The following code produces the image that follows. The image I am using for the background is 640 x 480, as is the displayMode. The texture *background* is a .bmp and is loaded with the Slick texture loader. I am confuse to why it is not filling the Quad and why it is reflected.
EDIT: The background of my OpenGL scene is pink, the black you see is from the Quad created. The background image is the green block with a 2px light blue border with "test" plastered on it.

```
private void renderBackground(){
    float w = displayMode.getHeight()/2;
    float h = displayMode.getWidth()/2;

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();

    GL11.glLoadIdentity();
    GLU.gluOrtho2D(-w, w, -h, h);

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPushMatrix();

    GL11.glLoadIdentity();      
    GL11.glDisable(GL11.GL_DEPTH_TEST);

    if(useTextures)background.bind();
    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(0.0f, 0.0f);
    GL11.glVertex2f(-w,-h);

    GL11.glTexCoord2f(1.0f, 0.0f);
    GL11.glVertex2f(w,-h);

    GL11.glTexCoord2f(1.0f, 1.0f);
    GL11.glVertex2f(w, h);

    GL11.glTexCoord2f(0.0f, 1.0f);
    GL11.glVertex2f(-w, h);

    GL11.glEnd();

    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPopMatrix();
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPopMatrix();
}

```

![OpenGL Texture mismapping](https://i.stack.imgur.com/5oMNL.png)

Now when I add `GL11.glTranslatef(20.0f, 20.0f, 0.0f);` you will notice that the pink appears, which is the colour created int my "initGL" method:`GL11.glClearColor(1.0f, 0.75f, 0.796f, 0.0f);`![enter image description here](https://i.stack.imgur.com/tARBH.png)

My GL\_PROJECTION contains the following before pushing it, my GL\_MODELVIEW is unmodified when renderBackground() is called.

```
    GL11.glMatrixMode(GL11.GL_PROJECTION); // Select The Projection Matrix
    GL11.glLoadIdentity(); // Reset The Projection Matrix

    // Calculate The Aspect Ratio Of The Window
    GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 25.0f);
    //position camera
    GLU.gluLookAt(5.0f, 3.0f, -5.0f, 0.0f, 0.0f, -10.0f, 0.0f, 1.0f, 0.0f);
    GL11.glMatrixMode(GL11.GL_MODELVIEW); // Select The Modelview Matrix

```