hunk.code_window:   _shellManifestUrl = nil;
     _usesPublishedManifest = YES;
     _urlScheme = nil;
     _allManifestUrls = @[];
   }
   - (void)_loadShellConfig
   {
  
hunk.labels: keep keep add keep keep keep keep keep
hunk.after_edit:   _isRemoteJSEnabled = YES;
  
hunk.file_path: ios/Exponent/Environment/EXShellManager.m
hunk.type: add
file: /**
   * Copyright (c) 2015-present, Horcrux.
   * All rights reserved.
   *
   * This source code is licensed under the MIT-style license found in the
   * LICENSE file in the root directory of this source tree.
   */
  
  #import "UIView+ReactABI11_0_0.h"
  #import "ABI11_0_0RNSVGCGFCRule.h"
  #import "ABI11_0_0RNSVGSvgView.h"
  
  /**
   * ABI11_0_0RNSVG nodes are implemented as base UIViews. They should be implementation for all basic
   ＊interfaces for all non-defination nodes.
   */
  
  @interface ABI11_0_0RNSVGNode : UIView
  
  @property (nonatomic, strong) NSString *name;
  @property (nonatomic, assign) CGFloat opacity;
  @property (nonatomic, assign) ABI11_0_0RNSVGCGFCRule clipRule;
  @property (nonatomic, assign) CGPathRef clipPath; // convert clipPath="M0,0 L0,10 L10,10z" into path
  @property (nonatomic, strong) NSString *clipPathRef; // use clipPath="url(#clip)" as ClipPath
  @property (nonatomic, assign) BOOL responsible;
  @property (nonatomic, assign) CGAffineTransform matrix;
  @property (nonatomic, assign) BOOL active;
  
  - (void)invalidate;
  
  - (void)renderTo:(CGContextRef)context;
  
  /**
   * renderTo will take opacity into account and draw renderLayerTo off-screen if there is opacity
   * specified, then composite that onto the context. renderLayerTo always draws at opacity=1.
   * @abstract
   */
  - (void)renderLayerTo:(CGContextRef)context;
  
  - (void)renderClip:(CGContextRef)context;
  
  /**
   * clip node by clipPath or clipPathRef.
   */
  - (void)clip:(CGContextRef)context;
  
  /**
   * getPath will return the path inside node as a ClipPath.
   */
  - (CGPathRef)getPath:(CGContextRef) context;
  
  
  /**
   * run hitTest
   */
  - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event withTransform:(CGAffineTransform)transfrom;
  
  - (ABI11_0_0RNSVGSvgView *)getSvgView;
  
  /**
   * save element`s defination into svg element.
   */
  - (void)saveDefinition;
  
  /**
   * just for template node to merge target node`s properties into owned properties
   */
  - (void)mergeProperties:(__kindof ABI11_0_0RNSVGNode *)target mergeList:(NSArray<NSString *> *)mergeList;
  
  - (void)mergeProperties:(__kindof ABI11_0_0RNSVGNode *)target mergeList:(NSArray<NSString *> *)mergeList inherited:(BOOL)inherited;
  
  /**
   * just for template node to reset all owned properties once after rendered.
   */
  - (void)resetProperties;
  
  - (void)beginTransparencyLayer:(CGContextRef)context;
  
  - (void)endTransparencyLayer:(CGContextRef)context;
  
  @end
  