I have a UIScrollView that do not scroll at all. If I enable bouncing, I can scroll far enough to the sides to see that there is content outside of the view, but it snaps right back to the origin when I release. I have paging turned on, but I get the same behavior if I turn it off. 
I have auto layout turned off. 
In the IB, the scrollView is in a MainViewController, correctly linked up to the IBOutlet as below.

```
@interface MainViewController ()

@property (strong, nonatomic) IBOutlet UIScrollView *scrollView;

@end

@implementation MainViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    for (int i = 0; i < 3; i++) {
        CGRect frame;
        frame.origin.x = self.scrollView.frame.size.width * i;
        frame.origin.y = 0;
        frame.size = self.scrollView.frame.size;

        // I might be doing this wrong, but it returns a PosterView object just like I want it to.
        NSArray *view = [[NSBundle mainBundle] loadNibNamed:@"posterView" owner:self options:nil];
        [[view objectAtIndex:0] setFrame:frame];

        [self.scrollView addSubview:[view objectAtIndex:0]];
    }

    self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * 3, self.scrollView.frame.size.height);
}

```

If I use this method though, it scrolls correctly.

```
-(void)scrollToPage:(NSInteger)page{
    float pageWidth = [self.scrollView frame].size.width;
    [self.scrollView setContentOffset:CGPointMake(page*pageWidth,0) animated:YES];
}

```

I have tried implementing the `UIScrollViewDelegate` and overriding `scrollViewDidScroll`, but it is never called (unless I have enable bouncing, like I mentioned earlier).