Right now I'm working on the game which is similar to Fruit Ninja, I started it with the sprite kit and developed the blade effect (swiping the screen). Now the second part is adding the nodes (like fruits in the game). I tried a lot but didn't get the animation and angle for adding fruit. Below is my code.

```
func createApple() {
     fruitNode = SKSpriteNode(imageNamed: "apple")
     fruitNode.anchorPoint = CGPointZero
     fruitNode.position = CGPoint(x:568, y:50);
     fruitNode.name = "bulletNode"
     fruitNode.zPosition = 1.0;
     fruitNode.size.width = fruitNode.size.width / 6
     fruitNode.size.height = fruitNode.size.height / 6

     fruitNode.physicsBody = SKPhysicsBody(circleOfRadius: 60)
     fruitNode.physicsBody?.categoryBitMask =  PhysicsCategory.fruitNode.rawValue
      fruitNode.physicsBody?.contactTestBitMask = PhysicsCategory.Spiral.rawValue
       fruitNode.physicsBody?.affectedByGravity = false

       let wait = SKAction .moveToX(self.frame.origin.x -  fruitNode.size.width, duration: 4)
      fruitNode.runAction(wait, completion: { () -> Void in
        self.fruitNode.removeFromParent()
})

addChild(fruitNode)

```

}