I was trying to drawbitmap on a canvas. In the emulator, it seems that the image is blurred. Is it likely that the android automatically scaled the bitmap? I did try to disable the scaling such as

```
< supports-screens android:smallScreens="false" android:normalScreens="true" 
android:largeScreens="false" android:xlargeScreens="false" android:anyDensity="true" />

```

blur means if I have a pixel in the bitmap, I am seeing like 2x2 pixel. soemtimes a pixel is missing. so I assumed that Android automatically scaled it to fit different screens. I am just use WVGA and how do I prevent this scaling? Thanks.