Right, you will have to stick with me because I am confusing myself at the moment.

I am trying to work out the scale of an svg when I add it to a rapheal paper element.

Here's what needs to happen:

All of my SVGs are variable widths.
When I add them to my paper object I want them to be 600px wide. I need to calculate the scale ratio of the original width that will always work out at 600px, whether the original width is 2000px or 10px.

What I have so far is...

```
    var maxWidth = 600;
    var vWidth = vector.getBBox().width //this could be anything;

    //Instert algorithym to work out the scale ratio
    //I am not smart enough to work this part out. Please help...
    //Currently this scale s set to what the original width is, but I want it to always be 600

    vector.scale(1, 1);

```

I hope this makes sense to somebody! I am a designer who turned programmer (as you can probably tell)

Thanks!