I want the mesh to follow the curve and to bend accordingly without any distortion. So far absolute failure... My teeth mesh just won't follow the curve, instead it gets stretched on an axis and becomes 2d flat ... Both the mesh and the curve have the same origin point, both have origin set to volume (someone here apparently solved similar problem by doing this, didnt work). I tried with constraints to get the same effect same fail attempt. I just want simply my mesh to follow the curve and bend but it doesn't work. If someone have a solution to my problem I'll be grateful. Thanks.

[Before I apply the modifiers](https://i.stack.imgur.com/Zg9IH.png)

[![After I apply them mesh just becomes flat beyond recognition](https://i.stack.imgur.com/37xfx.png)](https://i.stack.imgur.com/37xfx.png)

[![](https://blend-exchange.com/embedImage.png?bid=NB4QrxOq)](https://blend-exchange.com/b/NB4QrxOq/)