I am using Texture packer [libgdx texture packer](https://code.google.com/p/libgdx-texturepacker-gui/)

for my libgdx game . I have created pack file also . now I have one balloon\_burst\_pack.png and one  

balloon\_burst\_pack.pack file.

only thing is from online documentation I cant figure out how exactly should i retrieve all 15 png images from pack file.

my image names are like balloon\_color\_0001.png, balloon\_color\_0002.png which I have packed in one balloon\_packed.png

small code i have tried is :

```
 atlas = new TextureAtlas(Gdx.files.internal("Animations/balloon_color_pack/balloon_burst_pack.pack"));

   for (int i = 0; i< 15;i++ ) {

        region[i] = atlas.findRegion("balloon_colour"+"000"+i);
        System.out.println("region detected is"+region[i].getRegionX());
   }

```

anyone who have used same texture packer please give me reference to use packed file .
please explain me step by step if possible..

Thanks.