hunk.code_window:                         <FileUpload
                               ref='fileUpload'
                               getFileCount={this.getFileCount}
                               onClick={this.handleUploadClick}
                               onUploadStart={this.handleUploadStart}
                               onFileUpload={this.handleFileUploadComplete}
                               onUploadError={this.handleUploadError}
                               postType='post'
  
hunk.labels: keep keep keep replace keep keep keep keep
hunk.after_edit:                             onFileUploadChange={this.handleFileUploadChange}
  
hunk.file_path: webapp/components/create_post.jsx
hunk.type: replace
file: // Copyright 2015 The Go Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style
  // license that can be found in the LICENSE file.
  
  // Package f32 implements float32 vector and matrix types.
  package f32 // import "golang.org/x/image/math/f32"
  
  // Vec2 is a 2-element vector.
  type Vec2 [2]float32
  
  // Vec3 is a 3-element vector.
  type Vec3 [3]float32
  
  // Vec4 is a 4-element vector.
  type Vec4 [4]float32
  
  // Mat3 is a 3x3 matrix in row major order.
  //
  // m[3*r + c] is the element in the r'th row and c'th column.
  type Mat3 [9]float32
  
  // Mat4 is a 4x4 matrix in row major order.
  //
  // m[4*r + c] is the element in the r'th row and c'th column.
  type Mat4 [16]float32
  
  // Aff3 is a 3x3 affine transformation matrix in row major order, where the
  // bottom row is implicitly [0 0 1].
  //
  // m[3*r + c] is the element in the r'th row and c'th column.
  type Aff3 [6]float32
  
  // Aff4 is a 4x4 affine transformation matrix in row major order, where the
  // bottom row is implicitly [0 0 0 1].
  //
  // m[4*r + c] is the element in the r'th row and c'th column.
  type Aff4 [12]float32
  