*Spoiler warning*: this question contains a spoiler for *Rime of the Frostmaiden* campaign, a relatively minor one in relation to the main plot but quite an impactful one from player's perspective.

I'm running *Rime of the Frostmaiden* campaign and the players just arrive at the *Black Cabin*, next session we will be exploring it. One of them has a [Ring of Mind Shielding](https://www.dndbeyond.com/magic-items/4725-ring-of-mind-shielding) (DMG, page 191) and one of its properties is this:

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> If you die while wearing the ring, your soul enters it, unless it already houses a soul.
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For those unfamiliar with the *Frostmaiden*, this is what is supposed to happen in *Black Cabin*:

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>  Players trigger a huge explosion that is deliberately designed to kill at least most, if not all of them and they get stuck there as spirits until they solve the quest. This is the exact wording that the campaign book uses: "If a creature (…) dies inside the *Black Cabin*, its spirit (if it has one) leaves the body and assume a spectral form on the Border Ethereal (…)."
> My players are low level, with not too much HP so I'm expecting them all to (temporarily) die there.
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Therefore I am wondering what RAW should happen to the player with the *Ring* here. I'm inclined to rule that the property of the *Cabin* overrides the ring and the same thing happens to this player as to the rest of the party since it's not going to be very fun for her otherwise to be separated from everyone else with nothing to do most of the session but I'm wondering if the rules support this, I don't want the player to feel like I'm using the DM fiat to force an outcome.

I am familiar with the [*specific beats general*](https://www.dndbeyond.com/sources/phb/introduction#SpecificBeatsGeneral) thing, I'm not quite sure whether it applies here though or whether it can be established which one is more specific, the *Cabin* or the *Ring*.