```
font.draw(batch, "Test", 50, 50);

batch.draw(tex, 100, 100);
(instead of)
tex.draw(batch, 100, 100);//Not valid for LibGDX

```

For drawing fonts, you pass batch (SpriteBatch) in as a parameter and draw() is a Font method. For drawing Texture (or TextureRegion) it's reversed. I know Texture has a draw() method of it's own for drawing a Pixmap on *itself*, but I would think renaming it to drawSelf() or drawPixmap() would allow Texture.draw() to draw itself, consistent with Font.draw().

Am I missing something obvious forcing it to be done this way?