hunk.code_window:   darkThemeText: {
       color: '#D0D0C0',
     },
   });
   ```
  
hunk.labels: keep keep keep keep add
hunk.after_edit: ## Tips
   While you're developing, you may want to change your simulator's or device's appearance.
   - If working with an iOS emulator locally, you can use the `command` + `shift` + `a` shortcut to toggle between light and dark mode.
   - If using a real device or an Android emulator, you can toggle the system dark mode setting in the device's settings.
hunk.file_path: docs/pages/versions/unversioned/sdk/appearance.md
hunk.type: add
file: #ifndef BOOST_THREAD_EXPERIMENTAL_PARALLEL_V1_INLINE_NAMESPACE_HPP
  #define BOOST_THREAD_EXPERIMENTAL_PARALLEL_V1_INLINE_NAMESPACE_HPP
  
  //////////////////////////////////////////////////////////////////////////////
  //
  // (C) Copyright Vicente J. Botet Escriba 2014. Distributed under the Boost
  // Software License, Version 1.0. (See accompanying file
  // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  //
  // See http://www.boost.org/libs/thread for documentation.
  //
  //////////////////////////////////////////////////////////////////////////////
  
  #include <boost/thread/experimental/config/inline_namespace.hpp>
  namespace boost {
  namespace experimental {
  namespace parallel {
  
    BOOST_THREAD_INLINE_NAMESPACE(v1) {}
  
  #if defined(BOOST_NO_CXX11_INLINE_NAMESPACES)
    using namespace v1;
  #endif
  
  }
  }
  }
  #endif
  