hunk.code_window:     },
       {
         path: 'redirect',
         preferLocalhost: true,
         useProxy,
       }
     );
     // Add fetch user example
  
hunk.labels: keep keep keep add keep keep keep keep keep
hunk.after_edit:       projectNameForProxy: '@community/native-component-list',
  
hunk.file_path: apps/native-component-list/src/screens/AuthSession/AuthSessionScreen.tsx
hunk.type: add
file: /*
   * Copyright (c) Facebook, Inc. and its affiliates.
   *
   * This source code is licensed under the MIT license found in the
   * LICENSE file in the root directory of this source tree.
   */
  
  #include "ABI43_0_0TouchEvent.h"
  
  namespace ABI43_0_0facebook {
  namespace ABI43_0_0React {
  
  #if ABI43_0_0RN_DEBUG_STRING_CONVERTIBLE
  
  std::string getDebugName(TouchEvent const &touchEvent) {
    return "TouchEvent";
  }
  
  std::vector<DebugStringConvertibleObject> getDebugProps(
      TouchEvent const &touchEvent,
      DebugStringConvertibleOptions options) {
    return {
        {"touches", getDebugDescription(touchEvent.touches, options)},
        {"changedTouches",
         getDebugDescription(touchEvent.changedTouches, options)},
        {"targetTouches", getDebugDescription(touchEvent.targetTouches, options)},
    };
  }
  
  #endif
  
  } // namespace ABI43_0_0React
  } // namespace ABI43_0_0facebook
  