hunk.code_window:   if (sharedConfig!.context && sharedConfig!.load) {
       err = sharedConfig.load(sharedConfig.context.id + sharedConfig.context.count);
     }
     const [errored, setErrored] = createSignal<any>(err);
     Errors || (Errors = new Set());
  
hunk.labels: keep replace keep keep keep
hunk.after_edit:     err = sharedConfig.load(sharedConfig.context.id + sharedConfig.context.count) || NoErrors;
  
hunk.file_path: packages/solid/src/render/flow.ts
hunk.type: replace
file: // Basic port modification of Reacts Scheduler: https://github.com/facebook/react/tree/master/packages/scheduler
  export interface Task {
    id: number;
    fn: ((didTimeout: boolean) => void) | null;
    startTime: number;
    expirationTime: number;
  }
  
  // experimental new feature proposal stuff
  type NavigatorScheduling = Navigator & {
    scheduling: { isInputPending?: () => boolean };
  };
  
  let taskIdCounter = 1,
    isCallbackScheduled = false,
    isPerformingWork = false,
    taskQueue: Task[] = [],
    currentTask: Task | null = null,
    shouldYieldToHost: (() => boolean) | null = null,
    yieldInterval = 5,
    deadline = 0,
    maxYieldInterval = 300,
    scheduleCallback: (() => void) | null = null,
    scheduledCallback: ((hasTimeRemaining: boolean, initialTime: number) => boolean) | null = null;
  
  const maxSigned31BitInt = 1073741823;
  /* istanbul ignore next */
  function setupScheduler() {
    const channel = new MessageChannel(),
      port = channel.port2;
    scheduleCallback = () => port.postMessage(null);
    channel.port1.onmessage = () => {
      if (scheduledCallback !== null) {
        const currentTime = performance.now();
        deadline = currentTime + yieldInterval;
        const hasTimeRemaining = true;
        try {
          const hasMoreWork = scheduledCallback(hasTimeRemaining, currentTime);
          if (!hasMoreWork) {
            scheduledCallback = null;
          } else port.postMessage(null);
        } catch (error) {
          // If a scheduler task throws, exit the current browser task so the
          // error can be observed.
          port.postMessage(null);
          throw error;
        }
      }
    };
  
    if (
      navigator &&
      (navigator as NavigatorScheduling).scheduling &&
      (navigator as NavigatorScheduling).scheduling.isInputPending
    ) {
      const scheduling = (navigator as NavigatorScheduling).scheduling;
      shouldYieldToHost = () => {
        const currentTime = performance.now();
        if (currentTime >= deadline) {
          // There's no time left. We may want to yield control of the main
          // thread, so the browser can perform high priority tasks. The main ones
          // are painting and user input. If there's a pending paint or a pending
          // input, then we should yield. But if there's neither, then we can
          // yield less often while remaining responsive. We'll eventually yield
          // regardless, since there could be a pending paint that wasn't
          // accompanied by a call to `requestPaint`, or other main thread tasks
          // like network events.
          if (scheduling.isInputPending!()) {
            return true;
          }
          // There's no pending input. Only yield if we've reached the max
          // yield interval.
          return currentTime >= maxYieldInterval;
        } else {
          // There's still time left in the frame.
          return false;
        }
      };
    } else {
      // `isInputPending` is not available. Since we have no way of knowing if
      // there's pending input, always yield at the end of the frame.
      shouldYieldToHost = () => performance.now() >= deadline;
    }
  }
  
  function enqueue(taskQueue: Task[], task: Task) {
    function findIndex() {
      let m = 0;
      let n = taskQueue.length - 1;
  
      while (m <= n) {
        const k = (n + m) >> 1;
        const cmp = task.expirationTime - taskQueue[k].expirationTime;
        if (cmp > 0) m = k + 1;
        else if (cmp < 0) n = k - 1;
        else return k;
      }
      return m;
    }
    taskQueue.splice(findIndex(), 0, task);
  }
  
  export function requestCallback(fn: () => void, options?: { timeout: number }): Task {
    if (!scheduleCallback) setupScheduler();
    let startTime = performance.now(),
      timeout = maxSigned31BitInt;
  
    if (options && options.timeout) timeout = options.timeout;
  
    const newTask: Task = {
      id: taskIdCounter++,
      fn,
      startTime,
      expirationTime: startTime + timeout
    };
  
    enqueue(taskQueue, newTask);
    if (!isCallbackScheduled && !isPerformingWork) {
      isCallbackScheduled = true;
      scheduledCallback = flushWork;
      scheduleCallback!();
    }
  
    return newTask;
  }
  
  export function cancelCallback(task: Task) {
    task.fn = null;
  }
  
  function flushWork(hasTimeRemaining: boolean, initialTime: number) {
    // We'll need a host callback the next time work is scheduled.
    isCallbackScheduled = false;
    isPerformingWork = true;
    try {
      return workLoop(hasTimeRemaining, initialTime);
    } finally {
      currentTask = null;
      isPerformingWork = false;
    }
  }
  
  function workLoop(hasTimeRemaining: boolean, initialTime: number) {
    let currentTime = initialTime;
    currentTask = taskQueue[0] || null;
    while (currentTask !== null) {
      if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost!())) {
        // This currentTask hasn't expired, and we've reached the deadline.
        break;
      }
      const callback = currentTask.fn;
      if (callback !== null) {
        currentTask.fn = null;
        const didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
        callback(didUserCallbackTimeout);
        currentTime = performance.now();
        if (currentTask === taskQueue[0]) {
          taskQueue.shift();
        }
      } else taskQueue.shift();
      currentTask = taskQueue[0] || null;
    }
    // Return whether there's additional work
    return currentTask !== null;
  }
  