How to load a set of images each with a different position to a webGL renderer?
I had 4 images (part of a single image)
each image is of fixed size 256x256 and have position info available
image1 is at position 0,0
image 2 - pos(0,256)
image3 - pos(256,0)
image4 - pos(256, 256)

how to load them properly in threejs