In apple's docs:(<http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/OpenGLESPlatforms/OpenGLESPlatforms.html>)

it says that for "OpenGL ES 1.1 on the PowerVR SGX" "There are 8 texture units available."

it doesn't say how many units are available on OpenGL ES 2.0, does that mean there is no limit?