I'm working on a basic first person camera controller in p5.JS, and I'm using the move function inside of an if statement (uses `keyIsDown`) and it still moves the camera when the key isn't pressed (I mean like its down for a second then no longer pressed).

I've also tried using `while ()` but that crashes it.

```js
let d;
let cam;
let x, y, z;
let img;
let floor_texture;
//place holder image    
floor_texture = 'https://miro.medium.com/max/1400/1*WI5Zw1eKEKNmRX3zreeUHw.png';

function preload() {
  img = loadImage(floor_texture);
}

function setup() {
  createCanvas(windowWidth, windowHeight, WEBGL);
  x = 0;
  y = 0;
  z = 0;
  cam = createCamera();
}

function draw() {
  d = dist
  background(255);
  cam.pan(-movedX * 0.005);
  cam.tilt(movedY * 0.005);
  fill('white');
  sphere(25);
  fill('red');
  texture(img);
  translate(0, 350, 0)
  box(5000, 500, 5000)
  if (keyIsPressed && keyCode === 69) {
    requestPointerLock();
  }
  cam.move(x, y, z);
  if (keyIsDown(87)) {
    z -= 0.1;
  }
}
```

```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
```