Normally, the *Banishment* spell is used to remove a target from combat for a while. But I've been asked some questions by a player and I'm not sure how to answer them.

For reference, we're talking about a character who isn't native to any other plane -- just a guy. So the part of the spell that applies to this says:

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> If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
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Now what's unusual is that this causes the target to be incapacitated -- can't take actions -- but does not stop them from moving. The spell does bring the target back right where they left, but interestingly it only says "in the space it left".

So let's suppose we have James, a rogue, manacled to a table while a disintegration beam slowly creeps up the table towards his important bits. "I expect you to die," says the evil villain.

But our hero has an ally, who has a plan. He casts Banishment on James, who fails his save and disappears from the table. Presumably the manacles stay behind, since they're fixed to the table and not something he was wearing. Whilst in the demiplane, James can't take actions, but he uses his movement to stand up from prone. Then his ally ceases concentration and James reappears on the table, but standing up and free from his bonds, ready to fight.

Is this possible? I can't see anything in the text of the spell that requires James to reappear in the exact same position he left from, so it seems viable to me, and while it might step slightly on the toes of *freedom of movement* (which is also 4th level), it's probably of limited enough utility that it's not a problem.