Basically I made my object in unity move around with virtual joystick, but I can't make it move at 100% instantly, it is smoothed and top speed is reached only when handle reaches the outline of the joystick. How do I remove the smoothing?

I tried couple of things I learned from tutorials like the following code but since I am a beginner and can't think of much stuff that could help.

```
public float runSpeed = 5f;
public Joystick joystick;
Rigidbody2D rigidbody2d;

// Start is called before the first frame update
void Start()
{
    rigidbody2d = GetComponent<Rigidbody2D>();
}

// Update is called once per frame
void Update()
{
    float horizontal = joystick.Horizontal;
    float vertical = joystick.Vertical;

    Vector2 move = new Vector2(horizontal, vertical);
    Vector2 position = rigidbody2d.position;

    if (joystick.Horizontal || joystick.Vertical >= .2f)
    {
        position = position + move * runSpeed * Time.deltaTime;
    }
    else if (joystick.Horizontal || joystick.Vertical <= -.2f)
    {
        position = position + move * -runSpeed * Time.deltaTime;
    }
    else
    {
        position = position + move * 0f * Time.deltaTime;
    }

    rigidbody2d.MovePosition(position);

```

Error CS0019 Operator '||' cannot be applied to operands of type 'float' and 'bool' Assembly-CSharp