hunk.code_window:         handlePostError: PropTypes.func,
           suggestionListStyle: PropTypes.string,
           emojiEnabled: PropTypes.bool,
           isRHS: PropTypes.bool,
           popoverMentionKeyClick: React.PropTypes.bool
       };
       static defaultProps = {
           supportsCommands: true,
           isRHS: false,
  
hunk.labels: keep keep keep keep replace keep keep keep keep keep
hunk.after_edit:         popoverMentionKeyClick: React.PropTypes.bool,
           characterLimit: React.PropTypes.number
  
hunk.file_path: webapp/components/textbox.jsx
hunk.type: replace
file: package pflag
  
  import "strconv"
  
  // -- uint64 Value
  type uint64Value uint64
  
  func newUint64Value(val uint64, p *uint64) *uint64Value {
  	*p = val
  	return (*uint64Value)(p)
  }
  
  func (i *uint64Value) Set(s string) error {
  	v, err := strconv.ParseUint(s, 0, 64)
  	*i = uint64Value(v)
  	return err
  }
  
  func (i *uint64Value) Type() string {
  	return "uint64"
  }
  
  func (i *uint64Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
  
  func uint64Conv(sval string) (interface{}, error) {
  	v, err := strconv.ParseUint(sval, 0, 64)
  	if err != nil {
  		return 0, err
  	}
  	return uint64(v), nil
  }
  
  // GetUint64 return the uint64 value of a flag with the given name
  func (f *FlagSet) GetUint64(name string) (uint64, error) {
  	val, err := f.getFlagType(name, "uint64", uint64Conv)
  	if err != nil {
  		return 0, err
  	}
  	return val.(uint64), nil
  }
  
  // Uint64Var defines a uint64 flag with specified name, default value, and usage string.
  // The argument p points to a uint64 variable in which to store the value of the flag.
  func (f *FlagSet) Uint64Var(p *uint64, name string, value uint64, usage string) {
  	f.VarP(newUint64Value(value, p), name, "", usage)
  }
  
  // Uint64VarP is like Uint64Var, but accepts a shorthand letter that can be used after a single dash.
  func (f *FlagSet) Uint64VarP(p *uint64, name, shorthand string, value uint64, usage string) {
  	f.VarP(newUint64Value(value, p), name, shorthand, usage)
  }
  
  // Uint64Var defines a uint64 flag with specified name, default value, and usage string.
  // The argument p points to a uint64 variable in which to store the value of the flag.
  func Uint64Var(p *uint64, name string, value uint64, usage string) {
  	CommandLine.VarP(newUint64Value(value, p), name, "", usage)
  }
  
  // Uint64VarP is like Uint64Var, but accepts a shorthand letter that can be used after a single dash.
  func Uint64VarP(p *uint64, name, shorthand string, value uint64, usage string) {
  	CommandLine.VarP(newUint64Value(value, p), name, shorthand, usage)
  }
  
  // Uint64 defines a uint64 flag with specified name, default value, and usage string.
  // The return value is the address of a uint64 variable that stores the value of the flag.
  func (f *FlagSet) Uint64(name string, value uint64, usage string) *uint64 {
  	p := new(uint64)
  	f.Uint64VarP(p, name, "", value, usage)
  	return p
  }
  
  // Uint64P is like Uint64, but accepts a shorthand letter that can be used after a single dash.
  func (f *FlagSet) Uint64P(name, shorthand string, value uint64, usage string) *uint64 {
  	p := new(uint64)
  	f.Uint64VarP(p, name, shorthand, value, usage)
  	return p
  }
  
  // Uint64 defines a uint64 flag with specified name, default value, and usage string.
  // The return value is the address of a uint64 variable that stores the value of the flag.
  func Uint64(name string, value uint64, usage string) *uint64 {
  	return CommandLine.Uint64P(name, "", value, usage)
  }
  
  // Uint64P is like Uint64, but accepts a shorthand letter that can be used after a single dash.
  func Uint64P(name, shorthand string, value uint64, usage string) *uint64 {
  	return CommandLine.Uint64P(name, shorthand, value, usage)
  }
  