I have two chairs, a cloth piece falling on it and then a helmet falling above the cloth on one of the chairs. Whatever the setting I'm trying I cannot get the helmet fall nicely on the chair and interact naturally with the cloth. Right now I have following: 

1. the helmet is falling down
2. the cloth is falling down
3. the cloth is interacting with the chairs naturally
4. in the process of falling the helmet gets pushed by the cloth piece far away (as if it would be very hard surface).

<https://youtu.be/zmyO6NA9R1U>

[![animated](https://i.stack.imgur.com/HvkLw.gif)](https://i.stack.imgur.com/HvkLw.gif)

I also read that soft body physics might be a solution, but it didn't work in my case and the rendering times are getting expanded.

The cloth has settings: 5/M, 10/s, 15/b, (here I tried almost everything)
rigid body is off, 
Collision physics is off

Helmet settings: 
Right body active, mass 10,
all other physics are off.

Right now almost all the other settings (except cloth physics) are default.

Would be glad to get some help!

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Edit : Amended the Rigid Body Collision shape to 'Mesh' and this helped with allowing the helmet to collide with the cloth but now the cloth is being forced through the chair.

[![animated2](https://i.stack.imgur.com/mrnuS.gif)](https://i.stack.imgur.com/mrnuS.gif)