I've been perusing the magic items for D&D 5e in the DMG, and I've only found two non-consumable items that restore hitpoints: **Staff of Healing**, and **Rod of Resurection** both of which are Rare or better. I was surprised that there were no healing wands, as that was something of a core trope in previous editions of the game. Would it significantly affect the core game if the players had access to a **Wand of Cure Wounds**, that let the players cast Cure Wounds like the **Wand of Magic Missile** allows them to cast Magic Missle? Is there any evidence that the lack of a Cure Wounds items at lower rarity was an intentional design decision?

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I'm considering such an item to balance a lack of core healers in my current party.