Before enabling `largeHeap` option, I was handling large bitmaps and it's consume almost the entire memory available for the application, and recycling it over navigation and loading new ones works round on almost the full heap available. However when some operations needs a bit more memory the application crashes. So I enabled `largeHeap=true` to have a bit more memory.

But doing this has a unexpected behavior, it's looks like that `recycle()` method of bitmaps do not work most of times, and the application that worked in 58Mb of memory (and exceeds sometimes throwing a `OutOfMemoryException`) now consumes memory exponentially and keeps growing (for now the test I did came to 231Mb allocated memory), the expected behavior is that the memory management keeps working and the application will not use more than 60Mb.

How can I avoid that? Or efficiently recycle bitmaps?

EDIT: Actually, I made it give a `OutOfMemoryError` when allocating more than 390Mb of memory on the device.
Reading GC\_\* logs shown that only GC\_FOR\_ALLOC that freed 3.8Mb sometimes, but almost never other GC runs freed something.