I have a simple game loop that looks like this:

```
let dt = 0
let last = 0

const gameLoop = ms => {
  const t = ms / 1000

  dt = t - last
  last = t

  console.log(dt)

  requestAnimationFrame(gameLoop)
}

requestAnimationFrame(gameLoop)

```

Right now I'm stuying a way where I'm able to make movement and Animation consistent between different framerates. To accomplish that I have to multiply the delta time `dt` with objects in my game.

Right now when I log `dt` to the console, I get a rather long number: `0.0166700000285`

Though I don't need such a accurate number to multiply my objects speed. So my question is if it would increase performance if I would fix the amount of decimals. For example `0.01667`

If yes, by how much?

Thanks :)