I'm currently working on a menu system for a game and I have the standard hierarchy for screens and screen elements. (Screens contain some collection of screen elements). I'd like screen elements to send an event to the screen class to declare that it's been selected. However, I don't need any event arguments in this case. I'm not sure what the syntax is to create the event without any arguments. I found a solution that passes the player index as an event argument. (My game is strictly single-player, so this is not necessary.)

```
public event EventHandler<PlayerIndexEventArgs> Selected;

```

^-- How this event is declared where PlayerIndexEventArgs inherits from EventArgs. Can I omit PlayerIndexEventArgs, or is there a default type to use here to send no arguments? (Maybe just the EventArgs base class?)