hunk.code_window: Since `exp build` does not apply to ExpoKit projects, you can edit the native project's release channel manually by modifying the `releaseChannel` key in `EXShell.plist` (iOS) or `Constants.java` (Android).
   ## Notes
   `expo.manifest.releaseChannel` does NOT exist in dev mode. It does exist, however when you explicitly publish / build with it.
   ## Using Release Channels for Environment Variable Configuration
  
hunk.labels: keep keep keep replace replace replace replace keep keep
hunk.file_path: docs/versions/v24.0.0/guides/release-channels.md
hunk.type: replace
file: #import "ABI32_0_0REANode.h"
  
  #import <ReactABI32_0_0/ABI32_0_0RCTEventDispatcher.h>
  
  @interface ABI32_0_0REAEventNode : ABI32_0_0REANode
  
  - (void)processEvent:(id<ABI32_0_0RCTEvent>)event;
  
  @end
  