hunk.code_window: You can now view and load EAS Updates in your development build via the `Extensions` panel.
   ## Set runtimeVersion in Expo config
   When you create a development build of your project, you'll get a stable environment to load any changes to your app that are defined in JavaScript or other asset-related changes. Other changes to your app, whether defined directly in **ios/** and **android/** directories or by packages or SDKs you choose to install, will require you to create a new build of your development build.
   To enforce an API contract between the JavaScript and native layers of your app, you should set the [`runtimeVersion`](/distribution/runtime-versions) value in the Expo config. Each build you make will have this value embedded and will only load bundles with the same `runtimeVersion`, in both development and production.
  
hunk.labels: keep keep keep keep keep replace keep keep keep
hunk.after_edit: When you create a development build of your project, you'll get a stable environment to load any changes to your app that are defined in JavaScript or other asset-related changes. Other changes to your app, whether defined directly in **android** and **ios** directories or by packages or SDKs you choose to install, will require you to create a new build of your development build.
  
hunk.file_path: docs/pages/develop/development-builds/development-workflows.mdx
hunk.type: replace
file: // This dummy Swift file is to persuade Xcode to include Swift runtime,
  // which is required when one of the dependency has some Swift code.
  // Read more here: https://github.com/CocoaPods/CocoaPods/issues/7170#issuecomment-339815814
  