I want to move the rectangle horizontally,however,it enters the updateStageObjects() function several times but does not update the value of myRectangle.x.How do I fix this?

```
 <script type="text/javascript">
            var interval = 10;
            var x=0;
            var y=0;
            var myRectangle;
            var context ;
            var canvas;
        function Rectangle(x, y, width, height, borderWidth) {
                this.x=x;
                this.y=y;
                this.width = width;
                this.height = height;
                this.borderWidth = borderWidth;
            }
        function DrawRects(){   
                myRectangle = new Rectangle (250,70,100,50, 5);      context.rect(myRectangle.x,myRectangle.y,myRectangle.width,myRectangle.height);        
                context.fillStyle="#8ED6FF";
                context.fill();
                context.lineWidth=myRectangle.borderWidth;
                context.strokeStyle="black"; 
                context.stroke();
            }

            function updateStageObjects() {
                var amplitude = 150;
                var centerX = 240;  
                myRectangle.x += 100;
    alert(myRectangle.x+"   "+myRectangle.y);                   
            }    
            function clearCanvas() {                
                context.clearRect(0,0,canvas.width, canvas.height); 
            }

            function DrawRect(){

                setTimeout(CheckCanvas,10);
                clearCanvas();
                updateStageObjects();
                DrawRects();
            }   
        function CheckCanvas(){
                return !!(document.createElement('canvas').getContext);

            }   

        function CheckSound(){
            return !!(document.createElement('sound').canPlayType)
            }

        function CheckVideo(){
            return !!(document.createElement('video').canPlayType)
            }

        function Checkstorage(){    
            return !!(window.localStorage)
            }

        function CheckVideo(){
            return !!(document.createElement('video').canPlayType)  
            }

        function DrawCanvas(){
            if (CheckCanvas()){
                canvas = document.getElementById('Canvas');
                DrawRects();
                setInterval(DrawRect, 10);      
            }
    }
</script>

```

html

```
   <canvas id="Canvas" width="800px" height="800px" onclick="DrawCanvas()"> Nor   supported</canvas>

```