An object can be promoted from Young Generation to Old Generation when it reaches the Tenuring Threshold or when the "TO" Survival Space is full when it is being transferred.

Therefore, my question is: In order to *improve performance*, if I know my object will be frequently used (referenced), **is it possible to automatically/manually declare an object in Old/Permanent Generation** so that not declaring it in the *Eden* would delay the necessity of *Minor Garbage Collection*, thus delaying the *"Stop The World" event and improving the applications performance*?