hunk.code_window: 			: item.type === 'Path'
   			? [item.item.location_id]
   			: [];
   	}, [item]);
   	const fileLocations =
  
hunk.labels: keep replace replace keep keep keep
hunk.after_edit: 				? [item.item.location_id]
   				: [];
  
hunk.file_path: interface/app/$libraryId/Explorer/Inspector/index.tsx
hunk.type: replace
file: - Make sure to run `pnpm i` if you make any change to the `package` mobile uses like `assets`.
  - If iOS build fails with `node not found` error, run `echo "export NODE_BINARY=$(command -v node)" >> .xcode.env.local` on `mobile/ios/` directory.
  - If XCode can't find node, run `ln -s "$(which node)" /usr/local/bin/node`
  - To view the logs from the Spacedrive Core API, run `xcrun simctl launch --console booted com.spacedrive.app` with the app built in debug mode.
  - If Rive Assets have been updated, run `pnpm mobile prebuild` to import the latest version of the `.riv` files into the project.
  