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One bear has fur that sticks up on its back resembling a mohawk. | The bear has wet fur. | 1 | 0.552489 | A bear's hair can stick up for reasons other than being wet. | exists e3 e1 e2 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 s1 x1 x2.(n_bear(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_fur(x2) & a_wet(s1) & Theme(s1,x2)) | 4bc3adac-e4c8-11ec-9cdd-0242ac1c0002 | exists e3 e1 e2 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 s1 x1 x2.(v_have(e1) & n_fur(x2) & n_bear(x1) & a_wet(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bear right before he attacked his trainer | 1 | 0.000067 | It would be difficult to infer that the bear was in a moment "before he attacked his trainer". A bear's hair can stick up without feeling aggression. There is also no mention of the bear's gender, as implied by the use of "he and him", nor of it being owned by anyone, even a trainer. | exists e2 e3 e1 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 x1 x2 x3.(n_trainer(x3) & of(x3,x1) & n_male(x1) & n_male(x2) & n_right(x1) & of(x1,x2) & n_bear(x2) & Theme(e1,x3) & Actor(e1,x1) & v_attack(e1) & before(x1,x2)) | 4bc3b2ca-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e3 e1 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2 x3.(v_attack(e1) & of(x3,x1) & of(x1,x2) & n_trainer(x3) & n_right(x1) & n_male(x2) & n_male(x1) & n_bear(x2) & before(x1,x2) & Theme(e1,x3) & Actor(e1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bear looks like it has a mowhawk | 0 | -100 | Fur that sticks up is the same as a mohawk. | exists e3 e1 e2 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 e2 x1 x2.(n_thing(x1) & n_bear(x1) & like(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & v_have(e2) & n_mowhawk(x2) & Actor(e1,x1) & v_look(e1)) | 4bc3b748-e4c8-11ec-9cdd-0242ac1c0002 | exists e3 e1 e2 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 e2 x1 x2.(v_look(e1) & v_have(e2) & n_thing(x1) & n_mowhawk(x2) & n_bear(x1) & like(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | One of the bears just got out of the stream. | 1 | 0.591156 | Using "bears" as a plural would determine that there is more than one bear, which is not necessarily true. A bear can also have its fur stick up for reasons other than getting out of a stream and being wet. | exists e2 e3 e1 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 s1 x1 x2 x3.(n_stream(x3) & n_bear(x2) & a_just(s1) & Manner(e1,s1) & r_out(e1) & of(e1,x3) & Actor(e1,x1) & v_get(e1) & of(x1,x2) & n_thing(x1) & card_eq_1(x1)) | 4bc3bba8-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e3 e1 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 s1 x1 x2 x3.(v_get(e1) & r_out(e1) & of(x1,x2) & of(e1,x3) & n_thing(x1) & n_stream(x3) & n_bear(x2) & card_eq_1(x1) & a_just(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bear is alive | 0 | -100 | If the bear has fur that sticks up he must be alive. | exists e3 e1 e2 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists s1 x1.(n_bear(x1) & Theme(s1,x1) & a_alive(s1)) | 4bc3c062-e4c8-11ec-9cdd-0242ac1c0002 | exists e3 e1 e2 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists s1 x1.(n_bear(x1) & a_alive(s1) & Theme(s1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | One of the bears has fur sticking up. | 0 | 1 | Fur that sticks up is the same as having fur sticking up. | exists e1 e3 e2 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 e2 s1 x1 x2 x3 x4.(n_bear(x2) & Theme(e2,x3) & Actor(e2,x1) & v_have(e2) & a_up(s1) & Manner(e1,s1) & Actor(e1,x4) & v_stick(e1) & (x3 = x4) & n_fur(x3) & of(x1,x2) & n_thing(x1) & card_eq_1(x1)) | 4bc3c4e0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 e2 s1 x1 x2 x3 x4.(v_stick(e1) & v_have(e2) & of(x1,x2) & n_thing(x1) & n_fur(x3) & n_bear(x2) & card_eq_1(x1) & a_up(s1) & Theme(e2,x3) & Manner(e1,s1) & Actor(e2,x1) & Actor(e1,x4) & (x3 = x4)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bear is dead | 2 | -100 | The bear can't have fur sticking up if he is dead. | exists e1 e2 e3 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists s1 x1.(n_bear(x1) & Theme(s1,x1) & a_dead(s1)) | 4bc3c940-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 e3 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists s1 x1.(n_bear(x1) & a_dead(s1) & Theme(s1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bear was asleep. | 1 | 0.083861 | To see the back of a bear does not mean that the was asleep. | exists e2 e1 e3 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists s1 x1.(n_bear(x1) & Theme(s1,x1) & a_asleep(s1)) | 4bc3cd96-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 e3 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists s1 x1.(n_bear(x1) & a_asleep(s1) & Theme(s1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bears fur resembles a mohawk. | 0 | -100 | Fur that sticks up is the same as a mohawk. | exists e1 e2 e3 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 x1 x2 x3.(n_fur(x1) & of(x1,x2) & n_bear(x2) & Theme(e1,x3) & Actor(e1,x1) & v_resemble(e1) & n_mohawk(x3)) | 4bc3d1f6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 e3 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2 x3.(v_resemble(e1) & of(x1,x2) & n_mohawk(x3) & n_fur(x1) & n_bear(x2) & Theme(e1,x3) & Actor(e1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bears are lying on their backs. | 2 | 0.007645 | The bears fur won't be sticking up on his back if he is lying on it. | exists e1 e3 e2 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 x1 x2.(n_back(x2) & of(x2,x1) & n_thing(x1) & n_bear(x1) & on(e1,x2) & Actor(e1,x1) & v_lie(e1)) | 4bc3d64c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2.(v_lie(e1) & on(e1,x2) & of(x2,x1) & n_thing(x1) & n_bear(x1) & n_back(x2) & Actor(e1,x1)) |
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One bear has fur that sticks up on its back resembling a mohawk. | The bear used hairgel. | 2 | -100 | the bear using hairgel would control it rather than let it stick up on his back. | exists e1 e3 e2 s1 x1 x2 x3 x4 x5.(Theme(e3,x2) & Actor(e3,x1) & v_have(e3) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x3) & v_resemble(e2) & n_mohawk(x5) & on(e1,x4) & n_back(x4) & of(x4,x1) & n_thing(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_stick(e1) & (x2 = x3) & n_fur(x2) & n_bear(x1) & card_eq_1(x1)) | exists e1 x1 x2.(n_bear(x1) & Theme(e1,x2) & Actor(e1,x1) & v_use(e1) & n_hairgel(x2)) | 4bc3dd7c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 x1 x2 x3 x4 x5.(v_stick(e1) & v_resemble(e2) & v_have(e3) & on(e1,x4) & of(x4,x1) & n_thing(x1) & n_mohawk(x5) & n_fur(x2) & n_bear(x1) & n_back(x4) & for(e1,e2) & card_eq_1(x1) & a_up(s1) & Theme(e3,x2) & Theme(e2,x5) & Manner(e1,s1) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2.(v_use(e1) & n_hairgel(x2) & n_bear(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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The back of a stop sign is visible in front of the stone building. | There is a intersection in front of a building. | 1 | 0.750146 | To see the back of a stop sign in front of a building does not mean that a intersection is in front of a building. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x3 x4.((x1 = x2) & in(x2,x3) & of(x3,x4) & n_building(x4) & n_front(x3) & n_intersection(x2)) | 4bc3e286-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x3 x4.(of(x3,x4) & n_intersection(x2) & n_front(x3) & n_building(x4) & in(x2,x3) & (x1 = x2)) |
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The back of a stop sign is visible in front of the stone building. | The stop sign is in front of the building. | 1 | 0.857266 | To visualize the back of a stop sign in front of the stone building does not mean the stop sign is in front of the building. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x4.(n_building(x4) & n_sign(x1) & of(x1,x2) & n_stop(x2) & exists x3.(in(x1,x3) & of(x3,x4) & n_front(x3))) | 4bc3e754-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x4.(of(x1,x2) & n_stop(x2) & n_sign(x1) & n_building(x4) & exists x3.(of(x3,x4) & n_front(x3) & in(x1,x3))) |
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The back of a stop sign is visible in front of the stone building. | There is an office building | 1 | 0.32213 | The stone building is not necessarily an office building. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x3.((x1 = x2) & n_building(x2) & of(x2,x3) & n_office(x3)) | 4bc3ec40-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x3.(of(x2,x3) & n_office(x3) & n_building(x2) & (x1 = x2)) |
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The back of a stop sign is visible in front of the stone building. | The front of the stone building is beside an intersection. | 1 | 0.704807 | There is no evidence that the stone building is beside an intersection. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x3.(n_building(x2) & of(x2,x3) & n_stone(x3) & n_front(x1) & exists x4.(beside(x1,x4) & n_intersection(x4)) & of(x1,x2)) | 4bc3f064-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x3.(of(x2,x3) & of(x1,x2) & n_stone(x3) & n_front(x1) & n_building(x2) & exists x4.(n_intersection(x4) & beside(x1,x4))) |
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The back of a stop sign is visible in front of the stone building. | The stone building is near a stop sign. | 0 | 0.976435 | The stop sign is visible in front of the building is the same as saying the building is near a stop sign. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2.(n_building(x1) & of(x1,x2) & n_stone(x2) & exists x3 x4.(near(x1,x3) & n_sign(x3) & of(x3,x4) & n_stop(x4))) | 4bc3f46a-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2.(of(x1,x2) & n_stone(x2) & n_building(x1) & exists x3 x4.(of(x3,x4) & near(x1,x3) & n_stop(x4) & n_sign(x3))) |
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The back of a stop sign is visible in front of the stone building. | The yield sign is in the back of the building. | 2 | -100 | One says stop sign and other says yield sign. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x3 x4.(n_building(x4) & n_back(x3) & n_sign(x1) & of(x1,x2) & n_yield(x2) & in(x1,x3) & of(x3,x4)) | 4bc3f870-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x3 x4.(of(x3,x4) & of(x1,x2) & n_yield(x2) & n_sign(x1) & n_building(x4) & n_back(x3) & in(x1,x3)) |
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The back of a stop sign is visible in front of the stone building. | There is a sign outside next to the building. | 0 | -100 | The sign visible in front of a building is the same as a sign next to a building. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x4.(n_building(x4) & exists x2 x3.((x1 = x2) & to(x2,x4) & outside(x2,x3) & n_next(x3) & n_sign(x2))) | 4bc3fc76-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x4.(n_building(x4) & exists x2 x3.(to(x2,x4) & outside(x2,x3) & n_sign(x2) & n_next(x3) & (x1 = x2))) |
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The back of a stop sign is visible in front of the stone building. | You can see the stop sign from the front of the building. | 0 | -100 | The sign is visible from the front of the building is the same as you can see the sign from the front of the building. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists e1 p1 x1 x2 x3 x4 x5.(n_building(x5) & n_front(x4) & n_sign(x2) & of(x2,x3) & n_stop(x3) & n_person(x1) & exists e2.(Theme(e2,x2) & Actor(e2,x1) & v_see(e2) & from(x2,x4) & of(x4,x5)) & Topic(e1,p1) & Actor(e1,x1) & v_can(e1)) | 4bc40144-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists e1 p1 x1 x2 x3 x4 x5.(v_can(e1) & of(x2,x3) & n_stop(x3) & n_sign(x2) & n_person(x1) & n_front(x4) & n_building(x5) & exists e2.(v_see(e2) & of(x4,x5) & from(x2,x4) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1)) |
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The back of a stop sign is visible in front of the stone building. | There is a stoplight on a road. | 2 | 0.009471 | One says stop sign and stone building and the other says stoplight and road. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x3.((x1 = x2) & on(x2,x3) & n_road(x3) & n_stoplight(x2)) | 4bc4057c-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x3.(on(x2,x3) & n_stoplight(x2) & n_road(x3) & (x1 = x2)) |
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The back of a stop sign is visible in front of the stone building. | The yield sign is in front of the log cabin | 2 | -100 | The first says stop sign and stone building, the other says yield sign and log cabin. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x4 x5.(n_cabin(x4) & of(x4,x5) & n_log(x5) & n_sign(x1) & of(x1,x2) & n_yield(x2) & exists x3.(in(x1,x3) & of(x3,x4) & n_front(x3))) | 4bc4098c-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x4 x5.(of(x4,x5) & of(x1,x2) & n_yield(x2) & n_sign(x1) & n_log(x5) & n_cabin(x4) & exists x3.(of(x3,x4) & n_front(x3) & in(x1,x3))) |
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The back of a stop sign is visible in front of the stone building. | There is a stone building. | 0 | -100 | Having a stop sign visible in front of a building must mean that there is a building. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x2 x3.((x1 = x2) & n_building(x2) & of(x2,x3) & n_stone(x3)) | 4bc40e1e-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x2 x3.(of(x2,x3) & n_stone(x3) & n_building(x2) & (x1 = x2)) |
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The back of a stop sign is visible in front of the stone building. | The wood building in the woods had a sign in front of it | 2 | -100 | one talks about a stone building and the other states wood building | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists e1 x1 x2 x3 x4.(n_thing(x1) & n_wood(x2) & n_wood(x2) & n_building(x1) & of(x1,x2) & in(e1,x4) & of(x4,x1) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_have(e1) & n_sign(x3) & in(x1,x2)) | 4bc41256-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists e1 x1 x2 x3 x4.(v_have(e1) & of(x4,x1) & of(x1,x2) & n_wood(x2) & n_thing(x1) & n_sign(x3) & n_front(x4) & n_building(x1) & in(x1,x2) & in(e1,x4) & Theme(e1,x3) & Actor(e1,x1)) |
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The back of a stop sign is visible in front of the stone building. | The front of a stop sign is visible. | 2 | -100 | one says the back and the other says the front. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists s1 x1 x2 x3.(n_front(x1) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | 4bc4174c-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists s1 x1 x2 x3.(of(x2,x3) & of(x1,x2) & n_stop(x3) & n_sign(x2) & n_front(x1) & a_visible(s1) & Theme(s1,x1)) |
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The back of a stop sign is visible in front of the stone building. | The stop sign was recently put in to make the roads more safe | 1 | 0.452147 | There is no indication as to why the stop sign was put in place. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists e1 p1 s1 x1 x2 x3 x4 x5.(n_road(x5) & n_sign(x1) & of(x1,x3) & n_stop(x3) & of(x1,x2) & n_stop(x2) & a_recently(s1) & Manner(e1,s1) & Topic(e1,p1) & exists e2 p2.(exists s2.(r_more(s2) & Theme(s2,x5) & a_safe(s2)) & Recipient(e2,p2) & Actor(e2,x1) & Topic(e2,x5) & v_make(e2)) & in(e1,x4) & n_thing(x4) & Theme(e1,x1) & v_put(e1)) | 4bc41ba2-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists e1 p1 s1 x1 x2 x3 x4 x5.(v_put(e1) & of(x1,x3) & of(x1,x2) & n_thing(x4) & n_stop(x3) & n_stop(x2) & n_sign(x1) & n_road(x5) & in(e1,x4) & exists e2 p2.(v_make(e2) & exists s2.(r_more(s2) & a_safe(s2) & Theme(s2,x5)) & Topic(e2,x5) & Recipient(e2,p2) & Actor(e2,x1)) & a_recently(s1) & Topic(e1,p1) & Theme(e1,x1) & Manner(e1,s1)) |
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The back of a stop sign is visible in front of the stone building. | There is a traffic stop in front of the building | 0 | -100 | A stop sign is the same as a traffic stop. | exists s1 x1 x2 x3 x4 x5 x6.(n_building(x5) & of(x5,x6) & n_stone(x6) & n_back(x1) & in(s1,x4) & of(x4,x5) & n_front(x4) & Theme(s1,x1) & a_visible(s1) & of(x1,x2) & n_sign(x2) & of(x2,x3) & n_stop(x3)) | exists p1 x1 x5.(n_building(x5) & exists x2 x3 x4.((x1 = x2) & in(x2,x4) & of(x4,x5) & n_front(x4) & n_stop(x2) & of(x2,x3) & n_traffic(x3))) | 4bc42002-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x4,x5) & of(x2,x3) & of(x1,x2) & n_stop(x3) & n_stone(x6) & n_sign(x2) & n_front(x4) & n_building(x5) & n_back(x1) & in(s1,x4) & a_visible(s1) & Theme(s1,x1)) | exists x1 x5.(n_building(x5) & exists x2 x3 x4.(of(x4,x5) & of(x2,x3) & n_traffic(x3) & n_stop(x2) & n_front(x4) & in(x2,x4) & (x1 = x2))) |
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There is a boat in the background to the left of the orange utility truck. | The boat is on | 1 | 0.001678 | There is nothing indicating that the boat is on anything. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists s1 x1.(n_boat(x1) & Theme(s1,x1) & a_on(s1)) | 4bc4264c-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists s1 x1.(n_boat(x1) & a_on(s1) & Theme(s1,x1)) |
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There is a boat in the background to the left of the orange utility truck. | The boat is near the truck. | 0 | -100 | Near is a rephrase of "in the background to the left". A utility truck is a type of truck. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists p1 x1 x2.(n_truck(x2) & n_boat(x1) & near(x1,x2)) | 4bc42c78-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists x1 x2.(near(x1,x2) & n_truck(x2) & n_boat(x1)) |
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There is a boat in the background to the left of the orange utility truck. | The utility truck is orange. | 0 | 1 | The boat is parked left of the orange utility truck. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists p1 x1 x2.(n_truck(x1) & of(x1,x2) & n_utility(x2) & exists x3.((x1 = x3) & n_orange(x3))) | 4bc43150-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists x1 x2.(of(x1,x2) & n_utility(x2) & n_truck(x1) & exists x3.(n_orange(x3) & (x1 = x3))) |
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There is a boat in the background to the left of the orange utility truck. | The utility truck is yellow. | 2 | 0.000461 | If the utility truck is yellow it can not be an orange utility truck. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists s1 x1 x2.(n_truck(x1) & of(x1,x2) & n_utility(x2) & Theme(s1,x1) & a_yellow(s1)) | 4bc43c22-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists s1 x1 x2.(of(x1,x2) & n_utility(x2) & n_truck(x1) & a_yellow(s1) & Theme(s1,x1)) |
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There is a boat in the background to the left of the orange utility truck. | The boat is waiting for the orange utility truck | 1 | 0.520609 | There is no evidence as to whether or not the boat is waiting for anything. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists e1 x1 x2 x3 x4.(n_truck(x2) & of(x2,x4) & n_utility(x4) & of(x2,x3) & n_orange(x3) & n_boat(x1) & for(e1,x2) & Actor(e1,x1) & v_wait(e1)) | 4bc440e6-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists e1 x1 x2 x3 x4.(v_wait(e1) & of(x2,x4) & of(x2,x3) & n_utility(x4) & n_truck(x2) & n_orange(x3) & n_boat(x1) & for(e1,x2) & Actor(e1,x1)) |
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There is a boat in the background to the left of the orange utility truck. | There is a boat | 0 | -100 | The boat is in the background. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists p1 x1 x2.((x1 = x2) & n_boat(x2)) | 4bc445aa-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists x1 x2.(n_boat(x2) & (x1 = x2)) |
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There is a boat in the background to the left of the orange utility truck. | A boat lays in the background to the left of a utility truck | 0 | -100 | The boat is to the left in the background behind the utility truck. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists e1 x1 x2 x3 x4 x5.(n_left(x3) & n_background(x2) & in(e1,x2) & to(x2,x3) & of(x3,x4) & n_truck(x4) & of(x4,x5) & n_utility(x5) & Actor(e1,x1) & v_lay(e1) & n_boat(x1)) | 4bc454e6-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists e1 x1 x2 x3 x4 x5.(v_lay(e1) & to(x2,x3) & of(x4,x5) & of(x3,x4) & n_utility(x5) & n_truck(x4) & n_left(x3) & n_boat(x1) & n_background(x2) & in(e1,x2) & Actor(e1,x1)) |
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There is a boat in the background to the left of the orange utility truck. | The boat is a fishing boat. | 1 | 0.004293 | There is nothing to indicate the purpose of the boat. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists p1 x1.(n_boat(x1) & exists x2 x3.((x1 = x2) & n_boat(x2) & of(x2,x3) & n_fishing(x3))) | 4bc45a22-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists x1.(n_boat(x1) & exists x2 x3.(of(x2,x3) & n_fishing(x3) & n_boat(x2) & (x1 = x2))) |
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There is a boat in the background to the left of the orange utility truck. | The truck is parked in front of a marina. | 1 | 0.56139 | There is no way to tell that the truck is parked in front of a marina. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists e1 x1 x2 x3.(n_truck(x1) & in(e1,x2) & of(x2,x3) & n_marina(x3) & n_front(x2) & Theme(e1,x1) & v_park(e1)) | 4bc45f36-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists e1 x1 x2 x3.(v_park(e1) & of(x2,x3) & n_truck(x1) & n_marina(x3) & n_front(x2) & in(e1,x2) & Theme(e1,x1)) |
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There is a boat in the background to the left of the orange utility truck. | The orange utility truck just did repairs in front of the boat. | 1 | 0.606767 | The utility truck did not necessarily do repairs in front of the boat. | exists p1 x1 x3 x4 x5 x6 x7.(n_truck(x5) & of(x5,x7) & n_utility(x7) & of(x5,x6) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.((x1 = x2) & to(x2,x4) & of(x4,x5) & in(x2,x3) & n_boat(x2))) | exists e1 s1 x1 x2 x3 x4 x5 x6.(n_boat(x6) & n_truck(x1) & of(x1,x3) & n_utility(x3) & of(x1,x2) & n_orange(x2) & a_just(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x1) & v_do(e1) & in(x4,x5) & of(x5,x6) & n_front(x5) & n_repair(x4)) | 4bc468e6-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x3 x4 x5 x6 x7.(of(x5,x7) & of(x5,x6) & n_utility(x7) & n_truck(x5) & n_orange(x6) & n_left(x4) & n_background(x3) & exists x2.(to(x2,x4) & of(x4,x5) & n_boat(x2) & in(x2,x3) & (x1 = x2))) | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_do(e1) & of(x5,x6) & of(x1,x3) & of(x1,x2) & n_utility(x3) & n_truck(x1) & n_repair(x4) & n_orange(x2) & n_front(x5) & n_boat(x6) & in(x4,x5) & a_just(s1) & Theme(e1,x4) & Manner(e1,s1) & Actor(e1,x1)) |
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A girl kneels on a round fountain that sprays water into the air. | The girl is asian. | 1 | -100 | Not all girls are asian. | exists e1 e2 x1 x2 x3 x4 x5 x6.(n_air(x6) & on(e1,x2) & into(e2,x6) & Theme(e2,x5) & Actor(e2,x4) & v_spray(e2) & n_water(x5) & (x2 = x4) & n_fountain(x2) & of(x2,x3) & n_round(x3) & Actor(e1,x1) & v_kneel(e1) & n_girl(x1)) | exists s1 x1.(n_girl(x1) & Theme(s1,x1) & a_asian(s1)) | 4bc6f868-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6.(v_spray(e2) & v_kneel(e1) & on(e1,x2) & of(x2,x3) & n_water(x5) & n_round(x3) & n_girl(x1) & n_fountain(x2) & n_air(x6) & into(e2,x6) & Theme(e2,x5) & Actor(e2,x4) & Actor(e1,x1) & (x2 = x4)) | exists s1 x1.(n_girl(x1) & a_asian(s1) & Theme(s1,x1)) |
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A girl kneels on a round fountain that sprays water into the air. | The girl is eating bread. | 2 | -100 | Eating bread can't be done while kneeling on a water spraying fountain. | exists e2 e1 x1 x2 x3 x4 x5 x6.(n_air(x6) & on(e1,x2) & into(e2,x6) & Theme(e2,x5) & Actor(e2,x4) & v_spray(e2) & n_water(x5) & (x2 = x4) & n_fountain(x2) & of(x2,x3) & n_round(x3) & Actor(e1,x1) & v_kneel(e1) & n_girl(x1)) | exists p1 x1.(n_girl(x1) & exists s1 x2.((x1 = x2) & n_bread(x2) & a_eating(s1) & Theme(s1,x2))) | 4bc6fcc8-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4 x5 x6.(v_spray(e2) & v_kneel(e1) & on(e1,x2) & of(x2,x3) & n_water(x5) & n_round(x3) & n_girl(x1) & n_fountain(x2) & n_air(x6) & into(e2,x6) & Theme(e2,x5) & Actor(e2,x4) & Actor(e1,x1) & (x2 = x4)) | exists x1.(n_girl(x1) & exists s1 x2.(n_bread(x2) & a_eating(s1) & Theme(s1,x2) & (x1 = x2))) |
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A girl kneels on a round fountain that sprays water into the air. | A girl is outdoors. | 0 | -100 | the girl is in outdoor where water sprays into air | exists e2 e1 x1 x2 x3 x4 x5 x6.(n_air(x6) & on(e1,x2) & into(e2,x6) & Theme(e2,x5) & Actor(e2,x4) & v_spray(e2) & n_water(x5) & (x2 = x4) & n_fountain(x2) & of(x2,x3) & n_round(x3) & Actor(e1,x1) & v_kneel(e1) & n_girl(x1)) | exists p1 x1.(exists x2.((x1 = x2) & n_outdoors(x2)) & n_girl(x1)) | 4bc70128-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4 x5 x6.(v_spray(e2) & v_kneel(e1) & on(e1,x2) & of(x2,x3) & n_water(x5) & n_round(x3) & n_girl(x1) & n_fountain(x2) & n_air(x6) & into(e2,x6) & Theme(e2,x5) & Actor(e2,x4) & Actor(e1,x1) & (x2 = x4)) | exists x1.(n_girl(x1) & exists x2.(n_outdoors(x2) & (x1 = x2))) |
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A crowd watches from the background as a young male sits atop a round shaped water fountain. | A crowd is watching a man. | 0 | -100 | a crowd is watching a man who is an young male | exists e1 p1 x1 x2.(n_background(x2) & exists e2 s1 s2 s3 x3 x4 x5.(atop(e2,x4) & n_fountain(x4) & of(x4,x5) & n_water(x5) & a_shaped(s3) & Theme(s3,x4) & a_round(s2) & Theme(s2,x4) & Actor(e2,x3) & v_sit(e2) & n_male(x3) & a_young(s1) & Theme(s1,x3)) & as(e1,p1) & from(e1,x2) & Actor(e1,x1) & v_watch(e1) & n_crowd(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_watch(e1) & n_man(x2) & n_crowd(x1)) | 4bc7057e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_watch(e1) & n_crowd(x1) & n_background(x2) & from(e1,x2) & exists e2 s1 s2 s3 x3 x4 x5.(v_sit(e2) & of(x4,x5) & n_water(x5) & n_male(x3) & n_fountain(x4) & atop(e2,x4) & a_young(s1) & a_shaped(s3) & a_round(s2) & Theme(s3,x4) & Theme(s2,x4) & Theme(s1,x3) & Actor(e2,x3)) & as(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2.(v_watch(e1) & n_man(x2) & n_crowd(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A crowd watches from the background as a young male sits atop a round shaped water fountain. | The crowd is surrounding a car crash. | 2 | -100 | The crowd cannot be in the background watching someone on the fountain while also surrounding a car crash | exists e1 p1 x1 x2.(n_background(x2) & exists e2 s1 s2 s3 x3 x4 x5.(atop(e2,x4) & n_fountain(x4) & of(x4,x5) & n_water(x5) & a_shaped(s3) & Theme(s3,x4) & a_round(s2) & Theme(s2,x4) & Actor(e2,x3) & v_sit(e2) & n_male(x3) & a_young(s1) & Theme(s1,x3)) & as(e1,p1) & from(e1,x2) & Actor(e1,x1) & v_watch(e1) & n_crowd(x1)) | exists e1 x1 x2 x3.(n_crowd(x1) & Theme(e1,x2) & Actor(e1,x1) & v_surround(e1) & n_crash(x2) & of(x2,x3) & n_car(x3)) | 4bc70a1a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_watch(e1) & n_crowd(x1) & n_background(x2) & from(e1,x2) & exists e2 s1 s2 s3 x3 x4 x5.(v_sit(e2) & of(x4,x5) & n_water(x5) & n_male(x3) & n_fountain(x4) & atop(e2,x4) & a_young(s1) & a_shaped(s3) & a_round(s2) & Theme(s3,x4) & Theme(s2,x4) & Theme(s1,x3) & Actor(e2,x3)) & as(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_surround(e1) & of(x2,x3) & n_crowd(x1) & n_crash(x2) & n_car(x3) & Theme(e1,x2) & Actor(e1,x1)) |
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A crowd watches from the background as a young male sits atop a round shaped water fountain. | The crowd paid a lot to watch the man. | 1 | -100 | Not all crowds are paid. | exists e1 p1 x1 x2.(n_background(x2) & exists e2 s1 s2 s3 x3 x4 x5.(atop(e2,x4) & n_fountain(x4) & of(x4,x5) & n_water(x5) & a_shaped(s3) & Theme(s3,x4) & a_round(s2) & Theme(s2,x4) & Actor(e2,x3) & v_sit(e2) & n_male(x3) & a_young(s1) & Theme(s1,x3)) & as(e1,p1) & from(e1,x2) & Actor(e1,x1) & v_watch(e1) & n_crowd(x1)) | exists e1 p1 x1 x2 x3.(n_man(x3) & n_crowd(x1) & Topic(e1,p1) & exists e2.(Theme(e2,x3) & Actor(e2,x1) & v_watch(e2)) & Theme(e1,x2) & Actor(e1,x1) & v_pay(e1) & n_lot(x2)) | 4bc70f2e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_watch(e1) & n_crowd(x1) & n_background(x2) & from(e1,x2) & exists e2 s1 s2 s3 x3 x4 x5.(v_sit(e2) & of(x4,x5) & n_water(x5) & n_male(x3) & n_fountain(x4) & atop(e2,x4) & a_young(s1) & a_shaped(s3) & a_round(s2) & Theme(s3,x4) & Theme(s2,x4) & Theme(s1,x3) & Actor(e2,x3)) & as(e1,p1) & Actor(e1,x1)) | exists e1 p1 x1 x2 x3.(v_pay(e1) & n_man(x3) & n_lot(x2) & n_crowd(x1) & exists e2.(v_watch(e2) & Theme(e2,x3) & Actor(e2,x1)) & Topic(e1,p1) & Theme(e1,x2) & Actor(e1,x1)) |
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A dirt biker who is sideways in the air having come off of a dirt jump. | The biker is riding | 1 | -100 | Not all people doing tricks are riding. | exists p1 s1 x1 x2 x3 x4.(n_air(x4) & a_topic(x1) & a_sideways(s1) & Manner(p1,s1) & exists e1 x5 x6 x7.(in(x3,x4) & of(e1,x6) & n_jump(x6) & of(x6,x7) & n_dirt(x7) & r_off(e1) & Actor(e1,x5) & v_come(e1) & (x4 = x5)) & (x1 = x3) & n_biker(x1) & of(x1,x2) & n_dirt(x2)) | exists e1 x1.(n_biker(x1) & Actor(e1,x1) & v_ride(e1)) | 4bc7137a-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4.(of(x1,x2) & n_dirt(x2) & n_biker(x1) & n_air(x4) & exists e1 x5 x6 x7.(v_come(e1) & r_off(e1) & of(x6,x7) & of(e1,x6) & n_jump(x6) & n_dirt(x7) & in(x3,x4) & Actor(e1,x5) & (x4 = x5)) & a_topic(x1) & a_sideways(s1) & Manner(p1,s1) & (x1 = x3)) | exists e1 x1.(v_ride(e1) & n_biker(x1) & Actor(e1,x1)) |
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A dirt biker who is sideways in the air having come off of a dirt jump. | the biker is dirt | 0 | -100 | a dirt biker is having come off a dirt jump | exists p1 s1 x1 x2 x3 x4.(n_air(x4) & a_topic(x1) & a_sideways(s1) & Manner(p1,s1) & exists e1 x5 x6 x7.(in(x3,x4) & of(e1,x6) & n_jump(x6) & of(x6,x7) & n_dirt(x7) & r_off(e1) & Actor(e1,x5) & v_come(e1) & (x4 = x5)) & (x1 = x3) & n_biker(x1) & of(x1,x2) & n_dirt(x2)) | exists p1 x1.(n_biker(x1) & exists x2.((x1 = x2) & n_dirt(x2))) | 4bc7185c-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4.(of(x1,x2) & n_dirt(x2) & n_biker(x1) & n_air(x4) & exists e1 x5 x6 x7.(v_come(e1) & r_off(e1) & of(x6,x7) & of(e1,x6) & n_jump(x6) & n_dirt(x7) & in(x3,x4) & Actor(e1,x5) & (x4 = x5)) & a_topic(x1) & a_sideways(s1) & Manner(p1,s1) & (x1 = x3)) | exists x1.(n_biker(x1) & exists x2.(n_dirt(x2) & (x1 = x2))) |
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A dirt biker who is sideways in the air having come off of a dirt jump. | the biker is sleeping | 2 | -100 | Sideways in the air implies he was actively riding the bike, which he cannot be doing if he is sleeping | exists p1 s1 x1 x2 x3 x4.(n_air(x4) & a_topic(x1) & a_sideways(s1) & Manner(p1,s1) & exists e1 x5 x6 x7.(in(x3,x4) & of(e1,x6) & n_jump(x6) & of(x6,x7) & n_dirt(x7) & r_off(e1) & Actor(e1,x5) & v_come(e1) & (x4 = x5)) & (x1 = x3) & n_biker(x1) & of(x1,x2) & n_dirt(x2)) | exists e1 x1.(n_biker(x1) & Actor(e1,x1) & v_sleep(e1)) | 4bc71d16-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4.(of(x1,x2) & n_dirt(x2) & n_biker(x1) & n_air(x4) & exists e1 x5 x6 x7.(v_come(e1) & r_off(e1) & of(x6,x7) & of(e1,x6) & n_jump(x6) & n_dirt(x7) & in(x3,x4) & Actor(e1,x5) & (x4 = x5)) & a_topic(x1) & a_sideways(s1) & Manner(p1,s1) & (x1 = x3)) | exists e1 x1.(v_sleep(e1) & n_biker(x1) & Actor(e1,x1)) |
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A boy in a swimsuit sitting on top of a circular fountain. | A funny person sitting | 1 | -100 | Not all boys are funny. | exists e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & in(x1,x2) & on(e1,x4) & of(x4,x5) & n_fountain(x5) & a_circular(s1) & Theme(s1,x5) & n_top(x4) & Actor(e1,x3) & v_sit(e1) & (x2 = x3) & n_swimsuit(x2) & n_boy(x1)) | exists e1 s1 x1 x2.(a_topic(x1) & Actor(e1,x2) & v_sit(e1) & (x1 = x2) & n_person(x1) & a_funny(s1) & Theme(s1,x1)) | 4bc7218a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_sit(e1) & on(e1,x4) & of(x4,x5) & n_top(x4) & n_swimsuit(x2) & n_fountain(x5) & n_boy(x1) & in(x1,x2) & a_topic(x1) & a_circular(s1) & Theme(s1,x5) & Actor(e1,x3) & (x2 = x3)) | exists e1 s1 x1 x2.(v_sit(e1) & n_person(x1) & a_topic(x1) & a_funny(s1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2)) |
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A boy in a swimsuit sitting on top of a circular fountain. | Nobody is sitting | 2 | -100 | If nobody is sitting at all then it is impossible for a boy to sitting on top of a fountain | exists e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & in(x1,x2) & on(e1,x4) & of(x4,x5) & n_fountain(x5) & a_circular(s1) & Theme(s1,x5) & n_top(x4) & Actor(e1,x3) & v_sit(e1) & (x2 = x3) & n_swimsuit(x2) & n_boy(x1)) | -exists e1 x1.(Actor(e1,x1) & v_sit(e1) & n_person(x1)) | 4bc725d6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_sit(e1) & on(e1,x4) & of(x4,x5) & n_top(x4) & n_swimsuit(x2) & n_fountain(x5) & n_boy(x1) & in(x1,x2) & a_topic(x1) & a_circular(s1) & Theme(s1,x5) & Actor(e1,x3) & (x2 = x3)) | all e1 x1.(-v_sit(e1) | -n_person(x1) | -Actor(e1,x1)) |
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A boy in a swimsuit sitting on top of a circular fountain. | A human sitting | 0 | -100 | a human is sitting relates a boy | exists e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & in(x1,x2) & on(e1,x4) & of(x4,x5) & n_fountain(x5) & a_circular(s1) & Theme(s1,x5) & n_top(x4) & Actor(e1,x3) & v_sit(e1) & (x2 = x3) & n_swimsuit(x2) & n_boy(x1)) | exists e1 x1 x2.(a_topic(x1) & Actor(e1,x2) & v_sit(e1) & (x1 = x2) & n_human(x1)) | 4bc72a2c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_sit(e1) & on(e1,x4) & of(x4,x5) & n_top(x4) & n_swimsuit(x2) & n_fountain(x5) & n_boy(x1) & in(x1,x2) & a_topic(x1) & a_circular(s1) & Theme(s1,x5) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2.(v_sit(e1) & n_human(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) |
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A man with a black helmet on smokes a cigarette while he drives his motorcycle in traffic. | A woman on a bicycle drinking a bottle of water. | 2 | -100 | A man is on a motorcycle while a woman is on a bicycle, these are unrelated to eachother | exists e1 p1 s1 s2 x1 x2 x3 x4 x5.(exists e2 x1 x6.(in(e2,x6) & n_traffic(x6) & Theme(e2,x5) & Actor(e2,x1) & v_drive(e2) & n_male(x1)) & n_motorcycle(x5) & of(x5,x1) & n_male(x1) & while(e1,p1) & Theme(e1,x4) & Actor(e1,x1) & v_smoke(e1) & n_cigarette(x4) & with(x1,x2) & Theme(s2,x3) & a_on(s2) & (x2 = x3) & n_helmet(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1)) | exists e1 x1 x2 x3 x4 x5.(a_topic(x1) & on(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_drink(e1) & of(x4,x5) & n_water(x5) & n_bottle(x4) & (x2 = x3) & n_bicycle(x2) & n_woman(x1)) | 4bc72e82-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x3 x4 x5.(with(x1,x2) & while(e1,p1) & v_smoke(e1) & of(x5,x1) & n_motorcycle(x5) & n_man(x1) & n_male(x1) & n_helmet(x2) & n_cigarette(x4) & exists e2 x1 x6.(v_drive(e2) & n_traffic(x6) & n_male(x1) & in(e2,x6) & Theme(e2,x5) & Actor(e2,x1)) & a_on(s2) & a_black(s1) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x4) & Actor(e1,x1) & (x2 = x3)) | exists e1 x1 x2 x3 x4 x5.(v_drink(e1) & on(x1,x2) & of(x4,x5) & n_woman(x1) & n_water(x5) & n_bottle(x4) & n_bicycle(x2) & a_topic(x1) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3)) |
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A man with a black helmet on smokes a cigarette while he drives his motorcycle in traffic. | A person smoking while riding a motorcycle. | 0 | -100 | man almost the same as person | exists e1 p1 s1 s2 x1 x2 x3 x4 x5.(exists e2 x1 x6.(in(e2,x6) & n_traffic(x6) & Theme(e2,x5) & Actor(e2,x1) & v_drive(e2) & n_male(x1)) & n_motorcycle(x5) & of(x5,x1) & n_male(x1) & while(e1,p1) & Theme(e1,x4) & Actor(e1,x1) & v_smoke(e1) & n_cigarette(x4) & with(x1,x2) & Theme(s2,x3) & a_on(s2) & (x2 = x3) & n_helmet(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1)) | exists e2 e1 x1 x2.(while(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & v_ride(e2) & n_motorcycle(x2) & Actor(e1,x1) & v_smoking(e1) & n_person(x1)) | 4bc73396-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x3 x4 x5.(with(x1,x2) & while(e1,p1) & v_smoke(e1) & of(x5,x1) & n_motorcycle(x5) & n_man(x1) & n_male(x1) & n_helmet(x2) & n_cigarette(x4) & exists e2 x1 x6.(v_drive(e2) & n_traffic(x6) & n_male(x1) & in(e2,x6) & Theme(e2,x5) & Actor(e2,x1)) & a_on(s2) & a_black(s1) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x4) & Actor(e1,x1) & (x2 = x3)) | exists e2 e1 x1 x2.(while(e1,e2) & v_smoking(e1) & v_ride(e2) & n_person(x1) & n_motorcycle(x2) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x1)) |
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A man with a black helmet on smokes a cigarette while he drives his motorcycle in traffic. | A man smoking and riding a motorcycle while weaving through dense city traffic. | 1 | -100 | Not all traffic is dense and not all cyclists are weaving. | exists e1 p1 s1 s2 x1 x2 x3 x4 x5.(exists e2 x1 x6.(in(e2,x6) & n_traffic(x6) & Theme(e2,x5) & Actor(e2,x1) & v_drive(e2) & n_male(x1)) & n_motorcycle(x5) & of(x5,x1) & n_male(x1) & while(e1,p1) & Theme(e1,x4) & Actor(e1,x1) & v_smoke(e1) & n_cigarette(x4) & with(x1,x2) & Theme(s2,x3) & a_on(s2) & (x2 = x3) & n_helmet(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1)) | exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6.(a_topic(s1) & while(e1,e2) & through(e2,x5) & n_traffic(x5) & of(x5,x6) & n_city(x6) & a_dense(s2) & Theme(s2,x5) & Actor(e2,x3) & v_weave(e2) & subset_of(e1,s1) & Theme(e1,x4) & Actor(e1,x3) & v_ride(e1) & n_motorcycle(x4) & n_thing(x3) & subset_of(x1,s1) & n_smoking(x1) & of(x1,x2) & n_man(x2)) | 4bc73968-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x3 x4 x5.(with(x1,x2) & while(e1,p1) & v_smoke(e1) & of(x5,x1) & n_motorcycle(x5) & n_man(x1) & n_male(x1) & n_helmet(x2) & n_cigarette(x4) & exists e2 x1 x6.(v_drive(e2) & n_traffic(x6) & n_male(x1) & in(e2,x6) & Theme(e2,x5) & Actor(e2,x1)) & a_on(s2) & a_black(s1) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x4) & Actor(e1,x1) & (x2 = x3)) | exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6.(while(e1,e2) & v_weave(e2) & v_ride(e1) & through(e2,x5) & subset_of(x1,s1) & subset_of(e1,s1) & of(x5,x6) & of(x1,x2) & n_traffic(x5) & n_thing(x3) & n_smoking(x1) & n_motorcycle(x4) & n_man(x2) & n_city(x6) & a_topic(s1) & a_dense(s2) & Theme(s2,x5) & Theme(e1,x4) & Actor(e2,x3) & Actor(e1,x3)) |
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A girl with blond spiky hair and a black jacket walking along a sidewalk. | The girl is walking alone. | 0 | -100 | a girl is walking alone on a sidewalk | exists e1 s1 s2 s3 x1 x2 x3 x4 x5 x6.(a_topic(x1) & with(x1,x2) & subset_of(x4,x2) & along(e1,x6) & n_sidewalk(x6) & Actor(e1,x5) & v_walk(e1) & (x4 = x5) & n_jacket(x4) & a_black(s3) & Theme(s3,x4) & subset_of(x3,x2) & n_hair(x3) & a_spiky(s2) & Theme(s2,x3) & a_blond(s1) & Theme(s1,x3) & n_girl(x1)) | exists e1 s1 x1.(n_girl(x1) & a_alone(s1) & Manner(e1,s1) & Actor(e1,x1) & v_walk(e1)) | 4bc73e40-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4 x5 x6.(with(x1,x2) & v_walk(e1) & subset_of(x4,x2) & subset_of(x3,x2) & n_sidewalk(x6) & n_jacket(x4) & n_hair(x3) & n_girl(x1) & along(e1,x6) & a_topic(x1) & a_spiky(s2) & a_blond(s1) & a_black(s3) & Theme(s3,x4) & Theme(s2,x3) & Theme(s1,x3) & Actor(e1,x5) & (x4 = x5)) | exists e1 s1 x1.(v_walk(e1) & n_girl(x1) & a_alone(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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A girl with blond spiky hair and a black jacket walking along a sidewalk. | The girl has many tattoos. | 1 | -100 | The girl doesn't necessarily have many tattoos. | exists e1 s1 s2 s3 x1 x2 x3 x4 x5 x6.(a_topic(x1) & with(x1,x2) & subset_of(x4,x2) & along(e1,x6) & n_sidewalk(x6) & Actor(e1,x5) & v_walk(e1) & (x4 = x5) & n_jacket(x4) & a_black(s3) & Theme(s3,x4) & subset_of(x3,x2) & n_hair(x3) & a_spiky(s2) & Theme(s2,x3) & a_blond(s1) & Theme(s1,x3) & n_girl(x1)) | exists e1 x1 x2.(n_girl(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_tattoo(x2) & n_quantity(x2)) | 4bc7441c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4 x5 x6.(with(x1,x2) & v_walk(e1) & subset_of(x4,x2) & subset_of(x3,x2) & n_sidewalk(x6) & n_jacket(x4) & n_hair(x3) & n_girl(x1) & along(e1,x6) & a_topic(x1) & a_spiky(s2) & a_blond(s1) & a_black(s3) & Theme(s3,x4) & Theme(s2,x3) & Theme(s1,x3) & Actor(e1,x5) & (x4 = x5)) | exists e1 x1 x2.(v_have(e1) & n_tattoo(x2) & n_quantity(x2) & n_girl(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A girl with blond spiky hair and a black jacket walking along a sidewalk. | The girl has long black curly hair. | 2 | -100 | The girl cannot have both blond spiky hair and long black curly hair | exists e1 s1 s2 s3 x1 x2 x3 x4 x5 x6.(a_topic(x1) & with(x1,x2) & subset_of(x4,x2) & along(e1,x6) & n_sidewalk(x6) & Actor(e1,x5) & v_walk(e1) & (x4 = x5) & n_jacket(x4) & a_black(s3) & Theme(s3,x4) & subset_of(x3,x2) & n_hair(x3) & a_spiky(s2) & Theme(s2,x3) & a_blond(s1) & Theme(s1,x3) & n_girl(x1)) | exists e1 s1 s2 s3 x1 x2.(n_girl(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_hair(x2) & a_curly(s3) & Theme(s3,x2) & a_black(s2) & Theme(s2,x2) & a_long(s1) & Theme(s1,x2)) | 4bc74912-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4 x5 x6.(with(x1,x2) & v_walk(e1) & subset_of(x4,x2) & subset_of(x3,x2) & n_sidewalk(x6) & n_jacket(x4) & n_hair(x3) & n_girl(x1) & along(e1,x6) & a_topic(x1) & a_spiky(s2) & a_blond(s1) & a_black(s3) & Theme(s3,x4) & Theme(s2,x3) & Theme(s1,x3) & Actor(e1,x5) & (x4 = x5)) | exists e1 s1 s2 s3 x1 x2.(v_have(e1) & n_hair(x2) & n_girl(x1) & a_long(s1) & a_curly(s3) & a_black(s2) & Theme(s3,x2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Two workers stand at an entrance. | The workers are swimming in the pool. | 2 | -100 | The workers are swimming in the pool but two are standing at the entrance | exists e1 x1 x2.(at(e1,x2) & n_entrance(x2) & Actor(e1,x1) & v_stand(e1) & n_worker(x1) & card_eq_2(x1)) | exists e1 x1 x2.(n_pool(x2) & n_worker(x1) & in(e1,x2) & Actor(e1,x1) & v_swim(e1)) | 4bc74de0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_stand(e1) & n_worker(x1) & n_entrance(x2) & card_eq_2(x1) & at(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_swim(e1) & n_worker(x1) & n_pool(x2) & in(e1,x2) & Actor(e1,x1)) |
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Two workers stand at an entrance. | The workers are janitors. | 1 | -100 | Janitors can stand anywhere, and non-janitors can stand in entrances as well. | exists e1 x1 x2.(at(e1,x2) & n_entrance(x2) & Actor(e1,x1) & v_stand(e1) & n_worker(x1) & card_eq_2(x1)) | exists p1 x1.(n_worker(x1) & exists x2.((x1 = x2) & n_janitor(x2))) | 4bc752ae-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_stand(e1) & n_worker(x1) & n_entrance(x2) & card_eq_2(x1) & at(e1,x2) & Actor(e1,x1)) | exists x1.(n_worker(x1) & exists x2.(n_janitor(x2) & (x1 = x2))) |
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Two workers stand at an entrance. | The workers have their feet on the ground. | 0 | -100 | It would be impossible for the workers to stand without having their feet on the ground. | exists e1 x1 x2.(at(e1,x2) & n_entrance(x2) & Actor(e1,x1) & v_stand(e1) & n_worker(x1) & card_eq_2(x1)) | exists e1 x1 x2 x3.(n_ground(x3) & n_foot(x2) & of(x2,x1) & n_thing(x1) & n_worker(x1) & on(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1)) | 4bc75790-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_stand(e1) & n_worker(x1) & n_entrance(x2) & card_eq_2(x1) & at(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_have(e1) & on(e1,x3) & of(x2,x1) & n_worker(x1) & n_thing(x1) & n_ground(x3) & n_foot(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A older man and two boys (both wearing orange) are sitting, with feet dangling, over an alligator infested reservoir. | The man and his sons are fishing off a bridge. | 1 | -100 | The boys aren't necessarily the man's son. They aren't necessarily fishing. They aren't necessarily sitting on a bridge. | exists e1 e2 e3 s1 s2 x1 x2 x3 x4 x5 x6.(n_orange(x3) & Actor(e1,x3) & v_wear(e1) & over(e3,x5) & n_reservoir(x5) & a_infested(s2) & Theme(s2,x5) & of(x5,x6) & n_alligator(x6) & Actor(e3,x4) & v_dangle(e3) & with(e2,x4) & n_foot(x4) & Actor(e2,x1) & v_sit(e2) & rel(x1,x3) & n_boy(x1) & card_eq_2(x1) & of(x1,x2) & n_man(x2) & r_more(s1) & a_older(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2 x3 x4.(n_son(x3) & of(x3,x2) & n_male(x2) & n_man(x2) & a_off(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x1) & v_fish(e1) & n_bridge(x4) & subset_of(x3,x1) & subset_of(x2,x1)) | 4bc75d12-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 e3 s1 s2 x1 x2 x3 x4 x5 x6.(with(e2,x4) & v_wear(e1) & v_sit(e2) & v_dangle(e3) & rel(x1,x3) & r_more(s1) & over(e3,x5) & of(x5,x6) & of(x1,x2) & n_reservoir(x5) & n_orange(x3) & n_man(x2) & n_foot(x4) & n_boy(x1) & n_alligator(x6) & card_eq_2(x1) & a_older(s1) & a_infested(s2) & Theme(s2,x5) & Theme(s1,x1) & Actor(e3,x4) & Actor(e2,x1) & Actor(e1,x3)) | exists e1 s1 x1 x2 x3 x4.(v_fish(e1) & subset_of(x3,x1) & subset_of(x2,x1) & of(x3,x2) & n_son(x3) & n_man(x2) & n_male(x2) & n_bridge(x4) & a_off(s1) & Theme(e1,x4) & Manner(e1,s1) & Actor(e1,x1)) |
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A older man and two boys (both wearing orange) are sitting, with feet dangling, over an alligator infested reservoir. | Three people are sitting on the edge. | 0 | -100 | the three people are an old man and two boys | exists e1 e2 e3 s1 s2 x1 x2 x3 x4 x5 x6.(n_orange(x3) & Actor(e1,x3) & v_wear(e1) & over(e3,x5) & n_reservoir(x5) & a_infested(s2) & Theme(s2,x5) & of(x5,x6) & n_alligator(x6) & Actor(e3,x4) & v_dangle(e3) & with(e2,x4) & n_foot(x4) & Actor(e2,x1) & v_sit(e2) & rel(x1,x3) & n_boy(x1) & card_eq_2(x1) & of(x1,x2) & n_man(x2) & r_more(s1) & a_older(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_edge(x2) & on(e1,x2) & Actor(e1,x1) & v_sit(e1) & n_people(x1) & card_eq_3(x1)) | 4bc76212-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 e3 s1 s2 x1 x2 x3 x4 x5 x6.(with(e2,x4) & v_wear(e1) & v_sit(e2) & v_dangle(e3) & rel(x1,x3) & r_more(s1) & over(e3,x5) & of(x5,x6) & of(x1,x2) & n_reservoir(x5) & n_orange(x3) & n_man(x2) & n_foot(x4) & n_boy(x1) & n_alligator(x6) & card_eq_2(x1) & a_older(s1) & a_infested(s2) & Theme(s2,x5) & Theme(s1,x1) & Actor(e3,x4) & Actor(e2,x1) & Actor(e1,x3)) | exists e1 x1 x2.(v_sit(e1) & on(e1,x2) & n_people(x1) & n_edge(x2) & card_eq_3(x1) & Actor(e1,x1)) |
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A older man and two boys (both wearing orange) are sitting, with feet dangling, over an alligator infested reservoir. | The man and his sons are throwing pies at the mother. | 2 | -100 | In sentence 1 people are sitting but in sentence two they are throwing pies. It is unlikely that a person could be sitting while also throwing pies at their mother | exists e1 e2 e3 s1 s2 x1 x2 x3 x4 x5 x6.(n_orange(x3) & Actor(e1,x3) & v_wear(e1) & over(e3,x5) & n_reservoir(x5) & a_infested(s2) & Theme(s2,x5) & of(x5,x6) & n_alligator(x6) & Actor(e3,x4) & v_dangle(e3) & with(e2,x4) & n_foot(x4) & Actor(e2,x1) & v_sit(e2) & rel(x1,x3) & n_boy(x1) & card_eq_2(x1) & of(x1,x2) & n_man(x2) & r_more(s1) & a_older(s1) & Theme(s1,x1)) | exists e1 x1 x2 x3 x4 x5.(n_mother(x5) & n_son(x3) & of(x3,x2) & n_male(x2) & n_man(x2) & at(e1,x5) & Theme(e1,x4) & Actor(e1,x1) & v_throw(e1) & n_pie(x4) & subset_of(x3,x1) & subset_of(x2,x1)) | 4bc7674e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 e3 s1 s2 x1 x2 x3 x4 x5 x6.(with(e2,x4) & v_wear(e1) & v_sit(e2) & v_dangle(e3) & rel(x1,x3) & r_more(s1) & over(e3,x5) & of(x5,x6) & of(x1,x2) & n_reservoir(x5) & n_orange(x3) & n_man(x2) & n_foot(x4) & n_boy(x1) & n_alligator(x6) & card_eq_2(x1) & a_older(s1) & a_infested(s2) & Theme(s2,x5) & Theme(s1,x1) & Actor(e3,x4) & Actor(e2,x1) & Actor(e1,x3)) | exists e1 x1 x2 x3 x4 x5.(v_throw(e1) & subset_of(x3,x1) & subset_of(x2,x1) & of(x3,x2) & n_son(x3) & n_pie(x4) & n_mother(x5) & n_man(x2) & n_male(x2) & at(e1,x5) & Theme(e1,x4) & Actor(e1,x1)) |
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A man with a cigarette in his mouth is riding a motorcycle. | A man has a cigarette while riding a motorcycle. | 0 | -100 | a man is riding a motorcycle with cigarette on his mouth | exists e1 x1 x2 x3 x4.(Theme(e1,x4) & Actor(e1,x1) & v_ride(e1) & n_motorcycle(x4) & with(x1,x2) & in(x2,x3) & n_mouth(x3) & of(x3,x1) & n_male(x1) & n_cigarette(x2) & n_man(x1)) | exists e2 e1 x1 x2 x3.(while(e1,e2) & Theme(e2,x3) & Actor(e2,x1) & v_ride(e2) & n_motorcycle(x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_cigarette(x2) & n_man(x1)) | 4bc76c58-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(with(x1,x2) & v_ride(e1) & of(x3,x1) & n_mouth(x3) & n_motorcycle(x4) & n_man(x1) & n_male(x1) & n_cigarette(x2) & in(x2,x3) & Theme(e1,x4) & Actor(e1,x1)) | exists e2 e1 x1 x2 x3.(while(e1,e2) & v_ride(e2) & v_have(e1) & n_motorcycle(x3) & n_man(x1) & n_cigarette(x2) & Theme(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) |
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A man with a cigarette in his mouth is riding a motorcycle. | A man has a cigarette while riding a harley. | 1 | -100 | Not every motorcycle is a harley. | exists e1 x1 x2 x3 x4.(Theme(e1,x4) & Actor(e1,x1) & v_ride(e1) & n_motorcycle(x4) & with(x1,x2) & in(x2,x3) & n_mouth(x3) & of(x3,x1) & n_male(x1) & n_cigarette(x2) & n_man(x1)) | exists e2 e1 x1 x2 x3.(while(e1,e2) & Theme(e2,x3) & Actor(e2,x1) & v_ride(e2) & n_harley(x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_cigarette(x2) & n_man(x1)) | 4bc77158-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(with(x1,x2) & v_ride(e1) & of(x3,x1) & n_mouth(x3) & n_motorcycle(x4) & n_man(x1) & n_male(x1) & n_cigarette(x2) & in(x2,x3) & Theme(e1,x4) & Actor(e1,x1)) | exists e2 e1 x1 x2 x3.(while(e1,e2) & v_ride(e2) & v_have(e1) & n_man(x1) & n_harley(x3) & n_cigarette(x2) & Theme(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) |
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A man with a cigarette in his mouth is riding a motorcycle. | A woman is smoking a cigar. | 2 | -100 | Sentence 1 describes a man with a cigarette but in sentence two the person is described as a woman | exists e1 x1 x2 x3 x4.(Theme(e1,x4) & Actor(e1,x1) & v_ride(e1) & n_motorcycle(x4) & with(x1,x2) & in(x2,x3) & n_mouth(x3) & of(x3,x1) & n_male(x1) & n_cigarette(x2) & n_man(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_smoke(e1) & n_cigar(x2) & n_woman(x1)) | 4bc775a4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(with(x1,x2) & v_ride(e1) & of(x3,x1) & n_mouth(x3) & n_motorcycle(x4) & n_man(x1) & n_male(x1) & n_cigarette(x2) & in(x2,x3) & Theme(e1,x4) & Actor(e1,x1)) | exists e1 x1 x2.(v_smoke(e1) & n_woman(x1) & n_cigar(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Three people sit looking over a drainage ditch next to a crocodile warning sign. | Three people are snowboarding. | 2 | -100 | The people either sit or are snowboarding. | exists e1 e2 s1 x1 x2 x3 x4 x5 x6.(for(e1,e2) & over(e2,x2) & to(x4,x5) & n_sign(x5) & of(x5,x6) & n_warning(x6) & a_crocodile(s1) & Theme(s1,x5) & next(x2,x4) & n_thing(x4) & n_ditch(x2) & of(x2,x3) & n_drainage(x3) & Actor(e2,x1) & v_look(e2) & Actor(e1,x1) & v_sit(e1) & n_people(x1) & card_eq_3(x1)) | exists e1 x1.(Actor(e1,x1) & v_snowboard(e1) & n_people(x1) & card_eq_3(x1)) | 4bc77a04-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 x1 x2 x3 x4 x5 x6.(v_sit(e1) & v_look(e2) & to(x4,x5) & over(e2,x2) & of(x5,x6) & of(x2,x3) & next(x2,x4) & n_warning(x6) & n_thing(x4) & n_sign(x5) & n_people(x1) & n_drainage(x3) & n_ditch(x2) & for(e1,e2) & card_eq_3(x1) & a_crocodile(s1) & Theme(s1,x5) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 x1.(v_snowboard(e1) & n_people(x1) & card_eq_3(x1) & Actor(e1,x1)) |
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Three people sit looking over a drainage ditch next to a crocodile warning sign. | Three people are crocodile hunting in swamp. | 1 | -100 | Although they are looking over a drainage ditch with a crocodile warning sign, it does not imply they are crocodile hunting in the swamp. | exists e2 e1 s1 x1 x2 x3 x4 x5 x6.(for(e1,e2) & over(e2,x2) & to(x4,x5) & n_sign(x5) & of(x5,x6) & n_warning(x6) & a_crocodile(s1) & Theme(s1,x5) & next(x2,x4) & n_thing(x4) & n_ditch(x2) & of(x2,x3) & n_drainage(x3) & Actor(e2,x1) & v_look(e2) & Actor(e1,x1) & v_sit(e1) & n_people(x1) & card_eq_3(x1)) | exists p1 x1.(exists s1 x2 x3.((x1 = x2) & in(x2,x3) & n_swamp(x3) & n_hunting(x2) & a_crocodile(s1) & Theme(s1,x2)) & n_people(x1) & card_eq_3(x1)) | 4bc77f7c-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 x1 x2 x3 x4 x5 x6.(v_sit(e1) & v_look(e2) & to(x4,x5) & over(e2,x2) & of(x5,x6) & of(x2,x3) & next(x2,x4) & n_warning(x6) & n_thing(x4) & n_sign(x5) & n_people(x1) & n_drainage(x3) & n_ditch(x2) & for(e1,e2) & card_eq_3(x1) & a_crocodile(s1) & Theme(s1,x5) & Actor(e2,x1) & Actor(e1,x1)) | exists x1.(n_people(x1) & exists s1 x2 x3.(n_swamp(x3) & n_hunting(x2) & in(x2,x3) & a_crocodile(s1) & Theme(s1,x2) & (x1 = x2)) & card_eq_3(x1)) |
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Three people sit looking over a drainage ditch next to a crocodile warning sign. | Three people are sitting on the ground. | 0 | -100 | Over a drainage ditch is on the ground, and sit is a paraphrase of are sitting. | exists e1 e2 s1 x1 x2 x3 x4 x5 x6.(for(e1,e2) & over(e2,x2) & to(x4,x5) & n_sign(x5) & of(x5,x6) & n_warning(x6) & a_crocodile(s1) & Theme(s1,x5) & next(x2,x4) & n_thing(x4) & n_ditch(x2) & of(x2,x3) & n_drainage(x3) & Actor(e2,x1) & v_look(e2) & Actor(e1,x1) & v_sit(e1) & n_people(x1) & card_eq_3(x1)) | exists e1 x1 x2.(n_ground(x2) & on(e1,x2) & Actor(e1,x1) & v_sit(e1) & n_people(x1) & card_eq_3(x1)) | 4bc785da-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 x1 x2 x3 x4 x5 x6.(v_sit(e1) & v_look(e2) & to(x4,x5) & over(e2,x2) & of(x5,x6) & of(x2,x3) & next(x2,x4) & n_warning(x6) & n_thing(x4) & n_sign(x5) & n_people(x1) & n_drainage(x3) & n_ditch(x2) & for(e1,e2) & card_eq_3(x1) & a_crocodile(s1) & Theme(s1,x5) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_sit(e1) & on(e1,x2) & n_people(x1) & n_ground(x2) & card_eq_3(x1) & Actor(e1,x1)) |
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a dog takes a large stick in its mouth. | A dog playing fetch. | 1 | -100 | Not every dog with a stick is playing fetch. | exists e1 s1 x1 x2 x3.(in(e1,x3) & n_mouth(x3) & of(x3,x1) & n_thing(x1) & Theme(e1,x2) & Actor(e1,x1) & v_take(e1) & n_stick(x2) & a_large(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 x1 x2.(Actor(e1,x1) & v_fetch(e1) & n_playing(x1) & of(x1,x2) & n_dog(x2)) | 4bc78ada-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(v_take(e1) & of(x3,x1) & n_thing(x1) & n_stick(x2) & n_mouth(x3) & n_dog(x1) & in(e1,x3) & a_large(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_fetch(e1) & of(x1,x2) & n_playing(x1) & n_dog(x2) & Actor(e1,x1)) |
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a dog takes a large stick in its mouth. | An animal with a piece of wood. | 0 | -100 | an animal is dog here and it can only take a piece of wood in its mouth | exists e1 s1 x1 x2 x3.(in(e1,x3) & n_mouth(x3) & of(x3,x1) & n_thing(x1) & Theme(e1,x2) & Actor(e1,x1) & v_take(e1) & n_stick(x2) & a_large(s1) & Theme(s1,x2) & n_dog(x1)) | exists x1 x2 x3.(a_topic(x1) & with(x1,x2) & of(x2,x3) & n_wood(x3) & n_piece(x2) & n_animal(x1)) | 4bc78f9e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(v_take(e1) & of(x3,x1) & n_thing(x1) & n_stick(x2) & n_mouth(x3) & n_dog(x1) & in(e1,x3) & a_large(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) | exists x1 x2 x3.(with(x1,x2) & of(x2,x3) & n_wood(x3) & n_piece(x2) & n_animal(x1) & a_topic(x1)) |
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a dog takes a large stick in its mouth. | A small animal is digging a hole. | 2 | -100 | In sentence 1 the dog is taking a stick in his mouth, whereas in sentence two the animal is preoccupied with digging a hole | exists e1 s1 x1 x2 x3.(in(e1,x3) & n_mouth(x3) & of(x3,x1) & n_thing(x1) & Theme(e1,x2) & Actor(e1,x1) & v_take(e1) & n_stick(x2) & a_large(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 s1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_dig(e1) & n_hole(x2) & n_animal(x1) & a_small(s1) & Theme(s1,x1)) | 4bc79430-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(v_take(e1) & of(x3,x1) & n_thing(x1) & n_stick(x2) & n_mouth(x3) & n_dog(x1) & in(e1,x3) & a_large(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_dig(e1) & n_hole(x2) & n_animal(x1) & a_small(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A dog holds a large stick in its mouth in the woods. | A dog is holding something. | 0 | -100 | a dog is holding a large stick | exists e1 s1 x1 x2 x3 x4.(n_wood(x4) & in(e1,x3) & in(x3,x4) & n_mouth(x3) & of(x3,x1) & n_thing(x1) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_stick(x2) & a_large(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_thing(x2) & n_dog(x1)) | 4bc7989a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_hold(e1) & of(x3,x1) & n_wood(x4) & n_thing(x1) & n_stick(x2) & n_mouth(x3) & n_dog(x1) & in(x3,x4) & in(e1,x3) & a_large(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_hold(e1) & n_thing(x2) & n_dog(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A dog holds a large stick in its mouth in the woods. | The dog is laying on its back. | 2 | -100 | It is unlikely that the dog would be holding onto a large stick in its mouth, while also laying on its back | exists e1 s1 x1 x2 x3 x4.(n_wood(x4) & in(e1,x3) & in(x3,x4) & n_mouth(x3) & of(x3,x1) & n_thing(x1) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_stick(x2) & a_large(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 x1 x2.(n_back(x2) & of(x2,x1) & n_thing(x1) & n_dog(x1) & on(e1,x2) & Actor(e1,x1) & v_lay(e1)) | 4bc79cfa-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_hold(e1) & of(x3,x1) & n_wood(x4) & n_thing(x1) & n_stick(x2) & n_mouth(x3) & n_dog(x1) & in(x3,x4) & in(e1,x3) & a_large(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_lay(e1) & on(e1,x2) & of(x2,x1) & n_thing(x1) & n_dog(x1) & n_back(x2) & Actor(e1,x1)) |
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A dog holds a large stick in its mouth in the woods. | The dog is playing. | 1 | -100 | Not every dog with a stick is playing. | exists e1 s1 x1 x2 x3 x4.(n_wood(x4) & in(e1,x3) & in(x3,x4) & n_mouth(x3) & of(x3,x1) & n_thing(x1) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_stick(x2) & a_large(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 x1.(n_dog(x1) & Actor(e1,x1) & v_play(e1)) | 4bc7a15a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_hold(e1) & of(x3,x1) & n_wood(x4) & n_thing(x1) & n_stick(x2) & n_mouth(x3) & n_dog(x1) & in(x3,x4) & in(e1,x3) & a_large(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1.(v_play(e1) & n_dog(x1) & Actor(e1,x1)) |
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A small white dog pulls a large stick out of the water. | The dog is black and weighs 100 pounds. | 2 | -100 | A small dog cannot be described as weighing 100 pounds and the 1st dog is described as white whereas the 2nd dog is described as black | exists e1 s1 s2 s3 x1 x2 x3.(n_water(x3) & of(e1,x3) & r_out(e1) & Theme(e1,x2) & Actor(e1,x1) & v_pull(e1) & n_stick(x2) & a_large(s3) & Theme(s3,x2) & n_dog(x1) & a_white(s2) & Theme(s2,x1) & a_small(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2.(n_dog(x1) & Theme(e1,x2) & Actor(e1,x1) & v_weigh(e1) & n_pound(x2) & card_eq_100(x2) & Theme(s1,x1) & a_black(s1)) | 4bc7a5ba-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3.(v_pull(e1) & r_out(e1) & of(e1,x3) & n_water(x3) & n_stick(x2) & n_dog(x1) & a_white(s2) & a_small(s1) & a_large(s3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_weigh(e1) & n_pound(x2) & n_dog(x1) & card_eq_100(x2) & a_black(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A small white dog pulls a large stick out of the water. | A little white dog is getting a stick. | 0 | -100 | Small and little are synonyms and pulling a stick out of water is a way of "getting a stick." | exists e1 s1 s2 s3 x1 x2 x3.(n_water(x3) & of(e1,x3) & r_out(e1) & Theme(e1,x2) & Actor(e1,x1) & v_pull(e1) & n_stick(x2) & a_large(s3) & Theme(s3,x2) & n_dog(x1) & a_white(s2) & Theme(s2,x1) & a_small(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_get(e1) & n_stick(x2) & n_dog(x1) & a_white(s2) & Theme(s2,x1) & a_little(s1) & Theme(s1,x1)) | 4bc7aace-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3.(v_pull(e1) & r_out(e1) & of(e1,x3) & n_water(x3) & n_stick(x2) & n_dog(x1) & a_white(s2) & a_small(s1) & a_large(s3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 s1 s2 x1 x2.(v_get(e1) & n_stick(x2) & n_dog(x1) & a_white(s2) & a_little(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A small white dog pulls a large stick out of the water. | The small dog is playing fetch with his owner. | 1 | -100 | The dog isn't necessarily playing fetch. | exists e1 s1 s2 s3 x1 x2 x3.(n_water(x3) & of(e1,x3) & r_out(e1) & Theme(e1,x2) & Actor(e1,x1) & v_pull(e1) & n_stick(x2) & a_large(s3) & Theme(s3,x2) & n_dog(x1) & a_white(s2) & Theme(s2,x1) & a_small(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2 x3.(n_owner(x3) & of(x3,x1) & n_male(x1) & n_dog(x1) & a_small(s1) & Theme(s1,x1) & with(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_fetch(x2)) | 4bc7af56-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3.(v_pull(e1) & r_out(e1) & of(e1,x3) & n_water(x3) & n_stick(x2) & n_dog(x1) & a_white(s2) & a_small(s1) & a_large(s3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(with(e1,x3) & v_play(e1) & of(x3,x1) & n_owner(x3) & n_male(x1) & n_fetch(x2) & n_dog(x1) & a_small(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A white Pug dog is biting and trying to pull a large stick out of some water. | The puppy wants the stick to play fetch with its owner. | 1 | -100 | The dog isn't necessarily about to play fetch. | exists e1 e2 p1 s1 s2 x1 x2 x3 x4.(Topic(e2,p1) & Actor(e2,x3) & v_try(e2) & exists e3 s3 x5 x6.(of(e3,x6) & n_water(x6) & r_out(e3) & Theme(e3,x5) & Actor(e3,x3) & v_pull(e3) & n_stick(x5) & a_large(s3) & Theme(s3,x5)) & n_dog(x3) & of(x3,x4) & n_pug(x4) & a_white(s2) & Theme(s2,x3) & Actor(e1,x1) & v_bite(e1) & n_dog(x1) & of(x1,x2) & n_pug(x2) & a_white(s1) & Theme(s1,x1)) | exists e1 p1 x1 x2 x4.(n_owner(x4) & of(x4,x1) & n_thing(x1) & n_stick(x2) & n_puppy(x1) & Topic(e1,p1) & Recipient(e1,x2) & Actor(e1,x1) & v_want(e1) & exists e2 x3.(with(e2,x4) & Theme(e2,x3) & Actor(e2,x2) & v_play(e2) & n_fetch(x3))) | 4bc7b3b6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 s1 s2 x1 x2 x3 x4.(v_try(e2) & v_bite(e1) & of(x3,x4) & of(x1,x2) & n_pug(x4) & n_pug(x2) & n_dog(x3) & n_dog(x1) & exists e3 s3 x5 x6.(v_pull(e3) & r_out(e3) & of(e3,x6) & n_water(x6) & n_stick(x5) & a_large(s3) & Theme(s3,x5) & Theme(e3,x5) & Actor(e3,x3)) & a_white(s2) & a_white(s1) & Topic(e2,p1) & Theme(s2,x3) & Theme(s1,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 p1 x1 x2 x4.(v_want(e1) & of(x4,x1) & n_thing(x1) & n_stick(x2) & n_puppy(x1) & n_owner(x4) & exists e2 x3.(with(e2,x4) & v_play(e2) & n_fetch(x3) & Theme(e2,x3) & Actor(e2,x2)) & Topic(e1,p1) & Recipient(e1,x2) & Actor(e1,x1)) |
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A white Pug dog is biting and trying to pull a large stick out of some water. | The dog is a large saint bernard. | 2 | -100 | A Saint Bernard and a white Pug are not the same breed of dog. | exists e1 e2 p1 s1 s2 x1 x2 x3 x4.(Topic(e2,p1) & Actor(e2,x3) & v_try(e2) & exists e3 s3 x5 x6.(of(e3,x6) & n_water(x6) & r_out(e3) & Theme(e3,x5) & Actor(e3,x3) & v_pull(e3) & n_stick(x5) & a_large(s3) & Theme(s3,x5)) & n_dog(x3) & of(x3,x4) & n_pug(x4) & a_white(s2) & Theme(s2,x3) & Actor(e1,x1) & v_bite(e1) & n_dog(x1) & of(x1,x2) & n_pug(x2) & a_white(s1) & Theme(s1,x1)) | exists p1 x1.(n_dog(x1) & exists s1 x2 x3.((x1 = x2) & n_bernard(x2) & of(x2,x3) & n_saint(x3) & a_large(s1) & Theme(s1,x2))) | 4bc7b898-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 s1 s2 x1 x2 x3 x4.(v_try(e2) & v_bite(e1) & of(x3,x4) & of(x1,x2) & n_pug(x4) & n_pug(x2) & n_dog(x3) & n_dog(x1) & exists e3 s3 x5 x6.(v_pull(e3) & r_out(e3) & of(e3,x6) & n_water(x6) & n_stick(x5) & a_large(s3) & Theme(s3,x5) & Theme(e3,x5) & Actor(e3,x3)) & a_white(s2) & a_white(s1) & Topic(e2,p1) & Theme(s2,x3) & Theme(s1,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists x1.(n_dog(x1) & exists s1 x2 x3.(of(x2,x3) & n_saint(x3) & n_bernard(x2) & a_large(s1) & Theme(s1,x2) & (x1 = x2))) |
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A white Pug dog is biting and trying to pull a large stick out of some water. | A wee little pooch is trying to rescue its stick from the water. | 0 | -100 | A pooch refers to a dog and trying to pull a stick out of the water is a way for the dog to rescue its stick. | exists e2 e1 p1 s1 s2 x1 x2 x3 x4.(Topic(e2,p1) & Actor(e2,x3) & v_try(e2) & exists e3 s3 x5 x6.(of(e3,x6) & n_water(x6) & r_out(e3) & Theme(e3,x5) & Actor(e3,x3) & v_pull(e3) & n_stick(x5) & a_large(s3) & Theme(s3,x5)) & n_dog(x3) & of(x3,x4) & n_pug(x4) & a_white(s2) & Theme(s2,x3) & Actor(e1,x1) & v_bite(e1) & n_dog(x1) & of(x1,x2) & n_pug(x2) & a_white(s1) & Theme(s1,x1)) | exists e1 p1 s1 x1 x2 x3 x4.(n_water(x4) & Topic(e1,p1) & Actor(e1,x1) & v_try(e1) & exists e2.(from(e2,x4) & Theme(e2,x3) & Actor(e2,x1) & v_rescue(e2)) & n_stick(x3) & of(x3,x1) & n_thing(x1) & n_pooch(x1) & of(x1,x2) & n_little(x2) & a_wee(s1) & Theme(s1,x1)) | 4bc7bf5a-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 s1 s2 x1 x2 x3 x4.(v_try(e2) & v_bite(e1) & of(x3,x4) & of(x1,x2) & n_pug(x4) & n_pug(x2) & n_dog(x3) & n_dog(x1) & exists e3 s3 x5 x6.(v_pull(e3) & r_out(e3) & of(e3,x6) & n_water(x6) & n_stick(x5) & a_large(s3) & Theme(s3,x5) & Theme(e3,x5) & Actor(e3,x3)) & a_white(s2) & a_white(s1) & Topic(e2,p1) & Theme(s2,x3) & Theme(s1,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 p1 s1 x1 x2 x3 x4.(v_try(e1) & of(x3,x1) & of(x1,x2) & n_water(x4) & n_thing(x1) & n_stick(x3) & n_pooch(x1) & n_little(x2) & exists e2.(v_rescue(e2) & from(e2,x4) & Theme(e2,x3) & Actor(e2,x1)) & a_wee(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) |
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Two children wearing jeans squirt water at each other. | The children are asleep in their beds. | 2 | -100 | If they children are asleep, they are not playing and squirting water at each other. | exists e1 e2 x1 x2 x3 x4.(all x5.(n_other(x5) -> at(e2,x5)) & Theme(e2,x4) & Actor(e2,x1) & v_squirt(e2) & n_water(x4) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_jeans(x3) & (x1 = x2) & n_child(x1) & card_eq_2(x1)) | exists s1 x1 x2.(n_bed(x2) & of(x2,x1) & n_thing(x1) & n_child(x1) & in(s1,x2) & Theme(s1,x1) & a_asleep(s1)) | 4bc7c46e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(v_wear(e1) & v_squirt(e2) & n_water(x4) & n_jeans(x3) & n_child(x1) & card_eq_2(x1) & all x5.(at(e2,x5) | -n_other(x5)) & Theme(e2,x4) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2)) | exists s1 x1 x2.(of(x2,x1) & n_thing(x1) & n_child(x1) & n_bed(x2) & in(s1,x2) & a_asleep(s1) & Theme(s1,x1)) |
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Two children wearing jeans squirt water at each other. | The children are brothers. | 1 | -100 | Not all children who play together are brothers. | exists e2 e1 x1 x2 x3 x4.(all x5.(n_other(x5) -> at(e2,x5)) & Theme(e2,x4) & Actor(e2,x1) & v_squirt(e2) & n_water(x4) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_jeans(x3) & (x1 = x2) & n_child(x1) & card_eq_2(x1)) | exists p1 x1.(n_child(x1) & exists x2.((x1 = x2) & n_brother(x2))) | 4bc7c8ec-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4.(v_wear(e1) & v_squirt(e2) & n_water(x4) & n_jeans(x3) & n_child(x1) & card_eq_2(x1) & all x5.(at(e2,x5) | -n_other(x5)) & Theme(e2,x4) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2)) | exists x1.(n_child(x1) & exists x2.(n_brother(x2) & (x1 = x2))) |
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Two children wearing jeans squirt water at each other. | Two children dressed in jeans are playing together. | 0 | -100 | Wearing and dressed in have the same meaning when referring to clothing and squirting water at each other is a way for the children to play. | exists e2 e1 x1 x2 x3 x4.(all x5.(n_other(x5) -> at(e2,x5)) & Theme(e2,x4) & Actor(e2,x1) & v_squirt(e2) & n_water(x4) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_jeans(x3) & (x1 = x2) & n_child(x1) & card_eq_2(x1)) | exists e2 e1 s1 x1 x2 x3.(a_together(s1) & Manner(e2,s1) & Actor(e2,x1) & v_play(e2) & in(e1,x3) & n_jeans(x3) & Theme(e1,x2) & v_dress(e1) & (x1 = x2) & n_child(x1) & card_eq_2(x1)) | 4bc7cd56-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4.(v_wear(e1) & v_squirt(e2) & n_water(x4) & n_jeans(x3) & n_child(x1) & card_eq_2(x1) & all x5.(at(e2,x5) | -n_other(x5)) & Theme(e2,x4) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2)) | exists e2 e1 s1 x1 x2 x3.(v_play(e2) & v_dress(e1) & n_jeans(x3) & n_child(x1) & in(e1,x3) & card_eq_2(x1) & a_together(s1) & Theme(e1,x2) & Manner(e2,s1) & Actor(e2,x1) & (x1 = x2)) |
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Woman sleeping on a bed with a colorful blanket. | woman has fun dreams | 1 | -100 | The woman isn't necessarily having fun dreams. | exists e1 s1 x1 x2 x3.(ne_nam_woman(x1) & on(e1,x2) & with(x2,x3) & n_blanket(x3) & a_colorful(s1) & Theme(s1,x3) & n_bed(x2) & Actor(e1,x1) & v_sleep(e1)) | exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_dream(x2) & of(x2,x3) & n_fun(x3) & n_woman(x1)) | 4bc7d256-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(x2,x3) & v_sleep(e1) & on(e1,x2) & ne_nam_woman(x1) & n_blanket(x3) & n_bed(x2) & a_colorful(s1) & Theme(s1,x3) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_have(e1) & of(x2,x3) & n_woman(x1) & n_fun(x3) & n_dream(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Woman sleeping on a bed with a colorful blanket. | woman sleeps | 0 | -100 | Saying that the woman sleeps implies that she is on a bed and using a blanket. | exists e1 s1 x1 x2 x3.(ne_nam_woman(x1) & on(e1,x2) & with(x2,x3) & n_blanket(x3) & a_colorful(s1) & Theme(s1,x3) & n_bed(x2) & Actor(e1,x1) & v_sleep(e1)) | exists x1 x2.(n_sleep(x1) & of(x1,x2) & n_woman(x2) & a_topic(x1)) | 4bc7d6c0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(x2,x3) & v_sleep(e1) & on(e1,x2) & ne_nam_woman(x1) & n_blanket(x3) & n_bed(x2) & a_colorful(s1) & Theme(s1,x3) & Actor(e1,x1)) | exists x1 x2.(of(x1,x2) & n_woman(x2) & n_sleep(x1) & a_topic(x1)) |
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Woman sleeping on a bed with a colorful blanket. | woman running a mile | 2 | -100 | The woman cannot be running and sleeping in a bed at the same time. | exists e1 s1 x1 x2 x3.(ne_nam_woman(x1) & on(e1,x2) & with(x2,x3) & n_blanket(x3) & a_colorful(s1) & Theme(s1,x3) & n_bed(x2) & Actor(e1,x1) & v_sleep(e1)) | exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_mile(x3) & (x1 = x2) & n_woman(x1)) | 4bc7db0c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(x2,x3) & v_sleep(e1) & on(e1,x2) & ne_nam_woman(x1) & n_blanket(x3) & n_bed(x2) & a_colorful(s1) & Theme(s1,x3) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_run(e1) & n_woman(x1) & n_mile(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) |
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a man sitting by the sidewalk runs a violin bow across another flat object. | The man is standing. | 2 | -100 | The man is either sitting or standing but he can't be doing both. | exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_object(x6) & a_flat(s1) & Theme(s1,x6) & n_sidewalk(x3) & across(e2,x7) & n_object(x7) & a_flat(s2) & Theme(s2,x7) & -(x7 = x6) & Theme(e2,x4) & Actor(e2,x1) & v_run(e2) & n_bow(x4) & of(x4,x5) & n_violin(x5) & by(e1,x3) & Actor(e1,x2) & v_sit(e1) & (x1 = x2) & n_man(x1)) | exists e1 x1.(n_man(x1) & Actor(e1,x1) & v_stand(e1)) | 4bc7dfbc-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(v_sit(e1) & v_run(e2) & of(x4,x5) & n_violin(x5) & n_sidewalk(x3) & n_object(x7) & n_object(x6) & n_man(x1) & n_bow(x4) & by(e1,x3) & across(e2,x7) & a_flat(s2) & a_flat(s1) & Theme(s2,x7) & Theme(s1,x6) & Theme(e2,x4) & Actor(e2,x1) & Actor(e1,x2) & -(x7 = x6) & (x1 = x2)) | exists e1 x1.(v_stand(e1) & n_man(x1) & Actor(e1,x1)) |
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a man sitting by the sidewalk runs a violin bow across another flat object. | The man has a violin. | 1 | -100 | The man isn't necessarily using a violin. | exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_object(x6) & a_flat(s1) & Theme(s1,x6) & n_sidewalk(x3) & across(e2,x7) & n_object(x7) & a_flat(s2) & Theme(s2,x7) & -(x7 = x6) & Theme(e2,x4) & Actor(e2,x1) & v_run(e2) & n_bow(x4) & of(x4,x5) & n_violin(x5) & by(e1,x3) & Actor(e1,x2) & v_sit(e1) & (x1 = x2) & n_man(x1)) | exists e1 x1 x2.(n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_violin(x2)) | 4bc7e426-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(v_sit(e1) & v_run(e2) & of(x4,x5) & n_violin(x5) & n_sidewalk(x3) & n_object(x7) & n_object(x6) & n_man(x1) & n_bow(x4) & by(e1,x3) & across(e2,x7) & a_flat(s2) & a_flat(s1) & Theme(s2,x7) & Theme(s1,x6) & Theme(e2,x4) & Actor(e2,x1) & Actor(e1,x2) & -(x7 = x6) & (x1 = x2)) | exists e1 x1 x2.(v_have(e1) & n_violin(x2) & n_man(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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a man sitting by the sidewalk runs a violin bow across another flat object. | The man has a violin bow. | 0 | -100 | The man has a violin bow in his possession. | exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_object(x6) & a_flat(s1) & Theme(s1,x6) & n_sidewalk(x3) & across(e2,x7) & n_object(x7) & a_flat(s2) & Theme(s2,x7) & -(x7 = x6) & Theme(e2,x4) & Actor(e2,x1) & v_run(e2) & n_bow(x4) & of(x4,x5) & n_violin(x5) & by(e1,x3) & Actor(e1,x2) & v_sit(e1) & (x1 = x2) & n_man(x1)) | exists e1 x1 x2 x3.(n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_bow(x2) & of(x2,x3) & n_violin(x3)) | 4bc7e8ea-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6 x7.(v_sit(e1) & v_run(e2) & of(x4,x5) & n_violin(x5) & n_sidewalk(x3) & n_object(x7) & n_object(x6) & n_man(x1) & n_bow(x4) & by(e1,x3) & across(e2,x7) & a_flat(s2) & a_flat(s1) & Theme(s2,x7) & Theme(s1,x6) & Theme(e2,x4) & Actor(e2,x1) & Actor(e1,x2) & -(x7 = x6) & (x1 = x2)) | exists e1 x1 x2 x3.(v_have(e1) & of(x2,x3) & n_violin(x3) & n_man(x1) & n_bow(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman is playing with a puppet in front of some children. | a woman is playing with a puppet | 0 | -100 | A woman playing with a puppet could imply that she is putting on a puppet show for children. | exists e1 x1 x2 x3 x4.(with(e1,x2) & in(x2,x3) & of(x3,x4) & n_child(x4) & n_front(x3) & n_puppet(x2) & Actor(e1,x1) & v_play(e1) & n_woman(x1)) | exists e1 x1 x2.(with(e1,x2) & n_puppet(x2) & Actor(e1,x1) & v_play(e1) & n_woman(x1)) | 4bc7ecf0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(with(e1,x2) & v_play(e1) & of(x3,x4) & n_woman(x1) & n_puppet(x2) & n_front(x3) & n_child(x4) & in(x2,x3) & Actor(e1,x1)) | exists e1 x1 x2.(with(e1,x2) & v_play(e1) & n_woman(x1) & n_puppet(x2) & Actor(e1,x1)) |
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A woman is playing with a puppet in front of some children. | a young woman is playing with a puppet | 0 | -100 | A woman can be young and playing with a puppet could imply that she is putting on a puppet show for children. | exists e1 x1 x2 x3 x4.(with(e1,x2) & in(x2,x3) & of(x3,x4) & n_child(x4) & n_front(x3) & n_puppet(x2) & Actor(e1,x1) & v_play(e1) & n_woman(x1)) | exists e1 s1 x1 x2.(with(e1,x2) & n_puppet(x2) & Actor(e1,x1) & v_play(e1) & n_woman(x1) & a_young(s1) & Theme(s1,x1)) | 4bc7f114-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(with(e1,x2) & v_play(e1) & of(x3,x4) & n_woman(x1) & n_puppet(x2) & n_front(x3) & n_child(x4) & in(x2,x3) & Actor(e1,x1)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & n_woman(x1) & n_puppet(x2) & a_young(s1) & Theme(s1,x1) & Actor(e1,x1)) |
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A woman is playing with a puppet in front of some children. | an older woman is playing with a puppet | 2 | -100 | Just playing with a puppet is not the same as doing so in front of children and just be a woman doesn't mean you're an older woman. | exists e1 x1 x2 x3 x4.(with(e1,x2) & in(x2,x3) & of(x3,x4) & n_child(x4) & n_front(x3) & n_puppet(x2) & Actor(e1,x1) & v_play(e1) & n_woman(x1)) | exists e1 s1 x1 x2.(with(e1,x2) & n_puppet(x2) & Actor(e1,x1) & v_play(e1) & n_woman(x1) & r_more(s1) & a_older(s1) & Theme(s1,x1)) | 4bc7f646-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(with(e1,x2) & v_play(e1) & of(x3,x4) & n_woman(x1) & n_puppet(x2) & n_front(x3) & n_child(x4) & in(x2,x3) & Actor(e1,x1)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & r_more(s1) & n_woman(x1) & n_puppet(x2) & a_older(s1) & Theme(s1,x1) & Actor(e1,x1)) |
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A woman holding a hand puppet in front of a class of students. | A woman is holding a puppet. | 0 | -100 | A hand puppet is a type of puppet. | exists e1 x1 x2 x3 x4 x5 x6 x7.(a_topic(x1) & in(e1,x5) & of(x5,x6) & of(x6,x7) & n_student(x7) & n_class(x6) & n_front(x5) & Theme(e1,x3) & Actor(e1,x2) & v_hold(e1) & n_puppet(x3) & of(x3,x4) & n_hand(x4) & (x1 = x2) & n_woman(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_puppet(x2) & n_woman(x1)) | 4bc7fb50-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6 x7.(v_hold(e1) & of(x6,x7) & of(x5,x6) & of(x3,x4) & n_woman(x1) & n_student(x7) & n_puppet(x3) & n_hand(x4) & n_front(x5) & n_class(x6) & in(e1,x5) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_hold(e1) & n_woman(x1) & n_puppet(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman holding a hand puppet in front of a class of students. | A policeman swings his baton at a group of protesters. | 2 | -100 | A woman cannot be referred as a policeman. | exists e1 x1 x2 x3 x4 x5 x6 x7.(a_topic(x1) & in(e1,x5) & of(x5,x6) & of(x6,x7) & n_student(x7) & n_class(x6) & n_front(x5) & Theme(e1,x3) & Actor(e1,x2) & v_hold(e1) & n_puppet(x3) & of(x3,x4) & n_hand(x4) & (x1 = x2) & n_woman(x1)) | exists e1 x1 x2 x3 x4.(at(e1,x3) & of(x3,x4) & n_protester(x4) & n_group(x3) & Theme(e1,x2) & Actor(e1,x1) & v_swing(e1) & n_baton(x2) & of(x2,x1) & n_male(x1) & n_policeman(x1)) | 4bc80000-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6 x7.(v_hold(e1) & of(x6,x7) & of(x5,x6) & of(x3,x4) & n_woman(x1) & n_student(x7) & n_puppet(x3) & n_hand(x4) & n_front(x5) & n_class(x6) & in(e1,x5) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3 x4.(v_swing(e1) & of(x3,x4) & of(x2,x1) & n_protester(x4) & n_policeman(x1) & n_male(x1) & n_group(x3) & n_baton(x2) & at(e1,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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A man holding up another with his back. | A man is held up by his friends to see over the fence. | 1 | -100 | People doing an activity together do not have to be friends. | exists e1 s1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_back(x4) & of(x4,x1) & n_male(x1) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_hold(e1) & n_thing(x3) & (x1 = x2) & n_man(x1)) | exists e1 p1 s1 x1 x2 x3 x4.(n_fence(x4) & Topic(e1,p1) & exists e2.(over(e2,x4) & Actor(e2,x1) & v_see(e2)) & Actor(e1,x3) & n_friend(x3) & of(x3,x1) & n_male(x1) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & v_hold(e1) & n_man(x2) & n_man(x1)) | 4bc8091a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(with(e1,x4) & v_hold(e1) & of(x4,x1) & n_thing(x3) & n_man(x1) & n_male(x1) & n_back(x4) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2)) | exists e1 p1 s1 x1 x2 x3 x4.(v_hold(e1) & of(x3,x1) & n_man(x2) & n_man(x1) & n_male(x1) & n_friend(x3) & n_fence(x4) & exists e2.(v_see(e2) & over(e2,x4) & Actor(e2,x1)) & a_up(s1) & Topic(e1,p1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x3)) |
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one man in a hat flips over another man back in the grass. | A man performs a flip. | 0 | -100 | A man who flips over another man is a man preforming a flip. | exists e1 x1 x2 x3 x4 x5.(n_grass(x5) & over(e1,x3) & in(x4,x5) & back(x3,x4) & n_thing(x4) & n_man(x3) & -(x3 = x1) & n_man(x1) & n_man(x1) & Actor(e1,x1) & v_flip(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_perform(e1) & n_flip(x2) & n_man(x1)) | 4bc8177a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5.(v_flip(e1) & over(e1,x3) & n_thing(x4) & n_man(x3) & n_man(x1) & n_hat(x2) & n_grass(x5) & in(x4,x5) & in(x1,x2) & card_eq_1(x1) & back(x3,x4) & Actor(e1,x1) & -(x3 = x1)) | exists e1 x1 x2.(v_perform(e1) & n_man(x1) & n_flip(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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one man in a hat flips over another man back in the grass. | Two men are inside on the couch. | 2 | -100 | The men can not be flipping around in the grass and inside on a couch at the same time. | exists e1 x1 x2 x3 x4 x5.(n_grass(x5) & over(e1,x3) & in(x4,x5) & back(x3,x4) & n_thing(x4) & n_man(x3) & -(x3 = x1) & n_man(x1) & n_man(x1) & Actor(e1,x1) & v_flip(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists p1 s1 x1 x2.(n_couch(x2) & a_inside(s1) & Manner(p1,s1) & on(x1,x2) & n_man(x1) & card_eq_2(x1)) | 4bc822d8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5.(v_flip(e1) & over(e1,x3) & n_thing(x4) & n_man(x3) & n_man(x1) & n_hat(x2) & n_grass(x5) & in(x4,x5) & in(x1,x2) & card_eq_1(x1) & back(x3,x4) & Actor(e1,x1) & -(x3 = x1)) | exists p1 s1 x1 x2.(on(x1,x2) & n_man(x1) & n_couch(x2) & card_eq_2(x1) & a_inside(s1) & Manner(p1,s1)) |
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A man and a woman holding microphones. | The people are holding shopping bags. | 2 | -100 | Shopping bags are not microphones. | exists e1 s1 x1 x2 x3 x4.(a_topic(s1) & subset_of(x2,s1) & Theme(e1,x4) & Actor(e1,x3) & v_hold(e1) & n_microphone(x4) & (x2 = x3) & n_woman(x2) & subset_of(x1,s1) & n_man(x1)) | exists e1 x1 x2 x3.(n_people(x1) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bag(x2) & of(x2,x3) & n_shopping(x3)) | 4bc831ba-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_hold(e1) & subset_of(x2,s1) & subset_of(x1,s1) & n_woman(x2) & n_microphone(x4) & n_man(x1) & a_topic(s1) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2 x3.(v_hold(e1) & of(x2,x3) & n_shopping(x3) & n_people(x1) & n_bag(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Two girls stand in a puddle on a sidewalk. | Two girls are in a big city. | 1 | 0.417146 | Just because the girls are standing in a puddle on a sidewalk does not mean that they are in a big city. | exists e1 x1 x2 x3.(on(e1,x3) & n_sidewalk(x3) & in(e1,x2) & n_puddle(x2) & Actor(e1,x1) & v_stand(e1) & n_girl(x1) & card_eq_2(x1)) | exists p1 x1.(exists s1 x2.(in(x1,x2) & n_city(x2) & a_big(s1) & Theme(s1,x2)) & n_girl(x1) & card_eq_2(x1)) | 4bc94398-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_stand(e1) & on(e1,x3) & n_sidewalk(x3) & n_puddle(x2) & n_girl(x1) & in(e1,x2) & card_eq_2(x1) & Actor(e1,x1)) | exists x1.(n_girl(x1) & exists s1 x2.(n_city(x2) & in(x1,x2) & a_big(s1) & Theme(s1,x2)) & card_eq_2(x1)) |
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Two girls stand in a puddle on a sidewalk. | Two girls are getting their feet wet. | 0 | 0.833607 | STANDING IN A PUDDLE WOULD GET YOUR FEET WET. | exists e1 x1 x2 x3.(on(e1,x3) & n_sidewalk(x3) & in(e1,x2) & n_puddle(x2) & Actor(e1,x1) & v_stand(e1) & n_girl(x1) & card_eq_2(x1)) | exists e1 s1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_get(e1) & Theme(s1,x3) & a_wet(s1) & (x2 = x3) & n_foot(x2) & of(x2,x1) & n_thing(x1) & n_girl(x1) & card_eq_2(x1)) | 4bc947f8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_stand(e1) & on(e1,x3) & n_sidewalk(x3) & n_puddle(x2) & n_girl(x1) & in(e1,x2) & card_eq_2(x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(v_get(e1) & of(x2,x1) & n_thing(x1) & n_girl(x1) & n_foot(x2) & card_eq_2(x1) & a_wet(s1) & Theme(s1,x3) & Theme(e1,x2) & Actor(e1,x1) & (x2 = x3)) |
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Two girls stand in a puddle on a sidewalk. | Two girls are waiting for their bus. | 1 | 0.438439 | Just because the two girls are standing in a puddle does not mean they are waiting on a bus. | exists e1 x1 x2 x3.(on(e1,x3) & n_sidewalk(x3) & in(e1,x2) & n_puddle(x2) & Actor(e1,x1) & v_stand(e1) & n_girl(x1) & card_eq_2(x1)) | exists e1 x1 x2.(for(e1,x2) & n_bus(x2) & of(x2,x1) & n_thing(x1) & Actor(e1,x1) & v_wait(e1) & n_girl(x1) & card_eq_2(x1)) | 4bc94c4e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_stand(e1) & on(e1,x3) & n_sidewalk(x3) & n_puddle(x2) & n_girl(x1) & in(e1,x2) & card_eq_2(x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_wait(e1) & of(x2,x1) & n_thing(x1) & n_girl(x1) & n_bus(x2) & for(e1,x2) & card_eq_2(x1) & Actor(e1,x1)) |
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Two girls stand in a puddle on a sidewalk. | Two sisters pose for a picture in a mud puddle on a sidewalk near a busy intersection. | 1 | 0.040388 | Just because the two girls are in a puddle does not mean that they are sister, it also does not mean they are near a busy intersection. | exists e1 x1 x2 x3.(on(e1,x3) & n_sidewalk(x3) & in(e1,x2) & n_puddle(x2) & Actor(e1,x1) & v_stand(e1) & n_girl(x1) & card_eq_2(x1)) | exists e1 s1 x1 x2 x3 x4 x5 x6.(for(e1,x2) & in(x2,x3) & on(x3,x5) & near(x5,x6) & n_intersection(x6) & a_busy(s1) & Theme(s1,x6) & n_sidewalk(x5) & n_puddle(x3) & of(x3,x4) & n_mud(x4) & n_picture(x2) & Actor(e1,x1) & v_pose(e1) & n_sister(x1) & card_eq_2(x1)) | 4bc9509a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_stand(e1) & on(e1,x3) & n_sidewalk(x3) & n_puddle(x2) & n_girl(x1) & in(e1,x2) & card_eq_2(x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_pose(e1) & on(x3,x5) & of(x3,x4) & near(x5,x6) & n_sister(x1) & n_sidewalk(x5) & n_puddle(x3) & n_picture(x2) & n_mud(x4) & n_intersection(x6) & in(x2,x3) & for(e1,x2) & card_eq_2(x1) & a_busy(s1) & Theme(s1,x6) & Actor(e1,x1)) |
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