@@ -29,7 +29,7 @@ namespace Nethermind.Network.Benchmarks
         [GlobalSetup]
         public void Setup()
         {
-            _node = new Node(new PublicKey("0x000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f"), "127.0.0.1", 1234);
+            _node = new Node(new PublicKey("0x000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f"), "127.0.0.1", 1234, false);
         }
         
         [Benchmark]
﻿//  Copyright (c) 2018 Demerzel Solutions Limited
//  This file is part of the Nethermind library.
// 
//  The Nethermind library is free software: you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
// 
//  The Nethermind library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//  GNU Lesser General Public License for more details.
// 
//  You should have received a copy of the GNU Lesser General Public License
//  along with the Nethermind. If not, see <http://www.gnu.org/licenses/>.

using System;
using BenchmarkDotNet.Attributes;
using Nethermind.Core.Crypto;
using Nethermind.Stats;
using Nethermind.Stats.Model;

namespace Nethermind.Network.Benchmarks
{
    public class NodeStatsCtorBenchmarks
    {
        private Node _node;
        
        [GlobalSetup]
        public void Setup()
        {
            _node = new Node(new PublicKey("0x000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f000102030405060708090a0b0c0d0e0f"), "127.0.0.1", 1234);
        }
        
        [Benchmark]
        public void Improved()
        {
            throw new NotImplementedException();
        }
        
        [Benchmark]
        public void Light()
        {
            NodeStatsLight stats = new NodeStatsLight(_node);
        }

        [Benchmark]
        public long LightRep()
        {
            NodeStatsLight stats = new NodeStatsLight(_node);
            return stats.CurrentNodeReputation;
        }
    }
}

a lot of default 'false' for isStatic cluttering the PR