I am working on a Swift project with *cocoapods*. Here is Podfile:

```
pod 'GPUImage', '~> 0.1.4'

```

1. After i run `pod install`, i try got the error about import file:

import GPUImage
![enter image description here](https://i.stack.imgur.com/1pS9s.png)

I uninstalled GPUImage from podfile, then try the second solution, i got different error.

2. This [link](https://github.com/BradLarson/GPUImage#adding-this-as-a-framework-module-to-your-mac-or-ios-project) is the project instruction on github. My steps are:

	* Copy&Paste GPUImage.xcodeproj into project root directory, and added it into my project.
	* Go to "**Build settings**" -> "**Build Phases**" -> "**Target Dependencies**", added **PUImageFramework**, in **Link Binary With Libraries** section, added **GPUImage.framework**.

But i got an error:

```
error: unable to read module map contents from 'Source/iOS/Framework/module.modulemap': Error Domain=NSCocoaErrorDomain Code=260 "The file “module.modulemap” couldn’t be opened because there is no such file." UserInfo=0x7f872cfb0b80 {NSFilePath=/Users/william/A/muguang-ios/Source/iOS/Framework/module.modulemap, NSUnderlyingError=0x7f87413f4dd0 "The operation couldn’t be completed. No such file or directory"}

```

Any help, thx!

**EDIT:**

The error right now is:

```
dyld: Library not loaded: @rpath/GPUImage.framework/GPUImage
  Referenced from: /private/var/mobile/Containers/Bundle/Application/9CF1D10C-1D78-40CB-955F-19110B3C3EA8/testGDU.app/testGDU
  Reason: image not found

```

**EDIT**:
For solution without using pods, here is solution:

> 
> You then need to add a new Copy Files build phase, set the Destination
>  to Frameworks, and add the GPUImage.framework build product to that.
>  This will allow the framework to be bundled with your application
>  (otherwise, you'll see cryptic "dyld: Library not loaded:
>  @rpath/GPUImage.framework/GPUImage" errors on execution).
> 
> 
> 

But question 1 with cocoapods still not work.