hunk.code_window: 				AllMentioned: true,
   			},
   		},
   		"CapitalizedAll": {
   			Message:  "this is an message for @ALL",
   			Keywords: map[string][]string{"@all": {id1, id2}},
   			Expected: &ExplicitMentions{
  
hunk.labels: keep keep add keep keep keep keep
hunk.after_edit: 		"AllWithColonAtEnd": {
   			Message:  "this is a message for @all:",
   			Keywords: map[string][]string{"@all": {id1, id2}},
   			Expected: &ExplicitMentions{
   				MentionedUserIds: map[string]bool{
   					id1: true,
   					id2: true,
   				},
   				AllMentioned: true,
   			},
   		},
  
hunk.file_path: app/notification_test.go
hunk.type: add
file: package pflag
  
  import "strconv"
  
  // -- float32 Value
  type float32Value float32
  
  func newFloat32Value(val float32, p *float32) *float32Value {
  	*p = val
  	return (*float32Value)(p)
  }
  
  func (f *float32Value) Set(s string) error {
  	v, err := strconv.ParseFloat(s, 32)
  	*f = float32Value(v)
  	return err
  }
  
  func (f *float32Value) Type() string {
  	return "float32"
  }
  
  func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) }
  
  func float32Conv(sval string) (interface{}, error) {
  	v, err := strconv.ParseFloat(sval, 32)
  	if err != nil {
  		return 0, err
  	}
  	return float32(v), nil
  }
  
  // GetFloat32 return the float32 value of a flag with the given name
  func (f *FlagSet) GetFloat32(name string) (float32, error) {
  	val, err := f.getFlagType(name, "float32", float32Conv)
  	if err != nil {
  		return 0, err
  	}
  	return val.(float32), nil
  }
  
  // Float32Var defines a float32 flag with specified name, default value, and usage string.
  // The argument p points to a float32 variable in which to store the value of the flag.
  func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
  	f.VarP(newFloat32Value(value, p), name, "", usage)
  }
  
  // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
  func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
  	f.VarP(newFloat32Value(value, p), name, shorthand, usage)
  }
  
  // Float32Var defines a float32 flag with specified name, default value, and usage string.
  // The argument p points to a float32 variable in which to store the value of the flag.
  func Float32Var(p *float32, name string, value float32, usage string) {
  	CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
  }
  
  // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
  func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
  	CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
  }
  
  // Float32 defines a float32 flag with specified name, default value, and usage string.
  // The return value is the address of a float32 variable that stores the value of the flag.
  func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
  	p := new(float32)
  	f.Float32VarP(p, name, "", value, usage)
  	return p
  }
  
  // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
  func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
  	p := new(float32)
  	f.Float32VarP(p, name, shorthand, value, usage)
  	return p
  }
  
  // Float32 defines a float32 flag with specified name, default value, and usage string.
  // The return value is the address of a float32 variable that stores the value of the flag.
  func Float32(name string, value float32, usage string) *float32 {
  	return CommandLine.Float32P(name, "", value, usage)
  }
  
  // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
  func Float32P(name, shorthand string, value float32, usage string) *float32 {
  	return CommandLine.Float32P(name, shorthand, value, usage)
  }
  