4b/Crinoline%2C_1860-1870._MoMu_-_Fashion_Museum_Province_of_Antwerp%2C_www.momu.be._Photo_by_Hugo_Maertens%2C_Bruges.jpg)](https://commons.wikimedia.org/wiki/File:Crinoline,_1860-1870._MoMu_-_Fashion_Museum_Province_of_Antwerp,_www.momu.be._Photo_by_Hugo_Maertens,_Bruges.jpg#/media/File:Crinoline,_1860-1870._MoMu_-_Fashion_Museum_Province_of_Antwerp,_www.momu.be._Photo_by_Hugo_Maertens,_Bruges.jpg)  
> By Crinoline, 1860-1870. Jacoba de Jonge Collection in MoMu - Fashion Museum Province of Antwerp, www.momu.be / Photo by Hugo Maertens, Bruges, [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0 "Creative Commons Attribution-Share Alike 3.0"), [Link](https://commons.wikimedia.org/w/index.php?curid=25130403)
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that will move realistically (e.g. swaying when person walks). When I run the animation, the RBCs stretch infinitely, defeating my purpose. If they didn't stretch, I think the assembly would work ok, everything else seems fine. Is there a solution for this?

Update: here's a simplified example to illustrate this issue. [![](https://blend-exchange.giantcowfilms.com/embedImage.png?bid=dapZqMqN)](https://blend-exchange.giantcowfilms.com/b/dapZqMqN/)