Okay, so I'm trying to set a variable via a javascript method call. However this is not working. I googled and ended ip going back and trying swLiveConnect, but that's outdated and it turns out my way is now the way to do it. So here's my javascript function and actionscript. I have no idea what's going on, I bow before the more skilled actionscripters.

**Actionscript**

```
//==========================================================
function decide_proposal(e:Event):void {
//==========================================================
    var address1:String = form1.project_address.text + ", " + form1.project_city.text + ", " + form1.project_state.text + ", " + form1.project_zip.text;
    var distance:Number = ExternalInterface.call("showLocation(" + address1 + ")");

    var commit:String = e.currentTarget.name;
    if (form1.stories.value >= 2.5 || form1.wood_no.selected || form1.framed_sqft.value >= 5000 || form1.roof_slope.value < 3 || form1.civil.selected || form1.cmt.selected || form1.commercial.selected || form1.c.selected || distance >= 180 || form1.bore_holes1.value >= 4) {
      send_proposal(e);
    } else if (commit == "quote") {
      perform_calculations(distance);
    } else {
      send_proposal(e);
    }
}

```

**Javascript**

```
var geocoder;
var location1;

function initialize() {
    geocoder = new GClientGeocoder();
}
function showLocation(address) {
    var locations = 0;
    geocoder.getLocations(address, function (response) {
        if (!response || response.Status.code != 200)
        {
            alert("There was an error");
        }
        else
        {
            location1 = {lat: response.Placemark[0].Point.coordinates[1], lon: response.Placemark[0].Point.coordinates[0]};
        }
    });
    var glatlng1 = new GLatLng(location1.lat, location1.lon);
    var brenham = new GLatLng(30.152289,-96.384881);
    var college_station = new GLatLng(30.610584,-96.306002);
    var miledistance1 = glatlng1.distanceFrom(brenham);
    var miledistance2 = glatlng1.distanceFrom(college_station);

    if (miledistance1 <= miledistance2) {
        locations = (miledistance1 * .000621371192);
    } else {
        locations = (miledistance2 * .000621371192);
    }
    return locations;
}
window.onload=function() {initialize();}

```

I'm fairly certain it has something to do with return, but am not sure. At this point I have tried tracing what address is getting passed to the function, it is correct. I have traced what the distance is set to before and after the call. Before, NaN; after, 0. From Firebug I get the correct number. I just don't know.