hunk.code_window:     }
       // Ensure the initial value can be accessed by animated components.
       const range = this._prepareNode(props)
       return scheduleProps<T>(++this._lastCallId, {
         key: this.key,
  
hunk.labels: keep add keep keep keep keep keep
hunk.after_edit:     // These props are coerced into booleans by the `scheduleProps` function,
       // so they need their default values processed before then.
       mergeDefaultProp('cancel')
       mergeDefaultProp('pause')
  
hunk.file_path: packages/core/src/SpringValue.ts
hunk.type: add
file: declare module 'react-zdog' {
    export const addEffect: (cb: () => void) => void
    export const applyProps: (
      instance: any,
      newProps: any,
      oldProps?: any,
      accumulative?: boolean
    ) => void
    export const invalidate: () => void
    export const useRender: (fn: () => void, deps?: any[]) => void
  
    // Elements
    type ElementType = import('react').ElementType
    export const Illustration: ElementType
    export const Anchor: ElementType
    export const Shape: ElementType
    export const Group: ElementType
    export const Rect: ElementType
    export const RoundedRect: ElementType
    export const Ellipse: ElementType
    export const Polygon: ElementType
    export const Hemisphere: ElementType
    export const Cylinder: ElementType
    export const Cone: ElementType
    export const Box: ElementType
  }
  