In case of a Unity mobile app, would it be good (at all) for performance, to deactivate the navigation through canvas objects like TextFields and Buttons?

When selecting e.g. a Button or TextField in the sceneview, the inspector shows the option "Navigation", which can be set to different things and can also be visualized. This feature is usually used to tab through input fields, like you would expect it on a website. On my mobile game I don't need this "tabbing". Would there be any sort of performance increase if I deactivated it everywhere?