hunk.code_window:             <IconWrapper className={classes.linkIcon}>
                 <Icon />
               </IconWrapper>
               <StyledContentWrapper>
                 <Text weight="bold">{label}</Text>
                 <Text mt={3} color={colors.B60}>
                   {description}
                 </Text>
               </StyledContentWrapper>
             </LeftContainerWrapper>
           </ButtonWrapper>
         </Button>
       </>
  
hunk.labels: keep keep keep keep keep replace replace replace keep keep keep keep keep
hunk.after_edit:               <When truthy={description.length > 0}>
                   <Text mt={3} color={colors.B60}>
                     {description}
                   </Text>
                 </When>
  
hunk.file_path: apps/web/src/design-system/template-button/DragButton.tsx
hunk.type: replace
file: #!/bin/bash
  
  # Recreate config file
  rm -rf ./env-config.js
  touch ./env-config.js
  
  # Add assignment 
  echo "window._env_ = {" >> ./env-config.js
  
  # Read each line in .env file
  # Each line represents key=value pairs
  while read -r line || [[ -n "$line" ]];
  do
    # Split env variables by character `=`
    if printf '%s\n' "$line" | grep -q -e '='; then
      varname=$(printf '%s\n' "$line" | sed -e 's/=.*//')
      varvalue=$(printf '%s\n' "$line" | sed -e 's/^[^=]*=//')
    fi
  
    # Read value of current variable if exists as Environment variable
    value=$(printf '%s\n' "${!varname}")
    # Otherwise use value from .env file
    [[ -z $value ]] && value=${varvalue}
    
    # Append configuration property to JS file
    echo "  $varname: \"$value\"," >> ./env-config.js
  done < .env
  
  echo "}" >> ./env-config.js
  