hunk.code_window: ## Using Release Channels with ExpoKit
   Since `exp build` does not apply to ExpoKit projects, you can edit the native project's release channel manually by modifying the `releaseChannel` key in `EXShell.plist` (iOS) or `Constants.java` (Android).
   ## Notes
   `expo.manifest.releaseChannel` does NOT exist in dev mode. It does exist, however when you explicitly publish / build with it.
   ## Using Release Channels for Environment Variable Configuration
  
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hunk.file_path: docs/versions/unversioned/guides/release-channels.md
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file: package abi27_0_0.host.exp.exponent.modules.api.components.maps;
  
  import abi27_0_0.com.facebook.react.bridge.ReactApplicationContext;
  import com.google.android.gms.maps.GoogleMapOptions;
  
  public class AirMapLiteManager extends AirMapManager {
  
    private static final String REACT_CLASS = "AIRMapLite";
  
    @Override
    public String getName() {
      return REACT_CLASS;
    }
  
    public AirMapLiteManager(ReactApplicationContext context) {
      super(context);
      this.googleMapOptions = new GoogleMapOptions().liteMode(true);
    }
  
  }
  