I originally wanted to attach the `/playsound random.orb`, when the scoreboard objective Bow got a value of 1 which was tracking `stat.useItem.minecraft.bow`, So when the player shot an arrow the sound would play, but if the player got too far away, the sound would not be heard.

I then tried to summon a Mine cart Command Block relative to the player using `@p` ,which would activate using an also spawned redstone block which would be removed instantly however the `/summon` and `/fill` commands don't support the `@p` or `@a`. Or any way to track player coordinates then use them to spawn blocks.

I couldn't think of another way to make the sound occur everywhere when a player/one player fires the bow.