hunk.code_window:     Connectivity.addListener(this._updateConnectivity);
       this._startPollingForProjects();
       addListenerWithNativeCallback('ExponentKernel.showQRReader', async event => {
         this.props.navigation.showModal('QRCode');
         return { success: true };
       });
  
hunk.labels: keep keep add keep keep keep keep
hunk.after_edit:     // NOTE(brentvatne): if we add QR code button to the menu again, we'll need to
       // find a way to move this listener up to the root of the app in order to ensure
       // that it has been registered regardless of whether we have been on the project
       // screen in the home app
  
hunk.file_path: home/screens/ProjectsScreen.js
hunk.type: add
file: /*=============================================================================
      Copyright (c) 2001-2011 Joel de Guzman
  
      Distributed under the Boost Software License, Version 1.0. (See accompanying
      file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  ==============================================================================*/
  #ifndef BOOST_PP_IS_ITERATING
  #if !defined(FUSION_VECTOR_TIE_07192005_1242)
  #define FUSION_VECTOR_TIE_07192005_1242
  
  #include <boost/preprocessor/iterate.hpp>
  #include <boost/preprocessor/cat.hpp>
  #include <boost/preprocessor/repetition/enum_params.hpp>
  #include <boost/preprocessor/repetition/enum_binary_params.hpp>
  #include <boost/preprocessor/repetition/enum_params_with_a_default.hpp>
  #include <boost/preprocessor/repetition/repeat_from_to.hpp>
  #include <boost/fusion/container/vector/vector.hpp>
  
  #if !defined(BOOST_FUSION_DONT_USE_PREPROCESSED_FILES)
  #include <boost/fusion/container/generation/detail/preprocessed/vector_tie.hpp>
  #else
  #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  #pragma wave option(preserve: 2, line: 0, output: "preprocessed/vector_tie" FUSION_MAX_VECTOR_SIZE_STR".hpp")
  #endif
  
  /*=============================================================================
      Copyright (c) 2001-2011 Joel de Guzman
  
      Distributed under the Boost Software License, Version 1.0. (See accompanying
      file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  
      This is an auto-generated file. Do not edit!
  ==============================================================================*/
  
  #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  #pragma wave option(preserve: 1)
  #endif
  
  namespace boost { namespace fusion
  {
      struct void_;
  
      namespace result_of
      {
          template <
              BOOST_PP_ENUM_PARAMS_WITH_A_DEFAULT(
                  FUSION_MAX_VECTOR_SIZE, typename T, void_)
            , typename Extra = void_
          >
          struct vector_tie;
      }
  
  #define BOOST_FUSION_REF(z, n, data) BOOST_PP_CAT(T, n)&
  
  #define BOOST_PP_FILENAME_1 <boost/fusion/container/generation/detail/pp_vector_tie.hpp>
  #define BOOST_PP_ITERATION_LIMITS (1, FUSION_MAX_VECTOR_SIZE)
  #include BOOST_PP_ITERATE()
  
  #undef BOOST_FUSION_REF
  }}
  
  #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  #pragma wave option(output: null)
  #endif
  
  #endif // BOOST_FUSION_DONT_USE_PREPROCESSED_FILES
  
  #endif
  #else // defined(BOOST_PP_IS_ITERATING)
  ///////////////////////////////////////////////////////////////////////////////
  //
  //  Preprocessor vertical repetition code
  //
  ///////////////////////////////////////////////////////////////////////////////
  
  #define N BOOST_PP_ITERATION()
  
      namespace result_of
      {
          template <BOOST_PP_ENUM_PARAMS(N, typename T)>
          #define TEXT(z, n, text) , text
          struct vector_tie< BOOST_PP_ENUM_PARAMS(N, T) BOOST_PP_REPEAT_FROM_TO(BOOST_PP_DEC(N), FUSION_MAX_VECTOR_SIZE, TEXT, void_) >
          #undef TEXT
          {
              typedef vector<BOOST_PP_ENUM(N, BOOST_FUSION_REF, _)> type;
          };
      }
  
      template <BOOST_PP_ENUM_PARAMS(N, typename T)>
      BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
      inline vector<BOOST_PP_ENUM(N, BOOST_FUSION_REF, _)>
      vector_tie(BOOST_PP_ENUM_BINARY_PARAMS(N, T, & arg))
      {
          return vector<BOOST_PP_ENUM(N, BOOST_FUSION_REF, _)>(
              BOOST_PP_ENUM_PARAMS(N, arg));
      }
  
  #undef N
  #endif // defined(BOOST_PP_IS_ITERATING)
  
  