I created an explosion animation within Blender, something as shown in [this video](http://www.youtube.com/watch?v=_lbgEOiz2pg&feature=player_detailpage#t=305s). To achieve this I used a particle-system, together with the "Explode" modifier.

This kind of animation (simulation) doesn't get exported to other file-formats though and I'd like to export the animation as FBX, so that I can use it in Unity. So I basically need some way to "bake" the animation to keyframes. I wonder if there's a way to achieve this?

After some testing I found out, that the only way the simulation gets exported is by writing a sequence of `obj` files. So an answer on how to integrate/animate such a sequence of `obj` files in Unity would also be welcome.

*Side note:* I also tried to get an answer to this over at the [blender community](http://blenderartists.org/forum/showthread.php?245798-How-can-I-export-convert-an-explosion-as-animated-mesh).