hunk.code_window: // Flavor strings
   var strings = {
       Team: "team",
       TeamPlural: "teams",
       Company: "company",
  
hunk.labels: keep keep keep add keep
hunk.after_edit:     TeamPossessive: "team's",
  
hunk.file_path: web/static/config/config.js
hunk.type: add
file: // Copyright 2010 The draw2d Authors. All rights reserved.
  // created: 21/11/2010 by Laurent Le Goff
  
  package draw2d
  
  import (
  	"code.google.com/p/freetype-go/freetype/raster"
  	"math"
  )
  
  func arc(t VertexConverter, x, y, rx, ry, start, angle, scale float64) (lastX, lastY float64) {
  	end := start + angle
  	clockWise := true
  	if angle < 0 {
  		clockWise = false
  	}
  	ra := (math.Abs(rx) + math.Abs(ry)) / 2
  	da := math.Acos(ra/(ra+0.125/scale)) * 2
  	//normalize
  	if !clockWise {
  		da = -da
  	}
  	angle = start + da
  	var curX, curY float64
  	for {
  		if (angle < end-da/4) != clockWise {
  			curX = x + math.Cos(end)*rx
  			curY = y + math.Sin(end)*ry
  			return curX, curY
  		}
  		curX = x + math.Cos(angle)*rx
  		curY = y + math.Sin(angle)*ry
  
  		angle += da
  		t.Vertex(curX, curY)
  	}
  	return curX, curY
  }
  
  func arcAdder(adder raster.Adder, x, y, rx, ry, start, angle, scale float64) raster.Point {
  	end := start + angle
  	clockWise := true
  	if angle < 0 {
  		clockWise = false
  	}
  	ra := (math.Abs(rx) + math.Abs(ry)) / 2
  	da := math.Acos(ra/(ra+0.125/scale)) * 2
  	//normalize
  	if !clockWise {
  		da = -da
  	}
  	angle = start + da
  	var curX, curY float64
  	for {
  		if (angle < end-da/4) != clockWise {
  			curX = x + math.Cos(end)*rx
  			curY = y + math.Sin(end)*ry
  			return raster.Point{raster.Fix32(curX * 256), raster.Fix32(curY * 256)}
  		}
  		curX = x + math.Cos(angle)*rx
  		curY = y + math.Sin(angle)*ry
  
  		angle += da
  		adder.Add1(raster.Point{raster.Fix32(curX * 256), raster.Fix32(curY * 256)})
  	}
  	return raster.Point{raster.Fix32(curX * 256), raster.Fix32(curY * 256)}
  }
  