In Hoard of the Dragon Queen, Module 3, the players eventually come to room 10A.

> 
>  It's a dragon hatchery, with 3 Black Dragon eggs.
> 
> 
> 

My question is... what are the players' options for dealing with the contents of this room? Some possibilities come to mind, but there are problems:

> 
>  1. Rezmir didn't want to move the eggs because they were too close to hatching and it wasn't safe, so presumably that's true. 2. The module gives a sense of urgency about leaving, so sticking around to raise them doesn't seem like a good option. (I'm also not that keen on running a campaign about the challenges of dragon-rearing, though I'm ruling it's possible to at least [attempt it](https://rpg.stackexchange.com/a/76790/28034)). 3. Leaving the kobolds (and the rest of the Cult) to raise them as intended seems... likely to end in something contrary to the public interest, I guess, and it'd be difficult to trust the townsfolk won't find out and take matters into their own hands. 4. Killing them is very easy. It seems like this is the default, but my players will NOT be cool with that (and really, neither would I.) 5. Not have the eggs be there in the first place. They're the reason this module is there, so I'd need to skip or substantially rewrite it, either of which I'd like to avoid. 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 

Of course, we can always hope that the players come up with a clever solution, but I like to make sure I've thought of at least *one* good answer to any puzzle I present, so I can do any necessary prep work. The designers have ideas for other "what if?" questions, like if the PC's don't volunteer for part or all of the first module, but they're curiously silent here. 

We haven't started the game yet, so there's time for adding/changing bits, including foreshadowing so it doesn't seem totally out of nowhere if I need to offer a hint (the less change to what's written the better, though I accept that some may be necessary). **I'm looking for either specific resolutions/refutations to the problems I've raised, or other options I haven't thought of.**