So I had my SpriteKit game rendering nicely on both iPhone and iPad but I noticed that I was seeing the statusbar displaying on the iPad. I went and checked that I had properly set the statusbar not to display correctly. After a bit of searching I found a post that mentioned that in iOS7.1 the statusbar will display on an iPad unless you have it set to be a universal app. Sure enough, I had mistakenly had my project set as a iPhone app. I switched it to universal (and also elected not to have a separate storyboard created for iPad). After that, the resolution for my scene was not displaying correctly on the iPad. The app appears much larger now and goes off the screen. My main sprite is supposed to follow my finger movement, but now it is way off to the right of where I swipe. Not sure what was done when I switched it to Universal, but switching it back now does not fix the problem. It still renders fine on all iPhones, just not on the iPad anymore. Has anyone else ran into this issue>