hunk.code_window: type SidebarTitleProps = React.PropsWithChildren<object>;
   export const SidebarTitle = ({ children }: SidebarTitleProps) => (
     <div css={STYLES_TITLE}>
       <CALLOUT weight="medium" theme="secondary">
         {children}
       </CALLOUT>
     </div>
   );
  
hunk.labels: keep keep keep keep replace replace replace keep keep keep
hunk.after_edit:     <CALLOUT weight="medium">{children}</CALLOUT>
  
hunk.file_path: docs/ui/components/Sidebar/SidebarTitle.tsx
hunk.type: replace
file: /*
   * Copyright 2015 Google Inc.
   *
   * Use of this source code is governed by a BSD-style license that can be
   * found in the LICENSE file.
   */
  
  #ifndef SkRSXform_DEFINED
  #define SkRSXform_DEFINED
  
  #include "include/core/SkPoint.h"
  #include "include/core/SkSize.h"
  
  /**
   *  A compressed form of a rotation+scale matrix.
   *
   *  [ fSCos     -fSSin    fTx ]
   *  [ fSSin      fSCos    fTy ]
   *  [     0          0      1 ]
   */
  struct SK_API SkRSXform {
      static SkRSXform Make(SkScalar scos, SkScalar ssin, SkScalar tx, SkScalar ty) {
          SkRSXform xform = { scos, ssin, tx, ty };
          return xform;
      }
  
      /*
       *  Initialize a new xform based on the scale, rotation (in radians), final tx,ty location
       *  and anchor-point ax,ay within the src quad.
       *
       *  Note: the anchor point is not normalized (e.g. 0...1) but is in pixels of the src image.
       */
      static SkRSXform MakeFromRadians(SkScalar scale, SkScalar radians, SkScalar tx, SkScalar ty,
                                       SkScalar ax, SkScalar ay) {
          const SkScalar s = SkScalarSin(radians) * scale;
          const SkScalar c = SkScalarCos(radians) * scale;
          return Make(c, s, tx + -c * ax + s * ay, ty + -s * ax - c * ay);
      }
  
      SkScalar fSCos;
      SkScalar fSSin;
      SkScalar fTx;
      SkScalar fTy;
  
      bool rectStaysRect() const {
          return 0 == fSCos || 0 == fSSin;
      }
  
      void setIdentity() {
          fSCos = 1;
          fSSin = fTx = fTy = 0;
      }
  
      void set(SkScalar scos, SkScalar ssin, SkScalar tx, SkScalar ty) {
          fSCos = scos;
          fSSin = ssin;
          fTx = tx;
          fTy = ty;
      }
  
      void toQuad(SkScalar width, SkScalar height, SkPoint quad[4]) const;
      void toQuad(const SkSize& size, SkPoint quad[4]) const {
          this->toQuad(size.width(), size.height(), quad);
      }
      void toTriStrip(SkScalar width, SkScalar height, SkPoint strip[4]) const;
  };
  
  #endif
  
  