I want to dynamically allocate structures within structures. I think I can do this. However when I want to perform operations with them, I get an access violation error under Visual C++. Perhaps there is something wrong with the initialization. By the way, how can I initialize `myDynamicMembersBinArray` being dynamically allocated? I tried the following:

```
#include <stdio.h>
#include <stdlib.h>

int main()
{
    /* ========== Define structures ========== */

    /* Create just the identifier */
    struct bin{
        char *tag;
        float size;
    };
    /* Declare another structure which will hold the bin structure */
    struct dynamicbin{
    struct bin *binPointer;
    };
    /* I use calloc so that zero-filling is done */
    myDynamicMembersBinArray = (struct dynamicbin*)calloc(1, sizeof(struct dynamicbin));
    struct bin *binpointer = (struct bin*)calloc(N, sizeof(struct bin));

    /* This one fails */
    for (int i=0; i<N; i++){
        printf("%f\n", (*(*myDynamicMembersBinArray).binPointer+i).size);
    }

```

Thank you in advance.