Under certain conditions, I need my animation to be played. **The rig gets a message every 5 tics and it seems that the animation is being played every 15-20 tics**. My animation frame rate is 60, and same with the refresh rate. The player is in one scene, and the weapon is in another. I will not explain the "certain conditions" right here as it may be difficult; I will show you a [.blend](http://www.pasteall.org/blend/35497) which is somewhat a replica of the functions that I have with this issue.

EDIT: I don't know how or even if this helps in any way, but if you have the animaion set to "loop end" instead of "play," the animation goes faster and slower randomly, **sometimes it even stops!** Just some more possibly useful or useless info: if I just do Always (freq. 0) > and > Play (0-5), the animation is still being played slowly, but if I do the exact same thing **except** I use "Loop End" rather than "Play," the animation seems to go the right speed. I am not saying I want to use "Loop End," I am just pointing this out if this helps. Thanks!