In Luis, I created a simple pattern with a simple entity like this:

```
list bots {Name}

```

where "Name" is my entity that I would like to get in C#. The pattern and intent works fine and I am getting that correctly.

I follow the official example and built a IRecognizerConvert class so I can deserialize the result. It deserialize the intent just fine but fail to deserialize the entity. 

In the \_Entities sub-class, I only have the "Name" variable that I am trying to deserialize and nothing else. I don't have any other partial class. 

```
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Bot.Builder;
using Newtonsoft.Json;
using Microsoft.Bot.Builder.AI.Luis;

namespace EmptyBot1.Models
{
    public class ChatbotIntent : IRecognizerConvert
    {
        public string Text;
        public string AlteredText;
        public enum Intent
        {
            CreateBot,
            ListBots,
            ListAllBots,
            RunBot,
            Cancel,
            Greet,
            None
        };
        public Dictionary<Intent, IntentScore> Intents;

        public class _Entities
        {
            public string Name;
        }
        public _Entities Entities;

        [JsonExtensionData(ReadData = true, WriteData = true)]
        public IDictionary<string, object> Properties { get; set; }

        public void Convert(dynamic result)
        {
            var _result = JsonConvert.DeserializeObject<ChatbotIntent>(JsonConvert.SerializeObject(result, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore }));
            Text = _result.Text;
            AlteredText = _result.AlteredText;
            Intents = _result.Intents;
            Entities = _result.Entities;
            Properties = _result.Properties;
        }

        public (Intent intent, double score) TopIntent()
        {
            Intent maxIntent = Intent.None;
            var max = 0.0;
            foreach (var entry in Intents)
            {
                if (entry.Value.Score > max)
                {
                    maxIntent = entry.Key;
                    max = entry.Value.Score.Value;
                }
            }
            return (maxIntent, max);
        }
    }
}

```

In the previous snippet, the important part is the \_Entities class which define how the entities look from coming back from Luis. Since I only have 1 simple string entity "Name", I thought this is sufficient.

```
        public class _Entities
        {
            public string Name;
        }

```

However when I run it and I give it an utterance like:

```
"list bots mybots"

```

Luis would correctly assign Name="mybots" and get the correct intent, but it crash on the JsonConvert.DeserializeObject line saying the json format is incorrect. I assume this is complaining about the class I made? And not the actual JSON result from luis?

What do I need to add to the \_Entities class so the luis entity can be successfully deserialzied?