I have to write an XNA game for a project in my college program. I'm making a turn-based RPG in the vein of the Gameboy Pokemon games. I'd like to align the menu options with a container at the bottom of the screen, with never more than 4 options. This should give you a rough idea about how I want the combat screen to look:

![Pokemon Battle Image](https://t3.gstatic.com/images?q=tbn:ANd9GcQ_srPNxGdNhOG40h9ic5b6FjLyblIaK9XdyKlAhvTCc1-v_C0z9zMbnZOpWw)

I currently have a menu system that aligns all the menu items with the center of the screen, meaning menus end up looking like this:

Start Game  

Options  

Quit

but in the center of the screen.

What is the best way to position the menu items in a similar fashion to the image above? Should I hardcode in the positions for the menu items, should I try and make some kind of class to act as the container for these items and have their position be relative to the size and position of the container, or use some other method?