I am using the new unity networking using unity 5.3.1 , my player prefab is a UI canvas , so when another client joins the canvas's overlap and I cannot press any button on host or client .

What i want is to disable other canvase's on each players game and just leave the local players canvase active , I have tried islocalplayer , isclient ,isserver but nothing works . 

Is there a way around this please do tell.